1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 86, 87, 93, 94, 95, 97, 2000 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Basic, Minibuffer, Exiting, Top
5 @chapter Basic Editing Commands
8 @findex help-with-tutorial
9 We now give the basics of how to enter text, make corrections, and
10 save the text in a file. If this material is new to you, you might
11 learn it more easily by running the Emacs learn-by-doing tutorial. To
12 use the tutorial, run Emacs and type @kbd{Control-h t}
13 (@code{help-with-tutorial}).
15 To clear the screen and redisplay, type @kbd{C-l} (@code{recenter}).
19 * Inserting Text:: Inserting text by simply typing it.
20 * Moving Point:: How to move the cursor to the place where you want to
22 * Erasing:: Deleting and killing text.
23 * Undo:: Undoing recent changes in the text.
24 * Files: Basic Files. Visiting, creating, and saving files.
25 * Help: Basic Help. Asking what a character does.
26 * Blank Lines:: Commands to make or delete blank lines.
27 * Continuation Lines:: Lines too wide for the screen.
28 * Position Info:: What page, line, row, or column is point on?
29 * Arguments:: Numeric arguments for repeating a command.
30 * Repeating:: A short-cut for repeating the previous command.
34 @section Inserting Text
37 @cindex graphic characters
38 To insert printing characters into the text you are editing, just type
39 them. This inserts the characters you type into the buffer at the
40 cursor (that is, at @dfn{point}; @pxref{Point}). The cursor moves
41 forward, and any text after the cursor moves forward too. If the text
42 in the buffer is @samp{FOOBAR}, with the cursor before the @samp{B},
43 then if you type @kbd{XX}, you get @samp{FOOXXBAR}, with the cursor
44 still before the @samp{B}.
46 To @dfn{delete} text you have just inserted, use the large key
47 labeled @key{DEL}, @key{BACKSPACE} or @key{DELETE} which is a short
48 distance above the @key{RET} or @key{ENTER} key. This is the key you
49 normally use, outside Emacs, for erasing the last character that you
50 typed. Regardless of the label on that key, Emacs always thinks of it
51 as @key{DEL}, and that's what we call it in this manual.
53 The @key{DEL} key deletes the character @emph{before} the cursor.
54 As a consequence, the cursor and all the characters after it move
55 backwards. If you type a printing character and then type @key{DEL},
58 On most computers, Emacs recognizes automatically which key ought to
59 be @key{DEL}, and sets it up that way. But in some cases, especially
60 with text-only terminals, you will need to tell Emacs which key to use
61 for that purpose. If the large key not far above the @key{RET} or
62 @key{ENTER} key doesn't delete backwards, you need to do this.
63 @xref{DEL Gets Help}, for an explanation of how.
65 Many keyboards have both a @key{BACKSPACE} key a short ways above
66 @key{RET} or @key{ENTER}, and a @key{DELETE} key elsewhere. In that
67 case, the @key{BACKSPACE} key is @key{DEL}, and the @key{DELETE} key
68 does something else---it deletes ``forwards,'' deleting the character
69 after point, the one underneath the cursor, like @kbd{C-d} (see
74 To end a line and start typing a new one, type @key{RET}. This
75 inserts a newline character in the buffer. If point is in the middle of
76 a line, @key{RET} splits the line. Typing @key{DEL} when the cursor is
77 at the beginning of a line deletes the preceding newline, thus joining
78 the line with the preceding line.
80 Emacs can split lines automatically when they become too long, if you
81 turn on a special minor mode called @dfn{Auto Fill} mode.
82 @xref{Filling}, for how to use Auto Fill mode.
84 If you prefer to have text characters replace (overwrite) existing
85 text rather than shove it to the right, you can enable Overwrite mode,
86 a minor mode. @xref{Minor Modes}.
91 Direct insertion works for printing characters and @key{SPC}, but other
92 characters act as editing commands and do not insert themselves. If you
93 need to insert a control character or a character whose code is above 200
94 octal, you must @dfn{quote} it by typing the character @kbd{Control-q}
95 (@code{quoted-insert}) first. (This character's name is normally written
96 @kbd{C-q} for short.) There are two ways to use @kbd{C-q}:@refill
100 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
101 inserts that character.
104 @kbd{C-q} followed by a sequence of octal digits inserts the character
105 with the specified octal character code. You can use any number of
106 octal digits; any non-digit terminates the sequence. If the
107 terminating character is @key{RET}, it serves only to terminate the
108 sequence. Any other non-digit terminates the sequence and then acts
109 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
111 The use of octal sequences is disabled in ordinary non-binary
112 Overwrite mode, to give you a convenient way to insert a digit instead
113 of overwriting with it.
116 @cindex 8-bit character codes
118 When multibyte characters are enabled, if you specify a code in the
119 range 0200 through 0377 octal, @kbd{C-q} assumes that you intend to
120 use some ISO 8859-@var{n} character set, and converts the specified
121 code to the corresponding Emacs character code. @xref{Enabling
122 Multibyte}. You select @emph{which} of the ISO 8859 character sets to
123 use through your choice of language environment (@pxref{Language
126 @vindex read-quoted-char-radix
127 To use decimal or hexadecimal instead of octal, set the variable
128 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
129 10, some letters starting with @kbd{a} serve as part of a character
130 code, just like digits.
132 A numeric argument to @kbd{C-q} specifies how many copies of the
133 quoted character should be inserted (@pxref{Arguments}).
137 Customization information: @key{DEL} in most modes runs the command
138 @code{delete-backward-char}; @key{RET} runs the command @code{newline}, and
139 self-inserting printing characters run the command @code{self-insert},
140 which inserts whatever character was typed to invoke it. Some major modes
141 rebind @key{DEL} to other commands.
144 @section Changing the Location of Point
149 @cindex cursor motion
150 @cindex moving the cursor
151 To do more than insert characters, you have to know how to move point
152 (@pxref{Point}). The simplest way to do this is with arrow keys, or by
153 clicking the left mouse button where you want to move to.
155 There are also control and meta characters for cursor motion. Some
156 are equivalent to the arrow keys (these date back to the days before
157 terminals had arrow keys, and are usable on terminals which don't have
158 them). Others do more sophisticated things.
173 @findex beginning-of-line
176 @findex backward-char
178 @findex previous-line
179 @findex beginning-of-buffer
180 @findex end-of-buffer
183 @findex move-to-window-line
186 Move to the beginning of the line (@code{beginning-of-line}).
188 Move to the end of the line (@code{end-of-line}).
190 Move forward one character (@code{forward-char}). The right-arrow key
193 Move backward one character (@code{backward-char}). The left-arrow
194 key has the same effect.
196 Move forward one word (@code{forward-word}).
198 Move backward one word (@code{backward-word}).
200 Move down one line, vertically (@code{next-line}). This command
201 attempts to keep the horizontal position unchanged, so if you start in
202 the middle of one line, you end in the middle of the next. The
203 down-arrow key does the same thing.
205 Move up one line, vertically (@code{previous-line}). The up-arrow key
208 Move point to left margin, vertically centered in the window
209 (@code{move-to-window-line}). Text does not move on the screen.
211 A numeric argument says which screen line to place point on. It counts
212 screen lines down from the top of the window (zero for the top line). A
213 negative argument counts lines from the bottom (@minus{}1 for the bottom
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
220 Move to the end of the buffer (@code{end-of-buffer}).
222 Scroll the display one screen forward, and move point if necessary to put
223 it on the screen (@code{scroll-up}). This doesn't always
224 move point, but it is commonly used to do so.
225 If your keyboard has a @key{PAGEDOWN} key, it does the same thing.
227 Scrolling commands are further described in @ref{Scrolling}.
229 Scroll one screen backward, and move point if necessary to put it on
230 the screen (@code{scroll-down}). This doesn't always move point, but
231 it is commonly used to do so. The @key{PAGEUP} key has the same
234 Read a number @var{n} and move point to buffer position @var{n}.
235 Position 1 is the beginning of the buffer.
237 Read a number @var{n} and move point to line number @var{n}. Line 1
238 is the beginning of the buffer.
240 @findex set-goal-column
242 Use the current column of point as the @dfn{semipermanent goal column} for
243 @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). Henceforth, those
244 commands always move to this column in each line moved into, or as
245 close as possible given the contents of the line. This goal column remains
246 in effect until canceled.
248 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} once
249 again try to stick to a fixed horizontal position, as usual.
253 If you set the variable @code{track-eol} to a non-@code{nil} value,
254 then @kbd{C-n} and @kbd{C-p} when at the end of the starting line move
255 to the end of another line. Normally, @code{track-eol} is @code{nil}.
256 @xref{Variables}, for how to set variables such as @code{track-eol}.
258 @vindex next-line-add-newlines
259 @kbd{C-n} normally gets an error when you use it on the last line of
260 the buffer (just as @kbd{C-p} gets an error on the first line). But
261 if you set the variable @code{next-line-add-newlines} to a
262 non-@code{nil} value, @kbd{C-n} on the last line of a buffer creates
263 an additional line at the end and moves down onto it.
266 @section Erasing Text
270 Delete the character before point (@code{delete-backward-char}).
272 Delete the character after point (@code{delete-char}).
274 @itemx @key{BACKSPACE}
275 One of these keys, whichever is the large key above the @key{RET} or
276 @key{ENTER} key, deletes the character before point, like @key{DEL}.
277 If that is @key{BACKSPACE}, and your keyboard also has @key{DELETE},
278 then @key{DELETE} deletes forwards, like @kbd{C-d}.
280 Kill to the end of the line (@code{kill-line}).
282 Kill forward to the end of the next word (@code{kill-word}).
284 Kill back to the beginning of the previous word
285 (@code{backward-kill-word}).
288 @cindex killing characters and lines
289 @cindex deleting characters and lines
290 @cindex erasing characters and lines
291 You already know about the @key{DEL} key which deletes the character
292 before point (that is, before the cursor). Another key, @kbd{Control-d}
293 (@kbd{C-d} for short), deletes the character after point (that is, the
294 character that the cursor is on). This shifts the rest of the text on
295 the line to the left. If you type @kbd{C-d} at the end of a line, it
296 joins together that line and the next line.
298 To erase a larger amount of text, use the @kbd{C-k} key, which kills a
299 line at a time. If you type @kbd{C-k} at the beginning or middle of a
300 line, it kills all the text up to the end of the line. If you type
301 @kbd{C-k} at the end of a line, it joins that line and the next line.
303 @xref{Killing}, for more flexible ways of killing text.
306 @section Undoing Changes
308 @cindex changes, undoing
310 You can undo all the recent changes in the buffer text, up to a
311 certain point. Each buffer records changes individually, and the undo
312 command always applies to the current buffer. Usually each editing
313 command makes a separate entry in the undo records, but some commands
314 such as @code{query-replace} make many entries, and very simple commands
315 such as self-inserting characters are often grouped to make undoing less
320 Undo one batch of changes---usually, one command worth (@code{undo}).
324 Undo one batch of changes in the region.
330 The command @kbd{C-x u} or @kbd{C-_} is how you undo. The first time
331 you give this command, it undoes the last change. Point moves back to
332 where it was before the command that made the change.
334 Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
335 earlier changes, back to the limit of the undo information available.
336 If all recorded changes have already been undone, the undo command
337 prints an error message and does nothing.
339 Any command other than an undo command breaks the sequence of undo
340 commands. Starting from that moment, the previous undo commands become
341 ordinary changes that you can undo. Thus, to redo changes you have
342 undone, type @kbd{C-f} or any other command that will harmlessly break
343 the sequence of undoing, then type more undo commands.
345 @cindex selective undo
347 Ordinary undo applies to all changes made in the current buffer. You
348 can also perform @dfn{selective undo}, limited to the current region.
349 To do this, specify the region you want, then run the @code{undo}
350 command with a prefix argument (the value does not matter): @kbd{C-u C-x
351 u} or @kbd{C-u C-_}. This undoes the most recent change in the region.
352 To undo further changes in the same region, repeat the @code{undo}
353 command (no prefix argument is needed). In Transient Mark mode, any use
354 of @code{undo} when there is an active region performs selective undo;
355 you do not need a prefix argument.
357 If you notice that a buffer has been modified accidentally, the
358 easiest way to recover is to type @kbd{C-_} repeatedly until the stars
359 disappear from the front of the mode line. At this time, all the
360 modifications you made have been canceled. Whenever an undo command
361 makes the stars disappear from the mode line, it means that the buffer
362 contents are the same as they were when the file was last read in or
365 If you do not remember whether you changed the buffer deliberately,
366 type @kbd{C-_} once. When you see the last change you made undone, you
367 will see whether it was an intentional change. If it was an accident,
368 leave it undone. If it was deliberate, redo the change as described
371 Not all buffers record undo information. Buffers whose names start with
372 spaces don't; these buffers are used internally by Emacs and its extensions
373 to hold text that users don't normally look at or edit.
375 You cannot undo mere cursor motion; only changes in the buffer
376 contents save undo information. However, some cursor motion commands
377 set the mark, so if you use these commands from time to time, you can
378 move back to the neighborhoods you have moved through by popping the
379 mark ring (@pxref{Mark Ring}).
382 @vindex undo-strong-limit
384 When the undo information for a buffer becomes too large, Emacs
385 discards the oldest undo information from time to time (during garbage
386 collection). You can specify how much undo information to keep by
387 setting two variables: @code{undo-limit} and @code{undo-strong-limit}.
388 Their values are expressed in units of bytes of space.
390 The variable @code{undo-limit} sets a soft limit: Emacs keeps undo
391 data for enough commands to reach this size, and perhaps exceed it, but
392 does not keep data for any earlier commands beyond that. Its default
393 value is 20000. The variable @code{undo-strong-limit} sets a stricter
394 limit: the command which pushes the size past this amount is itself
395 forgotten. Its default value is 30000.
397 Regardless of the values of those variables, the most recent change is
398 never discarded, so there is no danger that garbage collection occurring
399 right after an unintentional large change might prevent you from undoing
402 The reason the @code{undo} command has two keys, @kbd{C-x u} and
403 @kbd{C-_}, set up to run it is that it is worthy of a single-character
404 key, but on some keyboards it is not obvious how to type @kbd{C-_}.
405 @kbd{C-x u} is an alternative you can type straightforwardly on any
411 The commands described above are sufficient for creating and altering
412 text in an Emacs buffer; the more advanced Emacs commands just make
413 things easier. But to keep any text permanently you must put it in a
414 @dfn{file}. Files are named units of text which are stored by the
415 operating system for you to retrieve later by name. To look at or use
416 the contents of a file in any way, including editing the file with
417 Emacs, you must specify the file name.
419 Consider a file named @file{/usr/rms/foo.c}. In Emacs, to begin editing
423 C-x C-f /usr/rms/foo.c @key{RET}
427 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
428 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
429 read the argument, and you type @key{RET} to terminate the argument
430 (@pxref{Minibuffer}).@refill
432 Emacs obeys the command by @dfn{visiting} the file: creating a buffer,
433 copying the contents of the file into the buffer, and then displaying
434 the buffer for you to edit. If you alter the text, you can @dfn{save}
435 the new text in the file by typing @kbd{C-x C-s} (@code{save-buffer}).
436 This makes the changes permanent by copying the altered buffer contents
437 back into the file @file{/usr/rms/foo.c}. Until you save, the changes
438 exist only inside Emacs, and the file @file{foo.c} is unaltered.
440 To create a file, just visit the file with @kbd{C-x C-f} as if it
441 already existed. This creates an empty buffer in which you can insert
442 the text you want to put in the file. The file is actually created when
443 you save this buffer with @kbd{C-x C-s}.
445 Of course, there is a lot more to learn about using files. @xref{Files}.
450 @cindex getting help with keys
451 If you forget what a key does, you can find out with the Help
452 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
453 @kbd{C-h}). Type @kbd{C-h k} followed by the key you want to know
454 about; for example, @kbd{C-h k C-n} tells you all about what @kbd{C-n}
455 does. @kbd{C-h} is a prefix key; @kbd{C-h k} is just one of its
456 subcommands (the command @code{describe-key}). The other subcommands of
457 @kbd{C-h} provide different kinds of help. Type @kbd{C-h} twice to get
458 a description of all the help facilities. @xref{Help}.@refill
463 @cindex inserting blank lines
464 @cindex deleting blank lines
465 Here are special commands and techniques for putting in and taking out
471 Insert one or more blank lines after the cursor (@code{open-line}).
473 Delete all but one of many consecutive blank lines
474 (@code{delete-blank-lines}).
481 @findex delete-blank-lines
482 When you want to insert a new line of text before an existing line, you
483 can do it by typing the new line of text, followed by @key{RET}.
484 However, it may be easier to see what you are doing if you first make a
485 blank line and then insert the desired text into it. This is easy to do
486 using the key @kbd{C-o} (@code{open-line}), which inserts a newline
487 after point but leaves point in front of the newline. After @kbd{C-o},
488 type the text for the new line. @kbd{C-o F O O} has the same effect as
489 @w{@kbd{F O O @key{RET}}}, except for the final location of point.
491 You can make several blank lines by typing @kbd{C-o} several times, or
492 by giving it a numeric argument to tell it how many blank lines to make.
493 @xref{Arguments}, for how. If you have a fill prefix, then @kbd{C-o}
494 command inserts the fill prefix on the new line, when you use it at the
495 beginning of a line. @xref{Fill Prefix}.
497 The easy way to get rid of extra blank lines is with the command
498 @kbd{C-x C-o} (@code{delete-blank-lines}). @kbd{C-x C-o} in a run of
499 several blank lines deletes all but one of them. @kbd{C-x C-o} on a
500 solitary blank line deletes that blank line. When point is on a
501 nonblank line, @kbd{C-x C-o} deletes any blank lines following that
504 @node Continuation Lines
505 @section Continuation Lines
507 @cindex continuation line
509 @cindex line wrapping
510 If you add too many characters to one line without breaking it with
511 @key{RET}, the line grows to occupy two (or more) lines on the screen.
512 On graphical displays, Emacs indicates line wrapping with small bent
513 arrows in the fringes to the left and right of the window. On
514 text-only terminals, Emacs displays a @samp{\} character at the right
515 margin of a screen line if it is not the last in its text line. This
516 @samp{\} character says that the following screen line is not really a
517 distinct line in the text, just a @dfn{continuation} of a line too
518 long to fit the screen. Continuation is also called @dfn{line
521 When line wrapping occurs before a character that is wider than one
522 column, some columns at the end of the previous screen line may be
523 ``empty.'' In this case, Emacs displays additional @samp{\}
524 characters in the ``empty'' columns, just before the @samp{\}
525 character that indicates continuation.
527 Sometimes it is nice to have Emacs insert newlines automatically when
528 a line gets too long. Continuation on the screen does not do that. Use
529 Auto Fill mode (@pxref{Filling}) if that's what you want.
531 @vindex truncate-lines
533 As an alternative to continuation, Emacs can display long lines by
534 @dfn{truncation}. This means that all the characters that do not fit
535 in the width of the screen or window do not appear at all. They
536 remain in the buffer, temporarily invisible. On terminals, @samp{$}
537 in the last column informs you that the line has been truncated on the
538 display. On window systems, a small straight arrow in the fringe to
539 the right of the window indicates a truncated line.
541 @findex toggle-truncate-lines
542 Truncation instead of continuation happens whenever horizontal
543 scrolling is in use, and optionally in all side-by-side windows
544 (@pxref{Windows}). You can enable or disable truncation for a
545 particular buffer with the command @kbd{M-x toggle-truncate-lines}.
547 @xref{Display Custom}, for additional variables that affect how text is
551 @section Cursor Position Information
553 Here are commands to get information about the size and position of
554 parts of the buffer, and to count lines.
558 Display the page number of point, and the line number within the page.
560 Display the line number of point in the buffer.
561 @item M-x line-number-mode
562 @itemx M-x column-number-mode
563 Toggle automatic display of current line number or column number.
564 @xref{Optional Mode Line}.
566 Display the number of lines in the current region (@code{count-lines-region}).
567 @xref{Mark}, for information about the region.
569 Display the character code of character after point, character position of
570 point, and column of point (@code{what-cursor-position}).
571 @item M-x hl-line-mode
572 Enable or disable highlighting of the current line.
577 @cindex line number commands
578 @cindex location of point
579 @cindex cursor location
580 @cindex point location
581 There are two commands for working with line numbers. @kbd{M-x
582 what-line} computes the current line number and displays it in the echo
583 area. To go to a given line by number, use @kbd{M-x goto-line}; it
584 prompts you for the number. These line numbers count from one at the
585 beginning of the buffer.
587 You can also see the current line number in the mode line; see @ref{Mode
588 Line}. If you narrow the buffer, then the line number in the mode line
589 is relative to the accessible portion (@pxref{Narrowing}). By contrast,
590 @code{what-line} shows both the line number relative to the narrowed
591 region and the line number relative to the whole buffer.
593 @kbd{M-x what-page} counts pages from the beginning of the file, and
594 counts lines within the page, printing both numbers. @xref{Pages}.
597 @findex count-lines-region
598 While on this subject, we might as well mention @kbd{M-=} (@code{count-lines-region}),
599 which prints the number of lines in the region (@pxref{Mark}).
600 @xref{Pages}, for the command @kbd{C-x l} which counts the lines in the
604 @findex what-cursor-position
605 The command @kbd{C-x =} (@code{what-cursor-position}) can be used to find out
606 the column that the cursor is in, and other miscellaneous information about
607 point. It prints a line in the echo area that looks like this:
610 Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
614 (In fact, this is the output produced when point is before the
615 @samp{column} in the example.)
617 The four values after @samp{Char:} describe the character that follows
618 point, first by showing it and then by giving its character code in
619 octal, decimal and hex. For a non-ASCII multibyte character, these are
620 followed by @samp{ext} and the character's representation, in hex, in
621 the buffer's coding system, if that coding system encodes the character
622 safely and with a single byte (@pxref{Coding Systems}). If the
623 character's encoding is longer than one byte, Emacs shows @samp{ext ...}.
625 @samp{point=} is followed by the position of point expressed as a character
626 count. The front of the buffer counts as position 1, one character later
627 as 2, and so on. The next, larger, number is the total number of characters
628 in the buffer. Afterward in parentheses comes the position expressed as a
629 percentage of the total size.
631 @samp{column} is followed by the horizontal position of point, in
632 columns from the left edge of the window.
634 If the buffer has been narrowed, making some of the text at the
635 beginning and the end temporarily inaccessible, @kbd{C-x =} prints
636 additional text describing the currently accessible range. For example, it
640 Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
644 where the two extra numbers give the smallest and largest character
645 position that point is allowed to assume. The characters between those
646 two positions are the accessible ones. @xref{Narrowing}.
648 If point is at the end of the buffer (or the end of the accessible
649 part), the @w{@kbd{C-x =}} output does not describe a character after
650 point. The output might look like this:
653 point=26957 of 26956(100%) column 0
656 @w{@kbd{C-u C-x =}} displays additional information about a character,
657 in place of the buffer coordinates and column: the character set name
658 and the codes that identify the character within that character set;
659 ASCII characters are identified as belonging to the @code{ASCII}
660 character set. In addition, the full character encoding, even if it
661 takes more than a single byte, is shown after @samp{ext}. Here's an
662 example for a Latin-1 character A with a grave accent in a buffer whose
663 coding system is iso-2022-7bit@footnote{On terminals that support
664 Latin-1 characters, the character shown after @samp{Char:} is displayed
665 as the actual glyph of A with grave accent.}:
668 Char: @`A (04300, 2240, 0x8c0, ext ESC , A @@) (latin-iso8859-1 64)
672 @section Numeric Arguments
673 @cindex numeric arguments
674 @cindex prefix arguments
675 @cindex arguments to commands
677 In mathematics and computer usage, the word @dfn{argument} means
678 ``data provided to a function or operation.'' You can give any Emacs
679 command a @dfn{numeric argument} (also called a @dfn{prefix argument}).
680 Some commands interpret the argument as a repetition count. For
681 example, @kbd{C-f} with an argument of ten moves forward ten characters
682 instead of one. With these commands, no argument is equivalent to an
683 argument of one. Negative arguments tell most such commands to move or
684 act in the opposite direction.
688 @findex digit-argument
689 @findex negative-argument
690 If your terminal keyboard has a @key{META} key, the easiest way to
691 specify a numeric argument is to type digits and/or a minus sign while
692 holding down the @key{META} key. For example,
697 would move down five lines. The characters @kbd{Meta-1}, @kbd{Meta-2},
698 and so on, as well as @kbd{Meta--}, do this because they are keys bound
699 to commands (@code{digit-argument} and @code{negative-argument}) that
700 are defined to contribute to an argument for the next command. Digits
701 and @kbd{-} modified with Control, or Control and Meta, also specify
705 @findex universal-argument
706 Another way of specifying an argument is to use the @kbd{C-u}
707 (@code{universal-argument}) command followed by the digits of the
708 argument. With @kbd{C-u}, you can type the argument digits without
709 holding down modifier keys; @kbd{C-u} works on all terminals. To type a
710 negative argument, type a minus sign after @kbd{C-u}. Just a minus sign
711 without digits normally means @minus{}1.
713 @kbd{C-u} followed by a character which is neither a digit nor a minus
714 sign has the special meaning of ``multiply by four.'' It multiplies the
715 argument for the next command by four. @kbd{C-u} twice multiplies it by
716 sixteen. Thus, @kbd{C-u C-u C-f} moves forward sixteen characters. This
717 is a good way to move forward ``fast,'' since it moves about 1/5 of a line
718 in the usual size screen. Other useful combinations are @kbd{C-u C-n},
719 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u C-u
720 C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
723 Some commands care only about whether there is an argument, and not about
724 its value. For example, the command @kbd{M-q} (@code{fill-paragraph}) with
725 no argument fills text; with an argument, it justifies the text as well.
726 (@xref{Filling}, for more information on @kbd{M-q}.) Plain @kbd{C-u} is a
727 handy way of providing an argument for such commands.
729 Some commands use the value of the argument as a repeat count, but do
730 something peculiar when there is no argument. For example, the command
731 @kbd{C-k} (@code{kill-line}) with argument @var{n} kills @var{n} lines,
732 including their terminating newlines. But @kbd{C-k} with no argument is
733 special: it kills the text up to the next newline, or, if point is right at
734 the end of the line, it kills the newline itself. Thus, two @kbd{C-k}
735 commands with no arguments can kill a nonblank line, just like @kbd{C-k}
736 with an argument of one. (@xref{Killing}, for more information on
739 A few commands treat a plain @kbd{C-u} differently from an ordinary
740 argument. A few others may treat an argument of just a minus sign
741 differently from an argument of @minus{}1. These unusual cases are
742 described when they come up; they are always for reasons of convenience
743 of use of the individual command.
745 You can use a numeric argument to insert multiple copies of a
746 character. This is straightforward unless the character is a digit; for
747 example, @kbd{C-u 6 4 a} inserts 64 copies of the character @samp{a}.
748 But this does not work for inserting digits; @kbd{C-u 6 4 1} specifies
749 an argument of 641, rather than inserting anything. To separate the
750 digit to insert from the argument, type another @kbd{C-u}; for example,
751 @kbd{C-u 6 4 C-u 1} does insert 64 copies of the character @samp{1}.
753 We use the term ``prefix argument'' as well as ``numeric argument'' to
754 emphasize that you type the argument before the command, and to
755 distinguish these arguments from minibuffer arguments that come after
759 @section Repeating a Command
760 @cindex repeating a command
764 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
765 an Emacs command many times. This command repeats the previous Emacs
766 command, whatever that was. Repeating a command uses the same arguments
767 that were used before; it does not read new arguments each time.
769 To repeat the command more than once, type additional @kbd{z}'s: each
770 @kbd{z} repeats the command one more time. Repetition ends when you
771 type a character other than @kbd{z}, or press a mouse button.
773 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
774 characters. You can repeat that command (including its argument) three
775 additional times, to delete a total of 80 characters, by typing @kbd{C-x
776 z z z}. The first @kbd{C-x z} repeats the command once, and each
777 subsequent @kbd{z} repeats it once again.