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1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
3 ;; Copyright (C) 1994 Free Software Foundation, Inc.
5 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
6 ;; Created: Fri afternoon, Jun 3, 1994
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to
23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
26 ;;; Commentary:
28 ;; This mode is for playing a well-known game of solitaire
29 ;; in which you jump pegs across other pegs.
31 ;; The game itself is somehow self-explanatory. Read the help text to
32 ;; solitaire, and try it.
34 ;;; Code:
36 (defgroup solitaire nil
37 "Game of solitaire."
38 :prefix "solitaire-"
39 :group 'games)
41 (defvar solitaire-mode-map nil
42 "Keymap for playing solitaire.")
44 (defcustom solitaire-mode-hook nil
45 "Hook to run upon entry to solitaire."
46 :type 'hook
47 :group 'solitaire)
49 (if solitaire-mode-map
51 (setq solitaire-mode-map (make-sparse-keymap))
52 (suppress-keymap solitaire-mode-map t)
53 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
54 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
55 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
56 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
57 (define-key solitaire-mode-map [return] 'solitaire-move)
58 (substitute-key-definition 'undo 'solitaire-undo
59 solitaire-mode-map global-map)
60 (define-key solitaire-mode-map " " 'solitaire-do-check)
61 (define-key solitaire-mode-map "q" 'quit-window)
63 (define-key solitaire-mode-map [right] 'solitaire-right)
64 (define-key solitaire-mode-map [left] 'solitaire-left)
65 (define-key solitaire-mode-map [up] 'solitaire-up)
66 (define-key solitaire-mode-map [down] 'solitaire-down)
68 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
69 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
70 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
71 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
73 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
74 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
75 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
76 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
77 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
79 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
80 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
81 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
82 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
84 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
85 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
87 ;; spoil it with s ;)
88 (define-key solitaire-mode-map [?s] 'solitaire-solve)
90 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
93 ;; Solitaire mode is suitable only for specially formatted data.
94 (put 'solitaire-mode 'mode-class 'special)
96 (defun solitaire-mode ()
97 "Major mode for playing solitaire.
98 To learn how to play solitaire, see the documentation for function
99 `solitaire'.
100 \\<solitaire-mode-map>
101 The usual mnemonic keys move the cursor around the board; in addition,
102 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
103 (interactive)
104 (kill-all-local-variables)
105 (use-local-map solitaire-mode-map)
106 (setq truncate-lines t)
107 (setq major-mode 'solitaire-mode)
108 (setq mode-name "Solitaire")
109 (run-hooks 'solitaire-mode-hook))
111 (defvar solitaire-stones 0
112 "Counter for the stones that are still there.")
114 (defvar solitaire-center nil
115 "Center of the board.")
117 (defvar solitaire-start nil
118 "Upper left corner of the board.")
120 (defvar solitaire-start-x nil)
121 (defvar solitaire-start-y nil)
123 (defvar solitaire-end nil
124 "Lower right corner of the board.")
126 (defvar solitaire-end-x nil)
127 (defvar solitaire-end-y nil)
129 (defcustom solitaire-auto-eval t
130 "*Non-nil means check for possible moves after each major change.
131 This takes a while, so switch this on if you like to be informed when
132 the game is over, or off, if you are working on a slow machine."
133 :type 'boolean
134 :group 'solitaire)
136 (defconst solitaire-valid-directions
137 '(solitaire-left solitaire-right solitaire-up solitaire-down))
139 ;;;###autoload
140 (defun solitaire (arg)
141 "Play Solitaire.
143 To play Solitaire, type \\[solitaire].
144 \\<solitaire-mode-map>
145 Move around the board using the cursor keys.
146 Move stones using \\[solitaire-move] followed by a direction key.
147 Undo moves using \\[solitaire-undo].
148 Check for possible moves using \\[solitaire-do-check].
149 \(The variable `solitaire-auto-eval' controls whether to automatically
150 check after each move or undo)
152 What is Solitaire?
154 I don't know who invented this game, but it seems to be rather old and
155 its origin seems to be northern Africa. Here's how to play:
156 Initially, the board will look similar to this:
158 Le Solitaire
159 ============
161 o o o
163 o o o
165 o o o o o o o
167 o o o . o o o
169 o o o o o o o
171 o o o
173 o o o
175 Let's call the o's stones and the .'s holes. One stone fits into one
176 hole. As you can see, all holes but one are occupied by stones. The
177 aim of the game is to get rid of all but one stone, leaving that last
178 one in the middle of the board if you're cool.
180 A stone can be moved if there is another stone next to it, and a hole
181 after that one. Thus there must be three fields in a row, either
182 horizontally or vertically, up, down, left or right, which look like
183 this: o o .
185 Then the first stone is moved to the hole, jumping over the second,
186 which therefore is taken away. The above thus `evaluates' to: . . o
188 That's all. Here's the board after two moves:
190 o o o
192 . o o
194 o o . o o o o
196 o . o o o o o
198 o o o o o o o
200 o o o
202 o o o
204 Pick your favourite shortcuts:
206 \\{solitaire-mode-map}"
208 (interactive "P")
209 (switch-to-buffer "*Solitaire*")
210 (solitaire-mode)
211 (setq buffer-read-only t)
212 (setq solitaire-stones 32)
213 (solitaire-insert-board)
214 (solitaire-build-modeline)
215 (goto-char (point-max))
216 (setq solitaire-center (search-backward "."))
217 (setq buffer-undo-list (list (point)))
218 (set-buffer-modified-p nil))
220 (defun solitaire-build-modeline ()
221 (setq mode-line-format
222 (list "" "---" 'mode-line-buffer-identification
223 (if (< 1 solitaire-stones)
224 (format "--> There are %d stones left <--" solitaire-stones)
225 "------")
226 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
227 ")%]-%-"))
228 (force-mode-line-update))
230 (defun solitaire-insert-board ()
231 (let* ((buffer-read-only nil)
232 (w (window-width))
233 (h (window-height))
234 (hsep (cond ((> w 26) " ")
235 ((> w 20) " ")
236 (t "")))
237 (vsep (cond ((> h 17) "\n\n")
238 (t "\n")))
239 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
240 (erase-buffer)
241 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
242 (* 6 (1- (length vsep)))) 2) ?\n))
243 (if (or (string= vsep "\n\n") (> h 12))
244 (progn
245 (insert (format "%sLe Solitaire\n" indent))
246 (insert (format "%s============\n\n" indent))))
247 (insert indent)
248 (setq solitaire-start (point))
249 (setq solitaire-start-x (current-column))
250 (setq solitaire-start-y (solitaire-current-line))
251 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
252 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
253 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
254 (insert (format "%so%so%so%s" indent hsep hsep hsep))
255 (setq solitaire-center (point))
256 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
257 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
258 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
259 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
260 (setq solitaire-end (point))
261 (setq solitaire-end-x (current-column))
262 (setq solitaire-end-y (solitaire-current-line))
265 (defun solitaire-right ()
266 (interactive)
267 (let ((start (point)))
268 (forward-char)
269 (while (= ?\ (following-char))
270 (forward-char))
271 (if (or (= 0 (following-char))
272 (= ?\ (following-char))
273 (= ?\n (following-char)))
274 (goto-char start))))
276 (defun solitaire-left ()
277 (interactive)
278 (let ((start (point)))
279 (backward-char)
280 (while (= ?\ (following-char))
281 (backward-char))
282 (if (or (= 0 (preceding-char))
283 (= ?\ (following-char))
284 (= ?\n (following-char)))
285 (goto-char start))))
287 (defun solitaire-up ()
288 (interactive)
289 (let ((start (point))
290 (c (current-column)))
291 (forward-line -1)
292 (move-to-column c)
293 (while (and (= ?\n (following-char))
294 (forward-line -1)
295 (move-to-column c)
296 (not (bolp))))
297 (if (or (= 0 (preceding-char))
298 (= ?\ (following-char))
299 (= ?\= (following-char))
300 (= ?\n (following-char)))
301 (goto-char start)
304 (defun solitaire-down ()
305 (interactive)
306 (let ((start (point))
307 (c (current-column)))
308 (forward-line 1)
309 (move-to-column c)
310 (while (and (= ?\n (following-char))
311 (forward-line 1)
312 (move-to-column c)
313 (not (eolp))))
314 (if (or (= 0 (following-char))
315 (= ?\ (following-char))
316 (= ?\n (following-char)))
317 (goto-char start))))
319 (defun solitaire-center-point ()
320 (interactive)
321 (goto-char solitaire-center))
323 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
324 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
325 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
326 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
328 (defun solitaire-possible-move (movesymbol)
329 "Check if a move is possible from current point in the specified direction.
330 MOVESYMBOL specifies the direction.
331 Returns either a string, indicating cause of contraindication, or a
332 list containing three numbers: starting field, skipped field (from
333 which a stone will be taken away) and target."
335 (save-excursion
336 (if (memq movesymbol solitaire-valid-directions)
337 (let ((start (point))
338 (skip (progn (funcall movesymbol) (point)))
339 (target (progn (funcall movesymbol) (point))))
340 (if (= skip target)
341 "Off Board!"
342 (if (or (/= ?o (char-after start))
343 (/= ?o (char-after skip))
344 (/= ?. (char-after target)))
345 "Wrong move!"
346 (list start skip target))))
347 "Not a valid direction")))
349 (defun solitaire-move (dir)
350 "Pseudo-prefix command to move a stone in Solitaire."
351 (interactive "kMove where? ")
352 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
353 (buffer-read-only nil))
354 (if (stringp class)
355 (error class)
356 (let ((start (car class))
357 (skip (car (cdr class)))
358 (target (car (cdr (cdr class)))))
359 (goto-char start)
360 (delete-char 1)
361 (insert ?.)
362 (goto-char skip)
363 (delete-char 1)
364 (insert ?.)
365 (goto-char target)
366 (delete-char 1)
367 (insert ?o)
368 (goto-char target)
369 (setq solitaire-stones (1- solitaire-stones))
370 (solitaire-build-modeline)
371 (if solitaire-auto-eval (solitaire-do-check))))))
373 (defun solitaire-undo (arg)
374 "Undo a move in Solitaire."
375 (interactive "P")
376 (let ((buffer-read-only nil))
377 (undo arg))
378 (save-excursion
379 (setq solitaire-stones
380 (let ((count 0))
381 (goto-char solitaire-end)
382 (while (search-backward "o" solitaire-start 'done)
383 (and (>= (current-column) solitaire-start-x)
384 (<= (current-column) solitaire-end-x)
385 (>= (solitaire-current-line) solitaire-start-y)
386 (<= (solitaire-current-line) solitaire-end-y)
387 (setq count (1+ count))))
388 count)))
389 (solitaire-build-modeline)
390 (if solitaire-auto-eval (solitaire-do-check)))
392 (defun solitaire-check ()
393 (save-excursion
394 (if (= 1 solitaire-stones)
396 (goto-char solitaire-end)
397 (let ((count 0))
398 (while (search-backward "o" solitaire-start 'done)
399 (and (>= (current-column) solitaire-start-x)
400 (<= (current-column) solitaire-end-x)
401 (>= (solitaire-current-line) solitaire-start-y)
402 (<= (solitaire-current-line) solitaire-end-y)
403 (mapcar
404 (lambda (movesymbol)
405 (if (listp (solitaire-possible-move movesymbol))
406 (setq count (1+ count))))
407 solitaire-valid-directions)))
408 count))))
410 (defun solitaire-do-check (&optional arg)
411 "Check for any possible moves in Solitaire."
412 (interactive "P")
413 (let ((moves (solitaire-check)))
414 (cond ((= 1 solitaire-stones)
415 (message "Yeah! You made it! Only the King is left!"))
416 ((zerop moves)
417 (message "Sorry, no more possible moves."))
418 ((= 1 moves)
419 (message "There is one possible move."))
420 (t (message "There are %d possible moves." moves)))))
422 (defun solitaire-current-line ()
423 "Return the vertical position of point.
424 Seen in info on text lines."
425 (+ (count-lines (point-min) (point))
426 (if (= (current-column) 0) 1 0)
427 -1))
429 ;; And here's the spoiler:)
430 (defun solitaire-solve ()
431 "Spoil solitaire by solving the game for you - nearly ...
432 ... stops with five stones left ;)"
433 (interactive)
434 (let ((allmoves [up up S-down up left left S-right up up left S-down
435 up up right right S-left down down down S-up up
436 S-down down down down S-up left left down
437 S-right left left up up S-down right right right
438 S-left left S-right right right right S-left
439 right down down S-up down down left left S-right
440 up up up S-down down S-up up up up S-down up
441 right right S-left down right right down S-up
442 left left left S-right right S-left down down
443 left S-right S-up S-left S-left S-down S-right
444 up S-right left left])
445 ;; down down S-up left S-right
446 ;; right S-left
447 (solitaire-auto-eval nil))
448 (solitaire-center-point)
449 (mapcar (lambda (op)
450 (if (memq op '(S-left S-right S-up S-down))
451 (sit-for 0.2))
452 (execute-kbd-macro (vector op))
453 (if (memq op '(S-left S-right S-up S-down))
454 (sit-for 0.4)))
455 allmoves))
456 (solitaire-do-check))
458 (provide 'solitaire)
460 ;;; solitaire.el ends here