[HAVE_TERMCAP_H]: Include <termcap.h>.
[emacs.git] / lisp / play / snake.el
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1 ;;; snake.el -- Implementation of Snake for Emacs
3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
26 ;;; Commentary:
28 (eval-when-compile
29 (require 'cl))
31 (require 'gamegrid)
33 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
35 (defvar snake-use-glyphs t
36 "Non-nil means use glyphs when available.")
38 (defvar snake-use-color t
39 "Non-nil means use color when available.")
41 (defvar snake-buffer-name "*Snake*"
42 "Name used for Snake buffer.")
44 (defvar snake-buffer-width 30
45 "Width of used portion of buffer.")
47 (defvar snake-buffer-height 22
48 "Height of used portion of buffer.")
50 (defvar snake-width 30
51 "Width of playing area.")
53 (defvar snake-height 20
54 "Height of playing area.")
56 (defvar snake-initial-length 5
57 "Initial length of snake.")
59 (defvar snake-initial-x 10
60 "Initial X position of snake.")
62 (defvar snake-initial-y 10
63 "Initial Y position of snake.")
65 (defvar snake-initial-velocity-x 1
66 "Initial X velocity of snake.")
68 (defvar snake-initial-velocity-y 0
69 "Initial Y velocity of snake.")
71 (defvar snake-tick-period 0.2
72 "The default time taken for the snake to advance one square.")
74 (defvar snake-mode-hook nil
75 "Hook run upon starting Snake.")
77 (defvar snake-score-x 0
78 "X position of score.")
80 (defvar snake-score-y snake-height
81 "Y position of score.")
83 (defvar snake-score-file "/tmp/snake-scores"
84 "File for holding high scores.")
86 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
88 (defvar snake-blank-options
89 '(((glyph colorize)
90 (t ?\040))
91 ((color-x color-x)
92 (mono-x grid-x)
93 (color-tty color-tty))
94 (((glyph color-x) [0 0 0])
95 (color-tty "black"))))
97 (defvar snake-snake-options
98 '(((glyph colorize)
99 (emacs-tty ?O)
100 (t ?\040))
101 ((color-x color-x)
102 (mono-x mono-x)
103 (color-tty color-tty)
104 (mono-tty mono-tty))
105 (((glyph color-x) [1 1 0])
106 (color-tty "yellow"))))
108 (defvar snake-dot-options
109 '(((glyph colorize)
110 (t ?\*))
111 ((color-x color-x)
112 (mono-x grid-x)
113 (color-tty color-tty))
114 (((glyph color-x) [1 0 0])
115 (color-tty "red"))))
117 (defvar snake-border-options
118 '(((glyph colorize)
119 (t ?\+))
120 ((color-x color-x)
121 (mono-x grid-x))
122 (((glyph color-x) [0.5 0.5 0.5])
123 (color-tty "white"))))
125 (defvar snake-space-options
126 '(((t ?\040))
128 nil))
130 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
132 (defconst snake-blank 0)
133 (defconst snake-snake 1)
134 (defconst snake-dot 2)
135 (defconst snake-border 3)
136 (defconst snake-space 4)
138 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
140 (defvar snake-length 0)
141 (defvar snake-velocity-x 1)
142 (defvar snake-velocity-y 0)
143 (defvar snake-positions nil)
144 (defvar snake-cycle 0)
145 (defvar snake-score 0)
146 (defvar snake-paused nil)
148 (make-variable-buffer-local 'snake-length)
149 (make-variable-buffer-local 'snake-velocity-x)
150 (make-variable-buffer-local 'snake-velocity-y)
151 (make-variable-buffer-local 'snake-positions)
152 (make-variable-buffer-local 'snake-cycle)
153 (make-variable-buffer-local 'snake-score)
154 (make-variable-buffer-local 'snake-paused)
156 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
158 (defvar snake-mode-map
159 (make-sparse-keymap 'snake-mode-map))
161 (define-key snake-mode-map "n" 'snake-start-game)
162 (define-key snake-mode-map "q" 'snake-end-game)
163 (define-key snake-mode-map "p" 'snake-pause-game)
165 (define-key snake-mode-map [left] 'snake-move-left)
166 (define-key snake-mode-map [right] 'snake-move-right)
167 (define-key snake-mode-map [up] 'snake-move-up)
168 (define-key snake-mode-map [down] 'snake-move-down)
170 (defvar snake-null-map
171 (make-sparse-keymap 'snake-null-map))
173 (define-key snake-null-map "n" 'snake-start-game)
175 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
177 (defun snake-display-options ()
178 (let ((options (make-vector 256 nil)))
179 (loop for c from 0 to 255 do
180 (aset options c
181 (cond ((= c snake-blank)
182 snake-blank-options)
183 ((= c snake-snake)
184 snake-snake-options)
185 ((= c snake-dot)
186 snake-dot-options)
187 ((= c snake-border)
188 snake-border-options)
189 ((= c snake-space)
190 snake-space-options)
192 '(nil nil nil)))))
193 options))
195 (defun snake-update-score ()
196 (let* ((string (format "Score: %05d" snake-score))
197 (len (length string)))
198 (loop for x from 0 to (1- len) do
199 (gamegrid-set-cell (+ snake-score-x x)
200 snake-score-y
201 (aref string x)))))
203 (defun snake-init-buffer ()
204 (gamegrid-init-buffer snake-buffer-width
205 snake-buffer-height
206 snake-space)
207 (let ((buffer-read-only nil))
208 (loop for y from 0 to (1- snake-height) do
209 (loop for x from 0 to (1- snake-width) do
210 (gamegrid-set-cell x y snake-border)))
211 (loop for y from 1 to (- snake-height 2) do
212 (loop for x from 1 to (- snake-width 2) do
213 (gamegrid-set-cell x y snake-blank)))))
215 (defun snake-reset-game ()
216 (gamegrid-kill-timer)
217 (snake-init-buffer)
218 (setq snake-length snake-initial-length
219 snake-velocity-x snake-initial-velocity-x
220 snake-velocity-y snake-initial-velocity-y
221 snake-positions nil
222 snake-cycle 1
223 snake-score 0
224 snake-paused nil)
225 (let ((x snake-initial-x)
226 (y snake-initial-y))
227 (dotimes (i snake-length)
228 (gamegrid-set-cell x y snake-snake)
229 (setq snake-positions (cons (vector x y) snake-positions))
230 (incf x snake-velocity-x)
231 (incf y snake-velocity-y)))
232 (snake-update-score))
234 (defun snake-update-game (snake-buffer)
235 "Called on each clock tick.
236 Advances the snake one square, testing for collision."
237 (if (and (not snake-paused)
238 (eq (current-buffer) snake-buffer))
239 (let* ((pos (car snake-positions))
240 (x (+ (aref pos 0) snake-velocity-x))
241 (y (+ (aref pos 1) snake-velocity-y))
242 (c (gamegrid-get-cell x y)))
243 (if (or (= c snake-border)
244 (= c snake-snake))
245 (snake-end-game)
246 (cond ((= c snake-dot)
247 (incf snake-length)
248 (incf snake-score)
249 (snake-update-score))
251 (let* ((last-cons (nthcdr (- snake-length 2)
252 snake-positions))
253 (tail-pos (cadr last-cons))
254 (x0 (aref tail-pos 0))
255 (y0 (aref tail-pos 1)))
256 (gamegrid-set-cell x0 y0
257 (if (= (% snake-cycle 5) 0)
258 snake-dot
259 snake-blank))
260 (incf snake-cycle)
261 (setcdr last-cons nil))))
262 (gamegrid-set-cell x y snake-snake)
263 (setq snake-positions
264 (cons (vector x y) snake-positions))))))
266 (defun snake-move-left ()
267 "Makes the snake move left"
268 (interactive)
269 (unless (= snake-velocity-x 1)
270 (setq snake-velocity-x -1
271 snake-velocity-y 0)))
273 (defun snake-move-right ()
274 "Makes the snake move right"
275 (interactive)
276 (unless (= snake-velocity-x -1)
277 (setq snake-velocity-x 1
278 snake-velocity-y 0)))
280 (defun snake-move-up ()
281 "Makes the snake move up"
282 (interactive)
283 (unless (= snake-velocity-y 1)
284 (setq snake-velocity-x 0
285 snake-velocity-y -1)))
287 (defun snake-move-down ()
288 "Makes the snake move down"
289 (interactive)
290 (unless (= snake-velocity-y -1)
291 (setq snake-velocity-x 0
292 snake-velocity-y 1)))
294 (defun snake-end-game ()
295 "Terminates the current game"
296 (interactive)
297 (gamegrid-kill-timer)
298 (use-local-map snake-null-map)
299 (gamegrid-add-score snake-score-file snake-score))
301 (defun snake-start-game ()
302 "Starts a new game of Snake"
303 (interactive)
304 (snake-reset-game)
305 (use-local-map snake-mode-map)
306 (gamegrid-start-timer snake-tick-period 'snake-update-game))
308 (defun snake-pause-game ()
309 "Pauses (or resumes) the current game"
310 (interactive)
311 (setq snake-paused (not snake-paused))
312 (message (and snake-paused "Game paused (press p to resume)")))
314 (defun snake-active-p ()
315 (eq (current-local-map) snake-mode-map))
317 (put 'snake-mode 'mode-class 'special)
319 (defun snake-mode ()
320 "A mode for playing Snake.
322 snake-mode keybindings:
323 \\{snake-mode-map}
325 (kill-all-local-variables)
327 (make-local-hook 'kill-buffer-hook)
328 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
330 (use-local-map snake-null-map)
332 (setq major-mode 'snake-mode)
333 (setq mode-name "Snake")
335 (setq mode-popup-menu
336 '("Snake Commands"
337 ["Start new game" snake-start-game]
338 ["End game" snake-end-game
339 (snake-active-p)]
340 ["Pause" snake-pause-game
341 (and (snake-active-p) (not snake-paused))]
342 ["Resume" snake-pause-game
343 (and (snake-active-p) snake-paused)]))
345 (setq gamegrid-use-glyphs snake-use-glyphs)
346 (setq gamegrid-use-color snake-use-color)
348 (gamegrid-init (snake-display-options))
350 (run-hooks 'snake-mode-hook))
352 ;;;###autoload
353 (defun snake ()
354 "Play the Snake game.
355 Move the snake around without colliding with its tail or with the border.
357 Eating dots causes the snake to get longer.
359 snake-mode keybindings:
360 \\<snake-mode-map>
361 \\[snake-start-game] Starts a new game of Snake
362 \\[snake-end-game] Terminates the current game
363 \\[snake-pause-game] Pauses (or resumes) the current game
364 \\[snake-move-left] Makes the snake move left
365 \\[snake-move-right] Makes the snake move right
366 \\[snake-move-up] Makes the snake move up
367 \\[snake-move-down] Makes the snake move down
370 (interactive)
372 (switch-to-buffer snake-buffer-name)
373 (gamegrid-kill-timer)
374 (snake-mode)
375 (snake-start-game))
377 (provide 'snake)
379 ;;; snake.el ends here