1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2015 Free Software
4 @c See file emacs.texi for copying conditions.
7 @chapter Killing and Moving Text
9 In Emacs, @dfn{killing} means erasing text and copying it into the
10 @dfn{kill ring}. @dfn{Yanking} means bringing text from the kill ring
11 back into the buffer. (Some applications use the terms ``cutting''
12 and ``pasting'' for similar operations.) The kill ring is so-named
13 because it can be visualized as a set of blocks of text arranged in a
14 ring, which you can access in cyclic order. @xref{Kill Ring}.
16 Killing and yanking are the most common way to move or copy text
17 within Emacs. It is very versatile, because there are commands for
18 killing many different types of syntactic units.
21 * Deletion and Killing:: Commands that remove text.
22 * Yanking:: Commands that insert text.
23 * Cut and Paste:: Clipboard and selections on graphical displays.
24 * Accumulating Text:: Other methods to add text to the buffer.
25 * Rectangles:: Operating on text in rectangular areas.
26 * CUA Bindings:: Using @kbd{C-x}/@kbd{C-c}/@kbd{C-v} to kill and yank.
29 @node Deletion and Killing
30 @section Deletion and Killing
35 Most commands which erase text from the buffer save it in the kill
36 ring. These are known as @dfn{kill} commands, and their names
37 normally contain the word @samp{kill} (e.g., @code{kill-line}). The
38 kill ring stores several recent kills, not just the last one, so
39 killing is a very safe operation: you don't have to worry much about
40 losing text that you previously killed. The kill ring is shared by
41 all buffers, so text that is killed in one buffer can be yanked into
44 When you use @kbd{C-/} (@code{undo}) to undo a kill command
45 (@pxref{Undo}), that brings the killed text back into the buffer, but
46 does not remove it from the kill ring.
48 On graphical displays, killing text also copies it to the system
49 clipboard. @xref{Cut and Paste}.
51 Commands that erase text but do not save it in the kill ring are
52 known as @dfn{delete} commands; their names usually contain the word
53 @samp{delete}. These include @kbd{C-d} (@code{delete-char}) and
54 @key{DEL} (@code{delete-backward-char}), which delete only one
55 character at a time, and those commands that delete only spaces or
56 newlines. Commands that can erase significant amounts of nontrivial
57 data generally do a kill operation instead.
59 You can also use the mouse to kill and yank. @xref{Cut and Paste}.
62 * Deletion:: Commands for deleting small amounts of text and
64 * Killing by Lines:: How to kill entire lines of text at one time.
65 * Other Kill Commands:: Commands to kill large regions of text and
66 syntactic units such as words and sentences.
67 * Kill Options:: Options that affect killing.
72 @findex delete-backward-char
75 Deletion means erasing text and not saving it in the kill ring. For
76 the most part, the Emacs commands that delete text are those that
77 erase just one character or only whitespace.
81 @itemx @key{BACKSPACE}
82 Delete the previous character, or the text in the region if it is
83 active (@code{delete-backward-char}).
86 Delete the next character, or the text in the region if it is active
87 (@code{delete-forward-char}).
90 Delete the next character (@code{delete-char}).
93 Delete spaces and tabs around point (@code{delete-horizontal-space}).
95 Delete spaces and tabs around point, leaving one space
96 (@code{just-one-space}).
98 Delete blank lines around the current line (@code{delete-blank-lines}).
100 Join two lines by deleting the intervening newline, along with any
101 indentation following it (@code{delete-indentation}).
104 We have already described the basic deletion commands @key{DEL}
105 (@code{delete-backward-char}), @key{delete}
106 (@code{delete-forward-char}), and @kbd{C-d} (@code{delete-char}).
107 @xref{Erasing}. With a numeric argument, they delete the specified
108 number of characters. If the numeric argument is omitted or one, they
109 delete all the text in the region if it is active (@pxref{Using
113 @findex delete-horizontal-space
115 @findex just-one-space
116 @findex cycle-spacing
117 The other delete commands are those that delete only whitespace
118 characters: spaces, tabs and newlines. @kbd{M-\}
119 (@code{delete-horizontal-space}) deletes all the spaces and tab
120 characters before and after point. With a prefix argument, this only
121 deletes spaces and tab characters before point. @kbd{M-@key{SPC}}
122 (@code{just-one-space}) does likewise but leaves a single space before
123 point, regardless of the number of spaces that existed previously
124 (even if there were none before). With a numeric argument @var{n}, it
125 leaves @var{n} spaces before point if @var{n} is positive; if @var{n}
126 is negative, it deletes newlines in addition to spaces and tabs,
127 leaving @var{-n} spaces before point. The command @code{cycle-spacing}
128 acts like a more flexible version of @code{just-one-space}. It
129 does different things if you call it repeatedly in succession.
130 The first call acts like @code{just-one-space}, the next removes
131 all whitespace, and a third call restores the original whitespace.
133 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
134 after the current line. If the current line is blank, it deletes all
135 blank lines preceding the current line as well (leaving one blank line,
136 the current line). On a solitary blank line, it deletes that line.
138 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
139 previous line, by deleting a newline and all surrounding spaces, usually
140 leaving a single space. @xref{Indentation,M-^}.
142 @c Not really sure where to put this...
143 @findex delete-duplicate-lines
144 The command @code{delete-duplicate-lines} searches the region for
145 identical lines, and removes all but one copy of each. Normally it
146 keeps the first instance of each repeated line, but with a @kbd{C-u}
147 prefix argument it keeps the last. With a @kbd{C-u C-u} prefix
148 argument, it only searches for adjacent identical lines. This is a
149 more efficient mode of operation, useful when the lines have already
150 been sorted. With a @kbd{C-u C-u C-u} prefix argument, it retains
151 repeated blank lines.
153 @node Killing by Lines
154 @subsection Killing by Lines
158 Kill rest of line or one or more lines (@code{kill-line}).
160 Kill an entire line at once (@code{kill-whole-line})
165 The simplest kill command is @kbd{C-k} (@code{kill-line}). If used
166 at the end of a line, it kills the line-ending newline character,
167 merging the next line into the current one (thus, a blank line is
168 entirely removed). Otherwise, @kbd{C-k} kills all the text from point
169 up to the end of the line; if point was originally at the beginning of
170 the line, this leaves the line blank.
172 Spaces and tabs at the end of the line are ignored when deciding
173 which case applies. As long as point is after the last visible
174 character in the line, you can be sure that @kbd{C-k} will kill the
175 newline. To kill an entire non-blank line, go to the beginning and
176 type @kbd{C-k} twice.
178 In this context, ``line'' means a logical text line, not a screen
179 line (@pxref{Continuation Lines}).
181 When @kbd{C-k} is given a positive argument @var{n}, it kills
182 @var{n} lines and the newlines that follow them (text on the current
183 line before point is not killed). With a negative argument
184 @minus{}@var{n}, it kills @var{n} lines preceding the current line,
185 together with the text on the current line before point. @kbd{C-k}
186 with an argument of zero kills the text before point on the current
189 @vindex kill-whole-line
190 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
191 the very beginning of a line kills the entire line including the
192 following newline. This variable is normally @code{nil}.
194 @kindex C-S-backspace
195 @findex kill-whole-line
196 @kbd{C-S-backspace} (@code{kill-whole-line}) kills a whole line
197 including its newline, regardless of the position of point within the
198 line. Note that many text terminals will prevent you from typing the
199 key sequence @kbd{C-S-backspace}.
201 @node Other Kill Commands
202 @subsection Other Kill Commands
208 Kill the region (@code{kill-region}).
210 Copy the region into the kill ring (@code{kill-ring-save}).
212 Kill the next word (@code{kill-word}). @xref{Words}.
214 Kill one word backwards (@code{backward-kill-word}).
216 Kill back to beginning of sentence (@code{backward-kill-sentence}).
219 Kill to the end of the sentence (@code{kill-sentence}).
221 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
223 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
229 @findex kill-ring-save
230 One of the commonly-used kill commands is @kbd{C-w}
231 (@code{kill-region}), which kills the text in the region
232 (@pxref{Mark}). Similarly, @kbd{M-w} (@code{kill-ring-save}) copies
233 the text in the region into the kill ring without removing it from the
234 buffer. If the mark is inactive when you type @kbd{C-w} or @kbd{M-w},
235 the command acts on the text between point and where you last set the
236 mark (@pxref{Using Region}).
238 Emacs also provides commands to kill specific syntactic units:
239 words, with @kbd{M-@key{DEL}} and @kbd{M-d} (@pxref{Words}); balanced
240 expressions, with @kbd{C-M-k} (@pxref{Expressions}); and sentences,
241 with @kbd{C-x @key{DEL}} and @kbd{M-k} (@pxref{Sentences}).
245 The command @kbd{M-z} (@code{zap-to-char}) combines killing with
246 searching: it reads a character and kills from point up to (and
247 including) the next occurrence of that character in the buffer. A
248 numeric argument acts as a repeat count; a negative argument means to
249 search backward and kill text before point.
252 @subsection Options for Killing
254 @vindex kill-read-only-ok
255 @cindex read-only text, killing
256 Some specialized buffers contain @dfn{read-only text}, which cannot
257 be modified and therefore cannot be killed. The kill commands work
258 specially in a read-only buffer: they move over text and copy it to
259 the kill ring, without actually deleting it from the buffer.
260 Normally, they also beep and display an error message when this
261 happens. But if you set the variable @code{kill-read-only-ok} to a
262 non-@code{nil} value, they just print a message in the echo area to
263 explain why the text has not been erased.
265 @vindex kill-do-not-save-duplicates
266 If you change the variable @code{kill-do-not-save-duplicates} to a
267 non-@code{nil} value, identical subsequent kills yield a single
268 kill-ring entry, without duplication.
278 @dfn{Yanking} means reinserting text previously killed. The usual
279 way to move or copy text is to kill it and then yank it elsewhere.
283 Yank the last kill into the buffer, at point (@code{yank}).
285 Replace the text just yanked with an earlier batch of killed text
286 (@code{yank-pop}). @xref{Earlier Kills}.
288 Cause the following command, if it is a kill command, to append to the
289 previous kill (@code{append-next-kill}). @xref{Appending Kills}.
294 The basic yanking command is @kbd{C-y} (@code{yank}). It inserts
295 the most recent kill, leaving the cursor at the end of the inserted
296 text. It also sets the mark at the beginning of the inserted text,
297 without activating the mark; this lets you jump easily to that
298 position, if you wish, with @kbd{C-u C-@key{SPC}} (@pxref{Mark Ring}).
300 With a plain prefix argument (@kbd{C-u C-y}), the command instead
301 leaves the cursor in front of the inserted text, and sets the mark at
302 the end. Using any other prefix argument specifies an earlier kill;
303 e.g., @kbd{C-u 4 C-y} reinserts the fourth most recent kill.
304 @xref{Earlier Kills}.
306 On graphical displays, @kbd{C-y} first checks if another application
307 has placed any text in the system clipboard more recently than the
308 last Emacs kill. If so, it inserts the clipboard's text instead.
309 Thus, Emacs effectively treats ``cut'' or ``copy'' clipboard
310 operations performed in other applications like Emacs kills, except
311 that they are not recorded in the kill ring. @xref{Cut and Paste},
315 * Kill Ring:: Where killed text is stored.
316 * Earlier Kills:: Yanking something killed some time ago.
317 * Appending Kills:: Several kills in a row all yank together.
321 @subsection The Kill Ring
323 The @dfn{kill ring} is a list of blocks of text that were previously
324 killed. There is only one kill ring, shared by all buffers, so you
325 can kill text in one buffer and yank it in another buffer. This is
326 the usual way to move text from one buffer to another. (There are
327 several other methods: for instance, you could store the text in a
328 register; see @ref{Registers}. @xref{Accumulating Text}, for some
329 other ways to move text around.)
331 @vindex kill-ring-max
332 The maximum number of entries in the kill ring is controlled by the
333 variable @code{kill-ring-max}. The default is 60. If you make a new
334 kill when this limit has been reached, Emacs makes room by deleting
335 the oldest entry in the kill ring.
338 The actual contents of the kill ring are stored in a variable named
339 @code{kill-ring}; you can view the entire contents of the kill ring
340 with @kbd{C-h v kill-ring}.
343 @subsection Yanking Earlier Kills
344 @cindex yanking previous kills
346 As explained in @ref{Yanking}, you can use a numeric argument to
347 @kbd{C-y} to yank text that is no longer the most recent kill. This
348 is useful if you remember which kill ring entry you want. If you
349 don't, you can use the @kbd{M-y} (@code{yank-pop}) command to cycle
350 through the possibilities.
354 If the previous command was a yank command, @kbd{M-y} takes the text
355 that was yanked and replaces it with the text from an earlier kill.
356 So, to recover the text of the next-to-the-last kill, first use
357 @kbd{C-y} to yank the last kill, and then use @kbd{M-y} to replace it
358 with the previous kill. @kbd{M-y} is allowed only after a @kbd{C-y}
359 or another @kbd{M-y}.
361 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
362 points at an entry in the kill ring. Each time you kill, the ``last
363 yank'' pointer moves to the newly made entry at the front of the ring.
364 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
365 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
366 text in the buffer changes to match. Enough @kbd{M-y} commands can move
367 the pointer to any entry in the ring, so you can get any entry into the
368 buffer. Eventually the pointer reaches the end of the ring; the next
369 @kbd{M-y} loops back around to the first entry again.
371 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
372 not change the order of the entries in the ring, which always runs from
373 the most recent kill at the front to the oldest one still remembered.
375 @kbd{M-y} can take a numeric argument, which tells it how many entries
376 to advance the ``last yank'' pointer by. A negative argument moves the
377 pointer toward the front of the ring; from the front of the ring, it
378 moves ``around'' to the last entry and continues forward from there.
380 Once the text you are looking for is brought into the buffer, you can
381 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
382 of the kill ring entry, so editing it in the buffer does not change
383 what's in the ring. As long as no new killing is done, the ``last
384 yank'' pointer remains at the same place in the kill ring, so repeating
385 @kbd{C-y} will yank another copy of the same previous kill.
387 When you call @kbd{C-y} with a numeric argument, that also sets the
388 ``last yank'' pointer to the entry that it yanks.
390 @node Appending Kills
391 @subsection Appending Kills
393 @cindex appending kills in the ring
394 Normally, each kill command pushes a new entry onto the kill ring.
395 However, two or more kill commands in a row combine their text into a
396 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
397 just as it was before it was killed.
399 Thus, if you want to yank text as a unit, you need not kill all of it
400 with one command; you can keep killing line after line, or word after
401 word, until you have killed it all, and you can still get it all back at
404 Commands that kill forward from point add onto the end of the previous
405 killed text. Commands that kill backward from point add text onto the
406 beginning. This way, any sequence of mixed forward and backward kill
407 commands puts all the killed text into one entry without rearrangement.
408 Numeric arguments do not break the sequence of appending kills. For
409 example, suppose the buffer contains this text:
412 This is a line @point{}of sample text.
416 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
417 M-@key{DEL}}, killing alternately forward and backward, you end up with
418 @samp{a line of sample} as one entry in the kill ring, and @samp{This
419 is@ @ text.} in the buffer. (Note the double space between @samp{is}
420 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
423 Another way to kill the same text is to move back two words with
424 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
425 This produces exactly the same results in the buffer and in the kill
426 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
427 backward; once again, the result is the same. The text in the kill ring
428 entry always has the same order that it had in the buffer before you
432 @findex append-next-kill
433 If a kill command is separated from the last kill command by other
434 commands (not just numeric arguments), it starts a new entry on the
435 kill ring. But you can force it to combine with the last killed text,
436 by typing @kbd{C-M-w} (@code{append-next-kill}) right beforehand. The
437 @kbd{C-M-w} tells its following command, if it is a kill command, to
438 treat the kill as part of the sequence of previous kills. As usual,
439 the kill is appended to the previous killed text if the command kills
440 forward, and prepended if the command kills backward. In this way,
441 you can kill several separated pieces of text and accumulate them to
442 be yanked back in one place.
444 A kill command following @kbd{M-w} (@code{kill-ring-save}) does not
445 append to the text that @kbd{M-w} copied into the kill ring.
448 @section ``Cut and Paste'' Operations on Graphical Displays
453 In most graphical desktop environments, you can transfer data
454 (usually text) between different applications using a system facility
455 called the @dfn{clipboard}. On X, two other similar facilities are
456 available: the primary selection and the secondary selection. When
457 Emacs is run on a graphical display, its kill and yank commands
458 integrate with these facilities, so that you can easily transfer text
459 between Emacs and other graphical applications.
461 By default, Emacs uses UTF-8 as the coding system for inter-program
462 text transfers. If you find that the pasted text is not what you
463 expected, you can specify another coding system by typing @kbd{C-x
464 @key{RET} x} or @kbd{C-x @key{RET} X}. You can also request a
465 different data type by customizing @code{x-select-request-type}.
466 @xref{Communication Coding}.
469 * Clipboard:: How Emacs uses the system clipboard.
470 * Primary Selection:: The temporarily selected text selection.
471 * Secondary Selection:: Cutting without altering point and mark.
475 @subsection Using the Clipboard
478 The @dfn{clipboard} is the facility that most graphical applications
479 use for ``cutting and pasting''. When the clipboard exists, the kill
480 and yank commands in Emacs make use of it.
482 When you kill some text with a command such as @kbd{C-w}
483 (@code{kill-region}), or copy it to the kill ring with a command such
484 as @kbd{M-w} (@code{kill-ring-save}), that text is also put in the
487 @vindex save-interprogram-paste-before-kill
488 When an Emacs kill command puts text in the clipboard, the existing
489 clipboard contents are normally lost. Optionally, you can change
490 @code{save-interprogram-paste-before-kill} to @code{t}. Then Emacs
491 will first save the clipboard to its kill ring, preventing you from
492 losing the old clipboard data---at the risk of high memory consumption
493 if that data turns out to be large.
495 Yank commands, such as @kbd{C-y} (@code{yank}), also use the
496 clipboard. If another application ``owns'' the clipboard---i.e., if
497 you cut or copied text there more recently than your last kill command
498 in Emacs---then Emacs yanks from the clipboard instead of the kill
501 @vindex yank-pop-change-selection
502 Normally, rotating the kill ring with @kbd{M-y} (@code{yank-pop})
503 does not alter the clipboard. However, if you change
504 @code{yank-pop-change-selection} to @code{t}, then @kbd{M-y} saves the
505 new yank to the clipboard.
507 @vindex x-select-enable-clipboard
508 To prevent kill and yank commands from accessing the clipboard,
509 change the variable @code{x-select-enable-clipboard} to @code{nil}.
511 @cindex clipboard manager
512 @vindex x-select-enable-clipboard-manager
513 Many X desktop environments support a feature called the
514 @dfn{clipboard manager}. If you exit Emacs while it is the current
515 ``owner'' of the clipboard data, and there is a clipboard manager
516 running, Emacs transfers the clipboard data to the clipboard manager
517 so that it is not lost. In some circumstances, this may cause a delay
518 when exiting Emacs; if you wish to prevent Emacs from transferring
519 data to the clipboard manager, change the variable
520 @code{x-select-enable-clipboard-manager} to @code{nil}.
522 @vindex x-select-enable-primary
523 @findex clipboard-kill-region
524 @findex clipboard-kill-ring-save
525 @findex clipboard-yank
526 Prior to Emacs 24, the kill and yank commands used the primary
527 selection (@pxref{Primary Selection}), not the clipboard. If you
528 prefer this behavior, change @code{x-select-enable-clipboard} to
529 @code{nil}, @code{x-select-enable-primary} to @code{t}, and
530 @code{mouse-drag-copy-region} to @code{t}. In this case, you can use
531 the following commands to act explicitly on the clipboard:
532 @code{clipboard-kill-region} kills the region and saves it to the
533 clipboard; @code{clipboard-kill-ring-save} copies the region to the
534 kill ring and saves it to the clipboard; and @code{clipboard-yank}
535 yanks the contents of the clipboard at point.
537 @node Primary Selection
538 @subsection Cut and Paste with Other Window Applications
539 @cindex X cutting and pasting
541 @cindex primary selection
542 @cindex selection, primary
544 Under the X Window System, there exists a @dfn{primary selection}
545 containing the last stretch of text selected in an X application
546 (usually by dragging the mouse). Typically, this text can be inserted
547 into other X applications by @kbd{mouse-2} clicks. The primary
548 selection is separate from the clipboard. Its contents are more
549 ``fragile''; they are overwritten each time you select text with the
550 mouse, whereas the clipboard is only overwritten by explicit ``cut''
551 or ``copy'' commands.
553 Under X, whenever the region is active (@pxref{Mark}), the text in
554 the region is saved in the primary selection. This applies regardless
555 of whether the region was made by dragging or clicking the mouse
556 (@pxref{Mouse Commands}), or by keyboard commands (e.g., by typing
557 @kbd{C-@key{SPC}} and moving point; @pxref{Setting Mark}).
559 @vindex select-active-regions
560 If you change the variable @code{select-active-regions} to
561 @code{only}, Emacs saves only temporarily active regions to the
562 primary selection, i.e., those made with the mouse or with shift
563 selection (@pxref{Shift Selection}). If you change
564 @code{select-active-regions} to @code{nil}, Emacs avoids saving active
565 regions to the primary selection entirely.
567 To insert the primary selection into an Emacs buffer, click
568 @kbd{mouse-2} (@code{mouse-yank-primary}) where you want to insert it.
569 @xref{Mouse Commands}.
571 @cindex MS-Windows, and primary selection
572 MS-Windows provides no primary selection, but Emacs emulates it
573 within a single Emacs session by storing the selected text internally.
574 Therefore, all the features and commands related to the primary
575 selection work on Windows as they do on X, for cutting and pasting
576 within the same session, but not across Emacs sessions or with other
579 @node Secondary Selection
580 @subsection Secondary Selection
581 @cindex secondary selection
583 In addition to the primary selection, the X Window System provides a
584 second similar facility known as the @dfn{secondary selection}.
585 Nowadays, few X applications make use of the secondary selection, but
586 you can access it using the following Emacs commands:
589 @findex mouse-set-secondary
590 @kindex M-Drag-Mouse-1
591 @cindex secondary-selection face
593 Set the secondary selection, with one end at the place where you press
594 down the button, and the other end at the place where you release it
595 (@code{mouse-set-secondary}). The selected text is highlighted, using
596 the @code{secondary-selection} face, as you drag. The window scrolls
597 automatically if you drag the mouse off the top or bottom of the
598 window, just like @code{mouse-set-region} (@pxref{Mouse Commands}).
600 This command does not alter the kill ring.
602 @findex mouse-start-secondary
605 Set one endpoint for the @dfn{secondary selection}
606 (@code{mouse-start-secondary}).
608 @findex mouse-secondary-save-then-kill
611 Set the secondary selection, with one end at the position clicked and
612 the other at the position specified with @kbd{M-Mouse-1}
613 (@code{mouse-secondary-save-then-kill}). This also puts the selected
614 text in the kill ring. A second @kbd{M-Mouse-3} at the same place
615 kills the secondary selection just made.
617 @findex mouse-yank-secondary
620 Insert the secondary selection where you click, placing point at the
621 end of the yanked text (@code{mouse-yank-secondary}).
624 Double or triple clicking of @kbd{M-Mouse-1} operates on words and
625 lines, much like @kbd{Mouse-1}.
627 If @code{mouse-yank-at-point} is non-@code{nil}, @kbd{M-Mouse-2} yanks
628 at point. Then it does not matter precisely where you click, or even
629 which of the frame's windows you click on. @xref{Mouse Commands}.
631 @node Accumulating Text
632 @section Accumulating Text
633 @findex append-to-buffer
634 @findex prepend-to-buffer
635 @findex copy-to-buffer
636 @findex append-to-file
638 @cindex accumulating scattered text
639 Usually we copy or move text by killing it and yanking it, but there
640 are other convenient methods for copying one block of text in many
641 places, or for copying many scattered blocks of text into one place.
642 Here we describe the commands to accumulate scattered pieces of text
643 into a buffer or into a file.
646 @item M-x append-to-buffer
647 Append region to the contents of a specified buffer.
648 @item M-x prepend-to-buffer
649 Prepend region to the contents of a specified buffer.
650 @item M-x copy-to-buffer
651 Copy region into a specified buffer, deleting that buffer's old contents.
652 @item M-x insert-buffer
653 Insert the contents of a specified buffer into current buffer at point.
654 @item M-x append-to-file
655 Append region to the contents of a specified file, at the end.
658 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
659 This reads a buffer name, then inserts a copy of the region into the
660 buffer specified. If you specify a nonexistent buffer,
661 @code{append-to-buffer} creates the buffer. The text is inserted
662 wherever point is in that buffer. If you have been using the buffer for
663 editing, the copied text goes into the middle of the text of the buffer,
664 starting from wherever point happens to be at that moment.
666 Point in that buffer is left at the end of the copied text, so
667 successive uses of @code{append-to-buffer} accumulate the text in the
668 specified buffer in the same order as they were copied. Strictly
669 speaking, @code{append-to-buffer} does not always append to the text
670 already in the buffer---it appends only if point in that buffer is at
671 the end. However, if @code{append-to-buffer} is the only command you
672 use to alter a buffer, then point is always at the end.
674 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
675 except that point in the other buffer is left before the copied text, so
676 successive prependings add text in reverse order. @kbd{M-x
677 copy-to-buffer} is similar, except that any existing text in the other
678 buffer is deleted, so the buffer is left containing just the text newly
681 The command @kbd{M-x insert-buffer} can be used to retrieve the
682 accumulated text from another buffer. This prompts for the name of a
683 buffer, and inserts a copy of all the text in that buffer into the
684 current buffer at point, leaving point at the beginning of the
685 inserted text. It also adds the position of the end of the inserted
686 text to the mark ring, without activating the mark. @xref{Buffers},
687 for background information on buffers.
689 Instead of accumulating text in a buffer, you can append text
690 directly into a file with @kbd{M-x append-to-file}. This prompts for
691 a filename, and adds the text of the region to the end of the
692 specified file. The file is changed immediately on disk.
694 You should use @code{append-to-file} only with files that are
695 @emph{not} being visited in Emacs. Using it on a file that you are
696 editing in Emacs would change the file behind Emacs's back, which
697 can lead to losing some of your editing.
699 Another way to move text around is to store it in a register.
705 @cindex columns (and rectangles)
706 @cindex killing rectangular areas of text
708 @dfn{Rectangle} commands operate on rectangular areas of the text:
709 all the characters between a certain pair of columns, in a certain
710 range of lines. Emacs has commands to kill rectangles, yank killed
711 rectangles, clear them out, fill them with blanks or text, or delete
712 them. Rectangle commands are useful with text in multicolumn formats,
713 and for changing text into or out of such formats.
715 @cindex mark rectangle
716 To specify a rectangle for a command to work on, set the mark at one
717 corner and point at the opposite corner. The rectangle thus specified
718 is called the @dfn{region-rectangle}. If point and the mark are in
719 the same column, the region-rectangle is empty. If they are in the
720 same line, the region-rectangle is one line high.
722 The region-rectangle is controlled in much the same way as the
723 region is controlled. But remember that a given combination of point
724 and mark values can be interpreted either as a region or as a
725 rectangle, depending on the command that uses them.
729 Kill the text of the region-rectangle, saving its contents as the
730 ``last killed rectangle'' (@code{kill-rectangle}).
732 Save the text of the region-rectangle as the ``last killed rectangle''
733 (@code{copy-rectangle-as-kill}).
735 Delete the text of the region-rectangle (@code{delete-rectangle}).
737 Yank the last killed rectangle with its upper left corner at point
738 (@code{yank-rectangle}).
740 Insert blank space to fill the space of the region-rectangle
741 (@code{open-rectangle}). This pushes the previous contents of the
742 region-rectangle to the right.
744 Insert line numbers along the left edge of the region-rectangle
745 (@code{rectangle-number-lines}). This pushes the previous contents of
746 the region-rectangle to the right.
748 Clear the region-rectangle by replacing all of its contents with spaces
749 (@code{clear-rectangle}).
750 @item M-x delete-whitespace-rectangle
751 Delete whitespace in each of the lines on the specified rectangle,
752 starting from the left edge column of the rectangle.
753 @item C-x r t @var{string} @key{RET}
754 Replace rectangle contents with @var{string} on each line
755 (@code{string-rectangle}).
756 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
757 Insert @var{string} on each line of the rectangle.
759 Toggle Rectangle Mark mode (@code{rectangle-mark-mode}).
760 When this mode is active, the region-rectangle is highlighted and can
761 be shrunk/grown, and the standard kill and yank commands operate on it.
764 The rectangle operations fall into two classes: commands to erase or
765 insert rectangles, and commands to make blank rectangles.
769 @findex kill-rectangle
770 @findex delete-rectangle
771 There are two ways to erase the text in a rectangle: @kbd{C-x r d}
772 (@code{delete-rectangle}) to delete the text outright, or @kbd{C-x r
773 k} (@code{kill-rectangle}) to remove the text and save it as the
774 @dfn{last killed rectangle}. In both cases, erasing the
775 region-rectangle is like erasing the specified text on each line of
776 the rectangle; if there is any following text on the line, it moves
777 backwards to fill the gap.
779 ``Killing'' a rectangle is not killing in the usual sense; the
780 rectangle is not stored in the kill ring, but in a special place that
781 only records the most recent rectangle killed. This is because
782 yanking a rectangle is so different from yanking linear text that
783 different yank commands have to be used. Yank-popping is not defined
787 @findex copy-rectangle-as-kill
788 @kbd{C-x r M-w} (@code{copy-rectangle-as-kill}) is the equivalent of
789 @kbd{M-w} for rectangles: it records the rectangle as the ``last
790 killed rectangle'', without deleting the text from the buffer.
793 @findex yank-rectangle
794 To yank the last killed rectangle, type @kbd{C-x r y}
795 (@code{yank-rectangle}). The rectangle's first line is inserted at
796 point, the rectangle's second line is inserted at the same horizontal
797 position one line vertically below, and so on. The number of lines
798 affected is determined by the height of the saved rectangle.
800 For example, you can convert two single-column lists into a
801 double-column list by killing one of the single-column lists as a
802 rectangle, and then yanking it beside the other list.
804 You can also copy rectangles into and out of registers with @kbd{C-x r
805 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{Rectangle Registers}.
808 @findex open-rectangle
810 @findex clear-rectangle
811 There are two commands you can use for making blank rectangles:
812 @kbd{C-x r c} (@code{clear-rectangle}) blanks out existing text in the
813 region-rectangle, and @kbd{C-x r o} (@code{open-rectangle}) inserts a
816 @findex delete-whitespace-rectangle
817 @kbd{M-x delete-whitespace-rectangle} deletes horizontal whitespace
818 starting from a particular column. This applies to each of the lines
819 in the rectangle, and the column is specified by the left edge of the
820 rectangle. The right edge of the rectangle does not make any
821 difference to this command.
825 The command @kbd{C-x r N} (@code{rectangle-number-lines}) inserts
826 line numbers along the left edge of the region-rectangle. Normally,
827 the numbering begins from 1 (for the first line of the rectangle).
828 With a prefix argument, the command prompts for a number to begin
829 from, and for a format string with which to print the numbers
830 (@pxref{Formatting Strings,,, elisp, The Emacs Lisp Reference
834 @findex string-rectangle
835 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
836 contents of a region-rectangle with a string on each line. The
837 string's width need not be the same as the width of the rectangle. If
838 the string's width is less, the text after the rectangle shifts left;
839 if the string is wider than the rectangle, the text after the
840 rectangle shifts right.
842 @findex string-insert-rectangle
843 The command @kbd{M-x string-insert-rectangle} is similar to
844 @code{string-rectangle}, but inserts the string on each line,
845 shifting the original text to the right.
847 @findex rectangle-mark-mode
848 The command @kbd{C-x @key{SPC}} (@code{rectangle-mark-mode}) toggles
849 whether the region-rectangle or the standard region is highlighted
850 (first activating the region if necessary). When this mode is enabled,
851 commands that resize the region (@kbd{C-f}, @kbd{C-n} etc.)@: do
852 so in a rectangular fashion, and killing and yanking operate on the
853 rectangle. @xref{Killing}. The mode persists only as long as the
857 @section CUA Bindings
860 @cindex CUA key bindings
861 @vindex cua-enable-cua-keys
862 The command @kbd{M-x cua-mode} sets up key bindings that are
863 compatible with the Common User Access (CUA) system used in many other
866 When CUA mode is enabled, the keys @kbd{C-x}, @kbd{C-c}, @kbd{C-v},
867 and @kbd{C-z} invoke commands that cut (kill), copy, paste (yank), and
868 undo respectively. The @kbd{C-x} and @kbd{C-c} keys perform cut and
869 copy only if the region is active. Otherwise, they still act as
870 prefix keys, so that standard Emacs commands like @kbd{C-x C-c} still
871 work. Note that this means the variable @code{mark-even-if-inactive}
872 has no effect for @kbd{C-x} and @kbd{C-c} (@pxref{Using Region}).
874 To enter an Emacs command like @kbd{C-x C-f} while the mark is
875 active, use one of the following methods: either hold @kbd{Shift}
876 together with the prefix key, e.g., @kbd{S-C-x C-f}, or quickly type
877 the prefix key twice, e.g., @kbd{C-x C-x C-f}.
879 To disable the overriding of standard Emacs binding by CUA mode,
880 while retaining the other features of CUA mode described below, set
881 the variable @code{cua-enable-cua-keys} to @code{nil}.
883 CUA mode by default activates Delete-Selection mode (@pxref{Mouse Commands})
884 so that typed text replaces the active region. To use CUA without this
885 behavior, set the variable @code{cua-delete-selection} to @code{nil}.
887 @cindex rectangle highlighting
888 CUA mode provides enhanced rectangle support with visible
889 rectangle highlighting. Use @kbd{C-@key{RET}} to start a rectangle,
890 extend it using the movement commands, and cut or copy it using
891 @kbd{C-x} or @kbd{C-c}. @key{RET} moves the cursor to the next
892 (clockwise) corner of the rectangle, so you can easily expand it in
893 any direction. Normal text you type is inserted to the left or right
894 of each line in the rectangle (on the same side as the cursor).
896 You can use this rectangle support without activating CUA by calling the
897 @code{cua-rectangle-mark-mode} command. But see also the standard
898 @code{rectangle-mark-mode}. @xref{Rectangles}.
900 With CUA you can easily copy text and rectangles into and out of
901 registers by providing a one-digit numeric prefix to the kill, copy,
902 and yank commands, e.g., @kbd{C-1 C-c} copies the region into register
903 @code{1}, and @kbd{C-2 C-v} yanks the contents of register @code{2}.
906 CUA mode also has a global mark feature which allows easy moving and
907 copying of text between buffers. Use @kbd{C-S-@key{SPC}} to toggle the
908 global mark on and off. When the global mark is on, all text that you
909 kill or copy is automatically inserted at the global mark, and text
910 you type is inserted at the global mark rather than at the current
913 For example, to copy words from various buffers into a word list in
914 a given buffer, set the global mark in the target buffer, then
915 navigate to each of the words you want in the list, mark it (e.g., with
916 @kbd{S-M-f}), copy it to the list with @kbd{C-c} or @kbd{M-w}, and
917 insert a newline after the word in the target list by pressing