2 @setfilename ../../info/ede.info
3 @settitle Emacs Development Environment
7 This file describes EDE, the Emacs Development Environment.
9 Copyright @copyright{} 1998--2001, 2004--2005, 2008--2015
10 Free Software Foundation, Inc.
13 Permission is granted to copy, distribute and/or modify this document
14 under the terms of the GNU Free Documentation License, Version 1.3 or
15 any later version published by the Free Software Foundation; with no
16 Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,''
17 and with the Back-Cover Texts as in (a) below. A copy of the license
18 is included in the section entitled ``GNU Free Documentation License.''
20 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
21 modify this GNU manual.''
25 @dircategory Emacs misc features
27 * EDE: (ede). The Emacs Development Environment.
31 @center @titlefont{EDE (The Emacs Development Environment)}
33 @center by Eric Ludlam
35 @vskip 0pt plus 1filll
70 @node Top, EDE Project Concepts, (dir), (dir)
72 @comment node-name, next, previous, up
74 @ede{} is the Emacs Development Environment: an Emacs extension that
75 simplifies building and debugging programs in Emacs. It attempts to
76 emulate a typical IDE (Integrated Development Environment). @ede{}
77 can manage or create your makefiles and other building environment
78 duties, allowing you to concentrate on writing code rather than
79 support files. It aims to make it much easier for new programmers to
80 learn and adopt GNU ways of doing things.
87 * EDE Project Concepts:: @ede{} Project Concepts
88 * EDE Mode:: Turning on @ede{} mode.
89 * Quick Start:: Quick start to building a project.
90 * Creating a project:: Creating a project.
91 * Modifying your project:: Adding and removing files and targets.
92 * Building and Debugging:: Initiating a build or debug session.
93 * Miscellaneous commands:: Other project related commands.
94 * Extending EDE:: Programming and extending @ede{}.
95 * GNU Free Documentation License:: The license for this documentation.
98 @node EDE Project Concepts, EDE Mode, Top, Top
99 @chapter @ede{} Project Concepts
101 @ede{} is a generic interface for managing projects. It specifies a
102 single set of menus and keybindings, while supporting multiple ways to
103 express a project via a build system.
105 In the subsequent chapters, we will describe the different project
106 types (@pxref{Creating a project}), as well as the commands to build
107 and debug projects (@pxref{Building and Debugging}).
109 In @ede{}, a project hierarchy matches a directory hierarchy. The
110 project's topmost directory is called the @dfn{project root}, and its
111 subdirectories are @dfn{subprojects}.
113 Each project can contain multiple @dfn{targets}. A target, at the
114 simplest level, is a named collection of files within a project. A
115 target can specify two different types of information:
119 A collection of files to be added to a distribution (e.g., a tarball
120 that you intend to distribute to others).
123 A collection of files that can be built into something else (e.g., a
124 program or compiled documentation).
127 Lastly, @ede{} provides a way for other tools to easily learn file
128 associations. For example, a program might need to restrict some sort
129 of search to files in a single target, or to discover the location of
130 documentation or interface files. @ede{} can provide this
133 @node EDE Mode, Quick Start, EDE Project Concepts, Top
136 @ede{} is implemented as a minor mode, which augments other modes such
137 as C mode, and Texinfo mode. You can enable @ede{} for all buffers by
138 running the command @code{global-ede-mode}, or by putting this in your
145 Activating @ede{} adds a menu named @samp{Development} to the menu
146 bar. This menu provides several menu items for high-level @ede{}
147 commands. These menu items, and their corresponding keybindings, are
148 independent of the type of project you are actually working on.
150 @node Quick Start, Creating a project, EDE Mode, Top
153 Once you have @ede{} enabled, you can create a project. This chapter
154 provides an example C++ project that will create Automake files for
157 @section Step 1: Create root directory
159 First, lets create a directory for our project. For this example,
160 we'll start with something in @file{/tmp}.
163 C-x C-f /tmp/myproject/README RET
164 M-x make-directory RET RET
167 Now put some plain text in your README file to start.
169 Now, lets create the project:
172 M-x ede-new RET Automake RET myproject RET
176 Nothing visible happened, but if you use @code{dired} to look at the
177 directory, you should see this:
181 total used in directory 32 available 166643476
182 drwxr-xr-x 2 zappo users 4096 2012-02-23 22:10 .
183 drwxrwxrwt 73 root root 20480 2012-02-23 22:10 ..
184 -rw-r--r-- 1 zappo users 195 2012-02-23 22:10 Project.ede
185 -rw-r--r-- 1 zappo users 10 2012-02-23 22:09 README
188 @section Step 2: Create Subdirectories and Files
190 We'll make a more complex project, so use dired to create some more
191 directories using the @kbd{+} key, and typing in new directories:
198 Now I'll short-cut in this tutorial. Create the following files:
200 @file{include/myproj.hh}
208 #define IMPORTANT_MACRO 1
210 int my_lib_function();
228 #ifdef IMPORTANT_MACRO
239 * Shared Library to build
242 int my_lib_function() @{
247 @section Step 3: Create subprojects
249 @ede{} needs subdirectories to also have projects in them. You can
250 now create those projects.
252 With @file{main.cpp} as your current buffer, type:
255 M-x ede-new RET Automake RET src RET
258 and in @file{myproj.hh} as your current buffer, type:
261 M-x ede-new RET Automake RET include RET
264 These steps effectively only create the Project.ede file in which you
265 will start adding targets.
267 @section Step 4: Create targets
269 In order to build a program, you must have targets in your @ede{}
270 Projects. You can create targets either from a buffer, or from a
271 @code{dired} directory buffer.
273 Note: If for some reason a directory list buffer, or file does not have the
274 @samp{Project} menu item, or if @ede{} keybindings don't work, just
275 use @kbd{M-x revert-buffer RET} to force a refresh. Sometimes
276 creating a new project doesn't restart buffers correctly.
278 Lets start with the header file. In @file{include/myproj.hh}, you
279 could use the menu, but we will now start using the @ede{} command prefix
280 which is @kbd{C-c .}.
283 C-c . t includes RET miscellaneous RET y
287 This creates a misc target for holding your includes, and then adds
288 myproj.hh to the target. Automake (the tool) has better ways to do
289 this, but for this project, it is sufficient.
291 Next, visit the @file{src} directory using dired. There should be a
292 @samp{Project} menu. You can create a new target with
295 . t myprogram RET program RET
298 Note that @kbd{. t} is a command for creating a target. This command
299 is also in the menu. This will create a target that will build a
300 program. If you want, visit @file{Project.ede} to see the structure
303 Next, place the cursor on @file{main.cpp}, and use @kbd{. a} to add
304 that file to your target.
310 Note that these prompts often have completion, so you can just press
311 @kbd{TAB} to complete the name @file{myprogram}.
313 If you had many files to add to the same target, you could mark them
314 all in your dired buffer, and add them all at the same time.
316 Next, do the same for the library by placing the cursor on @file{mylib.cpp}.
319 . t mylib RET sharedobject RET
323 @section Step 5: Compile, and fail
325 Next, we'll try to compile the project, but we aren't done yet, so it
326 won't work right away.
328 Visit @file{/tmp/myproject/Project.ede}. We're starting here because
329 we don't have any program files in this directory yet. Now we can use
336 Because this is the very first time, it will create a bunch of files
337 for you that are required by Automake. It will then use automake to
338 build the support infrastructure it needs. This step is skipped if
339 you choose just a @file{Makefile} build system.
341 After the Automake init, it runs compile. You will immediately
342 discover the error in main.cpp can't find @file{myproj.hh}. We need
345 @section Step 6: Customizing your project
347 To fix the failed compile, we need to add
348 @file{/tmp/myproject/include} to the include path.
350 Visit @file{main.cpp}.
353 M-x customize-project RET
356 Select the @samp{[Settings]} subgroup of options. Under
357 @samp{Variable :} click @samp{[INS]}. At this point, you need to be
358 somewhat savvy with Automake. Add a variable named @samp{CPPFLAGS},
359 and set the value to @samp{../include}.
361 You should see something like this:
365 [INS] [DEL] Cons-cell:
369 Variables to set in this Makefile.
372 Click @samp{[Apply]}. Feel free to visit @file{Project.ede} to see
373 how it changed the config file.
375 Compile the whole project again with @kbd{C-c . C} from
376 @file{main.cpp}. It should now compile.
378 @section Step 7: Shared library dependency
380 Note: Supporting shared libraries for Automake in this way is easy,
381 but doing so from a project of type Makefile is a bit tricky. If you
382 are creating shared libraries too, stick to Automake projects.
384 Next, lets add a dependency from @file{main.cpp} on our shared
385 library. To do that, update main like this:
401 where the lower case @kbd{c} compiles just that target. You should
404 This time, we need to add a dependency from @file{main.cpp} on our shared
405 library. To do that, we need to customize our target instead of the
406 project. This is because variables such as the include path are
407 treated globally, whereas dependencies for a target are target specific.
410 M-x customize-target RET
413 On the first page, you will see an Ldlibs-local section. Add mylib to
414 it by first clicking @samp{[INS]}, and they adding the library. It
415 should look like this:
419 [INS] [DEL] Local Library: libmylib.la
421 Libraries that are part of this project. [Hide Rest]
422 The full path to these libraries should be specified, such as:
423 ../lib/libMylib.la or ../ar/myArchive.a
426 You will also see other variables for library related flags and system
427 libraries if you need them. Click @samp{[Accept]}, and from
428 @file{main.cpp}, again compile the whole project to force all
429 dependent elements to compile:
435 @section Step 8: Run your program
437 You can run your program directly from @ede{}.
443 If your program takes command line arguments, you can type them in
444 when it offers the command line you want to use to run your program.
446 @node Creating a project, Modifying your project, Quick Start, Top
447 @chapter Creating a project
449 To create a new project, first visit a file that you want to include
450 in that project. If you have a hierarchy of directories, first visit
451 a file in the topmost directory. From this buffer, type @kbd{M-x
452 ede-new}, or click on the @samp{Create Project} item in the
453 @samp{Development} menu.
455 The @command{ede-new} command prompts for the type of project you
456 would like to create. Each project type has its own benefits or
457 language specific enhancements. Not all projects that @ede{} supports
458 also allow creating a new project. Projects such as @code{emacs}
459 or @code{linux} are designed to recognize existing projects only.
460 Project types such as @samp{Make} and @samp{Automake} do support
461 creating new project types with @command{ede-new}.
465 For the @samp{Make} project type, @ede{} creates a @dfn{project file},
466 called @file{Project.ede}, in each project directory. Information
467 about the project is stored in this file. This project autogenerates
471 For the @samp{Automake} project type, @ede{} creates a
472 @file{Project.ede} project file similar to a @samp{Make} project.
473 Unlike a @samp{Make} project, this project autogenerates a
474 @file{Makefile.am} file. @ede{} handles the Automake bootstrapping
475 routines, which import and maintain a @file{configure.am} script and
476 other required files.
479 A subproject is merely a project in a subdirectory of another project.
480 You can create a subproject by using the @command{ede-new} command (or
481 the @samp{Create Project} menu item), while visiting a buffer in a
482 subdirectory of the project root. This new project is automatically
483 added to the parent project, and will be automatically loaded when
484 @ede{} reads the parent project.
486 When using a project command that involves a makefile, @ede{} uses
487 the top-most project's makefile as a starting place for the build. How
488 the toplevel project handles subprojects in the build process is
489 dependent on that project's type.
491 @node Modifying your project, Building and Debugging, Creating a project, Top
492 @chapter Modifying your project
494 In this chapter, we describe the generic features for manipulating
495 projects, including the targets and files within them. Subsequent
496 chapters, which describe specific project types, will provide more
497 detailed information about exactly what these features do.
500 * Add/Remove target::
502 * Customize Features::
503 * Project Local Variables::
504 * EDE Project Features::
507 @node Add/Remove target, Add/Remove files, Modifying your project, Modifying your project
508 @section Add/Remove target
510 To create a new target, type @kbd{C-c . t} (@code{ede-new-target}) or
511 use the @samp{Add Target} menu item in the @samp{Project Options}
512 submenu. This prompts for a target name, and adds the current buffer
515 The @command{ede-new-target} command also prompts for a @dfn{target
516 type}. Each target type has its own build process and class of files
519 To remove a target from the project, type @kbd{M-x ede-delete-target},
520 or use the @samp{Remove Target} menu item in the @samp{Project
523 @node Add/Remove files, Customize Features, Add/Remove target, Modifying your project
524 @section Add/Remove files
526 To add the current file to an existing target, type @kbd{C-c . a}
527 (@code{ede-add-file}), or use the @samp{Add File} menu item in the
528 @samp{Target Options} submenu.
530 You can add a file to more than one target; this is OK.
532 To remove the current file from a target, type @kbd{C-c . d}
533 (@code{ede-remove-file}), or use the @samp{Remove File} menu item
534 in the @samp{Target Options} submenu. If the file belongs to multiple
535 targets, this command prompts for each target it could be removed
538 While working in a project, if you visit a file that is not part of an
539 existing target, @ede{} automatically prompts for a target. If you do
540 not wish to add the file to any target, you can choose @samp{none}.
541 You can customize this behavior with the variable
542 @command{ede-auto-add-method}.
544 @node Customize Features, Project Local Variables, Add/Remove files, Modifying your project
545 @section Customize Features
547 A project, and its targets, are objects using the @samp{EIEIO} object
548 system. @xref{Top,,,eieio,EIEIO manual}. These objects have data
549 fields containing important information related to your work.
551 If the high-level functions aren't enough, you can tweak all
552 user-customizable fields at any time by running the command
553 @command{customize-project} or @command{customize-target}. This loads
554 the current project or target into a customization buffer, where you
555 can tweak individual slots. This is usually necessary for complex
558 Some project modes do not have a project file, but directly read a
559 Makefile or other existing file. Instead of directly editing the
560 object, you can edit the file by typing @kbd{C-c . e}
561 (@code{ede-edit-file-target}). You should ``rescan'' the project
562 afterwards (@pxref{Miscellaneous commands}).
564 @node Project Local Variables, EDE Project Features, Customize Features, Modifying your project
565 @section Project Local Variables
567 EDE projects can store and manager project local variables. The
568 variables are stored in the project, and will be restored when a
571 Projects which are not stored on disk WILL NOT restore your project
572 local variables later.
574 You can use @ref{Customize Features} to of the project to edit the
575 project local variables. They are under the 'Settings' group as
576 ``Project Local Variables''.
578 You can also use @kbd{M-x ede-set} to set a new variable local in the
581 In multi-level projects such as Automake and Make generating projects,
582 project local variables are installed from both the TOP most project,
583 and the local directory's project. In that way, you can have some
584 variables across your whole project, and some specific to a
587 You can use project local variables to set any Emacs variable so that
588 buffers belonging to different projects can have different settings.
590 NOTE: When you use project-local variables with @ref{ede-cpp-root},
591 the format is an association list. For example:
594 (ede-cpp-root-project "SOMENAME"
595 :file "/dir/to/some/file"
597 '((grep-command . "grep -nHi -e ")
598 (compile-command . "make -f MyCustomMakefile all")))
601 @node EDE Project Features, , Project Local Variables, Modifying your project
602 @section EDE Project Features
604 This section details user facing features of an @ede{} @samp{Make}
605 style project. An @samp{Automake} project has similar options (but a
606 direct Automake project does not).
608 To modify any of the specific features mentioned here, you need to
609 customize the project or target with @command{customize-project} or
610 @command{customize-target}.
612 When you are customizing, you are directly manipulating slot values in
613 @eieio{} objects. @xref{Extending EDE}, if you are interested in
617 * Changing Compilers and Flags::
621 @node Changing Compilers and Flags, Configurations, EDE Project Features, EDE Project Features
622 @subsection Changing Compilers and Flags
624 Targets that build stuff need compilers. To change compilers, you
625 need to customize the desired target.
627 In the @samp{[Make]} section, you can choose a new compiler or linker
628 from the list. If a linker you need is not available, you will need
629 to create a new one. @xref{Compiler and Linker objects}.
631 If an existing compiler or linker is close, but you need to modify
632 some flag set such as adding an include path you will need to add a
633 configuration variable.
635 To start, you should create the basic setup, and construct a makefile
636 with @command{ede-proj-regenerate}. Look in the @file{Makefile} to
637 see what commands are inserted. Once you have determined the variable
638 you need to modify, you can add a configuration for it.
639 @xref{Configurations}.
641 @node Configurations, , Changing Compilers and Flags, EDE Project Features
642 @subsection Configurations
644 Configurations specify different ways to build a project. For
645 example, you may configure a project to be in ``debug'' mode, or
646 perhaps in ``release'' mode.
648 The project, and each target type all have a slot named
649 @code{configuration-variables}. To add new variables to a
650 configuration find this slot in the custom buffer, and insert a new
651 configuration. Name it either ``debug'' or ``release'', then insert
652 some number of name/value pairs to it.
654 You can have any number of valid configurations too. To add a new
655 configuration, customize your project. Work in the @samp{[Settings]}
656 block for ``configurations''. Add a new named configuration here.
658 To switch between different active configurations, modify the
659 ``configuration default'' slot.
661 @node Building and Debugging, Miscellaneous commands, Modifying your project, Top
662 @chapter Building and Debugging
664 @ede{} provides the following ``project-aware'' compilation and
669 Compile the current target (@code{ede-compile-target}).
671 Compile the entire project (@code{ede-compile-project}).
673 Debug the current target (@code{ede-debug-target}).
674 @item M-x ede-make-dist
675 Build a distribution file for your project.
678 These commands are also available from the @samp{Development} menu.
680 @node Miscellaneous commands, Extending EDE, Building and Debugging, Top
681 @chapter Miscellaneous commands
683 If you opt to go in and edit @ede{} project files directly---for
684 instance, by using @kbd{C-c . e} (@pxref{Customize Features})---you
685 must then ``rescan'' the project files to update the internal data
686 structures. To rescan the current project, type @kbd{C-c . g}
687 (@code{ede-rescan-toplevel}).
689 @ede{} can help you find files in your project, via the command
690 @kbd{C-c . f} (@code{ede-find-file}). This prompts for a file name;
691 you need not specify the directory. EDE then tries to visit a file
692 with that name somewhere in your project.
694 @ede{} can use external tools to help with file finding. To do this,
695 customize @code{ede-locate-setup-options}.
697 @defvar ede-locate-setup-options
698 @anchor{ede-locate-setup-options}
699 List of locate objects to try out by default.
700 Listed in order of preference. If the first item cannot be used in
701 a particular project, then the next one is tried.
702 It is always assumed that @dfn{ede-locate-base} is at end of the list.
705 @ede{} also provides a project display mode for the speedbar
706 (@pxref{Speedbar,,,emacs,GNU Emacs Manual}). This allows you to view
707 your source files as they are structured in your project: as a
708 hierarchical tree, grouped according to target.
710 To activate the speedbar in this mode, type @kbd{C-c . s}
711 (@code{ede-speedbar}).
714 * Make and Automake projects:: Project types of @samp{ede-project}
715 * Automake direct projects:: Project interface on hand-written automake files.
716 * Simple projects:: Projects @ede{} doesn't manage.
719 @node Make and Automake projects, Automake direct projects, Miscellaneous commands, Miscellaneous commands
720 @section Make and Automake projects
722 A project of @samp{ede-project} type creates a file called
723 @file{Project.ede} in every project directory. This is used to track
724 your configuration information. If you configure this project to be
725 in @samp{Makefile} mode, then this project will autogenerate a
726 @file{Makefile}. If you configure it in @samp{Automake} mode a
727 @file{Makefile.am} file will be created. The automake bootstrapping
728 routines will also import and maintain a configure.am script and a
729 host of other files required by Automake.
731 @node Automake direct projects, Simple projects, Make and Automake projects, Miscellaneous commands
732 @section Automake direct projects
734 The project type that reads @file{Makefile.am} directly is derived
735 from the sources of the original @file{project-am.el} mode that was
736 distributed independently. This mode eventually became @ede{}. The
737 @samp{project-am} project will read existing automake files, but will
738 not generate them automatically, or create new ones. As such, it is
739 useful as a browsing tool, or as maintenance in managing file lists.
741 @node Simple projects, , Automake direct projects, Miscellaneous commands
742 @section Simple Projects
744 There is a wide array of simple projects. In this case a simple
745 project is one that detects, or is directed to identify a directory as
746 belonging to a project, but doesn't provide many features of a typical
747 @ede{} project. Having the project however allows tools such as
748 @semantic{} to find sources and perform project level completions.
752 * ede-cpp-root:: This project marks the root of a C/C++ code project.
753 * ede-emacs:: A project for working with Emacs.
754 * ede-linux:: A project for working with Linux kernels.
755 * ede-generic-project:: A project type for wrapping build systems with EDE.
756 * Custom Locate:: Customizing how to locate files in a simple project
759 @node ede-cpp-root, ede-emacs, Simple projects, Simple projects
760 @subsection ede-cpp-root
762 The @code{ede-cpp-root} project type allows you to create a single
763 object with no save-file in your @file{.emacs} file. It allows @ede{}
764 to provide the @semantic{} package with the ability to find header
767 The @code{ede-cpp-root} class knows a few things about C++ projects,
768 such as the prevalence of "include" directories, and typical
769 file-layout stuff. If this isn't sufficient, you can subclass
770 @code{ede-cpp-root-project} and add your own tweaks in just a few
771 lines. See the end of this file for an example.
773 In the most basic case, add this to your @file{.emacs} file, modifying
774 appropriate bits as needed.
777 (ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file")
780 Replace @var{SOMENAME} with whatever name you want, and the filename
781 to an actual file at the root of your project. It might be a
782 Makefile, a README file. Whatever. It doesn't matter. It's just a
783 key to hang the rest of @ede{} off of.
785 The most likely reason to create this project, is to speed up
786 searching for includes files, or to simplify bootstrapping @semantic{}'s
787 ability to find files without much user interaction. In conjunction
788 with @semantic{} completion, having a short include path is key. You can
789 override the default include path and system include path like this:
792 (ede-cpp-root-project "NAME" :file "FILENAME"
793 :include-path '( "/include" "../include" "/c/include" )
794 :system-include-path '( "/usr/include/c++/3.2.2/" )
795 :compile-command "make compile"
796 :spp-table '( ("MOOSE" . "")
797 ("CONST" . "const") ) )
800 In this case each item in the include path list is searched. If the
801 directory starts with "/", then that expands to the project root
802 directory. If a directory does not start with "/", then it is
803 relative to the default-directory of the current buffer when the file
806 The include path only affects C/C++ header files. Use the slot
807 @code{:header-match-regexp} to change it.
809 The @code{:system-include-path} allows you to specify full directory
810 names to include directories where system header files can be found.
811 These will be applied to files in this project only.
813 With @code{:compile-command} you can provide a command which should be
814 run when calling @code{ede-compile-project}.
816 The @code{:spp-table} provides a list of project specific #define
817 style macros that are unique to this project, passed in to the
818 compiler on the command line, or are in special headers.
819 See the @code{semantic-lex-c-preprocessor-symbol-map} for more
820 on how to format this entry.
822 If there is a single file in your project, you can instead set the
823 @code{:spp-files} to a list of file names relative to the root of your
824 project. Specifying this is like setting the variable
825 @code{semantic-lex-c-preprocessor-symbol-file} in semantic.
827 If you want to override the file-finding tool with your own
828 function you can do this:
831 (ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN)
834 Where @var{MYFCN} is a symbol for a function. The locate function can
835 be used in place of @code{ede-expand-filename} so you can quickly
836 customize your custom target to use specialized local routines instead
837 of the default @ede{} routines. The function symbol must take two
842 The name of the file to find.
844 The directory root for this cpp-root project.
847 When creating a project with @code{ede-cpp-root}, you can get
848 additional configurations via @ref{Project Local Variables}. Be aware
849 that the format for project local variables is an association list.
850 You cannot use @kbd{M-x ede-set} and have your project local variables
851 persist between sessions.
853 If the cpp-root project style is right for you, but you want a dynamic
854 loader, instead of hard-coding path name values in your @file{.emacs}, you
855 can do that too, but you will need to write some lisp code.
857 To do that, you need to add an entry to the
858 @code{ede-project-class-files} list, and also provide two functions to
859 teach @ede{} how to load your project pattern
861 It would look like this:
864 (defun MY-FILE-FOR-DIR (&optional dir)
865 "Return a full file name to the project file stored in DIR."
866 <write your code here, or return nil>
869 (defun MY-ROOT-FCN ()
870 "Return the root fcn for `default-directory'"
871 ;; You might be able to use 'ede-cpp-root-project-root'
872 ;; and not write this at all.
876 "Load a project of type `cpp-root' for the directory DIR.
877 Return nil if there isn't one."
878 ;; Use your preferred construction method here.
879 (ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir)
883 (add-to-list 'ede-project-class-files
884 (ede-project-autoload "cpp-root"
887 :proj-file 'MY-FILE-FOR-DIR
888 :proj-root 'MY-ROOT-FCN
890 :class-sym 'ede-cpp-root)
894 This example only creates an auto-loader, and does not create a new kind
897 @xref{ede-cpp-root-project}, for details about the class that defines
898 the @code{ede-cpp-root} project type.
900 @node ede-emacs, ede-linux, ede-cpp-root, Simple projects
901 @subsection ede-emacs
903 The @code{ede-emacs} project automatically identifies an Emacs source
904 tree, and enables EDE project mode for it.
906 It pre-populates the C Preprocessor symbol map for correct parsing,
907 and has an optimized include file identification function.
909 @node ede-linux, ede-generic-project, ede-emacs, Simple projects
910 @subsection ede-linux
912 The @code{ede-linux} project will automatically identify a Linux
913 Kernel source tree, and enable EDE project mode for it.
915 It pre-populates the C Preprocessor symbol map for reasonable parsing,
916 and has an optimized include file identification function.
918 Through the variables @code{project-linux-build-directory-default} and
919 @code{project-linux-architecture-default}, you can set the build
920 directory and its architecture, respectively. The default is to assume that
921 the build happens in the source directory and to auto-detect the
922 architecture; if the auto-detection fails, you will be asked.
924 @node ede-generic-project, Custom Locate, ede-linux, Simple projects
925 @subsection ede-generic-project
927 The @code{ede-generic-project} is a project system that makes it easy
928 to wrap up different kinds of build systems as an EDE project.
929 Projects such as @ref{ede-emacs} require coding skills to create.
930 Generic projects also require writing Emacs Lisp code, but the
931 requirements are minimal. You can then use
932 @command{customize-project} to configure build commands, includes, and
933 other options for that project. The configuration is saved in
936 Generic projects are disabled by default because they have the
937 potential to interfere with other projects. To use the generic
938 project system to start detecting projects, you need to enable it.
940 @deffn Command ede-enable-generic-projects
941 Enable generic project loaders.
943 This enables generic loaders for projects that are detected using
944 either a @file{Makefile}, @file{SConstruct}, or @file{CMakeLists}.
946 You do not need to use this command if you create your own generic
950 If you want to create your own generic project loader, you need to
951 define your own project and target classes, and create an autoloader.
952 The example for Makefiles looks like this:
957 (defclass ede-generic-makefile-project (ede-generic-project)
958 ((buildfile :initform "Makefile")
960 "Generic Project for makefiles.")
962 (defmethod ede-generic-setup-configuration ((proj ede-generic-makefile-project) config)
963 "Setup a configuration for Make."
964 (oset config build-command "make -k")
965 (oset config debug-command "gdb ")
968 (ede-generic-new-autoloader "generic-makefile" "Make"
969 "Makefile" 'ede-generic-makefile-project)
972 This example project will detect any directory with the file
973 @file{Makefile} in it as belonging to this project type.
974 Customization of the project will allow you to make build and debug
975 commands more precise.
977 @node Custom Locate, , ede-generic-project, Simple projects
978 @subsection Custom Locate
980 The various simple project styles all have one major drawback, which
981 is that the files in the project are not completely known to EDE@.
982 When the EDE API is used to try and file files by some reference name
983 in the project, then that could fail.
985 @ede{} can therefore use some external locate commands, such as the unix
986 ``locate'' command, or ``GNU Global''.
988 Configuration of the tool you want to use such as @code{locate}, or
989 @code{global} will need to be done without the aid of @ede{}. Once
990 configured, however, @ede{} can use it.
992 To enable one of these tools, set the variable
993 @code{ede-locate-setup-options} with the names of different locate
994 objects. @ref{Miscellaneous commands}.
996 Configure this in your @file{.emacs} before loading in CEDET or EDE@.
997 If you want to add support for GNU Global, your configuration would
1001 (setq ede-locate-setup-options '(ede-locate-global ede-locate-base))
1004 That way, when a search needs to be done, it will first try using
1005 GLOBAL@. If global is not available for that directory, then it will
1006 revert to the base locate object. The base object always fails to
1009 You can add your own locate tool but subclassing from
1010 @code{ede-locate-base}. The subclass should also implement two
1011 methods. See the code in @file{ede-locate.el} for GNU Global as a
1014 @@TODO - Add ID Utils and CScope examples
1016 More on idutils and cscope is in the CEDET manual, and they each have
1019 @node Extending EDE, GNU Free Documentation License, Miscellaneous commands, Top
1020 @chapter Extending @ede{}
1022 This chapter is intended for users who want to write new parts or fix
1023 bugs in @ede{}. A knowledge of Emacs Lisp, and some @eieio{}(CLOS) is
1026 @ede{} uses @eieio{}, the CLOS package for Emacs, to define two object
1027 superclasses, specifically the PROJECT and TARGET@. All commands in
1028 @ede{} are usually meant to address the current project, or current
1031 All specific projects in @ede{} derive subclasses of the @ede{}
1032 superclasses. In this way, specific behaviors such as how a project
1033 is saved, or how a target is compiled can be customized by a project
1034 author in detail. @ede{} communicates to these project objects via an
1035 API using methods. The commands you use in @ede{} mode are high-level
1036 functional wrappers over these methods. @xref{Top,,, eieio, EIEIO manual}. For
1037 details on using @eieio{} to extending classes, and writing methods.
1039 If you intend to extend @ede{}, it is most likely that a new target type is
1040 needed in one of the existing project types. The rest of this chapter
1041 will discuss extending the @code{ede-project} class, and it's targets.
1042 See @file{project-am.el} for basic details on adding targets to it.
1044 For the @code{ede-project} type, the core target class is called
1045 @code{ede-proj-target}. Inheriting from this will give you everything
1046 you need to start, including adding your sources into the makefile. If
1047 you also need additional rules in the makefile, you will want to inherit
1048 from @code{ede-proj-target-makefile} instead. You may want to also add
1049 new fields to track important information.
1051 If you are building currently unsupported code into a program or shared
1052 library, it is unlikely you need a new target at all. Instead you
1053 would need to create a new compiler or linker object that compiles
1054 source code of the desired type. @ref{Compiler and Linker objects}.
1056 Once your new class exists, you will want to fill in some basic methods.
1057 See the @file{ede-skel.el} file for examples of these. The files
1058 @file{ede-proj-info.el} and @file{ede-proj-elisp.el} are two interesting
1062 * Development Overview::
1063 * Detecting a Project::
1064 * User interface methods:: Methods associated with keybindings
1065 * Base project methods:: The most basic methods on @ede{} objects.
1066 * Sourcecode objects:: Defining new sourcecode classes.
1067 * Compiler and Linker objects:: Defining new compilers and linkers.
1068 * Project:: Details of project classes.
1069 * Targets:: Details of target classes.
1070 * Sourcecode:: Details of source code classes.
1071 * Compilers:: Details of compiler classes.
1074 @node Development Overview, Detecting a Project, Extending EDE, Extending EDE
1075 @section Development Overview
1077 @ede{} is made up of a series of classes implemented with @eieio{}.
1078 These classes define an interface that can be used to create different
1081 @ede{} defines two superclasses which are @code{ede-project} and
1082 @code{ede-target}. All commands in @ede{} are usually meant to
1083 address the current project, or current target.
1085 All specific projects in @ede{} derive subclasses of the @ede{} superclasses.
1086 In this way, specific behaviors such as how a project is saved, or how a
1087 target is compiled can be customized by a project author in detail. @ede{}
1088 communicates to these project objects via an API using methods. The
1089 commands you use in @ede{} mode are high-level functional wrappers over
1092 Some example project types are:
1096 Automake project which reads existing Automake files.
1097 @item ede-proj-project
1098 This project type will create @file{Makefiles},
1099 or @file{Makefile.am} files to compile your project.
1101 This project type will detect linux source trees.
1103 This project will detect an Emacs source tree.
1106 There are several other project types as well.
1108 The first class you need to know to create a new project type is
1109 @code{ede-project-autoload}. New instances of this class are needed
1110 to define how Emacs associates different files/buffers with different
1111 project types. All the autoloads are kept in the variable
1112 @code{ede-project-class-files}.
1114 The next most important class to know is @code{ede-project}. This is
1115 the baseclass defines how all projects behave. The basic pattern for
1116 a project is that there is one project per directory, and the topmost
1117 project or directory defines the project as a whole.
1119 Key features of @code{ede-project} are things like name and version
1120 number. It also holds a list of @code{ede-target} objects and a list
1121 of sub projects, or more @code{ede-project} objects.
1123 New project types must subclass @code{ede-project} to add special
1124 behavior. New project types also need to subclass @code{ede-target} to
1125 add specialty behavior.
1127 In this way, the common @ede{} interface is designed to work against
1128 @code{ede-project}, and thus all subclasses.
1130 @code{ede-project} subclasses @code{ede-project-placeholder}. This is
1131 the minimum necessary project needed to be cached between runs of
1132 Emacs. This way, Emacs can track all projects ever seen, without
1133 loading those projects into memory.
1135 Here is a high-level UML diagram for the @ede{} system created with @cogre{}..
1138 +-----------------------+ +-----------------------+
1139 | | |ede-project-placeholder|
1140 |ede-project-class-files| +-----------------------+
1141 | | +-----------------------+
1142 +-----------------------+ +-----------------------+
1146 +--------------------+ +-----------+ +----------+
1147 |ede-project-autoload| |ede-project| |ede-target|
1148 +--------------------+<>--------------+-----------+<>-------+----------+
1149 +--------------------+ +-----------+ +----------+
1150 +--------------------+ +-----------+ +----------+
1154 +---------------------+-----------------+
1158 +----------------+ +-------------------+ +---------+
1159 |ede-proj-project| |project-am-makefile| |ede-emacs|
1160 +----------------+ +-------------------+ +---------+
1161 +----------------+ +-------------------+ +---------+
1162 +----------------+ +-------------------+ +---------+
1166 @node Detecting a Project, User interface methods, Development Overview, Extending EDE
1167 @section Detecting a Project
1169 Project detection happens with the list of @code{ede-project-autoload}
1170 instances stored in @code{ede-project-class-files}. The full project
1171 detection scheme works like this:
1175 @code{find-file-hook} calls @code{ede-turn-on-hook} on BUFFER.
1177 @code{ede-turn-on-hook} turns on @code{ede-minor-mode}
1179 @code{ede-minor-mode} looks to see if BUFFER is associated with any
1180 open projects. If not, it calls @code{ede-load-project-file} to find
1181 a project associated with the current directory BUFFER is in.
1183 @code{ede-minor-mode} associates the found project with the current
1184 buffer with a series of variables, such as @code{ede-object}, and
1185 @code{ede-object-project} and @code{ede-object-root-project}.
1188 Once a buffer is associated, @ede{} minor mode commands will operate
1191 The function @code{ede-load-project-file} is at the heart of detecting
1192 projects, and it works by looping over all the known project autoload
1193 types in @code{ede-project-autoload} using the utility
1194 @code{ede-directory-project-p}.
1196 The function @code{ede-directory-project-p} will call
1197 @code{ede-dir-to-projectfile} on every @code{ede-project-autoload}
1198 until one of them returns true. The method
1199 @code{ede-dir-to-projectfile} in turn gets the @code{:proj-file} slot
1200 from the autoload. If it is a string (i.e., a project file name), it
1201 checks to see if that exists in BUFFER's directory. If it is a
1202 function, then it calls that function and expects it to return a file
1203 name or @code{nil}. If the file exists, then this directory is assumed to be
1204 part of a project, and @code{ede-directory-project-p} returns the
1205 instance of @code{ede-project-autoload} that matched.
1207 If the current directory contains the file @code{.ede-ignore} then
1208 that directory is automatically assumed to contain no projects, even
1209 if there is a matching pattern. Use this type of file in a directory
1210 that may contain many other sub projects, but still has a Makefile of
1213 If the current directory is a project, then @ede{} scans upwards till
1214 it finds the top of the project. It does this by calling
1215 @code{ede-toplevel-project}. If this hasn't already been discovered,
1216 the directories as scanned upward one at a time until a directory with
1217 no project is found. The last found project becomes the project
1218 root. If the found instance of @code{ede-project-autoload} has a
1219 valid @code{proj-root} slot value, then that function is called instead
1220 of scanning the project by hand. Some project types have a short-cut
1221 for determining the root of a project, so this comes in handy.
1223 Getting back to @code{ede-load-project-file}, this now has an instance
1224 of @code{ede-project-autoload}. It uses the @code{load-type} slot to
1225 both autoload in the project type, and to create a new instance of the
1226 project type found for the root of the project. That project is added
1227 to the global list of all projects. All subprojects are then created
1228 and assembled into the project data structures.
1231 @node User interface methods, Base project methods, Detecting a Project, Extending EDE
1232 @section User interface methods
1234 These methods are core behaviors associated with user commands.
1235 If you do not implement a method, there is a reasonable default that
1236 may do what you need.
1239 @item project-add-file
1240 Add a file to your project. Override this if you want to put new
1241 sources into different fields depending on extension, or other details.
1242 @item project-remove-file
1243 Reverse of project-add-file.
1244 @item project-compile-target
1245 Override this if you want to do something special when the user
1246 "compiles" this target.
1247 @item project-debug-target
1248 What to do when a user wants to debug your target.
1249 @item project-update-version
1250 Easily update the version number of your project.
1251 @item project-edit-file-target
1252 Edit the file the project's information is stored in.
1253 @item project-new-target
1254 Create a new target in a project.
1255 @item project-delete-target
1256 Delete a target from a project.
1257 @item project-make-dist
1258 Make a distribution (tar archive) of the project.
1259 @item project-rescan
1260 Rescan a project file, changing the data in the existing objects.
1263 @node Base project methods, Sourcecode objects, User interface methods, Extending EDE
1264 @section Base project methods
1266 These methods are important for querying base information from project
1271 Return a string that is the name of this target.
1272 @item ede-target-name
1273 Return a string that is the name of the target used by a Make system.
1274 @item ede-description
1275 A brief description of the project or target. This is currently used
1276 by the @samp{ede-speedbar} interface.
1277 @item ede-want-file-p
1278 Return non-@code{nil} if a target will accept a given file.
1279 It is generally unnecessary to override this. See the section on source
1281 @item ede-buffer-mine
1282 Return non-@code{nil} if a buffer belongs to this target. Used during
1283 association when a file is loaded. It is generally unnecessary to
1284 override this unless you keep auxiliary files.
1287 These methods are used by the semantic package extensions.
1288 @xref{Top,,, semantic, Semantic manual}.
1291 @item ede-buffer-header-file
1292 Return a header file belonging to a given buffer. Prototypes are place
1293 there when appropriate
1294 @item ede-buffer-documentation-files
1295 Return the documentation file information about this file would be
1297 @item ede-documentation
1298 List all documentation a project or target is responsible for.
1301 @node Sourcecode objects, Compiler and Linker objects, Base project methods, Extending EDE
1302 @section Sourcecode objects
1304 @ede{} projects track source file / target associates via source code
1305 objects. The definitions for this is in @file{ede-source.el}. A source
1306 code object contains methods that know how to identify a file as being
1307 of that class, (i.e., a C file ends with @file{.c}). Some targets can
1308 handle many different types of sources which must all be compiled
1309 together. For example, a mixed C and C++ program would have
1310 instantiations of both sourcecode types.
1312 When a target needs to know if it will accept a source file, it
1313 references its list of source code objects. These objects then make
1316 Source code objects are stored in the target objects as a list of
1317 symbols, where the symbol's value is the object. This enables the
1318 project save file mechanism to work.
1320 Here is an example for an instantiation of an Emacs Lisp source code object:
1323 (defvar ede-source-emacs
1324 (ede-sourcecode "ede-emacs-source"
1326 :sourcepattern "\\.el$"
1327 :garbagepattern '("*.elc"))
1328 "Emacs Lisp source code definition.")
1331 If you want to recycle parts of an existing sourcecode object, you can
1332 clone the original, and then just tweak the parts that are different.
1336 (defvar ede-source-emacs-autoload
1337 (clone ede-source-emacs "ede-source-emacs-autoload"
1338 :name "Emacs Lisp Autoload"
1339 :sourcepattern "-loaddefs\\.el")
1340 "Emacs Lisp autoload source code.")
1343 In this case, the garbage pattern is the same.
1347 @node Compiler and Linker objects, Project, Sourcecode objects, Extending EDE
1348 @section Compiler and Linker objects
1350 In order for a target to create a @file{Makefile}, it must know how to
1351 compile the sources into the program or desired data file, and
1352 possibly link them together.
1354 A compiler object instantiation is used to associate a given target
1355 with a given source code type. Some targets can handle many types of
1356 sources, and thus has many compilers available to it. Some targets
1357 may have multiple compilers for a given type of source code.
1359 @ede{} will examine the actual source files in a target, cross reference
1360 that against the compiler list to come up with the final set of
1361 compilers that will be inserted into the Makefile.
1363 Compiler instantiations must also insert variables specifying the
1364 compiler it plans to use, in addition to creating Automake settings for
1365 @file{configure.ac} when appropriate.
1367 Compiler objects are stored in the target objects as a list of
1368 symbols, where the symbols value is the object. This enables the
1369 project output mechanism to work more efficiently.
1371 Targets will also have a special "compiler" slot which lets a user
1372 explicitly choose the compiler they want to use.
1374 Here is an example for texinfo:
1377 (defvar ede-makeinfo-compiler
1379 "ede-makeinfo-compiler"
1381 :variables '(("MAKEINFO" . "makeinfo"))
1382 :commands '("makeinfo -o $@ $<")
1383 :autoconf '(("AC_CHECK_PROG" . "MAKEINFO, makeinfo"))
1384 :sourcetype '(ede-makeinfo-source)
1386 "Compile texinfo files into info files.")
1391 When creating compiler instantiations, it may be useful to @code{clone}
1392 an existing compiler variable. Cloning allows you to only modify
1393 parts of the original, while keeping the rest of the same.
1394 Modification of the original will result in the clone also being
1395 changed for shared value slots.
1397 The second important object is the linker class. The linker is similar
1398 to the compiler, except several compilers might be used to create some
1399 object files, and only one linker is used to link those objects together.
1401 See @file{ede-proj-obj.el} for examples of the combination.
1408 @node Project, Targets, Compiler and Linker objects, Extending EDE
1412 * ede-project-placeholder::
1414 * ede-cpp-root-project::
1415 * ede-simple-project::
1416 * ede-simple-base-project::
1417 * ede-proj-project::
1418 * project-am-makefile::
1419 * ede-step-project::
1422 @node ede-project-placeholder, ede-project, Project, Project
1423 @subsection ede-project-placeholder
1424 @pjindex ede-project-placeholder
1427 @item Inheritance Tree:
1429 @item eieio-speedbar
1431 @item eieio-speedbar-directory-button
1433 @item ede-project-placeholder
1436 @w{@xref{ede-project}.}
1448 Type: @code{string} @*
1449 Default Value: @code{"Untitled"}
1451 The name used when generating distribution files.
1454 Type: @code{string} @*
1455 Default Value: @code{"1.0"}
1457 The version number used when distributing files.
1462 Directory this project is associated with.
1467 File name where this project is stored.
1473 @subsubsection Specialized Methods
1475 @deffn Method ede--project-inode :AFTER proj
1476 Get the inode of the directory project @var{PROJ} is in.
1479 @deffn Method ede-project-root :AFTER this
1480 If a project knows it's root, return it here.
1481 Allows for one-project-object-for-a-tree type systems.
1484 @deffn Method ede-find-subproject-for-directory :AFTER proj dir
1485 Find a subproject of @var{PROJ} that corresponds to @var{DIR}.
1488 @deffn Method ede-project-root-directory :AFTER this &optional file
1489 If a project knows it's root, return it here.
1490 Allows for one-project-object-for-a-tree type systems.
1491 Optional @var{FILE} is the file to test. It is ignored in preference
1492 of the anchor file for the project.
1495 @deffn Method ede-project-force-load :AFTER this
1496 Make sure the placeholder @var{THIS} is replaced with the real thing.
1497 Return the new object created in its place.
1500 @deffn Method project-interactive-select-target :AFTER this prompt
1501 Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
1504 @deffn Method project-add-file :AFTER this file
1505 Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
1508 @node ede-project, ede-cpp-root-project, ede-project-placeholder, Project
1509 @subsection ede-project
1510 @pjindex ede-project
1513 @item Inheritance Tree:
1515 @item eieio-speedbar
1517 @item eieio-speedbar-directory-button
1519 @item @w{@xref{ede-project-placeholder}.}
1524 @w{@xref{ede-cpp-root-project},} @w{ede-emacs-project,} @w{ede-linux-project,} @w{ede-maven-project,} @w{@xref{ede-simple-project},} @w{@xref{ede-simple-base-project},} @w{@xref{ede-proj-project},} @w{@xref{project-am-makefile},} @w{@xref{ede-step-project}.}
1539 List of top level targets in this project.
1544 List of tool cache configurations in this project.
1545 This allows any tool to create, manage, and persist project-specific settings.
1548 Type: @code{string} @*
1550 URL to this projects web site.
1551 This is a URL to be sent to a web site for documentation.
1553 @item :web-site-directory @*
1555 A directory where web pages can be found by Emacs.
1556 For remote locations use a path compatible with ange-ftp or EFS@.
1557 You can also use TRAMP for use with rcp & scp.
1559 @item :web-site-file @*
1561 A file which contains the home page for this project.
1562 This file can be relative to slot @code{web-site-directory}.
1563 This can be a local file, use ange-ftp, EFS, or TRAMP.
1566 Type: @code{string} @*
1568 FTP site where this project's distribution can be found.
1569 This FTP site should be in Emacs form, as needed by @code{ange-ftp}, but can
1570 also be of a form used by TRAMP for use with scp, or rcp.
1572 @item :ftp-upload-site
1573 Type: @code{string} @*
1575 FTP Site to upload new distributions to.
1576 This FTP site should be in Emacs form as needed by @code{ange-ftp}.
1577 If this slot is @code{nil}, then use @code{ftp-site} instead.
1579 @item :configurations
1580 Type: @code{list} @*
1581 Default Value: @code{("debug" "release")}
1583 List of available configuration types.
1584 Individual target/project types can form associations between a configuration,
1585 and target specific elements such as build variables.
1587 @item :configuration-default @*
1588 Default Value: @code{"debug"}
1590 The default configuration.
1592 @item :local-variables @*
1593 Default Value: @code{nil}
1595 Project local variables
1600 @subsubsection Specialized Methods
1602 @deffn Method ede-preprocessor-map :AFTER this
1603 Get the pre-processor map for project @var{THIS}.
1606 @deffn Method ede-subproject-relative-path :AFTER proj &optional parent-in
1607 Get a path name for @var{PROJ} which is relative to the parent project.
1608 If PARENT is specified, then be relative to the PARENT project.
1609 Specifying PARENT is useful for sub-sub projects relative to the root project.
1612 @deffn Method eieio-speedbar-description :AFTER obj
1613 Provide a speedbar description for @var{OBJ}.
1616 @deffn Method ede-map-any-target-p :AFTER this proc
1617 For project @var{THIS}, map @var{PROC} to all targets and return if any non-@code{nil}.
1618 Return the first non-@code{nil} value returned by @var{PROC}.
1621 @deffn Method ede-map-subprojects :AFTER this proc
1622 For object @var{THIS}, execute @var{PROC} on all direct subprojects.
1623 This function does not apply @var{PROC} to sub-sub projects.
1624 See also @dfn{ede-map-all-subprojects}.
1627 @deffn Method ede-convert-path :AFTER this path
1628 Convert path in a standard way for a given project.
1629 Default to making it project relative.
1630 Argument @var{THIS} is the project to convert @var{PATH} to.
1633 @deffn Method ede-name :AFTER this
1634 Return a short-name for @var{THIS} project file.
1635 Do this by extracting the lowest directory name.
1638 @deffn Method ede-set-project-variables :AFTER project &optional buffer
1639 Set variables local to @var{PROJECT} in @var{BUFFER}.
1642 @deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
1643 Return the path to @var{OBJ}.
1644 Optional @var{DEPTH} is the depth we start at.
1647 @deffn Method ede-map-all-subprojects :AFTER this allproc
1648 For object @var{THIS}, execute PROC on @var{THIS} and all subprojects.
1649 This function also applies PROC to sub-sub projects.
1650 See also @dfn{ede-map-subprojects}.
1653 @deffn Method project-update-version :AFTER ot
1654 The @code{:version} of the project @var{OT} has been updated.
1655 Handle saving, or other detail.
1658 @deffn Method ede-buffer-header-file :AFTER this buffer
1659 Return @code{nil}, projects don't have header files.
1662 @deffn Method ede-buffer-documentation-files :AFTER this buffer
1663 Return all documentation in project @var{THIS} based on @var{BUFFER}.
1666 @deffn Method ede-map-targets :AFTER this proc
1667 For object @var{THIS}, execute @var{PROC} on all targets.
1670 @deffn Method ede-buffer-mine :AFTER this buffer
1671 Return non-@code{nil} if object @var{THIS} lays claim to the file in @var{BUFFER}.
1674 @deffn Method ede-object-keybindings :BEFORE this
1675 Retrieves the slot @code{keybindings} from an object of class @code{ede-project}
1678 @deffn Method ede-description :AFTER this
1679 Return a description suitable for the minibuffer about @var{THIS}.
1682 @deffn Method eieio-speedbar-object-children :AFTER this
1683 Return the list of speedbar display children for @var{THIS}.
1686 @deffn Method project-make-dist :AFTER this
1687 Build a distribution for the project based on @var{THIS} project.
1690 @deffn Method ede-system-include-path :AFTER this
1691 Get the system include path used by project @var{THIS}.
1694 @deffn Method project-new-target-custom :AFTER proj
1695 Create a new target. It is up to the project @var{PROJ} to get the name.
1698 @deffn Method ede-subproject-p :AFTER proj
1699 Return non-@code{nil} if @var{PROJ} is a sub project.
1702 @deffn Method ede-expand-filename :AFTER this filename &optional force
1703 Return a fully qualified file name based on project @var{THIS}.
1704 @var{FILENAME} should be just a filename which occurs in a directory controlled
1706 Optional argument @var{FORCE} forces the default filename to be provided even if it
1710 @deffn Method ede-menu-items-build :AFTER obj &optional current
1711 Return a list of menu items for building project @var{OBJ}.
1712 If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
1715 @deffn Method ede-update-version-in-source :AFTER this version
1716 Change occurrences of a version string in sources.
1717 In project @var{THIS}, cycle over all targets to give them a chance to set
1718 their sources to @var{VERSION}.
1721 @deffn Method project-new-target :AFTER proj &rest args
1722 Create a new target. It is up to the project @var{PROJ} to get the name.
1725 @deffn Method project-compile-project :AFTER obj &optional command
1726 Compile the entire current project @var{OBJ}.
1727 Argument @var{COMMAND} is the command to use when compiling.
1730 @deffn Method eieio-speedbar-object-buttonname :AFTER object
1731 Return a string to use as a speedbar button for @var{OBJECT}.
1734 @deffn Method ede-map-project-buffers :AFTER this proc
1735 For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
1738 @deffn Method ede-expand-filename-impl :AFTER this filename &optional force
1739 Return a fully qualified file name based on project @var{THIS}.
1740 @var{FILENAME} should be just a filename which occurs in a directory controlled
1742 Optional argument @var{FORCE} forces the default filename to be provided even if it
1746 @deffn Method eieio-done-customizing :AFTER proj
1747 Call this when a user finishes customizing @var{PROJ}.
1750 @deffn Method ede-html-documentation :AFTER this
1751 Return a list of HTML files provided by project @var{THIS}.
1754 @deffn Method ede-documentation :AFTER this
1755 Return a list of files that provides documentation.
1756 Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
1757 files in the project.
1760 @deffn Method project-interactive-select-target :AFTER this prompt
1761 Interactively query for a target that exists in project @var{THIS}.
1762 Argument @var{PROMPT} is the prompt to use when querying the user for a target.
1765 @deffn Method ede-target-in-project-p :AFTER proj target
1766 Is @var{PROJ} the parent of @var{TARGET}?
1767 If @var{TARGET} belongs to a subproject, return that project file.
1770 @deffn Method ede-find-target :AFTER proj buffer
1771 Fetch the target in @var{PROJ} belonging to @var{BUFFER} or @code{nil}.
1774 @deffn Method ede-add-subproject :AFTER proj-a proj-b
1775 Add into @var{PROJ-A}, the subproject @var{PROJ-B}.
1778 @deffn Method ede-commit-project :AFTER proj
1779 Commit any change to @var{PROJ} to its file.
1782 @deffn Method project-dist-files :AFTER this
1783 Return a list of files that constitutes a distribution of @var{THIS} project.
1786 @deffn Method ede-object-menu :BEFORE this
1787 Retrieves the slot @code{menu} from an object of class @code{ede-project}
1790 @deffn Method ede-commit-local-variables :AFTER proj
1791 Commit change to local variables in @var{PROJ}.
1794 @node ede-cpp-root-project, ede-simple-project, ede-project, Project
1795 @subsection ede-cpp-root-project
1796 @pjindex ede-cpp-root-project
1799 @item Inheritance Tree:
1801 @item eieio-speedbar
1803 @item eieio-speedbar-directory-button
1805 @item @w{@xref{ede-project-placeholder}.}
1807 @item @w{@xref{ede-project}.}
1809 @item ede-cpp-root-project
1818 This class implements the @code{ede-cpp-root} project type.
1819 @xref{ede-cpp-root}, for information about using this project type.
1826 Type: @code{list} @*
1827 Default Value: @code{(quote ("/include" "../include/"))}
1829 The default locate function expands filenames within a project.
1830 If a header file (.h, .hh, etc.)@: name is expanded, and
1831 the @code{:locate-fcn} slot is @code{nil}, then the include path is checked
1832 first, and other directories are ignored. For very large
1833 projects, this optimization can save a lot of time.
1835 Directory names in the path can be relative to the current
1836 buffer's @code{default-directory} (not starting with a /). Directories
1837 that are relative to the project's root should start with a /, such
1838 as "/include", meaning the directory @code{include} off the project root
1841 @item :system-include-path
1842 Type: @code{list} @*
1843 Default Value: @code{nil}
1845 The system include path for files in this project.
1846 C files initialized in an ede-cpp-root-project have their semantic
1847 system include path set to this value. If this is @code{nil}, then the
1848 semantic path is not modified.
1851 Type: @code{list} @*
1852 Default Value: @code{nil}
1854 C Preprocessor macros for your files.
1855 Preprocessor symbols will be used while parsing your files.
1856 These macros might be passed in through the command line compiler, or
1857 are critical symbols derived from header files. Providing header files
1858 macro values through this slot improves accuracy and performance.
1859 Use @code{:spp-files} to use these files directly.
1862 Type: @code{list} @*
1863 Default Value: @code{nil}
1865 C header file with Preprocessor macros for your files.
1866 The PreProcessor symbols appearing in these files will be used while
1867 parsing files in this project.
1868 See @code{semantic-lex-c-preprocessor-symbol-map} for more on how this works.
1870 @item :header-match-regexp
1871 Type: @code{string} @*
1872 Default Value: @code{"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"}
1874 Regexp used to identify C/C++ header files.
1877 Type: @code{(or null function)} @*
1878 Default Value: @code{nil}
1880 The locate function can be used in place of
1881 @dfn{ede-expand-filename} so you can quickly customize your custom target
1882 to use specialized local routines instead of the EDE routines.
1883 The function symbol must take two arguments:
1884 NAME - The name of the file to find.
1885 DIR - The directory root for this cpp-root project.
1887 It should return the fully qualified file name passed in from NAME@.
1888 If that file does not exist, it should return @code{nil}.
1893 @subsubsection Specialized Methods
1895 @deffn Method initialize-instance :AFTER this &rest fields
1896 Make sure the @code{:file} is fully expanded.
1899 @deffn Method ede-preprocessor-map :AFTER this
1900 Get the pre-processor map for project @var{THIS}.
1903 @deffn Method ede-cpp-root-header-file-p :AFTER proj name
1904 Non @code{nil} if in @var{PROJ} the filename @var{NAME} is a header.
1907 @deffn Method ede-system-include-path :AFTER this
1908 Get the system include path used by project @var{THIS}.
1911 @deffn Method ede-expand-filename-impl :AFTER proj name
1912 Within this project @var{PROJ}, find the file @var{NAME}.
1913 This knows details about or source tree.
1916 @node ede-simple-project, ede-simple-base-project, ede-cpp-root-project, Project
1917 @subsection ede-simple-project
1918 @pjindex ede-simple-project
1921 @item Inheritance Tree:
1923 @item eieio-speedbar
1925 @item eieio-speedbar-directory-button
1927 @item @w{@xref{ede-project-placeholder}.}
1929 @item @w{@xref{ede-project}.}
1931 @item ede-simple-project
1940 @subsubsection Specialized Methods
1942 @deffn Method ede-commit-project :AFTER proj
1943 Commit any change to @var{PROJ} to its file.
1946 @node ede-simple-base-project, ede-proj-project, ede-simple-project, Project
1947 @subsection ede-simple-base-project
1948 @pjindex ede-simple-base-project
1951 @item Inheritance Tree:
1953 @item eieio-speedbar
1955 @item eieio-speedbar-directory-button
1957 @item @w{@xref{ede-project-placeholder}.}
1959 @item @w{@xref{ede-project}.}
1961 @item ede-simple-base-project
1970 EDE Simple project base class.
1971 This one project could control a tree of subdirectories.
1976 @node ede-proj-project, project-am-makefile, ede-simple-base-project, Project
1977 @subsection ede-proj-project
1978 @pjindex ede-proj-project
1981 @item Inheritance Tree:
1983 @item eieio-speedbar
1985 @item eieio-speedbar-directory-button
1987 @item @w{@xref{ede-project-placeholder}.}
1989 @item @w{@xref{ede-project}.}
1991 @item ede-proj-project
2004 @item :makefile-type
2005 Type: @code{symbol} @*
2006 Default Value: @code{Makefile}
2008 The type of Makefile to generate.
2009 Can be one of @code{'Makefile}, 'Makefile.in, or 'Makefile.am.
2010 If this value is NOT @code{'Makefile}, then that overrides the @code{:makefile} slot
2014 Type: @code{list} @*
2015 Default Value: @code{nil}
2017 Variables to set in this Makefile.
2019 @item :configuration-variables
2020 Type: @code{list} @*
2021 Default Value: @code{("debug" (("DEBUG" . "1")))}
2023 Makefile variables to use in different configurations.
2024 These variables are used in the makefile when a configuration becomes active.
2026 @item :inference-rules @*
2027 Default Value: @code{nil}
2029 Inference rules to add to the makefile.
2031 @item :include-file @*
2032 Default Value: @code{nil}
2034 Additional files to include.
2035 These files can contain additional rules, variables, and customizations.
2037 @item :automatic-dependencies
2038 Type: @code{boolean} @*
2039 Default Value: @code{t}
2041 Non-@code{nil} to do implement automatic dependencies in the Makefile.
2043 @item :metasubproject
2044 Type: @code{boolean} @*
2045 Default Value: @code{nil}
2047 Non-@code{nil} if this is a metasubproject.
2048 Usually, a subproject is determined by a parent project. If multiple top level
2049 projects are grouped into a large project not maintained by EDE, then you need
2050 to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
2056 @subsubsection Specialized Methods
2058 @deffn Method ede-proj-makefile-create :AFTER this mfilename
2059 Create a Makefile for all Makefile targets in @var{THIS}.
2060 @var{MFILENAME} is the makefile to generate.
2063 @deffn Method ede-proj-makefile-insert-rules :AFTER this
2064 Insert rules needed by @var{THIS} target.
2067 @deffn Method ede-proj-makefile-tags :AFTER this targets
2068 Insert into the current location rules to make recursive TAGS files.
2069 Argument @var{THIS} is the project to create tags for.
2070 Argument @var{TARGETS} are the targets we should depend on for TAGS.
2073 @deffn Method ede-proj-makefile-insert-variables :AFTER this
2074 Insert variables needed by target @var{THIS}.
2077 @deffn Method project-make-dist :AFTER this
2078 Build a distribution for the project based on @var{THIS} target.
2081 @deffn Method ede-proj-makefile-insert-dist-rules :AFTER this
2082 Insert distribution rules for @var{THIS} in a Makefile, such as CLEAN and DIST.
2085 @deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
2086 Insert any symbols that the DIST rule should depend on.
2087 Argument @var{THIS} is the project that should insert stuff.
2090 @deffn Method ede-proj-makefile-insert-subproj-rules :AFTER this
2091 Insert a rule for the project @var{THIS} which should be a subproject.
2094 @deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
2095 Create a Makefile for all Makefile targets in @var{THIS} if needed.
2096 @var{MFILENAME} is the makefile to generate.
2099 @deffn Method ede-proj-configure-test-required-file :AFTER this file
2100 For project @var{THIS}, test that the file @var{FILE} exists, or create it.
2103 @deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
2104 Setup the build environment for project @var{THIS}.
2105 Handles the Makefile, or a Makefile.am configure.ac combination.
2106 Optional argument @var{FORCE} will force items to be regenerated.
2109 @deffn Method ede-proj-makefile-garbage-patterns :AFTER this
2110 Return a list of patterns that are considered garbage to @var{THIS}.
2111 These are removed with make clean.
2114 @deffn Method ede-proj-configure-synchronize :AFTER this
2115 Synchronize what we know about project @var{THIS} into configure.ac.
2118 @deffn Method ede-proj-makefile-insert-variables-new :AFTER this
2119 Insert variables needed by target @var{THIS}.
2121 NOTE: Not yet in use! This is part of an SRecode conversion of
2122 EDE that is in progress.
2125 @deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
2126 Return a list of configuration variables from @var{THIS}.
2127 Use @var{CONFIGURATION} as the current configuration to query.
2130 @deffn Method eieio-done-customizing :AFTER proj
2131 Call this when a user finishes customizing this object.
2132 Argument @var{PROJ} is the project to save.
2135 @deffn Method ede-proj-configure-recreate :AFTER this
2136 Delete project @var{THIS}'s configure script and start over.
2139 @deffn Method ede-proj-makefile-insert-user-rules :AFTER this
2140 Insert user specified rules needed by @var{THIS} target.
2141 This is different from @dfn{ede-proj-makefile-insert-rules} in that this
2142 function won't create the building rules which are auto created with
2146 @deffn Method ede-proj-dist-makefile :AFTER this
2147 Return the name of the Makefile with the DIST target in it for @var{THIS}.
2150 @deffn Method ede-proj-configure-file :AFTER this
2151 The configure.ac script used by project @var{THIS}.
2154 @deffn Method ede-commit-project :AFTER proj
2155 Commit any change to @var{PROJ} to its file.
2158 @deffn Method project-dist-files :AFTER this
2159 Return a list of files that constitutes a distribution of @var{THIS} project.
2162 @deffn Method ede-commit-local-variables :AFTER proj
2163 Commit change to local variables in @var{PROJ}.
2166 @node project-am-makefile, ede-step-project, ede-proj-project, Project
2167 @subsection project-am-makefile
2168 @pjindex project-am-makefile
2171 @item Inheritance Tree:
2173 @item eieio-speedbar
2175 @item eieio-speedbar-directory-button
2177 @item @w{@xref{ede-project-placeholder}.}
2179 @item @w{@xref{ede-project}.}
2181 @item project-am-makefile
2190 @subsubsection Specialized Methods
2192 @deffn Method project-am-subtree :AFTER ampf subdir
2193 Return the sub project in @var{AMPF} specified by @var{SUBDIR}.
2196 @deffn Method project-targets-for-file :AFTER proj
2197 Return a list of targets the project @var{PROJ}.
2200 @deffn Method project-new-target :AFTER proj &optional name type
2201 Create a new target named @var{NAME}.
2202 Argument @var{TYPE} is the type of target to insert. This is a string
2203 matching something in @code{project-am-type-alist} or type class symbol.
2204 Despite the fact that this is a method, it depends on the current
2205 buffer being in order to provide a smart default target type.
2208 @node ede-step-project, , project-am-makefile, Project
2209 @subsection ede-step-project
2210 @pjindex ede-step-project
2213 @item Inheritance Tree:
2215 @item eieio-speedbar
2217 @item eieio-speedbar-directory-button
2219 @item @w{@xref{ede-project-placeholder}.}
2221 @item @w{@xref{ede-project}.}
2223 @item ede-step-project
2236 @item :init-variables
2237 Type: @code{list} @*
2238 Default Value: @code{nil}
2240 Variables to set in this Makefile, at top of file.
2242 @item :additional-variables
2243 Type: @code{(or null list)} @*
2244 Default Value: @code{nil}
2246 Arbitrary variables needed from this project.
2247 It is safe to leave this blank.
2249 @item :additional-rules
2250 Type: @code{(or null list)} @*
2251 Default Value: @code{nil}
2253 Arbitrary rules and dependencies needed to make this target.
2254 It is safe to leave this blank.
2256 @item :installation-domain
2257 Type: @code{symbol} @*
2258 Default Value: @code{user}
2260 Installation domain specification.
2261 The variable GNUSTEP_INSTALLATION_DOMAIN is set at this value.
2264 Type: @code{(or null list)} @*
2265 Default Value: @code{(quote ("GNUmakefile.preamble"))}
2267 The auxiliary makefile for additional variables.
2268 Included just before the specific target files.
2271 Type: @code{(or null list)} @*
2272 Default Value: @code{(quote ("GNUmakefile.postamble"))}
2274 The auxiliary makefile for additional rules.
2275 Included just after the specific target files.
2277 @item :metasubproject
2278 Type: @code{boolean} @*
2279 Default Value: @code{nil}
2281 Non-@code{nil} if this is a metasubproject.
2282 Usually, a subproject is determined by a parent project. If multiple top level
2283 projects are grouped into a large project not maintained by EDE, then you need
2284 to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
2290 @subsubsection Specialized Methods
2292 @deffn Method ede-proj-makefile-create :AFTER this mfilename
2293 Create a GNUmakefile for all Makefile targets in @var{THIS}.
2294 @var{MFILENAME} is the makefile to generate.
2297 @deffn Method project-make-dist :AFTER this
2298 Build a distribution for the project based on @var{THIS} target.
2301 @deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
2302 Create a Makefile for all Makefile targets in @var{THIS} if needed.
2303 @var{MFILENAME} is the makefile to generate.
2306 @deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
2307 Setup the build environment for project @var{THIS}.
2308 Handles the Makefile, or a Makefile.am configure.ac combination.
2309 Optional argument @var{FORCE} will force items to be regenerated.
2312 @deffn Method eieio-done-customizing :AFTER proj
2313 Call this when a user finishes customizing this object.
2314 Argument @var{PROJ} is the project to save.
2317 @deffn Method ede-proj-dist-makefile :AFTER this
2318 Return the name of the Makefile with the DIST target in it for @var{THIS}.
2321 @deffn Method ede-commit-project :AFTER proj
2322 Commit any change to @var{PROJ} to its file.
2325 @deffn Method project-dist-files :AFTER this
2326 Return a list of files that constitutes a distribution of @var{THIS} project.
2329 @deffn Method ede-commit-local-variables :AFTER proj
2330 Commit change to local variables in @var{PROJ}.
2333 @node Targets, Sourcecode, Project, Extending EDE
2339 * ede-proj-target-makefile::
2340 * semantic-ede-proj-target-grammar::
2341 * ede-proj-target-makefile-objectcode::
2342 * ede-proj-target-makefile-archive::
2343 * ede-proj-target-makefile-program::
2344 * ede-proj-target-makefile-shared-object::
2345 * ede-proj-target-elisp::
2346 * ede-proj-target-elisp-autoloads::
2347 * ede-proj-target-makefile-miscelaneous::
2348 * ede-proj-target-makefile-info::
2349 * ede-proj-target-scheme::
2350 * project-am-target::
2351 * project-am-objectcode::
2352 * project-am-program::
2353 * project-am-header-noinst::
2354 * project-am-header-inst::
2356 * project-am-texinfo::
2361 @node ede-target, ede-proj-target, Targets, Targets
2362 @subsection ede-target
2366 @item Inheritance Tree:
2368 @item eieio-speedbar
2370 @item eieio-speedbar-directory-button
2375 @w{ede-cpp-root-target,} @w{ede-emacs-target-c,} @w{ede-emacs-target-el,} @w{ede-emacs-target-misc,} @w{ede-linux-target-c,} @w{ede-linux-target-misc,} @w{ede-maven-target-java,} @w{ede-maven-target-c,} @w{ede-maven-target-misc,} @w{ede-simple-target,} @w{@xref{ede-proj-target},} @w{@xref{project-am-target}.}
2389 Name of this target.
2394 The path to the sources of this target.
2395 Relative to the path of the project it belongs to.
2398 Type: @code{list} @*
2399 Default Value: @code{nil}
2401 Source files in this target.
2403 @item :versionsource
2404 Type: @code{list} @*
2405 Default Value: @code{nil}
2407 Source files with a version string in them.
2408 These files are checked for a version string whenever the EDE version
2409 of the master project is changed. When strings are found, the version
2410 previously there is updated.
2415 @subsubsection Specialized Methods
2417 @deffn Method ede-preprocessor-map :AFTER this
2418 Get the pre-processor map for project @var{THIS}.
2421 @deffn Method eieio-speedbar-description :AFTER obj
2422 Provide a speedbar description for @var{OBJ}.
2425 @deffn Method project-compile-target :AFTER obj &optional command
2426 Compile the current target @var{OBJ}.
2427 Argument @var{COMMAND} is the command to use for compiling the target.
2430 @deffn Method project-debug-target :AFTER obj
2431 Run the current project target @var{OBJ} in a debugger.
2434 @deffn Method ede-convert-path :AFTER this path
2435 Convert path in a standard way for a given project.
2436 Default to making it project relative.
2437 Argument @var{THIS} is the project to convert @var{PATH} to.
2440 @deffn Method ede-name :AFTER this
2441 Return the name of @var{THIS} targt.
2444 @deffn Method ede-target-buffer-in-sourcelist :AFTER this buffer source
2445 Return non-@code{nil} if object @var{THIS} is in @var{BUFFER} to a @var{SOURCE} list.
2446 Handles complex path issues.
2449 @deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
2450 Return the path to @var{OBJ}.
2451 Optional @var{DEPTH} is the depth we start at.
2454 @deffn Method ede-buffer-header-file :AFTER this buffer
2455 There are no default header files in EDE@.
2456 Do a quick check to see if there is a Header tag in this buffer.
2459 @deffn Method project-remove-file :AFTER ot fnnd
2460 Remove the current buffer from project target @var{OT}.
2461 Argument @var{FNND} is an argument.
2464 @deffn Method ede-buffer-documentation-files :AFTER this buffer
2465 Check for some documentation files for @var{THIS}.
2466 Also do a quick check to see if there is a Documentation tag in this @var{BUFFER}.
2469 @deffn Method ede-map-target-buffers :AFTER this proc
2470 For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
2473 @deffn Method eieio-speedbar-child-description :AFTER obj
2474 Provide a speedbar description for a plain-child of @var{OBJ}.
2475 A plain child is a child element which is not an EIEIO object.
2478 @deffn Method ede-object-keybindings :BEFORE this
2479 Retrieves the slot @code{keybindings} from an object of class @code{ede-target}
2482 @deffn Method ede-description :AFTER this
2483 Return a description suitable for the minibuffer about @var{THIS}.
2486 @deffn Method eieio-speedbar-object-children :AFTER this
2487 Return the list of speedbar display children for @var{THIS}.
2490 @deffn Method ede-system-include-path :AFTER this
2491 Get the system include path used by project @var{THIS}.
2494 @deffn Method ede-object-sourcecode :BEFORE this
2495 Retrieves the slot @code{sourcetype} from an object of class @code{ede-target}
2498 @deffn Method ede-expand-filename :AFTER this filename &optional force
2499 Return a fully qualified file name based on target @var{THIS}.
2500 @var{FILENAME} should be a filename which occurs in a directory in which @var{THIS} works.
2501 Optional argument @var{FORCE} forces the default filename to be provided even if it
2505 @deffn Method ede-menu-items-build :AFTER obj &optional current
2506 Return a list of menu items for building target @var{OBJ}.
2507 If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
2510 @deffn Method ede-want-file-p :AFTER this file
2511 Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
2514 @deffn Method ede-update-version-in-source :AFTER this version
2515 In sources for @var{THIS}, change version numbers to @var{VERSION}.
2518 @deffn Method project-delete-target :AFTER ot
2519 Delete the current target @var{OT} from it's parent project.
2522 @deffn Method ede-target-sourcecode :AFTER this
2523 Return the sourcecode objects which @var{THIS} permits.
2526 @deffn Method eieio-speedbar-child-make-tag-lines :AFTER this depth
2527 Create a speedbar tag line for a child of @var{THIS}.
2528 It has depth @var{DEPTH}.
2531 @deffn Method eieio-speedbar-object-buttonname :AFTER object
2532 Return a string to use as a speedbar button for @var{OBJECT}.
2535 @deffn Method eieio-done-customizing :AFTER target
2536 Call this when a user finishes customizing @var{TARGET}.
2539 @deffn Method project-edit-file-target :AFTER ot
2540 Edit the target @var{OT} associated w/ this file.
2543 @deffn Method ede-documentation :AFTER this
2544 Return a list of files that provides documentation.
2545 Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
2546 files in the project.
2549 @deffn Method ede-want-file-source-p :AFTER this file
2550 Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
2553 @deffn Method ede-want-file-auxiliary-p :AFTER this file
2554 Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
2557 @deffn Method project-add-file :AFTER ot file
2558 Add the current buffer into project project target @var{OT}.
2559 Argument @var{FILE} is the file to add.
2562 @deffn Method ede-target-name :AFTER this
2563 Return the name of @var{THIS} target, suitable for make or debug style commands.
2566 @deffn Method ede-object-menu :BEFORE this
2567 Retrieves the slot @code{menu} from an object of class @code{ede-target}
2570 @node ede-proj-target, ede-proj-target-makefile, ede-target, Targets
2571 @subsection ede-proj-target
2572 @tgindex ede-proj-target
2575 @item Inheritance Tree:
2577 @item eieio-speedbar
2579 @item eieio-speedbar-directory-button
2581 @item @w{@xref{ede-target}.}
2583 @item ede-proj-target
2586 @w{@xref{ede-proj-target-makefile},} @w{ede-proj-target-aux,} @w{@xref{ede-proj-target-scheme}.}
2601 Name of this target.
2606 The path to the sources of this target.
2607 Relative to the path of the project it belongs to.
2610 Type: @code{list} @*
2611 Default Value: @code{nil}
2613 Auxiliary source files included in this target.
2614 Each of these is considered equivalent to a source file, but it is not
2615 distributed, and each should have a corresponding rule to build it.
2618 Type: @code{(or null symbol)} @*
2619 Default Value: @code{nil}
2621 The compiler to be used to compile this object.
2622 This should be a symbol, which contains the object defining the compiler.
2623 This enables save/restore to do so by name, permitting the sharing
2624 of these compiler resources, and global customization thereof.
2627 Type: @code{(or null symbol)} @*
2628 Default Value: @code{nil}
2630 The linker to be used to link compiled sources for this object.
2631 This should be a symbol, which contains the object defining the linker.
2632 This enables save/restore to do so by name, permitting the sharing
2633 of these linker resources, and global customization thereof.
2638 @subsubsection Specialized Methods
2640 @deffn Method project-compile-target :AFTER obj &optional command
2641 Compile the current target @var{OBJ}.
2642 Argument @var{COMMAND} is the command to use for compiling the target.
2645 @deffn Method project-debug-target :AFTER obj
2646 Run the current project target @var{OBJ} in a debugger.
2649 @deffn Method ede-proj-configure-add-missing :AFTER this
2650 Query if any files needed by @var{THIS} provided by automake are missing.
2651 Results in --add-missing being passed to automake.
2654 @deffn Method ede-proj-flush-autoconf :AFTER this
2655 Flush the configure file (current buffer) to accommodate @var{THIS}.
2656 By flushing, remove any cruft that may be in the file. Subsequent
2657 calls to @dfn{ede-proj-tweak-autoconf} can restore items removed by flush.
2660 @deffn Method ede-proj-makefile-insert-rules :AFTER this
2661 Insert rules needed by @var{THIS} target.
2664 @deffn Method project-remove-file :AFTER target file
2665 For @var{TARGET}, remove @var{FILE}.
2666 @var{FILE} must be massaged by @dfn{ede-convert-path}.
2669 @deffn Method ede-proj-configure-create-missing :AFTER this
2670 Add any missing files for @var{THIS} by creating them.
2673 @deffn Method ede-proj-makefile-sourcevar :AFTER this
2674 Return the variable name for @var{THIS}'s sources.
2677 @deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
2678 Insert variables needed by target @var{THIS}.
2679 Optional argument @var{MORESOURCE} is a list of additional sources to add to the
2683 @deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
2684 Insert variables needed by target @var{THIS} in Makefile.am after SOURCES.
2687 @deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
2688 Insert any symbols that the DIST rule should depend on.
2689 Argument @var{THIS} is the target that should insert stuff.
2692 @deffn Method ede-proj-linkers :AFTER obj
2693 List of linkers being used by @var{OBJ}.
2694 If the @code{linker} slot is empty, concoct one on a first match found
2695 basis for any given type from the @code{availablelinkers} slot.
2696 Otherwise, return the @code{linker} slot.
2697 Converts all symbols into the objects to be used.
2700 @deffn Method ede-proj-makefile-garbage-patterns :AFTER this
2701 Return a list of patterns that are considered garbage to @var{THIS}.
2702 These are removed with make clean.
2705 @deffn Method ede-proj-tweak-autoconf :AFTER this
2706 Tweak the configure file (current buffer) to accommodate @var{THIS}.
2709 @deffn Method ede-proj-compilers :AFTER obj
2710 List of compilers being used by @var{OBJ}.
2711 If the @code{compiler} slot is empty, concoct one on a first match found
2712 basis for any given type from the @code{availablecompilers} slot.
2713 Otherwise, return the @code{compiler} slot.
2714 Converts all symbols into the objects to be used.
2717 @deffn Method project-delete-target :AFTER this
2718 Delete the current target @var{THIS} from it's parent project.
2721 @deffn Method ede-proj-makefile-target-name :AFTER this
2722 Return the name of the main target for @var{THIS} target.
2725 @deffn Method eieio-done-customizing :AFTER target
2726 Call this when a user finishes customizing this object.
2727 Argument @var{TARGET} is the project we are completing customization on.
2730 @deffn Method ede-proj-makefile-insert-user-rules :AFTER this
2731 Insert user specified rules needed by @var{THIS} target.
2734 @deffn Method project-add-file :AFTER this file
2735 Add to target @var{THIS} the current buffer represented as @var{FILE}.
2738 @deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
2739 Insert variables needed by target @var{THIS} in Makefile.am before SOURCES.
2742 @deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
2743 Insert any symbols that the DIST rule should depend on.
2744 Argument @var{THIS} is the target that should insert stuff.
2747 @deffn Method ede-proj-makefile-dependency-files :AFTER this
2748 Return a list of source files to convert to dependencies.
2749 Argument @var{THIS} is the target to get sources from.
2752 @deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
2753 Insert the source variables needed by @var{THIS}.
2754 Optional argument @var{MORESOURCE} is a list of additional sources to add to the
2759 @node ede-proj-target-makefile, semantic-ede-proj-target-grammar, ede-proj-target, Targets
2760 @subsection ede-proj-target-makefile
2761 @tgindex ede-proj-target-makefile
2764 @item Inheritance Tree:
2766 @item eieio-speedbar
2768 @item eieio-speedbar-directory-button
2770 @item @w{@xref{ede-target}.}
2772 @item @w{@xref{ede-proj-target}.}
2774 @item ede-proj-target-makefile
2777 @w{@xref{semantic-ede-proj-target-grammar},} @w{@xref{ede-proj-target-makefile-objectcode},} @w{@xref{ede-proj-target-elisp},} @w{@xref{ede-proj-target-makefile-miscelaneous},} @w{@xref{ede-proj-target-makefile-info}.}
2791 Type: @code{string} @*
2792 Default Value: @code{"Makefile"}
2794 File name of generated Makefile.
2797 Type: @code{boolean} @*
2798 Default Value: @code{t}
2800 Non @code{nil} means the rule created is part of the all target.
2801 Setting this to @code{nil} creates the rule to build this item, but does not
2802 include it in the @code{all:} rule.
2804 @item :configuration-variables
2805 Type: @code{list} @*
2806 Default Value: @code{nil}
2808 Makefile variables appended to use in different configurations.
2809 These variables are used in the makefile when a configuration becomes active.
2810 Target variables are always renamed such as foo_CFLAGS, then included into
2811 commands where the variable would usually appear.
2814 Type: @code{list} @*
2815 Default Value: @code{nil}
2817 Arbitrary rules and dependencies needed to make this target.
2818 It is safe to leave this blank.
2823 @subsubsection Specialized Methods
2825 @deffn Method ede-proj-makefile-dependencies :AFTER this
2826 Return a string representing the dependencies for @var{THIS}.
2827 Some compilers only use the first element in the dependencies, others
2828 have a list of intermediates (object files), and others don't care.
2829 This allows customization of how these elements appear.
2832 @deffn Method project-compile-target :AFTER obj &optional command
2833 Compile the current target program @var{OBJ}.
2834 Optional argument @var{COMMAND} is the s the alternate command to use.
2837 @deffn Method ede-proj-makefile-insert-rules :AFTER this
2838 Insert rules needed by @var{THIS} target.
2841 @deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
2842 Insert variables needed by target @var{THIS}.
2843 Optional argument @var{MORESOURCE} is a list of additional sources to add to the
2847 @deffn Method ede-proj-makefile-insert-commands :AFTER this
2848 Insert the commands needed by target @var{THIS}.
2849 For targets, insert the commands needed by the chosen compiler.
2852 @deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
2853 Return a list of configuration variables from @var{THIS}.
2854 Use @var{CONFIGURATION} as the current configuration to query.
2857 @node semantic-ede-proj-target-grammar, ede-proj-target-makefile-objectcode, ede-proj-target-makefile, Targets
2858 @subsection semantic-ede-proj-target-grammar
2859 @tgindex semantic-ede-proj-target-grammar
2862 @item Inheritance Tree:
2864 @item eieio-speedbar
2866 @item eieio-speedbar-directory-button
2868 @item @w{@xref{ede-target}.}
2870 @item @w{@xref{ede-proj-target}.}
2872 @item @w{@xref{ede-proj-target-makefile}.}
2874 @item semantic-ede-proj-target-grammar
2884 @subsubsection Specialized Methods
2886 @deffn Method project-compile-target :AFTER obj
2887 Compile all sources in a Lisp target @var{OBJ}.
2890 @deffn Method ede-proj-makefile-insert-rules :AFTER this
2891 Insert rules needed by @var{THIS} target.
2894 @deffn Method ede-buffer-mine :AFTER this buffer
2895 Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
2896 Lays claim to all -by.el, and -wy.el files.
2899 @deffn Method ede-proj-makefile-sourcevar :AFTER this
2900 Return the variable name for @var{THIS}'s sources.
2903 @deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
2904 Insert dist dependencies, or intermediate targets.
2905 This makes sure that all grammar lisp files are created before the dist
2906 runs, so they are always up to date.
2907 Argument @var{THIS} is the target that should insert stuff.
2911 @node ede-proj-target-makefile-objectcode, ede-proj-target-makefile-archive, semantic-ede-proj-target-grammar, Targets
2912 @subsection ede-proj-target-makefile-objectcode
2913 @tgindex ede-proj-target-makefile-objectcode
2916 @item Inheritance Tree:
2918 @item eieio-speedbar
2920 @item eieio-speedbar-directory-button
2922 @item @w{@xref{ede-target}.}
2924 @item @w{@xref{ede-proj-target}.}
2926 @item @w{@xref{ede-proj-target-makefile}.}
2928 @item ede-proj-target-makefile-objectcode
2931 @w{@xref{ede-proj-target-makefile-archive},} @w{@xref{ede-proj-target-makefile-program}.}
2945 @item :configuration-variables
2946 Type: @code{list} @*
2947 Default Value: @code{("debug" ("CFLAGS" . "-g") ("LDFLAGS" . "-g"))}
2949 @xref{ede-proj-target-makefile}.
2952 @subsubsection Specialized Methods
2954 @deffn Method ede-buffer-header-file :AFTER this buffer
2955 There are no default header files.
2958 @deffn Method ede-proj-makefile-sourcevar :AFTER this
2959 Return the variable name for @var{THIS}'s sources.
2962 @deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
2963 Insert variables needed by target @var{THIS}.
2964 Optional argument @var{MORESOURCE} is not used.
2967 @deffn Method ede-proj-makefile-dependency-files :AFTER this
2968 Return a list of source files to convert to dependencies.
2969 Argument @var{THIS} is the target to get sources from.
2973 @node ede-proj-target-makefile-archive, ede-proj-target-makefile-program, ede-proj-target-makefile-objectcode, Targets
2974 @subsection ede-proj-target-makefile-archive
2975 @tgindex ede-proj-target-makefile-archive
2978 @item Inheritance Tree:
2980 @item eieio-speedbar
2982 @item eieio-speedbar-directory-button
2984 @item @w{@xref{ede-target}.}
2986 @item @w{@xref{ede-proj-target}.}
2988 @item @w{@xref{ede-proj-target-makefile}.}
2990 @item @w{@xref{ede-proj-target-makefile-objectcode}.}
2992 @item ede-proj-target-makefile-archive
3003 @subsubsection Specialized Methods
3005 @deffn Method ede-proj-makefile-insert-rules :AFTER this
3006 Create the make rule needed to create an archive for @var{THIS}.
3009 @deffn Method ede-proj-makefile-insert-source-variables :PRIMARY this
3010 Insert bin_PROGRAMS variables needed by target @var{THIS}.
3011 We aren't actually inserting SOURCE details, but this is used by the
3012 Makefile.am generator, so use it to add this important bin program.
3016 @node ede-proj-target-makefile-program, ede-proj-target-makefile-shared-object, ede-proj-target-makefile-archive, Targets
3017 @subsection ede-proj-target-makefile-program
3018 @tgindex ede-proj-target-makefile-program
3021 @item Inheritance Tree:
3023 @item eieio-speedbar
3025 @item eieio-speedbar-directory-button
3027 @item @w{@xref{ede-target}.}
3029 @item @w{@xref{ede-proj-target}.}
3031 @item @w{@xref{ede-proj-target-makefile}.}
3033 @item @w{@xref{ede-proj-target-makefile-objectcode}.}
3035 @item ede-proj-target-makefile-program
3038 @w{@xref{ede-proj-target-makefile-shared-object}.}
3054 Type: @code{list} @*
3055 Default Value: @code{nil}
3057 Libraries, such as "m" or "Xt" which this program depends on.
3058 The linker flag "-l" is automatically prepended. Do not include a "lib"
3059 prefix, or a ".so" suffix.
3061 Note: Currently only used for Automake projects.
3064 Type: @code{list} @*
3065 Default Value: @code{nil}
3067 Additional flags to add when linking this target.
3068 Use ldlibs to add addition libraries. Use this to specify specific
3069 options to the linker.
3071 Note: Not currently used. This bug needs to be fixed.
3076 @subsubsection Specialized Methods
3078 @deffn Method project-debug-target :AFTER obj
3079 Debug a program target @var{OBJ}.
3082 @deffn Method ede-proj-makefile-insert-rules :AFTER this
3083 Insert rules needed by @var{THIS} target.
3086 @deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
3087 Insert bin_PROGRAMS variables needed by target @var{THIS}.
3090 @deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
3091 Insert bin_PROGRAMS variables needed by target @var{THIS}.
3095 @node ede-proj-target-makefile-shared-object, ede-proj-target-elisp, ede-proj-target-makefile-program, Targets
3096 @subsection ede-proj-target-makefile-shared-object
3097 @tgindex ede-proj-target-makefile-shared-object
3100 @item Inheritance Tree:
3102 @item eieio-speedbar
3104 @item eieio-speedbar-directory-button
3106 @item @w{@xref{ede-target}.}
3108 @item @w{@xref{ede-proj-target}.}
3110 @item @w{@xref{ede-proj-target-makefile}.}
3112 @item @w{@xref{ede-proj-target-makefile-objectcode}.}
3114 @item @w{@xref{ede-proj-target-makefile-program}.}
3116 @item ede-proj-target-makefile-shared-object
3128 @subsubsection Specialized Methods
3130 @deffn Method ede-proj-configure-add-missing :AFTER this
3131 Query if any files needed by @var{THIS} provided by automake are missing.
3132 Results in --add-missing being passed to automake.
3135 @deffn Method ede-proj-makefile-sourcevar :AFTER this
3136 Return the variable name for @var{THIS}'s sources.
3139 @deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
3140 Insert bin_PROGRAMS variables needed by target @var{THIS}.
3141 We need to override -program which has an LDADD element.
3144 @deffn Method ede-proj-makefile-target-name :AFTER this
3145 Return the name of the main target for @var{THIS} target.
3148 @deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
3149 Insert bin_PROGRAMS variables needed by target @var{THIS}.
3150 We aren't actually inserting SOURCE details, but this is used by the
3151 Makefile.am generator, so use it to add this important bin program.
3155 @node ede-proj-target-elisp, ede-proj-target-elisp-autoloads, ede-proj-target-makefile-shared-object, Targets
3156 @subsection ede-proj-target-elisp
3157 @tgindex ede-proj-target-elisp
3160 @item Inheritance Tree:
3162 @item eieio-speedbar
3164 @item eieio-speedbar-directory-button
3166 @item @w{@xref{ede-target}.}
3168 @item @w{@xref{ede-proj-target}.}
3170 @item @w{@xref{ede-proj-target-makefile}.}
3172 @item ede-proj-target-elisp
3175 @w{@xref{ede-proj-target-elisp-autoloads}.}
3190 Type: @code{list} @*
3191 Default Value: @code{nil}
3193 Additional packages needed.
3194 There should only be one toplevel package per auxiliary tool needed.
3195 These packages location is found, and added to the compile time
3201 @subsubsection Specialized Methods
3203 @deffn Method project-compile-target :AFTER obj
3204 Compile all sources in a Lisp target @var{OBJ}.
3205 Bonus: Return a cons cell: (COMPILED . UPTODATE).
3208 @deffn Method ede-proj-flush-autoconf :AFTER this
3209 Flush the configure file (current buffer) to accommodate @var{THIS}.
3212 @deffn Method ede-buffer-mine :AFTER this buffer
3213 Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
3214 Lays claim to all .elc files that match .el files in this target.
3217 @deffn Method ede-proj-makefile-sourcevar :AFTER this
3218 Return the variable name for @var{THIS}'s sources.
3221 @deffn Method ede-proj-tweak-autoconf :AFTER this
3222 Tweak the configure file (current buffer) to accommodate @var{THIS}.
3225 @deffn Method ede-update-version-in-source :AFTER this version
3226 In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
3227 There are standards in Elisp files specifying how the version string
3228 is found, such as a @code{-version} variable, or the standard header.
3231 @node ede-proj-target-elisp-autoloads, ede-proj-target-makefile-miscelaneous, ede-proj-target-elisp, Targets
3232 @subsection ede-proj-target-elisp-autoloads
3233 @tgindex ede-proj-target-elisp-autoloads
3236 @item Inheritance Tree:
3238 @item eieio-speedbar
3240 @item eieio-speedbar-directory-button
3242 @item @w{@xref{ede-target}.}
3244 @item @w{@xref{ede-proj-target}.}
3246 @item @w{@xref{ede-proj-target-makefile}.}
3248 @item @w{@xref{ede-proj-target-elisp}.}
3250 @item ede-proj-target-elisp-autoloads
3266 Type: @code{list} @*
3267 Default Value: @code{("cedet-autogen")}
3269 @xref{ede-proj-target-elisp}.
3270 @item :autoload-file
3271 Type: @code{string} @*
3272 Default Value: @code{"loaddefs.el"}
3274 The file that autoload definitions are placed in.
3275 There should be one load defs file for a given package. The load defs are created
3276 for all Emacs Lisp sources that exist in the directory of the created target.
3278 @item :autoload-dirs
3279 Type: @code{list} @*
3280 Default Value: @code{nil}
3282 The directories to scan for autoload definitions.
3283 If @code{nil} defaults to the current directory.
3288 @subsubsection Specialized Methods
3290 @deffn Method ede-proj-makefile-dependencies :AFTER this
3291 Return a string representing the dependencies for @var{THIS}.
3292 Always return an empty string for an autoloads generator.
3295 @deffn Method project-compile-target :AFTER obj
3296 Create or update the autoload target.
3299 @deffn Method ede-proj-flush-autoconf :AFTER this
3300 Flush the configure file (current buffer) to accommodate @var{THIS}.
3303 @deffn Method ede-buffer-mine :AFTER this buffer
3304 Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
3305 Lays claim to all .elc files that match .el files in this target.
3308 @deffn Method ede-proj-makefile-sourcevar :AFTER this
3309 Return the variable name for @var{THIS}'s sources.
3312 @deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
3313 Insert any symbols that the DIST rule should depend on.
3314 Emacs Lisp autoload files ship the generated .el files.
3315 Argument @var{THIS} is the target which needs to insert an info file.
3318 @deffn Method ede-proj-tweak-autoconf :AFTER this
3319 Tweak the configure file (current buffer) to accommodate @var{THIS}.
3322 @deffn Method ede-update-version-in-source :AFTER this version
3323 In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
3324 There are standards in Elisp files specifying how the version string
3325 is found, such as a @code{-version} variable, or the standard header.
3328 @deffn Method ede-proj-compilers :AFTER obj
3329 List of compilers being used by @var{OBJ}.
3330 If the @code{compiler} slot is empty, get the car of the compilers list.
3333 @deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
3334 Insert any symbols that the DIST rule should distribute.
3335 Emacs Lisp autoload files ship the generated .el files.
3336 Argument @var{THIS} is the target which needs to insert an info file.
3339 @deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
3340 Insert the source variables needed by @var{THIS}.
3341 Optional argument @var{MORESOURCE} is a list of additional sources to add to the
3346 @node ede-proj-target-makefile-miscelaneous, ede-proj-target-makefile-info, ede-proj-target-elisp-autoloads, Targets
3347 @subsection ede-proj-target-makefile-miscelaneous
3348 @tgindex ede-proj-target-makefile-miscelaneous
3351 @item Inheritance Tree:
3353 @item eieio-speedbar
3355 @item eieio-speedbar-directory-button
3357 @item @w{@xref{ede-target}.}
3359 @item @w{@xref{ede-proj-target}.}
3361 @item @w{@xref{ede-proj-target-makefile}.}
3363 @item ede-proj-target-makefile-miscelaneous
3378 Type: @code{string} @*
3379 Default Value: @code{""}
3381 Miscellaneous sources which have a specialized makefile.
3382 The sub-makefile is used to build this target.
3387 @subsubsection Specialized Methods
3389 @deffn Method ede-proj-makefile-insert-rules :AFTER this
3390 Create the make rule needed to create an archive for @var{THIS}.
3393 @deffn Method ede-proj-makefile-sourcevar :AFTER this
3394 Return the variable name for @var{THIS}'s sources.
3397 @deffn Method ede-proj-makefile-dependency-files :AFTER this
3398 Return a list of files which @var{THIS} target depends on.
3402 @node ede-proj-target-makefile-info, ede-proj-target-scheme, ede-proj-target-makefile-miscelaneous, Targets
3403 @subsection ede-proj-target-makefile-info
3404 @tgindex ede-proj-target-makefile-info
3407 @item Inheritance Tree:
3409 @item eieio-speedbar
3411 @item eieio-speedbar-directory-button
3413 @item @w{@xref{ede-target}.}
3415 @item @w{@xref{ede-proj-target}.}
3417 @item @w{@xref{ede-proj-target-makefile}.}
3419 @item ede-proj-target-makefile-info
3434 Type: @code{string} @*
3435 Default Value: @code{""}
3437 The main menu resides in this file.
3438 All other sources should be included independently.
3443 @subsubsection Specialized Methods
3445 @deffn Method ede-proj-configure-add-missing :AFTER this
3446 Query if any files needed by @var{THIS} provided by automake are missing.
3447 Results in --add-missing being passed to automake.
3450 @deffn Method object-write :AFTER this
3451 Before committing any change to @var{THIS}, make sure the mainmenu is first.
3454 @deffn Method ede-proj-makefile-sourcevar :AFTER this
3455 Return the variable name for @var{THIS}'s sources.
3458 @deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
3459 Insert any symbols that the DIST rule should depend on.
3460 Texinfo files want to insert generated @file{.info} files.
3461 Argument @var{THIS} is the target which needs to insert an info file.
3464 @deffn Method ede-proj-makefile-target-name :AFTER this
3465 Return the name of the main target for @var{THIS} target.
3468 @deffn Method ede-documentation :AFTER this
3469 Return a list of files that provides documentation.
3470 Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
3471 files in the project.
3474 @deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
3475 Insert any symbols that the DIST rule should depend on.
3476 Texinfo files want to insert generated @file{.info} files.
3477 Argument @var{THIS} is the target which needs to insert an info file.
3480 @deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
3481 Insert the source variables needed by @var{THIS} info target.
3482 Optional argument @var{MORESOURCE} is a list of additional sources to add to the
3484 Does the usual for Makefile mode, but splits source into two variables
3485 when working in Automake mode.
3488 @node ede-proj-target-scheme, project-am-target, ede-proj-target-makefile-info, Targets
3489 @subsection ede-proj-target-scheme
3490 @tgindex ede-proj-target-scheme
3493 @item Inheritance Tree:
3495 @item eieio-speedbar
3497 @item eieio-speedbar-directory-button
3499 @item @w{@xref{ede-target}.}
3501 @item @w{@xref{ede-proj-target}.}
3503 @item ede-proj-target-scheme
3517 Type: @code{string} @*
3518 Default Value: @code{"guile"}
3520 The preferred interpreter for this code.
3525 @subsubsection Specialized Methods
3527 @deffn Method ede-proj-tweak-autoconf :AFTER this
3528 Tweak the configure file (current buffer) to accommodate @var{THIS}.
3532 @node project-am-target, project-am-objectcode, ede-proj-target-scheme, Targets
3533 @subsection project-am-target
3534 @tgindex project-am-target
3537 @item Inheritance Tree:
3539 @item eieio-speedbar
3541 @item eieio-speedbar-directory-button
3543 @item @w{@xref{ede-target}.}
3545 @item project-am-target
3548 @w{@xref{project-am-objectcode},} @w{project-am-header,} @w{@xref{project-am-lisp},} @w{@xref{project-am-texinfo},} @w{@xref{project-am-man}.}
3556 @subsubsection Specialized Methods
3558 @deffn Method project-compile-target-command :AFTER this
3559 Default target to use when compiling a given target.
3562 @deffn Method project-make-dist :AFTER this
3563 Run the current project in the debugger.
3566 @deffn Method project-edit-file-target :AFTER obj
3567 Edit the target associated w/ this file.
3570 @node project-am-objectcode, project-am-program, project-am-target, Targets
3571 @subsection project-am-objectcode
3572 @tgindex project-am-objectcode
3575 @item Inheritance Tree:
3577 @item eieio-speedbar
3579 @item eieio-speedbar-directory-button
3581 @item @w{@xref{ede-target}.}
3583 @item @w{@xref{project-am-target}.}
3585 @item project-am-objectcode
3588 @w{@xref{project-am-program},} @w{project-am-lib.}
3597 @subsubsection Specialized Methods
3599 @deffn Method project-am-macro :AFTER this
3600 Return the default macro to 'edit' for this object type.
3603 @deffn Method project-debug-target :AFTER obj
3604 Run the current project target in a debugger.
3607 @deffn Method project-compile-target-command :AFTER this
3608 Default target to use when compiling an object code target.
3611 @deffn Method ede-buffer-header-file :AFTER this buffer
3612 There are no default header files.
3615 @node project-am-program, project-am-header-noinst, project-am-objectcode, Targets
3616 @subsection project-am-program
3617 @tgindex project-am-program
3620 @item Inheritance Tree:
3622 @item eieio-speedbar
3624 @item eieio-speedbar-directory-button
3626 @item @w{@xref{ede-target}.}
3628 @item @w{@xref{project-am-target}.}
3630 @item @w{@xref{project-am-objectcode}.}
3632 @item project-am-program
3647 Default Value: @code{nil}
3653 @node project-am-header-noinst, project-am-header-inst, project-am-program, Targets
3654 @subsection project-am-header-noinst
3655 @tgindex project-am-header-noinst
3658 @item Inheritance Tree:
3660 @item eieio-speedbar
3662 @item eieio-speedbar-directory-button
3664 @item @w{@xref{ede-target}.}
3666 @item @w{@xref{project-am-target}.}
3668 @item @w{project-am-header.}
3670 @item project-am-header-noinst
3680 @subsubsection Specialized Methods
3682 @deffn Method project-am-macro :AFTER this
3683 Return the default macro to 'edit' for this object.
3686 @node project-am-header-inst, project-am-lisp, project-am-header-noinst, Targets
3687 @subsection project-am-header-inst
3688 @tgindex project-am-header-inst
3691 @item Inheritance Tree:
3693 @item eieio-speedbar
3695 @item eieio-speedbar-directory-button
3697 @item @w{@xref{ede-target}.}
3699 @item @w{@xref{project-am-target}.}
3701 @item @w{project-am-header.}
3703 @item project-am-header-inst
3713 @subsubsection Specialized Methods
3715 @deffn Method project-am-macro :AFTER this
3716 Return the default macro to 'edit' for this object.
3719 @node project-am-lisp, project-am-texinfo, project-am-header-inst, Targets
3720 @subsection project-am-lisp
3721 @tgindex project-am-lisp
3724 @item Inheritance Tree:
3726 @item eieio-speedbar
3728 @item eieio-speedbar-directory-button
3730 @item @w{@xref{ede-target}.}
3732 @item @w{@xref{project-am-target}.}
3734 @item project-am-lisp
3743 @subsubsection Specialized Methods
3745 @deffn Method project-am-macro :AFTER this
3746 Return the default macro to 'edit' for this object.
3749 @node project-am-texinfo, project-am-man, project-am-lisp, Targets
3750 @subsection project-am-texinfo
3751 @tgindex project-am-texinfo
3754 @item Inheritance Tree:
3756 @item eieio-speedbar
3758 @item eieio-speedbar-directory-button
3760 @item @w{@xref{ede-target}.}
3762 @item @w{@xref{project-am-target}.}
3764 @item project-am-texinfo
3778 Default Value: @code{nil}
3780 Additional texinfo included in this one.
3784 @subsubsection Specialized Methods
3786 @deffn Method project-am-macro :AFTER this
3787 Return the default macro to 'edit' for this object type.
3790 @deffn Method project-compile-target-command :AFTER this
3791 Default target to use when compiling a texinfo file.
3794 @deffn Method ede-documentation :AFTER this
3795 Return a list of files that provides documentation.
3796 Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
3797 files in the project.
3800 @node project-am-man, , project-am-texinfo, Targets
3801 @comment node-name, next, previous, up
3802 @subsection project-am-man
3803 @tgindex project-am-man
3806 @item Inheritance Tree:
3808 @item eieio-speedbar
3810 @item eieio-speedbar-directory-button
3812 @item @w{@xref{ede-target}.}
3814 @item @w{@xref{project-am-target}.}
3816 @item project-am-man
3825 @subsubsection Specialized Methods
3827 @deffn Method project-am-macro :AFTER this
3828 Return the default macro to 'edit' for this object type.
3831 @node Sourcecode, Compilers, Targets, Extending EDE
3834 The source code type is an object designed to associated files with
3842 @node ede-sourcecode, , Sourcecode, Sourcecode
3843 @subsection ede-sourcecode
3844 @scindex ede-sourcecode
3847 @item Inheritance Tree:
3849 @item eieio-instance-inheritor
3851 @item ede-sourcecode
3861 @item :parent-instance
3862 Type: @code{eieio-instance-inheritor-child}
3864 The parent of this instance.
3865 If a slot of this class is reference, and is unbound, then the parent
3866 is checked for a value.
3871 The name of this type of source code.
3872 Such as "C" or "Emacs Lisp"
3874 @item :sourcepattern
3875 Type: @code{string} @*
3876 Default Value: @code{".*"}
3878 Emacs regex matching sourcecode this target accepts.
3880 @item :auxsourcepattern
3881 Type: @code{(or null string)} @*
3882 Default Value: @code{nil}
3884 Emacs regex matching auxiliary source code this target accepts.
3885 Aux source are source code files needed for compilation, which are not compiled
3888 @item :enable-subdirectories
3889 Type: @code{boolean} @*
3890 Default Value: @code{nil}
3892 Non @code{nil} if this sourcecode type uses subdirectores.
3893 If sourcecode always lives near the target creating it, this should be nil.
3894 If sourcecode can, or typically lives in a subdirectory of the owning
3895 target, set this to t.
3897 @item :garbagepattern
3898 Type: @code{list} @*
3899 Default Value: @code{nil}
3901 Shell file regex matching files considered as garbage.
3902 This is a list of items added to an @code{rm} command when executing a @code{clean}
3908 @subsubsection Specialized Methods
3910 @deffn Method ede-want-any-files-p :AFTER this filenames
3911 Return non-@code{nil} if @var{THIS} will accept any files in @var{FILENAMES}.
3914 @deffn Method ede-want-any-source-files-p :AFTER this filenames
3915 Return non-@code{nil} if @var{THIS} will accept any source files in @var{FILENAMES}.
3918 @deffn Method ede-want-any-auxiliary-files-p :AFTER this filenames
3919 Return non-@code{nil} if @var{THIS} will accept any aux files in @var{FILENAMES}.
3922 @deffn Method ede-buffer-header-file :AFTER this filename
3923 Return a list of file names of header files for @var{THIS} with @var{FILENAME}.
3924 Used to guess header files, but uses the auxsource regular expression.
3927 @deffn Method ede-want-file-p :AFTER this filename
3928 Return non-@code{nil} if sourcecode definition @var{THIS} will take @var{FILENAME}.
3931 @deffn Method ede-want-file-source-p :AFTER this filename
3932 Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
3935 @deffn Method ede-want-file-auxiliary-p :AFTER this filename
3936 Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
3939 @node Compilers, , Sourcecode, Extending EDE
3942 The compiler object is designed to associate source code with
3943 compilers. The target then references the compilers it can use.
3944 When the makefile is created, this object type knows how to create
3948 * ede-compilation-program::
3950 * ede-object-compiler::
3955 @node ede-compilation-program, ede-compiler, Compilers, Compilers
3956 @subsection ede-compilation-program
3957 @cmindex ede-compilation-program
3960 @item Inheritance Tree:
3962 @item eieio-instance-inheritor
3964 @item ede-compilation-program
3967 @w{@xref{ede-compiler},} @w{@xref{ede-linker}.}
3977 @item :parent-instance
3978 Type: @code{eieio-instance-inheritor-child}
3980 The parent of this instance.
3981 If a slot of this class is reference, and is unbound, then the parent
3982 is checked for a value.
3987 Name of this type of compiler.
3992 Variables needed in the Makefile for this compiler.
3993 An assoc list where each element is (VARNAME . VALUE) where VARNAME
3994 is a string, and VALUE is either a string, or a list of strings.
3995 For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
4000 A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
4001 This is used to match target objects with the compilers and linkers
4002 they can use, and which files this object is interested in.
4005 Type: @code{list} @*
4006 Default Value: @code{nil}
4008 Auxiliary rules needed for this compiler to run.
4009 For example, yacc/lex files need additional chain rules, or inferences.
4014 The commands used to execute this compiler.
4015 The object which uses this compiler will place these commands after
4016 it's rule definition.
4019 Type: @code{list} @*
4020 Default Value: @code{nil}
4022 Autoconf function to call if this type of compiler is used.
4023 When a project is in Automake mode, this defines the autoconf function to
4024 call to initialize automake to use this compiler.
4025 For example, there may be multiple C compilers, but they all probably
4026 use the same autoconf form.
4028 @item :objectextention
4031 A string which is the extension used for object files.
4032 For example, C code uses .o on unix, and Emacs Lisp uses .elc.
4037 @subsubsection Specialized Methods
4039 @deffn Method ede-proj-flush-autoconf :AFTER this
4040 Flush the configure file (current buffer) to accommodate @var{THIS}.
4043 @deffn Method ede-proj-makefile-insert-rules :AFTER this
4044 Insert rules needed for @var{THIS} compiler object.
4047 @deffn Method ede-proj-makefile-insert-variables :AFTER this
4048 Insert variables needed by the compiler @var{THIS}.
4051 @deffn Method ede-proj-makefile-insert-commands :AFTER this
4052 Insert the commands needed to use compiler @var{THIS}.
4053 The object creating makefile rules must call this method for the
4054 compiler it decides to use after inserting in the rule.
4057 @deffn Method ede-object-sourcecode :AFTER this
4058 Retrieves the slot @code{sourcetype} from an object of class @code{ede-compilation-program}
4061 @deffn Method ede-proj-tweak-autoconf :AFTER this
4062 Tweak the configure file (current buffer) to accommodate @var{THIS}.
4066 @node ede-compiler, ede-object-compiler, ede-compilation-program, Compilers
4067 @subsection ede-compiler
4068 @cmindex ede-compiler
4071 @item Inheritance Tree:
4073 @item eieio-instance-inheritor
4075 @item @w{@xref{ede-compilation-program}.}
4080 @w{@xref{ede-object-compiler},} @w{semantic-ede-grammar-compiler-class.}
4090 Create a new object with name NAME of class type ede-compiler
4096 @item :parent-instance
4097 Type: @code{eieio-instance-inheritor-child}
4099 The parent of this instance.
4100 If a slot of this class is reference, and is unbound, then the parent
4101 is checked for a value.
4106 Name of this type of compiler.
4111 Variables needed in the Makefile for this compiler.
4112 An assoc list where each element is (VARNAME . VALUE) where VARNAME
4113 is a string, and VALUE is either a string, or a list of strings.
4114 For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
4119 A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
4120 This is used to match target objects with the compilers and linkers
4121 they can use, and which files this object is interested in.
4126 The commands used to execute this compiler.
4127 The object which uses this compiler will place these commands after
4128 it's rule definition.
4130 @item :objectextention
4133 A string which is the extension used for object files.
4134 For example, C code uses .o on unix, and Emacs Lisp uses .elc.
4137 Type: @code{boolean} @*
4138 Default Value: @code{nil}
4140 Non-@code{nil} if this compiler can make dependencies.
4143 Type: @code{boolean} @*
4144 Default Value: @code{nil}
4146 Non-@code{nil} if this compiler creates code that can be linked.
4147 This requires that the containing target also define a list of available
4148 linkers that can be used.
4153 @subsubsection Specialized Methods
4155 @deffn Method ede-proj-makefile-insert-object-variables :AFTER this targetname sourcefiles
4156 Insert an OBJ variable to specify object code to be generated for @var{THIS}.
4157 The name of the target is @var{TARGETNAME} as a string. @var{SOURCEFILES} is the list of
4158 files to be objectified.
4159 Not all compilers do this.
4162 @deffn Method ede-compiler-intermediate-objects-p :AFTER this
4163 Return non-@code{nil} if @var{THIS} has intermediate object files.
4164 If this compiler creates code that can be linked together,
4165 then the object files created by the compiler are considered intermediate.
4168 @deffn Method ede-compiler-intermediate-object-variable :AFTER this targetname
4169 Return a string based on @var{THIS} representing a make object variable.
4170 @var{TARGETNAME} is the name of the target that these objects belong to.
4174 @node ede-object-compiler, ede-linker, ede-compiler, Compilers
4175 @subsection ede-object-compiler
4176 @cmindex ede-object-compiler
4179 @item Inheritance Tree:
4181 @item eieio-instance-inheritor
4183 @item @w{@xref{ede-compilation-program}.}
4185 @item @w{@xref{ede-compiler}.}
4187 @item ede-object-compiler
4200 Type: @code{boolean} @*
4201 Default Value: @code{t}
4203 @xref{ede-compiler}.
4204 @item :dependencyvar
4207 A variable dedicated to dependency generation.
4211 @subsubsection Specialized Methods
4213 @deffn Method ede-proj-makefile-insert-variables :AFTER this
4214 Insert variables needed by the compiler @var{THIS}.
4217 @node ede-linker, , ede-object-compiler, Compilers
4218 @subsection ede-linker
4222 @item Inheritance Tree:
4224 @item eieio-instance-inheritor
4226 @item @w{@xref{ede-compilation-program}.}
4237 Create a new object with name NAME of class type ede-linker
4246 Name of this type of compiler.
4251 Variables needed in the Makefile for this compiler.
4252 An assoc list where each element is (VARNAME . VALUE) where VARNAME
4253 is a string, and VALUE is either a string, or a list of strings.
4254 For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
4259 A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
4260 This is used to match target objects with the compilers and linkers
4261 they can use, and which files this object is interested in.
4266 The commands used to execute this compiler.
4267 The object which uses this compiler will place these commands after
4268 it's rule definition.
4270 @item :objectextention
4273 A string which is the extension used for object files.
4274 For example, C code uses .o on unix, and Emacs Lisp uses .elc.
4279 @node GNU Free Documentation License, , Extending EDE, Top
4280 @appendix GNU Free Documentation License
4281 @include doclicense.texi