* print.c (print_object): Fix last change.
[emacs.git] / oldXMenu / Activate.c
blob51ffc47f0c98a6f13ef88b2072fc7cf4297c9302
1 /* Copyright Massachusetts Institute of Technology 1985 */
3 #include "copyright.h"
5 /*
6 Copyright (C) 2001-2012 Free Software Foundation, Inc.
8 This program is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>. */
22 * XMenu: MIT Project Athena, X Window system menu package
24 * XMenuActivate - Maps a given menu to the display and activates
25 * the menu for user selection. The user is allowed to
26 * specify which pane and selection will be current,
27 * the X and Y location of the menu (relative to the
28 * parent window) and the mouse button event mask that
29 * will be used to identify a selection request.
31 * A menu selection is shown to be current by placing
32 * a highlight box around the selection as the mouse
33 * cursor enters its active region. Inactive selections
34 * will not be highlighted. As the mouse cursor moved
35 * from one menu pane to another menu pane the pane being
36 * entered is raised and made current and the pane being
37 * left is lowered.
39 * Anytime XMenuActivate returns, the p_num and
40 * s_num are left at their last known values (i.e.,
41 * the last known current pane and selection indices).
42 * The following are the defined return states:
44 * 1) If at any time an error occurs the data
45 * pointer is left untouched and XM_FAILURE
46 * is returned.
48 * 2) When a selection request is received (i.e.,
49 * when the specified mouse event occurs) the
50 * data pointer will be set to the data
51 * associated with the particular selection
52 * current at the time of the selection request
53 * and XM_SUCCESS is returned.
55 * 3) If no selection was current at the time a
56 * selection request is made the data pointer
57 * will be left untouched and XM_NO_SELECT will
58 * be returned.
60 * 4) If the selection that was current at the time
61 * a selection request is made is not an active
62 * selection the data pointer will be left
63 * untouched and XM_IA_SELECT will be returned.
65 * Since X processes events in an asynchronous manner
66 * it is likely that XMenuActivate will encounter
67 * a "foreign event" while it is executing. Foreign
68 * events are handled in one of three ways:
70 * 1) The event is discarded. This is the default
71 * mode and requires no action on the part of the
72 * application.
74 * 2) The application has identified an asynchronous
75 * event handler that will be called and the
76 * foreign event handed off to it. Note:
77 * AEQ mode disables this mode temporarily.
79 * 3) The application has enabled asynchronous event
80 * queuing mode. In this mode all foreign events
81 * will be queued up until XMenuActivate
82 * terminates; at which time they will be
83 * returned to the X event queue. As long as
84 * AEQ mode is enabled any asynchronous event
85 * handler as temporarily disabled.
87 * Any events encountered while taking down the menu
88 * (i.e., exposure events from occluded windows) will
89 * automatically be returned to the X event queue after
90 * XMenuActivate has cleaned the queue of any of its own
91 * events that are no longer needed.
93 * Author: Tony Della Fera, DEC
94 * March 12, 1986
98 #include "XMenuInt.h"
99 #include <X11/keysym.h>
101 /* For debug, set this to 0 to not grab the keyboard on menu popup */
102 int x_menu_grab_keyboard = 1;
104 static Wait_func wait_func;
105 static void* wait_data;
107 void
108 XMenuActivateSetWaitFunction (Wait_func func, void *data)
110 wait_func = func;
111 wait_data = data;
115 XMenuActivate(
116 register Display *display, /* Display to put menu on. */
117 register XMenu *menu, /* Menu to activate. */
118 int *p_num, /* Pane number selected. */
119 int *s_num, /* Selection number selected. */
120 int x_pos, /* X coordinate of menu position. */
121 int y_pos, /* Y coordinate of menu position. */
122 unsigned int event_mask, /* Mouse button event mask. */
123 char **data, /* Pointer to return data value. */
124 void (*help_callback) (char const *, int, int)) /* Help callback. */
126 int status; /* X routine call status. */
127 int orig_x; /* Upper left menu origin X coord. */
128 int orig_y; /* Upper left menu origin Y coord. */
129 int ret_val; /* Return value. */
131 register XMPane *p_ptr; /* Current XMPane. */
132 register XMPane *event_xmp; /* Event XMPane pointer. */
133 register XMPane *cur_p; /* Current pane. */
134 register XMSelect *cur_s; /* Current selection. */
135 XMWindow *event_xmw; /* Event XMWindow pointer. */
136 XEvent event; /* X input event. */
137 XEvent peek_event; /* X input peek ahead event. */
139 Bool selection = False; /* Selection has been made. */
140 Bool forward = True; /* Moving forward in the pane list. */
142 Window root, child;
143 int root_x, root_y, win_x, win_y;
144 unsigned int mask;
145 KeySym keysym;
148 * Define and allocate a foreign event queue to hold events
149 * that don't belong to XMenu. These events are later restored
150 * to the X event queue.
152 typedef struct _xmeventque {
153 XEvent event;
154 struct _xmeventque *next;
155 } XMEventQue;
157 XMEventQue *feq = NULL; /* Foreign event queue. */
158 XMEventQue *feq_tmp; /* Foreign event queue temporary. */
161 * If there are no panes in the menu then return failure
162 * because the menu is not initialized.
164 if (menu->p_count == 0) {
165 _XMErrorCode = XME_NOT_INIT;
166 return(XM_FAILURE);
170 * Find the desired current pane.
172 cur_p = _XMGetPanePtr(menu, *p_num);
173 if (cur_p == NULL) {
174 return(XM_FAILURE);
176 cur_p->activated = cur_p->active;
179 * Find the desired current selection.
180 * If the current selection index is out of range a null current selection
181 * will be assumed and the cursor will be placed in the current pane
182 * header.
184 cur_s = _XMGetSelectionPtr(cur_p, *s_num);
187 * Compute origin of menu so that cursor is in
188 * Correct pane and selection.
190 _XMTransToOrigin(display,
191 menu,
192 cur_p, cur_s,
193 x_pos, y_pos,
194 &orig_x, &orig_y);
195 menu->x_pos = orig_x; /* Store X and Y coords of menu. */
196 menu->y_pos = orig_y;
198 if (XMenuRecompute(display, menu) == XM_FAILURE) {
199 return(XM_FAILURE);
203 * Flush the window creation queue.
204 * This batches all window creates since lazy evaluation
205 * is more efficient than individual evaluation.
206 * This routine also does an XFlush().
208 if (_XMWinQueFlush(display, menu, cur_p, cur_s) == _FAILURE) {
209 return(XM_FAILURE);
213 * Make sure windows are in correct order (in case we were passed
214 * an already created menu in incorrect order.)
216 for(p_ptr = menu->p_list->next; p_ptr != cur_p; p_ptr = p_ptr->next)
217 XRaiseWindow(display, p_ptr->window);
218 for(p_ptr = menu->p_list->prev; p_ptr != cur_p->prev; p_ptr = p_ptr->prev)
219 XRaiseWindow(display, p_ptr->window);
222 * Make sure all selection windows are mapped.
224 for (
225 p_ptr = menu->p_list->next;
226 p_ptr != menu->p_list;
227 p_ptr = p_ptr->next
229 XMapSubwindows(display, p_ptr->window);
233 * Synchronize the X buffers and the event queue.
234 * From here on, all events in the queue that don't belong to
235 * XMenu are sent back to the application via an application
236 * provided event handler or discarded if the application has
237 * not provided an event handler.
239 XSync(display, 0);
242 * Grab the mouse for menu input.
245 status = XGrabPointer(
246 display,
247 menu->parent,
248 True,
249 event_mask,
250 GrabModeAsync,
251 GrabModeAsync,
252 None,
253 menu->mouse_cursor,
254 CurrentTime
256 if (status == Success && x_menu_grab_keyboard)
258 status = XGrabKeyboard (display,
259 menu->parent,
260 False,
261 GrabModeAsync,
262 GrabModeAsync,
263 CurrentTime);
264 if (status != Success)
265 XUngrabPointer(display, CurrentTime);
268 if (status == _X_FAILURE) {
269 _XMErrorCode = XME_GRAB_MOUSE;
270 return(XM_FAILURE);
274 * Map the menu panes.
276 XMapWindow(display, cur_p->window);
277 for (p_ptr = menu->p_list->next;
278 p_ptr != cur_p;
279 p_ptr = p_ptr->next)
280 XMapWindow(display, p_ptr->window);
281 for (p_ptr = cur_p->next;
282 p_ptr != menu->p_list;
283 p_ptr = p_ptr->next)
284 XMapWindow(display, p_ptr->window);
286 XRaiseWindow(display, cur_p->window); /* Make sure current */
287 /* pane is on top. */
289 cur_s = NULL; /* Clear current selection. */
292 * Begin event processing loop.
294 while (1) {
295 if (wait_func) (*wait_func) (wait_data);
296 XNextEvent(display, &event); /* Get next event. */
297 switch (event.type) { /* Dispatch on the event type. */
298 case Expose:
299 event_xmp = (XMPane *)XLookUpAssoc(display,
300 menu->assoc_tab,
301 event.xexpose.window);
302 if (event_xmp == NULL) {
304 * If AEQ mode is enabled then queue the event.
306 if (menu->aeq) {
307 feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
308 if (feq_tmp == NULL) {
309 _XMErrorCode = XME_CALLOC;
310 return(XM_FAILURE);
312 feq_tmp->event = event;
313 feq_tmp->next = feq;
314 feq = feq_tmp;
316 else if (_XMEventHandler) (*_XMEventHandler)(&event);
317 break;
319 if (event_xmp->activated) {
320 XSetWindowBackground(display,
321 event_xmp->window,
322 menu->bkgnd_color);
324 else {
325 XSetWindowBackgroundPixmap(display,
326 event_xmp->window,
327 menu->inact_pixmap);
329 _XMRefreshPane(display, menu, event_xmp);
330 break;
331 case EnterNotify:
333 * First wait a small period of time, and see
334 * if another EnterNotify event follows hard on the
335 * heels of this one. i.e., the user is simply
336 * "passing through". If so, ignore this one.
339 event_xmw = (XMWindow *)XLookUpAssoc(display,
340 menu->assoc_tab,
341 event.xcrossing.window);
342 if (event_xmw == NULL) break;
343 if (event_xmw->type == SELECTION) {
345 * We have entered a selection.
347 /* if (XPending(display) == 0) usleep(150000); */
348 if (XPending(display) != 0) {
349 XPeekEvent(display, &peek_event);
350 if(peek_event.type == LeaveNotify) {
351 break;
354 cur_s = (XMSelect *)event_xmw;
355 help_callback (cur_s->help_string,
356 cur_p->serial, cur_s->serial);
359 * If the pane we are in is active and the
360 * selection entered is active then activate
361 * the selection.
363 if (cur_p->active && cur_s->active > 0) {
364 cur_s->activated = 1;
365 _XMRefreshSelection(display, menu, cur_s);
368 else {
370 * We have entered a pane.
372 /* if (XPending(display) == 0) usleep(150000); */
373 if (XPending(display) != 0) {
374 XPeekEvent(display, &peek_event);
375 if (peek_event.type == EnterNotify) break;
377 XQueryPointer(display,
378 menu->parent,
379 &root, &child,
380 &root_x, &root_y,
381 &win_x, &win_y,
382 &mask);
383 event_xmp = (XMPane *)XLookUpAssoc(display,
384 menu->assoc_tab,
385 child);
386 if (event_xmp == NULL) break;
387 if (event_xmp == cur_p) break;
388 if (event_xmp->serial > cur_p->serial) forward = True;
389 else forward = False;
390 p_ptr = cur_p;
391 while (p_ptr != event_xmp) {
392 if (forward) p_ptr = p_ptr->next;
393 else p_ptr = p_ptr->prev;
394 XRaiseWindow(display, p_ptr->window);
396 if (cur_p->activated) {
397 cur_p->activated = False;
398 XSetWindowBackgroundPixmap(display,
399 cur_p->window,
400 menu->inact_pixmap);
401 _XMRefreshPane(display, menu, cur_p);
403 if (event_xmp->active) event_xmp->activated = True;
404 #if 1
406 * i suspect the we don't get an EXPOSE event when backing
407 * store is enabled; the menu windows content is probably
408 * not drawn in when it should be in that case.
409 * in that case, this is probably an ugly fix!
410 * i hope someone more familiar with this code would
411 * take it from here. -- caveh@eng.sun.com.
413 XSetWindowBackground(display,
414 event_xmp->window,
415 menu->bkgnd_color);
416 _XMRefreshPane(display, menu, event_xmp);
417 #endif
418 cur_p = event_xmp;
420 break;
421 case LeaveNotify:
422 event_xmw = (XMWindow *)XLookUpAssoc(
423 display,
424 menu->assoc_tab,
425 event.xcrossing.window
427 if (event_xmw == NULL) break;
428 if(cur_s == NULL) break;
431 * If the current selection was activated then
432 * deactivate it.
434 if (cur_s->activated) {
435 cur_s->activated = False;
436 _XMRefreshSelection(display, menu, cur_s);
438 cur_s = NULL;
439 break;
441 case ButtonPress:
442 case ButtonRelease:
443 *p_num = cur_p->serial;
445 * Check to see if there is a current selection.
447 if (cur_s != NULL) {
449 * Set the selection number to the current selection.
451 *s_num = cur_s->serial;
453 * If the current selection was activated then
454 * we have a valid selection otherwise we have
455 * an inactive selection.
457 if (cur_s->activated) {
458 *data = cur_s->data;
459 ret_val = XM_SUCCESS;
461 else {
462 ret_val = XM_IA_SELECT;
465 else {
467 * No selection was current.
469 ret_val = XM_NO_SELECT;
471 selection = True;
472 break;
473 case KeyPress:
474 case KeyRelease:
475 keysym = XLookupKeysym (&event.xkey, 0);
477 /* Pop down on C-g and Escape. */
478 if ((keysym == XK_g && (event.xkey.state & ControlMask) != 0)
479 || keysym == XK_Escape) /* Any escape, ignore modifiers. */
481 ret_val = XM_NO_SELECT;
482 selection = True;
484 break;
485 default:
487 * If AEQ mode is enabled then queue the event.
489 if (menu->aeq) {
490 feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
491 if (feq_tmp == NULL) {
492 _XMErrorCode = XME_CALLOC;
493 return(XM_FAILURE);
495 feq_tmp->event = event;
496 feq_tmp->next = feq;
497 feq = feq_tmp;
499 else if (_XMEventHandler) (*_XMEventHandler)(&event);
502 * If a selection has been made, break out of the event loop.
504 if (selection == True) break;
508 * Unmap the menu.
510 for ( p_ptr = menu->p_list->next;
511 p_ptr != menu->p_list;
512 p_ptr = p_ptr->next)
514 XUnmapWindow(display, p_ptr->window);
518 * Ungrab the mouse.
520 XUngrabPointer(display, CurrentTime);
521 XUngrabKeyboard(display, CurrentTime);
524 * Restore bits under where the menu was if we managed
525 * to save them and free the pixmap.
529 * If there is a current selection deactivate it.
531 if (cur_s != NULL) cur_s->activated = 0;
534 * Deactivate the current pane.
536 cur_p->activated = 0;
537 XSetWindowBackgroundPixmap(display, cur_p->window, menu->inact_pixmap);
540 * Synchronize the X buffers and the X event queue.
542 XSync(display, 0);
545 * Dispatch any events remaining on the queue.
547 while (QLength(display)) {
549 * Fetch the next event.
551 XNextEvent(display, &event);
554 * Discard any events left on the queue that belong to XMenu.
555 * All others are held and then returned to the event queue.
557 switch (event.type) {
558 case Expose:
559 case EnterNotify:
560 case LeaveNotify:
561 case ButtonPress:
562 case ButtonRelease:
564 * Does this event belong to one of XMenu's windows?
565 * If so, discard it and process the next event.
566 * If not fall through and treat it as a foreign event.
568 event_xmp = (XMPane *)XLookUpAssoc(
569 display,
570 menu->assoc_tab,
571 event.xbutton.window
573 if (event_xmp != NULL) continue;
574 default:
576 * This is a foreign event.
577 * Queue it for later return to the X event queue.
579 feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
580 if (feq_tmp == NULL) {
581 _XMErrorCode = XME_CALLOC;
582 return(XM_FAILURE);
584 feq_tmp->event = event;
585 feq_tmp->next = feq;
586 feq = feq_tmp;
590 * Return any foreign events that were queued to the X event queue.
592 while (feq != NULL) {
593 feq_tmp = feq;
594 XPutBackEvent(display, &feq_tmp->event);
595 feq = feq_tmp->next;
596 free((char *)feq_tmp);
599 wait_func = 0;
602 * Return successfully.
604 _XMErrorCode = XME_NO_ERROR;
605 return(ret_val);