1 /* Declarations having to do with GNU Emacs syntax tables.
2 Copyright (C) 1985, 1993, 1994, 1997, 1998, 2001, 2002, 2003, 2004,
3 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 This file is part of GNU Emacs.
7 GNU Emacs is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version.
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
21 extern Lisp_Object Qsyntax_table_p
;
22 extern void update_syntax_table
P_ ((int, int, int, Lisp_Object
));
24 /* The standard syntax table is stored where it will automatically
25 be used in all new buffers. */
26 #define Vstandard_syntax_table buffer_defaults.syntax_table
28 /* A syntax table is a chartable whose elements are cons cells
29 (CODE+FLAGS . MATCHING-CHAR). MATCHING-CHAR can be nil if the char
30 is not a kind of parenthesis.
32 The low 8 bits of CODE+FLAGS is a code, as follows: */
36 Swhitespace
, /* for a whitespace character */
37 Spunct
, /* for random punctuation characters */
38 Sword
, /* for a word constituent */
39 Ssymbol
, /* symbol constituent but not word constituent */
40 Sopen
, /* for a beginning delimiter */
41 Sclose
, /* for an ending delimiter */
42 Squote
, /* for a prefix character like Lisp ' */
43 Sstring
, /* for a string-grouping character like Lisp " */
44 Smath
, /* for delimiters like $ in Tex. */
45 Sescape
, /* for a character that begins a C-style escape */
46 Scharquote
, /* for a character that quotes the following character */
47 Scomment
, /* for a comment-starting character */
48 Sendcomment
, /* for a comment-ending character */
49 Sinherit
, /* use the standard syntax table for this character */
50 Scomment_fence
, /* Starts/ends comment which is delimited on the
51 other side by any char with the same syntaxcode. */
52 Sstring_fence
, /* Starts/ends string which is delimited on the
53 other side by any char with the same syntaxcode. */
54 Smax
/* Upper bound on codes that are meaningful */
57 /* Set the syntax entry VAL for char C in table TABLE. */
59 #define SET_RAW_SYNTAX_ENTRY(table, c, val) \
60 CHAR_TABLE_SET ((table), c, (val))
62 /* Set the syntax entry VAL for char-range RANGE in table TABLE.
63 RANGE is a cons (FROM . TO) specifying the range of characters. */
65 #define SET_RAW_SYNTAX_ENTRY_RANGE(table, range, val) \
66 Fset_char_table_range ((table), (range), (val))
68 /* SYNTAX_ENTRY fetches the information from the entry for character C
69 in syntax table TABLE, or from globally kept data (gl_state).
71 /* CURRENT_SYNTAX_TABLE gives the syntax table valid for current
72 position, it is either the buffer's syntax table, or syntax table
73 found in text properties. */
75 #ifdef SYNTAX_ENTRY_VIA_PROPERTY
76 # define SYNTAX_ENTRY(c) \
77 (gl_state.use_global ? gl_state.global_code : SYNTAX_ENTRY_INT (c))
78 # define CURRENT_SYNTAX_TABLE gl_state.current_syntax_table
80 # define SYNTAX_ENTRY SYNTAX_ENTRY_INT
81 # define CURRENT_SYNTAX_TABLE current_buffer->syntax_table
84 #define SYNTAX_ENTRY_INT(c) CHAR_TABLE_REF (CURRENT_SYNTAX_TABLE, (c))
86 /* Extract the information from the entry for character C
87 in the current syntax table. */
91 ({ Lisp_Object _syntax_temp; \
92 _syntax_temp = SYNTAX_ENTRY (c); \
93 (CONSP (_syntax_temp) \
94 ? (enum syntaxcode) (XINT (XCAR (_syntax_temp)) & 0xff) \
97 #define SYNTAX_WITH_FLAGS(c) \
98 ({ Lisp_Object _syntax_temp; \
99 _syntax_temp = SYNTAX_ENTRY (c); \
100 (CONSP (_syntax_temp) \
101 ? XINT (XCAR (_syntax_temp)) \
102 : (int) Swhitespace); })
104 #define SYNTAX_MATCH(c) \
105 ({ Lisp_Object _syntax_temp; \
106 _syntax_temp = SYNTAX_ENTRY (c); \
107 (CONSP (_syntax_temp) \
108 ? XCDR (_syntax_temp) \
111 extern Lisp_Object syntax_temp
;
113 (syntax_temp = SYNTAX_ENTRY ((c)), \
114 (CONSP (syntax_temp) \
115 ? (enum syntaxcode) (XINT (XCAR (syntax_temp)) & 0xff) \
118 #define SYNTAX_WITH_FLAGS(c) \
119 (syntax_temp = SYNTAX_ENTRY ((c)), \
120 (CONSP (syntax_temp) \
121 ? XINT (XCAR (syntax_temp)) \
122 : (int) Swhitespace))
124 #define SYNTAX_MATCH(c) \
125 (syntax_temp = SYNTAX_ENTRY ((c)), \
126 (CONSP (syntax_temp) \
127 ? XCDR (syntax_temp) \
131 /* Then there are seven single-bit flags that have the following meanings:
132 1. This character is the first of a two-character comment-start sequence.
133 2. This character is the second of a two-character comment-start sequence.
134 3. This character is the first of a two-character comment-end sequence.
135 4. This character is the second of a two-character comment-end sequence.
136 5. This character is a prefix, for backward-prefix-chars.
138 7. This character is part of a nestable comment sequence.
139 Note that any two-character sequence whose first character has flag 1
140 and whose second character has flag 2 will be interpreted as a comment start.
142 bit 6 is used to discriminate between two different comment styles.
143 Languages such as C++ allow two orthogonal syntax start/end pairs
144 and bit 6 is used to determine whether a comment-end or Scommentend
145 ends style a or b. Comment start sequences can start style a or b.
146 Style a is always the default.
149 /* These macros extract a particular flag for a given character. */
151 #define SYNTAX_COMSTART_FIRST(c) ((SYNTAX_WITH_FLAGS (c) >> 16) & 1)
153 #define SYNTAX_COMSTART_SECOND(c) ((SYNTAX_WITH_FLAGS (c) >> 17) & 1)
155 #define SYNTAX_COMEND_FIRST(c) ((SYNTAX_WITH_FLAGS (c) >> 18) & 1)
157 #define SYNTAX_COMEND_SECOND(c) ((SYNTAX_WITH_FLAGS (c) >> 19) & 1)
159 #define SYNTAX_PREFIX(c) ((SYNTAX_WITH_FLAGS (c) >> 20) & 1)
161 #define SYNTAX_COMMENT_STYLE(c) ((SYNTAX_WITH_FLAGS (c) >> 21) & 1)
163 #define SYNTAX_COMMENT_NESTED(c) ((SYNTAX_WITH_FLAGS (c) >> 22) & 1)
165 /* These macros extract specific flags from an integer
166 that holds the syntax code and the flags. */
168 #define SYNTAX_FLAGS_COMSTART_FIRST(flags) (((flags) >> 16) & 1)
170 #define SYNTAX_FLAGS_COMSTART_SECOND(flags) (((flags) >> 17) & 1)
172 #define SYNTAX_FLAGS_COMEND_FIRST(flags) (((flags) >> 18) & 1)
174 #define SYNTAX_FLAGS_COMEND_SECOND(flags) (((flags) >> 19) & 1)
176 #define SYNTAX_FLAGS_PREFIX(flags) (((flags) >> 20) & 1)
178 #define SYNTAX_FLAGS_COMMENT_STYLE(flags) (((flags) >> 21) & 1)
180 #define SYNTAX_FLAGS_COMMENT_NESTED(flags) (((flags) >> 22) & 1)
182 /* This array, indexed by a character, contains the syntax code which that
183 character signifies (as a char). For example,
184 (enum syntaxcode) syntax_spec_code['w'] is Sword. */
186 extern unsigned char syntax_spec_code
[0400];
188 /* Indexed by syntax code, give the letter that describes it. */
190 extern char syntax_code_spec
[16];
192 /* Convert the byte offset BYTEPOS into a character position,
193 for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT.
195 The value is meant for use in the UPDATE_SYNTAX_TABLE... macros.
196 These macros do nothing when parse_sexp_lookup_properties is 0,
197 so we return 0 in that case, for speed. */
199 #define SYNTAX_TABLE_BYTE_TO_CHAR(bytepos) \
200 (! parse_sexp_lookup_properties \
202 : STRINGP (gl_state.object) \
203 ? string_byte_to_char (gl_state.object, (bytepos)) \
204 : BUFFERP (gl_state.object) \
205 ? buf_bytepos_to_charpos (XBUFFER (gl_state.object), \
206 (bytepos) + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1) - BUF_BEGV (XBUFFER (gl_state.object)) + 1 \
207 : NILP (gl_state.object) \
208 ? BYTE_TO_CHAR ((bytepos) + BEGV_BYTE - 1) - BEGV + 1 \
211 /* Make syntax table state (gl_state) good for CHARPOS, assuming it is
212 currently good for a position before CHARPOS. */
214 #define UPDATE_SYNTAX_TABLE_FORWARD(charpos) \
215 (parse_sexp_lookup_properties \
216 && (charpos) >= gl_state.e_property \
217 ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0, \
222 /* Make syntax table state (gl_state) good for CHARPOS, assuming it is
223 currently good for a position after CHARPOS. */
225 #define UPDATE_SYNTAX_TABLE_BACKWARD(charpos) \
226 (parse_sexp_lookup_properties \
227 && (charpos) < gl_state.b_property \
228 ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
233 /* Make syntax table good for CHARPOS. */
235 #define UPDATE_SYNTAX_TABLE(charpos) \
236 (parse_sexp_lookup_properties \
237 && (charpos) < gl_state.b_property \
238 ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
241 : (parse_sexp_lookup_properties \
242 && (charpos) >= gl_state.e_property \
243 ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0,\
248 /* This macro should be called with FROM at the start of forward
249 search, or after the last position of the backward search. It
250 makes sure that the first char is picked up with correct table, so
251 one does not need to call UPDATE_SYNTAX_TABLE immediately after the
253 Sign of COUNT gives the direction of the search.
256 #define SETUP_SYNTAX_TABLE(FROM, COUNT) \
259 gl_state.b_property = BEGV; \
260 gl_state.e_property = ZV + 1; \
261 gl_state.object = Qnil; \
262 gl_state.use_global = 0; \
263 gl_state.offset = 0; \
264 gl_state.current_syntax_table = current_buffer->syntax_table; \
265 if (parse_sexp_lookup_properties) \
266 if ((COUNT) > 0 || (FROM) > BEGV) \
267 update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
272 /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
273 If it is t, ignore properties altogether.
275 This is meant for regex.c to use. For buffers, regex.c passes arguments
276 to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV.
277 So if it is a buffer, we set the offset field to BEGV. */
279 #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \
282 gl_state.object = (OBJECT); \
283 if (BUFFERP (gl_state.object)) \
285 struct buffer *buf = XBUFFER (gl_state.object); \
286 gl_state.b_property = 1; \
287 gl_state.e_property = BUF_ZV (buf) - BUF_BEGV (buf) + 1; \
288 gl_state.offset = BUF_BEGV (buf) - 1; \
290 else if (NILP (gl_state.object)) \
292 gl_state.b_property = 1; \
293 gl_state.e_property = ZV - BEGV + 1; \
294 gl_state.offset = BEGV - 1; \
296 else if (EQ (gl_state.object, Qt)) \
298 gl_state.b_property = 0; \
299 gl_state.e_property = 1500000000; \
300 gl_state.offset = 0; \
304 gl_state.b_property = 0; \
305 gl_state.e_property = 1 + SCHARS (gl_state.object); \
306 gl_state.offset = 0; \
308 gl_state.use_global = 0; \
309 gl_state.current_syntax_table = current_buffer->syntax_table; \
310 if (parse_sexp_lookup_properties) \
311 update_syntax_table (((FROM) + gl_state.offset \
312 + (COUNT > 0 ? 0 : -1)), \
313 COUNT, 1, gl_state.object); \
319 Lisp_Object object
; /* The object we are scanning. */
320 int start
; /* Where to stop. */
321 int stop
; /* Where to stop. */
322 int use_global
; /* Whether to use global_code
324 Lisp_Object global_code
; /* Syntax code of current char. */
325 Lisp_Object current_syntax_table
; /* Syntax table for current pos. */
326 Lisp_Object old_prop
; /* Syntax-table prop at prev pos. */
327 int b_property
; /* First index where c_s_t is valid. */
328 int e_property
; /* First index where c_s_t is
330 INTERVAL forward_i
; /* Where to start lookup on forward */
331 INTERVAL backward_i
; /* or backward movement. The
332 data in c_s_t is valid
333 between these intervals,
335 intervals too, depending
337 /* Offset for positions specified to UPDATE_SYNTAX_TABLE. */
341 extern struct gl_state_s gl_state
;
342 extern int parse_sexp_lookup_properties
;
343 extern INTERVAL interval_of
P_ ((int, Lisp_Object
));
345 extern int scan_words
P_ ((int, int));
347 /* arch-tag: 28833cca-cd73-4741-8c85-a3111166a0e0
348 (do not change this comment) */