1 ;;; tetris.el --- implementation of Tetris for Emacs
3 ;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
4 ;; 2009, 2010 Free Software Foundation, Inc.
6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
11 ;; This file is part of GNU Emacs.
13 ;; GNU Emacs is free software: you can redistribute it and/or modify
14 ;; it under the terms of the GNU General Public License as published by
15 ;; the Free Software Foundation, either version 3 of the License, or
16 ;; (at your option) any later version.
18 ;; GNU Emacs is distributed in the hope that it will be useful,
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ;; GNU General Public License for more details.
23 ;; You should have received a copy of the GNU General Public License
24 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
35 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
38 "Play a game of Tetris."
42 (defcustom tetris-use-glyphs t
43 "Non-nil means use glyphs when available."
47 (defcustom tetris-use-color t
48 "Non-nil means use color when available."
52 (defcustom tetris-draw-border-with-glyphs t
53 "Non-nil means draw a border even when using glyphs."
57 (defcustom tetris-default-tick-period
0.3
58 "The default time taken for a shape to drop one row."
62 (defcustom tetris-update-speed-function
63 'tetris-default-update-speed-function
64 "Function run whenever the Tetris score changes.
65 Called with two arguments: (SHAPES ROWS)
66 SHAPES is the number of shapes which have been dropped.
67 ROWS is the number of rows which have been completed.
69 If the return value is a number, it is used as the timer period."
73 (defcustom tetris-mode-hook nil
74 "Hook run upon starting Tetris."
78 (defcustom tetris-tty-colors
79 [nil
"blue" "white" "yellow" "magenta" "cyan" "green" "red"]
80 "Vector of colors of the various shapes in text mode.
81 Element 0 is ignored."
83 :type
(let ((names `("Shape 1" "Shape 2" "Shape 3"
84 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
85 (result `(vector (const nil
))))
91 (mapcar (lambda (color)
95 (setq names
(cdr names
)))
98 (defcustom tetris-x-colors
99 [nil
[0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
100 "Vector of colors of the various shapes.
101 Element 0 is ignored."
105 (defcustom tetris-buffer-name
"*Tetris*"
106 "Name used for Tetris buffer."
110 (defcustom tetris-buffer-width
30
111 "Width of used portion of buffer."
115 (defcustom tetris-buffer-height
22
116 "Height of used portion of buffer."
120 (defcustom tetris-width
10
121 "Width of playing area."
125 (defcustom tetris-height
20
126 "Height of playing area."
130 (defcustom tetris-top-left-x
3
131 "X position of top left of playing area."
135 (defcustom tetris-top-left-y
1
136 "Y position of top left of playing area."
140 (defvar tetris-next-x
(+ (* 2 tetris-top-left-x
) tetris-width
)
141 "X position of next shape.")
143 (defvar tetris-next-y tetris-top-left-y
144 "Y position of next shape.")
146 (defvar tetris-score-x tetris-next-x
147 "X position of score.")
149 (defvar tetris-score-y
(+ tetris-next-y
6)
150 "Y position of score.")
152 ;; It is not safe to put this in /tmp.
153 ;; Someone could make a symlink in /tmp
154 ;; pointing to a file you don't want to clobber.
155 (defvar tetris-score-file
"tetris-scores"
156 ;; anybody with a well-connected server want to host this?
157 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
158 "File for holding high scores.")
160 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
162 (defvar tetris-blank-options
167 (color-tty color-tty
))
168 (((glyph color-x
) [0 0 0])
169 (color-tty "black"))))
171 (defvar tetris-cell-options
177 (color-tty color-tty
)
179 ;; color information is taken from tetris-x-colors and tetris-tty-colors
182 (defvar tetris-border-options
187 (color-tty color-tty
))
188 (((glyph color-x
) [0.5 0.5 0.5])
189 (color-tty "white"))))
191 (defvar tetris-space-options
196 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
198 (defconst tetris-shapes
199 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
200 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
201 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
202 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
204 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
205 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
206 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
207 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
209 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
210 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
211 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
212 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
214 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
215 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
216 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
217 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
219 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
220 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
221 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
222 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
224 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
225 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
226 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
227 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
229 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
230 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
231 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
232 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
234 ;;the scoring rules were taken from "xtetris". Blocks score differently
235 ;;depending on their rotation
237 (defconst tetris-shape-scores
238 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
240 (defconst tetris-shape-dimensions
241 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
243 (defconst tetris-blank
0)
245 (defconst tetris-border
8)
247 (defconst tetris-space
9)
249 (defun tetris-default-update-speed-function (shapes rows
)
250 (/ 20.0 (+ 50.0 rows
)))
252 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
254 (defvar tetris-shape
0)
255 (defvar tetris-rot
0)
256 (defvar tetris-next-shape
0)
257 (defvar tetris-n-shapes
0)
258 (defvar tetris-n-rows
0)
259 (defvar tetris-score
0)
260 (defvar tetris-pos-x
0)
261 (defvar tetris-pos-y
0)
262 (defvar tetris-paused nil
)
264 (make-variable-buffer-local 'tetris-shape
)
265 (make-variable-buffer-local 'tetris-rot
)
266 (make-variable-buffer-local 'tetris-next-shape
)
267 (make-variable-buffer-local 'tetris-n-shapes
)
268 (make-variable-buffer-local 'tetris-n-rows
)
269 (make-variable-buffer-local 'tetris-score
)
270 (make-variable-buffer-local 'tetris-pos-x
)
271 (make-variable-buffer-local 'tetris-pos-y
)
272 (make-variable-buffer-local 'tetris-paused
)
274 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
276 (defvar tetris-mode-map
277 (let ((map (make-sparse-keymap 'tetris-mode-map
)))
278 (define-key map
"n" 'tetris-start-game
)
279 (define-key map
"q" 'tetris-end-game
)
280 (define-key map
"p" 'tetris-pause-game
)
282 (define-key map
" " 'tetris-move-bottom
)
283 (define-key map
[left] 'tetris-move-left)
284 (define-key map [right] 'tetris-move-right)
285 (define-key map [up] 'tetris-rotate-prev)
286 (define-key map [down] 'tetris-rotate-next)
289 (defvar tetris-null-map
290 (let ((map (make-sparse-keymap 'tetris-null-map)))
291 (define-key map "n" 'tetris-start-game)
294 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
296 (defun tetris-display-options ()
297 (let ((options (make-vector 256 nil)))
298 (loop for c from 0 to 255 do
300 (cond ((= c tetris-blank)
301 tetris-blank-options)
302 ((and (>= c 1) (<= c 7))
305 `((((glyph color-x) ,(aref tetris-x-colors c))
306 (color-tty ,(aref tetris-tty-colors c))
309 tetris-border-options)
311 tetris-space-options)
316 (defun tetris-get-tick-period ()
317 (if (boundp 'tetris-update-speed-function)
318 (let ((period (apply tetris-update-speed-function
321 (and (numberp period) period))))
323 (defun tetris-get-shape-cell (x y)
324 (aref (aref (aref (aref tetris-shapes
330 (defun tetris-shape-width ()
331 (aref (aref tetris-shape-dimensions tetris-shape)
334 (defun tetris-shape-height ()
335 (aref (aref tetris-shape-dimensions tetris-shape)
336 (- 1 (% tetris-rot 2))))
338 (defun tetris-draw-score ()
339 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
340 (format "Rows: %05d" tetris-n-rows)
341 (format "Score: %05d" tetris-score))))
342 (loop for y from 0 to 2 do
343 (let* ((string (aref strings y))
344 (len (length string)))
345 (loop for x from 0 to (1- len) do
346 (gamegrid-set-cell (+ tetris-score-x x)
348 (aref string x)))))))
350 (defun tetris-update-score ()
352 (let ((period (tetris-get-tick-period)))
353 (if period (gamegrid-set-timer period))))
355 (defun tetris-new-shape ()
356 (setq tetris-shape tetris-next-shape)
358 (setq tetris-next-shape (random 7))
359 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
360 (setq tetris-pos-y 0)
361 (if (tetris-test-shape)
364 (tetris-draw-next-shape)
365 (tetris-update-score)))
367 (defun tetris-draw-next-shape ()
368 (loop for y from 0 to 3 do
369 (loop for x from 0 to 3 do
370 (gamegrid-set-cell (+ tetris-next-x x)
372 (let ((tetris-shape tetris-next-shape)
374 (tetris-get-shape-cell x y))))))
376 (defun tetris-draw-shape ()
377 (loop for y from 0 to (1- (tetris-shape-height)) do
378 (loop for x from 0 to (1- (tetris-shape-width)) do
379 (let ((c (tetris-get-shape-cell x y)))
380 (if (/= c tetris-blank)
381 (gamegrid-set-cell (+ tetris-top-left-x
389 (defun tetris-erase-shape ()
390 (loop for y from 0 to (1- (tetris-shape-height)) do
391 (loop for x from 0 to (1- (tetris-shape-width)) do
392 (let ((c (tetris-get-shape-cell x y))
393 (px (+ tetris-top-left-x tetris-pos-x x))
394 (py (+ tetris-top-left-y tetris-pos-y y)))
395 (if (/= c tetris-blank)
396 (gamegrid-set-cell px py tetris-blank))))))
398 (defun tetris-test-shape ()
400 (loop for y from 0 to (1- (tetris-shape-height)) do
401 (loop for x from 0 to (1- (tetris-shape-width)) do
404 (let* ((c (tetris-get-shape-cell x y))
405 (xx (+ tetris-pos-x x))
406 (yy (+ tetris-pos-y y))
407 (px (+ tetris-top-left-x xx))
408 (py (+ tetris-top-left-y yy)))
409 (and (/= c tetris-blank)
410 (or (>= xx tetris-width)
411 (>= yy tetris-height)
412 (/= (gamegrid-get-cell px py)
416 (defun tetris-full-row (y)
418 (loop for x from 0 to (1- tetris-width) do
419 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
420 (+ tetris-top-left-y y))
425 (defun tetris-shift-row (y)
427 (loop for x from 0 to (1- tetris-width) do
428 (gamegrid-set-cell (+ tetris-top-left-x x)
429 (+ tetris-top-left-y y)
431 (loop for x from 0 to (1- tetris-width) do
432 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
433 (+ tetris-top-left-y y -1))))
434 (gamegrid-set-cell (+ tetris-top-left-x x)
435 (+ tetris-top-left-y y)
438 (defun tetris-shift-down ()
439 (loop for y0 from 0 to (1- tetris-height) do
440 (if (tetris-full-row y0)
441 (progn (setq tetris-n-rows (1+ tetris-n-rows))
442 (loop for y from y0 downto 0 do
443 (tetris-shift-row y))))))
445 (defun tetris-draw-border-p ()
446 (or (not (eq gamegrid-display-mode 'glyph))
447 tetris-draw-border-with-glyphs))
449 (defun tetris-init-buffer ()
450 (gamegrid-init-buffer tetris-buffer-width
453 (let ((buffer-read-only nil))
454 (if (tetris-draw-border-p)
455 (loop for y from -1 to tetris-height do
456 (loop for x from -1 to tetris-width do
457 (gamegrid-set-cell (+ tetris-top-left-x x)
458 (+ tetris-top-left-y y)
460 (loop for y from 0 to (1- tetris-height) do
461 (loop for x from 0 to (1- tetris-width) do
462 (gamegrid-set-cell (+ tetris-top-left-x x)
463 (+ tetris-top-left-y y)
465 (if (tetris-draw-border-p)
466 (loop for y from -1 to 4 do
467 (loop for x from -1 to 4 do
468 (gamegrid-set-cell (+ tetris-next-x x)
472 (defun tetris-reset-game ()
473 (gamegrid-kill-timer)
475 (setq tetris-next-shape (random 7))
486 (defun tetris-shape-done ()
488 (setq tetris-n-shapes (1+ tetris-n-shapes))
491 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
492 (tetris-update-score)
495 (defun tetris-update-game (tetris-buffer)
496 "Called on each clock tick.
497 Drops the shape one square, testing for collision."
498 (if (and (not tetris-paused)
499 (eq (current-buffer) tetris-buffer))
502 (setq tetris-pos-y (1+ tetris-pos-y))
503 (setq hit (tetris-test-shape))
505 (setq tetris-pos-y (1- tetris-pos-y)))
508 (tetris-shape-done)))))
510 (defun tetris-move-bottom ()
511 "Drop the shape to the bottom of the playing area."
513 (if (not tetris-paused)
517 (setq tetris-pos-y (1+ tetris-pos-y))
518 (setq hit (tetris-test-shape)))
519 (setq tetris-pos-y (1- tetris-pos-y))
521 (tetris-shape-done))))
523 (defun tetris-move-left ()
524 "Move the shape one square to the left."
526 (unless (or (= tetris-pos-x 0)
529 (setq tetris-pos-x (1- tetris-pos-x))
530 (if (tetris-test-shape)
531 (setq tetris-pos-x (1+ tetris-pos-x)))
532 (tetris-draw-shape)))
534 (defun tetris-move-right ()
535 "Move the shape one square to the right."
537 (unless (or (= (+ tetris-pos-x (tetris-shape-width))
541 (setq tetris-pos-x (1+ tetris-pos-x))
542 (if (tetris-test-shape)
543 (setq tetris-pos-x (1- tetris-pos-x)))
544 (tetris-draw-shape)))
546 (defun tetris-rotate-prev ()
547 "Rotate the shape clockwise."
549 (if (not tetris-paused)
550 (progn (tetris-erase-shape)
551 (setq tetris-rot (% (+ 1 tetris-rot) 4))
552 (if (tetris-test-shape)
553 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
554 (tetris-draw-shape))))
556 (defun tetris-rotate-next ()
557 "Rotate the shape anticlockwise."
559 (if (not tetris-paused)
562 (setq tetris-rot (% (+ 3 tetris-rot) 4))
563 (if (tetris-test-shape)
564 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
565 (tetris-draw-shape))))
567 (defun tetris-end-game ()
568 "Terminate the current game."
570 (gamegrid-kill-timer)
571 (use-local-map tetris-null-map)
572 (gamegrid-add-score tetris-score-file tetris-score))
574 (defun tetris-start-game ()
575 "Start a new game of Tetris."
578 (use-local-map tetris-mode-map)
579 (let ((period (or (tetris-get-tick-period)
580 tetris-default-tick-period)))
581 (gamegrid-start-timer period 'tetris-update-game)))
583 (defun tetris-pause-game ()
584 "Pause (or resume) the current game."
586 (setq tetris-paused (not tetris-paused))
587 (message (and tetris-paused "Game paused (press p to resume)")))
589 (defun tetris-active-p ()
590 (eq (current-local-map) tetris-mode-map))
592 (put 'tetris-mode 'mode-class 'special)
594 (define-derived-mode tetris-mode nil "Tetris"
595 "A mode for playing Tetris."
597 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
599 (use-local-map tetris-null-map)
601 (unless (featurep 'emacs)
602 (setq mode-popup-menu
604 ["Start new game" tetris-start-game]
605 ["End game" tetris-end-game
607 ["Pause" tetris-pause-game
608 (and (tetris-active-p) (not tetris-paused))]
609 ["Resume" tetris-pause-game
610 (and (tetris-active-p) tetris-paused)])))
612 (setq show-trailing-whitespace nil)
614 (setq gamegrid-use-glyphs tetris-use-glyphs)
615 (setq gamegrid-use-color tetris-use-color)
617 (gamegrid-init (tetris-display-options)))
621 "Play the Tetris game.
622 Shapes drop from the top of the screen, and the user has to move and
623 rotate the shape to fit in with those at the bottom of the screen so
624 as to form complete rows.
626 tetris-mode keybindings:
628 \\[tetris-start-game] Starts a new game of Tetris
629 \\[tetris-end-game] Terminates the current game
630 \\[tetris-pause-game] Pauses (or resumes) the current game
631 \\[tetris-move-left] Moves the shape one square to the left
632 \\[tetris-move-right] Moves the shape one square to the right
633 \\[tetris-rotate-prev] Rotates the shape clockwise
634 \\[tetris-rotate-next] Rotates the shape anticlockwise
635 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
640 (select-window (or (get-buffer-window tetris-buffer-name)
642 (switch-to-buffer tetris-buffer-name)
643 (gamegrid-kill-timer)
651 ;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
652 ;;; tetris.el ends here