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[emacs.git] / lisp / play / gamegrid.el
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1 ;;; gamegrid.el --- library for implementing grid-based games on Emacs
3 ;; Copyright (C) 1997, 1998 Free Software Foundation, Inc.
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Version: 1.02
7 ;; Created: 1997-08-13
8 ;; Keywords: games
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25 ;; Boston, MA 02111-1307, USA.
27 ;;; Commentary:
29 ;;; Code:
31 (eval-when-compile
32 (require 'cl))
34 ;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
36 (defvar gamegrid-use-glyphs t
37 "Non-nil means use glyphs when available.")
39 (defvar gamegrid-use-color t
40 "Non-nil means use color when available.")
42 (defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
43 "Name of the font used in X mode.")
45 (defvar gamegrid-face nil
46 "Indicates the face to use as a default.")
47 (make-variable-buffer-local 'gamegrid-face)
49 (defvar gamegrid-display-options nil)
51 (defvar gamegrid-buffer-width 0)
52 (defvar gamegrid-buffer-height 0)
53 (defvar gamegrid-blank 0)
55 (defvar gamegrid-timer nil)
57 (defvar gamegrid-display-mode nil)
59 (defvar gamegrid-display-table)
61 (defvar gamegrid-face-table nil)
63 (defvar gamegrid-buffer-start 1)
65 (defvar gamegrid-score-file-length 50
66 "Number of high scores to keep")
68 (defvar gamegrid-user-score-file-directory "~/.emacs.d/games"
69 "A directory for game scores which can't be shared.
70 If Emacs was built without support for shared game scores, then this
71 directory will be used.")
73 (make-variable-buffer-local 'gamegrid-use-glyphs)
74 (make-variable-buffer-local 'gamegrid-use-color)
75 (make-variable-buffer-local 'gamegrid-font)
76 (make-variable-buffer-local 'gamegrid-display-options)
77 (make-variable-buffer-local 'gamegrid-buffer-width)
78 (make-variable-buffer-local 'gamegrid-buffer-height)
79 (make-variable-buffer-local 'gamegrid-blank)
80 (make-variable-buffer-local 'gamegrid-timer)
81 (make-variable-buffer-local 'gamegrid-display-mode)
82 (make-variable-buffer-local 'gamegrid-display-table)
83 (make-variable-buffer-local 'gamegrid-face-table)
84 (make-variable-buffer-local 'gamegrid-buffer-start)
85 (make-variable-buffer-local 'gamegrid-score-file-length)
87 ;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
89 (defvar gamegrid-grid-x-face nil)
90 (defvar gamegrid-mono-x-face nil)
91 (defvar gamegrid-mono-tty-face nil)
93 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
95 (defconst gamegrid-glyph-height 16)
97 (defconst gamegrid-xpm "\
98 /* XPM */
99 static char *noname[] = {
100 /* width height ncolors chars_per_pixel */
101 \"16 16 3 1\",
102 /* colors */
103 \"+ s col1\",
104 \". s col2\",
105 \"- s col3\",
106 /* pixels */
107 \"---------------+\",
108 \"--------------++\",
109 \"--............++\",
110 \"--............++\",
111 \"--............++\",
112 \"--............++\",
113 \"--............++\",
114 \"--............++\",
115 \"--............++\",
116 \"--............++\",
117 \"--............++\",
118 \"--............++\",
119 \"--............++\",
120 \"--............++\",
121 \"-+++++++++++++++\",
122 \"++++++++++++++++\"
125 "XPM format image used for each square")
127 (defvar gamegrid-xbm "\
128 /* gamegrid XBM */
129 #define gamegrid_width 16
130 #define gamegrid_height 16
131 static unsigned char gamegrid_bits[] = {
132 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
133 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
134 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };"
135 "XBM format image used for each square.")
137 ;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
139 (defsubst gamegrid-characterp (arg)
140 (if (fboundp 'characterp)
141 (characterp arg)
142 (integerp arg)))
144 (defsubst gamegrid-event-x (event)
145 (if (fboundp 'event-x)
146 (event-x event)
147 (car (posn-col-row (event-end event)))))
149 (defsubst gamegrid-event-y (event)
150 (if (fboundp 'event-y)
151 (event-y event)
152 (cdr (posn-col-row (event-end event)))))
154 ;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
156 (defun gamegrid-color (color shade)
157 (let* ((v (floor (* shade 255)))
158 (r (* v (aref color 0)))
159 (g (* v (aref color 1)))
160 (b (* v (aref color 2))))
161 (format "#%02x%02x%02x" r g b)))
163 (defun gamegrid-set-font (face)
164 (if gamegrid-font
165 (condition-case nil
166 (set-face-font face gamegrid-font)
167 (error nil))))
169 (defun gamegrid-setup-face (face color)
170 (set-face-foreground face color)
171 (set-face-background face color)
172 (gamegrid-set-font face)
173 (condition-case nil
174 (set-face-background-pixmap face [nothing]);; XEmacs
175 (error nil))
176 (condition-case nil
177 (set-face-background-pixmap face nil);; Emacs
178 (error nil)))
180 (defun gamegrid-make-mono-tty-face ()
181 (let ((face (make-face 'gamegrid-mono-tty-face)))
182 (condition-case nil
183 (set-face-property face 'reverse t)
184 (error nil))
185 face))
187 (defun gamegrid-make-color-tty-face (color)
188 (let* ((color-str (if (symbolp color) (symbol-value color) color))
189 (name (intern (format "gamegrid-color-tty-face-%s" color-str)))
190 (face (make-face name)))
191 (gamegrid-setup-face face color-str)
192 face))
194 (defun gamegrid-make-grid-x-face ()
195 (let ((face (make-face 'gamegrid-x-border-face)))
196 (gamegrid-set-font face)
197 face))
199 (defun gamegrid-make-mono-x-face ()
200 (let ((face (make-face 'gamegrid-mono-x-face))
201 (color (face-foreground 'default)))
202 (if (null color)
203 (setq color
204 (cdr-safe (assq 'foreground-color (frame-parameters)))))
205 (gamegrid-setup-face face color)
206 face))
208 (defun gamegrid-make-color-x-face (color)
209 (let* ((hex (gamegrid-color color 1.0))
210 (name (intern (format "gamegrid-color-x-face-%s" hex)))
211 (face (make-face name)))
212 (gamegrid-setup-face face hex)
213 face))
215 (defun gamegrid-make-face (data-spec-list color-spec-list)
216 (let ((data (gamegrid-match-spec-list data-spec-list))
217 (color (gamegrid-match-spec-list color-spec-list)))
218 (case data
219 ('color-x
220 (gamegrid-make-color-x-face color))
221 ('grid-x
222 (unless gamegrid-grid-x-face
223 (setq gamegrid-grid-x-face (gamegrid-make-grid-x-face)))
224 gamegrid-grid-x-face)
225 ('mono-x
226 (unless gamegrid-mono-x-face
227 (setq gamegrid-mono-x-face (gamegrid-make-mono-x-face)))
228 gamegrid-mono-x-face)
229 ('color-tty
230 (gamegrid-make-color-tty-face color))
231 ('mono-tty
232 (unless gamegrid-mono-tty-face
233 (setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face)))
234 gamegrid-mono-tty-face))))
236 (defun gamegrid-colorize-glyph (color)
237 (find-image `((:type xpm :data ,gamegrid-xpm
238 :ascent center
239 :color-symbols
240 (("col1" . ,(gamegrid-color color 0.6))
241 ("col2" . ,(gamegrid-color color 0.8))
242 ("col3" . ,(gamegrid-color color 1.0))))
243 (:type xbm :data ,gamegrid-xbm
244 :ascent center
245 :foreground ,(gamegrid-color color 1.0)
246 :background ,(gamegrid-color color 0.5)))))
248 (defun gamegrid-match-spec (spec)
249 (let ((locale (car spec))
250 (value (cadr spec)))
251 (and (or (eq locale t)
252 (and (listp locale)
253 (memq gamegrid-display-mode locale))
254 (and (symbolp locale)
255 (eq gamegrid-display-mode locale)))
256 value)))
258 (defun gamegrid-match-spec-list (spec-list)
259 (and spec-list
260 (or (gamegrid-match-spec (car spec-list))
261 (gamegrid-match-spec-list (cdr spec-list)))))
263 (defun gamegrid-make-glyph (data-spec-list color-spec-list)
264 (let ((data (gamegrid-match-spec-list data-spec-list))
265 (color (gamegrid-match-spec-list color-spec-list)))
266 (cond ((gamegrid-characterp data)
267 (vector data))
268 ((eq data 'colorize)
269 (gamegrid-colorize-glyph color))
270 ((listp data)
271 (find-image data)) ;untested!
272 ((vectorp data)
273 (gamegrid-make-image-from-vector data)))))
275 (defun gamegrid-make-image-from-vector (vect)
276 "Convert an XEmacs style \"glyph\" to an image-spec."
277 (let ((l (list 'image :type)))
278 (dotimes (n (length vect))
279 (setf l (nconc l (list (aref vect n)))))
280 (nconc l (list :ascent 'center))))
282 (defun gamegrid-display-type ()
283 (cond ((and gamegrid-use-glyphs
284 (display-images-p))
285 'glyph)
286 ((and gamegrid-use-color
287 (display-graphic-p)
288 (display-color-p))
289 'color-x)
290 ((display-graphic-p)
291 'mono-x)
292 ((and gamegrid-use-color
293 (display-color-p))
294 'color-tty)
295 ((display-multi-font-p) ;???
296 'mono-tty)
298 'emacs-tty)))
300 (defun gamegrid-set-display-table ()
301 (if (fboundp 'specifierp)
302 (add-spec-to-specifier current-display-table
303 gamegrid-display-table
304 (current-buffer)
306 'remove-locale)
307 (setq buffer-display-table gamegrid-display-table)))
309 (defun gamegrid-setup-default-font ()
310 (setq gamegrid-face
311 (copy-face 'default
312 (intern (concat "gamegrid-face-" (buffer-name)))))
313 (when (eq gamegrid-display-mode 'glyph)
314 (let ((max-height nil))
315 (loop for c from 0 to 255 do
316 (let ((glyph (aref gamegrid-display-table c)))
317 (when (and (listp glyph) (eq (car glyph) 'image))
318 (let ((height (cdr (image-size glyph))))
319 (if (or (null max-height)
320 (< max-height height))
321 (setq max-height height))))))
322 (when (and max-height (< max-height 1))
323 (set-face-attribute gamegrid-face nil :height max-height)))))
325 (defun gamegrid-initialize-display ()
326 (setq gamegrid-display-mode (gamegrid-display-type))
327 (setq gamegrid-display-table (make-display-table))
328 (setq gamegrid-face-table (make-vector 256 nil))
329 (loop for c from 0 to 255 do
330 (let* ((spec (aref gamegrid-display-options c))
331 (glyph (gamegrid-make-glyph (car spec) (caddr spec)))
332 (face (gamegrid-make-face (cadr spec) (caddr spec))))
333 (aset gamegrid-face-table c face)
334 (aset gamegrid-display-table c glyph)))
335 (gamegrid-setup-default-font)
336 (gamegrid-set-display-table)
337 (setq cursor-type nil))
340 (defun gamegrid-set-face (c)
341 (if (eq gamegrid-display-mode 'glyph)
342 (add-text-properties (1- (point)) (point)
343 (list 'display (list (aref gamegrid-display-table c))))
344 (put-text-property (1- (point))
345 (point)
346 'face
347 (aref gamegrid-face-table c))))
349 (defun gamegrid-cell-offset (x y)
350 (+ gamegrid-buffer-start
351 (* (1+ gamegrid-buffer-width) y)
354 ;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
356 (defun gamegrid-get-cell (x y)
357 (char-after (gamegrid-cell-offset x y)))
359 (defun gamegrid-set-cell (x y c)
360 (save-excursion
361 (let ((buffer-read-only nil))
362 (goto-char (gamegrid-cell-offset x y))
363 (delete-char 1)
364 (insert-char c 1)
365 (gamegrid-set-face c))))
367 (defun gamegrid-init-buffer (width height blank)
368 (setq gamegrid-buffer-width width
369 gamegrid-buffer-height height)
370 (let ((line (concat
371 (make-string width blank)
372 "\n"))
373 (buffer-read-only nil))
374 (erase-buffer)
375 (setq gamegrid-buffer-start (point))
376 (dotimes (i height)
377 (insert line))
378 ;; Adjust the height of the default face to the height of the
379 ;; images. Unlike XEmacs, Emacs doesn't allow to make the default
380 ;; face buffer-local; so we do this with an overlay.
381 (when (eq gamegrid-display-mode 'glyph)
382 (overlay-put (make-overlay (point-min) (point-max))
383 'face gamegrid-face))
384 (goto-char (point-min))))
386 (defun gamegrid-init (options)
387 (setq buffer-read-only t
388 truncate-lines t
389 gamegrid-display-options options)
390 (buffer-disable-undo (current-buffer))
391 (gamegrid-initialize-display))
393 ;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
395 (defun gamegrid-start-timer (period func)
396 (setq gamegrid-timer
397 (if (featurep 'itimer)
398 (start-itimer "Gamegrid"
399 func
400 period
401 period
404 (current-buffer))
405 (run-with-timer period
406 period
407 func
408 (current-buffer)))))
410 (defun gamegrid-set-timer (delay)
411 (if gamegrid-timer
412 (if (featurep 'itimer)
413 (set-itimer-restart gamegrid-timer delay)
414 (timer-set-time gamegrid-timer
415 (list (aref gamegrid-timer 1)
416 (aref gamegrid-timer 2)
417 (aref gamegrid-timer 3))
418 delay))))
420 (defun gamegrid-kill-timer ()
421 (if gamegrid-timer
422 (if (featurep 'itimer)
423 (delete-itimer gamegrid-timer)
424 (timer-set-time gamegrid-timer '(0 0 0) nil)))
425 (setq gamegrid-timer nil))
427 ;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
429 (defun gamegrid-add-score (file score)
430 "Add the current score to the high score file.
432 On POSIX systems there may be a shared game directory for all users in
433 which the scorefiles are kept. On such systems Emacs doesn't create
434 the score file FILE in this directory, if it doesn't already exist. In
435 this case Emacs searches for FILE in the directory specified by
436 `gamegrid-user-score-file-directory' and creates it there, if
437 necessary.
439 To add the score file for a game to the system wide shared game
440 directory, create the file with the shell command \"touch\" in this
441 directory and make sure that it is owned by the correct user and
442 group. You probably need special user privileges to do this.
444 On non-POSIX systems Emacs searches for FILE in the directory
445 specified by the variable `temporary-file-directory'. If necessary,
446 FILE is created there."
447 (case system-type
448 ((ms-dos windows-nt)
449 (gamegrid-add-score-insecure file score))
451 (gamegrid-add-score-with-update-game-score file score))))
454 ;; On POSIX systems there are four cases to distinguish:
456 ;; 1. FILE is an absolute filename. Then it should be a file in
457 ;; temporary file directory. This is the way,
458 ;; `gamegrid-add-score' was supposed to be used in the past and
459 ;; is covered here for backward-compatibility.
461 ;; 2. The helper program "update-game-score" is setuid and the
462 ;; file FILE does already exist in a system wide shared game
463 ;; directory. This should be the normal case on POSIX systems,
464 ;; if the game was installed system wide. Use
465 ;; "update-game-score" to add the score to the file in the
466 ;; shared game directory.
468 ;; 3. "update-game-score" is setuid, but the file FILE does *not*
469 ;; exist in the system wide shared game directory. Use
470 ;; `gamegrid-add-score-insecure' to create--if necessary--and
471 ;; update FILE. This is for the case that a user has installed
472 ;; a game on her own.
474 ;; 4. "update-game-score" is not setuid. Use it to create/update
475 ;; FILE in the user's home directory. There is presumably no
476 ;; shared game directory.
478 (defun gamegrid-add-score-with-update-game-score (file score)
479 (let* ((result nil) ;; What is this good for? -- os
480 (have-shared-game-dir
481 (not (zerop (logand (file-modes
482 (expand-file-name "update-game-score"
483 exec-directory))
484 #o4000)))))
485 (cond ((file-name-absolute-p file)
486 (gamegrid-add-score-insecure file score))
487 ((and have-shared-game-dir
488 (file-exists-p (expand-file-name file shared-game-score-directory)))
489 ;; Use the setuid "update-game-score" program to update a
490 ;; system-wide score file.
491 (gamegrid-add-score-with-update-game-score-1
492 (expand-file-name file shared-game-score-directory) score))
493 ;; Else: Add the score to a score file in the user's home
494 ;; directory.
495 (have-shared-game-dir
496 ;; If `have-shared-game-dir' is non-nil, then
497 ;; "update-gamescore" program is setuid, so don't use it.
498 (unless (file-exists-p
499 (directory-file-name gamegrid-user-score-file-directory))
500 (make-directory gamegrid-user-score-file-directory t))
501 (gamegrid-add-score-insecure file score
502 gamegrid-user-score-file-directory))
503 (t (let ((f (expand-file-name
504 gamegrid-user-score-file-directory)))
505 (when (file-writable-p f)
506 (unless (eq (car-safe (file-attributes f))
508 (make-directory f))
509 (setq f (expand-file-name file f))
510 (unless (file-exists-p f)
511 (write-region "" nil f nil 'silent nil 'excl)))
512 (gamegrid-add-score-with-update-game-score-1 f score))))))
514 (defun gamegrid-add-score-with-update-game-score-1 (target score)
515 (let ((default-directory "/")
516 (errbuf (generate-new-buffer " *update-game-score loss*")))
517 (apply
518 'call-process
519 (append
520 (list
521 (expand-file-name "update-game-score" exec-directory)
522 nil errbuf nil
523 "-m" (int-to-string gamegrid-score-file-length)
524 "-d" (if have-shared-game-dir
525 (expand-file-name shared-game-score-directory)
526 (file-name-directory target))
527 file
528 (int-to-string score)
529 (concat
530 (user-full-name)
531 " <"
532 (cond ((fboundp 'user-mail-address)
533 (user-mail-address))
534 ((boundp 'user-mail-address)
535 user-mail-address)
536 (t ""))
537 "> "
538 (current-time-string)))))
539 (if (buffer-modified-p errbuf)
540 (progn
541 (display-buffer errbuf)
542 (error "Failed to update game score file"))
543 (kill-buffer errbuf))
544 (save-excursion
545 (let ((buf (find-buffer-visiting target)))
546 (if buf
547 (progn
548 (with-current-buffer buf
549 (revert-buffer nil t nil))
550 (display-buffer buf))
551 (find-file-read-only-other-window target))))))
553 (defun gamegrid-add-score-insecure (file score &optional directory)
554 (save-excursion
555 (setq file (expand-file-name file (or directory
556 temporary-file-directory)))
557 (find-file-other-window file)
558 (setq buffer-read-only nil)
559 (goto-char (point-max))
560 (insert (format "%05d\t%s\t%s <%s>\n"
561 score
562 (current-time-string)
563 (user-full-name)
564 (cond ((fboundp 'user-mail-address)
565 (user-mail-address))
566 ((boundp 'user-mail-address)
567 user-mail-address)
568 (t ""))))
569 (sort-fields 1 (point-min) (point-max))
570 (reverse-region (point-min) (point-max))
571 (goto-line (1+ gamegrid-score-file-length))
572 (delete-region (point) (point-max))
573 (setq buffer-read-only t)
574 (save-buffer)))
577 ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
579 (provide 'gamegrid)
581 ;;; arch-tag: a96c2ff4-1c12-427e-bd3d-faeaf174cd46
582 ;;; gamegrid.el ends here