1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993, 1994, 2000, 2002, 2003, 2004,
4 ;; 2005, 2006 Free Software Foundation, Inc.
6 ;; Author: Boris Goldowsky <boris@gnu.org>
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
28 ;; For those who are annoyed by the mouse pointer obscuring text,
29 ;; this mode moves the mouse pointer - either just a little out of
30 ;; the way, or all the way to the corner of the frame.
31 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
32 ;; To set up permanently, put the following in your .emacs:
34 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
36 ;; Other legitimate alternatives include
37 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
38 ;; They do somewhat different things.
39 ;; See the documentation for function `mouse-avoidance-mode' for
40 ;; details of the different modes.
42 ;; For added silliness, make the animatee animate...
43 ;; put something similar to the following into your .emacs:
45 ;; (if (eq window-system 'x)
46 ;; (mouse-avoidance-set-pointer-shape
47 ;; (eval (nth (random 4)
48 ;; '(x-pointer-man x-pointer-spider
49 ;; x-pointer-gobbler x-pointer-gumby)))))
51 ;; For completely random pointer shape, replace the setq above with:
52 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
54 ;; Bugs / Warnings / To-Do:
56 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
57 ;; be too bad, and on my workstation even "animate" is reasonable.
59 ;; - It ought to find out where any overlapping frames are and avoid them,
60 ;; rather than always raising the frame.
63 ;; This code was helped by all those who contributed suggestions,
64 ;; fixes, and additions
65 ;; Joe Harrington (and his advisor), for the original inspiration.
66 ;; Ken Manheimer, for dreaming up the Protean mode.
67 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
68 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
69 ;; Simon Marshall, and M.S. Ashton, for their feedback.
76 "Make mouse pointer stay out of the way of editing."
77 :prefix
"mouse-avoidance-"
81 (defcustom mouse-avoidance-mode nil
82 "Activate mouse avoidance mode.
83 See function `mouse-avoidance-mode' for possible values.
84 Setting this variable directly does not take effect;
85 use either \\[customize] or the function `mouse-avoidance-mode'."
86 :set
(lambda (symbol value
)
87 ;; 'none below prevents toggling when value is nil.
88 (mouse-avoidance-mode (or value
'none
)))
89 :initialize
'custom-initialize-default
90 :type
'(choice (const :tag
"none" nil
) (const banish
) (const jump
)
91 (const animate
) (const exile
) (const proteus
)
98 (defcustom mouse-avoidance-nudge-dist
15
99 "*Average distance that mouse will be moved when approached by cursor.
100 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
101 For best results make this larger than `mouse-avoidance-threshold'."
105 (defcustom mouse-avoidance-nudge-var
10
106 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
110 (defcustom mouse-avoidance-animation-delay
.01
111 "Delay between animation steps, in seconds."
115 (defcustom mouse-avoidance-threshold
5
116 "*Mouse-pointer's flight distance.
117 If the cursor gets closer than this, the mouse pointer will move away.
118 Only applies in mouse-avoidance-modes `animate' and `jump'."
122 ;; Internal variables
123 (defvar mouse-avoidance-state nil
)
124 (defvar mouse-avoidance-pointer-shapes nil
)
125 (defvar mouse-avoidance-n-pointer-shapes
0)
126 (defvar mouse-avoidance-old-pointer-shape nil
)
128 ;; This timer is used to run something when Emacs is idle.
129 (defvar mouse-avoidance-timer nil
)
133 (defsubst mouse-avoidance-set-pointer-shape
(shape)
134 "Set the shape of the mouse pointer to SHAPE."
135 (when (boundp 'x-pointer-shape
)
136 (setq x-pointer-shape shape
)
137 (set-mouse-color nil
)))
139 (defun mouse-avoidance-point-position ()
140 "Return the position of point as (FRAME X . Y).
141 Analogous to `mouse-position'."
142 (let* ((w (selected-window))
143 (edges (window-inside-edges w
))
145 (compute-motion (max (window-start w
) (point-min)) ; start pos
146 ;; window-start can be < point-min if the
147 ;; latter has changed since the last redisplay
152 (cons (window-hscroll w
) 0) ; 0 may not be right?
154 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
155 ;; we want: (frame hpos . vpos)
156 (cons (selected-frame)
157 (cons (+ (car edges
) (car (cdr list
)))
158 (+ (car (cdr edges
)) (car (cdr (cdr list
))))))))
160 ;(defun mouse-avoidance-point-position-test ()
162 ; (message (format "point=%s mouse=%s"
163 ; (cdr (mouse-avoidance-point-position))
164 ; (cdr (mouse-position)))))
166 (defun mouse-avoidance-set-mouse-position (pos)
167 ;; Carefully set mouse position to given position (X . Y)
168 ;; Ideally, should check if X,Y is in the current frame, and if not,
169 ;; leave the mouse where it was. However, this is currently
170 ;; difficult to do, so we just raise the frame to avoid frame switches.
171 ;; Returns t if it moved the mouse.
172 (let ((f (selected-frame)))
174 (set-mouse-position f
(car pos
) (cdr pos
))
177 (defun mouse-avoidance-too-close-p (mouse)
178 "Return t if mouse pointer and point cursor are too close.
179 MOUSE is the current mouse position as returned by `mouse-position'.
180 Acceptable distance is defined by `mouse-avoidance-threshold'."
181 (let* ((frame (car mouse
))
182 (mouse-y (cdr (cdr mouse
)))
183 (tool-bar-lines (frame-parameter nil
'tool-bar-lines
)))
185 (setq tool-bar-lines
0))
186 (if (and mouse-y
(< mouse-y tool-bar-lines
))
188 (let ((point (mouse-avoidance-point-position))
189 (mouse-x (car (cdr mouse
))))
190 (and (eq frame
(car point
))
192 (< (abs (- mouse-x
(car (cdr point
))))
193 mouse-avoidance-threshold
)
194 (< (abs (- mouse-y
(cdr (cdr point
))))
195 mouse-avoidance-threshold
))))))
197 (defun mouse-avoidance-banish-destination ()
198 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
199 You can redefine this if you want the mouse banished to a different corner."
200 (let* ((pos (window-edges)))
201 (cons (- (nth 2 pos
) 2)
204 (defun mouse-avoidance-banish-mouse ()
205 ;; Put the mouse pointer in the upper-right corner of the current frame.
206 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
208 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
209 ;; Decide how far to move in either dimension.
210 ;; Args are the CURRENT location, the desired DELTA for
211 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
212 ;; in distance allowed, and the MIN and MAX possible window positions.
213 ;; Returns something as close to DELTA as possible within the constraints.
214 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
215 (R1 (+ (- dist
) var
))
216 (L2 (+ dist
(- var
)))
217 (R2 (min (- max cur
) (+ dist var
))))
218 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
219 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
220 (cond ((and L1
(< delta L1
)) L1
)
221 ((and R1
(< delta R1
)) delta
)
222 ((and R1
(< delta
0)) R1
)
223 ((and L2
(< delta L2
)) L2
)
224 ((and R2
(< delta R2
)) delta
)
229 (defun mouse-avoidance-nudge-mouse ()
230 ;; Push the mouse a little way away, possibly animating the move.
231 ;; For these modes, state keeps track of the total offset that we've
232 ;; accumulated, and tries to keep it close to zero.
233 (let* ((cur (mouse-position))
234 (cur-frame (car cur
))
241 (deltax (mouse-avoidance-delta
242 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
243 (car mouse-avoidance-state
))
244 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
246 (deltay (mouse-avoidance-delta
247 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
248 (cdr mouse-avoidance-state
))
249 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
251 (setq mouse-avoidance-state
252 (cons (+ (car mouse-avoidance-state
) deltax
)
253 (+ (cdr mouse-avoidance-state
) deltay
)))
254 (if (or (eq mouse-avoidance-mode
'animate
)
255 (eq mouse-avoidance-mode
'proteus
))
258 (mouse-avoidance-set-mouse-position
259 (cons (+ (car cur-pos
) (round (* i deltax
)))
260 (+ (cdr cur-pos
) (round (* i deltay
)))))
261 (setq i
(+ i
(max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
262 (if (eq mouse-avoidance-mode
'proteus
)
263 (mouse-avoidance-set-pointer-shape
264 (mouse-avoidance-random-shape)))
265 (sit-for mouse-avoidance-animation-delay
)))
266 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
267 (+ (cdr (cdr cur
)) deltay
))))))
269 (defun mouse-avoidance-random-shape ()
270 "Return a random cursor shape.
271 This assumes that any variable whose name begins with x-pointer- and
272 has an integer value is a valid cursor shape. You might want to
273 redefine this function to suit your own tastes."
274 (if (null mouse-avoidance-pointer-shapes
)
276 (setq mouse-avoidance-pointer-shapes
277 (mapcar (lambda (x) (symbol-value (intern x
)))
278 (all-completions "x-pointer-" obarray
281 (integerp (symbol-value x
)))))))
282 (setq mouse-avoidance-n-pointer-shapes
283 (length mouse-avoidance-pointer-shapes
))))
284 (nth (random mouse-avoidance-n-pointer-shapes
)
285 mouse-avoidance-pointer-shapes
))
287 (defun mouse-avoidance-ignore-p ()
288 (let ((mp (mouse-position)))
289 (or executing-kbd-macro
; don't check inside macro
290 (null (cadr mp
)) ; don't move unless in an Emacs frame
291 (not (eq (car mp
) (selected-frame)))
292 ;; Don't do anything if last event was a mouse event.
293 ;; FIXME: this code fails in the case where the mouse was moved
294 ;; since the last key-press but without generating any event.
295 (and (consp last-input-event
)
296 (symbolp (car last-input-event
))
297 (let ((modifiers (event-modifiers (car last-input-event
))))
298 (or (memq (car last-input-event
)
299 '(mouse-movement scroll-bar-movement
300 select-window switch-frame
))
301 (memq 'click modifiers
)
302 (memq 'double modifiers
)
303 (memq 'triple modifiers
)
304 (memq 'drag modifiers
)
305 (memq 'down modifiers
)))))))
307 (defun mouse-avoidance-banish-hook ()
308 (if (not (mouse-avoidance-ignore-p))
309 (mouse-avoidance-banish-mouse)))
311 (defun mouse-avoidance-exile-hook ()
312 ;; For exile mode, the state is nil when the mouse is in its normal
313 ;; position, and set to the old mouse-position when the mouse is in exile.
314 (if (not (mouse-avoidance-ignore-p))
315 (let ((mp (mouse-position)))
316 (cond ((and (not mouse-avoidance-state
)
317 (mouse-avoidance-too-close-p mp
))
318 (setq mouse-avoidance-state mp
)
319 (mouse-avoidance-banish-mouse))
320 ((and mouse-avoidance-state
321 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
322 (if (and (eq (car mp
) (selected-frame))
323 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
324 (mouse-avoidance-set-mouse-position
325 ;; move back only if user has not moved mouse
326 (cdr mouse-avoidance-state
)))
327 ;; but clear state anyway, to be ready for another move
328 (setq mouse-avoidance-state nil
))))))
330 (defun mouse-avoidance-fancy-hook ()
331 ;; Used for the "fancy" modes, ie jump et al.
332 (if (and (not (mouse-avoidance-ignore-p))
333 (mouse-avoidance-too-close-p (mouse-position)))
334 (let ((old-pos (mouse-position)))
335 (mouse-avoidance-nudge-mouse)
336 (if (not (eq (selected-frame) (car old-pos
)))
337 ;; This should never happen.
338 (apply 'set-mouse-position old-pos
)))))
341 (defun mouse-avoidance-mode (&optional mode
)
342 "Set cursor avoidance mode to MODE.
343 MODE should be one of the symbols `banish', `exile', `jump', `animate',
344 `cat-and-mouse', `proteus', or `none'.
346 If MODE is nil, toggle mouse avoidance between `none' and `banish'
347 modes. Positive numbers and symbols other than the above are treated
348 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
350 Effects of the different modes:
351 * banish: Move the mouse to the upper-right corner on any keypress.
352 * exile: Move the mouse to the corner only if the cursor gets too close,
353 and allow it to return once the cursor is out of the way.
354 * jump: If the cursor gets too close to the mouse, displace the mouse
355 a random distance & direction.
356 * animate: As `jump', but shows steps along the way for illusion of motion.
357 * cat-and-mouse: Same as `animate'.
358 * proteus: As `animate', but changes the shape of the mouse pointer too.
360 Whenever the mouse is moved, the frame is also raised.
362 \(see `mouse-avoidance-threshold' for definition of \"too close\",
363 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
364 definition of \"random distance\".)"
366 (list (intern (completing-read
367 "Select cursor avoidance technique (SPACE for list): "
368 '(("banish") ("exile") ("jump") ("animate")
369 ("cat-and-mouse") ("proteus") ("none"))
371 (if (eq mode
'cat-and-mouse
)
372 (setq mode
'animate
))
373 (if mouse-avoidance-timer
374 (cancel-timer mouse-avoidance-timer
))
375 (setq mouse-avoidance-timer nil
)
377 ;; Restore pointer shape if necessary
378 (if (eq mouse-avoidance-mode
'proteus
)
379 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
381 ;; Do additional setup depending on version of mode requested
382 (cond ((eq mode
'none
)
383 (setq mouse-avoidance-mode nil
))
387 (setq mouse-avoidance-timer
388 (run-with-idle-timer 0.1 t
'mouse-avoidance-fancy-hook
))
389 (setq mouse-avoidance-mode mode
390 mouse-avoidance-state
(cons 0 0)
391 mouse-avoidance-old-pointer-shape
392 (and (boundp 'x-pointer-shape
) x-pointer-shape
)))
394 (setq mouse-avoidance-timer
395 (run-with-idle-timer 0.1 t
'mouse-avoidance-exile-hook
))
396 (setq mouse-avoidance-mode mode
397 mouse-avoidance-state nil
))
398 ((or (eq mode
'banish
)
400 (and (null mode
) (null mouse-avoidance-mode
))
401 (and mode
(> (prefix-numeric-value mode
) 0)))
402 (setq mouse-avoidance-timer
403 (run-with-idle-timer 0.1 t
'mouse-avoidance-banish-hook
))
404 (setq mouse-avoidance-mode
'banish
))
405 (t (setq mouse-avoidance-mode nil
)))
406 (force-mode-line-update))
408 ;; Most people who use avoid mode leave it on all the time, so it's not
409 ;; very informative to announce it in the mode line.
410 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
411 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
412 ;; minor-mode-alist)))
414 ;; Needed for custom.
415 (if mouse-avoidance-mode
416 (mouse-avoidance-mode mouse-avoidance-mode
))
418 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
419 ;;; avoid.el ends here