2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-lever functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
40 @section Basic Concepts of Emacs Windows
42 @cindex selected window
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
68 Each window has the following attributes:
81 window edges with respect to the screen or frame
84 the buffer it displays
87 position within the buffer at the upper left of the window
90 amount of horizontal scrolling, in columns
99 how recently the window was selected
102 @cindex multiple windows
103 Users create multiple windows so they can look at several buffers at
104 once. Lisp libraries use multiple windows for a variety of reasons, but
105 most often to display related information. In Rmail, for example, you
106 can move through a summary buffer in one window while the other window
107 shows messages one at a time as they are reached.
109 The meaning of ``window'' in Emacs is similar to what it means in the
110 context of general-purpose window systems such as X, but not identical.
111 The X Window System places X windows on the screen; Emacs uses one or
112 more X windows as frames, and subdivides them into
113 Emacs windows. When you use Emacs on a character-only terminal, Emacs
114 treats the whole terminal screen as one frame.
116 @cindex terminal screen
117 @cindex screen of terminal
118 @cindex tiled windows
119 Most window systems support arbitrarily located overlapping windows.
120 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
121 together they fill the whole screen or frame. Because of the way in
122 which Emacs creates new windows and resizes them, not all conceivable
123 tilings of windows on an Emacs frame are actually possible.
124 @xref{Splitting Windows}, and @ref{Size of Window}.
126 @xref{Display}, for information on how the contents of the
127 window's buffer are displayed in the window.
129 @defun windowp object
130 This function returns @code{t} if @var{object} is a window.
133 @node Splitting Windows
134 @section Splitting Windows
135 @cindex splitting windows
136 @cindex window splitting
138 The functions described here are the primitives used to split a window
139 into two windows. Two higher level functions sometimes split a window,
140 but not always: @code{pop-to-buffer} and @code{display-buffer}
141 (@pxref{Displaying Buffers}).
143 The functions described here do not accept a buffer as an argument.
144 The two ``halves'' of the split window initially display the same buffer
145 previously visible in the window that was split.
147 @deffn Command split-window &optional window size horizontal
148 This function splits @var{window} into two windows. The original
149 window @var{window} remains the selected window, but occupies only
150 part of its former screen area. The rest is occupied by a newly created
151 window which is returned as the value of this function.
153 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
154 two side by side windows. The original window @var{window} keeps the
155 leftmost @var{size} columns, and gives the rest of the columns to the
156 new window. Otherwise, it splits into windows one above the other, and
157 @var{window} keeps the upper @var{size} lines and gives the rest of the
158 lines to the new window. The original window is therefore the
159 left-hand or upper of the two, and the new window is the right-hand or
162 If @var{window} is omitted or @code{nil}, then the selected window is
163 split. If @var{size} is omitted or @code{nil}, then @var{window} is
164 divided evenly into two parts. (If there is an odd line, it is
165 allocated to the new window.) When @code{split-window} is called
166 interactively, all its arguments are @code{nil}.
168 The following example starts with one window on a screen that is 50
169 lines high by 80 columns wide; then the window is split.
173 (setq w (selected-window))
174 @result{} #<window 8 on windows.texi>
175 (window-edges) ; @r{Edges in order:}
176 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
180 ;; @r{Returns window created}
181 (setq w2 (split-window w 15))
182 @result{} #<window 28 on windows.texi>
186 @result{} (0 15 80 50) ; @r{Bottom window;}
191 @result{} (0 0 80 15) ; @r{Top window}
195 The screen looks like this:
211 Next, the top window is split horizontally:
215 (setq w3 (split-window w 35 t))
216 @result{} #<window 32 on windows.texi>
220 @result{} (35 0 80 15) ; @r{Left edge at column 35}
224 @result{} (0 0 35 15) ; @r{Right edge at column 35}
228 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
233 Now, the screen looks like this:
250 Normally, Emacs indicates the border between two side-by-side windows
251 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
252 characters. The display table can specify alternative border
253 characters; see @ref{Display Tables}.
256 @deffn Command split-window-vertically &optional size
257 This function splits the selected window into two windows, one above the
258 other, leaving the upper of the two windows selected, with @var{size}
259 lines. (If @var{size} is negative, then the lower of the two windows
260 gets @minus{} @var{size} lines and the upper window gets the rest, but
261 the upper window is still the one selected.)
264 @deffn Command split-window-horizontally &optional size
265 This function splits the selected window into two windows
266 side-by-side, leaving the selected window with @var{size} columns.
268 This function is basically an interface to @code{split-window}.
269 You could define a simplified version of the function like this:
273 (defun split-window-horizontally (&optional arg)
274 "Split selected window into two windows, side by side..."
278 (let ((size (and arg (prefix-numeric-value arg))))
280 (setq size (+ (window-width) size)))
281 (split-window nil size t)))
286 @defun one-window-p &optional no-mini all-frames
287 This function returns non-@code{nil} if there is only one window. The
288 argument @var{no-mini}, if non-@code{nil}, means don't count the
289 minibuffer even if it is active; otherwise, the minibuffer window is
290 included, if active, in the total number of windows, which is compared
293 The argument @var{all-frames} specifies which frames to consider. Here
294 are the possible values and their meanings:
298 Count the windows in the selected frame, plus the minibuffer used
299 by that frame even if it lies in some other frame.
302 Count all windows in all existing frames.
305 Count all windows in all visible frames.
308 Count all windows in all visible or iconified frames.
311 Count precisely the windows in the selected frame, and no others.
315 @node Deleting Windows
316 @section Deleting Windows
317 @cindex deleting windows
319 A window remains visible on its frame unless you @dfn{delete} it by
320 calling certain functions that delete windows. A deleted window cannot
321 appear on the screen, but continues to exist as a Lisp object until
322 there are no references to it. There is no way to cancel the deletion
323 of a window aside from restoring a saved window configuration
324 (@pxref{Window Configurations}). Restoring a window configuration also
325 deletes any windows that aren't part of that configuration.
327 When you delete a window, the space it took up is given to one
331 @defun window-live-p window
332 This function returns @code{nil} if @var{window} is deleted, and
335 @strong{Warning:} Erroneous information or fatal errors may result from
336 using a deleted window as if it were live.
339 @deffn Command delete-window &optional window
340 This function removes @var{window} from display, and returns @code{nil}.
341 If @var{window} is omitted, then the selected window is deleted. An
342 error is signaled if there is only one window when @code{delete-window}
346 @deffn Command delete-other-windows &optional window
347 This function makes @var{window} the only window on its frame, by
348 deleting the other windows in that frame. If @var{window} is omitted or
349 @code{nil}, then the selected window is used by default.
351 The return value is @code{nil}.
354 @deffn Command delete-windows-on buffer &optional frame
355 This function deletes all windows showing @var{buffer}. If there are
356 no windows showing @var{buffer}, it does nothing.
358 @code{delete-windows-on} operates frame by frame. If a frame has
359 several windows showing different buffers, then those showing
360 @var{buffer} are removed, and the others expand to fill the space. If
361 all windows in some frame are showing @var{buffer} (including the case
362 where there is only one window), then the frame reverts to having a
363 single window showing another buffer chosen with @code{other-buffer}.
364 @xref{The Buffer List}.
366 The argument @var{frame} controls which frames to operate on. This
367 function does not use it in quite the same way as the other functions
368 which scan all windows; specifically, the values @code{t} and @code{nil}
369 have the opposite of their meanings in other functions. Here are the
374 If it is @code{nil}, operate on all frames.
376 If it is @code{t}, operate on the selected frame.
378 If it is @code{visible}, operate on all visible frames.
380 If it is 0, operate on all visible or iconified frames.
382 If it is a frame, operate on that frame.
385 This function always returns @code{nil}.
388 @node Selecting Windows
389 @section Selecting Windows
390 @cindex selecting windows
392 When a window is selected, the buffer in the window becomes the current
393 buffer, and the cursor will appear in it.
395 @defun selected-window
396 This function returns the selected window. This is the window in
397 which the cursor appears and to which many commands apply.
400 @defun select-window window
401 This function makes @var{window} the selected window. The cursor then
402 appears in @var{window} (on redisplay). The buffer being displayed in
403 @var{window} is immediately designated the current buffer.
405 The return value is @var{window}.
409 (setq w (next-window))
411 @result{} #<window 65 on windows.texi>
416 @defmac save-selected-window forms@dots{}
417 This macro records the selected window, executes @var{forms}
418 in sequence, then restores the earlier selected window.
420 This macro does not save or restore anything about the sizes, arrangement
421 or contents of windows; therefore, if the @var{forms} change them,
424 Each frame, at any time, has a window selected within the frame. This
425 macro saves only @emph{the} selected window; it does not save anything
426 about other frames. If the @var{forms} select some other frame and
427 alter the window selected within it, the change persists.
430 @cindex finding windows
431 The following functions choose one of the windows on the screen,
432 offering various criteria for the choice.
434 @defun get-lru-window &optional frame
435 This function returns the window least recently ``used'' (that is,
436 selected). The selected window is always the most recently used window.
438 The selected window can be the least recently used window if it is the
439 only window. A newly created window becomes the least recently used
440 window until it is selected. A minibuffer window is never a candidate.
442 The argument @var{frame} controls which windows are considered.
446 If it is @code{nil}, consider windows on the selected frame.
448 If it is @code{t}, consider windows on all frames.
450 If it is @code{visible}, consider windows on all visible frames.
452 If it is 0, consider windows on all visible or iconified frames.
454 If it is a frame, consider windows on that frame.
458 @defun get-largest-window &optional frame
459 This function returns the window with the largest area (height times
460 width). If there are no side-by-side windows, then this is the window
461 with the most lines. A minibuffer window is never a candidate.
463 If there are two windows of the same size, then the function returns
464 the window that is first in the cyclic ordering of windows (see
465 following section), starting from the selected window.
467 The argument @var{frame} controls which set of windows to
468 consider. See @code{get-lru-window}, above.
471 @node Cyclic Window Ordering
472 @comment node-name, next, previous, up
473 @section Cyclic Ordering of Windows
474 @cindex cyclic ordering of windows
475 @cindex ordering of windows, cyclic
476 @cindex window ordering, cyclic
478 When you use the command @kbd{C-x o} (@code{other-window}) to select
479 the next window, it moves through all the windows on the screen in a
480 specific cyclic order. For any given configuration of windows, this
481 order never varies. It is called the @dfn{cyclic ordering of windows}.
483 This ordering generally goes from top to bottom, and from left to
484 right. But it may go down first or go right first, depending on the
485 order in which the windows were split.
487 If the first split was vertical (into windows one above each other),
488 and then the subwindows were split horizontally, then the ordering is
489 left to right in the top of the frame, and then left to right in the
490 next lower part of the frame, and so on. If the first split was
491 horizontal, the ordering is top to bottom in the left part, and so on.
492 In general, within each set of siblings at any level in the window tree,
493 the order is left to right, or top to bottom.
495 @defun next-window &optional window minibuf all-frames
496 @cindex minibuffer window
497 This function returns the window following @var{window} in the cyclic
498 ordering of windows. This is the window that @kbd{C-x o} would select
499 if typed when @var{window} is selected. If @var{window} is the only
500 window visible, then this function returns @var{window}. If omitted,
501 @var{window} defaults to the selected window.
503 The value of the argument @var{minibuf} determines whether the
504 minibuffer is included in the window order. Normally, when
505 @var{minibuf} is @code{nil}, the minibuffer is included if it is
506 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
507 window is active while the minibuffer is in use. @xref{Minibuffers}.)
509 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
510 minibuffer window even if it is not active.
512 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
513 window is not included even if it is active.
515 The argument @var{all-frames} specifies which frames to consider. Here
516 are the possible values and their meanings:
520 Consider all the windows in @var{window}'s frame, plus the minibuffer
521 used by that frame even if it lies in some other frame.
524 Consider all windows in all existing frames.
527 Consider all windows in all visible frames. (To get useful results, you
528 must ensure @var{window} is in a visible frame.)
531 Consider all windows in all visible or iconified frames.
534 Consider precisely the windows in @var{window}'s frame, and no others.
537 This example assumes there are two windows, both displaying the
538 buffer @samp{windows.texi}:
543 @result{} #<window 56 on windows.texi>
546 (next-window (selected-window))
547 @result{} #<window 52 on windows.texi>
550 (next-window (next-window (selected-window)))
551 @result{} #<window 56 on windows.texi>
556 @defun previous-window &optional window minibuf all-frames
557 This function returns the window preceding @var{window} in the cyclic
558 ordering of windows. The other arguments specify which windows to
559 include in the cycle, as in @code{next-window}.
562 @deffn Command other-window count &optional all-frames
563 This function selects the @var{count}th following window in the cyclic
564 order. If count is negative, then it moves back @minus{}@var{count}
565 windows in the cycle, rather than forward. It returns @code{nil}.
567 The argument @var{all-frames} has the same meaning as in
568 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
569 is always effectively @code{nil}.
571 In an interactive call, @var{count} is the numeric prefix argument.
575 @defun walk-windows proc &optional minibuf all-frames
576 This function cycles through all windows, calling @code{proc}
577 once for each window with the window as its sole argument.
579 The optional arguments @var{minibuf} and @var{all-frames} specify the
580 set of windows to include in the scan. See @code{next-window}, above,
584 @defun window-list &optional frame minibuf window
585 This function returns a list of the windows on @var{frame}, starting
586 with @var{window}. If @var{frame} is @code{nil} or omitted, the
587 selected frame is used instead; if @var{window} is @code{nil} or
588 omitted, the selected window is used instead.
590 The value of @var{minibuf} determines if the minibuffer window will be
591 included in the result list. If @var{minibuf} is @code{t}, the
592 minibuffer window will be included, even if it isn't active. If
593 @var{minibuf} is @code{nil} or omitted, the minibuffer window will
594 only be included in the list if it is active. If @var{minibuf} is
595 neither @code{nil} nor @code{t}, the minibuffer window is not
596 included, whether or not it is active.
599 @node Buffers and Windows
600 @section Buffers and Windows
601 @cindex examining windows
602 @cindex windows, controlling precisely
603 @cindex buffers, controlled in windows
605 This section describes low-level functions to examine windows or to
606 display buffers in windows in a precisely controlled fashion.
608 See the following section for
611 @xref{Displaying Buffers}, for
613 related functions that find a window to use and specify a buffer for it.
614 The functions described there are easier to use than these, but they
615 employ heuristics in choosing or creating a window; use these functions
616 when you need complete control.
618 @defun set-window-buffer window buffer-or-name
619 This function makes @var{window} display @var{buffer-or-name} as its
620 contents. It returns @code{nil}. This is the fundamental primitive
621 for changing which buffer is displayed in a window, and all ways
622 of doing that call this function.
626 (set-window-buffer (selected-window) "foo")
632 @defun window-buffer &optional window
633 This function returns the buffer that @var{window} is displaying. If
634 @var{window} is omitted, this function returns the buffer for the
640 @result{} #<buffer windows.texi>
645 @defun get-buffer-window buffer-or-name &optional all-frames
646 This function returns a window currently displaying
647 @var{buffer-or-name}, or @code{nil} if there is none. If there are
648 several such windows, then the function returns the first one in the
649 cyclic ordering of windows, starting from the selected window.
650 @xref{Cyclic Window Ordering}.
652 The argument @var{all-frames} controls which windows to consider.
656 If it is @code{nil}, consider windows on the selected frame.
658 If it is @code{t}, consider windows on all frames.
660 If it is @code{visible}, consider windows on all visible frames.
662 If it is 0, consider windows on all visible or iconified frames.
664 If it is a frame, consider windows on that frame.
668 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
669 This function returns a list of all the windows currently displaying
670 @var{buffer-or-name}.
672 The two optional arguments work like the optional arguments of
673 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
674 like the single optional argument of @code{get-buffer-window}. Perhaps
675 we should change @code{get-buffer-window} in the future to make it
676 compatible with the other functions.
678 The argument @var{all-frames} controls which windows to consider.
682 If it is @code{nil}, consider windows on the selected frame.
684 If it is @code{t}, consider windows on all frames.
686 If it is @code{visible}, consider windows on all visible frames.
688 If it is 0, consider windows on all visible or iconified frames.
690 If it is a frame, consider windows on that frame.
694 @defvar buffer-display-time
695 This variable records the time at which a buffer was last made visible
696 in a window. It is always local in each buffer; each time
697 @code{set-window-buffer} is called, it sets this variable to
698 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
699 When a buffer is first created, @code{buffer-display-time} starts out
700 with the value @code{nil}.
703 @node Displaying Buffers
704 @section Displaying Buffers in Windows
705 @cindex switching to a buffer
706 @cindex displaying a buffer
708 In this section we describe convenient functions that choose a window
709 automatically and use it to display a specified buffer. These functions
710 can also split an existing window in certain circumstances. We also
711 describe variables that parameterize the heuristics used for choosing a
714 See the preceding section for
717 @xref{Buffers and Windows}, for
719 low-level functions that give you more precise control. All of these
720 functions work by calling @code{set-window-buffer}.
722 Do not use the functions in this section in order to make a buffer
723 current so that a Lisp program can access or modify it; they are too
724 drastic for that purpose, since they change the display of buffers in
725 windows, which would be gratuitous and surprise the user. Instead, use
726 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
727 Buffer}), which designate buffers as current for programmed access
728 without affecting the display of buffers in windows.
730 @deffn Command switch-to-buffer buffer-or-name &optional norecord
731 This function makes @var{buffer-or-name} the current buffer, and also
732 displays the buffer in the selected window. This means that a human can
733 see the buffer and subsequent keyboard commands will apply to it.
734 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
735 the current buffer but does not display it in the selected window.
736 @xref{Current Buffer}.
738 If @var{buffer-or-name} does not identify an existing buffer, then a new
739 buffer by that name is created. The major mode for the new buffer is
740 set according to the variable @code{default-major-mode}. @xref{Auto
743 Normally the specified buffer is put at the front of the buffer list
744 (both the selected frame's buffer list and the frame-independent buffer
745 list). This affects the operation of @code{other-buffer}. However, if
746 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
749 The @code{switch-to-buffer} function is often used interactively, as
750 the binding of @kbd{C-x b}. It is also used frequently in programs. It
751 always returns @code{nil}.
754 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
755 This function makes @var{buffer-or-name} the current buffer and
756 displays it in a window not currently selected. It then selects that
757 window. The handling of the buffer is the same as in
758 @code{switch-to-buffer}.
760 The currently selected window is absolutely never used to do the job.
761 If it is the only window, then it is split to make a distinct window for
762 this purpose. If the selected window is already displaying the buffer,
763 then it continues to do so, but another window is nonetheless found to
764 display it in as well.
766 This function updates the buffer list just like @code{switch-to-buffer}
767 unless @var{norecord} is non-@code{nil}.
770 @defun pop-to-buffer buffer-or-name &optional other-window norecord
771 This function makes @var{buffer-or-name} the current buffer and
772 switches to it in some window, preferably not the window previously
773 selected. The ``popped-to'' window becomes the selected window within
776 If the variable @code{pop-up-frames} is non-@code{nil},
777 @code{pop-to-buffer} looks for a window in any visible frame already
778 displaying the buffer; if there is one, it returns that window and makes
779 it be selected within its frame. If there is none, it creates a new
780 frame and displays the buffer in it.
782 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
783 operates entirely within the selected frame. (If the selected frame has
784 just a minibuffer, @code{pop-to-buffer} operates within the most
785 recently selected frame that was not just a minibuffer.)
787 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
788 be split to create a new window that is different from the original
789 window. For details, see @ref{Choosing Window}.
791 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
792 creates another window even if @var{buffer-or-name} is already visible
793 in the selected window. Thus @var{buffer-or-name} could end up
794 displayed in two windows. On the other hand, if @var{buffer-or-name} is
795 already displayed in the selected window and @var{other-window} is
796 @code{nil}, then the selected window is considered sufficient display
797 for @var{buffer-or-name}, so that nothing needs to be done.
799 All the variables that affect @code{display-buffer} affect
800 @code{pop-to-buffer} as well. @xref{Choosing Window}.
802 If @var{buffer-or-name} is a string that does not name an existing
803 buffer, a buffer by that name is created. The major mode for the new
804 buffer is set according to the variable @code{default-major-mode}.
805 @xref{Auto Major Mode}.
807 This function updates the buffer list just like @code{switch-to-buffer}
808 unless @var{norecord} is non-@code{nil}.
811 @deffn Command replace-buffer-in-windows buffer
812 This function replaces @var{buffer} with some other buffer in all
813 windows displaying it. The other buffer used is chosen with
814 @code{other-buffer}. In the usual applications of this function, you
815 don't care which other buffer is used; you just want to make sure that
816 @var{buffer} is no longer displayed.
818 This function returns @code{nil}.
821 @node Choosing Window
822 @section Choosing a Window for Display
824 This section describes the basic facility that chooses a window to
825 display a buffer in---@code{display-buffer}. All the higher-level
826 functions and commands use this subroutine. Here we describe how to use
827 @code{display-buffer} and how to customize it.
829 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
830 This command makes @var{buffer-or-name} appear in some window, like
831 @code{pop-to-buffer}, but it does not select that window and does not
832 make the buffer current. The identity of the selected window is
833 unaltered by this function.
835 If @var{not-this-window} is non-@code{nil}, it means to display the
836 specified buffer in a window other than the selected one, even if it is
837 already on display in the selected window. This can cause the buffer to
838 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
839 already being displayed in any window, that is good enough, so this
840 function does nothing.
842 @code{display-buffer} returns the window chosen to display
843 @var{buffer-or-name}.
845 If the argument @var{frame} is non-@code{nil}, it specifies which frames
846 to check when deciding whether the buffer is already displayed. If the
847 buffer is already displayed in some window on one of these frames,
848 @code{display-buffer} simply returns that window. Here are the possible
849 values of @var{frame}:
853 If it is @code{nil}, consider windows on the selected frame.
855 If it is @code{t}, consider windows on all frames.
857 If it is @code{visible}, consider windows on all visible frames.
859 If it is 0, consider windows on all visible or iconified frames.
861 If it is a frame, consider windows on that frame.
864 Precisely how @code{display-buffer} finds or creates a window depends on
865 the variables described below.
868 @defopt display-buffer-reuse-frames
869 If this variable is non-@code{nil}, @code{display-buffer} searches
870 existing frames for a window displaying the buffer. If the buffer is
871 already displayed in a window in some frame, @code{display-buffer} makes
872 the frame visible and raises it, to use that window. If the buffer is
873 not already displayed, or if @code{display-buffer-reuse-frames} is
874 @code{nil}, @code{display-buffer}'s behavior is determined by other
875 variables, described below.
878 @defopt pop-up-windows
879 This variable controls whether @code{display-buffer} makes new windows.
880 If it is non-@code{nil} and there is only one window, then that window
881 is split. If it is @code{nil}, then @code{display-buffer} does not
882 split the single window, but uses it whole.
885 @defopt split-height-threshold
886 This variable determines when @code{display-buffer} may split a window,
887 if there are multiple windows. @code{display-buffer} always splits the
888 largest window if it has at least this many lines. If the largest
889 window is not this tall, it is split only if it is the sole window and
890 @code{pop-up-windows} is non-@code{nil}.
893 @defopt even-window-heights
894 This variable determines if @code{display-buffer} should even out window
895 heights if the buffer gets displayed in an existing window, above or
896 beneath another existing window. If @code{even-window-heights} is
897 @code{t}, the default, window heights will be evened out. If
898 @code{even-window-heights} is @code{nil}, the orginal window heights
903 @defopt pop-up-frames
904 This variable controls whether @code{display-buffer} makes new frames.
905 If it is non-@code{nil}, @code{display-buffer} looks for an existing
906 window already displaying the desired buffer, on any visible frame. If
907 it finds one, it returns that window. Otherwise it makes a new frame.
908 The variables @code{pop-up-windows} and @code{split-height-threshold} do
909 not matter if @code{pop-up-frames} is non-@code{nil}.
911 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
912 splits a window or reuses one.
914 @xref{Frames}, for more information.
918 @defvar pop-up-frame-function
919 This variable specifies how to make a new frame if @code{pop-up-frames}
922 Its value should be a function of no arguments. When
923 @code{display-buffer} makes a new frame, it does so by calling that
924 function, which should return a frame. The default value of the
925 variable is a function that creates a frame using parameters from
926 @code{pop-up-frame-alist}.
929 @defopt pop-up-frame-alist
930 This variable holds an alist specifying frame parameters used when
931 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
932 more information about frame parameters.
935 @defopt special-display-buffer-names
936 A list of buffer names for buffers that should be displayed specially.
937 If the buffer's name is in this list, @code{display-buffer} handles the
940 By default, special display means to give the buffer a dedicated frame.
942 If an element is a list, instead of a string, then the @sc{car} of the
943 list is the buffer name, and the rest of the list says how to create the
944 frame. There are two possibilities for the rest of the list. It can be
945 an alist, specifying frame parameters, or it can contain a function and
946 arguments to give to it. (The function's first argument is always the
947 buffer to be displayed; the arguments from the list come after that.)
950 @defopt special-display-regexps
951 A list of regular expressions that specify buffers that should be
952 displayed specially. If the buffer's name matches any of the regular
953 expressions in this list, @code{display-buffer} handles the buffer
956 By default, special display means to give the buffer a dedicated frame.
958 If an element is a list, instead of a string, then the @sc{car} of the
959 list is the regular expression, and the rest of the list says how to
960 create the frame. See above, under @code{special-display-buffer-names}.
963 @defvar special-display-function
964 This variable holds the function to call to display a buffer specially.
965 It receives the buffer as an argument, and should return the window in
966 which it is displayed.
968 The default value of this variable is
969 @code{special-display-popup-frame}.
972 @defun special-display-popup-frame buffer &rest args
973 This function makes @var{buffer} visible in a frame of its own. If
974 @var{buffer} is already displayed in a window in some frame, it makes
975 the frame visible and raises it, to use that window. Otherwise, it
976 creates a frame that will be dedicated to @var{buffer}.
978 If @var{args} is an alist, it specifies frame parameters for the new
981 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
982 @var{args})} is called as a function to actually create and set up the
983 frame; it is called with @var{buffer} as first argument, and @code{(cdr
984 @var{args})} as additional arguments.
986 This function always uses an existing window displaying @var{buffer},
987 whether or not it is in a frame of its own; but if you set up the above
988 variables in your init file, before @var{buffer} was created, then
989 presumably the window was previously made by this function.
992 @defopt special-display-frame-alist
993 This variable holds frame parameters for
994 @code{special-display-popup-frame} to use when it creates a frame.
997 @defopt same-window-buffer-names
998 A list of buffer names for buffers that should be displayed in the
999 selected window. If the buffer's name is in this list,
1000 @code{display-buffer} handles the buffer by switching to it in the
1004 @defopt same-window-regexps
1005 A list of regular expressions that specify buffers that should be
1006 displayed in the selected window. If the buffer's name matches any of
1007 the regular expressions in this list, @code{display-buffer} handles the
1008 buffer by switching to it in the selected window.
1012 @defvar display-buffer-function
1013 This variable is the most flexible way to customize the behavior of
1014 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1015 that @code{display-buffer} calls to do the work. The function should
1016 accept two arguments, the same two arguments that @code{display-buffer}
1017 received. It should choose or create a window, display the specified
1018 buffer, and then return the window.
1020 This hook takes precedence over all the other options and hooks
1025 @cindex dedicated window
1026 A window can be marked as ``dedicated'' to its buffer. Then
1027 @code{display-buffer} will not try to use that window to display any
1030 @defun window-dedicated-p window
1031 This function returns @code{t} if @var{window} is marked as dedicated;
1032 otherwise @code{nil}.
1035 @defun set-window-dedicated-p window flag
1036 This function marks @var{window} as dedicated if @var{flag} is
1037 non-@code{nil}, and nondedicated otherwise.
1041 @section Windows and Point
1042 @cindex window position
1043 @cindex window point
1044 @cindex position in window
1045 @cindex point in window
1047 Each window has its own value of point, independent of the value of
1048 point in other windows displaying the same buffer. This makes it useful
1049 to have multiple windows showing one buffer.
1053 The window point is established when a window is first created; it is
1054 initialized from the buffer's point, or from the window point of another
1055 window opened on the buffer if such a window exists.
1058 Selecting a window sets the value of point in its buffer from the
1059 window's value of point. Conversely, deselecting a window sets the
1060 window's value of point from that of the buffer. Thus, when you switch
1061 between windows that display a given buffer, the point value for the
1062 selected window is in effect in the buffer, while the point values for
1063 the other windows are stored in those windows.
1066 As long as the selected window displays the current buffer, the window's
1067 point and the buffer's point always move together; they remain equal.
1070 @xref{Positions}, for more details on buffer positions.
1073 As far as the user is concerned, point is where the cursor is, and
1074 when the user switches to another buffer, the cursor jumps to the
1075 position of point in that buffer.
1077 @defun window-point &optional window
1078 This function returns the current position of point in @var{window}.
1079 For a nonselected window, this is the value point would have (in that
1080 window's buffer) if that window were selected. If @var{window} is
1081 @code{nil}, the selected window is used.
1083 When @var{window} is the selected window and its buffer is also the
1084 current buffer, the value returned is the same as point in that buffer.
1086 Strictly speaking, it would be more correct to return the
1087 ``top-level'' value of point, outside of any @code{save-excursion}
1088 forms. But that value is hard to find.
1091 @defun set-window-point window position
1092 This function positions point in @var{window} at position
1093 @var{position} in @var{window}'s buffer.
1097 @section The Window Start Position
1099 Each window contains a marker used to keep track of a buffer position
1100 that specifies where in the buffer display should start. This position
1101 is called the @dfn{display-start} position of the window (or just the
1102 @dfn{start}). The character after this position is the one that appears
1103 at the upper left corner of the window. It is usually, but not
1104 inevitably, at the beginning of a text line.
1106 @defun window-start &optional window
1107 @cindex window top line
1108 This function returns the display-start position of window
1109 @var{window}. If @var{window} is @code{nil}, the selected window is
1119 When you create a window, or display a different buffer in it, the
1120 display-start position is set to a display-start position recently used
1121 for the same buffer, or 1 if the buffer doesn't have any.
1123 Redisplay updates the window-start position (if you have not specified
1124 it explicitly since the previous redisplay)---for example, to make sure
1125 point appears on the screen. Nothing except redisplay automatically
1126 changes the window-start position; if you move point, do not expect the
1127 window-start position to change in response until after the next
1130 For a realistic example of using @code{window-start}, see the
1131 description of @code{count-lines} in @ref{Text Lines}.
1134 @defun window-end &optional window update
1135 This function returns the position of the end of the display in window
1136 @var{window}. If @var{window} is @code{nil}, the selected window is
1139 Simply changing the buffer text or moving point does not update the
1140 value that @code{window-end} returns. The value is updated only when
1141 Emacs redisplays and redisplay completes without being preempted.
1143 If the last redisplay of @var{window} was preempted, and did not finish,
1144 Emacs does not know the position of the end of display in that window.
1145 In that case, this function returns @code{nil}.
1147 If @var{update} is non-@code{nil}, @code{window-end} always returns
1148 an up-to-date value for where the window ends. If the saved value is
1149 valid, @code{window-end} returns that; otherwise it computes the correct
1150 value by scanning the buffer text.
1153 @defun set-window-start window position &optional noforce
1154 This function sets the display-start position of @var{window} to
1155 @var{position} in @var{window}'s buffer. It returns @var{position}.
1157 The display routines insist that the position of point be visible when a
1158 buffer is displayed. Normally, they change the display-start position
1159 (that is, scroll the window) whenever necessary to make point visible.
1160 However, if you specify the start position with this function using
1161 @code{nil} for @var{noforce}, it means you want display to start at
1162 @var{position} even if that would put the location of point off the
1163 screen. If this does place point off screen, the display routines move
1164 point to the left margin on the middle line in the window.
1166 For example, if point @w{is 1} and you set the start of the window @w{to
1167 2}, then point would be ``above'' the top of the window. The display
1168 routines will automatically move point if it is still 1 when redisplay
1169 occurs. Here is an example:
1173 ;; @r{Here is what @samp{foo} looks like before executing}
1174 ;; @r{the @code{set-window-start} expression.}
1178 ---------- Buffer: foo ----------
1179 @point{}This is the contents of buffer foo.
1185 ---------- Buffer: foo ----------
1191 (1+ (window-start)))
1196 ;; @r{Here is what @samp{foo} looks like after executing}
1197 ;; @r{the @code{set-window-start} expression.}
1198 ---------- Buffer: foo ----------
1199 his is the contents of buffer foo.
1205 ---------- Buffer: foo ----------
1209 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1210 off screen at the next redisplay, then redisplay computes a new window-start
1211 position that works well with point, and thus @var{position} is not used.
1214 @defun pos-visible-in-window-p &optional position window partially
1215 This function returns @code{t} if @var{position} is within the range of
1216 text currently visible on the screen in @var{window}. It returns
1217 @code{nil} if @var{position} is scrolled vertically or horizontally out
1218 of view. Locations that are partially obscured are not considered
1219 visible unless @var{partially} is non-@code{nil}. The argument
1220 @var{position} defaults to the current position of point in
1221 @var{window}; @var{window}, to the selected window.
1227 (or (pos-visible-in-window-p
1228 (point) (selected-window))
1234 @node Textual Scrolling
1235 @section Textual Scrolling
1236 @cindex textual scrolling
1237 @cindex scrolling textually
1239 @dfn{Textual scrolling} means moving the text up or down though a
1240 window. It works by changing the value of the window's display-start
1241 location. It may also change the value of @code{window-point} to keep
1242 point on the screen.
1244 Textual scrolling was formerly called ``vertical scrolling,'' but we
1245 changed its name to distinguish it from the new vertical fractional
1246 scrolling feature (@pxref{Vertical Scrolling}).
1248 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1249 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1250 you are looking through the window. Imagine that the text is
1251 written on a long roll of paper and that the scrolling commands move the
1252 paper up and down. Thus, if you are looking at text in the middle of a
1253 buffer and repeatedly call @code{scroll-down}, you will eventually see
1254 the beginning of the buffer.
1256 Some people have urged that the opposite convention be used: they
1257 imagine that the window moves over text that remains in place. Then
1258 ``down'' commands would take you to the end of the buffer. This view is
1259 more consistent with the actual relationship between windows and the
1260 text in the buffer, but it is less like what the user sees. The
1261 position of a window on the terminal does not move, and short scrolling
1262 commands clearly move the text up or down on the screen. We have chosen
1263 names that fit the user's point of view.
1265 The textual scrolling functions (aside from
1266 @code{scroll-other-window}) have unpredictable results if the current
1267 buffer is different from the buffer that is displayed in the selected
1268 window. @xref{Current Buffer}.
1270 @deffn Command scroll-up &optional count
1271 This function scrolls the text in the selected window upward
1272 @var{count} lines. If @var{count} is negative, scrolling is actually
1275 If @var{count} is @code{nil} (or omitted), then the length of scroll
1276 is @code{next-screen-context-lines} lines less than the usable height of
1277 the window (not counting its mode line).
1279 @code{scroll-up} returns @code{nil}.
1282 @deffn Command scroll-down &optional count
1283 This function scrolls the text in the selected window downward
1284 @var{count} lines. If @var{count} is negative, scrolling is actually
1287 If @var{count} is omitted or @code{nil}, then the length of the scroll
1288 is @code{next-screen-context-lines} lines less than the usable height of
1289 the window (not counting its mode line).
1291 @code{scroll-down} returns @code{nil}.
1294 @deffn Command scroll-other-window &optional count
1295 This function scrolls the text in another window upward @var{count}
1296 lines. Negative values of @var{count}, or @code{nil}, are handled
1297 as in @code{scroll-up}.
1299 You can specify which buffer to scroll by setting the variable
1300 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1301 already displayed, @code{scroll-other-window} displays it in some
1304 When the selected window is the minibuffer, the next window is normally
1305 the one at the top left corner. You can specify a different window to
1306 scroll, when the minibuffer is selected, by setting the variable
1307 @code{minibuffer-scroll-window}. This variable has no effect when any
1308 other window is selected. @xref{Minibuffer Misc}.
1310 When the minibuffer is active, it is the next window if the selected
1311 window is the one at the bottom right corner. In this case,
1312 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1313 minibuffer contains just one line, it has nowhere to scroll to, so the
1314 line reappears after the echo area momentarily displays the message
1315 ``Beginning of buffer''.
1319 @defvar other-window-scroll-buffer
1320 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1321 which buffer to scroll.
1324 @defopt scroll-margin
1325 This option specifies the size of the scroll margin---a minimum number
1326 of lines between point and the top or bottom of a window. Whenever
1327 point gets within this many lines of the top or bottom of the window,
1328 the window scrolls automatically (if possible) to move point out of the
1329 margin, closer to the center of the window.
1332 @defopt scroll-conservatively
1333 This variable controls how scrolling is done automatically when point
1334 moves off the screen (or into the scroll margin). If the value is zero,
1335 then redisplay scrolls the text to center point vertically in the
1336 window. If the value is a positive integer @var{n}, then redisplay
1337 scrolls the window up to @var{n} lines in either direction, if that will
1338 bring point back into view. Otherwise, it centers point. The default
1341 A value of @code{nil} is equivalent to .5, since it centers point. This
1342 variable automatically becomes buffer-local when set in any fashion.
1345 @defopt scroll-up-aggressively
1346 @tindex scroll-up-aggressively
1347 The value of this variable should be either @code{nil} or a fraction
1348 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1349 the screen to put point when scrolling upward. More precisely, when a
1350 window scrolls up because point is above the window start, the new start
1351 position is chosen to put point @var{f} part of the window height from
1352 the top. The larger @var{f}, the more aggressive the scrolling.
1354 A value of @code{nil} is equivalent to .5, since its effect is to center
1355 point. This variable automatically becomes buffer-local when set in any
1359 @defopt scroll-down-aggressively
1360 @tindex scroll-down-aggressively
1361 Likewise, for scrolling down. The value, @var{f}, specifies how far
1362 point should be placed from the bottom of the window; thus, as with
1363 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1367 This variable is an older variant of @code{scroll-conservatively}. The
1368 difference is that it if its value is @var{n}, that permits scrolling
1369 only by precisely @var{n} lines, not a smaller number. This feature
1370 does not work with @code{scroll-margin}. The default value is zero.
1373 @defopt scroll-preserve-screen-position
1374 If this option is non-@code{nil}, the scroll functions move point so
1375 that the vertical position of the cursor is unchanged, when that is
1379 @defopt next-screen-context-lines
1380 The value of this variable is the number of lines of continuity to
1381 retain when scrolling by full screens. For example, @code{scroll-up}
1382 with an argument of @code{nil} scrolls so that this many lines at the
1383 bottom of the window appear instead at the top. The default value is
1387 @deffn Command recenter &optional count
1388 @cindex centering point
1389 This function scrolls the selected window to put the text where point
1390 is located at a specified vertical position within the window.
1392 If @var{count} is a nonnegative number, it puts the line containing
1393 point @var{count} lines down from the top of the window. If @var{count}
1394 is a negative number, then it counts upward from the bottom of the
1395 window, so that @minus{}1 stands for the last usable line in the window.
1396 If @var{count} is a non-@code{nil} list, then it stands for the line in
1397 the middle of the window.
1399 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1400 point in the middle of the window, then clears and redisplays the entire
1403 When @code{recenter} is called interactively, @var{count} is the raw
1404 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1405 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1406 @var{count} to 4, which positions the current line four lines from the
1409 With an argument of zero, @code{recenter} positions the current line at
1410 the top of the window. This action is so handy that some people make a
1411 separate key binding to do this. For example,
1415 (defun line-to-top-of-window ()
1416 "Scroll current line to top of window.
1417 Replaces three keystroke sequence C-u 0 C-l."
1421 (global-set-key [kp-multiply] 'line-to-top-of-window)
1426 @node Vertical Scrolling
1427 @section Vertical Fractional Scrolling
1428 @cindex Vertical Fractional Scrolling
1430 @dfn{Vertical fractional scrolling} means shifting the image in the
1431 window up or down by a specified multiple or fraction of a line.
1432 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1433 which is a number, never less than zero. It specifies how far to raise
1434 the contents of the window. Raising the window contents generally makes
1435 all or part of some lines disappear off the top, and all or part of some
1436 other lines appear at the bottom. The usual value is zero.
1438 The vertical scroll position is measured in units of the normal line
1439 height, which is the height of the default font. Thus, if the value is
1440 .5, that means the window contents are scrolled up half the normal line
1441 height. If it is 3.3, that means the window contents are scrolled up
1442 somewhat over three times the normal line height.
1444 What fraction of a line the vertical scrolling covers, or how many
1445 lines, depends on what the lines contain. A value of .5 could scroll a
1446 line whose height is very short off the screen, while a value of 3.3
1447 could scroll just part of the way through a tall line or an image.
1449 @defun window-vscroll &optional window
1450 This function returns the current vertical scroll position of
1451 @var{window}, If @var{window} is @code{nil}, the selected window is
1462 @defun set-window-vscroll window lines
1463 This function sets @var{window}'s vertical scroll position to
1464 @var{lines}. The argument @var{lines} should be zero or positive; if
1465 not, it is taken as zero.
1467 The actual vertical scroll position must always correspond
1468 to an integral number of pixels, so the value you specify
1469 is rounded accordingly.
1471 The return value is the result of this rounding.
1475 (set-window-vscroll (selected-window) 1.2)
1481 @node Horizontal Scrolling
1482 @section Horizontal Scrolling
1483 @cindex horizontal scrolling
1485 @dfn{Horizontal scrolling} means shifting the image in the window left
1486 or right by a specified multiple of the normal character width. Each
1487 window has a @dfn{vertical scroll position}, which is a number, never
1488 less than zero. It specifies how far to shift the contents left.
1489 Shifting the window contents left generally makes all or part of some
1490 characters disappear off the left, and all or part of some other
1491 characters appear at the right. The usual value is zero.
1493 The horizontal scroll position is measured in units of the normal
1494 character width, which is the width of space in the default font. Thus,
1495 if the value is 5, that means the window contents are scrolled left by 5
1496 times the normal character width. How many characters actually
1497 disappear off to the left depends on their width, and could vary from
1500 Because we read from side to side in the ``inner loop'', and from top
1501 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1502 not like that of textual or vertical scrolling. Textual scrolling
1503 involves selection of a portion of text to display, and vertical
1504 scrolling moves the window contents contiguously; but horizontal
1505 scrolling causes part of @emph{each line} to go off screen.
1507 Usually, no horizontal scrolling is in effect; then the leftmost
1508 column is at the left edge of the window. In this state, scrolling to
1509 the right is meaningless, since there is no data to the left of the edge
1510 to be revealed by it; so this is not allowed. Scrolling to the left is
1511 allowed; it scrolls the first columns of text off the edge of the window
1512 and can reveal additional columns on the right that were truncated
1513 before. Once a window has a nonzero amount of leftward horizontal
1514 scrolling, you can scroll it back to the right, but only so far as to
1515 reduce the net horizontal scroll to zero. There is no limit to how far
1516 left you can scroll, but eventually all the text will disappear off the
1519 In Emacs 21, redisplay automatically alters the horizontal scrolling
1520 of a window as necessary to ensure that point is always visible, if
1521 @code{automatic-hscrolling} is set. However, you can still set the
1522 horizontal scrolling value explicitly. The value you specify serves as
1523 a lower bound for automatic scrolling, i.e. automatic scrolling
1524 will not scroll a window to a column less than the specified one.
1526 @deffn Command scroll-left &optional count
1527 This function scrolls the selected window @var{count} columns to the
1528 left (or to the right if @var{count} is negative). The default
1529 for @var{count} is the window width, minus 2.
1531 The return value is the total amount of leftward horizontal scrolling in
1532 effect after the change---just like the value returned by
1533 @code{window-hscroll} (below).
1536 @deffn Command scroll-right &optional count
1537 This function scrolls the selected window @var{count} columns to the
1538 right (or to the left if @var{count} is negative). The default
1539 for @var{count} is the window width, minus 2.
1541 The return value is the total amount of leftward horizontal scrolling in
1542 effect after the change---just like the value returned by
1543 @code{window-hscroll} (below).
1545 Once you scroll a window as far right as it can go, back to its normal
1546 position where the total leftward scrolling is zero, attempts to scroll
1547 any farther right have no effect.
1550 @defun window-hscroll &optional window
1551 This function returns the total leftward horizontal scrolling of
1552 @var{window}---the number of columns by which the text in @var{window}
1553 is scrolled left past the left margin.
1555 The value is never negative. It is zero when no horizontal scrolling
1556 has been done in @var{window} (which is usually the case).
1558 If @var{window} is @code{nil}, the selected window is used.
1576 @defun set-window-hscroll window columns
1577 This function sets the number of columns from the left margin that
1578 @var{window} is scrolled from the value of @var{columns}. The argument
1579 @var{columns} should be zero or positive; if not, it is taken as zero.
1580 Fractional values of @var{columns} are not supported at present.
1582 The value returned is @var{columns}.
1586 (set-window-hscroll (selected-window) 10)
1592 Here is how you can determine whether a given position @var{position}
1593 is off the screen due to horizontal scrolling:
1597 (defun hscroll-on-screen (window position)
1599 (goto-char position)
1601 (>= (- (current-column) (window-hscroll window)) 0)
1602 (< (- (current-column) (window-hscroll window))
1603 (window-width window)))))
1607 @node Size of Window
1608 @section The Size of a Window
1610 @cindex size of window
1612 An Emacs window is rectangular, and its size information consists of
1613 the height (the number of lines) and the width (the number of character
1614 positions in each line). The mode line is included in the height. But
1615 the width does not count the scroll bar or the column of @samp{|}
1616 characters that separates side-by-side windows.
1618 The following three functions return size information about a window:
1620 @defun window-height &optional window
1621 This function returns the number of lines in @var{window}, including its
1622 mode line. If @var{window} fills its entire frame, this is typically
1623 one less than the value of @code{frame-height} on that frame (since the
1624 last line is always reserved for the minibuffer).
1626 If @var{window} is @code{nil}, the function uses the selected window.
1634 (split-window-vertically)
1635 @result{} #<window 4 on windows.texi>
1644 @defun window-width &optional window
1645 This function returns the number of columns in @var{window}. If
1646 @var{window} fills its entire frame, this is the same as the value of
1647 @code{frame-width} on that frame. The width does not include the
1648 window's scroll bar or the column of @samp{|} characters that separates
1649 side-by-side windows.
1651 If @var{window} is @code{nil}, the function uses the selected window.
1661 @defun window-edges &optional window
1662 This function returns a list of the edge coordinates of @var{window}.
1663 If @var{window} is @code{nil}, the selected window is used.
1665 The order of the list is @code{(@var{left} @var{top} @var{right}
1666 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1667 the frame. The element @var{right} of the value is one more than the
1668 rightmost column used by @var{window}, and @var{bottom} is one more than
1669 the bottommost row used by @var{window} and its mode-line.
1671 If a window has a scroll bar, the right edge value includes the width of
1672 the scroll bar. Otherwise, if the window has a neighbor on the right,
1673 its right edge value includes the width of the separator line between
1674 the window and that neighbor. Since the width of the window does not
1675 include this separator, the width does not usually equal the difference
1676 between the right and left edges.
1678 Here is the result obtained on a typical 24-line terminal with just one
1683 (window-edges (selected-window))
1684 @result{} (0 0 80 23)
1689 The bottom edge is at line 23 because the last line is the echo area.
1691 If @var{window} is at the upper left corner of its frame, then
1692 @var{bottom} is the same as the value of @code{(window-height)},
1693 @var{right} is almost the same as the value of @code{(window-width)},
1694 and @var{top} and @var{left} are zero. For example, the edges of the
1695 following window are @w{@samp{0 0 8 5}}. Assuming that the frame has
1696 more than 8 columns, the last column of the window (column 7) holds a
1697 border rather than text. The last row (row 4) holds the mode line,
1698 shown here with @samp{xxxxxxxxx}.
1714 In the following example, let's suppose that the frame is 7
1715 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1716 and the edges of the right window are @w{@samp{4 0 8 3}}.
1730 @node Resizing Windows
1731 @section Changing the Size of a Window
1732 @cindex window resizing
1733 @cindex changing window size
1734 @cindex window size, changing
1736 The window size functions fall into two classes: high-level commands
1737 that change the size of windows and low-level functions that access
1738 window size. Emacs does not permit overlapping windows or gaps between
1739 windows, so resizing one window affects other windows.
1741 @deffn Command enlarge-window size &optional horizontal
1742 This function makes the selected window @var{size} lines taller,
1743 stealing lines from neighboring windows. It takes the lines from one
1744 window at a time until that window is used up, then takes from another.
1745 If a window from which lines are stolen shrinks below
1746 @code{window-min-height} lines, that window disappears.
1748 If @var{horizontal} is non-@code{nil}, this function makes
1749 @var{window} wider by @var{size} columns, stealing columns instead of
1750 lines. If a window from which columns are stolen shrinks below
1751 @code{window-min-width} columns, that window disappears.
1753 If the requested size would exceed that of the window's frame, then the
1754 function makes the window occupy the entire height (or width) of the
1757 If there are various other windows from which lines or columns can be
1758 stolen, and some of them specify fixed size (using
1759 @code{window-size-fixed}, see below), they are left untouched while
1760 other windows are ``robbed.'' If it would be necessary to alter the
1761 size of a fixed-size window, @code{enlarge-window} gets an error
1764 If @var{size} is negative, this function shrinks the window by
1765 @minus{}@var{size} lines or columns. If that makes the window smaller
1766 than the minimum size (@code{window-min-height} and
1767 @code{window-min-width}), @code{enlarge-window} deletes the window.
1769 @code{enlarge-window} returns @code{nil}.
1772 @deffn Command enlarge-window-horizontally columns
1773 This function makes the selected window @var{columns} wider.
1774 It could be defined as follows:
1778 (defun enlarge-window-horizontally (columns)
1779 (enlarge-window columns t))
1784 @deffn Command shrink-window size &optional horizontal
1785 This function is like @code{enlarge-window} but negates the argument
1786 @var{size}, making the selected window smaller by giving lines (or
1787 columns) to the other windows. If the window shrinks below
1788 @code{window-min-height} or @code{window-min-width}, then it disappears.
1790 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1794 @deffn Command shrink-window-horizontally columns
1795 This function makes the selected window @var{columns} narrower.
1796 It could be defined as follows:
1800 (defun shrink-window-horizontally (columns)
1801 (shrink-window columns t))
1806 @deffn Command shrink-window-if-larger-than-buffer &optional window
1807 This command shrinks @var{window} to be as small as possible while still
1808 showing the full contents of its buffer---but not less than
1809 @code{window-min-height} lines. If @var{window} is not given,
1810 it defaults to the selected window.
1812 However, the command does nothing if the window is already too small to
1813 display the whole text of the buffer, or if part of the contents are
1814 currently scrolled off screen, or if the window is not the full width of
1815 its frame, or if the window is the only window in its frame.
1818 @tindex window-size-fixed
1819 @defvar window-size-fixed
1820 If this variable is non-@code{nil}, in any given buffer,
1821 then the size of any window displaying the buffer remains fixed
1822 unless you explicitly change it or Emacs has no other choice.
1823 (This feature is new in Emacs 21.)
1825 If the value is @code{height}, then only the window's height is fixed;
1826 if the value is @code{width}, then only the window's width is fixed.
1827 Any other non-@code{nil} value fixes both the width and the height.
1829 The usual way to use this variable is to give it a buffer-local value in
1830 a particular buffer. That way, the windows (but usually there is only
1831 one) displaying that buffer have fixed size.
1833 Explicit size-change functions such as @code{enlarge-window}
1834 get an error if they would have to change a window size which is fixed.
1835 Therefore, when you want to change the size of such a window,
1836 you should bind @code{window-size-fixed} to @code{nil}, like this:
1839 (let ((window-size-fixed nil))
1840 (enlarge-window 10))
1843 Note that changing the frame size will change the size of a
1844 fixed-size window, if there is no other alternative.
1847 @cindex minimum window size
1848 The following two variables constrain the window-size-changing
1849 functions to a minimum height and width.
1851 @defopt window-min-height
1852 The value of this variable determines how short a window may become
1853 before it is automatically deleted. Making a window smaller than
1854 @code{window-min-height} automatically deletes it, and no window may be
1855 created shorter than this. The absolute minimum height is two (allowing
1856 one line for the mode line, and one line for the buffer display).
1857 Actions that change window sizes reset this variable to two if it is
1858 less than two. The default value is 4.
1861 @defopt window-min-width
1862 The value of this variable determines how narrow a window may become
1863 before it is automatically deleted. Making a window smaller than
1864 @code{window-min-width} automatically deletes it, and no window may be
1865 created narrower than this. The absolute minimum width is one; any
1866 value below that is ignored. The default value is 10.
1869 @node Coordinates and Windows
1870 @section Coordinates and Windows
1872 This section describes how to relate screen coordinates to windows.
1874 @defun window-at x y &optional frame
1875 This function returns the window containing the specified cursor
1876 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1877 are measured in characters and count from the top left corner of the
1878 frame. If they are out of range, @code{window-at} returns @code{nil}.
1880 If you omit @var{frame}, the selected frame is used.
1883 @defun coordinates-in-window-p coordinates window
1884 This function checks whether a particular frame position falls within
1885 the window @var{window}.
1887 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1888 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1889 characters, and count from the top left corner of the screen or frame.
1891 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1892 if the coordinates are inside @var{window}. The value also indicates
1893 what part of the window the position is in, as follows:
1896 @item (@var{relx} . @var{rely})
1897 The coordinates are inside @var{window}. The numbers @var{relx} and
1898 @var{rely} are the equivalent window-relative coordinates for the
1899 specified position, counting from 0 at the top left corner of the
1903 The coordinates are in the mode line of @var{window}.
1906 The coordinates are in the header line of @var{window}.
1909 The coordinates are in the vertical line between @var{window} and its
1910 neighbor to the right. This value occurs only if the window doesn't
1911 have a scroll bar; positions in a scroll bar are considered outside the
1912 window for these purposes.
1915 The coordinates are not in any part of @var{window}.
1918 The function @code{coordinates-in-window-p} does not require a frame as
1919 argument because it always uses the frame that @var{window} is on.
1922 @node Window Configurations
1923 @section Window Configurations
1924 @cindex window configurations
1925 @cindex saving window information
1927 A @dfn{window configuration} records the entire layout of one
1928 frame---all windows, their sizes, which buffers they contain, what part
1929 of each buffer is displayed, and the values of point and the mark. You
1930 can bring back an entire previous layout by restoring a window
1931 configuration previously saved.
1933 If you want to record all frames instead of just one, use a frame
1934 configuration instead of a window configuration. @xref{Frame
1937 @defun current-window-configuration &optional frame
1938 This function returns a new object representing @var{frame}'s
1939 current window configuration, including the number of windows, their
1940 sizes and current buffers, which window is the selected window, and for
1941 each window the displayed buffer, the display-start position, and the
1942 positions of point and the mark. It also includes the values of
1943 @code{window-min-height}, @code{window-min-width} and
1944 @code{minibuffer-scroll-window}. An exception is made for point in the
1945 current buffer, whose value is not saved.
1947 If @var{frame} is omitted, the selected frame is used.
1950 @defun set-window-configuration configuration
1951 This function restores the configuration of windows and buffers as
1952 specified by @var{configuration}, for the frame that @var{configuration}
1955 The argument @var{configuration} must be a value that was previously
1956 returned by @code{current-window-configuration}. This configuration is
1957 restored in the frame from which @var{configuration} was made, whether
1958 that frame is selected or not. This always counts as a window size
1959 change and triggers execution of the @code{window-size-change-functions}
1960 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
1961 know how to tell whether the new configuration actually differs from the
1964 If the frame which @var{configuration} was saved from is dead, all this
1965 function does is restore the three variables @code{window-min-height},
1966 @code{window-min-width} and @code{minibuffer-scroll-window}.
1968 Here is a way of using this function to get the same effect
1969 as @code{save-window-excursion}:
1973 (let ((config (current-window-configuration)))
1975 (progn (split-window-vertically nil)
1977 (set-window-configuration config)))
1982 @defspec save-window-excursion forms@dots{}
1983 This special form records the window configuration, executes @var{forms}
1984 in sequence, then restores the earlier window configuration. The window
1985 configuration includes the value of point and the portion of the buffer
1986 that is visible. It also includes the choice of selected window.
1987 However, it does not include the value of point in the current buffer;
1988 use @code{save-excursion} also, if you wish to preserve that.
1990 Don't use this construct when @code{save-selected-window} is all you need.
1992 Exit from @code{save-window-excursion} always triggers execution of the
1993 @code{window-size-change-functions}. (It doesn't know how to tell
1994 whether the restored configuration actually differs from the one in
1995 effect at the end of the @var{forms}.)
1997 The return value is the value of the final form in @var{forms}.
2003 @result{} #<window 25 on control.texi>
2006 (setq w (selected-window))
2007 @result{} #<window 19 on control.texi>
2010 (save-window-excursion
2011 (delete-other-windows w)
2012 (switch-to-buffer "foo")
2014 @result{} do-something
2015 ;; @r{The screen is now split again.}
2020 @defun window-configuration-p object
2021 This function returns @code{t} if @var{object} is a window configuration.
2024 @defun compare-window-configurations config1 config2
2025 This function compares two window configurations as regards the
2026 structure of windows, but ignores the values of point and mark and the
2027 saved scrolling positions---it can return @code{t} even if those
2030 The function @code{equal} can also compare two window configurations; it
2031 regards configurations as unequal if they differ in any respect, even a
2032 saved point or mark.
2035 Primitives to look inside of window configurations would make sense,
2036 but none are implemented. It is not clear they are useful enough to be
2040 @section Hooks for Window Scrolling and Changes
2042 This section describes how a Lisp program can take action whenever a
2043 window displays a different part of its buffer or a different buffer.
2044 There are three actions that can change this: scrolling the window,
2045 switching buffers in the window, and changing the size of the window.
2046 The first two actions run @code{window-scroll-functions}; the last runs
2047 @code{window-size-change-functions}. The paradigmatic use of these
2048 hooks is in the implementation of Lazy Lock mode; see @ref{Support
2049 Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
2051 @defvar window-scroll-functions
2052 This variable holds a list of functions that Emacs should call before
2053 redisplaying a window with scrolling. It is not a normal hook, because
2054 each function is called with two arguments: the window, and its new
2055 display-start position.
2057 Displaying a different buffer in the window also runs these functions.
2059 These functions must be careful in using @code{window-end}
2060 (@pxref{Window Start}); if you need an up-to-date value, you must use
2061 the @var{update} argument to ensure you get it.
2064 @defvar window-size-change-functions
2065 This variable holds a list of functions to be called if the size of any
2066 window changes for any reason. The functions are called just once per
2067 redisplay, and just once for each frame on which size changes have
2070 Each function receives the frame as its sole argument. There is no
2071 direct way to find out which windows on that frame have changed size, or
2072 precisely how. However, if a size-change function records, at each
2073 call, the existing windows and their sizes, it can also compare the
2074 present sizes and the previous sizes.
2076 Creating or deleting windows counts as a size change, and therefore
2077 causes these functions to be called. Changing the frame size also
2078 counts, because it changes the sizes of the existing windows.
2080 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2081 Configurations}) in these functions, because that always counts as a
2082 size change, and it would cause these functions to be called over and
2083 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2084 Windows}) is what you need here.
2087 @defvar redisplay-end-trigger-functions
2088 This abnormal hook is run whenever redisplay in a window uses text that
2089 extends past a specified end trigger position. You set the end trigger
2090 position with the function @code{set-window-redisplay-end-trigger}. The
2091 functions are called with two arguments: the window, and the end trigger
2092 position. Storing @code{nil} for the end trigger position turns off the
2093 feature, and the trigger value is automatically reset to @code{nil} just
2094 after the hook is run.
2097 @defun set-window-redisplay-end-trigger window position
2098 This function sets @var{window}'s end trigger position at
2102 @defun window-redisplay-end-trigger &optional window
2103 This function returns @var{window}'s current end trigger position.
2106 @defvar window-configuration-change-hook
2107 A normal hook that is run every time you change the window configuration
2108 of an existing frame. This includes splitting or deleting windows,
2109 changing the sizes of windows, or displaying a different buffer in a
2110 window. The frame whose window configuration has changed is the
2111 selected frame when this hook runs.