2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/sequences
7 @node Sequences Arrays Vectors, Hash Tables, Lists, Top
8 @chapter Sequences, Arrays, and Vectors
11 The @dfn{sequence} type is the union of two other Lisp types: lists
12 and arrays. In other words, any list is a sequence, and any array is
13 a sequence. The common property that all sequences have is that each
14 is an ordered collection of elements.
16 An @dfn{array} is a fixed-length object with a slot for each of its
17 elements. All the elements are accessible in constant time. The four
18 types of arrays are strings, vectors, char-tables and bool-vectors.
20 A list is a sequence of elements, but it is not a single primitive
21 object; it is made of cons cells, one cell per element. Finding the
22 @var{n}th element requires looking through @var{n} cons cells, so
23 elements farther from the beginning of the list take longer to access.
24 But it is possible to add elements to the list, or remove elements.
26 The following diagram shows the relationship between these types:
30 _____________________________________________
33 | ______ ________________________________ |
35 | | List | | Array | |
36 | | | | ________ ________ | |
37 | |______| | | | | | | |
38 | | | Vector | | String | | |
39 | | |________| |________| | |
40 | | ____________ _____________ | |
42 | | | Char-table | | Bool-vector | | |
43 | | |____________| |_____________| | |
44 | |________________________________| |
45 |_____________________________________________|
50 * Sequence Functions:: Functions that accept any kind of sequence.
51 * Arrays:: Characteristics of arrays in Emacs Lisp.
52 * Array Functions:: Functions specifically for arrays.
53 * Vectors:: Special characteristics of Emacs Lisp vectors.
54 * Vector Functions:: Functions specifically for vectors.
55 * Char-Tables:: How to work with char-tables.
56 * Bool-Vectors:: How to work with bool-vectors.
57 * Rings:: Managing a fixed-size ring of objects.
60 @node Sequence Functions
63 This section describes functions that accept any kind of sequence.
65 @defun sequencep object
66 This function returns @code{t} if @var{object} is a list, vector,
67 string, bool-vector, or char-table, @code{nil} otherwise.
70 @defun length sequence
74 @cindex sequence length
75 @cindex char-table length
76 This function returns the number of elements in @var{sequence}. If
77 @var{sequence} is a dotted list, a @code{wrong-type-argument} error is
78 signaled. Circular lists may cause an infinite loop. For a
79 char-table, the value returned is always one more than the maximum
82 @xref{Definition of safe-length}, for the related function @code{safe-length}.
102 (length (make-bool-vector 5 nil))
109 See also @code{string-bytes}, in @ref{Text Representations}.
111 If you need to compute the width of a string on display, you should
112 use @code{string-width} (@pxref{Width}), not @code{length}, since
113 @code{length} only counts the number of characters, but does not
114 account for the display width of each character.
116 @defun elt sequence index
117 @cindex elements of sequences
118 This function returns the element of @var{sequence} indexed by
119 @var{index}. Legitimate values of @var{index} are integers ranging
120 from 0 up to one less than the length of @var{sequence}. If
121 @var{sequence} is a list, out-of-range values behave as for
122 @code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values
123 trigger an @code{args-out-of-range} error.
135 ;; @r{We use @code{string} to show clearly which character @code{elt} returns.}
136 (string (elt "1234" 2))
141 @error{} Args out of range: [1 2 3 4], 4
145 @error{} Args out of range: [1 2 3 4], -1
149 This function generalizes @code{aref} (@pxref{Array Functions}) and
150 @code{nth} (@pxref{Definition of nth}).
153 @defun copy-sequence sequence
154 @cindex copying sequences
155 This function returns a copy of @var{sequence}. The copy is the same
156 type of object as the original sequence, and it has the same elements
159 Storing a new element into the copy does not affect the original
160 @var{sequence}, and vice versa. However, the elements of the new
161 sequence are not copies; they are identical (@code{eq}) to the elements
162 of the original. Therefore, changes made within these elements, as
163 found via the copied sequence, are also visible in the original
166 If the sequence is a string with text properties, the property list in
167 the copy is itself a copy, not shared with the original's property
168 list. However, the actual values of the properties are shared.
169 @xref{Text Properties}.
171 This function does not work for dotted lists. Trying to copy a
172 circular list may cause an infinite loop.
174 See also @code{append} in @ref{Building Lists}, @code{concat} in
175 @ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions},
176 for other ways to copy sequences.
184 (setq x (vector 'foo bar))
185 @result{} [foo (1 2)]
188 (setq y (copy-sequence x))
189 @result{} [foo (1 2)]
201 (eq (elt x 1) (elt y 1))
206 ;; @r{Replacing an element of one sequence.}
208 x @result{} [quux (1 2)]
209 y @result{} [foo (1 2)]
213 ;; @r{Modifying the inside of a shared element.}
214 (setcar (aref x 1) 69)
215 x @result{} [quux (69 2)]
216 y @result{} [foo (69 2)]
225 An @dfn{array} object has slots that hold a number of other Lisp
226 objects, called the elements of the array. Any element of an array
227 may be accessed in constant time. In contrast, the time to access an
228 element of a list is proportional to the position of that element in
231 Emacs defines four types of array, all one-dimensional:
232 @dfn{strings} (@pxref{String Type}), @dfn{vectors} (@pxref{Vector
233 Type}), @dfn{bool-vectors} (@pxref{Bool-Vector Type}), and
234 @dfn{char-tables} (@pxref{Char-Table Type}). Vectors and char-tables
235 can hold elements of any type, but strings can only hold characters,
236 and bool-vectors can only hold @code{t} and @code{nil}.
238 All four kinds of array share these characteristics:
242 The first element of an array has index zero, the second element has
243 index 1, and so on. This is called @dfn{zero-origin} indexing. For
244 example, an array of four elements has indices 0, 1, 2, @w{and 3}.
247 The length of the array is fixed once you create it; you cannot
248 change the length of an existing array.
251 For purposes of evaluation, the array is a constant---in other words,
252 it evaluates to itself.
255 The elements of an array may be referenced or changed with the functions
256 @code{aref} and @code{aset}, respectively (@pxref{Array Functions}).
259 When you create an array, other than a char-table, you must specify
260 its length. You cannot specify the length of a char-table, because that
261 is determined by the range of character codes.
263 In principle, if you want an array of text characters, you could use
264 either a string or a vector. In practice, we always choose strings for
265 such applications, for four reasons:
269 They occupy one-fourth the space of a vector of the same elements.
272 Strings are printed in a way that shows the contents more clearly
276 Strings can hold text properties. @xref{Text Properties}.
279 Many of the specialized editing and I/O facilities of Emacs accept only
280 strings. For example, you cannot insert a vector of characters into a
281 buffer the way you can insert a string. @xref{Strings and Characters}.
284 By contrast, for an array of keyboard input characters (such as a key
285 sequence), a vector may be necessary, because many keyboard input
286 characters are outside the range that will fit in a string. @xref{Key
289 @node Array Functions
290 @section Functions that Operate on Arrays
292 In this section, we describe the functions that accept all types of
296 This function returns @code{t} if @var{object} is an array (i.e., a
297 vector, a string, a bool-vector or a char-table).
305 (arrayp (syntax-table)) ;; @r{A char-table.}
311 @defun aref array index
312 @cindex array elements
313 This function returns the @var{index}th element of @var{array}. The
314 first element is at index zero.
318 (setq primes [2 3 5 7 11 13])
319 @result{} [2 3 5 7 11 13]
325 @result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.}
329 See also the function @code{elt}, in @ref{Sequence Functions}.
332 @defun aset array index object
333 This function sets the @var{index}th element of @var{array} to be
334 @var{object}. It returns @var{object}.
338 (setq w [foo bar baz])
339 @result{} [foo bar baz]
343 @result{} [fu bar baz]
356 If @var{array} is a string and @var{object} is not a character, a
357 @code{wrong-type-argument} error results. The function converts a
358 unibyte string to multibyte if necessary to insert a character.
361 @defun fillarray array object
362 This function fills the array @var{array} with @var{object}, so that
363 each element of @var{array} is @var{object}. It returns @var{array}.
367 (setq a [a b c d e f g])
368 @result{} [a b c d e f g]
370 @result{} [0 0 0 0 0 0 0]
372 @result{} [0 0 0 0 0 0 0]
375 (setq s "When in the course")
376 @result{} "When in the course"
378 @result{} "------------------"
382 If @var{array} is a string and @var{object} is not a character, a
383 @code{wrong-type-argument} error results.
386 The general sequence functions @code{copy-sequence} and @code{length}
387 are often useful for objects known to be arrays. @xref{Sequence Functions}.
391 @cindex vector (type)
393 A @dfn{vector} is a general-purpose array whose elements can be any
394 Lisp objects. (By contrast, the elements of a string can only be
395 characters. @xref{Strings and Characters}.) Vectors are used in
396 Emacs for many purposes: as key sequences (@pxref{Key Sequences}), as
397 symbol-lookup tables (@pxref{Creating Symbols}), as part of the
398 representation of a byte-compiled function (@pxref{Byte Compilation}),
401 Like other arrays, vectors use zero-origin indexing: the first
404 Vectors are printed with square brackets surrounding the elements.
405 Thus, a vector whose elements are the symbols @code{a}, @code{b} and
406 @code{a} is printed as @code{[a b a]}. You can write vectors in the
407 same way in Lisp input.
409 A vector, like a string or a number, is considered a constant for
410 evaluation: the result of evaluating it is the same vector. This does
411 not evaluate or even examine the elements of the vector.
412 @xref{Self-Evaluating Forms}.
414 Here are examples illustrating these principles:
418 (setq avector [1 two '(three) "four" [five]])
419 @result{} [1 two (quote (three)) "four" [five]]
421 @result{} [1 two (quote (three)) "four" [five]]
422 (eq avector (eval avector))
427 @node Vector Functions
428 @section Functions for Vectors
430 Here are some functions that relate to vectors:
432 @defun vectorp object
433 This function returns @code{t} if @var{object} is a vector.
445 @defun vector &rest objects
446 This function creates and returns a vector whose elements are the
447 arguments, @var{objects}.
451 (vector 'foo 23 [bar baz] "rats")
452 @result{} [foo 23 [bar baz] "rats"]
459 @defun make-vector length object
460 This function returns a new vector consisting of @var{length} elements,
461 each initialized to @var{object}.
465 (setq sleepy (make-vector 9 'Z))
466 @result{} [Z Z Z Z Z Z Z Z Z]
471 @defun vconcat &rest sequences
472 @cindex copying vectors
473 This function returns a new vector containing all the elements of
474 @var{sequences}. The arguments @var{sequences} may be true lists,
475 vectors, strings or bool-vectors. If no @var{sequences} are given, an
476 empty vector is returned.
478 The value is a newly constructed vector that is not @code{eq} to any
483 (setq a (vconcat '(A B C) '(D E F)))
484 @result{} [A B C D E F]
491 (vconcat [A B C] "aa" '(foo (6 7)))
492 @result{} [A B C 97 97 foo (6 7)]
496 The @code{vconcat} function also allows byte-code function objects as
497 arguments. This is a special feature to make it easy to access the entire
498 contents of a byte-code function object. @xref{Byte-Code Objects}.
500 For other concatenation functions, see @code{mapconcat} in @ref{Mapping
501 Functions}, @code{concat} in @ref{Creating Strings}, and @code{append}
502 in @ref{Building Lists}.
505 The @code{append} function also provides a way to convert a vector into a
506 list with the same elements:
510 (setq avector [1 two (quote (three)) "four" [five]])
511 @result{} [1 two (quote (three)) "four" [five]]
513 @result{} (1 two (quote (three)) "four" [five])
520 @cindex extra slots of char-table
522 A char-table is much like a vector, except that it is indexed by
523 character codes. Any valid character code, without modifiers, can be
524 used as an index in a char-table. You can access a char-table's
525 elements with @code{aref} and @code{aset}, as with any array. In
526 addition, a char-table can have @dfn{extra slots} to hold additional
527 data not associated with particular character codes. Like vectors,
528 char-tables are constants when evaluated, and can hold elements of any
531 @cindex subtype of char-table
532 Each char-table has a @dfn{subtype}, a symbol, which serves two
537 The subtype provides an easy way to tell what the char-table is for.
538 For instance, display tables are char-tables with @code{display-table}
539 as the subtype, and syntax tables are char-tables with
540 @code{syntax-table} as the subtype. The subtype can be queried using
541 the function @code{char-table-subtype}, described below.
544 The subtype controls the number of @dfn{extra slots} in the
545 char-table. This number is specified by the subtype's
546 @code{char-table-extra-slots} symbol property, which should be an
547 integer between 0 and 10. If the subtype has no such symbol property,
548 the char-table has no extra slots. @xref{Property Lists}, for
549 information about symbol properties.
552 @cindex parent of char-table
553 A char-table can have a @dfn{parent}, which is another char-table. If
554 it does, then whenever the char-table specifies @code{nil} for a
555 particular character @var{c}, it inherits the value specified in the
556 parent. In other words, @code{(aref @var{char-table} @var{c})} returns
557 the value from the parent of @var{char-table} if @var{char-table} itself
558 specifies @code{nil}.
560 @cindex default value of char-table
561 A char-table can also have a @dfn{default value}. If so, then
562 @code{(aref @var{char-table} @var{c})} returns the default value
563 whenever the char-table does not specify any other non-@code{nil} value.
565 @defun make-char-table subtype &optional init
566 Return a newly-created char-table, with subtype @var{subtype} (a
567 symbol). Each element is initialized to @var{init}, which defaults to
568 @code{nil}. You cannot alter the subtype of a char-table after the
569 char-table is created.
571 There is no argument to specify the length of the char-table, because
572 all char-tables have room for any valid character code as an index.
574 If @var{subtype} has the @code{char-table-extra-slots} symbol
575 property, that specifies the number of extra slots in the char-table.
576 This should be an integer between 0 and 10; otherwise,
577 @code{make-char-table} raises an error. If @var{subtype} has no
578 @code{char-table-extra-slots} symbol property (@pxref{Property
579 Lists}), the char-table has no extra slots.
582 @defun char-table-p object
583 This function returns @code{t} if @var{object} is a char-table, and
584 @code{nil} otherwise.
587 @defun char-table-subtype char-table
588 This function returns the subtype symbol of @var{char-table}.
591 There is no special function to access default values in a char-table.
592 To do that, use @code{char-table-range} (see below).
594 @defun char-table-parent char-table
595 This function returns the parent of @var{char-table}. The parent is
596 always either @code{nil} or another char-table.
599 @defun set-char-table-parent char-table new-parent
600 This function sets the parent of @var{char-table} to @var{new-parent}.
603 @defun char-table-extra-slot char-table n
604 This function returns the contents of extra slot @var{n} of
605 @var{char-table}. The number of extra slots in a char-table is
606 determined by its subtype.
609 @defun set-char-table-extra-slot char-table n value
610 This function stores @var{value} in extra slot @var{n} of
614 A char-table can specify an element value for a single character code;
615 it can also specify a value for an entire character set.
617 @defun char-table-range char-table range
618 This returns the value specified in @var{char-table} for a range of
619 characters @var{range}. Here are the possibilities for @var{range}:
623 Refers to the default value.
626 Refers to the element for character @var{char}
627 (supposing @var{char} is a valid character code).
629 @item @code{(@var{from} . @var{to})}
630 A cons cell refers to all the characters in the inclusive range
631 @samp{[@var{from}..@var{to}]}.
635 @defun set-char-table-range char-table range value
636 This function sets the value in @var{char-table} for a range of
637 characters @var{range}. Here are the possibilities for @var{range}:
641 Refers to the default value.
644 Refers to the whole range of character codes.
647 Refers to the element for character @var{char}
648 (supposing @var{char} is a valid character code).
650 @item @code{(@var{from} . @var{to})}
651 A cons cell refers to all the characters in the inclusive range
652 @samp{[@var{from}..@var{to}]}.
656 @defun map-char-table function char-table
657 This function calls its argument @var{function} for each element of
658 @var{char-table} that has a non-@code{nil} value. The call to
659 @var{function} is with two arguments, a key and a value. The key
660 is a possible @var{range} argument for @code{char-table-range}---either
661 a valid character or a cons cell @code{(@var{from} . @var{to})},
662 specifying a range of characters that share the same value. The value is
663 what @code{(char-table-range @var{char-table} @var{key})} returns.
665 Overall, the key-value pairs passed to @var{function} describe all the
666 values stored in @var{char-table}.
668 The return value is always @code{nil}; to make calls to
669 @code{map-char-table} useful, @var{function} should have side effects.
670 For example, here is how to examine the elements of the syntax table:
675 #'(lambda (key value)
679 (list (car key) (cdr key))
686 (((2597602 4194303) (2)) ((2597523 2597601) (3))
687 ... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1))
688 ... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3)))
693 @section Bool-vectors
696 A bool-vector is much like a vector, except that it stores only the
697 values @code{t} and @code{nil}. If you try to store any non-@code{nil}
698 value into an element of the bool-vector, the effect is to store
699 @code{t} there. As with all arrays, bool-vector indices start from 0,
700 and the length cannot be changed once the bool-vector is created.
701 Bool-vectors are constants when evaluated.
703 There are two special functions for working with bool-vectors; aside
704 from that, you manipulate them with same functions used for other kinds
707 @defun make-bool-vector length initial
708 Return a new bool-vector of @var{length} elements,
709 each one initialized to @var{initial}.
712 @defun bool-vector-p object
713 This returns @code{t} if @var{object} is a bool-vector,
714 and @code{nil} otherwise.
717 Here is an example of creating, examining, and updating a
718 bool-vector. Note that the printed form represents up to 8 boolean
719 values as a single character.
722 (setq bv (make-bool-vector 5 t))
733 These results make sense because the binary codes for control-_ and
734 control-W are 11111 and 10111, respectively.
737 @section Managing a Fixed-Size Ring of Objects
739 @cindex ring data structure
740 A @dfn{ring} is a fixed-size data structure that supports insertion,
741 deletion, rotation, and modulo-indexed reference and traversal. An
742 efficient ring data structure is implemented by the @code{ring}
743 package. It provides the functions listed in this section.
745 Note that several ``rings'' in Emacs, like the kill ring and the
746 mark ring, are actually implemented as simple lists, @emph{not} using
747 the @code{ring} package; thus the following functions won't work on
750 @defun make-ring size
751 This returns a new ring capable of holding @var{size} objects.
752 @var{size} should be an integer.
756 This returns @code{t} if @var{object} is a ring, @code{nil} otherwise.
759 @defun ring-size ring
760 This returns the maximum capacity of the @var{ring}.
763 @defun ring-length ring
764 This returns the number of objects that @var{ring} currently contains.
765 The value will never exceed that returned by @code{ring-size}.
768 @defun ring-elements ring
769 This returns a list of the objects in @var{ring}, in order, newest first.
772 @defun ring-copy ring
773 This returns a new ring which is a copy of @var{ring}.
774 The new ring contains the same (@code{eq}) objects as @var{ring}.
777 @defun ring-empty-p ring
778 This returns @code{t} if @var{ring} is empty, @code{nil} otherwise.
781 The newest element in the ring always has index 0. Higher indices
782 correspond to older elements. Indices are computed modulo the ring
783 length. Index @minus{}1 corresponds to the oldest element, @minus{}2
784 to the next-oldest, and so forth.
786 @defun ring-ref ring index
787 This returns the object in @var{ring} found at index @var{index}.
788 @var{index} may be negative or greater than the ring length. If
789 @var{ring} is empty, @code{ring-ref} signals an error.
792 @defun ring-insert ring object
793 This inserts @var{object} into @var{ring}, making it the newest
794 element, and returns @var{object}.
796 If the ring is full, insertion removes the oldest element to
797 make room for the new element.
800 @defun ring-remove ring &optional index
801 Remove an object from @var{ring}, and return that object. The
802 argument @var{index} specifies which item to remove; if it is
803 @code{nil}, that means to remove the oldest item. If @var{ring} is
804 empty, @code{ring-remove} signals an error.
807 @defun ring-insert-at-beginning ring object
808 This inserts @var{object} into @var{ring}, treating it as the oldest
809 element. The return value is not significant.
811 If the ring is full, this function removes the newest element to make
812 room for the inserted element.
815 @cindex fifo data structure
816 If you are careful not to exceed the ring size, you can
817 use the ring as a first-in-first-out queue. For example:
820 (let ((fifo (make-ring 5)))
821 (mapc (lambda (obj) (ring-insert fifo obj))
823 (list (ring-remove fifo) t
826 @result{} (0 t one t "two")