2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
36 Note that Lisp is unlike many other languages in that Lisp objects are
37 @dfn{self-typing}: the primitive type of the object is implicit in the
38 object itself. For example, if an object is a vector, nothing can treat
39 it as a number; Lisp knows it is a vector, not a number.
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
88 @result{} #<buffer objects.texi>
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
111 @comment node-name, next, previous, up
114 @cindex @samp{;} in comment
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
129 @xref{Comment Tips}, for conventions for formatting comments.
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
165 @subsection Integer Type
167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168 268435455 (29 bits; i.e.,
182 on most machines. (Some machines may provide a wider range.) It is
183 important to note that the Emacs Lisp arithmetic functions do not check
184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
187 The read syntax for integers is a sequence of (base ten) digits with an
188 optional sign at the beginning and an optional period at the end. The
189 printed representation produced by the Lisp interpreter never has a
190 leading @samp{+} or a final @samp{.}.
194 -1 ; @r{The integer -1.}
195 1 ; @r{The integer 1.}
196 1. ; @r{Also the integer 1.}
197 +1 ; @r{Also the integer 1.}
198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
202 @xref{Numbers}, for more information.
204 @node Floating Point Type
205 @subsection Floating Point Type
207 Floating point numbers are the computer equivalent of scientific
208 notation; you can think of a floating point number as a fraction
209 together with a power of ten. The precise number of significant
210 figures and the range of possible exponents is machine-specific; Emacs
211 uses the C data type @code{double} to store the value, and internally
212 this records a power of 2 rather than a power of 10.
214 The printed representation for floating point numbers requires either
215 a decimal point (with at least one digit following), an exponent, or
216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218 number whose value is 1500. They are all equivalent.
220 @xref{Numbers}, for more information.
223 @subsection Character Type
224 @cindex @acronym{ASCII} character codes
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227 other words, characters are represented by their character codes. For
228 example, the character @kbd{A} is represented as the @w{integer 65}.
230 Individual characters are used occasionally in programs, but it is
231 more common to work with @emph{strings}, which are sequences composed
232 of characters. @xref{String Type}.
234 Characters in strings, buffers, and files are currently limited to
235 the range of 0 to 524287---nineteen bits. But not all values in that
236 range are valid character codes. Codes 0 through 127 are
237 @acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238 (@pxref{Non-ASCII Characters}). Characters that represent keyboard
239 input have a much wider range, to encode modifier keys such as
240 Control, Meta and Shift.
242 There are special functions for producing a human-readable textual
243 description of a character for the sake of messages. @xref{Describing
247 * Basic Char Syntax::
248 * General Escape Syntax::
254 @node Basic Char Syntax
255 @subsubsection Basic Char Syntax
256 @cindex read syntax for characters
257 @cindex printed representation for characters
258 @cindex syntax for characters
259 @cindex @samp{?} in character constant
260 @cindex question mark in character constant
262 Since characters are really integers, the printed representation of
263 a character is a decimal number. This is also a possible read syntax
264 for a character, but writing characters that way in Lisp programs is
265 not clear programming. You should @emph{always} use the special read
266 syntax formats that Emacs Lisp provides for characters. These syntax
267 formats start with a question mark.
269 The usual read syntax for alphanumeric characters is a question mark
270 followed by the character; thus, @samp{?A} for the character
271 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
277 ?Q @result{} 81 ?q @result{} 113
280 You can use the same syntax for punctuation characters, but it is
281 often a good idea to add a @samp{\} so that the Emacs commands for
282 editing Lisp code don't get confused. For example, @samp{?\(} is the
283 way to write the open-paren character. If the character is @samp{\},
284 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
287 @cindex bell character
291 @cindex tab (ASCII character)
299 @cindex return (ASCII character)
301 @cindex escape (ASCII character)
303 @cindex space (ASCII character)
305 You can express the characters control-g, backspace, tab, newline,
306 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
307 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
308 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
309 (@samp{?\s} followed by a dash has a different meaning---it applies
310 the ``super'' modifier to the following character.) Thus,
313 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
314 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
315 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
316 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
317 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
318 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
319 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
320 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
321 ?\s @result{} 32 ; @r{space character, @key{SPC}}
322 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
323 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
326 @cindex escape sequence
327 These sequences which start with backslash are also known as
328 @dfn{escape sequences}, because backslash plays the role of an
329 ``escape character''; this terminology has nothing to do with the
330 character @key{ESC}. @samp{\s} is meant for use in character
331 constants; in string constants, just write the space.
333 A backslash is allowed, and harmless, preceding any character without
334 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
335 There is no reason to add a backslash before most characters. However,
336 you should add a backslash before any of the characters
337 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
338 Lisp code. You can also add a backslash before whitespace characters such as
339 space, tab, newline and formfeed. However, it is cleaner to use one of
340 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
341 instead of an actual whitespace character such as a tab or a space.
342 (If you do write backslash followed by a space, you should write
343 an extra space after the character constant to separate it from the
346 @node General Escape Syntax
347 @subsubsection General Escape Syntax
349 In addition to the specific excape sequences for special important
350 control characters, Emacs provides general categories of escape syntax
351 that you can use to specify non-ASCII text characters.
353 @cindex unicode character escape
354 For instance, you can specify characters by their Unicode values.
355 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
356 code point @samp{U+@var{nnnn}}. There is a slightly different syntax
357 for specifying characters with code points above @code{#xFFFF};
358 @code{\U00@var{nnnnnn}} represents the character whose Unicode code
359 point is @samp{U+@var{nnnnnn}}, if such a character is supported by
360 Emacs. If the corresponding character is not supported, Emacs signals
363 This peculiar and inconvenient syntax was adopted for compatibility
364 with other programming languages. Unlike some other languages, Emacs
365 Lisp supports this syntax in only character literals and strings.
367 @cindex @samp{\} in character constant
368 @cindex backslash in character constant
369 @cindex octal character code
370 The most general read syntax for a character represents the
371 character code in either octal or hex. To use octal, write a question
372 mark followed by a backslash and the octal character code (up to three
373 octal digits); thus, @samp{?\101} for the character @kbd{A},
374 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
375 character @kbd{C-b}. Although this syntax can represent any
376 @acronym{ASCII} character, it is preferred only when the precise octal
377 value is more important than the @acronym{ASCII} representation.
381 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
382 ?\101 @result{} 65 ?A @result{} 65
386 To use hex, write a question mark followed by a backslash, @samp{x},
387 and the hexadecimal character code. You can use any number of hex
388 digits, so you can represent any character code in this way.
389 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
390 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
395 @samp{a} with grave accent.
398 @node Ctl-Char Syntax
399 @subsubsection Control-Character Syntax
401 @cindex control characters
402 Control characters can be represented using yet another read syntax.
403 This consists of a question mark followed by a backslash, caret, and the
404 corresponding non-control character, in either upper or lower case. For
405 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
406 character @kbd{C-i}, the character whose value is 9.
408 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
409 equivalent to @samp{?\^I} and to @samp{?\^i}:
412 ?\^I @result{} 9 ?\C-I @result{} 9
415 In strings and buffers, the only control characters allowed are those
416 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
417 any character into a control character with @samp{C-}. The character
418 codes for these non-@acronym{ASCII} control characters include the
425 bit as well as the code for the corresponding non-control
426 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
427 control characters, but you can generate them straightforwardly using X
428 and other window systems.
430 For historical reasons, Emacs treats the @key{DEL} character as
431 the control equivalent of @kbd{?}:
434 ?\^? @result{} 127 ?\C-? @result{} 127
438 As a result, it is currently not possible to represent the character
439 @kbd{Control-?}, which is a meaningful input character under X, using
440 @samp{\C-}. It is not easy to change this, as various Lisp files refer
441 to @key{DEL} in this way.
443 For representing control characters to be found in files or strings,
444 we recommend the @samp{^} syntax; for control characters in keyboard
445 input, we prefer the @samp{C-} syntax. Which one you use does not
446 affect the meaning of the program, but may guide the understanding of
449 @node Meta-Char Syntax
450 @subsubsection Meta-Character Syntax
452 @cindex meta characters
453 A @dfn{meta character} is a character typed with the @key{META}
454 modifier key. The integer that represents such a character has the
461 bit set. We use high bits for this and other modifiers to make
462 possible a wide range of basic character codes.
471 bit attached to an @acronym{ASCII} character indicates a meta
472 character; thus, the meta characters that can fit in a string have
473 codes in the range from 128 to 255, and are the meta versions of the
474 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
475 this convention was used for characters outside of strings as well.)
477 The read syntax for meta characters uses @samp{\M-}. For example,
478 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
479 octal character codes (see below), with @samp{\C-}, or with any other
480 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
481 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
482 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
484 @node Other Char Bits
485 @subsubsection Other Character Modifier Bits
487 The case of a graphic character is indicated by its character code;
488 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
489 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
490 character is upper case or lower case. Emacs uses the
497 bit to indicate that the shift key was used in typing a control
498 character. This distinction is possible only when you use X terminals
499 or other special terminals; ordinary terminals do not report the
500 distinction to the computer in any way. The Lisp syntax for
501 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
502 represents the shifted-control-o character.
504 @cindex hyper characters
505 @cindex super characters
506 @cindex alt characters
507 The X Window System defines three other
508 @anchor{modifier bits}modifier bits that can be set
509 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
510 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
511 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
512 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
513 represents the space character.)
515 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
516 for super and @math{2^{24}} for hyper.
520 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
524 @subsection Symbol Type
526 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
527 symbol name serves as the printed representation of the symbol. In
528 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
529 a symbol's name is unique---no two symbols have the same name.
531 A symbol can serve as a variable, as a function name, or to hold a
532 property list. Or it may serve only to be distinct from all other Lisp
533 objects, so that its presence in a data structure may be recognized
534 reliably. In a given context, usually only one of these uses is
535 intended. But you can use one symbol in all of these ways,
538 A symbol whose name starts with a colon (@samp{:}) is called a
539 @dfn{keyword symbol}. These symbols automatically act as constants, and
540 are normally used only by comparing an unknown symbol with a few
541 specific alternatives.
543 @cindex @samp{\} in symbols
544 @cindex backslash in symbols
545 A symbol name can contain any characters whatever. Most symbol names
546 are written with letters, digits, and the punctuation characters
547 @samp{-+=*/}. Such names require no special punctuation; the characters
548 of the name suffice as long as the name does not look like a number.
549 (If it does, write a @samp{\} at the beginning of the name to force
550 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
551 less often used but also require no special punctuation. Any other
552 characters may be included in a symbol's name by escaping them with a
553 backslash. In contrast to its use in strings, however, a backslash in
554 the name of a symbol simply quotes the single character that follows the
555 backslash. For example, in a string, @samp{\t} represents a tab
556 character; in the name of a symbol, however, @samp{\t} merely quotes the
557 letter @samp{t}. To have a symbol with a tab character in its name, you
558 must actually use a tab (preceded with a backslash). But it's rare to
561 @cindex CL note---case of letters
563 @b{Common Lisp note:} In Common Lisp, lower case letters are always
564 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
565 Lisp, upper case and lower case letters are distinct.
568 Here are several examples of symbol names. Note that the @samp{+} in
569 the fifth example is escaped to prevent it from being read as a number.
570 This is not necessary in the fourth example because the rest of the name
571 makes it invalid as a number.
575 foo ; @r{A symbol named @samp{foo}.}
576 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
577 char-to-string ; @r{A symbol named @samp{char-to-string}.}
580 1+ ; @r{A symbol named @samp{1+}}
581 ; @r{(not @samp{+1}, which is an integer).}
584 \+1 ; @r{A symbol named @samp{+1}}
585 ; @r{(not a very readable name).}
588 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
589 @c the @'s in this next line use up three characters, hence the
590 @c apparent misalignment of the comment.
591 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
592 ; @r{These characters need not be escaped.}
597 @c This uses ``colon'' instead of a literal `:' because Info cannot
598 @c cope with a `:' in a menu
599 @cindex @samp{#@var{colon}} read syntax
602 @cindex @samp{#:} read syntax
604 Normally the Lisp reader interns all symbols (@pxref{Creating
605 Symbols}). To prevent interning, you can write @samp{#:} before the
609 @subsection Sequence Types
611 A @dfn{sequence} is a Lisp object that represents an ordered set of
612 elements. There are two kinds of sequence in Emacs Lisp, lists and
613 arrays. Thus, an object of type list or of type array is also
614 considered a sequence.
616 Arrays are further subdivided into strings, vectors, char-tables and
617 bool-vectors. Vectors can hold elements of any type, but string
618 elements must be characters, and bool-vector elements must be @code{t}
619 or @code{nil}. Char-tables are like vectors except that they are
620 indexed by any valid character code. The characters in a string can
621 have text properties like characters in a buffer (@pxref{Text
622 Properties}), but vectors do not support text properties, even when
623 their elements happen to be characters.
625 Lists, strings and the other array types are different, but they have
626 important similarities. For example, all have a length @var{l}, and all
627 have elements which can be indexed from zero to @var{l} minus one.
628 Several functions, called sequence functions, accept any kind of
629 sequence. For example, the function @code{elt} can be used to extract
630 an element of a sequence, given its index. @xref{Sequences Arrays
633 It is generally impossible to read the same sequence twice, since
634 sequences are always created anew upon reading. If you read the read
635 syntax for a sequence twice, you get two sequences with equal contents.
636 There is one exception: the empty list @code{()} always stands for the
637 same object, @code{nil}.
640 @subsection Cons Cell and List Types
641 @cindex address field of register
642 @cindex decrement field of register
645 A @dfn{cons cell} is an object that consists of two slots, called the
646 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
647 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
648 this cons cell is'' whatever object its @sc{car} slot currently holds,
649 and likewise for the @sc{cdr}.
652 A note to C programmers: in Lisp, we do not distinguish between
653 ``holding'' a value and ``pointing to'' the value, because pointers in
657 A @dfn{list} is a series of cons cells, linked together so that the
658 @sc{cdr} slot of each cons cell holds either the next cons cell or the
659 empty list. The empty list is actually the symbol @code{nil}.
660 @xref{Lists}, for functions that work on lists. Because most cons
661 cells are used as part of lists, the phrase @dfn{list structure} has
662 come to refer to any structure made out of cons cells.
665 Because cons cells are so central to Lisp, we also have a word for
666 ``an object which is not a cons cell.'' These objects are called
670 @cindex @samp{(@dots{})} in lists
671 The read syntax and printed representation for lists are identical, and
672 consist of a left parenthesis, an arbitrary number of elements, and a
673 right parenthesis. Here are examples of lists:
676 (A 2 "A") ; @r{A list of three elements.}
677 () ; @r{A list of no elements (the empty list).}
678 nil ; @r{A list of no elements (the empty list).}
679 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
680 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
681 (A nil) ; @r{Equivalent to the previous.}
682 ((A B C)) ; @r{A list of one element}
683 ; @r{(which is a list of three elements).}
686 Upon reading, each object inside the parentheses becomes an element
687 of the list. That is, a cons cell is made for each element. The
688 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
689 slot refers to the next cons cell of the list, which holds the next
690 element in the list. The @sc{cdr} slot of the last cons cell is set to
693 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
694 original Lisp implementation ran on an @w{IBM 704} computer which
695 divided words into two parts, called the ``address'' part and the
696 ``decrement''; @sc{car} was an instruction to extract the contents of
697 the address part of a register, and @sc{cdr} an instruction to extract
698 the contents of the decrement. By contrast, ``cons cells'' are named
699 for the function @code{cons} that creates them, which in turn was named
700 for its purpose, the construction of cells.
703 * Box Diagrams:: Drawing pictures of lists.
704 * Dotted Pair Notation:: A general syntax for cons cells.
705 * Association List Type:: A specially constructed list.
709 @subsubsection Drawing Lists as Box Diagrams
710 @cindex box diagrams, for lists
711 @cindex diagrams, boxed, for lists
713 A list can be illustrated by a diagram in which the cons cells are
714 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
715 such an illustration; unlike the textual notation, which can be
716 understood by both humans and computers, the box illustrations can be
717 understood only by humans.) This picture represents the three-element
718 list @code{(rose violet buttercup)}:
722 --- --- --- --- --- ---
723 | | |--> | | |--> | | |--> nil
724 --- --- --- --- --- ---
727 --> rose --> violet --> buttercup
731 In this diagram, each box represents a slot that can hold or refer to
732 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
733 represents a reference to a Lisp object, either an atom or another cons
736 In this example, the first box, which holds the @sc{car} of the first
737 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
738 box, holding the @sc{cdr} of the first cons cell, refers to the next
739 pair of boxes, the second cons cell. The @sc{car} of the second cons
740 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
741 @sc{cdr} of the third (and last) cons cell is @code{nil}.
743 Here is another diagram of the same list, @code{(rose violet
744 buttercup)}, sketched in a different manner:
748 --------------- ---------------- -------------------
749 | car | cdr | | car | cdr | | car | cdr |
750 | rose | o-------->| violet | o-------->| buttercup | nil |
752 --------------- ---------------- -------------------
756 @cindex @code{nil} as a list
758 A list with no elements in it is the @dfn{empty list}; it is identical
759 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
762 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
763 depicted with boxes and arrows:
768 | | |--> | | |--> nil
776 Here is a more complex illustration, showing the three-element list,
777 @code{((pine needles) oak maple)}, the first element of which is a
782 --- --- --- --- --- ---
783 | | |--> | | |--> | | |--> nil
784 --- --- --- --- --- ---
790 --> | | |--> | | |--> nil
798 The same list represented in the second box notation looks like this:
802 -------------- -------------- --------------
803 | car | cdr | | car | cdr | | car | cdr |
804 | o | o------->| oak | o------->| maple | nil |
806 -- | --------- -------------- --------------
809 | -------------- ----------------
810 | | car | cdr | | car | cdr |
811 ------>| pine | o------->| needles | nil |
813 -------------- ----------------
817 @node Dotted Pair Notation
818 @subsubsection Dotted Pair Notation
819 @cindex dotted pair notation
820 @cindex @samp{.} in lists
822 @dfn{Dotted pair notation} is a general syntax for cons cells that
823 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
824 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
825 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
826 pair notation is more general than list syntax because the @sc{cdr}
827 does not have to be a list. However, it is more cumbersome in cases
828 where list syntax would work. In dotted pair notation, the list
829 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
830 @code{nil}-terminated lists, you can use either notation, but list
831 notation is usually clearer and more convenient. When printing a
832 list, the dotted pair notation is only used if the @sc{cdr} of a cons
835 Here's an example using boxes to illustrate dotted pair notation.
836 This example shows the pair @code{(rose . violet)}:
849 You can combine dotted pair notation with list notation to represent
850 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
851 You write a dot after the last element of the list, followed by the
852 @sc{cdr} of the final cons cell. For example, @code{(rose violet
853 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
854 The object looks like this:
859 | | |--> | | |--> buttercup
867 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
868 there is nothing that it could mean. If anything, it would say to put
869 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
870 used for @code{violet}.
872 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
878 | | |--> | | |--> nil
886 Similarly, the three-element list @code{(rose violet buttercup)}
887 is equivalent to @code{(rose . (violet . (buttercup)))}.
893 --- --- --- --- --- ---
894 | | |--> | | |--> | | |--> nil
895 --- --- --- --- --- ---
898 --> rose --> violet --> buttercup
903 @node Association List Type
904 @comment node-name, next, previous, up
905 @subsubsection Association List Type
907 An @dfn{association list} or @dfn{alist} is a specially-constructed
908 list whose elements are cons cells. In each element, the @sc{car} is
909 considered a @dfn{key}, and the @sc{cdr} is considered an
910 @dfn{associated value}. (In some cases, the associated value is stored
911 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
912 stacks, since it is easy to add or remove associations at the front of
918 (setq alist-of-colors
919 '((rose . red) (lily . white) (buttercup . yellow)))
923 sets the variable @code{alist-of-colors} to an alist of three elements. In the
924 first element, @code{rose} is the key and @code{red} is the value.
926 @xref{Association Lists}, for a further explanation of alists and for
927 functions that work on alists. @xref{Hash Tables}, for another kind of
928 lookup table, which is much faster for handling a large number of keys.
931 @subsection Array Type
933 An @dfn{array} is composed of an arbitrary number of slots for
934 holding or referring to other Lisp objects, arranged in a contiguous block of
935 memory. Accessing any element of an array takes approximately the same
936 amount of time. In contrast, accessing an element of a list requires
937 time proportional to the position of the element in the list. (Elements
938 at the end of a list take longer to access than elements at the
939 beginning of a list.)
941 Emacs defines four types of array: strings, vectors, bool-vectors, and
944 A string is an array of characters and a vector is an array of
945 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
946 These kinds of array may have any length up to the largest integer.
947 Char-tables are sparse arrays indexed by any valid character code; they
948 can hold arbitrary objects.
950 The first element of an array has index zero, the second element has
951 index 1, and so on. This is called @dfn{zero-origin} indexing. For
952 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
953 largest possible index value is one less than the length of the array.
954 Once an array is created, its length is fixed.
956 All Emacs Lisp arrays are one-dimensional. (Most other programming
957 languages support multidimensional arrays, but they are not essential;
958 you can get the same effect with nested one-dimensional arrays.) Each
959 type of array has its own read syntax; see the following sections for
962 The array type is a subset of the sequence type, and contains the
963 string type, the vector type, the bool-vector type, and the char-table
967 @subsection String Type
969 A @dfn{string} is an array of characters. Strings are used for many
970 purposes in Emacs, as can be expected in a text editor; for example, as
971 the names of Lisp symbols, as messages for the user, and to represent
972 text extracted from buffers. Strings in Lisp are constants: evaluation
973 of a string returns the same string.
975 @xref{Strings and Characters}, for functions that operate on strings.
978 * Syntax for Strings::
979 * Non-ASCII in Strings::
980 * Nonprinting Characters::
981 * Text Props and Strings::
984 @node Syntax for Strings
985 @subsubsection Syntax for Strings
987 @cindex @samp{"} in strings
988 @cindex double-quote in strings
989 @cindex @samp{\} in strings
990 @cindex backslash in strings
991 The read syntax for strings is a double-quote, an arbitrary number of
992 characters, and another double-quote, @code{"like this"}. To include a
993 double-quote in a string, precede it with a backslash; thus, @code{"\""}
994 is a string containing just a single double-quote character. Likewise,
995 you can include a backslash by preceding it with another backslash, like
996 this: @code{"this \\ is a single embedded backslash"}.
998 @cindex newline in strings
999 The newline character is not special in the read syntax for strings;
1000 if you write a new line between the double-quotes, it becomes a
1001 character in the string. But an escaped newline---one that is preceded
1002 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1003 ignores an escaped newline while reading a string. An escaped space
1004 @w{@samp{\ }} is likewise ignored.
1007 "It is useful to include newlines
1008 in documentation strings,
1009 but the newline is \
1010 ignored if escaped."
1011 @result{} "It is useful to include newlines
1012 in documentation strings,
1013 but the newline is ignored if escaped."
1016 @node Non-ASCII in Strings
1017 @subsubsection Non-@acronym{ASCII} Characters in Strings
1019 You can include a non-@acronym{ASCII} international character in a string
1020 constant by writing it literally. There are two text representations
1021 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1022 and multibyte. If the string constant is read from a multibyte source,
1023 such as a multibyte buffer or string, or a file that would be visited as
1024 multibyte, then the character is read as a multibyte character, and that
1025 makes the string multibyte. If the string constant is read from a
1026 unibyte source, then the character is read as unibyte and that makes the
1029 You can also represent a multibyte non-@acronym{ASCII} character with its
1030 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1031 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1032 greater than 256.) Any character which is not a valid hex digit
1033 terminates this construct. If the next character in the string could be
1034 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1035 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1036 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1037 constant is just like backslash-newline; it does not contribute any
1038 character to the string, but it does terminate the preceding hex escape.
1040 You can represent a unibyte non-@acronym{ASCII} character with its
1041 character code, which must be in the range from 128 (0200 octal) to
1042 255 (0377 octal). If you write all such character codes in octal and
1043 the string contains no other characters forcing it to be multibyte,
1044 this produces a unibyte string. However, using any hex escape in a
1045 string (even for an @acronym{ASCII} character) forces the string to be
1048 You can also specify characters in a string by their numeric values
1049 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1051 @xref{Text Representations}, for more information about the two
1052 text representations.
1054 @node Nonprinting Characters
1055 @subsubsection Nonprinting Characters in Strings
1057 You can use the same backslash escape-sequences in a string constant
1058 as in character literals (but do not use the question mark that begins a
1059 character constant). For example, you can write a string containing the
1060 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1061 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1062 description of the read syntax for characters.
1064 However, not all of the characters you can write with backslash
1065 escape-sequences are valid in strings. The only control characters that
1066 a string can hold are the @acronym{ASCII} control characters. Strings do not
1067 distinguish case in @acronym{ASCII} control characters.
1069 Properly speaking, strings cannot hold meta characters; but when a
1070 string is to be used as a key sequence, there is a special convention
1071 that provides a way to represent meta versions of @acronym{ASCII}
1072 characters in a string. If you use the @samp{\M-} syntax to indicate
1073 a meta character in a string constant, this sets the
1080 bit of the character in the string. If the string is used in
1081 @code{define-key} or @code{lookup-key}, this numeric code is translated
1082 into the equivalent meta character. @xref{Character Type}.
1084 Strings cannot hold characters that have the hyper, super, or alt
1087 @node Text Props and Strings
1088 @subsubsection Text Properties in Strings
1090 A string can hold properties for the characters it contains, in
1091 addition to the characters themselves. This enables programs that copy
1092 text between strings and buffers to copy the text's properties with no
1093 special effort. @xref{Text Properties}, for an explanation of what text
1094 properties mean. Strings with text properties use a special read and
1098 #("@var{characters}" @var{property-data}...)
1102 where @var{property-data} consists of zero or more elements, in groups
1103 of three as follows:
1106 @var{beg} @var{end} @var{plist}
1110 The elements @var{beg} and @var{end} are integers, and together specify
1111 a range of indices in the string; @var{plist} is the property list for
1112 that range. For example,
1115 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1119 represents a string whose textual contents are @samp{foo bar}, in which
1120 the first three characters have a @code{face} property with value
1121 @code{bold}, and the last three have a @code{face} property with value
1122 @code{italic}. (The fourth character has no text properties, so its
1123 property list is @code{nil}. It is not actually necessary to mention
1124 ranges with @code{nil} as the property list, since any characters not
1125 mentioned in any range will default to having no properties.)
1128 @subsection Vector Type
1130 A @dfn{vector} is a one-dimensional array of elements of any type. It
1131 takes a constant amount of time to access any element of a vector. (In
1132 a list, the access time of an element is proportional to the distance of
1133 the element from the beginning of the list.)
1135 The printed representation of a vector consists of a left square
1136 bracket, the elements, and a right square bracket. This is also the
1137 read syntax. Like numbers and strings, vectors are considered constants
1141 [1 "two" (three)] ; @r{A vector of three elements.}
1142 @result{} [1 "two" (three)]
1145 @xref{Vectors}, for functions that work with vectors.
1147 @node Char-Table Type
1148 @subsection Char-Table Type
1150 A @dfn{char-table} is a one-dimensional array of elements of any type,
1151 indexed by character codes. Char-tables have certain extra features to
1152 make them more useful for many jobs that involve assigning information
1153 to character codes---for example, a char-table can have a parent to
1154 inherit from, a default value, and a small number of extra slots to use for
1155 special purposes. A char-table can also specify a single value for
1156 a whole character set.
1158 The printed representation of a char-table is like a vector
1159 except that there is an extra @samp{#^} at the beginning.
1161 @xref{Char-Tables}, for special functions to operate on char-tables.
1162 Uses of char-tables include:
1166 Case tables (@pxref{Case Tables}).
1169 Character category tables (@pxref{Categories}).
1172 Display tables (@pxref{Display Tables}).
1175 Syntax tables (@pxref{Syntax Tables}).
1178 @node Bool-Vector Type
1179 @subsection Bool-Vector Type
1181 A @dfn{bool-vector} is a one-dimensional array of elements that
1182 must be @code{t} or @code{nil}.
1184 The printed representation of a bool-vector is like a string, except
1185 that it begins with @samp{#&} followed by the length. The string
1186 constant that follows actually specifies the contents of the bool-vector
1187 as a bitmap---each ``character'' in the string contains 8 bits, which
1188 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1189 and 0 for @code{nil}). The least significant bits of the character
1190 correspond to the lowest indices in the bool-vector.
1193 (make-bool-vector 3 t)
1195 (make-bool-vector 3 nil)
1200 These results make sense, because the binary code for @samp{C-g} is
1201 111 and @samp{C-@@} is the character with code 0.
1203 If the length is not a multiple of 8, the printed representation
1204 shows extra elements, but these extras really make no difference. For
1205 instance, in the next example, the two bool-vectors are equal, because
1206 only the first 3 bits are used:
1209 (equal #&3"\377" #&3"\007")
1213 @node Hash Table Type
1214 @subsection Hash Table Type
1216 A hash table is a very fast kind of lookup table, somewhat like an
1217 alist in that it maps keys to corresponding values, but much faster.
1218 Hash tables have no read syntax, and print using hash notation.
1219 @xref{Hash Tables}, for functions that operate on hash tables.
1223 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1227 @subsection Function Type
1229 Lisp functions are executable code, just like functions in other
1230 programming languages. In Lisp, unlike most languages, functions are
1231 also Lisp objects. A non-compiled function in Lisp is a lambda
1232 expression: that is, a list whose first element is the symbol
1233 @code{lambda} (@pxref{Lambda Expressions}).
1235 In most programming languages, it is impossible to have a function
1236 without a name. In Lisp, a function has no intrinsic name. A lambda
1237 expression can be called as a function even though it has no name; to
1238 emphasize this, we also call it an @dfn{anonymous function}
1239 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1240 symbol with a valid function in its function cell (@pxref{Defining
1243 Most of the time, functions are called when their names are written in
1244 Lisp expressions in Lisp programs. However, you can construct or obtain
1245 a function object at run time and then call it with the primitive
1246 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1249 @subsection Macro Type
1251 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1252 language. It is represented as an object much like a function, but with
1253 different argument-passing semantics. A Lisp macro has the form of a
1254 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1255 is a Lisp function object, including the @code{lambda} symbol.
1257 Lisp macro objects are usually defined with the built-in
1258 @code{defmacro} function, but any list that begins with @code{macro} is
1259 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1260 of how to write a macro.
1262 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1263 Macros}) are entirely different things. When we use the word ``macro''
1264 without qualification, we mean a Lisp macro, not a keyboard macro.
1266 @node Primitive Function Type
1267 @subsection Primitive Function Type
1268 @cindex special forms
1270 A @dfn{primitive function} is a function callable from Lisp but
1271 written in the C programming language. Primitive functions are also
1272 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1273 derived from ``subroutine.'') Most primitive functions evaluate all
1274 their arguments when they are called. A primitive function that does
1275 not evaluate all its arguments is called a @dfn{special form}
1276 (@pxref{Special Forms}).@refill
1278 It does not matter to the caller of a function whether the function is
1279 primitive. However, this does matter if you try to redefine a primitive
1280 with a function written in Lisp. The reason is that the primitive
1281 function may be called directly from C code. Calls to the redefined
1282 function from Lisp will use the new definition, but calls from C code
1283 may still use the built-in definition. Therefore, @strong{we discourage
1284 redefinition of primitive functions}.
1286 The term @dfn{function} refers to all Emacs functions, whether written
1287 in Lisp or C. @xref{Function Type}, for information about the
1288 functions written in Lisp.
1290 Primitive functions have no read syntax and print in hash notation
1291 with the name of the subroutine.
1295 (symbol-function 'car) ; @r{Access the function cell}
1296 ; @r{of the symbol.}
1297 @result{} #<subr car>
1298 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1299 @result{} t ; @r{Yes.}
1303 @node Byte-Code Type
1304 @subsection Byte-Code Function Type
1306 The byte compiler produces @dfn{byte-code function objects}.
1307 Internally, a byte-code function object is much like a vector; however,
1308 the evaluator handles this data type specially when it appears as a
1309 function to be called. @xref{Byte Compilation}, for information about
1312 The printed representation and read syntax for a byte-code function
1313 object is like that for a vector, with an additional @samp{#} before the
1317 @subsection Autoload Type
1319 An @dfn{autoload object} is a list whose first element is the symbol
1320 @code{autoload}. It is stored as the function definition of a symbol,
1321 where it serves as a placeholder for the real definition. The autoload
1322 object says that the real definition is found in a file of Lisp code
1323 that should be loaded when necessary. It contains the name of the file,
1324 plus some other information about the real definition.
1326 After the file has been loaded, the symbol should have a new function
1327 definition that is not an autoload object. The new definition is then
1328 called as if it had been there to begin with. From the user's point of
1329 view, the function call works as expected, using the function definition
1332 An autoload object is usually created with the function
1333 @code{autoload}, which stores the object in the function cell of a
1334 symbol. @xref{Autoload}, for more details.
1337 @section Editing Types
1338 @cindex editing types
1340 The types in the previous section are used for general programming
1341 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1342 provides several additional data types for purposes connected with
1346 * Buffer Type:: The basic object of editing.
1347 * Marker Type:: A position in a buffer.
1348 * Window Type:: Buffers are displayed in windows.
1349 * Frame Type:: Windows subdivide frames.
1350 * Window Configuration Type:: Recording the way a frame is subdivided.
1351 * Frame Configuration Type:: Recording the status of all frames.
1352 * Process Type:: A process running on the underlying OS.
1353 * Stream Type:: Receive or send characters.
1354 * Keymap Type:: What function a keystroke invokes.
1355 * Overlay Type:: How an overlay is represented.
1359 @subsection Buffer Type
1361 A @dfn{buffer} is an object that holds text that can be edited
1362 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1363 (@pxref{Files}) so they can be edited, but some are used for other
1364 purposes. Most buffers are also meant to be seen by the user, and
1365 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1366 buffer need not be displayed in any window.
1368 The contents of a buffer are much like a string, but buffers are not
1369 used like strings in Emacs Lisp, and the available operations are
1370 different. For example, you can insert text efficiently into an
1371 existing buffer, altering the buffer's contents, whereas ``inserting''
1372 text into a string requires concatenating substrings, and the result is
1373 an entirely new string object.
1375 Each buffer has a designated position called @dfn{point}
1376 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1377 buffer}. Most editing commands act on the contents of the current
1378 buffer in the neighborhood of point. Many of the standard Emacs
1379 functions manipulate or test the characters in the current buffer; a
1380 whole chapter in this manual is devoted to describing these functions
1383 Several other data structures are associated with each buffer:
1387 a local syntax table (@pxref{Syntax Tables});
1390 a local keymap (@pxref{Keymaps}); and,
1393 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1396 overlays (@pxref{Overlays}).
1399 text properties for the text in the buffer (@pxref{Text Properties}).
1403 The local keymap and variable list contain entries that individually
1404 override global bindings or values. These are used to customize the
1405 behavior of programs in different buffers, without actually changing the
1408 A buffer may be @dfn{indirect}, which means it shares the text
1409 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1411 Buffers have no read syntax. They print in hash notation, showing the
1417 @result{} #<buffer objects.texi>
1422 @subsection Marker Type
1424 A @dfn{marker} denotes a position in a specific buffer. Markers
1425 therefore have two components: one for the buffer, and one for the
1426 position. Changes in the buffer's text automatically relocate the
1427 position value as necessary to ensure that the marker always points
1428 between the same two characters in the buffer.
1430 Markers have no read syntax. They print in hash notation, giving the
1431 current character position and the name of the buffer.
1436 @result{} #<marker at 10779 in objects.texi>
1440 @xref{Markers}, for information on how to test, create, copy, and move
1444 @subsection Window Type
1446 A @dfn{window} describes the portion of the terminal screen that Emacs
1447 uses to display a buffer. Every window has one associated buffer, whose
1448 contents appear in the window. By contrast, a given buffer may appear
1449 in one window, no window, or several windows.
1451 Though many windows may exist simultaneously, at any time one window
1452 is designated the @dfn{selected window}. This is the window where the
1453 cursor is (usually) displayed when Emacs is ready for a command. The
1454 selected window usually displays the current buffer, but this is not
1455 necessarily the case.
1457 Windows are grouped on the screen into frames; each window belongs to
1458 one and only one frame. @xref{Frame Type}.
1460 Windows have no read syntax. They print in hash notation, giving the
1461 window number and the name of the buffer being displayed. The window
1462 numbers exist to identify windows uniquely, since the buffer displayed
1463 in any given window can change frequently.
1468 @result{} #<window 1 on objects.texi>
1472 @xref{Windows}, for a description of the functions that work on windows.
1475 @subsection Frame Type
1477 A @dfn{frame} is a screen area that contains one or more Emacs
1478 windows; we also use the term ``frame'' to refer to the Lisp object
1479 that Emacs uses to refer to the screen area.
1481 Frames have no read syntax. They print in hash notation, giving the
1482 frame's title, plus its address in core (useful to identify the frame
1488 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1492 @xref{Frames}, for a description of the functions that work on frames.
1494 @node Window Configuration Type
1495 @subsection Window Configuration Type
1496 @cindex window layout in a frame
1498 A @dfn{window configuration} stores information about the positions,
1499 sizes, and contents of the windows in a frame, so you can recreate the
1500 same arrangement of windows later.
1502 Window configurations do not have a read syntax; their print syntax
1503 looks like @samp{#<window-configuration>}. @xref{Window
1504 Configurations}, for a description of several functions related to
1505 window configurations.
1507 @node Frame Configuration Type
1508 @subsection Frame Configuration Type
1509 @cindex screen layout
1510 @cindex window layout, all frames
1512 A @dfn{frame configuration} stores information about the positions,
1513 sizes, and contents of the windows in all frames. It is actually
1514 a list whose @sc{car} is @code{frame-configuration} and whose
1515 @sc{cdr} is an alist. Each alist element describes one frame,
1516 which appears as the @sc{car} of that element.
1518 @xref{Frame Configurations}, for a description of several functions
1519 related to frame configurations.
1522 @subsection Process Type
1524 The word @dfn{process} usually means a running program. Emacs itself
1525 runs in a process of this sort. However, in Emacs Lisp, a process is a
1526 Lisp object that designates a subprocess created by the Emacs process.
1527 Programs such as shells, GDB, ftp, and compilers, running in
1528 subprocesses of Emacs, extend the capabilities of Emacs.
1530 An Emacs subprocess takes textual input from Emacs and returns textual
1531 output to Emacs for further manipulation. Emacs can also send signals
1534 Process objects have no read syntax. They print in hash notation,
1535 giving the name of the process:
1540 @result{} (#<process shell>)
1544 @xref{Processes}, for information about functions that create, delete,
1545 return information about, send input or signals to, and receive output
1549 @subsection Stream Type
1551 A @dfn{stream} is an object that can be used as a source or sink for
1552 characters---either to supply characters for input or to accept them as
1553 output. Many different types can be used this way: markers, buffers,
1554 strings, and functions. Most often, input streams (character sources)
1555 obtain characters from the keyboard, a buffer, or a file, and output
1556 streams (character sinks) send characters to a buffer, such as a
1557 @file{*Help*} buffer, or to the echo area.
1559 The object @code{nil}, in addition to its other meanings, may be used
1560 as a stream. It stands for the value of the variable
1561 @code{standard-input} or @code{standard-output}. Also, the object
1562 @code{t} as a stream specifies input using the minibuffer
1563 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1566 Streams have no special printed representation or read syntax, and
1567 print as whatever primitive type they are.
1569 @xref{Read and Print}, for a description of functions
1570 related to streams, including parsing and printing functions.
1573 @subsection Keymap Type
1575 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1576 controls how the user's command input is executed. A keymap is actually
1577 a list whose @sc{car} is the symbol @code{keymap}.
1579 @xref{Keymaps}, for information about creating keymaps, handling prefix
1580 keys, local as well as global keymaps, and changing key bindings.
1583 @subsection Overlay Type
1585 An @dfn{overlay} specifies properties that apply to a part of a
1586 buffer. Each overlay applies to a specified range of the buffer, and
1587 contains a property list (a list whose elements are alternating property
1588 names and values). Overlay properties are used to present parts of the
1589 buffer temporarily in a different display style. Overlays have no read
1590 syntax, and print in hash notation, giving the buffer name and range of
1593 @xref{Overlays}, for how to create and use overlays.
1595 @node Circular Objects
1596 @section Read Syntax for Circular Objects
1597 @cindex circular structure, read syntax
1598 @cindex shared structure, read syntax
1599 @cindex @samp{#@var{n}=} read syntax
1600 @cindex @samp{#@var{n}#} read syntax
1602 To represent shared or circular structures within a complex of Lisp
1603 objects, you can use the reader constructs @samp{#@var{n}=} and
1606 Use @code{#@var{n}=} before an object to label it for later reference;
1607 subsequently, you can use @code{#@var{n}#} to refer the same object in
1608 another place. Here, @var{n} is some integer. For example, here is how
1609 to make a list in which the first element recurs as the third element:
1616 This differs from ordinary syntax such as this
1623 which would result in a list whose first and third elements
1624 look alike but are not the same Lisp object. This shows the difference:
1628 (setq x '(#1=(a) b #1#)))
1629 (eq (nth 0 x) (nth 2 x))
1631 (setq x '((a) b (a)))
1632 (eq (nth 0 x) (nth 2 x))
1636 You can also use the same syntax to make a circular structure, which
1637 appears as an ``element'' within itself. Here is an example:
1644 This makes a list whose second element is the list itself.
1645 Here's how you can see that it really works:
1649 (setq x '#1=(a #1#)))
1654 The Lisp printer can produce this syntax to record circular and shared
1655 structure in a Lisp object, if you bind the variable @code{print-circle}
1656 to a non-@code{nil} value. @xref{Output Variables}.
1658 @node Type Predicates
1659 @section Type Predicates
1660 @cindex type checking
1661 @kindex wrong-type-argument
1663 The Emacs Lisp interpreter itself does not perform type checking on
1664 the actual arguments passed to functions when they are called. It could
1665 not do so, since function arguments in Lisp do not have declared data
1666 types, as they do in other programming languages. It is therefore up to
1667 the individual function to test whether each actual argument belongs to
1668 a type that the function can use.
1670 All built-in functions do check the types of their actual arguments
1671 when appropriate, and signal a @code{wrong-type-argument} error if an
1672 argument is of the wrong type. For example, here is what happens if you
1673 pass an argument to @code{+} that it cannot handle:
1678 @error{} Wrong type argument: number-or-marker-p, a
1682 @cindex type predicates
1683 @cindex testing types
1684 If you want your program to handle different types differently, you
1685 must do explicit type checking. The most common way to check the type
1686 of an object is to call a @dfn{type predicate} function. Emacs has a
1687 type predicate for each type, as well as some predicates for
1688 combinations of types.
1690 A type predicate function takes one argument; it returns @code{t} if
1691 the argument belongs to the appropriate type, and @code{nil} otherwise.
1692 Following a general Lisp convention for predicate functions, most type
1693 predicates' names end with @samp{p}.
1695 Here is an example which uses the predicates @code{listp} to check for
1696 a list and @code{symbolp} to check for a symbol.
1701 ;; If X is a symbol, put it on LIST.
1702 (setq list (cons x list)))
1704 ;; If X is a list, add its elements to LIST.
1705 (setq list (append x list)))
1707 ;; We handle only symbols and lists.
1708 (error "Invalid argument %s in add-on" x))))
1711 Here is a table of predefined type predicates, in alphabetical order,
1712 with references to further information.
1716 @xref{List-related Predicates, atom}.
1719 @xref{Array Functions, arrayp}.
1722 @xref{Bool-Vectors, bool-vector-p}.
1725 @xref{Buffer Basics, bufferp}.
1727 @item byte-code-function-p
1728 @xref{Byte-Code Type, byte-code-function-p}.
1731 @xref{Case Tables, case-table-p}.
1733 @item char-or-string-p
1734 @xref{Predicates for Strings, char-or-string-p}.
1737 @xref{Char-Tables, char-table-p}.
1740 @xref{Interactive Call, commandp}.
1743 @xref{List-related Predicates, consp}.
1745 @item display-table-p
1746 @xref{Display Tables, display-table-p}.
1749 @xref{Predicates on Numbers, floatp}.
1751 @item frame-configuration-p
1752 @xref{Frame Configurations, frame-configuration-p}.
1755 @xref{Deleting Frames, frame-live-p}.
1758 @xref{Frames, framep}.
1761 @xref{Functions, functionp}.
1764 @xref{Other Hash, hash-table-p}.
1766 @item integer-or-marker-p
1767 @xref{Predicates on Markers, integer-or-marker-p}.
1770 @xref{Predicates on Numbers, integerp}.
1773 @xref{Creating Keymaps, keymapp}.
1776 @xref{Constant Variables}.
1779 @xref{List-related Predicates, listp}.
1782 @xref{Predicates on Markers, markerp}.
1785 @xref{Predicates on Numbers, wholenump}.
1788 @xref{List-related Predicates, nlistp}.
1791 @xref{Predicates on Numbers, numberp}.
1793 @item number-or-marker-p
1794 @xref{Predicates on Markers, number-or-marker-p}.
1797 @xref{Overlays, overlayp}.
1800 @xref{Processes, processp}.
1803 @xref{Sequence Functions, sequencep}.
1806 @xref{Predicates for Strings, stringp}.
1809 @xref{Function Cells, subrp}.
1812 @xref{Symbols, symbolp}.
1814 @item syntax-table-p
1815 @xref{Syntax Tables, syntax-table-p}.
1817 @item user-variable-p
1818 @xref{Defining Variables, user-variable-p}.
1821 @xref{Vectors, vectorp}.
1823 @item window-configuration-p
1824 @xref{Window Configurations, window-configuration-p}.
1827 @xref{Deleting Windows, window-live-p}.
1830 @xref{Basic Windows, windowp}.
1833 @xref{nil and t, booleanp}.
1835 @item string-or-null-p
1836 @xref{Predicates for Strings, string-or-null-p}.
1839 The most general way to check the type of an object is to call the
1840 function @code{type-of}. Recall that each object belongs to one and
1841 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1842 Data Types}). But @code{type-of} knows nothing about non-primitive
1843 types. In most cases, it is more convenient to use type predicates than
1846 @defun type-of object
1847 This function returns a symbol naming the primitive type of
1848 @var{object}. The value is one of the symbols @code{symbol},
1849 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
1850 @code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
1851 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1852 @code{buffer}, @code{frame}, @code{process}, or
1853 @code{window-configuration}.
1861 (type-of '()) ; @r{@code{()} is @code{nil}.}
1869 @node Equality Predicates
1870 @section Equality Predicates
1873 Here we describe functions that test for equality between any two
1874 objects. Other functions test equality between objects of specific
1875 types, e.g., strings. For these predicates, see the appropriate chapter
1876 describing the data type.
1878 @defun eq object1 object2
1879 This function returns @code{t} if @var{object1} and @var{object2} are
1880 the same object, @code{nil} otherwise.
1882 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1883 integers with the same value. Also, since symbol names are normally
1884 unique, if the arguments are symbols with the same name, they are
1885 @code{eq}. For other types (e.g., lists, vectors, strings), two
1886 arguments with the same contents or elements are not necessarily
1887 @code{eq} to each other: they are @code{eq} only if they are the same
1888 object, meaning that a change in the contents of one will be reflected
1889 by the same change in the contents of the other.
1908 (eq '(1 (2 (3))) '(1 (2 (3))))
1913 (setq foo '(1 (2 (3))))
1914 @result{} (1 (2 (3)))
1917 (eq foo '(1 (2 (3))))
1922 (eq [(1 2) 3] [(1 2) 3])
1927 (eq (point-marker) (point-marker))
1932 The @code{make-symbol} function returns an uninterned symbol, distinct
1933 from the symbol that is used if you write the name in a Lisp expression.
1934 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1939 (eq (make-symbol "foo") 'foo)
1945 @defun equal object1 object2
1946 This function returns @code{t} if @var{object1} and @var{object2} have
1947 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1948 arguments are the same object, @code{equal} looks inside nonidentical
1949 arguments to see if their elements or contents are the same. So, if two
1950 objects are @code{eq}, they are @code{equal}, but the converse is not
1965 (equal "asdf" "asdf")
1974 (equal '(1 (2 (3))) '(1 (2 (3))))
1978 (eq '(1 (2 (3))) '(1 (2 (3))))
1983 (equal [(1 2) 3] [(1 2) 3])
1987 (eq [(1 2) 3] [(1 2) 3])
1992 (equal (point-marker) (point-marker))
1997 (eq (point-marker) (point-marker))
2002 Comparison of strings is case-sensitive, but does not take account of
2003 text properties---it compares only the characters in the strings. Use
2004 @code{equal-including-properties} to also compare text properties. For
2005 technical reasons, a unibyte string and a multibyte string are
2006 @code{equal} if and only if they contain the same sequence of
2007 character codes and all these codes are either in the range 0 through
2008 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2009 (@pxref{Text Representations}).
2013 (equal "asdf" "ASDF")
2018 However, two distinct buffers are never considered @code{equal}, even if
2019 their textual contents are the same.
2022 The test for equality is implemented recursively; for example, given
2023 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2024 returns @code{t} if and only if both the expressions below return
2028 (equal (car @var{x}) (car @var{y}))
2029 (equal (cdr @var{x}) (cdr @var{y}))
2032 Because of this recursive method, circular lists may therefore cause
2033 infinite recursion (leading to an error).
2035 @defun equal-including-properties object1 object2
2036 This function behaves like @code{equal} in all cases but also requires
2037 that for two strings to be equal, they have the same text properties.
2041 (equal "asdf" (propertize "asdf" '(asdf t)))
2045 (equal-including-properties "asdf"
2046 (propertize "asdf" '(asdf t)))
2053 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096