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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
3 ;; Copyright (C) 1990, 2001-2016 Free Software Foundation, Inc.
5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
6 ;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; `M-x mpuz' generates a random multiplication puzzle. This is a
27 ;; multiplication example in which each digit has been consistently replaced
28 ;; with some letter. Your job is to reconstruct the original digits. Type
29 ;; `?' while the mode is active for detailed help.
31 ;;; Code:
33 (defgroup mpuz nil
34 "Multiplication puzzle."
35 :prefix "mpuz-"
36 :group 'games)
38 (defcustom mpuz-silent 'error
39 "Set this to nil if you want dings on inputs.
40 The value t means never ding, and `error' means only ding on wrong input."
41 :type '(choice (const :tag "No" nil)
42 (const :tag "Yes" t)
43 (const :tag "If correct" error))
44 :group 'mpuz)
46 (defcustom mpuz-solve-when-trivial t
47 "Solve any row that can be trivially calculated from what you've found."
48 :type 'boolean
49 :group 'mpuz)
51 (defcustom mpuz-allow-double-multiplicator nil
52 "Allow 2nd factors like 33 or 77."
53 :type 'boolean
54 :group 'mpuz)
56 (defface mpuz-unsolved
57 '((default :weight bold)
58 (((class color)) :foreground "red1"))
59 "Face for letters to be solved."
60 :group 'mpuz)
62 (defface mpuz-solved
63 '((default :weight bold)
64 (((class color)) :foreground "green1"))
65 "Face for solved digits."
66 :group 'mpuz)
68 (defface mpuz-trivial
69 '((default :weight bold)
70 (((class color)) :foreground "blue"))
71 "Face for trivial digits solved for you."
72 :group 'mpuz)
74 (defface mpuz-text
75 '((t :inherit variable-pitch))
76 "Face for text on right."
77 :group 'mpuz)
80 ;; Mpuz mode and keymaps
81 ;;----------------------
82 (defcustom mpuz-mode-hook nil
83 "Hook to run upon entry to mpuz."
84 :type 'hook
85 :group 'mpuz)
87 (defvar mpuz-mode-map
88 (let ((map (make-sparse-keymap)))
89 (mapc (lambda (ch)
90 (define-key map (char-to-string ch) 'mpuz-try-letter))
91 "abcdefghijABCDEFGHIJ")
92 (define-key map "\C-g" 'mpuz-offer-abort)
93 (define-key map "?" 'describe-mode)
94 map)
95 "Local keymap to use in Mult Puzzle.")
99 (define-derived-mode mpuz-mode fundamental-mode "Mult Puzzle"
100 "Multiplication puzzle mode.
102 You have to guess which letters stand for which digits in the
103 multiplication displayed inside the `*Mult Puzzle*' buffer.
105 You may enter a guess for a letter's value by typing first the letter,
106 then the digit. Thus, to guess that A=3, type `A 3'.
108 To leave the game to do other editing work, just switch buffers.
109 Then you may resume the game with M-x mpuz.
110 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
111 (setq tab-width 30))
114 ;; Some variables for statistics
115 ;;------------------------------
116 (defvar mpuz-nb-errors 0
117 "Number of errors made in current game.")
119 (defvar mpuz-nb-completed-games 0
120 "Number of games completed.")
122 (defvar mpuz-nb-cumulated-errors 0
123 "Number of errors made in previous games.")
126 ;; Some variables for game tracking
127 ;;---------------------------------
128 (defvar mpuz-in-progress nil
129 "True if a game is currently in progress.")
131 (defvar mpuz-found-digits (make-bool-vector 10 nil)
132 "A vector recording which digits have been decrypted.")
134 (defvar mpuz-trivial-digits (make-bool-vector 10 nil)
135 "A vector recording which digits have been solved for you.")
137 (defmacro mpuz-digit-solved-p (digit)
138 `(or (aref mpuz-found-digits ,digit)
139 (aref mpuz-trivial-digits ,digit)))
142 ;; A puzzle uses a permutation of [0..9] into itself.
143 ;; We use both the permutation and its inverse.
144 ;;---------------------------------------------------
145 (defvar mpuz-digit-to-letter (make-vector 10 0)
146 "A permutation from [0..9] to [0..9].")
148 (defvar mpuz-letter-to-digit (make-vector 10 0)
149 "The inverse of `mpuz-digit-to-letter'.")
151 (defmacro mpuz-to-digit (letter)
152 (list 'aref 'mpuz-letter-to-digit letter))
154 (defmacro mpuz-to-letter (digit)
155 (list 'aref 'mpuz-digit-to-letter digit))
157 (defun mpuz-build-random-perm ()
158 "Initialize puzzle coding with a random permutation."
159 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
160 (index 10)
161 elem)
162 (while letters
163 (setq elem (nth (random index) letters)
164 letters (delq elem letters)
165 index (1- index))
166 (aset mpuz-digit-to-letter index elem)
167 (aset mpuz-letter-to-digit elem index))))
170 ;; A puzzle also uses a board displaying a multiplication.
171 ;; Every digit appears in the board, crypted or not.
172 ;;------------------------------------------------------
173 (defvar mpuz-board (make-vector 10 nil)
174 "The board associates to any digit the list of squares where it appears.")
176 (defun mpuz-put-number-on-board (number row &rest columns)
177 "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
178 (let (digit)
179 (dolist (column columns)
180 (setq digit (% number 10)
181 number (/ number 10))
182 (aset mpuz-board digit `((,row . ,column) ,@(aref mpuz-board digit))))))
184 (defun mpuz-check-all-solved (&optional row col)
185 "Check whether all digits have been solved. Return t if yes."
186 (catch 'solved
187 (let (A B1 B2 C D E squares)
188 (and mpuz-solve-when-trivial
189 (not row)
190 (while
191 (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
192 B2 (or B2 (mpuz-check-all-solved 4 9))
193 E (or E (mpuz-check-all-solved 10))
194 A (or A (mpuz-check-all-solved 2)))
195 B1 B2)
196 (and E (or A (and B1 B2))))
197 (mpuz-solve)
198 (mpuz-paint-board)
199 (throw 'solved t))
200 ((and (setq D (or D (mpuz-check-all-solved 8))
201 C (or C (mpuz-check-all-solved 6)))
202 D (not E))
203 (mpuz-solve 10))
204 ((and E (not (eq C D)))
205 (mpuz-solve (if D 6 8)))
206 ((and A (not (eq B2 C)))
207 (mpuz-solve (if C 4 6) (if C 9)))
208 ((and A (not (eq B1 D)))
209 (mpuz-solve (if D 4 8) (if D 7)))
210 ((and (not A) (or (and B2 C) (and B1 D)))
211 (mpuz-solve 2)))))
212 (mpuz-paint-board)
213 (mapc (lambda (digit)
214 (and (not (mpuz-digit-solved-p digit)) ; unsolved
215 (setq squares (aref mpuz-board digit))
216 (if row
217 (if col
218 (member (cons row col) squares)
219 (assq row squares))
220 squares) ; and appearing in the puzzle!
221 (throw 'solved nil)))
222 [0 1 2 3 4 5 6 7 8 9]))
226 ;; To build a puzzle, we take two random numbers and multiply them.
227 ;; We also take a random permutation for encryption.
228 ;; The random numbers are only use to see which digit appears in which square
229 ;; of the board. Everything is stored in individual squares.
230 ;;---------------------------------------------------------------------------
231 (defun mpuz-random-puzzle ()
232 "Draw random values to be multiplied in a puzzle."
233 (mpuz-build-random-perm)
234 (fillarray mpuz-board nil) ; erase the board
235 ;; A,B,C,D & E, are the five rows of our multiplication.
236 ;; Choose random values, discarding cases with leading zeros in C or D.
237 (let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
238 (+ 125 (random 875))))
239 (min (1+ (/ 999 A)))
240 (B1 (+ min (random (- 10 min))))
241 B2 C D E)
242 (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
243 (not mpuz-allow-double-multiplicator)))
244 (setq C (* A B2)
245 D (* A B1)
246 E (+ C (* D 10)))
247 ;; Individual digits are now put on their respective squares.
248 ;; [NB: A square is a pair (row . column) of the screen.]
249 (mpuz-put-number-on-board A 2 9 7 5)
250 (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
251 (mpuz-put-number-on-board C 6 9 7 5 3)
252 (mpuz-put-number-on-board D 8 7 5 3 1)
253 (mpuz-put-number-on-board E 10 9 7 5 3 1)))
255 ;; Display
256 ;;--------
257 (defconst mpuz-framework
259 . . .
260 Number of errors (this game): 0
261 x . .
262 -------
263 . . . .
264 Number of completed games: 0
265 . . . .
266 --------- Average number of errors: 0.00
267 . . . . ."
268 "The general picture of the puzzle screen, as a string.")
270 (defun mpuz-create-buffer ()
271 "Create (or recreate) the puzzle buffer. Return it."
272 (let ((buf (get-buffer-create "*Mult Puzzle*"))
273 (face '(face mpuz-text))
274 buffer-read-only)
275 (with-current-buffer buf
276 (erase-buffer)
277 (insert mpuz-framework)
278 (set-text-properties 13 42 face)
279 (set-text-properties 79 105 face)
280 (set-text-properties 128 153 face)
281 (mpuz-paint-board)
282 (mpuz-paint-errors)
283 (mpuz-paint-statistics))
284 buf))
286 (defun mpuz-paint-number (n &optional eol words)
287 (end-of-line eol)
288 (let (buffer-read-only)
289 (delete-region (point)
290 (progn (backward-word (or words 1)) (point)))
291 (insert n)))
293 (defun mpuz-paint-errors ()
294 "Paint error count on the puzzle screen."
295 (mpuz-switch-to-window)
296 (goto-char (point-min))
297 (forward-line 2)
298 (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
300 (defun mpuz-paint-statistics ()
301 "Paint statistics about previous games on the puzzle screen."
302 (goto-char (point-min))
303 (forward-line 6)
304 (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
305 (mpuz-paint-number
306 (format "%.2f"
307 (if (zerop mpuz-nb-completed-games)
309 (/ (+ 0.0 mpuz-nb-cumulated-errors)
310 mpuz-nb-completed-games)))
311 3 2))
313 (defun mpuz-paint-board ()
314 "Paint board situation on the puzzle screen."
315 (mpuz-switch-to-window)
316 (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
317 (goto-char (point-min)))
319 (defun mpuz-paint-digit (digit)
320 "Paint all occurrences of DIGIT on the puzzle board."
321 (let ((char (if (mpuz-digit-solved-p digit)
322 (+ digit ?0)
323 (+ (mpuz-to-letter digit) ?A)))
324 (face `(face
325 ,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
326 ((aref mpuz-found-digits digit) 'mpuz-solved)
327 ('mpuz-unsolved))))
328 buffer-read-only)
329 (mapc (lambda (square)
330 (goto-char (point-min))
331 (forward-line (1- (car square))) ; line before column!
332 (move-to-column (cdr square))
333 (insert char)
334 (set-text-properties (1- (point)) (point) face)
335 (delete-char 1))
336 (aref mpuz-board digit))))
338 (defun mpuz-get-buffer ()
339 "Get the puzzle buffer if it exists."
340 (get-buffer "*Mult Puzzle*"))
342 (defun mpuz-switch-to-window ()
343 "Find or create the Mult-Puzzle buffer, and display it."
344 (let ((buf (mpuz-get-buffer)))
345 (or buf (setq buf (mpuz-create-buffer)))
346 (switch-to-buffer buf)
347 (setq buffer-read-only t)
348 (mpuz-mode)))
351 ;; Game control
352 ;;-------------
353 (defun mpuz-start-new-game ()
354 "Start a new puzzle."
355 (message "Here we go...")
356 (setq mpuz-nb-errors 0
357 mpuz-in-progress t)
358 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
359 (fillarray mpuz-trivial-digits nil)
360 (mpuz-random-puzzle)
361 (mpuz-switch-to-window)
362 (mpuz-paint-board)
363 (mpuz-paint-errors)
364 (mpuz-ask-for-try))
366 ;;;###autoload
367 (defun mpuz ()
368 "Multiplication puzzle with GNU Emacs."
369 ;; Main entry point
370 (interactive)
371 (mpuz-switch-to-window)
372 (if mpuz-in-progress
373 (mpuz-offer-abort)
374 (mpuz-start-new-game)))
376 (defun mpuz-offer-abort ()
377 "Ask if user wants to abort current puzzle."
378 (interactive)
379 (if (y-or-n-p "Abort game? ")
380 (let ((buf (mpuz-get-buffer)))
381 (message "Mult Puzzle aborted.")
382 (setq mpuz-in-progress nil
383 mpuz-nb-errors 0)
384 (fillarray mpuz-board nil)
385 (if buf (kill-buffer buf)))
386 (mpuz-ask-for-try)))
388 (defun mpuz-ask-for-try ()
389 "Ask for user proposal in puzzle."
390 (message "Your try?"))
392 (defun mpuz-ding (error)
393 "Dings, unless global variable `mpuz-silent' forbids it."
394 (cond ((eq mpuz-silent t))
395 ((not mpuz-silent) (ding t))
396 (error (ding t))))
398 (defun mpuz-try-letter ()
399 "Propose a digit for a letter in puzzle."
400 (interactive)
401 (if mpuz-in-progress
402 (let (letter-char digit digit-char)
403 (setq letter-char (upcase last-command-event)
404 digit (mpuz-to-digit (- letter-char ?A)))
405 (cond ((mpuz-digit-solved-p digit)
406 (message "%c already solved." letter-char)
407 (mpuz-ding t))
408 ((null (aref mpuz-board digit))
409 (message "%c does not appear." letter-char)
410 (mpuz-ding t))
411 ((progn (message "%c = " letter-char)
412 ;; <char> has been entered.
413 ;; Print "<char> =" and
414 ;; read <num> or = <num>
415 (setq digit-char (read-char))
416 (if (eq digit-char ?=)
417 (setq digit-char (read-char)))
418 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
419 (message "%c = %c" letter-char digit-char)
420 (mpuz-ding t))
422 (mpuz-try-proposal letter-char digit-char))))
423 (if (y-or-n-p "Start a new game? ")
424 (mpuz-start-new-game)
425 (message "OK. I won't."))))
427 (defun mpuz-try-proposal (letter-char digit-char)
428 "Propose LETTER-CHAR as code for DIGIT-CHAR."
429 (let* ((letter (- letter-char ?A))
430 (digit (- digit-char ?0))
431 (correct-digit (mpuz-to-digit letter)))
432 (cond ((mpuz-digit-solved-p correct-digit)
433 (message "%c has already been found." (+ correct-digit ?0)))
434 ((mpuz-digit-solved-p digit)
435 (message "%c has already been placed." digit-char))
436 ((= digit correct-digit)
437 (message "%c = %c correct!" letter-char digit-char)
438 (mpuz-ding nil)
439 (aset mpuz-found-digits digit t) ; Mark digit as solved
440 (and (mpuz-check-all-solved)
441 (mpuz-close-game)))
442 (t ;;; incorrect guess
443 (message "%c = %c incorrect!" letter-char digit-char)
444 (mpuz-ding t)
445 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
446 (mpuz-paint-errors)))))
448 (defun mpuz-close-game ()
449 "Housecleaning when puzzle has been solved."
450 (setq mpuz-in-progress nil
451 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
452 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
453 (mpuz-paint-statistics)
454 (let ((message (format "Puzzle solved with %d error%s. That's %s"
455 mpuz-nb-errors
456 (if (= mpuz-nb-errors 1) "" "s")
457 (cond ((= mpuz-nb-errors 0) "perfect!")
458 ((= mpuz-nb-errors 1) "very good!")
459 ((= mpuz-nb-errors 2) "good.")
460 ((= mpuz-nb-errors 3) "not bad.")
461 ((= mpuz-nb-errors 4) "not too bad...")
462 ((< mpuz-nb-errors 10) "bad!")
463 ((< mpuz-nb-errors 15) "awful.")
464 (t "not serious.")))))
465 (message "%s" message)
466 (sit-for 4)
467 (if (y-or-n-p (concat message " Start a new game? "))
468 (mpuz-start-new-game)
469 (message "Good Bye!"))))
471 (defun mpuz-solve (&optional row col)
472 "Find solution for autosolving."
473 (mapc (lambda (digit)
474 (or (mpuz-digit-solved-p digit)
475 (if row
476 (not (if col
477 (member (cons row col) (aref mpuz-board digit))
478 (assq row (aref mpuz-board digit)))))
479 (aset mpuz-trivial-digits digit t)))
480 [0 1 2 3 4 5 6 7 8 9])
483 (defun mpuz-show-solution (row)
484 "Display solution for debugging purposes."
485 (interactive "P")
486 (mpuz-switch-to-window)
487 (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
488 (mpuz-paint-board)
489 (if (mpuz-check-all-solved)
490 (mpuz-close-game)))
492 (provide 'mpuz)
494 ;;; mpuz.el ends here