2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29 * Locales:: Interacting with the POSIX locale.
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
112 @node Converting Representations
113 @section Converting Text Representations
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 Multibyte character codes are converted to unibyte
181 by using just the low 8 bits.
184 @defun string-make-multibyte string
185 This function converts the text of @var{string} to multibyte
186 representation, if it isn't already, and returns the result. If
187 @var{string} is a multibyte string, it is returned unchanged.
188 The function @code{unibyte-char-to-multibyte} is used to convert
189 each unibyte character to a multibyte character.
192 @node Selecting a Representation
193 @section Selecting a Representation
195 Sometimes it is useful to examine an existing buffer or string as
196 multibyte when it was unibyte, or vice versa.
198 @defun set-buffer-multibyte multibyte
199 Set the representation type of the current buffer. If @var{multibyte}
200 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201 is @code{nil}, the buffer becomes unibyte.
203 This function leaves the buffer contents unchanged when viewed as a
204 sequence of bytes. As a consequence, it can change the contents viewed
205 as characters; a sequence of two bytes which is treated as one character
206 in multibyte representation will count as two characters in unibyte
207 representation. Character codes 128 through 159 are an exception. They
208 are represented by one byte in a unibyte buffer, but when the buffer is
209 set to multibyte, they are converted to two-byte sequences, and vice
212 This function sets @code{enable-multibyte-characters} to record which
213 representation is in use. It also adjusts various data in the buffer
214 (including overlays, text properties and markers) so that they cover the
215 same text as they did before.
217 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218 because indirect buffers always inherit the representation of the
222 @defun string-as-unibyte string
223 This function returns a string with the same bytes as @var{string} but
224 treating each byte as a character. This means that the value may have
225 more characters than @var{string} has.
227 If @var{string} is already a unibyte string, then the value is
228 @var{string} itself. Otherwise it is a newly created string, with no
229 text properties. If @var{string} is multibyte, any characters it
230 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231 are converted to the corresponding single byte.
234 @defun string-as-multibyte string
235 This function returns a string with the same bytes as @var{string} but
236 treating each multibyte sequence as one character. This means that the
237 value may have fewer characters than @var{string} has.
239 If @var{string} is already a multibyte string, then the value is
240 @var{string} itself. Otherwise it is a newly created string, with no
241 text properties. If @var{string} is unibyte and contains any individual
242 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243 the corresponding multibyte character of charset @var{eight-bit-control}
244 or @var{eight-bit-graphic}.
247 @node Character Codes
248 @section Character Codes
249 @cindex character codes
251 The unibyte and multibyte text representations use different character
252 codes. The valid character codes for unibyte representation range from
253 0 to 255---the values that can fit in one byte. The valid character
254 codes for multibyte representation range from 0 to 524287, but not all
255 values in that range are valid. The values 128 through 255 are not
256 entirely proper in multibyte text, but they can occur if you do explicit
257 encoding and decoding (@pxref{Explicit Encoding}). Some other character
258 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
259 0 through 127 are completely legitimate in both representations.
261 @defun char-valid-p charcode &optional genericp
262 This returns @code{t} if @var{charcode} is valid for either one of the two
263 text representations.
274 If the optional argument @var{genericp} is non-nil, this function
275 returns @code{t} if @var{charcode} is a generic character
276 (@pxref{Splitting Characters}).
280 @section Character Sets
281 @cindex character sets
283 Emacs classifies characters into various @dfn{character sets}, each of
284 which has a name which is a symbol. Each character belongs to one and
285 only one character set.
287 In general, there is one character set for each distinct script. For
288 example, @code{latin-iso8859-1} is one character set,
289 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
290 Emacs character set can hold at most 9025 characters; therefore, in some
291 cases, characters that would logically be grouped together are split
292 into several character sets. For example, one set of Chinese
293 characters, generally known as Big 5, is divided into two Emacs
294 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
296 @sc{ascii} characters are in character set @code{ascii}. The
297 non-@sc{ascii} characters 128 through 159 are in character set
298 @code{eight-bit-control}, and codes 160 through 255 are in character set
299 @code{eight-bit-graphic}.
301 @defun charsetp object
302 Returns @code{t} if @var{object} is a symbol that names a character set,
303 @code{nil} otherwise.
307 This function returns a list of all defined character set names.
310 @defun char-charset character
311 This function returns the name of the character set that @var{character}
315 @defun charset-plist charset
316 @tindex charset-plist
317 This function returns the charset property list of the character set
318 @var{charset}. Although @var{charset} is a symbol, this is not the same
319 as the property list of that symbol. Charset properties are used for
320 special purposes within Emacs; for example,
321 @code{preferred-coding-system} helps determine which coding system to
322 use to encode characters in a charset.
325 @node Chars and Bytes
326 @section Characters and Bytes
327 @cindex bytes and characters
329 @cindex introduction sequence
330 @cindex dimension (of character set)
331 In multibyte representation, each character occupies one or more
332 bytes. Each character set has an @dfn{introduction sequence}, which is
333 normally one or two bytes long. (Exception: the @sc{ascii} character
334 set and the @sc{eight-bit-graphic} character set have a zero-length
335 introduction sequence.) The introduction sequence is the beginning of
336 the byte sequence for any character in the character set. The rest of
337 the character's bytes distinguish it from the other characters in the
338 same character set. Depending on the character set, there are either
339 one or two distinguishing bytes; the number of such bytes is called the
340 @dfn{dimension} of the character set.
342 @defun charset-dimension charset
343 This function returns the dimension of @var{charset}; at present, the
344 dimension is always 1 or 2.
347 @defun charset-bytes charset
348 @tindex charset-bytes
349 This function returns the number of bytes used to represent a character
350 in character set @var{charset}.
353 This is the simplest way to determine the byte length of a character
354 set's introduction sequence:
357 (- (charset-bytes @var{charset})
358 (charset-dimension @var{charset}))
361 @node Splitting Characters
362 @section Splitting Characters
364 The functions in this section convert between characters and the byte
365 values used to represent them. For most purposes, there is no need to
366 be concerned with the sequence of bytes used to represent a character,
367 because Emacs translates automatically when necessary.
369 @defun split-char character
370 Return a list containing the name of the character set of
371 @var{character}, followed by one or two byte values (integers) which
372 identify @var{character} within that character set. The number of byte
373 values is the character set's dimension.
377 @result{} (latin-iso8859-1 72)
381 @result{} (eight-bit-control 128)
385 @defun make-char charset &optional code1 code2
386 This function returns the character in character set @var{charset} whose
387 position codes are @var{code1} and @var{code2}. This is roughly the
388 inverse of @code{split-char}. Normally, you should specify either one
389 or both of @var{code1} and @var{code2} according to the dimension of
390 @var{charset}. For example,
393 (make-char 'latin-iso8859-1 72)
398 @cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400 a @dfn{generic character} which stands for @var{charset}. A generic
401 character is an integer, but it is @emph{not} valid for insertion in the
402 buffer as a character. It can be used in @code{char-table-range} to
403 refer to the whole character set (@pxref{Char-Tables}).
404 @code{char-valid-p} returns @code{nil} for generic characters.
408 (make-char 'latin-iso8859-1)
412 (char-valid-p 2176 t)
415 @result{} (latin-iso8859-1 0)
418 The character sets @sc{ascii}, @sc{eight-bit-control}, and
419 @sc{eight-bit-graphic} don't have corresponding generic characters. If
420 @var{charset} is one of them and you don't supply @var{code1},
421 @code{make-char} returns the character code corresponding to the
422 smallest code in @var{charset}.
424 @node Scanning Charsets
425 @section Scanning for Character Sets
427 Sometimes it is useful to find out which character sets appear in a
428 part of a buffer or a string. One use for this is in determining which
429 coding systems (@pxref{Coding Systems}) are capable of representing all
430 of the text in question.
432 @defun find-charset-region beg end &optional translation
433 This function returns a list of the character sets that appear in the
434 current buffer between positions @var{beg} and @var{end}.
436 The optional argument @var{translation} specifies a translation table to
437 be used in scanning the text (@pxref{Translation of Characters}). If it
438 is non-@code{nil}, then each character in the region is translated
439 through this table, and the value returned describes the translated
440 characters instead of the characters actually in the buffer.
443 @defun find-charset-string string &optional translation
444 This function returns a list of the character sets that appear in the
445 string @var{string}. It is just like @code{find-charset-region}, except
446 that it applies to the contents of @var{string} instead of part of the
450 @node Translation of Characters
451 @section Translation of Characters
452 @cindex character translation tables
453 @cindex translation tables
455 A @dfn{translation table} specifies a mapping of characters
456 into characters. These tables are used in encoding and decoding, and
457 for other purposes. Some coding systems specify their own particular
458 translation tables; there are also default translation tables which
459 apply to all other coding systems.
461 @defun make-translation-table &rest translations
462 This function returns a translation table based on the argument
463 @var{translations}. Each element of @var{translations} should be a
464 list of elements of the form @code{(@var{from} . @var{to})}; this says
465 to translate the character @var{from} into @var{to}.
467 The arguments and the forms in each argument are processed in order,
468 and if a previous form already translates @var{to} to some other
469 character, say @var{to-alt}, @var{from} is also translated to
472 You can also map one whole character set into another character set with
473 the same dimension. To do this, you specify a generic character (which
474 designates a character set) for @var{from} (@pxref{Splitting Characters}).
475 In this case, @var{to} should also be a generic character, for another
476 character set of the same dimension. Then the translation table
477 translates each character of @var{from}'s character set into the
478 corresponding character of @var{to}'s character set.
481 In decoding, the translation table's translations are applied to the
482 characters that result from ordinary decoding. If a coding system has
483 property @code{character-translation-table-for-decode}, that specifies
484 the translation table to use. Otherwise, if
485 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
488 In encoding, the translation table's translations are applied to the
489 characters in the buffer, and the result of translation is actually
490 encoded. If a coding system has property
491 @code{character-translation-table-for-encode}, that specifies the
492 translation table to use. Otherwise the variable
493 @code{standard-translation-table-for-encode} specifies the translation
496 @defvar standard-translation-table-for-decode
497 This is the default translation table for decoding, for
498 coding systems that don't specify any other translation table.
501 @defvar standard-translation-table-for-encode
502 This is the default translation table for encoding, for
503 coding systems that don't specify any other translation table.
507 @section Coding Systems
509 @cindex coding system
510 When Emacs reads or writes a file, and when Emacs sends text to a
511 subprocess or receives text from a subprocess, it normally performs
512 character code conversion and end-of-line conversion as specified
513 by a particular @dfn{coding system}.
515 How to define a coding system is an arcane matter, and is not
519 * Coding System Basics:: Basic concepts.
520 * Encoding and I/O:: How file I/O functions handle coding systems.
521 * Lisp and Coding Systems:: Functions to operate on coding system names.
522 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
523 * Default Coding Systems:: Controlling the default choices.
524 * Specifying Coding Systems:: Requesting a particular coding system
525 for a single file operation.
526 * Explicit Encoding:: Encoding or decoding text without doing I/O.
527 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
528 * MS-DOS File Types:: How DOS "text" and "binary" files
529 relate to coding systems.
532 @node Coding System Basics
533 @subsection Basic Concepts of Coding Systems
535 @cindex character code conversion
536 @dfn{Character code conversion} involves conversion between the encoding
537 used inside Emacs and some other encoding. Emacs supports many
538 different encodings, in that it can convert to and from them. For
539 example, it can convert text to or from encodings such as Latin 1, Latin
540 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
541 cases, Emacs supports several alternative encodings for the same
542 characters; for example, there are three coding systems for the Cyrillic
543 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
545 Most coding systems specify a particular character code for
546 conversion, but some of them leave the choice unspecified---to be chosen
547 heuristically for each file, based on the data.
549 @cindex end of line conversion
550 @dfn{End of line conversion} handles three different conventions used
551 on various systems for representing end of line in files. The Unix
552 convention is to use the linefeed character (also called newline). The
553 DOS convention is to use a carriage-return and a linefeed at the end of
554 a line. The Mac convention is to use just carriage-return.
556 @cindex base coding system
557 @cindex variant coding system
558 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
559 conversion unspecified, to be chosen based on the data. @dfn{Variant
560 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
561 @code{latin-1-mac} specify the end-of-line conversion explicitly as
562 well. Most base coding systems have three corresponding variants whose
563 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
565 The coding system @code{raw-text} is special in that it prevents
566 character code conversion, and causes the buffer visited with that
567 coding system to be a unibyte buffer. It does not specify the
568 end-of-line conversion, allowing that to be determined as usual by the
569 data, and has the usual three variants which specify the end-of-line
570 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
571 it specifies no conversion of either character codes or end-of-line.
573 The coding system @code{emacs-mule} specifies that the data is
574 represented in the internal Emacs encoding. This is like
575 @code{raw-text} in that no code conversion happens, but different in
576 that the result is multibyte data.
578 @defun coding-system-get coding-system property
579 This function returns the specified property of the coding system
580 @var{coding-system}. Most coding system properties exist for internal
581 purposes, but one that you might find useful is @code{mime-charset}.
582 That property's value is the name used in MIME for the character coding
583 which this coding system can read and write. Examples:
586 (coding-system-get 'iso-latin-1 'mime-charset)
588 (coding-system-get 'iso-2022-cn 'mime-charset)
589 @result{} iso-2022-cn
590 (coding-system-get 'cyrillic-koi8 'mime-charset)
594 The value of the @code{mime-charset} property is also defined
595 as an alias for the coding system.
598 @node Encoding and I/O
599 @subsection Encoding and I/O
601 The principal purpose of coding systems is for use in reading and
602 writing files. The function @code{insert-file-contents} uses
603 a coding system for decoding the file data, and @code{write-region}
604 uses one to encode the buffer contents.
606 You can specify the coding system to use either explicitly
607 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
608 mechanism (@pxref{Default Coding Systems}). But these methods may not
609 completely specify what to do. For example, they may choose a coding
610 system such as @code{undefined} which leaves the character code
611 conversion to be determined from the data. In these cases, the I/O
612 operation finishes the job of choosing a coding system. Very often
613 you will want to find out afterwards which coding system was chosen.
615 @defvar buffer-file-coding-system
616 This variable records the coding system that was used for visiting the
617 current buffer. It is used for saving the buffer, and for writing part
618 of the buffer with @code{write-region}. When those operations ask the
619 user to specify a different coding system,
620 @code{buffer-file-coding-system} is updated to the coding system
623 However, @code{buffer-file-coding-system} does not affect sending text
627 @defvar save-buffer-coding-system
628 This variable specifies the coding system for saving the buffer (by
629 overriding @code{buffer-file-coding-system}). Note that it is not used
630 for @code{write-region}.
632 When a command to save the buffer starts out to use
633 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
634 and that coding system cannot handle
635 the actual text in the buffer, the command asks the user to choose
636 another coding system. After that happens, the command also updates
637 @code{buffer-file-coding-system} to represent the coding system that the
641 @defvar last-coding-system-used
642 I/O operations for files and subprocesses set this variable to the
643 coding system name that was used. The explicit encoding and decoding
644 functions (@pxref{Explicit Encoding}) set it too.
646 @strong{Warning:} Since receiving subprocess output sets this variable,
647 it can change whenever Emacs waits; therefore, you should copy the
648 value shortly after the function call that stores the value you are
652 The variable @code{selection-coding-system} specifies how to encode
653 selections for the window system. @xref{Window System Selections}.
655 @node Lisp and Coding Systems
656 @subsection Coding Systems in Lisp
658 Here are the Lisp facilities for working with coding systems:
660 @defun coding-system-list &optional base-only
661 This function returns a list of all coding system names (symbols). If
662 @var{base-only} is non-@code{nil}, the value includes only the
663 base coding systems. Otherwise, it includes alias and variant coding
667 @defun coding-system-p object
668 This function returns @code{t} if @var{object} is a coding system
672 @defun check-coding-system coding-system
673 This function checks the validity of @var{coding-system}.
674 If that is valid, it returns @var{coding-system}.
675 Otherwise it signals an error with condition @code{coding-system-error}.
678 @defun coding-system-change-eol-conversion coding-system eol-type
679 This function returns a coding system which is like @var{coding-system}
680 except for its eol conversion, which is specified by @code{eol-type}.
681 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
682 @code{nil}. If it is @code{nil}, the returned coding system determines
683 the end-of-line conversion from the data.
686 @defun coding-system-change-text-conversion eol-coding text-coding
687 This function returns a coding system which uses the end-of-line
688 conversion of @var{eol-coding}, and the text conversion of
689 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
690 @code{undecided}, or one of its variants according to @var{eol-coding}.
693 @defun find-coding-systems-region from to
694 This function returns a list of coding systems that could be used to
695 encode a text between @var{from} and @var{to}. All coding systems in
696 the list can safely encode any multibyte characters in that portion of
699 If the text contains no multibyte characters, the function returns the
700 list @code{(undecided)}.
703 @defun find-coding-systems-string string
704 This function returns a list of coding systems that could be used to
705 encode the text of @var{string}. All coding systems in the list can
706 safely encode any multibyte characters in @var{string}. If the text
707 contains no multibyte characters, this returns the list
711 @defun find-coding-systems-for-charsets charsets
712 This function returns a list of coding systems that could be used to
713 encode all the character sets in the list @var{charsets}.
716 @defun detect-coding-region start end &optional highest
717 This function chooses a plausible coding system for decoding the text
718 from @var{start} to @var{end}. This text should be a byte sequence
719 (@pxref{Explicit Encoding}).
721 Normally this function returns a list of coding systems that could
722 handle decoding the text that was scanned. They are listed in order of
723 decreasing priority. But if @var{highest} is non-@code{nil}, then the
724 return value is just one coding system, the one that is highest in
727 If the region contains only @sc{ascii} characters, the value
728 is @code{undecided} or @code{(undecided)}.
731 @defun detect-coding-string string highest
732 This function is like @code{detect-coding-region} except that it
733 operates on the contents of @var{string} instead of bytes in the buffer.
736 @xref{Process Information}, for how to examine or set the coding
737 systems used for I/O to a subprocess.
739 @node User-Chosen Coding Systems
740 @subsection User-Chosen Coding Systems
742 @defun select-safe-coding-system from to &optional preferred-coding-system
743 This function selects a coding system for encoding the text between
744 @var{from} and @var{to}, asking the user to choose if necessary.
746 The optional argument @var{preferred-coding-system} specifies a coding
747 system to try first. If that one can handle the text in the specified
748 region, then it is used. If this argument is omitted, the current
749 buffer's value of @code{buffer-file-coding-system} is tried first.
751 If the region contains some multibyte characters that the preferred
752 coding system cannot encode, this function asks the user to choose from
753 a list of coding systems which can encode the text, and returns the
756 One other kludgy feature: if @var{from} is a string, the string is the
757 target text, and @var{to} is ignored.
760 Here are two functions you can use to let the user specify a coding
761 system, with completion. @xref{Completion}.
763 @defun read-coding-system prompt &optional default
764 This function reads a coding system using the minibuffer, prompting with
765 string @var{prompt}, and returns the coding system name as a symbol. If
766 the user enters null input, @var{default} specifies which coding system
767 to return. It should be a symbol or a string.
770 @defun read-non-nil-coding-system prompt
771 This function reads a coding system using the minibuffer, prompting with
772 string @var{prompt}, and returns the coding system name as a symbol. If
773 the user tries to enter null input, it asks the user to try again.
774 @xref{Coding Systems}.
777 @node Default Coding Systems
778 @subsection Default Coding Systems
780 This section describes variables that specify the default coding
781 system for certain files or when running certain subprograms, and the
782 function that I/O operations use to access them.
784 The idea of these variables is that you set them once and for all to the
785 defaults you want, and then do not change them again. To specify a
786 particular coding system for a particular operation in a Lisp program,
787 don't change these variables; instead, override them using
788 @code{coding-system-for-read} and @code{coding-system-for-write}
789 (@pxref{Specifying Coding Systems}).
791 @defvar file-coding-system-alist
792 This variable is an alist that specifies the coding systems to use for
793 reading and writing particular files. Each element has the form
794 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
795 expression that matches certain file names. The element applies to file
796 names that match @var{pattern}.
798 The @sc{cdr} of the element, @var{coding}, should be either a coding
799 system, a cons cell containing two coding systems, or a function name (a
800 symbol with a function definition). If @var{coding} is a coding system,
801 that coding system is used for both reading the file and writing it. If
802 @var{coding} is a cons cell containing two coding systems, its @sc{car}
803 specifies the coding system for decoding, and its @sc{cdr} specifies the
804 coding system for encoding.
806 If @var{coding} is a function name, the function must return a coding
807 system or a cons cell containing two coding systems. This value is used
811 @defvar process-coding-system-alist
812 This variable is an alist specifying which coding systems to use for a
813 subprocess, depending on which program is running in the subprocess. It
814 works like @code{file-coding-system-alist}, except that @var{pattern} is
815 matched against the program name used to start the subprocess. The coding
816 system or systems specified in this alist are used to initialize the
817 coding systems used for I/O to the subprocess, but you can specify
818 other coding systems later using @code{set-process-coding-system}.
821 @strong{Warning:} Coding systems such as @code{undecided}, which
822 determine the coding system from the data, do not work entirely reliably
823 with asynchronous subprocess output. This is because Emacs handles
824 asynchronous subprocess output in batches, as it arrives. If the coding
825 system leaves the character code conversion unspecified, or leaves the
826 end-of-line conversion unspecified, Emacs must try to detect the proper
827 conversion from one batch at a time, and this does not always work.
829 Therefore, with an asynchronous subprocess, if at all possible, use a
830 coding system which determines both the character code conversion and
831 the end of line conversion---that is, one like @code{latin-1-unix},
832 rather than @code{undecided} or @code{latin-1}.
834 @defvar network-coding-system-alist
835 This variable is an alist that specifies the coding system to use for
836 network streams. It works much like @code{file-coding-system-alist},
837 with the difference that the @var{pattern} in an element may be either a
838 port number or a regular expression. If it is a regular expression, it
839 is matched against the network service name used to open the network
843 @defvar default-process-coding-system
844 This variable specifies the coding systems to use for subprocess (and
845 network stream) input and output, when nothing else specifies what to
848 The value should be a cons cell of the form @code{(@var{input-coding}
849 . @var{output-coding})}. Here @var{input-coding} applies to input from
850 the subprocess, and @var{output-coding} applies to output to it.
853 @defun find-operation-coding-system operation &rest arguments
854 This function returns the coding system to use (by default) for
855 performing @var{operation} with @var{arguments}. The value has this
859 (@var{decoding-system} @var{encoding-system})
862 The first element, @var{decoding-system}, is the coding system to use
863 for decoding (in case @var{operation} does decoding), and
864 @var{encoding-system} is the coding system for encoding (in case
865 @var{operation} does encoding).
867 The argument @var{operation} should be a symbol, one of
868 @code{insert-file-contents}, @code{write-region}, @code{call-process},
869 @code{call-process-region}, @code{start-process}, or
870 @code{open-network-stream}. These are the names of the Emacs I/O primitives
871 that can do coding system conversion.
873 The remaining arguments should be the same arguments that might be given
874 to that I/O primitive. Depending on the primitive, one of those
875 arguments is selected as the @dfn{target}. For example, if
876 @var{operation} does file I/O, whichever argument specifies the file
877 name is the target. For subprocess primitives, the process name is the
878 target. For @code{open-network-stream}, the target is the service name
881 This function looks up the target in @code{file-coding-system-alist},
882 @code{process-coding-system-alist}, or
883 @code{network-coding-system-alist}, depending on @var{operation}.
884 @xref{Default Coding Systems}.
887 @node Specifying Coding Systems
888 @subsection Specifying a Coding System for One Operation
890 You can specify the coding system for a specific operation by binding
891 the variables @code{coding-system-for-read} and/or
892 @code{coding-system-for-write}.
894 @defvar coding-system-for-read
895 If this variable is non-@code{nil}, it specifies the coding system to
896 use for reading a file, or for input from a synchronous subprocess.
898 It also applies to any asynchronous subprocess or network stream, but in
899 a different way: the value of @code{coding-system-for-read} when you
900 start the subprocess or open the network stream specifies the input
901 decoding method for that subprocess or network stream. It remains in
902 use for that subprocess or network stream unless and until overridden.
904 The right way to use this variable is to bind it with @code{let} for a
905 specific I/O operation. Its global value is normally @code{nil}, and
906 you should not globally set it to any other value. Here is an example
907 of the right way to use the variable:
910 ;; @r{Read the file with no character code conversion.}
911 ;; @r{Assume @sc{crlf} represents end-of-line.}
912 (let ((coding-system-for-write 'emacs-mule-dos))
913 (insert-file-contents filename))
916 When its value is non-@code{nil}, @code{coding-system-for-read} takes
917 precedence over all other methods of specifying a coding system to use for
918 input, including @code{file-coding-system-alist},
919 @code{process-coding-system-alist} and
920 @code{network-coding-system-alist}.
923 @defvar coding-system-for-write
924 This works much like @code{coding-system-for-read}, except that it
925 applies to output rather than input. It affects writing to files,
926 as well as sending output to subprocesses and net connections.
928 When a single operation does both input and output, as do
929 @code{call-process-region} and @code{start-process}, both
930 @code{coding-system-for-read} and @code{coding-system-for-write}
934 @defvar inhibit-eol-conversion
935 When this variable is non-@code{nil}, no end-of-line conversion is done,
936 no matter which coding system is specified. This applies to all the
937 Emacs I/O and subprocess primitives, and to the explicit encoding and
938 decoding functions (@pxref{Explicit Encoding}).
941 @node Explicit Encoding
942 @subsection Explicit Encoding and Decoding
943 @cindex encoding text
944 @cindex decoding text
946 All the operations that transfer text in and out of Emacs have the
947 ability to use a coding system to encode or decode the text.
948 You can also explicitly encode and decode text using the functions
951 The result of encoding, and the input to decoding, are not ordinary
952 text. They logically consist of a series of byte values; that is, a
953 series of characters whose codes are in the range 0 through 255. In a
954 multibyte buffer or string, character codes 128 through 159 are
955 represented by multibyte sequences, but this is invisible to Lisp
958 The usual way to read a file into a buffer as a sequence of bytes, so
959 you can decode the contents explicitly, is with
960 @code{insert-file-contents-literally} (@pxref{Reading from Files});
961 alternatively, specify a non-@code{nil} @var{rawfile} argument when
962 visiting a file with @code{find-file-noselect}. These methods result in
965 The usual way to use the byte sequence that results from explicitly
966 encoding text is to copy it to a file or process---for example, to write
967 it with @code{write-region} (@pxref{Writing to Files}), and suppress
968 encoding by binding @code{coding-system-for-write} to
969 @code{no-conversion}.
971 Here are the functions to perform explicit encoding or decoding. The
972 decoding functions produce sequences of bytes; the encoding functions
973 are meant to operate on sequences of bytes. All of these functions
974 discard text properties.
976 @defun encode-coding-region start end coding-system
977 This function encodes the text from @var{start} to @var{end} according
978 to coding system @var{coding-system}. The encoded text replaces the
979 original text in the buffer. The result of encoding is logically a
980 sequence of bytes, but the buffer remains multibyte if it was multibyte
984 @defun encode-coding-string string coding-system
985 This function encodes the text in @var{string} according to coding
986 system @var{coding-system}. It returns a new string containing the
987 encoded text. The result of encoding is a unibyte string.
990 @defun decode-coding-region start end coding-system
991 This function decodes the text from @var{start} to @var{end} according
992 to coding system @var{coding-system}. The decoded text replaces the
993 original text in the buffer. To make explicit decoding useful, the text
994 before decoding ought to be a sequence of byte values, but both
995 multibyte and unibyte buffers are acceptable.
998 @defun decode-coding-string string coding-system
999 This function decodes the text in @var{string} according to coding
1000 system @var{coding-system}. It returns a new string containing the
1001 decoded text. To make explicit decoding useful, the contents of
1002 @var{string} ought to be a sequence of byte values, but a multibyte
1003 string is acceptable.
1006 @node Terminal I/O Encoding
1007 @subsection Terminal I/O Encoding
1009 Emacs can decode keyboard input using a coding system, and encode
1010 terminal output. This is useful for terminals that transmit or display
1011 text using a particular encoding such as Latin-1. Emacs does not set
1012 @code{last-coding-system-used} for encoding or decoding for the
1015 @defun keyboard-coding-system
1016 This function returns the coding system that is in use for decoding
1017 keyboard input---or @code{nil} if no coding system is to be used.
1020 @defun set-keyboard-coding-system coding-system
1021 This function specifies @var{coding-system} as the coding system to
1022 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1023 that means do not decode keyboard input.
1026 @defun terminal-coding-system
1027 This function returns the coding system that is in use for encoding
1028 terminal output---or @code{nil} for no encoding.
1031 @defun set-terminal-coding-system coding-system
1032 This function specifies @var{coding-system} as the coding system to use
1033 for encoding terminal output. If @var{coding-system} is @code{nil},
1034 that means do not encode terminal output.
1037 @node MS-DOS File Types
1038 @subsection MS-DOS File Types
1039 @cindex DOS file types
1040 @cindex MS-DOS file types
1041 @cindex Windows file types
1042 @cindex file types on MS-DOS and Windows
1043 @cindex text files and binary files
1044 @cindex binary files and text files
1046 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1047 end-of-line conversion for a file by looking at the file's name. This
1048 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1049 ``binary file'' we mean a file of literal byte values that are not
1050 necessarily meant to be characters; Emacs does no end-of-line conversion
1051 and no character code conversion for them. On the other hand, the bytes
1052 in a text file are intended to represent characters; when you create a
1053 new file whose name implies that it is a text file, Emacs uses DOS
1054 end-of-line conversion.
1056 @defvar buffer-file-type
1057 This variable, automatically buffer-local in each buffer, records the
1058 file type of the buffer's visited file. When a buffer does not specify
1059 a coding system with @code{buffer-file-coding-system}, this variable is
1060 used to determine which coding system to use when writing the contents
1061 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1062 If it is @code{t}, the coding system is @code{no-conversion}.
1063 Otherwise, @code{undecided-dos} is used.
1065 Normally this variable is set by visiting a file; it is set to
1066 @code{nil} if the file was visited without any actual conversion.
1069 @defopt file-name-buffer-file-type-alist
1070 This variable holds an alist for recognizing text and binary files.
1071 Each element has the form (@var{regexp} . @var{type}), where
1072 @var{regexp} is matched against the file name, and @var{type} may be
1073 @code{nil} for text, @code{t} for binary, or a function to call to
1074 compute which. If it is a function, then it is called with a single
1075 argument (the file name) and should return @code{t} or @code{nil}.
1077 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1078 which coding system to use when reading a file. For a text file,
1079 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1082 If no element in this alist matches a given file name, then
1083 @code{default-buffer-file-type} says how to treat the file.
1086 @defopt default-buffer-file-type
1087 This variable says how to handle files for which
1088 @code{file-name-buffer-file-type-alist} says nothing about the type.
1090 If this variable is non-@code{nil}, then these files are treated as
1091 binary: the coding system @code{no-conversion} is used. Otherwise,
1092 nothing special is done for them---the coding system is deduced solely
1093 from the file contents, in the usual Emacs fashion.
1097 @section Input Methods
1098 @cindex input methods
1100 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1101 characters from the keyboard. Unlike coding systems, which translate
1102 non-@sc{ascii} characters to and from encodings meant to be read by
1103 programs, input methods provide human-friendly commands. (@xref{Input
1104 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1105 use input methods to enter text.) How to define input methods is not
1106 yet documented in this manual, but here we describe how to use them.
1108 Each input method has a name, which is currently a string;
1109 in the future, symbols may also be usable as input method names.
1111 @defvar current-input-method
1112 This variable holds the name of the input method now active in the
1113 current buffer. (It automatically becomes local in each buffer when set
1114 in any fashion.) It is @code{nil} if no input method is active in the
1118 @defvar default-input-method
1119 This variable holds the default input method for commands that choose an
1120 input method. Unlike @code{current-input-method}, this variable is
1124 @defun set-input-method input-method
1125 This function activates input method @var{input-method} for the current
1126 buffer. It also sets @code{default-input-method} to @var{input-method}.
1127 If @var{input-method} is @code{nil}, this function deactivates any input
1128 method for the current buffer.
1131 @defun read-input-method-name prompt &optional default inhibit-null
1132 This function reads an input method name with the minibuffer, prompting
1133 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1134 by default, if the user enters empty input. However, if
1135 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1137 The returned value is a string.
1140 @defvar input-method-alist
1141 This variable defines all the supported input methods.
1142 Each element defines one input method, and should have the form:
1145 (@var{input-method} @var{language-env} @var{activate-func}
1146 @var{title} @var{description} @var{args}...)
1149 Here @var{input-method} is the input method name, a string;
1150 @var{language-env} is another string, the name of the language
1151 environment this input method is recommended for. (That serves only for
1152 documentation purposes.)
1154 @var{activate-func} is a function to call to activate this method. The
1155 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1156 told, the arguments to @var{activate-func} are @var{input-method} and
1159 @var{title} is a string to display in the mode line while this method is
1160 active. @var{description} is a string describing this method and what
1164 The fundamental interface to input methods is through the
1165 variable @code{input-method-function}. @xref{Reading One Event}.
1171 POSIX defines a concept of ``locales'' which control which language
1172 to use in language-related features. These Emacs variables control
1173 how Emacs interacts with these features.
1175 @defvar locale-coding-system
1176 @tindex locale-coding-system
1177 This variable specifies the coding system to use for decoding system
1178 error messages, for encoding the format argument to
1179 @code{format-time-string}, and for decoding the return value of
1180 @code{format-time-string}.
1183 @defvar system-messages-locale
1184 @tindex system-messages-locale
1185 This variable specifies the locale to use for generating system error
1186 messages. Changing the locale can cause messages to come out in a
1187 different language or in a different orthography. If the variable is
1188 @code{nil}, the locale is specified by environment variables in the
1189 usual POSIX fashion.
1192 @defvar system-time-locale
1193 @tindex system-time-locale
1194 This variable specifies the locale to use for formatting time values.
1195 Changing the locale can cause messages to appear according to the
1196 conventions of a different language. If the variable is @code{nil}, the
1197 locale is specified by environment variables in the usual POSIX fashion.