(speedbar-frame-parameters) Add : to custom prompt.
[emacs.git] / src / charset.h
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1 /* Header for multilingual character handler.
2 Copyright (C) 1995, 1997, 1998 Electrotechnical Laboratory, JAPAN.
3 Licensed to the Free Software Foundation.
5 This file is part of GNU Emacs.
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
22 #ifndef _CHARSET_H
23 #define _CHARSET_H
25 /*** GENERAL NOTE on CHARACTER SET (CHARSET) ***
27 A character set ("charset" hereafter) is a meaningful collection
28 (i.e. language, culture, functionality, etc) of characters. Emacs
29 handles multiple charsets at once. Each charset corresponds to one
30 of ISO charsets (except for a special charset for composition
31 characters). Emacs identifies a charset by a unique identification
32 number, whereas ISO identifies a charset by a triplet of DIMENSION,
33 CHARS and FINAL-CHAR. So, hereafter, just saying "charset" means an
34 identification number (integer value).
36 The value range of charset is 0x00, 0x80..0xFE. There are four
37 kinds of charset depending on DIMENSION (1 or 2) and CHARS (94 or
38 96). For instance, a charset of DIMENSION2_CHARS94 contains 94x94
41 Within Emacs Lisp, a charset is treated as a symbol which has a
42 property `charset'. The property value is a vector containing
43 various information about the charset. For readability of C codes,
44 we use the following convention on C variable names:
45 charset_symbol: Emacs Lisp symbol of a charset
46 charset_id: Emacs Lisp integer of an identification number of a charset
47 charset: C integer of an identification number of a charset
49 Each charset (except for ASCII) is assigned a base leading-code
50 (range 0x80..0x9D). In addition, a charset of greater than 0xA0
51 (whose base leading-code is 0x9A..0x9D) is assigned an extended
52 leading-code (range 0xA0..0xFE). In this case, each base
53 leading-code specify the allowable range of extended leading-code as
54 shown in the table below. A leading-code is used to represent a
55 character in Emacs' buffer and string.
57 We call a charset which has extended leading-code as "private
58 charset" because those are mainly for a charset which is not
59 registered by ISO. On the contrary, we call a charset which does
60 not have extended leading-code as "official charset".
62 ---------------------------------------------------------------------------
63 charset dimension base leading-code extended leading-code
64 ---------------------------------------------------------------------------
65 0x00 official dim1 -- none -- -- none --
66 (ASCII)
67 0x01..0x7F --never used--
68 0x80 COMPOSITION same as charset -- none --
69 0x81..0x8F official dim1 same as charset -- none --
70 0x90..0x99 official dim2 same as charset -- none --
71 0x9A..0x9F --never used--
72 0xA0..0xDF private dim1 0x9A same as charset
73 of 1-column width
74 0xE0..0xEF private dim1 0x9B same as charset
75 of 2-column width
76 0xF0..0xF4 private dim2 0x9C same as charset
77 of 1-column width
78 0xF5..0xFE private dim2 0x9D same as charset
79 of 2-column width
80 0xFF --never used--
81 ---------------------------------------------------------------------------
83 In the table, "COMPOSITION" means a charset for a composite
84 character which is a character composed from several (up to 16)
85 non-composite characters (components). Although a composite
86 character can contain components of many charsets, a composite
87 character itself belongs to the charset CHARSET-COMPOSITION. See
88 the document "GENERAL NOTE on COMPOSITE CHARACTER" below for more
89 detail.
93 /* Definition of special leading-codes. */
94 /* Base leading-code. */
95 /* Special leading-code followed by components of a composite character. */
96 #define LEADING_CODE_COMPOSITION 0x80
97 /* Leading-code followed by extended leading-code. */
98 #define LEADING_CODE_PRIVATE_11 0x9A /* for private DIMENSION1 of 1-column */
99 #define LEADING_CODE_PRIVATE_12 0x9B /* for private DIMENSION1 of 2-column */
100 #define LEADING_CODE_PRIVATE_21 0x9C /* for private DIMENSION2 of 1-column */
101 #define LEADING_CODE_PRIVATE_22 0x9D /* for private DIMENSION2 of 2-column */
103 /* Extended leading-code. */
104 /* Start of each extended leading-codes. */
105 #define LEADING_CODE_EXT_11 0xA0 /* follows LEADING_CODE_PRIVATE_11 */
106 #define LEADING_CODE_EXT_12 0xE0 /* follows LEADING_CODE_PRIVATE_12 */
107 #define LEADING_CODE_EXT_21 0xF0 /* follows LEADING_CODE_PRIVATE_21 */
108 #define LEADING_CODE_EXT_22 0xF5 /* follows LEADING_CODE_PRIVATE_22 */
109 /* Maximum value of extended leading-codes. */
110 #define LEADING_CODE_EXT_MAX 0xFE
112 /* Definition of minimum/maximum charset of each DIMENSION. */
113 #define MIN_CHARSET_OFFICIAL_DIMENSION1 0x81
114 #define MAX_CHARSET_OFFICIAL_DIMENSION1 0x8F
115 #define MIN_CHARSET_OFFICIAL_DIMENSION2 0x90
116 #define MAX_CHARSET_OFFICIAL_DIMENSION2 0x99
117 #define MIN_CHARSET_PRIVATE_DIMENSION1 LEADING_CODE_EXT_11
118 #define MIN_CHARSET_PRIVATE_DIMENSION2 LEADING_CODE_EXT_21
120 /* Maximum value of overall charset identification number. */
121 #define MAX_CHARSET 0xFE
123 /* Definition of special charsets. */
124 #define CHARSET_ASCII 0
125 #define CHARSET_COMPOSITION 0x80
127 extern int charset_ascii; /* ASCII */
128 extern int charset_composition; /* for a composite character */
129 extern int charset_latin_iso8859_1; /* ISO8859-1 (Latin-1) */
130 extern int charset_jisx0208_1978; /* JISX0208.1978 (Japanese Kanji old set) */
131 extern int charset_jisx0208; /* JISX0208.1983 (Japanese Kanji) */
132 extern int charset_katakana_jisx0201; /* JISX0201.Kana (Japanese Katakana) */
133 extern int charset_latin_jisx0201; /* JISX0201.Roman (Japanese Roman) */
134 extern int charset_big5_1; /* Big5 Level 1 (Chinese Traditional) */
135 extern int charset_big5_2; /* Big5 Level 2 (Chinese Traditional) */
137 /* Check if CH is the head of multi-byte form, i.e.,
138 an ASCII character or a base leading-code. */
139 #define CHAR_HEAD_P(ch) ((unsigned char) (ch) < 0xA0)
141 /*** GENERAL NOTE on CHARACTER REPRESENTATION ***
143 At first, the term "character" or "char" is used for a multilingual
144 character (of course, including ASCII character), not for a byte in
145 computer memory. We use the term "code" or "byte" for the latter
146 case.
148 A character is identified by charset and one or two POSITION-CODEs.
149 POSITION-CODE is the position of the character in the charset. A
150 character of DIMENSION1 charset has one POSITION-CODE: POSITION-CODE-1.
151 A character of DIMENSION2 charset has two POSITION-CODE:
152 POSITION-CODE-1 and POSITION-CODE-2. The code range of
153 POSITION-CODE is 0x20..0x7F.
155 Emacs has two kinds of representation of a character: multi-byte
156 form (for buffer and string) and single-word form (for character
157 object in Emacs Lisp). The latter is called "character code" here
158 after. Both representations encode the information of charset and
159 POSITION-CODE but in a different way (for instance, MSB of
160 POSITION-CODE is set in multi-byte form).
162 For details of multi-byte form, see the section "2. Emacs internal
163 format handlers" of `coding.c'.
165 Emacs uses 19 bits for a character code. The bits are divided into
166 3 fields: FIELD1(5bits):FIELD2(7bits):FIELD3(7bits).
168 A character code of DIMENSION1 character uses FIELD2 to hold charset
169 and FIELD3 to hold POSITION-CODE-1. A character code of DIMENSION2
170 character uses FIELD1 to hold charset, FIELD2 and FIELD3 to hold
171 POSITION-CODE-1 and POSITION-CODE-2 respectively.
173 More precisely...
175 FIELD2 of DIMENSION1 character (except for ASCII) is "charset - 0x70".
176 This is to make all character codes except for ASCII greater than
177 256 (ASCII's FIELD2 is 0). So, the range of FIELD2 of DIMENSION1
178 character is 0 or 0x11..0x7F.
180 FIELD1 of DIMENSION2 character is "charset - 0x8F" for official
181 charset and "charset - 0xE0" for private charset. So, the range of
182 FIELD1 of DIMENSION2 character is 0x01..0x1E.
184 -----------------------------------------------------------------------
185 charset FIELD1 (5-bit) FIELD2 (7-bit) FIELD3 (7-bit)
186 -----------------------------------------------------------------------
187 ASCII 0 0 POSITION-CODE-1
188 DIMENSION1 0 charset - 0x70 POSITION-CODE-1
189 DIMENSION2(o) charset - 0x8F POSITION-CODE-1 POSITION-CODE-2
190 DIMENSION2(p) charset - 0xE0 POSITION-CODE-1 POSITION-CODE-2
191 -----------------------------------------------------------------------
192 "(o)": official, "(p)": private
193 -----------------------------------------------------------------------
197 /*** GENERAL NOTE on COMPOSITE CHARACTER ***
199 A composite character is a character composed from several (up to
200 16) non-composite characters (components). Although each component
201 can belong to any charset, a composite character itself belongs to
202 the charset `charset-composition' and is assigned a special
203 leading-code `LEADING_CODE_COMPOSITION' for multi-byte form. See
204 the document "2. Emacs internal format handlers" in `coding.c' for
205 more detail about multi-byte form.
207 A character code of composite character has special format. In the
208 above document, FIELD1 of a composite character is 0x1F. Each
209 composite character is assigned a sequential number CMPCHAR-ID.
210 FIELD2 and FIELD3 are combined to make 14bits field for holding
211 CMPCHAR-ID, which means that Emacs can handle at most 2^14 (= 16384)
212 composite characters at once.
214 -----------------------------------------------------------------------
215 charset FIELD1 (5-bit) FIELD2&3 (14-bit)
216 -----------------------------------------------------------------------
217 CHARSET-COMPOSITION 0x1F CMPCHAR-ID
218 -----------------------------------------------------------------------
220 Emacs assigns CMPCHAR-ID to a composite character only when it
221 requires the character code of the composite character (e.g. while
222 displaying the composite character).
226 /* Masks of each field of character code. */
227 #define CHAR_FIELD1_MASK (0x1F << 14)
228 #define CHAR_FIELD2_MASK (0x7F << 7)
229 #define CHAR_FIELD3_MASK 0x7F
231 /* Macros to access each field of character C. */
232 #define CHAR_FIELD1(c) (((c) & CHAR_FIELD1_MASK) >> 14)
233 #define CHAR_FIELD2(c) (((c) & CHAR_FIELD2_MASK) >> 7)
234 #define CHAR_FIELD3(c) ((c) & CHAR_FIELD3_MASK)
236 /* Minimum character code of character of each DIMENSION. */
237 #define MIN_CHAR_OFFICIAL_DIMENSION1 \
238 ((MIN_CHARSET_OFFICIAL_DIMENSION1 - 0x70) << 7)
239 #define MIN_CHAR_PRIVATE_DIMENSION1 \
240 ((MIN_CHARSET_PRIVATE_DIMENSION1 - 0x70) << 7)
241 #define MIN_CHAR_OFFICIAL_DIMENSION2 \
242 ((MIN_CHARSET_OFFICIAL_DIMENSION2 - 0x8F) << 14)
243 #define MIN_CHAR_PRIVATE_DIMENSION2 \
244 ((MIN_CHARSET_PRIVATE_DIMENSION2 - 0xE0) << 14)
245 #define MIN_CHAR_COMPOSITION \
246 (0x1F << 14)
247 #define MAX_CHAR_COMPOSITION (GLYPH_MASK_CHAR - 1)
249 /* A generic character for composition characters. */
250 #define GENERIC_COMPOSITION_CHAR (GLYPH_MASK_CHAR)
252 /* 1 if C is an ASCII character, else 0. */
253 #define SINGLE_BYTE_CHAR_P(c) ((c) >= 0 && (c) < 0x100)
254 /* 1 if C is an composite character, else 0. */
255 #define COMPOSITE_CHAR_P(c) ((c) >= MIN_CHAR_COMPOSITION)
257 /* 1 if BYTE is a character in itself, in multibyte mode. */
258 #define ASCII_BYTE_P(byte) ((byte) < 0x80)
260 /* A char-table containing information of each character set.
262 Unlike ordinary char-tables, this doesn't contain any nested table.
263 Only the top level elements are used. Each element is a vector of
264 the following information:
265 CHARSET-ID, BYTES, DIMENSION, CHARS, WIDTH, DIRECTION,
266 LEADING-CODE-BASE, LEADING-CODE-EXT,
267 ISO-FINAL-CHAR, ISO-GRAPHIC-PLANE,
268 REVERSE-CHARSET, SHORT-NAME, LONG-NAME, DESCRIPTION,
269 PLIST.
271 CHARSET-ID (integer) is the identification number of the charset.
273 BYTE (integer) is the length of multi-byte form of a character in
274 the charset: one of 1, 2, 3, and 4.
276 DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.
278 CHARS (integer) is the number of characters in a dimension: 94 or 96.
280 WIDTH (integer) is the number of columns a character in the charset
281 occupies on the screen: one of 0, 1, and 2.
283 DIRECTION (integer) is the rendering direction of characters in the
284 charset when rendering. If 0, render from right to left, else
285 render from left to right.
287 LEADING-CODE-BASE (integer) is the base leading-code for the
288 charset.
290 LEADING-CODE-EXT (integer) is the extended leading-code for the
291 charset. All charsets of less than 0xA0 has the value 0.
293 ISO-FINAL-CHAR (character) is the final character of the
294 corresponding ISO 2022 charset.
296 ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
297 while encoding to variants of ISO 2022 coding system, one of the
298 following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
300 REVERSE-CHARSET (integer) is the charset which differs only in
301 LEFT-TO-RIGHT value from the charset. If there's no such a
302 charset, the value is -1.
304 SHORT-NAME (string) is the short name to refer to the charset.
306 LONG-NAME (string) is the long name to refer to the charset.
308 DESCRIPTION (string) is the description string of the charset.
310 PLIST (property list) may contain any type of information a user
311 want to put and get by functions `put-charset-property' and
312 `get-charset-property' respectively. */
313 extern Lisp_Object Vcharset_table;
315 /* Macros to access various information of CHARSET in Vcharset_table.
316 We provide these macros for efficiency. No range check of CHARSET. */
318 /* Return entry of CHARSET (lisp integer) in Vcharset_table. */
319 #define CHARSET_TABLE_ENTRY(charset) \
320 XCHAR_TABLE (Vcharset_table)->contents[((charset) == CHARSET_ASCII \
321 ? 0 : (charset) + 128)]
323 /* Return information INFO-IDX of CHARSET. */
324 #define CHARSET_TABLE_INFO(charset, info_idx) \
325 XVECTOR (CHARSET_TABLE_ENTRY (charset))->contents[info_idx]
327 #define CHARSET_ID_IDX (0)
328 #define CHARSET_BYTES_IDX (1)
329 #define CHARSET_DIMENSION_IDX (2)
330 #define CHARSET_CHARS_IDX (3)
331 #define CHARSET_WIDTH_IDX (4)
332 #define CHARSET_DIRECTION_IDX (5)
333 #define CHARSET_LEADING_CODE_BASE_IDX (6)
334 #define CHARSET_LEADING_CODE_EXT_IDX (7)
335 #define CHARSET_ISO_FINAL_CHAR_IDX (8)
336 #define CHARSET_ISO_GRAPHIC_PLANE_IDX (9)
337 #define CHARSET_REVERSE_CHARSET_IDX (10)
338 #define CHARSET_SHORT_NAME_IDX (11)
339 #define CHARSET_LONG_NAME_IDX (12)
340 #define CHARSET_DESCRIPTION_IDX (13)
341 #define CHARSET_PLIST_IDX (14)
342 /* Size of a vector of each entry of Vcharset_table. */
343 #define CHARSET_MAX_IDX (15)
345 /* And several more macros to be used frequently. */
346 #define CHARSET_BYTES(charset) \
347 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_BYTES_IDX))
348 #define CHARSET_DIMENSION(charset) \
349 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIMENSION_IDX))
350 #define CHARSET_CHARS(charset) \
351 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_CHARS_IDX))
352 #define CHARSET_WIDTH(charset) \
353 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_WIDTH_IDX))
354 #define CHARSET_DIRECTION(charset) \
355 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIRECTION_IDX))
356 #define CHARSET_LEADING_CODE_BASE(charset) \
357 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_BASE_IDX))
358 #define CHARSET_LEADING_CODE_EXT(charset) \
359 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_EXT_IDX))
360 #define CHARSET_ISO_FINAL_CHAR(charset) \
361 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_FINAL_CHAR_IDX))
362 #define CHARSET_ISO_GRAPHIC_PLANE(charset) \
363 XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_GRAPHIC_PLANE_IDX))
364 #define CHARSET_REVERSE_CHARSET(charset) \
365 XINT (CHARSET_TABLE_INFO (charset, CHARSET_REVERSE_CHARSET_IDX))
367 /* Macros to specify direction of a charset. */
368 #define CHARSET_DIRECTION_LEFT_TO_RIGHT 0
369 #define CHARSET_DIRECTION_RIGHT_TO_LEFT 1
371 /* A vector of charset symbol indexed by charset-id. This is used
372 only for returning charset symbol from C functions. */
373 extern Lisp_Object Vcharset_symbol_table;
375 /* Return symbol of CHARSET. */
376 #define CHARSET_SYMBOL(charset) \
377 XVECTOR (Vcharset_symbol_table)->contents[charset]
379 /* 1 if CHARSET is valid, else 0. */
380 #define CHARSET_VALID_P(charset) \
381 ((charset) == 0 \
382 || ((charset) >= 0x80 && (charset) <= MAX_CHARSET_OFFICIAL_DIMENSION2) \
383 || ((charset) >= MIN_CHARSET_PRIVATE_DIMENSION1 && (charset) <= MAX_CHARSET))
385 /* 1 if CHARSET is already defined, else 0. */
386 #define CHARSET_DEFINED_P(charset) \
387 (((charset) >= 0) && ((charset) <= MAX_CHARSET) \
388 && !NILP (CHARSET_TABLE_ENTRY (charset)))
390 /* Since the information CHARSET-BYTES and CHARSET-WIDTH of
391 Vcharset_table can be retrieved only from the first byte of
392 multi-byte form (an ASCII code or a base leading-code), we provide
393 here tables to be used by macros BYTES_BY_CHAR_HEAD and
394 WIDTH_BY_CHAR_HEAD for faster information retrieval. */
395 extern int bytes_by_char_head[256];
396 extern int width_by_char_head[256];
398 #define BYTES_BY_CHAR_HEAD(char_head) bytes_by_char_head[char_head]
399 #define WIDTH_BY_CHAR_HEAD(char_head) width_by_char_head[char_head]
401 /* Charset of the character C. */
402 #define CHAR_CHARSET(c) \
403 (SINGLE_BYTE_CHAR_P (c) \
404 ? CHARSET_ASCII \
405 : ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 \
406 ? CHAR_FIELD2 (c) + 0x70 \
407 : ((c) < MIN_CHAR_PRIVATE_DIMENSION2 \
408 ? CHAR_FIELD1 (c) + 0x8F \
409 : ((c) < MIN_CHAR_COMPOSITION \
410 ? CHAR_FIELD1 (c) + 0xE0 \
411 : ((c) <= MAX_CHAR_COMPOSITION \
412 ? CHARSET_COMPOSITION \
413 : CHARSET_ASCII)))))
415 /* Return charset at the place pointed by P. */
416 #define CHARSET_AT(p) \
417 (*(p) < 0x80 \
418 ? CHARSET_ASCII \
419 : (*(p) == LEADING_CODE_COMPOSITION \
420 ? CHARSET_COMPOSITION \
421 : (*(p) < LEADING_CODE_PRIVATE_11 \
422 ? (int)*(p) \
423 : (*(p) <= LEADING_CODE_PRIVATE_22 \
424 ? (int)*((p) + 1) \
425 : -1))))
427 /* Same as `CHARSET_AT ()' but perhaps runs faster because of an
428 additional argument C which is the code (byte) at P. */
429 #define FIRST_CHARSET_AT(p, c) \
430 ((c) < 0x80 \
431 ? CHARSET_ASCII \
432 : ((c) == LEADING_CODE_COMPOSITION \
433 ? CHARSET_COMPOSITION \
434 : ((c) < LEADING_CODE_PRIVATE_11 \
435 ? (int)(c) \
436 : ((c) <= LEADING_CODE_PRIVATE_22 \
437 ? (int)*((p) + 1) \
438 : -1))))
440 /* Check if two characters C1 and C2 belong to the same charset.
441 Always return 0 for composite characters. */
442 #define SAME_CHARSET_P(c1, c2) \
443 (c1 < MIN_CHAR_COMPOSITION \
444 && (SINGLE_BYTE_CHAR_P (c1) \
445 ? SINGLE_BYTE_CHAR_P (c2) \
446 : (c1 < MIN_CHAR_OFFICIAL_DIMENSION2 \
447 ? (c1 & CHAR_FIELD2_MASK) == (c2 & CHAR_FIELD2_MASK) \
448 : (c1 & CHAR_FIELD1_MASK) == (c2 & CHAR_FIELD1_MASK))))
450 /* Return a non-ASCII character of which charset is CHARSET and
451 position-codes are C1 and C2. DIMENSION1 character ignores C2. */
452 #define MAKE_NON_ASCII_CHAR(charset, c1, c2) \
453 ((charset) == CHARSET_COMPOSITION \
454 ? MAKE_COMPOSITE_CHAR (((c1) << 7) + (c2)) \
455 : (! CHARSET_DEFINED_P (charset) || CHARSET_DIMENSION (charset) == 1 \
456 ? (((charset) - 0x70) << 7) | (c1) \
457 : ((charset) < MIN_CHARSET_PRIVATE_DIMENSION2 \
458 ? (((charset) - 0x8F) << 14) | ((c1) << 7) | (c2) \
459 : (((charset) - 0xE0) << 14) | ((c1) << 7) | (c2))))
461 /* Return a composite character of which CMPCHAR-ID is ID. */
462 #define MAKE_COMPOSITE_CHAR(id) (MIN_CHAR_COMPOSITION + (id))
464 /* Return CMPCHAR-ID of a composite character C. */
465 #define COMPOSITE_CHAR_ID(c) ((c) - MIN_CHAR_COMPOSITION)
467 /* Return a character of which charset is CHARSET and position-codes
468 are C1 and C2. DIMENSION1 character ignores C2. */
469 #define MAKE_CHAR(charset, c1, c2) \
470 ((charset) == CHARSET_ASCII \
471 ? (c1) \
472 : MAKE_NON_ASCII_CHAR ((charset), (c1) & 0x7F, (c2) & 0x7F))
474 /* If GENERICP is nonzero, return nonzero iff C is a valid normal or
475 generic character. If GENERICP is zero, return nonzero iff C is a
476 valid normal character. */
477 #define CHAR_VALID_P(c, genericp) \
478 ((c) >= 0 \
479 && (SINGLE_BYTE_CHAR_P (c) || char_valid_p (c, genericp)))
481 /* This default value is used when nonascii-translation-table or
482 nonascii-insert-offset fail to convert unibyte character to a valid
483 multibyte character. This makes a Latin-1 character. */
485 #define DEFAULT_NONASCII_INSERT_OFFSET 0x800
487 /* Check if the character C is valid as a multibyte character. */
489 #define VALID_MULTIBYTE_CHAR_P(c) \
490 ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 \
491 ? (!NILP (XCHAR_TABLE (Vcharset_table)->contents[CHAR_FIELD2 (c) \
492 + 0xF0]) \
493 && CHAR_FIELD3 (c) >= 32) \
494 : ((c) < MIN_CHAR_PRIVATE_DIMENSION2 \
495 ? (!NILP (XCHAR_TABLE (Vcharset_table)->contents[CHAR_FIELD1 (c) \
496 + 0x10F]) \
497 && CHAR_FIELD2 (c) >= 32 && CHAR_FIELD3 (c) >= 32) \
498 : ((c) < MIN_CHAR_COMPOSITION \
499 ? (!NILP (XCHAR_TABLE (Vcharset_table)->contents[CHAR_FIELD1 (c) \
500 + 0x160]) \
501 && CHAR_FIELD2 (c) >= 32 && CHAR_FIELD3 (c) >= 32) \
502 : (c) < MIN_CHAR_COMPOSITION + n_cmpchars)))
504 /* The charset of non-ASCII character C is stored in CHARSET, and the
505 position-codes of C are stored in C1 and C2.
506 We store -1 in C2 if the character is just 2 bytes.
508 Do not use this macro for an ASCII character. */
510 #define SPLIT_NON_ASCII_CHAR(c, charset, c1, c2) \
511 ((c) & CHAR_FIELD1_MASK \
512 ? (charset = ((c) < MIN_CHAR_COMPOSITION \
513 ? (CHAR_FIELD1 (c) \
514 + ((c) < MIN_CHAR_PRIVATE_DIMENSION2 ? 0x8F : 0xE0)) \
515 : CHARSET_COMPOSITION), \
516 c1 = CHAR_FIELD2 (c), \
517 c2 = CHAR_FIELD3 (c)) \
518 : (charset = CHAR_FIELD2 (c) + 0x70, \
519 c1 = CHAR_FIELD3 (c), \
520 c2 = -1))
522 /* The charset of character C is stored in CHARSET, and the
523 position-codes of C are stored in C1 and C2.
524 We store -1 in C2 if the character is just 2 bytes. */
526 #define SPLIT_CHAR(c, charset, c1, c2) \
527 (SINGLE_BYTE_CHAR_P (c) \
528 ? charset = CHARSET_ASCII, c1 = (c), c2 = -1 \
529 : SPLIT_NON_ASCII_CHAR (c, charset, c1, c2))
531 /* The charset of the character at STR is stored in CHARSET, and the
532 position-codes are stored in C1 and C2.
533 We store -1 in C2 if the character is just 2 bytes.
535 If the character is a composite character, the upper 7-bit and
536 lower 7-bit of CMPCHAR-ID are set in C1 and C2 respectively. No
537 range checking. */
539 #define SPLIT_STRING(str, len, charset, c1, c2) \
540 ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) < 2 \
541 || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > len \
542 || split_non_ascii_string (str, len, &charset, &c1, &c2) < 0) \
543 ? c1 = *(str), charset = CHARSET_ASCII \
544 : charset)
546 /* Mapping table from ISO2022's charset (specified by DIMENSION,
547 CHARS, and FINAL_CHAR) to Emacs' charset. Should be accessed by
548 macro ISO_CHARSET_TABLE (DIMENSION, CHARS, FINAL_CHAR). */
549 extern int iso_charset_table[2][2][128];
551 #define ISO_CHARSET_TABLE(dimension, chars, final_char) \
552 iso_charset_table[XINT (dimension) - 1][XINT (chars) > 94][XINT (final_char)]
554 #define BASE_LEADING_CODE_P(c) (BYTES_BY_CHAR_HEAD ((unsigned char) (c)) > 1)
556 /* Return how many bytes C will occupy in a multibyte buffer. */
557 #define CHAR_BYTES(c) \
558 ((SINGLE_BYTE_CHAR_P ((c)) || ((c) & ~GLYPH_MASK_CHAR)) ? 1 : char_bytes (c))
560 /* The following two macros CHAR_STRING and STRING_CHAR are the main
561 entry points to convert between Emacs two types of character
562 representations: multi-byte form and single-word form (character
563 code). */
565 /* Set STR a pointer to the multi-byte form of the character C. If C
566 is not a composite character, the multi-byte form is set in WORKBUF
567 and STR points WORKBUF. The caller should allocate at least 4-byte
568 area at WORKBUF in advance. Returns the length of the multi-byte
569 form. If C is an invalid character code, signal an error. */
571 #define CHAR_STRING(c, workbuf, str) \
572 (SINGLE_BYTE_CHAR_P (c) \
573 ? *(str = workbuf) = (unsigned char)(c), 1 \
574 : non_ascii_char_to_string (c, workbuf, (unsigned char **)&str))
576 /* Return a character code of the character of which multi-byte form
577 is at STR and the length is LEN. If STR doesn't contain valid
578 multi-byte form, only the first byte in STR is returned. */
580 #define STRING_CHAR(str, len) \
581 (BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1 \
582 ? (unsigned char) *(str) \
583 : string_to_non_ascii_char (str, len, 0, 0))
585 /* This is like STRING_CHAR but the third arg ACTUAL_LEN is set to
586 the length of the multi-byte form. Just to know the length, use
587 MULTIBYTE_FORM_LENGTH. */
589 #define STRING_CHAR_AND_LENGTH(str, len, actual_len) \
590 (BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1 \
591 ? (actual_len = 1), (unsigned char) *(str) \
592 : string_to_non_ascii_char (str, len, &actual_len, 0))
594 /* This is like STRING_CHAR_AND_LENGTH but the third arg ACTUAL_LEN
595 does not include garbage bytes following the multibyte character. */
596 #define STRING_CHAR_AND_CHAR_LENGTH(str, len, actual_len) \
597 (BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1 \
598 ? (actual_len = 1), (unsigned char) *(str) \
599 : string_to_non_ascii_char (str, len, &actual_len, 1))
601 /* Fetch the "next" multibyte character from Lisp string STRING
602 at byte position BYTEIDX, character position CHARIDX.
603 Store it into OUTPUT.
605 All the args must be side-effect-free.
606 BYTEIDX and CHARIDX must be lvalues;
607 we increment them past the character fetched. */
609 #define FETCH_STRING_CHAR_ADVANCE(OUTPUT, STRING, CHARIDX, BYTEIDX) \
610 if (1) \
612 unsigned char *fetch_string_char_ptr = &XSTRING (STRING)->data[BYTEIDX]; \
613 int fetch_string_char_space_left = XSTRING (STRING)->size_byte - BYTEIDX; \
614 int actual_len; \
616 OUTPUT \
617 = STRING_CHAR_AND_LENGTH (fetch_string_char_ptr, \
618 fetch_string_char_space_left, actual_len); \
620 BYTEIDX += actual_len; \
621 CHARIDX++; \
623 else
625 /* Return the length of the multi-byte form at string STR of length LEN. */
627 #define MULTIBYTE_FORM_LENGTH(str, len) \
628 (BYTES_BY_CHAR_HEAD (*(unsigned char *)(str)) == 1 \
629 ? 1 \
630 : multibyte_form_length (str, len))
632 /* Set C a (possibly multibyte) character at P. P points into a
633 string which is the virtual concatenation of STR1 (which ends at
634 END1) or STR2 (which ends at END2). */
636 #define GET_CHAR_AFTER_2(c, p, str1, end1, str2, end2) \
637 do { \
638 const char *dtemp = (p) == (end1) ? (str2) : (p); \
639 const char *dlimit = ((p) >= (str1) && (p) < (end1)) ? (end1) : (end2); \
640 c = STRING_CHAR (dtemp, dlimit - dtemp); \
641 } while (0)
643 /* Set C a (possibly multibyte) character before P. P points into a
644 string which is the virtual concatenation of STR1 (which ends at
645 END1) or STR2 (which ends at END2). */
647 #define GET_CHAR_BEFORE_2(c, p, str1, end1, str2, end2) \
648 do { \
649 const char *dtemp = (p); \
650 const char *dlimit = ((p) > (str2) && (p) <= (end2)) ? (str2) : (str1); \
651 while (dtemp-- > dlimit && (unsigned char) *dtemp >= 0xA0); \
652 c = STRING_CHAR (dtemp, p - dtemp); \
653 } while (0)
655 #ifdef emacs
657 /* Increase the buffer point POS of the current buffer to the next
658 character boundary. This macro relies on the fact that *GPT_ADDR
659 and *Z_ADDR are always accessible and the values are '\0'. No
660 range checking of POS. */
661 #define INC_POS(pos) \
662 do { \
663 unsigned char *p = BYTE_POS_ADDR (pos); \
664 pos++; \
665 if (BASE_LEADING_CODE_P (*p++)) \
666 while (!CHAR_HEAD_P (*p)) p++, pos++; \
667 } while (0)
669 /* Decrease the buffer point POS of the current buffer to the previous
670 character boundary. No range checking of POS. */
671 #define DEC_POS(pos) \
672 do { \
673 unsigned char *p, *p_min; \
675 pos--; \
676 if (pos < GPT_BYTE) \
677 p = BEG_ADDR + pos - 1, p_min = BEG_ADDR; \
678 else \
679 p = BEG_ADDR + GAP_SIZE + pos - 1, p_min = GAP_END_ADDR; \
680 if (p > p_min && !CHAR_HEAD_P (*p)) \
682 int pos_saved = pos--; \
683 p--; \
684 while (p > p_min && !CHAR_HEAD_P (*p)) p--, pos--; \
685 if (!BASE_LEADING_CODE_P (*p)) pos = pos_saved; \
687 } while (0)
689 /* Increment both CHARPOS and BYTEPOS, each in the appropriate way. */
691 #define INC_BOTH(charpos, bytepos) \
692 do \
694 (charpos)++; \
695 if (NILP (current_buffer->enable_multibyte_characters)) \
696 (bytepos)++; \
697 else \
698 INC_POS ((bytepos)); \
700 while (0)
702 /* Decrement both CHARPOS and BYTEPOS, each in the appropriate way. */
704 #define DEC_BOTH(charpos, bytepos) \
705 do \
707 (charpos)--; \
708 if (NILP (current_buffer->enable_multibyte_characters)) \
709 (bytepos)--; \
710 else \
711 DEC_POS ((bytepos)); \
713 while (0)
715 /* Increase the buffer point POS of the current buffer to the next
716 character boundary. This macro relies on the fact that *GPT_ADDR
717 and *Z_ADDR are always accessible and the values are '\0'. No
718 range checking of POS. */
719 #define BUF_INC_POS(buf, pos) \
720 do { \
721 unsigned char *p = BUF_BYTE_ADDRESS (buf, pos); \
722 pos++; \
723 if (BASE_LEADING_CODE_P (*p++)) \
724 while (!CHAR_HEAD_P (*p)) p++, pos++; \
725 } while (0)
727 /* Decrease the buffer point POS of the current buffer to the previous
728 character boundary. No range checking of POS. */
729 #define BUF_DEC_POS(buf, pos) \
730 do { \
731 unsigned char *p, *p_min; \
732 int pos_saved = --pos; \
733 if (pos < BUF_GPT_BYTE (buf)) \
735 p = BUF_BEG_ADDR (buf) + pos - 1; \
736 p_min = BUF_BEG_ADDR (buf); \
738 else \
740 p = BUF_BEG_ADDR (buf) + BUF_GAP_SIZE (buf) + pos - 1; \
741 p_min = BUF_GAP_END_ADDR (buf); \
743 if (p > p_min && !CHAR_HEAD_P (*p)) \
745 int pos_saved = pos--; \
746 p--; \
747 while (p > p_min && !CHAR_HEAD_P (*p)) p--, pos--; \
748 if (!BASE_LEADING_CODE_P (*p)) pos = pos_saved; \
750 } while (0)
752 #endif /* emacs */
754 /* Maximum counts of components in one composite character. */
755 #define MAX_COMPONENT_COUNT 16
757 /* Structure to hold information of a composite character. */
758 struct cmpchar_info {
759 /* Byte length of the composite character. */
760 int len;
762 /* Multi-byte form of the composite character. */
763 unsigned char *data;
765 /* Length of glyph codes. */
766 int glyph_len;
768 /* Width of the overall glyph of the composite character. */
769 int width;
771 /* Pointer to an array of glyph codes of the composite character.
772 This actually contains only character code, no face. */
773 GLYPH *glyph;
775 /* Pointer to an array of composition rules. The value has the form:
776 (0xA0 + ((GLOBAL-REF-POINT << 2) | NEW-REF-POINT))
777 where each XXX-REF-POINT is 0..8. */
778 unsigned char *cmp_rule;
780 /* Pointer to an array of x-axis offset of left edge of glyphs
781 relative to the left of of glyph[0] except for the first element
782 which is the absolute offset from the left edge of overall glyph.
783 The actual pixel offset should be calculated by multiplying each
784 frame's one column width by this value:
785 (i.e. FONT_WIDTH (f->output_data.x->font) * col_offset[N]). */
786 float *col_offset;
788 /* Work slot used by `dumpglyphs' (xterm.c). */
789 int face_work;
792 /* Table of pointers to the structure `cmpchar_info' indexed by
793 CMPCHAR-ID. */
794 extern struct cmpchar_info **cmpchar_table;
795 /* Number of the current composite characters. */
796 extern int n_cmpchars;
798 /* This is the maximum length of multi-byte form. */
799 #define MAX_LENGTH_OF_MULTI_BYTE_FORM (MAX_COMPONENT_COUNT * 6)
801 /* Maximum character code currently used. */
802 #define MAX_CHAR (MIN_CHAR_COMPOSITION + n_cmpchars)
804 extern void invalid_character P_ ((int));
806 extern int translate_char P_ ((Lisp_Object, int, int, int, int));
807 extern int split_non_ascii_string P_ ((const unsigned char *, int, int *,
808 unsigned char *, unsigned char *));
809 extern int string_to_non_ascii_char P_ ((const unsigned char *, int, int *,
810 int));
811 extern int non_ascii_char_to_string P_ ((int, unsigned char *, unsigned char **));
812 extern int multibyte_form_length P_ ((const unsigned char *, int));
813 extern int str_cmpchar_id P_ ((const unsigned char *, int));
814 extern int get_charset_id P_ ((Lisp_Object));
815 extern int cmpchar_component P_ ((int, int, int));
816 extern int find_charset_in_str P_ ((unsigned char *, int, int *,
817 Lisp_Object, int, int));
818 extern int strwidth P_ ((unsigned char *, int));
819 extern int char_bytes P_ ((int));
820 extern int char_valid_p P_ ((int, int));
822 extern Lisp_Object Vtranslation_table_vector;
824 /* Return a translation table of id number ID. */
825 #define GET_TRANSLATION_TABLE(id) \
826 (XCONS(XVECTOR(Vtranslation_table_vector)->contents[(id)])->cdr)
828 /* A char-table for characters which may invoke auto-filling. */
829 extern Lisp_Object Vauto_fill_chars;
831 /* Copy LEN bytes from FROM to TO. This macro should be used only
832 when a caller knows that LEN is short and the obvious copy loop is
833 faster than calling bcopy which has some overhead. */
835 #define BCOPY_SHORT(from, to, len) \
836 do { \
837 int i = len; \
838 unsigined char *from_p = from, *to_p = to; \
839 while (i--) *from_p++ = *to_p++; \
840 } while (0)
842 #endif /* _CHARSET_H */