1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
53 (defface button
'((((type pc
) (class color
))
54 (:foreground
"lightblue"))
56 "Default face used for buttons.")
60 (let ((map (make-sparse-keymap)))
61 (define-key map
"\r" 'push-button
)
62 (define-key map
[mouse-2
] 'push-button
)
64 "Keymap used by buttons.")
67 (defvar button-buffer-map
68 (let ((map (make-sparse-keymap)))
69 (define-key map
[?
\t] 'forward-button
)
70 (define-key map
[backtab] 'backward-button)
72 "Keymap useful for buffers containing buttons.
73 Mode-specific keymaps may want to use this as their parent keymap.")
75 ;; Default properties for buttons
76 (put 'default-button 'face 'button)
77 (put 'default-button 'mouse-face 'highlight)
78 (put 'default-button 'keymap button-map)
79 (put 'default-button 'type 'button)
80 (put 'default-button 'action 'ignore)
81 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
82 ;; Make overlay buttons go away if their underlying text is deleted.
83 (put 'default-button 'evaporate t)
84 ;; Prevent insertions adjacent to the text-property buttons from
85 ;; inheriting its properties.
86 (put 'default-button 'rear-nonsticky t)
87 ;; Text property buttons don't have a `button' property of their own, so
89 (put 'default-button 'button t)
91 ;; A `category-symbol' property for the default button type
92 (put 'button 'button-category-symbol 'default-button)
95 ;; Button types (which can be used to hold default properties for buttons)
97 ;; Because button-type properties are inherited by buttons using the
98 ;; special `category' property (implemented by both overlays and
99 ;; text-properties), we need to store them on a symbol to which the
100 ;; `category' properties can point. Instead of using the symbol that's
101 ;; the name of each button-type, however, we use a separate symbol (with
102 ;; `-button' appended, and uninterned) to store the properties. This is
103 ;; to avoid name clashes.
105 ;; [this is an internal function]
106 (defsubst button-category-symbol (type)
107 "Return the symbol used by button-type TYPE to store properties.
108 Buttons inherit them by setting their `category' property to that symbol."
109 (or (get type 'button-category-symbol)
110 (error "Unknown button type `%s'" type)))
113 (defun define-button-type (name &rest properties)
114 "Define a `button type' called NAME.
115 The remaining arguments form a sequence of PROPERTY VALUE pairs,
116 specifying properties to use as defaults for buttons with this type
117 \(a button's type may be set by giving it a `type' property when
118 creating the button, using the :type keyword argument).
120 In addition, the keyword argument :supertype may be used to specify a
121 button-type from which NAME inherits its default property values
122 \(however, the inheritance happens only when NAME is defined; subsequent
123 changes to a supertype are not reflected in its subtypes)."
124 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
126 (button-category-symbol
127 (or (plist-get properties 'supertype)
128 (plist-get properties :supertype)
130 ;; Provide a link so that it's easy to find the real symbol.
131 (put name 'button-category-symbol catsym)
132 ;; Initialize NAME's properties using the global defaults.
133 (let ((default-props (symbol-plist super-catsym)))
135 (put catsym (pop default-props) (pop default-props))))
136 ;; Add NAME as the `type' property, which will then be returned as
137 ;; the type property of individual buttons.
138 (put catsym 'type name)
139 ;; Add the properties in PROPERTIES to the real symbol.
141 (let ((prop (pop properties)))
142 (when (eq prop :supertype)
143 (setq prop 'supertype))
144 (put catsym prop (pop properties))))
145 ;; Make sure there's a `supertype' property
146 (unless (get catsym 'supertype)
147 (put catsym 'supertype 'button))
150 (defun button-type-put (type prop val)
151 "Set the button-type TYPE's PROP property to VAL."
152 (put (button-category-symbol type) prop val))
154 (defun button-type-get (type prop)
155 "Get the property of button-type TYPE named PROP."
156 (get (button-category-symbol type) prop))
158 (defun button-type-subtype-p (type supertype)
159 "Return t if button-type TYPE is a subtype of SUPERTYPE."
160 (or (eq type supertype)
162 (button-type-subtype-p (button-type-get type 'supertype)
166 ;; Button properties and other attributes
168 (defun button-start (button)
169 "Return the position at which BUTTON starts."
170 (if (overlayp button)
171 (overlay-start button)
172 ;; Must be a text-property button.
173 (or (previous-single-property-change (1+ button) 'button)
176 (defun button-end (button)
177 "Return the position at which BUTTON ends."
178 (if (overlayp button)
180 ;; Must be a text-property button.
181 (or (next-single-property-change button 'button)
184 (defun button-get (button prop)
185 "Get the property of button BUTTON named PROP."
186 (if (overlayp button)
187 (overlay-get button prop)
188 ;; Must be a text-property button.
189 (get-text-property button prop)))
191 (defun button-put (button prop val)
192 "Set BUTTON's PROP property to VAL."
193 ;; Treat some properties specially.
194 (cond ((memq prop '(type :type))
195 ;; We translate a `type' property a `category' property, since
196 ;; that's what's actually used by overlays/text-properties for
197 ;; inheriting properties.
198 (setq prop 'category)
199 (setq val (button-category-symbol val)))
201 ;; Disallow updating the `category' property directly.
202 (error "Button `category' property may not be set directly")))
204 (if (overlayp button)
205 (overlay-put button prop val)
206 ;; Must be a text-property button.
208 (or (previous-single-property-change (1+ button) 'button)
210 (or (next-single-property-change button 'button)
214 (defsubst button-activate (button &optional use-mouse-action)
215 "Call BUTTON's action property.
216 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
217 instead of its normal action; if the button has no mouse-action,
218 the normal action is used instead."
219 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
220 (button-get button 'action))
223 (defun button-label (button)
224 "Return BUTTON's text label."
225 (buffer-substring-no-properties (button-start button) (button-end button)))
227 (defsubst button-type (button)
228 "Return BUTTON's button-type."
229 (button-get button 'type))
231 (defun button-has-type-p (button type)
232 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
233 (button-type-subtype-p (button-get button 'type) type))
236 ;; Creating overlay buttons
239 (defun make-button (beg end &rest properties)
240 "Make a button from BEG to END in the current buffer.
241 The remaining arguments form a sequence of PROPERTY VALUE pairs,
242 specifying properties to add to the button.
243 In addition, the keyword argument :type may be used to specify a
244 button-type from which to inherit other properties; see
245 `define-button-type'.
247 Also see `make-text-button', `insert-button'."
248 (let ((overlay (make-overlay beg end nil t nil)))
250 (button-put overlay (pop properties) (pop properties)))
251 ;; Put a pointer to the button in the overlay, so it's easy to get
252 ;; when we don't actually have a reference to the overlay.
253 (overlay-put overlay 'button overlay)
254 ;; If the user didn't specify a type, use the default.
255 (unless (overlay-get overlay 'category)
256 (overlay-put overlay 'category 'default-button))
257 ;; OVERLAY is the button, so return it
261 (defun insert-button (label &rest properties)
262 "Insert a button with the label LABEL.
263 The remaining arguments form a sequence of PROPERTY VALUE pairs,
264 specifying properties to add to the button.
265 In addition, the keyword argument :type may be used to specify a
266 button-type from which to inherit other properties; see
267 `define-button-type'.
269 Also see `insert-text-button', `make-button'."
271 (prog1 (point) (insert label))
276 ;; Creating text-property buttons
279 (defun make-text-button (beg end &rest properties)
280 "Make a button from BEG to END in the current buffer.
281 The remaining arguments form a sequence of PROPERTY VALUE pairs,
282 specifying properties to add to the button.
283 In addition, the keyword argument :type may be used to specify a
284 button-type from which to inherit other properties; see
285 `define-button-type'.
287 This function is like `make-button', except that the button is actually
288 part of the text instead of being a property of the buffer. Creating
289 large numbers of buttons can also be somewhat faster using
292 Also see `insert-text-button'."
295 (setq prop (pop properties))
296 (setq val (pop properties))
297 ;; Note that all the following code is basically equivalent to
298 ;; `button-put', but we can do it much more efficiently since we
299 ;; already have BEG and END.
300 (cond ((memq prop '(type :type))
301 ;; We translate a `type' property into a `category'
302 ;; property, since that's what's actually used by
303 ;; text-properties for inheritance.
304 (setq prop 'category)
305 (setq val (button-category-symbol val)))
307 ;; Disallow setting the `category' property directly.
308 (error "Button `category' property may not be set directly")))
310 (put-text-property beg end prop val)))
311 ;; Return something that can be used to get at the button.
315 (defun insert-text-button (label &rest properties)
316 "Insert a button with the label LABEL.
317 The remaining arguments form a sequence of PROPERTY VALUE pairs,
318 specifying properties to add to the button.
319 In addition, the keyword argument :type may be used to specify a
320 button-type from which to inherit other properties; see
321 `define-button-type'.
323 This function is like `insert-button', except that the button is
324 actually part of the text instead of being a property of the buffer.
325 Creating large numbers of buttons can also be somewhat faster using
326 `insert-text-button'.
328 Also see `make-text-button'."
329 (apply #'make-text-button
330 (prog1 (point) (insert label))
335 ;; Finding buttons in a buffer
337 (defun button-at (pos)
338 "Return the button at position POS in the current buffer, or nil."
339 (let ((button (get-char-property pos 'button)))
340 (if (or (overlayp button) (null button))
342 ;; Must be a text-property button; return a marker pointing to it.
343 (copy-marker pos t))))
345 (defun next-button (pos &optional count-current)
346 "Return the next button after position POS in the current buffer.
347 If COUNT-CURRENT is non-nil, count any button at POS in the search,
348 instead of starting at the next button."
349 (unless count-current
350 ;; Search for the next button boundary.
351 (setq pos (next-single-char-property-change pos 'button)))
352 (and (< pos (point-max))
354 ;; We must have originally been on a button, and are now in
355 ;; the inter-button space. Recurse to find a button.
358 (defun previous-button (pos &optional count-current)
359 "Return the Nth button before position POS in the current buffer.
360 If COUNT-CURRENT is non-nil, count any button at POS in the search,
361 instead of starting at the next button."
362 (unless count-current
363 (setq pos (previous-single-char-property-change pos 'button)))
364 (and (> pos (point-min))
365 (or (button-at (1- pos))
366 ;; We must have originally been on a button, and are now in
367 ;; the inter-button space. Recurse to find a button.
368 (previous-button pos))))
373 (defun push-button (&optional pos use-mouse-action)
374 "Perform the action specified by a button at location POS.
375 POS may be either a buffer position or a mouse-event.
376 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
377 instead of its normal action; if the button has no mouse-action,
378 the normal action is used instead.
379 POS defaults to point, except when `push-button' is invoked
380 interactively as the result of a mouse-event, in which case, the
382 If there's no button at POS, do nothing and return nil, otherwise
385 (list (if (integerp last-command-event) (point) last-command-event)))
386 (if (and (not (integerp pos)) (eventp pos))
387 ;; POS is a mouse event; switch to the proper window/buffer
388 (let ((posn (event-start pos)))
389 (with-current-buffer (window-buffer (posn-window posn))
390 (push-button (posn-point posn) t)))
391 ;; POS is just normal position
392 (let ((button (button-at (or pos (point)))))
395 (button-activate button use-mouse-action)
398 (defun forward-button (n &optional wrap display-message)
399 "Move to the Nth next button, or Nth previous button if N is negative.
400 If N is 0, move to the start of any button at point.
401 If WRAP is non-nil, moving past either end of the buffer continues from the
403 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
404 Any button with a non-nil `skip' property is skipped over.
405 Returns the button found."
406 (interactive "p\nd\nd")
409 ;; Move to start of current button
410 (if (setq button (button-at (point)))
411 (goto-char (button-start button)))
412 ;; Move to Nth next button
413 (let ((iterator (if (> n 0) #'next-button #'previous-button))
414 (wrap-start (if (> n 0) (point-min) (point-max))))
416 (setq button t) ; just to start the loop
417 (while (and (> n 0) button)
418 (setq button (funcall iterator (point)))
419 (when (and (not button) wrap)
420 (setq button (funcall iterator wrap-start t)))
422 (goto-char (button-start button))
423 (unless (button-get button 'skip)
426 (error (if wrap "No buttons!" "No more buttons"))
427 (let ((msg (and display-message (button-get button 'help-echo))))
432 (defun backward-button (n &optional wrap display-message)
433 "Move to the Nth previous button, or Nth next button if N is negative.
434 If N is 0, move to the start of any button at point.
435 If WRAP is non-nil, moving past either end of the buffer continues from the
437 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
438 Any button with a non-nil `skip' property is skipped over.
439 Returns the button found."
440 (interactive "p\nd\nd")
441 (forward-button (- n) wrap display-message))
446 ;;; button.el ends here