1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;; Copyright (C) 1993-1994, 2000-2011 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software: you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation, either version 3 of the License, or
13 ;; (at your option) any later version.
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;; For those who are annoyed by the mouse pointer obscuring text,
26 ;; this mode moves the mouse pointer - either just a little out of
27 ;; the way, or all the way to the corner of the frame.
28 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
29 ;; To set up permanently, put the following in your .emacs:
31 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
33 ;; Other legitimate alternatives include
34 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
35 ;; They do somewhat different things.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
42 ;; (if (eq window-system 'x)
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
73 "Make mouse pointer stay out of the way of editing."
74 :prefix
"mouse-avoidance-"
78 (defcustom mouse-avoidance-mode nil
79 "Activate mouse avoidance mode.
80 See function `mouse-avoidance-mode' for possible values.
81 Setting this variable directly does not take effect;
82 use either \\[customize] or the function `mouse-avoidance-mode'."
83 :set
(lambda (symbol value
)
84 ;; 'none below prevents toggling when value is nil.
85 (mouse-avoidance-mode (or value
'none
)))
86 :initialize
'custom-initialize-default
87 :type
'(choice (const :tag
"none" nil
) (const banish
) (const jump
)
88 (const animate
) (const exile
) (const proteus
)
95 (defcustom mouse-avoidance-nudge-dist
15
96 "Average distance that mouse will be moved when approached by cursor.
97 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
98 For best results make this larger than `mouse-avoidance-threshold'."
102 (defcustom mouse-avoidance-nudge-var
10
103 "Variability of `mouse-avoidance-nudge-dist' (which see)."
107 (defcustom mouse-avoidance-animation-delay
.01
108 "Delay between animation steps, in seconds."
112 (defcustom mouse-avoidance-threshold
5
113 "Mouse-pointer's flight distance.
114 If the cursor gets closer than this, the mouse pointer will move away.
115 Only applies in mouse-avoidance-modes `animate' and `jump'."
119 ;; Internal variables
120 (defvar mouse-avoidance-state nil
)
121 (defvar mouse-avoidance-pointer-shapes nil
)
122 (defvar mouse-avoidance-n-pointer-shapes
0)
123 (defvar mouse-avoidance-old-pointer-shape nil
)
124 (defvar mouse-avoidance-animating-pointer nil
)
126 ;; This timer is used to run something when Emacs is idle.
127 (defvar mouse-avoidance-timer nil
)
131 (defsubst mouse-avoidance-set-pointer-shape
(shape)
132 "Set the shape of the mouse pointer to SHAPE."
133 (when (boundp 'x-pointer-shape
)
134 (setq x-pointer-shape shape
)
135 (set-mouse-color nil
)))
137 (defun mouse-avoidance-point-position ()
138 "Return the position of point as (FRAME X . Y).
139 Analogous to `mouse-position'."
140 (let ((edges (window-inside-edges))
141 (x-y (posn-x-y (posn-at-point))))
142 (cons (selected-frame)
144 (/ (car x-y
) (frame-char-width)))
146 (/ (cdr x-y
) (frame-char-height)))))))
148 ;(defun mouse-avoidance-point-position-test ()
150 ; (message (format "point=%s mouse=%s"
151 ; (cdr (mouse-avoidance-point-position))
152 ; (cdr (mouse-position)))))
154 (defun mouse-avoidance-set-mouse-position (pos)
155 ;; Carefully set mouse position to given position (X . Y)
156 ;; Ideally, should check if X,Y is in the current frame, and if not,
157 ;; leave the mouse where it was. However, this is currently
158 ;; difficult to do, so we just raise the frame to avoid frame switches.
159 ;; Returns t if it moved the mouse.
160 (let ((f (selected-frame)))
162 (set-mouse-position f
(car pos
) (cdr pos
))
165 (defun mouse-avoidance-too-close-p (mouse)
166 "Return t if mouse pointer and point cursor are too close.
167 MOUSE is the current mouse position as returned by `mouse-position'.
168 Acceptable distance is defined by `mouse-avoidance-threshold'."
169 (let* ((frame (car mouse
))
170 (mouse-y (cdr (cdr mouse
)))
171 (tool-bar-lines (frame-parameter nil
'tool-bar-lines
)))
173 (setq tool-bar-lines
0))
174 (if (and mouse-y
(< mouse-y tool-bar-lines
))
176 (let ((point (mouse-avoidance-point-position))
177 (mouse-x (car (cdr mouse
))))
178 (and (eq frame
(car point
))
180 (< (abs (- mouse-x
(car (cdr point
))))
181 mouse-avoidance-threshold
)
182 (< (abs (- mouse-y
(cdr (cdr point
))))
183 mouse-avoidance-threshold
))))))
185 (defun mouse-avoidance-banish-destination ()
186 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
187 You can redefine this if you want the mouse banished to a different corner."
188 (let* ((pos (window-edges)))
189 (cons (- (nth 2 pos
) 2)
192 (defun mouse-avoidance-banish-mouse ()
193 ;; Put the mouse pointer in the upper-right corner of the current frame.
194 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
196 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
197 ;; Decide how far to move in either dimension.
198 ;; Args are the CURRENT location, the desired DELTA for
199 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
200 ;; in distance allowed, and the MIN and MAX possible window positions.
201 ;; Returns something as close to DELTA as possible within the constraints.
202 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
203 (R1 (+ (- dist
) var
))
204 (L2 (+ dist
(- var
)))
205 (R2 (min (- max cur
) (+ dist var
))))
206 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
207 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
208 (cond ((and L1
(< delta L1
)) L1
)
209 ((and R1
(< delta R1
)) delta
)
210 ((and R1
(< delta
0)) R1
)
211 ((and L2
(< delta L2
)) L2
)
212 ((and R2
(< delta R2
)) delta
)
217 (defun mouse-avoidance-nudge-mouse ()
218 ;; Push the mouse a little way away, possibly animating the move.
219 ;; For these modes, state keeps track of the total offset that we've
220 ;; accumulated, and tries to keep it close to zero.
221 (let* ((cur (mouse-position))
222 (cur-frame (car cur
))
229 (deltax (mouse-avoidance-delta
230 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
231 (car mouse-avoidance-state
))
232 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
234 (deltay (mouse-avoidance-delta
235 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
236 (cdr mouse-avoidance-state
))
237 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
239 (setq mouse-avoidance-state
240 (cons (+ (car mouse-avoidance-state
) deltax
)
241 (+ (cdr mouse-avoidance-state
) deltay
)))
242 (if (or (eq mouse-avoidance-mode
'animate
)
243 (eq mouse-avoidance-mode
'proteus
))
245 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
246 (setq mouse-avoidance-animating-pointer t
)
248 (mouse-avoidance-set-mouse-position
249 (cons (+ (car cur-pos
) (round (* i deltax
)))
250 (+ (cdr cur-pos
) (round (* i deltay
)))))
252 (if (eq mouse-avoidance-mode
'proteus
)
253 (mouse-avoidance-set-pointer-shape
254 (mouse-avoidance-random-shape)))
255 (sit-for mouse-avoidance-animation-delay
))
256 (setq mouse-avoidance-animating-pointer nil
))
257 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
258 (+ (cdr (cdr cur
)) deltay
))))))
260 (defun mouse-avoidance-random-shape ()
261 "Return a random cursor shape.
262 This assumes that any variable whose name begins with x-pointer- and
263 has an integer value is a valid cursor shape. You might want to
264 redefine this function to suit your own tastes."
265 (if (null mouse-avoidance-pointer-shapes
)
267 (setq mouse-avoidance-pointer-shapes
268 (mapcar (lambda (x) (symbol-value (intern x
)))
269 (all-completions "x-pointer-" obarray
272 (integerp (symbol-value x
)))))))
273 (setq mouse-avoidance-n-pointer-shapes
274 (length mouse-avoidance-pointer-shapes
))))
275 (nth (random mouse-avoidance-n-pointer-shapes
)
276 mouse-avoidance-pointer-shapes
))
278 (defun mouse-avoidance-ignore-p ()
279 (let ((mp (mouse-position)))
280 (or (not (frame-pointer-visible-p)) ; The pointer is hidden
281 executing-kbd-macro
; don't check inside macro
282 (null (cadr mp
)) ; don't move unless in an Emacs frame
283 (not (eq (car mp
) (selected-frame)))
284 ;; Don't do anything if last event was a mouse event.
285 ;; FIXME: this code fails in the case where the mouse was moved
286 ;; since the last key-press but without generating any event.
287 (and (consp last-input-event
)
288 (symbolp (car last-input-event
))
289 (let ((modifiers (event-modifiers (car last-input-event
))))
290 (or (memq (car last-input-event
)
291 '(mouse-movement scroll-bar-movement
292 select-window switch-frame
))
293 (memq 'click modifiers
)
294 (memq 'double modifiers
)
295 (memq 'triple modifiers
)
296 (memq 'drag modifiers
)
297 (memq 'down modifiers
)))))))
299 (defun mouse-avoidance-banish ()
300 (if (not (mouse-avoidance-ignore-p))
301 (mouse-avoidance-banish-mouse)))
303 (defun mouse-avoidance-exile ()
304 ;; For exile mode, the state is nil when the mouse is in its normal
305 ;; position, and set to the old mouse-position when the mouse is in exile.
306 (if (not (mouse-avoidance-ignore-p))
307 (let ((mp (mouse-position)))
308 (cond ((and (not mouse-avoidance-state
)
309 (mouse-avoidance-too-close-p mp
))
310 (setq mouse-avoidance-state mp
)
311 (mouse-avoidance-banish-mouse))
312 ((and mouse-avoidance-state
313 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
314 (if (and (eq (car mp
) (selected-frame))
315 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
316 (mouse-avoidance-set-mouse-position
317 ;; move back only if user has not moved mouse
318 (cdr mouse-avoidance-state
)))
319 ;; but clear state anyway, to be ready for another move
320 (setq mouse-avoidance-state nil
))))))
322 (defun mouse-avoidance-fancy ()
323 ;; Used for the "fancy" modes, ie jump et al.
324 (if (and (not mouse-avoidance-animating-pointer
)
325 (not (mouse-avoidance-ignore-p))
326 (mouse-avoidance-too-close-p (mouse-position)))
327 (let ((old-pos (mouse-position)))
328 (mouse-avoidance-nudge-mouse)
329 (if (not (eq (selected-frame) (car old-pos
)))
330 ;; This should never happen.
331 (apply 'set-mouse-position old-pos
)))))
334 (defun mouse-avoidance-mode (&optional mode
)
335 "Set cursor avoidance mode to MODE.
336 MODE should be one of the symbols `banish', `exile', `jump', `animate',
337 `cat-and-mouse', `proteus', or `none'.
339 If MODE is nil, toggle mouse avoidance between `none' and `banish'
340 modes. Positive numbers and symbols other than the above are treated
341 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
343 Effects of the different modes:
344 * banish: Move the mouse to the upper-right corner on any keypress.
345 * exile: Move the mouse to the corner only if the cursor gets too close,
346 and allow it to return once the cursor is out of the way.
347 * jump: If the cursor gets too close to the mouse, displace the mouse
348 a random distance & direction.
349 * animate: As `jump', but shows steps along the way for illusion of motion.
350 * cat-and-mouse: Same as `animate'.
351 * proteus: As `animate', but changes the shape of the mouse pointer too.
353 Whenever the mouse is moved, the frame is also raised.
355 \(see `mouse-avoidance-threshold' for definition of \"too close\",
356 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
357 definition of \"random distance\".)"
359 (list (intern (completing-read
360 "Select cursor avoidance technique (SPACE for list): "
361 '(("banish") ("exile") ("jump") ("animate")
362 ("cat-and-mouse") ("proteus") ("none"))
364 (if (eq mode
'cat-and-mouse
)
365 (setq mode
'animate
))
366 (if mouse-avoidance-timer
367 (cancel-timer mouse-avoidance-timer
))
368 (setq mouse-avoidance-timer nil
)
370 ;; Restore pointer shape if necessary
371 (if (eq mouse-avoidance-mode
'proteus
)
372 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
374 ;; Do additional setup depending on version of mode requested
375 (cond ((eq mode
'none
)
376 (setq mouse-avoidance-mode nil
))
380 (setq mouse-avoidance-timer
381 (run-with-idle-timer 0.1 t
'mouse-avoidance-fancy
))
382 (setq mouse-avoidance-mode mode
383 mouse-avoidance-state
(cons 0 0)
384 mouse-avoidance-old-pointer-shape
385 (and (boundp 'x-pointer-shape
) x-pointer-shape
)))
387 (setq mouse-avoidance-timer
388 (run-with-idle-timer 0.1 t
'mouse-avoidance-exile
))
389 (setq mouse-avoidance-mode mode
390 mouse-avoidance-state nil
))
391 ((or (eq mode
'banish
)
393 (and (null mode
) (null mouse-avoidance-mode
))
394 (and mode
(> (prefix-numeric-value mode
) 0)))
395 (setq mouse-avoidance-timer
396 (run-with-idle-timer 0.1 t
'mouse-avoidance-banish
))
397 (setq mouse-avoidance-mode
'banish
))
398 (t (setq mouse-avoidance-mode nil
)))
399 (force-mode-line-update))
401 ;; Most people who use avoid mode leave it on all the time, so it's not
402 ;; very informative to announce it in the mode line.
403 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
404 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
405 ;; minor-mode-alist)))
407 ;; Needed for custom.
408 (if mouse-avoidance-mode
409 (mouse-avoidance-mode mouse-avoidance-mode
))
411 ;;; avoid.el ends here