*** empty log message ***
[emacs.git] / lisp / avoid.el
blobb5e7d1f9b629bed75f3c64663f28b5fdf2dc1825
1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993, 1994, 2000, 2004 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
6 ;; Keywords: mouse
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
25 ;;; Commentary:
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
33 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
35 ;; Other legitimate alternatives include
36 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
37 ;; They do somewhat different things.
38 ;; See the documentation for function `mouse-avoidance-mode' for
39 ;; details of the different modes.
41 ;; For added silliness, make the animatee animate...
42 ;; put something similar to the following into your .emacs:
44 ;; (if (eq window-system 'x)
45 ;; (mouse-avoidance-set-pointer-shape
46 ;; (eval (nth (random 4)
47 ;; '(x-pointer-man x-pointer-spider
48 ;; x-pointer-gobbler x-pointer-gumby)))))
50 ;; For completely random pointer shape, replace the setq above with:
51 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
53 ;; Bugs / Warnings / To-Do:
55 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
56 ;; be too bad, and on my workstation even "animate" is reasonable.
58 ;; - It ought to find out where any overlapping frames are and avoid them,
59 ;; rather than always raising the frame.
61 ;; Credits:
62 ;; This code was helped by all those who contributed suggestions,
63 ;; fixes, and additions
64 ;; Joe Harrington (and his advisor), for the original inspiration.
65 ;; Ken Manheimer, for dreaming up the Protean mode.
66 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
67 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
68 ;; Simon Marshall, and M.S. Ashton, for their feedback.
70 ;;; Code:
72 (provide 'avoid)
74 (defgroup avoid nil
75 "Make mouse pointer stay out of the way of editing."
76 :prefix "mouse-avoidance-"
77 :group 'mouse)
79 ;;;###autoload
80 (defcustom mouse-avoidance-mode nil
81 "Activate mouse avoidance mode.
82 See function `mouse-avoidance-mode' for possible values.
83 Setting this variable directly does not take effect;
84 use either \\[customize] or the function `mouse-avoidance-mode'."
85 :set (lambda (symbol value)
86 ;; 'none below prevents toggling when value is nil.
87 (mouse-avoidance-mode (or value 'none)))
88 :initialize 'custom-initialize-default
89 :type '(choice (const :tag "none" nil) (const banish) (const jump)
90 (const animate) (const exile) (const proteus)
92 :group 'avoid
93 :require 'avoid
94 :version "20.3")
97 (defcustom mouse-avoidance-nudge-dist 15
98 "*Average distance that mouse will be moved when approached by cursor.
99 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
100 For best results make this larger than `mouse-avoidance-threshold'."
101 :type 'integer
102 :group 'avoid)
104 (defcustom mouse-avoidance-nudge-var 10
105 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
106 :type 'integer
107 :group 'avoid)
109 (defcustom mouse-avoidance-animation-delay .01
110 "Delay between animation steps, in seconds."
111 :type 'number
112 :group 'avoid)
114 (defcustom mouse-avoidance-threshold 5
115 "*Mouse-pointer's flight distance.
116 If the cursor gets closer than this, the mouse pointer will move away.
117 Only applies in mouse-avoidance-modes `animate' and `jump'."
118 :type 'integer
119 :group 'avoid)
121 ;; Internal variables
122 (defvar mouse-avoidance-state nil)
123 (defvar mouse-avoidance-pointer-shapes nil)
124 (defvar mouse-avoidance-n-pointer-shapes 0)
125 (defvar mouse-avoidance-old-pointer-shape nil)
127 ;; This timer is used to run something when Emacs is idle.
128 (defvar mouse-avoidance-timer nil)
130 ;;; Functions:
132 (defsubst mouse-avoidance-set-pointer-shape (shape)
133 "Set the shape of the mouse pointer to SHAPE."
134 (when (boundp 'x-pointer-shape)
135 (setq x-pointer-shape shape)
136 (set-mouse-color nil)))
138 (defun mouse-avoidance-point-position ()
139 "Return the position of point as (FRAME X . Y).
140 Analogous to `mouse-position'."
141 (let* ((w (selected-window))
142 (edges (window-inside-edges w))
143 (list
144 (compute-motion (max (window-start w) (point-min)) ; start pos
145 ;; window-start can be < point-min if the
146 ;; latter has changed since the last redisplay
147 '(0 . 0) ; start XY
148 (point) ; stop pos
149 nil ; stop XY: none
150 nil ; width
151 (cons (window-hscroll w) 0) ; 0 may not be right?
152 (selected-window))))
153 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
154 ;; we want: (frame hpos . vpos)
155 (cons (selected-frame)
156 (cons (+ (car edges) (car (cdr list)))
157 (+ (car (cdr edges)) (car (cdr (cdr list))))))))
159 ;(defun mouse-avoidance-point-position-test ()
160 ; (interactive)
161 ; (message (format "point=%s mouse=%s"
162 ; (cdr (mouse-avoidance-point-position))
163 ; (cdr (mouse-position)))))
165 (defun mouse-avoidance-set-mouse-position (pos)
166 ;; Carefully set mouse position to given position (X . Y)
167 ;; Ideally, should check if X,Y is in the current frame, and if not,
168 ;; leave the mouse where it was. However, this is currently
169 ;; difficult to do, so we just raise the frame to avoid frame switches.
170 ;; Returns t if it moved the mouse.
171 (let ((f (selected-frame)))
172 (raise-frame f)
173 (set-mouse-position f (car pos) (cdr pos))
176 (defun mouse-avoidance-too-close-p (mouse)
177 "Return t if mouse pointer and point cursor are too close.
178 MOUSE is the current mouse position as returned by `mouse-position'.
179 Acceptable distance is defined by `mouse-avoidance-threshold'."
180 (let* ((frame (car mouse))
181 (mouse-y (cdr (cdr mouse)))
182 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
183 (or tool-bar-lines
184 (setq tool-bar-lines 0))
185 (if (and mouse-y (< mouse-y tool-bar-lines))
187 (let ((point (mouse-avoidance-point-position))
188 (mouse-x (car (cdr mouse))))
189 (and (eq frame (car point))
190 (not (null mouse-x))
191 (< (abs (- mouse-x (car (cdr point))))
192 mouse-avoidance-threshold)
193 (< (abs (- mouse-y (cdr (cdr point))))
194 mouse-avoidance-threshold))))))
196 (defun mouse-avoidance-banish-destination ()
197 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
198 You can redefine this if you want the mouse banished to a different corner."
199 (let* ((pos (window-edges)))
200 (cons (- (nth 2 pos) 2)
201 (nth 1 pos))))
203 (defun mouse-avoidance-banish-mouse ()
204 ;; Put the mouse pointer in the upper-right corner of the current frame.
205 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
207 (defsubst mouse-avoidance-delta (cur delta dist var min max)
208 ;; Decide how far to move in either dimension.
209 ;; Args are the CURRENT location, the desired DELTA for
210 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
211 ;; in distance allowed, and the MIN and MAX possible window positions.
212 ;; Returns something as close to DELTA as possible within the constraints.
213 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
214 (R1 (+ (- dist) var ))
215 (L2 (+ dist (- var)))
216 (R2 (min (- max cur) (+ dist var))))
217 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
218 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
219 (cond ((and L1 (< delta L1)) L1)
220 ((and R1 (< delta R1)) delta)
221 ((and R1 (< delta 0)) R1)
222 ((and L2 (< delta L2)) L2)
223 ((and R2 (< delta R2)) delta)
224 (R2)
225 ((or R1 L2))
226 (t 0))))
228 (defun mouse-avoidance-nudge-mouse ()
229 ;; Push the mouse a little way away, possibly animating the move.
230 ;; For these modes, state keeps track of the total offset that we've
231 ;; accumulated, and tries to keep it close to zero.
232 (let* ((cur (mouse-position))
233 (cur-frame (car cur))
234 (cur-pos (cdr cur))
235 (pos (window-edges))
236 (wleft (pop pos))
237 (wtop (pop pos))
238 (wright (pop pos))
239 (wbot (pop pos))
240 (deltax (mouse-avoidance-delta
241 (car cur-pos) (- (random mouse-avoidance-nudge-var)
242 (car mouse-avoidance-state))
243 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
244 wleft (1- wright)))
245 (deltay (mouse-avoidance-delta
246 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
247 (cdr mouse-avoidance-state))
248 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
249 wtop (1- wbot))))
250 (setq mouse-avoidance-state
251 (cons (+ (car mouse-avoidance-state) deltax)
252 (+ (cdr mouse-avoidance-state) deltay)))
253 (if (or (eq mouse-avoidance-mode 'animate)
254 (eq mouse-avoidance-mode 'proteus))
255 (let ((i 0.0))
256 (while (<= i 1)
257 (mouse-avoidance-set-mouse-position
258 (cons (+ (car cur-pos) (round (* i deltax)))
259 (+ (cdr cur-pos) (round (* i deltay)))))
260 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
261 (if (eq mouse-avoidance-mode 'proteus)
262 (mouse-avoidance-set-pointer-shape
263 (mouse-avoidance-random-shape)))
264 (sit-for mouse-avoidance-animation-delay)))
265 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
266 (+ (cdr (cdr cur)) deltay))))))
268 (defun mouse-avoidance-random-shape ()
269 "Return a random cursor shape.
270 This assumes that any variable whose name begins with x-pointer- and
271 has an integer value is a valid cursor shape. You might want to
272 redefine this function to suit your own tastes."
273 (if (null mouse-avoidance-pointer-shapes)
274 (progn
275 (setq mouse-avoidance-pointer-shapes
276 (mapcar (lambda (x) (symbol-value (intern x)))
277 (all-completions "x-pointer-" obarray
278 (lambda (x)
279 (and (boundp x)
280 (integerp (symbol-value x)))))))
281 (setq mouse-avoidance-n-pointer-shapes
282 (length mouse-avoidance-pointer-shapes))))
283 (nth (random mouse-avoidance-n-pointer-shapes)
284 mouse-avoidance-pointer-shapes))
286 (defun mouse-avoidance-ignore-p ()
287 (let ((mp (mouse-position)))
288 (or executing-kbd-macro ; don't check inside macro
289 (null (cadr mp)) ; don't move unless in an Emacs frame
290 (not (eq (car mp) (selected-frame)))
291 ;; Don't do anything if last event was a mouse event.
292 ;; FIXME: this code fails in the case where the mouse was moved
293 ;; since the last key-press but without generating any event.
294 (and (consp last-input-event)
295 (symbolp (car last-input-event))
296 (let ((modifiers (event-modifiers (car last-input-event))))
297 (or (memq (car last-input-event)
298 '(mouse-movement scroll-bar-movement
299 select-window switch-frame))
300 (memq 'click modifiers)
301 (memq 'double modifiers)
302 (memq 'triple modifiers)
303 (memq 'drag modifiers)
304 (memq 'down modifiers)))))))
306 (defun mouse-avoidance-banish-hook ()
307 (if (not (mouse-avoidance-ignore-p))
308 (mouse-avoidance-banish-mouse)))
310 (defun mouse-avoidance-exile-hook ()
311 ;; For exile mode, the state is nil when the mouse is in its normal
312 ;; position, and set to the old mouse-position when the mouse is in exile.
313 (if (not (mouse-avoidance-ignore-p))
314 (let ((mp (mouse-position)))
315 (cond ((and (not mouse-avoidance-state)
316 (mouse-avoidance-too-close-p mp))
317 (setq mouse-avoidance-state mp)
318 (mouse-avoidance-banish-mouse))
319 ((and mouse-avoidance-state
320 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
321 (if (and (eq (car mp) (selected-frame))
322 (equal (cdr mp) (mouse-avoidance-banish-destination)))
323 (mouse-avoidance-set-mouse-position
324 ;; move back only if user has not moved mouse
325 (cdr mouse-avoidance-state)))
326 ;; but clear state anyway, to be ready for another move
327 (setq mouse-avoidance-state nil))))))
329 (defun mouse-avoidance-fancy-hook ()
330 ;; Used for the "fancy" modes, ie jump et al.
331 (if (and (not (mouse-avoidance-ignore-p))
332 (mouse-avoidance-too-close-p (mouse-position)))
333 (let ((old-pos (mouse-position)))
334 (mouse-avoidance-nudge-mouse)
335 (if (not (eq (selected-frame) (car old-pos)))
336 ;; This should never happen.
337 (apply 'set-mouse-position old-pos)))))
339 ;;;###autoload
340 (defun mouse-avoidance-mode (&optional mode)
341 "Set cursor avoidance mode to MODE.
342 MODE should be one of the symbols `banish', `exile', `jump', `animate',
343 `cat-and-mouse', `proteus', or `none'.
345 If MODE is nil, toggle mouse avoidance between `none' and `banish'
346 modes. Positive numbers and symbols other than the above are treated
347 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
349 Effects of the different modes:
350 * banish: Move the mouse to the upper-right corner on any keypress.
351 * exile: Move the mouse to the corner only if the cursor gets too close,
352 and allow it to return once the cursor is out of the way.
353 * jump: If the cursor gets too close to the mouse, displace the mouse
354 a random distance & direction.
355 * animate: As `jump', but shows steps along the way for illusion of motion.
356 * cat-and-mouse: Same as `animate'.
357 * proteus: As `animate', but changes the shape of the mouse pointer too.
359 Whenever the mouse is moved, the frame is also raised.
361 \(see `mouse-avoidance-threshold' for definition of \"too close\",
362 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
363 definition of \"random distance\".)"
364 (interactive
365 (list (intern (completing-read
366 "Select cursor avoidance technique (SPACE for list): "
367 '(("banish") ("exile") ("jump") ("animate")
368 ("cat-and-mouse") ("proteus") ("none"))
369 nil t))))
370 (if (eq mode 'cat-and-mouse)
371 (setq mode 'animate))
372 (if mouse-avoidance-timer
373 (cancel-timer mouse-avoidance-timer))
374 (setq mouse-avoidance-timer nil)
376 ;; Restore pointer shape if necessary
377 (if (eq mouse-avoidance-mode 'proteus)
378 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
380 ;; Do additional setup depending on version of mode requested
381 (cond ((eq mode 'none)
382 (setq mouse-avoidance-mode nil))
383 ((or (eq mode 'jump)
384 (eq mode 'animate)
385 (eq mode 'proteus))
386 (setq mouse-avoidance-timer
387 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy-hook))
388 (setq mouse-avoidance-mode mode
389 mouse-avoidance-state (cons 0 0)
390 mouse-avoidance-old-pointer-shape
391 (and (boundp 'x-pointer-shape) x-pointer-shape)))
392 ((eq mode 'exile)
393 (setq mouse-avoidance-timer
394 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile-hook))
395 (setq mouse-avoidance-mode mode
396 mouse-avoidance-state nil))
397 ((or (eq mode 'banish)
398 (eq mode t)
399 (and (null mode) (null mouse-avoidance-mode))
400 (and mode (> (prefix-numeric-value mode) 0)))
401 (setq mouse-avoidance-timer
402 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish-hook))
403 (setq mouse-avoidance-mode 'banish))
404 (t (setq mouse-avoidance-mode nil)))
405 (force-mode-line-update))
407 ;; Most people who use avoid mode leave it on all the time, so it's not
408 ;; very informative to announce it in the mode line.
409 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
410 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
411 ;; minor-mode-alist)))
413 ;; Needed for custom.
414 (if mouse-avoidance-mode
415 (mouse-avoidance-mode mouse-avoidance-mode))
417 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
418 ;;; avoid.el ends here