2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
5 @c See the file elisp.texi for copying conditions.
9 This chapter describes the functions and variables related to Emacs
10 windows. @xref{Frames}, for how windows are assigned an area of screen
11 available for Emacs to use. @xref{Display}, for information on how text
12 is displayed in windows.
15 * Basic Windows:: Basic information on using windows.
16 * Windows and Frames:: Relating windows to the frame they appear on.
17 * Window Sizes:: Accessing a window's size.
18 * Resizing Windows:: Changing the sizes of windows.
19 * Preserving Window Sizes:: Preserving the size of windows.
20 * Splitting Windows:: Creating a new window.
21 * Deleting Windows:: Removing a window from its frame.
22 * Recombining Windows:: Preserving the frame layout when splitting and
24 * Selecting Windows:: The selected window is the one that you edit in.
25 * Cyclic Window Ordering:: Moving around the existing windows.
26 * Buffers and Windows:: Each window displays the contents of a buffer.
27 * Switching Buffers:: Higher-level functions for switching to a buffer.
28 * Choosing Window:: How to choose a window for displaying a buffer.
29 * Display Action Functions:: Subroutines for @code{display-buffer}.
30 * Choosing Window Options:: Extra options affecting how buffers are displayed.
31 * Window History:: Each window remembers the buffers displayed in it.
32 * Dedicated Windows:: How to avoid displaying another buffer in
34 * Quitting Windows:: How to restore the state prior to displaying a
36 * Window Point:: Each window has its own location of point.
37 * Window Start and End:: Buffer positions indicating which text is
38 on-screen in a window.
39 * Textual Scrolling:: Moving text up and down through the window.
40 * Vertical Scrolling:: Moving the contents up and down on the window.
41 * Horizontal Scrolling:: Moving the contents sideways on the window.
42 * Coordinates and Windows:: Converting coordinates to windows.
43 * Window Configurations:: Saving and restoring the state of the screen.
44 * Window Parameters:: Associating additional information with windows.
45 * Window Hooks:: Hooks for scrolling, window size changes,
46 redisplay going past a certain point,
47 or window configuration changes.
52 @section Basic Concepts of Emacs Windows
55 A @dfn{window} is an area of the screen that is used to display a buffer
56 (@pxref{Buffers}). In Emacs Lisp, windows are represented by a special
59 @cindex multiple windows
60 Windows are grouped into frames (@pxref{Frames}). Each frame
61 contains at least one window; the user can subdivide it into multiple,
62 non-overlapping windows to view several buffers at once. Lisp
63 programs can use multiple windows for a variety of purposes. In
64 Rmail, for example, you can view a summary of message titles in one
65 window, and the contents of the selected message in another window.
67 @cindex terminal screen
68 @cindex screen of terminal
69 Emacs uses the word ``window'' with a different meaning than in
70 graphical desktop environments and window systems, such as the X
71 Window System. When Emacs is run on X, each of its graphical X
72 windows is an Emacs frame (containing one or more Emacs windows).
73 When Emacs is run on a text terminal, the frame fills the entire
77 Unlike X windows, Emacs windows are @dfn{tiled}; they never overlap
78 within the area of the frame. When a window is created, resized, or
79 deleted, the change in window space is taken from or given to the
80 adjacent windows, so that the total area of the frame is unchanged.
83 This function returns @code{t} if @var{object} is a window (whether or
84 not it displays a buffer). Otherwise, it returns @code{nil}.
88 A @dfn{live window} is one that is actually displaying a buffer in a
91 @defun window-live-p object
92 This function returns @code{t} if @var{object} is a live window and
93 @code{nil} otherwise. A live window is one that displays a buffer.
96 @cindex internal windows
97 The windows in each frame are organized into a @dfn{window tree}.
98 @xref{Windows and Frames}. The leaf nodes of each window tree are live
99 windows---the ones actually displaying buffers. The internal nodes of
100 the window tree are @dfn{internal windows}, which are not live.
102 @cindex valid windows
103 A @dfn{valid window} is one that is either live or internal. A valid
104 window can be @dfn{deleted}, i.e., removed from its frame
105 (@pxref{Deleting Windows}); then it is no longer valid, but the Lisp
106 object representing it might be still referenced from other Lisp
107 objects. A deleted window may be made valid again by restoring a saved
108 window configuration (@pxref{Window Configurations}).
110 You can distinguish valid windows from deleted windows with
111 @code{window-valid-p}.
113 @defun window-valid-p object
114 This function returns @code{t} if @var{object} is a live window, or an
115 internal window in a window tree. Otherwise, it returns @code{nil},
116 including for the case where @var{object} is a deleted window.
119 @cindex selected window
120 @cindex window selected within a frame
121 In each frame, at any time, exactly one Emacs window is designated
122 as @dfn{selected within the frame}. For the selected frame, that
123 window is called the @dfn{selected window}---the one in which most
124 editing takes place, and in which the cursor for selected windows
125 appears (@pxref{Cursor Parameters}). The selected window's buffer is
126 usually also the current buffer, except when @code{set-buffer} has
127 been used (@pxref{Current Buffer}). As for non-selected frames, the
128 window selected within the frame becomes the selected window if the
129 frame is ever selected. @xref{Selecting Windows}.
131 @defun selected-window
132 This function returns the selected window (which is always a live
136 @node Windows and Frames
137 @section Windows and Frames
139 Each window belongs to exactly one frame (@pxref{Frames}).
141 @defun window-frame &optional window
142 This function returns the frame that the window @var{window} belongs
143 to. If @var{window} is @code{nil}, it defaults to the selected
147 @defun window-list &optional frame minibuffer window
148 This function returns a list of live windows belonging to the frame
149 @var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
152 The optional argument @var{minibuffer} specifies whether to include
153 the minibuffer window in the returned list. If @var{minibuffer} is
154 @code{t}, the minibuffer window is included. If @var{minibuffer} is
155 @code{nil} or omitted, the minibuffer window is included only if it is
156 active. If @var{minibuffer} is neither @code{nil} nor @code{t}, the
157 minibuffer window is never included.
159 The optional argument @var{window}, if non-@code{nil}, should be a live
160 window on the specified frame; then @var{window} will be the first
161 element in the returned list. If @var{window} is omitted or @code{nil},
162 the window selected within the frame is the first element.
167 Windows in the same frame are organized into a @dfn{window tree},
168 whose leaf nodes are the live windows. The internal nodes of a window
169 tree are not live; they exist for the purpose of organizing the
170 relationships between live windows. The root node of a window tree is
171 called the @dfn{root window}. It can be either a live window (if the
172 frame has just one window), or an internal window.
174 A minibuffer window (@pxref{Minibuffer Windows}) is not part of its
175 frame's window tree unless the frame is a minibuffer-only frame.
176 Nonetheless, most of the functions in this section accept the
177 minibuffer window as an argument. Also, the function
178 @code{window-tree} described at the end of this section lists the
179 minibuffer window alongside the actual window tree.
181 @defun frame-root-window &optional frame-or-window
182 This function returns the root window for @var{frame-or-window}. The
183 argument @var{frame-or-window} should be either a window or a frame;
184 if omitted or @code{nil}, it defaults to the selected frame. If
185 @var{frame-or-window} is a window, the return value is the root window
186 of that window's frame.
189 @cindex parent window
191 @cindex sibling window
192 When a window is split, there are two live windows where previously
193 there was one. One of these is represented by the same Lisp window
194 object as the original window, and the other is represented by a
195 newly-created Lisp window object. Both of these live windows become
196 leaf nodes of the window tree, as @dfn{child windows} of a single
197 internal window. If necessary, Emacs automatically creates this
198 internal window, which is also called the @dfn{parent window}, and
199 assigns it to the appropriate position in the window tree. A set of
200 windows that share the same parent are called @dfn{siblings}.
202 @cindex parent window
203 @defun window-parent &optional window
204 This function returns the parent window of @var{window}. If
205 @var{window} is omitted or @code{nil}, it defaults to the selected
206 window. The return value is @code{nil} if @var{window} has no parent
207 (i.e., it is a minibuffer window or the root window of its frame).
210 Each internal window always has at least two child windows. If this
211 number falls to one as a result of window deletion, Emacs
212 automatically deletes the internal window, and its sole remaining
213 child window takes its place in the window tree.
215 Each child window can be either a live window, or an internal window
216 (which in turn would have its own child windows). Therefore, each
217 internal window can be thought of as occupying a certain rectangular
218 @dfn{screen area}---the union of the areas occupied by the live
219 windows that are ultimately descended from it.
221 @cindex window combination
222 @cindex vertical combination
223 @cindex horizontal combination
224 For each internal window, the screen areas of the immediate children
225 are arranged either vertically or horizontally (never both). If the
226 child windows are arranged one above the other, they are said to form
227 a @dfn{vertical combination}; if they are arranged side by side, they
228 are said to form a @dfn{horizontal combination}. Consider the
233 ______________________________________
234 | ______ ____________________________ |
235 || || __________________________ ||
239 || |||____________W4____________|||
240 || || __________________________ ||
243 || |||____________W5____________|||
244 ||__W2__||_____________W3_____________ |
245 |__________________W1__________________|
251 The root window of this frame is an internal window, @var{W1}. Its
252 child windows form a horizontal combination, consisting of the live
253 window @var{W2} and the internal window @var{W3}. The child windows
254 of @var{W3} form a vertical combination, consisting of the live
255 windows @var{W4} and @var{W5}. Hence, the live windows in this
256 window tree are @var{W2}, @var{W4}, and @var{W5}.
258 The following functions can be used to retrieve a child window of an
259 internal window, and the siblings of a child window.
261 @defun window-top-child &optional window
262 This function returns the topmost child window of @var{window}, if
263 @var{window} is an internal window whose children form a vertical
264 combination. For any other type of window, the return value is
268 @defun window-left-child &optional window
269 This function returns the leftmost child window of @var{window}, if
270 @var{window} is an internal window whose children form a horizontal
271 combination. For any other type of window, the return value is
275 @defun window-child window
276 This function returns the first child window of the internal window
277 @var{window}---the topmost child window for a vertical combination, or
278 the leftmost child window for a horizontal combination. If
279 @var{window} is a live window, the return value is @code{nil}.
282 @defun window-combined-p &optional window horizontal
283 This function returns a non-@code{nil} value if and only if
284 @var{window} is part of a vertical combination. If @var{window} is
285 omitted or @code{nil}, it defaults to the selected one.
287 If the optional argument @var{horizontal} is non-@code{nil}, this
288 means to return non-@code{nil} if and only if @var{window} is part of
289 a horizontal combination.
292 @defun window-next-sibling &optional window
293 This function returns the next sibling of the window @var{window}. If
294 omitted or @code{nil}, @var{window} defaults to the selected window.
295 The return value is @code{nil} if @var{window} is the last child of
299 @defun window-prev-sibling &optional window
300 This function returns the previous sibling of the window @var{window}.
301 If omitted or @code{nil}, @var{window} defaults to the selected
302 window. The return value is @code{nil} if @var{window} is the first
306 The functions @code{window-next-sibling} and
307 @code{window-prev-sibling} should not be confused with the functions
308 @code{next-window} and @code{previous-window}, which return the next
309 and previous window, respectively, in the cyclic ordering of windows
310 (@pxref{Cyclic Window Ordering}).
312 You can use the following functions to find the first live window on a
313 frame and the window nearest to a given window.
315 @defun frame-first-window &optional frame-or-window
316 This function returns the live window at the upper left corner of the
317 frame specified by @var{frame-or-window}. The argument
318 @var{frame-or-window} must denote a window or a live frame and defaults
319 to the selected frame. If @var{frame-or-window} specifies a window,
320 this function returns the first window on that window's frame. Under
321 the assumption that the frame from our canonical example is selected
322 @code{(frame-first-window)} returns @var{W2}.
325 @cindex window in direction
326 @defun window-in-direction direction &optional window ignore sign wrap mini
327 This function returns the nearest live window in direction
328 @var{direction} as seen from the position of @code{window-point} in
329 window @var{window}. The argument @var{direction} must be one of
330 @code{above}, @code{below}, @code{left} or @code{right}. The optional
331 argument @var{window} must denote a live window and defaults to the
334 This function does not return a window whose @code{no-other-window}
335 parameter is non-@code{nil} (@pxref{Window Parameters}). If the nearest
336 window's @code{no-other-window} parameter is non-@code{nil}, this
337 function tries to find another window in the indicated direction whose
338 @code{no-other-window} parameter is @code{nil}. If the optional
339 argument @var{ignore} is non-@code{nil}, a window may be returned even
340 if its @code{no-other-window} parameter is non-@code{nil}.
342 If the optional argument @var{sign} is a negative number, it means to
343 use the right or bottom edge of @var{window} as reference position
344 instead of @code{window-point}. If @var{sign} is a positive number, it
345 means to use the left or top edge of @var{window} as reference position.
347 If the optional argument @var{wrap} is non-@code{nil}, this means to
348 wrap @var{direction} around frame borders. For example, if @var{window}
349 is at the top of the frame and @var{direction} is @code{above}, then
350 return the minibuffer window provided the frame has one, and a window at
351 the bottom of the frame otherwise.
353 If the optional argument @var{mini} is @code{nil}, this means to return
354 the minibuffer window if and only if it is currently active. If
355 @var{mini} is non-@code{nil}, it returns the minibuffer window even when
356 it's not active. However, if @var{wrap} non-@code{nil}, it always acts
357 as if @var{mini} were @code{nil}.
359 If it doesn't find a suitable window, this function returns @code{nil}.
362 The following function allows to retrieve the entire window tree of a
365 @defun window-tree &optional frame
366 This function returns a list representing the window tree for frame
367 @var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
370 The return value is a list of the form @code{(@var{root} @var{mini})},
371 where @var{root} represents the window tree of the frame's root
372 window, and @var{mini} is the frame's minibuffer window.
374 If the root window is live, @var{root} is that window itself.
375 Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
376 @var{w2} ...)} where @var{dir} is @code{nil} for a horizontal
377 combination and @code{t} for a vertical combination, @var{edges} gives
378 the size and position of the combination, and the remaining elements
379 are the child windows. Each child window may again be a window object
380 (for a live window) or a list with the same format as above (for an
381 internal window). The @var{edges} element is a list @code{(@var{left}
382 @var{top} @var{right} @var{bottom})}, similar to the value returned by
383 @code{window-edges} (@pxref{Coordinates and Windows}).
388 @section Window Sizes
390 @cindex size of window
392 The following schematic shows the structure of a live window:
396 ____________________________________________
397 |______________ Header Line ______________|RD| ^
398 ^ |LS|LM|LF| |RF|RM|RS| | |
399 | | | | | | | | | | |
400 Window | | | | Text Area | | | | | Window
401 Body | | | | | (Window Body) | | | | | Total
402 Height | | | | | | | | | Height
403 | | | | |<- Window Body Width ->| | | | | |
404 v |__|__|__|_______________________|__|__|__| | |
405 |_________ Horizontal Scroll Bar _________| | |
406 |_______________ Mode Line _______________|__| |
407 |_____________ Bottom Divider _______________| v
408 <---------- Window Total Width ------------>
414 @cindex text area of a window
415 @cindex body of a window
416 At the center of the window is the @dfn{text area}, or @dfn{body},
417 where the buffer text is displayed. The text area can be surrounded by
418 a series of optional areas. On the left and right, from innermost to
419 outermost, these are the left and right fringes, denoted by LF and RF
420 (@pxref{Fringes}); the left and right margins, denoted by LM and RM in
421 the schematic (@pxref{Display Margins}); the left or right vertical
422 scroll bar, only one of which is present at any time, denoted by LS and
423 RS (@pxref{Scroll Bars}); and the right divider, denoted by RD
424 (@pxref{Window Dividers}). At the top of the window is the header line
425 (@pxref{Header Lines}). At the bottom of the window are the horizontal
426 scroll bar (@pxref{Scroll Bars}); the mode line (@pxref{Mode Line
427 Format}); and the bottom divider (@pxref{Window Dividers}).
429 Emacs provides miscellaneous functions for finding the height and
430 width of a window. The return value of many of these functions can be
431 specified either in units of pixels or in units of lines and columns.
432 On a graphical display, the latter actually correspond to the height and
433 width of a ``default'' character specified by the frame's default font
434 as returned by @code{frame-char-height} and @code{frame-char-width}
435 (@pxref{Size and Position}). Thus, if a window is displaying text with
436 a different font or size, the reported line height and column width for
437 that window may differ from the actual number of text lines or columns
440 @cindex window height
441 @cindex height of a window
442 @cindex total height of a window
443 The @dfn{total height} of a window is the number of lines comprising
444 the window's body, the header line, the horizontal scroll bar, the mode
445 line and the bottom divider (if any).
447 @defun window-total-height &optional window round
448 This function returns the total height, in lines, of the window
449 @var{window}. If @var{window} is omitted or @code{nil}, it defaults to
450 the selected window. If @var{window} is an internal window, the return
451 value is the total height occupied by its descendant windows.
453 If a window's pixel height is not an integral multiple of its frame's
454 default character height, the number of lines occupied by the window is
455 rounded internally. This is done in a way such that, if the window is a
456 parent window, the sum of the total heights of all its child windows
457 internally equals the total height of their parent. This means that
458 although two windows have the same pixel height, their internal total
459 heights may differ by one line. This means also, that if window is
460 vertically combined and has a next sibling, the topmost row of that
461 sibling can be calculated as the sum of this window's topmost row and
462 total height (@pxref{Coordinates and Windows})
464 If the optional argument @var{round} is @code{ceiling}, this
465 function returns the smallest integer larger than @var{window}'s pixel
466 height divided by the character height of its frame; if it is
467 @code{floor}, it returns the largest integer smaller than said value;
468 with any other @var{round} it returns the internal value of
469 @var{windows}'s total height.
473 @cindex width of a window
474 @cindex total width of a window
475 The @dfn{total width} of a window is the number of lines comprising the
476 window's body, its margins, fringes, scroll bars and a right divider (if
479 @defun window-total-width &optional window round
480 This function returns the total width, in columns, of the window
481 @var{window}. If @var{window} is omitted or @code{nil}, it defaults to
482 the selected window. If @var{window} is internal, the return value is
483 the total width occupied by its descendant windows.
485 If a window's pixel width is not an integral multiple of its frame's
486 character width, the number of lines occupied by the window is rounded
487 internally. This is done in a way such that, if the window is a parent
488 window, the sum of the total widths of all its children internally
489 equals the total width of their parent. This means that although two
490 windows have the same pixel width, their internal total widths may
491 differ by one column. This means also, that if this window is
492 horizontally combined and has a next sibling, the leftmost column of
493 that sibling can be calculated as the sum of this window's leftmost
494 column and total width (@pxref{Coordinates and Windows}). The optional
495 argument @var{round} behaves as it does for @code{window-total-height}.
498 @defun window-total-size &optional window horizontal round
499 This function returns either the total height in lines or the total
500 width in columns of the window @var{window}. If @var{horizontal} is
501 omitted or @code{nil}, this is equivalent to calling
502 @code{window-total-height} for @var{window}; otherwise it is equivalent
503 to calling @code{window-total-width} for @var{window}. The optional
504 argument @var{round} behaves as it does for @code{window-total-height}.
507 The following two functions can be used to return the total size of a
508 window in units of pixels.
510 @cindex window pixel height
511 @cindex pixel height of a window
512 @cindex total pixel height of a window
514 @defun window-pixel-height &optional window
515 This function returns the total height of window @var{window} in pixels.
516 @var{window} must be a valid window and defaults to the selected one.
518 The return value includes mode and header line, a horizontal scroll bar
519 and a bottom divider, if any. If @var{window} is an internal window,
520 its pixel height is the pixel height of the screen areas spanned by its
524 @cindex window pixel height
525 @cindex pixel height of a window
526 @cindex total pixel height of a window
528 @defun window-pixel-width &optional Lisp_Object &optional window
529 This function returns the width of window @var{window} in pixels.
530 @var{window} must be a valid window and defaults to the selected one.
532 The return value includes the fringes and margins of @var{window} as
533 well as any vertical dividers or scroll bars belonging to @var{window}.
534 If @var{window} is an internal window, its pixel width is the width of
535 the screen areas spanned by its children.
538 @cindex full-width window
539 @cindex full-height window
540 The following functions can be used to determine whether a given
541 window has any adjacent windows.
543 @defun window-full-height-p &optional window
544 This function returns non-@code{nil} if @var{window} has no other window
545 above or below it in its frame. More precisely, this means that the
546 total height of @var{window} equals the total height of the root window
547 on that frame. The minibuffer window does not count in this regard. If
548 @var{window} is omitted or @code{nil}, it defaults to the selected
552 @defun window-full-width-p &optional window
553 This function returns non-@code{nil} if @var{window} has no other
554 window to the left or right in its frame, i.e., its total width equals
555 that of the root window on that frame. If @var{window} is omitted or
556 @code{nil}, it defaults to the selected window.
559 @cindex window body height
560 @cindex body height of a window
561 @cindex window body width
562 The @dfn{body height} of a window is the height of its text area, which
563 does not include a mode or header line, a horizontal scroll bar, or a
566 @defun window-body-height &optional window pixelwise
567 This function returns the height, in lines, of the body of window
568 @var{window}. If @var{window} is omitted or @code{nil}, it defaults to
569 the selected window; otherwise it must be a live window.
571 If the optional argument @var{pixelwise} is non-@code{nil}, this
572 function returns the body height of @var{window} counted in pixels.
574 If @var{pixelwise} is @code{nil}, the return value is rounded down to
575 the nearest integer, if necessary. This means that if a line at the
576 bottom of the text area is only partially visible, that line is not
577 counted. It also means that the height of a window's body can never
578 exceed its total height as returned by @code{window-total-height}.
581 @cindex body width of a window
582 @cindex body size of a window
583 @cindex window body size
584 The @dfn{body width} of a window is the width of its text area, which
585 does not include the scroll bar, fringes, margins or a right divider.
587 @defun window-body-width &optional window pixelwise
588 This function returns the width, in columns, of the body of window
589 @var{window}. If @var{window} is omitted or @code{nil}, it defaults to
590 the selected window; otherwise it must be a live window.
592 If the optional argument @var{pixelwise} is non-@code{nil}, this
593 function returns the body width of @var{window} in units of pixels.
595 If @var{pixelwise} is @code{nil}, the return value is rounded down to
596 the nearest integer, if necessary. This means that if a column on the
597 right of the text area is only partially visible, that column is not
598 counted. It also means that the width of a window's body can never
599 exceed its total width as returned by @code{window-total-width}.
602 @defun window-body-size &optional window horizontal pixelwise
603 This function returns the body height or body width of @var{window}. If
604 @var{horizontal} is omitted or @code{nil}, it is equivalent to calling
605 @code{window-body-height} for @var{window}; otherwise it is equivalent
606 to calling @code{window-body-width}. In either case, the optional
607 argument @var{pixelwise} is passed to the function called.
610 For compatibility with previous versions of Emacs,
611 @code{window-height} is an alias for @code{window-total-height}, and
612 @code{window-width} is an alias for @code{window-body-width}. These
613 aliases are considered obsolete and will be removed in the future.
615 The pixel heights of a window's mode and header line can be retrieved
616 with the functions given below. Their return value is usually accurate
617 unless the window has not been displayed before: In that case, the
618 return value is based on an estimate of the font used for the window's
621 @defun window-mode-line-height &optional window
622 This function returns the height in pixels of @var{window}'s mode line.
623 @var{window} must be a live window and defaults to the selected one. If
624 @var{window} has no mode line, the return value is zero.
627 @defun window-header-line-height &optional window
628 This function returns the height in pixels of @var{window}'s header
629 line. @var{window} must be a live window and defaults to the selected
630 one. If @var{window} has no header line, the return value is zero.
633 Functions for retrieving the height and/or width of window dividers
634 (@pxref{Window Dividers}), fringes (@pxref{Fringes}), scroll bars
635 (@pxref{Scroll Bars}), and display margins (@pxref{Display Margins}) are
636 described in the corresponding sections.
638 @cindex fixed-size window
639 @vindex window-min-height
640 @vindex window-min-width
641 Commands that change the size of windows (@pxref{Resizing Windows}),
642 or split them (@pxref{Splitting Windows}), obey the variables
643 @code{window-min-height} and @code{window-min-width}, which specify the
644 smallest allowable window height and width. They also obey the variable
645 @code{window-size-fixed}, with which a window can be @dfn{fixed} in
648 @defopt window-min-height
649 This option specifies the minimum total height, in lines, of any window.
650 Its value has to accommodate at least one text line as well as a mode
651 and header line, a horizontal scroll bar and a bottom divider, if
655 @defopt window-min-width
656 This option specifies the minimum total width, in columns, of any
657 window. Its value has to accommodate two text columns as well as
658 margins, fringes, a scroll bar and a right divider, if present.
661 The following function tells how small a specific window can get taking
662 into account the sizes of its areas and the values of
663 @code{window-min-height}, @code{window-min-width} and
664 @code{window-size-fixed}.
666 @defun window-min-size &optional window horizontal ignore pixelwise
667 This function returns the minimum size of @var{window}. @var{window}
668 must be a valid window and defaults to the selected one. The optional
669 argument @var{horizontal} non-@code{nil} means to return the minimum
670 number of columns of @var{window}; otherwise return the minimum number
671 of @var{window}'s lines.
673 The return value makes sure that all components of @var{window} remain
674 fully visible if @var{window}'s size were actually set to it. With
675 @var{horizontal} @code{nil} it includes the mode and header line, the
676 horizontal scroll bar and the bottom divider. With @var{horizontal}
677 non-@code{nil} it includes the fringes, a scroll bar, and a right
678 divider, if present. It does not, however, include the space reserved
681 The optional argument @var{ignore}, if non-@code{nil}, means ignore
682 restrictions imposed by fixed size windows, @code{window-min-height} or
683 @code{window-min-width} settings. If @var{ignore} equals @code{safe},
684 live windows may get as small as @code{window-safe-min-height} lines and
685 @code{window-safe-min-width} columns. If @var{ignore} is a window,
686 ignore restrictions for that window only. Any other non-@code{nil}
687 value means ignore all of the above restrictions for all windows.
689 The optional argument @var{pixelwise} non-@code{nil} means to return the
690 minimum size of @var{window} counted in pixels.
693 @node Resizing Windows
694 @section Resizing Windows
695 @cindex window resizing
696 @cindex resize window
697 @cindex changing window size
698 @cindex window size, changing
700 This section describes functions for resizing a window without
701 changing the size of its frame. Because live windows do not overlap,
702 these functions are meaningful only on frames that contain two or more
703 windows: resizing a window also changes the size of a neighboring
704 window. If there is just one window on a frame, its size cannot be
705 changed except by resizing the frame (@pxref{Size and Position}).
707 Except where noted, these functions also accept internal windows as
708 arguments. Resizing an internal window causes its child windows to be
709 resized to fit the same space.
711 @defun window-resizable window delta &optional horizontal ignore pixelwise
712 This function returns @var{delta} if the size of @var{window} can be
713 changed vertically by @var{delta} lines. If the optional argument
714 @var{horizontal} is non-@code{nil}, it instead returns @var{delta} if
715 @var{window} can be resized horizontally by @var{delta} columns. It
716 does not actually change the window size.
718 If @var{window} is @code{nil}, it defaults to the selected window.
720 A positive value of @var{delta} means to check whether the window can be
721 enlarged by that number of lines or columns; a negative value of
722 @var{delta} means to check whether the window can be shrunk by that many
723 lines or columns. If @var{delta} is non-zero, a return value of 0 means
724 that the window cannot be resized.
726 Normally, the variables @code{window-min-height} and
727 @code{window-min-width} specify the smallest allowable window size
728 (@pxref{Window Sizes}). However, if the optional argument @var{ignore}
729 is non-@code{nil}, this function ignores @code{window-min-height} and
730 @code{window-min-width}, as well as @code{window-size-fixed}. Instead,
731 it considers the minimum-height window to be one consisting of a header
732 and a mode line, a horizontal scrollbar and a bottom divider (if any),
733 plus a text area one line tall; and a minimum-width window as one
734 consisting of fringes, margins, a scroll bar and a right divider (if
735 any), plus a text area two columns wide.
737 If the optional argument @var{pixelwise} is non-@code{nil},
738 @var{delta} is interpreted as pixels.
741 @defun window-resize window delta &optional horizontal ignore pixelwise
742 This function resizes @var{window} by @var{delta} increments. If
743 @var{horizontal} is @code{nil}, it changes the height by @var{delta}
744 lines; otherwise, it changes the width by @var{delta} columns. A
745 positive @var{delta} means to enlarge the window, and a negative
746 @var{delta} means to shrink it.
748 If @var{window} is @code{nil}, it defaults to the selected window. If
749 the window cannot be resized as demanded, an error is signaled.
751 The optional argument @var{ignore} has the same meaning as for the
752 function @code{window-resizable} above.
754 If the optional argument @var{pixelwise} is non-@code{nil},
755 @var{delta} will be interpreted as pixels.
757 The choice of which window edges this function alters depends on the
758 values of the option @code{window-combination-resize} and the
759 combination limits of the involved windows; in some cases, it may alter
760 both edges. @xref{Recombining Windows}. To resize by moving only the
761 bottom or right edge of a window, use the function
762 @code{adjust-window-trailing-edge}.
765 @c The commands enlarge-window, enlarge-window-horizontally,
766 @c shrink-window, and shrink-window-horizontally are documented in the
767 @c Emacs manual. They are not preferred for calling from Lisp.
769 @defun adjust-window-trailing-edge window delta &optional horizontal pixelwise
770 This function moves @var{window}'s bottom edge by @var{delta} lines.
771 If optional argument @var{horizontal} is non-@code{nil}, it instead
772 moves the right edge by @var{delta} columns. If @var{window} is
773 @code{nil}, it defaults to the selected window.
775 If the optional argument @var{pixelwise} is non-@code{nil},
776 @var{delta} is interpreted as pixels.
778 A positive @var{delta} moves the edge downwards or to the right; a
779 negative @var{delta} moves it upwards or to the left. If the edge
780 cannot be moved as far as specified by @var{delta}, this function
781 moves it as far as possible but does not signal a error.
783 This function tries to resize windows adjacent to the edge that is
784 moved. If this is not possible for some reason (e.g., if that adjacent
785 window is fixed-size), it may resize other windows.
788 @cindex pixelwise, resizing windows
789 @defopt window-resize-pixelwise
790 If the value of this option is non-@code{nil}, Emacs resizes windows in
791 units of pixels. This currently affects functions like
792 @code{split-window} (@pxref{Splitting Windows}), @code{maximize-window},
793 @code{minimize-window}, @code{fit-window-to-buffer},
794 @code{shrink-window-if-larger-than-buffer} (all listed below) and
795 @code{fit-frame-to-buffer} (@pxref{Size and Position}).
797 Note that when a frame's pixel size is not a multiple of its character
798 size, at least one window may get resized pixelwise even if this
799 option is @code{nil}. The default value is @code{nil}.
802 The following commands resize windows in more specific ways. When
803 called interactively, they act on the selected window.
805 @deffn Command fit-window-to-buffer &optional window max-height min-height max-width min-width preserve-size
806 This command adjusts the height or width of @var{window} to fit the text
807 in it. It returns non-@code{nil} if it was able to resize @var{window},
808 and @code{nil} otherwise. If @var{window} is omitted or @code{nil}, it
809 defaults to the selected window. Otherwise, it should be a live window.
811 If @var{window} is part of a vertical combination, this function adjusts
812 @var{window}'s height. The new height is calculated from the actual
813 height of the accessible portion of its buffer. The optional argument
814 @var{max-height}, if non-@code{nil}, specifies the maximum total height
815 that this function can give @var{window}. The optional argument
816 @var{min-height}, if non-@code{nil}, specifies the minimum total height
817 that it can give, which overrides the variable @code{window-min-height}.
818 Both @var{max-height} and @var{min-height} are specified in lines and
819 include mode and header line and a bottom divider, if any.
821 If @var{window} is part of a horizontal combination and the value of the
822 option @code{fit-window-to-buffer-horizontally} (see below) is
823 non-@code{nil}, this function adjusts @var{window}'s height. The new
824 width of @var{window} is calculated from the maximum length of its
825 buffer's lines that follow the current start position of @var{window}.
826 The optional argument @var{max-width} specifies a maximum width and
827 defaults to the width of @var{window}'s frame. The optional argument
828 @var{min-width} specifies a minimum width and defaults to
829 @code{window-min-width}. Both @var{max-width} and @var{min-width} are
830 specified in columns and include fringes, margins and scrollbars, if
833 The optional argument @var{preserve-size}, if non-@code{nil}, will
834 install a parameter to preserve the size of @var{window} during future
835 resize operations (@pxref{Preserving Window Sizes}).
837 If the option @code{fit-frame-to-buffer} (see below) is non-@code{nil},
838 this function will try to resize the frame of @var{window} to fit its
839 contents by calling @code{fit-frame-to-buffer} (@pxref{Size and
843 @defopt fit-window-to-buffer-horizontally
844 If this is non-@code{nil}, @code{fit-window-to-buffer} can resize
845 windows horizontally. If this is @code{nil} (the default)
846 @code{fit-window-to-buffer} never resizes windows horizontally. If this
847 is @code{only}, it can resize windows horizontally only. Any other
848 value means @code{fit-window-to-buffer} can resize windows in both
852 @defopt fit-frame-to-buffer
853 If this option is non-@code{nil}, @code{fit-window-to-buffer} can fit a
854 frame to its buffer. A frame is fit if and only if its root window is a
855 live window and this option is non-@code{nil}. If this is
856 @code{horizontally}, frames are fit horizontally only. If this is
857 @code{vertically}, frames are fit vertically only. Any other
858 non-@code{nil} value means frames can be resized in both dimensions.
861 @deffn Command shrink-window-if-larger-than-buffer &optional window
862 This command attempts to reduce @var{window}'s height as much as
863 possible while still showing its full buffer, but no less than
864 @code{window-min-height} lines. The return value is non-@code{nil} if
865 the window was resized, and @code{nil} otherwise. If @var{window} is
866 omitted or @code{nil}, it defaults to the selected window. Otherwise,
867 it should be a live window.
869 This command does nothing if the window is already too short to
870 display all of its buffer, or if any of the buffer is scrolled
871 off-screen, or if the window is the only live window in its frame.
873 This command calls @code{fit-window-to-buffer} (see above) to do its
878 @cindex balancing window sizes
879 @deffn Command balance-windows &optional window-or-frame
880 This function balances windows in a way that gives more space to
881 full-width and/or full-height windows. If @var{window-or-frame}
882 specifies a frame, it balances all windows on that frame. If
883 @var{window-or-frame} specifies a window, it balances only that window
884 and its siblings (@pxref{Windows and Frames}).
887 @deffn Command balance-windows-area
888 This function attempts to give all windows on the selected frame
889 approximately the same share of the screen area. Full-width or
890 full-height windows are not given more space than other windows.
893 @cindex maximizing windows
894 @deffn Command maximize-window &optional window
895 This function attempts to make @var{window} as large as possible, in
896 both dimensions, without resizing its frame or deleting other windows.
897 If @var{window} is omitted or @code{nil}, it defaults to the selected
901 @cindex minimizing windows
902 @deffn Command minimize-window &optional window
903 This function attempts to make @var{window} as small as possible, in
904 both dimensions, without deleting it or resizing its frame. If
905 @var{window} is omitted or @code{nil}, it defaults to the selected
910 @node Preserving Window Sizes
911 @section Preserving Window Sizes
912 @cindex preserving window sizes
914 A window can get resized explicitly by using one of the functions from
915 the preceding section or implicitly, for example, when resizing an
916 adjacent window, when splitting or deleting a window (@pxref{Splitting
917 Windows}, @pxref{Deleting Windows}) or when resizing the window's frame
918 (@pxref{Size and Position}).
920 It is possible to avoid implicit resizing of a specific window when
921 there are one or more other resizable windows on the same frame. For
922 this purpose, Emacs must be advised to @dfn{preserve} the size of that
923 window. There are two basic ways to do that.
925 @defvar window-size-fixed
926 If this buffer-local variable is non-@code{nil}, the size of any window
927 displaying the buffer cannot normally be changed. Deleting a window or
928 changing the frame's size may still change the window's size, if there
931 If the value is @code{height}, then only the window's height is fixed;
932 if the value is @code{width}, then only the window's width is fixed.
933 Any other non-@code{nil} value fixes both the width and the height.
935 If this variable is @code{nil}, this does not necessarily mean that any
936 window showing the buffer can be resized in the desired direction. To
937 determine that, use the function @code{window-resizable}.
938 @xref{Resizing Windows}.
941 Often @code{window-size-fixed} is overly aggressive because it inhibits
942 any attempt to explicitly resize or split an affected window as well.
943 This may even happen after the window has been resized implicitly, for
944 example, when deleting an adjacent window or resizing the window's
945 frame. The following function tries hard to never disallow resizing
946 such a window explicitly:
948 @defun window-preserve-size &optional window horizontal preserve
949 This function (un-)marks the height of window @var{window} as preserved
950 for future resize operations. @var{window} must be a live window and
951 defaults to the selected one. If the optional argument @var{horizontal}
952 is non-@code{nil}, it (un-)marks the width of @var{window} as preserved.
954 If the optional argument @var{preserve} is @code{t}, this means to
955 preserve the current height/width of @var{window}'s body. The
956 height/width of @var{window} will change only if Emacs has no better
957 choice. Resizing a window whose height/width is preserved by this
958 function never throws an error.
960 If @var{preserve} is @code{nil}, this means to stop preserving the
961 height/width of @var{window}, lifting any respective restraint induced
962 by a previous call of this function for @var{window}. Calling
963 @code{enlarge-window}, @code{shrink-window} or
964 @code{fit-window-to-buffer} with @var{window} as argument may also
965 remove the respective restraint.
968 @code{window-preserve-size} is currently invoked by the following
972 @item fit-window-to-buffer
973 If the optional argument @var{preserve-size} of that function
974 (@pxref{Resizing Windows}) is non-@code{nil}, the size established by
975 that function is preserved.
978 If the @var{alist} argument of that function (@pxref{Choosing Window})
979 contains a @code{preserve-size} entry, the size of the window produced
980 by that function is preserved.
983 @code{window-preserve-size} installs a window parameter (@pxref{Window
984 Parameters}) called @code{preserved-size} which is consulted by the
985 window resizing functions. This parameter will not prevent resizing the
986 window when the window shows another buffer than the one when
987 @code{window-preserve-size} was invoked or if its size has changed since
990 The following function can be used to check whether the height of a
991 particular window is preserved:
993 @defun window-preserved-size &optional window horizontal
994 This function returns the preserved height of window @var{window} in
995 pixels. @var{window} must be a live window and defaults to the selected
996 one. If the optional argument @var{horizontal} is non-@code{nil}, it
997 returns the preserved width of @var{window}. It returns @code{nil} if
998 the size of @var{window} is not preserved.
1002 @node Splitting Windows
1003 @section Splitting Windows
1004 @cindex splitting windows
1005 @cindex window splitting
1007 This section describes functions for creating a new window by
1008 @dfn{splitting} an existing one.
1010 @defun split-window &optional window size side pixelwise
1011 This function creates a new live window next to the window
1012 @var{window}. If @var{window} is omitted or @code{nil}, it defaults
1013 to the selected window. That window is ``split'', and reduced in
1014 size. The space is taken up by the new window, which is returned.
1016 The optional second argument @var{size} determines the sizes of
1017 @var{window} and/or the new window. If it is omitted or @code{nil},
1018 both windows are given equal sizes; if there is an odd line, it is
1019 allocated to the new window. If @var{size} is a positive number,
1020 @var{window} is given @var{size} lines (or columns, depending on the
1021 value of @var{side}). If @var{size} is a negative number, the new
1022 window is given @minus{}@var{size} lines (or columns).
1024 If @var{size} is @code{nil}, this function obeys the variables
1025 @code{window-min-height} and @code{window-min-width} (@pxref{Window
1026 Sizes}). Thus, it signals an error if splitting would result in making
1027 a window smaller than those variables specify. However, a
1028 non-@code{nil} value for @var{size} causes those variables to be
1029 ignored; in that case, the smallest allowable window is considered to be
1030 one that has space for a text area one line tall and/or two columns
1033 Hence, if @var{size} is specified, it's the caller's responsibility to
1034 check whether the emanating windows are large enough to encompass all
1035 areas like a mode line or a scroll bar. The function
1036 @code{window-min-size} (@pxref{Window Sizes}) can be used to determine
1037 the minimum requirements of @var{window} in this regard. Since the new
1038 window usually ``inherits'' areas like the mode line or the scroll bar
1039 from @var{window}, that function is also a good guess for the minimum
1040 size of the new window. The caller should specify a smaller size only
1041 if it correspondingly removes an inherited area before the next
1044 The optional third argument @var{side} determines the position of the
1045 new window relative to @var{window}. If it is @code{nil} or
1046 @code{below}, the new window is placed below @var{window}. If it is
1047 @code{above}, the new window is placed above @var{window}. In both
1048 these cases, @var{size} specifies a total window height, in lines.
1050 If @var{side} is @code{t} or @code{right}, the new window is placed on
1051 the right of @var{window}. If @var{side} is @code{left}, the new
1052 window is placed on the left of @var{window}. In both these cases,
1053 @var{size} specifies a total window width, in columns.
1055 The optional fourth argument @var{pixelwise}, if non-@code{nil}, means
1056 to interpret @var{size} in units of pixels, instead of lines and
1059 If @var{window} is a live window, the new window inherits various
1060 properties from it, including margins and scroll bars. If
1061 @var{window} is an internal window, the new window inherits the
1062 properties of the window selected within @var{window}'s frame.
1064 The behavior of this function may be altered by the window parameters
1065 of @var{window}, so long as the variable
1066 @code{ignore-window-parameters} is @code{nil}. If the value of
1067 the @code{split-window} window parameter is @code{t}, this function
1068 ignores all other window parameters. Otherwise, if the value of the
1069 @code{split-window} window parameter is a function, that function is
1070 called with the arguments @var{window}, @var{size}, and @var{side}, in
1071 lieu of the usual action of @code{split-window}. Otherwise, this
1072 function obeys the @code{window-atom} or @code{window-side} window
1073 parameter, if any. @xref{Window Parameters}.
1076 As an example, here is a sequence of @code{split-window} calls that
1077 yields the window configuration discussed in @ref{Windows and Frames}.
1078 This example demonstrates splitting a live window as well as splitting
1079 an internal window. We begin with a frame containing a single window
1080 (a live root window), which we denote by @var{W4}. Calling
1081 @code{(split-window W4)} yields this window configuration:
1085 ______________________________________
1086 | ____________________________________ |
1090 ||_________________W4_________________||
1091 | ____________________________________ |
1095 ||_________________W5_________________||
1096 |__________________W3__________________|
1102 The @code{split-window} call has created a new live window, denoted by
1103 @var{W5}. It has also created a new internal window, denoted by
1104 @var{W3}, which becomes the root window and the parent of both
1105 @var{W4} and @var{W5}.
1107 Next, we call @code{(split-window W3 nil 'left)}, passing the
1108 internal window @var{W3} as the argument. The result:
1112 ______________________________________
1113 | ______ ____________________________ |
1114 || || __________________________ ||
1118 || |||____________W4____________|||
1119 || || __________________________ ||
1122 || |||____________W5____________|||
1123 ||__W2__||_____________W3_____________ |
1124 |__________________W1__________________|
1129 A new live window @var{W2} is created, to the left of the internal
1130 window @var{W3}. A new internal window @var{W1} is created, becoming
1131 the new root window.
1133 For interactive use, Emacs provides two commands which always split
1134 the selected window. These call @code{split-window} internally.
1136 @deffn Command split-window-right &optional size
1137 This function splits the selected window into two side-by-side
1138 windows, putting the selected window on the left. If @var{size} is
1139 positive, the left window gets @var{size} columns; if @var{size} is
1140 negative, the right window gets @minus{}@var{size} columns.
1143 @deffn Command split-window-below &optional size
1144 This function splits the selected window into two windows, one above
1145 the other, leaving the upper window selected. If @var{size} is
1146 positive, the upper window gets @var{size} lines; if @var{size} is
1147 negative, the lower window gets @minus{}@var{size} lines.
1150 @defopt split-window-keep-point
1151 If the value of this variable is non-@code{nil} (the default),
1152 @code{split-window-below} behaves as described above.
1154 If it is @code{nil}, @code{split-window-below} adjusts point in each
1155 of the two windows to minimize redisplay. (This is useful on slow
1156 terminals.) It selects whichever window contains the screen line that
1157 point was previously on. Note that this only affects
1158 @code{split-window-below}, not the lower-level @code{split-window}
1163 @node Deleting Windows
1164 @section Deleting Windows
1165 @cindex deleting windows
1167 @dfn{Deleting} a window removes it from the frame's window tree. If
1168 the window is a live window, it disappears from the screen. If the
1169 window is an internal window, its child windows are deleted too.
1171 Even after a window is deleted, it continues to exist as a Lisp
1172 object, until there are no more references to it. Window deletion can
1173 be reversed, by restoring a saved window configuration (@pxref{Window
1176 @deffn Command delete-window &optional window
1177 This function removes @var{window} from display and returns
1178 @code{nil}. If @var{window} is omitted or @code{nil}, it defaults to
1179 the selected window. If deleting the window would leave no more
1180 windows in the window tree (e.g., if it is the only live window in the
1181 frame), an error is signaled.
1183 By default, the space taken up by @var{window} is given to one of its
1184 adjacent sibling windows, if any. However, if the variable
1185 @code{window-combination-resize} is non-@code{nil}, the space is
1186 proportionally distributed among any remaining windows in the window
1187 combination. @xref{Recombining Windows}.
1189 The behavior of this function may be altered by the window parameters
1190 of @var{window}, so long as the variable
1191 @code{ignore-window-parameters} is @code{nil}. If the value of
1192 the @code{delete-window} window parameter is @code{t}, this function
1193 ignores all other window parameters. Otherwise, if the value of the
1194 @code{delete-window} window parameter is a function, that function is
1195 called with the argument @var{window}, in lieu of the usual action of
1196 @code{delete-window}. Otherwise, this function obeys the
1197 @code{window-atom} or @code{window-side} window parameter, if any.
1198 @xref{Window Parameters}.
1201 @deffn Command delete-other-windows &optional window
1202 This function makes @var{window} fill its frame, by deleting other
1203 windows as necessary. If @var{window} is omitted or @code{nil}, it
1204 defaults to the selected window. The return value is @code{nil}.
1206 The behavior of this function may be altered by the window parameters
1207 of @var{window}, so long as the variable
1208 @code{ignore-window-parameters} is @code{nil}. If the value of
1209 the @code{delete-other-windows} window parameter is @code{t}, this
1210 function ignores all other window parameters. Otherwise, if the value
1211 of the @code{delete-other-windows} window parameter is a function,
1212 that function is called with the argument @var{window}, in lieu of the
1213 usual action of @code{delete-other-windows}. Otherwise, this function
1214 obeys the @code{window-atom} or @code{window-side} window parameter,
1215 if any. @xref{Window Parameters}.
1218 @deffn Command delete-windows-on &optional buffer-or-name frame
1219 This function deletes all windows showing @var{buffer-or-name}, by
1220 calling @code{delete-window} on those windows. @var{buffer-or-name}
1221 should be a buffer, or the name of a buffer; if omitted or @code{nil},
1222 it defaults to the current buffer. If there are no windows showing
1223 the specified buffer, this function does nothing. If the specified
1224 buffer is a minibuffer, an error is signaled.
1226 If there is a dedicated window showing the buffer, and that window is
1227 the only one on its frame, this function also deletes that frame if it
1228 is not the only frame on the terminal.
1230 The optional argument @var{frame} specifies which frames to operate
1235 means operate on all frames.
1237 means operate on the selected frame.
1238 @item @code{visible}
1239 means operate on all visible frames.
1241 means operate on all visible or iconified frames.
1243 means operate on that frame.
1246 Note that this argument does not have the same meaning as in other
1247 functions which scan all live windows (@pxref{Cyclic Window
1248 Ordering}). Specifically, the meanings of @code{t} and @code{nil} here
1249 are the opposite of what they are in those other functions.
1253 @node Recombining Windows
1254 @section Recombining Windows
1255 @cindex recombining windows
1256 @cindex windows, recombining
1258 When deleting the last sibling of a window @var{W}, its parent window
1259 is deleted too, with @var{W} replacing it in the window tree. This
1260 means that @var{W} must be recombined with its parent's siblings to
1261 form a new window combination (@pxref{Windows and Frames}). In some
1262 occasions, deleting a live window may even entail the deletion of two
1267 ______________________________________
1268 | ______ ____________________________ |
1269 || || __________________________ ||
1270 || ||| ___________ ___________ |||
1272 || ||||____W6_____||_____W7____||||
1273 || |||____________W4____________|||
1274 || || __________________________ ||
1277 || |||____________W5____________|||
1278 ||__W2__||_____________W3_____________ |
1279 |__________________W1__________________|
1285 Deleting @var{W5} in this configuration normally causes the deletion of
1286 @var{W3} and @var{W4}. The remaining live windows @var{W2},
1287 @var{W6} and @var{W7} are recombined to form a new horizontal
1288 combination with parent @var{W1}.
1290 Sometimes, however, it makes sense to not delete a parent window like
1291 @var{W4}. In particular, a parent window should not be removed when it
1292 was used to preserve a combination embedded in a combination of the same
1293 type. Such embeddings make sense to assure that when you split a window
1294 and subsequently delete the new window, Emacs reestablishes the layout
1295 of the associated frame as it existed before the splitting.
1297 Consider a scenario starting with two live windows @var{W2} and
1298 @var{W3} and their parent @var{W1}.
1302 ______________________________________
1303 | ____________________________________ |
1310 ||_________________W2_________________||
1311 | ____________________________________ |
1314 ||_________________W3_________________||
1315 |__________________W1__________________|
1321 Split @var{W2} to make a new window @var{W4} as follows.
1325 ______________________________________
1326 | ____________________________________ |
1329 ||_________________W2_________________||
1330 | ____________________________________ |
1333 ||_________________W4_________________||
1334 | ____________________________________ |
1337 ||_________________W3_________________||
1338 |__________________W1__________________|
1344 Now, when enlarging a window vertically, Emacs tries to obtain the
1345 corresponding space from its lower sibling, provided such a window
1346 exists. In our scenario, enlarging @var{W4} will steal space from
1351 ______________________________________
1352 | ____________________________________ |
1355 ||_________________W2_________________||
1356 | ____________________________________ |
1361 ||_________________W4_________________||
1362 | ____________________________________ |
1363 ||_________________W3_________________||
1364 |__________________W1__________________|
1370 Deleting @var{W4} will now give its entire space to @var{W2},
1371 including the space earlier stolen from @var{W3}.
1375 ______________________________________
1376 | ____________________________________ |
1385 ||_________________W2_________________||
1386 | ____________________________________ |
1387 ||_________________W3_________________||
1388 |__________________W1__________________|
1394 This can be counterintuitive, in particular if @var{W4} were used for
1395 displaying a buffer only temporarily (@pxref{Temporary Displays}), and
1396 you want to continue working with the initial layout.
1398 The behavior can be fixed by making a new parent window when splitting
1399 @var{W2}. The variable described next allows to do that.
1401 @defopt window-combination-limit
1402 This variable controls whether splitting a window shall make a new
1403 parent window. The following values are recognized:
1407 This means that the new live window is allowed to share the existing
1408 parent window, if one exists, provided the split occurs in the same
1409 direction as the existing window combination (otherwise, a new internal
1410 window is created anyway).
1413 In this case @code{display-buffer} makes a new parent window if it is
1414 passed a @code{window-height} or @code{window-width} entry in the
1415 @var{alist} argument (@pxref{Display Action Functions}).
1418 This value causes the creation of a new parent window when a window is
1419 split for showing a temporary buffer (@pxref{Temporary Displays}) only.
1421 @item display-buffer
1422 This means that when @code{display-buffer} (@pxref{Choosing Window})
1423 splits a window it always makes a new parent window.
1426 In this case a new parent window is always created when splitting a
1427 window. Thus, if the value of this variable is at all times @code{t},
1428 then at all times every window tree is a binary tree (a tree where each
1429 window except the root window has exactly one sibling).
1432 The default is @code{nil}. Other values are reserved for future use.
1434 If, as a consequence of this variable's setting, @code{split-window}
1435 makes a new parent window, it also calls
1436 @code{set-window-combination-limit} (see below) on the newly-created
1437 internal window. This affects how the window tree is rearranged when
1438 the child windows are deleted (see below).
1441 If @code{window-combination-limit} is @code{t}, splitting @var{W2} in
1442 the initial configuration of our scenario would have produced this:
1446 ______________________________________
1447 | ____________________________________ |
1448 || __________________________________ ||
1450 |||________________W2________________|||
1451 || __________________________________ ||
1453 |||________________W4________________|||
1454 ||_________________W5_________________||
1455 | ____________________________________ |
1458 ||_________________W3_________________||
1459 |__________________W1__________________|
1465 A new internal window @var{W5} has been created; its children are
1466 @var{W2} and the new live window @var{W4}. Now, @var{W2} is the only
1467 sibling of @var{W4}, so enlarging @var{W4} will try to shrink
1468 @var{W2}, leaving @var{W3} unaffected. Observe that @var{W5}
1469 represents a vertical combination of two windows embedded in the
1470 vertical combination @var{W1}.
1472 @cindex window combination limit
1473 @defun set-window-combination-limit window limit
1474 This function sets the @dfn{combination limit} of the window
1475 @var{window} to @var{limit}. This value can be retrieved via the
1476 function @code{window-combination-limit}. See below for its effects;
1477 note that it is only meaningful for internal windows. The
1478 @code{split-window} function automatically calls this function, passing
1479 it @code{t} as @var{limit}, provided the value of the variable
1480 @code{window-combination-limit} is @code{t} when it is called.
1483 @defun window-combination-limit window
1484 This function returns the combination limit for @var{window}.
1486 The combination limit is meaningful only for an internal window. If it
1487 is @code{nil}, then Emacs is allowed to automatically delete
1488 @var{window}, in response to a window deletion, in order to group the
1489 child windows of @var{window} with its sibling windows to form a new
1490 window combination. If the combination limit is @code{t}, the child
1491 windows of @var{window} are never automatically recombined with its
1494 If, in the configuration shown at the beginning of this section, the
1495 combination limit of @var{W4} (the parent window of @var{W6} and
1496 @var{W7}) is @code{t}, deleting @var{W5} will not implicitly delete
1500 Alternatively, the problems sketched above can be avoided by always
1501 resizing all windows in the same combination whenever one of its windows
1502 is split or deleted. This also permits to split windows that would be
1503 otherwise too small for such an operation.
1505 @defopt window-combination-resize
1506 If this variable is @code{nil}, @code{split-window} can only split a
1507 window (denoted by @var{window}) if @var{window}'s screen area is large
1508 enough to accommodate both itself and the new window.
1510 If this variable is @code{t}, @code{split-window} tries to resize all
1511 windows that are part of the same combination as @var{window}, in order
1512 to accommodate the new window. In particular, this may allow
1513 @code{split-window} to succeed even if @var{window} is a fixed-size
1514 window or too small to ordinarily split. Furthermore, subsequently
1515 resizing or deleting @var{window} may resize all other windows in its
1518 The default is @code{nil}. Other values are reserved for future use.
1519 The value of this variable is ignored when
1520 @code{window-combination-limit} is non-@code{nil}.
1523 To illustrate the effect of @code{window-combination-resize}, consider
1524 the following frame layout.
1528 ______________________________________
1529 | ____________________________________ |
1534 ||_________________W2_________________||
1535 | ____________________________________ |
1540 ||_________________W3_________________||
1541 |__________________W1__________________|
1547 If @code{window-combination-resize} is @code{nil}, splitting window
1548 @var{W3} leaves the size of @var{W2} unchanged:
1552 ______________________________________
1553 | ____________________________________ |
1558 ||_________________W2_________________||
1559 | ____________________________________ |
1561 ||_________________W3_________________||
1562 | ____________________________________ |
1564 ||_________________W4_________________||
1565 |__________________W1__________________|
1571 If @code{window-combination-resize} is @code{t}, splitting @var{W3}
1572 instead leaves all three live windows with approximately the same
1577 ______________________________________
1578 | ____________________________________ |
1581 ||_________________W2_________________||
1582 | ____________________________________ |
1585 ||_________________W3_________________||
1586 | ____________________________________ |
1589 ||_________________W4_________________||
1590 |__________________W1__________________|
1596 Deleting any of the live windows @var{W2}, @var{W3} or @var{W4} will
1597 distribute its space proportionally among the two remaining live
1601 @node Selecting Windows
1602 @section Selecting Windows
1603 @cindex selecting a window
1605 @defun select-window window &optional norecord
1606 This function makes @var{window} the selected window and the window
1607 selected within its frame (@pxref{Basic Windows}) and selects that
1608 frame. It also makes @var{window}'s buffer (@pxref{Buffers and
1609 Windows}) current and sets that buffer's value of @code{point} to the
1610 value of @code{window-point} (@pxref{Window Point}) in @var{window}.
1611 @var{window} must be a live window. The return value is @var{window}.
1613 By default, this function also moves @var{window}'s buffer to the front
1614 of the buffer list (@pxref{Buffer List}), and makes @var{window} the
1615 most recently selected window. However, if the optional argument
1616 @var{norecord} is non-@code{nil}, these additional actions are omitted.
1618 This function runs @code{buffer-list-update-hook} (@pxref{Buffer List})
1619 unless @var{norecord} is non-@code{nil}. Note that applications and
1620 internal routines often temporarily select a window in order to simplify
1621 coding. As a rule, such selections (including those made by the macros
1622 @code{save-selected-window} and @code{with-selected-window} below) are
1623 not recorded thus avoiding to pollute @code{buffer-list-update-hook}.
1624 Selections that ``really count'' are those causing a visible change in
1625 the next redisplay of @var{window}'s frame and should be always
1626 recorded. This also means that to run a function each time a window
1627 gets selected, putting it on @code{buffer-list-update-hook} should be
1631 @cindex most recently selected windows
1632 The sequence of calls to @code{select-window} with a non-@code{nil}
1633 @var{norecord} argument determines an ordering of windows by their
1634 selection time. The function @code{get-lru-window} can be used to
1635 retrieve the least recently selected live window (@pxref{Cyclic Window
1638 @defmac save-selected-window forms@dots{}
1639 This macro records the selected frame, as well as the selected window
1640 of each frame, executes @var{forms} in sequence, then restores the
1641 earlier selected frame and windows. It also saves and restores the
1642 current buffer. It returns the value of the last form in @var{forms}.
1644 This macro does not save or restore anything about the sizes,
1645 arrangement or contents of windows; therefore, if @var{forms} change
1646 them, the change persists. If the previously selected window of some
1647 frame is no longer live at the time of exit from @var{forms}, that
1648 frame's selected window is left alone. If the previously selected
1649 window is no longer live, then whatever window is selected at the end of
1650 @var{forms} remains selected. The current buffer is restored if and
1651 only if it is still live when exiting @var{forms}.
1653 This macro changes neither the ordering of recently selected windows nor
1657 @defmac with-selected-window window forms@dots{}
1658 This macro selects @var{window}, executes @var{forms} in sequence, then
1659 restores the previously selected window and current buffer. The ordering
1660 of recently selected windows and the buffer list remain unchanged unless
1661 you deliberately change them within @var{forms}; for example, by calling
1662 @code{select-window} with argument @var{norecord} @code{nil}.
1664 This macro does not change the order of recently selected windows or
1668 @defun frame-selected-window &optional frame
1669 This function returns the window on @var{frame} that is selected
1670 within that frame. @var{frame} should be a live frame; if omitted or
1671 @code{nil}, it defaults to the selected frame.
1674 @defun set-frame-selected-window frame window &optional norecord
1675 This function makes @var{window} the window selected within the frame
1676 @var{frame}. @var{frame} should be a live frame; if @code{nil}, it
1677 defaults to the selected frame. @var{window} should be a live window;
1678 if @code{nil}, it defaults to the selected window.
1680 If @var{frame} is the selected frame, this makes @var{window} the
1683 If the optional argument @var{norecord} is non-@code{nil}, this
1684 function does not alter the list of most recently selected windows,
1685 nor the buffer list.
1688 @node Cyclic Window Ordering
1689 @section Cyclic Ordering of Windows
1690 @cindex cyclic ordering of windows
1691 @cindex ordering of windows, cyclic
1692 @cindex window ordering, cyclic
1694 When you use the command @kbd{C-x o} (@code{other-window}) to select
1695 some other window, it moves through live windows in a specific order.
1696 For any given configuration of windows, this order never varies. It
1697 is called the @dfn{cyclic ordering of windows}.
1699 The ordering is determined by a depth-first traversal of the frame's
1700 window tree, retrieving the live windows which are the leaf nodes of
1701 the tree (@pxref{Windows and Frames}). If the minibuffer is active,
1702 the minibuffer window is included too. The ordering is cyclic, so the
1703 last window in the sequence is followed by the first one.
1705 @defun next-window &optional window minibuf all-frames
1706 @cindex minibuffer window, and @code{next-window}
1707 This function returns a live window, the one following @var{window} in
1708 the cyclic ordering of windows. @var{window} should be a live window;
1709 if omitted or @code{nil}, it defaults to the selected window.
1711 The optional argument @var{minibuf} specifies whether minibuffer windows
1712 should be included in the cyclic ordering. Normally, when @var{minibuf}
1713 is @code{nil}, a minibuffer window is included only if it is currently
1714 ``active''; this matches the behavior of @kbd{C-x o}. (Note that a
1715 minibuffer window is active as long as its minibuffer is in use; see
1718 If @var{minibuf} is @code{t}, the cyclic ordering includes all
1719 minibuffer windows. If @var{minibuf} is neither @code{t} nor
1720 @code{nil}, minibuffer windows are not included even if they are active.
1722 The optional argument @var{all-frames} specifies which frames to
1727 means to consider windows on @var{window}'s frame. If the minibuffer
1728 window is considered (as specified by the @var{minibuf} argument),
1729 then frames that share the minibuffer window are considered too.
1732 means to consider windows on all existing frames.
1734 @item @code{visible}
1735 means to consider windows on all visible frames.
1738 means to consider windows on all visible or iconified frames.
1741 means to consider windows on that specific frame.
1744 means to consider windows on @var{window}'s frame, and no others.
1747 If more than one frame is considered, the cyclic ordering is obtained
1748 by appending the orderings for those frames, in the same order as the
1749 list of all live frames (@pxref{Finding All Frames}).
1752 @defun previous-window &optional window minibuf all-frames
1753 This function returns a live window, the one preceding @var{window} in
1754 the cyclic ordering of windows. The other arguments are handled like
1755 in @code{next-window}.
1758 @deffn Command other-window count &optional all-frames
1759 This function selects a live window, one @var{count} places from the
1760 selected window in the cyclic ordering of windows. If @var{count} is
1761 a positive number, it skips @var{count} windows forwards; if
1762 @var{count} is negative, it skips @minus{}@var{count} windows
1763 backwards; if @var{count} is zero, that simply re-selects the selected
1764 window. When called interactively, @var{count} is the numeric prefix
1767 The optional argument @var{all-frames} has the same meaning as in
1768 @code{next-window}, like a @code{nil} @var{minibuf} argument to
1771 This function does not select a window that has a non-@code{nil}
1772 @code{no-other-window} window parameter (@pxref{Window Parameters}).
1775 @defun walk-windows fun &optional minibuf all-frames
1776 This function calls the function @var{fun} once for each live window,
1777 with the window as the argument.
1779 It follows the cyclic ordering of windows. The optional arguments
1780 @var{minibuf} and @var{all-frames} specify the set of windows
1781 included; these have the same arguments as in @code{next-window}. If
1782 @var{all-frames} specifies a frame, the first window walked is the
1783 first window on that frame (the one returned by
1784 @code{frame-first-window}), not necessarily the selected window.
1786 If @var{fun} changes the window configuration by splitting or deleting
1787 windows, that does not alter the set of windows walked, which is
1788 determined prior to calling @var{fun} for the first time.
1791 @defun one-window-p &optional no-mini all-frames
1792 This function returns @code{t} if the selected window is the only live
1793 window, and @code{nil} otherwise.
1795 If the minibuffer window is active, it is normally considered (so that
1796 this function returns @code{nil}). However, if the optional argument
1797 @var{no-mini} is non-@code{nil}, the minibuffer window is ignored even
1798 if active. The optional argument @var{all-frames} has the same
1799 meaning as for @code{next-window}.
1802 @cindex finding windows
1803 The following functions return a window which satisfies some
1804 criterion, without selecting it:
1806 @cindex least recently used window
1807 @defun get-lru-window &optional all-frames dedicated not-selected
1808 This function returns a live window which is heuristically the ``least
1809 recently used'' window. The optional argument @var{all-frames} has
1810 the same meaning as in @code{next-window}.
1812 If any full-width windows are present, only those windows are
1813 considered. A minibuffer window is never a candidate. A dedicated
1814 window (@pxref{Dedicated Windows}) is never a candidate unless the
1815 optional argument @var{dedicated} is non-@code{nil}. The selected
1816 window is never returned, unless it is the only candidate. However, if
1817 the optional argument @var{not-selected} is non-@code{nil}, this
1818 function returns @code{nil} in that case.
1821 @cindex largest window
1822 @defun get-largest-window &optional all-frames dedicated not-selected
1823 This function returns the window with the largest area (height times
1824 width). The optional argument @var{all-frames} specifies the windows to
1825 search, and has the same meaning as in @code{next-window}.
1827 A minibuffer window is never a candidate. A dedicated window
1828 (@pxref{Dedicated Windows}) is never a candidate unless the optional
1829 argument @var{dedicated} is non-@code{nil}. The selected window is not
1830 a candidate if the optional argument @var{not-selected} is
1831 non-@code{nil}. If the optional argument @var{not-selected} is
1832 non-@code{nil} and the selected window is the only candidate, this
1833 function returns @code{nil}.
1835 If there are two candidate windows of the same size, this function
1836 prefers the one that comes first in the cyclic ordering of windows,
1837 starting from the selected window.
1840 @cindex window that satisfies a predicate
1841 @cindex conditional selection of windows
1842 @defun get-window-with-predicate predicate &optional minibuf all-frames default
1843 This function calls the function @var{predicate} for each of the
1844 windows in the cyclic order of windows in turn, passing it the window
1845 as an argument. If the predicate returns non-@code{nil} for any
1846 window, this function stops and returns that window. If no such
1847 window is found, the return value is @var{default} (which defaults to
1850 The optional arguments @var{minibuf} and @var{all-frames} specify the
1851 windows to search, and have the same meanings as in
1856 @node Buffers and Windows
1857 @section Buffers and Windows
1858 @cindex examining windows
1859 @cindex windows, controlling precisely
1860 @cindex buffers, controlled in windows
1862 This section describes low-level functions for examining and setting
1863 the contents of windows. @xref{Switching Buffers}, for higher-level
1864 functions for displaying a specific buffer in a window.
1866 @defun window-buffer &optional window
1867 This function returns the buffer that @var{window} is displaying. If
1868 @var{window} is omitted or @code{nil} it defaults to the selected
1869 window. If @var{window} is an internal window, this function returns
1873 @defun set-window-buffer window buffer-or-name &optional keep-margins
1874 This function makes @var{window} display @var{buffer-or-name}.
1875 @var{window} should be a live window; if @code{nil}, it defaults to
1876 the selected window. @var{buffer-or-name} should be a buffer, or the
1877 name of an existing buffer. This function does not change which
1878 window is selected, nor does it directly change which buffer is
1879 current (@pxref{Current Buffer}). Its return value is @code{nil}.
1881 If @var{window} is @dfn{strongly dedicated} to a buffer and
1882 @var{buffer-or-name} does not specify that buffer, this function
1883 signals an error. @xref{Dedicated Windows}.
1885 By default, this function resets @var{window}'s position, display
1886 margins, fringe widths, and scroll bar settings, based on the local
1887 variables in the specified buffer. However, if the optional argument
1888 @var{keep-margins} is non-@code{nil}, it leaves the display margins
1889 and fringe widths unchanged.
1891 When writing an application, you should normally use the higher-level
1892 functions described in @ref{Switching Buffers}, instead of calling
1893 @code{set-window-buffer} directly.
1895 This runs @code{window-scroll-functions}, followed by
1896 @code{window-configuration-change-hook}. @xref{Window Hooks}.
1899 @defvar buffer-display-count
1900 This buffer-local variable records the number of times a buffer has been
1901 displayed in a window. It is incremented each time
1902 @code{set-window-buffer} is called for the buffer.
1905 @defvar buffer-display-time
1906 This buffer-local variable records the time at which a buffer was last
1907 displayed in a window. The value is @code{nil} if the buffer has
1908 never been displayed. It is updated each time
1909 @code{set-window-buffer} is called for the buffer, with the value
1910 returned by @code{current-time} (@pxref{Time of Day}).
1913 @defun get-buffer-window &optional buffer-or-name all-frames
1914 This function returns the first window displaying @var{buffer-or-name}
1915 in the cyclic ordering of windows, starting from the selected window
1916 (@pxref{Cyclic Window Ordering}). If no such window exists, the
1917 return value is @code{nil}.
1919 @var{buffer-or-name} should be a buffer or the name of a buffer; if
1920 omitted or @code{nil}, it defaults to the current buffer. The
1921 optional argument @var{all-frames} specifies which windows to
1926 @code{t} means consider windows on all existing frames.
1928 @code{visible} means consider windows on all visible frames.
1930 0 means consider windows on all visible or iconified frames.
1932 A frame means consider windows on that frame only.
1934 Any other value means consider windows on the selected frame.
1937 Note that these meanings differ slightly from those of the
1938 @var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
1939 Ordering}). This function may be changed in a future version of Emacs
1940 to eliminate this discrepancy.
1943 @defun get-buffer-window-list &optional buffer-or-name minibuf all-frames
1944 This function returns a list of all windows currently displaying
1945 @var{buffer-or-name}. @var{buffer-or-name} should be a buffer or the
1946 name of an existing buffer. If omitted or @code{nil}, it defaults to
1949 The arguments @var{minibuf} and @var{all-frames} have the same
1950 meanings as in the function @code{next-window} (@pxref{Cyclic Window
1951 Ordering}). Note that the @var{all-frames} argument does @emph{not}
1952 behave exactly like in @code{get-buffer-window}.
1955 @deffn Command replace-buffer-in-windows &optional buffer-or-name
1956 This command replaces @var{buffer-or-name} with some other buffer, in
1957 all windows displaying it. @var{buffer-or-name} should be a buffer, or
1958 the name of an existing buffer; if omitted or @code{nil}, it defaults to
1961 The replacement buffer in each window is chosen via
1962 @code{switch-to-prev-buffer} (@pxref{Window History}). Any dedicated
1963 window displaying @var{buffer-or-name} is deleted if possible
1964 (@pxref{Dedicated Windows}). If such a window is the only window on its
1965 frame and there are other frames on the same terminal, the frame is
1966 deleted as well. If the dedicated window is the only window on the only
1967 frame on its terminal, the buffer is replaced anyway.
1971 @node Switching Buffers
1972 @section Switching to a Buffer in a Window
1973 @cindex switching to a buffer
1974 @cindex displaying a buffer
1976 This section describes high-level functions for switching to a specified
1977 buffer in some window. In general, ``switching to a buffer'' means to
1978 (1) show the buffer in some window, (2) make that window the selected
1979 window (and its frame the selected frame), and (3) make the buffer the
1982 Do @emph{not} use these functions to make a buffer temporarily
1983 current just so a Lisp program can access or modify it. They have
1984 side-effects, such as changing window histories (@pxref{Window
1985 History}), which will surprise the user if used that way. If you want
1986 to make a buffer current to modify it in Lisp, use
1987 @code{with-current-buffer}, @code{save-current-buffer}, or
1988 @code{set-buffer}. @xref{Current Buffer}.
1990 @deffn Command switch-to-buffer buffer-or-name &optional norecord force-same-window
1991 This command attempts to display @var{buffer-or-name} in the selected
1992 window and make it the current buffer. It is often used interactively
1993 (as the binding of @kbd{C-x b}), as well as in Lisp programs. The
1994 return value is the buffer switched to.
1996 If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
1997 returned by @code{other-buffer} (@pxref{Buffer List}). If
1998 @var{buffer-or-name} is a string that is not the name of any existing
1999 buffer, this function creates a new buffer with that name; the new
2000 buffer's major mode is determined by the variable @code{major-mode}
2001 (@pxref{Major Modes}).
2003 Normally, the specified buffer is put at the front of the buffer
2004 list---both the global buffer list and the selected frame's buffer
2005 list (@pxref{Buffer List}). However, this is not done if the
2006 optional argument @var{norecord} is non-@code{nil}.
2008 Sometimes, the selected window may not be suitable for displaying the
2009 buffer. This happens if the selected window is a minibuffer window, or
2010 if the selected window is strongly dedicated to its buffer
2011 (@pxref{Dedicated Windows}). In such cases, the command normally tries
2012 to display the buffer in some other window, by invoking
2013 @code{pop-to-buffer} (see below).
2015 If the optional argument @var{force-same-window} is non-@code{nil} and
2016 the selected window is not suitable for displaying the buffer, this
2017 function always signals an error when called non-interactively. In
2018 interactive use, if the selected window is a minibuffer window, this
2019 function will try to use some other window instead. If the selected
2020 window is strongly dedicated to its buffer, the option
2021 @code{switch-to-buffer-in-dedicated-window} described next can be used
2025 @defopt switch-to-buffer-in-dedicated-window
2026 This option, if non-@code{nil}, allows @code{switch-to-buffer} to
2027 proceed when called interactively and the selected window is strongly
2028 dedicated to its buffer.
2030 The following values are respected:
2034 Disallows switching and signals an error as in non-interactive use.
2037 Prompts the user whether to allow switching.
2040 Invokes @code{pop-to-buffer} to proceed.
2043 Marks the selected window as non-dedicated and proceeds.
2046 When called non-interactively, @code{switch-to-buffer} always signals an
2047 error when the selected window is dedicated to its buffer and
2048 @var{force-same-window} is non-@code{nil}.
2051 By default, @code{switch-to-buffer} shows the buffer at its position of
2052 @code{point}. This behavior can be tuned using the following option.
2054 @defopt switch-to-buffer-preserve-window-point
2055 If this variable is @code{nil}, @code{switch-to-buffer} displays the
2056 buffer specified by @var{buffer-or-name} at the position of that
2057 buffer's @code{point}. If this variable is @code{already-displayed}, it
2058 tries to display the buffer at its previous position in the selected
2059 window, provided the buffer is currently displayed in some other window
2060 on any visible or iconified frame. If this variable is @code{t},
2061 @code{switch-to-buffer} unconditionally tries to display the buffer at
2062 its previous position in the selected window.
2064 This variable is ignored if the buffer is already displayed in the
2065 selected window or never appeared in it before, or if
2066 @code{switch-to-buffer} calls @code{pop-to-buffer} to display the
2070 The next two commands are similar to @code{switch-to-buffer}, except for
2071 the described features.
2073 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
2074 This function displays the buffer specified by @var{buffer-or-name} in
2075 some window other than the selected window. It uses the function
2076 @code{pop-to-buffer} internally (see below).
2078 If the selected window already displays the specified buffer, it
2079 continues to do so, but another window is nonetheless found to display
2082 The @var{buffer-or-name} and @var{norecord} arguments have the same
2083 meanings as in @code{switch-to-buffer}.
2086 @deffn Command switch-to-buffer-other-frame buffer-or-name &optional norecord
2087 This function displays the buffer specified by @var{buffer-or-name} in a
2088 new frame. It uses the function @code{pop-to-buffer} internally (see
2091 If the specified buffer is already displayed in another window, in any
2092 frame on the current terminal, this switches to that window instead of
2093 creating a new frame. However, the selected window is never used for
2096 The @var{buffer-or-name} and @var{norecord} arguments have the same
2097 meanings as in @code{switch-to-buffer}.
2100 The above commands use the function @code{pop-to-buffer}, which
2101 flexibly displays a buffer in some window and selects that window for
2102 editing. In turn, @code{pop-to-buffer} uses @code{display-buffer} for
2103 displaying the buffer. Hence, all the variables affecting
2104 @code{display-buffer} will affect it as well. @xref{Choosing Window},
2105 for the documentation of @code{display-buffer}.
2107 @deffn Command pop-to-buffer buffer-or-name &optional action norecord
2108 This function makes @var{buffer-or-name} the current buffer and
2109 displays it in some window, preferably not the window previously
2110 selected. It then selects the displaying window. If that window is
2111 on a different graphical frame, that frame is given input focus if
2112 possible (@pxref{Input Focus}). The return value is the buffer that
2115 If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
2116 returned by @code{other-buffer} (@pxref{Buffer List}). If
2117 @var{buffer-or-name} is a string that is not the name of any existing
2118 buffer, this function creates a new buffer with that name; the new
2119 buffer's major mode is determined by the variable @code{major-mode}
2120 (@pxref{Major Modes}).
2122 If @var{action} is non-@code{nil}, it should be a display action to
2123 pass to @code{display-buffer} (@pxref{Choosing Window}).
2124 Alternatively, a non-@code{nil}, non-list value means to pop to a
2125 window other than the selected one---even if the buffer is already
2126 displayed in the selected window.
2128 Like @code{switch-to-buffer}, this function updates the buffer list
2129 unless @var{norecord} is non-@code{nil}.
2133 @node Choosing Window
2134 @section Choosing a Window for Display
2136 The command @code{display-buffer} flexibly chooses a window for
2137 display, and displays a specified buffer in that window. It can be
2138 called interactively, via the key binding @kbd{C-x 4 C-o}. It is also
2139 used as a subroutine by many functions and commands, including
2140 @code{switch-to-buffer} and @code{pop-to-buffer} (@pxref{Switching
2143 @cindex display action
2144 @cindex action function, for @code{display-buffer}
2145 @cindex action alist, for @code{display-buffer}
2146 This command performs several complex steps to find a window to
2147 display in. These steps are described by means of @dfn{display
2148 actions}, which have the form @code{(@var{function} . @var{alist})}.
2149 Here, @var{function} is either a function or a list of functions,
2150 which we refer to as @dfn{action functions}; @var{alist} is an
2151 association list, which we refer to as @dfn{action alists}.
2153 An action function accepts two arguments: the buffer to display and
2154 an action alist. It attempts to display the buffer in some window,
2155 picking or creating a window according to its own criteria. If
2156 successful, it returns the window; otherwise, it returns @code{nil}.
2157 @xref{Display Action Functions}, for a list of predefined action
2160 @code{display-buffer} works by combining display actions from
2161 several sources, and calling the action functions in turn, until one
2162 of them manages to display the buffer and returns a non-@code{nil}
2165 @deffn Command display-buffer buffer-or-name &optional action frame
2166 This command makes @var{buffer-or-name} appear in some window, without
2167 selecting the window or making the buffer current. The argument
2168 @var{buffer-or-name} must be a buffer or the name of an existing
2169 buffer. The return value is the window chosen to display the buffer.
2171 The optional argument @var{action}, if non-@code{nil}, should normally
2172 be a display action (described above). @code{display-buffer} builds a
2173 list of action functions and an action alist, by consolidating display
2174 actions from the following sources (in order):
2178 The variable @code{display-buffer-overriding-action}.
2181 The user option @code{display-buffer-alist}.
2184 The @var{action} argument.
2187 The user option @code{display-buffer-base-action}.
2190 The constant @code{display-buffer-fallback-action}.
2194 Each action function is called in turn, passing the buffer as the
2195 first argument and the combined action alist as the second argument,
2196 until one of the functions returns non-@code{nil}. The caller can
2197 pass @code{(allow-no-window . t)} as an element of the action alist to
2198 indicate its readiness to handle the case of not displaying the
2201 The argument @var{action} can also have a non-@code{nil}, non-list
2202 value. This has the special meaning that the buffer should be
2203 displayed in a window other than the selected one, even if the
2204 selected window is already displaying it. If called interactively
2205 with a prefix argument, @var{action} is @code{t}.
2207 The optional argument @var{frame}, if non-@code{nil}, specifies which
2208 frames to check when deciding whether the buffer is already displayed.
2209 It is equivalent to adding an element @code{(reusable-frames
2210 . @var{frame})} to the action alist of @var{action}. @xref{Display
2214 @defvar display-buffer-overriding-action
2215 The value of this variable should be a display action, which is
2216 treated with the highest priority by @code{display-buffer}. The
2217 default value is empty, i.e., @code{(nil . nil)}.
2220 @defopt display-buffer-alist
2221 The value of this option is an alist mapping conditions to display
2222 actions. Each condition may be either a regular expression matching a
2223 buffer name or a function that takes two arguments: a buffer name and
2224 the @var{action} argument passed to @code{display-buffer}. If the name
2225 of the buffer passed to @code{display-buffer} either matches a regular
2226 expression in this alist or the function specified by a condition
2227 returns non-@code{nil}, then @code{display-buffer} uses the
2228 corresponding display action to display the buffer.
2231 @defopt display-buffer-base-action
2232 The value of this option should be a display action. This option can
2233 be used to define a ``standard'' display action for calls to
2234 @code{display-buffer}.
2237 @defvr Constant display-buffer-fallback-action
2238 This display action specifies the fallback behavior for
2239 @code{display-buffer} if no other display actions are given.
2243 @node Display Action Functions
2244 @section Action Functions for @code{display-buffer}
2246 The following basic action functions are defined in Emacs. Each of
2247 these functions takes two arguments: @var{buffer}, the buffer to
2248 display, and @var{alist}, an action alist. Each action function
2249 returns the window if it succeeds, and @code{nil} if it fails.
2251 @defun display-buffer-same-window buffer alist
2252 This function tries to display @var{buffer} in the selected window.
2253 It fails if the selected window is a minibuffer window or is dedicated
2254 to another buffer (@pxref{Dedicated Windows}). It also fails if
2255 @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry.
2258 @defun display-buffer-reuse-window buffer alist
2259 This function tries to ``display'' @var{buffer} by finding a window
2260 that is already displaying it.
2262 If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
2263 the selected window is not eligible for reuse. If @var{alist}
2264 contains a @code{reusable-frames} entry, its value determines which
2265 frames to search for a reusable window:
2269 @code{nil} means consider windows on the selected frame.
2270 (Actually, the last non-minibuffer frame.)
2272 @code{t} means consider windows on all frames.
2274 @code{visible} means consider windows on all visible frames.
2276 0 means consider windows on all visible or iconified frames.
2278 A frame means consider windows on that frame only.
2281 Note that these meanings differ slightly from those of the
2282 @var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
2285 If @var{alist} contains no @code{reusable-frames} entry, this function
2286 normally searches just the selected frame; however, if the variable
2287 @code{pop-up-frames} is non-@code{nil}, it searches all frames on the
2288 current terminal. @xref{Choosing Window Options}.
2290 If this function chooses a window on another frame, it makes that frame
2291 visible and, unless @var{alist} contains an @code{inhibit-switch-frame}
2292 entry (@pxref{Choosing Window Options}), raises that frame if necessary.
2295 @defun display-buffer-pop-up-frame buffer alist
2296 This function creates a new frame, and displays the buffer in that
2297 frame's window. It actually performs the frame creation by calling
2298 the function specified in @code{pop-up-frame-function}
2299 (@pxref{Choosing Window Options}). If @var{alist} contains a
2300 @code{pop-up-frame-parameters} entry, the associated value
2301 is added to the newly created frame's parameters.
2304 @defun display-buffer-pop-up-window buffer alist
2305 This function tries to display @var{buffer} by splitting the largest
2306 or least recently-used window (typically one on the selected frame).
2307 It actually performs the split by calling the function specified in
2308 @code{split-window-preferred-function} (@pxref{Choosing Window
2311 The size of the new window can be adjusted by supplying
2312 @code{window-height} and @code{window-width} entries in @var{alist}. To
2313 adjust the window's height, use an entry whose @sc{car} is
2314 @code{window-height} and whose @sc{cdr} is one of:
2318 @code{nil} means to leave the height of the new window alone.
2321 A number specifies the desired height of the new window. An integer
2322 specifies the number of lines of the window. A floating-point
2323 number gives the fraction of the window's height with respect to the
2324 height of the frame's root window.
2327 If the @sc{cdr} specifies a function, that function is called with one
2328 argument: the new window. The function is supposed to adjust the
2329 height of the window; its return value is ignored. Suitable functions
2330 are @code{shrink-window-if-larger-than-buffer} and
2331 @code{fit-window-to-buffer}, see @ref{Resizing Windows}.
2334 To adjust the window's width, use an entry whose @sc{car} is
2335 @code{window-width} and whose @sc{cdr} is one of:
2339 @code{nil} means to leave the width of the new window alone.
2342 A number specifies the desired width of the new window. An integer
2343 specifies the number of columns of the window. A floating-point
2344 number gives the fraction of the window's width with respect to the
2345 width of the frame's root window.
2348 If the @sc{cdr} specifies a function, that function is called with one
2349 argument: the new window. The function is supposed to adjust the width
2350 of the window; its return value is ignored.
2353 If @var{alist} contains a @code{preserve-size} entry, Emacs will try to
2354 preserve the size of the new window during future resize operations
2355 (@pxref{Preserving Window Sizes}). The @sc{cdr} of that entry must be a
2356 cons cell whose @sc{car}, if non-@code{nil}, means to preserve the width
2357 of the window and whose @sc{cdr}, if non-@code{nil}, means to preserve
2358 the height of the window.
2360 This function can fail if no window splitting can be performed for some
2361 reason (e.g., if the selected frame has an @code{unsplittable} frame
2362 parameter; @pxref{Buffer Parameters}).
2365 @defun display-buffer-below-selected buffer alist
2366 This function tries to display @var{buffer} in a window below the
2367 selected window. This means to either split the selected window or use
2368 the window below the selected one. If it does create a new window, it
2369 will also adjust its size provided @var{alist} contains a suitable
2370 @code{window-height} or @code{window-width} entry, see above.
2373 @defun display-buffer-in-previous-window buffer alist
2374 This function tries to display @var{buffer} in a window previously
2375 showing it. If @var{alist} has a non-@code{nil}
2376 @code{inhibit-same-window} entry, the selected window is not eligible
2377 for reuse. If @var{alist} contains a @code{reusable-frames} entry, its
2378 value determines which frames to search for a suitable window as with
2379 @code{display-buffer-reuse-window}.
2381 If @var{alist} has a @code{previous-window} entry, the window
2382 specified by that entry will override any other window found by the
2383 methods above, even if that window never showed @var{buffer} before.
2386 @defun display-buffer-at-bottom buffer alist
2387 This function tries to display @var{buffer} in a window at the bottom
2388 of the selected frame.
2390 This either splits the window at the bottom of the frame or the
2391 frame's root window, or reuses an existing window at the bottom of the
2395 @defun display-buffer-use-some-window buffer alist
2396 This function tries to display @var{buffer} by choosing an existing
2397 window and displaying the buffer in that window. It can fail if all
2398 windows are dedicated to another buffer (@pxref{Dedicated Windows}).
2401 @defun display-buffer-no-window buffer alist
2402 If @var{alist} has a non-@code{nil} @code{allow-no-window} entry, then
2403 this function does not display @code{buffer}. This allows to override
2404 the default action and avoid displaying the buffer. It is assumed that
2405 when the caller specifies a non-@code{nil} @code{allow-no-window} value
2406 it can handle a @code{nil} value returned from @code{display-buffer} in
2410 To illustrate the use of action functions, consider the following
2416 (get-buffer-create "*foo*")
2417 '((display-buffer-reuse-window
2418 display-buffer-pop-up-window
2419 display-buffer-pop-up-frame)
2420 (reusable-frames . 0)
2421 (window-height . 10) (window-width . 40)))
2426 Evaluating the form above will cause @code{display-buffer} to proceed as
2427 follows: If a buffer called *foo* already appears on a visible or
2428 iconified frame, it will reuse its window. Otherwise, it will try to
2429 pop up a new window or, if that is impossible, a new frame and show the
2430 buffer there. If all these steps fail, it will proceed using whatever
2431 @code{display-buffer-base-action} and
2432 @code{display-buffer-fallback-action} prescribe.
2434 Furthermore, @code{display-buffer} will try to adjust a reused window
2435 (provided *foo* was put by @code{display-buffer} there before) or a
2436 popped-up window as follows: If the window is part of a vertical
2437 combination, it will set its height to ten lines. Note that if, instead
2438 of the number ``10'', we specified the function
2439 @code{fit-window-to-buffer}, @code{display-buffer} would come up with a
2440 one-line window to fit the empty buffer. If the window is part of a
2441 horizontal combination, it sets its width to 40 columns. Whether a new
2442 window is vertically or horizontally combined depends on the shape of
2443 the window split and the values of
2444 @code{split-window-preferred-function}, @code{split-height-threshold}
2445 and @code{split-width-threshold} (@pxref{Choosing Window Options}).
2447 Now suppose we combine this call with a preexisting setup for
2448 @code{display-buffer-alist} as follows.
2452 (let ((display-buffer-alist
2455 (display-buffer-reuse-window display-buffer-below-selected)
2457 (window-height . 5))
2458 display-buffer-alist)))
2460 (get-buffer-create "*foo*")
2461 '((display-buffer-reuse-window
2462 display-buffer-pop-up-window
2463 display-buffer-pop-up-frame)
2464 (reusable-frames . 0)
2465 (window-height . 10) (window-width . 40))))
2470 This form will have @code{display-buffer} first try reusing a window
2471 that shows *foo* on the selected frame. If there's no such window, it
2472 will try to split the selected window or, if that is impossible, use the
2473 window below the selected window.
2475 If there's no window below the selected one, or the window below the
2476 selected one is dedicated to its buffer, @code{display-buffer} will
2477 proceed as described in the previous example. Note, however, that when
2478 it tries to adjust the height of any reused or popped-up window, it will
2479 in any case try to set its number of lines to ``5'' since that value
2480 overrides the corresponding specification in the @var{action} argument
2481 of @code{display-buffer}.
2484 @node Choosing Window Options
2485 @section Additional Options for Displaying Buffers
2487 The behavior of the standard display actions of @code{display-buffer}
2488 (@pxref{Choosing Window}) can be modified by a variety of user
2491 @defopt pop-up-windows
2492 If the value of this variable is non-@code{nil}, @code{display-buffer}
2493 is allowed to split an existing window to make a new window for
2494 displaying in. This is the default.
2496 This variable is provided mainly for backward compatibility. It is
2497 obeyed by @code{display-buffer} via a special mechanism in
2498 @code{display-buffer-fallback-action}, which only calls the action
2499 function @code{display-buffer-pop-up-window} (@pxref{Display Action
2500 Functions}) when the value is @code{nil}. It is not consulted by
2501 @code{display-buffer-pop-up-window} itself, which the user may specify
2502 directly in @code{display-buffer-alist} etc.
2505 @defopt split-window-preferred-function
2506 This variable specifies a function for splitting a window, in order to
2507 make a new window for displaying a buffer. It is used by the
2508 @code{display-buffer-pop-up-window} action function to actually split
2509 the window (@pxref{Display Action Functions}).
2511 The default value is @code{split-window-sensibly}, which is documented
2512 below. The value must be a function that takes one argument, a window,
2513 and return either a new window (which will be used to display the
2514 desired buffer) or @code{nil} (which means the splitting failed).
2517 @defun split-window-sensibly window
2518 This function tries to split @var{window}, and return the newly
2519 created window. If @var{window} cannot be split, it returns
2522 This function obeys the usual rules that determine when a window may
2523 be split (@pxref{Splitting Windows}). It first tries to split by
2524 placing the new window below, subject to the restriction imposed by
2525 @code{split-height-threshold} (see below), in addition to any other
2526 restrictions. If that fails, it tries to split by placing the new
2527 window to the right, subject to @code{split-width-threshold} (see
2528 below). If that fails, and the window is the only window on its
2529 frame, this function again tries to split and place the new window
2530 below, disregarding @code{split-height-threshold}. If this fails as
2531 well, this function gives up and returns @code{nil}.
2534 @defopt split-height-threshold
2535 This variable, used by @code{split-window-sensibly}, specifies whether
2536 to split the window placing the new window below. If it is an
2537 integer, that means to split only if the original window has at least
2538 that many lines. If it is @code{nil}, that means not to split this
2542 @defopt split-width-threshold
2543 This variable, used by @code{split-window-sensibly}, specifies whether
2544 to split the window placing the new window to the right. If the value
2545 is an integer, that means to split only if the original window has at
2546 least that many columns. If the value is @code{nil}, that means not
2550 @defopt pop-up-frames
2551 If the value of this variable is non-@code{nil}, that means
2552 @code{display-buffer} may display buffers by making new frames. The
2553 default is @code{nil}.
2555 A non-@code{nil} value also means that when @code{display-buffer} is
2556 looking for a window already displaying @var{buffer-or-name}, it can
2557 search any visible or iconified frame, not just the selected frame.
2559 This variable is provided mainly for backward compatibility. It is
2560 obeyed by @code{display-buffer} via a special mechanism in
2561 @code{display-buffer-fallback-action}, which calls the action function
2562 @code{display-buffer-pop-up-frame} (@pxref{Display Action Functions})
2563 if the value is non-@code{nil}. (This is done before attempting to
2564 split a window.) This variable is not consulted by
2565 @code{display-buffer-pop-up-frame} itself, which the user may specify
2566 directly in @code{display-buffer-alist} etc.
2569 @defopt pop-up-frame-function
2570 This variable specifies a function for creating a new frame, in order
2571 to make a new window for displaying a buffer. It is used by the
2572 @code{display-buffer-pop-up-frame} action function (@pxref{Display
2575 The value should be a function that takes no arguments and returns a
2576 frame, or @code{nil} if no frame could be created. The default value
2577 is a function that creates a frame using the parameters specified by
2578 @code{pop-up-frame-alist} (see below).
2581 @defopt pop-up-frame-alist
2582 This variable holds an alist of frame parameters (@pxref{Frame
2583 Parameters}), which is used by the default function in
2584 @code{pop-up-frame-function} to make a new frame. The default is
2588 @defopt same-window-buffer-names
2589 A list of buffer names for buffers that should be displayed in the
2590 selected window. If a buffer's name is in this list,
2591 @code{display-buffer} handles the buffer by showing it in the selected
2595 @defopt same-window-regexps
2596 A list of regular expressions that specify buffers that should be
2597 displayed in the selected window. If the buffer's name matches any of
2598 the regular expressions in this list, @code{display-buffer} handles the
2599 buffer by showing it in the selected window.
2602 @defun same-window-p buffer-name
2603 This function returns @code{t} if displaying a buffer
2604 named @var{buffer-name} with @code{display-buffer} would
2605 put it in the selected window.
2608 @node Window History
2609 @section Window History
2610 @cindex window history
2612 Each window remembers in a list the buffers it has previously displayed,
2613 and the order in which these buffers were removed from it. This history
2614 is used, for example, by @code{replace-buffer-in-windows}
2615 (@pxref{Buffers and Windows}). The list is automatically maintained by
2616 Emacs, but you can use the following functions to explicitly inspect or
2619 @defun window-prev-buffers &optional window
2620 This function returns a list specifying the previous contents of
2621 @var{window}. The optional argument @var{window} should be a live
2622 window and defaults to the selected one.
2624 Each list element has the form @code{(@var{buffer} @var{window-start}
2625 @var{window-pos})}, where @var{buffer} is a buffer previously shown in
2626 the window, @var{window-start} is the window start position
2627 (@pxref{Window Start and End}) when that buffer was last shown, and
2628 @var{window-pos} is the point position (@pxref{Window Point}) when
2629 that buffer was last shown in @var{window}.
2631 The list is ordered so that earlier elements correspond to more
2632 recently-shown buffers, and the first element usually corresponds to the
2633 buffer most recently removed from the window.
2636 @defun set-window-prev-buffers window prev-buffers
2637 This function sets @var{window}'s previous buffers to the value of
2638 @var{prev-buffers}. The argument @var{window} must be a live window
2639 and defaults to the selected one. The argument @var{prev-buffers}
2640 should be a list of the same form as that returned by
2641 @code{window-prev-buffers}.
2644 In addition, each buffer maintains a list of @dfn{next buffers}, which
2645 is a list of buffers re-shown by @code{switch-to-prev-buffer} (see
2646 below). This list is mainly used by @code{switch-to-prev-buffer} and
2647 @code{switch-to-next-buffer} for choosing buffers to switch to.
2649 @defun window-next-buffers &optional window
2650 This function returns the list of buffers recently re-shown in
2651 @var{window} via @code{switch-to-prev-buffer}. The @var{window}
2652 argument must denote a live window or @code{nil} (meaning the selected
2656 @defun set-window-next-buffers window next-buffers
2657 This function sets the next buffer list of @var{window} to
2658 @var{next-buffers}. The @var{window} argument should be a live window
2659 or @code{nil} (meaning the selected window). The argument
2660 @var{next-buffers} should be a list of buffers.
2663 The following commands can be used to cycle through the global buffer
2664 list, much like @code{bury-buffer} and @code{unbury-buffer}. However,
2665 they cycle according to the specified window's history list, rather
2666 than the global buffer list. In addition, they restore
2667 window-specific window start and point positions, and may show a
2668 buffer even if it is already shown in another window. The
2669 @code{switch-to-prev-buffer} command, in particular, is used by
2670 @code{replace-buffer-in-windows}, @code{bury-buffer} and
2671 @code{quit-window} to find a replacement buffer for a window.
2673 @deffn Command switch-to-prev-buffer &optional window bury-or-kill
2674 This command displays the previous buffer in @var{window}. The
2675 argument @var{window} should be a live window or @code{nil} (meaning
2676 the selected window). If the optional argument @var{bury-or-kill} is
2677 non-@code{nil}, this means that the buffer currently shown in
2678 @var{window} is about to be buried or killed and consequently should
2679 not be switched to in future invocations of this command.
2681 The previous buffer is usually the buffer shown before the buffer
2682 currently shown in @var{window}. However, a buffer that has been buried
2683 or killed, or has been already shown by a recent invocation of
2684 @code{switch-to-prev-buffer}, does not qualify as previous buffer.
2686 If repeated invocations of this command have already shown all buffers
2687 previously shown in @var{window}, further invocations will show buffers
2688 from the buffer list of the frame @var{window} appears on (@pxref{Buffer
2689 List}), trying to skip buffers that are already shown in another window
2693 @deffn Command switch-to-next-buffer &optional window
2694 This command switches to the next buffer in @var{window}, thus undoing
2695 the effect of the last @code{switch-to-prev-buffer} command in
2696 @var{window}. The argument @var{window} must be a live window and
2697 defaults to the selected one.
2699 If there is no recent invocation of @code{switch-to-prev-buffer} that
2700 can be undone, this function tries to show a buffer from the buffer list
2701 of the frame @var{window} appears on (@pxref{Buffer List}).
2704 By default @code{switch-to-prev-buffer} and @code{switch-to-next-buffer}
2705 can switch to a buffer that is already shown in another window on the
2706 same frame. The following option can be used to override this behavior.
2708 @defopt switch-to-visible-buffer
2709 If this variable is non-@code{nil}, @code{switch-to-prev-buffer} and
2710 @code{switch-to-next-buffer} may switch to a buffer that is already
2711 visible on the same frame, provided the buffer was shown in the
2712 relevant window before. If it is @code{nil},
2713 @code{switch-to-prev-buffer} and @code{switch-to-next-buffer} always
2714 try to avoid switching to a buffer that is already visible in another
2715 window on the same frame. The default is @code{t}.
2719 @node Dedicated Windows
2720 @section Dedicated Windows
2721 @cindex dedicated window
2723 Functions for displaying a buffer can be told to not use specific
2724 windows by marking these windows as @dfn{dedicated} to their buffers.
2725 @code{display-buffer} (@pxref{Choosing Window}) never uses a dedicated
2726 window for displaying another buffer in it. @code{get-lru-window} and
2727 @code{get-largest-window} (@pxref{Cyclic Window Ordering}) do not
2728 consider dedicated windows as candidates when their @var{dedicated}
2729 argument is non-@code{nil}. The behavior of @code{set-window-buffer}
2730 (@pxref{Buffers and Windows}) with respect to dedicated windows is
2731 slightly different, see below.
2733 Functions supposed to remove a buffer from a window or a window from
2734 a frame can behave specially when a window they operate on is dedicated.
2735 We will distinguish three basic cases, namely where (1) the window is
2736 not the only window on its frame, (2) the window is the only window on
2737 its frame but there are other frames on the same terminal left, and (3)
2738 the window is the only window on the only frame on the same terminal.
2740 In particular, @code{delete-windows-on} (@pxref{Deleting Windows})
2741 handles case (2) by deleting the associated frame and case (3) by
2742 showing another buffer in that frame's only window. The function
2743 @code{replace-buffer-in-windows} (@pxref{Buffers and Windows}) which is
2744 called when a buffer gets killed, deletes the window in case (1) and
2745 behaves like @code{delete-windows-on} otherwise.
2746 @c FIXME: Does replace-buffer-in-windows _delete_ a window in case (1)?
2748 When @code{bury-buffer} (@pxref{Buffer List}) operates on the
2749 selected window (which shows the buffer that shall be buried), it
2750 handles case (2) by calling @code{frame-auto-hide-function}
2751 (@pxref{Quitting Windows}) to deal with the selected frame. The other
2752 two cases are handled as with @code{replace-buffer-in-windows}.
2754 @defun window-dedicated-p &optional window
2755 This function returns non-@code{nil} if @var{window} is dedicated to its
2756 buffer and @code{nil} otherwise. More precisely, the return value is
2757 the value assigned by the last call of @code{set-window-dedicated-p} for
2758 @var{window}, or @code{nil} if that function was never called with
2759 @var{window} as its argument. The default for @var{window} is the
2763 @defun set-window-dedicated-p window flag
2764 This function marks @var{window} as dedicated to its buffer if
2765 @var{flag} is non-@code{nil}, and non-dedicated otherwise.
2767 As a special case, if @var{flag} is @code{t}, @var{window} becomes
2768 @dfn{strongly} dedicated to its buffer. @code{set-window-buffer}
2769 signals an error when the window it acts upon is strongly dedicated to
2770 its buffer and does not already display the buffer it is asked to
2771 display. Other functions do not treat @code{t} differently from any
2772 non-@code{nil} value.
2776 @node Quitting Windows
2777 @section Quitting Windows
2779 When you want to get rid of a window used for displaying a buffer, you
2780 can call @code{delete-window} or @code{delete-windows-on}
2781 (@pxref{Deleting Windows}) to remove that window from its frame. If the
2782 buffer is shown on a separate frame, you might want to call
2783 @code{delete-frame} (@pxref{Deleting Frames}) instead. If, on the other
2784 hand, a window has been reused for displaying the buffer, you might
2785 prefer showing the buffer previously shown in that window, by calling the
2786 function @code{switch-to-prev-buffer} (@pxref{Window History}).
2787 Finally, you might want to either bury (@pxref{Buffer List}) or kill
2788 (@pxref{Killing Buffers}) the window's buffer.
2790 The following command uses information on how the window for
2791 displaying the buffer was obtained in the first place, thus attempting
2792 to automate the above decisions for you.
2794 @deffn Command quit-window &optional kill window
2795 This command quits @var{window} and buries its buffer. The argument
2796 @var{window} must be a live window and defaults to the selected one.
2797 With prefix argument @var{kill} non-@code{nil}, it kills the buffer
2798 instead of burying it. It calls the function @code{quit-restore-window}
2799 described next to deal with the window and its buffer.
2802 @defun quit-restore-window &optional window bury-or-kill
2803 This function tries to restore the state of @var{window} that existed
2804 before its buffer was displayed in it. The optional argument
2805 @var{window} must be a live window and defaults to the selected one.
2807 If @var{window} was created specially for displaying its buffer, this
2808 function deletes @var{window} provided its frame contains at least one
2809 other live window. If @var{window} is the only window on its frame and
2810 there are other frames on the frame's terminal, the value of the
2811 optional argument @var{bury-or-kill} determines how to proceed with the
2812 window. If @var{bury-or-kill} equals @code{kill}, the frame is deleted
2813 unconditionally. Otherwise, the fate of the frame is determined by
2814 calling @code{frame-auto-hide-function} (see below) with that frame as
2817 Otherwise, this function tries to redisplay the buffer previously shown
2818 in @var{window}. It also tries to restore the window start
2819 (@pxref{Window Start and End}) and point (@pxref{Window Point})
2820 positions of the previously shown buffer. If, in addition,
2821 @var{window}'s buffer was temporarily resized, this function will also
2822 try to restore the original height of @var{window}.
2824 The cases described so far require that the buffer shown in @var{window}
2825 is still the buffer displayed by the last buffer display function for
2826 this window. If another buffer has been shown in the meantime, or the
2827 buffer previously shown no longer exists, this function calls
2828 @code{switch-to-prev-buffer} (@pxref{Window History}) to show some other
2831 The optional argument @var{bury-or-kill} specifies how to deal with
2832 @var{window}'s buffer. The following values are handled:
2836 This means to not deal with the buffer in any particular way. As a
2837 consequence, if @var{window} is not deleted, invoking
2838 @code{switch-to-prev-buffer} will usually show the buffer again.
2841 This means that if @var{window} is not deleted, its buffer is moved to
2842 the end of @var{window}'s list of previous buffers, so it's less likely
2843 that a future invocation of @code{switch-to-prev-buffer} will switch to
2844 it. Also, it moves the buffer to the end of the frame's buffer list.
2847 This means that if @var{window} is not deleted, its buffer is removed
2848 from @var{window}'s list of previous buffers. Also, it moves the buffer
2849 to the end of the frame's buffer list. This value provides the most
2850 reliable remedy to not have @code{switch-to-prev-buffer} switch to this
2851 buffer again without killing the buffer.
2854 This means to kill @var{window}'s buffer.
2857 @code{quit-restore-window} bases its decisions on information stored in
2858 @var{window}'s @code{quit-restore} window parameter (@pxref{Window
2859 Parameters}), and resets that parameter to @code{nil} after it's done.
2862 The following option specifies how to deal with a frame containing just
2863 one window that should be either quit, or whose buffer should be buried.
2865 @defopt frame-auto-hide-function
2866 The function specified by this option is called to automatically hide
2867 frames. This function is called with one argument---a frame.
2869 The function specified here is called by @code{bury-buffer}
2870 (@pxref{Buffer List}) when the selected window is dedicated and shows
2871 the buffer to bury. It is also called by @code{quit-restore-window}
2872 (see above) when the frame of the window to quit has been specially
2873 created for displaying that window's buffer and the buffer is not
2876 The default is to call @code{iconify-frame} (@pxref{Visibility of
2877 Frames}). Alternatively, you may specify either @code{delete-frame}
2878 (@pxref{Deleting Frames}) to remove the frame from its display,
2879 @code{ignore} to leave the frame unchanged, or any other function that
2880 can take a frame as its sole argument.
2882 Note that the function specified by this option is called only if the
2883 specified frame contains just one live window and there is at least one
2884 other frame on the same terminal.
2889 @section Windows and Point
2890 @cindex window position
2891 @cindex window point
2892 @cindex position in window
2893 @cindex point in window
2895 Each window has its own value of point (@pxref{Point}), independent of
2896 the value of point in other windows displaying the same buffer. This
2897 makes it useful to have multiple windows showing one buffer.
2901 The window point is established when a window is first created; it is
2902 initialized from the buffer's point, or from the window point of another
2903 window opened on the buffer if such a window exists.
2906 Selecting a window sets the value of point in its buffer from the
2907 window's value of point. Conversely, deselecting a window sets the
2908 window's value of point from that of the buffer. Thus, when you switch
2909 between windows that display a given buffer, the point value for the
2910 selected window is in effect in the buffer, while the point values for
2911 the other windows are stored in those windows.
2914 As long as the selected window displays the current buffer, the window's
2915 point and the buffer's point always move together; they remain equal.
2919 As far as the user is concerned, point is where the cursor is, and
2920 when the user switches to another buffer, the cursor jumps to the
2921 position of point in that buffer.
2923 @defun window-point &optional window
2924 This function returns the current position of point in @var{window}.
2925 For a nonselected window, this is the value point would have (in that
2926 window's buffer) if that window were selected. The default for
2927 @var{window} is the selected window.
2929 When @var{window} is the selected window, the value returned is the
2930 value of point in that window's buffer. Strictly speaking, it would be
2931 more correct to return the ``top-level'' value of point, outside of any
2932 @code{save-excursion} forms. But that value is hard to find.
2935 @defun set-window-point window position
2936 This function positions point in @var{window} at position
2937 @var{position} in @var{window}'s buffer. It returns @var{position}.
2939 If @var{window} is selected, this simply does @code{goto-char} in
2940 @var{window}'s buffer.
2943 @defvar window-point-insertion-type
2944 This variable specifies the marker insertion type (@pxref{Marker
2945 Insertion Types}) of @code{window-point}. The default is @code{nil},
2946 so @code{window-point} will stay behind text inserted there.
2949 @node Window Start and End
2950 @section The Window Start and End Positions
2951 @cindex window start position
2952 @cindex display-start position
2954 Each window maintains a marker used to keep track of a buffer position
2955 that specifies where in the buffer display should start. This position
2956 is called the @dfn{display-start} position of the window (or just the
2957 @dfn{start}). The character after this position is the one that appears
2958 at the upper left corner of the window. It is usually, but not
2959 inevitably, at the beginning of a text line.
2961 After switching windows or buffers, and in some other cases, if the
2962 window start is in the middle of a line, Emacs adjusts the window
2963 start to the start of a line. This prevents certain operations from
2964 leaving the window start at a meaningless point within a line. This
2965 feature may interfere with testing some Lisp code by executing it
2966 using the commands of Lisp mode, because they trigger this
2967 readjustment. To test such code, put it into a command and bind the
2970 @defun window-start &optional window
2971 @cindex window top line
2972 This function returns the display-start position of window
2973 @var{window}. If @var{window} is @code{nil}, the selected window is
2976 When you create a window, or display a different buffer in it, the
2977 display-start position is set to a display-start position recently used
2978 for the same buffer, or to @code{point-min} if the buffer doesn't have
2981 Redisplay updates the window-start position (if you have not specified
2982 it explicitly since the previous redisplay)---to make sure point appears
2983 on the screen. Nothing except redisplay automatically changes the
2984 window-start position; if you move point, do not expect the window-start
2985 position to change in response until after the next redisplay.
2988 @cindex window end position
2989 @defun window-end &optional window update
2990 This function returns the position where display of its buffer ends in
2991 @var{window}. The default for @var{window} is the selected window.
2993 Simply changing the buffer text or moving point does not update the
2994 value that @code{window-end} returns. The value is updated only when
2995 Emacs redisplays and redisplay completes without being preempted.
2997 If the last redisplay of @var{window} was preempted, and did not finish,
2998 Emacs does not know the position of the end of display in that window.
2999 In that case, this function returns @code{nil}.
3001 If @var{update} is non-@code{nil}, @code{window-end} always returns an
3002 up-to-date value for where display ends, based on the current
3003 @code{window-start} value. If a previously saved value of that position
3004 is still valid, @code{window-end} returns that value; otherwise it
3005 computes the correct value by scanning the buffer text.
3007 Even if @var{update} is non-@code{nil}, @code{window-end} does not
3008 attempt to scroll the display if point has moved off the screen, the
3009 way real redisplay would do. It does not alter the
3010 @code{window-start} value. In effect, it reports where the displayed
3011 text will end if scrolling is not required.
3014 @defun set-window-start window position &optional noforce
3015 This function sets the display-start position of @var{window} to
3016 @var{position} in @var{window}'s buffer. It returns @var{position}.
3018 The display routines insist that the position of point be visible when a
3019 buffer is displayed. Normally, they change the display-start position
3020 (that is, scroll the window) whenever necessary to make point visible.
3021 However, if you specify the start position with this function using
3022 @code{nil} for @var{noforce}, it means you want display to start at
3023 @var{position} even if that would put the location of point off the
3024 screen. If this does place point off screen, the display routines move
3025 point to the left margin on the middle line in the window.
3027 For example, if point @w{is 1} and you set the start of the window
3028 @w{to 37}, the start of the next line, point will be ``above'' the top
3029 of the window. The display routines will automatically move point if
3030 it is still 1 when redisplay occurs. Here is an example:
3034 ;; @r{Here is what @samp{foo} looks like before executing}
3035 ;; @r{the @code{set-window-start} expression.}
3039 ---------- Buffer: foo ----------
3040 @point{}This is the contents of buffer foo.
3046 ---------- Buffer: foo ----------
3060 ;; @r{Here is what @samp{foo} looks like after executing}
3061 ;; @r{the @code{set-window-start} expression.}
3062 ---------- Buffer: foo ----------
3068 ---------- Buffer: foo ----------
3072 If @var{noforce} is non-@code{nil}, and @var{position} would place point
3073 off screen at the next redisplay, then redisplay computes a new window-start
3074 position that works well with point, and thus @var{position} is not used.
3077 @defun pos-visible-in-window-p &optional position window partially
3078 This function returns non-@code{nil} if @var{position} is within the
3079 range of text currently visible on the screen in @var{window}. It
3080 returns @code{nil} if @var{position} is scrolled vertically out of view.
3081 Locations that are partially obscured are not considered visible unless
3082 @var{partially} is non-@code{nil}. The argument @var{position} defaults
3083 to the current position of point in @var{window}; @var{window}, to the
3084 selected window. If @var{position} is @code{t}, that means to check the
3085 last visible position in @var{window}.
3087 This function considers only vertical scrolling. If @var{position} is
3088 out of view only because @var{window} has been scrolled horizontally,
3089 @code{pos-visible-in-window-p} returns non-@code{nil} anyway.
3090 @xref{Horizontal Scrolling}.
3092 If @var{position} is visible, @code{pos-visible-in-window-p} returns
3093 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
3094 non-@code{nil}, and the character following @var{position} is fully
3095 visible, it returns a list of the form @code{(@var{x} @var{y})}, where
3096 @var{x} and @var{y} are the pixel coordinates relative to the top left
3097 corner of the window; otherwise it returns an extended list of the form
3098 @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh} @var{vpos})},
3099 where @var{rtop} and @var{rbot} specify the number of off-window pixels
3100 at the top and bottom of the row at @var{position}, @var{rowh} specifies
3101 the visible height of that row, and @var{vpos} specifies the vertical
3102 position (zero-based row number) of that row.
3108 ;; @r{If point is off the screen now, recenter it now.}
3109 (or (pos-visible-in-window-p
3110 (point) (selected-window))
3116 @defun window-line-height &optional line window
3117 This function returns the height of text line @var{line} in
3118 @var{window}. If @var{line} is one of @code{header-line} or
3119 @code{mode-line}, @code{window-line-height} returns information about
3120 the corresponding line of the window. Otherwise, @var{line} is a text
3121 line number starting from 0. A negative number counts from the end of
3122 the window. The default for @var{line} is the current line in
3123 @var{window}; the default for @var{window} is the selected window.
3125 If the display is not up to date, @code{window-line-height} returns
3126 @code{nil}. In that case, @code{pos-visible-in-window-p} may be used
3127 to obtain related information.
3129 If there is no line corresponding to the specified @var{line},
3130 @code{window-line-height} returns @code{nil}. Otherwise, it returns
3131 a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
3132 where @var{height} is the height in pixels of the visible part of the
3133 line, @var{vpos} and @var{ypos} are the vertical position in lines and
3134 pixels of the line relative to the top of the first text line, and
3135 @var{offbot} is the number of off-window pixels at the bottom of the
3136 text line. If there are off-window pixels at the top of the (first)
3137 text line, @var{ypos} is negative.
3140 @node Textual Scrolling
3141 @section Textual Scrolling
3142 @cindex textual scrolling
3143 @cindex scrolling textually
3145 @dfn{Textual scrolling} means moving the text up or down through a
3146 window. It works by changing the window's display-start location. It
3147 may also change the value of @code{window-point} to keep point on the
3148 screen (@pxref{Window Point}).
3150 The basic textual scrolling functions are @code{scroll-up} (which
3151 scrolls forward) and @code{scroll-down} (which scrolls backward). In
3152 these function names, ``up'' and ``down'' refer to the direction of
3153 motion of the buffer text relative to the window. Imagine that the
3154 text is written on a long roll of paper and that the scrolling
3155 commands move the paper up and down. Thus, if you are looking at the
3156 middle of a buffer and repeatedly call @code{scroll-down}, you will
3157 eventually see the beginning of the buffer.
3159 Unfortunately, this sometimes causes confusion, because some people
3160 tend to think in terms of the opposite convention: they
3161 imagine the window moving over text that remains in place, so that
3162 ``down'' commands take you to the end of the buffer. This convention
3163 is consistent with fact that such a command is bound to a key named
3164 @key{PageDown} on modern keyboards.
3166 We have not switched to this convention as that is likely to break
3167 existing Emacs Lisp code.
3170 Textual scrolling functions (aside from @code{scroll-other-window})
3171 have unpredictable results if the current buffer is not the one
3172 displayed in the selected window. @xref{Current Buffer}.
3174 If the window contains a row taller than the height of the window
3175 (for example in the presence of a large image), the scroll functions
3176 will adjust the window's vertical scroll position to scroll the
3177 partially visible row. Lisp callers can disable this feature by
3178 binding the variable @code{auto-window-vscroll} to @code{nil}
3179 (@pxref{Vertical Scrolling}).
3181 @deffn Command scroll-up &optional count
3182 This function scrolls forward by @var{count} lines in the selected
3185 If @var{count} is negative, it scrolls backward instead. If
3186 @var{count} is @code{nil} (or omitted), the distance scrolled is
3187 @code{next-screen-context-lines} lines less than the height of the
3190 If the selected window cannot be scrolled any further, this function
3191 signals an error. Otherwise, it returns @code{nil}.
3194 @deffn Command scroll-down &optional count
3195 This function scrolls backward by @var{count} lines in the selected
3198 If @var{count} is negative, it scrolls forward instead. In other
3199 respects, it behaves the same way as @code{scroll-up} does.
3202 @deffn Command scroll-up-command &optional count
3203 This behaves like @code{scroll-up}, except that if the selected window
3204 cannot be scrolled any further and the value of the variable
3205 @code{scroll-error-top-bottom} is @code{t}, it tries to move to the
3206 end of the buffer instead. If point is already there, it signals an
3210 @deffn Command scroll-down-command &optional count
3211 This behaves like @code{scroll-down}, except that if the selected
3212 window cannot be scrolled any further and the value of the variable
3213 @code{scroll-error-top-bottom} is @code{t}, it tries to move to the
3214 beginning of the buffer instead. If point is already there, it
3218 @deffn Command scroll-other-window &optional count
3219 This function scrolls the text in another window upward @var{count}
3220 lines. Negative values of @var{count}, or @code{nil}, are handled
3221 as in @code{scroll-up}.
3223 You can specify which buffer to scroll by setting the variable
3224 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
3225 already displayed, @code{scroll-other-window} displays it in some
3228 When the selected window is the minibuffer, the next window is normally
3229 the leftmost one immediately above it. You can specify a different
3230 window to scroll, when the minibuffer is selected, by setting the variable
3231 @code{minibuffer-scroll-window}. This variable has no effect when any
3232 other window is selected. When it is non-@code{nil} and the
3233 minibuffer is selected, it takes precedence over
3234 @code{other-window-scroll-buffer}. @xref{Definition of
3235 minibuffer-scroll-window}.
3237 When the minibuffer is active, it is the next window if the selected
3238 window is the one at the bottom right corner. In this case,
3239 @code{scroll-other-window} attempts to scroll the minibuffer. If the
3240 minibuffer contains just one line, it has nowhere to scroll to, so the
3241 line reappears after the echo area momentarily displays the message
3242 @samp{End of buffer}.
3245 @defvar other-window-scroll-buffer
3246 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
3247 which buffer's window to scroll.
3250 @defopt scroll-margin
3251 This option specifies the size of the scroll margin---a minimum number
3252 of lines between point and the top or bottom of a window. Whenever
3253 point gets within this many lines of the top or bottom of the window,
3254 redisplay scrolls the text automatically (if possible) to move point
3255 out of the margin, closer to the center of the window.
3258 @defopt scroll-conservatively
3259 This variable controls how scrolling is done automatically when point
3260 moves off the screen (or into the scroll margin). If the value is a
3261 positive integer @var{n}, then redisplay scrolls the text up to
3262 @var{n} lines in either direction, if that will bring point back into
3263 proper view. This behavior is called @dfn{conservative scrolling}.
3264 Otherwise, scrolling happens in the usual way, under the control of
3265 other variables such as @code{scroll-up-aggressively} and
3266 @code{scroll-down-aggressively}.
3268 The default value is zero, which means that conservative scrolling
3272 @defopt scroll-down-aggressively
3273 The value of this variable should be either @code{nil} or a fraction
3274 @var{f} between 0 and 1. If it is a fraction, that specifies where on
3275 the screen to put point when scrolling down. More precisely, when a
3276 window scrolls down because point is above the window start, the new
3277 start position is chosen to put point @var{f} part of the window
3278 height from the top. The larger @var{f}, the more aggressive the
3281 A value of @code{nil} is equivalent to .5, since its effect is to center
3282 point. This variable automatically becomes buffer-local when set in any
3286 @defopt scroll-up-aggressively
3287 Likewise, for scrolling up. The value, @var{f}, specifies how far
3288 point should be placed from the bottom of the window; thus, as with
3289 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
3293 This variable is an older variant of @code{scroll-conservatively}.
3294 The difference is that if its value is @var{n}, that permits scrolling
3295 only by precisely @var{n} lines, not a smaller number. This feature
3296 does not work with @code{scroll-margin}. The default value is zero.
3299 @cindex @code{scroll-command} property
3300 @defopt scroll-preserve-screen-position
3301 If this option is @code{t}, whenever a scrolling command moves point
3302 off-window, Emacs tries to adjust point to keep the cursor at its old
3303 vertical position in the window, rather than the window edge.
3305 If the value is non-@code{nil} and not @code{t}, Emacs adjusts point
3306 to keep the cursor at the same vertical position, even if the
3307 scrolling command didn't move point off-window.
3309 This option affects all scroll commands that have a non-@code{nil}
3310 @code{scroll-command} symbol property.
3313 @defopt next-screen-context-lines
3314 The value of this variable is the number of lines of continuity to
3315 retain when scrolling by full screens. For example, @code{scroll-up}
3316 with an argument of @code{nil} scrolls so that this many lines at the
3317 bottom of the window appear instead at the top. The default value is
3321 @defopt scroll-error-top-bottom
3322 If this option is @code{nil} (the default), @code{scroll-up-command}
3323 and @code{scroll-down-command} simply signal an error when no more
3324 scrolling is possible.
3326 If the value is @code{t}, these commands instead move point to the
3327 beginning or end of the buffer (depending on scrolling direction);
3328 only if point is already on that position do they signal an error.
3331 @deffn Command recenter &optional count
3332 @cindex centering point
3333 This function scrolls the text in the selected window so that point is
3334 displayed at a specified vertical position within the window. It does
3335 not ``move point'' with respect to the text.
3337 If @var{count} is a non-negative number, that puts the line containing
3338 point @var{count} lines down from the top of the window. If
3339 @var{count} is a negative number, then it counts upward from the
3340 bottom of the window, so that @minus{}1 stands for the last usable
3343 If @var{count} is @code{nil} (or a non-@code{nil} list),
3344 @code{recenter} puts the line containing point in the middle of the
3345 window. If @var{count} is @code{nil}, this function may redraw the
3346 frame, according to the value of @code{recenter-redisplay}.
3348 When @code{recenter} is called interactively, @var{count} is the raw
3349 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
3350 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
3351 @var{count} to 4, which positions the current line four lines from the
3354 With an argument of zero, @code{recenter} positions the current line at
3355 the top of the window. The command @code{recenter-top-bottom} offers
3356 a more convenient way to achieve this.
3359 @defopt recenter-redisplay
3360 If this variable is non-@code{nil}, calling @code{recenter} with a
3361 @code{nil} argument redraws the frame. The default value is
3362 @code{tty}, which means only redraw the frame if it is a tty frame.
3365 @deffn Command recenter-top-bottom &optional count
3366 This command, which is the default binding for @kbd{C-l}, acts like
3367 @code{recenter}, except if called with no argument. In that case,
3368 successive calls place point according to the cycling order defined
3369 by the variable @code{recenter-positions}.
3372 @defopt recenter-positions
3373 This variable controls how @code{recenter-top-bottom} behaves when
3374 called with no argument. The default value is @code{(middle top
3375 bottom)}, which means that successive calls of
3376 @code{recenter-top-bottom} with no argument cycle between placing
3377 point at the middle, top, and bottom of the window.
3381 @node Vertical Scrolling
3382 @section Vertical Fractional Scrolling
3383 @cindex vertical fractional scrolling
3384 @cindex vertical scroll position
3386 @dfn{Vertical fractional scrolling} means shifting text in a window
3387 up or down by a specified multiple or fraction of a line. Each window
3388 has a @dfn{vertical scroll position}, which is a number, never less than
3389 zero. It specifies how far to raise the contents of the window.
3390 Raising the window contents generally makes all or part of some lines
3391 disappear off the top, and all or part of some other lines appear at the
3392 bottom. The usual value is zero.
3394 The vertical scroll position is measured in units of the normal line
3395 height, which is the height of the default font. Thus, if the value is
3396 .5, that means the window contents are scrolled up half the normal line
3397 height. If it is 3.3, that means the window contents are scrolled up
3398 somewhat over three times the normal line height.
3400 What fraction of a line the vertical scrolling covers, or how many
3401 lines, depends on what the lines contain. A value of .5 could scroll a
3402 line whose height is very short off the screen, while a value of 3.3
3403 could scroll just part of the way through a tall line or an image.
3405 @defun window-vscroll &optional window pixels-p
3406 This function returns the current vertical scroll position of
3407 @var{window}. The default for @var{window} is the selected window.
3408 If @var{pixels-p} is non-@code{nil}, the return value is measured in
3409 pixels, rather than in units of the normal line height.
3419 @defun set-window-vscroll window lines &optional pixels-p
3420 This function sets @var{window}'s vertical scroll position to
3421 @var{lines}. If @var{window} is @code{nil}, the selected window is
3422 used. The argument @var{lines} should be zero or positive; if not, it
3426 The actual vertical scroll position must always correspond
3427 to an integral number of pixels, so the value you specify
3428 is rounded accordingly.
3430 The return value is the result of this rounding.
3434 (set-window-vscroll (selected-window) 1.2)
3439 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
3440 pixels. In this case, the return value is @var{lines}.
3443 @defvar auto-window-vscroll
3444 If this variable is non-@code{nil}, the @code{line-move},
3445 @code{scroll-up}, and @code{scroll-down} functions will automatically
3446 modify the vertical scroll position to scroll through display rows
3447 that are taller than the height of the window, for example in the
3448 presence of large images.
3451 @node Horizontal Scrolling
3452 @section Horizontal Scrolling
3453 @cindex horizontal scrolling
3455 @dfn{Horizontal scrolling} means shifting the image in the window left
3456 or right by a specified multiple of the normal character width. Each
3457 window has a @dfn{horizontal scroll position}, which is a number, never
3458 less than zero. It specifies how far to shift the contents left.
3459 Shifting the window contents left generally makes all or part of some
3460 characters disappear off the left, and all or part of some other
3461 characters appear at the right. The usual value is zero.
3463 The horizontal scroll position is measured in units of the normal
3464 character width, which is the width of space in the default font. Thus,
3465 if the value is 5, that means the window contents are scrolled left by 5
3466 times the normal character width. How many characters actually
3467 disappear off to the left depends on their width, and could vary from
3470 Because we read from side to side in the ``inner loop'', and from top
3471 to bottom in the ``outer loop'', the effect of horizontal scrolling is
3472 not like that of textual or vertical scrolling. Textual scrolling
3473 involves selection of a portion of text to display, and vertical
3474 scrolling moves the window contents contiguously; but horizontal
3475 scrolling causes part of @emph{each line} to go off screen.
3477 Usually, no horizontal scrolling is in effect; then the leftmost
3478 column is at the left edge of the window. In this state, scrolling to
3479 the right is meaningless, since there is no data to the left of the edge
3480 to be revealed by it; so this is not allowed. Scrolling to the left is
3481 allowed; it scrolls the first columns of text off the edge of the window
3482 and can reveal additional columns on the right that were truncated
3483 before. Once a window has a nonzero amount of leftward horizontal
3484 scrolling, you can scroll it back to the right, but only so far as to
3485 reduce the net horizontal scroll to zero. There is no limit to how far
3486 left you can scroll, but eventually all the text will disappear off the
3489 @vindex auto-hscroll-mode
3490 If @code{auto-hscroll-mode} is set, redisplay automatically alters
3491 the horizontal scrolling of a window as necessary to ensure that point
3492 is always visible. However, you can still set the horizontal
3493 scrolling value explicitly. The value you specify serves as a lower
3494 bound for automatic scrolling, i.e., automatic scrolling will not
3495 scroll a window to a column less than the specified one.
3497 @deffn Command scroll-left &optional count set-minimum
3498 This function scrolls the selected window @var{count} columns to the
3499 left (or to the right if @var{count} is negative). The default
3500 for @var{count} is the window width, minus 2.
3502 The return value is the total amount of leftward horizontal scrolling in
3503 effect after the change---just like the value returned by
3504 @code{window-hscroll} (below).
3506 Once you scroll a window as far right as it can go, back to its normal
3507 position where the total leftward scrolling is zero, attempts to scroll
3508 any farther right have no effect.
3510 If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
3511 the lower bound for automatic scrolling; that is, automatic scrolling
3512 will not scroll a window to a column less than the value returned by
3513 this function. Interactive calls pass non-@code{nil} for
3517 @deffn Command scroll-right &optional count set-minimum
3518 This function scrolls the selected window @var{count} columns to the
3519 right (or to the left if @var{count} is negative). The default
3520 for @var{count} is the window width, minus 2. Aside from the direction
3521 of scrolling, this works just like @code{scroll-left}.
3524 @defun window-hscroll &optional window
3525 This function returns the total leftward horizontal scrolling of
3526 @var{window}---the number of columns by which the text in @var{window}
3527 is scrolled left past the left margin. The default for
3528 @var{window} is the selected window.
3530 The return value is never negative. It is zero when no horizontal
3531 scrolling has been done in @var{window} (which is usually the case).
3550 @defun set-window-hscroll window columns
3551 This function sets horizontal scrolling of @var{window}. The value of
3552 @var{columns} specifies the amount of scrolling, in terms of columns
3553 from the left margin. The argument @var{columns} should be zero or
3554 positive; if not, it is taken as zero. Fractional values of
3555 @var{columns} are not supported at present.
3557 Note that @code{set-window-hscroll} may appear not to work if you test
3558 it by evaluating a call with @kbd{M-:} in a simple way. What happens
3559 is that the function sets the horizontal scroll value and returns, but
3560 then redisplay adjusts the horizontal scrolling to make point visible,
3561 and this overrides what the function did. You can observe the
3562 function's effect if you call it while point is sufficiently far from
3563 the left margin that it will remain visible.
3565 The value returned is @var{columns}.
3569 (set-window-hscroll (selected-window) 10)
3575 Here is how you can determine whether a given position @var{position}
3576 is off the screen due to horizontal scrolling:
3578 @c FIXME: Maybe hscroll-on-screen-p is a better name?
3581 (defun hscroll-on-screen (window position)
3583 (goto-char position)
3585 (>= (- (current-column) (window-hscroll window)) 0)
3586 (< (- (current-column) (window-hscroll window))
3587 (window-width window)))))
3591 @node Coordinates and Windows
3592 @section Coordinates and Windows
3593 @cindex frame-relative coordinate
3594 @cindex coordinate, relative to frame
3595 @cindex window position
3597 This section describes functions that report the position of a
3598 window. Most of these functions report positions relative to the
3599 window's frame. In this case, the coordinate origin @samp{(0,0)} lies
3600 near the upper left corner of the frame. For technical reasons, on
3601 graphical displays the origin is not located at the exact corner of
3602 the graphical window as it appears on the screen. If Emacs is built
3603 with the GTK+ toolkit, the origin is at the upper left corner of the
3604 frame area used for displaying Emacs windows, below the title-bar,
3605 GTK+ menu bar, and tool bar (since these are drawn by the window
3606 manager and/or GTK+, not by Emacs). But if Emacs is not built with
3607 GTK+, the origin is at the upper left corner of the tool bar (since in
3608 this case Emacs itself draws the tool bar). In both cases, the X and
3609 Y coordinates increase rightward and downward respectively.
3611 Except where noted, X and Y coordinates are reported in integer
3612 character units, i.e., numbers of lines and columns respectively. On a
3613 graphical display, each ``line'' and ``column'' corresponds to the
3614 height and width of a default character specified by the frame's
3617 @defun window-edges &optional window
3618 This function returns a list of the edge coordinates of @var{window}.
3619 If @var{window} is omitted or @code{nil}, it defaults to the selected
3622 The return value has the form @code{(@var{left} @var{top} @var{right}
3623 @var{bottom})}. These list elements are, respectively, the X
3624 coordinate of the leftmost column occupied by the window, the Y
3625 coordinate of the topmost row, the X coordinate one column to the
3626 right of the rightmost column, and the Y coordinate one row down from
3629 Note that these are the actual outer edges of the window, including any
3630 header line, mode line, scroll bar, fringes, window divider and display
3631 margins. On a text terminal, if the window has a neighbor on its right,
3632 its right edge includes the separator line between the window and its
3636 @defun window-inside-edges &optional window
3637 This function is similar to @code{window-edges}, but the returned edge
3638 values are for the text area of the window. They exclude any header
3639 line, mode line, scroll bar, fringes, window divider, display margins,
3640 and vertical separator.
3643 @defun window-top-line &optional window
3644 This function returns the Y coordinate of the topmost row of
3645 @var{window}, equivalent to the @var{top} entry in the list returned
3646 by @code{window-edges}.
3649 @defun window-left-column &optional window
3650 This function returns the X coordinate of the leftmost column of
3651 @var{window}, equivalent to the @var{left} entry in the list returned
3652 by @code{window-edges}.
3655 The following functions can be used to relate a set of
3656 frame-relative coordinates to a window:
3658 @defun window-at x y &optional frame
3659 This function returns the live window at the frame-relative
3660 coordinates @var{x} and @var{y}, on frame @var{frame}. If there is no
3661 window at that position, the return value is @code{nil}. If
3662 @var{frame} is omitted or @code{nil}, it defaults to the selected
3666 @defun coordinates-in-window-p coordinates window
3667 This function checks whether a window @var{window} occupies the
3668 frame-relative coordinates @var{coordinates}, and if so, which part of
3669 the window that is. @var{window} should be a live window.
3670 @var{coordinates} should be a cons cell of the form @code{(@var{x}
3671 . @var{y})}, where @var{x} and @var{y} are frame-relative coordinates.
3673 If there is no window at the specified position, the return value is
3674 @code{nil} . Otherwise, the return value is one of the following:
3677 @item (@var{relx} . @var{rely})
3678 The coordinates are inside @var{window}. The numbers @var{relx} and
3679 @var{rely} are the equivalent window-relative coordinates for the
3680 specified position, counting from 0 at the top left corner of the
3684 The coordinates are in the mode line of @var{window}.
3687 The coordinates are in the header line of @var{window}.
3690 The coordinates are in the divider separating @var{window} from a
3691 window on the right.
3694 The coordinates are in the divider separating @var{window} from a
3698 The coordinates are in the vertical line between @var{window} and its
3699 neighbor to the right. This value occurs only if the window doesn't
3700 have a scroll bar; positions in a scroll bar are considered outside the
3701 window for these purposes.
3705 The coordinates are in the left or right fringe of the window.
3709 The coordinates are in the left or right margin of the window.
3712 The coordinates are not in any part of @var{window}.
3715 The function @code{coordinates-in-window-p} does not require a frame as
3716 argument because it always uses the frame that @var{window} is on.
3719 The following functions return window positions in pixels, rather
3720 than character units. Though mostly useful on graphical displays,
3721 they can also be called on text terminals, where the screen area of
3722 each text character is taken to be ``one pixel''.
3724 @defun window-pixel-edges &optional window
3725 This function returns a list of pixel coordinates for the edges of
3726 @var{window}. If @var{window} is omitted or @code{nil}, it defaults
3727 to the selected window.
3729 The return value has the form @code{(@var{left} @var{top} @var{right}
3730 @var{bottom})}. The list elements are, respectively, the X pixel
3731 coordinate of the left window edge, the Y pixel coordinate of the top
3732 edge, one more than the X pixel coordinate of the right edge, and one
3733 more than the Y pixel coordinate of the bottom edge.
3736 @defun window-inside-pixel-edges &optional window
3737 This function is like @code{window-pixel-edges}, except that it
3738 returns the pixel coordinates for the edges of the window's text area,
3739 rather than the pixel coordinates for the edges of the window itself.
3740 @var{window} must specify a live window.
3743 The following functions return window positions in pixels, relative
3744 to the display screen rather than the frame:
3746 @defun window-absolute-pixel-edges &optional window
3747 This function is like @code{window-pixel-edges}, except that it
3748 returns the edge pixel coordinates relative to the top left corner of
3752 @defun window-inside-absolute-pixel-edges &optional window
3753 This function is like @code{window-inside-pixel-edges}, except that it
3754 returns the edge pixel coordinates relative to the top left corner of
3755 the display screen. @var{window} must specify a live window.
3758 @defun window-pixel-left &optional window
3759 This function returns the left pixel edge of window @var{window}.
3760 @var{window} must be a valid window and defaults to the selected one.
3763 @defun window-pixel-top &optional window
3764 This function returns the top pixel edge of window @var{window}.
3765 @var{window} must be a valid window and defaults to the selected one.
3769 @node Window Configurations
3770 @section Window Configurations
3771 @cindex window configurations
3772 @cindex saving window information
3774 A @dfn{window configuration} records the entire layout of one
3775 frame---all windows, their sizes, which buffers they contain, how those
3776 buffers are scrolled, and their value of point; also their
3777 fringes, margins, and scroll bar settings. It also includes the value
3778 of @code{minibuffer-scroll-window}. As a special exception, the window
3779 configuration does not record the value of point in the selected window
3780 for the current buffer.
3782 You can bring back an entire frame layout by restoring a previously
3783 saved window configuration. If you want to record the layout of all
3784 frames instead of just one, use a frame configuration instead of a
3785 window configuration. @xref{Frame Configurations}.
3787 @defun current-window-configuration &optional frame
3788 This function returns a new object representing @var{frame}'s current
3789 window configuration. The default for @var{frame} is the selected
3790 frame. The variable @code{window-persistent-parameters} specifies
3791 which window parameters (if any) are saved by this function.
3792 @xref{Window Parameters}.
3795 @defun set-window-configuration configuration
3796 This function restores the configuration of windows and buffers as
3797 specified by @var{configuration}, for the frame that @var{configuration}
3800 The argument @var{configuration} must be a value that was previously
3801 returned by @code{current-window-configuration}. The configuration is
3802 restored in the frame from which @var{configuration} was made, whether
3803 that frame is selected or not. This always counts as a window size
3804 change and triggers execution of the @code{window-size-change-functions}
3805 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
3806 know how to tell whether the new configuration actually differs from the
3809 If the frame from which @var{configuration} was saved is dead, all this
3810 function does is restore the three variables @code{window-min-height},
3811 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
3812 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
3814 Here is a way of using this function to get the same effect
3815 as @code{save-window-excursion}:
3819 (let ((config (current-window-configuration)))
3821 (progn (split-window-below nil)
3823 (set-window-configuration config)))
3828 @defmac save-window-excursion forms@dots{}
3829 This macro records the window configuration of the selected frame,
3830 executes @var{forms} in sequence, then restores the earlier window
3831 configuration. The return value is the value of the final form in
3834 Most Lisp code should not use this macro; @code{save-selected-window}
3835 is typically sufficient. In particular, this macro cannot reliably
3836 prevent the code in @var{forms} from opening new windows, because new
3837 windows might be opened in other frames (@pxref{Choosing Window}), and
3838 @code{save-window-excursion} only saves and restores the window
3839 configuration on the current frame.
3841 Do not use this macro in @code{window-size-change-functions}; exiting
3842 the macro triggers execution of @code{window-size-change-functions},
3843 leading to an endless loop.
3846 @defun window-configuration-p object
3847 This function returns @code{t} if @var{object} is a window configuration.
3850 @defun compare-window-configurations config1 config2
3851 This function compares two window configurations as regards the
3852 structure of windows, but ignores the values of point and the
3853 saved scrolling positions---it can return @code{t} even if those
3856 The function @code{equal} can also compare two window configurations; it
3857 regards configurations as unequal if they differ in any respect, even a
3861 @defun window-configuration-frame config
3862 This function returns the frame for which the window configuration
3863 @var{config} was made.
3866 Other primitives to look inside of window configurations would make
3867 sense, but are not implemented because we did not need them. See the
3868 file @file{winner.el} for some more operations on windows
3871 The objects returned by @code{current-window-configuration} die
3872 together with the Emacs process. In order to store a window
3873 configuration on disk and read it back in another Emacs session, you
3874 can use the functions described next. These functions are also useful
3875 to clone the state of a frame into an arbitrary live window
3876 (@code{set-window-configuration} effectively clones the windows of a
3877 frame into the root window of that very frame only).
3879 @cindex window state
3880 @defun window-state-get &optional window writable
3881 This function returns the state of @var{window} as a Lisp object. The
3882 argument @var{window} must be a valid window and defaults to the root
3883 window of the selected frame.
3885 If the optional argument @var{writable} is non-@code{nil}, this means to
3886 not use markers for sampling positions like @code{window-point} or
3887 @code{window-start}. This argument should be non-@code{nil} when the
3888 state will be written to disk and read back in another session.
3890 Together, the argument @var{writable} and the variable
3891 @code{window-persistent-parameters} specify which window parameters are
3892 saved by this function. @xref{Window Parameters}.
3895 The value returned by @code{window-state-get} can be used in the same
3896 session to make a clone of a window in another window. It can be also
3897 written to disk and read back in another session. In either case, use
3898 the following function to restore the state of the window.
3900 @defun window-state-put state &optional window ignore
3901 This function puts the window state @var{state} into @var{window}.
3902 The argument @var{state} should be the state of a window returned by
3903 an earlier invocation of @code{window-state-get}, see above. The
3904 optional argument @var{window} can be either a live window or an
3905 internal window (@pxref{Windows and Frames}) and defaults to the
3906 selected one. If @var{window} is not live, it is replaced by a live
3907 window before putting @var{state} into it.
3909 If the optional argument @var{ignore} is non-@code{nil}, it means to ignore
3910 minimum window sizes and fixed-size restrictions. If @var{ignore}
3911 is @code{safe}, this means windows can get as small as one line
3916 @node Window Parameters
3917 @section Window Parameters
3918 @cindex window parameters
3920 This section describes how window parameters can be used to associate
3921 additional information with windows.
3923 @defun window-parameter window parameter
3924 This function returns @var{window}'s value for @var{parameter}. The
3925 default for @var{window} is the selected window. If @var{window} has no
3926 setting for @var{parameter}, this function returns @code{nil}.
3929 @defun window-parameters &optional window
3930 This function returns all parameters of @var{window} and their values.
3931 The default for @var{window} is the selected window. The return value
3932 is either @code{nil}, or an association list whose elements have the form
3933 @code{(@var{parameter} . @var{value})}.
3936 @defun set-window-parameter window parameter value
3937 This function sets @var{window}'s value of @var{parameter} to
3938 @var{value} and returns @var{value}. The default for @var{window}
3939 is the selected window.
3942 By default, the functions that save and restore window configurations or the
3943 states of windows (@pxref{Window Configurations}) do not care about
3944 window parameters. This means that when you change the value of a
3945 parameter within the body of a @code{save-window-excursion}, the
3946 previous value is not restored when that macro exits. It also means
3947 that when you restore via @code{window-state-put} a window state saved
3948 earlier by @code{window-state-get}, all cloned windows have their
3949 parameters reset to @code{nil}. The following variable allows you to
3950 override the standard behavior:
3952 @defvar window-persistent-parameters
3953 This variable is an alist specifying which parameters get saved by
3954 @code{current-window-configuration} and @code{window-state-get}, and
3955 subsequently restored by @code{set-window-configuration} and
3956 @code{window-state-put}. @xref{Window Configurations}.
3958 The @sc{car} of each entry of this alist is a symbol specifying the
3959 parameter. The @sc{cdr} should be one of the following:
3963 This value means the parameter is saved neither by
3964 @code{window-state-get} nor by @code{current-window-configuration}.
3967 This value specifies that the parameter is saved by
3968 @code{current-window-configuration} and (provided its @var{writable}
3969 argument is @code{nil}) by @code{window-state-get}.
3971 @item @code{writable}
3972 This means that the parameter is saved unconditionally by both
3973 @code{current-window-configuration} and @code{window-state-get}. This
3974 value should not be used for parameters whose values do not have a read
3975 syntax. Otherwise, invoking @code{window-state-put} in another session
3976 may fail with an @code{invalid-read-syntax} error.
3980 Some functions (notably @code{delete-window},
3981 @code{delete-other-windows} and @code{split-window}), may behave specially
3982 when their @var{window} argument has a parameter set. You can override
3983 such special behavior by binding the following variable to a
3984 non-@code{nil} value:
3986 @defvar ignore-window-parameters
3987 If this variable is non-@code{nil}, some standard functions do not
3988 process window parameters. The functions currently affected by this are
3989 @code{split-window}, @code{delete-window}, @code{delete-other-windows},
3990 and @code{other-window}.
3992 An application can bind this variable to a non-@code{nil} value around
3993 calls to these functions. If it does so, the application is fully
3994 responsible for correctly assigning the parameters of all involved
3995 windows when exiting that function.
3998 The following parameters are currently used by the window management
4002 @item @code{delete-window}
4003 This parameter affects the execution of @code{delete-window}
4004 (@pxref{Deleting Windows}).
4006 @item @code{delete-other-windows}
4007 This parameter affects the execution of @code{delete-other-windows}
4008 (@pxref{Deleting Windows}).
4010 @item @code{split-window}
4011 This parameter affects the execution of @code{split-window}
4012 (@pxref{Splitting Windows}).
4014 @item @code{other-window}
4015 This parameter affects the execution of @code{other-window}
4016 (@pxref{Cyclic Window Ordering}).
4018 @item @code{no-other-window}
4019 This parameter marks the window as not selectable by @code{other-window}
4020 (@pxref{Cyclic Window Ordering}).
4022 @item @code{clone-of}
4023 This parameter specifies the window that this one has been cloned
4024 from. It is installed by @code{window-state-get} (@pxref{Window
4027 @item @code{preserved-size}
4028 This parameter specifies a buffer, a direction where @code{nil} means
4029 vertical and @code{t} horizontal, and a size in pixels. If this window
4030 displays the specified buffer and its size in the indicated direction
4031 equals the size specified by this parameter, then Emacs will try to
4032 preserve the size of this window in the indicated direction. This
4033 parameter is installed and updated by the function
4034 @code{window-preserve-size} (@pxref{Preserving Window Sizes}).
4036 @item @code{quit-restore}
4037 This parameter is installed by the buffer display functions
4038 (@pxref{Choosing Window}) and consulted by @code{quit-restore-window}
4039 (@pxref{Quitting Windows}). It contains four elements:
4041 The first element is one of the symbols @code{window}, meaning that the
4042 window has been specially created by @code{display-buffer}; @code{frame},
4043 a separate frame has been created; @code{same}, the window has
4044 displayed the same buffer before; or @code{other}, the window showed
4045 another buffer before.
4047 The second element is either one of the symbols @code{window} or
4048 @code{frame}, or a list whose elements are the buffer shown in the
4049 window before, that buffer's window start and window point positions,
4050 and the window's height at that time.
4052 The third element is the window selected at the time the parameter was
4053 created. The function @code{quit-restore-window} tries to reselect that
4054 window when it deletes the window passed to it as argument.
4056 The fourth element is the buffer whose display caused the creation of
4057 this parameter. @code{quit-restore-window} deletes the specified window
4058 only if it still shows that buffer.
4061 There are additional parameters @code{window-atom} and @code{window-side};
4062 these are reserved and should not be used by applications.
4066 @section Hooks for Window Scrolling and Changes
4067 @cindex hooks for window operations
4069 This section describes how a Lisp program can take action whenever a
4070 window displays a different part of its buffer or a different buffer.
4071 There are three actions that can change this: scrolling the window,
4072 switching buffers in the window, and changing the size of the window.
4073 The first two actions run @code{window-scroll-functions}; the last runs
4074 @code{window-size-change-functions}.
4076 @defvar window-scroll-functions
4077 This variable holds a list of functions that Emacs should call before
4078 redisplaying a window with scrolling. Displaying a different buffer in
4079 the window also runs these functions.
4081 This variable is not a normal hook, because each function is called with
4082 two arguments: the window, and its new display-start position.
4084 These functions must take care when using @code{window-end}
4085 (@pxref{Window Start and End}); if you need an up-to-date value, you
4086 must use the @var{update} argument to ensure you get it.
4088 @strong{Warning:} don't use this feature to alter the way the window
4089 is scrolled. It's not designed for that, and such use probably won't
4093 @defvar window-size-change-functions
4094 This variable holds a list of functions to be called if the size of any
4095 window changes for any reason. The functions are called just once per
4096 redisplay, and just once for each frame on which size changes have
4099 Each function receives the frame as its sole argument. There is no
4100 direct way to find out which windows on that frame have changed size, or
4101 precisely how. However, if a size-change function records, at each
4102 call, the existing windows and their sizes, it can also compare the
4103 present sizes and the previous sizes.
4105 Creating or deleting windows counts as a size change, and therefore
4106 causes these functions to be called. Changing the frame size also
4107 counts, because it changes the sizes of the existing windows.
4109 You may use @code{save-selected-window} in these functions
4110 (@pxref{Selecting Windows}). However, do not use
4111 @code{save-window-excursion} (@pxref{Window Configurations}); exiting
4112 that macro counts as a size change, which would cause these functions
4113 to be called over and over.
4116 @defvar window-configuration-change-hook
4117 A normal hook that is run every time you change the window configuration
4118 of an existing frame. This includes splitting or deleting windows,
4119 changing the sizes of windows, or displaying a different buffer in a
4122 The buffer-local part of this hook is run once for each window on the
4123 affected frame, with the relevant window selected and its buffer
4124 current. The global part is run once for the modified frame, with that
4128 In addition, you can use @code{jit-lock-register} to register a Font
4129 Lock fontification function, which will be called whenever parts of a
4130 buffer are (re)fontified because a window was scrolled or its size
4131 changed. @xref{Other Font Lock Variables}.