* vc-hg.el (log-edit-extract-headers): Remove duplicate declaration.
[emacs.git] / lisp / play / tetris.el
blob00ebbae2814359d28194b03332f433e83663000a
1 ;;; tetris.el --- implementation of Tetris for Emacs
3 ;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
4 ;; 2009, 2010 Free Software Foundation, Inc.
6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
7 ;; Version: 2.01
8 ;; Created: 1997-08-13
9 ;; Keywords: games
11 ;; This file is part of GNU Emacs.
13 ;; GNU Emacs is free software: you can redistribute it and/or modify
14 ;; it under the terms of the GNU General Public License as published by
15 ;; the Free Software Foundation, either version 3 of the License, or
16 ;; (at your option) any later version.
18 ;; GNU Emacs is distributed in the hope that it will be useful,
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ;; GNU General Public License for more details.
23 ;; You should have received a copy of the GNU General Public License
24 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
26 ;;; Commentary:
28 ;;; Code:
30 (eval-when-compile
31 (require 'cl))
33 (require 'gamegrid)
35 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
37 (defgroup tetris nil
38 "Play a game of Tetris."
39 :prefix "tetris-"
40 :group 'games)
42 (defcustom tetris-use-glyphs t
43 "Non-nil means use glyphs when available."
44 :group 'tetris
45 :type 'boolean)
47 (defcustom tetris-use-color t
48 "Non-nil means use color when available."
49 :group 'tetris
50 :type 'boolean)
52 (defcustom tetris-draw-border-with-glyphs t
53 "Non-nil means draw a border even when using glyphs."
54 :group 'tetris
55 :type 'boolean)
57 (defcustom tetris-default-tick-period 0.3
58 "The default time taken for a shape to drop one row."
59 :group 'tetris
60 :type 'number)
62 (defcustom tetris-update-speed-function
63 'tetris-default-update-speed-function
64 "Function run whenever the Tetris score changes.
65 Called with two arguments: (SHAPES ROWS)
66 SHAPES is the number of shapes which have been dropped.
67 ROWS is the number of rows which have been completed.
69 If the return value is a number, it is used as the timer period."
70 :group 'tetris
71 :type 'function)
73 (defcustom tetris-mode-hook nil
74 "Hook run upon starting Tetris."
75 :group 'tetris
76 :type 'hook)
78 (defcustom tetris-tty-colors
79 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
80 "Vector of colors of the various shapes in text mode.
81 Element 0 is ignored."
82 :group 'tetris
83 :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
84 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
85 (result `(vector (const nil))))
86 (while names
87 (add-to-list 'result
88 (cons 'choice
89 (cons :tag
90 (cons (car names)
91 (mapcar (lambda (color)
92 (list 'const color))
93 (defined-colors)))))
95 (setq names (cdr names)))
96 result))
98 (defcustom tetris-x-colors
99 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
100 "Vector of colors of the various shapes.
101 Element 0 is ignored."
102 :group 'tetris
103 :type 'sexp)
105 (defcustom tetris-buffer-name "*Tetris*"
106 "Name used for Tetris buffer."
107 :group 'tetris
108 :type 'string)
110 (defcustom tetris-buffer-width 30
111 "Width of used portion of buffer."
112 :group 'tetris
113 :type 'number)
115 (defcustom tetris-buffer-height 22
116 "Height of used portion of buffer."
117 :group 'tetris
118 :type 'number)
120 (defcustom tetris-width 10
121 "Width of playing area."
122 :group 'tetris
123 :type 'number)
125 (defcustom tetris-height 20
126 "Height of playing area."
127 :group 'tetris
128 :type 'number)
130 (defcustom tetris-top-left-x 3
131 "X position of top left of playing area."
132 :group 'tetris
133 :type 'number)
135 (defcustom tetris-top-left-y 1
136 "Y position of top left of playing area."
137 :group 'tetris
138 :type 'number)
140 (defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
141 "X position of next shape.")
143 (defvar tetris-next-y tetris-top-left-y
144 "Y position of next shape.")
146 (defvar tetris-score-x tetris-next-x
147 "X position of score.")
149 (defvar tetris-score-y (+ tetris-next-y 6)
150 "Y position of score.")
152 ;; It is not safe to put this in /tmp.
153 ;; Someone could make a symlink in /tmp
154 ;; pointing to a file you don't want to clobber.
155 (defvar tetris-score-file "tetris-scores"
156 ;; anybody with a well-connected server want to host this?
157 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
158 "File for holding high scores.")
160 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
162 (defvar tetris-blank-options
163 '(((glyph colorize)
164 (t ?\040))
165 ((color-x color-x)
166 (mono-x grid-x)
167 (color-tty color-tty))
168 (((glyph color-x) [0 0 0])
169 (color-tty "black"))))
171 (defvar tetris-cell-options
172 '(((glyph colorize)
173 (emacs-tty ?O)
174 (t ?\040))
175 ((color-x color-x)
176 (mono-x mono-x)
177 (color-tty color-tty)
178 (mono-tty mono-tty))
179 ;; color information is taken from tetris-x-colors and tetris-tty-colors
182 (defvar tetris-border-options
183 '(((glyph colorize)
184 (t ?\+))
185 ((color-x color-x)
186 (mono-x grid-x)
187 (color-tty color-tty))
188 (((glyph color-x) [0.5 0.5 0.5])
189 (color-tty "white"))))
191 (defvar tetris-space-options
192 '(((t ?\040))
194 nil))
196 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
198 (defconst tetris-shapes
199 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
200 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
201 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
202 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
204 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
205 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
206 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
207 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
209 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
210 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
211 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
212 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
214 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
215 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
216 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
217 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
219 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
220 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
221 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
222 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
224 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
225 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
226 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
227 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
229 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
230 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
231 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
232 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
234 ;;the scoring rules were taken from "xtetris". Blocks score differently
235 ;;depending on their rotation
237 (defconst tetris-shape-scores
238 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
240 (defconst tetris-shape-dimensions
241 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
243 (defconst tetris-blank 0)
245 (defconst tetris-border 8)
247 (defconst tetris-space 9)
249 (defun tetris-default-update-speed-function (shapes rows)
250 (/ 20.0 (+ 50.0 rows)))
252 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
254 (defvar tetris-shape 0)
255 (defvar tetris-rot 0)
256 (defvar tetris-next-shape 0)
257 (defvar tetris-n-shapes 0)
258 (defvar tetris-n-rows 0)
259 (defvar tetris-score 0)
260 (defvar tetris-pos-x 0)
261 (defvar tetris-pos-y 0)
262 (defvar tetris-paused nil)
264 (make-variable-buffer-local 'tetris-shape)
265 (make-variable-buffer-local 'tetris-rot)
266 (make-variable-buffer-local 'tetris-next-shape)
267 (make-variable-buffer-local 'tetris-n-shapes)
268 (make-variable-buffer-local 'tetris-n-rows)
269 (make-variable-buffer-local 'tetris-score)
270 (make-variable-buffer-local 'tetris-pos-x)
271 (make-variable-buffer-local 'tetris-pos-y)
272 (make-variable-buffer-local 'tetris-paused)
274 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
276 (defvar tetris-mode-map
277 (let ((map (make-sparse-keymap 'tetris-mode-map)))
278 (define-key map "n" 'tetris-start-game)
279 (define-key map "q" 'tetris-end-game)
280 (define-key map "p" 'tetris-pause-game)
282 (define-key map " " 'tetris-move-bottom)
283 (define-key map [left] 'tetris-move-left)
284 (define-key map [right] 'tetris-move-right)
285 (define-key map [up] 'tetris-rotate-prev)
286 (define-key map [down] 'tetris-rotate-next)
287 map))
289 (defvar tetris-null-map
290 (let ((map (make-sparse-keymap 'tetris-null-map)))
291 (define-key map "n" 'tetris-start-game)
292 map))
294 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
296 (defun tetris-display-options ()
297 (let ((options (make-vector 256 nil)))
298 (loop for c from 0 to 255 do
299 (aset options c
300 (cond ((= c tetris-blank)
301 tetris-blank-options)
302 ((and (>= c 1) (<= c 7))
303 (append
304 tetris-cell-options
305 `((((glyph color-x) ,(aref tetris-x-colors c))
306 (color-tty ,(aref tetris-tty-colors c))
307 (t nil)))))
308 ((= c tetris-border)
309 tetris-border-options)
310 ((= c tetris-space)
311 tetris-space-options)
313 '(nil nil nil)))))
314 options))
316 (defun tetris-get-tick-period ()
317 (if (boundp 'tetris-update-speed-function)
318 (let ((period (apply tetris-update-speed-function
319 tetris-n-shapes
320 tetris-n-rows nil)))
321 (and (numberp period) period))))
323 (defun tetris-get-shape-cell (x y)
324 (aref (aref (aref (aref tetris-shapes
325 tetris-shape)
327 tetris-rot)
330 (defun tetris-shape-width ()
331 (aref (aref tetris-shape-dimensions tetris-shape)
332 (% tetris-rot 2)))
334 (defun tetris-shape-height ()
335 (aref (aref tetris-shape-dimensions tetris-shape)
336 (- 1 (% tetris-rot 2))))
338 (defun tetris-draw-score ()
339 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
340 (format "Rows: %05d" tetris-n-rows)
341 (format "Score: %05d" tetris-score))))
342 (loop for y from 0 to 2 do
343 (let* ((string (aref strings y))
344 (len (length string)))
345 (loop for x from 0 to (1- len) do
346 (gamegrid-set-cell (+ tetris-score-x x)
347 (+ tetris-score-y y)
348 (aref string x)))))))
350 (defun tetris-update-score ()
351 (tetris-draw-score)
352 (let ((period (tetris-get-tick-period)))
353 (if period (gamegrid-set-timer period))))
355 (defun tetris-new-shape ()
356 (setq tetris-shape tetris-next-shape)
357 (setq tetris-rot 0)
358 (setq tetris-next-shape (random 7))
359 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
360 (setq tetris-pos-y 0)
361 (if (tetris-test-shape)
362 (tetris-end-game)
363 (tetris-draw-shape)
364 (tetris-draw-next-shape)
365 (tetris-update-score)))
367 (defun tetris-draw-next-shape ()
368 (loop for y from 0 to 3 do
369 (loop for x from 0 to 3 do
370 (gamegrid-set-cell (+ tetris-next-x x)
371 (+ tetris-next-y y)
372 (let ((tetris-shape tetris-next-shape)
373 (tetris-rot 0))
374 (tetris-get-shape-cell x y))))))
376 (defun tetris-draw-shape ()
377 (loop for y from 0 to (1- (tetris-shape-height)) do
378 (loop for x from 0 to (1- (tetris-shape-width)) do
379 (let ((c (tetris-get-shape-cell x y)))
380 (if (/= c tetris-blank)
381 (gamegrid-set-cell (+ tetris-top-left-x
382 tetris-pos-x
384 (+ tetris-top-left-y
385 tetris-pos-y
387 c))))))
389 (defun tetris-erase-shape ()
390 (loop for y from 0 to (1- (tetris-shape-height)) do
391 (loop for x from 0 to (1- (tetris-shape-width)) do
392 (let ((c (tetris-get-shape-cell x y))
393 (px (+ tetris-top-left-x tetris-pos-x x))
394 (py (+ tetris-top-left-y tetris-pos-y y)))
395 (if (/= c tetris-blank)
396 (gamegrid-set-cell px py tetris-blank))))))
398 (defun tetris-test-shape ()
399 (let ((hit nil))
400 (loop for y from 0 to (1- (tetris-shape-height)) do
401 (loop for x from 0 to (1- (tetris-shape-width)) do
402 (unless hit
403 (setq hit
404 (let* ((c (tetris-get-shape-cell x y))
405 (xx (+ tetris-pos-x x))
406 (yy (+ tetris-pos-y y))
407 (px (+ tetris-top-left-x xx))
408 (py (+ tetris-top-left-y yy)))
409 (and (/= c tetris-blank)
410 (or (>= xx tetris-width)
411 (>= yy tetris-height)
412 (/= (gamegrid-get-cell px py)
413 tetris-blank))))))))
414 hit))
416 (defun tetris-full-row (y)
417 (let ((full t))
418 (loop for x from 0 to (1- tetris-width) do
419 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
420 (+ tetris-top-left-y y))
421 tetris-blank)
422 (setq full nil)))
423 full))
425 (defun tetris-shift-row (y)
426 (if (= y 0)
427 (loop for x from 0 to (1- tetris-width) do
428 (gamegrid-set-cell (+ tetris-top-left-x x)
429 (+ tetris-top-left-y y)
430 tetris-blank))
431 (loop for x from 0 to (1- tetris-width) do
432 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
433 (+ tetris-top-left-y y -1))))
434 (gamegrid-set-cell (+ tetris-top-left-x x)
435 (+ tetris-top-left-y y)
436 c)))))
438 (defun tetris-shift-down ()
439 (loop for y0 from 0 to (1- tetris-height) do
440 (if (tetris-full-row y0)
441 (progn (setq tetris-n-rows (1+ tetris-n-rows))
442 (loop for y from y0 downto 0 do
443 (tetris-shift-row y))))))
445 (defun tetris-draw-border-p ()
446 (or (not (eq gamegrid-display-mode 'glyph))
447 tetris-draw-border-with-glyphs))
449 (defun tetris-init-buffer ()
450 (gamegrid-init-buffer tetris-buffer-width
451 tetris-buffer-height
452 tetris-space)
453 (let ((buffer-read-only nil))
454 (if (tetris-draw-border-p)
455 (loop for y from -1 to tetris-height do
456 (loop for x from -1 to tetris-width do
457 (gamegrid-set-cell (+ tetris-top-left-x x)
458 (+ tetris-top-left-y y)
459 tetris-border))))
460 (loop for y from 0 to (1- tetris-height) do
461 (loop for x from 0 to (1- tetris-width) do
462 (gamegrid-set-cell (+ tetris-top-left-x x)
463 (+ tetris-top-left-y y)
464 tetris-blank)))
465 (if (tetris-draw-border-p)
466 (loop for y from -1 to 4 do
467 (loop for x from -1 to 4 do
468 (gamegrid-set-cell (+ tetris-next-x x)
469 (+ tetris-next-y y)
470 tetris-border))))))
472 (defun tetris-reset-game ()
473 (gamegrid-kill-timer)
474 (tetris-init-buffer)
475 (setq tetris-next-shape (random 7))
476 (setq tetris-shape 0
477 tetris-rot 0
478 tetris-pos-x 0
479 tetris-pos-y 0
480 tetris-n-shapes 0
481 tetris-n-rows 0
482 tetris-score 0
483 tetris-paused nil)
484 (tetris-new-shape))
486 (defun tetris-shape-done ()
487 (tetris-shift-down)
488 (setq tetris-n-shapes (1+ tetris-n-shapes))
489 (setq tetris-score
490 (+ tetris-score
491 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
492 (tetris-update-score)
493 (tetris-new-shape))
495 (defun tetris-update-game (tetris-buffer)
496 "Called on each clock tick.
497 Drops the shape one square, testing for collision."
498 (if (and (not tetris-paused)
499 (eq (current-buffer) tetris-buffer))
500 (let (hit)
501 (tetris-erase-shape)
502 (setq tetris-pos-y (1+ tetris-pos-y))
503 (setq hit (tetris-test-shape))
504 (if hit
505 (setq tetris-pos-y (1- tetris-pos-y)))
506 (tetris-draw-shape)
507 (if hit
508 (tetris-shape-done)))))
510 (defun tetris-move-bottom ()
511 "Drop the shape to the bottom of the playing area."
512 (interactive)
513 (if (not tetris-paused)
514 (let ((hit nil))
515 (tetris-erase-shape)
516 (while (not hit)
517 (setq tetris-pos-y (1+ tetris-pos-y))
518 (setq hit (tetris-test-shape)))
519 (setq tetris-pos-y (1- tetris-pos-y))
520 (tetris-draw-shape)
521 (tetris-shape-done))))
523 (defun tetris-move-left ()
524 "Move the shape one square to the left."
525 (interactive)
526 (unless (or (= tetris-pos-x 0)
527 tetris-paused)
528 (tetris-erase-shape)
529 (setq tetris-pos-x (1- tetris-pos-x))
530 (if (tetris-test-shape)
531 (setq tetris-pos-x (1+ tetris-pos-x)))
532 (tetris-draw-shape)))
534 (defun tetris-move-right ()
535 "Move the shape one square to the right."
536 (interactive)
537 (unless (or (= (+ tetris-pos-x (tetris-shape-width))
538 tetris-width)
539 tetris-paused)
540 (tetris-erase-shape)
541 (setq tetris-pos-x (1+ tetris-pos-x))
542 (if (tetris-test-shape)
543 (setq tetris-pos-x (1- tetris-pos-x)))
544 (tetris-draw-shape)))
546 (defun tetris-rotate-prev ()
547 "Rotate the shape clockwise."
548 (interactive)
549 (if (not tetris-paused)
550 (progn (tetris-erase-shape)
551 (setq tetris-rot (% (+ 1 tetris-rot) 4))
552 (if (tetris-test-shape)
553 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
554 (tetris-draw-shape))))
556 (defun tetris-rotate-next ()
557 "Rotate the shape anticlockwise."
558 (interactive)
559 (if (not tetris-paused)
560 (progn
561 (tetris-erase-shape)
562 (setq tetris-rot (% (+ 3 tetris-rot) 4))
563 (if (tetris-test-shape)
564 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
565 (tetris-draw-shape))))
567 (defun tetris-end-game ()
568 "Terminate the current game."
569 (interactive)
570 (gamegrid-kill-timer)
571 (use-local-map tetris-null-map)
572 (gamegrid-add-score tetris-score-file tetris-score))
574 (defun tetris-start-game ()
575 "Start a new game of Tetris."
576 (interactive)
577 (tetris-reset-game)
578 (use-local-map tetris-mode-map)
579 (let ((period (or (tetris-get-tick-period)
580 tetris-default-tick-period)))
581 (gamegrid-start-timer period 'tetris-update-game)))
583 (defun tetris-pause-game ()
584 "Pause (or resume) the current game."
585 (interactive)
586 (setq tetris-paused (not tetris-paused))
587 (message (and tetris-paused "Game paused (press p to resume)")))
589 (defun tetris-active-p ()
590 (eq (current-local-map) tetris-mode-map))
592 (put 'tetris-mode 'mode-class 'special)
594 (define-derived-mode tetris-mode nil "Tetris"
595 "A mode for playing Tetris."
597 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
599 (use-local-map tetris-null-map)
601 (unless (featurep 'emacs)
602 (setq mode-popup-menu
603 '("Tetris Commands"
604 ["Start new game" tetris-start-game]
605 ["End game" tetris-end-game
606 (tetris-active-p)]
607 ["Pause" tetris-pause-game
608 (and (tetris-active-p) (not tetris-paused))]
609 ["Resume" tetris-pause-game
610 (and (tetris-active-p) tetris-paused)])))
612 (setq show-trailing-whitespace nil)
614 (setq gamegrid-use-glyphs tetris-use-glyphs)
615 (setq gamegrid-use-color tetris-use-color)
617 (gamegrid-init (tetris-display-options)))
619 ;;;###autoload
620 (defun tetris ()
621 "Play the Tetris game.
622 Shapes drop from the top of the screen, and the user has to move and
623 rotate the shape to fit in with those at the bottom of the screen so
624 as to form complete rows.
626 tetris-mode keybindings:
627 \\<tetris-mode-map>
628 \\[tetris-start-game] Starts a new game of Tetris
629 \\[tetris-end-game] Terminates the current game
630 \\[tetris-pause-game] Pauses (or resumes) the current game
631 \\[tetris-move-left] Moves the shape one square to the left
632 \\[tetris-move-right] Moves the shape one square to the right
633 \\[tetris-rotate-prev] Rotates the shape clockwise
634 \\[tetris-rotate-next] Rotates the shape anticlockwise
635 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
638 (interactive)
640 (select-window (or (get-buffer-window tetris-buffer-name)
641 (selected-window)))
642 (switch-to-buffer tetris-buffer-name)
643 (gamegrid-kill-timer)
644 (tetris-mode)
645 (tetris-start-game))
647 (random t)
649 (provide 'tetris)
651 ;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
652 ;;; tetris.el ends here