1 ;;; bubbles.el --- Puzzle game for Emacs.
3 ;; Copyright (C) 2007, 2008 Free Software Foundation, Inc.
5 ;; Author: Ulf Jasper <ulf.jasper@web.de>
6 ;; URL: http://ulf.epplejasper.de/
7 ;; Created: 5. Feb. 2007
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 3, or (at your option)
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
25 ;; Boston, MA 02110-1301, USA.
29 ;; Bubbles is a puzzle game. Its goal is to remove as many bubbles as
30 ;; possible in as few moves as possible.
32 ;; Bubbles is an implementation of the "Same Game", similar to "Same
33 ;; GNOME" and many others, see <http://en.wikipedia.org/wiki/SameGame>.
38 ;; Add the following lines to your Emacs startup file (`~/.emacs').
39 ;; (add-to-list 'load-path "/path/to/bubbles/")
40 ;; (autoload 'bubbles "bubbles" "Play Bubbles" t)
42 ;; ======================================================================
50 ;; - Allow for undoing last move.
51 ;; - Bonus for removing all bubbles.
52 ;; - Speed improvements.
53 ;; - Animation enhancements.
54 ;; - Added `bubbles-mode-hook'.
55 ;; - Fixes: Don't move point.
59 ;; - Renamed shift modes and thus names of score files. All
60 ;; highscores are lost, unless you rename the score files from
61 ;; bubbles-shift-... to bubbles-...!
62 ;; - Bugfixes: Check for successful image creation.
63 ;; Disable menus and counter when game is over.
64 ;; Tested with GNU Emacs 22.0.93
67 ;; - Introduced game themes.
68 ;; - Introduced graphics themes (changeable while playing).
70 ;; - Customization: grid size, colors, chars, shift mode.
71 ;; - More keybindings.
72 ;; - Changed shift direction from to-right to to-left.
73 ;; - Bugfixes: Don't remove single-bubble regions;
74 ;; Animation glitches fixed.
75 ;; Tested with GNU Emacs 22.0.93 and 21.4.1.
78 ;; Initial release. Tested with GNU Emacs 22.0.93 and 21.4.1.
80 ;; ======================================================================
84 (defconst bubbles-version
"0.5" "Version number of bubbles.el.")
91 ;; Careful with that axe, Eugene! Order does matter in the custom
94 (defcustom bubbles-game-theme
97 The overall game theme specifies a grid size, a set of colors,
99 :type
'(radio (const :tag
"Easy" easy
)
100 (const :tag
"Medium" medium
)
101 (const :tag
"Difficult" difficult
)
102 (const :tag
"Hard" hard
)
103 (const :tag
"User defined" user-defined
))
106 (defun bubbles-set-game-easy ()
107 "Set game theme to 'easy'."
109 (setq bubbles-game-theme
'easy
)
112 (defun bubbles-set-game-medium ()
113 "Set game theme to 'medium'."
115 (setq bubbles-game-theme
'medium
)
118 (defun bubbles-set-game-difficult ()
119 "Set game theme to 'difficult'."
121 (setq bubbles-game-theme
'difficult
)
124 (defun bubbles-set-game-hard ()
125 "Set game theme to 'hard'."
127 (setq bubbles-game-theme
'hard
)
130 (defun bubbles-set-game-userdefined ()
131 "Set game theme to 'user-defined'."
133 (setq bubbles-game-theme
'user-defined
)
136 (defgroup bubbles nil
137 "Bubbles, a puzzle game."
140 (defcustom bubbles-graphics-theme
143 It is safe to choose a graphical theme. If Emacs cannot display
144 images the `ascii' theme will be used."
145 :type
'(radio (const :tag
"Circles" circles
)
146 (const :tag
"Squares" squares
)
147 (const :tag
"Diamonds" diamonds
)
148 (const :tag
"Balls" balls
)
149 (const :tag
"Emacs" emacs
)
150 (const :tag
"ASCII (no images)" ascii
))
153 (defconst bubbles--grid-small
'(10 .
10)
154 "Predefined small bubbles grid.")
156 (defconst bubbles--grid-medium
'(15 .
10)
157 "Predefined medium bubbles grid.")
159 (defconst bubbles--grid-large
'(20 .
15)
160 "Predefined large bubbles grid.")
162 (defconst bubbles--grid-huge
'(30 .
20)
163 "Predefined huge bubbles grid.")
165 (defcustom bubbles-grid-size
167 "Size of bubbles grid."
168 :type
`(radio (const :tag
"Small" ,bubbles--grid-small
)
169 (const :tag
"Medium" ,bubbles--grid-medium
)
170 (const :tag
"Large" ,bubbles--grid-large
)
171 (const :tag
"Huge" ,bubbles--grid-huge
)
172 (cons :tag
"User defined"
173 (integer :tag
"Width")
174 (integer :tag
"Height")))
177 (defconst bubbles--colors-2
'("orange" "violet")
178 "Predefined bubbles color list with two colors.")
180 (defconst bubbles--colors-3
'("lightblue" "palegreen" "pink")
181 "Predefined bubbles color list with three colors.")
183 (defconst bubbles--colors-4
'("firebrick" "sea green" "steel blue" "chocolate")
184 "Predefined bubbles color list with four colors.")
186 (defconst bubbles--colors-5
'("firebrick" "sea green" "steel blue"
187 "sandy brown" "bisque3")
188 "Predefined bubbles color list with five colors.")
190 (defcustom bubbles-colors
192 "List of bubble colors.
193 The length of this list determines how many different bubble
195 :type
`(radio (const :tag
"Red, darkgreen" ,bubbles--colors-2
)
196 (const :tag
"Red, darkgreen, blue" ,bubbles--colors-3
)
197 (const :tag
"Red, darkgreen, blue, orange" ,bubbles--colors-4
)
198 (const :tag
"Red, darkgreen, blue, orange, violet"
200 (repeat :tag
"User defined" color
))
203 (defcustom bubbles-chars
204 '(?
+ ?O ?
# ?X ?. ?
* ?
& ?ยง
)
205 "Characters used for bubbles.
206 Note that the actual number of different bubbles is determined by
207 the number of colors, see `bubbles-colors'."
208 :type
'(repeat character
)
211 (defcustom bubbles-shift-mode
214 Available modes are `shift-default' and`shift-always'."
215 :type
'(radio (const :tag
"Default" default
)
216 (const :tag
"Shifter" always
)
217 ;;(const :tag "Mega Shifter" 'mega)
221 (defcustom bubbles-mode-hook nil
222 "Hook run by Bubbles mode."
226 (defun bubbles-customize ()
227 "Open customization buffer for bubbles."
229 (customize-group 'bubbles
))
231 ;; ======================================================================
232 ;; internal variables
234 (defvar bubbles--score
0
235 "Current Bubbles score.")
237 (defvar bubbles--neighbourhood-score
0
238 "Score of active bubbles neighbourhood.")
240 (defvar bubbles--faces nil
241 "List of currently used faces.")
243 (defvar bubbles--playing nil
244 "Play status indicator.")
246 (defvar bubbles--empty-image nil
247 "Image used for removed bubbles (empty grid cells).")
249 (defvar bubbles--images nil
250 "List of images for bubbles.")
252 (defvar bubbles--images-ok nil
253 "Indicate whether images have been created successfully.")
255 (defvar bubbles--col-offset
0
256 "Horizontal offset for centering the bubbles grid.")
258 (defvar bubbles--row-offset
0
259 "Vertical offset for centering the bubbles grid.")
261 (defvar bubbles--save-data nil
262 "List containing bubbles save data (SCORE BUFFERCONTENTS).")
264 (defconst bubbles--image-template-circle
266 static char * dot_xpm[] = {
272 \" .............. \",
273 \" ................ \",
274 \" ................ \",
275 \" .................. \",
276 \" .................. \",
277 \"....................\",
278 \"....................\",
279 \"....................\",
280 \"....................\",
281 \"....................\",
282 \"....................\",
283 \" .................. \",
284 \" .................. \",
285 \" ................ \",
286 \" ................ \",
287 \" .............. \",
291 (defconst bubbles--image-template-square
293 static char * dot_xpm[] = {
297 \"00000000000000000000\",
298 \"01111111111111111110\",
299 \"01111111111111111110\",
300 \"01111111111111111110\",
301 \"01111111111111111110\",
302 \"01111111111111111110\",
303 \"01111111111111111110\",
304 \"01111111111111111110\",
305 \"01111111111111111110\",
306 \"01111111111111111110\",
307 \"01111111111111111110\",
308 \"01111111111111111110\",
309 \"01111111111111111110\",
310 \"01111111111111111110\",
311 \"01111111111111111110\",
312 \"01111111111111111110\",
313 \"01111111111111111110\",
314 \"01111111111111111110\",
315 \"01111111111111111110\",
316 \"00000000000000000000\"};")
318 (defconst bubbles--image-template-diamond
320 static char * dot_xpm[] = {
324 \"00000000011000000000\",
325 \"00000000111100000000\",
326 \"00000001111110000000\",
327 \"00000011111111000000\",
328 \"00000111111111100000\",
329 \"00001111111111110000\",
330 \"00011111111111111000\",
331 \"00111111111111111100\",
332 \"01111111111111111110\",
333 \"11111111111111111111\",
334 \"01111111111111111110\",
335 \"00111111111111111100\",
336 \"00011111111111111000\",
337 \"00001111111111110000\",
338 \"00000111111111100000\",
339 \"00000011111111000000\",
340 \"00000001111110000000\",
341 \"00000000111100000000\",
342 \"00000000011000000000\",
343 \"00000000000000000000\"};")
345 (defconst bubbles--image-template-emacs
347 static char * emacs_24_xpm[] = {
478 \" . . . . . . . . . . . . . . . . . . \",
479 \" + @ # $ % % % % % % % % % % % % % % & * + + \",
480 \" = - ; > > > > > > > > , ' ) > > > > > > ! = \",
481 \"~ ~ { { { { { { { { { { { ] ^ / ( { { { { _ ~ ~ \",
482 \": : < < < < < < < < < < < < [ } } | < < < 1 : : \",
483 \"2 2 3 3 3 3 3 3 3 3 3 3 4 5 } } } 5 3 3 3 6 2 2 \",
484 \"7 7 8 8 8 8 8 8 8 8 9 0 a } } } b 8 8 8 8 c 7 7 \",
485 \"d d e e e e e e e f g } } } h i e e e e e j d d \",
486 \"k k l l l l l m n } } } o p l l l l l l l q k k \",
487 \"r r s s s s t u } } } v w s s s s s s s s x r r \",
488 \"y y z z z z A } } } B z z z z z z z z z z C y y \",
489 \"D D D D D D E F } } G D D D D D D D D D D H D D \",
490 \"I I I I I I I J K } L M N I I I I I I I I O I I \",
491 \"P P P P P P Q R } } } S T P P P P P P P P U P P \",
492 \"V V V V V V W } } X Y V V V V V V V V V V Z V V \",
493 \"` ` ` ` ` ` .} } ..` ` ` ` ` ` ` ` ` ` ` +.` ` \",
494 \"@.@.@.@.@.@.@.#.$.$.%.@.@.@.@.@.@.@.@.@.@.&.@.@.\",
495 \"*.*.*.*.*.*.*.*.=.-.} ;.>.*.*.*.*.*.*.*.*.,.*.*.\",
496 \"'.'.'.'.'.'.'.'.'.'.).!.} !.~.'.'.'.'.'.'.{.'.'.\",
497 \"].].].].].].].].].].].].^.} /.(.].].].].]._.].].\",
498 \":.:.:.:.:.:.:.:.:.:.<.[./.} } }.:.:.:.:.:.|.:.:.\",
499 \" 1.1.1.1.1.1.1.1.2.3.4.5.6.3.1.1.1.1.1.1.1.1. \",
500 \" 7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7. \",
501 \" 8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8. \"};")
503 (defconst bubbles--image-template-ball
505 static char * dot3d_xpm[] = {
697 \" . + @ # $ % & * = . \",
698 \" - ; > , ' ) ! ~ { ] ^ / \",
699 \" ( _ > : < [ } | 1 2 3 4 ] 5 6 ( \",
700 \" 7 ) 1 8 9 0 a b c | : 3 { d e f \",
701 \" g ! h i 0 j k l m n o | 2 ~ p q r s \",
702 \". t ' | u v w x y z A n B 1 ! C D E F . \",
703 \"G H : i I J K L M N z O b | ) P Q R S T \",
704 \"U V W X Y Z ` ...+.y l @.} ' #.$.e %.&.\",
705 \"& H W *.n =.-.;. .L x k 0 [ , #.Q e >.,.\",
706 \"] '.2 ).a k z -.` K w j !.< > ~.d {.].^.\",
707 \"d /.> (._.I k =.:.J v 0 8 : V <.[.}.|.1.\",
708 \"2.3.~ 4.5._.6.n Y I u i 1 > P $.7.8.9.0.\",
709 \"a.d b.V c.(.).*.X i | h ) '.d.e.E ].f.g.\",
710 \"h.i.$.C ~ > 2 W W : ' ! j.d.k.e l.9.m.n.\",
711 \". o.i.d p.q.'.H V H j.r.s.k.e 8.t.^.u.. \",
712 \" v.r w.x.Q s.d.d.y.] z.5 A.8.t.B.C.D. \",
713 \" E.l.F.e i.G.q 5 7.{.r %.H.^.I.J. \",
714 \" ( K.L.%.M.N.N.O.P.S Q.R.S.T.U.( \",
715 \" @ V.W.H.H.9.X.Y.S.I.Z.`. \",
716 \" . +.+++@+C.#+$+D.. \"};")
718 ;; ======================================================================
721 (defsubst bubbles--grid-width
()
722 "Return the grid width for the current game theme."
723 (car (case bubbles-game-theme
727 bubbles--grid-medium
)
733 bubbles-grid-size
))))
735 (defsubst bubbles--grid-height
()
736 "Return the grid height for the current game theme."
737 (cdr (case bubbles-game-theme
741 bubbles--grid-medium
)
747 bubbles-grid-size
))))
749 (defsubst bubbles--colors
()
750 "Return the color list for the current game theme."
751 (case bubbles-game-theme
763 (defsubst bubbles--shift-mode
()
764 "Return the shift mode for the current game theme."
765 (case bubbles-game-theme
775 bubbles-shift-mode
)))
777 (defun bubbles-save-settings ()
778 "Save current customization settings."
780 (custom-set-variables
781 (list 'bubbles-game-theme
`(quote ,bubbles-game-theme
) t
)
782 (list 'bubbles-graphics-theme
`(quote ,bubbles-graphics-theme
) t
))
783 (customize-save-customized))
785 (defsubst bubbles--empty-char
()
786 "The character used for removed bubbles (empty grid cells)."
789 (defun bubbles-set-graphics-theme-ascii ()
790 "Set graphics theme to `ascii'."
792 (setq bubbles-graphics-theme
'ascii
)
793 (bubbles--update-faces-or-images))
795 (defun bubbles-set-graphics-theme-circles ()
796 "Set graphics theme to `circles'."
798 (setq bubbles-graphics-theme
'circles
)
799 (bubbles--initialize-images)
800 (bubbles--update-faces-or-images))
802 (defun bubbles-set-graphics-theme-squares ()
803 "Set graphics theme to `squares'."
805 (setq bubbles-graphics-theme
'squares
)
806 (bubbles--initialize-images)
807 (bubbles--update-faces-or-images))
809 (defun bubbles-set-graphics-theme-diamonds ()
810 "Set graphics theme to `diamonds'."
812 (setq bubbles-graphics-theme
'diamonds
)
813 (bubbles--initialize-images)
814 (bubbles--update-faces-or-images))
816 (defun bubbles-set-graphics-theme-balls ()
817 "Set graphics theme to `balls'."
819 (setq bubbles-graphics-theme
'balls
)
820 (bubbles--initialize-images)
821 (bubbles--update-faces-or-images))
823 (defun bubbles-set-graphics-theme-emacs ()
824 "Set graphics theme to `emacs'."
826 (setq bubbles-graphics-theme
'emacs
)
827 (bubbles--initialize-images)
828 (bubbles--update-faces-or-images))
831 (defvar bubbles-game-theme-menu
832 (let ((menu (make-sparse-keymap "Game Theme")))
833 (define-key menu
[bubbles-set-game-userdefined
]
834 (list 'menu-item
"User defined" 'bubbles-set-game-userdefined
835 :button
'(:radio .
(eq bubbles-game-theme
'user-defined
))))
836 (define-key menu
[bubbles-set-game-hard
]
837 (list 'menu-item
"Hard" 'bubbles-set-game-hard
838 :button
'(:radio .
(eq bubbles-game-theme
'hard
))))
839 (define-key menu
[bubbles-set-game-difficult
]
840 (list 'menu-item
"Difficult" 'bubbles-set-game-difficult
841 :button
'(:radio .
(eq bubbles-game-theme
'difficult
))))
842 (define-key menu
[bubbles-set-game-medium
]
843 (list 'menu-item
"Medium" 'bubbles-set-game-medium
844 :button
'(:radio .
(eq bubbles-game-theme
'medium
))))
845 (define-key menu
[bubbles-set-game-easy
]
846 (list 'menu-item
"Easy" 'bubbles-set-game-easy
847 :button
'(:radio .
(eq bubbles-game-theme
'easy
))))
849 "Map for bubbles game theme menu.")
851 ;; graphics theme menu
852 (defvar bubbles-graphics-theme-menu
853 (let ((menu (make-sparse-keymap "Graphics Theme")))
854 (define-key menu
[bubbles-set-graphics-theme-ascii
]
855 (list 'menu-item
"ASCII" 'bubbles-set-graphics-theme-ascii
856 :button
'(:radio .
(eq bubbles-graphics-theme
'ascii
))))
857 (define-key menu
[bubbles-set-graphics-theme-emacs
]
858 (list 'menu-item
"Emacs" 'bubbles-set-graphics-theme-emacs
859 :button
'(:radio .
(eq bubbles-graphics-theme
'emacs
))))
860 (define-key menu
[bubbles-set-graphics-theme-balls
]
861 (list 'menu-item
"Balls" 'bubbles-set-graphics-theme-balls
862 :button
'(:radio .
(eq bubbles-graphics-theme
'balls
))))
863 (define-key menu
[bubbles-set-graphics-theme-diamonds
]
864 (list 'menu-item
"Diamonds" 'bubbles-set-graphics-theme-diamonds
865 :button
'(:radio .
(eq bubbles-graphics-theme
'diamonds
))))
866 (define-key menu
[bubbles-set-graphics-theme-squares
]
867 (list 'menu-item
"Squares" 'bubbles-set-graphics-theme-squares
868 :button
'(:radio .
(eq bubbles-graphics-theme
'squares
))))
869 (define-key menu
[bubbles-set-graphics-theme-circles
]
870 (list 'menu-item
"Circles" 'bubbles-set-graphics-theme-circles
871 :button
'(:radio .
(eq bubbles-graphics-theme
'circles
))))
873 "Map for bubbles graphics theme menu.")
877 (let ((menu (make-sparse-keymap "Bubbles")))
878 (define-key menu
[bubbles-quit
]
879 (list 'menu-item
"Quit" 'bubbles-quit
))
880 (define-key menu
[bubbles]
881 (list 'menu-item "New game" 'bubbles))
882 (define-key menu [bubbles-separator-1]
884 (define-key menu [bubbles-save-settings]
885 (list 'menu-item "Save all settings" 'bubbles-save-settings))
886 (define-key menu [bubbles-customize]
887 (list 'menu-item "Edit all settings" 'bubbles-customize))
888 (define-key menu [bubbles-game-theme-menu]
889 (list 'menu-item "Game Theme" bubbles-game-theme-menu))
890 (define-key menu [bubbles-graphics-theme-menu]
891 (list 'menu-item "Graphics Theme" bubbles-graphics-theme-menu
892 :enable 'bubbles--playing))
893 (define-key menu [bubbles-separator-2]
895 (define-key menu [bubbles-undo]
896 (list 'menu-item "Undo last move" 'bubbles-undo
897 :enable '(and bubbles--playing (listp buffer-undo-list))))
899 "Map for bubbles menu.")
902 (defvar bubbles-mode-map
903 (let ((map (make-sparse-keymap 'bubbles-mode-map)))
904 ;; (suppress-keymap map t)
905 (define-key map "q" 'bubbles-quit)
906 (define-key map "\n" 'bubbles-plop)
907 (define-key map " " 'bubbles-plop)
908 (define-key map [double-down-mouse-1] 'bubbles-plop)
909 (define-key map [mouse-2] 'bubbles-plop)
910 (define-key map "\C-m" 'bubbles-plop)
911 (define-key map "u" 'bubbles-undo)
912 (define-key map "p" 'previous-line)
913 (define-key map "n" 'next-line)
914 (define-key map "f" 'forward-char)
915 (define-key map "b" 'backward-char)
916 ;; bind menu to mouse
917 (define-key map [down-mouse-3] bubbles-menu)
918 ;; Put menu in menu-bar
919 (define-key map [menu-bar Bubbles] (cons "Bubbles" bubbles-menu))
921 "Mode map for bubbles.")
923 (defun bubbles-mode ()
924 "Major mode for playing bubbles.
925 \\{bubbles-mode-map}"
926 (kill-all-local-variables)
927 (use-local-map bubbles-mode-map)
928 (setq major-mode 'bubbles-mode)
929 (setq mode-name "Bubbles")
930 (setq buffer-read-only t)
931 (buffer-disable-undo)
932 (setq buffer-undo-list t)
933 (force-mode-line-update)
935 (add-hook 'post-command-hook 'bubbles--mark-neighbourhood t t)
936 (run-hooks 'bubbles-mode-hook))
942 (switch-to-buffer (get-buffer-create "*bubbles*"))
943 (when (or (not bubbles--playing)
944 (y-or-n-p "Start new game? "))
945 (setq bubbles--save-data nil)
946 (setq bubbles--playing t)
947 (bubbles--initialize)))
949 (defun bubbles-quit ()
952 (message "bubbles-quit")
955 (defun bubbles--compute-offsets ()
956 "Update horizontal and vertical offsets for centering the bubbles grid.
957 Set `bubbles--col-offset' and `bubbles--row-offset'."
958 (cond ((and (display-images-p)
960 (not (eq bubbles-graphics-theme 'ascii))
961 (fboundp 'window-inside-pixel-edges))
962 ;; compute offset in units of pixels
963 (let ((bubbles--image-size
964 (car (image-size (car bubbles--images) t))))
965 (setq bubbles--col-offset
967 (max 0 (/ (- (nth 2 (window-inside-pixel-edges))
968 (nth 0 (window-inside-pixel-edges))
969 (* ( + bubbles--image-size 2) ;; margin
970 (bubbles--grid-width))) 2))))
971 (setq bubbles--row-offset
973 (max 0 (/ (- (nth 3 (window-inside-pixel-edges))
974 (nth 1 (window-inside-pixel-edges))
975 (* (+ bubbles--image-size 1) ;; margin
976 (bubbles--grid-height))) 2))))))
978 ;; compute offset in units of chars
979 (setq bubbles--col-offset
980 (max 0 (/ (- (window-width)
981 (bubbles--grid-width)) 2)))
982 (setq bubbles--row-offset
983 (max 0 (/ (- (window-height)
984 (bubbles--grid-height) 2) 2))))))
986 (defun bubbles--remove-overlays ()
987 "Remove all overlays."
988 (if (fboundp 'remove-overlays)
991 (defun bubbles--initialize ()
992 "Initialize Bubbles game."
993 (bubbles--initialize-faces)
994 (bubbles--initialize-images)
995 (bubbles--remove-overlays)
997 (switch-to-buffer (get-buffer-create "*bubbles*"))
998 (bubbles--compute-offsets)
999 (let ((inhibit-read-only t))
1000 (set-buffer-modified-p nil)
1003 (add-text-properties
1004 (point-min) (point) (list 'intangible t 'display
1006 (list :height bubbles--row-offset))))
1008 (let ((max-char (length (bubbles--colors))))
1009 (dotimes (i (bubbles--grid-height))
1012 (add-text-properties
1013 p (point) (list 'intangible t
1014 'display (cons 'space
1016 bubbles--col-offset)))))
1017 (dotimes (j (bubbles--grid-width))
1018 (let* ((index (random max-char))
1019 (char (nth index bubbles-chars)))
1021 (add-text-properties (1- (point)) (point) (list 'index index))))
1024 (add-text-properties
1025 (1- (point)) (point) (list 'intangible t 'display
1027 (list :width bubbles--col-offset)))))
1028 (put-text-property (point-min) (point-max) 'pointer 'arrow))
1030 (bubbles--reset-score)
1031 (bubbles--update-faces-or-images)
1033 (setq buffer-undo-list t)
1034 (force-mode-line-update)
1037 (defun bubbles--initialize-faces ()
1038 "Prepare faces for playing `bubbles'."
1039 (copy-face 'default 'bubbles--highlight-face)
1040 (set-face-background 'bubbles--highlight-face "#8080f4")
1041 (when (display-color-p)
1042 (setq bubbles--faces
1043 (mapcar (lambda (color)
1044 (let ((fname (intern (format "bubbles--face-%s" color))))
1045 (unless (facep fname)
1046 (copy-face 'default fname)
1047 (set-face-foreground fname color))
1049 (bubbles--colors)))))
1051 (defsubst bubbles--row (pos)
1052 "Return row of point POS."
1056 (1- (count-lines (point-min) (point)))))
1058 (defsubst bubbles--col (pos)
1059 "Return column of point POS."
1062 (1- (current-column))))
1064 (defun bubbles--goto (row col)
1065 "Move point to bubble at coordinates ROW and COL."
1068 (>= row (bubbles--grid-height))
1069 (>= col (bubbles--grid-width)))
1070 ;; Error! return nil
1073 (goto-char (point-min))
1074 (forward-line (1+ row))
1075 (forward-char (1+ col))
1078 (defun bubbles--char-at (row col)
1079 "Return character at bubble ROW and COL."
1081 (if (bubbles--goto row col)
1082 (char-after (point))
1085 (defun bubbles--mark-direct-neighbours (row col char)
1086 "Mark direct neighbours of bubble at ROW COL with same CHAR."
1089 (when (and (bubbles--goto row col)
1090 (eq char (char-after (point)))
1091 (not (get-text-property (point) 'active)))
1092 (add-text-properties (point) (1+ (point))
1093 '(active t face 'bubbles--highlight-face))
1095 (bubbles--mark-direct-neighbours row (1+ col) char)
1096 (bubbles--mark-direct-neighbours row (1- col) char)
1097 (bubbles--mark-direct-neighbours (1+ row) col char)
1098 (bubbles--mark-direct-neighbours (1- row) col char))))
1101 (defun bubbles--mark-neighbourhood (&optional pos)
1102 "Mark neighbourhood of point.
1103 Use optional parameter POS instead of point if given."
1104 (when bubbles--playing
1105 (unless pos (setq pos (point)))
1107 (let ((char (char-after pos))
1108 (inhibit-read-only t)
1109 (row (bubbles--row (point)))
1110 (col (bubbles--col (point))))
1111 (add-text-properties (point-min) (point-max)
1112 '(face default active nil))
1114 (when (and row col (not (eq char (bubbles--empty-char))))
1115 (setq count (bubbles--mark-direct-neighbours row col char))
1117 (add-text-properties (point-min) (point-max)
1118 '(face default active nil))
1120 (bubbles--update-neighbourhood-score count))
1121 (put-text-property (point-min) (point-max) 'pointer 'arrow)
1122 (bubbles--update-faces-or-images)
1124 (error (message "Bubbles: Internal error %s" err)))))
1126 (defun bubbles--neighbourhood-available ()
1127 "Return t if another valid neighbourhood is available."
1130 (dotimes (i (bubbles--grid-height))
1131 (dotimes (j (bubbles--grid-width))
1132 (let ((c (bubbles--char-at i j)))
1133 (if (and (not (eq c (bubbles--empty-char)))
1134 (or (eq c (bubbles--char-at (1+ i) j))
1135 (eq c (bubbles--char-at i (1+ j)))))
1136 (throw 'found t)))))
1139 (defun bubbles--count ()
1140 "Count remaining bubbles."
1143 (dotimes (i (bubbles--grid-height))
1144 (dotimes (j (bubbles--grid-width))
1145 (let ((c (bubbles--char-at i j)))
1146 (if (not (eq c (bubbles--empty-char)))
1147 (setq count (1+ count)))))))
1150 (defun bubbles--reset-score ()
1151 "Reset bubbles score."
1152 (setq bubbles--neighbourhood-score 0
1154 (bubbles--update-score))
1156 (defun bubbles--update-score ()
1157 "Calculate and display new bubble score."
1158 (setq bubbles--score (+ bubbles--score bubbles--neighbourhood-score))
1159 (bubbles--show-scores))
1161 (defun bubbles--update-neighbourhood-score (size)
1162 "Calculate and display score of active neighbourhood from its SIZE."
1164 (setq bubbles--neighbourhood-score (expt (- size 1) 2))
1165 (setq bubbles--neighbourhood-score 0))
1166 (bubbles--show-scores))
1168 (defun bubbles--show-scores ()
1169 "Display current scores."
1171 (goto-char (or (next-single-property-change (point-min) 'status)
1173 (let ((inhibit-read-only t)
1175 (delete-region (point) (point-max))
1176 (insert (format "Selected: %4d\n" bubbles--neighbourhood-score))
1178 (add-text-properties (1- (point)) (point)
1179 (list 'intangible t 'display
1181 (list :width bubbles--col-offset))))
1182 (insert (format "Score: %4d" bubbles--score))
1183 (put-text-property pos (point) 'status t))))
1185 (defun bubbles--game-over ()
1186 "Finish bubbles game."
1187 (bubbles--update-faces-or-images)
1188 (setq bubbles--playing nil
1189 bubbles--save-data nil)
1190 ;; add bonus if all bubbles were removed
1191 (when (= 0 (bubbles--count))
1192 (setq bubbles--score (+ bubbles--score (* (bubbles--grid-height)
1193 (bubbles--grid-width))))
1194 (bubbles--show-scores))
1195 ;; Game over message
1196 (goto-char (point-max))
1197 (let* ((inhibit-read-only t))
1199 (add-text-properties (1- (point)) (point)
1200 (list 'intangible t 'display
1202 (list :width bubbles--col-offset))))
1203 (insert "Game Over!"))
1205 (gamegrid-add-score (format "bubbles-%s-%d-%d-%d-scores"
1206 (symbol-name (bubbles--shift-mode))
1207 (length (bubbles--colors))
1208 (bubbles--grid-width) (bubbles--grid-height))
1211 (defun bubbles-plop ()
1212 "Remove active bubbles region."
1214 (when (and bubbles--playing
1215 (> bubbles--neighbourhood-score 0))
1216 (setq bubbles--save-data (list bubbles--score (buffer-string)))
1217 (let ((inhibit-read-only t))
1218 ;; blank out current neighbourhood
1219 (let ((row (bubbles--row (point)))
1220 (col (bubbles--col (point))))
1221 (goto-char (point-max))
1224 (while (get-text-property (point) 'active)
1226 (insert (bubbles--empty-char))
1227 (add-text-properties (1- (point)) (point) (list 'removed t
1229 (bubbles--goto row col))
1231 (bubbles--update-score)
1232 ;; update display and wait
1233 (bubbles--update-faces-or-images)
1238 (let ((something-dropped nil))
1240 (dotimes (i (bubbles--grid-height))
1241 (dotimes (j (bubbles--grid-width))
1243 (while (get-text-property (point) 'removed)
1244 (setq something-dropped (or (bubbles--shift 'top i j)
1245 something-dropped))))))
1246 ;; update display and wait
1247 (bubbles--update-faces-or-images)
1248 (when something-dropped
1252 (put-text-property (point-min) (point-max) 'removed nil)
1254 (goto-char (point-min))
1255 (let ((removed-string (format "%c" (bubbles--empty-char))))
1256 (while (search-forward removed-string nil t)
1257 (put-text-property (1- (point)) (point) 'removed t))))
1258 (let ((shifted nil))
1259 (cond ((eq (bubbles--shift-mode) 'always)
1261 (dotimes (i (bubbles--grid-height))
1262 (dotimes (j (bubbles--grid-width))
1264 (while (get-text-property (point) 'removed)
1265 (setq shifted (or (bubbles--shift 'right i j)
1267 (bubbles--update-faces-or-images)
1269 (t ;; default shift-mode
1271 (dotimes (j (bubbles--grid-width))
1272 (bubbles--goto (1- (bubbles--grid-height)) j)
1273 (let ((shifted-cols 0))
1274 (while (get-text-property (point) 'removed)
1275 (setq shifted-cols (1+ shifted-cols))
1276 (bubbles--shift 'right (1- (bubbles--grid-height)) j))
1277 (dotimes (k shifted-cols)
1278 (let ((i (- (bubbles--grid-height) 2)))
1280 (setq shifted (or (bubbles--shift 'right i j)
1282 (setq i (1- i))))))))))
1285 (bubbles--update-faces-or-images)
1287 (put-text-property (point-min) (point-max) 'removed nil)
1288 (unless (bubbles--neighbourhood-available)
1289 (bubbles--game-over)))
1291 (setq buffer-undo-list '((apply bubbles-undo . nil)))
1292 (force-mode-line-update)
1295 (defun bubbles-undo ()
1298 (when bubbles--save-data
1299 (let ((inhibit-read-only t)
1302 (insert (cadr bubbles--save-data))
1303 (bubbles--update-faces-or-images)
1304 (setq bubbles--score (car bubbles--save-data))
1306 (setq buffer-undo-list t)
1307 (force-mode-line-update)
1310 (defun bubbles--shift (from row col)
1311 "Move bubbles FROM one side to position ROW COL.
1312 Return t if new char is non-empty."
1314 (when (bubbles--goto row col)
1315 (let ((char-org (char-after (point)))
1316 (char-new (bubbles--empty-char))
1321 (cond ((eq from 'top)
1322 (setq trow (1- row)))
1324 (setq tcol (1- col)))
1326 (setq tcol (1+ col))))
1328 (when (bubbles--goto trow tcol)
1329 (setq char-new (char-after (point)))
1330 (setq removed (get-text-property (point) 'removed))
1331 (setq index (get-text-property (point) 'index))
1332 (bubbles--shift from trow tcol)))
1335 (add-text-properties (1- (point)) (point) (list 'index index
1337 (not (eq char-new (bubbles--empty-char)))))))
1339 (defun bubbles--initialize-images ()
1340 "Prepare images for playing `bubbles'."
1341 (when (and (display-images-p)
1342 (not (eq bubbles-graphics-theme 'ascii)))
1343 (let ((template (case bubbles-graphics-theme
1344 ('circles bubbles--image-template-circle)
1345 ('balls bubbles--image-template-ball)
1346 ('squares bubbles--image-template-square)
1347 ('diamonds bubbles--image-template-diamond)
1348 ('emacs bubbles--image-template-emacs))))
1349 (setq bubbles--empty-image
1350 (create-image (replace-regexp-in-string
1351 "^\"\\(.*\\)\t.*c .*\",$"
1352 "\"\\1\tc None\"," template)
1356 (setq bubbles--images
1357 (mapcar (lambda (color)
1358 (let* ((rgb (color-values color))
1364 (goto-char (point-min))
1366 "^\"[0-9]+ [0-9]+ \\(.*?\\) .*\",$" nil t)
1367 (goto-char (point-min))
1368 (while (re-search-forward
1369 "^\"\\(.*\\)\t.*c \\(#.*\\)\",$" nil t)
1370 (let* ((crgb (color-values (match-string 2)))
1374 (brightness (/ (+ r g b) 3.0 256 256))
1375 (val (sin (* brightness (/ pi 2))))
1379 ;;(rr (/ (+ red r) 2))
1380 ;;(gg (/ (+ green g) 2))
1381 ;;(bb (/ (+ blue b) 2))
1382 (color (format "#%02x%02x%02x"
1383 (/ rr 256) (/ gg 256)
1385 (replace-match (format "\"\\1\tc %s\","
1387 (create-image (buffer-string) 'xpm t
1391 (bubbles--colors))))
1393 (setq bubbles--images-ok bubbles--empty-image)
1395 (setq bubbles--images-ok (and bubbles--images-ok elt)))
1398 (defun bubbles--update-faces-or-images ()
1399 "Update faces and/or images, depending on graphics mode."
1400 (bubbles--set-faces)
1401 (bubbles--show-images))
1403 (defun bubbles--set-faces ()
1404 "Update faces in the bubbles buffer."
1405 (unless (and (display-images-p)
1407 (not (eq bubbles-graphics-theme 'ascii)))
1408 (when (display-color-p)
1410 (let ((inhibit-read-only t))
1411 (dotimes (i (bubbles--grid-height))
1412 (dotimes (j (bubbles--grid-width))
1414 (let* ((index (get-text-property (point) 'index))
1415 (face (nth index bubbles--faces))
1416 (fg-col (face-foreground face)))
1417 (when (get-text-property (point) 'active)
1418 (set-face-foreground 'bubbles--highlight-face "#ff0000")
1419 (setq face 'bubbles--highlight-face))
1420 (put-text-property (point) (1+ (point))
1423 (defun bubbles--show-images ()
1424 "Update images in the bubbles buffer."
1425 (bubbles--remove-overlays)
1426 (if (and (display-images-p)
1428 (not (eq bubbles-graphics-theme 'ascii)))
1430 (goto-char (point-min))
1432 (let ((inhibit-read-only t)
1434 (dotimes (i (bubbles--grid-height))
1435 (dotimes (j (bubbles--grid-width))
1437 (let ((index (or (get-text-property (point) 'index) -1)))
1438 (let ((img bubbles--empty-image))
1440 (setq img (nth index bubbles--images)))
1441 (put-text-property (point) (1+ (point))
1442 'display (cons img nil)))))
1445 (let ((inhibit-read-only t))
1446 (goto-char (point-min))
1448 (let ((disp-prop (get-text-property (point) 'display)))
1449 (if (and (listp disp-prop)
1450 (listp (car disp-prop))
1451 (eq (caar disp-prop) 'image))
1452 (put-text-property (point) (1+ (point)) 'display nil))
1454 (put-text-property (point-min) (point-max) 'pointer 'arrow)))))
1458 ;; arch-tag: 2cd7237a-b0ad-400d-a7fd-75f676dceb70
1459 ;;; bubbles.el ends here