Fix some binding-testsuite.el test cases when threads are used.
[emacs.git] / lisp / play / life.el
blobf4a6ee1836edff128ef7a60a1f0e7a135e7265d2
1 ;;; life.el --- John Horton Conway's `Life' game for GNU Emacs
3 ;; Copyright (C) 1988, 2001, 2002, 2003, 2004,
4 ;; 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
6 ;; Author: Kyle Jones <kyleuunet.uu.net>
7 ;; Maintainer: FSF
8 ;; Keywords: games
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;;; Commentary:
27 ;; A demonstrator for John Horton Conway's "Life" cellular automaton
28 ;; in Emacs Lisp. Picks a random one of a set of interesting Life
29 ;; patterns and evolves it according to the familiar rules.
31 ;;; Code:
33 (defvar life-patterns
34 [("@@@" " @@" "@@@")
35 ("@@@ @@@" "@@ @@ " "@@@ @@@")
36 ("@@@ @@@" "@@ @@" "@@@ @@@")
37 ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
38 ("@@@@@@@@@@")
39 (" @@@@@@@@@@ "
40 " @@@@@@@@@@ "
41 " @@@@@@@@@@ "
42 "@@@@@@@@@@ "
43 "@@@@@@@@@@ ")
44 ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
45 ("@ @" "@ @" "@ @"
46 "@ @" "@ @" "@ @"
47 "@ @" "@ @" "@ @"
48 "@ @" "@ @" "@ @"
49 "@ @" "@ @" "@ @")
50 ("@@ " " @@ " " @@ "
51 " @@ " " @@ " " @@ "
52 " @@ " " @@ " " @@ "
53 " @@ " " @@ " " @@ "
54 " @@ " " @@ " " @@ "
55 " @@")
56 ("@@@@@@@@@" "@ @ @" "@ @@@@@ @" "@ @ @ @" "@@@ @@@"
57 "@ @ @ @" "@ @@@@@ @" "@ @ @" "@@@@@@@@@")
58 (" @ "
59 " @ @ "
60 " @@ @@ @@"
61 " @ @ @@ @@"
62 "@@ @ @ @@ "
63 "@@ @ @ @@ @ @ "
64 " @ @ @ "
65 " @ @ "
66 " @@ ")
67 (" @ "
68 " @ @@"
69 " @ @ "
70 " @ "
71 " @ "
72 "@ @ ")
73 ("@@@ @"
74 "@ "
75 " @@"
76 " @@ @"
77 "@ @ @")
78 ("@@@@@@@@ @@@@@ @@@ @@@@@@@ @@@@@")]
79 "Vector of rectangles containing some Life startup patterns.")
81 ;; Macros are used macros for manifest constants instead of variables
82 ;; because the compiler will convert them to constants, which should
83 ;; eval faster than symbols.
85 ;; Don't change any of the life-* macro constants unless you thoroughly
86 ;; understand the `life-grim-reaper' function.
88 (defmacro life-life-char () ?@)
89 (defmacro life-death-char () (1+ (life-life-char)))
90 (defmacro life-birth-char () 3)
91 (defmacro life-void-char () ?\ )
93 (defmacro life-life-string () (char-to-string (life-life-char)))
94 (defmacro life-death-string () (char-to-string (life-death-char)))
95 (defmacro life-birth-string () (char-to-string (life-birth-char)))
96 (defmacro life-void-string () (char-to-string (life-void-char)))
97 (defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))
99 (defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))
102 ;; list of numbers that tell how many characters to move to get to
103 ;; each of a cell's eight neighbors.
104 (defvar life-neighbor-deltas nil)
106 ;; window display always starts here. Easier to deal with than
107 ;; (scroll-up) and (scroll-down) when trying to center the display.
108 (defvar life-window-start nil)
110 ;; For mode line
111 (defvar life-current-generation nil)
112 ;; Sadly, mode-line-format won't display numbers.
113 (defvar life-generation-string nil)
115 (defvar life-initialized nil
116 "Non-nil if `life' has been run at least once.")
118 ;;;###autoload
119 (defun life (&optional sleeptime)
120 "Run Conway's Life simulation.
121 The starting pattern is randomly selected. Prefix arg (optional first
122 arg non-nil from a program) is the number of seconds to sleep between
123 generations (this defaults to 1)."
124 (interactive "p")
125 (or life-initialized
126 (random t))
127 (setq life-initialized t)
128 (or sleeptime (setq sleeptime 1))
129 (life-setup)
130 (catch 'life-exit
131 (while t
132 (let ((inhibit-quit t))
133 (life-display-generation sleeptime)
134 (life-grim-reaper)
135 (life-expand-plane-if-needed)
136 (life-increment-generation)))))
138 (defalias 'life-mode 'life)
139 (put 'life-mode 'mode-class 'special)
141 (defun life-setup ()
142 (let (n)
143 (switch-to-buffer (get-buffer-create "*Life*") t)
144 (erase-buffer)
145 (kill-all-local-variables)
146 (setq case-fold-search nil
147 mode-name "Life"
148 major-mode 'life-mode
149 truncate-lines t
150 show-trailing-whitespace nil
151 life-current-generation 0
152 life-generation-string "0"
153 mode-line-buffer-identification '("Life: generation "
154 life-generation-string)
155 fill-column (1- (window-width))
156 life-window-start 1)
157 (buffer-disable-undo (current-buffer))
158 ;; stuff in the random pattern
159 (life-insert-random-pattern)
160 ;; make sure (life-life-char) is used throughout
161 (goto-char (point-min))
162 (while (re-search-forward (life-not-void-regexp) nil t)
163 (replace-match (life-life-string) t t))
164 ;; center the pattern horizontally
165 (goto-char (point-min))
166 (setq n (/ (- fill-column (save-excursion (end-of-line) (point))) 2))
167 (while (not (eobp))
168 (indent-to n)
169 (forward-line))
170 ;; center the pattern vertically
171 (setq n (/ (- (1- (window-height))
172 (count-lines (point-min) (point-max)))
174 (goto-char (point-min))
175 (newline n)
176 (goto-char (point-max))
177 (newline n)
178 ;; pad lines out to fill-column
179 (goto-char (point-min))
180 (while (not (eobp))
181 (end-of-line)
182 (indent-to fill-column)
183 (move-to-column fill-column)
184 (delete-region (point) (progn (end-of-line) (point)))
185 (forward-line))
186 ;; expand tabs to spaces
187 (untabify (point-min) (point-max))
188 ;; before starting be sure the automaton has room to grow
189 (life-expand-plane-if-needed)
190 ;; compute initial neighbor deltas
191 (life-compute-neighbor-deltas)))
193 (defun life-compute-neighbor-deltas ()
194 (setq life-neighbor-deltas
195 (list -1 (- fill-column)
196 (- (1+ fill-column)) (- (+ 2 fill-column))
197 1 fill-column (1+ fill-column)
198 (+ 2 fill-column))))
200 (defun life-insert-random-pattern ()
201 (insert-rectangle
202 (elt life-patterns (random (length life-patterns))))
203 (insert ?\n))
205 (defun life-increment-generation ()
206 (life-increment life-current-generation)
207 (setq life-generation-string (int-to-string life-current-generation)))
209 (defun life-grim-reaper ()
210 ;; Clear the match information. Later we check to see if it
211 ;; is still clear, if so then all the cells have died.
212 (set-match-data nil)
213 (goto-char (point-min))
214 ;; For speed declare all local variable outside the loop.
215 (let (point char pivot living-neighbors list)
216 (while (search-forward (life-life-string) nil t)
217 (setq list life-neighbor-deltas
218 living-neighbors 0
219 pivot (1- (point)))
220 (while list
221 (setq point (+ pivot (car list))
222 char (char-after point))
223 (cond ((eq char (life-void-char))
224 (subst-char-in-region point (1+ point)
225 (life-void-char) 1 t))
226 ((< char 3)
227 (subst-char-in-region point (1+ point) char (1+ char) t))
228 ((< char 9)
229 (subst-char-in-region point (1+ point) char 9 t))
230 ((>= char (life-life-char))
231 (life-increment living-neighbors)))
232 (setq list (cdr list)))
233 (if (memq living-neighbors '(2 3))
235 (subst-char-in-region pivot (1+ pivot)
236 (life-life-char) (life-death-char) t))))
237 (if (null (match-beginning 0))
238 (life-extinct-quit))
239 (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
240 (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
241 (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
242 (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
243 (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))
245 (defun life-expand-plane-if-needed ()
246 (catch 'done
247 (goto-char (point-min))
248 (while (not (eobp))
249 ;; check for life at beginning or end of line. If found at
250 ;; either end, expand at both ends,
251 (cond ((or (eq (following-char) (life-life-char))
252 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
253 (goto-char (point-min))
254 (while (not (eobp))
255 (insert (life-void-char))
256 (end-of-line)
257 (insert (life-void-char))
258 (forward-char))
259 (setq fill-column (+ 2 fill-column))
260 (scroll-left 1)
261 (life-compute-neighbor-deltas)
262 (throw 'done t)))
263 (forward-line)))
264 (goto-char (point-min))
265 ;; check for life within the first two lines of the buffer.
266 ;; If present insert two lifeless lines at the beginning..
267 (cond ((search-forward (life-life-string)
268 (+ (point) fill-column fill-column 2) t)
269 (goto-char (point-min))
270 (insert-char (life-void-char) fill-column)
271 (insert ?\n)
272 (insert-char (life-void-char) fill-column)
273 (insert ?\n)
274 (setq life-window-start (+ life-window-start fill-column 1))))
275 (goto-char (point-max))
276 ;; check for life within the last two lines of the buffer.
277 ;; If present insert two lifeless lines at the end.
278 (cond ((search-backward (life-life-string)
279 (- (point) fill-column fill-column 2) t)
280 (goto-char (point-max))
281 (insert-char (life-void-char) fill-column)
282 (insert ?\n)
283 (insert-char (life-void-char) fill-column)
284 (insert ?\n)
285 (setq life-window-start (+ life-window-start fill-column 1)))))
287 (defun life-display-generation (sleeptime)
288 (goto-char life-window-start)
289 (recenter 0)
291 ;; Redisplay; if the user has hit a key, exit the loop.
292 (or (and (sit-for sleeptime) (< 0 sleeptime))
293 (not (input-pending-p))
294 (throw 'life-exit nil)))
296 (defun life-extinct-quit ()
297 (life-display-generation 0)
298 (signal 'life-extinct nil))
300 (put 'life-extinct 'error-conditions '(life-extinct quit))
301 (put 'life-extinct 'error-message "All life has perished")
303 (provide 'life)
305 ;; arch-tag: e9373544-755e-42f5-a9a1-4d4c422bb97a
306 ;;; life.el ends here