2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
9 @cindex editor command loop
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
36 @node Command Overview
37 @section Command Loop Overview
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
114 * Interactive Examples:: Examples of how to read interactive arguments.
117 @node Using Interactive
118 @subsection Using @code{interactive}
119 @cindex arguments, interactive entry
121 This section describes how to write the @code{interactive} form that
122 makes a Lisp function an interactively-callable command, and how to
123 examine a command's @code{interactive} form.
125 @defspec interactive arg-descriptor
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
145 There are three possibilities for the argument @var{arg-descriptor}:
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
154 It may be a string; then its contents should consist of a code character
155 followed by a prompt (which some code characters use and some ignore).
156 The prompt ends either with the end of the string or with a newline.
157 Here is a simple example:
160 (interactive "bFrobnicate buffer: ")
164 The code letter @samp{b} says to read the name of an existing buffer,
165 with completion. The buffer name is the sole argument passed to the
166 command. The rest of the string is a prompt.
168 If there is a newline character in the string, it terminates the prompt.
169 If the string does not end there, then the rest of the string should
170 contain another code character and prompt, specifying another argument.
171 You can specify any number of arguments in this way.
174 The prompt string can use @samp{%} to include previous argument values
175 (starting with the first argument) in the prompt. This is done using
176 @code{format} (@pxref{Formatting Strings}). For example, here is how
177 you could read the name of an existing buffer followed by a new name to
182 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
186 @cindex @samp{*} in @code{interactive}
187 @cindex read-only buffers in interactive
188 If the first character in the string is @samp{*}, then an error is
189 signaled if the buffer is read-only.
191 @cindex @samp{@@} in @code{interactive}
193 If the first character in the string is @samp{@@}, and if the key
194 sequence used to invoke the command includes any mouse events, then
195 the window associated with the first of those events is selected
196 before the command is run.
198 You can use @samp{*} and @samp{@@} together; the order does not matter.
199 Actual reading of arguments is controlled by the rest of the prompt
200 string (starting with the first character that is not @samp{*} or
204 It may be a Lisp expression that is not a string; then it should be a
205 form that is evaluated to get a list of arguments to pass to the
206 command. Usually this form will call various functions to read input
207 from the user, most often through the minibuffer (@pxref{Minibuffers})
208 or directly from the keyboard (@pxref{Reading Input}).
210 Providing point or the mark as an argument value is also common, but
211 if you do this @emph{and} read input (whether using the minibuffer or
212 not), be sure to get the integer values of point or the mark after
213 reading. The current buffer may be receiving subprocess output; if
214 subprocess output arrives while the command is waiting for input, it
215 could relocate point and the mark.
217 Here's an example of what @emph{not} to do:
221 (list (region-beginning) (region-end)
222 (read-string "Foo: " nil 'my-history)))
226 Here's how to avoid the problem, by examining point and the mark after
227 reading the keyboard input:
231 (let ((string (read-string "Foo: " nil 'my-history)))
232 (list (region-beginning) (region-end) string)))
235 @strong{Warning:} the argument values should not include any data
236 types that can't be printed and then read. Some facilities save
237 @code{command-history} in a file to be read in the subsequent
238 sessions; if a command's arguments contain a data type that prints
239 using @samp{#<@dots{}>} syntax, those facilities won't work.
241 There are, however, a few exceptions: it is ok to use a limited set of
242 expressions such as @code{(point)}, @code{(mark)},
243 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
244 recognizes them specially and puts the expression (rather than its
245 value) into the command history. To see whether the expression you
246 wrote is one of these exceptions, run the command, then examine
247 @code{(car command-history)}.
250 @cindex examining the @code{interactive} form
251 @defun interactive-form function
252 This function returns the @code{interactive} form of @var{function}.
253 If @var{function} is an interactively callable function
254 (@pxref{Interactive Call}), the value is the command's
255 @code{interactive} form @code{(interactive @var{spec})}, which
256 specifies how to compute its arguments. Otherwise, the value is
257 @code{nil}. If @var{function} is a symbol, its function definition is
261 @node Interactive Codes
262 @comment node-name, next, previous, up
263 @subsection Code Characters for @code{interactive}
264 @cindex interactive code description
265 @cindex description for interactive codes
266 @cindex codes, interactive, description of
267 @cindex characters for interactive codes
269 The code character descriptions below contain a number of key words,
270 defined here as follows:
274 @cindex interactive completion
275 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
276 completion because the argument is read using @code{completing-read}
277 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
280 Require the name of an existing object. An invalid name is not
281 accepted; the commands to exit the minibuffer do not exit if the current
285 @cindex default argument string
286 A default value of some sort is used if the user enters no text in the
287 minibuffer. The default depends on the code character.
290 This code letter computes an argument without reading any input.
291 Therefore, it does not use a prompt string, and any prompt string you
294 Even though the code letter doesn't use a prompt string, you must follow
295 it with a newline if it is not the last code character in the string.
298 A prompt immediately follows the code character. The prompt ends either
299 with the end of the string or with a newline.
302 This code character is meaningful only at the beginning of the
303 interactive string, and it does not look for a prompt or a newline.
304 It is a single, isolated character.
307 @cindex reading interactive arguments
308 Here are the code character descriptions for use with @code{interactive}:
312 Signal an error if the current buffer is read-only. Special.
315 Select the window mentioned in the first mouse event in the key
316 sequence that invoked this command. Special.
319 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
323 The name of an existing buffer. By default, uses the name of the
324 current buffer (@pxref{Buffers}). Existing, Completion, Default,
328 A buffer name. The buffer need not exist. By default, uses the name of
329 a recently used buffer other than the current buffer. Completion,
333 A character. The cursor does not move into the echo area. Prompt.
336 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
340 @cindex position argument
341 The position of point, as an integer (@pxref{Point}). No I/O.
344 A directory name. The default is the current default directory of the
345 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
346 Existing, Completion, Default, Prompt.
349 The first or next mouse event in the key sequence that invoked the command.
350 More precisely, @samp{e} gets events that are lists, so you can look at
351 the data in the lists. @xref{Input Events}. No I/O.
353 You can use @samp{e} more than once in a single command's interactive
354 specification. If the key sequence that invoked the command has
355 @var{n} events that are lists, the @var{n}th @samp{e} provides the
356 @var{n}th such event. Events that are not lists, such as function keys
357 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
360 A file name of an existing file (@pxref{File Names}). The default
361 directory is @code{default-directory}. Existing, Completion, Default,
365 A file name. The file need not exist. Completion, Default, Prompt.
368 A file name. The file need not exist. If the user enters just a
369 directory name, then the value is just that directory name, with no
370 file name within the directory added. Completion, Default, Prompt.
373 An irrelevant argument. This code always supplies @code{nil} as
374 the argument's value. No I/O.
377 A key sequence (@pxref{Key Sequences}). This keeps reading events
378 until a command (or undefined command) is found in the current key
379 maps. The key sequence argument is represented as a string or vector.
380 The cursor does not move into the echo area. Prompt.
382 If @samp{k} reads a key sequence that ends with a down-event, it also
383 reads and discards the following up-event. You can get access to that
384 up-event with the @samp{U} code character.
386 This kind of input is used by commands such as @code{describe-key} and
387 @code{global-set-key}.
390 A key sequence, whose definition you intend to change. This works like
391 @samp{k}, except that it suppresses, for the last input event in the key
392 sequence, the conversions that are normally used (when necessary) to
393 convert an undefined key into a defined one.
396 @cindex marker argument
397 The position of the mark, as an integer. No I/O.
400 Arbitrary text, read in the minibuffer using the current buffer's input
401 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
402 Emacs Manual}). Prompt.
405 A number, read with the minibuffer. If the input is not a number, the
406 user has to try again. @samp{n} never uses the prefix argument.
410 The numeric prefix argument; but if there is no prefix argument, read
411 a number as with @kbd{n}. The value is always a number. @xref{Prefix
412 Command Arguments}. Prompt.
415 @cindex numeric prefix argument usage
416 The numeric prefix argument. (Note that this @samp{p} is lower case.)
420 @cindex raw prefix argument usage
421 The raw prefix argument. (Note that this @samp{P} is upper case.) No
425 @cindex region argument
426 Point and the mark, as two numeric arguments, smallest first. This is
427 the only code letter that specifies two successive arguments rather than
431 Arbitrary text, read in the minibuffer and returned as a string
432 (@pxref{Text from Minibuffer}). Terminate the input with either
433 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
434 these characters in the input.) Prompt.
437 An interned symbol whose name is read in the minibuffer. Any whitespace
438 character terminates the input. (Use @kbd{C-q} to include whitespace in
439 the string.) Other characters that normally terminate a symbol (e.g.,
440 parentheses and brackets) do not do so here. Prompt.
443 A key sequence or @code{nil}. Can be used after a @samp{k} or
444 @samp{K} argument to get the up-event that was discarded (if any)
445 after @samp{k} or @samp{K} read a down-event. If no up-event has been
446 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
449 A variable declared to be a user option (i.e., satisfying the
450 predicate @code{user-variable-p}). This reads the variable using
451 @code{read-variable}. @xref{Definition of read-variable}. Existing,
455 A Lisp object, specified with its read syntax, terminated with a
456 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
460 @cindex evaluated expression argument
461 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
462 the form so that its value becomes the argument for the command.
466 A coding system name (a symbol). If the user enters null input, the
467 argument value is @code{nil}. @xref{Coding Systems}. Completion,
471 A coding system name (a symbol)---but only if this command has a prefix
472 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
473 argument value. Completion, Existing, Prompt.
476 @node Interactive Examples
477 @comment node-name, next, previous, up
478 @subsection Examples of Using @code{interactive}
479 @cindex examples of using @code{interactive}
480 @cindex @code{interactive}, examples of using
482 Here are some examples of @code{interactive}:
486 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
487 (interactive) ; @r{just moves forward two words.}
493 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
494 (interactive "p") ; @r{which is the numeric prefix.}
495 (forward-word (* 2 n)))
500 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
501 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
502 (forward-word (* 2 n)))
507 (defun three-b (b1 b2 b3)
508 "Select three existing buffers.
509 Put them into three windows, selecting the last one."
511 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
512 (delete-other-windows)
513 (split-window (selected-window) 8)
514 (switch-to-buffer b1)
516 (split-window (selected-window) 8)
517 (switch-to-buffer b2)
519 (switch-to-buffer b3))
522 (three-b "*scratch*" "declarations.texi" "*mail*")
527 @node Interactive Call
528 @section Interactive Call
529 @cindex interactive call
531 After the command loop has translated a key sequence into a command it
532 invokes that command using the function @code{command-execute}. If the
533 command is a function, @code{command-execute} calls
534 @code{call-interactively}, which reads the arguments and calls the
535 command. You can also call these functions yourself.
537 @defun commandp object &optional for-call-interactively
538 Returns @code{t} if @var{object} is suitable for calling interactively;
539 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
541 The interactively callable objects include strings and vectors (treated
542 as keyboard macros), lambda expressions that contain a top-level call to
543 @code{interactive}, byte-code function objects made from such lambda
544 expressions, autoload objects that are declared as interactive
545 (non-@code{nil} fourth argument to @code{autoload}), and some of the
548 A symbol satisfies @code{commandp} if its function definition
549 satisfies @code{commandp}. Keys and keymaps are not commands.
550 Rather, they are used to look up commands (@pxref{Keymaps}).
552 If @var{for-call-interactively} is non-@code{nil}, then
553 @code{commandp} returns @code{t} only for objects that
554 @code{call-interactively} could call---thus, not for keyboard macros.
556 See @code{documentation} in @ref{Accessing Documentation}, for a
557 realistic example of using @code{commandp}.
560 @defun call-interactively command &optional record-flag keys
561 This function calls the interactively callable function @var{command},
562 reading arguments according to its interactive calling specifications.
563 It returns whatever @var{command} returns. An error is signaled if
564 @var{command} is not a function or if it cannot be called
565 interactively (i.e., is not a command). Note that keyboard macros
566 (strings and vectors) are not accepted, even though they are
567 considered commands, because they are not functions. If @var{command}
568 is a symbol, then @code{call-interactively} uses its function definition.
570 @cindex record command history
571 If @var{record-flag} is non-@code{nil}, then this command and its
572 arguments are unconditionally added to the list @code{command-history}.
573 Otherwise, the command is added only if it uses the minibuffer to read
574 an argument. @xref{Command History}.
576 The argument @var{keys}, if given, should be a vector which specifies
577 the sequence of events to supply if the command inquires which events
578 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
579 default is the return value of @code{this-command-keys-vector}.
580 @xref{Definition of this-command-keys-vector}.
583 @defun command-execute command &optional record-flag keys special
584 @cindex keyboard macro execution
585 This function executes @var{command}. The argument @var{command} must
586 satisfy the @code{commandp} predicate; i.e., it must be an interactively
587 callable function or a keyboard macro.
589 A string or vector as @var{command} is executed with
590 @code{execute-kbd-macro}. A function is passed to
591 @code{call-interactively}, along with the optional @var{record-flag}
594 A symbol is handled by using its function definition in its place. A
595 symbol with an @code{autoload} definition counts as a command if it was
596 declared to stand for an interactively callable function. Such a
597 definition is handled by loading the specified library and then
598 rechecking the definition of the symbol.
600 The argument @var{special}, if given, means to ignore the prefix
601 argument and not clear it. This is used for executing special events
602 (@pxref{Special Events}).
605 @deffn Command execute-extended-command prefix-argument
606 @cindex read command name
607 This function reads a command name from the minibuffer using
608 @code{completing-read} (@pxref{Completion}). Then it uses
609 @code{command-execute} to call the specified command. Whatever that
610 command returns becomes the value of @code{execute-extended-command}.
612 @cindex execute with prefix argument
613 If the command asks for a prefix argument, it receives the value
614 @var{prefix-argument}. If @code{execute-extended-command} is called
615 interactively, the current raw prefix argument is used for
616 @var{prefix-argument}, and thus passed on to whatever command is run.
618 @c !!! Should this be @kindex?
620 @code{execute-extended-command} is the normal definition of @kbd{M-x},
621 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
622 to take the prompt from the events used to invoke
623 @code{execute-extended-command}, but that is painful to implement.) A
624 description of the value of the prefix argument, if any, also becomes
629 (execute-extended-command 3)
630 ---------- Buffer: Minibuffer ----------
631 3 M-x forward-word RET
632 ---------- Buffer: Minibuffer ----------
639 This function returns @code{t} if the containing function (the one
640 whose code includes the call to @code{interactive-p}) was called in
641 direct response to user input. This means that it was called with the
642 function @code{call-interactively}, and that a keyboard macro is
643 not running, and that Emacs is not running in batch mode.
645 If the containing function was called by Lisp evaluation (or with
646 @code{apply} or @code{funcall}), then it was not called interactively.
649 The most common use of @code{interactive-p} is for deciding whether
650 to give the user additional visual feedback (such as by printing an
651 informative message). For example:
655 ;; @r{Here's the usual way to use @code{interactive-p}.}
658 (when (interactive-p)
664 ;; @r{This function is just to illustrate the behavior.}
667 (setq foobar (list (foo) (interactive-p))))
672 ;; @r{Type @kbd{M-x foo}.}
677 ;; @r{Type @kbd{M-x bar}.}
678 ;; @r{This does not display a message.}
687 If you want to test @emph{only} whether the function was called
688 using @code{call-interactively}, add an optional argument
689 @code{print-message} which should be non-@code{nil} in an interactive
690 call, and use the @code{interactive} spec to make sure it is
691 non-@code{nil}. Here's an example:
694 (defun foo (&optional print-message)
701 Defined in this way, the function does display the message when called
702 from a keyboard macro. We use @code{"p"} because the numeric prefix
703 argument is never @code{nil}.
705 @defun called-interactively-p
706 This function returns @code{t} when the calling function was called
707 using @code{call-interactively}.
709 When possible, instead of using this function, you should use the
710 method in the example above; that method makes it possible for a
711 caller to ``pretend'' that the function was called interactively.
714 @node Command Loop Info
715 @comment node-name, next, previous, up
716 @section Information from the Command Loop
718 The editor command loop sets several Lisp variables to keep status
719 records for itself and for commands that are run.
722 This variable records the name of the previous command executed by the
723 command loop (the one before the current command). Normally the value
724 is a symbol with a function definition, but this is not guaranteed.
726 The value is copied from @code{this-command} when a command returns to
727 the command loop, except when the command has specified a prefix
728 argument for the following command.
730 This variable is always local to the current terminal and cannot be
731 buffer-local. @xref{Multiple Displays}.
734 @defvar real-last-command
735 This variable is set up by Emacs just like @code{last-command},
736 but never altered by Lisp programs.
740 @cindex current command
741 This variable records the name of the command now being executed by
742 the editor command loop. Like @code{last-command}, it is normally a symbol
743 with a function definition.
745 The command loop sets this variable just before running a command, and
746 copies its value into @code{last-command} when the command finishes
747 (unless the command specified a prefix argument for the following
750 @cindex kill command repetition
751 Some commands set this variable during their execution, as a flag for
752 whatever command runs next. In particular, the functions for killing text
753 set @code{this-command} to @code{kill-region} so that any kill commands
754 immediately following will know to append the killed text to the
758 If you do not want a particular command to be recognized as the previous
759 command in the case where it got an error, you must code that command to
760 prevent this. One way is to set @code{this-command} to @code{t} at the
761 beginning of the command, and set @code{this-command} back to its proper
762 value at the end, like this:
765 (defun foo (args@dots{})
766 (interactive @dots{})
767 (let ((old-this-command this-command))
768 (setq this-command t)
769 @r{@dots{}do the work@dots{}}
770 (setq this-command old-this-command)))
774 We do not bind @code{this-command} with @code{let} because that would
775 restore the old value in case of error---a feature of @code{let} which
776 in this case does precisely what we want to avoid.
778 @defvar this-original-command
779 This has the same value as @code{this-command} except when command
780 remapping occurs (@pxref{Remapping Commands}). In that case,
781 @code{this-command} gives the command actually run (the result of
782 remapping), and @code{this-original-command} gives the command that
783 was specified to run but remapped into another command.
786 @defun this-command-keys
787 This function returns a string or vector containing the key sequence
788 that invoked the present command, plus any previous commands that
789 generated the prefix argument for this command. Any events read by the
790 command using @code{read-event} without a timeout get tacked on to the end.
792 However, if the command has called @code{read-key-sequence}, it
793 returns the last read key sequence. @xref{Key Sequence Input}. The
794 value is a string if all events in the sequence were characters that
795 fit in a string. @xref{Input Events}.
800 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
806 @defun this-command-keys-vector
807 @anchor{Definition of this-command-keys-vector}
808 Like @code{this-command-keys}, except that it always returns the events
809 in a vector, so you don't need to deal with the complexities of storing
810 input events in a string (@pxref{Strings of Events}).
813 @defun clear-this-command-keys &optional keep-record
814 This function empties out the table of events for
815 @code{this-command-keys} to return. Unless @var{keep-record} is
816 non-@code{nil}, it also empties the records that the function
817 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
818 This is useful after reading a password, to prevent the password from
819 echoing inadvertently as part of the next command in certain cases.
822 @defvar last-nonmenu-event
823 This variable holds the last input event read as part of a key sequence,
824 not counting events resulting from mouse menus.
826 One use of this variable is for telling @code{x-popup-menu} where to pop
827 up a menu. It is also used internally by @code{y-or-n-p}
828 (@pxref{Yes-or-No Queries}).
831 @defvar last-command-event
832 @defvarx last-command-char
833 This variable is set to the last input event that was read by the
834 command loop as part of a command. The principal use of this variable
835 is in @code{self-insert-command}, which uses it to decide which
841 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
847 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
849 The alias @code{last-command-char} exists for compatibility with
854 @defvar last-event-frame
855 This variable records which frame the last input event was directed to.
856 Usually this is the frame that was selected when the event was
857 generated, but if that frame has redirected input focus to another
858 frame, the value is the frame to which the event was redirected.
861 If the last event came from a keyboard macro, the value is @code{macro}.
864 @node Adjusting Point
865 @section Adjusting Point After Commands
866 @cindex adjusting point
867 @cindex invisible/intangible text, and point
868 @cindex @code{display} property, and point display
869 @cindex @code{composition} property, and point display
871 It is not easy to display a value of point in the middle of a
872 sequence of text that has the @code{display}, @code{composition} or
873 @code{intangible} property, or is invisible. Therefore, after a
874 command finishes and returns to the command loop, if point is within
875 such a sequence, the command loop normally moves point to the edge of
878 A command can inhibit this feature by setting the variable
879 @code{disable-point-adjustment}:
881 @defvar disable-point-adjustment
882 If this variable is non-@code{nil} when a command returns to the
883 command loop, then the command loop does not check for those text
884 properties, and does not move point out of sequences that have them.
886 The command loop sets this variable to @code{nil} before each command,
887 so if a command sets it, the effect applies only to that command.
890 @defvar global-disable-point-adjustment
891 If you set this variable to a non-@code{nil} value, the feature of
892 moving point out of these sequences is completely turned off.
896 @section Input Events
900 The Emacs command loop reads a sequence of @dfn{input events} that
901 represent keyboard or mouse activity. The events for keyboard activity
902 are characters or symbols; mouse events are always lists. This section
903 describes the representation and meaning of input events in detail.
906 This function returns non-@code{nil} if @var{object} is an input event
909 Note that any symbol might be used as an event or an event type.
910 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
911 code to be used as an event. Instead, it distinguishes whether the
912 symbol has actually been used in an event that has been read as input in
913 the current Emacs session. If a symbol has not yet been so used,
914 @code{eventp} returns @code{nil}.
918 * Keyboard Events:: Ordinary characters--keys with symbols on them.
919 * Function Keys:: Function keys--keys with names, not symbols.
920 * Mouse Events:: Overview of mouse events.
921 * Click Events:: Pushing and releasing a mouse button.
922 * Drag Events:: Moving the mouse before releasing the button.
923 * Button-Down Events:: A button was pushed and not yet released.
924 * Repeat Events:: Double and triple click (or drag, or down).
925 * Motion Events:: Just moving the mouse, not pushing a button.
926 * Focus Events:: Moving the mouse between frames.
927 * Misc Events:: Other events the system can generate.
928 * Event Examples:: Examples of the lists for mouse events.
929 * Classifying Events:: Finding the modifier keys in an event symbol.
931 * Accessing Events:: Functions to extract info from events.
932 * Strings of Events:: Special considerations for putting
933 keyboard character events in a string.
936 @node Keyboard Events
937 @subsection Keyboard Events
938 @cindex keyboard events
940 There are two kinds of input you can get from the keyboard: ordinary
941 keys, and function keys. Ordinary keys correspond to characters; the
942 events they generate are represented in Lisp as characters. The event
943 type of a character event is the character itself (an integer); see
944 @ref{Classifying Events}.
946 @cindex modifier bits (of input character)
947 @cindex basic code (of input character)
948 An input character event consists of a @dfn{basic code} between 0 and
949 524287, plus any or all of these @dfn{modifier bits}:
960 bit in the character code indicates a character
961 typed with the meta key held down.
971 bit in the character code indicates a non-@acronym{ASCII}
974 @sc{ascii} control characters such as @kbd{C-a} have special basic
975 codes of their own, so Emacs needs no special bit to indicate them.
976 Thus, the code for @kbd{C-a} is just 1.
978 But if you type a control combination not in @acronym{ASCII}, such as
979 @kbd{%} with the control key, the numeric value you get is the code
987 (assuming the terminal supports non-@acronym{ASCII}
998 bit in the character code indicates an @acronym{ASCII} control
999 character typed with the shift key held down.
1001 For letters, the basic code itself indicates upper versus lower case;
1002 for digits and punctuation, the shift key selects an entirely different
1003 character with a different basic code. In order to keep within the
1004 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1011 bit for those characters.
1013 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1014 @kbd{C-a}, so Emacs uses the
1021 bit in @kbd{C-A} and not in
1032 bit in the character code indicates a character
1033 typed with the hyper key held down.
1043 bit in the character code indicates a character
1044 typed with the super key held down.
1054 bit in the character code indicates a character typed with
1055 the alt key held down. (On some terminals, the key labeled @key{ALT}
1056 is actually the meta key.)
1059 It is best to avoid mentioning specific bit numbers in your program.
1060 To test the modifier bits of a character, use the function
1061 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1062 bindings, you can use the read syntax for characters with modifier bits
1063 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1064 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1065 specify the characters (@pxref{Changing Key Bindings}). The function
1066 @code{event-convert-list} converts such a list into an event type
1067 (@pxref{Classifying Events}).
1070 @subsection Function Keys
1072 @cindex function keys
1073 Most keyboards also have @dfn{function keys}---keys that have names or
1074 symbols that are not characters. Function keys are represented in Emacs
1075 Lisp as symbols; the symbol's name is the function key's label, in lower
1076 case. For example, pressing a key labeled @key{F1} places the symbol
1077 @code{f1} in the input stream.
1079 The event type of a function key event is the event symbol itself.
1080 @xref{Classifying Events}.
1082 Here are a few special cases in the symbol-naming convention for
1086 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1087 These keys correspond to common @acronym{ASCII} control characters that have
1088 special keys on most keyboards.
1090 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1091 terminal can distinguish between them, Emacs conveys the distinction to
1092 Lisp programs by representing the former as the integer 9, and the
1093 latter as the symbol @code{tab}.
1095 Most of the time, it's not useful to distinguish the two. So normally
1096 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1097 @code{tab} into 9. Thus, a key binding for character code 9 (the
1098 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1099 symbols in this group. The function @code{read-char} likewise converts
1100 these events into characters.
1102 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1103 converts into the character code 127 (@key{DEL}), not into code 8
1104 (@key{BS}). This is what most users prefer.
1106 @item @code{left}, @code{up}, @code{right}, @code{down}
1108 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1109 Keypad keys (to the right of the regular keyboard).
1110 @item @code{kp-0}, @code{kp-1}, @dots{}
1111 Keypad keys with digits.
1112 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1114 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1115 Keypad arrow keys. Emacs normally translates these into the
1116 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1117 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1118 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1119 normally translates these into the like-named non-keypad keys.
1122 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1123 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1124 represent them is with prefixes in the symbol name:
1130 The control modifier.
1141 Thus, the symbol for the key @key{F3} with @key{META} held down is
1142 @code{M-f3}. When you use more than one prefix, we recommend you
1143 write them in alphabetical order; but the order does not matter in
1144 arguments to the key-binding lookup and modification functions.
1147 @subsection Mouse Events
1149 Emacs supports four kinds of mouse events: click events, drag events,
1150 button-down events, and motion events. All mouse events are represented
1151 as lists. The @sc{car} of the list is the event type; this says which
1152 mouse button was involved, and which modifier keys were used with it.
1153 The event type can also distinguish double or triple button presses
1154 (@pxref{Repeat Events}). The rest of the list elements give position
1155 and time information.
1157 For key lookup, only the event type matters: two events of the same type
1158 necessarily run the same command. The command can access the full
1159 values of these events using the @samp{e} interactive code.
1160 @xref{Interactive Codes}.
1162 A key sequence that starts with a mouse event is read using the keymaps
1163 of the buffer in the window that the mouse was in, not the current
1164 buffer. This does not imply that clicking in a window selects that
1165 window or its buffer---that is entirely under the control of the command
1166 binding of the key sequence.
1169 @subsection Click Events
1171 @cindex mouse click event
1173 When the user presses a mouse button and releases it at the same
1174 location, that generates a @dfn{click} event. All mouse click event
1175 share the same format:
1178 (@var{event-type} @var{position} @var{click-count})
1182 @item @var{event-type}
1183 This is a symbol that indicates which mouse button was used. It is
1184 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1185 buttons are numbered left to right.
1187 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1188 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1189 and super, just as you would with function keys.
1191 This symbol also serves as the event type of the event. Key bindings
1192 describe events by their types; thus, if there is a key binding for
1193 @code{mouse-1}, that binding would apply to all events whose
1194 @var{event-type} is @code{mouse-1}.
1196 @item @var{position}
1197 This is the position where the mouse click occurred. The actual
1198 format of @var{position} depends on what part of a window was clicked
1199 on. The various formats are described below.
1201 @item @var{click-count}
1202 This is the number of rapid repeated presses so far of the same mouse
1203 button. @xref{Repeat Events}.
1206 For mouse click events in the text area, mode line, header line, or in
1207 the marginal areas, @var{position} has this form:
1210 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1211 @var{object} @var{text-pos} (@var{col} . @var{row})
1212 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1217 This is the window in which the click occurred.
1219 @item @var{pos-or-area}
1220 This is the buffer position of the character clicked on in the text
1221 area, or if clicked outside the text area, it is the window area in
1222 which the click occurred. It is one of the symbols @code{mode-line},
1223 @code{header-line}, @code{vertical-line}, @code{left-margin},
1224 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1226 @item @var{x}, @var{y}
1227 These are the pixel-denominated coordinates of the click, relative to
1228 the top left corner of @var{window}, which is @code{(0 . 0)}.
1229 For the mode or header line, @var{y} does not have meaningful data.
1230 For the vertical line, @var{x} does not have meaningful data.
1232 @item @var{timestamp}
1233 This is the time at which the event occurred, in milliseconds.
1236 This is the object on which the click occurred. It is either
1237 @code{nil} if there is no string property, or it has the form
1238 (@var{string} . @var{string-pos}) when there is a string-type text
1239 property at the click position.
1242 This is the string on which the click occurred, including any
1245 @item @var{string-pos}
1246 This is the position in the string on which the click occurred,
1247 relevant if properties at the click need to be looked up.
1249 @item @var{text-pos}
1250 For clicks on a marginal area or on a fringe, this is the buffer
1251 position of the first visible character in the corresponding line in
1252 the window. For other events, it is the current buffer position in
1255 @item @var{col}, @var{row}
1256 These are the actual coordinates of the glyph under the @var{x},
1257 @var{y} position, possibly padded with default character width
1258 glyphs if @var{x} is beyond the last glyph on the line.
1261 This is the image object on which the click occurred. It is either
1262 @code{nil} if there is no image at the position clicked on, or it is
1263 an image object as returned by @code{find-image} if click was in an image.
1265 @item @var{dx}, @var{dy}
1266 These are the pixel-denominated coordinates of the click, relative to
1267 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1268 @var{object} is @code{nil}, the coordinates are relative to the top
1269 left corner of the character glyph clicked on.
1272 For mouse clicks on a scroll-bar, @var{position} has this form:
1275 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1280 This is the window whose scroll-bar was clicked on.
1283 This is the scroll bar where the click occurred. It is one of the
1284 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1287 This is the distance of the click from the top or left end of
1291 This is the length of the entire scroll bar.
1293 @item @var{timestamp}
1294 This is the time at which the event occurred, in milliseconds.
1297 This is the part of the scroll-bar which was clicked on. It is one
1298 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1299 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1302 In one special case, @var{buffer-pos} is a list containing a symbol (one
1303 of the symbols listed above) instead of just the symbol. This happens
1304 after the imaginary prefix keys for the event are inserted into the
1305 input stream. @xref{Key Sequence Input}.
1308 @subsection Drag Events
1310 @cindex mouse drag event
1312 With Emacs, you can have a drag event without even changing your
1313 clothes. A @dfn{drag event} happens every time the user presses a mouse
1314 button and then moves the mouse to a different character position before
1315 releasing the button. Like all mouse events, drag events are
1316 represented in Lisp as lists. The lists record both the starting mouse
1317 position and the final position, like this:
1321 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1322 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1326 For a drag event, the name of the symbol @var{event-type} contains the
1327 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1328 down generates a @code{drag-mouse-2} event. The second and third
1329 elements of the event give the starting and ending position of the drag.
1330 Aside from that, the data have the same meanings as in a click event
1331 (@pxref{Click Events}). You can access the second element of any mouse
1332 event in the same way, with no need to distinguish drag events from
1335 The @samp{drag-} prefix follows the modifier key prefixes such as
1336 @samp{C-} and @samp{M-}.
1338 If @code{read-key-sequence} receives a drag event that has no key
1339 binding, and the corresponding click event does have a binding, it
1340 changes the drag event into a click event at the drag's starting
1341 position. This means that you don't have to distinguish between click
1342 and drag events unless you want to.
1344 @node Button-Down Events
1345 @subsection Button-Down Events
1346 @cindex button-down event
1348 Click and drag events happen when the user releases a mouse button.
1349 They cannot happen earlier, because there is no way to distinguish a
1350 click from a drag until the button is released.
1352 If you want to take action as soon as a button is pressed, you need to
1353 handle @dfn{button-down} events.@footnote{Button-down is the
1354 conservative antithesis of drag.} These occur as soon as a button is
1355 pressed. They are represented by lists that look exactly like click
1356 events (@pxref{Click Events}), except that the @var{event-type} symbol
1357 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1358 modifier key prefixes such as @samp{C-} and @samp{M-}.
1360 The function @code{read-key-sequence} ignores any button-down events
1361 that don't have command bindings; therefore, the Emacs command loop
1362 ignores them too. This means that you need not worry about defining
1363 button-down events unless you want them to do something. The usual
1364 reason to define a button-down event is so that you can track mouse
1365 motion (by reading motion events) until the button is released.
1366 @xref{Motion Events}.
1369 @subsection Repeat Events
1370 @cindex repeat events
1371 @cindex double-click events
1372 @cindex triple-click events
1373 @cindex mouse events, repeated
1375 If you press the same mouse button more than once in quick succession
1376 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1377 events for the second and subsequent presses.
1379 The most common repeat events are @dfn{double-click} events. Emacs
1380 generates a double-click event when you click a button twice; the event
1381 happens when you release the button (as is normal for all click
1384 The event type of a double-click event contains the prefix
1385 @samp{double-}. Thus, a double click on the second mouse button with
1386 @key{meta} held down comes to the Lisp program as
1387 @code{M-double-mouse-2}. If a double-click event has no binding, the
1388 binding of the corresponding ordinary click event is used to execute
1389 it. Thus, you need not pay attention to the double click feature
1390 unless you really want to.
1392 When the user performs a double click, Emacs generates first an ordinary
1393 click event, and then a double-click event. Therefore, you must design
1394 the command binding of the double click event to assume that the
1395 single-click command has already run. It must produce the desired
1396 results of a double click, starting from the results of a single click.
1398 This is convenient, if the meaning of a double click somehow ``builds
1399 on'' the meaning of a single click---which is recommended user interface
1400 design practice for double clicks.
1402 If you click a button, then press it down again and start moving the
1403 mouse with the button held down, then you get a @dfn{double-drag} event
1404 when you ultimately release the button. Its event type contains
1405 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1406 has no binding, Emacs looks for an alternate binding as if the event
1407 were an ordinary drag.
1409 Before the double-click or double-drag event, Emacs generates a
1410 @dfn{double-down} event when the user presses the button down for the
1411 second time. Its event type contains @samp{double-down} instead of just
1412 @samp{down}. If a double-down event has no binding, Emacs looks for an
1413 alternate binding as if the event were an ordinary button-down event.
1414 If it finds no binding that way either, the double-down event is
1417 To summarize, when you click a button and then press it again right
1418 away, Emacs generates a down event and a click event for the first
1419 click, a double-down event when you press the button again, and finally
1420 either a double-click or a double-drag event.
1422 If you click a button twice and then press it again, all in quick
1423 succession, Emacs generates a @dfn{triple-down} event, followed by
1424 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1425 these events contain @samp{triple} instead of @samp{double}. If any
1426 triple event has no binding, Emacs uses the binding that it would use
1427 for the corresponding double event.
1429 If you click a button three or more times and then press it again, the
1430 events for the presses beyond the third are all triple events. Emacs
1431 does not have separate event types for quadruple, quintuple, etc.@:
1432 events. However, you can look at the event list to find out precisely
1433 how many times the button was pressed.
1435 @defun event-click-count event
1436 This function returns the number of consecutive button presses that led
1437 up to @var{event}. If @var{event} is a double-down, double-click or
1438 double-drag event, the value is 2. If @var{event} is a triple event,
1439 the value is 3 or greater. If @var{event} is an ordinary mouse event
1440 (not a repeat event), the value is 1.
1443 @defopt double-click-fuzz
1444 To generate repeat events, successive mouse button presses must be at
1445 approximately the same screen position. The value of
1446 @code{double-click-fuzz} specifies the maximum number of pixels the
1447 mouse may be moved (horizontally or vertically) between two successive
1448 clicks to make a double-click.
1450 This variable is also the threshold for motion of the mouse to count
1454 @defopt double-click-time
1455 To generate repeat events, the number of milliseconds between
1456 successive button presses must be less than the value of
1457 @code{double-click-time}. Setting @code{double-click-time} to
1458 @code{nil} disables multi-click detection entirely. Setting it to
1459 @code{t} removes the time limit; Emacs then detects multi-clicks by
1464 @subsection Motion Events
1465 @cindex motion event
1466 @cindex mouse motion events
1468 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1469 of the mouse without any button activity. Mouse motion events are
1470 represented by lists that look like this:
1473 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1476 The second element of the list describes the current position of the
1477 mouse, just as in a click event (@pxref{Click Events}).
1479 The special form @code{track-mouse} enables generation of motion events
1480 within its body. Outside of @code{track-mouse} forms, Emacs does not
1481 generate events for mere motion of the mouse, and these events do not
1482 appear. @xref{Mouse Tracking}.
1485 @subsection Focus Events
1488 Window systems provide general ways for the user to control which window
1489 gets keyboard input. This choice of window is called the @dfn{focus}.
1490 When the user does something to switch between Emacs frames, that
1491 generates a @dfn{focus event}. The normal definition of a focus event,
1492 in the global keymap, is to select a new frame within Emacs, as the user
1493 would expect. @xref{Input Focus}.
1495 Focus events are represented in Lisp as lists that look like this:
1498 (switch-frame @var{new-frame})
1502 where @var{new-frame} is the frame switched to.
1504 Most X window managers are set up so that just moving the mouse into a
1505 window is enough to set the focus there. Emacs appears to do this,
1506 because it changes the cursor to solid in the new frame. However, there
1507 is no need for the Lisp program to know about the focus change until
1508 some other kind of input arrives. So Emacs generates a focus event only
1509 when the user actually types a keyboard key or presses a mouse button in
1510 the new frame; just moving the mouse between frames does not generate a
1513 A focus event in the middle of a key sequence would garble the
1514 sequence. So Emacs never generates a focus event in the middle of a key
1515 sequence. If the user changes focus in the middle of a key
1516 sequence---that is, after a prefix key---then Emacs reorders the events
1517 so that the focus event comes either before or after the multi-event key
1518 sequence, and not within it.
1521 @subsection Miscellaneous System Events
1523 A few other event types represent occurrences within the system.
1526 @cindex @code{delete-frame} event
1527 @item (delete-frame (@var{frame}))
1528 This kind of event indicates that the user gave the window manager
1529 a command to delete a particular window, which happens to be an Emacs frame.
1531 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1533 @cindex @code{iconify-frame} event
1534 @item (iconify-frame (@var{frame}))
1535 This kind of event indicates that the user iconified @var{frame} using
1536 the window manager. Its standard definition is @code{ignore}; since the
1537 frame has already been iconified, Emacs has no work to do. The purpose
1538 of this event type is so that you can keep track of such events if you
1541 @cindex @code{make-frame-visible} event
1542 @item (make-frame-visible (@var{frame}))
1543 This kind of event indicates that the user deiconified @var{frame} using
1544 the window manager. Its standard definition is @code{ignore}; since the
1545 frame has already been made visible, Emacs has no work to do.
1547 @cindex @code{wheel-up} event
1548 @cindex @code{wheel-down} event
1549 @item (wheel-up @var{position})
1550 @item (wheel-down @var{position})
1551 These kinds of event are generated by moving a mouse wheel. Their
1552 usual meaning is a kind of scroll or zoom.
1554 The element @var{position} is a list describing the position of the
1555 event, in the same format as used in a mouse-click event.
1557 This kind of event is generated only on some kinds of systems. On some
1558 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1559 portable code, use the variables @code{mouse-wheel-up-event} and
1560 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1561 what event types to expect for the mouse wheel.
1563 @cindex @code{drag-n-drop} event
1564 @item (drag-n-drop @var{position} @var{files})
1565 This kind of event is generated when a group of files is
1566 selected in an application outside of Emacs, and then dragged and
1567 dropped onto an Emacs frame.
1569 The element @var{position} is a list describing the position of the
1570 event, in the same format as used in a mouse-click event, and
1571 @var{files} is the list of file names that were dragged and dropped.
1572 The usual way to handle this event is by visiting these files.
1574 This kind of event is generated, at present, only on some kinds of
1577 @cindex @code{help-echo} event
1579 This kind of event is generated when a mouse pointer moves onto a
1580 portion of buffer text which has a @code{help-echo} text property.
1581 The generated event has this form:
1584 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1588 The precise meaning of the event parameters and the way these
1589 parameters are used to display the help-echo text are described in
1590 @ref{Text help-echo}.
1592 @cindex @code{sigusr1} event
1593 @cindex @code{sigusr2} event
1594 @cindex user signals
1597 These events are generated when the Emacs process receives
1598 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1599 additional data because signals do not carry additional information.
1601 To catch a user signal, bind the corresponding event to an interactive
1602 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1603 The command is called with no arguments, and the specific signal event is
1604 available in @code{last-input-event}. For example:
1607 (defun sigusr-handler ()
1609 (message "Caught signal %S" last-input-event))
1611 (define-key special-event-map [sigusr1] 'sigusr-handler)
1614 To test the signal handler, you can make Emacs send a signal to itself:
1617 (signal-process (emacs-pid) 'sigusr1)
1621 If one of these events arrives in the middle of a key sequence---that
1622 is, after a prefix key---then Emacs reorders the events so that this
1623 event comes either before or after the multi-event key sequence, not
1626 @node Event Examples
1627 @subsection Event Examples
1629 If the user presses and releases the left mouse button over the same
1630 location, that generates a sequence of events like this:
1633 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1634 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1637 While holding the control key down, the user might hold down the
1638 second mouse button, and drag the mouse from one line to the next.
1639 That produces two events, as shown here:
1642 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1643 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1644 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1647 While holding down the meta and shift keys, the user might press the
1648 second mouse button on the window's mode line, and then drag the mouse
1649 into another window. That produces a pair of events like these:
1652 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1653 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1654 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1658 To handle a SIGUSR1 signal, define an interactive function, and
1659 bind it to the @code{signal usr1} event sequence:
1662 (defun usr1-handler ()
1664 (message "Got USR1 signal"))
1665 (global-set-key [signal usr1] 'usr1-handler)
1668 @node Classifying Events
1669 @subsection Classifying Events
1672 Every event has an @dfn{event type}, which classifies the event for
1673 key binding purposes. For a keyboard event, the event type equals the
1674 event value; thus, the event type for a character is the character, and
1675 the event type for a function key symbol is the symbol itself. For
1676 events that are lists, the event type is the symbol in the @sc{car} of
1677 the list. Thus, the event type is always a symbol or a character.
1679 Two events of the same type are equivalent where key bindings are
1680 concerned; thus, they always run the same command. That does not
1681 necessarily mean they do the same things, however, as some commands look
1682 at the whole event to decide what to do. For example, some commands use
1683 the location of a mouse event to decide where in the buffer to act.
1685 Sometimes broader classifications of events are useful. For example,
1686 you might want to ask whether an event involved the @key{META} key,
1687 regardless of which other key or mouse button was used.
1689 The functions @code{event-modifiers} and @code{event-basic-type} are
1690 provided to get such information conveniently.
1692 @defun event-modifiers event
1693 This function returns a list of the modifiers that @var{event} has. The
1694 modifiers are symbols; they include @code{shift}, @code{control},
1695 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1696 the modifiers list of a mouse event symbol always contains one of
1697 @code{click}, @code{drag}, and @code{down}. For double or triple
1698 events, it also contains @code{double} or @code{triple}.
1700 The argument @var{event} may be an entire event object, or just an
1701 event type. If @var{event} is a symbol that has never been used in an
1702 event that has been read as input in the current Emacs session, then
1703 @code{event-modifiers} can return @code{nil}, even when @var{event}
1704 actually has modifiers.
1706 Here are some examples:
1709 (event-modifiers ?a)
1711 (event-modifiers ?A)
1713 (event-modifiers ?\C-a)
1715 (event-modifiers ?\C-%)
1717 (event-modifiers ?\C-\S-a)
1718 @result{} (control shift)
1719 (event-modifiers 'f5)
1721 (event-modifiers 's-f5)
1723 (event-modifiers 'M-S-f5)
1724 @result{} (meta shift)
1725 (event-modifiers 'mouse-1)
1727 (event-modifiers 'down-mouse-1)
1731 The modifiers list for a click event explicitly contains @code{click},
1732 but the event symbol name itself does not contain @samp{click}.
1735 @defun event-basic-type event
1736 This function returns the key or mouse button that @var{event}
1737 describes, with all modifiers removed. The @var{event} argument is as
1738 in @code{event-modifiers}. For example:
1741 (event-basic-type ?a)
1743 (event-basic-type ?A)
1745 (event-basic-type ?\C-a)
1747 (event-basic-type ?\C-\S-a)
1749 (event-basic-type 'f5)
1751 (event-basic-type 's-f5)
1753 (event-basic-type 'M-S-f5)
1755 (event-basic-type 'down-mouse-1)
1760 @defun mouse-movement-p object
1761 This function returns non-@code{nil} if @var{object} is a mouse movement
1765 @defun event-convert-list list
1766 This function converts a list of modifier names and a basic event type
1767 to an event type which specifies all of them. The basic event type
1768 must be the last element of the list. For example,
1771 (event-convert-list '(control ?a))
1773 (event-convert-list '(control meta ?a))
1774 @result{} -134217727
1775 (event-convert-list '(control super f1))
1780 @node Accessing Events
1781 @subsection Accessing Events
1782 @cindex mouse events, data in
1784 This section describes convenient functions for accessing the data in
1785 a mouse button or motion event.
1787 These two functions return the starting or ending position of a
1788 mouse-button event, as a list of this form:
1791 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1792 @var{object} @var{text-pos} (@var{col} . @var{row})
1793 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1796 @defun event-start event
1797 This returns the starting position of @var{event}.
1799 If @var{event} is a click or button-down event, this returns the
1800 location of the event. If @var{event} is a drag event, this returns the
1801 drag's starting position.
1804 @defun event-end event
1805 This returns the ending position of @var{event}.
1807 If @var{event} is a drag event, this returns the position where the user
1808 released the mouse button. If @var{event} is a click or button-down
1809 event, the value is actually the starting position, which is the only
1810 position such events have.
1813 @cindex mouse position list, accessing
1814 These functions take a position list as described above, and
1815 return various parts of it.
1817 @defun posn-window position
1818 Return the window that @var{position} is in.
1821 @defun posn-area position
1822 Return the window area recorded in @var{position}. It returns @code{nil}
1823 when the event occurred in the text area of the window; otherwise, it
1824 is a symbol identifying the area in which the event occurred.
1827 @defun posn-point position
1828 Return the buffer position in @var{position}. When the event occurred
1829 in the text area of the window, in a marginal area, or on a fringe,
1830 this is an integer specifying a buffer position. Otherwise, the value
1834 @defun posn-x-y position
1835 Return the pixel-based x and y coordinates in @var{position}, as a
1836 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1837 to the window given by @code{posn-window}.
1839 This example shows how to convert these window-relative coordinates
1840 into frame-relative coordinates:
1843 (defun frame-relative-coordinates (position)
1844 "Return frame-relative coordinates from POSITION."
1845 (let* ((x-y (posn-x-y position))
1846 (window (posn-window position))
1847 (edges (window-inside-pixel-edges window)))
1848 (cons (+ (car x-y) (car edges))
1849 (+ (cdr x-y) (cadr edges)))))
1853 @defun posn-col-row position
1854 Return the row and column (in units of the frame's default character
1855 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1856 @var{row})}. These are computed from the @var{x} and @var{y} values
1857 actually found in @var{position}.
1860 @defun posn-actual-col-row position
1861 Return the actual row and column in @var{position}, as a cons cell
1862 @code{(@var{col} . @var{row})}. The values are the actual row number
1863 in the window, and the actual character number in that row. It returns
1864 @code{nil} if @var{position} does not include actual positions values.
1865 You can use @code{posn-col-row} to get approximate values.
1868 @defun posn-string position
1869 Return the string object in @var{position}, either @code{nil}, or a
1870 cons cell @code{(@var{string} . @var{string-pos})}.
1873 @defun posn-image position
1874 Return the image object in @var{position}, either @code{nil}, or an
1875 image @code{(image ...)}.
1878 @defun posn-object position
1879 Return the image or string object in @var{position}, either
1880 @code{nil}, an image @code{(image ...)}, or a cons cell
1881 @code{(@var{string} . @var{string-pos})}.
1884 @defun posn-object-x-y position
1885 Return the pixel-based x and y coordinates relative to the upper left
1886 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1887 . @var{dy})}. If the @var{position} is a buffer position, return the
1888 relative position in the character at that position.
1891 @defun posn-object-width-height position
1892 Return the pixel width and height of the object in @var{position} as a
1893 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1894 is a buffer position, return the size of the character at that position.
1897 @cindex timestamp of a mouse event
1898 @defun posn-timestamp position
1899 Return the timestamp in @var{position}. This is the time at which the
1900 event occurred, in milliseconds.
1903 These functions compute a position list given particular buffer
1904 position or screen position. You can access the data in this position
1905 list with the functions described above.
1907 @defun posn-at-point &optional pos window
1908 This function returns a position list for position @var{pos} in
1909 @var{window}. @var{pos} defaults to point in @var{window};
1910 @var{window} defaults to the selected window.
1912 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1916 @defun posn-at-x-y x y &optional frame-or-window whole
1917 This function returns position information corresponding to pixel
1918 coordinates @var{x} and @var{y} in a specified frame or window,
1919 @var{frame-or-window}, which defaults to the selected window.
1920 The coordinates @var{x} and @var{y} are relative to the
1921 frame or window used.
1922 If @var{whole} is @code{nil}, the coordinates are relative
1923 to the window text area, otherwise they are relative to
1924 the entire window area including scroll bars, margins and fringes.
1927 These functions are useful for decoding scroll bar events.
1929 @defun scroll-bar-event-ratio event
1930 This function returns the fractional vertical position of a scroll bar
1931 event within the scroll bar. The value is a cons cell
1932 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1933 is the fractional position.
1936 @defun scroll-bar-scale ratio total
1937 This function multiplies (in effect) @var{ratio} by @var{total},
1938 rounding the result to an integer. The argument @var{ratio} is not a
1939 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1940 value returned by @code{scroll-bar-event-ratio}.
1942 This function is handy for scaling a position on a scroll bar into a
1943 buffer position. Here's how to do that:
1948 (posn-x-y (event-start event))
1949 (- (point-max) (point-min))))
1952 Recall that scroll bar events have two integers forming a ratio, in place
1953 of a pair of x and y coordinates.
1956 @node Strings of Events
1957 @subsection Putting Keyboard Events in Strings
1958 @cindex keyboard events in strings
1959 @cindex strings with keyboard events
1961 In most of the places where strings are used, we conceptualize the
1962 string as containing text characters---the same kind of characters found
1963 in buffers or files. Occasionally Lisp programs use strings that
1964 conceptually contain keyboard characters; for example, they may be key
1965 sequences or keyboard macro definitions. However, storing keyboard
1966 characters in a string is a complex matter, for reasons of historical
1967 compatibility, and it is not always possible.
1969 We recommend that new programs avoid dealing with these complexities
1970 by not storing keyboard events in strings. Here is how to do that:
1974 Use vectors instead of strings for key sequences, when you plan to use
1975 them for anything other than as arguments to @code{lookup-key} and
1976 @code{define-key}. For example, you can use
1977 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1978 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1981 Use vectors to write key sequence constants containing meta characters,
1982 even when passing them directly to @code{define-key}.
1985 When you have to look at the contents of a key sequence that might be a
1986 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1987 first, to convert it to a list.
1990 The complexities stem from the modifier bits that keyboard input
1991 characters can include. Aside from the Meta modifier, none of these
1992 modifier bits can be included in a string, and the Meta modifier is
1993 allowed only in special cases.
1995 The earliest GNU Emacs versions represented meta characters as codes
1996 in the range of 128 to 255. At that time, the basic character codes
1997 ranged from 0 to 127, so all keyboard character codes did fit in a
1998 string. Many Lisp programs used @samp{\M-} in string constants to stand
1999 for meta characters, especially in arguments to @code{define-key} and
2000 similar functions, and key sequences and sequences of events were always
2001 represented as strings.
2003 When we added support for larger basic character codes beyond 127, and
2004 additional modifier bits, we had to change the representation of meta
2005 characters. Now the flag that represents the Meta modifier in a
2013 and such numbers cannot be included in a string.
2015 To support programs with @samp{\M-} in string constants, there are
2016 special rules for including certain meta characters in a string.
2017 Here are the rules for interpreting a string as a sequence of input
2022 If the keyboard character value is in the range of 0 to 127, it can go
2023 in the string unchanged.
2026 The meta variants of those characters, with codes in the range of
2035 @math{2^{27} + 127},
2040 can also go in the string, but you must change their
2041 numeric values. You must set the
2055 bit, resulting in a value between 128 and 255. Only a unibyte string
2056 can include these codes.
2059 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2062 Other keyboard character events cannot fit in a string. This includes
2063 keyboard events in the range of 128 to 255.
2066 Functions such as @code{read-key-sequence} that construct strings of
2067 keyboard input characters follow these rules: they construct vectors
2068 instead of strings, when the events won't fit in a string.
2070 When you use the read syntax @samp{\M-} in a string, it produces a
2071 code in the range of 128 to 255---the same code that you get if you
2072 modify the corresponding keyboard event to put it in the string. Thus,
2073 meta events in strings work consistently regardless of how they get into
2076 However, most programs would do well to avoid these issues by
2077 following the recommendations at the beginning of this section.
2080 @section Reading Input
2082 @cindex keyboard input
2084 The editor command loop reads key sequences using the function
2085 @code{read-key-sequence}, which uses @code{read-event}. These and other
2086 functions for event input are also available for use in Lisp programs.
2087 See also @code{momentary-string-display} in @ref{Temporary Displays},
2088 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2089 functions and variables for controlling terminal input modes and
2090 debugging terminal input.
2092 For higher-level input facilities, see @ref{Minibuffers}.
2095 * Key Sequence Input:: How to read one key sequence.
2096 * Reading One Event:: How to read just one event.
2097 * Event Mod:: How Emacs modifies events as they are read.
2098 * Invoking the Input Method:: How reading an event uses the input method.
2099 * Quoted Character Input:: Asking the user to specify a character.
2100 * Event Input Misc:: How to reread or throw away input events.
2103 @node Key Sequence Input
2104 @subsection Key Sequence Input
2105 @cindex key sequence input
2107 The command loop reads input a key sequence at a time, by calling
2108 @code{read-key-sequence}. Lisp programs can also call this function;
2109 for example, @code{describe-key} uses it to read the key to describe.
2111 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2112 This function reads a key sequence and returns it as a string or
2113 vector. It keeps reading events until it has accumulated a complete key
2114 sequence; that is, enough to specify a non-prefix command using the
2115 currently active keymaps. (Remember that a key sequence that starts
2116 with a mouse event is read using the keymaps of the buffer in the
2117 window that the mouse was in, not the current buffer.)
2119 If the events are all characters and all can fit in a string, then
2120 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2121 Otherwise, it returns a vector, since a vector can hold all kinds of
2122 events---characters, symbols, and lists. The elements of the string or
2123 vector are the events in the key sequence.
2125 Reading a key sequence includes translating the events in various
2126 ways. @xref{Translation Keymaps}.
2128 The argument @var{prompt} is either a string to be displayed in the
2129 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2130 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2131 this key as a continuation of the previous key.
2133 Normally any upper case event is converted to lower case if the
2134 original event is undefined and the lower case equivalent is defined.
2135 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2136 convert the last event to lower case. This is appropriate for reading
2137 a key sequence to be defined.
2139 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2140 function should process a @code{switch-frame} event if the user
2141 switches frames before typing anything. If the user switches frames
2142 in the middle of a key sequence, or at the start of the sequence but
2143 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2144 until after the current key sequence.
2146 The argument @var{command-loop}, if non-@code{nil}, means that this
2147 key sequence is being read by something that will read commands one
2148 after another. It should be @code{nil} if the caller will read just
2151 In the following example, Emacs displays the prompt @samp{?} in the
2152 echo area, and then the user types @kbd{C-x C-f}.
2155 (read-key-sequence "?")
2158 ---------- Echo Area ----------
2160 ---------- Echo Area ----------
2166 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2167 typed while reading with this function works like any other character,
2168 and does not set @code{quit-flag}. @xref{Quitting}.
2171 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2172 This is like @code{read-key-sequence} except that it always
2173 returns the key sequence as a vector, never as a string.
2174 @xref{Strings of Events}.
2177 @cindex upper case key sequence
2178 @cindex downcasing in @code{lookup-key}
2179 If an input character is upper-case (or has the shift modifier) and
2180 has no key binding, but its lower-case equivalent has one, then
2181 @code{read-key-sequence} converts the character to lower case. Note
2182 that @code{lookup-key} does not perform case conversion in this way.
2184 The function @code{read-key-sequence} also transforms some mouse events.
2185 It converts unbound drag events into click events, and discards unbound
2186 button-down events entirely. It also reshuffles focus events and
2187 miscellaneous window events so that they never appear in a key sequence
2188 with any other events.
2190 @cindex @code{header-line} prefix key
2191 @cindex @code{mode-line} prefix key
2192 @cindex @code{vertical-line} prefix key
2193 @cindex @code{horizontal-scroll-bar} prefix key
2194 @cindex @code{vertical-scroll-bar} prefix key
2195 @cindex @code{menu-bar} prefix key
2196 @cindex mouse events, in special parts of frame
2197 When mouse events occur in special parts of a window, such as a mode
2198 line or a scroll bar, the event type shows nothing special---it is the
2199 same symbol that would normally represent that combination of mouse
2200 button and modifier keys. The information about the window part is kept
2201 elsewhere in the event---in the coordinates. But
2202 @code{read-key-sequence} translates this information into imaginary
2203 ``prefix keys,'' all of which are symbols: @code{header-line},
2204 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2205 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2206 meanings for mouse clicks in special window parts by defining key
2207 sequences using these imaginary prefix keys.
2209 For example, if you call @code{read-key-sequence} and then click the
2210 mouse on the window's mode line, you get two events, like this:
2213 (read-key-sequence "Click on the mode line: ")
2214 @result{} [mode-line
2216 (#<window 6 on NEWS> mode-line
2217 (40 . 63) 5959987))]
2220 @defvar num-input-keys
2222 This variable's value is the number of key sequences processed so far in
2223 this Emacs session. This includes key sequences read from the terminal
2224 and key sequences read from keyboard macros being executed.
2227 @node Reading One Event
2228 @subsection Reading One Event
2229 @cindex reading a single event
2230 @cindex event, reading only one
2232 The lowest level functions for command input are those that read a
2235 None of the three functions below suppresses quitting.
2237 @defun read-event &optional prompt inherit-input-method seconds
2238 This function reads and returns the next event of command input, waiting
2239 if necessary until an event is available. Events can come directly from
2240 the user or from a keyboard macro.
2242 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2243 string to display in the echo area as a prompt. Otherwise,
2244 @code{read-event} does not display any message to indicate it is waiting
2245 for input; instead, it prompts by echoing: it displays descriptions of
2246 the events that led to or were read by the current command. @xref{The
2249 If @var{inherit-input-method} is non-@code{nil}, then the current input
2250 method (if any) is employed to make it possible to enter a
2251 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2252 for reading this event.
2254 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2255 moves the cursor temporarily to the echo area, to the end of any message
2256 displayed there. Otherwise @code{read-event} does not move the cursor.
2258 If @var{seconds} is non-@code{nil}, it should be a number specifying
2259 the maximum time to wait for input, in seconds. If no input arrives
2260 within that time, @code{read-event} stops waiting and returns
2261 @code{nil}. A floating-point value for @var{seconds} means to wait
2262 for a fractional number of seconds. Some systems support only a whole
2263 number of seconds; on these systems, @var{seconds} is rounded down.
2264 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2265 necessary for input to arrive.
2267 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2268 for user input to arrive. Idle timers---those created with
2269 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2270 period. However, if @var{seconds} is non-@code{nil}, the state of
2271 idleness remains unchanged. If Emacs is non-idle when
2272 @code{read-event} is called, it remains non-idle throughout the
2273 operation of @code{read-event}; if Emacs is idle (which can happen if
2274 the call happens inside an idle timer), it remains idle.
2276 If @code{read-event} gets an event that is defined as a help character,
2277 then in some cases @code{read-event} processes the event directly without
2278 returning. @xref{Help Functions}. Certain other events, called
2279 @dfn{special events}, are also processed directly within
2280 @code{read-event} (@pxref{Special Events}).
2282 Here is what happens if you call @code{read-event} and then press the
2283 right-arrow function key:
2293 @defun read-char &optional prompt inherit-input-method seconds
2294 This function reads and returns a character of command input. If the
2295 user generates an event which is not a character (i.e. a mouse click or
2296 function key event), @code{read-char} signals an error. The arguments
2297 work as in @code{read-event}.
2299 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2300 code 49). The second example shows a keyboard macro definition that
2301 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2302 @code{read-char} reads the keyboard macro's very next character, which
2303 is @kbd{1}. Then @code{eval-expression} displays its return value in
2313 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2314 (symbol-function 'foo)
2315 @result{} "^[:(read-char)^M1"
2318 (execute-kbd-macro 'foo)
2325 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2326 This function reads and returns a character of command input. If the
2327 user generates an event which is not a character,
2328 @code{read-char-exclusive} ignores it and reads another event, until it
2329 gets a character. The arguments work as in @code{read-event}.
2332 @defvar num-nonmacro-input-events
2333 This variable holds the total number of input events received so far
2334 from the terminal---not counting those generated by keyboard macros.
2338 @subsection Modifying and Translating Input Events
2340 Emacs modifies every event it reads according to
2341 @code{extra-keyboard-modifiers}, then translates it through
2342 @code{keyboard-translate-table} (if applicable), before returning it
2343 from @code{read-event}.
2346 @defvar extra-keyboard-modifiers
2347 This variable lets Lisp programs ``press'' the modifier keys on the
2348 keyboard. The value is a character. Only the modifiers of the
2349 character matter. Each time the user types a keyboard key, it is
2350 altered as if those modifier keys were held down. For instance, if
2351 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2352 keyboard input characters typed during the scope of the binding will
2353 have the control and meta modifiers applied to them. The character
2354 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2355 character for this purpose, but as a character with no modifiers.
2356 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2359 When using a window system, the program can ``press'' any of the
2360 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2361 keys can be virtually pressed.
2363 Note that this variable applies only to events that really come from
2364 the keyboard, and has no effect on mouse events or any other events.
2367 @defvar keyboard-translate-table
2368 This variable is the translate table for keyboard characters. It lets
2369 you reshuffle the keys on the keyboard without changing any command
2370 bindings. Its value is normally a char-table, or else @code{nil}.
2371 (It can also be a string or vector, but this is considered obsolete.)
2373 If @code{keyboard-translate-table} is a char-table
2374 (@pxref{Char-Tables}), then each character read from the keyboard is
2375 looked up in this char-table. If the value found there is
2376 non-@code{nil}, then it is used instead of the actual input character.
2378 Note that this translation is the first thing that happens to a
2379 character after it is read from the terminal. Record-keeping features
2380 such as @code{recent-keys} and dribble files record the characters after
2383 Note also that this translation is done before the characters are
2384 supplied to input methods (@pxref{Input Methods}). Use
2385 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2386 if you want to translate characters after input methods operate.
2389 @defun keyboard-translate from to
2390 This function modifies @code{keyboard-translate-table} to translate
2391 character code @var{from} into character code @var{to}. It creates
2392 the keyboard translate table if necessary.
2395 Here's an example of using the @code{keyboard-translate-table} to
2396 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2400 (keyboard-translate ?\C-x 'control-x)
2401 (keyboard-translate ?\C-c 'control-c)
2402 (keyboard-translate ?\C-v 'control-v)
2403 (global-set-key [control-x] 'kill-region)
2404 (global-set-key [control-c] 'kill-ring-save)
2405 (global-set-key [control-v] 'yank)
2409 On a graphical terminal that supports extended @acronym{ASCII} input,
2410 you can still get the standard Emacs meanings of one of those
2411 characters by typing it with the shift key. That makes it a different
2412 character as far as keyboard translation is concerned, but it has the
2415 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2416 at the level of @code{read-key-sequence}.
2418 @node Invoking the Input Method
2419 @subsection Invoking the Input Method
2421 The event-reading functions invoke the current input method, if any
2422 (@pxref{Input Methods}). If the value of @code{input-method-function}
2423 is non-@code{nil}, it should be a function; when @code{read-event} reads
2424 a printing character (including @key{SPC}) with no modifier bits, it
2425 calls that function, passing the character as an argument.
2427 @defvar input-method-function
2428 If this is non-@code{nil}, its value specifies the current input method
2431 @strong{Warning:} don't bind this variable with @code{let}. It is often
2432 buffer-local, and if you bind it around reading input (which is exactly
2433 when you @emph{would} bind it), switching buffers asynchronously while
2434 Emacs is waiting will cause the value to be restored in the wrong
2438 The input method function should return a list of events which should
2439 be used as input. (If the list is @code{nil}, that means there is no
2440 input, so @code{read-event} waits for another event.) These events are
2441 processed before the events in @code{unread-command-events}
2442 (@pxref{Event Input Misc}). Events
2443 returned by the input method function are not passed to the input method
2444 function again, even if they are printing characters with no modifier
2447 If the input method function calls @code{read-event} or
2448 @code{read-key-sequence}, it should bind @code{input-method-function} to
2449 @code{nil} first, to prevent recursion.
2451 The input method function is not called when reading the second and
2452 subsequent events of a key sequence. Thus, these characters are not
2453 subject to input method processing. The input method function should
2454 test the values of @code{overriding-local-map} and
2455 @code{overriding-terminal-local-map}; if either of these variables is
2456 non-@code{nil}, the input method should put its argument into a list and
2457 return that list with no further processing.
2459 @node Quoted Character Input
2460 @subsection Quoted Character Input
2461 @cindex quoted character input
2463 You can use the function @code{read-quoted-char} to ask the user to
2464 specify a character, and allow the user to specify a control or meta
2465 character conveniently, either literally or as an octal character code.
2466 The command @code{quoted-insert} uses this function.
2468 @defun read-quoted-char &optional prompt
2469 @cindex octal character input
2470 @cindex control characters, reading
2471 @cindex nonprinting characters, reading
2472 This function is like @code{read-char}, except that if the first
2473 character read is an octal digit (0-7), it reads any number of octal
2474 digits (but stopping if a non-octal digit is found), and returns the
2475 character represented by that numeric character code. If the
2476 character that terminates the sequence of octal digits is @key{RET},
2477 it is discarded. Any other terminating character is used as input
2478 after this function returns.
2480 Quitting is suppressed when the first character is read, so that the
2481 user can enter a @kbd{C-g}. @xref{Quitting}.
2483 If @var{prompt} is supplied, it specifies a string for prompting the
2484 user. The prompt string is always displayed in the echo area, followed
2485 by a single @samp{-}.
2487 In the following example, the user types in the octal number 177 (which
2491 (read-quoted-char "What character")
2494 ---------- Echo Area ----------
2495 What character @kbd{1 7 7}-
2496 ---------- Echo Area ----------
2504 @node Event Input Misc
2505 @subsection Miscellaneous Event Input Features
2507 This section describes how to ``peek ahead'' at events without using
2508 them up, how to check for pending input, and how to discard pending
2509 input. See also the function @code{read-passwd} (@pxref{Reading a
2512 @defvar unread-command-events
2514 @cindex peeking at input
2515 This variable holds a list of events waiting to be read as command
2516 input. The events are used in the order they appear in the list, and
2517 removed one by one as they are used.
2519 The variable is needed because in some cases a function reads an event
2520 and then decides not to use it. Storing the event in this variable
2521 causes it to be processed normally, by the command loop or by the
2522 functions to read command input.
2524 @cindex prefix argument unreading
2525 For example, the function that implements numeric prefix arguments reads
2526 any number of digits. When it finds a non-digit event, it must unread
2527 the event so that it can be read normally by the command loop.
2528 Likewise, incremental search uses this feature to unread events with no
2529 special meaning in a search, because these events should exit the search
2530 and then execute normally.
2532 The reliable and easy way to extract events from a key sequence so as to
2533 put them in @code{unread-command-events} is to use
2534 @code{listify-key-sequence} (@pxref{Strings of Events}).
2536 Normally you add events to the front of this list, so that the events
2537 most recently unread will be reread first.
2539 Events read from this list are not normally added to the current
2540 command's key sequence (as returned by e.g. @code{this-command-keys}),
2541 as the events will already have been added once as they were read for
2542 the first time. An element of the form @code{(@code{t} . @var{event})}
2543 forces @var{event} to be added to the current command's key sequence.
2546 @defun listify-key-sequence key
2547 This function converts the string or vector @var{key} to a list of
2548 individual events, which you can put in @code{unread-command-events}.
2551 @defvar unread-command-char
2552 This variable holds a character to be read as command input.
2553 A value of -1 means ``empty.''
2555 This variable is mostly obsolete now that you can use
2556 @code{unread-command-events} instead; it exists only to support programs
2557 written for Emacs versions 18 and earlier.
2560 @defun input-pending-p
2561 @cindex waiting for command key input
2562 This function determines whether any command input is currently
2563 available to be read. It returns immediately, with value @code{t} if
2564 there is available input, @code{nil} otherwise. On rare occasions it
2565 may return @code{t} when no input is available.
2568 @defvar last-input-event
2569 @defvarx last-input-char
2570 This variable records the last terminal input event read, whether
2571 as part of a command or explicitly by a Lisp program.
2573 In the example below, the Lisp program reads the character @kbd{1},
2574 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2575 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2576 this expression) remains the value of @code{last-command-event}.
2580 (progn (print (read-char))
2581 (print last-command-event)
2589 The alias @code{last-input-char} exists for compatibility with
2593 @defmac while-no-input body@dots{}
2594 This construct runs the @var{body} forms and returns the value of the
2595 last one---but only if no input arrives. If any input arrives during
2596 the execution of the @var{body} forms, it aborts them (working much
2597 like a quit). The @code{while-no-input} form returns @code{nil} if
2598 aborted by a real quit, and returns @code{t} if aborted by arrival of
2601 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2602 arrival of input during those parts won't cause an abort until
2603 the end of that part.
2605 If you want to be able to distinguish all possible values computed
2606 by @var{body} from both kinds of abort conditions, write the code
2612 (progn . @var{body})))
2616 @defun discard-input
2617 @cindex flushing input
2618 @cindex discarding input
2619 @cindex keyboard macro, terminating
2620 This function discards the contents of the terminal input buffer and
2621 cancels any keyboard macro that might be in the process of definition.
2622 It returns @code{nil}.
2624 In the following example, the user may type a number of characters right
2625 after starting the evaluation of the form. After the @code{sleep-for}
2626 finishes sleeping, @code{discard-input} discards any characters typed
2630 (progn (sleep-for 2)
2636 @node Special Events
2637 @section Special Events
2639 @cindex special events
2640 Special events are handled at a very low level---as soon as they are
2641 read. The @code{read-event} function processes these events itself, and
2642 never returns them. Instead, it keeps waiting for the first event
2643 that is not special and returns that one.
2645 Events that are handled in this way do not echo, they are never grouped
2646 into key sequences, and they never appear in the value of
2647 @code{last-command-event} or @code{(this-command-keys)}. They do not
2648 discard a numeric argument, they cannot be unread with
2649 @code{unread-command-events}, they may not appear in a keyboard macro,
2650 and they are not recorded in a keyboard macro while you are defining
2653 These events do, however, appear in @code{last-input-event} immediately
2654 after they are read, and this is the way for the event's definition to
2655 find the actual event.
2657 The events types @code{iconify-frame}, @code{make-frame-visible},
2658 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2659 @code{sigusr1} are normally handled in this way. The keymap which
2660 defines how to handle special events---and which events are special---is
2661 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2664 @section Waiting for Elapsed Time or Input
2667 The wait functions are designed to wait for a certain amount of time
2668 to pass or until there is input. For example, you may wish to pause in
2669 the middle of a computation to allow the user time to view the display.
2670 @code{sit-for} pauses and updates the screen, and returns immediately if
2671 input comes in, while @code{sleep-for} pauses without updating the
2674 @defun sit-for seconds &optional nodisp
2675 This function performs redisplay (provided there is no pending input
2676 from the user), then waits @var{seconds} seconds, or until input is
2677 available. The usual purpose of @code{sit-for} is to give the user
2678 time to read text that you display. The value is @code{t} if
2679 @code{sit-for} waited the full time with no input arriving
2680 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2682 The argument @var{seconds} need not be an integer. If it is a floating
2683 point number, @code{sit-for} waits for a fractional number of seconds.
2684 Some systems support only a whole number of seconds; on these systems,
2685 @var{seconds} is rounded down.
2687 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2688 i.e. it requests a redisplay, without any delay, if there is no pending input.
2689 @xref{Forcing Redisplay}.
2691 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2692 redisplay, but it still returns as soon as input is available (or when
2693 the timeout elapses).
2695 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2696 interrupted, even by input from the standard input descriptor. It is
2697 thus equivalent to @code{sleep-for}, which is described below.
2699 It is also possible to call @code{sit-for} with three arguments,
2700 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2701 but that is considered obsolete.
2704 @defun sleep-for seconds &optional millisec
2705 This function simply pauses for @var{seconds} seconds without updating
2706 the display. It pays no attention to available input. It returns
2709 The argument @var{seconds} need not be an integer. If it is a floating
2710 point number, @code{sleep-for} waits for a fractional number of seconds.
2711 Some systems support only a whole number of seconds; on these systems,
2712 @var{seconds} is rounded down.
2714 The optional argument @var{millisec} specifies an additional waiting
2715 period measured in milliseconds. This adds to the period specified by
2716 @var{seconds}. If the system doesn't support waiting fractions of a
2717 second, you get an error if you specify nonzero @var{millisec}.
2719 Use @code{sleep-for} when you wish to guarantee a delay.
2722 @xref{Time of Day}, for functions to get the current time.
2728 @cindex interrupt Lisp functions
2730 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2731 @dfn{quit} whatever it is doing. This means that control returns to the
2732 innermost active command loop.
2734 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2735 does not cause a quit; it acts as an ordinary input character. In the
2736 simplest case, you cannot tell the difference, because @kbd{C-g}
2737 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2738 However, when @kbd{C-g} follows a prefix key, they combine to form an
2739 undefined key. The effect is to cancel the prefix key as well as any
2742 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2743 of the minibuffer. This means, in effect, that it exits the minibuffer
2744 and then quits. (Simply quitting would return to the command loop
2745 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2746 directly when the command reader is reading input is so that its meaning
2747 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2748 prefix key is not redefined in the minibuffer, and it has its normal
2749 effect of canceling the prefix key and prefix argument. This too
2750 would not be possible if @kbd{C-g} always quit directly.
2752 When @kbd{C-g} does directly quit, it does so by setting the variable
2753 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2754 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2755 non-@code{nil} in any way thus causes a quit.
2757 At the level of C code, quitting cannot happen just anywhere; only at the
2758 special places that check @code{quit-flag}. The reason for this is
2759 that quitting at other places might leave an inconsistency in Emacs's
2760 internal state. Because quitting is delayed until a safe place, quitting
2761 cannot make Emacs crash.
2763 Certain functions such as @code{read-key-sequence} or
2764 @code{read-quoted-char} prevent quitting entirely even though they wait
2765 for input. Instead of quitting, @kbd{C-g} serves as the requested
2766 input. In the case of @code{read-key-sequence}, this serves to bring
2767 about the special behavior of @kbd{C-g} in the command loop. In the
2768 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2769 to quote a @kbd{C-g}.
2771 @cindex preventing quitting
2772 You can prevent quitting for a portion of a Lisp function by binding
2773 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2774 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2775 usual result of this---a quit---is prevented. Eventually,
2776 @code{inhibit-quit} will become @code{nil} again, such as when its
2777 binding is unwound at the end of a @code{let} form. At that time, if
2778 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2779 immediately. This behavior is ideal when you wish to make sure that
2780 quitting does not happen within a ``critical section'' of the program.
2782 @cindex @code{read-quoted-char} quitting
2783 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2784 handled in a special way that does not involve quitting. This is done
2785 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2786 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2787 becomes @code{nil} again. This excerpt from the definition of
2788 @code{read-quoted-char} shows how this is done; it also shows that
2789 normal quitting is permitted after the first character of input.
2792 (defun read-quoted-char (&optional prompt)
2793 "@dots{}@var{documentation}@dots{}"
2794 (let ((message-log-max nil) done (first t) (code 0) char)
2796 (let ((inhibit-quit first)
2798 (and prompt (message "%s-" prompt))
2799 (setq char (read-event))
2800 (if inhibit-quit (setq quit-flag nil)))
2801 @r{@dots{}set the variable @code{code}@dots{}})
2806 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2807 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2808 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2811 @defvar inhibit-quit
2812 This variable determines whether Emacs should quit when @code{quit-flag}
2813 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2814 non-@code{nil}, then @code{quit-flag} has no special effect.
2817 @defmac with-local-quit body@dots{}
2818 This macro executes @var{body} forms in sequence, but allows quitting, at
2819 least locally, within @var{body} even if @code{inhibit-quit} was
2820 non-@code{nil} outside this construct. It returns the value of the
2821 last form in @var{body}, unless exited by quitting, in which case
2822 it returns @code{nil}.
2824 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2825 it only executes the @var{body}, and setting @code{quit-flag} causes
2826 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2827 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2828 triggers a special kind of local quit. This ends the execution of
2829 @var{body} and exits the @code{with-local-quit} body with
2830 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2831 will happen as soon as that is allowed. If @code{quit-flag} is
2832 already non-@code{nil} at the beginning of @var{body}, the local quit
2833 happens immediately and the body doesn't execute at all.
2835 This macro is mainly useful in functions that can be called from
2836 timers, process filters, process sentinels, @code{pre-command-hook},
2837 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2838 normally bound to @code{t}.
2841 @deffn Command keyboard-quit
2842 This function signals the @code{quit} condition with @code{(signal 'quit
2843 nil)}. This is the same thing that quitting does. (See @code{signal}
2847 You can specify a character other than @kbd{C-g} to use for quitting.
2848 See the function @code{set-input-mode} in @ref{Terminal Input}.
2850 @node Prefix Command Arguments
2851 @section Prefix Command Arguments
2852 @cindex prefix argument
2853 @cindex raw prefix argument
2854 @cindex numeric prefix argument
2856 Most Emacs commands can use a @dfn{prefix argument}, a number
2857 specified before the command itself. (Don't confuse prefix arguments
2858 with prefix keys.) The prefix argument is at all times represented by a
2859 value, which may be @code{nil}, meaning there is currently no prefix
2860 argument. Each command may use the prefix argument or ignore it.
2862 There are two representations of the prefix argument: @dfn{raw} and
2863 @dfn{numeric}. The editor command loop uses the raw representation
2864 internally, and so do the Lisp variables that store the information, but
2865 commands can request either representation.
2867 Here are the possible values of a raw prefix argument:
2871 @code{nil}, meaning there is no prefix argument. Its numeric value is
2872 1, but numerous commands make a distinction between @code{nil} and the
2876 An integer, which stands for itself.
2879 A list of one element, which is an integer. This form of prefix
2880 argument results from one or a succession of @kbd{C-u}'s with no
2881 digits. The numeric value is the integer in the list, but some
2882 commands make a distinction between such a list and an integer alone.
2885 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2886 typed, without following digits. The equivalent numeric value is
2887 @minus{}1, but some commands make a distinction between the integer
2888 @minus{}1 and the symbol @code{-}.
2891 We illustrate these possibilities by calling the following function with
2896 (defun display-prefix (arg)
2897 "Display the value of the raw prefix arg."
2904 Here are the results of calling @code{display-prefix} with various
2905 raw prefix arguments:
2908 M-x display-prefix @print{} nil
2910 C-u M-x display-prefix @print{} (4)
2912 C-u C-u M-x display-prefix @print{} (16)
2914 C-u 3 M-x display-prefix @print{} 3
2916 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2918 C-u - M-x display-prefix @print{} -
2920 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2922 C-u - 7 M-x display-prefix @print{} -7
2924 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2927 Emacs uses two variables to store the prefix argument:
2928 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2929 @code{universal-argument} that set up prefix arguments for other
2930 commands store them in @code{prefix-arg}. In contrast,
2931 @code{current-prefix-arg} conveys the prefix argument to the current
2932 command, so setting it has no effect on the prefix arguments for future
2935 Normally, commands specify which representation to use for the prefix
2936 argument, either numeric or raw, in the @code{interactive} specification.
2937 (@xref{Using Interactive}.) Alternatively, functions may look at the
2938 value of the prefix argument directly in the variable
2939 @code{current-prefix-arg}, but this is less clean.
2941 @defun prefix-numeric-value arg
2942 This function returns the numeric meaning of a valid raw prefix argument
2943 value, @var{arg}. The argument may be a symbol, a number, or a list.
2944 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2945 value @minus{}1 is returned; if it is a number, that number is returned;
2946 if it is a list, the @sc{car} of that list (which should be a number) is
2950 @defvar current-prefix-arg
2951 This variable holds the raw prefix argument for the @emph{current}
2952 command. Commands may examine it directly, but the usual method for
2953 accessing it is with @code{(interactive "P")}.
2957 The value of this variable is the raw prefix argument for the
2958 @emph{next} editing command. Commands such as @code{universal-argument}
2959 that specify prefix arguments for the following command work by setting
2963 @defvar last-prefix-arg
2964 The raw prefix argument value used by the previous command.
2967 The following commands exist to set up prefix arguments for the
2968 following command. Do not call them for any other reason.
2970 @deffn Command universal-argument
2971 This command reads input and specifies a prefix argument for the
2972 following command. Don't call this command yourself unless you know
2976 @deffn Command digit-argument arg
2977 This command adds to the prefix argument for the following command. The
2978 argument @var{arg} is the raw prefix argument as it was before this
2979 command; it is used to compute the updated prefix argument. Don't call
2980 this command yourself unless you know what you are doing.
2983 @deffn Command negative-argument arg
2984 This command adds to the numeric argument for the next command. The
2985 argument @var{arg} is the raw prefix argument as it was before this
2986 command; its value is negated to form the new prefix argument. Don't
2987 call this command yourself unless you know what you are doing.
2990 @node Recursive Editing
2991 @section Recursive Editing
2992 @cindex recursive command loop
2993 @cindex recursive editing level
2994 @cindex command loop, recursive
2996 The Emacs command loop is entered automatically when Emacs starts up.
2997 This top-level invocation of the command loop never exits; it keeps
2998 running as long as Emacs does. Lisp programs can also invoke the
2999 command loop. Since this makes more than one activation of the command
3000 loop, we call it @dfn{recursive editing}. A recursive editing level has
3001 the effect of suspending whatever command invoked it and permitting the
3002 user to do arbitrary editing before resuming that command.
3004 The commands available during recursive editing are the same ones
3005 available in the top-level editing loop and defined in the keymaps.
3006 Only a few special commands exit the recursive editing level; the others
3007 return to the recursive editing level when they finish. (The special
3008 commands for exiting are always available, but they do nothing when
3009 recursive editing is not in progress.)
3011 All command loops, including recursive ones, set up all-purpose error
3012 handlers so that an error in a command run from the command loop will
3015 @cindex minibuffer input
3016 Minibuffer input is a special kind of recursive editing. It has a few
3017 special wrinkles, such as enabling display of the minibuffer and the
3018 minibuffer window, but fewer than you might suppose. Certain keys
3019 behave differently in the minibuffer, but that is only because of the
3020 minibuffer's local map; if you switch windows, you get the usual Emacs
3023 @cindex @code{throw} example
3025 @cindex exit recursive editing
3027 To invoke a recursive editing level, call the function
3028 @code{recursive-edit}. This function contains the command loop; it also
3029 contains a call to @code{catch} with tag @code{exit}, which makes it
3030 possible to exit the recursive editing level by throwing to @code{exit}
3031 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3032 then @code{recursive-edit} returns normally to the function that called
3033 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3034 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3035 control returns to the command loop one level up. This is called
3036 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3038 Most applications should not use recursive editing, except as part of
3039 using the minibuffer. Usually it is more convenient for the user if you
3040 change the major mode of the current buffer temporarily to a special
3041 major mode, which should have a command to go back to the previous mode.
3042 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3043 give the user different text to edit ``recursively,'' create and select
3044 a new buffer in a special mode. In this mode, define a command to
3045 complete the processing and go back to the previous buffer. (The
3046 @kbd{m} command in Rmail does this.)
3048 Recursive edits are useful in debugging. You can insert a call to
3049 @code{debug} into a function definition as a sort of breakpoint, so that
3050 you can look around when the function gets there. @code{debug} invokes
3051 a recursive edit but also provides the other features of the debugger.
3053 Recursive editing levels are also used when you type @kbd{C-r} in
3054 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3056 @defun recursive-edit
3057 @cindex suspend evaluation
3058 This function invokes the editor command loop. It is called
3059 automatically by the initialization of Emacs, to let the user begin
3060 editing. When called from a Lisp program, it enters a recursive editing
3063 If the current buffer is not the same as the selected window's buffer,
3064 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3065 if you switch buffers, the buffer you switched to is current after
3066 @code{recursive-edit} returns.
3068 In the following example, the function @code{simple-rec} first
3069 advances point one word, then enters a recursive edit, printing out a
3070 message in the echo area. The user can then do any editing desired, and
3071 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3074 (defun simple-rec ()
3076 (message "Recursive edit in progress")
3079 @result{} simple-rec
3085 @deffn Command exit-recursive-edit
3086 This function exits from the innermost recursive edit (including
3087 minibuffer input). Its definition is effectively @code{(throw 'exit
3091 @deffn Command abort-recursive-edit
3092 This function aborts the command that requested the innermost recursive
3093 edit (including minibuffer input), by signaling @code{quit}
3094 after exiting the recursive edit. Its definition is effectively
3095 @code{(throw 'exit t)}. @xref{Quitting}.
3098 @deffn Command top-level
3099 This function exits all recursive editing levels; it does not return a
3100 value, as it jumps completely out of any computation directly back to
3101 the main command loop.
3104 @defun recursion-depth
3105 This function returns the current depth of recursive edits. When no
3106 recursive edit is active, it returns 0.
3109 @node Disabling Commands
3110 @section Disabling Commands
3111 @cindex disabled command
3113 @dfn{Disabling a command} marks the command as requiring user
3114 confirmation before it can be executed. Disabling is used for commands
3115 which might be confusing to beginning users, to prevent them from using
3116 the commands by accident.
3119 The low-level mechanism for disabling a command is to put a
3120 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3121 command. These properties are normally set up by the user's
3122 init file (@pxref{Init File}) with Lisp expressions such as this:
3125 (put 'upcase-region 'disabled t)
3129 For a few commands, these properties are present by default (you can
3130 remove them in your init file if you wish).
3132 If the value of the @code{disabled} property is a string, the message
3133 saying the command is disabled includes that string. For example:
3136 (put 'delete-region 'disabled
3137 "Text deleted this way cannot be yanked back!\n")
3140 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3141 what happens when a disabled command is invoked interactively.
3142 Disabling a command has no effect on calling it as a function from Lisp
3145 @deffn Command enable-command command
3146 Allow @var{command} (a symbol) to be executed without special
3147 confirmation from now on, and alter the user's init file (@pxref{Init
3148 File}) so that this will apply to future sessions.
3151 @deffn Command disable-command command
3152 Require special confirmation to execute @var{command} from now on, and
3153 alter the user's init file so that this will apply to future sessions.
3156 @defvar disabled-command-function
3157 The value of this variable should be a function. When the user
3158 invokes a disabled command interactively, this function is called
3159 instead of the disabled command. It can use @code{this-command-keys}
3160 to determine what the user typed to run the command, and thus find the
3163 The value may also be @code{nil}. Then all commands work normally,
3166 By default, the value is a function that asks the user whether to
3170 @node Command History
3171 @section Command History
3172 @cindex command history
3173 @cindex complex command
3174 @cindex history of commands
3176 The command loop keeps a history of the complex commands that have
3177 been executed, to make it convenient to repeat these commands. A
3178 @dfn{complex command} is one for which the interactive argument reading
3179 uses the minibuffer. This includes any @kbd{M-x} command, any
3180 @kbd{M-:} command, and any command whose @code{interactive}
3181 specification reads an argument from the minibuffer. Explicit use of
3182 the minibuffer during the execution of the command itself does not cause
3183 the command to be considered complex.
3185 @defvar command-history
3186 This variable's value is a list of recent complex commands, each
3187 represented as a form to evaluate. It continues to accumulate all
3188 complex commands for the duration of the editing session, but when it
3189 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3190 elements are deleted as new ones are added.
3195 @result{} ((switch-to-buffer "chistory.texi")
3196 (describe-key "^X^[")
3197 (visit-tags-table "~/emacs/src/")
3198 (find-tag "repeat-complex-command"))
3203 This history list is actually a special case of minibuffer history
3204 (@pxref{Minibuffer History}), with one special twist: the elements are
3205 expressions rather than strings.
3207 There are a number of commands devoted to the editing and recall of
3208 previous commands. The commands @code{repeat-complex-command}, and
3209 @code{list-command-history} are described in the user manual
3210 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3211 minibuffer, the usual minibuffer history commands are available.
3213 @node Keyboard Macros
3214 @section Keyboard Macros
3215 @cindex keyboard macros
3217 A @dfn{keyboard macro} is a canned sequence of input events that can
3218 be considered a command and made the definition of a key. The Lisp
3219 representation of a keyboard macro is a string or vector containing the
3220 events. Don't confuse keyboard macros with Lisp macros
3223 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3224 This function executes @var{kbdmacro} as a sequence of events. If
3225 @var{kbdmacro} is a string or vector, then the events in it are executed
3226 exactly as if they had been input by the user. The sequence is
3227 @emph{not} expected to be a single key sequence; normally a keyboard
3228 macro definition consists of several key sequences concatenated.
3230 If @var{kbdmacro} is a symbol, then its function definition is used in
3231 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3232 Eventually the result should be a string or vector. If the result is
3233 not a symbol, string, or vector, an error is signaled.
3235 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3236 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3237 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3238 encounters an error or a failing search.
3240 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3241 without arguments, prior to each iteration of the macro. If
3242 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3244 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3247 @defvar executing-kbd-macro
3248 This variable contains the string or vector that defines the keyboard
3249 macro that is currently executing. It is @code{nil} if no macro is
3250 currently executing. A command can test this variable so as to behave
3251 differently when run from an executing macro. Do not set this variable
3255 @defvar defining-kbd-macro
3256 This variable is non-@code{nil} if and only if a keyboard macro is
3257 being defined. A command can test this variable so as to behave
3258 differently while a macro is being defined. The value is
3259 @code{append} while appending to the definition of an existing macro.
3260 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3261 @code{end-kbd-macro} set this variable---do not set it yourself.
3263 The variable is always local to the current terminal and cannot be
3264 buffer-local. @xref{Multiple Displays}.
3267 @defvar last-kbd-macro
3268 This variable is the definition of the most recently defined keyboard
3269 macro. Its value is a string or vector, or @code{nil}.
3271 The variable is always local to the current terminal and cannot be
3272 buffer-local. @xref{Multiple Displays}.
3275 @defvar kbd-macro-termination-hook
3276 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3277 macro terminates, regardless of what caused it to terminate (reaching
3278 the macro end or an error which ended the macro prematurely).
3282 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1