2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/objects
6 @node Lisp Data Types, Numbers, Introduction, Top
7 @chapter Lisp Data Types
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for ``the'' type of an object.
23 @cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25 which all other types are constructed, are called @dfn{primitive
26 types}. Each object belongs to one and only one primitive type. These
27 types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28 @dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, and
29 several special types, such as @dfn{buffer}, that are related to
30 editing. (@xref{Editing Types}.)
32 Each primitive type has a corresponding Lisp function that checks
33 whether an object is a member of that type.
35 Note that Lisp is unlike many other languages in that Lisp objects are
36 @dfn{self-typing}: the primitive type of the object is implicit in the
37 object itself. For example, if an object is a vector, nothing can treat
38 it as a number; Lisp knows it is a vector, not a number.
40 In most languages, the programmer must declare the data type of each
41 variable, and the type is known by the compiler but not represented in
42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43 variable can have any type of value, and it remembers whatever value
44 you store in it, type and all.
46 This chapter describes the purpose, printed representation, and read
47 syntax of each of the standard types in GNU Emacs Lisp. Details on how
48 to use these types can be found in later chapters.
51 * Printed Representation:: How Lisp objects are represented as text.
52 * Comments:: Comments and their formatting conventions.
53 * Programming Types:: Types found in all Lisp systems.
54 * Editing Types:: Types specific to Emacs.
55 * Type Predicates:: Tests related to types.
56 * Equality Predicates:: Tests of equality between any two objects.
59 @node Printed Representation
60 @comment node-name, next, previous, up
61 @section Printed Representation and Read Syntax
62 @cindex printed representation
65 The @dfn{printed representation} of an object is the format of the
66 output generated by the Lisp printer (the function @code{prin1}) for
67 that object. The @dfn{read syntax} of an object is the format of the
68 input accepted by the Lisp reader (the function @code{read}) for that
69 object. Most objects have more than one possible read syntax. Some
70 types of object have no read syntax; except for these cases, the printed
71 representation of an object is also a read syntax for it.
73 In other languages, an expression is text; it has no other form. In
74 Lisp, an expression is primarily a Lisp object and only secondarily the
75 text that is the object's read syntax. Often there is no need to
76 emphasize this distinction, but you must keep it in the back of your
77 mind, or you will occasionally be very confused.
80 Every type has a printed representation. Some types have no read
81 syntax, since it may not make sense to enter objects of these types
82 directly in a Lisp program. For example, the buffer type does not have
83 a read syntax. Objects of these types are printed in @dfn{hash
84 notation}: the characters @samp{#<} followed by a descriptive string
85 (typically the type name followed by the name of the object), and closed
86 with a matching @samp{>}. Hash notation cannot be read at all, so the
87 Lisp reader signals the error @code{invalid-read-syntax} whenever it
89 @kindex invalid-read-syntax
93 @result{} #<buffer objects.texi>
96 When you evaluate an expression interactively, the Lisp interpreter
97 first reads the textual representation of it, producing a Lisp object,
98 and then evaluates that object (@pxref{Evaluation}). However,
99 evaluation and reading are separate activities. Reading returns the
100 Lisp object represented by the text that is read; the object may or may
101 not be evaluated later. @xref{Input Functions}, for a description of
102 @code{read}, the basic function for reading objects.
105 @comment node-name, next, previous, up
108 @cindex @samp{;} in comment
110 A @dfn{comment} is text that is written in a program only for the sake
111 of humans that read the program, and that has no effect on the meaning
112 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
113 is not within a string or character constant. The comment continues to
114 the end of line. The Lisp reader discards comments; they do not become
115 part of the Lisp objects which represent the program within the Lisp
118 The @samp{#@@@var{count}} construct, which skips the next @var{count}
119 characters, is useful for program-generated comments containing binary
120 data. The Emacs Lisp byte compiler uses this in its output files
121 (@pxref{Byte Compilation}). It isn't meant for source files, however.
123 @xref{Comment Tips}, for conventions for formatting comments.
125 @node Programming Types
126 @section Programming Types
127 @cindex programming types
129 There are two general categories of types in Emacs Lisp: those having
130 to do with Lisp programming, and those having to do with editing. The
131 former exist in many Lisp implementations, in one form or another. The
132 latter are unique to Emacs Lisp.
135 * Integer Type:: Numbers without fractional parts.
136 * Floating Point Type:: Numbers with fractional parts and with a large range.
137 * Character Type:: The representation of letters, numbers and
139 * Symbol Type:: A multi-use object that refers to a function,
140 variable, or property list, and has a unique identity.
141 * Sequence Type:: Both lists and arrays are classified as sequences.
142 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
143 * Array Type:: Arrays include strings and vectors.
144 * String Type:: An (efficient) array of characters.
145 * Vector Type:: One-dimensional arrays.
146 * Function Type:: A piece of executable code you can call from elsewhere.
147 * Macro Type:: A method of expanding an expression into another
148 expression, more fundamental but less pretty.
149 * Primitive Function Type:: A function written in C, callable from Lisp.
150 * Byte-Code Type:: A function written in Lisp, then compiled.
151 * Autoload Type:: A type used for automatically loading seldom-used
156 @subsection Integer Type
158 The range of values for integers in Emacs Lisp is @minus{}134217728 to
159 134217727 (28 bits; i.e.,
173 on most machines. (Some machines may provide a wider range.) It is
174 important to note that the Emacs Lisp arithmetic functions do not check
175 for overflow. Thus @code{(1+ 134217727)} is @minus{}134217728 on most
178 The read syntax for integers is a sequence of (base ten) digits with an
179 optional sign at the beginning and an optional period at the end. The
180 printed representation produced by the Lisp interpreter never has a
181 leading @samp{+} or a final @samp{.}.
185 -1 ; @r{The integer -1.}
186 1 ; @r{The integer 1.}
187 1. ; @r{Also The integer 1.}
188 +1 ; @r{Also the integer 1.}
189 268435457 ; @r{Also the integer 1!}
190 ; @r{ (on a 28-bit implementation)}
194 @xref{Numbers}, for more information.
196 @node Floating Point Type
197 @subsection Floating Point Type
199 Emacs version 19 supports floating point numbers (though there is a
200 compilation option to disable them). The precise range of floating
201 point numbers is machine-specific.
203 The printed representation for floating point numbers requires either
204 a decimal point (with at least one digit following), an exponent, or
205 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
206 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
207 number whose value is 1500. They are all equivalent.
209 @xref{Numbers}, for more information.
212 @subsection Character Type
213 @cindex @sc{ASCII} character codes
215 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
216 other words, characters are represented by their character codes. For
217 example, the character @kbd{A} is represented as the @w{integer 65}.
219 Individual characters are not often used in programs. It is far more
220 common to work with @emph{strings}, which are sequences composed of
221 characters. @xref{String Type}.
223 Characters in strings, buffers, and files are currently limited to the
224 range of 0 to 255---eight bits. If you store a larger integer into a
225 string, buffer or file, it is truncated to that range. Characters that
226 represent keyboard input have a much wider range.
228 @cindex read syntax for characters
229 @cindex printed representation for characters
230 @cindex syntax for characters
231 Since characters are really integers, the printed representation of a
232 character is a decimal number. This is also a possible read syntax for
233 a character, but writing characters that way in Lisp programs is a very
234 bad idea. You should @emph{always} use the special read syntax formats
235 that Emacs Lisp provides for characters. These syntax formats start
236 with a question mark.
238 The usual read syntax for alphanumeric characters is a question mark
239 followed by the character; thus, @samp{?A} for the character
240 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
246 ?Q @result{} 81 ?q @result{} 113
249 You can use the same syntax for punctuation characters, but it is
250 often a good idea to add a @samp{\} so that the Emacs commands for
251 editing Lisp code don't get confused. For example, @samp{?\ } is the
252 way to write the space character. If the character is @samp{\}, you
253 @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
256 @cindex bell character
272 You can express the characters Control-g, backspace, tab, newline,
273 vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
274 @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
275 respectively. Those values are 7, 8, 9, 10, 11, 12, 13, and 27 in
279 ?\a @result{} 7 ; @r{@kbd{C-g}}
280 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
281 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
282 ?\n @result{} 10 ; @r{newline, @key{LFD}, @kbd{C-j}}
283 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
284 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
285 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
286 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
287 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
290 @cindex escape sequence
291 These sequences which start with backslash are also known as
292 @dfn{escape sequences}, because backslash plays the role of an escape
293 character; this usage has nothing to do with the character @key{ESC}.
295 @cindex control characters
296 Control characters may be represented using yet another read syntax.
297 This consists of a question mark followed by a backslash, caret, and the
298 corresponding non-control character, in either upper or lower case. For
299 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
300 character @kbd{C-i}, the character whose value is 9.
302 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
303 equivalent to @samp{?\^I} and to @samp{?\^i}:
306 ?\^I @result{} 9 ?\C-I @result{} 9
309 For use in strings and buffers, you are limited to the control
310 characters that exist in @sc{ASCII}, but for keyboard input purposes,
311 you can turn any character into a control character with @samp{C-}. The
312 character codes for these non-@sc{ASCII} control characters include the
319 bit as well as the code for the corresponding non-control
320 character. Ordinary terminals have no way of generating non-@sc{ASCII}
321 control characters, but you can generate them straightforwardly using an
324 For historical reasons, Emacs treats the @key{DEL} character as
325 the control equivalent of @kbd{?}:
328 ?\^? @result{} 127 ?\C-? @result{} 127
332 As a result, it is currently not possible to represent the character
333 @kbd{Control-?}, which is a meaningful input character under X. It is
334 not easy to change this as various Lisp files refer to @key{DEL} in this
337 For representing control characters to be found in files or strings,
338 we recommend the @samp{^} syntax; for control characters in keyboard
339 input, we prefer the @samp{C-} syntax. This does not affect the meaning
340 of the program, but may guide the understanding of people who read it.
342 @cindex meta characters
343 A @dfn{meta character} is a character typed with the @key{META}
344 modifier key. The integer that represents such a character has the
351 bit set (which on most machines makes it a negative number). We
352 use high bits for this and other modifiers to make possible a wide range
353 of basic character codes.
362 bit indicates a meta character, so the meta
363 characters that can fit in a string have codes in the range from 128 to
364 255, and are the meta versions of the ordinary @sc{ASCII} characters.
365 (In Emacs versions 18 and older, this convention was used for characters
366 outside of strings as well.)
368 The read syntax for meta characters uses @samp{\M-}. For example,
369 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
370 octal character codes (see below), with @samp{\C-}, or with any other
371 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
372 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
373 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
375 The case of an ordinary letter is indicated by its character code as
376 part of @sc{ASCII}, but @sc{ASCII} has no way to represent whether a
377 control character is upper case or lower case. Emacs uses the
384 bit to indicate that the shift key was used for typing a control
385 character. This distinction is possible only when you use X terminals
386 or other special terminals; ordinary terminals do not indicate the
387 distinction to the computer in any way.
389 @cindex hyper characters
390 @cindex super characters
391 @cindex alt characters
392 The X Window System defines three other modifier bits that can be set
393 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
394 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. Thus,
395 @samp{?\H-\M-\A-x} represents @kbd{Alt-Hyper-Meta-x}.
398 bit values are $2^{22}$ for alt, $2^{23}$ for super and $2^{24}$ for hyper.
402 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
405 @cindex @samp{?} in character constant
406 @cindex question mark in character constant
407 @cindex @samp{\} in character constant
408 @cindex backslash in character constant
409 @cindex octal character code
410 Finally, the most general read syntax consists of a question mark
411 followed by a backslash and the character code in octal (up to three
412 octal digits); thus, @samp{?\101} for the character @kbd{A},
413 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
414 character @kbd{C-b}. Although this syntax can represent any @sc{ASCII}
415 character, it is preferred only when the precise octal value is more
416 important than the @sc{ASCII} representation.
420 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
421 ?\101 @result{} 65 ?A @result{} 65
425 A backslash is allowed, and harmless, preceding any character without
426 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
427 There is no reason to add a backslash before most characters. However,
428 you should add a backslash before any of the characters
429 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
430 Lisp code. Also add a backslash before whitespace characters such as
431 space, tab, newline and formfeed. However, it is cleaner to use one of
432 the easily readable escape sequences, such as @samp{\t}, instead of an
433 actual whitespace character such as a tab.
436 @subsection Symbol Type
438 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
439 name serves as the printed representation of the symbol. In ordinary
440 use, the name is unique---no two symbols have the same name.
442 A symbol can serve as a variable, as a function name, or to hold a
443 property list. Or it may serve only to be distinct from all other Lisp
444 objects, so that its presence in a data structure may be recognized
445 reliably. In a given context, usually only one of these uses is
446 intended. But you can use one symbol in all of these ways,
449 @cindex @samp{\} in symbols
450 @cindex backslash in symbols
451 A symbol name can contain any characters whatever. Most symbol names
452 are written with letters, digits, and the punctuation characters
453 @samp{-+=*/}. Such names require no special punctuation; the characters
454 of the name suffice as long as the name does not look like a number.
455 (If it does, write a @samp{\} at the beginning of the name to force
456 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
457 less often used but also require no special punctuation. Any other
458 characters may be included in a symbol's name by escaping them with a
459 backslash. In contrast to its use in strings, however, a backslash in
460 the name of a symbol simply quotes the single character that follows the
461 backslash. For example, in a string, @samp{\t} represents a tab
462 character; in the name of a symbol, however, @samp{\t} merely quotes the
463 letter @kbd{t}. To have a symbol with a tab character in its name, you
464 must actually use a tab (preceded with a backslash). But it's rare to
467 @cindex CL note---case of letters
469 @b{Common Lisp note:} In Common Lisp, lower case letters are always
470 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
471 Lisp, upper case and lower case letters are distinct.
474 Here are several examples of symbol names. Note that the @samp{+} in
475 the fifth example is escaped to prevent it from being read as a number.
476 This is not necessary in the sixth example because the rest of the name
477 makes it invalid as a number.
481 foo ; @r{A symbol named @samp{foo}.}
482 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
483 char-to-string ; @r{A symbol named @samp{char-to-string}.}
486 1+ ; @r{A symbol named @samp{1+}}
487 ; @r{(not @samp{+1}, which is an integer).}
490 \+1 ; @r{A symbol named @samp{+1}}
491 ; @r{(not a very readable name).}
494 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
495 @c the @'s in this next line use up three characters, hence the
496 @c apparent misalignment of the comment.
497 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
498 ; @r{These characters need not be escaped.}
503 @subsection Sequence Types
505 A @dfn{sequence} is a Lisp object that represents an ordered set of
506 elements. There are two kinds of sequence in Emacs Lisp, lists and
507 arrays. Thus, an object of type list or of type array is also
508 considered a sequence.
510 Arrays are further subdivided into strings and vectors. Vectors can
511 hold elements of any type, but string elements must be characters in the
512 range from 0 to 255. However, the characters in a string can have text
513 properties like characters in a buffer (@pxref{Text Properties});
514 vectors do not support text properties even when their elements happen
517 Lists, strings and vectors are different, but they have important
518 similarities. For example, all have a length @var{l}, and all have
519 elements which can be indexed from zero to @var{l} minus one. Also,
520 several functions, called sequence functions, accept any kind of
521 sequence. For example, the function @code{elt} can be used to extract
522 an element of a sequence, given its index. @xref{Sequences Arrays
525 It is impossible to read the same sequence twice, since sequences are
526 always created anew upon reading. If you read the read syntax for a
527 sequence twice, you get two sequences with equal contents. There is one
528 exception: the empty list @code{()} always stands for the same object,
532 @subsection Cons Cell and List Types
533 @cindex address field of register
534 @cindex decrement field of register
536 A @dfn{cons cell} is an object comprising two pointers named the
537 @sc{car} and the @sc{cdr}. Each of them can point to any Lisp object.
539 A @dfn{list} is a series of cons cells, linked together so that the
540 @sc{cdr} of each cons cell points either to another cons cell or to the
541 empty list. @xref{Lists}, for functions that work on lists. Because
542 most cons cells are used as part of lists, the phrase @dfn{list
543 structure} has come to refer to any structure made out of cons cells.
545 The names @sc{car} and @sc{cdr} have only historical meaning now. The
546 original Lisp implementation ran on an @w{IBM 704} computer which
547 divided words into two parts, called the ``address'' part and the
548 ``decrement''; @sc{car} was an instruction to extract the contents of
549 the address part of a register, and @sc{cdr} an instruction to extract
550 the contents of the decrement. By contrast, ``cons cells'' are named
551 for the function @code{cons} that creates them, which in turn is named
552 for its purpose, the construction of cells.
555 Because cons cells are so central to Lisp, we also have a word for
556 ``an object which is not a cons cell''. These objects are called
560 The read syntax and printed representation for lists are identical, and
561 consist of a left parenthesis, an arbitrary number of elements, and a
564 Upon reading, each object inside the parentheses becomes an element
565 of the list. That is, a cons cell is made for each element. The
566 @sc{car} of the cons cell points to the element, and its @sc{cdr} points
567 to the next cons cell of the list, which holds the next element in the
568 list. The @sc{cdr} of the last cons cell is set to point to @code{nil}.
570 @cindex box diagrams, for lists
571 @cindex diagrams, boxed, for lists
572 A list can be illustrated by a diagram in which the cons cells are
573 shown as pairs of boxes. (The Lisp reader cannot read such an
574 illustration; unlike the textual notation, which can be understood by
575 both humans and computers, the box illustrations can be understood only
576 by humans.) The following represents the three-element list @code{(rose
581 ___ ___ ___ ___ ___ ___
582 |___|___|--> |___|___|--> |___|___|--> nil
585 --> rose --> violet --> buttercup
589 In this diagram, each box represents a slot that can refer to any Lisp
590 object. Each pair of boxes represents a cons cell. Each arrow is a
591 reference to a Lisp object, either an atom or another cons cell.
593 In this example, the first box, the @sc{car} of the first cons cell,
594 refers to or ``contains'' @code{rose} (a symbol). The second box, the
595 @sc{cdr} of the first cons cell, refers to the next pair of boxes, the
596 second cons cell. The @sc{car} of the second cons cell refers to
597 @code{violet} and the @sc{cdr} refers to the third cons cell. The
598 @sc{cdr} of the third (and last) cons cell refers to @code{nil}.
600 Here is another diagram of the same list, @code{(rose violet
601 buttercup)}, sketched in a different manner:
605 --------------- ---------------- -------------------
606 | car | cdr | | car | cdr | | car | cdr |
607 | rose | o-------->| violet | o-------->| buttercup | nil |
609 --------------- ---------------- -------------------
613 @cindex @samp{(@dots{})} in lists
614 @cindex @code{nil} in lists
616 A list with no elements in it is the @dfn{empty list}; it is identical
617 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
620 Here are examples of lists written in Lisp syntax:
623 (A 2 "A") ; @r{A list of three elements.}
624 () ; @r{A list of no elements (the empty list).}
625 nil ; @r{A list of no elements (the empty list).}
626 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
627 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
628 (A nil) ; @r{Equivalent to the previous.}
629 ((A B C)) ; @r{A list of one element}
630 ; @r{(which is a list of three elements).}
633 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
634 depicted with boxes and arrows:
639 |___|___|--> |___|___|--> nil
647 * Dotted Pair Notation:: An alternative syntax for lists.
648 * Association List Type:: A specially constructed list.
651 @node Dotted Pair Notation
652 @comment node-name, next, previous, up
653 @subsubsection Dotted Pair Notation
654 @cindex dotted pair notation
655 @cindex @samp{.} in lists
657 @dfn{Dotted pair notation} is an alternative syntax for cons cells
658 that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
659 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
660 the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
661 pair notation is therefore more general than list syntax. In the dotted
662 pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
663 . nil)))}. For @code{nil}-terminated lists, the two notations produce
664 the same result, but list notation is usually clearer and more
665 convenient when it is applicable. When printing a list, the dotted pair
666 notation is only used if the @sc{cdr} of a cell is not a list.
668 Here's how box notation can illustrate dotted pairs. This example
669 shows the pair @code{(rose . violet)}:
681 Dotted pair notation can be combined with list notation to represent a
682 chain of cons cells with a non-@code{nil} final @sc{cdr}. For example,
683 @code{(rose violet . buttercup)} is equivalent to @code{(rose . (violet
684 . buttercup))}. The object looks like this:
689 |___|___|--> |___|___|--> buttercup
696 These diagrams make it evident why @w{@code{(rose .@: violet .@:
697 buttercup)}} is invalid syntax; it would require a cons cell that has
698 three parts rather than two.
700 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}
706 |___|___|--> |___|___|--> nil
713 Similarly, the three-element list @code{(rose violet buttercup)}
714 is equivalent to @code{(rose . (violet . (buttercup)))}.
720 ___ ___ ___ ___ ___ ___
721 |___|___|--> |___|___|--> |___|___|--> nil
724 --> rose --> violet --> buttercup
729 @node Association List Type
730 @comment node-name, next, previous, up
731 @subsubsection Association List Type
733 An @dfn{association list} or @dfn{alist} is a specially-constructed
734 list whose elements are cons cells. In each element, the @sc{car} is
735 considered a @dfn{key}, and the @sc{cdr} is considered an
736 @dfn{associated value}. (In some cases, the associated value is stored
737 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
738 stacks, since it is easy to add or remove associations at the front of
744 (setq alist-of-colors
745 '((rose . red) (lily . white) (buttercup . yellow)))
749 sets the variable @code{alist-of-colors} to an alist of three elements. In the
750 first element, @code{rose} is the key and @code{red} is the value.
752 @xref{Association Lists}, for a further explanation of alists and for
753 functions that work on alists.
756 @subsection Array Type
758 An @dfn{array} is composed of an arbitrary number of slots for
759 referring to other Lisp objects, arranged in a contiguous block of
760 memory. Accessing any element of an array takes the same amount of
761 time. In contrast, accessing an element of a list requires time
762 proportional to the position of the element in the list. (Elements at
763 the end of a list take longer to access than elements at the beginning
766 Emacs defines two types of array, strings and vectors. A string is an
767 array of characters and a vector is an array of arbitrary objects. Both
768 are one-dimensional. (Most other programming languages support
769 multidimensional arrays, but they are not essential; you can get the
770 same effect with an array of arrays.) Each type of array has its own
771 read syntax; see @ref{String Type}, and @ref{Vector Type}.
773 An array may have any length up to the largest integer; but once
774 created, it has a fixed size. The first element of an array has index
775 zero, the second element has index 1, and so on. This is called
776 @dfn{zero-origin} indexing. For example, an array of four elements has
777 indices 0, 1, 2, @w{and 3}.
779 The array type is contained in the sequence type and contains both the
780 string type and the vector type.
783 @subsection String Type
785 A @dfn{string} is an array of characters. Strings are used for many
786 purposes in Emacs, as can be expected in a text editor; for example, as
787 the names of Lisp symbols, as messages for the user, and to represent
788 text extracted from buffers. Strings in Lisp are constants: evaluation
789 of a string returns the same string.
791 @cindex @samp{"} in strings
792 @cindex double-quote in strings
793 @cindex @samp{\} in strings
794 @cindex backslash in strings
795 The read syntax for strings is a double-quote, an arbitrary number of
796 characters, and another double-quote, @code{"like this"}. The Lisp
797 reader accepts the same formats for reading the characters of a string
798 as it does for reading single characters (without the question mark that
799 begins a character literal). You can enter a nonprinting character such
800 as tab, @kbd{C-a} or @kbd{M-C-A} using the convenient escape sequences,
801 like this: @code{"\t, \C-a, \M-\C-a"}. You can include a double-quote
802 in a string by preceding it with a backslash; thus, @code{"\""} is a
803 string containing just a single double-quote character.
804 (@xref{Character Type}, for a description of the read syntax for
807 If you use the @samp{\M-} syntax to indicate a meta character in a
808 string constant, this sets the
815 bit of the character in the string.
816 This is not the same representation that the meta modifier has in a
817 character on its own (not inside a string). @xref{Character Type}.
819 Strings cannot hold characters that have the hyper, super, or alt
820 modifiers; they can hold @sc{ASCII} control characters, but no others.
821 They do not distinguish case in @sc{ASCII} control characters.
823 The printed representation of a string consists of a double-quote, the
824 characters it contains, and another double-quote. However, you must
825 escape any backslash or double-quote characters in the string with a
826 backslash, like this: @code{"this \" is an embedded quote"}.
828 The newline character is not special in the read syntax for strings;
829 if you write a new line between the double-quotes, it becomes a
830 character in the string. But an escaped newline---one that is preceded
831 by @samp{\}---does not become part of the string; i.e., the Lisp reader
832 ignores an escaped newline while reading a string.
833 @cindex newline in strings
836 "It is useful to include newlines
837 in documentation strings,
840 @result{} "It is useful to include newlines
841 in documentation strings,
842 but the newline is ignored if escaped."
845 A string can hold properties of the text it contains, in addition to
846 the characters themselves. This enables programs that copy text between
847 strings and buffers to preserve the properties with no special effort.
848 @xref{Text Properties}. Strings with text properties have a special
849 read and print syntax:
852 #("@var{characters}" @var{property-data}...)
856 where @var{property-data} consists of zero or more elements, in groups
860 @var{beg} @var{end} @var{plist}
864 The elements @var{beg} and @var{end} are integers, and together specify
865 a range of indices in the string; @var{plist} is the property list for
868 @xref{Strings and Characters}, for functions that work on strings.
871 @subsection Vector Type
873 A @dfn{vector} is a one-dimensional array of elements of any type. It
874 takes a constant amount of time to access any element of a vector. (In
875 a list, the access time of an element is proportional to the distance of
876 the element from the beginning of the list.)
878 The printed representation of a vector consists of a left square
879 bracket, the elements, and a right square bracket. This is also the
880 read syntax. Like numbers and strings, vectors are considered constants
884 [1 "two" (three)] ; @r{A vector of three elements.}
885 @result{} [1 "two" (three)]
888 @xref{Vectors}, for functions that work with vectors.
891 @subsection Function Type
893 Just as functions in other programming languages are executable,
894 @dfn{Lisp function} objects are pieces of executable code. However,
895 functions in Lisp are primarily Lisp objects, and only secondarily the
896 text which represents them. These Lisp objects are lambda expressions:
897 lists whose first element is the symbol @code{lambda} (@pxref{Lambda
900 In most programming languages, it is impossible to have a function
901 without a name. In Lisp, a function has no intrinsic name. A lambda
902 expression is also called an @dfn{anonymous function} (@pxref{Anonymous
903 Functions}). A named function in Lisp is actually a symbol with a valid
904 function in its function cell (@pxref{Defining Functions}).
906 Most of the time, functions are called when their names are written in
907 Lisp expressions in Lisp programs. However, you can construct or obtain
908 a function object at run time and then call it with the primitive
909 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
912 @subsection Macro Type
914 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
915 language. It is represented as an object much like a function, but with
916 different parameter-passing semantics. A Lisp macro has the form of a
917 list whose first element is the symbol @code{macro} and whose @sc{cdr}
918 is a Lisp function object, including the @code{lambda} symbol.
920 Lisp macro objects are usually defined with the built-in
921 @code{defmacro} function, but any list that begins with @code{macro} is
922 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
923 of how to write a macro.
925 @node Primitive Function Type
926 @subsection Primitive Function Type
927 @cindex special forms
929 A @dfn{primitive function} is a function callable from Lisp but
930 written in the C programming language. Primitive functions are also
931 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
932 derived from ``subroutine''.) Most primitive functions evaluate all
933 their arguments when they are called. A primitive function that does
934 not evaluate all its arguments is called a @dfn{special form}
935 (@pxref{Special Forms}).@refill
937 It does not matter to the caller of a function whether the function is
938 primitive. However, this does matter if you try to substitute a
939 function written in Lisp for a primitive of the same name. The reason
940 is that the primitive function may be called directly from C code.
941 Calls to the redefined function from Lisp will use the new definition,
942 but calls from C code may still use the built-in definition.
944 The term @dfn{function} refers to all Emacs functions, whether written
945 in Lisp or C. @xref{Function Type}, for information about the
946 functions written in Lisp.
948 Primitive functions have no read syntax and print in hash notation
949 with the name of the subroutine.
953 (symbol-function 'car) ; @r{Access the function cell}
955 @result{} #<subr car>
956 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
957 @result{} t ; @r{Yes.}
962 @subsection Byte-Code Function Type
964 The byte compiler produces @dfn{byte-code function objects}.
965 Internally, a byte-code function object is much like a vector; however,
966 the evaluator handles this data type specially when it appears as a
967 function to be called. @xref{Byte Compilation}, for information about
970 The printed representation and read syntax for a byte-code function
971 object is like that for a vector, with an additional @samp{#} before the
975 @subsection Autoload Type
977 An @dfn{autoload object} is a list whose first element is the symbol
978 @code{autoload}. It is stored as the function definition of a symbol as
979 a placeholder for the real definition; it says that the real definition
980 is found in a file of Lisp code that should be loaded when necessary.
981 The autoload object contains the name of the file, plus some other
982 information about the real definition.
984 After the file has been loaded, the symbol should have a new function
985 definition that is not an autoload object. The new definition is then
986 called as if it had been there to begin with. From the user's point of
987 view, the function call works as expected, using the function definition
990 An autoload object is usually created with the function
991 @code{autoload}, which stores the object in the function cell of a
992 symbol. @xref{Autoload}, for more details.
995 @section Editing Types
996 @cindex editing types
998 The types in the previous section are common to many Lisp dialects.
999 Emacs Lisp provides several additional data types for purposes connected
1003 * Buffer Type:: The basic object of editing.
1004 * Marker Type:: A position in a buffer.
1005 * Window Type:: Buffers are displayed in windows.
1006 * Frame Type:: Windows subdivide frames.
1007 * Window Configuration Type:: Recording the way a frame is subdivided.
1008 * Process Type:: A process running on the underlying OS.
1009 * Stream Type:: Receive or send characters.
1010 * Keymap Type:: What function a keystroke invokes.
1011 * Syntax Table Type:: What a character means.
1012 * Display Table Type:: How display tables are represented.
1013 * Overlay Type:: How an overlay is represented.
1017 @subsection Buffer Type
1019 A @dfn{buffer} is an object that holds text that can be edited
1020 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1021 (@pxref{Files}) so they can be edited, but some are used for other
1022 purposes. Most buffers are also meant to be seen by the user, and
1023 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1024 buffer need not be displayed in any window.
1026 The contents of a buffer are much like a string, but buffers are not
1027 used like strings in Emacs Lisp, and the available operations are
1028 different. For example, insertion of text into a buffer is very
1029 efficient, whereas ``inserting'' text into a string requires
1030 concatenating substrings, and the result is an entirely new string
1033 Each buffer has a designated position called @dfn{point}
1034 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1035 buffer}. Most editing commands act on the contents of the current
1036 buffer in the neighborhood of point. Many of the standard Emacs
1037 functions manipulate or test the characters in the current buffer; a
1038 whole chapter in this manual is devoted to describing these functions
1041 Several other data structures are associated with each buffer:
1045 a local syntax table (@pxref{Syntax Tables});
1048 a local keymap (@pxref{Keymaps}); and,
1051 a local variable binding list (@pxref{Buffer-Local Variables}).
1054 a list of overlays (@pxref{Overlays}).
1057 text properties for the text in the buffer (@pxref{Text Properties}).
1061 The local keymap and variable list contain entries that individually
1062 override global bindings or values. These are used to customize the
1063 behavior of programs in different buffers, without actually changing the
1066 A buffer may be @dfn{indirect}, which means it shares the text
1067 of another buffer. @xref{Indirect Buffers}.
1069 Buffers have no read syntax. They print in hash notation, showing the
1075 @result{} #<buffer objects.texi>
1080 @subsection Marker Type
1082 A @dfn{marker} denotes a position in a specific buffer. Markers
1083 therefore have two components: one for the buffer, and one for the
1084 position. Changes in the buffer's text automatically relocate the
1085 position value as necessary to ensure that the marker always points
1086 between the same two characters in the buffer.
1088 Markers have no read syntax. They print in hash notation, giving the
1089 current character position and the name of the buffer.
1094 @result{} #<marker at 10779 in objects.texi>
1098 @xref{Markers}, for information on how to test, create, copy, and move
1102 @subsection Window Type
1104 A @dfn{window} describes the portion of the terminal screen that Emacs
1105 uses to display a buffer. Every window has one associated buffer, whose
1106 contents appear in the window. By contrast, a given buffer may appear
1107 in one window, no window, or several windows.
1109 Though many windows may exist simultaneously, at any time one window
1110 is designated the @dfn{selected window}. This is the window where the
1111 cursor is (usually) displayed when Emacs is ready for a command. The
1112 selected window usually displays the current buffer, but this is not
1113 necessarily the case.
1115 Windows are grouped on the screen into frames; each window belongs to
1116 one and only one frame. @xref{Frame Type}.
1118 Windows have no read syntax. They print in hash notation, giving the
1119 window number and the name of the buffer being displayed. The window
1120 numbers exist to identify windows uniquely, since the buffer displayed
1121 in any given window can change frequently.
1126 @result{} #<window 1 on objects.texi>
1130 @xref{Windows}, for a description of the functions that work on windows.
1133 @subsection Frame Type
1135 A @var{frame} is a rectangle on the screen that contains one or more
1136 Emacs windows. A frame initially contains a single main window (plus
1137 perhaps a minibuffer window) which you can subdivide vertically or
1138 horizontally into smaller windows.
1140 Frames have no read syntax. They print in hash notation, giving the
1141 frame's title, plus its address in core (useful to identify the frame
1147 @result{} #<frame xemacs@@mole.gnu.ai.mit.edu 0xdac80>
1151 @xref{Frames}, for a description of the functions that work on frames.
1153 @node Window Configuration Type
1154 @subsection Window Configuration Type
1155 @cindex screen layout
1157 A @dfn{window configuration} stores information about the positions,
1158 sizes, and contents of the windows in a frame, so you can recreate the
1159 same arrangement of windows later.
1161 Window configurations do not have a read syntax. They print as
1162 @samp{#<window-configuration>}. @xref{Window Configurations}, for a
1163 description of several functions related to window configurations.
1166 @subsection Process Type
1168 The word @dfn{process} usually means a running program. Emacs itself
1169 runs in a process of this sort. However, in Emacs Lisp, a process is a
1170 Lisp object that designates a subprocess created by the Emacs process.
1171 Programs such as shells, GDB, ftp, and compilers, running in
1172 subprocesses of Emacs, extend the capabilities of Emacs.
1174 An Emacs subprocess takes textual input from Emacs and returns textual
1175 output to Emacs for further manipulation. Emacs can also send signals
1178 Process objects have no read syntax. They print in hash notation,
1179 giving the name of the process:
1184 @result{} (#<process shell>)
1188 @xref{Processes}, for information about functions that create, delete,
1189 return information about, send input or signals to, and receive output
1193 @subsection Stream Type
1195 A @dfn{stream} is an object that can be used as a source or sink for
1196 characters---either to supply characters for input or to accept them as
1197 output. Many different types can be used this way: markers, buffers,
1198 strings, and functions. Most often, input streams (character sources)
1199 obtain characters from the keyboard, a buffer, or a file, and output
1200 streams (character sinks) send characters to a buffer, such as a
1201 @file{*Help*} buffer, or to the echo area.
1203 The object @code{nil}, in addition to its other meanings, may be used
1204 as a stream. It stands for the value of the variable
1205 @code{standard-input} or @code{standard-output}. Also, the object
1206 @code{t} as a stream specifies input using the minibuffer
1207 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1210 Streams have no special printed representation or read syntax, and
1211 print as whatever primitive type they are.
1213 @xref{Read and Print}, for a description of functions
1214 related to streams, including parsing and printing functions.
1217 @subsection Keymap Type
1219 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1220 controls how the user's command input is executed. A keymap is actually
1221 a list whose @sc{car} is the symbol @code{keymap}.
1223 @xref{Keymaps}, for information about creating keymaps, handling prefix
1224 keys, local as well as global keymaps, and changing key bindings.
1226 @node Syntax Table Type
1227 @subsection Syntax Table Type
1229 A @dfn{syntax table} is a vector of 256 integers. Each element of the
1230 vector defines how one character is interpreted when it appears in a
1231 buffer. For example, in C mode (@pxref{Major Modes}), the @samp{+}
1232 character is punctuation, but in Lisp mode it is a valid character in a
1233 symbol. These modes specify different interpretations by changing the
1234 syntax table entry for @samp{+}, at index 43 in the syntax table.
1236 Syntax tables are used only for scanning text in buffers, not for
1237 reading Lisp expressions. The table the Lisp interpreter uses to read
1238 expressions is built into the Emacs source code and cannot be changed;
1239 thus, to change the list delimiters to be @samp{@{} and @samp{@}}
1240 instead of @samp{(} and @samp{)} would be impossible.
1242 @xref{Syntax Tables}, for details about syntax classes and how to make
1243 and modify syntax tables.
1245 @node Display Table Type
1246 @subsection Display Table Type
1248 A @dfn{display table} specifies how to display each character code.
1249 Each buffer and each window can have its own display table. A display
1250 table is actually a vector of length 262. @xref{Display Tables}.
1253 @subsection Overlay Type
1255 An @dfn{overlay} specifies temporary alteration of the display
1256 appearance of a part of a buffer. It contains markers delimiting a
1257 range of the buffer, plus a property list (a list whose elements are
1258 alternating property names and values). Overlays are used to present
1259 parts of the buffer temporarily in a different display style. They have
1260 no read syntax, and print in hash notation, giving the buffer name and
1263 @xref{Overlays}, for how to create and use overlays.
1265 @node Type Predicates
1266 @section Type Predicates
1268 @cindex type checking
1269 @kindex wrong-type-argument
1271 The Emacs Lisp interpreter itself does not perform type checking on
1272 the actual arguments passed to functions when they are called. It could
1273 not do so, since function arguments in Lisp do not have declared data
1274 types, as they do in other programming languages. It is therefore up to
1275 the individual function to test whether each actual argument belongs to
1276 a type that the function can use.
1278 All built-in functions do check the types of their actual arguments
1279 when appropriate, and signal a @code{wrong-type-argument} error if an
1280 argument is of the wrong type. For example, here is what happens if you
1281 pass an argument to @code{+} that it cannot handle:
1286 @error{} Wrong type argument: integer-or-marker-p, a
1290 @cindex type predicates
1291 @cindex testing types
1292 If you want your program to handle different types differently, you
1293 must do explicit type checking. The most common way to check the type
1294 of an object is to call a @dfn{type predicate} function. Emacs has a
1295 type predicate for each type, as well as some predicates for
1296 combinations of types.
1298 A type predicate function takes one argument; it returns @code{t} if
1299 the argument belongs to the appropriate type, and @code{nil} otherwise.
1300 Following a general Lisp convention for predicate functions, most type
1301 predicates' names end with @samp{p}.
1303 Here is an example which uses the predicates @code{listp} to check for
1304 a list and @code{symbolp} to check for a symbol.
1309 ;; If X is a symbol, put it on LIST.
1310 (setq list (cons x list)))
1312 ;; If X is a list, add its elements to LIST.
1313 (setq list (append x list)))
1316 ;; We only handle symbols and lists.
1317 (error "Invalid argument %s in add-on" x))))
1320 Here is a table of predefined type predicates, in alphabetical order,
1321 with references to further information.
1325 @xref{List-related Predicates, atom}.
1328 @xref{Array Functions, arrayp}.
1331 @xref{Buffer Basics, bufferp}.
1333 @item byte-code-function-p
1334 @xref{Byte-Code Type, byte-code-function-p}.
1337 @xref{Case Table, case-table-p}.
1339 @item char-or-string-p
1340 @xref{Predicates for Strings, char-or-string-p}.
1343 @xref{Interactive Call, commandp}.
1346 @xref{List-related Predicates, consp}.
1349 @xref{Predicates on Numbers, floatp}.
1352 @xref{Deleting Frames, frame-live-p}.
1355 @xref{Frames, framep}.
1357 @item integer-or-marker-p
1358 @xref{Predicates on Markers, integer-or-marker-p}.
1361 @xref{Predicates on Numbers, integerp}.
1364 @xref{Creating Keymaps, keymapp}.
1367 @xref{List-related Predicates, listp}.
1370 @xref{Predicates on Markers, markerp}.
1373 @xref{Predicates on Numbers, wholenump}.
1376 @xref{List-related Predicates, nlistp}.
1379 @xref{Predicates on Numbers, numberp}.
1381 @item number-or-marker-p
1382 @xref{Predicates on Markers, number-or-marker-p}.
1385 @xref{Overlays, overlayp}.
1388 @xref{Processes, processp}.
1391 @xref{Sequence Functions, sequencep}.
1394 @xref{Predicates for Strings, stringp}.
1397 @xref{Function Cells, subrp}.
1400 @xref{Symbols, symbolp}.
1402 @item syntax-table-p
1403 @xref{Syntax Tables, syntax-table-p}.
1405 @item user-variable-p
1406 @xref{Defining Variables, user-variable-p}.
1409 @xref{Vectors, vectorp}.
1411 @item window-configuration-p
1412 @xref{Window Configurations, window-configuration-p}.
1415 @xref{Deleting Windows, window-live-p}.
1418 @xref{Basic Windows, windowp}.
1421 The most general way to check the type of an object is to call the
1422 function @code{type-of}. Recall that each object belongs to one and
1423 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1424 Data Types}). But @code{type-of} knows nothing about non-primitive
1425 types. In most cases, it is more convenient to use type predicates than
1428 @defun type-of object
1429 This function returns a symbol naming the primitive type of
1430 @var{object}. The value is one of @code{symbol}, @code{integer},
1431 @code{float}, @code{string}, @code{cons}, @code{vector}, @code{marker},
1432 @code{overlay}, @code{window}, @code{buffer}, @code{subr},
1433 @code{compiled-function}, @code{window-configuration}, or
1441 (type-of '()) ; @r{@code{()} is @code{nil}.}
1448 @node Equality Predicates
1449 @section Equality Predicates
1452 Here we describe two functions that test for equality between any two
1453 objects. Other functions test equality between objects of specific
1454 types, e.g., strings. For these predicates, see the appropriate chapter
1455 describing the data type.
1457 @defun eq object1 object2
1458 This function returns @code{t} if @var{object1} and @var{object2} are
1459 the same object, @code{nil} otherwise. The ``same object'' means that a
1460 change in one will be reflected by the same change in the other.
1462 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1463 integers with the same value. Also, since symbol names are normally
1464 unique, if the arguments are symbols with the same name, they are
1465 @code{eq}. For other types (e.g., lists, vectors, strings), two
1466 arguments with the same contents or elements are not necessarily
1467 @code{eq} to each other: they are @code{eq} only if they are the same
1470 (The @code{make-symbol} function returns an uninterned symbol that is
1471 not interned in the standard @code{obarray}. When uninterned symbols
1472 are in use, symbol names are no longer unique. Distinct symbols with
1473 the same name are not @code{eq}. @xref{Creating Symbols}.)
1492 (eq '(1 (2 (3))) '(1 (2 (3))))
1497 (setq foo '(1 (2 (3))))
1498 @result{} (1 (2 (3)))
1501 (eq foo '(1 (2 (3))))
1506 (eq [(1 2) 3] [(1 2) 3])
1511 (eq (point-marker) (point-marker))
1518 @defun equal object1 object2
1519 This function returns @code{t} if @var{object1} and @var{object2} have
1520 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1521 arguments are the same object, @code{equal} looks inside nonidentical
1522 arguments to see if their elements are the same. So, if two objects are
1523 @code{eq}, they are @code{equal}, but the converse is not always true.
1537 (equal "asdf" "asdf")
1546 (equal '(1 (2 (3))) '(1 (2 (3))))
1550 (eq '(1 (2 (3))) '(1 (2 (3))))
1555 (equal [(1 2) 3] [(1 2) 3])
1559 (eq [(1 2) 3] [(1 2) 3])
1564 (equal (point-marker) (point-marker))
1569 (eq (point-marker) (point-marker))
1574 Comparison of strings is case-sensitive and takes account of text
1575 properties as well as the characters in the strings. To compare
1576 two strings' characters without comparing their text properties,
1577 use @code{string=} (@pxref{Text Comparison}).
1581 (equal "asdf" "ASDF")
1586 Two distinct buffers are never @code{equal}, even if their contents
1590 The test for equality is implemented recursively, and circular lists may
1591 therefore cause infinite recursion (leading to an error).