Fix dedicatedness check in display-buffer
[emacs.git] / lisp / avoid.el
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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004,
4 ;; 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
6 ;; Author: Boris Goldowsky <boris@gnu.org>
7 ;; Keywords: mouse
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; For those who are annoyed by the mouse pointer obscuring text,
27 ;; this mode moves the mouse pointer - either just a little out of
28 ;; the way, or all the way to the corner of the frame.
29 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
30 ;; To set up permanently, put the following in your .emacs:
32 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
34 ;; Other legitimate alternatives include
35 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
36 ;; They do somewhat different things.
37 ;; See the documentation for function `mouse-avoidance-mode' for
38 ;; details of the different modes.
40 ;; For added silliness, make the animatee animate...
41 ;; put something similar to the following into your .emacs:
43 ;; (if (eq window-system 'x)
44 ;; (mouse-avoidance-set-pointer-shape
45 ;; (eval (nth (random 4)
46 ;; '(x-pointer-man x-pointer-spider
47 ;; x-pointer-gobbler x-pointer-gumby)))))
49 ;; For completely random pointer shape, replace the setq above with:
50 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
52 ;; Bugs / Warnings / To-Do:
54 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
55 ;; be too bad, and on my workstation even "animate" is reasonable.
57 ;; - It ought to find out where any overlapping frames are and avoid them,
58 ;; rather than always raising the frame.
60 ;; Credits:
61 ;; This code was helped by all those who contributed suggestions,
62 ;; fixes, and additions
63 ;; Joe Harrington (and his advisor), for the original inspiration.
64 ;; Ken Manheimer, for dreaming up the Protean mode.
65 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
66 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
67 ;; Simon Marshall, and M.S. Ashton, for their feedback.
69 ;;; Code:
71 (provide 'avoid)
73 (defgroup avoid nil
74 "Make mouse pointer stay out of the way of editing."
75 :prefix "mouse-avoidance-"
76 :group 'mouse)
78 ;;;###autoload
79 (defcustom mouse-avoidance-mode nil
80 "Activate mouse avoidance mode.
81 See function `mouse-avoidance-mode' for possible values.
82 Setting this variable directly does not take effect;
83 use either \\[customize] or the function `mouse-avoidance-mode'."
84 :set (lambda (symbol value)
85 ;; 'none below prevents toggling when value is nil.
86 (mouse-avoidance-mode (or value 'none)))
87 :initialize 'custom-initialize-default
88 :type '(choice (const :tag "none" nil) (const banish) (const jump)
89 (const animate) (const exile) (const proteus)
91 :group 'avoid
92 :require 'avoid
93 :version "20.3")
96 (defcustom mouse-avoidance-nudge-dist 15
97 "Average distance that mouse will be moved when approached by cursor.
98 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
99 For best results make this larger than `mouse-avoidance-threshold'."
100 :type 'integer
101 :group 'avoid)
103 (defcustom mouse-avoidance-nudge-var 10
104 "Variability of `mouse-avoidance-nudge-dist' (which see)."
105 :type 'integer
106 :group 'avoid)
108 (defcustom mouse-avoidance-animation-delay .01
109 "Delay between animation steps, in seconds."
110 :type 'number
111 :group 'avoid)
113 (defcustom mouse-avoidance-threshold 5
114 "Mouse-pointer's flight distance.
115 If the cursor gets closer than this, the mouse pointer will move away.
116 Only applies in mouse-avoidance-modes `animate' and `jump'."
117 :type 'integer
118 :group 'avoid)
120 ;; Internal variables
121 (defvar mouse-avoidance-state nil)
122 (defvar mouse-avoidance-pointer-shapes nil)
123 (defvar mouse-avoidance-n-pointer-shapes 0)
124 (defvar mouse-avoidance-old-pointer-shape nil)
125 (defvar mouse-avoidance-animating-pointer nil)
127 ;; This timer is used to run something when Emacs is idle.
128 (defvar mouse-avoidance-timer nil)
130 ;;; Functions:
132 (defsubst mouse-avoidance-set-pointer-shape (shape)
133 "Set the shape of the mouse pointer to SHAPE."
134 (when (boundp 'x-pointer-shape)
135 (setq x-pointer-shape shape)
136 (set-mouse-color nil)))
138 (defun mouse-avoidance-point-position ()
139 "Return the position of point as (FRAME X . Y).
140 Analogous to `mouse-position'."
141 (let ((edges (window-inside-edges))
142 (x-y (posn-x-y (posn-at-point))))
143 (cons (selected-frame)
144 (cons (+ (car edges)
145 (/ (car x-y) (frame-char-width)))
146 (+ (car (cdr edges))
147 (/ (cdr x-y) (frame-char-height)))))))
149 ;(defun mouse-avoidance-point-position-test ()
150 ; (interactive)
151 ; (message (format "point=%s mouse=%s"
152 ; (cdr (mouse-avoidance-point-position))
153 ; (cdr (mouse-position)))))
155 (defun mouse-avoidance-set-mouse-position (pos)
156 ;; Carefully set mouse position to given position (X . Y)
157 ;; Ideally, should check if X,Y is in the current frame, and if not,
158 ;; leave the mouse where it was. However, this is currently
159 ;; difficult to do, so we just raise the frame to avoid frame switches.
160 ;; Returns t if it moved the mouse.
161 (let ((f (selected-frame)))
162 (raise-frame f)
163 (set-mouse-position f (car pos) (cdr pos))
166 (defun mouse-avoidance-too-close-p (mouse)
167 "Return t if mouse pointer and point cursor are too close.
168 MOUSE is the current mouse position as returned by `mouse-position'.
169 Acceptable distance is defined by `mouse-avoidance-threshold'."
170 (let* ((frame (car mouse))
171 (mouse-y (cdr (cdr mouse)))
172 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
173 (or tool-bar-lines
174 (setq tool-bar-lines 0))
175 (if (and mouse-y (< mouse-y tool-bar-lines))
177 (let ((point (mouse-avoidance-point-position))
178 (mouse-x (car (cdr mouse))))
179 (and (eq frame (car point))
180 (not (null mouse-x))
181 (< (abs (- mouse-x (car (cdr point))))
182 mouse-avoidance-threshold)
183 (< (abs (- mouse-y (cdr (cdr point))))
184 mouse-avoidance-threshold))))))
186 (defun mouse-avoidance-banish-destination ()
187 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
188 You can redefine this if you want the mouse banished to a different corner."
189 (let* ((pos (window-edges)))
190 (cons (- (nth 2 pos) 2)
191 (nth 1 pos))))
193 (defun mouse-avoidance-banish-mouse ()
194 ;; Put the mouse pointer in the upper-right corner of the current frame.
195 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
197 (defsubst mouse-avoidance-delta (cur delta dist var min max)
198 ;; Decide how far to move in either dimension.
199 ;; Args are the CURRENT location, the desired DELTA for
200 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
201 ;; in distance allowed, and the MIN and MAX possible window positions.
202 ;; Returns something as close to DELTA as possible within the constraints.
203 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
204 (R1 (+ (- dist) var ))
205 (L2 (+ dist (- var)))
206 (R2 (min (- max cur) (+ dist var))))
207 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
208 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
209 (cond ((and L1 (< delta L1)) L1)
210 ((and R1 (< delta R1)) delta)
211 ((and R1 (< delta 0)) R1)
212 ((and L2 (< delta L2)) L2)
213 ((and R2 (< delta R2)) delta)
214 (R2)
215 ((or R1 L2))
216 (t 0))))
218 (defun mouse-avoidance-nudge-mouse ()
219 ;; Push the mouse a little way away, possibly animating the move.
220 ;; For these modes, state keeps track of the total offset that we've
221 ;; accumulated, and tries to keep it close to zero.
222 (let* ((cur (mouse-position))
223 (cur-frame (car cur))
224 (cur-pos (cdr cur))
225 (pos (window-edges))
226 (wleft (pop pos))
227 (wtop (pop pos))
228 (wright (pop pos))
229 (wbot (pop pos))
230 (deltax (mouse-avoidance-delta
231 (car cur-pos) (- (random mouse-avoidance-nudge-var)
232 (car mouse-avoidance-state))
233 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
234 wleft (1- wright)))
235 (deltay (mouse-avoidance-delta
236 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
237 (cdr mouse-avoidance-state))
238 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
239 wtop (1- wbot))))
240 (setq mouse-avoidance-state
241 (cons (+ (car mouse-avoidance-state) deltax)
242 (+ (cdr mouse-avoidance-state) deltay)))
243 (if (or (eq mouse-avoidance-mode 'animate)
244 (eq mouse-avoidance-mode 'proteus))
245 (let ((i 0.0)
246 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
247 (setq mouse-avoidance-animating-pointer t)
248 (while (<= i 1)
249 (mouse-avoidance-set-mouse-position
250 (cons (+ (car cur-pos) (round (* i deltax)))
251 (+ (cdr cur-pos) (round (* i deltay)))))
252 (setq i (+ i incr))
253 (if (eq mouse-avoidance-mode 'proteus)
254 (mouse-avoidance-set-pointer-shape
255 (mouse-avoidance-random-shape)))
256 (sit-for mouse-avoidance-animation-delay))
257 (setq mouse-avoidance-animating-pointer nil))
258 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
259 (+ (cdr (cdr cur)) deltay))))))
261 (defun mouse-avoidance-random-shape ()
262 "Return a random cursor shape.
263 This assumes that any variable whose name begins with x-pointer- and
264 has an integer value is a valid cursor shape. You might want to
265 redefine this function to suit your own tastes."
266 (if (null mouse-avoidance-pointer-shapes)
267 (progn
268 (setq mouse-avoidance-pointer-shapes
269 (mapcar (lambda (x) (symbol-value (intern x)))
270 (all-completions "x-pointer-" obarray
271 (lambda (x)
272 (and (boundp x)
273 (integerp (symbol-value x)))))))
274 (setq mouse-avoidance-n-pointer-shapes
275 (length mouse-avoidance-pointer-shapes))))
276 (nth (random mouse-avoidance-n-pointer-shapes)
277 mouse-avoidance-pointer-shapes))
279 (defun mouse-avoidance-ignore-p ()
280 (let ((mp (mouse-position)))
281 (or (not (frame-pointer-visible-p)) ; The pointer is hidden
282 executing-kbd-macro ; don't check inside macro
283 (null (cadr mp)) ; don't move unless in an Emacs frame
284 (not (eq (car mp) (selected-frame)))
285 ;; Don't do anything if last event was a mouse event.
286 ;; FIXME: this code fails in the case where the mouse was moved
287 ;; since the last key-press but without generating any event.
288 (and (consp last-input-event)
289 (symbolp (car last-input-event))
290 (let ((modifiers (event-modifiers (car last-input-event))))
291 (or (memq (car last-input-event)
292 '(mouse-movement scroll-bar-movement
293 select-window switch-frame))
294 (memq 'click modifiers)
295 (memq 'double modifiers)
296 (memq 'triple modifiers)
297 (memq 'drag modifiers)
298 (memq 'down modifiers)))))))
300 (defun mouse-avoidance-banish ()
301 (if (not (mouse-avoidance-ignore-p))
302 (mouse-avoidance-banish-mouse)))
304 (defun mouse-avoidance-exile ()
305 ;; For exile mode, the state is nil when the mouse is in its normal
306 ;; position, and set to the old mouse-position when the mouse is in exile.
307 (if (not (mouse-avoidance-ignore-p))
308 (let ((mp (mouse-position)))
309 (cond ((and (not mouse-avoidance-state)
310 (mouse-avoidance-too-close-p mp))
311 (setq mouse-avoidance-state mp)
312 (mouse-avoidance-banish-mouse))
313 ((and mouse-avoidance-state
314 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
315 (if (and (eq (car mp) (selected-frame))
316 (equal (cdr mp) (mouse-avoidance-banish-destination)))
317 (mouse-avoidance-set-mouse-position
318 ;; move back only if user has not moved mouse
319 (cdr mouse-avoidance-state)))
320 ;; but clear state anyway, to be ready for another move
321 (setq mouse-avoidance-state nil))))))
323 (defun mouse-avoidance-fancy ()
324 ;; Used for the "fancy" modes, ie jump et al.
325 (if (and (not mouse-avoidance-animating-pointer)
326 (not (mouse-avoidance-ignore-p))
327 (mouse-avoidance-too-close-p (mouse-position)))
328 (let ((old-pos (mouse-position)))
329 (mouse-avoidance-nudge-mouse)
330 (if (not (eq (selected-frame) (car old-pos)))
331 ;; This should never happen.
332 (apply 'set-mouse-position old-pos)))))
334 ;;;###autoload
335 (defun mouse-avoidance-mode (&optional mode)
336 "Set cursor avoidance mode to MODE.
337 MODE should be one of the symbols `banish', `exile', `jump', `animate',
338 `cat-and-mouse', `proteus', or `none'.
340 If MODE is nil, toggle mouse avoidance between `none' and `banish'
341 modes. Positive numbers and symbols other than the above are treated
342 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
344 Effects of the different modes:
345 * banish: Move the mouse to the upper-right corner on any keypress.
346 * exile: Move the mouse to the corner only if the cursor gets too close,
347 and allow it to return once the cursor is out of the way.
348 * jump: If the cursor gets too close to the mouse, displace the mouse
349 a random distance & direction.
350 * animate: As `jump', but shows steps along the way for illusion of motion.
351 * cat-and-mouse: Same as `animate'.
352 * proteus: As `animate', but changes the shape of the mouse pointer too.
354 Whenever the mouse is moved, the frame is also raised.
356 \(see `mouse-avoidance-threshold' for definition of \"too close\",
357 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
358 definition of \"random distance\".)"
359 (interactive
360 (list (intern (completing-read
361 "Select cursor avoidance technique (SPACE for list): "
362 '(("banish") ("exile") ("jump") ("animate")
363 ("cat-and-mouse") ("proteus") ("none"))
364 nil t))))
365 (if (eq mode 'cat-and-mouse)
366 (setq mode 'animate))
367 (if mouse-avoidance-timer
368 (cancel-timer mouse-avoidance-timer))
369 (setq mouse-avoidance-timer nil)
371 ;; Restore pointer shape if necessary
372 (if (eq mouse-avoidance-mode 'proteus)
373 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
375 ;; Do additional setup depending on version of mode requested
376 (cond ((eq mode 'none)
377 (setq mouse-avoidance-mode nil))
378 ((or (eq mode 'jump)
379 (eq mode 'animate)
380 (eq mode 'proteus))
381 (setq mouse-avoidance-timer
382 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
383 (setq mouse-avoidance-mode mode
384 mouse-avoidance-state (cons 0 0)
385 mouse-avoidance-old-pointer-shape
386 (and (boundp 'x-pointer-shape) x-pointer-shape)))
387 ((eq mode 'exile)
388 (setq mouse-avoidance-timer
389 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
390 (setq mouse-avoidance-mode mode
391 mouse-avoidance-state nil))
392 ((or (eq mode 'banish)
393 (eq mode t)
394 (and (null mode) (null mouse-avoidance-mode))
395 (and mode (> (prefix-numeric-value mode) 0)))
396 (setq mouse-avoidance-timer
397 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
398 (setq mouse-avoidance-mode 'banish))
399 (t (setq mouse-avoidance-mode nil)))
400 (force-mode-line-update))
402 ;; Most people who use avoid mode leave it on all the time, so it's not
403 ;; very informative to announce it in the mode line.
404 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
405 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
406 ;; minor-mode-alist)))
408 ;; Needed for custom.
409 (if mouse-avoidance-mode
410 (mouse-avoidance-mode mouse-avoidance-mode))
412 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
413 ;;; avoid.el ends here