1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
53 (defface button
'((((type pc
) (class color
))
54 (:foreground
"lightblue"))
56 "Default face used for buttons."
61 (let ((map (make-sparse-keymap)))
62 (define-key map
"\r" 'push-button
)
63 (define-key map
[mouse-2
] 'push-button
)
65 "Keymap used by buttons.")
68 (defvar button-buffer-map
69 (let ((map (make-sparse-keymap)))
70 (define-key map
[?
\t] 'forward-button
)
71 (define-key map
[backtab] 'backward-button)
73 "Keymap useful for buffers containing buttons.
74 Mode-specific keymaps may want to use this as their parent keymap.")
76 ;; Default properties for buttons
77 (put 'default-button 'face 'button)
78 (put 'default-button 'mouse-face 'highlight)
79 (put 'default-button 'keymap button-map)
80 (put 'default-button 'type 'button)
81 ;; action may be either a function to call, or a marker to go to
82 (put 'default-button 'action 'ignore)
83 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
84 ;; Make overlay buttons go away if their underlying text is deleted.
85 (put 'default-button 'evaporate t)
86 ;; Prevent insertions adjacent to the text-property buttons from
87 ;; inheriting its properties.
88 (put 'default-button 'rear-nonsticky t)
89 ;; Text property buttons don't have a `button' property of their own, so
91 (put 'default-button 'button t)
93 ;; A `category-symbol' property for the default button type
94 (put 'button 'button-category-symbol 'default-button)
97 ;; Button types (which can be used to hold default properties for buttons)
99 ;; Because button-type properties are inherited by buttons using the
100 ;; special `category' property (implemented by both overlays and
101 ;; text-properties), we need to store them on a symbol to which the
102 ;; `category' properties can point. Instead of using the symbol that's
103 ;; the name of each button-type, however, we use a separate symbol (with
104 ;; `-button' appended, and uninterned) to store the properties. This is
105 ;; to avoid name clashes.
107 ;; [this is an internal function]
108 (defsubst button-category-symbol (type)
109 "Return the symbol used by button-type TYPE to store properties.
110 Buttons inherit them by setting their `category' property to that symbol."
111 (or (get type 'button-category-symbol)
112 (error "Unknown button type `%s'" type)))
115 (defun define-button-type (name &rest properties)
116 "Define a `button type' called NAME.
117 The remaining arguments form a sequence of PROPERTY VALUE pairs,
118 specifying properties to use as defaults for buttons with this type
119 \(a button's type may be set by giving it a `type' property when
120 creating the button, using the :type keyword argument).
122 In addition, the keyword argument :supertype may be used to specify a
123 button-type from which NAME inherits its default property values
124 \(however, the inheritance happens only when NAME is defined; subsequent
125 changes to a supertype are not reflected in its subtypes)."
126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
128 (button-category-symbol
129 (or (plist-get properties 'supertype)
130 (plist-get properties :supertype)
132 ;; Provide a link so that it's easy to find the real symbol.
133 (put name 'button-category-symbol catsym)
134 ;; Initialize NAME's properties using the global defaults.
135 (let ((default-props (symbol-plist super-catsym)))
137 (put catsym (pop default-props) (pop default-props))))
138 ;; Add NAME as the `type' property, which will then be returned as
139 ;; the type property of individual buttons.
140 (put catsym 'type name)
141 ;; Add the properties in PROPERTIES to the real symbol.
143 (let ((prop (pop properties)))
144 (when (eq prop :supertype)
145 (setq prop 'supertype))
146 (put catsym prop (pop properties))))
147 ;; Make sure there's a `supertype' property
148 (unless (get catsym 'supertype)
149 (put catsym 'supertype 'button))
152 (defun button-type-put (type prop val)
153 "Set the button-type TYPE's PROP property to VAL."
154 (put (button-category-symbol type) prop val))
156 (defun button-type-get (type prop)
157 "Get the property of button-type TYPE named PROP."
158 (get (button-category-symbol type) prop))
160 (defun button-type-subtype-p (type supertype)
161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
162 (or (eq type supertype)
164 (button-type-subtype-p (button-type-get type 'supertype)
168 ;; Button properties and other attributes
170 (defun button-start (button)
171 "Return the position at which BUTTON starts."
172 (if (overlayp button)
173 (overlay-start button)
174 ;; Must be a text-property button.
175 (or (previous-single-property-change (1+ button) 'button)
178 (defun button-end (button)
179 "Return the position at which BUTTON ends."
180 (if (overlayp button)
182 ;; Must be a text-property button.
183 (or (next-single-property-change button 'button)
186 (defun button-get (button prop)
187 "Get the property of button BUTTON named PROP."
188 (if (overlayp button)
189 (overlay-get button prop)
190 ;; Must be a text-property button.
191 (get-text-property button prop)))
193 (defun button-put (button prop val)
194 "Set BUTTON's PROP property to VAL."
195 ;; Treat some properties specially.
196 (cond ((memq prop '(type :type))
197 ;; We translate a `type' property a `category' property, since
198 ;; that's what's actually used by overlays/text-properties for
199 ;; inheriting properties.
200 (setq prop 'category)
201 (setq val (button-category-symbol val)))
203 ;; Disallow updating the `category' property directly.
204 (error "Button `category' property may not be set directly")))
206 (if (overlayp button)
207 (overlay-put button prop val)
208 ;; Must be a text-property button.
210 (or (previous-single-property-change (1+ button) 'button)
212 (or (next-single-property-change button 'button)
216 (defsubst button-activate (button &optional use-mouse-action)
217 "Call BUTTON's action property.
218 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
219 instead of its normal action; if the button has no mouse-action,
220 the normal action is used instead."
221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
222 (button-get button 'action))))
224 (save-selected-window
225 (select-window (display-buffer (marker-buffer action)))
228 (funcall action button))))
230 (defun button-label (button)
231 "Return BUTTON's text label."
232 (buffer-substring-no-properties (button-start button) (button-end button)))
234 (defsubst button-type (button)
235 "Return BUTTON's button-type."
236 (button-get button 'type))
238 (defun button-has-type-p (button type)
239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
240 (button-type-subtype-p (button-get button 'type) type))
243 ;; Creating overlay buttons
246 (defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248 The remaining arguments form a sequence of PROPERTY VALUE pairs,
249 specifying properties to add to the button.
250 In addition, the keyword argument :type may be used to specify a
251 button-type from which to inherit other properties; see
252 `define-button-type'.
254 Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
268 (defun insert-button (label &rest properties)
269 "Insert a button with the label LABEL.
270 The remaining arguments form a sequence of PROPERTY VALUE pairs,
271 specifying properties to add to the button.
272 In addition, the keyword argument :type may be used to specify a
273 button-type from which to inherit other properties; see
274 `define-button-type'.
276 Also see `insert-text-button', `make-button'."
278 (prog1 (point) (insert label))
283 ;; Creating text-property buttons
286 (defun make-text-button (beg end &rest properties)
287 "Make a button from BEG to END in the current buffer.
288 The remaining arguments form a sequence of PROPERTY VALUE pairs,
289 specifying properties to add to the button.
290 In addition, the keyword argument :type may be used to specify a
291 button-type from which to inherit other properties; see
292 `define-button-type'.
294 This function is like `make-button', except that the button is actually
295 part of the text instead of being a property of the buffer. Creating
296 large numbers of buttons can also be somewhat faster using
299 Also see `insert-text-button'."
302 (setq prop (pop properties))
303 (setq val (pop properties))
304 ;; Note that all the following code is basically equivalent to
305 ;; `button-put', but we can do it much more efficiently since we
306 ;; already have BEG and END.
307 (cond ((memq prop '(type :type))
308 ;; We translate a `type' property into a `category'
309 ;; property, since that's what's actually used by
310 ;; text-properties for inheritance.
311 (setq prop 'category)
312 (setq val (button-category-symbol val)))
314 ;; Disallow setting the `category' property directly.
315 (error "Button `category' property may not be set directly")))
317 (put-text-property beg end prop val)))
318 ;; Return something that can be used to get at the button.
322 (defun insert-text-button (label &rest properties)
323 "Insert a button with the label LABEL.
324 The remaining arguments form a sequence of PROPERTY VALUE pairs,
325 specifying properties to add to the button.
326 In addition, the keyword argument :type may be used to specify a
327 button-type from which to inherit other properties; see
328 `define-button-type'.
330 This function is like `insert-button', except that the button is
331 actually part of the text instead of being a property of the buffer.
332 Creating large numbers of buttons can also be somewhat faster using
333 `insert-text-button'.
335 Also see `make-text-button'."
336 (apply #'make-text-button
337 (prog1 (point) (insert label))
342 ;; Finding buttons in a buffer
344 (defun button-at (pos)
345 "Return the button at position POS in the current buffer, or nil."
346 (let ((button (get-char-property pos 'button)))
347 (if (or (overlayp button) (null button))
349 ;; Must be a text-property button; return a marker pointing to it.
350 (copy-marker pos t))))
352 (defun next-button (pos &optional count-current)
353 "Return the next button after position POS in the current buffer.
354 If COUNT-CURRENT is non-nil, count any button at POS in the search,
355 instead of starting at the next button."
356 (unless count-current
357 ;; Search for the next button boundary.
358 (setq pos (next-single-char-property-change pos 'button)))
359 (and (< pos (point-max))
361 ;; We must have originally been on a button, and are now in
362 ;; the inter-button space. Recurse to find a button.
365 (defun previous-button (pos &optional count-current)
366 "Return the Nth button before position POS in the current buffer.
367 If COUNT-CURRENT is non-nil, count any button at POS in the search,
368 instead of starting at the next button."
369 (unless count-current
370 (setq pos (previous-single-char-property-change pos 'button)))
371 (and (> pos (point-min))
372 (or (button-at (1- pos))
373 ;; We must have originally been on a button, and are now in
374 ;; the inter-button space. Recurse to find a button.
375 (previous-button pos))))
380 (defun push-button (&optional pos use-mouse-action)
381 "Perform the action specified by a button at location POS.
382 POS may be either a buffer position or a mouse-event. If
383 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
384 instead of its normal action; if the button has no mouse-action,
385 the normal action is used instead. The action may be either a
386 function to call or a marker to display.
387 POS defaults to point, except when `push-button' is invoked
388 interactively as the result of a mouse-event, in which case, the
390 If there's no button at POS, do nothing and return nil, otherwise
393 (list (if (integerp last-command-event) (point) last-command-event)))
394 (if (and (not (integerp pos)) (eventp pos))
395 ;; POS is a mouse event; switch to the proper window/buffer
396 (let ((posn (event-start pos)))
397 (with-current-buffer (window-buffer (posn-window posn))
398 (push-button (posn-point posn) t)))
399 ;; POS is just normal position
400 (let ((button (button-at (or pos (point)))))
403 (button-activate button use-mouse-action)
406 (defun forward-button (n &optional wrap display-message)
407 "Move to the Nth next button, or Nth previous button if N is negative.
408 If N is 0, move to the start of any button at point.
409 If WRAP is non-nil, moving past either end of the buffer continues from the
411 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
412 Any button with a non-nil `skip' property is skipped over.
413 Returns the button found."
414 (interactive "p\nd\nd")
417 ;; Move to start of current button
418 (if (setq button (button-at (point)))
419 (goto-char (button-start button)))
420 ;; Move to Nth next button
421 (let ((iterator (if (> n 0) #'next-button #'previous-button))
422 (wrap-start (if (> n 0) (point-min) (point-max))))
424 (setq button t) ; just to start the loop
425 (while (and (> n 0) button)
426 (setq button (funcall iterator (point)))
427 (when (and (not button) wrap)
428 (setq button (funcall iterator wrap-start t)))
430 (goto-char (button-start button))
431 (unless (button-get button 'skip)
434 (error (if wrap "No buttons!" "No more buttons"))
435 (let ((msg (and display-message (button-get button 'help-echo))))
440 (defun backward-button (n &optional wrap display-message)
441 "Move to the Nth previous button, or Nth next button if N is negative.
442 If N is 0, move to the start of any button at point.
443 If WRAP is non-nil, moving past either end of the buffer continues from the
445 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
446 Any button with a non-nil `skip' property is skipped over.
447 Returns the button found."
448 (interactive "p\nd\nd")
449 (forward-button (- n) wrap display-message))
454 ;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
455 ;;; button.el ends here