1 \input texinfo @c -*-texinfo-*-
2 @c This file is used for printing the GNU Emacs Lisp Reference Manual
3 @c in two volumes. It is a modified version of elisp.texi.
4 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
5 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
8 @settitle GNU Emacs Lisp Reference Manual: Volume 2
11 @c See two-volume-cross-refs.txt.
13 \message{Formatting for two volume edition...Volume 2...}
15 % Read special toc file, set up in two-volume.make.
16 \gdef\tocreadfilename{elisp2-toc-ready.toc}
18 % Don't make outlines, they're not needed and \readdatafile can't pay
19 % attention to the special definition above.
20 \global\let\pdfmakeoutlines=\relax
22 % Start volume 2 chapter numbering at 27; this must be listed as chapno26
26 @c Version of the manual and of Emacs.
27 @c Please remember to update the edition number in README as well.
33 * Elisp: (elisp). The Emacs Lisp Reference Manual.
36 @c in general, keep the following line commented out, unless doing a
37 @c copy of this manual that will be published. the manual should go
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45 @c per rms and peterb, use 10pt fonts for the main text, mostly to
46 @c save on paper cost.
47 @c Do this inside @tex for now, so current makeinfo does not complain.
51 \global\let\urlcolor=\Black % don't print links in grayscale
52 \global\let\linkcolor=\Black
54 \global\hbadness=6666 % don't worry about not-too-underfull boxes
62 @c We use the "type index" to index new functions and variables.
63 @c @syncodeindex tp fn
66 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
67 corresponding to Emacs version @value{EMACSVER}.
69 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
70 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software
74 Permission is granted to copy, distribute and/or modify this document
75 under the terms of the GNU Free Documentation License, Version 1.2 or
76 any later version published by the Free Software Foundation; with the
77 Invariant Sections being ``GNU General Public License,'' with the
78 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
79 Texts as in (a) below. A copy of the license is included in the
80 section entitled ``GNU Free Documentation License.''
82 (a) The FSF's Back-Cover Text is: ``You are free to copy and modify
83 this GNU Manual. Buying copies from GNU Press supports the FSF in
84 developing GNU and promoting software freedom.''
89 @title GNU Emacs Lisp Reference Manual
91 @subtitle For Emacs Version @value{EMACSVER}
92 @subtitle Revision @value{VERSION}, June 2007
94 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
95 @author and the GNU Manual Group
97 @vskip 0pt plus 1filll
101 Published by the Free Software Foundation @*
102 51 Franklin St, Fifth Floor @*
103 Boston, MA 02110-1301 @*
108 Cover art by Etienne Suvasa.
112 @c Print the tables of contents
118 @node Top, Introduction, (dir), (dir)
121 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
122 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
126 * Introduction:: Introduction and conventions used.
128 * Lisp Data Types:: Data types of objects in Emacs Lisp.
129 * Numbers:: Numbers and arithmetic functions.
130 * Strings and Characters:: Strings, and functions that work on them.
131 * Lists:: Lists, cons cells, and related functions.
132 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
133 Certain functions act on any kind of sequence.
134 The description of vectors is here as well.
135 * Hash Tables:: Very fast lookup-tables.
136 * Symbols:: Symbols represent names, uniquely.
138 * Evaluation:: How Lisp expressions are evaluated.
139 * Control Structures:: Conditionals, loops, nonlocal exits.
140 * Variables:: Using symbols in programs to stand for values.
141 * Functions:: A function is a Lisp program
142 that can be invoked from other functions.
143 * Macros:: Macros are a way to extend the Lisp language.
144 * Customization:: Writing customization declarations.
146 * Loading:: Reading files of Lisp code into Lisp.
147 * Byte Compilation:: Compilation makes programs run faster.
148 * Advising Functions:: Adding to the definition of a function.
149 * Debugging:: Tools and tips for debugging Lisp programs.
151 * Read and Print:: Converting Lisp objects to text and back.
152 * Minibuffers:: Using the minibuffer to read input.
153 * Command Loop:: How the editor command loop works,
154 and how you can call its subroutines.
155 * Keymaps:: Defining the bindings from keys to commands.
156 * Modes:: Defining major and minor modes.
157 * Documentation:: Writing and using documentation strings.
159 * Files:: Accessing files.
160 * Backups and Auto-Saving:: Controlling how backups and auto-save
162 * Buffers:: Creating and using buffer objects.
163 * Windows:: Manipulating windows and displaying buffers.
164 * Frames:: Making multiple system-level windows.
165 * Positions:: Buffer positions and motion functions.
166 * Markers:: Markers represent positions and update
167 automatically when the text is changed.
169 * Text:: Examining and changing text in buffers.
170 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
171 * Searching and Matching:: Searching buffers for strings or regexps.
172 * Syntax Tables:: The syntax table controls word and list parsing.
173 * Abbrevs:: How Abbrev mode works, and its data structures.
175 * Processes:: Running and communicating with subprocesses.
176 * Display:: Features for controlling the screen display.
177 * System Interface:: Getting the user id, system type, environment
178 variables, and other such things.
182 * Antinews:: Info for users downgrading to Emacs 21.
183 * GNU Free Documentation License:: The license for this documentation
184 * GPL:: Conditions for copying and changing GNU Emacs.
185 * Tips:: Advice and coding conventions for Emacs Lisp.
186 * GNU Emacs Internals:: Building and dumping Emacs;
187 internal data structures.
188 * Standard Errors:: List of all error symbols.
189 * Standard Buffer-Local Variables::
190 List of variables buffer-local in all buffers.
191 * Standard Keymaps:: List of standard keymaps.
192 * Standard Hooks:: List of standard hook variables.
194 * Index:: Index including concepts, functions, variables,
198 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
201 @c Do NOT modify the following 3 lines! They must have this form to
202 @c be correctly identified by `texinfo-multiple-files-update'. In
203 @c particular, the detailed menu header line MUST be identical to the
204 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
207 --- The Detailed Node Listing ---
208 ---------------------------------
210 Here are other nodes that are inferiors of those already listed,
211 mentioned here so you can get to them in one step:
215 * Caveats:: Flaws and a request for help.
216 * Lisp History:: Emacs Lisp is descended from Maclisp.
217 * Conventions:: How the manual is formatted.
218 * Version Info:: Which Emacs version is running?
219 * Acknowledgements:: The authors, editors, and sponsors of this manual.
223 * Some Terms:: Explanation of terms we use in this manual.
224 * nil and t:: How the symbols @code{nil} and @code{t} are used.
225 * Evaluation Notation:: The format we use for examples of evaluation.
226 * Printing Notation:: The format we use for examples that print output.
227 * Error Messages:: The format we use for examples of errors.
228 * Buffer Text Notation:: The format we use for buffer contents in examples.
229 * Format of Descriptions:: Notation for describing functions, variables, etc.
231 Format of Descriptions
233 * A Sample Function Description:: A description of an imaginary
234 function, @code{foo}.
235 * A Sample Variable Description:: A description of an imaginary
236 variable, @code{electric-future-map}.
240 * Printed Representation:: How Lisp objects are represented as text.
241 * Comments:: Comments and their formatting conventions.
242 * Programming Types:: Types found in all Lisp systems.
243 * Editing Types:: Types specific to Emacs.
244 * Circular Objects:: Read syntax for circular structure.
245 * Type Predicates:: Tests related to types.
246 * Equality Predicates:: Tests of equality between any two objects.
250 * Integer Type:: Numbers without fractional parts.
251 * Floating Point Type:: Numbers with fractional parts and with a large range.
252 * Character Type:: The representation of letters, numbers and
254 * Symbol Type:: A multi-use object that refers to a function,
255 variable, property list, or itself.
256 * Sequence Type:: Both lists and arrays are classified as sequences.
257 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
258 * Array Type:: Arrays include strings and vectors.
259 * String Type:: An (efficient) array of characters.
260 * Vector Type:: One-dimensional arrays.
261 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
262 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
263 * Hash Table Type:: Super-fast lookup tables.
264 * Function Type:: A piece of executable code you can call from elsewhere.
265 * Macro Type:: A method of expanding an expression into another
266 expression, more fundamental but less pretty.
267 * Primitive Function Type:: A function written in C, callable from Lisp.
268 * Byte-Code Type:: A function written in Lisp, then compiled.
269 * Autoload Type:: A type used for automatically loading seldom-used
274 * Basic Char Syntax:: Syntax for regular characters.
275 * General Escape Syntax:: How to specify characters by their codes.
276 * Ctl-Char Syntax:: Syntax for control characters.
277 * Meta-Char Syntax:: Syntax for meta-characters.
278 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
280 Cons Cell and List Types
282 * Box Diagrams:: Drawing pictures of lists.
283 * Dotted Pair Notation:: An alternative syntax for lists.
284 * Association List Type:: A specially constructed list.
288 * Syntax for Strings:: How to specify Lisp strings.
289 * Non-ASCII in Strings:: International characters in strings.
290 * Nonprinting Characters:: Literal unprintable characters in strings.
291 * Text Props and Strings:: Strings with text properties.
295 * Buffer Type:: The basic object of editing.
296 * Marker Type:: A position in a buffer.
297 * Window Type:: What makes buffers visible.
298 * Frame Type:: Windows subdivide frames.
299 * Window Configuration Type:: Recording the way a frame is subdivided.
300 * Frame Configuration Type:: Recording the status of all frames.
301 * Process Type:: A process running on the underlying OS.
302 * Stream Type:: Receive or send characters.
303 * Keymap Type:: What function a keystroke invokes.
304 * Overlay Type:: How an overlay is represented.
308 * Integer Basics:: Representation and range of integers.
309 * Float Basics:: Representation and range of floating point.
310 * Predicates on Numbers:: Testing for numbers.
311 * Comparison of Numbers:: Equality and inequality predicates.
312 * Numeric Conversions:: Converting float to integer and vice versa.
313 * Arithmetic Operations:: How to add, subtract, multiply and divide.
314 * Rounding Operations:: Explicitly rounding floating point numbers.
315 * Bitwise Operations:: Logical and, or, not, shifting.
316 * Math Functions:: Trig, exponential and logarithmic functions.
317 * Random Numbers:: Obtaining random integers, predictable or not.
319 Strings and Characters
321 * String Basics:: Basic properties of strings and characters.
322 * Predicates for Strings:: Testing whether an object is a string or char.
323 * Creating Strings:: Functions to allocate new strings.
324 * Modifying Strings:: Altering the contents of an existing string.
325 * Text Comparison:: Comparing characters or strings.
326 * String Conversion:: Converting characters to strings and vice versa.
327 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
328 * Case Conversion:: Case conversion functions.
329 * Case Tables:: Customizing case conversion.
333 * Cons Cells:: How lists are made out of cons cells.
334 * List-related Predicates:: Is this object a list? Comparing two lists.
335 * List Elements:: Extracting the pieces of a list.
336 * Building Lists:: Creating list structure.
337 * List Variables:: Modifying lists stored in variables.
338 * Modifying Lists:: Storing new pieces into an existing list.
339 * Sets And Lists:: A list can represent a finite mathematical set.
340 * Association Lists:: A list can represent a finite relation or mapping.
341 * Rings:: Managing a fixed-size ring of objects.
343 Modifying Existing List Structure
345 * Setcar:: Replacing an element in a list.
346 * Setcdr:: Replacing part of the list backbone.
347 This can be used to remove or add elements.
348 * Rearrangement:: Reordering the elements in a list; combining lists.
350 Sequences, Arrays, and Vectors
352 * Sequence Functions:: Functions that accept any kind of sequence.
353 * Arrays:: Characteristics of arrays in Emacs Lisp.
354 * Array Functions:: Functions specifically for arrays.
355 * Vectors:: Special characteristics of Emacs Lisp vectors.
356 * Vector Functions:: Functions specifically for vectors.
357 * Char-Tables:: How to work with char-tables.
358 * Bool-Vectors:: How to work with bool-vectors.
362 * Creating Hash:: Functions to create hash tables.
363 * Hash Access:: Reading and writing the hash table contents.
364 * Defining Hash:: Defining new comparison methods
365 * Other Hash:: Miscellaneous.
369 * Symbol Components:: Symbols have names, values, function definitions
371 * Definitions:: A definition says how a symbol will be used.
372 * Creating Symbols:: How symbols are kept unique.
373 * Property Lists:: Each symbol has a property list
374 for recording miscellaneous information.
378 * Plists and Alists:: Comparison of the advantages of property
379 lists and association lists.
380 * Symbol Plists:: Functions to access symbols' property lists.
381 * Other Plists:: Accessing property lists stored elsewhere.
385 * Intro Eval:: Evaluation in the scheme of things.
386 * Forms:: How various sorts of objects are evaluated.
387 * Quoting:: Avoiding evaluation (to put constants in
389 * Eval:: How to invoke the Lisp interpreter explicitly.
393 * Self-Evaluating Forms:: Forms that evaluate to themselves.
394 * Symbol Forms:: Symbols evaluate as variables.
395 * Classifying Lists:: How to distinguish various sorts of list forms.
396 * Function Indirection:: When a symbol appears as the car of a list,
397 we find the real function via the symbol.
398 * Function Forms:: Forms that call functions.
399 * Macro Forms:: Forms that call macros.
400 * Special Forms:: "Special forms" are idiosyncratic primitives,
401 most of them extremely important.
402 * Autoloading:: Functions set up to load files
403 containing their real definitions.
407 * Sequencing:: Evaluation in textual order.
408 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
409 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
410 * Iteration:: @code{while} loops.
411 * Nonlocal Exits:: Jumping out of a sequence.
415 * Catch and Throw:: Nonlocal exits for the program's own purposes.
416 * Examples of Catch:: Showing how such nonlocal exits can be written.
417 * Errors:: How errors are signaled and handled.
418 * Cleanups:: Arranging to run a cleanup form if an
423 * Signaling Errors:: How to report an error.
424 * Processing of Errors:: What Emacs does when you report an error.
425 * Handling Errors:: How you can trap errors and continue execution.
426 * Error Symbols:: How errors are classified for trapping them.
427 * Standard Errors:: List of all error symbols.
431 * Global Variables:: Variable values that exist permanently, everywhere.
432 * Constant Variables:: Certain "variables" have values that never change.
433 * Local Variables:: Variable values that exist only temporarily.
434 * Void Variables:: Symbols that lack values.
435 * Defining Variables:: A definition says a symbol is used as a variable.
436 * Tips for Defining:: Things you should think about when you
438 * Accessing Variables:: Examining values of variables whose names
439 are known only at run time.
440 * Setting Variables:: Storing new values in variables.
441 * Variable Scoping:: How Lisp chooses among local and global values.
442 * Buffer-Local Variables:: Variable values in effect only in one buffer.
443 * Future Local Variables:: New kinds of local values we might add some day.
444 * File Local Variables:: Handling local variable lists in files.
445 * Variable Aliases:: Variables that are aliases for other variables.
446 * Variables with Restricted Values:: Non-constant variables whose value can
447 @emph{not} be an arbitrary Lisp object.
448 * Standard Buffer-Local Variables::
449 List of variables buffer-local in all buffers.
451 Scoping Rules for Variable Bindings
453 * Scope:: Scope means where in the program a value
454 is visible. Comparison with other languages.
455 * Extent:: Extent means how long in time a value exists.
456 * Impl of Scope:: Two ways to implement dynamic scoping.
457 * Using Scoping:: How to use dynamic scoping carefully and
460 Buffer-Local Variables
462 * Intro to Buffer-Local:: Introduction and concepts.
463 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
464 * Default Value:: The default value is seen in buffers
465 that don't have their own buffer-local values.
469 * What Is a Function:: Lisp functions vs primitives; terminology.
470 * Lambda Expressions:: How functions are expressed as Lisp objects.
471 * Function Names:: A symbol can serve as the name of a function.
472 * Defining Functions:: Lisp expressions for defining functions.
473 * Calling Functions:: How to use an existing function.
474 * Mapping Functions:: Applying a function to each element of a list, etc.
475 * Anonymous Functions:: Lambda-expressions are functions with no names.
476 * Function Cells:: Accessing or setting the function definition
478 * Obsolete Functions:: Declaring functions obsolete.
479 * Inline Functions:: Defining functions that the compiler will open code.
480 * Function Safety:: Determining whether a function is safe to call.
481 * Related Topics:: Cross-references to specific Lisp primitives
482 that have a special bearing on how
487 * Lambda Components:: The parts of a lambda expression.
488 * Simple Lambda:: A simple example.
489 * Argument List:: Details and special features of argument lists.
490 * Function Documentation:: How to put documentation in a function.
494 * Simple Macro:: A basic example.
495 * Expansion:: How, when and why macros are expanded.
496 * Compiling Macros:: How macros are expanded by the compiler.
497 * Defining Macros:: How to write a macro definition.
498 * Backquote:: Easier construction of list structure.
499 * Problems with Macros:: Don't evaluate the macro arguments too many times.
500 Don't hide the user's variables.
501 * Indenting Macros:: Specifying how to indent macro calls.
503 Common Problems Using Macros
505 * Wrong Time:: Do the work in the expansion, not in the macro.
506 * Argument Evaluation:: The expansion should evaluate each macro arg once.
507 * Surprising Local Vars:: Local variable bindings in the expansion
508 require special care.
509 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
510 * Repeated Expansion:: Avoid depending on how many times expansion is done.
512 Writing Customization Definitions
514 * Common Keywords:: Common keyword arguments for all kinds of
515 customization declarations.
516 * Group Definitions:: Writing customization group definitions.
517 * Variable Definitions:: Declaring user options.
518 * Customization Types:: Specifying the type of a user option.
522 * Simple Types:: Simple customization types: sexp, integer, number,
523 string, file, directory, alist.
524 * Composite Types:: Build new types from other types or data.
525 * Splicing into Lists:: Splice elements into list with @code{:inline}.
526 * Type Keywords:: Keyword-argument pairs in a customization type.
527 * Defining New Types:: Give your type a name.
531 * How Programs Do Loading:: The @code{load} function and others.
532 * Load Suffixes:: Details about the suffixes that @code{load} tries.
533 * Library Search:: Finding a library to load.
534 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
535 * Autoload:: Setting up a function to autoload.
536 * Repeated Loading:: Precautions about loading a file twice.
537 * Named Features:: Loading a library if it isn't already loaded.
538 * Where Defined:: Finding which file defined a certain symbol.
539 * Unloading:: How to "unload" a library that was loaded.
540 * Hooks for Loading:: Providing code to be run when
541 particular libraries are loaded.
545 * Speed of Byte-Code:: An example of speedup from byte compilation.
546 * Compilation Functions:: Byte compilation functions.
547 * Docs and Compilation:: Dynamic loading of documentation strings.
548 * Dynamic Loading:: Dynamic loading of individual functions.
549 * Eval During Compile:: Code to be evaluated when you compile.
550 * Compiler Errors:: Handling compiler error messages.
551 * Byte-Code Objects:: The data type used for byte-compiled functions.
552 * Disassembly:: Disassembling byte-code; how to read byte-code.
554 Advising Emacs Lisp Functions
556 * Simple Advice:: A simple example to explain the basics of advice.
557 * Defining Advice:: Detailed description of @code{defadvice}.
558 * Around-Advice:: Wrapping advice around a function's definition.
559 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
560 * Activation of Advice:: Advice doesn't do anything until you activate it.
561 * Enabling Advice:: You can enable or disable each piece of advice.
562 * Preactivation:: Preactivation is a way of speeding up the
563 loading of compiled advice.
564 * Argument Access in Advice:: How advice can access the function's arguments.
565 * Advising Primitives:: Accessing arguments when advising a primitive.
566 * Combined Definition:: How advice is implemented.
568 Debugging Lisp Programs
570 * Debugger:: How the Emacs Lisp debugger is implemented.
571 * Edebug:: A source-level Emacs Lisp debugger.
572 * Syntax Errors:: How to find syntax errors.
573 * Test Coverage:: Ensuring you have tested all branches in your code.
574 * Compilation Errors:: How to find errors that show up in
579 * Error Debugging:: Entering the debugger when an error happens.
580 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
581 * Function Debugging:: Entering it when a certain function is called.
582 * Explicit Debug:: Entering it at a certain point in the program.
583 * Using Debugger:: What the debugger does; what you see while in it.
584 * Debugger Commands:: Commands used while in the debugger.
585 * Invoking the Debugger:: How to call the function @code{debug}.
586 * Internals of Debugger:: Subroutines of the debugger, and global variables.
590 * Using Edebug:: Introduction to use of Edebug.
591 * Instrumenting:: You must instrument your code
592 in order to debug it with Edebug.
593 * Edebug Execution Modes:: Execution modes, stopping more or less often.
594 * Jumping:: Commands to jump to a specified place.
595 * Edebug Misc:: Miscellaneous commands.
596 * Breaks:: Setting breakpoints to make the program stop.
597 * Trapping Errors:: Trapping errors with Edebug.
598 * Edebug Views:: Views inside and outside of Edebug.
599 * Edebug Eval:: Evaluating expressions within Edebug.
600 * Eval List:: Expressions whose values are displayed
601 each time you enter Edebug.
602 * Printing in Edebug:: Customization of printing.
603 * Trace Buffer:: How to produce trace output in a buffer.
604 * Coverage Testing:: How to test evaluation coverage.
605 * The Outside Context:: Data that Edebug saves and restores.
606 * Edebug and Macros:: Specifying how to handle macro calls.
607 * Edebug Options:: Option variables for customizing Edebug.
609 Debugging Invalid Lisp Syntax
611 * Excess Open:: How to find a spurious open paren or missing close.
612 * Excess Close:: How to find a spurious close paren or missing open.
614 Reading and Printing Lisp Objects
616 * Streams Intro:: Overview of streams, reading and printing.
617 * Input Streams:: Various data types that can be used as
619 * Input Functions:: Functions to read Lisp objects from text.
620 * Output Streams:: Various data types that can be used as
622 * Output Functions:: Functions to print Lisp objects as text.
623 * Output Variables:: Variables that control what the printing
628 * Intro to Minibuffers:: Basic information about minibuffers.
629 * Text from Minibuffer:: How to read a straight text string.
630 * Object from Minibuffer:: How to read a Lisp object or expression.
631 * Minibuffer History:: Recording previous minibuffer inputs
632 so the user can reuse them.
633 * Initial Input:: Specifying initial contents for the minibuffer.
634 * Completion:: How to invoke and customize completion.
635 * Yes-or-No Queries:: Asking a question with a simple answer.
636 * Multiple Queries:: Asking a series of similar questions.
637 * Reading a Password:: Reading a password from the terminal.
638 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
639 * Minibuffer Contents:: How such commands access the minibuffer text.
640 * Minibuffer Windows:: Operating on the special minibuffer windows.
641 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
642 * Minibuffer Misc:: Various customization hooks and variables.
646 * Basic Completion:: Low-level functions for completing strings.
647 (These are too low level to use the minibuffer.)
648 * Minibuffer Completion:: Invoking the minibuffer with completion.
649 * Completion Commands:: Minibuffer commands that do completion.
650 * High-Level Completion:: Convenient special cases of completion
651 (reading buffer name, file name, etc.)
652 * Reading File Names:: Using completion to read file names.
653 * Programmed Completion:: Finding the completions for a given file name.
657 * Command Overview:: How the command loop reads commands.
658 * Defining Commands:: Specifying how a function should read arguments.
659 * Interactive Call:: Calling a command, so that it will read arguments.
660 * Command Loop Info:: Variables set by the command loop for you to examine.
661 * Adjusting Point:: Adjustment of point after a command.
662 * Input Events:: What input looks like when you read it.
663 * Reading Input:: How to read input events from the keyboard or mouse.
664 * Special Events:: Events processed immediately and individually.
665 * Waiting:: Waiting for user input or elapsed time.
666 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
667 * Prefix Command Arguments:: How the commands to set prefix args work.
668 * Recursive Editing:: Entering a recursive edit,
669 and why you usually shouldn't.
670 * Disabling Commands:: How the command loop handles disabled commands.
671 * Command History:: How the command history is set up, and how accessed.
672 * Keyboard Macros:: How keyboard macros are implemented.
676 * Using Interactive:: General rules for @code{interactive}.
677 * Interactive Codes:: The standard letter-codes for reading arguments
679 * Interactive Examples:: Examples of how to read interactive arguments.
683 * Keyboard Events:: Ordinary characters--keys with symbols on them.
684 * Function Keys:: Function keys--keys with names, not symbols.
685 * Mouse Events:: Overview of mouse events.
686 * Click Events:: Pushing and releasing a mouse button.
687 * Drag Events:: Moving the mouse before releasing the button.
688 * Button-Down Events:: A button was pushed and not yet released.
689 * Repeat Events:: Double and triple click (or drag, or down).
690 * Motion Events:: Just moving the mouse, not pushing a button.
691 * Focus Events:: Moving the mouse between frames.
692 * Misc Events:: Other events the system can generate.
693 * Event Examples:: Examples of the lists for mouse events.
694 * Classifying Events:: Finding the modifier keys in an event symbol.
695 * Accessing Events:: Functions to extract info from events.
696 * Strings of Events:: Special considerations for putting
697 keyboard character events in a string.
701 * Key Sequence Input:: How to read one key sequence.
702 * Reading One Event:: How to read just one event.
703 * Event Mod:: How Emacs modifies events as they are read.
704 * Invoking the Input Method:: How reading an event uses the input method.
705 * Quoted Character Input:: Asking the user to specify a character.
706 * Event Input Misc:: How to reread or throw away input events.
710 * Key Sequences:: Key sequences as Lisp objects.
711 * Keymap Basics:: Basic concepts of keymaps.
712 * Format of Keymaps:: What a keymap looks like as a Lisp object.
713 * Creating Keymaps:: Functions to create and copy keymaps.
714 * Inheritance and Keymaps:: How one keymap can inherit the bindings
716 * Prefix Keys:: Defining a key with a keymap as its definition.
717 * Active Keymaps:: How Emacs searches the active keymaps
719 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
720 * Controlling Active Maps:: Each buffer has a local keymap
721 to override the standard (global) bindings.
722 A minor mode can also override them.
723 * Key Lookup:: How extracting elements from keymaps works.
724 * Functions for Key Lookup:: How to request key lookup.
725 * Changing Key Bindings:: Redefining a key in a keymap.
726 * Remapping Commands:: A keymap can translate one command to another.
727 * Translation Keymaps:: Keymaps for translating sequences of events.
728 * Key Binding Commands:: Interactive interfaces for redefining keys.
729 * Scanning Keymaps:: Looking through all keymaps, for printing help.
730 * Menu Keymaps:: A keymap can define a menu for X
731 or for use from the terminal.
732 * Standard Keymaps:: List of standard keymaps.
734 Major and Minor Modes
736 * Hooks:: How to use hooks; how to write code that
738 * Major Modes:: Defining major modes.
739 * Minor Modes:: Defining minor modes.
740 * Mode Line Format:: Customizing the text that appears in the mode line.
741 * Imenu:: How a mode can provide a menu
742 of definitions in the buffer.
743 * Font Lock Mode:: How modes can highlight text according to syntax.
744 * Desktop Save Mode:: How modes can have buffer state saved between
749 * Defining Menus:: How to make a keymap that defines a menu.
750 * Mouse Menus:: How users actuate the menu with the mouse.
751 * Keyboard Menus:: How users actuate the menu with the keyboard.
752 * Menu Example:: Making a simple menu.
753 * Menu Bar:: How to customize the menu bar.
754 * Tool Bar:: A tool bar is a row of images.
755 * Modifying Menus:: How to add new items to a menu.
759 * Simple Menu Items:: A simple kind of menu key binding,
760 limited in capabilities.
761 * Extended Menu Items:: More powerful menu item definitions
762 let you specify keywords to enable
764 * Menu Separators:: Drawing a horizontal line through a menu.
765 * Alias Menu Items:: Using command aliases in menu items.
767 Major and Minor Modes
769 * Hooks:: How to use hooks; how to write code that provides hooks.
770 * Major Modes:: Defining major modes.
771 * Minor Modes:: Defining minor modes.
772 * Mode Line Format:: Customizing the text that appears in the mode line.
773 * Imenu:: How a mode can provide a menu
774 of definitions in the buffer.
775 * Font Lock Mode:: How modes can highlight text according to syntax.
776 * Desktop Save Mode:: How modes can have buffer state saved between
781 * Major Mode Basics::
782 * Major Mode Conventions:: Coding conventions for keymaps, etc.
783 * Example Major Modes:: Text mode and Lisp modes.
784 * Auto Major Mode:: How Emacs chooses the major mode automatically.
785 * Mode Help:: Finding out how to use a mode.
786 * Derived Modes:: Defining a new major mode based on another major
788 * Generic Modes:: Defining a simple major mode that supports
789 comment syntax and Font Lock mode.
790 * Mode Hooks:: Hooks run at the end of major mode functions.
794 * Minor Mode Conventions:: Tips for writing a minor mode.
795 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
796 * Defining Minor Modes:: A convenient facility for defining minor modes.
801 * Mode Line Data:: The data structure that controls the mode line.
802 * Mode Line Variables:: Variables used in that data structure.
803 * %-Constructs:: Putting information into a mode line.
804 * Properties in Mode:: Using text properties in the mode line.
805 * Header Lines:: Like a mode line, but at the top.
806 * Emulating Mode Line:: Formatting text as the mode line would.
810 * Font Lock Basics:: Overview of customizing Font Lock.
811 * Search-based Fontification:: Fontification based on regexps.
812 * Customizing Keywords:: Customizing search-based fontification.
813 * Other Font Lock Variables:: Additional customization facilities.
814 * Levels of Font Lock:: Each mode can define alternative levels
815 so that the user can select more or less.
816 * Precalculated Fontification:: How Lisp programs that produce the buffer
817 contents can also specify how to fontify it.
818 * Faces for Font Lock:: Special faces specifically for Font Lock.
819 * Syntactic Font Lock:: Fontification based on syntax tables.
820 * Setting Syntax Properties:: Defining character syntax based on context
821 using the Font Lock mechanism.
822 * Multiline Font Lock:: How to coerce Font Lock into properly
823 highlighting multiline constructs.
825 Multiline Font Lock Constructs
827 * Font Lock Multiline:: Marking multiline chunks with a text property
828 * Region to Fontify:: Controlling which region gets refontified
829 after a buffer change.
833 * Documentation Basics:: Good style for doc strings.
834 Where to put them. How Emacs stores them.
835 * Accessing Documentation:: How Lisp programs can access doc strings.
836 * Keys in Documentation:: Substituting current key bindings.
837 * Describing Characters:: Making printable descriptions of
838 non-printing characters and key sequences.
839 * Help Functions:: Subroutines used by Emacs help facilities.
843 * Visiting Files:: Reading files into Emacs buffers for editing.
844 * Saving Buffers:: Writing changed buffers back into files.
845 * Reading from Files:: Reading files into other buffers.
846 * Writing to Files:: Writing new files from parts of buffers.
847 * File Locks:: Locking and unlocking files, to prevent
848 simultaneous editing by two people.
849 * Information about Files:: Testing existence, accessibility, size of files.
850 * Changing Files:: Renaming files, changing protection, etc.
851 * File Names:: Decomposing and expanding file names.
852 * Contents of Directories:: Getting a list of the files in a directory.
853 * Create/Delete Dirs:: Creating and Deleting Directories.
854 * Magic File Names:: Defining "magic" special handling
855 for certain file names.
856 * Format Conversion:: Conversion to and from various file formats.
860 * Visiting Functions:: The usual interface functions for visiting.
861 * Subroutines of Visiting:: Lower-level subroutines that they use.
863 Information about Files
865 * Testing Accessibility:: Is a given file readable? Writable?
866 * Kinds of Files:: Is it a directory? A symbolic link?
867 * Truenames:: Eliminating symbolic links from a file name.
868 * File Attributes:: How large is it? Any other names? Etc.
869 * Locating Files:: How to find a file in standard places.
873 * File Name Components:: The directory part of a file name, and the rest.
874 * Relative File Names:: Some file names are relative to a
876 * Directory Names:: A directory's name as a directory
877 is different from its name as a file.
878 * File Name Expansion:: Converting relative file names to absolute ones.
879 * Unique File Names:: Generating names for temporary files.
880 * File Name Completion:: Finding the completions for a given file name.
881 * Standard File Names:: If your package uses a fixed file name,
882 how to handle various operating systems simply.
884 Backups and Auto-Saving
886 * Backup Files:: How backup files are made; how their names
888 * Auto-Saving:: How auto-save files are made; how their
890 * Reverting:: @code{revert-buffer}, and how to customize
895 * Making Backups:: How Emacs makes backup files, and when.
896 * Rename or Copy:: Two alternatives: renaming the old file
898 * Numbered Backups:: Keeping multiple backups for each source file.
899 * Backup Names:: How backup file names are computed; customization.
903 * Buffer Basics:: What is a buffer?
904 * Current Buffer:: Designating a buffer as current
905 so primitives will access its contents.
906 * Buffer Names:: Accessing and changing buffer names.
907 * Buffer File Name:: The buffer file name indicates which file
909 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
910 * Modification Time:: Determining whether the visited file was changed
911 ``behind Emacs's back''.
912 * Read Only Buffers:: Modifying text is not allowed in a
914 * The Buffer List:: How to look at all the existing buffers.
915 * Creating Buffers:: Functions that create buffers.
916 * Killing Buffers:: Buffers exist until explicitly killed.
917 * Indirect Buffers:: An indirect buffer shares text with some
919 * Buffer Gap:: The gap in the buffer.
923 * Basic Windows:: Basic information on using windows.
924 * Splitting Windows:: Splitting one window into two windows.
925 * Deleting Windows:: Deleting a window gives its space to other windows.
926 * Selecting Windows:: The selected window is the one that you edit in.
927 * Cyclic Window Ordering:: Moving around the existing windows.
928 * Buffers and Windows:: Each window displays the contents of a buffer.
929 * Displaying Buffers:: Higher-level functions for displaying a buffer
930 and choosing a window for it.
931 * Choosing Window:: How to choose a window for displaying a buffer.
932 * Window Point:: Each window has its own location of point.
933 * Window Start:: The display-start position controls which text
934 is on-screen in the window.
935 * Textual Scrolling:: Moving text up and down through the window.
936 * Vertical Scrolling:: Moving the contents up and down on the window.
937 * Horizontal Scrolling:: Moving the contents sideways on the window.
938 * Size of Window:: Accessing the size of a window.
939 * Resizing Windows:: Changing the size of a window.
940 * Coordinates and Windows:: Converting coordinates to windows.
941 * Window Tree:: The layout and sizes of all windows in a frame.
942 * Window Configurations:: Saving and restoring the state of the screen.
943 * Window Hooks:: Hooks for scrolling, window size changes,
944 redisplay going past a certain point,
945 or window configuration changes.
949 * Creating Frames:: Creating additional frames.
950 * Multiple Displays:: Creating frames on other displays.
951 * Frame Parameters:: Controlling frame size, position, font, etc.
952 * Frame Titles:: Automatic updating of frame titles.
953 * Deleting Frames:: Frames last until explicitly deleted.
954 * Finding All Frames:: How to examine all existing frames.
955 * Frames and Windows:: A frame contains windows;
956 display of text always works through windows.
957 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
958 * Input Focus:: Specifying the selected frame.
959 * Visibility of Frames:: Frames may be visible or invisible, or icons.
960 * Raising and Lowering:: Raising a frame makes it hide other windows;
961 lowering it puts it underneath the others.
962 * Frame Configurations:: Saving the state of all frames.
963 * Mouse Tracking:: Getting events that say when the mouse moves.
964 * Mouse Position:: Asking where the mouse is, or moving it.
965 * Pop-Up Menus:: Displaying a menu for the user to select from.
966 * Dialog Boxes:: Displaying a box to ask yes or no.
967 * Pointer Shape:: Specifying the shape of the mouse pointer.
968 * Window System Selections::Transferring text to and from other windows.
969 * Drag and Drop:: Internals of Drag-and-Drop implementation.
970 * Color Names:: Getting the definitions of color names.
971 * Text Terminal Colors:: Defining colors for text-only terminals.
972 * Resources:: Getting resource values from the server.
973 * Display Feature Testing:: Determining the features of a terminal.
977 * Parameter Access:: How to change a frame's parameters.
978 * Initial Parameters:: Specifying frame parameters when you make a frame.
979 * Window Frame Parameters:: List of frame parameters for window systems.
980 * Size and Position:: Changing the size and position of a frame.
981 * Geometry:: Parsing geometry specifications.
983 Window Frame Parameters
985 * Basic Parameters:: Parameters that are fundamental.
986 * Position Parameters:: The position of the frame on the screen.
987 * Size Parameters:: Frame's size.
988 * Layout Parameters:: Size of parts of the frame, and
989 enabling or disabling some parts.
990 * Buffer Parameters:: Which buffers have been or should be shown.
991 * Management Parameters:: Communicating with the window manager.
992 * Cursor Parameters:: Controlling the cursor appearance.
993 * Color Parameters:: Colors of various parts of the frame.
997 * Point:: The special position where editing takes place.
998 * Motion:: Changing point.
999 * Excursions:: Temporary motion and buffer changes.
1000 * Narrowing:: Restricting editing to a portion of the buffer.
1004 * Character Motion:: Moving in terms of characters.
1005 * Word Motion:: Moving in terms of words.
1006 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1007 * Text Lines:: Moving in terms of lines of text.
1008 * Screen Lines:: Moving in terms of lines as displayed.
1009 * List Motion:: Moving by parsing lists and sexps.
1010 * Skipping Characters:: Skipping characters belonging to a certain set.
1014 * Overview of Markers:: The components of a marker, and how it relocates.
1015 * Predicates on Markers:: Testing whether an object is a marker.
1016 * Creating Markers:: Making empty markers or markers at certain places.
1017 * Information from Markers::Finding the marker's buffer or character
1019 * Marker Insertion Types:: Two ways a marker can relocate when you
1020 insert where it points.
1021 * Moving Markers:: Moving the marker to a new buffer or position.
1022 * The Mark:: How "the mark" is implemented with a marker.
1023 * The Region:: How to access "the region".
1027 * Near Point:: Examining text in the vicinity of point.
1028 * Buffer Contents:: Examining text in a general fashion.
1029 * Comparing Text:: Comparing substrings of buffers.
1030 * Insertion:: Adding new text to a buffer.
1031 * Commands for Insertion:: User-level commands to insert text.
1032 * Deletion:: Removing text from a buffer.
1033 * User-Level Deletion:: User-level commands to delete text.
1034 * The Kill Ring:: Where removed text sometimes is saved for
1036 * Undo:: Undoing changes to the text of a buffer.
1037 * Maintaining Undo:: How to enable and disable undo information.
1038 How to control how much information is kept.
1039 * Filling:: Functions for explicit filling.
1040 * Margins:: How to specify margins for filling commands.
1041 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1043 * Auto Filling:: How auto-fill mode is implemented to break lines.
1044 * Sorting:: Functions for sorting parts of the buffer.
1045 * Columns:: Computing horizontal positions, and using them.
1046 * Indentation:: Functions to insert or adjust indentation.
1047 * Case Changes:: Case conversion of parts of the buffer.
1048 * Text Properties:: Assigning Lisp property lists to text characters.
1049 * Substitution:: Replacing a given character wherever it appears.
1050 * Transposition:: Swapping two portions of a buffer.
1051 * Registers:: How registers are implemented. Accessing
1052 the text or position stored in a register.
1053 * Base 64:: Conversion to or from base 64 encoding.
1054 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1055 * Atomic Changes:: Installing several buffer changes "atomically".
1056 * Change Hooks:: Supplying functions to be run when text is changed.
1060 * Kill Ring Concepts:: What text looks like in the kill ring.
1061 * Kill Functions:: Functions that kill text.
1062 * Yanking:: How yanking is done.
1063 * Yank Commands:: Commands that access the kill ring.
1064 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1065 * Internals of Kill Ring:: Variables that hold kill-ring data.
1069 * Primitive Indent:: Functions used to count and insert indentation.
1070 * Mode-Specific Indent:: Customize indentation for different modes.
1071 * Region Indent:: Indent all the lines in a region.
1072 * Relative Indent:: Indent the current line based on previous lines.
1073 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1074 * Motion by Indent:: Move to first non-blank character.
1078 * Examining Properties:: Looking at the properties of one character.
1079 * Changing Properties:: Setting the properties of a range of text.
1080 * Property Search:: Searching for where a property changes value.
1081 * Special Properties:: Particular properties with special meanings.
1082 * Format Properties:: Properties for representing formatting of text.
1083 * Sticky Properties:: How inserted text gets properties from
1085 * Saving Properties:: Saving text properties in files, and reading
1087 * Lazy Properties:: Computing text properties in a lazy fashion
1088 only when text is examined.
1089 * Clickable Text:: Using text properties to make regions of text
1090 do something when you click on them.
1091 * Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
1092 * Fields:: The @code{field} property defines
1093 fields within the buffer.
1094 * Not Intervals:: Why text properties do not use
1095 Lisp-visible text intervals.
1097 Non-ASCII Characters
1099 * Text Representations:: Unibyte and multibyte representations
1100 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1101 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1102 * Character Codes:: How unibyte and multibyte relate to
1103 codes of individual characters.
1104 * Character Sets:: The space of possible character codes
1105 is divided into various character sets.
1106 * Chars and Bytes:: More information about multibyte encodings.
1107 * Splitting Characters:: Converting a character to its byte sequence.
1108 * Scanning Charsets:: Which character sets are used in a buffer?
1109 * Translation of Characters:: Translation tables are used for conversion.
1110 * Coding Systems:: Coding systems are conversions for saving files.
1111 * Input Methods:: Input methods allow users to enter various
1112 non-ASCII characters without special keyboards.
1113 * Locales:: Interacting with the POSIX locale.
1117 * Coding System Basics:: Basic concepts.
1118 * Encoding and I/O:: How file I/O functions handle coding systems.
1119 * Lisp and Coding Systems:: Functions to operate on coding system names.
1120 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1121 * Default Coding Systems:: Controlling the default choices.
1122 * Specifying Coding Systems:: Requesting a particular coding system
1123 for a single file operation.
1124 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1125 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1126 * MS-DOS File Types:: How DOS "text" and "binary" files
1127 relate to coding systems.
1129 Searching and Matching
1131 * String Search:: Search for an exact match.
1132 * Searching and Case:: Case-independent or case-significant searching.
1133 * Regular Expressions:: Describing classes of strings.
1134 * Regexp Search:: Searching for a match for a regexp.
1135 * POSIX Regexps:: Searching POSIX-style for the longest match.
1136 * Match Data:: Finding out which part of the text matched,
1137 after a string or regexp search.
1138 * Search and Replace:: Commands that loop, searching and replacing.
1139 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1143 * Syntax of Regexps:: Rules for writing regular expressions.
1144 * Regexp Example:: Illustrates regular expression syntax.
1145 * Regexp Functions:: Functions for operating on regular expressions.
1147 Syntax of Regular Expressions
1149 * Regexp Special:: Special characters in regular expressions.
1150 * Char Classes:: Character classes used in regular expressions.
1151 * Regexp Backslash:: Backslash-sequences in regular expressions.
1155 * Replacing Match:: Replacing a substring that was matched.
1156 * Simple Match Data:: Accessing single items of match data,
1157 such as where a particular subexpression started.
1158 * Entire Match Data:: Accessing the entire match data at once, as a list.
1159 * Saving Match Data:: Saving and restoring the match data.
1163 * Syntax Basics:: Basic concepts of syntax tables.
1164 * Syntax Descriptors:: How characters are classified.
1165 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1166 * Syntax Properties:: Overriding syntax with text properties.
1167 * Motion and Syntax:: Moving over characters with certain syntaxes.
1168 * Parsing Expressions:: Parsing balanced expressions
1169 using the syntax table.
1170 * Standard Syntax Tables:: Syntax tables used by various major modes.
1171 * Syntax Table Internals:: How syntax table information is stored.
1172 * Categories:: Another way of classifying character syntax.
1176 * Syntax Class Table:: Table of syntax classes.
1177 * Syntax Flags:: Additional flags each character can have.
1181 * Motion via Parsing:: Motion functions that work by parsing.
1182 * Position Parse:: Determining the syntactic state of a position.
1183 * Parser State:: How Emacs represents a syntactic state.
1184 * Low-Level Parsing:: Parsing across a specified region.
1185 * Control Parsing:: Parameters that affect parsing.
1187 Abbrevs And Abbrev Expansion
1189 * Abbrev Mode:: Setting up Emacs for abbreviation.
1190 * Abbrev Tables:: Creating and working with abbrev tables.
1191 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1192 * Abbrev Files:: Saving abbrevs in files.
1193 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1194 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1198 * Subprocess Creation:: Functions that start subprocesses.
1199 * Shell Arguments:: Quoting an argument to pass it to a shell.
1200 * Synchronous Processes:: Details of using synchronous subprocesses.
1201 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1202 * Deleting Processes:: Eliminating an asynchronous subprocess.
1203 * Process Information:: Accessing run-status and other attributes.
1204 * Input to Processes:: Sending input to an asynchronous subprocess.
1205 * Signals to Processes:: Stopping, continuing or interrupting
1206 an asynchronous subprocess.
1207 * Output from Processes:: Collecting output from an asynchronous subprocess.
1208 * Sentinels:: Sentinels run when process run-status changes.
1209 * Query Before Exit:: Whether to query if exiting will kill a process.
1210 * Transaction Queues:: Transaction-based communication with subprocesses.
1211 * Network:: Opening network connections.
1212 * Network Servers:: Network servers let Emacs accept net connections.
1213 * Datagrams:: UDP network connections.
1214 * Low-Level Network:: Lower-level but more general function
1215 to create connections and servers.
1216 * Misc Network:: Additional relevant functions for network connections.
1217 * Byte Packing:: Using bindat to pack and unpack binary data.
1219 Receiving Output from Processes
1221 * Process Buffers:: If no filter, output is put in a buffer.
1222 * Filter Functions:: Filter functions accept output from the process.
1223 * Decoding Output:: Filters can get unibyte or multibyte strings.
1224 * Accepting Output:: How to wait until process output arrives.
1226 Low-Level Network Access
1228 * Proc: Network Processes. Using @code{make-network-process}.
1229 * Options: Network Options. Further control over network connections.
1230 * Features: Network Feature Testing.
1231 Determining which network features work on
1232 the machine you are using.
1234 Packing and Unpacking Byte Arrays
1236 * Bindat Spec:: Describing data layout.
1237 * Bindat Functions:: Doing the unpacking and packing.
1238 * Bindat Examples:: Samples of what bindat.el can do for you!
1242 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1243 * Forcing Redisplay:: Forcing redisplay.
1244 * Truncation:: Folding or wrapping long text lines.
1245 * The Echo Area:: Displaying messages at the bottom of the screen.
1246 * Warnings:: Displaying warning messages for the user.
1247 * Invisible Text:: Hiding part of the buffer text.
1248 * Selective Display:: Hiding part of the buffer text (the old way).
1249 * Temporary Displays:: Displays that go away automatically.
1250 * Overlays:: Use overlays to highlight parts of the buffer.
1251 * Width:: How wide a character or string is on the screen.
1252 * Line Height:: Controlling the height of lines.
1253 * Faces:: A face defines a graphics style
1254 for text characters: font, colors, etc.
1255 * Fringes:: Controlling window fringes.
1256 * Scroll Bars:: Controlling vertical scroll bars.
1257 * Display Property:: Enabling special display features.
1258 * Images:: Displaying images in Emacs buffers.
1259 * Buttons:: Adding clickable buttons to Emacs buffers.
1260 * Abstract Display:: Emacs' Widget for Object Collections.
1261 * Blinking:: How Emacs shows the matching open parenthesis.
1262 * Usual Display:: The usual conventions for displaying nonprinting chars.
1263 * Display Tables:: How to specify other conventions.
1264 * Beeping:: Audible signal to the user.
1265 * Window Systems:: Which window system is being used.
1269 * Displaying Messages:: Explicitly displaying text in the echo area.
1270 * Progress:: Informing user about progress of a long operation.
1271 * Logging Messages:: Echo area messages are logged for the user.
1272 * Echo Area Customization:: Controlling the echo area.
1276 * Warning Basics:: Warnings concepts and functions to report them.
1277 * Warning Variables:: Variables programs bind to customize their warnings.
1278 * Warning Options:: Variables users set to control display of warnings.
1282 * Managing Overlays:: Creating and moving overlays.
1283 * Overlay Properties:: How to read and set properties.
1284 What properties do to the screen display.
1285 * Finding Overlays:: Searching for overlays.
1289 * Defining Faces:: How to define a face with @code{defface}.
1290 * Face Attributes:: What is in a face?
1291 * Attribute Functions:: Functions to examine and set face attributes.
1292 * Displaying Faces:: How Emacs combines the faces specified for
1294 * Font Selection:: Finding the best available font for a face.
1295 * Face Functions:: How to define and examine faces.
1296 * Auto Faces:: Hook for automatic face assignment.
1297 * Font Lookup:: Looking up the names of available fonts
1298 and information about them.
1299 * Fontsets:: A fontset is a collection of fonts
1300 that handle a range of character sets.
1304 * Fringe Size/Pos:: Specifying where to put the window fringes.
1305 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1306 * Fringe Cursors:: Displaying cursors in the right fringe.
1307 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1308 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1309 * Overlay Arrow:: Display of an arrow to indicate position.
1311 The @code{display} Property
1313 * Specified Space:: Displaying one space with a specified width.
1314 * Pixel Specification:: Specifying space width or height in pixels.
1315 * Other Display Specs:: Displaying an image; magnifying text; moving it
1316 up or down on the page; adjusting the width
1317 of spaces within text.
1318 * Display Margins:: Displaying text or images to the side of
1323 * Image Descriptors:: How to specify an image for use in @code{:display}.
1324 * XBM Images:: Special features for XBM format.
1325 * XPM Images:: Special features for XPM format.
1326 * GIF Images:: Special features for GIF format.
1327 * PostScript Images:: Special features for PostScript format.
1328 * Other Image Types:: Various other formats are supported.
1329 * Defining Images:: Convenient ways to define an image for later use.
1330 * Showing Images:: Convenient ways to display an image once
1332 * Image Cache:: Internal mechanisms of image display.
1336 * Button Properties:: Button properties with special meanings.
1337 * Button Types:: Defining common properties for classes of buttons.
1338 * Making Buttons:: Adding buttons to Emacs buffers.
1339 * Manipulating Buttons:: Getting and setting properties of buttons.
1340 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1344 * Abstract Display Functions:: Functions in the Ewoc package.
1345 * Abstract Display Example:: Example of using Ewoc.
1349 * Display Table Format:: What a display table consists of.
1350 * Active Display Table:: How Emacs selects a display table to use.
1351 * Glyphs:: How to define a glyph, and what glyphs mean.
1353 Operating System Interface
1355 * Starting Up:: Customizing Emacs start-up processing.
1356 * Getting Out:: How exiting works (permanent or temporary).
1357 * System Environment:: Distinguish the name and kind of system.
1358 * User Identification:: Finding the name and user id of the user.
1359 * Time of Day:: Getting the current time.
1360 * Time Conversion:: Converting a time from numeric form to a string, or
1361 to calendrical data (or vice versa).
1362 * Time Parsing:: Converting a time from numeric form to text
1364 * Processor Run Time:: Getting the run time used by Emacs.
1365 * Time Calculations:: Adding, subtracting, comparing times, etc.
1366 * Timers:: Setting a timer to call a function at a certain time.
1367 * Idle Timers:: Setting a timer to call a function when Emacs has
1368 been idle for a certain length of time.
1369 * Terminal Input:: Accessing and recording terminal input.
1370 * Terminal Output:: Controlling and recording terminal output.
1371 * Sound Output:: Playing sounds on the computer's speaker.
1372 * X11 Keysyms:: Operating on key symbols for X Windows
1373 * Batch Mode:: Running Emacs without terminal interaction.
1374 * Session Management:: Saving and restoring state with X Session Management.
1378 * Startup Summary:: Sequence of actions Emacs performs at start-up.
1379 * Init File:: Details on reading the init file (@file{.emacs}).
1380 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1381 * Command-Line Arguments:: How command-line arguments are processed,
1382 and how you can customize them.
1384 Getting Out of Emacs
1386 * Killing Emacs:: Exiting Emacs irreversibly.
1387 * Suspending Emacs:: Exiting Emacs reversibly.
1391 * Input Modes:: Options for how input is processed.
1392 * Recording Input:: Saving histories of recent or all input events.
1394 Tips and Conventions
1396 * Coding Conventions:: Conventions for clean and robust programs.
1397 * Key Binding Conventions:: Which keys should be bound by which programs.
1398 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1399 * Compilation Tips:: Making compiled code run fast.
1400 * Warning Tips:: Turning off compiler warnings.
1401 * Documentation Tips:: Writing readable documentation strings.
1402 * Comment Tips:: Conventions for writing comments.
1403 * Library Headers:: Standard headers for library packages.
1407 * Building Emacs:: How the dumped Emacs is made.
1408 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1409 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1410 * Memory Usage:: Info about total size of Lisp objects made so far.
1411 * Writing Emacs Primitives:: Writing C code for Emacs.
1412 * Object Internals:: Data formats of buffers, windows, processes.
1416 * Buffer Internals:: Components of a buffer structure.
1417 * Window Internals:: Components of a window structure.
1418 * Process Internals:: Components of a process structure.
1422 @c include intro.texi
1423 @c include objects.texi
1424 @c include numbers.texi
1425 @c include strings.texi
1427 @c include lists.texi
1428 @c include sequences.texi
1429 @c include hash.texi
1430 @c include symbols.texi
1431 @c include eval.texi
1433 @c include control.texi
1434 @c include variables.texi
1435 @c include functions.texi
1436 @c include macros.texi
1438 @c include customize.texi
1439 @c include loading.texi
1440 @c include compile.texi
1441 @c include advice.texi
1443 @c include debugging.texi
1444 @c include streams.texi
1445 @c include minibuf.texi
1446 @c include commands.texi
1448 @c include keymaps.texi
1449 @c include modes.texi
1450 @c include help.texi
1451 @c include files.texi
1453 @c include backups.texi
1455 @c ================ Beginning of Volume 2 ================
1456 @include buffers.texi
1457 @include windows.texi
1458 @include frames.texi
1460 @include positions.texi
1461 @include markers.texi
1463 @include nonascii.texi
1465 @include searching.texi
1466 @include syntax.texi
1467 @include abbrevs.texi
1468 @include processes.texi
1470 @include display.texi
1473 @c MOVE to Emacs Manual: include misc-modes.texi
1477 @c REMOVE this: include non-hacker.texi
1480 @include doclicense.texi
1483 @include internals.texi
1484 @include errors.texi
1485 @include locals.texi
1492 @node New Symbols, , Index, Top
1493 @unnumbered New Symbols Since the Previous Edition
1501 These words prevent "local variables" above from confusing Emacs.
1504 arch-tag: dfdbecf8-fec2-49c1-8427-3e8ac8b0b849