1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 86, 87, 93, 94, 95, 1997 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Display, Search, Registers, Top
5 @chapter Controlling the Display
7 Since only part of a large buffer fits in the window, Emacs tries to
8 show a part that is likely to be interesting. Display-control commands
9 allow you to specify which part of the text you want to see, and how to
13 * Scrolling:: Moving text up and down in a window.
14 * Horizontal Scrolling:: Moving text left and right in a window.
15 * Follow Mode:: Follow mode lets two windows scroll as one.
16 * Selective Display:: Hiding lines with lots of indentation.
17 * Optional Mode Line:: Optional mode line display features.
18 * Text Display:: How text characters are normally displayed.
19 * Display Vars:: Information on variables for customizing display.
25 If a buffer contains text that is too large to fit entirely within a
26 window that is displaying the buffer, Emacs shows a contiguous portion of
27 the text. The portion shown always contains point.
30 @dfn{Scrolling} means moving text up or down in the window so that
31 different parts of the text are visible. Scrolling forward means that text
32 moves up, and new text appears at the bottom. Scrolling backward moves
33 text down and new text appears at the top.
35 Scrolling happens automatically if you move point past the bottom or top
36 of the window. You can also explicitly request scrolling with the commands
41 Clear screen and redisplay, scrolling the selected window to center
42 point vertically within it (@code{recenter}).
44 Scroll forward (a windowful or a specified number of lines) (@code{scroll-up}).
46 Likewise, scroll forward.
48 Scroll backward (@code{scroll-down}).
50 Likewise, scroll backward.
52 Scroll so point is on line @var{arg} (@code{recenter}).
54 Scroll heuristically to bring useful information onto the screen
55 (@code{reposition-window}).
60 The most basic scrolling command is @kbd{C-l} (@code{recenter}) with
61 no argument. It clears the entire screen and redisplays all windows.
62 In addition, it scrolls the selected window so that point is halfway
63 down from the top of the window.
71 The scrolling commands @kbd{C-v} and @kbd{M-v} let you move all the text
72 in the window up or down a few lines. @kbd{C-v} (@code{scroll-up}) with an
73 argument shows you that many more lines at the bottom of the window, moving
74 the text and point up together as @kbd{C-l} might. @kbd{C-v} with a
75 negative argument shows you more lines at the top of the window.
76 @kbd{M-v} (@code{scroll-down}) is like @kbd{C-v}, but moves in the
77 opposite direction. The function keys @key{NEXT} and @key{PRIOR} are
78 equivalent to @kbd{C-v} and @kbd{M-v}.
80 The names of scroll commands are based on the direction that the text
81 moves in the window. Thus, the command to scroll forward is called
82 @code{scroll-up} because it moves the text upward on the screen.
84 @vindex next-screen-context-lines
85 To read the buffer a windowful at a time, use @kbd{C-v} with no argument.
86 It takes the last two lines at the bottom of the window and puts them at
87 the top, followed by nearly a whole windowful of lines not previously
88 visible. If point was in the text scrolled off the top, it moves to the
89 new top of the window. @kbd{M-v} with no argument moves backward with
90 overlap similarly. The number of lines of overlap across a @kbd{C-v} or
91 @kbd{M-v} is controlled by the variable @code{next-screen-context-lines}; by
94 @vindex scroll-preserve-screen-position
95 Some users like the full-screen scroll commands to keep point at the
96 same screen line. To enable this behavior, set the variable
97 @code{scroll-preserve-screen-position} to a non-@code{nil} value. This
98 mode is convenient for browsing through a file by scrolling by
99 screenfuls; if you come back to the screen where you started, point goes
100 back to the line where it started. However, this mode is inconvenient
101 when you move to the next screen in order to move point to the text
104 Another way to do scrolling is with @kbd{C-l} with a numeric argument.
105 @kbd{C-l} does not clear the screen when given an argument; it only scrolls
106 the selected window. With a positive argument @var{n}, it repositions text
107 to put point @var{n} lines down from the top. An argument of zero puts
108 point on the very top line. Point does not move with respect to the text;
109 rather, the text and point move rigidly on the screen. @kbd{C-l} with a
110 negative argument puts point that many lines from the bottom of the window.
111 For example, @kbd{C-u - 1 C-l} puts point on the bottom line, and @kbd{C-u
112 - 5 C-l} puts it five lines from the bottom. Just @kbd{C-u} as argument,
113 as in @kbd{C-u C-l}, scrolls point to the center of the selected window.
116 @findex reposition-window
117 The @kbd{C-M-l} command (@code{reposition-window}) scrolls the current
118 window heuristically in a way designed to get useful information onto
119 the screen. For example, in a Lisp file, this command tries to get the
120 entire current defun onto the screen if possible.
122 @vindex scroll-conservatively
123 Scrolling happens automatically if point has moved out of the visible
124 portion of the text when it is time to display. Normally, automatic
125 scrolling centers point vertically within the window. However, if you
126 set @code{scroll-conservatively} to a small number @var{n}, then if you
127 move point just a little off the screen---less than @var{n} lines---then
128 Emacs scrolls the text just far enough to bring point back on screen.
129 By default, @code{scroll-conservatively} is 0.
131 @vindex scroll-margin
132 The variable @code{scroll-margin} restricts how close point can come
133 to the top or bottom of a window. Its value is a number of screen
134 lines; if point comes within that many lines of the top or bottom of the
135 window, Emacs recenters the window. By default, @code{scroll-margin} is
138 @node Horizontal Scrolling
139 @section Horizontal Scrolling
140 @cindex horizontal scrolling
142 @dfn{Horizontal scrolling} means shifting all the lines sideways
143 within a window---so that some of the text near the left margin
144 is not displayed at all.
148 Scroll text in current window to the left (@code{scroll-left}).
150 Scroll to the right (@code{scroll-right}).
153 When a window has been scrolled horizontally, text lines are truncated
154 rather than continued (@pxref{Continuation Lines}), with a @samp{$}
155 appearing in the first column when there is text truncated to the left,
156 and in the last column when there is text truncated to the right.
162 The command @kbd{C-x <} (@code{scroll-left}) scrolls the selected
163 window to the left by @var{n} columns with argument @var{n}. This moves
164 part of the beginning of each line off the left edge of the window.
165 With no argument, it scrolls by almost the full width of the window (two
166 columns less, to be precise).
168 @kbd{C-x >} (@code{scroll-right}) scrolls similarly to the right. The
169 window cannot be scrolled any farther to the right once it is displayed
170 normally (with each line starting at the window's left margin);
171 attempting to do so has no effect. This means that you don't have to
172 calculate the argument precisely for @w{@kbd{C-x >}}; any sufficiently large
173 argument will restore the normal display.
176 @cindex mode, Hscroll
178 You can request automatic horizontal scrolling by enabling Hscroll
179 mode. When this mode is enabled, Emacs scrolls a window horizontally
180 whenever that is necessary to keep point visible and not too far from
181 the left or right edge. The command to enable or disable this mode is
182 @kbd{M-x hscroll-mode}.
189 @dfn{Follow mode} is a minor mode that makes two windows showing the
190 same buffer scroll as one tall ``virtual window.'' To use Follow mode,
191 go to a frame with just one window, split it into two side-by-side
192 windows using @kbd{C-x 3}, and then type @kbd{M-x follow-mode}. From
193 then on, you can edit the buffer in either of the two windows, or scroll
194 either one; the other window follows it.
196 To turn off Follow mode, type @kbd{M-x follow-mode} a second time.
198 @node Selective Display
199 @section Selective Display
200 @findex set-selective-display
203 Emacs has the ability to hide lines indented more than a certain number
204 of columns (you specify how many columns). You can use this to get an
205 overview of a part of a program.
207 To hide lines, type @kbd{C-x $} (@code{set-selective-display}) with a
208 numeric argument @var{n}. Then lines with at least @var{n} columns of
209 indentation disappear from the screen. The only indication of their
210 presence is that three dots (@samp{@dots{}}) appear at the end of each
211 visible line that is followed by one or more hidden ones.
213 The commands @kbd{C-n} and @kbd{C-p} move across the hidden lines as
214 if they were not there.
216 The hidden lines are still present in the buffer, and most editing
217 commands see them as usual, so you may find point in the middle of the
218 hidden text. When this happens, the cursor appears at the end of the
219 previous line, after the three dots. If point is at the end of the
220 visible line, before the newline that ends it, the cursor appears before
223 To make all lines visible again, type @kbd{C-x $} with no argument.
225 @vindex selective-display-ellipses
226 If you set the variable @code{selective-display-ellipses} to
227 @code{nil}, the three dots do not appear at the end of a line that
228 precedes hidden lines. Then there is no visible indication of the
229 hidden lines. This variable becomes local automatically when set.
231 @node Optional Mode Line
232 @section Optional Mode Line Features
234 @cindex Line Number mode
235 @cindex mode, Line Number
236 @findex line-number-mode
237 The current line number of point appears in the mode line when Line
238 Number mode is enabled. Use the command @kbd{M-x line-number-mode} to
239 turn this mode on and off; normally it is on. The line number appears
240 before the buffer percentage @var{pos}, with the letter @samp{L} to
241 indicate what it is. @xref{Minor Modes}, for more information about
242 minor modes and about how to use this command.
244 @vindex line-number-display-limit
245 If the buffer is very large (larger than the value of
246 @code{line-number-display-limit}), then the line number doesn't appear.
247 Emacs doesn't compute the line number when the buffer is large, because
248 that would be too slow. If you have narrowed the buffer
249 (@pxref{Narrowing}), the displayed line number is relative to the
250 accessible portion of the buffer.
252 @cindex Column Number mode
253 @cindex mode, Column Number
254 @findex column-number-mode
255 You can also display the current column number by turning on Column
256 Number mode. It displays the current column number preceded by the
257 letter @samp{C}. Type @kbd{M-x column-number-mode} to toggle this mode.
260 @cindex time (on mode line)
261 Emacs can optionally display the time and system load in all mode
262 lines. To enable this feature, type @kbd{M-x display-time}. The
263 information added to the mode line usually appears after the buffer
264 name, before the mode names and their parentheses. It looks like this:
267 @var{hh}:@var{mm}pm @var{l.ll}
271 @vindex display-time-24hr-format
272 Here @var{hh} and @var{mm} are the hour and minute, followed always by
273 @samp{am} or @samp{pm}. @var{l.ll} is the average number of running
274 processes in the whole system recently. (Some fields may be missing if
275 your operating system cannot support them.) If you prefer time display
276 in 24-hour format, set the variable @code{display-time-24hr-format}
279 @cindex mail (on mode line)
280 The word @samp{Mail} appears after the load level if there is mail
281 for you that you have not read yet.
284 @section How Text Is Displayed
285 @cindex characters (in text)
287 ASCII printing characters (octal codes 040 through 0176) in Emacs
288 buffers are displayed with their graphics. So are non-ASCII multibyte
289 printing characters (octal codes above 0400).
291 Some ASCII control characters are displayed in special ways. The
292 newline character (octal code 012) is displayed by starting a new line.
293 The tab character (octal code 011) is displayed by moving to the next
294 tab stop column (normally every 8 columns).
296 Other ASCII control characters are normally displayed as a caret
297 (@samp{^}) followed by the non-control version of the character; thus,
298 control-A is displayed as @samp{^A}.
300 Non-ASCII characters 0200 through 0377 are displayed with octal escape
301 sequences; thus, character code 0243 (octal) is displayed as
302 @samp{\243}. However, if you enable European display, most of these
303 characters become non-ASCII printing characters, and are displayed using
304 their graphics (assuming your terminal supports them).
305 @xref{Single-Byte Character Support}.
308 @section Variables Controlling Display
310 This section contains information for customization only. Beginning
311 users should skip it.
313 @vindex mode-line-inverse-video
314 The variable @code{mode-line-inverse-video} controls whether the mode
315 line is displayed in inverse video (assuming the terminal supports it);
316 @code{nil} means don't do so. @xref{Mode Line}. If you specify the
317 foreground color for the @code{modeline} face, and
318 @code{mode-line-inverse-video} is non-@code{nil}, then the default
319 background color for that face is the usual foreground color.
322 @vindex inverse-video
323 If the variable @code{inverse-video} is non-@code{nil}, Emacs attempts
324 to invert all the lines of the display from what they normally are.
327 If the variable @code{visible-bell} is non-@code{nil}, Emacs attempts
328 to make the whole screen blink when it would normally make an audible bell
329 sound. This variable has no effect if your terminal does not have a way
330 to make the screen blink.@refill
332 @vindex no-redraw-on-reenter
333 When you reenter Emacs after suspending, Emacs normally clears the
334 screen and redraws the entire display. On some terminals with more than
335 one page of memory, it is possible to arrange the termcap entry so that
336 the @samp{ti} and @samp{te} strings (output to the terminal when Emacs
337 is entered and exited, respectively) switch between pages of memory so
338 as to use one page for Emacs and another page for other output. Then
339 you might want to set the variable @code{no-redraw-on-reenter}
340 non-@code{nil}; this tells Emacs to assume, when resumed, that the
341 screen page it is using still contains what Emacs last wrote there.
343 @vindex echo-keystrokes
344 The variable @code{echo-keystrokes} controls the echoing of multi-character
345 keys; its value is the number of seconds of pause required to cause echoing
346 to start, or zero meaning don't echo at all. @xref{Echo Area}.
349 If the variable @code{ctl-arrow} is @code{nil}, control characters in
350 the buffer are displayed with octal escape sequences, except for newline
351 and tab. Altering the value of @code{ctl-arrow} makes it local to the
352 current buffer; until that time, the default value is in effect. The
353 default is initially @code{t}. @xref{Display Tables,, Display Tables,
354 elisp, The Emacs Lisp Reference Manual}.
357 Normally, a tab character in the buffer is displayed as whitespace which
358 extends to the next display tab stop position, and display tab stops come
359 at intervals equal to eight spaces. The number of spaces per tab is
360 controlled by the variable @code{tab-width}, which is made local by
361 changing it, just like @code{ctl-arrow}. Note that how the tab character
362 in the buffer is displayed has nothing to do with the definition of
363 @key{TAB} as a command. The variable @code{tab-width} must have an
364 integer value between 1 and 1000, inclusive.
366 @c @vindex truncate-lines @c No index entry here, because we have one
367 @c in the continuation section.
368 If the variable @code{truncate-lines} is non-@code{nil}, then each
369 line of text gets just one screen line for display; if the text line is
370 too long, display shows only the part that fits. If
371 @code{truncate-lines} is @code{nil}, then long text lines display as
372 more than one screen line, enough to show the whole text of the line.
373 @xref{Continuation Lines}. Altering the value of @code{truncate-lines}
374 makes it local to the current buffer; until that time, the default value
375 is in effect. The default is initially @code{nil}.
377 @c @vindex truncate-partial-width-windows @c Idx entry is in Split Windows.
378 If the variable @code{truncate-partial-width-windows} is
379 non-@code{nil}, it forces truncation rather than continuation in any
380 window less than the full width of the screen or frame, regardless of
381 the value of @code{truncate-lines}. For information about side-by-side
382 windows, see @ref{Split Window}. See also @ref{Display,, Display,
383 elisp, The Emacs Lisp Reference Manual}.
386 The variable @code{baud-rate} holds the output speed of the
387 terminal, as far as Emacs knows. Setting this variable does not change
388 the speed of actual data transmission, but the value is used for
389 calculations such as padding. It also affects decisions about whether
390 to scroll part of the screen or redraw it instead---even when using a
391 window system. (We designed it this way, despite the fact that a window
392 system has no true ``output speed,'' to give you a way to tune these
395 You can customize the way any particular character code is displayed
396 by means of a display table. @xref{Display Tables,, Display Tables,
397 elisp, The Emacs Lisp Reference Manual}.