(nl): Rename to name_list to avoid ncurses.h clash (bug#86).
[emacs.git] / lisp / play / tetris.el
blob11b081243b69adc78b4d370757a1a57f97cd50ff
1 ;;; tetris.el --- implementation of Tetris for Emacs
3 ;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008 Free Software Foundation, Inc.
6 ;; Author: Glynn Clements <glynn@sensei.co.uk>
7 ;; Version: 2.01
8 ;; Created: 1997-08-13
9 ;; Keywords: games
11 ;; This file is part of GNU Emacs.
13 ;; GNU Emacs is free software; you can redistribute it and/or modify
14 ;; it under the terms of the GNU General Public License as published by
15 ;; the Free Software Foundation; either version 3, or (at your option)
16 ;; any later version.
18 ;; GNU Emacs is distributed in the hope that it will be useful,
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ;; GNU General Public License for more details.
23 ;; You should have received a copy of the GNU General Public License
24 ;; along with GNU Emacs; see the file COPYING. If not, write to the
25 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
26 ;; Boston, MA 02110-1301, USA.
28 ;;; Commentary:
30 ;;; Code:
32 (eval-when-compile
33 (require 'cl))
35 (require 'gamegrid)
37 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
39 (defgroup tetris nil
40 "Play a game of tetris."
41 :prefix "tetris-"
42 :group 'games)
44 (defcustom tetris-use-glyphs t
45 "*Non-nil means use glyphs when available."
46 :group 'tetris
47 :type 'boolean)
49 (defcustom tetris-use-color t
50 "*Non-nil means use color when available."
51 :group 'tetris
52 :type 'boolean)
54 (defcustom tetris-draw-border-with-glyphs t
55 "*Non-nil means draw a border even when using glyphs."
56 :group 'tetris
57 :type 'boolean)
59 (defcustom tetris-default-tick-period 0.3
60 "*The default time taken for a shape to drop one row."
61 :group 'tetris
62 :type 'number)
64 (defcustom tetris-update-speed-function
65 'tetris-default-update-speed-function
66 "Function run whenever the Tetris score changes
67 Called with two arguments: (SHAPES ROWS)
68 SHAPES is the number of shapes which have been dropped
69 ROWS is the number of rows which have been completed
71 If the return value is a number, it is used as the timer period."
72 :group 'tetris
73 :type 'function)
75 (defcustom tetris-mode-hook nil
76 "Hook run upon starting Tetris."
77 :group 'tetris
78 :type 'hook)
80 (defcustom tetris-tty-colors
81 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
82 "Vector of colors of the various shapes in text mode
83 Element 0 is ignored."
84 :group 'tetris
85 :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
86 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
87 (result `(vector (const nil))))
88 (while names
89 (add-to-list 'result
90 (cons 'choice
91 (cons :tag
92 (cons (car names)
93 (mapcar (lambda (color)
94 (list 'const color))
95 (defined-colors)))))
97 (setq names (cdr names)))
98 result))
100 (defcustom tetris-x-colors
101 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
102 "Vector of colors of the various shapes
103 Element 0 is ignored."
104 :group 'tetris
105 :type 'sexp)
107 (defcustom tetris-buffer-name "*Tetris*"
108 "Name used for Tetris buffer."
109 :group 'tetris
110 :type 'string)
112 (defcustom tetris-buffer-width 30
113 "Width of used portion of buffer."
114 :group 'tetris
115 :type 'number)
117 (defcustom tetris-buffer-height 22
118 "Height of used portion of buffer."
119 :group 'tetris
120 :type 'number)
122 (defcustom tetris-width 10
123 "Width of playing area."
124 :group 'tetris
125 :type 'number)
127 (defcustom tetris-height 20
128 "Height of playing area."
129 :group 'tetris
130 :type 'number)
132 (defcustom tetris-top-left-x 3
133 "X position of top left of playing area."
134 :group 'tetris
135 :type 'number)
137 (defcustom tetris-top-left-y 1
138 "Y position of top left of playing area."
139 :group 'tetris
140 :type 'number)
142 (defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
143 "X position of next shape.")
145 (defvar tetris-next-y tetris-top-left-y
146 "Y position of next shape.")
148 (defvar tetris-score-x tetris-next-x
149 "X position of score.")
151 (defvar tetris-score-y (+ tetris-next-y 6)
152 "Y position of score.")
154 ;; It is not safe to put this in /tmp.
155 ;; Someone could make a symlink in /tmp
156 ;; pointing to a file you don't want to clobber.
157 (defvar tetris-score-file "tetris-scores"
158 ;; anybody with a well-connected server want to host this?
159 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
160 "File for holding high scores.")
162 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
164 (defvar tetris-blank-options
165 '(((glyph colorize)
166 (t ?\040))
167 ((color-x color-x)
168 (mono-x grid-x)
169 (color-tty color-tty))
170 (((glyph color-x) [0 0 0])
171 (color-tty "black"))))
173 (defvar tetris-cell-options
174 '(((glyph colorize)
175 (emacs-tty ?O)
176 (t ?\040))
177 ((color-x color-x)
178 (mono-x mono-x)
179 (color-tty color-tty)
180 (mono-tty mono-tty))
181 ;; color information is taken from tetris-x-colors and tetris-tty-colors
184 (defvar tetris-border-options
185 '(((glyph colorize)
186 (t ?\+))
187 ((color-x color-x)
188 (mono-x grid-x)
189 (color-tty color-tty))
190 (((glyph color-x) [0.5 0.5 0.5])
191 (color-tty "white"))))
193 (defvar tetris-space-options
194 '(((t ?\040))
196 nil))
198 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
200 (defconst tetris-shapes
201 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
202 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
203 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
204 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
206 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
207 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
208 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
209 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
211 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
212 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
213 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
214 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
216 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
217 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
218 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
219 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
221 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
222 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
223 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
224 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
226 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
227 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
228 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
229 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
231 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
232 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
233 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
234 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
236 ;;the scoring rules were taken from "xtetris". Blocks score differently
237 ;;depending on their rotation
239 (defconst tetris-shape-scores
240 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
242 (defconst tetris-shape-dimensions
243 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
245 (defconst tetris-blank 0)
247 (defconst tetris-border 8)
249 (defconst tetris-space 9)
251 (defun tetris-default-update-speed-function (shapes rows)
252 (/ 20.0 (+ 50.0 rows)))
254 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
256 (defvar tetris-shape 0)
257 (defvar tetris-rot 0)
258 (defvar tetris-next-shape 0)
259 (defvar tetris-n-shapes 0)
260 (defvar tetris-n-rows 0)
261 (defvar tetris-score 0)
262 (defvar tetris-pos-x 0)
263 (defvar tetris-pos-y 0)
264 (defvar tetris-paused nil)
266 (make-variable-buffer-local 'tetris-shape)
267 (make-variable-buffer-local 'tetris-rot)
268 (make-variable-buffer-local 'tetris-next-shape)
269 (make-variable-buffer-local 'tetris-n-shapes)
270 (make-variable-buffer-local 'tetris-n-rows)
271 (make-variable-buffer-local 'tetris-score)
272 (make-variable-buffer-local 'tetris-pos-x)
273 (make-variable-buffer-local 'tetris-pos-y)
274 (make-variable-buffer-local 'tetris-paused)
276 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
278 (defvar tetris-mode-map
279 (make-sparse-keymap 'tetris-mode-map))
281 (define-key tetris-mode-map "n" 'tetris-start-game)
282 (define-key tetris-mode-map "q" 'tetris-end-game)
283 (define-key tetris-mode-map "p" 'tetris-pause-game)
285 (define-key tetris-mode-map " " 'tetris-move-bottom)
286 (define-key tetris-mode-map [left] 'tetris-move-left)
287 (define-key tetris-mode-map [right] 'tetris-move-right)
288 (define-key tetris-mode-map [up] 'tetris-rotate-prev)
289 (define-key tetris-mode-map [down] 'tetris-rotate-next)
291 (defvar tetris-null-map
292 (make-sparse-keymap 'tetris-null-map))
294 (define-key tetris-null-map "n" 'tetris-start-game)
296 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
298 (defun tetris-display-options ()
299 (let ((options (make-vector 256 nil)))
300 (loop for c from 0 to 255 do
301 (aset options c
302 (cond ((= c tetris-blank)
303 tetris-blank-options)
304 ((and (>= c 1) (<= c 7))
305 (append
306 tetris-cell-options
307 `((((glyph color-x) ,(aref tetris-x-colors c))
308 (color-tty ,(aref tetris-tty-colors c))
309 (t nil)))))
310 ((= c tetris-border)
311 tetris-border-options)
312 ((= c tetris-space)
313 tetris-space-options)
315 '(nil nil nil)))))
316 options))
318 (defun tetris-get-tick-period ()
319 (if (boundp 'tetris-update-speed-function)
320 (let ((period (apply tetris-update-speed-function
321 tetris-n-shapes
322 tetris-n-rows nil)))
323 (and (numberp period) period))))
325 (defun tetris-get-shape-cell (x y)
326 (aref (aref (aref (aref tetris-shapes
327 tetris-shape)
329 tetris-rot)
332 (defun tetris-shape-width ()
333 (aref (aref tetris-shape-dimensions tetris-shape)
334 (% tetris-rot 2)))
336 (defun tetris-shape-height ()
337 (aref (aref tetris-shape-dimensions tetris-shape)
338 (- 1 (% tetris-rot 2))))
340 (defun tetris-draw-score ()
341 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
342 (format "Rows: %05d" tetris-n-rows)
343 (format "Score: %05d" tetris-score))))
344 (loop for y from 0 to 2 do
345 (let* ((string (aref strings y))
346 (len (length string)))
347 (loop for x from 0 to (1- len) do
348 (gamegrid-set-cell (+ tetris-score-x x)
349 (+ tetris-score-y y)
350 (aref string x)))))))
352 (defun tetris-update-score ()
353 (tetris-draw-score)
354 (let ((period (tetris-get-tick-period)))
355 (if period (gamegrid-set-timer period))))
357 (defun tetris-new-shape ()
358 (setq tetris-shape tetris-next-shape)
359 (setq tetris-rot 0)
360 (setq tetris-next-shape (random 7))
361 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
362 (setq tetris-pos-y 0)
363 (if (tetris-test-shape)
364 (tetris-end-game)
365 (tetris-draw-shape)
366 (tetris-draw-next-shape)
367 (tetris-update-score)))
369 (defun tetris-draw-next-shape ()
370 (loop for y from 0 to 3 do
371 (loop for x from 0 to 3 do
372 (gamegrid-set-cell (+ tetris-next-x x)
373 (+ tetris-next-y y)
374 (let ((tetris-shape tetris-next-shape)
375 (tetris-rot 0))
376 (tetris-get-shape-cell x y))))))
378 (defun tetris-draw-shape ()
379 (loop for y from 0 to (1- (tetris-shape-height)) do
380 (loop for x from 0 to (1- (tetris-shape-width)) do
381 (let ((c (tetris-get-shape-cell x y)))
382 (if (/= c tetris-blank)
383 (gamegrid-set-cell (+ tetris-top-left-x
384 tetris-pos-x
386 (+ tetris-top-left-y
387 tetris-pos-y
389 c))))))
391 (defun tetris-erase-shape ()
392 (loop for y from 0 to (1- (tetris-shape-height)) do
393 (loop for x from 0 to (1- (tetris-shape-width)) do
394 (let ((c (tetris-get-shape-cell x y))
395 (px (+ tetris-top-left-x tetris-pos-x x))
396 (py (+ tetris-top-left-y tetris-pos-y y)))
397 (if (/= c tetris-blank)
398 (gamegrid-set-cell px py tetris-blank))))))
400 (defun tetris-test-shape ()
401 (let ((hit nil))
402 (loop for y from 0 to (1- (tetris-shape-height)) do
403 (loop for x from 0 to (1- (tetris-shape-width)) do
404 (unless hit
405 (setq hit
406 (let* ((c (tetris-get-shape-cell x y))
407 (xx (+ tetris-pos-x x))
408 (yy (+ tetris-pos-y y))
409 (px (+ tetris-top-left-x xx))
410 (py (+ tetris-top-left-y yy)))
411 (and (/= c tetris-blank)
412 (or (>= xx tetris-width)
413 (>= yy tetris-height)
414 (/= (gamegrid-get-cell px py)
415 tetris-blank))))))))
416 hit))
418 (defun tetris-full-row (y)
419 (let ((full t))
420 (loop for x from 0 to (1- tetris-width) do
421 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
422 (+ tetris-top-left-y y))
423 tetris-blank)
424 (setq full nil)))
425 full))
427 (defun tetris-shift-row (y)
428 (if (= y 0)
429 (loop for x from 0 to (1- tetris-width) do
430 (gamegrid-set-cell (+ tetris-top-left-x x)
431 (+ tetris-top-left-y y)
432 tetris-blank))
433 (loop for x from 0 to (1- tetris-width) do
434 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
435 (+ tetris-top-left-y y -1))))
436 (gamegrid-set-cell (+ tetris-top-left-x x)
437 (+ tetris-top-left-y y)
438 c)))))
440 (defun tetris-shift-down ()
441 (loop for y0 from 0 to (1- tetris-height) do
442 (if (tetris-full-row y0)
443 (progn (setq tetris-n-rows (1+ tetris-n-rows))
444 (loop for y from y0 downto 0 do
445 (tetris-shift-row y))))))
447 (defun tetris-draw-border-p ()
448 (or (not (eq gamegrid-display-mode 'glyph))
449 tetris-draw-border-with-glyphs))
451 (defun tetris-init-buffer ()
452 (gamegrid-init-buffer tetris-buffer-width
453 tetris-buffer-height
454 tetris-space)
455 (let ((buffer-read-only nil))
456 (if (tetris-draw-border-p)
457 (loop for y from -1 to tetris-height do
458 (loop for x from -1 to tetris-width do
459 (gamegrid-set-cell (+ tetris-top-left-x x)
460 (+ tetris-top-left-y y)
461 tetris-border))))
462 (loop for y from 0 to (1- tetris-height) do
463 (loop for x from 0 to (1- tetris-width) do
464 (gamegrid-set-cell (+ tetris-top-left-x x)
465 (+ tetris-top-left-y y)
466 tetris-blank)))
467 (if (tetris-draw-border-p)
468 (loop for y from -1 to 4 do
469 (loop for x from -1 to 4 do
470 (gamegrid-set-cell (+ tetris-next-x x)
471 (+ tetris-next-y y)
472 tetris-border))))))
474 (defun tetris-reset-game ()
475 (gamegrid-kill-timer)
476 (tetris-init-buffer)
477 (setq tetris-next-shape (random 7))
478 (setq tetris-shape 0
479 tetris-rot 0
480 tetris-pos-x 0
481 tetris-pos-y 0
482 tetris-n-shapes 0
483 tetris-n-rows 0
484 tetris-score 0
485 tetris-paused nil)
486 (tetris-new-shape))
488 (defun tetris-shape-done ()
489 (tetris-shift-down)
490 (setq tetris-n-shapes (1+ tetris-n-shapes))
491 (setq tetris-score
492 (+ tetris-score
493 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
494 (tetris-update-score)
495 (tetris-new-shape))
497 (defun tetris-update-game (tetris-buffer)
498 "Called on each clock tick.
499 Drops the shape one square, testing for collision."
500 (if (and (not tetris-paused)
501 (eq (current-buffer) tetris-buffer))
502 (let (hit)
503 (tetris-erase-shape)
504 (setq tetris-pos-y (1+ tetris-pos-y))
505 (setq hit (tetris-test-shape))
506 (if hit
507 (setq tetris-pos-y (1- tetris-pos-y)))
508 (tetris-draw-shape)
509 (if hit
510 (tetris-shape-done)))))
512 (defun tetris-move-bottom ()
513 "Drops the shape to the bottom of the playing area"
514 (interactive)
515 (if (not tetris-paused)
516 (let ((hit nil))
517 (tetris-erase-shape)
518 (while (not hit)
519 (setq tetris-pos-y (1+ tetris-pos-y))
520 (setq hit (tetris-test-shape)))
521 (setq tetris-pos-y (1- tetris-pos-y))
522 (tetris-draw-shape)
523 (tetris-shape-done))))
525 (defun tetris-move-left ()
526 "Moves the shape one square to the left"
527 (interactive)
528 (unless (or (= tetris-pos-x 0)
529 tetris-paused)
530 (tetris-erase-shape)
531 (setq tetris-pos-x (1- tetris-pos-x))
532 (if (tetris-test-shape)
533 (setq tetris-pos-x (1+ tetris-pos-x)))
534 (tetris-draw-shape)))
536 (defun tetris-move-right ()
537 "Moves the shape one square to the right"
538 (interactive)
539 (unless (or (= (+ tetris-pos-x (tetris-shape-width))
540 tetris-width)
541 tetris-paused)
542 (tetris-erase-shape)
543 (setq tetris-pos-x (1+ tetris-pos-x))
544 (if (tetris-test-shape)
545 (setq tetris-pos-x (1- tetris-pos-x)))
546 (tetris-draw-shape)))
548 (defun tetris-rotate-prev ()
549 "Rotates the shape clockwise"
550 (interactive)
551 (if (not tetris-paused)
552 (progn (tetris-erase-shape)
553 (setq tetris-rot (% (+ 1 tetris-rot) 4))
554 (if (tetris-test-shape)
555 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
556 (tetris-draw-shape))))
558 (defun tetris-rotate-next ()
559 "Rotates the shape anticlockwise"
560 (interactive)
561 (if (not tetris-paused)
562 (progn
563 (tetris-erase-shape)
564 (setq tetris-rot (% (+ 3 tetris-rot) 4))
565 (if (tetris-test-shape)
566 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
567 (tetris-draw-shape))))
569 (defun tetris-end-game ()
570 "Terminates the current game"
571 (interactive)
572 (gamegrid-kill-timer)
573 (use-local-map tetris-null-map)
574 (gamegrid-add-score tetris-score-file tetris-score))
576 (defun tetris-start-game ()
577 "Starts a new game of Tetris"
578 (interactive)
579 (tetris-reset-game)
580 (use-local-map tetris-mode-map)
581 (let ((period (or (tetris-get-tick-period)
582 tetris-default-tick-period)))
583 (gamegrid-start-timer period 'tetris-update-game)))
585 (defun tetris-pause-game ()
586 "Pauses (or resumes) the current game"
587 (interactive)
588 (setq tetris-paused (not tetris-paused))
589 (message (and tetris-paused "Game paused (press p to resume)")))
591 (defun tetris-active-p ()
592 (eq (current-local-map) tetris-mode-map))
594 (put 'tetris-mode 'mode-class 'special)
596 (defun tetris-mode ()
597 "A mode for playing Tetris.
599 tetris-mode keybindings:
600 \\{tetris-mode-map}
602 (kill-all-local-variables)
604 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
606 (use-local-map tetris-null-map)
608 (setq major-mode 'tetris-mode)
609 (setq mode-name "Tetris")
611 (unless (featurep 'emacs)
612 (setq mode-popup-menu
613 '("Tetris Commands"
614 ["Start new game" tetris-start-game]
615 ["End game" tetris-end-game
616 (tetris-active-p)]
617 ["Pause" tetris-pause-game
618 (and (tetris-active-p) (not tetris-paused))]
619 ["Resume" tetris-pause-game
620 (and (tetris-active-p) tetris-paused)])))
622 (setq gamegrid-use-glyphs tetris-use-glyphs)
623 (setq gamegrid-use-color tetris-use-color)
625 (gamegrid-init (tetris-display-options))
627 (run-mode-hooks 'tetris-mode-hook))
629 ;;;###autoload
630 (defun tetris ()
631 "Play the Tetris game.
632 Shapes drop from the top of the screen, and the user has to move and
633 rotate the shape to fit in with those at the bottom of the screen so
634 as to form complete rows.
636 tetris-mode keybindings:
637 \\<tetris-mode-map>
638 \\[tetris-start-game] Starts a new game of Tetris
639 \\[tetris-end-game] Terminates the current game
640 \\[tetris-pause-game] Pauses (or resumes) the current game
641 \\[tetris-move-left] Moves the shape one square to the left
642 \\[tetris-move-right] Moves the shape one square to the right
643 \\[tetris-rotate-prev] Rotates the shape clockwise
644 \\[tetris-rotate-next] Rotates the shape anticlockwise
645 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
648 (interactive)
650 (switch-to-buffer tetris-buffer-name)
651 (gamegrid-kill-timer)
652 (tetris-mode)
653 (tetris-start-game))
655 (random t)
657 (provide 'tetris)
659 ;;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
660 ;;; tetris.el ends here