1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2012
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
6 @chapter Basic Editing Commands
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{C-h t} (@code{help-with-tutorial}).
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
32 @section Inserting Text
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
44 To end a line and start a new one, type @key{RET} (@code{newline}).
45 (The @key{RET} key may be labeled @key{Return} or @key{Enter} on your
46 keyboard, but we refer to it as @key{RET} in this manual.) This
47 command inserts a newline character into the buffer. If point is at
48 the end of the line, the effect is to create a new blank line after
49 it; if point is in the middle of a line, the line is split at that
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 the minor mode called Auto Fill mode splits lines automatically when
55 they get too long (@pxref{Filling}). The minor mode called Overwrite
56 mode causes inserted characters to replace (overwrite) existing text,
57 instead of shoving it to the right. @xref{Minor Modes}.
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, that @key{RET} serves only to
84 terminate the sequence. Any other non-digit terminates the sequence
85 and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
93 @vindex read-quoted-char-radix
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
102 @cindex Unicode characters, inserting
103 @cindex insert Unicode character
104 @cindex characters, inserting by name or code-point
105 Instead of @kbd{C-q}, you can use the command @kbd{C-x 8 @key{RET}}
106 (@code{ucs-insert}). This prompts for the Unicode name or code-point
107 of a character, using the minibuffer. If you enter a name, the
108 command provides completion (@pxref{Completion}). If you enter a
109 code-point, it should be a hexadecimal number (which is the convention
110 for Unicode). The command then inserts the corresponding character
111 into the buffer. For example, both of the following insert the
112 infinity sign (Unicode code-point @code{U+221E}):
115 @kbd{C-x 8 @key{RET} infinity @key{RET}}
116 @kbd{C-x 8 @key{RET} 221e @key{RET}}
119 A numeric argument to either @kbd{C-q} or @kbd{C-x 8 @key{RET}}
120 specifies how many copies of the character to insert
124 @section Changing the Location of Point
129 @cindex cursor motion
130 @cindex moving the cursor
131 To do more than insert characters, you have to know how to move
132 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
133 @kbd{C-n}, and @kbd{C-p} move point to the right, left, down, and up,
134 respectively. You can also move point using the @dfn{arrow keys}
135 present on most keyboards: @kbd{@key{right}}, @kbd{@key{left}},
136 @kbd{@key{down}}, and @kbd{@key{up}}; however, many Emacs users find
137 that it is slower to use the arrow keys than the control keys, because
138 you need to move your hand to the area of the keyboard where those
141 You can also click the left mouse button to move point to the
142 position clicked. Emacs also provides a variety of additional
143 keyboard commands that move point in more sophisticated ways.
150 Move forward one character (@code{forward-char}).
155 This command (@code{right-char}) behaves like @kbd{C-f}, with one
156 exception: when editing right-to-left scripts such as Arabic, it
157 instead moves @emph{backward} if the current paragraph is a
158 right-to-left paragraph. @xref{Bidirectional Editing}.
162 @findex backward-char
163 Move backward one character (@code{backward-char}).
168 This command (@code{left-char}) behaves like @kbd{C-b}, except it
169 moves @emph{forward} if the current paragraph is right-to-left.
170 @xref{Bidirectional Editing}.
177 Move down one screen line (@code{next-line}). This command attempts
178 to keep the horizontal position unchanged, so if you start in the
179 middle of one line, you move to the middle of the next.
185 @findex previous-line
186 Move up one screen line (@code{previous-line}). This command
187 preserves position within the line, like @kbd{C-n}.
193 @findex move-beginning-of-line
194 Move to the beginning of the line (@code{move-beginning-of-line}).
200 @findex move-end-of-line
201 Move to the end of the line (@code{move-end-of-line}).
206 Move forward one word (@code{forward-word}).
213 This command (@code{right-word}) behaves like @kbd{M-f}, except it
214 moves @emph{backward} by one word if the current paragraph is
215 right-to-left. @xref{Bidirectional Editing}.
219 @findex backward-word
220 Move backward one word (@code{backward-word}).
227 This command (@code{left-word}) behaves like @kbd{M-f}, except it
228 moves @emph{forward} by one word if the current paragraph is
229 right-to-left. @xref{Bidirectional Editing}.
233 @findex move-to-window-line-top-bottom
234 Without moving the text on the screen, reposition point on the left
235 margin of the center-most text line of the window; on subsequent
236 consecutive invocations, move point to the left margin of the top-most
237 line, the bottom-most line, and so forth, in cyclic order
238 (@code{move-to-window-line-top-bottom}).
240 A numeric argument says which screen line to place point on, counting
241 downward from the top of the window (zero means the top line). A
242 negative argument counts lines up from the bottom (@minus{}1 means the
243 bottom line). @xref{Arguments}, for more information on numeric
248 @findex beginning-of-buffer
249 Move to the top of the buffer (@code{beginning-of-buffer}). With
250 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
254 @findex end-of-buffer
255 Move to the end of the buffer (@code{end-of-buffer}).
258 @itemx @key{PageDown}
260 Scroll the display one screen forward, and move point onscreen if
261 necessary (@code{scroll-up-command}). @xref{Scrolling}.
266 Scroll one screen backward, and move point onscreen if necessary
267 (@code{scroll-down-command}). @xref{Scrolling}.
271 Read a number @var{n} and move point to buffer position @var{n}.
272 Position 1 is the beginning of the buffer.
279 Read a number @var{n} and move point to the beginning of line number
280 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
281 point is on or just after a number in the buffer, that is the default
282 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
283 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
284 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
285 a plain prefix argument.
289 @findex set-goal-column
290 Use the current column of point as the @dfn{semipermanent goal column}
291 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
292 semipermanent goal column is in effect, those commands always try to
293 move to this column, or as close as possible to it, after moving
294 vertically. The goal column remains in effect until canceled.
297 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
298 preserve the horizontal position, as usual.
301 @vindex line-move-visual
302 When a line of text in the buffer is longer than the width of the
303 window, Emacs usually displays it on two or more @dfn{screen lines}.
304 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
305 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
306 can force these commands to move according to @dfn{logical lines}
307 (i.e., according to the text lines in the buffer) by setting the
308 variable @code{line-move-visual} to @code{nil}; if a logical line
309 occupies multiple screen lines, the cursor then skips over the
310 additional screen lines. For details, see @ref{Continuation Lines}.
311 @xref{Variables}, for how to set variables such as
312 @code{line-move-visual}.
314 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
315 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
316 (@code{move-beginning-of-line}) and @kbd{C-e}
317 (@code{move-end-of-line}) respectively move to the beginning and end
318 of the logical line. Whenever we encounter commands that work on
319 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
323 When @code{line-move-visual} is @code{nil}, you can also set the
324 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
325 and @kbd{C-p}, when starting at the end of the logical line, move to
326 the end of the next logical line. Normally, @code{track-eol} is
329 @vindex next-line-add-newlines
330 @kbd{C-n} normally stops at the end of the buffer when you use it on
331 the last line in the buffer. However, if you set the variable
332 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
333 the last line of a buffer creates an additional line at the end and
337 @section Erasing Text
338 @cindex killing characters and lines
339 @cindex deleting characters and lines
340 @cindex erasing characters and lines
344 @itemx @key{Backspace}
345 Delete the character before point, or the region if it is active
346 (@code{delete-backward-char}).
349 Delete the character after point, or the region if it is active
350 (@code{delete-forward-char}).
353 Delete the character after point (@code{delete-char}).
356 Kill to the end of the line (@code{kill-line}).
358 Kill forward to the end of the next word (@code{kill-word}).
360 Kill back to the beginning of the previous word
361 (@code{backward-kill-word}).
364 The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
365 the character before point, moving the cursor and the characters after
366 it backwards. If point was at the beginning of a line, this deletes
367 the preceding newline, joining this line to the previous one.
369 If, however, the region is active, @kbd{@key{DEL}} instead deletes
370 the text in the region. @xref{Mark}, for a description of the region.
372 On most keyboards, @key{DEL} is labeled @key{Backspace}, but we
373 refer to it as @key{DEL} in this manual. (Do not confuse @key{DEL}
374 with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
375 On some text terminals, Emacs may not recognize the @key{DEL} key
376 properly. @xref{DEL Does Not Delete}, if you encounter this problem.
378 The @key{delete} (@code{delete-forward-char}) command deletes in the
379 ``opposite direction'': it deletes the character after point, i.e. the
380 character under the cursor. If point was at the end of a line, this
381 joins the following line onto this one. Like @kbd{@key{DEL}}, it
382 deletes the text in the region if the region is active (@pxref{Mark}).
384 @kbd{C-d} (@code{delete-char}) deletes the character after point,
385 similar to @key{delete}, but regardless of whether the region is
388 @xref{Deletion}, for more detailed information about the above
391 @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time. If
392 you type @kbd{C-k} at the beginning or middle of a line, it kills all
393 the text up to the end of the line. If you type @kbd{C-k} at the end
394 of a line, it joins that line with the following line.
396 @xref{Killing}, for more information about @kbd{C-k} and related
400 @section Undoing Changes
404 Undo one entry of the undo records---usually, one command worth
411 Emacs records a list of changes made in the buffer text, so you can
412 undo recent changes. This is done using the @code{undo} command,
413 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
414 Normally, this command undoes the last change, moving point back to
415 where it was before the change. The undo command applies only to
416 changes in the buffer; you can't use it to undo cursor motion.
418 Although each editing command usually makes a separate entry in the
419 undo records, very simple commands may be grouped together.
420 Sometimes, an entry may cover just part of a complex command.
422 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
423 another, earlier change, back to the limit of the undo information
424 available. If all recorded changes have already been undone, the undo
425 command displays an error message and does nothing.
427 To learn more about the @code{undo} command, see @ref{Undo}.
432 Text that you insert in an Emacs buffer lasts only as long as the
433 Emacs session. To keep any text permanently, you must put it in a
436 Suppose there is a file named @file{test.emacs} in your home
437 directory. To begin editing this file in Emacs, type
440 C-x C-f test.emacs @key{RET}
444 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
445 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
446 read the argument, and you type @key{RET} to terminate the argument
447 (@pxref{Minibuffer}).
449 Emacs obeys this command by @dfn{visiting} the file: it creates a
450 buffer, copies the contents of the file into the buffer, and then
451 displays the buffer for editing. If you alter the text, you can
452 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
453 (@code{save-buffer}). This copies the altered buffer contents back
454 into the file @file{test.emacs}, making them permanent. Until you
455 save, the changed text exists only inside Emacs, and the file
456 @file{test.emacs} is unaltered.
458 To create a file, just visit it with @kbd{C-x C-f} as if it already
459 existed. This creates an empty buffer, in which you can insert the
460 text you want to put in the file. Emacs actually creates the file the
461 first time you save this buffer with @kbd{C-x C-s}.
463 To learn more about using files in Emacs, see @ref{Files}.
468 @cindex getting help with keys
469 If you forget what a key does, you can find out by typing @kbd{C-h
470 k} (@code{describe-key}), followed by the key of interest; for
471 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.
473 The prefix key @kbd{C-h} stands for ``help''. The key @key{F1}
474 serves as an alias for @kbd{C-h}. Apart from @kbd{C-h k}, there are
475 many other help commands providing different kinds of help.
477 @xref{Help}, for details.
482 @cindex inserting blank lines
483 @cindex deleting blank lines
484 Here are special commands and techniques for inserting and deleting
489 Insert a blank line after the cursor (@code{open-line}).
491 Delete all but one of many consecutive blank lines
492 (@code{delete-blank-lines}).
499 @findex delete-blank-lines
500 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
501 of text. However, it may be easier to see what you are doing if you
502 first make a blank line and then insert the desired text into it.
503 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
504 inserts a newline after point but leaves point in front of the
505 newline. After @kbd{C-o}, type the text for the new line.
507 You can make several blank lines by typing @kbd{C-o} several times, or
508 by giving it a numeric argument specifying how many blank lines to make.
509 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
510 command inserts the fill prefix on the new line, if typed at the
511 beginning of a line. @xref{Fill Prefix}.
513 The easy way to get rid of extra blank lines is with the command
514 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
515 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
516 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
517 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
518 lines, if any exists.
520 @node Continuation Lines
521 @section Continuation Lines
523 @cindex continuation line
525 @cindex line wrapping
526 @cindex fringes, and continuation lines
527 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
528 too long to fit in the window, and Emacs displays it as two or more
529 @dfn{screen lines}. This is called @dfn{line wrapping} or
530 @dfn{continuation}, and the long logical line is called a
531 @dfn{continued line}. On a graphical display, Emacs indicates line
532 wrapping with small bent arrows in the left and right window fringes.
533 On a text terminal, Emacs indicates line wrapping by displaying a
534 @samp{\} character at the right margin.
536 Most commands that act on lines act on logical lines, not screen
537 lines. For instance, @kbd{C-k} kills a logical line. As described
538 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
539 (@code{previous-line}) are special exceptions: they move point down
540 and up, respectively, by one screen line (@pxref{Moving Point}).
543 @cindex line truncation, and fringes
544 Emacs can optionally @dfn{truncate} long logical lines instead of
545 continuing them. This means that every logical line occupies a single
546 screen line; if it is longer than the width of the window, the rest of
547 the line is not displayed. On a graphical display, a truncated line
548 is indicated by a small straight arrow in the right fringe; on a text
549 terminal, it is indicated by a @samp{$} character in the right margin.
550 @xref{Line Truncation}.
552 By default, continued lines are wrapped at the right window edge.
553 Since the wrapping may occur in the middle of a word, continued lines
554 can be difficult to read. The usual solution is to break your lines
555 before they get too long, by inserting newlines. If you prefer, you
556 can make Emacs insert a newline automatically when a line gets too
557 long, by using Auto Fill mode. @xref{Filling}.
560 Sometimes, you may need to edit files containing many long logical
561 lines, and it may not be practical to break them all up by adding
562 newlines. In that case, you can use Visual Line mode, which enables
563 @dfn{word wrapping}: instead of wrapping long lines exactly at the
564 right window edge, Emacs wraps them at the word boundaries (i.e.,
565 space or tab characters) nearest to the right window edge. Visual
566 Line mode also redefines editing commands such as @code{C-a},
567 @code{C-n}, and @code{C-k} to operate on screen lines rather than
568 logical lines. @xref{Visual Line Mode}.
571 @section Cursor Position Information
573 Here are commands to get information about the size and position of
574 parts of the buffer, and to count words and lines.
578 Display the line number of point.
579 @item M-x line-number-mode
580 @itemx M-x column-number-mode
581 Toggle automatic display of the current line number or column number.
582 @xref{Optional Mode Line}.
585 Display the number of lines, words, and characters that are present in
586 the region (@code{count-words-region}). @xref{Mark}, for information
589 @item M-x count-words
590 Display the number of lines, words, and characters that are present in
591 the buffer. If the region is active (@pxref{Mark}), display the
592 numbers for the region instead.
595 Display the character code of character after point, character position of
596 point, and column of point (@code{what-cursor-position}).
597 @item M-x hl-line-mode
598 Enable or disable highlighting of the current line. @xref{Cursor
600 @item M-x size-indication-mode
601 Toggle automatic display of the size of the buffer.
602 @xref{Optional Mode Line}.
606 @cindex line number commands
607 @cindex location of point
608 @cindex cursor location
609 @cindex point location
610 @kbd{M-x what-line} displays the current line number in the echo
611 area. This command is usually redundant, because the current line
612 number is shown in the mode line (@pxref{Mode Line}). However, if you
613 narrow the buffer, the mode line shows the line number relative to
614 the accessible portion (@pxref{Narrowing}). By contrast,
615 @code{what-line} displays both the line number relative to the
616 narrowed region and the line number relative to the whole buffer.
619 @findex count-words-region
621 @kbd{M-=} (@code{count-words-region}) displays a message reporting
622 the number of lines, words, and characters in the region. @kbd{M-x
623 count-words} displays a similar message for the entire buffer, or for
624 the region if the region is @dfn{active}. @xref{Mark}, for an
625 explanation of the region.
628 @findex what-cursor-position
629 The command @kbd{C-x =} (@code{what-cursor-position}) shows
630 information about the current cursor position and the buffer contents
631 at that position. It displays a line in the echo area that looks like
635 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
638 After @samp{Char:}, this shows the character in the buffer at point.
639 The text inside the parenthesis shows the corresponding decimal, octal
640 and hex character codes; for more information about how @kbd{C-x =}
641 displays character information, see @ref{International Chars}. After
642 @samp{point=} is the position of point as a character count (the first
643 character in the buffer is position 1, the second character is
644 position 2, and so on). The number after that is the total number of
645 characters in the buffer, and the number in parenthesis expresses the
646 position as a percentage of the total. After @samp{column=} is the
647 horizontal position of point, in columns counting from the left edge
650 If the buffer has been narrowed, making some of the text at the
651 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
652 additional text describing the currently accessible range. For
653 example, it might display this:
656 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
660 where the two extra numbers give the smallest and largest character
661 position that point is allowed to assume. The characters between
662 those two positions are the accessible ones. @xref{Narrowing}.
665 @section Numeric Arguments
666 @cindex numeric arguments
667 @cindex prefix arguments
668 @cindex arguments to commands
670 In the terminology of mathematics and computing, @dfn{argument}
671 means ``data provided to a function or operation''. You can give any
672 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
673 argument}). Some commands interpret the argument as a repetition
674 count. For example, giving @kbd{C-f} an argument of ten causes it to
675 move point forward by ten characters instead of one. With these
676 commands, no argument is equivalent to an argument of one, and
677 negative arguments cause them to move or act in the opposite
682 @findex digit-argument
683 @findex negative-argument
684 The easiest way to specify a numeric argument is to type a digit
685 and/or a minus sign while holding down the @key{META} key. For
693 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
694 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
695 @code{negative-argument}) that set up an argument for the next
696 command. @kbd{Meta--} without digits normally means @minus{}1.
698 If you enter more than one digit, you need not hold down the
699 @key{META} key for the second and subsequent digits. Thus, to move
700 down fifty lines, type
707 Note that this @emph{does not} insert five copies of @samp{0} and move
708 down one line, as you might expect---the @samp{0} is treated as part
709 of the prefix argument.
711 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
712 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
713 the next keystroke begins the command that you want to execute. Note
714 that this meaning of @kbd{C-u} applies only to this case. For the
715 usual role of @kbd{C-u}, see below.)
718 @findex universal-argument
719 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
720 specify a numeric argument is to type @kbd{C-u}
721 (@code{universal-argument}) followed by some digits, or (for a
722 negative argument) a minus sign followed by digits. A minus sign
723 without digits normally means @minus{}1.
725 @kbd{C-u} alone has the special meaning of ``four times'': it
726 multiplies the argument for the next command by four. @kbd{C-u C-u}
727 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
728 sixteen characters. Other useful combinations are @kbd{C-u C-n},
729 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
730 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
733 You can use a numeric argument before a self-inserting character to
734 insert multiple copies of it. This is straightforward when the
735 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
736 copies of the character @samp{a}. But this does not work for
737 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
738 can separate the argument from the digit to insert with another
739 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
740 the character @samp{1}.
742 Some commands care whether there is an argument, but ignore its
743 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
744 fills text; with an argument, it justifies the text as well.
745 (@xref{Filling}, for more information on @kbd{M-q}.) For these
746 commands, it is enough to the argument with a single @kbd{C-u}.
748 Some commands use the value of the argument as a repeat count, but
749 do something special when there is no argument. For example, the
750 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
751 @var{n} lines, including their terminating newlines. But @kbd{C-k}
752 with no argument is special: it kills the text up to the next newline,
753 or, if point is right at the end of the line, it kills the newline
754 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
755 nonblank line, just like @kbd{C-k} with an argument of one.
756 (@xref{Killing}, for more information on @kbd{C-k}.)
758 A few commands treat a plain @kbd{C-u} differently from an ordinary
759 argument. A few others may treat an argument of just a minus sign
760 differently from an argument of @minus{}1. These unusual cases are
761 described when they come up; they exist to make an individual command
762 more convenient, and they are documented in that command's
763 documentation string.
765 We use the term ``prefix argument'' as well as ``numeric argument'',
766 to emphasize that you type these argument before the command, and to
767 distinguish them from minibuffer arguments that come after the
771 @section Repeating a Command
772 @cindex repeating a command
774 Many simple commands, such as those invoked with a single key or
775 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
776 invoking them with a numeric argument that serves as a repeat count
777 (@pxref{Arguments}). However, if the command you want to repeat
778 prompts for input, or uses a numeric argument in another way, that
783 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
784 an Emacs command many times. This command repeats the previous Emacs
785 command, whatever that was. Repeating a command uses the same arguments
786 that were used before; it does not read new arguments each time.
788 To repeat the command more than once, type additional @kbd{z}'s: each
789 @kbd{z} repeats the command one more time. Repetition ends when you
790 type a character other than @kbd{z}, or press a mouse button.
792 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
793 characters. You can repeat that command (including its argument) three
794 additional times, to delete a total of 80 characters, by typing @kbd{C-x
795 z z z}. The first @kbd{C-x z} repeats the command once, and each
796 subsequent @kbd{z} repeats it once again.