1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;;; Copyright (C) 1993, 1994, 2000 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.org>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
33 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
35 ;; Other legitimate alternatives include
36 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
37 ;; They do somewhat different things.
38 ;; See the documentation for function `mouse-avoidance-mode' for
39 ;; details of the different modes.
41 ;; For added silliness, make the animatee animate...
42 ;; put something similar to the following into your .emacs:
44 ;; (if (eq window-system 'x)
45 ;; (mouse-avoidance-set-pointer-shape
46 ;; (eval (nth (random 4)
47 ;; '(x-pointer-man x-pointer-spider
48 ;; x-pointer-gobbler x-pointer-gumby)))))
50 ;; For completely random pointer shape, replace the setq above with:
51 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
53 ;; Bugs / Warnings / To-Do:
55 ;; - Using this code does slow emacs down. "banish" mode shouldn't
56 ;; be too bad, and on my workstation even "animate" is reasonable.
58 ;; - It ought to find out where any overlapping frames are and avoid them,
59 ;; rather than always raising the frame.
62 ;; This code was helped by all those who contributed suggestions,
63 ;; fixes, and additions
64 ;; Joe Harrington (and his advisor), for the original inspiration.
65 ;; Ken Manheimer, for dreaming up the Protean mode.
66 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
67 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
68 ;; Simon Marshall, and M.S. Ashton, for their feedback.
75 "Make mouse pointer stay out of the way of editing."
76 :prefix
"mouse-avoidance-"
80 (defcustom mouse-avoidance-mode nil
81 "Activate mouse avoidance mode.
82 See function `mouse-avoidance-mode' for possible values.
83 Setting this variable directly does not take effect;
84 use either \\[customize] or the function `mouse-avoidance-mode'."
85 :set
(lambda (symbol value
)
86 ;; 'none below prevents toggling when value is nil.
87 (mouse-avoidance-mode (or value
'none
)))
88 :initialize
'custom-initialize-default
89 :type
'(choice (const :tag
"none" nil
) (const banish
) (const jump
)
90 (const animate
) (const exile
) (const proteus
)
97 (defcustom mouse-avoidance-nudge-dist
15
98 "*Average distance that mouse will be moved when approached by cursor.
99 Only applies in mouse-avoidance-mode `jump' and its derivatives.
100 For best results make this larger than `mouse-avoidance-threshold'."
104 (defcustom mouse-avoidance-nudge-var
10
105 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
109 (defcustom mouse-avoidance-animation-delay
.01
110 "Delay between animation steps, in seconds."
114 (defcustom mouse-avoidance-threshold
5
115 "*Mouse-pointer's flight distance.
116 If the cursor gets closer than this, the mouse pointer will move away.
117 Only applies in mouse-avoidance-modes `animate' and `jump'."
121 ;; Internal variables
122 (defvar mouse-avoidance-state nil
)
123 (defvar mouse-avoidance-pointer-shapes nil
)
124 (defvar mouse-avoidance-n-pointer-shapes
0)
125 (defvar mouse-avoidance-old-pointer-shape nil
)
127 ;; This timer is used to run something when Emacs is idle.
128 (defvar mouse-avoidance-timer nil
)
132 (defsubst mouse-avoidance-set-pointer-shape
(shape)
133 "Set the shape of the mouse pointer to SHAPE."
134 (when (boundp 'x-pointer-shape
)
135 (setq x-pointer-shape shape
)
136 (set-mouse-color nil
)))
138 (defun mouse-avoidance-point-position ()
139 "Return the position of point as (FRAME X . Y).
140 Analogous to mouse-position."
141 (let* ((w (selected-window))
142 (edges (window-edges w
))
144 (compute-motion (max (window-start w
) (point-min)) ; start pos
145 ;; window-start can be < point-min if the
146 ;; latter has changed since the last redisplay
149 (cons (window-width) (window-height)); stop XY: none
150 (1- (window-width)) ; width
151 (cons (window-hscroll w
) 0) ; 0 may not be right?
153 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
154 ;; we want: (frame hpos . vpos)
155 (cons (selected-frame)
156 (cons (+ (car edges
) (car (cdr list
)))
157 (+ (car (cdr edges
)) (car (cdr (cdr list
))))))))
159 ;(defun mouse-avoidance-point-position-test ()
161 ; (message (format "point=%s mouse=%s"
162 ; (cdr (mouse-avoidance-point-position))
163 ; (cdr (mouse-position)))))
165 (defun mouse-avoidance-set-mouse-position (pos)
166 ;; Carefully set mouse position to given position (X . Y)
167 ;; Ideally, should check if X,Y is in the current frame, and if not,
168 ;; leave the mouse where it was. However, this is currently
169 ;; difficult to do, so we just raise the frame to avoid frame switches.
170 ;; Returns t if it moved the mouse.
171 (let ((f (selected-frame)))
173 (set-mouse-position f
(car pos
) (cdr pos
))
176 (defun mouse-avoidance-too-close-p (mouse)
177 "Return t if mouse pointer and point cursor are too close.
178 MOUSE is the current mouse position as returned by `mouse-position'.
179 Acceptable distance is defined by `mouse-avoidance-threshold'."
180 (let* ((frame (car mouse
))
181 (mouse-y (cdr (cdr mouse
)))
182 (tool-bar-lines (frame-parameter nil
'tool-bar-lines
)))
184 (setq tool-bar-lines
0))
185 (if (and mouse-y
(< mouse-y tool-bar-lines
))
187 (let ((point (mouse-avoidance-point-position))
188 (mouse-x (car (cdr mouse
))))
189 (and (eq frame
(car point
))
191 (< (abs (- mouse-x
(car (cdr point
))))
192 mouse-avoidance-threshold
)
193 (< (abs (- mouse-y
(cdr (cdr point
))))
194 mouse-avoidance-threshold
))))))
196 (defun mouse-avoidance-banish-destination ()
197 "The position to which mouse-avoidance-mode `banish' moves the mouse.
198 You can redefine this if you want the mouse banished to a different corner."
199 (cons (1- (frame-width))
202 (defun mouse-avoidance-banish-mouse ()
203 ;; Put the mouse pointer in the upper-right corner of the current frame.
204 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
206 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
207 ;; Decide how far to move in either dimension.
208 ;; Args are the CURRENT location, the desired DELTA for
209 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
210 ;; in distance allowed, and the MIN and MAX possible window positions.
211 ;; Returns something as close to DELTA as possible within the constraints.
212 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
213 (R1 (+ (- dist
) var
))
214 (L2 (+ dist
(- var
)))
215 (R2 (min (- max cur
) (+ dist var
))))
216 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
217 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
218 (cond ((and L1
(< delta L1
)) L1
)
219 ((and R1
(< delta R1
)) delta
)
220 ((and R1
(< delta
0)) R1
)
221 ((and L2
(< delta L2
)) L2
)
222 ((and R2
(< delta R2
)) delta
)
227 (defun mouse-avoidance-nudge-mouse ()
228 ;; Push the mouse a little way away, possibly animating the move
229 ;; For these modes, state keeps track of the total offset that we've
230 ;; accumulated, and tries to keep it close to zero.
231 (let* ((cur (mouse-position))
232 (cur-frame (car cur
))
234 (deltax (mouse-avoidance-delta
235 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
236 (car mouse-avoidance-state
))
237 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
239 (deltay (mouse-avoidance-delta
240 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
241 (cdr mouse-avoidance-state
))
242 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
244 (setq mouse-avoidance-state
245 (cons (+ (car mouse-avoidance-state
) deltax
)
246 (+ (cdr mouse-avoidance-state
) deltay
)))
247 (if (or (eq mouse-avoidance-mode
'animate
)
248 (eq mouse-avoidance-mode
'proteus
))
251 (mouse-avoidance-set-mouse-position
252 (cons (+ (car cur-pos
) (round (* i deltax
)))
253 (+ (cdr cur-pos
) (round (* i deltay
)))))
254 (setq i
(+ i
(max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
255 (if (eq mouse-avoidance-mode
'proteus
)
256 (mouse-avoidance-set-pointer-shape
257 (mouse-avoidance-random-shape)))
258 (sit-for mouse-avoidance-animation-delay
)))
259 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
260 (+ (cdr (cdr cur
)) deltay
))))))
262 (defun mouse-avoidance-random-shape ()
263 "Return a random cursor shape.
264 This assumes that any variable whose name begins with x-pointer- and
265 has an integer value is a valid cursor shape. You might want to
266 redefine this function to suit your own tastes."
267 (if (null mouse-avoidance-pointer-shapes
)
269 (setq mouse-avoidance-pointer-shapes
270 (mapcar (lambda (x) (symbol-value (intern x
)))
271 (all-completions "x-pointer-" obarray
274 (integerp (symbol-value x
)))))))
275 (setq mouse-avoidance-n-pointer-shapes
276 (length mouse-avoidance-pointer-shapes
))))
277 (nth (random mouse-avoidance-n-pointer-shapes
)
278 mouse-avoidance-pointer-shapes
))
280 (defun mouse-avoidance-banish-hook ()
281 (if (and (not executing-kbd-macro
) ; don't check inside macro
282 (cadr (mouse-position)) ; don't move unless in an Emacs frame
283 ;; Don't do anything if last event was a mouse event.
284 (not (and (consp last-input-event
)
285 (symbolp (car last-input-event
))
286 (let ((modifiers (event-modifiers (car last-input-event
))))
287 (or (memq (car last-input-event
)
288 '(mouse-movement scroll-bar-movement
))
289 (memq 'click modifiers
)
290 (memq 'drag modifiers
)
291 (memq 'down modifiers
))))))
292 (mouse-avoidance-banish-mouse)))
294 (defun mouse-avoidance-exile-hook ()
295 ;; For exile mode, the state is nil when the mouse is in its normal
296 ;; position, and set to the old mouse-position when the mouse is in exile.
297 (if (and (not executing-kbd-macro
)
298 ;; Don't do anything if last event was a mouse event.
299 (not (and (consp last-input-event
)
300 (symbolp (car last-input-event
))
301 (let ((modifiers (event-modifiers (car last-input-event
))))
302 (or (memq (car last-input-event
)
303 '(mouse-movement scroll-bar-movement
))
304 (memq 'click modifiers
)
305 (memq 'drag modifiers
)
306 (memq 'down modifiers
))))))
307 (let ((mp (mouse-position)))
308 (cond ((and (not mouse-avoidance-state
)
309 (mouse-avoidance-too-close-p mp
))
310 (setq mouse-avoidance-state mp
)
311 (mouse-avoidance-banish-mouse))
312 ((and mouse-avoidance-state
313 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
314 (if (and (eq (car mp
) (selected-frame))
315 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
316 (mouse-avoidance-set-mouse-position
317 ;; move back only if user has not moved mouse
318 (cdr mouse-avoidance-state
)))
319 ;; but clear state anyway, to be ready for another move
320 (setq mouse-avoidance-state nil
))))))
322 (defun mouse-avoidance-fancy-hook ()
323 ;; Used for the "fancy" modes, ie jump et al.
324 (if (and (not executing-kbd-macro
) ; don't check inside macro
325 ;; Don't do anything if last event was a mouse event.
326 (not (and (consp last-input-event
)
327 (symbolp (car last-input-event
))
328 (let ((modifiers (event-modifiers (car last-input-event
))))
329 (or (memq (car last-input-event
)
330 '(mouse-movement scroll-bar-movement
))
331 (memq 'click modifiers
)
332 (memq 'drag modifiers
)
333 (memq 'down modifiers
)))))
334 (mouse-avoidance-too-close-p (mouse-position)))
335 (let ((old-pos (mouse-position)))
336 (mouse-avoidance-nudge-mouse)
337 (if (not (eq (selected-frame) (car old-pos
)))
338 ;; This should never happen.
339 (apply 'set-mouse-position old-pos
)))))
342 (defun mouse-avoidance-mode (&optional mode
)
343 "Set cursor avoidance mode to MODE.
344 MODE should be one of the symbols `banish', `exile', `jump', `animate',
345 `cat-and-mouse', `proteus', or `none'.
347 If MODE is nil, toggle mouse avoidance between `none' and `banish'
348 modes. Positive numbers and symbols other than the above are treated
349 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
351 Effects of the different modes:
352 * banish: Move the mouse to the upper-right corner on any keypress.
353 * exile: Move the mouse to the corner only if the cursor gets too close,
354 and allow it to return once the cursor is out of the way.
355 * jump: If the cursor gets too close to the mouse, displace the mouse
356 a random distance & direction.
357 * animate: As `jump', but shows steps along the way for illusion of motion.
358 * cat-and-mouse: Same as `animate'.
359 * proteus: As `animate', but changes the shape of the mouse pointer too.
361 Whenever the mouse is moved, the frame is also raised.
363 \(see `mouse-avoidance-threshold' for definition of \"too close\",
364 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
365 definition of \"random distance\".)"
367 (list (intern (completing-read
368 "Select cursor avoidance technique (SPACE for list): "
369 '(("banish") ("exile") ("jump") ("animate")
370 ("cat-and-mouse") ("proteus") ("none"))
372 (if (eq mode
'cat-and-mouse
)
373 (setq mode
'animate
))
374 (if mouse-avoidance-timer
375 (cancel-timer mouse-avoidance-timer
))
376 (setq mouse-avoidance-timer nil
)
378 ;; Restore pointer shape if necessary
379 (if (eq mouse-avoidance-mode
'proteus
)
380 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
382 ;; Do additional setup depending on version of mode requested
383 (cond ((eq mode
'none
)
384 (setq mouse-avoidance-mode nil
))
388 (setq mouse-avoidance-timer
389 (run-with-idle-timer 0.1 t
'mouse-avoidance-fancy-hook
))
390 (setq mouse-avoidance-mode mode
391 mouse-avoidance-state
(cons 0 0)
392 mouse-avoidance-old-pointer-shape
393 (and (boundp 'x-pointer-shape
) x-pointer-shape
)))
395 (setq mouse-avoidance-timer
396 (run-with-idle-timer 0.1 t
'mouse-avoidance-exile-hook
))
397 (setq mouse-avoidance-mode mode
398 mouse-avoidance-state nil
))
399 ((or (eq mode
'banish
)
401 (and (null mode
) (null mouse-avoidance-mode
))
402 (and mode
(> (prefix-numeric-value mode
) 0)))
403 (setq mouse-avoidance-timer
404 (run-with-idle-timer 0.1 t
'mouse-avoidance-banish-hook
))
405 (setq mouse-avoidance-mode
'banish
))
406 (t (setq mouse-avoidance-mode nil
)))
407 (force-mode-line-update))
409 ;; Most people who use avoid mode leave it on all the time, so it's not
410 ;; very informative to announce it in the mode line.
411 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
412 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
413 ;; minor-mode-alist)))
415 ;; Needed for custom.
416 (if mouse-avoidance-mode
417 (mouse-avoidance-mode mouse-avoidance-mode
))
419 ;;; avoid.el ends here