2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
40 @section Refreshing the Screen
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
50 Even more powerful is @code{redraw-display}:
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
105 The default value is @code{t}, which means that pending input does not
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
170 @defopt truncate-partial-width-windows
171 @cindex partial-width windows
172 This variable controls line truncation in @dfn{partial-width} windows.
173 A partial-width window is one that does not occupy the entire frame
174 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175 truncation is determined by the variable @code{truncate-lines} (see
176 above). If the value is an integer @var{n}, lines are truncated if
177 the partial-width window has fewer than @var{n} columns, regardless of
178 the value of @code{truncate-lines}; if the partial-width window has
179 @var{n} or more columns, line truncation is determined by
180 @code{truncate-lines}. For any other non-@code{nil} value, lines are
181 truncated in every partial-width window, regardless of the value of
182 @code{truncate-lines}.
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186 a window, that forces truncation.
189 If this buffer-local variable is non-@code{nil}, it defines a
190 @dfn{wrap prefix} which Emacs displays at the start of every
191 continuation line. (If lines are truncated, @code{wrap-prefix} is
192 never used.) Its value may be a string or an image (@pxref{Other
193 Display Specs}), or a stretch of whitespace such as specified by the
194 @code{:width} or @code{:align-to} display properties (@pxref{Specified
195 Space}). The value is interpreted in the same way as a @code{display}
196 text property. @xref{Display Property}.
198 A wrap prefix may also be specified for regions of text, using the
199 @code{wrap-prefix} text or overlay property. This takes precedence
200 over the @code{wrap-prefix} variable. @xref{Special Properties}.
204 If this buffer-local variable is non-@code{nil}, it defines a
205 @dfn{line prefix} which Emacs displays at the start of every
206 non-continuation line. Its value may be a string or an image
207 (@pxref{Other Display Specs}), or a stretch of whitespace such as
208 specified by the @code{:width} or @code{:align-to} display properties
209 (@pxref{Specified Space}). The value is interpreted in the same way
210 as a @code{display} text property. @xref{Display Property}.
212 A line prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
217 If your buffer contains only very short lines, you might find it
218 advisable to set @code{cache-long-scans} to @code{nil}.
220 @defvar cache-long-scans
221 If this variable is non-@code{nil} (the default), various indentation
222 and motion functions, and Emacs redisplay, cache the results of
223 scanning the buffer, and consult the cache to avoid rescanning regions
224 of the buffer unless they are modified.
226 Turning off the cache speeds up processing of short lines somewhat.
228 This variable is automatically buffer-local in every buffer.
232 @section The Echo Area
233 @cindex error display
236 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
237 The @dfn{echo area} is used for displaying error messages
238 (@pxref{Errors}), for messages made with the @code{message} primitive,
239 and for echoing keystrokes. It is not the same as the minibuffer,
240 despite the fact that the minibuffer appears (when active) in the same
241 place on the screen as the echo area. @xref{Minibuffer,, The
242 Minibuffer, emacs, The GNU Emacs Manual}.
244 Apart from the functions documented in this section, you can print
245 Lisp objects to the echo area by specifying @code{t} as the output
246 stream. @xref{Output Streams}.
249 * Displaying Messages:: Explicitly displaying text in the echo area.
250 * Progress:: Informing user about progress of a long operation.
251 * Logging Messages:: Echo area messages are logged for the user.
252 * Echo Area Customization:: Controlling the echo area.
255 @node Displaying Messages
256 @subsection Displaying Messages in the Echo Area
257 @cindex display message in echo area
259 This section describes the standard functions for displaying
260 messages in the echo area.
262 @defun message format-string &rest arguments
263 This function displays a message in the echo area.
264 @var{format-string} is a format string, and @var{arguments} are the
265 objects for its format specifications, like in the @code{format}
266 function (@pxref{Formatting Strings}). The resulting formatted string
267 is displayed in the echo area; if it contains @code{face} text
268 properties, it is displayed with the specified faces (@pxref{Faces}).
269 The string is also added to the @file{*Messages*} buffer, but without
270 text properties (@pxref{Logging Messages}).
272 In batch mode, the message is printed to the standard error stream,
273 followed by a newline.
275 If @var{format-string} is @code{nil} or the empty string,
276 @code{message} clears the echo area; if the echo area has been
277 expanded automatically, this brings it back to its normal size. If
278 the minibuffer is active, this brings the minibuffer contents back
279 onto the screen immediately.
283 (message "Minibuffer depth is %d."
285 @print{} Minibuffer depth is 0.
286 @result{} "Minibuffer depth is 0."
290 ---------- Echo Area ----------
291 Minibuffer depth is 0.
292 ---------- Echo Area ----------
296 To automatically display a message in the echo area or in a pop-buffer,
297 depending on its size, use @code{display-message-or-buffer} (see below).
300 @defmac with-temp-message message &rest body
301 This construct displays a message in the echo area temporarily, during
302 the execution of @var{body}. It displays @var{message}, executes
303 @var{body}, then returns the value of the last body form while restoring
304 the previous echo area contents.
307 @defun message-or-box format-string &rest arguments
308 This function displays a message like @code{message}, but may display it
309 in a dialog box instead of the echo area. If this function is called in
310 a command that was invoked using the mouse---more precisely, if
311 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
312 @code{nil} or a list---then it uses a dialog box or pop-up menu to
313 display the message. Otherwise, it uses the echo area. (This is the
314 same criterion that @code{y-or-n-p} uses to make a similar decision; see
315 @ref{Yes-or-No Queries}.)
317 You can force use of the mouse or of the echo area by binding
318 @code{last-nonmenu-event} to a suitable value around the call.
321 @defun message-box format-string &rest arguments
323 This function displays a message like @code{message}, but uses a dialog
324 box (or a pop-up menu) whenever that is possible. If it is impossible
325 to use a dialog box or pop-up menu, because the terminal does not
326 support them, then @code{message-box} uses the echo area, like
330 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
331 This function displays the message @var{message}, which may be either a
332 string or a buffer. If it is shorter than the maximum height of the
333 echo area, as defined by @code{max-mini-window-height}, it is displayed
334 in the echo area, using @code{message}. Otherwise,
335 @code{display-buffer} is used to show it in a pop-up buffer.
337 Returns either the string shown in the echo area, or when a pop-up
338 buffer is used, the window used to display it.
340 If @var{message} is a string, then the optional argument
341 @var{buffer-name} is the name of the buffer used to display it when a
342 pop-up buffer is used, defaulting to @file{*Message*}. In the case
343 where @var{message} is a string and displayed in the echo area, it is
344 not specified whether the contents are inserted into the buffer anyway.
346 The optional arguments @var{not-this-window} and @var{frame} are as for
347 @code{display-buffer}, and only used if a buffer is displayed.
350 @defun current-message
351 This function returns the message currently being displayed in the
352 echo area, or @code{nil} if there is none.
356 @subsection Reporting Operation Progress
357 @cindex progress reporting
359 When an operation can take a while to finish, you should inform the
360 user about the progress it makes. This way the user can estimate
361 remaining time and clearly see that Emacs is busy working, not hung.
362 A convenient way to do this is to use a @dfn{progress reporter}.
364 Here is a working example that does nothing useful:
367 (let ((progress-reporter
368 (make-progress-reporter "Collecting mana for Emacs..."
372 (progress-reporter-update progress-reporter k))
373 (progress-reporter-done progress-reporter))
376 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
377 This function creates and returns a progress reporter object, which
378 you will use as an argument for the other functions listed below. The
379 idea is to precompute as much data as possible to make progress
382 When this progress reporter is subsequently used, it will display
383 @var{message} in the echo area, followed by progress percentage.
384 @var{message} is treated as a simple string. If you need it to depend
385 on a filename, for instance, use @code{format} before calling this
388 The arguments @var{min-value} and @var{max-value} should be numbers
389 standing for the starting and final states of the operation. For
390 instance, an operation that ``scans'' a buffer should set these to the
391 results of @code{point-min} and @code{point-max} correspondingly.
392 @var{max-value} should be greater than @var{min-value}.
394 Alternatively, you can set @var{min-value} and @var{max-value} to
395 @code{nil}. In that case, the progress reporter does not report
396 process percentages; it instead displays a ``spinner'' that rotates a
397 notch each time you update the progress reporter.
399 If @var{min-value} and @var{max-value} are numbers, you can give the
400 argument @var{current-value} a numerical value specifying the initial
401 progress; if omitted, this defaults to @var{min-value}.
403 The remaining arguments control the rate of echo area updates. The
404 progress reporter will wait for at least @var{min-change} more
405 percents of the operation to be completed before printing next
406 message; the default is one percent. @var{min-time} specifies the
407 minimum time in seconds to pass between successive prints; the default
408 is 0.2 seconds. (On some operating systems, the progress reporter may
409 handle fractions of seconds with varying precision).
411 This function calls @code{progress-reporter-update}, so the first
412 message is printed immediately.
415 @defun progress-reporter-update reporter &optional value
416 This function does the main work of reporting progress of your
417 operation. It displays the message of @var{reporter}, followed by
418 progress percentage determined by @var{value}. If percentage is zero,
419 or close enough according to the @var{min-change} and @var{min-time}
420 arguments, then it is omitted from the output.
422 @var{reporter} must be the result of a call to
423 @code{make-progress-reporter}. @var{value} specifies the current
424 state of your operation and must be between @var{min-value} and
425 @var{max-value} (inclusive) as passed to
426 @code{make-progress-reporter}. For instance, if you scan a buffer,
427 then @var{value} should be the result of a call to @code{point}.
429 This function respects @var{min-change} and @var{min-time} as passed
430 to @code{make-progress-reporter} and so does not output new messages
431 on every invocation. It is thus very fast and normally you should not
432 try to reduce the number of calls to it: resulting overhead will most
433 likely negate your effort.
436 @defun progress-reporter-force-update reporter &optional value new-message
437 This function is similar to @code{progress-reporter-update} except
438 that it prints a message in the echo area unconditionally.
440 The first two arguments have the same meaning as for
441 @code{progress-reporter-update}. Optional @var{new-message} allows
442 you to change the message of the @var{reporter}. Since this functions
443 always updates the echo area, such a change will be immediately
444 presented to the user.
447 @defun progress-reporter-done reporter
448 This function should be called when the operation is finished. It
449 prints the message of @var{reporter} followed by word ``done'' in the
452 You should always call this function and not hope for
453 @code{progress-reporter-update} to print ``100%''. Firstly, it may
454 never print it, there are many good reasons for this not to happen.
455 Secondly, ``done'' is more explicit.
458 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
459 This is a convenience macro that works the same way as @code{dotimes}
460 does, but also reports loop progress using the functions described
461 above. It allows you to save some typing.
463 You can rewrite the example in the beginning of this node using
467 (dotimes-with-progress-reporter
469 "Collecting some mana for Emacs..."
474 @node Logging Messages
475 @subsection Logging Messages in @file{*Messages*}
476 @cindex logging echo-area messages
478 Almost all the messages displayed in the echo area are also recorded
479 in the @file{*Messages*} buffer so that the user can refer back to
480 them. This includes all the messages that are output with
483 @defopt message-log-max
484 This variable specifies how many lines to keep in the @file{*Messages*}
485 buffer. The value @code{t} means there is no limit on how many lines to
486 keep. The value @code{nil} disables message logging entirely. Here's
487 how to display a message and prevent it from being logged:
490 (let (message-log-max)
495 To make @file{*Messages*} more convenient for the user, the logging
496 facility combines successive identical messages. It also combines
497 successive related messages for the sake of two cases: question
498 followed by answer, and a series of progress messages.
500 A ``question followed by an answer'' means two messages like the
501 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
502 and the second is @samp{@var{question}...@var{answer}}. The first
503 message conveys no additional information beyond what's in the second,
504 so logging the second message discards the first from the log.
506 A ``series of progress messages'' means successive messages like
507 those produced by @code{make-progress-reporter}. They have the form
508 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
509 time, while @var{how-far} varies. Logging each message in the series
510 discards the previous one, provided they are consecutive.
512 The functions @code{make-progress-reporter} and @code{y-or-n-p}
513 don't have to do anything special to activate the message log
514 combination feature. It operates whenever two consecutive messages
515 are logged that share a common prefix ending in @samp{...}.
517 @node Echo Area Customization
518 @subsection Echo Area Customization
520 These variables control details of how the echo area works.
522 @defvar cursor-in-echo-area
523 This variable controls where the cursor appears when a message is
524 displayed in the echo area. If it is non-@code{nil}, then the cursor
525 appears at the end of the message. Otherwise, the cursor appears at
526 point---not in the echo area at all.
528 The value is normally @code{nil}; Lisp programs bind it to @code{t}
529 for brief periods of time.
532 @defvar echo-area-clear-hook
533 This normal hook is run whenever the echo area is cleared---either by
534 @code{(message nil)} or for any other reason.
537 @defopt echo-keystrokes
538 This variable determines how much time should elapse before command
539 characters echo. Its value must be an integer or floating point number,
541 number of seconds to wait before echoing. If the user types a prefix
542 key (such as @kbd{C-x}) and then delays this many seconds before
543 continuing, the prefix key is echoed in the echo area. (Once echoing
544 begins in a key sequence, all subsequent characters in the same key
545 sequence are echoed immediately.)
547 If the value is zero, then command input is not echoed.
550 @defvar message-truncate-lines
551 Normally, displaying a long message resizes the echo area to display
552 the entire message. But if the variable @code{message-truncate-lines}
553 is non-@code{nil}, the echo area does not resize, and the message is
557 The variable @code{max-mini-window-height}, which specifies the
558 maximum height for resizing minibuffer windows, also applies to the
559 echo area (which is really a special use of the minibuffer window;
560 @pxref{Minibuffer Misc}).
563 @section Reporting Warnings
566 @dfn{Warnings} are a facility for a program to inform the user of a
567 possible problem, but continue running.
570 * Warning Basics:: Warnings concepts and functions to report them.
571 * Warning Variables:: Variables programs bind to customize their warnings.
572 * Warning Options:: Variables users set to control display of warnings.
573 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @subsection Warning Basics
578 @cindex severity level
580 Every warning has a textual message, which explains the problem for
581 the user, and a @dfn{severity level} which is a symbol. Here are the
582 possible severity levels, in order of decreasing severity, and their
587 A problem that will seriously impair Emacs operation soon
588 if you do not attend to it promptly.
590 A report of data or circumstances that are inherently wrong.
592 A report of data or circumstances that are not inherently wrong, but
593 raise suspicion of a possible problem.
595 A report of information that may be useful if you are debugging.
598 When your program encounters invalid input data, it can either
599 signal a Lisp error by calling @code{error} or @code{signal} or report
600 a warning with severity @code{:error}. Signaling a Lisp error is the
601 easiest thing to do, but it means the program cannot continue
602 processing. If you want to take the trouble to implement a way to
603 continue processing despite the bad data, then reporting a warning of
604 severity @code{:error} is the right way to inform the user of the
605 problem. For instance, the Emacs Lisp byte compiler can report an
606 error that way and continue compiling other functions. (If the
607 program signals a Lisp error and then handles it with
608 @code{condition-case}, the user won't see the error message; it could
609 show the message to the user by reporting it as a warning.)
611 @c FIXME: Why use ‘(bytecomp)’ instead of ‘'bytecomp’ or simply
612 @c ‘bytecomp’ here? The parens are part of ‘warning-type-format’ but
613 @c not part of the warning type. --xfq
615 Each warning has a @dfn{warning type} to classify it. The type is a
616 list of symbols. The first symbol should be the custom group that you
617 use for the program's user options. For example, byte compiler
618 warnings use the warning type @code{(bytecomp)}. You can also
619 subcategorize the warnings, if you wish, by using more symbols in the
622 @defun display-warning type message &optional level buffer-name
623 This function reports a warning, using @var{message} as the message
624 and @var{type} as the warning type. @var{level} should be the
625 severity level, with @code{:warning} being the default.
627 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
628 for logging the warning. By default, it is @file{*Warnings*}.
631 @defun lwarn type level message &rest args
632 This function reports a warning using the value of @code{(format
633 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
634 buffer. In other respects it is equivalent to @code{display-warning}.
637 @defun warn message &rest args
638 This function reports a warning using the value of @code{(format
639 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
640 type, and @code{:warning} as the severity level. It exists for
641 compatibility only; we recommend not using it, because you should
642 specify a specific warning type.
645 @node Warning Variables
646 @subsection Warning Variables
648 Programs can customize how their warnings appear by binding
649 the variables described in this section.
651 @defvar warning-levels
652 This list defines the meaning and severity order of the warning
653 severity levels. Each element defines one severity level,
654 and they are arranged in order of decreasing severity.
656 Each element has the form @code{(@var{level} @var{string}
657 @var{function})}, where @var{level} is the severity level it defines.
658 @var{string} specifies the textual description of this level.
659 @var{string} should use @samp{%s} to specify where to put the warning
660 type information, or it can omit the @samp{%s} so as not to include
663 The optional @var{function}, if non-@code{nil}, is a function to call
664 with no arguments, to get the user's attention.
666 Normally you should not change the value of this variable.
669 @defvar warning-prefix-function
670 If non-@code{nil}, the value is a function to generate prefix text for
671 warnings. Programs can bind the variable to a suitable function.
672 @code{display-warning} calls this function with the warnings buffer
673 current, and the function can insert text in it. That text becomes
674 the beginning of the warning message.
676 The function is called with two arguments, the severity level and its
677 entry in @code{warning-levels}. It should return a list to use as the
678 entry (this value need not be an actual member of
679 @code{warning-levels}). By constructing this value, the function can
680 change the severity of the warning, or specify different handling for
681 a given severity level.
683 If the variable's value is @code{nil} then there is no function
687 @defvar warning-series
688 Programs can bind this variable to @code{t} to say that the next
689 warning should begin a series. When several warnings form a series,
690 that means to leave point on the first warning of the series, rather
691 than keep moving it for each warning so that it appears on the last one.
692 The series ends when the local binding is unbound and
693 @code{warning-series} becomes @code{nil} again.
695 The value can also be a symbol with a function definition. That is
696 equivalent to @code{t}, except that the next warning will also call
697 the function with no arguments with the warnings buffer current. The
698 function can insert text which will serve as a header for the series
701 Once a series has begun, the value is a marker which points to the
702 buffer position in the warnings buffer of the start of the series.
704 The variable's normal value is @code{nil}, which means to handle
705 each warning separately.
708 @defvar warning-fill-prefix
709 When this variable is non-@code{nil}, it specifies a fill prefix to
710 use for filling each warning's text.
713 @defvar warning-type-format
714 This variable specifies the format for displaying the warning type
715 in the warning message. The result of formatting the type this way
716 gets included in the message under the control of the string in the
717 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
718 If you bind it to @code{""} then the warning type won't appear at
722 @node Warning Options
723 @subsection Warning Options
725 These variables are used by users to control what happens
726 when a Lisp program reports a warning.
728 @defopt warning-minimum-level
729 This user option specifies the minimum severity level that should be
730 shown immediately to the user. The default is @code{:warning}, which
731 means to immediately display all warnings except @code{:debug}
735 @defopt warning-minimum-log-level
736 This user option specifies the minimum severity level that should be
737 logged in the warnings buffer. The default is @code{:warning}, which
738 means to log all warnings except @code{:debug} warnings.
741 @defopt warning-suppress-types
742 This list specifies which warning types should not be displayed
743 immediately for the user. Each element of the list should be a list
744 of symbols. If its elements match the first elements in a warning
745 type, then that warning is not displayed immediately.
748 @defopt warning-suppress-log-types
749 This list specifies which warning types should not be logged in the
750 warnings buffer. Each element of the list should be a list of
751 symbols. If it matches the first few elements in a warning type, then
752 that warning is not logged.
755 @node Delayed Warnings
756 @subsection Delayed Warnings
758 Sometimes, you may wish to avoid showing a warning while a command is
759 running, and only show it only after the end of the command. You can
760 use the variable @code{delayed-warnings-list} for this.
762 @defvar delayed-warnings-list
763 The value of this variable is a list of warnings to be displayed after
764 the current command has finished. Each element must be a list
767 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
771 with the same form, and the same meanings, as the argument list of
772 @code{display-warning} (@pxref{Warning Basics}). Immediately after
773 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
774 command loop displays all the warnings specified by this variable,
775 then resets it to @code{nil}.
778 Programs which need to further customize the delayed warnings
779 mechanism can change the variable @code{delayed-warnings-hook}:
781 @defvar delayed-warnings-hook
782 This is a normal hook which is run by the Emacs command loop, after
783 @code{post-command-hook}, in order to to process and display delayed
786 Its default value is a list of two functions:
789 (collapse-delayed-warnings display-delayed-warnings)
792 @findex collapse-delayed-warnings
793 @findex display-delayed-warnings
795 The function @code{collapse-delayed-warnings} removes repeated entries
796 from @code{delayed-warnings-list}. The function
797 @code{display-delayed-warnings} calls @code{display-warning} on each
798 of the entries in @code{delayed-warnings-list}, in turn, and then sets
799 @code{delayed-warnings-list} to @code{nil}.
803 @section Invisible Text
805 @cindex invisible text
806 You can make characters @dfn{invisible}, so that they do not appear on
807 the screen, with the @code{invisible} property. This can be either a
808 text property (@pxref{Text Properties}) or an overlay property
809 (@pxref{Overlays}). Cursor motion also partly ignores these
810 characters; if the command loop finds that point is inside a range of
811 invisible text after a command, it relocates point to the other side
814 In the simplest case, any non-@code{nil} @code{invisible} property makes
815 a character invisible. This is the default case---if you don't alter
816 the default value of @code{buffer-invisibility-spec}, this is how the
817 @code{invisible} property works. You should normally use @code{t}
818 as the value of the @code{invisible} property if you don't plan
819 to set @code{buffer-invisibility-spec} yourself.
821 More generally, you can use the variable @code{buffer-invisibility-spec}
822 to control which values of the @code{invisible} property make text
823 invisible. This permits you to classify the text into different subsets
824 in advance, by giving them different @code{invisible} values, and
825 subsequently make various subsets visible or invisible by changing the
826 value of @code{buffer-invisibility-spec}.
828 Controlling visibility with @code{buffer-invisibility-spec} is
829 especially useful in a program to display the list of entries in a
830 database. It permits the implementation of convenient filtering
831 commands to view just a part of the entries in the database. Setting
832 this variable is very fast, much faster than scanning all the text in
833 the buffer looking for properties to change.
835 @defvar buffer-invisibility-spec
836 This variable specifies which kinds of @code{invisible} properties
837 actually make a character invisible. Setting this variable makes it
842 A character is invisible if its @code{invisible} property is
843 non-@code{nil}. This is the default.
846 Each element of the list specifies a criterion for invisibility; if a
847 character's @code{invisible} property fits any one of these criteria,
848 the character is invisible. The list can have two kinds of elements:
852 A character is invisible if its @code{invisible} property value is
853 @var{atom} or if it is a list with @var{atom} as a member; comparison
854 is done with @code{eq}.
856 @item (@var{atom} . t)
857 A character is invisible if its @code{invisible} property value is
858 @var{atom} or if it is a list with @var{atom} as a member; comparison
859 is done with @code{eq}. Moreover, a sequence of such characters
860 displays as an ellipsis.
865 Two functions are specifically provided for adding elements to
866 @code{buffer-invisibility-spec} and removing elements from it.
868 @defun add-to-invisibility-spec element
869 This function adds the element @var{element} to
870 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
871 was @code{t}, it changes to a list, @code{(t)}, so that text whose
872 @code{invisible} property is @code{t} remains invisible.
875 @defun remove-from-invisibility-spec element
876 This removes the element @var{element} from
877 @code{buffer-invisibility-spec}. This does nothing if @var{element}
881 A convention for use of @code{buffer-invisibility-spec} is that a
882 major mode should use the mode's own name as an element of
883 @code{buffer-invisibility-spec} and as the value of the
884 @code{invisible} property:
887 ;; @r{If you want to display an ellipsis:}
888 (add-to-invisibility-spec '(my-symbol . t))
889 ;; @r{If you don't want ellipsis:}
890 (add-to-invisibility-spec 'my-symbol)
892 (overlay-put (make-overlay beginning end)
893 'invisible 'my-symbol)
895 ;; @r{When done with the invisibility:}
896 (remove-from-invisibility-spec '(my-symbol . t))
897 ;; @r{Or respectively:}
898 (remove-from-invisibility-spec 'my-symbol)
901 You can check for invisibility using the following function:
903 @defun invisible-p pos-or-prop
904 If @var{pos-or-prop} is a marker or number, this function returns a
905 non-@code{nil} value if the text at that position is invisible.
907 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
908 to mean a possible value of the @code{invisible} text or overlay
909 property. In that case, this function returns a non-@code{nil} value
910 if that value would cause text to become invisible, based on the
911 current value of @code{buffer-invisibility-spec}.
914 @vindex line-move-ignore-invisible
915 Ordinarily, functions that operate on text or move point do not care
916 whether the text is invisible. The user-level line motion commands
917 ignore invisible newlines if @code{line-move-ignore-invisible} is
918 non-@code{nil} (the default), but only because they are explicitly
921 However, if a command ends with point inside or at the boundary of
922 invisible text, the main editing loop relocates point to one of the
923 two ends of the invisible text. Emacs chooses the direction of
924 relocation so that it is the same as the overall movement direction of
925 the command; if in doubt, it prefers a position where an inserted char
926 would not inherit the @code{invisible} property. Additionally, if the
927 text is not replaced by an ellipsis and the command only moved within
928 the invisible text, then point is moved one extra character so as to
929 try and reflect the command's movement by a visible movement of the
932 Thus, if the command moved point back to an invisible range (with the usual
933 stickiness), Emacs moves point back to the beginning of that range. If the
934 command moved point forward into an invisible range, Emacs moves point forward
935 to the first visible character that follows the invisible text and then forward
938 Incremental search can make invisible overlays visible temporarily
939 and/or permanently when a match includes invisible text. To enable
940 this, the overlay should have a non-@code{nil}
941 @code{isearch-open-invisible} property. The property value should be a
942 function to be called with the overlay as an argument. This function
943 should make the overlay visible permanently; it is used when the match
944 overlaps the overlay on exit from the search.
946 During the search, such overlays are made temporarily visible by
947 temporarily modifying their invisible and intangible properties. If you
948 want this to be done differently for a certain overlay, give it an
949 @code{isearch-open-invisible-temporary} property which is a function.
950 The function is called with two arguments: the first is the overlay, and
951 the second is @code{nil} to make the overlay visible, or @code{t} to
952 make it invisible again.
954 @node Selective Display
955 @section Selective Display
956 @c @cindex selective display Duplicates selective-display
958 @dfn{Selective display} refers to a pair of related features for
959 hiding certain lines on the screen.
961 @cindex explicit selective display
962 The first variant, explicit selective display, was designed for use in a Lisp
963 program: it controls which lines are hidden by altering the text. This kind of
964 hiding is now obsolete; instead you can get the same effect with the
965 @code{invisible} property (@pxref{Invisible Text}).
967 In the second variant, the choice of lines to hide is made
968 automatically based on indentation. This variant is designed to be a
971 The way you control explicit selective display is by replacing a
972 newline (control-j) with a carriage return (control-m). The text that
973 was formerly a line following that newline is now hidden. Strictly
974 speaking, it is temporarily no longer a line at all, since only
975 newlines can separate lines; it is now part of the previous line.
977 Selective display does not directly affect editing commands. For
978 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
979 into hidden text. However, the replacement of newline characters with
980 carriage return characters affects some editing commands. For
981 example, @code{next-line} skips hidden lines, since it searches only
982 for newlines. Modes that use selective display can also define
983 commands that take account of the newlines, or that control which
984 parts of the text are hidden.
986 When you write a selectively displayed buffer into a file, all the
987 control-m's are output as newlines. This means that when you next read
988 in the file, it looks OK, with nothing hidden. The selective display
989 effect is seen only within Emacs.
991 @defvar selective-display
992 This buffer-local variable enables selective display. This means that
993 lines, or portions of lines, may be made hidden.
997 If the value of @code{selective-display} is @code{t}, then the character
998 control-m marks the start of hidden text; the control-m, and the rest
999 of the line following it, are not displayed. This is explicit selective
1003 If the value of @code{selective-display} is a positive integer, then
1004 lines that start with more than that many columns of indentation are not
1008 When some portion of a buffer is hidden, the vertical movement
1009 commands operate as if that portion did not exist, allowing a single
1010 @code{next-line} command to skip any number of hidden lines.
1011 However, character movement commands (such as @code{forward-char}) do
1012 not skip the hidden portion, and it is possible (if tricky) to insert
1013 or delete text in an hidden portion.
1015 In the examples below, we show the @emph{display appearance} of the
1016 buffer @code{foo}, which changes with the value of
1017 @code{selective-display}. The @emph{contents} of the buffer do not
1022 (setq selective-display nil)
1025 ---------- Buffer: foo ----------
1032 ---------- Buffer: foo ----------
1036 (setq selective-display 2)
1039 ---------- Buffer: foo ----------
1044 ---------- Buffer: foo ----------
1049 @defopt selective-display-ellipses
1050 If this buffer-local variable is non-@code{nil}, then Emacs displays
1051 @samp{@dots{}} at the end of a line that is followed by hidden text.
1052 This example is a continuation of the previous one.
1056 (setq selective-display-ellipses t)
1059 ---------- Buffer: foo ----------
1064 ---------- Buffer: foo ----------
1068 You can use a display table to substitute other text for the ellipsis
1069 (@samp{@dots{}}). @xref{Display Tables}.
1072 @node Temporary Displays
1073 @section Temporary Displays
1075 Temporary displays are used by Lisp programs to put output into a
1076 buffer and then present it to the user for perusal rather than for
1077 editing. Many help commands use this feature.
1079 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1080 This function executes @var{forms} while arranging to insert any output
1081 they print into the buffer named @var{buffer-name}, which is first
1082 created if necessary, and put into Help mode. Finally, the buffer is
1083 displayed in some window, but not selected. (See the similar
1084 form @code{with-temp-buffer-window} below.)
1086 If the @var{forms} do not change the major mode in the output buffer,
1087 so that it is still Help mode at the end of their execution, then
1088 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1089 end, and also scans it for function and variable names to make them
1090 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1091 for Documentation Strings}, in particular the item on hyperlinks in
1092 documentation strings, for more details.
1094 The string @var{buffer-name} specifies the temporary buffer, which
1095 need not already exist. The argument must be a string, not a buffer.
1096 The buffer is erased initially (with no questions asked), and it is
1097 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1099 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1100 temporary buffer, then it evaluates the forms in @var{forms}. Output
1101 using the Lisp output functions within @var{forms} goes by default to
1102 that buffer (but screen display and messages in the echo area, although
1103 they are ``output'' in the general sense of the word, are not affected).
1104 @xref{Output Functions}.
1106 Several hooks are available for customizing the behavior
1107 of this construct; they are listed below.
1109 The value of the last form in @var{forms} is returned.
1113 ---------- Buffer: foo ----------
1114 This is the contents of foo.
1115 ---------- Buffer: foo ----------
1119 (with-output-to-temp-buffer "foo"
1121 (print standard-output))
1122 @result{} #<buffer foo>
1124 ---------- Buffer: foo ----------
1130 ---------- Buffer: foo ----------
1135 @defopt temp-buffer-show-function
1136 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1137 calls it as a function to do the job of displaying a help buffer. The
1138 function gets one argument, which is the buffer it should display.
1140 It is a good idea for this function to run @code{temp-buffer-show-hook}
1141 just as @code{with-output-to-temp-buffer} normally would, inside of
1142 @code{save-selected-window} and with the chosen window and buffer
1146 @defvar temp-buffer-setup-hook
1147 This normal hook is run by @code{with-output-to-temp-buffer} before
1148 evaluating @var{body}. When the hook runs, the temporary buffer is
1149 current. This hook is normally set up with a function to put the
1150 buffer in Help mode.
1153 @defvar temp-buffer-show-hook
1154 This normal hook is run by @code{with-output-to-temp-buffer} after
1155 displaying the temporary buffer. When the hook runs, the temporary buffer
1156 is current, and the window it was displayed in is selected.
1159 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1160 This macro is similar to @code{with-output-to-temp-buffer}.
1161 Like that construct, it executes @var{forms} while arranging to insert
1162 any output they print into the buffer named @var{buffer-or-name}.
1163 Finally, the buffer is displayed in some window, but not selected.
1164 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1167 The argument @var{buffer-or-name} specifies the temporary buffer.
1168 It can be either a buffer, which must already exist, or a string,
1169 in which case a buffer of that name is created if necessary.
1170 The buffer is marked as unmodified and read-only when
1171 @code{with-temp-buffer-window} exits.
1173 This macro does not call @code{temp-buffer-show-function}. Rather, it
1174 passes the @var{action} argument to @code{display-buffer} in order to
1177 The value of the last form in @var{forms} is returned, unless the
1178 argument @var{quit-function} is specified. In that case,
1179 it is called with two arguments: the window showing the buffer
1180 and the result of @var{forms}. The final return value is then
1181 whatever @var{quit-function} returns.
1183 @vindex temp-buffer-window-setup-hook
1184 @vindex temp-buffer-window-show-hook
1185 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1186 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1187 run by @code{with-output-to-temp-buffer}.
1190 @defun momentary-string-display string position &optional char message
1191 This function momentarily displays @var{string} in the current buffer at
1192 @var{position}. It has no effect on the undo list or on the buffer's
1193 modification status.
1195 The momentary display remains until the next input event. If the next
1196 input event is @var{char}, @code{momentary-string-display} ignores it
1197 and returns. Otherwise, that event remains buffered for subsequent use
1198 as input. Thus, typing @var{char} will simply remove the string from
1199 the display, while typing (say) @kbd{C-f} will remove the string from
1200 the display and later (presumably) move point forward. The argument
1201 @var{char} is a space by default.
1203 The return value of @code{momentary-string-display} is not meaningful.
1205 If the string @var{string} does not contain control characters, you can
1206 do the same job in a more general way by creating (and then subsequently
1207 deleting) an overlay with a @code{before-string} property.
1208 @xref{Overlay Properties}.
1210 If @var{message} is non-@code{nil}, it is displayed in the echo area
1211 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1212 default message says to type @var{char} to continue.
1214 In this example, point is initially located at the beginning of the
1219 ---------- Buffer: foo ----------
1220 This is the contents of foo.
1221 @point{}Second line.
1222 ---------- Buffer: foo ----------
1226 (momentary-string-display
1227 "**** Important Message! ****"
1229 "Type RET when done reading")
1234 ---------- Buffer: foo ----------
1235 This is the contents of foo.
1236 **** Important Message! ****Second line.
1237 ---------- Buffer: foo ----------
1239 ---------- Echo Area ----------
1240 Type RET when done reading
1241 ---------- Echo Area ----------
1249 @c FIXME: mention intervals in this section?
1251 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1252 the screen, for the sake of presentation features. An overlay is an
1253 object that belongs to a particular buffer, and has a specified
1254 beginning and end. It also has properties that you can examine and set;
1255 these affect the display of the text within the overlay.
1257 @cindex scalability of overlays
1258 The visual effect of an overlay is the same as of the corresponding
1259 text property (@pxref{Text Properties}). However, due to a different
1260 implementation, overlays generally don't scale well (many operations
1261 take a time that is proportional to the number of overlays in the
1262 buffer). If you need to affect the visual appearance of many portions
1263 in the buffer, we recommend using text properties.
1265 An overlay uses markers to record its beginning and end; thus,
1266 editing the text of the buffer adjusts the beginning and end of each
1267 overlay so that it stays with the text. When you create the overlay,
1268 you can specify whether text inserted at the beginning should be
1269 inside the overlay or outside, and likewise for the end of the overlay.
1272 * Managing Overlays:: Creating and moving overlays.
1273 * Overlay Properties:: How to read and set properties.
1274 What properties do to the screen display.
1275 * Finding Overlays:: Searching for overlays.
1278 @node Managing Overlays
1279 @subsection Managing Overlays
1281 This section describes the functions to create, delete and move
1282 overlays, and to examine their contents. Overlay changes are not
1283 recorded in the buffer's undo list, since the overlays are not
1284 part of the buffer's contents.
1286 @defun overlayp object
1287 This function returns @code{t} if @var{object} is an overlay.
1290 @defun make-overlay start end &optional buffer front-advance rear-advance
1291 This function creates and returns an overlay that belongs to
1292 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1293 and @var{end} must specify buffer positions; they may be integers or
1294 markers. If @var{buffer} is omitted, the overlay is created in the
1297 The arguments @var{front-advance} and @var{rear-advance} specify the
1298 marker insertion type for the start of the overlay and for the end of
1299 the overlay, respectively. @xref{Marker Insertion Types}. If they
1300 are both @code{nil}, the default, then the overlay extends to include
1301 any text inserted at the beginning, but not text inserted at the end.
1302 If @var{front-advance} is non-@code{nil}, text inserted at the
1303 beginning of the overlay is excluded from the overlay. If
1304 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1305 overlay is included in the overlay.
1308 @defun overlay-start overlay
1309 This function returns the position at which @var{overlay} starts,
1313 @defun overlay-end overlay
1314 This function returns the position at which @var{overlay} ends,
1318 @defun overlay-buffer overlay
1319 This function returns the buffer that @var{overlay} belongs to. It
1320 returns @code{nil} if @var{overlay} has been deleted.
1323 @defun delete-overlay overlay
1324 This function deletes @var{overlay}. The overlay continues to exist as
1325 a Lisp object, and its property list is unchanged, but it ceases to be
1326 attached to the buffer it belonged to, and ceases to have any effect on
1329 A deleted overlay is not permanently disconnected. You can give it a
1330 position in a buffer again by calling @code{move-overlay}.
1333 @defun move-overlay overlay start end &optional buffer
1334 This function moves @var{overlay} to @var{buffer}, and places its bounds
1335 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1336 must specify buffer positions; they may be integers or markers.
1338 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1339 was already associated with; if @var{overlay} was deleted, it goes into
1342 The return value is @var{overlay}.
1344 This is the only valid way to change the endpoints of an overlay. Do
1345 not try modifying the markers in the overlay by hand, as that fails to
1346 update other vital data structures and can cause some overlays to be
1350 @defun remove-overlays &optional start end name value
1351 This function removes all the overlays between @var{start} and
1352 @var{end} whose property @var{name} has the value @var{value}. It can
1353 move the endpoints of the overlays in the region, or split them.
1355 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1356 the specified region. If @var{start} and/or @var{end} are omitted or
1357 @code{nil}, that means the beginning and end of the buffer respectively.
1358 Therefore, @code{(remove-overlays)} removes all the overlays in the
1362 @defun copy-overlay overlay
1363 This function returns a copy of @var{overlay}. The copy has the same
1364 endpoints and properties as @var{overlay}. However, the marker
1365 insertion type for the start of the overlay and for the end of the
1366 overlay are set to their default values (@pxref{Marker Insertion
1370 Here are some examples:
1373 ;; @r{Create an overlay.}
1374 (setq foo (make-overlay 1 10))
1375 @result{} #<overlay from 1 to 10 in display.texi>
1380 (overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382 ;; @r{Give it a property we can check later.}
1383 (overlay-put foo 'happy t)
1385 ;; @r{Verify the property is present.}
1386 (overlay-get foo 'happy)
1388 ;; @r{Move the overlay.}
1389 (move-overlay foo 5 20)
1390 @result{} #<overlay from 5 to 20 in display.texi>
1395 ;; @r{Delete the overlay.}
1396 (delete-overlay foo)
1398 ;; @r{Verify it is deleted.}
1400 @result{} #<overlay in no buffer>
1401 ;; @r{A deleted overlay has no position.}
1406 (overlay-buffer foo)
1408 ;; @r{Undelete the overlay.}
1409 (move-overlay foo 1 20)
1410 @result{} #<overlay from 1 to 20 in display.texi>
1411 ;; @r{Verify the results.}
1416 (overlay-buffer foo)
1417 @result{} #<buffer display.texi>
1418 ;; @r{Moving and deleting the overlay does not change its properties.}
1419 (overlay-get foo 'happy)
1423 Emacs stores the overlays of each buffer in two lists, divided
1424 around an arbitrary ``center position''. One list extends backwards
1425 through the buffer from that center position, and the other extends
1426 forwards from that center position. The center position can be anywhere
1429 @defun overlay-recenter pos
1430 This function recenters the overlays of the current buffer around
1431 position @var{pos}. That makes overlay lookup faster for positions
1432 near @var{pos}, but slower for positions far away from @var{pos}.
1435 A loop that scans the buffer forwards, creating overlays, can run
1436 faster if you do @code{(overlay-recenter (point-max))} first.
1438 @node Overlay Properties
1439 @subsection Overlay Properties
1441 Overlay properties are like text properties in that the properties that
1442 alter how a character is displayed can come from either source. But in
1443 most respects they are different. @xref{Text Properties}, for comparison.
1445 Text properties are considered a part of the text; overlays and
1446 their properties are specifically considered not to be part of the
1447 text. Thus, copying text between various buffers and strings
1448 preserves text properties, but does not try to preserve overlays.
1449 Changing a buffer's text properties marks the buffer as modified,
1450 while moving an overlay or changing its properties does not. Unlike
1451 text property changes, overlay property changes are not recorded in
1452 the buffer's undo list.
1454 Since more than one overlay can specify a property value for the
1455 same character, Emacs lets you specify a priority value of each
1456 overlay. You should not make assumptions about which overlay will
1457 prevail when there is a conflict and they have the same priority.
1459 These functions read and set the properties of an overlay:
1461 @defun overlay-get overlay prop
1462 This function returns the value of property @var{prop} recorded in
1463 @var{overlay}, if any. If @var{overlay} does not record any value for
1464 that property, but it does have a @code{category} property which is a
1465 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1469 @defun overlay-put overlay prop value
1470 This function sets the value of property @var{prop} recorded in
1471 @var{overlay} to @var{value}. It returns @var{value}.
1474 @defun overlay-properties overlay
1475 This returns a copy of the property list of @var{overlay}.
1478 See also the function @code{get-char-property} which checks both
1479 overlay properties and text properties for a given character.
1480 @xref{Examining Properties}.
1482 Many overlay properties have special meanings; here is a table
1487 @kindex priority @r{(overlay property)}
1488 This property's value (which should be a non-negative integer number)
1489 determines the priority of the overlay. No priority, or @code{nil},
1492 The priority matters when two or more overlays cover the same
1493 character and both specify the same property; the one whose
1494 @code{priority} value is larger overrides the other. For the
1495 @code{face} property, the higher priority overlay's value does not
1496 completely override the other value; instead, its face attributes
1497 override the face attributes of the lower priority @code{face}
1500 Currently, all overlays take priority over text properties. Please
1501 avoid using negative priority values, as we have not yet decided just
1502 what they should mean.
1505 @kindex window @r{(overlay property)}
1506 If the @code{window} property is non-@code{nil}, then the overlay
1507 applies only on that window.
1510 @kindex category @r{(overlay property)}
1511 If an overlay has a @code{category} property, we call it the
1512 @dfn{category} of the overlay. It should be a symbol. The properties
1513 of the symbol serve as defaults for the properties of the overlay.
1516 @kindex face @r{(overlay property)}
1517 This property controls the appearance of the text (@pxref{Faces}).
1518 The value of the property can be the following:
1522 A face name (a symbol or string).
1525 An anonymous face: a property list of the form @code{(@var{keyword}
1526 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1527 name and @var{value} is a value for that attribute.
1530 A list of faces. Each list element should be either a face name or an
1531 anonymous face. This specifies a face which is an aggregate of the
1532 attributes of each of the listed faces. Faces occurring earlier in
1533 the list have higher priority.
1536 A cons cell of the form @code{(foreground-color . @var{color-name})}
1537 or @code{(background-color . @var{color-name})}. This specifies the
1538 foreground or background color, similar to @code{(:foreground
1539 @var{color-name})} or @code{(:background @var{color-name})}. This
1540 form is supported for backward compatibility only, and should be
1545 @kindex mouse-face @r{(overlay property)}
1546 This property is used instead of @code{face} when the mouse is within
1547 the range of the overlay. However, Emacs ignores all face attributes
1548 from this property that alter the text size (e.g., @code{:height},
1549 @code{:weight}, and @code{:slant}). Those attributes are always the
1550 same as in the unhighlighted text.
1553 @kindex display @r{(overlay property)}
1554 This property activates various features that change the
1555 way text is displayed. For example, it can make text appear taller
1556 or shorter, higher or lower, wider or narrower, or replaced with an image.
1557 @xref{Display Property}.
1560 @kindex help-echo @r{(overlay property)}
1561 If an overlay has a @code{help-echo} property, then when you move the
1562 mouse onto the text in the overlay, Emacs displays a help string in the
1563 echo area, or in the tooltip window. For details see @ref{Text
1567 @kindex field @r{(overlay property)}
1568 @c Copied from Special Properties.
1569 Consecutive characters with the same @code{field} property constitute a
1570 @emph{field}. Some motion functions including @code{forward-word} and
1571 @code{beginning-of-line} stop moving at a field boundary.
1574 @item modification-hooks
1575 @kindex modification-hooks @r{(overlay property)}
1576 This property's value is a list of functions to be called if any
1577 character within the overlay is changed or if text is inserted strictly
1580 The hook functions are called both before and after each change.
1581 If the functions save the information they receive, and compare notes
1582 between calls, they can determine exactly what change has been made
1585 When called before a change, each function receives four arguments: the
1586 overlay, @code{nil}, and the beginning and end of the text range to be
1589 When called after a change, each function receives five arguments: the
1590 overlay, @code{t}, the beginning and end of the text range just
1591 modified, and the length of the pre-change text replaced by that range.
1592 (For an insertion, the pre-change length is zero; for a deletion, that
1593 length is the number of characters deleted, and the post-change
1594 beginning and end are equal.)
1596 If these functions modify the buffer, they should bind
1597 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1598 avoid confusing the internal mechanism that calls these hooks.
1600 Text properties also support the @code{modification-hooks} property,
1601 but the details are somewhat different (@pxref{Special Properties}).
1603 @item insert-in-front-hooks
1604 @kindex insert-in-front-hooks @r{(overlay property)}
1605 This property's value is a list of functions to be called before and
1606 after inserting text right at the beginning of the overlay. The calling
1607 conventions are the same as for the @code{modification-hooks} functions.
1609 @item insert-behind-hooks
1610 @kindex insert-behind-hooks @r{(overlay property)}
1611 This property's value is a list of functions to be called before and
1612 after inserting text right at the end of the overlay. The calling
1613 conventions are the same as for the @code{modification-hooks} functions.
1616 @kindex invisible @r{(overlay property)}
1617 The @code{invisible} property can make the text in the overlay
1618 invisible, which means that it does not appear on the screen.
1619 @xref{Invisible Text}, for details.
1622 @kindex intangible @r{(overlay property)}
1623 The @code{intangible} property on an overlay works just like the
1624 @code{intangible} text property. @xref{Special Properties}, for details.
1626 @item isearch-open-invisible
1627 This property tells incremental search how to make an invisible overlay
1628 visible, permanently, if the final match overlaps it. @xref{Invisible
1631 @item isearch-open-invisible-temporary
1632 This property tells incremental search how to make an invisible overlay
1633 visible, temporarily, during the search. @xref{Invisible Text}.
1636 @kindex before-string @r{(overlay property)}
1637 This property's value is a string to add to the display at the beginning
1638 of the overlay. The string does not appear in the buffer in any
1639 sense---only on the screen.
1642 @kindex after-string @r{(overlay property)}
1643 This property's value is a string to add to the display at the end of
1644 the overlay. The string does not appear in the buffer in any
1645 sense---only on the screen.
1648 This property specifies a display spec to prepend to each
1649 non-continuation line at display-time. @xref{Truncation}.
1652 This property specifies a display spec to prepend to each continuation
1653 line at display-time. @xref{Truncation}.
1656 @kindex evaporate @r{(overlay property)}
1657 If this property is non-@code{nil}, the overlay is deleted automatically
1658 if it becomes empty (i.e., if its length becomes zero). If you give
1659 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1663 @cindex keymap of character (and overlays)
1664 @kindex keymap @r{(overlay property)}
1665 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1666 text. This keymap is used when the character after point is within the
1667 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1670 @kindex local-map @r{(overlay property)}
1671 The @code{local-map} property is similar to @code{keymap} but replaces the
1672 buffer's local map rather than augmenting existing keymaps. This also means it
1673 has lower precedence than minor mode keymaps.
1676 The @code{keymap} and @code{local-map} properties do not affect a
1677 string displayed by the @code{before-string}, @code{after-string}, or
1678 @code{display} properties. This is only relevant for mouse clicks and
1679 other mouse events that fall on the string, since point is never on
1680 the string. To bind special mouse events for the string, assign it a
1681 @code{keymap} or @code{local-map} text property. @xref{Special
1684 @node Finding Overlays
1685 @subsection Searching for Overlays
1687 @defun overlays-at pos
1688 This function returns a list of all the overlays that cover the
1689 character at position @var{pos} in the current buffer. The list is in
1690 no particular order. An overlay contains position @var{pos} if it
1691 begins at or before @var{pos}, and ends after @var{pos}.
1693 To illustrate usage, here is a Lisp function that returns a list of the
1694 overlays that specify property @var{prop} for the character at point:
1697 (defun find-overlays-specifying (prop)
1698 (let ((overlays (overlays-at (point)))
1701 (let ((overlay (car overlays)))
1702 (if (overlay-get overlay prop)
1703 (setq found (cons overlay found))))
1704 (setq overlays (cdr overlays)))
1709 @defun overlays-in beg end
1710 This function returns a list of the overlays that overlap the region
1711 @var{beg} through @var{end}. ``Overlap'' means that at least one
1712 character is contained within the overlay and also contained within the
1713 specified region; however, empty overlays are included in the result if
1714 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1715 or at @var{end} when @var{end} denotes the position at the end of the
1719 @defun next-overlay-change pos
1720 This function returns the buffer position of the next beginning or end
1721 of an overlay, after @var{pos}. If there is none, it returns
1725 @defun previous-overlay-change pos
1726 This function returns the buffer position of the previous beginning or
1727 end of an overlay, before @var{pos}. If there is none, it returns
1731 As an example, here's a simplified (and inefficient) version of the
1732 primitive function @code{next-single-char-property-change}
1733 (@pxref{Property Search}). It searches forward from position
1734 @var{pos} for the next position where the value of a given property
1735 @code{prop}, as obtained from either overlays or text properties,
1739 (defun next-single-char-property-change (position prop)
1741 (goto-char position)
1742 (let ((propval (get-char-property (point) prop)))
1743 (while (and (not (eobp))
1744 (eq (get-char-property (point) prop) propval))
1745 (goto-char (min (next-overlay-change (point))
1746 (next-single-property-change (point) prop)))))
1753 Since not all characters have the same width, these functions let you
1754 check the width of a character. @xref{Primitive Indent}, and
1755 @ref{Screen Lines}, for related functions.
1757 @defun char-width char
1758 This function returns the width in columns of the character
1759 @var{char}, if it were displayed in the current buffer (i.e., taking
1760 into account the buffer's display table, if any; @pxref{Display
1761 Tables}). The width of a tab character is usually @code{tab-width}
1762 (@pxref{Usual Display}).
1765 @defun string-width string
1766 This function returns the width in columns of the string @var{string},
1767 if it were displayed in the current buffer and the selected window.
1770 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1771 This function returns the part of @var{string} that fits within
1772 @var{width} columns, as a new string.
1774 If @var{string} does not reach @var{width}, then the result ends where
1775 @var{string} ends. If one multi-column character in @var{string}
1776 extends across the column @var{width}, that character is not included in
1777 the result. Thus, the result can fall short of @var{width} but cannot
1780 The optional argument @var{start-column} specifies the starting column.
1781 If this is non-@code{nil}, then the first @var{start-column} columns of
1782 the string are omitted from the value. If one multi-column character in
1783 @var{string} extends across the column @var{start-column}, that
1784 character is not included.
1786 The optional argument @var{padding}, if non-@code{nil}, is a padding
1787 character added at the beginning and end of the result string, to extend
1788 it to exactly @var{width} columns. The padding character is used at the
1789 end of the result if it falls short of @var{width}. It is also used at
1790 the beginning of the result if one multi-column character in
1791 @var{string} extends across the column @var{start-column}.
1793 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1794 replace the end of @var{string} (including any padding) if it extends
1795 beyond @var{width}, unless the display width of @var{string} is equal
1796 to or less than the display width of @var{ellipsis}. If
1797 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1801 (truncate-string-to-width "\tab\t" 12 4)
1803 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1809 @section Line Height
1811 @cindex height of a line
1813 The total height of each display line consists of the height of the
1814 contents of the line, plus optional additional vertical line spacing
1815 above or below the display line.
1817 The height of the line contents is the maximum height of any
1818 character or image on that display line, including the final newline
1819 if there is one. (A display line that is continued doesn't include a
1820 final newline.) That is the default line height, if you do nothing to
1821 specify a greater height. (In the most common case, this equals the
1822 height of the default frame font.)
1824 There are several ways to explicitly specify a larger line height,
1825 either by specifying an absolute height for the display line, or by
1826 specifying vertical space. However, no matter what you specify, the
1827 actual line height can never be less than the default.
1829 @kindex line-height @r{(text property)}
1830 A newline can have a @code{line-height} text or overlay property
1831 that controls the total height of the display line ending in that
1834 If the property value is @code{t}, the newline character has no
1835 effect on the displayed height of the line---the visible contents
1836 alone determine the height. This is useful for tiling small images
1837 (or image slices) without adding blank areas between the images.
1839 If the property value is a list of the form @code{(@var{height}
1840 @var{total})}, that adds extra space @emph{below} the display line.
1841 First Emacs uses @var{height} as a height spec to control extra space
1842 @emph{above} the line; then it adds enough space @emph{below} the line
1843 to bring the total line height up to @var{total}. In this case, the
1844 other ways to specify the line spacing are ignored.
1847 Any other kind of property value is a height spec, which translates
1848 into a number---the specified line height. There are several ways to
1849 write a height spec; here's how each of them translates into a number:
1853 If the height spec is a positive integer, the height value is that integer.
1855 If the height spec is a float, @var{float}, the numeric height value
1856 is @var{float} times the frame's default line height.
1857 @item (@var{face} . @var{ratio})
1858 If the height spec is a cons of the format shown, the numeric height
1859 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1860 be any type of number, or @code{nil} which means a ratio of 1.
1861 If @var{face} is @code{t}, it refers to the current face.
1862 @item (nil . @var{ratio})
1863 If the height spec is a cons of the format shown, the numeric height
1864 is @var{ratio} times the height of the contents of the line.
1867 Thus, any valid height spec determines the height in pixels, one way
1868 or another. If the line contents' height is less than that, Emacs
1869 adds extra vertical space above the line to achieve the specified
1872 If you don't specify the @code{line-height} property, the line's
1873 height consists of the contents' height plus the line spacing.
1874 There are several ways to specify the line spacing for different
1875 parts of Emacs text.
1877 On graphical terminals, you can specify the line spacing for all
1878 lines in a frame, using the @code{line-spacing} frame parameter
1879 (@pxref{Layout Parameters}). However, if the default value of
1880 @code{line-spacing} is non-@code{nil}, it overrides the
1881 frame's @code{line-spacing} parameter. An integer value specifies the
1882 number of pixels put below lines. A floating point number specifies
1883 the spacing relative to the frame's default line height.
1885 @vindex line-spacing
1886 You can specify the line spacing for all lines in a buffer via the
1887 buffer-local @code{line-spacing} variable. An integer value specifies
1888 the number of pixels put below lines. A floating point number
1889 specifies the spacing relative to the default frame line height. This
1890 overrides line spacings specified for the frame.
1892 @kindex line-spacing @r{(text property)}
1893 Finally, a newline can have a @code{line-spacing} text or overlay
1894 property that overrides the default frame line spacing and the buffer
1895 local @code{line-spacing} variable, for the display line ending in
1898 One way or another, these mechanisms specify a Lisp value for the
1899 spacing of each line. The value is a height spec, and it translates
1900 into a Lisp value as described above. However, in this case the
1901 numeric height value specifies the line spacing, rather than the line
1904 On text terminals, the line spacing cannot be altered.
1910 A @dfn{face} is a collection of graphical attributes for displaying
1911 text: font, foreground color, background color, optional underlining,
1912 etc. Faces control how Emacs displays text in buffers, as well as
1913 other parts of the frame such as the mode line.
1915 @cindex anonymous face
1916 One way to represent a face is as a property list of attributes,
1917 like @code{(:foreground "red" :weight bold)}. Such a list is called
1918 an @dfn{anonymous face}. For example, you can assign an anonymous
1919 face as the value of the @code{face} text property, and Emacs will
1920 display the underlying text with the specified attributes.
1921 @xref{Special Properties}.
1924 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1925 symbol associated with a set of face attributes@footnote{For backward
1926 compatibility, you can also use a string to specify a face name; that
1927 is equivalent to a Lisp symbol with the same name.}. Named faces are
1928 defined using the @code{defface} macro (@pxref{Defining Faces}).
1929 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1931 Many parts of Emacs required named faces, and do not accept
1932 anonymous faces. These include the functions documented in
1933 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1934 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1935 will use the term @dfn{face} to refer only to named faces.
1938 This function returns a non-@code{nil} value if @var{object} is a
1939 named face: a Lisp symbol or string which serves as a face name.
1940 Otherwise, it returns @code{nil}.
1944 * Face Attributes:: What is in a face?
1945 * Defining Faces:: How to define a face.
1946 * Attribute Functions:: Functions to examine and set face attributes.
1947 * Displaying Faces:: How Emacs combines the faces specified for a character.
1948 * Face Remapping:: Remapping faces to alternative definitions.
1949 * Face Functions:: How to define and examine faces.
1950 * Auto Faces:: Hook for automatic face assignment.
1951 * Basic Faces:: Faces that are defined by default.
1952 * Font Selection:: Finding the best available font for a face.
1953 * Font Lookup:: Looking up the names of available fonts
1954 and information about them.
1955 * Fontsets:: A fontset is a collection of fonts
1956 that handle a range of character sets.
1957 * Low-Level Font:: Lisp representation for character display fonts.
1960 @node Face Attributes
1961 @subsection Face Attributes
1962 @cindex face attributes
1964 @dfn{Face attributes} determine the visual appearance of a face.
1965 The following table lists all the face attributes, their possible
1966 values, and their effects.
1968 Apart from the values given below, each face attribute can have the
1969 value @code{unspecified}. This special value means that the face
1970 doesn't specify that attribute directly. An @code{unspecified}
1971 attribute tells Emacs to refer instead to a parent face (see the
1972 description @code{:inherit} attribute below); or, failing that, to an
1973 underlying face (@pxref{Displaying Faces}). The @code{default} face
1974 must specify all attributes.
1976 Some of these attributes are meaningful only on certain kinds of
1977 displays. If your display cannot handle a certain attribute, the
1978 attribute is ignored.
1982 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1983 Emacs Manual}, for more information about font families. The function
1984 @code{font-family-list} (see below) returns a list of available family
1985 names. @xref{Fontsets}, for information about fontsets.
1988 The name of the @dfn{font foundry} for the font family specified by
1989 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1993 Relative character width. This should be one of the symbols
1994 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1995 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1996 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1999 The height of the font. In the simplest case, this is an integer in
2000 units of 1/10 point.
2002 The value can also be a floating point number or a function, which
2003 specifies the height relative to an @dfn{underlying face}
2004 (@pxref{Displaying Faces}). If the value is a floating point number,
2005 that specifies the amount by which to scale the height of the
2006 underlying face. If the value is a function, that function is called
2007 with one argument, the height of the underlying face, and returns the
2008 height of the new face. If the function is passed an integer
2009 argument, it must return an integer.
2011 The height of the default face must be specified using an integer;
2012 floating point and function values are not allowed.
2015 Font weight---one of the symbols (from densest to faintest)
2016 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2017 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2018 @code{ultra-light}. On text terminals which support
2019 variable-brightness text, any weight greater than normal is displayed
2020 as extra bright, and any weight less than normal is displayed as
2025 Font slant---one of the symbols @code{italic}, @code{oblique},
2026 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2027 text terminals that support variable-brightness text, slanted text is
2028 displayed as half-bright.
2031 Foreground color, a string. The value can be a system-defined color
2032 name, or a hexadecimal color specification. @xref{Color Names}. On
2033 black-and-white displays, certain shades of gray are implemented by
2036 @item :distant-foreground
2037 Alternative foreground color, a string. This is like @code{:foreground}
2038 but the color is only used as a foreground when the background color is
2039 near to the foreground that would have been used. This is useful for
2040 example when marking text (i.e. the region face). If the text has a foreground
2041 that is visible with the region face, that foreground is used.
2042 If the foreground is near the region face background,
2043 @code{:distant-foreground} is used instead so the text is readable.
2046 Background color, a string. The value can be a system-defined color
2047 name, or a hexadecimal color specification. @xref{Color Names}.
2049 @cindex underlined text
2051 Whether or not characters should be underlined, and in what
2052 way. The possible values of the @code{:underline} attribute are:
2059 Underline with the foreground color of the face.
2062 Underline in color @var{color}, a string specifying a color.
2064 @item @code{(:color @var{color} :style @var{style})}
2065 @var{color} is either a string, or the symbol @code{foreground-color},
2066 meaning the foreground color of the face. Omitting the attribute
2067 @code{:color} means to use the foreground color of the face.
2068 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2069 use a straight or wavy line. Omitting the attribute @code{:style}
2070 means to use a straight line.
2073 @cindex overlined text
2075 Whether or not characters should be overlined, and in what color.
2076 If the value is @code{t}, overlining uses the foreground color of the
2077 face. If the value is a string, overlining uses that color. The
2078 value @code{nil} means do not overline.
2080 @cindex strike-through text
2081 @item :strike-through
2082 Whether or not characters should be strike-through, and in what
2083 color. The value is used like that of @code{:overline}.
2088 Whether or not a box should be drawn around characters, its color, the
2089 width of the box lines, and 3D appearance. Here are the possible
2090 values of the @code{:box} attribute, and what they mean:
2097 Draw a box with lines of width 1, in the foreground color.
2100 Draw a box with lines of width 1, in color @var{color}.
2102 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2103 This way you can explicitly specify all aspects of the box. The value
2104 @var{width} specifies the width of the lines to draw; it defaults to
2105 1. A negative width @var{-n} means to draw a line of width @var{n}
2106 that occupies the space of the underlying text, thus avoiding any
2107 increase in the character height or width.
2109 The value @var{color} specifies the color to draw with. The default is
2110 the foreground color of the face for simple boxes, and the background
2111 color of the face for 3D boxes.
2113 The value @var{style} specifies whether to draw a 3D box. If it is
2114 @code{released-button}, the box looks like a 3D button that is not being
2115 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2116 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2120 @item :inverse-video
2121 Whether or not characters should be displayed in inverse video. The
2122 value should be @code{t} (yes) or @code{nil} (no).
2125 The background stipple, a bitmap.
2127 The value can be a string; that should be the name of a file containing
2128 external-format X bitmap data. The file is found in the directories
2129 listed in the variable @code{x-bitmap-file-path}.
2131 Alternatively, the value can specify the bitmap directly, with a list
2132 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2133 @var{width} and @var{height} specify the size in pixels, and
2134 @var{data} is a string containing the raw bits of the bitmap, row by
2135 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2136 in the string (which should be a unibyte string for best results).
2137 This means that each row always occupies at least one whole byte.
2139 If the value is @code{nil}, that means use no stipple pattern.
2141 Normally you do not need to set the stipple attribute, because it is
2142 used automatically to handle certain shades of gray.
2145 The font used to display the face. Its value should be a font object.
2146 @xref{Low-Level Font}, for information about font objects, font specs,
2149 When specifying this attribute using @code{set-face-attribute}
2150 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2151 entity, or a string. Emacs converts such values to an appropriate
2152 font object, and stores that font object as the actual attribute
2153 value. If you specify a string, the contents of the string should be
2154 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2155 font name is an XLFD containing wildcards, Emacs chooses the first
2156 font matching those wildcards. Specifying this attribute also changes
2157 the values of the @code{:family}, @code{:foundry}, @code{:width},
2158 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2161 The name of a face from which to inherit attributes, or a list of face
2162 names. Attributes from inherited faces are merged into the face like
2163 an underlying face would be, with higher priority than underlying
2164 faces (@pxref{Displaying Faces}). If a list of faces is used,
2165 attributes from faces earlier in the list override those from later
2169 @defun font-family-list &optional frame
2170 This function returns a list of available font family names. The
2171 optional argument @var{frame} specifies the frame on which the text is
2172 to be displayed; if it is @code{nil}, the selected frame is used.
2175 @defopt underline-minimum-offset
2176 This variable specifies the minimum distance between the baseline and
2177 the underline, in pixels, when displaying underlined text.
2180 @defopt x-bitmap-file-path
2181 This variable specifies a list of directories for searching
2182 for bitmap files, for the @code{:stipple} attribute.
2185 @defun bitmap-spec-p object
2186 This returns @code{t} if @var{object} is a valid bitmap specification,
2187 suitable for use with @code{:stipple} (see above). It returns
2188 @code{nil} otherwise.
2191 @node Defining Faces
2192 @subsection Defining Faces
2195 The usual way to define a face is through the @code{defface} macro.
2196 This macro associates a face name (a symbol) with a default @dfn{face
2197 spec}. A face spec is a construct which specifies what attributes a
2198 face should have on any given terminal; for example, a face spec might
2199 specify one foreground color on high-color terminals, and a different
2200 foreground color on low-color terminals.
2202 People are sometimes tempted to create a variable whose value is a
2203 face name. In the vast majority of cases, this is not necessary; the
2204 usual procedure is to define a face with @code{defface}, and then use
2207 @defmac defface face spec doc [keyword value]@dots{}
2208 This macro declares @var{face} as a named face whose default face spec
2209 is given by @var{spec}. You should not quote the symbol @var{face},
2210 and it should not end in @samp{-face} (that would be redundant). The
2211 argument @var{doc} is a documentation string for the face. The
2212 additional @var{keyword} arguments have the same meanings as in
2213 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2215 If @var{face} already has a default face spec, this macro does
2218 The default face spec determines @var{face}'s appearance when no
2219 customizations are in effect (@pxref{Customization}). If @var{face}
2220 has already been customized (via Custom themes or via customizations
2221 read from the init file), its appearance is determined by the custom
2222 face spec(s), which override the default face spec @var{spec}.
2223 However, if the customizations are subsequently removed, the
2224 appearance of @var{face} will again be determined by its default face
2227 As an exception, if you evaluate a @code{defface} form with
2228 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2229 of @code{eval-defun} overrides any custom face specs on the face,
2230 causing the face to reflect exactly what the @code{defface} says.
2232 The @var{spec} argument is a @dfn{face spec}, which states how the
2233 face should appear on different kinds of terminals. It should be an
2234 alist whose elements each have the form
2237 (@var{display} . @var{plist})
2241 @var{display} specifies a class of terminals (see below). @var{plist}
2242 is a property list of face attributes and their values, specifying how
2243 the face appears on such terminals. For backward compatibility, you
2244 can also write an element as @code{(@var{display} @var{plist})}.
2246 The @var{display} part of an element of @var{spec} determines which
2247 terminals the element matches. If more than one element of @var{spec}
2248 matches a given terminal, the first element that matches is the one
2249 used for that terminal. There are three possibilities for
2253 @item @code{default}
2254 This element of @var{spec} doesn't match any terminal; instead, it
2255 specifies defaults that apply to all terminals. This element, if
2256 used, must be the first element of @var{spec}. Each of the following
2257 elements can override any or all of these defaults.
2260 This element of @var{spec} matches all terminals. Therefore, any
2261 subsequent elements of @var{spec} are never used. Normally @code{t}
2262 is used in the last (or only) element of @var{spec}.
2265 If @var{display} is a list, each element should have the form
2266 @code{(@var{characteristic} @var{value}@dots{})}. Here
2267 @var{characteristic} specifies a way of classifying terminals, and the
2268 @var{value}s are possible classifications which @var{display} should
2269 apply to. Here are the possible values of @var{characteristic}:
2273 The kind of window system the terminal uses---either @code{graphic}
2274 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2275 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2276 non-graphics-capable display). @xref{Window Systems, window-system}.
2279 What kinds of colors the terminal supports---either @code{color},
2280 @code{grayscale}, or @code{mono}.
2283 The kind of background---either @code{light} or @code{dark}.
2286 An integer that represents the minimum number of colors the terminal
2287 should support. This matches a terminal if its
2288 @code{display-color-cells} value is at least the specified integer.
2291 Whether or not the terminal can display the face attributes given in
2292 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2293 Attribute Testing}, for more information on exactly how this testing
2297 If an element of @var{display} specifies more than one @var{value} for
2298 a given @var{characteristic}, any of those values is acceptable. If
2299 @var{display} has more than one element, each element should specify a
2300 different @var{characteristic}; then @emph{each} characteristic of the
2301 terminal must match one of the @var{value}s specified for it in
2306 For example, here's the definition of the standard face
2311 '((((class color) (min-colors 88) (background light))
2312 :background "darkseagreen2")
2313 (((class color) (min-colors 88) (background dark))
2314 :background "darkolivegreen")
2315 (((class color) (min-colors 16) (background light))
2316 :background "darkseagreen2")
2317 (((class color) (min-colors 16) (background dark))
2318 :background "darkolivegreen")
2319 (((class color) (min-colors 8))
2320 :background "green" :foreground "black")
2321 (t :inverse-video t))
2322 "Basic face for highlighting."
2323 :group 'basic-faces)
2326 Internally, Emacs stores each face's default spec in its
2327 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2328 The @code{saved-face} property stores any face spec saved by the user
2329 using the customization buffer; the @code{customized-face} property
2330 stores the face spec customized for the current session, but not
2331 saved; and the @code{theme-face} property stores an alist associating
2332 the active customization settings and Custom themes with the face
2333 specs for that face. The face's documentation string is stored in the
2334 @code{face-documentation} property.
2336 Normally, a face is declared just once, using @code{defface}, and
2337 any further changes to its appearance are applied using the Customize
2338 framework (e.g., via the Customize user interface or via the
2339 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2340 by face remapping (@pxref{Face Remapping}). In the rare event that
2341 you need to change a face spec directly from Lisp, you can use the
2342 @code{face-spec-set} function.
2344 @defun face-spec-set face spec &optional spec-type
2345 This function applies @var{spec} as a face spec for @code{face}.
2346 @var{spec} should be a face spec, as described in the above
2347 documentation for @code{defface}.
2349 @cindex override spec @r{(for a face)}
2350 The argument @var{spec-type} determines which spec to set. If it is
2351 @code{nil} or @code{face-override-spec}, this function sets the
2352 @dfn{override spec}, which overrides over all other face specs on
2353 @var{face}. If it is @code{face-defface-spec}, this function sets the
2354 default face spec (the same one set by @code{defface}). If it is
2355 @code{reset}, this function clears out all customization specs and
2356 override specs from @var{face} (in this case, the value of @var{spec}
2357 is ignored). Any other value of @var{spec-type} is reserved for
2361 @node Attribute Functions
2362 @subsection Face Attribute Functions
2364 This section describes functions for directly accessing and
2365 modifying the attributes of a named face.
2367 @defun face-attribute face attribute &optional frame inherit
2368 This function returns the value of the @var{attribute} attribute for
2369 @var{face} on @var{frame}.
2371 If @var{frame} is @code{nil}, that means the selected frame
2372 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2373 returns the value of the specified attribute for newly-created frames
2374 (this is normally @code{unspecified}, unless you have specified some
2375 value using @code{set-face-attribute}; see below).
2377 If @var{inherit} is @code{nil}, only attributes directly defined by
2378 @var{face} are considered, so the return value may be
2379 @code{unspecified}, or a relative value. If @var{inherit} is
2380 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2381 with the faces specified by its @code{:inherit} attribute; however the
2382 return value may still be @code{unspecified} or relative. If
2383 @var{inherit} is a face or a list of faces, then the result is further
2384 merged with that face (or faces), until it becomes specified and
2387 To ensure that the return value is always specified and absolute, use
2388 a value of @code{default} for @var{inherit}; this will resolve any
2389 unspecified or relative values by merging with the @code{default} face
2390 (which is always completely specified).
2395 (face-attribute 'bold :weight)
2400 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2401 @defun face-attribute-relative-p attribute value
2402 This function returns non-@code{nil} if @var{value}, when used as the
2403 value of the face attribute @var{attribute}, is relative. This means
2404 it would modify, rather than completely override, any value that comes
2405 from a subsequent face in the face list or that is inherited from
2408 @code{unspecified} is a relative value for all attributes. For
2409 @code{:height}, floating point and function values are also relative.
2414 (face-attribute-relative-p :height 2.0)
2419 @defun face-all-attributes face &optional frame
2420 This function returns an alist of attributes of @var{face}. The
2421 elements of the result are name-value pairs of the form
2422 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2423 @var{frame} specifies the frame whose definition of @var{face} to
2424 return; if omitted or @code{nil}, the returned value describes the
2425 default attributes of @var{face} for newly created frames.
2428 @defun merge-face-attribute attribute value1 value2
2429 If @var{value1} is a relative value for the face attribute
2430 @var{attribute}, returns it merged with the underlying value
2431 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2432 face attribute @var{attribute}, returns @var{value1} unchanged.
2435 Normally, Emacs uses the face specs of each face to automatically
2436 calculate its attributes on each frame (@pxref{Defining Faces}). The
2437 function @code{set-face-attribute} can override this calculation by
2438 directly assigning attributes to a face, either on a specific frame or
2439 for all frames. This function is mostly intended for internal usage.
2441 @defun set-face-attribute face frame &rest arguments
2442 This function sets one or more attributes of @var{face} for
2443 @var{frame}. The attributes specifies in this way override the face
2444 spec(s) belonging to @var{face}.
2446 The extra arguments @var{arguments} specify the attributes to set, and
2447 the values for them. They should consist of alternating attribute
2448 names (such as @code{:family} or @code{:underline}) and values. Thus,
2451 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2455 sets the attribute @code{:weight} to @code{bold} and the attribute
2456 @code{:slant} to @code{italic}.
2459 If @var{frame} is @code{t}, this function sets the default attributes
2460 for newly created frames. If @var{frame} is @code{nil}, this function
2461 sets the attributes for all existing frames, as well as for newly
2465 The following commands and functions mostly provide compatibility
2466 with old versions of Emacs. They work by calling
2467 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2468 their @var{frame} argument are handled just like
2469 @code{set-face-attribute} and @code{face-attribute}. The commands
2470 read their arguments using the minibuffer, if called interactively.
2472 @deffn Command set-face-foreground face color &optional frame
2473 @deffnx Command set-face-background face color &optional frame
2474 These set the @code{:foreground} attribute (or @code{:background}
2475 attribute, respectively) of @var{face} to @var{color}.
2478 @deffn Command set-face-stipple face pattern &optional frame
2479 This sets the @code{:stipple} attribute of @var{face} to
2483 @deffn Command set-face-font face font &optional frame
2484 This sets the @code{:font} attribute of @var{face} to @var{font}.
2487 @defun set-face-bold face bold-p &optional frame
2488 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2489 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2492 @defun set-face-italic face italic-p &optional frame
2493 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2494 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2497 @defun set-face-underline face underline &optional frame
2498 This sets the @code{:underline} attribute of @var{face} to
2502 @defun set-face-inverse-video face inverse-video-p &optional frame
2503 This sets the @code{:inverse-video} attribute of @var{face} to
2504 @var{inverse-video-p}.
2507 @deffn Command invert-face face &optional frame
2508 This swaps the foreground and background colors of face @var{face}.
2511 The following functions examine the attributes of a face. They
2512 mostly provide compatibility with old versions of Emacs. If you don't
2513 specify @var{frame}, they refer to the selected frame; @code{t} refers
2514 to the default data for new frames. They return @code{unspecified} if
2515 the face doesn't define any value for that attribute. If
2516 @var{inherit} is @code{nil}, only an attribute directly defined by the
2517 face is returned. If @var{inherit} is non-@code{nil}, any faces
2518 specified by its @code{:inherit} attribute are considered as well, and
2519 if @var{inherit} is a face or a list of faces, then they are also
2520 considered, until a specified attribute is found. To ensure that the
2521 return value is always specified, use a value of @code{default} for
2524 @defun face-font face &optional frame
2525 This function returns the name of the font of face @var{face}.
2528 @defun face-foreground face &optional frame inherit
2529 @defunx face-background face &optional frame inherit
2530 These functions return the foreground color (or background color,
2531 respectively) of face @var{face}, as a string.
2534 @defun face-stipple face &optional frame inherit
2535 This function returns the name of the background stipple pattern of face
2536 @var{face}, or @code{nil} if it doesn't have one.
2539 @defun face-bold-p face &optional frame inherit
2540 This function returns a non-@code{nil} value if the @code{:weight}
2541 attribute of @var{face} is bolder than normal (i.e., one of
2542 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2543 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2546 @defun face-italic-p face &optional frame inherit
2547 This function returns a non-@code{nil} value if the @code{:slant}
2548 attribute of @var{face} is @code{italic} or @code{oblique}, and
2549 @code{nil} otherwise.
2552 @defun face-underline-p face &optional frame inherit
2553 This function returns non-@code{nil} if face @var{face} specifies
2554 a non-@code{nil} @code{:underline} attribute.
2557 @defun face-inverse-video-p face &optional frame inherit
2558 This function returns non-@code{nil} if face @var{face} specifies
2559 a non-@code{nil} @code{:inverse-video} attribute.
2562 @node Displaying Faces
2563 @subsection Displaying Faces
2565 When Emacs displays a given piece of text, the visual appearance of
2566 the text may be determined by faces drawn from different sources. If
2567 these various sources together specify more than one face for a
2568 particular character, Emacs merges the attributes of the various
2569 faces. Here is the order in which Emacs merges the faces, from
2570 highest to lowest priority:
2574 If the text consists of a special glyph, the glyph can specify a
2575 particular face. @xref{Glyphs}.
2578 If the text lies within an active region, Emacs highlights it using
2579 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2583 If the text lies within an overlay with a non-@code{nil} @code{face}
2584 property, Emacs applies the face(s) specified by that property. If
2585 the overlay has a @code{mouse-face} property and the mouse is ``near
2586 enough'' to the overlay, Emacs applies the face or face attributes
2587 specified by the @code{mouse-face} property instead. @xref{Overlay
2590 When multiple overlays cover one character, an overlay with higher
2591 priority overrides those with lower priority. @xref{Overlays}.
2594 If the text contains a @code{face} or @code{mouse-face} property,
2595 Emacs applies the specified faces and face attributes. @xref{Special
2596 Properties}. (This is how Font Lock mode faces are applied.
2597 @xref{Font Lock Mode}.)
2600 If the text lies within the mode line of the selected window, Emacs
2601 applies the @code{mode-line} face. For the mode line of a
2602 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2603 For a header line, Emacs applies the @code{header-line} face.
2606 If any given attribute has not been specified during the preceding
2607 steps, Emacs applies the attribute of the @code{default} face.
2610 At each stage, if a face has a valid @code{:inherit} attribute,
2611 Emacs treats any attribute with an @code{unspecified} value as having
2612 the corresponding value drawn from the parent face(s). @pxref{Face
2613 Attributes}. Note that the parent face(s) may also leave the
2614 attribute unspecified; in that case, the attribute remains unspecified
2615 at the next level of face merging.
2617 @node Face Remapping
2618 @subsection Face Remapping
2620 The variable @code{face-remapping-alist} is used for buffer-local or
2621 global changes in the appearance of a face. For instance, it is used
2622 to implement the @code{text-scale-adjust} command (@pxref{Text
2623 Scale,,, emacs, The GNU Emacs Manual}).
2625 @defvar face-remapping-alist
2626 The value of this variable is an alist whose elements have the form
2627 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2628 any text having the face @var{face} with @var{remapping}, rather than
2629 the ordinary definition of @var{face}.
2631 @var{remapping} may be any face spec suitable for a @code{face} text
2632 property: either a face (i.e., a face name or a property list of
2633 attribute/value pairs), or a list of faces. For details, see the
2634 description of the @code{face} text property in @ref{Special
2635 Properties}. @var{remapping} serves as the complete specification for
2636 the remapped face---it replaces the normal definition of @var{face},
2637 instead of modifying it.
2639 If @code{face-remapping-alist} is buffer-local, its local value takes
2640 effect only within that buffer.
2642 Note: face remapping is non-recursive. If @var{remapping} references
2643 the same face name @var{face}, either directly or via the
2644 @code{:inherit} attribute of some other face in @var{remapping}, that
2645 reference uses the normal definition of @var{face}. For instance, if
2646 the @code{mode-line} face is remapped using this entry in
2647 @code{face-remapping-alist}:
2650 (mode-line italic mode-line)
2654 then the new definition of the @code{mode-line} face inherits from the
2655 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2656 @code{mode-line} face.
2659 @cindex relative remapping, faces
2660 @cindex base remapping, faces
2661 The following functions implement a higher-level interface to
2662 @code{face-remapping-alist}. Most Lisp code should use these
2663 functions instead of setting @code{face-remapping-alist} directly, to
2664 avoid trampling on remappings applied elsewhere. These functions are
2665 intended for buffer-local remappings, so they all make
2666 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2667 @code{face-remapping-alist} entries of the form
2670 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2674 where, as explained above, each of the @var{relative-spec-N} and
2675 @var{base-spec} is either a face name, or a property list of
2676 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2677 @var{relative-spec-N}, is managed by the
2678 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2679 functions; these are intended for simple modifications like changing
2680 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2681 the lowest priority and is managed by the @code{face-remap-set-base}
2682 and @code{face-remap-reset-base} functions; it is intended for major
2683 modes to remap faces in the buffers they control.
2685 @defun face-remap-add-relative face &rest specs
2686 This functions adds the face spec in @var{specs} as relative
2687 remappings for face @var{face} in the current buffer. The remaining
2688 arguments, @var{specs}, should form either a list of face names, or a
2689 property list of attribute/value pairs.
2691 The return value is a Lisp object that serves as a ``cookie''; you can
2692 pass this object as an argument to @code{face-remap-remove-relative}
2693 if you need to remove the remapping later.
2696 ;; Remap the `escape-glyph' face into a combination
2697 ;; of the `highlight' and `italic' faces:
2698 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2700 ;; Increase the size of the `default' face by 50%:
2701 (face-remap-add-relative 'default :height 1.5)
2705 @defun face-remap-remove-relative cookie
2706 This function removes a relative remapping previously added by
2707 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2708 object returned by @code{face-remap-add-relative} when the remapping
2712 @defun face-remap-set-base face &rest specs
2713 This function sets the base remapping of @var{face} in the current
2714 buffer to @var{specs}. If @var{specs} is empty, the default base
2715 remapping is restored, similar to calling @code{face-remap-reset-base}
2716 (see below); note that this is different from @var{specs} containing a
2717 single value @code{nil}, which has the opposite result (the global
2718 definition of @var{face} is ignored).
2720 This overwrites the default @var{base-spec}, which inherits the global
2721 face definition, so it is up to the caller to add such inheritance if
2725 @defun face-remap-reset-base face
2726 This function sets the base remapping of @var{face} to its default
2727 value, which inherits from @var{face}'s global definition.
2730 @node Face Functions
2731 @subsection Functions for Working with Faces
2733 Here are additional functions for creating and working with faces.
2736 This function returns a list of all defined face names.
2740 This function returns the @dfn{face number} of face @var{face}. This
2741 is a number that uniquely identifies a face at low levels within
2742 Emacs. It is seldom necessary to refer to a face by its face number.
2745 @defun face-documentation face
2746 This function returns the documentation string of face @var{face}, or
2747 @code{nil} if none was specified for it.
2750 @defun face-equal face1 face2 &optional frame
2751 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2752 same attributes for display.
2755 @defun face-differs-from-default-p face &optional frame
2756 This returns non-@code{nil} if the face @var{face} displays
2757 differently from the default face.
2761 @cindex alias, for faces
2762 A @dfn{face alias} provides an equivalent name for a face. You can
2763 define a face alias by giving the alias symbol the @code{face-alias}
2764 property, with a value of the target face name. The following example
2765 makes @code{modeline} an alias for the @code{mode-line} face.
2768 (put 'modeline 'face-alias 'mode-line)
2771 @defmac define-obsolete-face-alias obsolete-face current-face when
2772 This macro defines @code{obsolete-face} as an alias for
2773 @var{current-face}, and also marks it as obsolete, indicating that it
2774 may be removed in future. @var{when} should be a string indicating
2775 when @code{obsolete-face} was made obsolete (usually a version number
2780 @subsection Automatic Face Assignment
2781 @cindex automatic face assignment
2782 @cindex faces, automatic choice
2784 This hook is used for automatically assigning faces to text in the
2785 buffer. It is part of the implementation of Jit-Lock mode, used by
2788 @defvar fontification-functions
2789 This variable holds a list of functions that are called by Emacs
2790 redisplay as needed, just before doing redisplay. They are called even
2791 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2792 variable usually holds just one function, @code{jit-lock-function}.
2794 The functions are called in the order listed, with one argument, a
2795 buffer position @var{pos}. Collectively they should attempt to assign
2796 faces to the text in the current buffer starting at @var{pos}.
2798 The functions should record the faces they assign by setting the
2799 @code{face} property. They should also add a non-@code{nil}
2800 @code{fontified} property to all the text they have assigned faces to.
2801 That property tells redisplay that faces have been assigned to that text
2804 It is probably a good idea for the functions to do nothing if the
2805 character after @var{pos} already has a non-@code{nil} @code{fontified}
2806 property, but this is not required. If one function overrides the
2807 assignments made by a previous one, the properties after the last
2808 function finishes are the ones that really matter.
2810 For efficiency, we recommend writing these functions so that they
2811 usually assign faces to around 400 to 600 characters at each call.
2815 @subsection Basic Faces
2817 If your Emacs Lisp program needs to assign some faces to text, it is
2818 often a good idea to use certain existing faces or inherit from them,
2819 rather than defining entirely new faces. This way, if other users
2820 have customized the basic faces to give Emacs a certain look, your
2821 program will ``fit in'' without additional customization.
2823 Some of the basic faces defined in Emacs are listed below. In
2824 addition to these, you might want to make use of the Font Lock faces
2825 for syntactic highlighting, if highlighting is not already handled by
2826 Font Lock mode, or if some Font Lock faces are not in use.
2827 @xref{Faces for Font Lock}.
2831 The default face, whose attributes are all specified. All other faces
2832 implicitly inherit from it: any unspecified attribute defaults to the
2833 attribute on this face (@pxref{Face Attributes}).
2840 @itemx variable-pitch
2841 These have the attributes indicated by their names (e.g., @code{bold}
2842 has a bold @code{:weight} attribute), with all other attributes
2843 unspecified (and so given by @code{default}).
2846 For ``dimmed out'' text. For example, it is used for the ignored
2847 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2848 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2852 For clickable text buttons that send the user to a different
2853 buffer or ``location''.
2856 For stretches of text that should temporarily stand out. For example,
2857 it is commonly assigned to the @code{mouse-face} property for cursor
2858 highlighting (@pxref{Special Properties}).
2861 For text matching a search command.
2866 For text concerning errors, warnings, or successes. For example,
2867 these are used for messages in @file{*Compilation*} buffers.
2870 @node Font Selection
2871 @subsection Font Selection
2872 @cindex font selection
2873 @cindex selecting a font
2875 Before Emacs can draw a character on a graphical display, it must
2876 select a @dfn{font} for that character@footnote{In this context, the
2877 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2878 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2879 Emacs automatically chooses a font based on the faces assigned to that
2880 character---specifically, the face attributes @code{:family},
2881 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2882 Attributes}). The choice of font also depends on the character to be
2883 displayed; some fonts can only display a limited set of characters.
2884 If no available font exactly fits the requirements, Emacs looks for
2885 the @dfn{closest matching font}. The variables in this section
2886 control how Emacs makes this selection.
2888 @defopt face-font-family-alternatives
2889 If a given family is specified but does not exist, this variable
2890 specifies alternative font families to try. Each element should have
2894 (@var{family} @var{alternate-families}@dots{})
2897 If @var{family} is specified but not available, Emacs will try the other
2898 families given in @var{alternate-families}, one by one, until it finds a
2899 family that does exist.
2902 @defopt face-font-selection-order
2903 If there is no font that exactly matches all desired face attributes
2904 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2905 this variable specifies the order in which these attributes should be
2906 considered when selecting the closest matching font. The value should
2907 be a list containing those four attribute symbols, in order of
2908 decreasing importance. The default is @code{(:width :height :weight
2911 Font selection first finds the best available matches for the first
2912 attribute in the list; then, among the fonts which are best in that
2913 way, it searches for the best matches in the second attribute, and so
2916 The attributes @code{:weight} and @code{:width} have symbolic values in
2917 a range centered around @code{normal}. Matches that are more extreme
2918 (farther from @code{normal}) are somewhat preferred to matches that are
2919 less extreme (closer to @code{normal}); this is designed to ensure that
2920 non-normal faces contrast with normal ones, whenever possible.
2922 One example of a case where this variable makes a difference is when the
2923 default font has no italic equivalent. With the default ordering, the
2924 @code{italic} face will use a non-italic font that is similar to the
2925 default one. But if you put @code{:slant} before @code{:height}, the
2926 @code{italic} face will use an italic font, even if its height is not
2930 @defopt face-font-registry-alternatives
2931 This variable lets you specify alternative font registries to try, if a
2932 given registry is specified and doesn't exist. Each element should have
2936 (@var{registry} @var{alternate-registries}@dots{})
2939 If @var{registry} is specified but not available, Emacs will try the
2940 other registries given in @var{alternate-registries}, one by one,
2941 until it finds a registry that does exist.
2944 @cindex scalable fonts
2945 Emacs can make use of scalable fonts, but by default it does not use
2948 @defopt scalable-fonts-allowed
2949 This variable controls which scalable fonts to use. A value of
2950 @code{nil}, the default, means do not use scalable fonts. @code{t}
2951 means to use any scalable font that seems appropriate for the text.
2953 Otherwise, the value must be a list of regular expressions. Then a
2954 scalable font is enabled for use if its name matches any regular
2955 expression in the list. For example,
2958 (setq scalable-fonts-allowed '("muleindian-2$"))
2962 allows the use of scalable fonts with registry @code{muleindian-2}.
2965 @defvar face-font-rescale-alist
2966 This variable specifies scaling for certain faces. Its value should
2967 be a list of elements of the form
2970 (@var{fontname-regexp} . @var{scale-factor})
2973 If @var{fontname-regexp} matches the font name that is about to be
2974 used, this says to choose a larger similar font according to the
2975 factor @var{scale-factor}. You would use this feature to normalize
2976 the font size if certain fonts are bigger or smaller than their
2977 nominal heights and widths would suggest.
2981 @subsection Looking Up Fonts
2983 @defun x-list-fonts name &optional reference-face frame maximum width
2984 This function returns a list of available font names that match
2985 @var{name}. @var{name} should be a string containing a font name in
2986 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2987 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2988 used: the @samp{*} character matches any substring, and the @samp{?}
2989 character matches any single character. Case is ignored when matching
2992 If the optional arguments @var{reference-face} and @var{frame} are
2993 specified, the returned list includes only fonts that are the same
2994 size as @var{reference-face} (a face name) currently is on the frame
2997 The optional argument @var{maximum} sets a limit on how many fonts to
2998 return. If it is non-@code{nil}, then the return value is truncated
2999 after the first @var{maximum} matching fonts. Specifying a small
3000 value for @var{maximum} can make this function much faster, in cases
3001 where many fonts match the pattern.
3003 The optional argument @var{width} specifies a desired font width. If
3004 it is non-@code{nil}, the function only returns those fonts whose
3005 characters are (on average) @var{width} times as wide as
3006 @var{reference-face}.
3009 @defun x-family-fonts &optional family frame
3010 This function returns a list describing the available fonts for family
3011 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3012 this list applies to all families, and therefore, it contains all
3013 available fonts. Otherwise, @var{family} must be a string; it may
3014 contain the wildcards @samp{?} and @samp{*}.
3016 The list describes the display that @var{frame} is on; if @var{frame} is
3017 omitted or @code{nil}, it applies to the selected frame's display
3018 (@pxref{Input Focus}).
3020 Each element in the list is a vector of the following form:
3023 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3024 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3027 The first five elements correspond to face attributes; if you
3028 specify these attributes for a face, it will use this font.
3030 The last three elements give additional information about the font.
3031 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3032 @var{full} is the full name of the font, and
3033 @var{registry-and-encoding} is a string giving the registry and
3034 encoding of the font.
3038 @subsection Fontsets
3040 A @dfn{fontset} is a list of fonts, each assigned to a range of
3041 character codes. An individual font cannot display the whole range of
3042 characters that Emacs supports, but a fontset can. Fontsets have names,
3043 just as fonts do, and you can use a fontset name in place of a font name
3044 when you specify the ``font'' for a frame or a face. Here is
3045 information about defining a fontset under Lisp program control.
3047 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3048 This function defines a new fontset according to the specification
3049 string @var{fontset-spec}. The string should have this format:
3052 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3056 Whitespace characters before and after the commas are ignored.
3058 The first part of the string, @var{fontpattern}, should have the form of
3059 a standard X font name, except that the last two fields should be
3060 @samp{fontset-@var{alias}}.
3062 The new fontset has two names, one long and one short. The long name is
3063 @var{fontpattern} in its entirety. The short name is
3064 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3065 name. If a fontset with the same name already exists, an error is
3066 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3067 function does nothing.
3069 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3070 to create bold, italic and bold-italic variants of the fontset as well.
3071 These variant fontsets do not have a short name, only a long one, which
3072 is made by altering @var{fontpattern} to indicate the bold and/or italic
3075 The specification string also says which fonts to use in the fontset.
3076 See below for the details.
3079 The construct @samp{@var{charset}:@var{font}} specifies which font to
3080 use (in this fontset) for one particular character set. Here,
3081 @var{charset} is the name of a character set, and @var{font} is the font
3082 to use for that character set. You can use this construct any number of
3083 times in the specification string.
3085 For the remaining character sets, those that you don't specify
3086 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3087 @samp{fontset-@var{alias}} with a value that names one character set.
3088 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3089 with @samp{ISO8859-1}.
3091 In addition, when several consecutive fields are wildcards, Emacs
3092 collapses them into a single wildcard. This is to prevent use of
3093 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3094 for editing, and scaling a smaller font is not useful because it is
3095 better to use the smaller font in its own size, which Emacs does.
3097 Thus if @var{fontpattern} is this,
3100 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3104 the font specification for @acronym{ASCII} characters would be this:
3107 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3111 and the font specification for Chinese GB2312 characters would be this:
3114 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3117 You may not have any Chinese font matching the above font
3118 specification. Most X distributions include only Chinese fonts that
3119 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3120 such a case, @samp{Fontset-@var{n}} can be specified as below:
3123 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3124 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3128 Then, the font specifications for all but Chinese GB2312 characters have
3129 @samp{fixed} in the @var{family} field, and the font specification for
3130 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3133 @defun set-fontset-font name character font-spec &optional frame add
3134 This function modifies the existing fontset @var{name} to use the font
3135 matching with @var{font-spec} for the character @var{character}.
3137 If @var{name} is @code{nil}, this function modifies the fontset of the
3138 selected frame or that of @var{frame} if @var{frame} is not
3141 If @var{name} is @code{t}, this function modifies the default
3142 fontset, whose short name is @samp{fontset-default}.
3144 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3145 @var{from} and @var{to} are character codepoints. In that case, use
3146 @var{font-spec} for all characters in the range @var{from} and @var{to}
3149 @var{character} may be a charset. In that case, use
3150 @var{font-spec} for all character in the charsets.
3152 @var{character} may be a script name. In that case, use
3153 @var{font-spec} for all character in the charsets.
3155 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3156 where @var{family} is a family name of a font (possibly including a
3157 foundry name at the head), @var{registry} is a registry name of a font
3158 (possibly including an encoding name at the tail).
3160 @var{font-spec} may be a font name string.
3162 The optional argument @var{add}, if non-@code{nil}, specifies how to
3163 add @var{font-spec} to the font specifications previously set. If it
3164 is @code{prepend}, @var{font-spec} is prepended. If it is
3165 @code{append}, @var{font-spec} is appended. By default,
3166 @var{font-spec} overrides the previous settings.
3168 For instance, this changes the default fontset to use a font of which
3169 family name is @samp{Kochi Gothic} for all characters belonging to
3170 the charset @code{japanese-jisx0208}.
3173 (set-fontset-font t 'japanese-jisx0208
3174 (font-spec :family "Kochi Gothic"))
3178 @defun char-displayable-p char
3179 This function returns @code{t} if Emacs ought to be able to display
3180 @var{char}. More precisely, if the selected frame's fontset has a
3181 font to display the character set that @var{char} belongs to.
3183 Fontsets can specify a font on a per-character basis; when the fontset
3184 does that, this function's value may not be accurate.
3187 @node Low-Level Font
3188 @subsection Low-Level Font Representation
3189 @cindex font property
3191 Normally, it is not necessary to manipulate fonts directly. In case
3192 you need to do so, this section explains how.
3194 In Emacs Lisp, fonts are represented using three different Lisp
3195 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3198 @defun fontp object &optional type
3199 Return @code{t} if @var{object} is a font object, font spec, or font
3200 entity. Otherwise, return @code{nil}.
3202 The optional argument @var{type}, if non-@code{nil}, determines the
3203 exact type of Lisp object to check for. In that case, @var{type}
3204 should be one of @code{font-object}, @code{font-spec}, or
3209 A font object is a Lisp object that represents a font that Emacs has
3210 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3213 @defun font-at position &optional window string
3214 Return the font object that is being used to display the character at
3215 position @var{position} in the window @var{window}. If @var{window}
3216 is @code{nil}, it defaults to the selected window. If @var{string} is
3217 @code{nil}, @var{position} specifies a position in the current buffer;
3218 otherwise, @var{string} should be a string, and @var{position}
3219 specifies a position in that string.
3223 A font spec is a Lisp object that contains a set of specifications
3224 that can be used to find a font. More than one font may match the
3225 specifications in a font spec.
3227 @defun font-spec &rest arguments
3228 Return a new font spec using the specifications in @var{arguments},
3229 which should come in @code{property}-@code{value} pairs. The possible
3230 specifications are as follows:
3234 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3235 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3242 These have the same meanings as the face attributes of the same name.
3243 @xref{Face Attributes}.
3246 The font size---either a non-negative integer that specifies the pixel
3247 size, or a floating point number that specifies the point size.
3250 Additional typographic style information for the font, such as
3251 @samp{sans}. The value should be a string or a symbol.
3253 @cindex font registry
3255 The charset registry and encoding of the font, such as
3256 @samp{iso8859-1}. The value should be a string or a symbol.
3259 The script that the font must support (a symbol).
3262 @cindex OpenType font
3263 The font must be an OpenType font that supports these OpenType
3264 features, provided Emacs is compiled with support for @samp{libotf} (a
3265 library for performing complex text layout in certain scripts). The
3266 value must be a list of the form
3269 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3272 where @var{script-tag} is the OpenType script tag symbol;
3273 @var{langsys-tag} is the OpenType language system tag symbol, or
3274 @code{nil} to use the default language system; @code{gsub} is a list
3275 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3276 required; and @code{gpos} is a list of OpenType GPOS feature tag
3277 symbols, or @code{nil} if none is required. If @code{gsub} or
3278 @code{gpos} is a list, a @code{nil} element in that list means that
3279 the font must not match any of the remaining tag symbols. The
3280 @code{gpos} element may be omitted.
3284 @defun font-put font-spec property value
3285 Set the font property @var{property} in the font-spec @var{font-spec}
3290 A font entity is a reference to a font that need not be open. Its
3291 properties are intermediate between a font object and a font spec:
3292 like a font object, and unlike a font spec, it refers to a single,
3293 specific font. Unlike a font object, creating a font entity does not
3294 load the contents of that font into computer memory. Emacs may open
3295 multiple font objects of different sizes from a single font entity
3296 referring to a scalable font.
3298 @defun find-font font-spec &optional frame
3299 This function returns a font entity that best matches the font spec
3300 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3301 it defaults to the selected frame.
3304 @defun list-fonts font-spec &optional frame num prefer
3305 This function returns a list of all font entities that match the font
3306 spec @var{font-spec}.
3308 The optional argument @var{frame}, if non-@code{nil}, specifies the
3309 frame on which the fonts are to be displayed. The optional argument
3310 @var{num}, if non-@code{nil}, should be an integer that specifies the
3311 maximum length of the returned list. The optional argument
3312 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3313 used to control the order of the returned list; the returned font
3314 entities are sorted in order of decreasing ``closeness'' to that font
3318 If you call @code{set-face-attribute} and pass a font spec, font
3319 entity, or font name string as the value of the @code{:font}
3320 attribute, Emacs opens the best ``matching'' font that is available
3321 for display. It then stores the corresponding font object as the
3322 actual value of the @code{:font} attribute for that face.
3324 The following functions can be used to obtain information about a
3325 font. For these functions, the @var{font} argument can be a font
3326 object, a font entity, or a font spec.
3328 @defun font-get font property
3329 This function returns the value of the font property @var{property}
3332 If @var{font} is a font spec and the font spec does not specify
3333 @var{property}, the return value is @code{nil}. If @var{font} is a
3334 font object or font entity, the value for the @var{:script} property
3335 may be a list of scripts supported by the font.
3338 @defun font-face-attributes font &optional frame
3339 This function returns a list of face attributes corresponding to
3340 @var{font}. The optional argument @var{frame} specifies the frame on
3341 which the font is to be displayed. If it is @code{nil}, the selected
3342 frame is used. The return value has the form
3345 (:family @var{family} :height @var{height} :weight @var{weight}
3346 :slant @var{slant} :width @var{width})
3349 where the values of @var{family}, @var{height}, @var{weight},
3350 @var{slant}, and @var{width} are face attribute values. Some of these
3351 key-attribute pairs may be omitted from the list if they are not
3352 specified by @var{font}.
3355 @defun font-xlfd-name font &optional fold-wildcards
3356 This function returns the XLFD (X Logical Font Descriptor), a string,
3357 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3358 information about XLFDs. If the name is too long for an XLFD (which
3359 can contain at most 255 characters), the function returns @code{nil}.
3361 If the optional argument @var{fold-wildcards} is non-@code{nil},
3362 consecutive wildcards in the XLFD are folded into one.
3369 On graphical displays, Emacs draws @dfn{fringes} next to each
3370 window: thin vertical strips down the sides which can display bitmaps
3371 indicating truncation, continuation, horizontal scrolling, and so on.
3374 * Fringe Size/Pos:: Specifying where to put the window fringes.
3375 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3376 * Fringe Cursors:: Displaying cursors in the right fringe.
3377 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3378 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3379 * Overlay Arrow:: Display of an arrow to indicate position.
3382 @node Fringe Size/Pos
3383 @subsection Fringe Size and Position
3385 The following buffer-local variables control the position and width
3386 of fringes in windows showing that buffer.
3388 @defvar fringes-outside-margins
3389 The fringes normally appear between the display margins and the window
3390 text. If the value is non-@code{nil}, they appear outside the display
3391 margins. @xref{Display Margins}.
3394 @defvar left-fringe-width
3395 This variable, if non-@code{nil}, specifies the width of the left
3396 fringe in pixels. A value of @code{nil} means to use the left fringe
3397 width from the window's frame.
3400 @defvar right-fringe-width
3401 This variable, if non-@code{nil}, specifies the width of the right
3402 fringe in pixels. A value of @code{nil} means to use the right fringe
3403 width from the window's frame.
3406 Any buffer which does not specify values for these variables uses
3407 the values specified by the @code{left-fringe} and @code{right-fringe}
3408 frame parameters (@pxref{Layout Parameters}).
3410 The above variables actually take effect via the function
3411 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3412 @code{set-window-fringes} as a subroutine. If you change one of these
3413 variables, the fringe display is not updated in existing windows
3414 showing the buffer, unless you call @code{set-window-buffer} again in
3415 each affected window. You can also use @code{set-window-fringes} to
3416 control the fringe display in individual windows.
3418 @defun set-window-fringes window left &optional right outside-margins
3419 This function sets the fringe widths of window @var{window}.
3420 If @var{window} is @code{nil}, the selected window is used.
3422 The argument @var{left} specifies the width in pixels of the left
3423 fringe, and likewise @var{right} for the right fringe. A value of
3424 @code{nil} for either one stands for the default width. If
3425 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3426 should appear outside of the display margins.
3429 @defun window-fringes &optional window
3430 This function returns information about the fringes of a window
3431 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3432 window is used. The value has the form @code{(@var{left-width}
3433 @var{right-width} @var{outside-margins})}.
3437 @node Fringe Indicators
3438 @subsection Fringe Indicators
3439 @cindex fringe indicators
3440 @cindex indicators, fringe
3442 @dfn{Fringe indicators} are tiny icons displayed in the window
3443 fringe to indicate truncated or continued lines, buffer boundaries,
3446 @defopt indicate-empty-lines
3447 @cindex fringes, and empty line indication
3448 @cindex empty lines, indicating
3449 When this is non-@code{nil}, Emacs displays a special glyph in the
3450 fringe of each empty line at the end of the buffer, on graphical
3451 displays. @xref{Fringes}. This variable is automatically
3452 buffer-local in every buffer.
3455 @defopt indicate-buffer-boundaries
3456 @cindex buffer boundaries, indicating
3457 This buffer-local variable controls how the buffer boundaries and
3458 window scrolling are indicated in the window fringes.
3460 Emacs can indicate the buffer boundaries---that is, the first and last
3461 line in the buffer---with angle icons when they appear on the screen.
3462 In addition, Emacs can display an up-arrow in the fringe to show
3463 that there is text above the screen, and a down-arrow to show
3464 there is text below the screen.
3466 There are three kinds of basic values:
3470 Don't display any of these fringe icons.
3472 Display the angle icons and arrows in the left fringe.
3474 Display the angle icons and arrows in the right fringe.
3476 Display the angle icons in the left fringe
3477 and don't display the arrows.
3480 Otherwise the value should be an alist that specifies which fringe
3481 indicators to display and where. Each element of the alist should
3482 have the form @code{(@var{indicator} . @var{position})}. Here,
3483 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3484 @code{down}, and @code{t} (which covers all the icons not yet
3485 specified), while @var{position} is one of @code{left}, @code{right}
3488 For example, @code{((top . left) (t . right))} places the top angle
3489 bitmap in left fringe, and the bottom angle bitmap as well as both
3490 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3491 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3494 @defvar fringe-indicator-alist
3495 This buffer-local variable specifies the mapping from logical fringe
3496 indicators to the actual bitmaps displayed in the window fringes. The
3497 value is an alist of elements @code{(@var{indicator}
3498 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3499 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3502 Each @var{indicator} should be one of the following symbols:
3505 @item @code{truncation}, @code{continuation}.
3506 Used for truncation and continuation lines.
3508 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3509 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3510 @code{up} and @code{down} indicate a buffer boundary lying above or
3511 below the window edge; @code{top} and @code{bottom} indicate the
3512 topmost and bottommost buffer text line; and @code{top-bottom}
3513 indicates where there is just one line of text in the buffer.
3515 @item @code{empty-line}
3516 Used to indicate empty lines when @code{indicate-empty-lines} is
3519 @item @code{overlay-arrow}
3520 Used for overlay arrows (@pxref{Overlay Arrow}).
3521 @c Is this used anywhere?
3522 @c @item Unknown bitmap indicator:
3526 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3527 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3528 @var{right} symbols specify the bitmaps shown in the left and/or right
3529 fringe, for the specific indicator. @var{left1} and @var{right1} are
3530 specific to the @code{bottom} and @code{top-bottom} indicators, and
3531 are used to indicate that the last text line has no final newline.
3532 Alternatively, @var{bitmaps} may be a single symbol which is used in
3533 both left and right fringes.
3535 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3536 to define your own. In addition, @code{nil} represents the empty
3537 bitmap (i.e., an indicator that is not shown).
3539 When @code{fringe-indicator-alist} has a buffer-local value, and
3540 there is no bitmap defined for a logical indicator, or the bitmap is
3541 @code{t}, the corresponding value from the default value of
3542 @code{fringe-indicator-alist} is used.
3545 @node Fringe Cursors
3546 @subsection Fringe Cursors
3547 @cindex fringe cursors
3548 @cindex cursor, fringe
3550 When a line is exactly as wide as the window, Emacs displays the
3551 cursor in the right fringe instead of using two lines. Different
3552 bitmaps are used to represent the cursor in the fringe depending on
3553 the current buffer's cursor type.
3555 @defopt overflow-newline-into-fringe
3556 If this is non-@code{nil}, lines exactly as wide as the window (not
3557 counting the final newline character) are not continued. Instead,
3558 when point is at the end of the line, the cursor appears in the right
3562 @defvar fringe-cursor-alist
3563 This variable specifies the mapping from logical cursor type to the
3564 actual fringe bitmaps displayed in the right fringe. The value is an
3565 alist where each element has the form @code{(@var{cursor-type}
3566 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3567 display cursors of type @var{cursor-type}.
3569 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3570 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3571 the same meanings as in the @code{cursor-type} frame parameter
3572 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3573 instead of @code{hollow} when the normal @code{hollow-rectangle}
3574 bitmap is too tall to fit on a specific display line.
3576 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3577 be displayed for that logical cursor type.
3579 See the next subsection for details.
3582 @xref{Fringe Bitmaps}.
3585 @c FIXME: I can't find the ‘fringes-indicator-alist’ variable. Maybe
3586 @c it should be ‘fringe-indicator-alist’ or ‘fringe-cursor-alist’? --xfq
3587 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3588 no bitmap defined for a cursor type, the corresponding value from the
3589 default value of @code{fringes-indicator-alist} is used.
3592 @node Fringe Bitmaps
3593 @subsection Fringe Bitmaps
3594 @cindex fringe bitmaps
3595 @cindex bitmaps, fringe
3597 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3598 logical fringe indicators for truncated or continued lines, buffer
3599 boundaries, overlay arrows, etc. Each bitmap is represented by a
3602 These symbols are referred to by the variables
3603 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3604 described in the previous subsections.
3607 These symbols are referred to by the variable
3608 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3609 (@pxref{Fringe Indicators}), and the variable
3610 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3611 (@pxref{Fringe Cursors}).
3614 Lisp programs can also directly display a bitmap in the left or
3615 right fringe, by using a @code{display} property for one of the
3616 characters appearing in the line (@pxref{Other Display Specs}). Such
3617 a display specification has the form
3620 (@var{fringe} @var{bitmap} [@var{face}])
3624 @var{fringe} is either the symbol @code{left-fringe} or
3625 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3626 to display. The optional @var{face} names a face whose foreground
3627 color is used to display the bitmap; this face is automatically merged
3628 with the @code{fringe} face.
3630 Here is a list of the standard fringe bitmaps defined in Emacs, and
3631 how they are currently used in Emacs (via
3632 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3635 @item @code{left-arrow}, @code{right-arrow}
3636 Used to indicate truncated lines.
3638 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3639 Used to indicate continued lines.
3641 @item @code{right-triangle}, @code{left-triangle}
3642 The former is used by overlay arrows. The latter is unused.
3644 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3645 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3646 @itemx @code{top-right-angle}, @code{top-left-angle}
3647 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3648 Used to indicate buffer boundaries.
3650 @item @code{filled-rectangle}, @code{hollow-rectangle}
3651 @itemx @code{filled-square}, @code{hollow-square}
3652 @itemx @code{vertical-bar}, @code{horizontal-bar}
3653 Used for different types of fringe cursors.
3655 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3656 Not used by core Emacs features.
3660 The next subsection describes how to define your own fringe bitmaps.
3662 @defun fringe-bitmaps-at-pos &optional pos window
3663 This function returns the fringe bitmaps of the display line
3664 containing position @var{pos} in window @var{window}. The return
3665 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3666 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3667 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3668 is non-@code{nil} if there is an overlay arrow in the left fringe.
3670 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3671 If @var{window} is @code{nil}, that stands for the selected window.
3672 If @var{pos} is @code{nil}, that stands for the value of point in
3676 @node Customizing Bitmaps
3677 @subsection Customizing Fringe Bitmaps
3678 @cindex fringe bitmaps, customizing
3680 @defun define-fringe-bitmap bitmap bits &optional height width align
3681 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3682 or replaces an existing bitmap with that name.
3684 The argument @var{bits} specifies the image to use. It should be
3685 either a string or a vector of integers, where each element (an
3686 integer) corresponds to one row of the bitmap. Each bit of an integer
3687 corresponds to one pixel of the bitmap, where the low bit corresponds
3688 to the rightmost pixel of the bitmap.
3690 The height is normally the length of @var{bits}. However, you
3691 can specify a different height with non-@code{nil} @var{height}. The width
3692 is normally 8, but you can specify a different width with non-@code{nil}
3693 @var{width}. The width must be an integer between 1 and 16.
3695 The argument @var{align} specifies the positioning of the bitmap
3696 relative to the range of rows where it is used; the default is to
3697 center the bitmap. The allowed values are @code{top}, @code{center},
3700 The @var{align} argument may also be a list @code{(@var{align}
3701 @var{periodic})} where @var{align} is interpreted as described above.
3702 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3703 @code{bits} should be repeated enough times to reach the specified
3707 @defun destroy-fringe-bitmap bitmap
3708 This function destroy the fringe bitmap identified by @var{bitmap}.
3709 If @var{bitmap} identifies a standard fringe bitmap, it actually
3710 restores the standard definition of that bitmap, instead of
3711 eliminating it entirely.
3714 @defun set-fringe-bitmap-face bitmap &optional face
3715 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3716 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3717 bitmap's face controls the color to draw it in.
3719 @var{face} is merged with the @code{fringe} face, so normally
3720 @var{face} should specify only the foreground color.
3724 @subsection The Overlay Arrow
3725 @c @cindex overlay arrow Duplicates variable names
3727 The @dfn{overlay arrow} is useful for directing the user's attention
3728 to a particular line in a buffer. For example, in the modes used for
3729 interface to debuggers, the overlay arrow indicates the line of code
3730 about to be executed. This feature has nothing to do with
3731 @dfn{overlays} (@pxref{Overlays}).
3733 @defvar overlay-arrow-string
3734 This variable holds the string to display to call attention to a
3735 particular line, or @code{nil} if the arrow feature is not in use.
3736 On a graphical display the contents of the string are ignored; instead a
3737 glyph is displayed in the fringe area to the left of the display area.
3740 @defvar overlay-arrow-position
3741 This variable holds a marker that indicates where to display the overlay
3742 arrow. It should point at the beginning of a line. On a non-graphical
3743 display the arrow text
3744 appears at the beginning of that line, overlaying any text that would
3745 otherwise appear. Since the arrow is usually short, and the line
3746 usually begins with indentation, normally nothing significant is
3749 The overlay-arrow string is displayed in any given buffer if the value
3750 of @code{overlay-arrow-position} in that buffer points into that
3751 buffer. Thus, it is possible to display multiple overlay arrow strings
3752 by creating buffer-local bindings of @code{overlay-arrow-position}.
3753 However, it is usually cleaner to use
3754 @code{overlay-arrow-variable-list} to achieve this result.
3755 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3756 @c of some other buffer until an update is required. This should be fixed
3760 You can do a similar job by creating an overlay with a
3761 @code{before-string} property. @xref{Overlay Properties}.
3763 You can define multiple overlay arrows via the variable
3764 @code{overlay-arrow-variable-list}.
3766 @defvar overlay-arrow-variable-list
3767 This variable's value is a list of variables, each of which specifies
3768 the position of an overlay arrow. The variable
3769 @code{overlay-arrow-position} has its normal meaning because it is on
3773 Each variable on this list can have properties
3774 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3775 specify an overlay arrow string (for text terminals) or fringe bitmap
3776 (for graphical terminals) to display at the corresponding overlay
3777 arrow position. If either property is not set, the default
3778 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3782 @section Scroll Bars
3785 Normally the frame parameter @code{vertical-scroll-bars} controls
3786 whether the windows in the frame have vertical scroll bars, and
3787 whether they are on the left or right. The frame parameter
3788 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3789 meaning the default). @xref{Layout Parameters}.
3791 @defun frame-current-scroll-bars &optional frame
3792 This function reports the scroll bar type settings for frame
3793 @var{frame}. The value is a cons cell
3794 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3795 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3796 (which means no scroll bar.) @var{horizontal-type} is meant to
3797 specify the horizontal scroll bar type, but since they are not
3798 implemented, it is always @code{nil}.
3801 @vindex vertical-scroll-bar
3802 You can enable or disable scroll bars for a particular buffer,
3803 by setting the variable @code{vertical-scroll-bar}. This variable
3804 automatically becomes buffer-local when set. The possible values are
3805 @code{left}, @code{right}, @code{t}, which means to use the
3806 frame's default, and @code{nil} for no scroll bar.
3808 You can also control this for individual windows. Call the function
3809 @code{set-window-scroll-bars} to specify what to do for a specific window:
3811 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3812 This function sets the width and type of scroll bars for window
3815 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3816 use the width specified for the frame). @var{vertical-type} specifies
3817 whether to have a vertical scroll bar and, if so, where. The possible
3818 values are @code{left}, @code{right} and @code{nil}, just like the
3819 values of the @code{vertical-scroll-bars} frame parameter.
3821 The argument @var{horizontal-type} is meant to specify whether and
3822 where to have horizontal scroll bars, but since they are not
3823 implemented, it has no effect. If @var{window} is @code{nil}, the
3824 selected window is used.
3827 @defun window-scroll-bars &optional window
3828 Report the width and type of scroll bars specified for @var{window}.
3829 If @var{window} is omitted or @code{nil}, the selected window is used.
3830 The value is a list of the form @code{(@var{width}
3831 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3832 @var{width} is the value that was specified for the width (which may
3833 be @code{nil}); @var{cols} is the number of columns that the scroll
3834 bar actually occupies.
3836 @var{horizontal-type} is not actually meaningful.
3839 If you don't specify these values for a window with
3840 @code{set-window-scroll-bars}, the buffer-local variables
3841 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3842 displayed control the window's vertical scroll bars. The function
3843 @code{set-window-buffer} examines these variables. If you change them
3844 in a buffer that is already visible in a window, you can make the
3845 window take note of the new values by calling @code{set-window-buffer}
3846 specifying the same buffer that is already displayed.
3848 @defopt scroll-bar-mode
3849 This variable, always local in all buffers, controls whether and where
3850 to put scroll bars in windows displaying the buffer. The possible values
3851 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3852 the left, and @code{right} to put a scroll bar on the right.
3855 @defun window-current-scroll-bars &optional window
3856 This function reports the scroll bar type for window @var{window}.
3857 If @var{window} is omitted or @code{nil}, the selected window is used.
3858 The value is a cons cell
3859 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3860 @code{window-scroll-bars}, this reports the scroll bar type actually
3861 used, once frame defaults and @code{scroll-bar-mode} are taken into
3865 @defvar scroll-bar-width
3866 This variable, always local in all buffers, specifies the width of the
3867 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3868 to use the value specified by the frame.
3871 @node Display Property
3872 @section The @code{display} Property
3873 @cindex display specification
3874 @kindex display @r{(text property)}
3876 The @code{display} text property (or overlay property) is used to
3877 insert images into text, and to control other aspects of how text
3878 displays. The value of the @code{display} property should be a
3879 display specification, or a list or vector containing several display
3880 specifications. Display specifications in the same @code{display}
3881 property value generally apply in parallel to the text they cover.
3883 If several sources (overlays and/or a text property) specify values
3884 for the @code{display} property, only one of the values takes effect,
3885 following the rules of @code{get-char-property}. @xref{Examining
3888 The rest of this section describes several kinds of
3889 display specifications and what they mean.
3892 * Replacing Specs:: Display specs that replace the text.
3893 * Specified Space:: Displaying one space with a specified width.
3894 * Pixel Specification:: Specifying space width or height in pixels.
3895 * Other Display Specs:: Displaying an image; adjusting the height,
3896 spacing, and other properties of text.
3897 * Display Margins:: Displaying text or images to the side of the main text.
3900 @node Replacing Specs
3901 @subsection Display Specs That Replace The Text
3903 Some kinds of display specifications specify something to display
3904 instead of the text that has the property. These are called
3905 @dfn{replacing} display specifications. Emacs does not allow the user
3906 to interactively move point into the middle of buffer text that is
3907 replaced in this way.
3909 If a list of display specifications includes more than one replacing
3910 display specification, the first overrides the rest. Replacing
3911 display specifications make most other display specifications
3912 irrelevant, since those don't apply to the replacement.
3914 For replacing display specifications, ``the text that has the
3915 property'' means all the consecutive characters that have the same
3916 Lisp object as their @code{display} property; these characters are
3917 replaced as a single unit. If two characters have different Lisp
3918 objects as their @code{display} properties (i.e., objects which are
3919 not @code{eq}), they are handled separately.
3921 Here is an example which illustrates this point. A string serves as
3922 a replacing display specification, which replaces the text that has
3923 the property with the specified string (@pxref{Other Display Specs}).
3924 Consider the following function:
3929 (let ((string (concat "A"))
3930 (start (+ i i (point-min))))
3931 (put-text-property start (1+ start) 'display string)
3932 (put-text-property start (+ 2 start) 'display string))))
3936 This function gives each of the first ten characters in the buffer a
3937 @code{display} property which is a string @code{"A"}, but they don't
3938 all get the same string object. The first two characters get the same
3939 string object, so they are replaced with one @samp{A}; the fact that
3940 the display property was assigned in two separate calls to
3941 @code{put-text-property} is irrelevant. Similarly, the next two
3942 characters get a second string (@code{concat} creates a new string
3943 object), so they are replaced with one @samp{A}; and so on. Thus, the
3944 ten characters appear as five A's.
3946 @node Specified Space
3947 @subsection Specified Spaces
3948 @cindex spaces, specified height or width
3949 @cindex variable-width spaces
3951 To display a space of specified width and/or height, use a display
3952 specification of the form @code{(space . @var{props})}, where
3953 @var{props} is a property list (a list of alternating properties and
3954 values). You can put this property on one or more consecutive
3955 characters; a space of the specified height and width is displayed in
3956 place of @emph{all} of those characters. These are the properties you
3957 can use in @var{props} to specify the weight of the space:
3960 @item :width @var{width}
3961 If @var{width} is an integer or floating point number, it specifies
3962 that the space width should be @var{width} times the normal character
3963 width. @var{width} can also be a @dfn{pixel width} specification
3964 (@pxref{Pixel Specification}).
3966 @item :relative-width @var{factor}
3967 Specifies that the width of the stretch should be computed from the
3968 first character in the group of consecutive characters that have the
3969 same @code{display} property. The space width is the width of that
3970 character, multiplied by @var{factor}.
3972 @item :align-to @var{hpos}
3973 Specifies that the space should be wide enough to reach @var{hpos}.
3974 If @var{hpos} is a number, it is measured in units of the normal
3975 character width. @var{hpos} can also be a @dfn{pixel width}
3976 specification (@pxref{Pixel Specification}).
3979 You should use one and only one of the above properties. You can
3980 also specify the height of the space, with these properties:
3983 @item :height @var{height}
3984 Specifies the height of the space.
3985 If @var{height} is an integer or floating point number, it specifies
3986 that the space height should be @var{height} times the normal character
3987 height. The @var{height} may also be a @dfn{pixel height} specification
3988 (@pxref{Pixel Specification}).
3990 @item :relative-height @var{factor}
3991 Specifies the height of the space, multiplying the ordinary height
3992 of the text having this display specification by @var{factor}.
3994 @item :ascent @var{ascent}
3995 If the value of @var{ascent} is a non-negative number no greater than
3996 100, it specifies that @var{ascent} percent of the height of the space
3997 should be considered as the ascent of the space---that is, the part
3998 above the baseline. The ascent may also be specified in pixel units
3999 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4003 Don't use both @code{:height} and @code{:relative-height} together.
4005 The @code{:width} and @code{:align-to} properties are supported on
4006 non-graphic terminals, but the other space properties in this section
4009 Note that space properties are treated as paragraph separators for
4010 the purposes of reordering bidirectional text for display.
4011 @xref{Bidirectional Display}, for the details.
4013 @node Pixel Specification
4014 @subsection Pixel Specification for Spaces
4015 @cindex spaces, pixel specification
4017 The value of the @code{:width}, @code{:align-to}, @code{:height},
4018 and @code{:ascent} properties can be a special kind of expression that
4019 is evaluated during redisplay. The result of the evaluation is used
4020 as an absolute number of pixels.
4022 The following expressions are supported:
4026 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4027 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4028 @var{unit} ::= in | mm | cm | width | height
4031 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4033 @var{pos} ::= left | center | right
4034 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4039 The form @var{num} specifies a fraction of the default frame font
4040 height or width. The form @code{(@var{num})} specifies an absolute
4041 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4042 buffer-local variable binding is used.
4044 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4045 pixels per inch, millimeter, and centimeter, respectively. The
4046 @code{width} and @code{height} units correspond to the default width
4047 and height of the current face. An image specification @code{image}
4048 corresponds to the width or height of the image.
4050 The elements @code{left-fringe}, @code{right-fringe},
4051 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4052 @code{text} specify to the width of the corresponding area of the
4055 The @code{left}, @code{center}, and @code{right} positions can be
4056 used with @code{:align-to} to specify a position relative to the left
4057 edge, center, or right edge of the text area.
4059 Any of the above window elements (except @code{text}) can also be
4060 used with @code{:align-to} to specify that the position is relative to
4061 the left edge of the given area. Once the base offset for a relative
4062 position has been set (by the first occurrence of one of these
4063 symbols), further occurrences of these symbols are interpreted as the
4064 width of the specified area. For example, to align to the center of
4065 the left-margin, use
4068 :align-to (+ left-margin (0.5 . left-margin))
4071 If no specific base offset is set for alignment, it is always relative
4072 to the left edge of the text area. For example, @samp{:align-to 0} in a
4073 header-line aligns with the first text column in the text area.
4075 A value of the form @code{(@var{num} . @var{expr})} stands for the
4076 product of the values of @var{num} and @var{expr}. For example,
4077 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4078 @var{image})} specifies half the width (or height) of the specified
4081 The form @code{(+ @var{expr} ...)} adds up the value of the
4082 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4083 the value of the expressions.
4085 @node Other Display Specs
4086 @subsection Other Display Specifications
4088 Here are the other sorts of display specifications that you can use
4089 in the @code{display} text property.
4093 Display @var{string} instead of the text that has this property.
4095 Recursive display specifications are not supported---@var{string}'s
4096 @code{display} properties, if any, are not used.
4098 @item (image . @var{image-props})
4099 This kind of display specification is an image descriptor (@pxref{Images}).
4100 When used as a display specification, it means to display the image
4101 instead of the text that has the display specification.
4103 @item (slice @var{x} @var{y} @var{width} @var{height})
4104 This specification together with @code{image} specifies a @dfn{slice}
4105 (a partial area) of the image to display. The elements @var{y} and
4106 @var{x} specify the top left corner of the slice, within the image;
4107 @var{width} and @var{height} specify the width and height of the
4108 slice. Integer values are numbers of pixels. A floating point number
4109 in the range 0.0--1.0 stands for that fraction of the width or height
4110 of the entire image.
4112 @item ((margin nil) @var{string})
4113 A display specification of this form means to display @var{string}
4114 instead of the text that has the display specification, at the same
4115 position as that text. It is equivalent to using just @var{string},
4116 but it is done as a special case of marginal display (@pxref{Display
4119 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4120 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4121 This display specification on any character of a line of text causes
4122 the specified @var{bitmap} be displayed in the left or right fringes
4123 for that line, instead of the characters that have the display
4124 specification. The optional @var{face} specifies the colors to be
4125 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4127 @item (space-width @var{factor})
4128 This display specification affects all the space characters within the
4129 text that has the specification. It displays all of these spaces
4130 @var{factor} times as wide as normal. The element @var{factor} should
4131 be an integer or float. Characters other than spaces are not affected
4132 at all; in particular, this has no effect on tab characters.
4134 @item (height @var{height})
4135 This display specification makes the text taller or shorter.
4136 Here are the possibilities for @var{height}:
4139 @item @code{(+ @var{n})}
4140 @c FIXME: Add an index for "step"? --xfq
4141 This means to use a font that is @var{n} steps larger. A ``step'' is
4142 defined by the set of available fonts---specifically, those that match
4143 what was otherwise specified for this text, in all attributes except
4144 height. Each size for which a suitable font is available counts as
4145 another step. @var{n} should be an integer.
4147 @item @code{(- @var{n})}
4148 This means to use a font that is @var{n} steps smaller.
4150 @item a number, @var{factor}
4151 A number, @var{factor}, means to use a font that is @var{factor} times
4152 as tall as the default font.
4154 @item a symbol, @var{function}
4155 A symbol is a function to compute the height. It is called with the
4156 current height as argument, and should return the new height to use.
4158 @item anything else, @var{form}
4159 If the @var{height} value doesn't fit the previous possibilities, it is
4160 a form. Emacs evaluates it to get the new height, with the symbol
4161 @code{height} bound to the current specified font height.
4164 @item (raise @var{factor})
4165 This kind of display specification raises or lowers the text
4166 it applies to, relative to the baseline of the line.
4168 @var{factor} must be a number, which is interpreted as a multiple of the
4169 height of the affected text. If it is positive, that means to display
4170 the characters raised. If it is negative, that means to display them
4173 If the text also has a @code{height} display specification, that does
4174 not affect the amount of raising or lowering, which is based on the
4175 faces used for the text.
4178 @c We put all the `@code{(when ...)}' on one line to encourage
4179 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4180 @c was at eol; the info file ended up w/ two spaces rendered after it.
4181 You can make any display specification conditional. To do that,
4182 package it in another list of the form
4183 @code{(when @var{condition} . @var{spec})}.
4184 Then the specification @var{spec} applies only when
4185 @var{condition} evaluates to a non-@code{nil} value. During the
4186 evaluation, @code{object} is bound to the string or buffer having the
4187 conditional @code{display} property. @code{position} and
4188 @code{buffer-position} are bound to the position within @code{object}
4189 and the buffer position where the @code{display} property was found,
4190 respectively. Both positions can be different when @code{object} is a
4193 @node Display Margins
4194 @subsection Displaying in the Margins
4195 @cindex display margins
4196 @cindex margins, display
4198 A buffer can have blank areas called @dfn{display margins} on the
4199 left and on the right. Ordinary text never appears in these areas,
4200 but you can put things into the display margins using the
4201 @code{display} property. There is currently no way to make text or
4202 images in the margin mouse-sensitive.
4204 The way to display something in the margins is to specify it in a
4205 margin display specification in the @code{display} property of some
4206 text. This is a replacing display specification, meaning that the
4207 text you put it on does not get displayed; the margin display appears,
4208 but that text does not.
4210 A margin display specification looks like @code{((margin
4211 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4212 Here, @var{spec} is another display specification that says what to
4213 display in the margin. Typically it is a string of text to display,
4214 or an image descriptor.
4216 To display something in the margin @emph{in association with}
4217 certain buffer text, without altering or preventing the display of
4218 that text, put a @code{before-string} property on the text and put the
4219 margin display specification on the contents of the before-string.
4221 Before the display margins can display anything, you must give
4222 them a nonzero width. The usual way to do that is to set these
4225 @defvar left-margin-width
4226 This variable specifies the width of the left margin, in character
4227 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4228 A value of @code{nil} means no left marginal area.
4231 @defvar right-margin-width
4232 This variable specifies the width of the right margin, in character
4233 cell units. It is buffer-local in all buffers. A value of @code{nil}
4234 means no right marginal area.
4237 Setting these variables does not immediately affect the window. These
4238 variables are checked when a new buffer is displayed in the window.
4239 Thus, you can make changes take effect by calling
4240 @code{set-window-buffer}.
4242 You can also set the margin widths immediately.
4244 @defun set-window-margins window left &optional right
4245 This function specifies the margin widths for window @var{window}, in
4246 character cell units. The argument @var{left} controls the left
4247 margin, and @var{right} controls the right margin (default @code{0}).
4250 @defun window-margins &optional window
4251 This function returns the width of the left and right margins of
4252 @var{window} as a cons cell of the form @w{@code{(@var{left}
4253 . @var{right})}}. If one of the two marginal areas does not exist,
4254 its width is returned as @code{nil}; if neither of the two margins exist,
4255 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4256 selected window is used.
4261 @cindex images in buffers
4263 To display an image in an Emacs buffer, you must first create an image
4264 descriptor, then use it as a display specifier in the @code{display}
4265 property of text that is displayed (@pxref{Display Property}).
4267 Emacs is usually able to display images when it is run on a
4268 graphical terminal. Images cannot be displayed in a text terminal, on
4269 certain graphical terminals that lack the support for this, or if
4270 Emacs is compiled without image support. You can use the function
4271 @code{display-images-p} to determine if images can in principle be
4272 displayed (@pxref{Display Feature Testing}).
4275 * Image Formats:: Supported image formats.
4276 * Image Descriptors:: How to specify an image for use in @code{:display}.
4277 * XBM Images:: Special features for XBM format.
4278 * XPM Images:: Special features for XPM format.
4279 * PostScript Images:: Special features for PostScript format.
4280 * ImageMagick Images:: Special features available through ImageMagick.
4281 * Other Image Types:: Various other formats are supported.
4282 * Defining Images:: Convenient ways to define an image for later use.
4283 * Showing Images:: Convenient ways to display an image once it is defined.
4284 * Multi-Frame Images:: Some images contain more than one frame.
4285 * Image Cache:: Internal mechanisms of image display.
4289 @subsection Image Formats
4290 @cindex image formats
4293 Emacs can display a number of different image formats. Some of
4294 these image formats are supported only if particular support libraries
4295 are installed. On some platforms, Emacs can load support libraries on
4296 demand; if so, the variable @code{dynamic-library-alist} can be used
4297 to modify the set of known names for these dynamic libraries.
4298 @xref{Dynamic Libraries}.
4300 Supported image formats (and the required support libraries) include
4301 PBM and XBM (which do not depend on support libraries and are always
4302 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4303 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4304 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4306 Each of these image formats is associated with an @dfn{image type
4307 symbol}. The symbols for the above formats are, respectively,
4308 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4309 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4311 Furthermore, if you build Emacs with ImageMagick
4312 (@code{libMagickWand}) support, Emacs can display any image format
4313 that ImageMagick can. @xref{ImageMagick Images}. All images
4314 displayed via ImageMagick have type symbol @code{imagemagick}.
4317 This variable contains a list of type symbols for image formats which
4318 are potentially supported in the current configuration.
4320 ``Potentially'' means that Emacs knows about the image types, not
4321 necessarily that they can be used (for example, they could depend on
4322 unavailable dynamic libraries). To know which image types are really
4323 available, use @code{image-type-available-p}.
4326 @defun image-type-available-p type
4327 This function returns non-@code{nil} if images of type @var{type} can
4328 be loaded and displayed. @var{type} must be an image type symbol.
4330 For image types whose support libraries are statically linked, this
4331 function always returns @code{t}. For image types whose support
4332 libraries are dynamically loaded, it returns @code{t} if the library
4333 could be loaded and @code{nil} otherwise.
4336 @node Image Descriptors
4337 @subsection Image Descriptors
4338 @cindex image descriptor
4340 An @dfn{image descriptor} is a list which specifies the underlying
4341 data for an image, and how to display it. It is typically used as the
4342 value of a @code{display} overlay or text property (@pxref{Other
4343 Display Specs}); but @xref{Showing Images}, for convenient helper
4344 functions to insert images into buffers.
4346 Each image descriptor has the form @code{(image . @var{props})},
4347 where @var{props} is a property list of alternating keyword symbols
4348 and values, including at least the pair @code{:type @var{TYPE}} which
4349 specifies the image type.
4351 The following is a list of properties that are meaningful for all
4352 image types (there are also properties which are meaningful only for
4353 certain image types, as documented in the following subsections):
4356 @item :type @var{type}
4359 @xref{Image Formats}.
4361 Every image descriptor must include this property.
4363 @item :file @var{file}
4364 This says to load the image from file @var{file}. If @var{file} is
4365 not an absolute file name, it is expanded in @code{data-directory}.
4367 @item :data @var{data}
4368 This specifies the raw image data. Each image descriptor must have
4369 either @code{:data} or @code{:file}, but not both.
4371 For most image types, the value of a @code{:data} property should be a
4372 string containing the image data. Some image types do not support
4373 @code{:data}; for some others, @code{:data} alone is not enough, so
4374 you need to use other image properties along with @code{:data}. See
4375 the following subsections for details.
4377 @item :margin @var{margin}
4378 This specifies how many pixels to add as an extra margin around the
4379 image. The value, @var{margin}, must be a non-negative number, or a
4380 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4381 @var{x} specifies how many pixels to add horizontally, and @var{y}
4382 specifies how many pixels to add vertically. If @code{:margin} is not
4383 specified, the default is zero.
4385 @item :ascent @var{ascent}
4386 This specifies the amount of the image's height to use for its
4387 ascent---that is, the part above the baseline. The value,
4388 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4391 If @var{ascent} is a number, that percentage of the image's height is
4392 used for its ascent.
4394 If @var{ascent} is @code{center}, the image is vertically centered
4395 around a centerline which would be the vertical centerline of text drawn
4396 at the position of the image, in the manner specified by the text
4397 properties and overlays that apply to the image.
4399 If this property is omitted, it defaults to 50.
4401 @item :relief @var{relief}
4402 This adds a shadow rectangle around the image. The value,
4403 @var{relief}, specifies the width of the shadow lines, in pixels. If
4404 @var{relief} is negative, shadows are drawn so that the image appears
4405 as a pressed button; otherwise, it appears as an unpressed button.
4407 @item :conversion @var{algorithm}
4408 This specifies a conversion algorithm that should be applied to the
4409 image before it is displayed; the value, @var{algorithm}, specifies
4415 Specifies the Laplace edge detection algorithm, which blurs out small
4416 differences in color while highlighting larger differences. People
4417 sometimes consider this useful for displaying the image for a
4418 ``disabled'' button.
4420 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4421 @cindex edge detection, images
4422 Specifies a general edge-detection algorithm. @var{matrix} must be
4423 either a nine-element list or a nine-element vector of numbers. A pixel
4424 at position @math{x/y} in the transformed image is computed from
4425 original pixels around that position. @var{matrix} specifies, for each
4426 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4427 will influence the transformed pixel; element @math{0} specifies the
4428 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4429 the pixel at @math{x/y-1} etc., as shown below:
4432 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4433 x-1/y & x/y & x+1/y \cr
4434 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4439 (x-1/y-1 x/y-1 x+1/y-1
4441 x-1/y+1 x/y+1 x+1/y+1)
4445 The resulting pixel is computed from the color intensity of the color
4446 resulting from summing up the RGB values of surrounding pixels,
4447 multiplied by the specified factors, and dividing that sum by the sum
4448 of the factors' absolute values.
4450 Laplace edge-detection currently uses a matrix of
4453 $$\pmatrix{1 & 0 & 0 \cr
4466 Emboss edge-detection uses a matrix of
4469 $$\pmatrix{ 2 & -1 & 0 \cr
4483 Specifies transforming the image so that it looks ``disabled''.
4486 @item :mask @var{mask}
4487 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4488 a clipping mask for the image, so that the background of a frame is
4489 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4490 is @code{t}, determine the background color of the image by looking at
4491 the four corners of the image, assuming the most frequently occurring
4492 color from the corners is the background color of the image. Otherwise,
4493 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4494 specifying the color to assume for the background of the image.
4496 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4497 one. Images in some formats include a mask which can be removed by
4498 specifying @code{:mask nil}.
4500 @item :pointer @var{shape}
4501 This specifies the pointer shape when the mouse pointer is over this
4502 image. @xref{Pointer Shape}, for available pointer shapes.
4504 @item :map @var{map}
4506 This associates an image map of @dfn{hot spots} with this image.
4508 An image map is an alist where each element has the format
4509 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4510 as either a rectangle, a circle, or a polygon.
4512 A rectangle is a cons
4513 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4514 which specifies the pixel coordinates of the upper left and bottom right
4515 corners of the rectangle area.
4518 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4519 which specifies the center and the radius of the circle; @var{r} may
4520 be a float or integer.
4523 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4524 where each pair in the vector describes one corner in the polygon.
4526 When the mouse pointer lies on a hot-spot area of an image, the
4527 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4528 property, that defines a tool-tip for the hot-spot, and if it contains
4529 a @code{pointer} property, that defines the shape of the mouse cursor when
4530 it is on the hot-spot.
4531 @xref{Pointer Shape}, for available pointer shapes.
4533 When you click the mouse when the mouse pointer is over a hot-spot, an
4534 event is composed by combining the @var{id} of the hot-spot with the
4535 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4536 @var{id} is @code{area4}.
4539 @defun image-mask-p spec &optional frame
4540 This function returns @code{t} if image @var{spec} has a mask bitmap.
4541 @var{frame} is the frame on which the image will be displayed.
4542 @var{frame} @code{nil} or omitted means to use the selected frame
4543 (@pxref{Input Focus}).
4547 @subsection XBM Images
4550 To use XBM format, specify @code{xbm} as the image type. This image
4551 format doesn't require an external library, so images of this type are
4554 Additional image properties supported for the @code{xbm} image type are:
4557 @item :foreground @var{foreground}
4558 The value, @var{foreground}, should be a string specifying the image
4559 foreground color, or @code{nil} for the default color. This color is
4560 used for each pixel in the XBM that is 1. The default is the frame's
4563 @item :background @var{background}
4564 The value, @var{background}, should be a string specifying the image
4565 background color, or @code{nil} for the default color. This color is
4566 used for each pixel in the XBM that is 0. The default is the frame's
4570 If you specify an XBM image using data within Emacs instead of an
4571 external file, use the following three properties:
4574 @item :data @var{data}
4575 The value, @var{data}, specifies the contents of the image.
4576 There are three formats you can use for @var{data}:
4580 A vector of strings or bool-vectors, each specifying one line of the
4581 image. Do specify @code{:height} and @code{:width}.
4584 A string containing the same byte sequence as an XBM file would contain.
4585 You must not specify @code{:height} and @code{:width} in this case,
4586 because omitting them is what indicates the data has the format of an
4587 XBM file. The file contents specify the height and width of the image.
4590 A string or a bool-vector containing the bits of the image (plus perhaps
4591 some extra bits at the end that will not be used). It should contain at
4592 least @var{width} * @code{height} bits. In this case, you must specify
4593 @code{:height} and @code{:width}, both to indicate that the string
4594 contains just the bits rather than a whole XBM file, and to specify the
4598 @item :width @var{width}
4599 The value, @var{width}, specifies the width of the image, in pixels.
4601 @item :height @var{height}
4602 The value, @var{height}, specifies the height of the image, in pixels.
4606 @subsection XPM Images
4609 To use XPM format, specify @code{xpm} as the image type. The
4610 additional image property @code{:color-symbols} is also meaningful with
4611 the @code{xpm} image type:
4614 @item :color-symbols @var{symbols}
4615 The value, @var{symbols}, should be an alist whose elements have the
4616 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4617 the name of a color as it appears in the image file, and @var{color}
4618 specifies the actual color to use for displaying that name.
4621 @node PostScript Images
4622 @subsection PostScript Images
4623 @cindex postscript images
4625 To use PostScript for an image, specify image type @code{postscript}.
4626 This works only if you have Ghostscript installed. You must always use
4627 these three properties:
4630 @item :pt-width @var{width}
4631 The value, @var{width}, specifies the width of the image measured in
4632 points (1/72 inch). @var{width} must be an integer.
4634 @item :pt-height @var{height}
4635 The value, @var{height}, specifies the height of the image in points
4636 (1/72 inch). @var{height} must be an integer.
4638 @item :bounding-box @var{box}
4639 The value, @var{box}, must be a list or vector of four integers, which
4640 specifying the bounding box of the PostScript image, analogous to the
4641 @samp{BoundingBox} comment found in PostScript files.
4644 %%BoundingBox: 22 171 567 738
4648 @node ImageMagick Images
4649 @subsection ImageMagick Images
4650 @cindex ImageMagick images
4651 @cindex images, support for more formats
4653 If you build Emacs with ImageMagick support, you can use the
4654 ImageMagick library to load many image formats (@pxref{File
4655 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4656 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4657 the actual underlying image format.
4659 @defun imagemagick-types
4660 This function returns a list of image file extensions supported by the
4661 current ImageMagick installation. Each list element is a symbol
4662 representing an internal ImageMagick name for an image type, such as
4663 @code{BMP} for @file{.bmp} images.
4666 @defopt imagemagick-enabled-types
4667 The value of this variable is a list of ImageMagick image types which
4668 Emacs may attempt to render using ImageMagick. Each list element
4669 should be one of the symbols in the list returned by
4670 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4671 value of @code{t} enables ImageMagick for all possible image types.
4672 Regardless of the value of this variable,
4673 @code{imagemagick-types-inhibit} (see below) takes precedence.
4676 @defopt imagemagick-types-inhibit
4677 The value of this variable lists the ImageMagick image types which
4678 should never be rendered using ImageMagick, regardless of the value of
4679 @code{imagemagick-enabled-types}. A value of @code{t} disables
4680 ImageMagick entirely.
4683 Images loaded with ImageMagick support the following additional
4684 image descriptor properties:
4687 @item :background @var{background}
4688 @var{background}, if non-@code{nil}, should be a string specifying a
4689 color, which is used as the image's background color if the image
4690 supports transparency. If the value is @code{nil}, it defaults to the
4691 frame's background color.
4693 @item :width, :height
4694 The @code{:width} and @code{:height} keywords are used for scaling the
4695 image. If only one of them is specified, the other one will be
4696 calculated so as to preserve the aspect ratio. If both are specified,
4697 aspect ratio may not be preserved.
4699 @item :max-width, :max-height
4700 The @code{:max-width} and @code{:max-height} keywords are used for
4701 scaling if the size of the image of the image exceeds these values.
4702 If @code{:width} is set it will have precedence over @code{max-width},
4703 and if @code{:height} is set it will have precedence over
4704 @code{max-height}, but you can otherwise mix these keywords as you
4705 wish. @code{:max-width} and @code{:max-height} will always preserve
4708 @c FIXME: ‘:format-type’ or ‘:format’? --xfq
4710 ImageMagick tries to auto-detect the image type, but it isn't always
4711 able to. By using @code{:format-type}, we can give ImageMagick a hint
4712 to try to help it. It's used in conjunction with the
4713 @code{image-format-suffixes} variable, which provides a mapping from
4714 content types to file name suffixes. This is then given to
4715 ImageMagick as a file name hint.
4718 Specifies a rotation angle in degrees.
4721 @c Doesn't work: http://debbugs.gnu.org/7978
4722 @xref{Multi-Frame Images}.
4725 @node Other Image Types
4726 @subsection Other Image Types
4729 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4730 monochromatic images are supported. For mono PBM images, two additional
4731 image properties are supported.
4734 @item :foreground @var{foreground}
4735 The value, @var{foreground}, should be a string specifying the image
4736 foreground color, or @code{nil} for the default color. This color is
4737 used for each pixel in the PBM that is 1. The default is the frame's
4740 @item :background @var{background}
4741 The value, @var{background}, should be a string specifying the image
4742 background color, or @code{nil} for the default color. This color is
4743 used for each pixel in the PBM that is 0. The default is the frame's
4748 The remaining image types that Emacs can support are:
4752 Image type @code{gif}.
4753 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4756 Image type @code{jpeg}.
4759 Image type @code{png}.
4762 Image type @code{svg}.
4765 Image type @code{tiff}.
4766 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4769 @node Defining Images
4770 @subsection Defining Images
4772 The functions @code{create-image}, @code{defimage} and
4773 @code{find-image} provide convenient ways to create image descriptors.
4775 @defun create-image file-or-data &optional type data-p &rest props
4776 This function creates and returns an image descriptor which uses the
4777 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4778 a string containing the image data; @var{data-p} should be @code{nil}
4779 for the former case, non-@code{nil} for the latter case.
4781 The optional argument @var{type} is a symbol specifying the image type.
4782 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4783 determine the image type from the file's first few bytes, or else
4784 from the file's name.
4786 The remaining arguments, @var{props}, specify additional image
4787 properties---for example,
4789 @c ‘:heuristic-mask’ is not documented?
4791 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4794 The function returns @code{nil} if images of this type are not
4795 supported. Otherwise it returns an image descriptor.
4798 @defmac defimage symbol specs &optional doc
4799 This macro defines @var{symbol} as an image name. The arguments
4800 @var{specs} is a list which specifies how to display the image.
4801 The third argument, @var{doc}, is an optional documentation string.
4803 Each argument in @var{specs} has the form of a property list, and each
4804 one should specify at least the @code{:type} property and either the
4805 @code{:file} or the @code{:data} property. The value of @code{:type}
4806 should be a symbol specifying the image type, the value of
4807 @code{:file} is the file to load the image from, and the value of
4808 @code{:data} is a string containing the actual image data. Here is an
4812 (defimage test-image
4813 ((:type xpm :file "~/test1.xpm")
4814 (:type xbm :file "~/test1.xbm")))
4817 @code{defimage} tests each argument, one by one, to see if it is
4818 usable---that is, if the type is supported and the file exists. The
4819 first usable argument is used to make an image descriptor which is
4820 stored in @var{symbol}.
4822 If none of the alternatives will work, then @var{symbol} is defined
4826 @defun find-image specs
4827 This function provides a convenient way to find an image satisfying one
4828 of a list of image specifications @var{specs}.
4830 Each specification in @var{specs} is a property list with contents
4831 depending on image type. All specifications must at least contain the
4832 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4833 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4834 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4835 image from, and @var{data} is a string containing the actual image data.
4836 The first specification in the list whose @var{type} is supported, and
4837 @var{file} exists, is used to construct the image specification to be
4838 returned. If no specification is satisfied, @code{nil} is returned.
4840 The image is looked for in @code{image-load-path}.
4843 @defvar image-load-path
4844 This variable's value is a list of locations in which to search for
4845 image files. If an element is a string or a variable symbol whose
4846 value is a string, the string is taken to be the name of a directory
4847 to search. If an element is a variable symbol whose value is a list,
4848 that is taken to be a list of directory names to search.
4850 The default is to search in the @file{images} subdirectory of the
4851 directory specified by @code{data-directory}, then the directory
4852 specified by @code{data-directory}, and finally in the directories in
4853 @code{load-path}. Subdirectories are not automatically included in
4854 the search, so if you put an image file in a subdirectory, you have to
4855 supply the subdirectory name explicitly. For example, to find the
4856 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4857 should specify the image as follows:
4860 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4864 @defun image-load-path-for-library library image &optional path no-error
4865 This function returns a suitable search path for images used by the
4866 Lisp package @var{library}.
4868 The function searches for @var{image} first using @code{image-load-path},
4869 excluding @file{@code{data-directory}/images}, and then in
4870 @code{load-path}, followed by a path suitable for @var{library}, which
4871 includes @file{../../etc/images} and @file{../etc/images} relative to
4872 the library file itself, and finally in
4873 @file{@code{data-directory}/images}.
4875 Then this function returns a list of directories which contains first
4876 the directory in which @var{image} was found, followed by the value of
4877 @code{load-path}. If @var{path} is given, it is used instead of
4880 If @var{no-error} is non-@code{nil} and a suitable path can't be
4881 found, don't signal an error. Instead, return a list of directories as
4882 before, except that @code{nil} appears in place of the image directory.
4884 Here is an example of using @code{image-load-path-for-library}:
4887 (defvar image-load-path) ; shush compiler
4888 (let* ((load-path (image-load-path-for-library
4889 "mh-e" "mh-logo.xpm"))
4890 (image-load-path (cons (car load-path)
4892 (mh-tool-bar-folder-buttons-init))
4896 @node Showing Images
4897 @subsection Showing Images
4899 You can use an image descriptor by setting up the @code{display}
4900 property yourself, but it is easier to use the functions in this
4903 @defun insert-image image &optional string area slice
4904 This function inserts @var{image} in the current buffer at point. The
4905 value @var{image} should be an image descriptor; it could be a value
4906 returned by @code{create-image}, or the value of a symbol defined with
4907 @code{defimage}. The argument @var{string} specifies the text to put
4908 in the buffer to hold the image. If it is omitted or @code{nil},
4909 @code{insert-image} uses @code{" "} by default.
4911 The argument @var{area} specifies whether to put the image in a margin.
4912 If it is @code{left-margin}, the image appears in the left margin;
4913 @code{right-margin} specifies the right margin. If @var{area} is
4914 @code{nil} or omitted, the image is displayed at point within the
4917 The argument @var{slice} specifies a slice of the image to insert. If
4918 @var{slice} is @code{nil} or omitted the whole image is inserted.
4919 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4920 @var{height})} which specifies the @var{x} and @var{y} positions and
4921 @var{width} and @var{height} of the image area to insert. Integer
4922 values are in units of pixels. A floating point number in the range
4923 0.0--1.0 stands for that fraction of the width or height of the entire
4926 Internally, this function inserts @var{string} in the buffer, and gives
4927 it a @code{display} property which specifies @var{image}. @xref{Display
4931 @cindex slice, image
4933 @defun insert-sliced-image image &optional string area rows cols
4934 This function inserts @var{image} in the current buffer at point, like
4935 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4936 equally sized slices.
4938 If an image is inserted ``sliced'', Emacs displays each slice as a
4939 separate image, and allow more intuitive scrolling up/down, instead of
4940 jumping up/down the entire image when paging through a buffer that
4941 displays (large) images.
4944 @defun put-image image pos &optional string area
4945 This function puts image @var{image} in front of @var{pos} in the
4946 current buffer. The argument @var{pos} should be an integer or a
4947 marker. It specifies the buffer position where the image should appear.
4948 The argument @var{string} specifies the text that should hold the image
4949 as an alternative to the default.
4951 The argument @var{image} must be an image descriptor, perhaps returned
4952 by @code{create-image} or stored by @code{defimage}.
4954 The argument @var{area} specifies whether to put the image in a margin.
4955 If it is @code{left-margin}, the image appears in the left margin;
4956 @code{right-margin} specifies the right margin. If @var{area} is
4957 @code{nil} or omitted, the image is displayed at point within the
4960 Internally, this function creates an overlay, and gives it a
4961 @code{before-string} property containing text that has a @code{display}
4962 property whose value is the image. (Whew!)
4965 @defun remove-images start end &optional buffer
4966 This function removes images in @var{buffer} between positions
4967 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4968 images are removed from the current buffer.
4970 This removes only images that were put into @var{buffer} the way
4971 @code{put-image} does it, not images that were inserted with
4972 @code{insert-image} or in other ways.
4975 @defun image-size spec &optional pixels frame
4976 @cindex size of image
4977 This function returns the size of an image as a pair
4978 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4979 specification. @var{pixels} non-@code{nil} means return sizes
4980 measured in pixels, otherwise return sizes measured in canonical
4981 character units (fractions of the width/height of the frame's default
4982 font). @var{frame} is the frame on which the image will be displayed.
4983 @var{frame} null or omitted means use the selected frame (@pxref{Input
4987 @defvar max-image-size
4988 This variable is used to define the maximum size of image that Emacs
4989 will load. Emacs will refuse to load (and display) any image that is
4990 larger than this limit.
4992 If the value is an integer, it directly specifies the maximum
4993 image height and width, measured in pixels. If it is a floating
4994 point number, it specifies the maximum image height and width
4995 as a ratio to the frame height and width. If the value is
4996 non-numeric, there is no explicit limit on the size of images.
4998 The purpose of this variable is to prevent unreasonably large images
4999 from accidentally being loaded into Emacs. It only takes effect the
5000 first time an image is loaded. Once an image is placed in the image
5001 cache, it can always be displayed, even if the value of
5002 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5005 @node Multi-Frame Images
5006 @subsection Multi-Frame Images
5007 @cindex multi-frame images
5010 @cindex image animation
5011 @cindex image frames
5012 Some image files can contain more than one image. We say that there
5013 are multiple ``frames'' in the image. At present, Emacs supports
5014 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5017 The frames can be used either to represent multiple ``pages'' (this is
5018 usually the case with multi-frame TIFF files, for example), or to
5019 create animation (usually the case with multi-frame GIF files).
5021 A multi-frame image has a property @code{:index}, whose value is an
5022 integer (counting from 0) that specifies which frame is being displayed.
5024 @defun image-multi-frame-p image
5025 This function returns non-@code{nil} if @var{image} contains more than
5026 one frame. The actual return value is a cons @code{(@var{nimages}
5027 . @var{delay})}, where @var{nimages} is the number of frames and
5028 @var{delay} is the delay in seconds between them, or @code{nil}
5029 if the image does not specify a delay. Images that are intended to be
5030 animated usually specify a frame delay, whereas ones that are intended
5031 to be treated as multiple pages do not.
5034 @defun image-current-frame image
5035 This function returns the index of the current frame number for
5036 @var{image}, counting from 0.
5039 @defun image-show-frame image n &optional nocheck
5040 This function switches @var{image} to frame number @var{n}. It
5041 replaces a frame number outside the valid range with that of the end
5042 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5043 does not contain a frame with the specified number, the image displays
5047 @defun image-animate image &optional index limit
5048 This function animates @var{image}. The optional integer @var{index}
5049 specifies the frame from which to start (default 0). The optional
5050 argument @var{limit} controls the length of the animation. If omitted
5051 or @code{nil}, the image animates once only; if @code{t} it loops
5052 forever; if a number animation stops after that many seconds.
5055 @vindex image-minimum-frame-delay
5056 @vindex image-default-frame-delay
5057 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5058 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5059 If the image itself does not specify a delay, Emacs uses
5060 @code{image-default-frame-delay}.
5062 @defun image-animate-timer image
5063 This function returns the timer responsible for animating @var{image},
5069 @subsection Image Cache
5072 Emacs caches images so that it can display them again more
5073 efficiently. When Emacs displays an image, it searches the image
5074 cache for an existing image specification @code{equal} to the desired
5075 specification. If a match is found, the image is displayed from the
5076 cache. Otherwise, Emacs loads the image normally.
5078 @defun image-flush spec &optional frame
5079 This function removes the image with specification @var{spec} from the
5080 image cache of frame @var{frame}. Image specifications are compared
5081 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5082 selected frame. If @var{frame} is @code{t}, the image is flushed on
5083 all existing frames.
5085 In Emacs's current implementation, each graphical terminal possesses an
5086 image cache, which is shared by all the frames on that terminal
5087 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5088 also refreshes it in all other frames on the same terminal.
5091 One use for @code{image-flush} is to tell Emacs about a change in an
5092 image file. If an image specification contains a @code{:file}
5093 property, the image is cached based on the file's contents when the
5094 image is first displayed. Even if the file subsequently changes,
5095 Emacs continues displaying the old version of the image. Calling
5096 @code{image-flush} flushes the image from the cache, forcing Emacs to
5097 re-read the file the next time it needs to display that image.
5099 Another use for @code{image-flush} is for memory conservation. If
5100 your Lisp program creates a large number of temporary images over a
5101 period much shorter than @code{image-cache-eviction-delay} (see
5102 below), you can opt to flush unused images yourself, instead of
5103 waiting for Emacs to do it automatically.
5105 @defun clear-image-cache &optional filter
5106 This function clears an image cache, removing all the images stored in
5107 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5108 the selected frame. If @var{filter} is a frame, it clears the cache
5109 for that frame. If @var{filter} is @code{t}, all image caches are
5110 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5111 images associated with that file name are removed from all image
5115 If an image in the image cache has not been displayed for a specified
5116 period of time, Emacs removes it from the cache and frees the
5119 @defvar image-cache-eviction-delay
5120 This variable specifies the number of seconds an image can remain in
5121 the cache without being displayed. When an image is not displayed for
5122 this length of time, Emacs removes it from the image cache.
5124 Under some circumstances, if the number of images in the cache grows
5125 too large, the actual eviction delay may be shorter than this.
5127 If the value is @code{nil}, Emacs does not remove images from the cache
5128 except when you explicitly clear it. This mode can be useful for
5134 @cindex buttons in buffers
5135 @cindex clickable buttons in buffers
5137 The Button package defines functions for inserting and manipulating
5138 @dfn{buttons} that can be activated with the mouse or via keyboard
5139 commands. These buttons are typically used for various kinds of
5142 A button is essentially a set of text or overlay properties,
5143 attached to a stretch of text in a buffer. These properties are
5144 called @dfn{button properties}. One of these properties, the
5145 @dfn{action property}, specifies a function which is called when the
5146 user invokes the button using the keyboard or the mouse. The action
5147 function may examine the button and use its other properties as
5150 In some ways, the Button package duplicates the functionality in the
5151 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5152 Library}. The advantage of the Button package is that it is faster,
5153 smaller, and simpler to program. From the point of view of the user,
5154 the interfaces produced by the two packages are very similar.
5157 * Button Properties:: Button properties with special meanings.
5158 * Button Types:: Defining common properties for classes of buttons.
5159 * Making Buttons:: Adding buttons to Emacs buffers.
5160 * Manipulating Buttons:: Getting and setting properties of buttons.
5161 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5164 @node Button Properties
5165 @subsection Button Properties
5166 @cindex button properties
5168 Each button has an associated list of properties defining its
5169 appearance and behavior, and other arbitrary properties may be used
5170 for application specific purposes. The following properties have
5171 special meaning to the Button package:
5175 @kindex action @r{(button property)}
5176 The function to call when the user invokes the button, which is passed
5177 the single argument @var{button}. By default this is @code{ignore},
5181 @kindex mouse-action @r{(button property)}
5182 This is similar to @code{action}, and when present, will be used
5183 instead of @code{action} for button invocations resulting from
5184 mouse-clicks (instead of the user hitting @key{RET}). If not
5185 present, mouse-clicks use @code{action} instead.
5188 @kindex face @r{(button property)}
5189 This is an Emacs face controlling how buttons of this type are
5190 displayed; by default this is the @code{button} face.
5193 @kindex mouse-face @r{(button property)}
5194 This is an additional face which controls appearance during
5195 mouse-overs (merged with the usual button face); by default this is
5196 the usual Emacs @code{highlight} face.
5199 @kindex keymap @r{(button property)}
5200 The button's keymap, defining bindings active within the button
5201 region. By default this is the usual button region keymap, stored
5202 in the variable @code{button-map}, which defines @key{RET} and
5203 @key{mouse-2} to invoke the button.
5206 @kindex type @r{(button property)}
5207 The button type. @xref{Button Types}.
5210 @kindex help-index @r{(button property)}
5211 A string displayed by the Emacs tool-tip help system; by default,
5212 @code{"mouse-2, RET: Push this button"}.
5215 @kindex follow-link @r{(button property)}
5216 The follow-link property, defining how a @key{Mouse-1} click behaves
5217 on this button, @xref{Clickable Text}.
5220 @kindex button @r{(button property)}
5221 All buttons have a non-@code{nil} @code{button} property, which may be useful
5222 in finding regions of text that comprise buttons (which is what the
5223 standard button functions do).
5226 There are other properties defined for the regions of text in a
5227 button, but these are not generally interesting for typical uses.
5230 @subsection Button Types
5231 @cindex button types
5233 Every button has a @dfn{button type}, which defines default values
5234 for the button's properties. Button types are arranged in a
5235 hierarchy, with specialized types inheriting from more general types,
5236 so that it's easy to define special-purpose types of buttons for
5239 @defun define-button-type name &rest properties
5240 Define a `button type' called @var{name} (a symbol).
5241 The remaining arguments
5242 form a sequence of @var{property value} pairs, specifying default
5243 property values for buttons with this type (a button's type may be set
5244 by giving it a @code{type} property when creating the button, using
5245 the @code{:type} keyword argument).
5247 In addition, the keyword argument @code{:supertype} may be used to
5248 specify a button-type from which @var{name} inherits its default
5249 property values. Note that this inheritance happens only when
5250 @var{name} is defined; subsequent changes to a supertype are not
5251 reflected in its subtypes.
5254 Using @code{define-button-type} to define default properties for
5255 buttons is not necessary---buttons without any specified type use the
5256 built-in button-type @code{button}---but it is encouraged, since
5257 doing so usually makes the resulting code clearer and more efficient.
5259 @node Making Buttons
5260 @subsection Making Buttons
5261 @cindex making buttons
5263 Buttons are associated with a region of text, using an overlay or
5264 text properties to hold button-specific information, all of which are
5265 initialized from the button's type (which defaults to the built-in
5266 button type @code{button}). Like all Emacs text, the appearance of
5267 the button is governed by the @code{face} property; by default (via
5268 the @code{face} property inherited from the @code{button} button-type)
5269 this is a simple underline, like a typical web-page link.
5271 For convenience, there are two sorts of button-creation functions,
5272 those that add button properties to an existing region of a buffer,
5273 called @code{make-...button}, and those that also insert the button
5274 text, called @code{insert-...button}.
5276 The button-creation functions all take the @code{&rest} argument
5277 @var{properties}, which should be a sequence of @var{property value}
5278 pairs, specifying properties to add to the button; see @ref{Button
5279 Properties}. In addition, the keyword argument @code{:type} may be
5280 used to specify a button-type from which to inherit other properties;
5281 see @ref{Button Types}. Any properties not explicitly specified
5282 during creation will be inherited from the button's type (if the type
5283 defines such a property).
5285 The following functions add a button using an overlay
5286 (@pxref{Overlays}) to hold the button properties:
5288 @defun make-button beg end &rest properties
5289 This makes a button from @var{beg} to @var{end} in the
5290 current buffer, and returns it.
5293 @defun insert-button label &rest properties
5294 This insert a button with the label @var{label} at point,
5298 The following functions are similar, but using text properties
5299 (@pxref{Text Properties}) to hold the button properties. Such buttons
5300 do not add markers to the buffer, so editing in the buffer does not
5301 slow down if there is an extremely large numbers of buttons. However,
5302 if there is an existing face text property on the text (e.g., a face
5303 assigned by Font Lock mode), the button face may not be visible. Both
5304 of these functions return the starting position of the new button.
5306 @defun make-text-button beg end &rest properties
5307 This makes a button from @var{beg} to @var{end} in the current buffer,
5308 using text properties.
5311 @defun insert-text-button label &rest properties
5312 This inserts a button with the label @var{label} at point, using text
5316 @node Manipulating Buttons
5317 @subsection Manipulating Buttons
5318 @cindex manipulating buttons
5320 These are functions for getting and setting properties of buttons.
5321 Often these are used by a button's invocation function to determine
5324 Where a @var{button} parameter is specified, it means an object
5325 referring to a specific button, either an overlay (for overlay
5326 buttons), or a buffer-position or marker (for text property buttons).
5327 Such an object is passed as the first argument to a button's
5328 invocation function when it is invoked.
5330 @defun button-start button
5331 Return the position at which @var{button} starts.
5334 @defun button-end button
5335 Return the position at which @var{button} ends.
5338 @defun button-get button prop
5339 Get the property of button @var{button} named @var{prop}.
5342 @defun button-put button prop val
5343 Set @var{button}'s @var{prop} property to @var{val}.
5346 @defun button-activate button &optional use-mouse-action
5347 Call @var{button}'s @code{action} property (i.e., invoke it). If
5348 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5349 @code{mouse-action} property instead of @code{action}; if the button
5350 has no @code{mouse-action} property, use @code{action} as normal.
5353 @defun button-label button
5354 Return @var{button}'s text label.
5357 @defun button-type button
5358 Return @var{button}'s button-type.
5361 @defun button-has-type-p button type
5362 Return @code{t} if @var{button} has button-type @var{type}, or one of
5363 @var{type}'s subtypes.
5366 @defun button-at pos
5367 Return the button at position @var{pos} in the current buffer, or
5368 @code{nil}. If the button at @var{pos} is a text property button, the
5369 return value is a marker pointing to @var{pos}.
5372 @defun button-type-put type prop val
5373 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5376 @defun button-type-get type prop
5377 Get the property of button-type @var{type} named @var{prop}.
5380 @defun button-type-subtype-p type supertype
5381 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5384 @node Button Buffer Commands
5385 @subsection Button Buffer Commands
5386 @cindex button buffer commands
5388 These are commands and functions for locating and operating on
5389 buttons in an Emacs buffer.
5391 @code{push-button} is the command that a user uses to actually `push'
5392 a button, and is bound by default in the button itself to @key{RET}
5393 and to @key{mouse-2} using a local keymap in the button's overlay or
5394 text properties. Commands that are useful outside the buttons itself,
5395 such as @code{forward-button} and @code{backward-button} are
5396 additionally available in the keymap stored in
5397 @code{button-buffer-map}; a mode which uses buttons may want to use
5398 @code{button-buffer-map} as a parent keymap for its keymap.
5400 If the button has a non-@code{nil} @code{follow-link} property, and
5401 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5402 will also activate the @code{push-button} command.
5403 @xref{Clickable Text}.
5405 @deffn Command push-button &optional pos use-mouse-action
5406 Perform the action specified by a button at location @var{pos}.
5407 @var{pos} may be either a buffer position or a mouse-event. If
5408 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5409 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5410 @code{mouse-action} property instead of @code{action}; if the button
5411 has no @code{mouse-action} property, use @code{action} as normal.
5412 @var{pos} defaults to point, except when @code{push-button} is invoked
5413 interactively as the result of a mouse-event, in which case, the mouse
5414 event's position is used. If there's no button at @var{pos}, do
5415 nothing and return @code{nil}, otherwise return @code{t}.
5418 @deffn Command forward-button n &optional wrap display-message
5419 Move to the @var{n}th next button, or @var{n}th previous button if
5420 @var{n} is negative. If @var{n} is zero, move to the start of any
5421 button at point. If @var{wrap} is non-@code{nil}, moving past either
5422 end of the buffer continues from the other end. If
5423 @var{display-message} is non-@code{nil}, the button's help-echo string
5424 is displayed. Any button with a non-@code{nil} @code{skip} property
5425 is skipped over. Returns the button found.
5428 @deffn Command backward-button n &optional wrap display-message
5429 Move to the @var{n}th previous button, or @var{n}th next button if
5430 @var{n} is negative. If @var{n} is zero, move to the start of any
5431 button at point. If @var{wrap} is non-@code{nil}, moving past either
5432 end of the buffer continues from the other end. If
5433 @var{display-message} is non-@code{nil}, the button's help-echo string
5434 is displayed. Any button with a non-@code{nil} @code{skip} property
5435 is skipped over. Returns the button found.
5438 @defun next-button pos &optional count-current
5439 @defunx previous-button pos &optional count-current
5440 Return the next button after (for @code{next-button}) or before (for
5441 @code{previous-button}) position @var{pos} in the current buffer. If
5442 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5443 in the search, instead of starting at the next button.
5446 @node Abstract Display
5447 @section Abstract Display
5449 @cindex display, abstract
5450 @cindex display, arbitrary objects
5451 @cindex model/view/controller
5452 @cindex view part, model/view/controller
5454 The Ewoc package constructs buffer text that represents a structure
5455 of Lisp objects, and updates the text to follow changes in that
5456 structure. This is like the ``view'' component in the
5457 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5458 Widget for Object Collections''.
5460 An @dfn{ewoc} is a structure that organizes information required to
5461 construct buffer text that represents certain Lisp data. The buffer
5462 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5463 text; next, textual descriptions of a series of data elements (Lisp
5464 objects that you specify); and last, fixed @dfn{footer} text.
5465 Specifically, an ewoc contains information on:
5469 The buffer which its text is generated in.
5472 The text's start position in the buffer.
5475 The header and footer strings.
5479 @c or "@cindex node, abstract display"?
5480 A doubly-linked chain of @dfn{nodes}, each of which contains:
5484 A @dfn{data element}, a single Lisp object.
5487 Links to the preceding and following nodes in the chain.
5491 A @dfn{pretty-printer} function which is responsible for
5492 inserting the textual representation of a data
5493 element value into the current buffer.
5496 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5497 the resulting ewoc structure to other functions in the Ewoc package to
5498 build nodes within it, and display it in the buffer. Once it is
5499 displayed in the buffer, other functions determine the correspondence
5500 between buffer positions and nodes, move point from one node's textual
5501 representation to another, and so forth. @xref{Abstract Display
5504 @cindex encapsulation, ewoc
5505 @c or "@cindex encapsulation, abstract display"?
5506 A node @dfn{encapsulates} a data element much the way a variable
5507 holds a value. Normally, encapsulation occurs as a part of adding a
5508 node to the ewoc. You can retrieve the data element value and place a
5509 new value in its place, like so:
5512 (ewoc-data @var{node})
5515 (ewoc-set-data @var{node} @var{new-value})
5516 @result{} @var{new-value}
5520 You can also use, as the data element value, a Lisp object (list or
5521 vector) that is a container for the ``real'' value, or an index into
5522 some other structure. The example (@pxref{Abstract Display Example})
5523 uses the latter approach.
5525 When the data changes, you will want to update the text in the
5526 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5527 just specific nodes using @code{ewoc-invalidate}, or all nodes
5528 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5529 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5530 and add new nodes in their place. Deleting a node from an ewoc deletes
5531 its associated textual description from buffer, as well.
5534 * Abstract Display Functions:: Functions in the Ewoc package.
5535 * Abstract Display Example:: Example of using Ewoc.
5538 @node Abstract Display Functions
5539 @subsection Abstract Display Functions
5541 In this subsection, @var{ewoc} and @var{node} stand for the
5542 structures described above (@pxref{Abstract Display}), while
5543 @var{data} stands for an arbitrary Lisp object used as a data element.
5545 @defun ewoc-create pretty-printer &optional header footer nosep
5546 This constructs and returns a new ewoc, with no nodes (and thus no data
5547 elements). @var{pretty-printer} should be a function that takes one
5548 argument, a data element of the sort you plan to use in this ewoc, and
5549 inserts its textual description at point using @code{insert} (and never
5550 @code{insert-before-markers}, because that would interfere with the
5551 Ewoc package's internal mechanisms).
5553 Normally, a newline is automatically inserted after the header,
5554 the footer and every node's textual description. If @var{nosep}
5555 is non-@code{nil}, no newline is inserted. This may be useful for
5556 displaying an entire ewoc on a single line, for example, or for
5557 making nodes ``invisible'' by arranging for @var{pretty-printer}
5558 to do nothing for those nodes.
5560 An ewoc maintains its text in the buffer that is current when
5561 you create it, so switch to the intended buffer before calling
5565 @defun ewoc-buffer ewoc
5566 This returns the buffer where @var{ewoc} maintains its text.
5569 @defun ewoc-get-hf ewoc
5570 This returns a cons cell @code{(@var{header} . @var{footer})}
5571 made from @var{ewoc}'s header and footer.
5574 @defun ewoc-set-hf ewoc header footer
5575 This sets the header and footer of @var{ewoc} to the strings
5576 @var{header} and @var{footer}, respectively.
5579 @defun ewoc-enter-first ewoc data
5580 @defunx ewoc-enter-last ewoc data
5581 These add a new node encapsulating @var{data}, putting it, respectively,
5582 at the beginning or end of @var{ewoc}'s chain of nodes.
5585 @defun ewoc-enter-before ewoc node data
5586 @defunx ewoc-enter-after ewoc node data
5587 These add a new node encapsulating @var{data}, adding it to
5588 @var{ewoc} before or after @var{node}, respectively.
5591 @defun ewoc-prev ewoc node
5592 @defunx ewoc-next ewoc node
5593 These return, respectively, the previous node and the next node of @var{node}
5597 @defun ewoc-nth ewoc n
5598 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5599 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5600 @code{nil} if @var{n} is out of range.
5603 @defun ewoc-data node
5604 This extracts the data encapsulated by @var{node} and returns it.
5607 @defun ewoc-set-data node data
5608 This sets the data encapsulated by @var{node} to @var{data}.
5611 @defun ewoc-locate ewoc &optional pos guess
5612 This determines the node in @var{ewoc} which contains point (or
5613 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5614 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5615 it returns the first node; if @var{pos} is after the last node, it returns
5616 the last node. The optional third arg @var{guess}
5617 should be a node that is likely to be near @var{pos}; this doesn't
5618 alter the result, but makes the function run faster.
5621 @defun ewoc-location node
5622 This returns the start position of @var{node}.
5625 @defun ewoc-goto-prev ewoc arg
5626 @defunx ewoc-goto-next ewoc arg
5627 These move point to the previous or next, respectively, @var{arg}th node
5628 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5629 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5630 moves past the last node, returning @code{nil}. Excepting this special
5631 case, these functions return the node moved to.
5634 @defun ewoc-goto-node ewoc node
5635 This moves point to the start of @var{node} in @var{ewoc}.
5638 @defun ewoc-refresh ewoc
5639 This function regenerates the text of @var{ewoc}. It works by
5640 deleting the text between the header and the footer, i.e., all the
5641 data elements' representations, and then calling the pretty-printer
5642 function for each node, one by one, in order.
5645 @defun ewoc-invalidate ewoc &rest nodes
5646 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5647 @var{ewoc} are updated instead of the entire set.
5650 @defun ewoc-delete ewoc &rest nodes
5651 This deletes each node in @var{nodes} from @var{ewoc}.
5654 @defun ewoc-filter ewoc predicate &rest args
5655 This calls @var{predicate} for each data element in @var{ewoc} and
5656 deletes those nodes for which @var{predicate} returns @code{nil}.
5657 Any @var{args} are passed to @var{predicate}.
5660 @defun ewoc-collect ewoc predicate &rest args
5661 This calls @var{predicate} for each data element in @var{ewoc}
5662 and returns a list of those elements for which @var{predicate}
5663 returns non-@code{nil}. The elements in the list are ordered
5664 as in the buffer. Any @var{args} are passed to @var{predicate}.
5667 @defun ewoc-map map-function ewoc &rest args
5668 This calls @var{map-function} for each data element in @var{ewoc} and
5669 updates those nodes for which @var{map-function} returns non-@code{nil}.
5670 Any @var{args} are passed to @var{map-function}.
5673 @node Abstract Display Example
5674 @subsection Abstract Display Example
5676 Here is a simple example using functions of the ewoc package to
5677 implement a ``color components display'', an area in a buffer that
5678 represents a vector of three integers (itself representing a 24-bit RGB
5679 value) in various ways.
5682 (setq colorcomp-ewoc nil
5684 colorcomp-mode-map nil
5685 colorcomp-labels ["Red" "Green" "Blue"])
5687 (defun colorcomp-pp (data)
5689 (let ((comp (aref colorcomp-data data)))
5690 (insert (aref colorcomp-labels data) "\t: #x"
5691 (format "%02X" comp) " "
5692 (make-string (ash comp -2) ?#) "\n"))
5693 (let ((cstr (format "#%02X%02X%02X"
5694 (aref colorcomp-data 0)
5695 (aref colorcomp-data 1)
5696 (aref colorcomp-data 2)))
5697 (samp " (sample text) "))
5699 (propertize samp 'face
5700 `(foreground-color . ,cstr))
5701 (propertize samp 'face
5702 `(background-color . ,cstr))
5705 (defun colorcomp (color)
5706 "Allow fiddling with COLOR in a new buffer.
5707 The buffer is in Color Components mode."
5708 (interactive "sColor (name or #RGB or #RRGGBB): ")
5709 (when (string= "" color)
5710 (setq color "green"))
5711 (unless (color-values color)
5712 (error "No such color: %S" color))
5714 (generate-new-buffer (format "originally: %s" color)))
5715 (kill-all-local-variables)
5716 (setq major-mode 'colorcomp-mode
5717 mode-name "Color Components")
5718 (use-local-map colorcomp-mode-map)
5720 (buffer-disable-undo)
5721 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5722 (color-values color))))
5723 (ewoc (ewoc-create 'colorcomp-pp
5724 "\nColor Components\n\n"
5725 (substitute-command-keys
5726 "\n\\@{colorcomp-mode-map@}"))))
5727 (set (make-local-variable 'colorcomp-data) data)
5728 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5729 (ewoc-enter-last ewoc 0)
5730 (ewoc-enter-last ewoc 1)
5731 (ewoc-enter-last ewoc 2)
5732 (ewoc-enter-last ewoc nil)))
5735 @cindex controller part, model/view/controller
5736 This example can be extended to be a ``color selection widget'' (in
5737 other words, the controller part of the ``model/view/controller''
5738 design paradigm) by defining commands to modify @code{colorcomp-data}
5739 and to ``finish'' the selection process, and a keymap to tie it all
5740 together conveniently.
5743 (defun colorcomp-mod (index limit delta)
5744 (let ((cur (aref colorcomp-data index)))
5745 (unless (= limit cur)
5746 (aset colorcomp-data index (+ cur delta)))
5749 (ewoc-nth colorcomp-ewoc index)
5750 (ewoc-nth colorcomp-ewoc -1))))
5752 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5753 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5754 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5755 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5756 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5757 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5759 (defun colorcomp-copy-as-kill-and-exit ()
5760 "Copy the color components into the kill ring and kill the buffer.
5761 The string is formatted #RRGGBB (hash followed by six hex digits)."
5763 (kill-new (format "#%02X%02X%02X"
5764 (aref colorcomp-data 0)
5765 (aref colorcomp-data 1)
5766 (aref colorcomp-data 2)))
5769 (setq colorcomp-mode-map
5770 (let ((m (make-sparse-keymap)))
5772 (define-key m "i" 'colorcomp-R-less)
5773 (define-key m "o" 'colorcomp-R-more)
5774 (define-key m "k" 'colorcomp-G-less)
5775 (define-key m "l" 'colorcomp-G-more)
5776 (define-key m "," 'colorcomp-B-less)
5777 (define-key m "." 'colorcomp-B-more)
5778 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5782 Note that we never modify the data in each node, which is fixed when the
5783 ewoc is created to be either @code{nil} or an index into the vector
5784 @code{colorcomp-data}, the actual color components.
5787 @section Blinking Parentheses
5788 @cindex parenthesis matching
5789 @cindex blinking parentheses
5790 @cindex balancing parentheses
5792 This section describes the mechanism by which Emacs shows a matching
5793 open parenthesis when the user inserts a close parenthesis.
5795 @defvar blink-paren-function
5796 The value of this variable should be a function (of no arguments) to
5797 be called whenever a character with close parenthesis syntax is inserted.
5798 The value of @code{blink-paren-function} may be @code{nil}, in which
5799 case nothing is done.
5802 @defopt blink-matching-paren
5803 If this variable is @code{nil}, then @code{blink-matching-open} does
5807 @defopt blink-matching-paren-distance
5808 This variable specifies the maximum distance to scan for a matching
5809 parenthesis before giving up.
5812 @defopt blink-matching-delay
5813 This variable specifies the number of seconds for the cursor to remain
5814 at the matching parenthesis. A fraction of a second often gives
5815 good results, but the default is 1, which works on all systems.
5818 @deffn Command blink-matching-open
5819 This function is the default value of @code{blink-paren-function}. It
5820 assumes that point follows a character with close parenthesis syntax and
5821 moves the cursor momentarily to the matching opening character. If that
5822 character is not already on the screen, it displays the character's
5823 context in the echo area. To avoid long delays, this function does not
5824 search farther than @code{blink-matching-paren-distance} characters.
5826 Here is an example of calling this function explicitly.
5830 (defun interactive-blink-matching-open ()
5831 "Indicate momentarily the start of sexp before point."
5835 (let ((blink-matching-paren-distance
5837 (blink-matching-paren t))
5838 (blink-matching-open)))
5843 @node Character Display
5844 @section Character Display
5846 This section describes how characters are actually displayed by
5847 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5848 graphical symbol which occupies one character position on the screen),
5849 whose appearance corresponds to the character itself. For example,
5850 the character @samp{a} (character code 97) is displayed as @samp{a}.
5851 Some characters, however, are displayed specially. For example, the
5852 formfeed character (character code 12) is usually displayed as a
5853 sequence of two glyphs, @samp{^L}, while the newline character
5854 (character code 10) starts a new screen line.
5856 You can modify how each character is displayed by defining a
5857 @dfn{display table}, which maps each character code into a sequence of
5858 glyphs. @xref{Display Tables}.
5861 * Usual Display:: The usual conventions for displaying characters.
5862 * Display Tables:: What a display table consists of.
5863 * Active Display Table:: How Emacs selects a display table to use.
5864 * Glyphs:: How to define a glyph, and what glyphs mean.
5865 * Glyphless Chars:: How glyphless characters are drawn.
5869 @subsection Usual Display Conventions
5871 Here are the conventions for displaying each character code (in the
5872 absence of a display table, which can override these
5877 conventions; @pxref{Display Tables}).
5880 @cindex printable ASCII characters
5883 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5884 through 126 (consisting of numerals, English letters, and symbols like
5885 @samp{#}) are displayed literally.
5888 The tab character (character code 9) displays as whitespace stretching
5889 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5890 Emacs Manual}. The variable @code{tab-width} controls the number of
5891 spaces per tab stop (see below).
5894 The newline character (character code 10) has a special effect: it
5895 ends the preceding line and starts a new line.
5897 @cindex ASCII control characters
5899 The non-printable @dfn{@acronym{ASCII} control characters}---character
5900 codes 0 through 31, as well as the @key{DEL} character (character code
5901 127)---display in one of two ways according to the variable
5902 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5903 these characters are displayed as sequences of two glyphs, where the
5904 first glyph is @samp{^} (a display table can specify a glyph to use
5905 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5908 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5909 octal escapes (see below).
5911 This rule also applies to carriage return (character code 13), if that
5912 character appears in the buffer. But carriage returns usually do not
5913 appear in buffer text; they are eliminated as part of end-of-line
5914 conversion (@pxref{Coding System Basics}).
5916 @cindex octal escapes
5918 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5919 through 255 (@pxref{Text Representations}). These characters display
5920 as @dfn{octal escapes}: sequences of four glyphs, where the first
5921 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5922 digit characters representing the character code in octal. (A display
5923 table can specify a glyph to use instead of @samp{\}.)
5926 Each non-@acronym{ASCII} character with code above 255 is displayed
5927 literally, if the terminal supports it. If the terminal does not
5928 support it, the character is said to be @dfn{glyphless}, and it is
5929 usually displayed using a placeholder glyph. For example, if a
5930 graphical terminal has no font for a character, Emacs usually displays
5931 a box containing the character code in hexadecimal. @xref{Glyphless
5935 The above display conventions apply even when there is a display
5936 table, for any character whose entry in the active display table is
5937 @code{nil}. Thus, when you set up a display table, you need only
5938 specify the characters for which you want special behavior.
5940 The following variables affect how certain characters are displayed
5941 on the screen. Since they change the number of columns the characters
5942 occupy, they also affect the indentation functions. They also affect
5943 how the mode line is displayed; if you want to force redisplay of the
5944 mode line using the new values, call the function
5945 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5948 @cindex control characters in display
5949 This buffer-local variable controls how control characters are
5950 displayed. If it is non-@code{nil}, they are displayed as a caret
5951 followed by the character: @samp{^A}. If it is @code{nil}, they are
5952 displayed as octal escapes: a backslash followed by three octal
5953 digits, as in @samp{\001}.
5957 The value of this buffer-local variable is the spacing between tab
5958 stops used for displaying tab characters in Emacs buffers. The value
5959 is in units of columns, and the default is 8. Note that this feature
5960 is completely independent of the user-settable tab stops used by the
5961 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5964 @node Display Tables
5965 @subsection Display Tables
5967 @cindex display table
5968 A display table is a special-purpose char-table
5969 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5970 is used to override the usual character display conventions. This
5971 section describes how to make, inspect, and assign elements to a
5972 display table object.
5974 @defun make-display-table
5975 This creates and returns a display table. The table initially has
5976 @code{nil} in all elements.
5979 The ordinary elements of the display table are indexed by character
5980 codes; the element at index @var{c} says how to display the character
5981 code @var{c}. The value should be @code{nil} (which means to display
5982 the character @var{c} according to the usual display conventions;
5983 @pxref{Usual Display}), or a vector of glyph codes (which means to
5984 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5986 @strong{Warning:} if you use the display table to change the display
5987 of newline characters, the whole buffer will be displayed as one long
5990 The display table also has six ``extra slots'' which serve special
5991 purposes. Here is a table of their meanings; @code{nil} in any slot
5992 means to use the default for that slot, as stated below.
5996 The glyph for the end of a truncated screen line (the default for this
5997 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5998 arrows in the fringes to indicate truncation, so the display table has
6002 The glyph for the end of a continued line (the default is @samp{\}).
6003 On graphical terminals, Emacs uses curved arrows in the fringes to
6004 indicate continuation, so the display table has no effect.
6007 The glyph for indicating a character displayed as an octal character
6008 code (the default is @samp{\}).
6011 The glyph for indicating a control character (the default is @samp{^}).
6014 A vector of glyphs for indicating the presence of invisible lines (the
6015 default is @samp{...}). @xref{Selective Display}.
6018 The glyph used to draw the border between side-by-side windows (the
6019 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6020 when there are no scroll bars; if scroll bars are supported and in use,
6021 a scroll bar separates the two windows.
6024 For example, here is how to construct a display table that mimics
6025 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6026 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6029 (setq disptab (make-display-table))
6034 (vector (make-glyph-code ?^ 'escape-glyph)
6035 (make-glyph-code (+ i 64) 'escape-glyph)))))
6037 (vector (make-glyph-code ?^ 'escape-glyph)
6038 (make-glyph-code ?? 'escape-glyph)))))
6041 @defun display-table-slot display-table slot
6042 This function returns the value of the extra slot @var{slot} of
6043 @var{display-table}. The argument @var{slot} may be a number from 0 to
6044 5 inclusive, or a slot name (symbol). Valid symbols are
6045 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6046 @code{selective-display}, and @code{vertical-border}.
6049 @defun set-display-table-slot display-table slot value
6050 This function stores @var{value} in the extra slot @var{slot} of
6051 @var{display-table}. The argument @var{slot} may be a number from 0 to
6052 5 inclusive, or a slot name (symbol). Valid symbols are
6053 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6054 @code{selective-display}, and @code{vertical-border}.
6057 @defun describe-display-table display-table
6058 This function displays a description of the display table
6059 @var{display-table} in a help buffer.
6062 @deffn Command describe-current-display-table
6063 This command displays a description of the current display table in a
6067 @node Active Display Table
6068 @subsection Active Display Table
6069 @cindex active display table
6071 Each window can specify a display table, and so can each buffer.
6072 The window's display table, if there is one, takes precedence over the
6073 buffer's display table. If neither exists, Emacs tries to use the
6074 standard display table; if that is @code{nil}, Emacs uses the usual
6075 character display conventions (@pxref{Usual Display}).
6077 Note that display tables affect how the mode line is displayed, so
6078 if you want to force redisplay of the mode line using a new display
6079 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6081 @defun window-display-table &optional window
6082 This function returns @var{window}'s display table, or @code{nil} if
6083 there is none. The default for @var{window} is the selected window.
6086 @defun set-window-display-table window table
6087 This function sets the display table of @var{window} to @var{table}.
6088 The argument @var{table} should be either a display table or
6092 @defvar buffer-display-table
6093 This variable is automatically buffer-local in all buffers; its value
6094 specifies the buffer's display table. If it is @code{nil}, there is
6095 no buffer display table.
6098 @defvar standard-display-table
6099 The value of this variable is the standard display table, which is
6100 used when Emacs is displaying a buffer in a window with neither a
6101 window display table nor a buffer display table defined. Its default
6105 The @file{disp-table} library defines several functions for changing
6106 the standard display table.
6113 A @dfn{glyph} is a graphical symbol which occupies a single
6114 character position on the screen. Each glyph is represented in Lisp
6115 as a @dfn{glyph code}, which specifies a character and optionally a
6116 face to display it in (@pxref{Faces}). The main use of glyph codes is
6117 as the entries of display tables (@pxref{Display Tables}). The
6118 following functions are used to manipulate glyph codes:
6120 @defun make-glyph-code char &optional face
6121 This function returns a glyph code representing char @var{char} with
6122 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6123 uses the default face; in that case, the glyph code is an integer. If
6124 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6128 @defun glyph-char glyph
6129 This function returns the character of glyph code @var{glyph}.
6132 @defun glyph-face glyph
6133 This function returns face of glyph code @var{glyph}, or @code{nil} if
6134 @var{glyph} uses the default face.
6138 You can set up a @dfn{glyph table} to change how glyph codes are
6139 actually displayed on text terminals. This feature is semi-obsolete;
6140 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6143 The value of this variable, if non-@code{nil}, is the current glyph
6144 table. It takes effect only on character terminals; on graphical
6145 displays, all glyphs are displayed literally. The glyph table should
6146 be a vector whose @var{g}th element specifies how to display glyph
6147 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6148 is unspecified. Each element should be one of the following:
6152 Display this glyph literally.
6155 Display this glyph by sending the specified string to the terminal.
6158 Display the specified glyph code instead.
6161 Any integer glyph code greater than or equal to the length of the
6162 glyph table is displayed literally.
6166 @node Glyphless Chars
6167 @subsection Glyphless Character Display
6168 @cindex glyphless characters
6170 @dfn{Glyphless characters} are characters which are displayed in a
6171 special way, e.g., as a box containing a hexadecimal code, instead of
6172 being displayed literally. These include characters which are
6173 explicitly defined to be glyphless, as well as characters for which
6174 there is no available font (on a graphical display), and characters
6175 which cannot be encoded by the terminal's coding system (on a text
6178 @defvar glyphless-char-display
6179 The value of this variable is a char-table which defines glyphless
6180 characters and how they are displayed. Each entry must be one of the
6181 following display methods:
6185 Display the character in the usual way.
6187 @item @code{zero-width}
6188 Don't display the character.
6190 @item @code{thin-space}
6191 Display a thin space, 1-pixel wide on graphical displays, or
6192 1-character wide on text terminals.
6194 @item @code{empty-box}
6195 Display an empty box.
6197 @item @code{hex-code}
6198 Display a box containing the Unicode codepoint of the character, in
6199 hexadecimal notation.
6201 @item an @acronym{ASCII} string
6202 Display a box containing that string.
6204 @item a cons cell @code{(@var{graphical} . @var{text})}
6205 Display with @var{graphical} on graphical displays, and with
6206 @var{text} on text terminals. Both @var{graphical} and @var{text}
6207 must be one of the display methods described above.
6211 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6212 @acronym{ASCII} string display methods are drawn with the
6213 @code{glyphless-char} face.
6215 The char-table has one extra slot, which determines how to display any
6216 character that cannot be displayed with any available font, or cannot
6217 be encoded by the terminal's coding system. Its value should be one
6218 of the above display methods, except @code{zero-width} or a cons cell.
6220 If a character has a non-@code{nil} entry in an active display table,
6221 the display table takes effect; in this case, Emacs does not consult
6222 @code{glyphless-char-display} at all.
6225 @defopt glyphless-char-display-control
6226 This user option provides a convenient way to set
6227 @code{glyphless-char-display} for groups of similar characters. Do
6228 not set its value directly from Lisp code; the value takes effect only
6229 via a custom @code{:set} function (@pxref{Variable Definitions}),
6230 which updates @code{glyphless-char-display}.
6232 Its value should be an alist of elements @code{(@var{group}
6233 . @var{method})}, where @var{group} is a symbol specifying a group of
6234 characters, and @var{method} is a symbol specifying how to display
6237 @var{group} should be one of the following:
6241 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6242 excluding the newline and tab characters (normally displayed as escape
6243 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6244 emacs, The GNU Emacs Manual}).
6247 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6248 @code{U+009F} (normally displayed as octal escape sequences like
6251 @item format-control
6252 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6253 (Left-to-Right Mark), but excluding characters that have graphic
6254 images, such as @samp{U+00AD} (Soft Hyphen).
6257 Characters for there is no suitable font, or which cannot be encoded
6258 by the terminal's coding system.
6261 @c FIXME: this can also be `acronym', but that's not currently
6262 @c completely implemented; it applies only to the format-control
6263 @c group, and only works if the acronym is in `char-acronym-table'.
6264 The @var{method} symbol should be one of @code{zero-width},
6265 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6266 the same meanings as in @code{glyphless-char-display}, above.
6273 This section describes how to make Emacs ring the bell (or blink the
6274 screen) to attract the user's attention. Be conservative about how
6275 often you do this; frequent bells can become irritating. Also be
6276 careful not to use just beeping when signaling an error is more
6277 appropriate (@pxref{Errors}).
6279 @defun ding &optional do-not-terminate
6280 @cindex keyboard macro termination
6281 This function beeps, or flashes the screen (see @code{visible-bell} below).
6282 It also terminates any keyboard macro currently executing unless
6283 @var{do-not-terminate} is non-@code{nil}.
6286 @defun beep &optional do-not-terminate
6287 This is a synonym for @code{ding}.
6290 @defopt visible-bell
6291 This variable determines whether Emacs should flash the screen to
6292 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6293 This is effective on graphical displays, and on text terminals
6294 provided the terminal's Termcap entry defines the visible bell
6295 capability (@samp{vb}).
6298 @defvar ring-bell-function
6299 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6300 bell''. Its value should be a function of no arguments. If this is
6301 non-@code{nil}, it takes precedence over the @code{visible-bell}
6305 @node Window Systems
6306 @section Window Systems
6308 Emacs works with several window systems, most notably the X Window
6309 System. Both Emacs and X use the term ``window'', but use it
6310 differently. An Emacs frame is a single window as far as X is
6311 concerned; the individual Emacs windows are not known to X at all.
6313 @defvar window-system
6314 This terminal-local variable tells Lisp programs what window system
6315 Emacs is using for displaying the frame. The possible values are
6319 @cindex X Window System
6320 Emacs is displaying the frame using X.
6322 Emacs is displaying the frame using native MS-Windows GUI.
6324 Emacs is displaying the frame using the Nextstep interface (used on
6325 GNUstep and Mac OS X).
6327 Emacs is displaying the frame using MS-DOS direct screen writes.
6329 Emacs is displaying the frame on a character-based terminal.
6333 @defvar initial-window-system
6334 This variable holds the value of @code{window-system} used for the
6335 first frame created by Emacs during startup. (When Emacs is invoked
6336 with the @option{--daemon} option, it does not create any initial
6337 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6338 Options, daemon,, emacs, The GNU Emacs Manual}.)
6341 @defun window-system &optional frame
6342 This function returns a symbol whose name tells what window system is
6343 used for displaying @var{frame} (which defaults to the currently
6344 selected frame). The list of possible symbols it returns is the same
6345 one documented for the variable @code{window-system} above.
6348 Do @emph{not} use @code{window-system} and
6349 @code{initial-window-system} as predicates or boolean flag variables,
6350 if you want to write code that works differently on text terminals and
6351 graphic displays. That is because @code{window-system} is not a good
6352 indicator of Emacs capabilities on a given display type. Instead, use
6353 @code{display-graphic-p} or any of the other @code{display-*-p}
6354 predicates described in @ref{Display Feature Testing}.
6356 @defvar window-setup-hook
6357 This variable is a normal hook which Emacs runs after handling the
6358 initialization files. Emacs runs this hook after it has completed
6359 loading your init file, the default initialization file (if
6360 any), and the terminal-specific Lisp code, and running the hook
6361 @code{term-setup-hook}.
6363 This hook is used for internal purposes: setting up communication with
6364 the window system, and creating the initial window. Users should not
6368 @node Bidirectional Display
6369 @section Bidirectional Display
6370 @cindex bidirectional display
6371 @cindex right-to-left text
6373 Emacs can display text written in scripts, such as Arabic, Farsi,
6374 and Hebrew, whose natural ordering for horizontal text display runs
6375 from right to left. Furthermore, segments of Latin script and digits
6376 embedded in right-to-left text are displayed left-to-right, while
6377 segments of right-to-left script embedded in left-to-right text
6378 (e.g., Arabic or Hebrew text in comments or strings in a program
6379 source file) are appropriately displayed right-to-left. We call such
6380 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6381 text}. This section describes the facilities and options for editing
6382 and displaying bidirectional text.
6384 @cindex logical order
6385 @cindex reading order
6386 @cindex visual order
6387 @cindex unicode bidirectional algorithm
6389 @cindex bidirectional reordering
6390 @cindex reordering, of bidirectional text
6391 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6392 @dfn{reading}) order, i.e., the order in which a human would read
6393 each character. In right-to-left and bidirectional text, the order in
6394 which characters are displayed on the screen (called @dfn{visual
6395 order}) is not the same as logical order; the characters' screen
6396 positions do not increase monotonically with string or buffer
6397 position. In performing this @dfn{bidirectional reordering}, Emacs
6398 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6399 which is described in Annex #9 of the Unicode standard
6400 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6401 Bidirectionality'' class implementation of the @acronym{UBA}.
6403 @defvar bidi-display-reordering
6404 If the value of this buffer-local variable is non-@code{nil} (the
6405 default), Emacs performs bidirectional reordering for display. The
6406 reordering affects buffer text, as well as display strings and overlay
6407 strings from text and overlay properties in the buffer (@pxref{Overlay
6408 Properties}, and @pxref{Display Property}). If the value is
6409 @code{nil}, Emacs does not perform bidirectional reordering in the
6412 The default value of @code{bidi-display-reordering} controls the
6413 reordering of strings which are not directly supplied by a buffer,
6414 including the text displayed in mode lines (@pxref{Mode Line Format})
6415 and header lines (@pxref{Header Lines}).
6418 @cindex unibyte buffers, and bidi reordering
6419 Emacs never reorders the text of a unibyte buffer, even if
6420 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6421 is because unibyte buffers contain raw bytes, not characters, and thus
6422 lack the directionality properties required for reordering.
6423 Therefore, to test whether text in a buffer will be reordered for
6424 display, it is not enough to test the value of
6425 @code{bidi-display-reordering} alone. The correct test is this:
6428 (if (and enable-multibyte-characters
6429 bidi-display-reordering)
6430 ;; Buffer is being reordered for display
6434 However, unibyte display and overlay strings @emph{are} reordered if
6435 their parent buffer is reordered. This is because plain-@sc{ascii}
6436 strings are stored by Emacs as unibyte strings. If a unibyte display
6437 or overlay string includes non-@sc{ascii} characters, these characters
6438 are assumed to have left-to-right direction.
6440 @cindex display properties, and bidi reordering of text
6441 Text covered by @code{display} text properties, by overlays with
6442 @code{display} properties whose value is a string, and by any other
6443 properties that replace buffer text, is treated as a single unit when
6444 it is reordered for display. That is, the entire chunk of text
6445 covered by these properties is reordered together. Moreover, the
6446 bidirectional properties of the characters in such a chunk of text are
6447 ignored, and Emacs reorders them as if they were replaced with a
6448 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6449 Character}. This means that placing a display property over a portion
6450 of text may change the way that the surrounding text is reordered for
6451 display. To prevent this unexpected effect, always place such
6452 properties on text whose directionality is identical with text that
6455 @cindex base direction of a paragraph
6456 Each paragraph of bidirectional text has a @dfn{base direction},
6457 either right-to-left or left-to-right. Left-to-right paragraphs are
6458 displayed beginning at the left margin of the window, and are
6459 truncated or continued when the text reaches the right margin.
6460 Right-to-left paragraphs are displayed beginning at the right margin,
6461 and are continued or truncated at the left margin.
6463 By default, Emacs determines the base direction of each paragraph by
6464 looking at the text at its beginning. The precise method of
6465 determining the base direction is specified by the @acronym{UBA}; in a
6466 nutshell, the first character in a paragraph that has an explicit
6467 directionality determines the base direction of the paragraph.
6468 However, sometimes a buffer may need to force a certain base direction
6469 for its paragraphs. For example, buffers containing program source
6470 code should force all paragraphs to be displayed left-to-right. You
6471 can use following variable to do this:
6473 @defvar bidi-paragraph-direction
6474 If the value of this buffer-local variable is the symbol
6475 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6476 buffer are assumed to have that specified direction. Any other value
6477 is equivalent to @code{nil} (the default), which means to determine
6478 the base direction of each paragraph from its contents.
6480 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6481 Modes for program source code should set this to @code{left-to-right}.
6482 Prog mode does this by default, so modes derived from Prog mode do not
6483 need to set this explicitly (@pxref{Basic Major Modes}).
6486 @defun current-bidi-paragraph-direction &optional buffer
6487 This function returns the paragraph direction at point in the named
6488 @var{buffer}. The returned value is a symbol, either
6489 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6490 omitted or @code{nil}, it defaults to the current buffer. If the
6491 buffer-local value of the variable @code{bidi-paragraph-direction} is
6492 non-@code{nil}, the returned value will be identical to that value;
6493 otherwise, the returned value reflects the paragraph direction
6494 determined dynamically by Emacs. For buffers whose value of
6495 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6496 buffers, this function always returns @code{left-to-right}.
6499 @cindex visual-order cursor motion
6500 Sometimes there's a need to move point in strict visual order,
6501 either to the left or to the right of its current screen position.
6502 Emacs provides a primitive to do that.
6504 @defun move-point-visually direction
6505 This function moves point of the currently selected window to the
6506 buffer position that appears immediately to the right or to the left
6507 of point on the screen. If @var{direction} is positive, point will
6508 move one screen position to the right, otherwise it will move one
6509 screen position to the left. Note that, depending on the surrounding
6510 bidirectional context, this could potentially move point many buffer
6511 positions away. If invoked at the end of a screen line, the function
6512 moves point to the rightmost or leftmost screen position of the next
6513 or previous screen line, as appropriate for the value of
6516 The function returns the new buffer position as its value.
6519 @cindex layout on display, and bidirectional text
6520 @cindex jumbled display of bidirectional text
6521 @cindex concatenating bidirectional strings
6522 Bidirectional reordering can have surprising and unpleasant effects
6523 when two strings with bidirectional content are juxtaposed in a
6524 buffer, or otherwise programmatically concatenated into a string of
6525 text. A typical problematic case is when a buffer consists of
6526 sequences of text ``fields'' separated by whitespace or punctuation
6527 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6528 punctuation characters used as separators have @dfn{weak
6529 directionality}, they take on the directionality of surrounding text.
6530 As result, a numeric field that follows a field with bidirectional
6531 content can be displayed @emph{to the left} of the preceding field,
6532 messing up the expected layout. There are several ways to avoid this
6537 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6538 @acronym{LRM}, to the end of each field that may have bidirectional
6539 content, or prepend it to the beginning of the following field. The
6540 function @code{bidi-string-mark-left-to-right}, described below, comes
6541 in handy for this purpose. (In a right-to-left paragraph, use
6542 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6543 is one of the solutions recommended by the UBA.
6546 Include the tab character in the field separator. The tab character
6547 plays the role of @dfn{segment separator} in bidirectional reordering,
6548 causing the text on either side to be reordered separately.
6550 @cindex @code{space} display spec, and bidirectional text
6552 Separate fields with a @code{display} property or overlay with a
6553 property value of the form @code{(space . PROPS)} (@pxref{Specified
6554 Space}). Emacs treats this display specification as a @dfn{paragraph
6555 separator}, and reorders the text on either side separately.
6558 @defun bidi-string-mark-left-to-right string
6559 This function returns its argument @var{string}, possibly modified,
6560 such that the result can be safely concatenated with another string,
6561 or juxtaposed with another string in a buffer, without disrupting the
6562 relative layout of this string and the next one on display. If the
6563 string returned by this function is displayed as part of a
6564 left-to-right paragraph, it will always appear on display to the left
6565 of the text that follows it. The function works by examining the
6566 characters of its argument, and if any of those characters could cause
6567 reordering on display, the function appends the @acronym{LRM}
6568 character to the string. The appended @acronym{LRM} character is made
6569 invisible by giving it an @code{invisible} text property of @code{t}
6570 (@pxref{Invisible Text}).
6573 The reordering algorithm uses the bidirectional properties of the
6574 characters stored as their @code{bidi-class} property
6575 (@pxref{Character Properties}). Lisp programs can change these
6576 properties by calling the @code{put-char-code-property} function.
6577 However, doing this requires a thorough understanding of the
6578 @acronym{UBA}, and is therefore not recommended. Any changes to the
6579 bidirectional properties of a character have global effect: they
6580 affect all Emacs frames and windows.
6582 Similarly, the @code{mirroring} property is used to display the
6583 appropriate mirrored character in the reordered text. Lisp programs
6584 can affect the mirrored display by changing this property. Again, any
6585 such changes affect all of Emacs display.