2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
15 * Text Representations:: How Emacs represents text.
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Properties:: Character attributes that define their
21 behavior and handling.
22 * Character Sets:: The space of possible character codes
23 is divided into various character sets.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
32 @node Text Representations
33 @section Text Representations
34 @cindex text representation
36 Emacs buffers and strings support a large repertoire of characters
37 from many different scripts, allowing users to type and display text
38 in almost any known written language.
40 @cindex character codepoint
43 To support this multitude of characters and scripts, Emacs closely
44 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
45 unique number, called a @dfn{codepoint}, to each and every character.
46 The range of codepoints defined by Unicode, or the Unicode
47 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
48 inclusive. Emacs extends this range with codepoints in the range
49 @code{#x110000..#x3FFFFF}, which it uses for representing characters
50 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
51 cannot be interpreted as characters. Thus, a character codepoint in
52 Emacs is a 22-bit integer number.
54 @cindex internal representation of characters
55 @cindex characters, representation in buffers and strings
56 @cindex multibyte text
57 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
58 that are codepoints of text characters within buffers and strings.
59 Rather, Emacs uses a variable-length internal representation of
60 characters, that stores each character as a sequence of 1 to 5 8-bit
61 bytes, depending on the magnitude of its codepoint@footnote{
62 This internal representation is based on one of the encodings defined
63 by the Unicode Standard, called @dfn{UTF-8}, for representing any
64 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
65 codepoints it uses for raw 8-bit bytes and characters not unified with
66 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
67 byte, a Latin-1 character takes up 2 bytes, etc. We call this
68 representation of text @dfn{multibyte}.
70 Outside Emacs, characters can be represented in many different
71 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
72 between these external encodings and its internal representation, as
73 appropriate, when it reads text into a buffer or a string, or when it
74 writes text to a disk file or passes it to some other process.
76 Occasionally, Emacs needs to hold and manipulate encoded text or
77 binary non-text data in its buffers or strings. For example, when
78 Emacs visits a file, it first reads the file's text verbatim into a
79 buffer, and only then converts it to the internal representation.
80 Before the conversion, the buffer holds encoded text.
83 Encoded text is not really text, as far as Emacs is concerned, but
84 rather a sequence of raw 8-bit bytes. We call buffers and strings
85 that hold encoded text @dfn{unibyte} buffers and strings, because
86 Emacs treats them as a sequence of individual bytes. Usually, Emacs
87 displays unibyte buffers and strings as octal codes such as
88 @code{\237}. We recommend that you never use unibyte buffers and
89 strings except for manipulating encoded text or binary non-text data.
91 In a buffer, the buffer-local value of the variable
92 @code{enable-multibyte-characters} specifies the representation used.
93 The representation for a string is determined and recorded in the string
94 when the string is constructed.
96 @defvar enable-multibyte-characters
97 This variable specifies the current buffer's text representation.
98 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
99 it contains unibyte encoded text or binary non-text data.
101 You cannot set this variable directly; instead, use the function
102 @code{set-buffer-multibyte} to change a buffer's representation.
105 @defun position-bytes position
106 Buffer positions are measured in character units. This function
107 returns the byte-position corresponding to buffer position
108 @var{position} in the current buffer. This is 1 at the start of the
109 buffer, and counts upward in bytes. If @var{position} is out of
110 range, the value is @code{nil}.
113 @defun byte-to-position byte-position
114 Return the buffer position, in character units, corresponding to given
115 @var{byte-position} in the current buffer. If @var{byte-position} is
116 out of range, the value is @code{nil}. In a multibyte buffer, an
117 arbitrary value of @var{byte-position} can be not at character
118 boundary, but inside a multibyte sequence representing a single
119 character; in this case, this function returns the buffer position of
120 the character whose multibyte sequence includes @var{byte-position}.
121 In other words, the value does not change for all byte positions that
122 belong to the same character.
125 @defun multibyte-string-p string
126 Return @code{t} if @var{string} is a multibyte string, @code{nil}
130 @defun string-bytes string
131 @cindex string, number of bytes
132 This function returns the number of bytes in @var{string}.
133 If @var{string} is a multibyte string, this can be greater than
134 @code{(length @var{string})}.
137 @defun unibyte-string &rest bytes
138 This function concatenates all its argument @var{bytes} and makes the
139 result a unibyte string.
142 @node Converting Representations
143 @section Converting Text Representations
145 Emacs can convert unibyte text to multibyte; it can also convert
146 multibyte text to unibyte, provided that the multibyte text contains
147 only @acronym{ASCII} and 8-bit raw bytes. In general, these
148 conversions happen when inserting text into a buffer, or when putting
149 text from several strings together in one string. You can also
150 explicitly convert a string's contents to either representation.
152 Emacs chooses the representation for a string based on the text from
153 which it is constructed. The general rule is to convert unibyte text
154 to multibyte text when combining it with other multibyte text, because
155 the multibyte representation is more general and can hold whatever
156 characters the unibyte text has.
158 When inserting text into a buffer, Emacs converts the text to the
159 buffer's representation, as specified by
160 @code{enable-multibyte-characters} in that buffer. In particular, when
161 you insert multibyte text into a unibyte buffer, Emacs converts the text
162 to unibyte, even though this conversion cannot in general preserve all
163 the characters that might be in the multibyte text. The other natural
164 alternative, to convert the buffer contents to multibyte, is not
165 acceptable because the buffer's representation is a choice made by the
166 user that cannot be overridden automatically.
168 Converting unibyte text to multibyte text leaves @acronym{ASCII}
169 characters unchanged, and converts bytes with codes 128 through 255 to
170 the multibyte representation of raw eight-bit bytes.
172 Converting multibyte text to unibyte converts all @acronym{ASCII}
173 and eight-bit characters to their single-byte form, but loses
174 information for non-@acronym{ASCII} characters by discarding all but
175 the low 8 bits of each character's codepoint. Converting unibyte text
176 to multibyte and back to unibyte reproduces the original unibyte text.
178 The next two functions either return the argument @var{string}, or a
179 newly created string with no text properties.
181 @defun string-to-multibyte string
182 This function returns a multibyte string containing the same sequence
183 of characters as @var{string}. If @var{string} is a multibyte string,
184 it is returned unchanged. The function assumes that @var{string}
185 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
186 latter are converted to their multibyte representation corresponding
187 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
188 (@pxref{Text Representations, codepoints}).
191 @defun string-to-unibyte string
192 This function returns a unibyte string containing the same sequence of
193 characters as @var{string}. It signals an error if @var{string}
194 contains a non-@acronym{ASCII} character. If @var{string} is a
195 unibyte string, it is returned unchanged. Use this function for
196 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
200 @defun byte-to-string byte
201 @cindex byte to string
202 This function returns a unibyte string containing a single byte of
203 character data, @var{character}. It signals an error if
204 @var{character} is not an integer between 0 and 255.
207 @defun multibyte-char-to-unibyte char
208 This converts the multibyte character @var{char} to a unibyte
209 character, and returns that character. If @var{char} is neither
210 @acronym{ASCII} nor eight-bit, the function returns -1.
213 @defun unibyte-char-to-multibyte char
214 This convert the unibyte character @var{char} to a multibyte
215 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
219 @node Selecting a Representation
220 @section Selecting a Representation
222 Sometimes it is useful to examine an existing buffer or string as
223 multibyte when it was unibyte, or vice versa.
225 @defun set-buffer-multibyte multibyte
226 Set the representation type of the current buffer. If @var{multibyte}
227 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
228 is @code{nil}, the buffer becomes unibyte.
230 This function leaves the buffer contents unchanged when viewed as a
231 sequence of bytes. As a consequence, it can change the contents
232 viewed as characters; for instance, a sequence of three bytes which is
233 treated as one character in multibyte representation will count as
234 three characters in unibyte representation. Eight-bit characters
235 representing raw bytes are an exception. They are represented by one
236 byte in a unibyte buffer, but when the buffer is set to multibyte,
237 they are converted to two-byte sequences, and vice versa.
239 This function sets @code{enable-multibyte-characters} to record which
240 representation is in use. It also adjusts various data in the buffer
241 (including overlays, text properties and markers) so that they cover the
242 same text as they did before.
244 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
245 because indirect buffers always inherit the representation of the
249 @defun string-as-unibyte string
250 If @var{string} is already a unibyte string, this function returns
251 @var{string} itself. Otherwise, it returns a new string with the same
252 bytes as @var{string}, but treating each byte as a separate character
253 (so that the value may have more characters than @var{string}); as an
254 exception, each eight-bit character representing a raw byte is
255 converted into a single byte. The newly-created string contains no
259 @defun string-as-multibyte string
260 If @var{string} is a multibyte string, this function returns
261 @var{string} itself. Otherwise, it returns a new string with the same
262 bytes as @var{string}, but treating each multibyte sequence as one
263 character. This means that the value may have fewer characters than
264 @var{string} has. If a byte sequence in @var{string} is invalid as a
265 multibyte representation of a single character, each byte in the
266 sequence is treated as a raw 8-bit byte. The newly-created string
267 contains no text properties.
270 @node Character Codes
271 @section Character Codes
272 @cindex character codes
274 The unibyte and multibyte text representations use different
275 character codes. The valid character codes for unibyte representation
276 range from 0 to @code{#xFF} (255)---the values that can fit in one
277 byte. The valid character codes for multibyte representation range
278 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
279 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
280 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
281 non-@acronym{ASCII} characters.
283 Emacs character codes are a superset of the Unicode standard.
284 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
285 characters of the same codepoint; values @code{#x110000} (1114112)
286 through @code{#x3FFF7F} (4194175) represent characters that are not
287 unified with Unicode; and values @code{#x3FFF80} (4194176) through
288 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
290 @defun characterp charcode
291 This returns @code{t} if @var{charcode} is a valid character, and
292 @code{nil} otherwise.
310 @cindex maximum value of character codepoint
311 @cindex codepoint, largest value
313 This function returns the largest value that a valid character
318 (characterp (max-char))
322 (characterp (1+ (max-char)))
328 @defun get-byte &optional pos string
329 This function returns the byte at character position @var{pos} in the
330 current buffer. If the current buffer is unibyte, this is literally
331 the byte at that position. If the buffer is multibyte, byte values of
332 @acronym{ASCII} characters are the same as character codepoints,
333 whereas eight-bit raw bytes are converted to their 8-bit codes. The
334 function signals an error if the character at @var{pos} is
337 The optional argument @var{string} means to get a byte value from that
338 string instead of the current buffer.
341 @node Character Properties
342 @section Character Properties
343 @cindex character properties
344 A @dfn{character property} is a named attribute of a character that
345 specifies how the character behaves and how it should be handled
346 during text processing and display. Thus, character properties are an
347 important part of specifying the character's semantics.
349 On the whole, Emacs follows the Unicode Standard in its implementation
350 of character properties. In particular, Emacs supports the
351 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
352 Model}, and the Emacs character property database is derived from the
353 Unicode Character Database (@acronym{UCD}). See the
354 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
355 Properties chapter of the Unicode Standard}, for a detailed
356 description of Unicode character properties and their meaning. This
357 section assumes you are already familiar with that chapter of the
358 Unicode Standard, and want to apply that knowledge to Emacs Lisp
361 In Emacs, each property has a name, which is a symbol, and a set of
362 possible values, whose types depend on the property; if a character
363 does not have a certain property, the value is @code{nil}. As a
364 general rule, the names of character properties in Emacs are produced
365 from the corresponding Unicode properties by downcasing them and
366 replacing each @samp{_} character with a dash @samp{-}. For example,
367 @code{Canonical_Combining_Class} becomes
368 @code{canonical-combining-class}. However, sometimes we shorten the
369 names to make their use easier.
371 @cindex unassigned character codepoints
372 Some codepoints are left @dfn{unassigned} by the
373 @acronym{UCD}---they don't correspond to any character. The Unicode
374 Standard defines default values of properties for such codepoints;
375 they are mentioned below for each property.
377 Here is the full list of value types for all the character
378 properties that Emacs knows about:
382 Corresponds to the @code{Name} Unicode property. The value is a
383 string consisting of upper-case Latin letters A to Z, digits, spaces,
384 and hyphen @samp{-} characters. For unassigned codepoints, the value
387 @cindex unicode general category
388 @item general-category
389 Corresponds to the @code{General_Category} Unicode property. The
390 value is a symbol whose name is a 2-letter abbreviation of the
391 character's classification. For unassigned codepoints, the value
394 @item canonical-combining-class
395 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
396 The value is an integer number. For unassigned codepoints, the value
399 @cindex bidirectional class of characters
401 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
402 symbol whose name is the Unicode @dfn{directional type} of the
403 character. Emacs uses this property when it reorders bidirectional
404 text for display (@pxref{Bidirectional Display}). For unassigned
405 codepoints, the value depends on the code blocks to which the
406 codepoint belongs: most unassigned codepoints get the value of
407 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
408 or @code{R} (strong R).
411 Corresponds to the Unicode @code{Decomposition_Type} and
412 @code{Decomposition_Value} properties. The value is a list, whose
413 first element may be a symbol representing a compatibility formatting
414 tag, such as @code{small}@footnote{The Unicode specification writes
415 these tag names inside @samp{<..>} brackets, but the tag names in
416 Emacs do not include the brackets; e.g.@: Unicode specifies
417 @samp{<small>} where Emacs uses @samp{small}. }; the other elements
418 are characters that give the compatibility decomposition sequence of
419 this character. For unassigned codepoints, the value is the character
422 @item decimal-digit-value
423 Corresponds to the Unicode @code{Numeric_Value} property for
424 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
425 integer number. For unassigned codepoints, the value is @code{nil},
426 which means @acronym{NaN}, or ``not-a-number''.
429 Corresponds to the Unicode @code{Numeric_Value} property for
430 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
431 an integer number. Examples of such characters include compatibility
432 subscript and superscript digits, for which the value is the
433 corresponding number. For unassigned codepoints, the value is
434 @code{nil}, which means @acronym{NaN}.
437 Corresponds to the Unicode @code{Numeric_Value} property for
438 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
439 this property is an integer or a floating-point number. Examples of
440 characters that have this property include fractions, subscripts,
441 superscripts, Roman numerals, currency numerators, and encircled
442 numbers. For example, the value of this property for the character
443 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
444 unassigned codepoints, the value is @code{nil}, which means
447 @cindex mirroring of characters
449 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
450 of this property is a symbol, either @code{Y} or @code{N}. For
451 unassigned codepoints, the value is @code{N}.
454 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
455 value of this property is a character whose glyph represents the
456 mirror image of the character's glyph, or @code{nil} if there's no
457 defined mirroring glyph. All the characters whose @code{mirrored}
458 property is @code{N} have @code{nil} as their @code{mirroring}
459 property; however, some characters whose @code{mirrored} property is
460 @code{Y} also have @code{nil} for @code{mirroring}, because no
461 appropriate characters exist with mirrored glyphs. Emacs uses this
462 property to display mirror images of characters when appropriate
463 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
467 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
468 is a string. For unassigned codepoints, the value is an empty string.
470 @item iso-10646-comment
471 Corresponds to the Unicode @code{ISO_Comment} property. The value is
472 a string. For unassigned codepoints, the value is an empty string.
475 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
476 The value of this property is a single character. For unassigned
477 codepoints, the value is @code{nil}, which means the character itself.
480 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
481 The value of this property is a single character. For unassigned
482 codepoints, the value is @code{nil}, which means the character itself.
485 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
486 @dfn{Title case} is a special form of a character used when the first
487 character of a word needs to be capitalized. The value of this
488 property is a single character. For unassigned codepoints, the value
489 is @code{nil}, which means the character itself.
492 @defun get-char-code-property char propname
493 This function returns the value of @var{char}'s @var{propname} property.
497 (get-char-code-property ? 'general-category)
501 (get-char-code-property ?1 'general-category)
506 (get-char-code-property ?\u2084 'digit-value)
511 (get-char-code-property ?\u2155 'numeric-value)
516 (get-char-code-property ?\u2163 'numeric-value)
522 @defun char-code-property-description prop value
523 This function returns the description string of property @var{prop}'s
524 @var{value}, or @code{nil} if @var{value} has no description.
528 (char-code-property-description 'general-category 'Zs)
529 @result{} "Separator, Space"
532 (char-code-property-description 'general-category 'Nd)
533 @result{} "Number, Decimal Digit"
536 (char-code-property-description 'numeric-value '1/5)
542 @defun put-char-code-property char propname value
543 This function stores @var{value} as the value of the property
544 @var{propname} for the character @var{char}.
547 @defvar unicode-category-table
548 The value of this variable is a char-table (@pxref{Char-Tables}) that
549 specifies, for each character, its Unicode @code{General_Category}
550 property as a symbol.
553 @defvar char-script-table
554 The value of this variable is a char-table that specifies, for each
555 character, a symbol whose name is the script to which the character
556 belongs, according to the Unicode Standard classification of the
557 Unicode code space into script-specific blocks. This char-table has a
558 single extra slot whose value is the list of all script symbols.
561 @defvar char-width-table
562 The value of this variable is a char-table that specifies the width of
563 each character in columns that it will occupy on the screen.
566 @defvar printable-chars
567 The value of this variable is a char-table that specifies, for each
568 character, whether it is printable or not. That is, if evaluating
569 @code{(aref printable-chars char)} results in @code{t}, the character
570 is printable, and if it results in @code{nil}, it is not.
574 @section Character Sets
575 @cindex character sets
578 @cindex coded character set
579 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
580 in which each character is assigned a numeric code point. (The
581 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
582 charset has a name which is a symbol. A single character can belong
583 to any number of different character sets, but it will generally have
584 a different code point in each charset. Examples of character sets
585 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
586 @code{windows-1255}. The code point assigned to a character in a
587 charset is usually different from its code point used in Emacs buffers
590 @cindex @code{emacs}, a charset
591 @cindex @code{unicode}, a charset
592 @cindex @code{eight-bit}, a charset
593 Emacs defines several special character sets. The character set
594 @code{unicode} includes all the characters whose Emacs code points are
595 in the range @code{0..#x10FFFF}. The character set @code{emacs}
596 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
597 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
598 Emacs uses it to represent raw bytes encountered in text.
600 @defun charsetp object
601 Returns @code{t} if @var{object} is a symbol that names a character set,
602 @code{nil} otherwise.
606 The value is a list of all defined character set names.
609 @defun charset-priority-list &optional highestp
610 This functions returns a list of all defined character sets ordered by
611 their priority. If @var{highestp} is non-@code{nil}, the function
612 returns a single character set of the highest priority.
615 @defun set-charset-priority &rest charsets
616 This function makes @var{charsets} the highest priority character sets.
619 @defun char-charset character &optional restriction
620 This function returns the name of the character set of highest
621 priority that @var{character} belongs to. @acronym{ASCII} characters
622 are an exception: for them, this function always returns @code{ascii}.
624 If @var{restriction} is non-@code{nil}, it should be a list of
625 charsets to search. Alternatively, it can be a coding system, in
626 which case the returned charset must be supported by that coding
627 system (@pxref{Coding Systems}).
630 @defun charset-plist charset
631 This function returns the property list of the character set
632 @var{charset}. Although @var{charset} is a symbol, this is not the
633 same as the property list of that symbol. Charset properties include
634 important information about the charset, such as its documentation
635 string, short name, etc.
638 @defun put-charset-property charset propname value
639 This function sets the @var{propname} property of @var{charset} to the
643 @defun get-charset-property charset propname
644 This function returns the value of @var{charset}s property
648 @deffn Command list-charset-chars charset
649 This command displays a list of characters in the character set
653 Emacs can convert between its internal representation of a character
654 and the character's codepoint in a specific charset. The following
655 two functions support these conversions.
657 @c FIXME: decode-char and encode-char accept and ignore an additional
658 @c argument @var{restriction}. When that argument actually makes a
659 @c difference, it should be documented here.
660 @defun decode-char charset code-point
661 This function decodes a character that is assigned a @var{code-point}
662 in @var{charset}, to the corresponding Emacs character, and returns
663 it. If @var{charset} doesn't contain a character of that code point,
664 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
665 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
666 specified as a cons cell @code{(@var{high} . @var{low})}, where
667 @var{low} are the lower 16 bits of the value and @var{high} are the
671 @defun encode-char char charset
672 This function returns the code point assigned to the character
673 @var{char} in @var{charset}. If the result does not fit in a Lisp
674 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
675 that fits the second argument of @code{decode-char} above. If
676 @var{charset} doesn't have a codepoint for @var{char}, the value is
680 The following function comes in handy for applying a certain
681 function to all or part of the characters in a charset:
683 @defun map-charset-chars function charset &optional arg from-code to-code
684 Call @var{function} for characters in @var{charset}. @var{function}
685 is called with two arguments. The first one is a cons cell
686 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
687 indicate a range of characters contained in charset. The second
688 argument passed to @var{function} is @var{arg}.
690 By default, the range of codepoints passed to @var{function} includes
691 all the characters in @var{charset}, but optional arguments
692 @var{from-code} and @var{to-code} limit that to the range of
693 characters between these two codepoints of @var{charset}. If either
694 of them is @code{nil}, it defaults to the first or last codepoint of
695 @var{charset}, respectively.
698 @node Scanning Charsets
699 @section Scanning for Character Sets
701 Sometimes it is useful to find out which character set a particular
702 character belongs to. One use for this is in determining which coding
703 systems (@pxref{Coding Systems}) are capable of representing all of
704 the text in question; another is to determine the font(s) for
705 displaying that text.
707 @defun charset-after &optional pos
708 This function returns the charset of highest priority containing the
709 character at position @var{pos} in the current buffer. If @var{pos}
710 is omitted or @code{nil}, it defaults to the current value of point.
711 If @var{pos} is out of range, the value is @code{nil}.
714 @defun find-charset-region beg end &optional translation
715 This function returns a list of the character sets of highest priority
716 that contain characters in the current buffer between positions
717 @var{beg} and @var{end}.
719 The optional argument @var{translation} specifies a translation table
720 to use for scanning the text (@pxref{Translation of Characters}). If
721 it is non-@code{nil}, then each character in the region is translated
722 through this table, and the value returned describes the translated
723 characters instead of the characters actually in the buffer.
726 @defun find-charset-string string &optional translation
727 This function returns a list of character sets of highest priority
728 that contain characters in @var{string}. It is just like
729 @code{find-charset-region}, except that it applies to the contents of
730 @var{string} instead of part of the current buffer.
733 @node Translation of Characters
734 @section Translation of Characters
735 @cindex character translation tables
736 @cindex translation tables
738 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
739 specifies a mapping of characters into characters. These tables are
740 used in encoding and decoding, and for other purposes. Some coding
741 systems specify their own particular translation tables; there are
742 also default translation tables which apply to all other coding
745 A translation table has two extra slots. The first is either
746 @code{nil} or a translation table that performs the reverse
747 translation; the second is the maximum number of characters to look up
748 for translating sequences of characters (see the description of
749 @code{make-translation-table-from-alist} below).
751 @defun make-translation-table &rest translations
752 This function returns a translation table based on the argument
753 @var{translations}. Each element of @var{translations} should be a
754 list of elements of the form @code{(@var{from} . @var{to})}; this says
755 to translate the character @var{from} into @var{to}.
757 The arguments and the forms in each argument are processed in order,
758 and if a previous form already translates @var{to} to some other
759 character, say @var{to-alt}, @var{from} is also translated to
763 During decoding, the translation table's translations are applied to
764 the characters that result from ordinary decoding. If a coding system
765 has the property @code{:decode-translation-table}, that specifies the
766 translation table to use, or a list of translation tables to apply in
767 sequence. (This is a property of the coding system, as returned by
768 @code{coding-system-get}, not a property of the symbol that is the
769 coding system's name. @xref{Coding System Basics,, Basic Concepts of
770 Coding Systems}.) Finally, if
771 @code{standard-translation-table-for-decode} is non-@code{nil}, the
772 resulting characters are translated by that table.
774 During encoding, the translation table's translations are applied to
775 the characters in the buffer, and the result of translation is
776 actually encoded. If a coding system has property
777 @code{:encode-translation-table}, that specifies the translation table
778 to use, or a list of translation tables to apply in sequence. In
779 addition, if the variable @code{standard-translation-table-for-encode}
780 is non-@code{nil}, it specifies the translation table to use for
781 translating the result.
783 @defvar standard-translation-table-for-decode
784 This is the default translation table for decoding. If a coding
785 systems specifies its own translation tables, the table that is the
786 value of this variable, if non-@code{nil}, is applied after them.
789 @defvar standard-translation-table-for-encode
790 This is the default translation table for encoding. If a coding
791 systems specifies its own translation tables, the table that is the
792 value of this variable, if non-@code{nil}, is applied after them.
795 @defvar translation-table-for-input
796 Self-inserting characters are translated through this translation
797 table before they are inserted. Search commands also translate their
798 input through this table, so they can compare more reliably with
799 what's in the buffer.
801 This variable automatically becomes buffer-local when set.
804 @defun make-translation-table-from-vector vec
805 This function returns a translation table made from @var{vec} that is
806 an array of 256 elements to map bytes (values 0 through #xFF) to
807 characters. Elements may be @code{nil} for untranslated bytes. The
808 returned table has a translation table for reverse mapping in the
809 first extra slot, and the value @code{1} in the second extra slot.
811 This function provides an easy way to make a private coding system
812 that maps each byte to a specific character. You can specify the
813 returned table and the reverse translation table using the properties
814 @code{:decode-translation-table} and @code{:encode-translation-table}
815 respectively in the @var{props} argument to
816 @code{define-coding-system}.
819 @defun make-translation-table-from-alist alist
820 This function is similar to @code{make-translation-table} but returns
821 a complex translation table rather than a simple one-to-one mapping.
822 Each element of @var{alist} is of the form @code{(@var{from}
823 . @var{to})}, where @var{from} and @var{to} are either characters or
824 vectors specifying a sequence of characters. If @var{from} is a
825 character, that character is translated to @var{to} (i.e.@: to a
826 character or a character sequence). If @var{from} is a vector of
827 characters, that sequence is translated to @var{to}. The returned
828 table has a translation table for reverse mapping in the first extra
829 slot, and the maximum length of all the @var{from} character sequences
830 in the second extra slot.
834 @section Coding Systems
836 @cindex coding system
837 When Emacs reads or writes a file, and when Emacs sends text to a
838 subprocess or receives text from a subprocess, it normally performs
839 character code conversion and end-of-line conversion as specified
840 by a particular @dfn{coding system}.
842 How to define a coding system is an arcane matter, and is not
846 * Coding System Basics:: Basic concepts.
847 * Encoding and I/O:: How file I/O functions handle coding systems.
848 * Lisp and Coding Systems:: Functions to operate on coding system names.
849 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
850 * Default Coding Systems:: Controlling the default choices.
851 * Specifying Coding Systems:: Requesting a particular coding system
852 for a single file operation.
853 * Explicit Encoding:: Encoding or decoding text without doing I/O.
854 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
855 * MS-DOS File Types:: How DOS "text" and "binary" files
856 relate to coding systems.
859 @node Coding System Basics
860 @subsection Basic Concepts of Coding Systems
862 @cindex character code conversion
863 @dfn{Character code conversion} involves conversion between the
864 internal representation of characters used inside Emacs and some other
865 encoding. Emacs supports many different encodings, in that it can
866 convert to and from them. For example, it can convert text to or from
867 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
868 several variants of ISO 2022. In some cases, Emacs supports several
869 alternative encodings for the same characters; for example, there are
870 three coding systems for the Cyrillic (Russian) alphabet: ISO,
871 Alternativnyj, and KOI8.
873 Every coding system specifies a particular set of character code
874 conversions, but the coding system @code{undecided} is special: it
875 leaves the choice unspecified, to be chosen heuristically for each
876 file, based on the file's data.
878 In general, a coding system doesn't guarantee roundtrip identity:
879 decoding a byte sequence using coding system, then encoding the
880 resulting text in the same coding system, can produce a different byte
881 sequence. But some coding systems do guarantee that the byte sequence
882 will be the same as what you originally decoded. Here are a few
886 iso-8859-1, utf-8, big5, shift_jis, euc-jp
889 Encoding buffer text and then decoding the result can also fail to
890 reproduce the original text. For instance, if you encode a character
891 with a coding system which does not support that character, the result
892 is unpredictable, and thus decoding it using the same coding system
893 may produce a different text. Currently, Emacs can't report errors
894 that result from encoding unsupported characters.
896 @cindex EOL conversion
897 @cindex end-of-line conversion
898 @cindex line end conversion
899 @dfn{End of line conversion} handles three different conventions
900 used on various systems for representing end of line in files. The
901 Unix convention, used on GNU and Unix systems, is to use the linefeed
902 character (also called newline). The DOS convention, used on
903 MS-Windows and MS-DOS systems, is to use a carriage-return and a
904 linefeed at the end of a line. The Mac convention is to use just
907 @cindex base coding system
908 @cindex variant coding system
909 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
910 conversion unspecified, to be chosen based on the data. @dfn{Variant
911 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
912 @code{latin-1-mac} specify the end-of-line conversion explicitly as
913 well. Most base coding systems have three corresponding variants whose
914 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
916 @vindex raw-text@r{ coding system}
917 The coding system @code{raw-text} is special in that it prevents
918 character code conversion, and causes the buffer visited with this
919 coding system to be a unibyte buffer. For historical reasons, you can
920 save both unibyte and multibyte text with this coding system. When
921 you use @code{raw-text} to encode multibyte text, it does perform one
922 character code conversion: it converts eight-bit characters to their
923 single-byte external representation. @code{raw-text} does not specify
924 the end-of-line conversion, allowing that to be determined as usual by
925 the data, and has the usual three variants which specify the
926 end-of-line conversion.
928 @vindex no-conversion@r{ coding system}
929 @vindex binary@r{ coding system}
930 @code{no-conversion} (and its alias @code{binary}) is equivalent to
931 @code{raw-text-unix}: it specifies no conversion of either character
932 codes or end-of-line.
934 @vindex emacs-internal@r{ coding system}
935 @vindex utf-8-emacs@r{ coding system}
936 The coding system @code{utf-8-emacs} specifies that the data is
937 represented in the internal Emacs encoding (@pxref{Text
938 Representations}). This is like @code{raw-text} in that no code
939 conversion happens, but different in that the result is multibyte
940 data. The name @code{emacs-internal} is an alias for
943 @defun coding-system-get coding-system property
944 This function returns the specified property of the coding system
945 @var{coding-system}. Most coding system properties exist for internal
946 purposes, but one that you might find useful is @code{:mime-charset}.
947 That property's value is the name used in MIME for the character coding
948 which this coding system can read and write. Examples:
951 (coding-system-get 'iso-latin-1 :mime-charset)
953 (coding-system-get 'iso-2022-cn :mime-charset)
954 @result{} iso-2022-cn
955 (coding-system-get 'cyrillic-koi8 :mime-charset)
959 The value of the @code{:mime-charset} property is also defined
960 as an alias for the coding system.
963 @defun coding-system-aliases coding-system
964 This function returns the list of aliases of @var{coding-system}.
967 @node Encoding and I/O
968 @subsection Encoding and I/O
970 The principal purpose of coding systems is for use in reading and
971 writing files. The function @code{insert-file-contents} uses a coding
972 system to decode the file data, and @code{write-region} uses one to
973 encode the buffer contents.
975 You can specify the coding system to use either explicitly
976 (@pxref{Specifying Coding Systems}), or implicitly using a default
977 mechanism (@pxref{Default Coding Systems}). But these methods may not
978 completely specify what to do. For example, they may choose a coding
979 system such as @code{undefined} which leaves the character code
980 conversion to be determined from the data. In these cases, the I/O
981 operation finishes the job of choosing a coding system. Very often
982 you will want to find out afterwards which coding system was chosen.
984 @defvar buffer-file-coding-system
985 This buffer-local variable records the coding system used for saving the
986 buffer and for writing part of the buffer with @code{write-region}. If
987 the text to be written cannot be safely encoded using the coding system
988 specified by this variable, these operations select an alternative
989 encoding by calling the function @code{select-safe-coding-system}
990 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
991 requires to ask the user to specify a coding system,
992 @code{buffer-file-coding-system} is updated to the newly selected coding
995 @code{buffer-file-coding-system} does @emph{not} affect sending text
999 @defvar save-buffer-coding-system
1000 This variable specifies the coding system for saving the buffer (by
1001 overriding @code{buffer-file-coding-system}). Note that it is not used
1002 for @code{write-region}.
1004 When a command to save the buffer starts out to use
1005 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1006 and that coding system cannot handle
1007 the actual text in the buffer, the command asks the user to choose
1008 another coding system (by calling @code{select-safe-coding-system}).
1009 After that happens, the command also updates
1010 @code{buffer-file-coding-system} to represent the coding system that
1014 @defvar last-coding-system-used
1015 I/O operations for files and subprocesses set this variable to the
1016 coding system name that was used. The explicit encoding and decoding
1017 functions (@pxref{Explicit Encoding}) set it too.
1019 @strong{Warning:} Since receiving subprocess output sets this variable,
1020 it can change whenever Emacs waits; therefore, you should copy the
1021 value shortly after the function call that stores the value you are
1025 The variable @code{selection-coding-system} specifies how to encode
1026 selections for the window system. @xref{Window System Selections}.
1028 @defvar file-name-coding-system
1029 The variable @code{file-name-coding-system} specifies the coding
1030 system to use for encoding file names. Emacs encodes file names using
1031 that coding system for all file operations. If
1032 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1033 coding system determined by the selected language environment. In the
1034 default language environment, any non-@acronym{ASCII} characters in
1035 file names are not encoded specially; they appear in the file system
1036 using the internal Emacs representation.
1039 @strong{Warning:} if you change @code{file-name-coding-system} (or
1040 the language environment) in the middle of an Emacs session, problems
1041 can result if you have already visited files whose names were encoded
1042 using the earlier coding system and are handled differently under the
1043 new coding system. If you try to save one of these buffers under the
1044 visited file name, saving may use the wrong file name, or it may get
1045 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1046 new file name for that buffer.
1048 @node Lisp and Coding Systems
1049 @subsection Coding Systems in Lisp
1051 Here are the Lisp facilities for working with coding systems:
1053 @cindex list all coding systems
1054 @defun coding-system-list &optional base-only
1055 This function returns a list of all coding system names (symbols). If
1056 @var{base-only} is non-@code{nil}, the value includes only the
1057 base coding systems. Otherwise, it includes alias and variant coding
1061 @defun coding-system-p object
1062 This function returns @code{t} if @var{object} is a coding system
1066 @cindex validity of coding system
1067 @cindex coding system, validity check
1068 @defun check-coding-system coding-system
1069 This function checks the validity of @var{coding-system}. If that is
1070 valid, it returns @var{coding-system}. If @var{coding-system} is
1071 @code{nil}, the function return @code{nil}. For any other values, it
1072 signals an error whose @code{error-symbol} is @code{coding-system-error}
1073 (@pxref{Signaling Errors, signal}).
1076 @cindex eol type of coding system
1077 @defun coding-system-eol-type coding-system
1078 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1079 conversion used by @var{coding-system}. If @var{coding-system}
1080 specifies a certain eol conversion, the return value is an integer 0,
1081 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1082 respectively. If @var{coding-system} doesn't specify eol conversion
1083 explicitly, the return value is a vector of coding systems, each one
1084 with one of the possible eol conversion types, like this:
1087 (coding-system-eol-type 'latin-1)
1088 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1092 If this function returns a vector, Emacs will decide, as part of the
1093 text encoding or decoding process, what eol conversion to use. For
1094 decoding, the end-of-line format of the text is auto-detected, and the
1095 eol conversion is set to match it (e.g., DOS-style CRLF format will
1096 imply @code{dos} eol conversion). For encoding, the eol conversion is
1097 taken from the appropriate default coding system (e.g.,
1098 default value of @code{buffer-file-coding-system} for
1099 @code{buffer-file-coding-system}), or from the default eol conversion
1100 appropriate for the underlying platform.
1103 @cindex eol conversion of coding system
1104 @defun coding-system-change-eol-conversion coding-system eol-type
1105 This function returns a coding system which is like @var{coding-system}
1106 except for its eol conversion, which is specified by @code{eol-type}.
1107 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1108 @code{nil}. If it is @code{nil}, the returned coding system determines
1109 the end-of-line conversion from the data.
1111 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1112 @code{dos} and @code{mac}, respectively.
1115 @cindex text conversion of coding system
1116 @defun coding-system-change-text-conversion eol-coding text-coding
1117 This function returns a coding system which uses the end-of-line
1118 conversion of @var{eol-coding}, and the text conversion of
1119 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1120 @code{undecided}, or one of its variants according to @var{eol-coding}.
1123 @cindex safely encode region
1124 @cindex coding systems for encoding region
1125 @defun find-coding-systems-region from to
1126 This function returns a list of coding systems that could be used to
1127 encode a text between @var{from} and @var{to}. All coding systems in
1128 the list can safely encode any multibyte characters in that portion of
1131 If the text contains no multibyte characters, the function returns the
1132 list @code{(undecided)}.
1135 @cindex safely encode a string
1136 @cindex coding systems for encoding a string
1137 @defun find-coding-systems-string string
1138 This function returns a list of coding systems that could be used to
1139 encode the text of @var{string}. All coding systems in the list can
1140 safely encode any multibyte characters in @var{string}. If the text
1141 contains no multibyte characters, this returns the list
1145 @cindex charset, coding systems to encode
1146 @cindex safely encode characters in a charset
1147 @defun find-coding-systems-for-charsets charsets
1148 This function returns a list of coding systems that could be used to
1149 encode all the character sets in the list @var{charsets}.
1152 @defun check-coding-systems-region start end coding-system-list
1153 This function checks whether coding systems in the list
1154 @code{coding-system-list} can encode all the characters in the region
1155 between @var{start} and @var{end}. If all of the coding systems in
1156 the list can encode the specified text, the function returns
1157 @code{nil}. If some coding systems cannot encode some of the
1158 characters, the value is an alist, each element of which has the form
1159 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1160 that @var{coding-system1} cannot encode characters at buffer positions
1161 @var{pos1}, @var{pos2}, @enddots{}.
1163 @var{start} may be a string, in which case @var{end} is ignored and
1164 the returned value references string indices instead of buffer
1168 @defun detect-coding-region start end &optional highest
1169 This function chooses a plausible coding system for decoding the text
1170 from @var{start} to @var{end}. This text should be a byte sequence,
1171 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1172 eight-bit characters (@pxref{Explicit Encoding}).
1174 Normally this function returns a list of coding systems that could
1175 handle decoding the text that was scanned. They are listed in order of
1176 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1177 return value is just one coding system, the one that is highest in
1180 If the region contains only @acronym{ASCII} characters except for such
1181 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1182 @code{undecided} or @code{(undecided)}, or a variant specifying
1183 end-of-line conversion, if that can be deduced from the text.
1185 If the region contains null bytes, the value is @code{no-conversion},
1186 even if the region contains text encoded in some coding system.
1189 @defun detect-coding-string string &optional highest
1190 This function is like @code{detect-coding-region} except that it
1191 operates on the contents of @var{string} instead of bytes in the buffer.
1194 @cindex null bytes, and decoding text
1195 @defvar inhibit-null-byte-detection
1196 If this variable has a non-@code{nil} value, null bytes are ignored
1197 when detecting the encoding of a region or a string. This allows to
1198 correctly detect the encoding of text that contains null bytes, such
1199 as Info files with Index nodes.
1202 @defvar inhibit-iso-escape-detection
1203 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1204 are ignored when detecting the encoding of a region or a string. The
1205 result is that no text is ever detected as encoded in some ISO-2022
1206 encoding, and all escape sequences become visible in a buffer.
1207 @strong{Warning:} @emph{Use this variable with extreme caution,
1208 because many files in the Emacs distribution use ISO-2022 encoding.}
1211 @cindex charsets supported by a coding system
1212 @defun coding-system-charset-list coding-system
1213 This function returns the list of character sets (@pxref{Character
1214 Sets}) supported by @var{coding-system}. Some coding systems that
1215 support too many character sets to list them all yield special values:
1218 If @var{coding-system} supports all the ISO-2022 charsets, the value
1221 If @var{coding-system} supports all Emacs characters, the value is
1224 If @var{coding-system} supports all emacs-mule characters, the value
1225 is @code{emacs-mule}.
1227 If @var{coding-system} supports all Unicode characters, the value is
1232 @xref{Coding systems for a subprocess,, Process Information}, in
1233 particular the description of the functions
1234 @code{process-coding-system} and @code{set-process-coding-system}, for
1235 how to examine or set the coding systems used for I/O to a subprocess.
1237 @node User-Chosen Coding Systems
1238 @subsection User-Chosen Coding Systems
1240 @cindex select safe coding system
1241 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1242 This function selects a coding system for encoding specified text,
1243 asking the user to choose if necessary. Normally the specified text
1244 is the text in the current buffer between @var{from} and @var{to}. If
1245 @var{from} is a string, the string specifies the text to encode, and
1246 @var{to} is ignored.
1248 If the specified text includes raw bytes (@pxref{Text
1249 Representations}), @code{select-safe-coding-system} suggests
1250 @code{raw-text} for its encoding.
1252 If @var{default-coding-system} is non-@code{nil}, that is the first
1253 coding system to try; if that can handle the text,
1254 @code{select-safe-coding-system} returns that coding system. It can
1255 also be a list of coding systems; then the function tries each of them
1256 one by one. After trying all of them, it next tries the current
1257 buffer's value of @code{buffer-file-coding-system} (if it is not
1258 @code{undecided}), then the default value of
1259 @code{buffer-file-coding-system} and finally the user's most
1260 preferred coding system, which the user can set using the command
1261 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1262 Coding Systems, emacs, The GNU Emacs Manual}).
1264 If one of those coding systems can safely encode all the specified
1265 text, @code{select-safe-coding-system} chooses it and returns it.
1266 Otherwise, it asks the user to choose from a list of coding systems
1267 which can encode all the text, and returns the user's choice.
1269 @var{default-coding-system} can also be a list whose first element is
1270 t and whose other elements are coding systems. Then, if no coding
1271 system in the list can handle the text, @code{select-safe-coding-system}
1272 queries the user immediately, without trying any of the three
1273 alternatives described above.
1275 The optional argument @var{accept-default-p}, if non-@code{nil},
1276 should be a function to determine whether a coding system selected
1277 without user interaction is acceptable. @code{select-safe-coding-system}
1278 calls this function with one argument, the base coding system of the
1279 selected coding system. If @var{accept-default-p} returns @code{nil},
1280 @code{select-safe-coding-system} rejects the silently selected coding
1281 system, and asks the user to select a coding system from a list of
1282 possible candidates.
1284 @vindex select-safe-coding-system-accept-default-p
1285 If the variable @code{select-safe-coding-system-accept-default-p} is
1286 non-@code{nil}, it should be a function taking a single argument.
1287 It is used in place of @var{accept-default-p}, overriding any
1288 value supplied for this argument.
1290 As a final step, before returning the chosen coding system,
1291 @code{select-safe-coding-system} checks whether that coding system is
1292 consistent with what would be selected if the contents of the region
1293 were read from a file. (If not, this could lead to data corruption in
1294 a file subsequently re-visited and edited.) Normally,
1295 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1296 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1297 that file instead (this can be relevant for @code{write-region} and
1298 similar functions). If it detects an apparent inconsistency,
1299 @code{select-safe-coding-system} queries the user before selecting the
1303 Here are two functions you can use to let the user specify a coding
1304 system, with completion. @xref{Completion}.
1306 @defun read-coding-system prompt &optional default
1307 This function reads a coding system using the minibuffer, prompting with
1308 string @var{prompt}, and returns the coding system name as a symbol. If
1309 the user enters null input, @var{default} specifies which coding system
1310 to return. It should be a symbol or a string.
1313 @defun read-non-nil-coding-system prompt
1314 This function reads a coding system using the minibuffer, prompting with
1315 string @var{prompt}, and returns the coding system name as a symbol. If
1316 the user tries to enter null input, it asks the user to try again.
1317 @xref{Coding Systems}.
1320 @node Default Coding Systems
1321 @subsection Default Coding Systems
1322 @cindex default coding system
1323 @cindex coding system, automatically determined
1325 This section describes variables that specify the default coding
1326 system for certain files or when running certain subprograms, and the
1327 function that I/O operations use to access them.
1329 The idea of these variables is that you set them once and for all to the
1330 defaults you want, and then do not change them again. To specify a
1331 particular coding system for a particular operation in a Lisp program,
1332 don't change these variables; instead, override them using
1333 @code{coding-system-for-read} and @code{coding-system-for-write}
1334 (@pxref{Specifying Coding Systems}).
1336 @cindex file contents, and default coding system
1337 @defopt auto-coding-regexp-alist
1338 This variable is an alist of text patterns and corresponding coding
1339 systems. Each element has the form @code{(@var{regexp}
1340 . @var{coding-system})}; a file whose first few kilobytes match
1341 @var{regexp} is decoded with @var{coding-system} when its contents are
1342 read into a buffer. The settings in this alist take priority over
1343 @code{coding:} tags in the files and the contents of
1344 @code{file-coding-system-alist} (see below). The default value is set
1345 so that Emacs automatically recognizes mail files in Babyl format and
1346 reads them with no code conversions.
1349 @cindex file name, and default coding system
1350 @defopt file-coding-system-alist
1351 This variable is an alist that specifies the coding systems to use for
1352 reading and writing particular files. Each element has the form
1353 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1354 expression that matches certain file names. The element applies to file
1355 names that match @var{pattern}.
1357 The @sc{cdr} of the element, @var{coding}, should be either a coding
1358 system, a cons cell containing two coding systems, or a function name (a
1359 symbol with a function definition). If @var{coding} is a coding system,
1360 that coding system is used for both reading the file and writing it. If
1361 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1362 specifies the coding system for decoding, and its @sc{cdr} specifies the
1363 coding system for encoding.
1365 If @var{coding} is a function name, the function should take one
1366 argument, a list of all arguments passed to
1367 @code{find-operation-coding-system}. It must return a coding system
1368 or a cons cell containing two coding systems. This value has the same
1369 meaning as described above.
1371 If @var{coding} (or what returned by the above function) is
1372 @code{undecided}, the normal code-detection is performed.
1375 @defopt auto-coding-alist
1376 This variable is an alist that specifies the coding systems to use for
1377 reading and writing particular files. Its form is like that of
1378 @code{file-coding-system-alist}, but, unlike the latter, this variable
1379 takes priority over any @code{coding:} tags in the file.
1382 @cindex program name, and default coding system
1383 @defvar process-coding-system-alist
1384 This variable is an alist specifying which coding systems to use for a
1385 subprocess, depending on which program is running in the subprocess. It
1386 works like @code{file-coding-system-alist}, except that @var{pattern} is
1387 matched against the program name used to start the subprocess. The coding
1388 system or systems specified in this alist are used to initialize the
1389 coding systems used for I/O to the subprocess, but you can specify
1390 other coding systems later using @code{set-process-coding-system}.
1393 @strong{Warning:} Coding systems such as @code{undecided}, which
1394 determine the coding system from the data, do not work entirely reliably
1395 with asynchronous subprocess output. This is because Emacs handles
1396 asynchronous subprocess output in batches, as it arrives. If the coding
1397 system leaves the character code conversion unspecified, or leaves the
1398 end-of-line conversion unspecified, Emacs must try to detect the proper
1399 conversion from one batch at a time, and this does not always work.
1401 Therefore, with an asynchronous subprocess, if at all possible, use a
1402 coding system which determines both the character code conversion and
1403 the end of line conversion---that is, one like @code{latin-1-unix},
1404 rather than @code{undecided} or @code{latin-1}.
1406 @cindex port number, and default coding system
1407 @cindex network service name, and default coding system
1408 @defvar network-coding-system-alist
1409 This variable is an alist that specifies the coding system to use for
1410 network streams. It works much like @code{file-coding-system-alist},
1411 with the difference that the @var{pattern} in an element may be either a
1412 port number or a regular expression. If it is a regular expression, it
1413 is matched against the network service name used to open the network
1417 @defvar default-process-coding-system
1418 This variable specifies the coding systems to use for subprocess (and
1419 network stream) input and output, when nothing else specifies what to
1422 The value should be a cons cell of the form @code{(@var{input-coding}
1423 . @var{output-coding})}. Here @var{input-coding} applies to input from
1424 the subprocess, and @var{output-coding} applies to output to it.
1427 @cindex default coding system, functions to determine
1428 @defopt auto-coding-functions
1429 This variable holds a list of functions that try to determine a
1430 coding system for a file based on its undecoded contents.
1432 Each function in this list should be written to look at text in the
1433 current buffer, but should not modify it in any way. The buffer will
1434 contain undecoded text of parts of the file. Each function should
1435 take one argument, @var{size}, which tells it how many characters to
1436 look at, starting from point. If the function succeeds in determining
1437 a coding system for the file, it should return that coding system.
1438 Otherwise, it should return @code{nil}.
1440 If a file has a @samp{coding:} tag, that takes precedence, so these
1441 functions won't be called.
1444 @defun find-auto-coding filename size
1445 This function tries to determine a suitable coding system for
1446 @var{filename}. It examines the buffer visiting the named file, using
1447 the variables documented above in sequence, until it finds a match for
1448 one of the rules specified by these variables. It then returns a cons
1449 cell of the form @code{(@var{coding} . @var{source})}, where
1450 @var{coding} is the coding system to use and @var{source} is a symbol,
1451 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1452 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1453 supplied the matching rule. The value @code{:coding} means the coding
1454 system was specified by the @code{coding:} tag in the file
1455 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1456 The order of looking for a matching rule is @code{auto-coding-alist}
1457 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1458 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1459 found, the function returns @code{nil}.
1461 The second argument @var{size} is the size of text, in characters,
1462 following point. The function examines text only within @var{size}
1463 characters after point. Normally, the buffer should be positioned at
1464 the beginning when this function is called, because one of the places
1465 for the @code{coding:} tag is the first one or two lines of the file;
1466 in that case, @var{size} should be the size of the buffer.
1469 @defun set-auto-coding filename size
1470 This function returns a suitable coding system for file
1471 @var{filename}. It uses @code{find-auto-coding} to find the coding
1472 system. If no coding system could be determined, the function returns
1473 @code{nil}. The meaning of the argument @var{size} is like in
1474 @code{find-auto-coding}.
1477 @defun find-operation-coding-system operation &rest arguments
1478 This function returns the coding system to use (by default) for
1479 performing @var{operation} with @var{arguments}. The value has this
1483 (@var{decoding-system} . @var{encoding-system})
1486 The first element, @var{decoding-system}, is the coding system to use
1487 for decoding (in case @var{operation} does decoding), and
1488 @var{encoding-system} is the coding system for encoding (in case
1489 @var{operation} does encoding).
1491 The argument @var{operation} is a symbol; it should be one of
1492 @code{write-region}, @code{start-process}, @code{call-process},
1493 @code{call-process-region}, @code{insert-file-contents}, or
1494 @code{open-network-stream}. These are the names of the Emacs I/O
1495 primitives that can do character code and eol conversion.
1497 The remaining arguments should be the same arguments that might be given
1498 to the corresponding I/O primitive. Depending on the primitive, one
1499 of those arguments is selected as the @dfn{target}. For example, if
1500 @var{operation} does file I/O, whichever argument specifies the file
1501 name is the target. For subprocess primitives, the process name is the
1502 target. For @code{open-network-stream}, the target is the service name
1505 Depending on @var{operation}, this function looks up the target in
1506 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1507 or @code{network-coding-system-alist}. If the target is found in the
1508 alist, @code{find-operation-coding-system} returns its association in
1509 the alist; otherwise it returns @code{nil}.
1511 If @var{operation} is @code{insert-file-contents}, the argument
1512 corresponding to the target may be a cons cell of the form
1513 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1514 is a file name to look up in @code{file-coding-system-alist}, and
1515 @var{buffer} is a buffer that contains the file's contents (not yet
1516 decoded). If @code{file-coding-system-alist} specifies a function to
1517 call for this file, and that function needs to examine the file's
1518 contents (as it usually does), it should examine the contents of
1519 @var{buffer} instead of reading the file.
1522 @node Specifying Coding Systems
1523 @subsection Specifying a Coding System for One Operation
1525 You can specify the coding system for a specific operation by binding
1526 the variables @code{coding-system-for-read} and/or
1527 @code{coding-system-for-write}.
1529 @defvar coding-system-for-read
1530 If this variable is non-@code{nil}, it specifies the coding system to
1531 use for reading a file, or for input from a synchronous subprocess.
1533 It also applies to any asynchronous subprocess or network stream, but in
1534 a different way: the value of @code{coding-system-for-read} when you
1535 start the subprocess or open the network stream specifies the input
1536 decoding method for that subprocess or network stream. It remains in
1537 use for that subprocess or network stream unless and until overridden.
1539 The right way to use this variable is to bind it with @code{let} for a
1540 specific I/O operation. Its global value is normally @code{nil}, and
1541 you should not globally set it to any other value. Here is an example
1542 of the right way to use the variable:
1545 ;; @r{Read the file with no character code conversion.}
1546 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1547 (let ((coding-system-for-read 'emacs-mule-dos))
1548 (insert-file-contents filename))
1551 When its value is non-@code{nil}, this variable takes precedence over
1552 all other methods of specifying a coding system to use for input,
1553 including @code{file-coding-system-alist},
1554 @code{process-coding-system-alist} and
1555 @code{network-coding-system-alist}.
1558 @defvar coding-system-for-write
1559 This works much like @code{coding-system-for-read}, except that it
1560 applies to output rather than input. It affects writing to files,
1561 as well as sending output to subprocesses and net connections.
1563 When a single operation does both input and output, as do
1564 @code{call-process-region} and @code{start-process}, both
1565 @code{coding-system-for-read} and @code{coding-system-for-write}
1569 @defopt inhibit-eol-conversion
1570 When this variable is non-@code{nil}, no end-of-line conversion is done,
1571 no matter which coding system is specified. This applies to all the
1572 Emacs I/O and subprocess primitives, and to the explicit encoding and
1573 decoding functions (@pxref{Explicit Encoding}).
1576 @cindex priority order of coding systems
1577 @cindex coding systems, priority
1578 Sometimes, you need to prefer several coding systems for some
1579 operation, rather than fix a single one. Emacs lets you specify a
1580 priority order for using coding systems. This ordering affects the
1581 sorting of lists of coding systems returned by functions such as
1582 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1584 @defun coding-system-priority-list &optional highestp
1585 This function returns the list of coding systems in the order of their
1586 current priorities. Optional argument @var{highestp}, if
1587 non-@code{nil}, means return only the highest priority coding system.
1590 @defun set-coding-system-priority &rest coding-systems
1591 This function puts @var{coding-systems} at the beginning of the
1592 priority list for coding systems, thus making their priority higher
1596 @defmac with-coding-priority coding-systems &rest body@dots{}
1597 This macro execute @var{body}, like @code{progn} does
1598 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1599 the priority list for coding systems. @var{coding-systems} should be
1600 a list of coding systems to prefer during execution of @var{body}.
1603 @node Explicit Encoding
1604 @subsection Explicit Encoding and Decoding
1605 @cindex encoding in coding systems
1606 @cindex decoding in coding systems
1608 All the operations that transfer text in and out of Emacs have the
1609 ability to use a coding system to encode or decode the text.
1610 You can also explicitly encode and decode text using the functions
1613 The result of encoding, and the input to decoding, are not ordinary
1614 text. They logically consist of a series of byte values; that is, a
1615 series of @acronym{ASCII} and eight-bit characters. In unibyte
1616 buffers and strings, these characters have codes in the range 0
1617 through #xFF (255). In a multibyte buffer or string, eight-bit
1618 characters have character codes higher than #xFF (@pxref{Text
1619 Representations}), but Emacs transparently converts them to their
1620 single-byte values when you encode or decode such text.
1622 The usual way to read a file into a buffer as a sequence of bytes, so
1623 you can decode the contents explicitly, is with
1624 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1625 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1626 visiting a file with @code{find-file-noselect}. These methods result in
1629 The usual way to use the byte sequence that results from explicitly
1630 encoding text is to copy it to a file or process---for example, to write
1631 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1632 encoding by binding @code{coding-system-for-write} to
1633 @code{no-conversion}.
1635 Here are the functions to perform explicit encoding or decoding. The
1636 encoding functions produce sequences of bytes; the decoding functions
1637 are meant to operate on sequences of bytes. All of these functions
1638 discard text properties. They also set @code{last-coding-system-used}
1639 to the precise coding system they used.
1641 @deffn Command encode-coding-region start end coding-system &optional destination
1642 This command encodes the text from @var{start} to @var{end} according
1643 to coding system @var{coding-system}. Normally, the encoded text
1644 replaces the original text in the buffer, but the optional argument
1645 @var{destination} can change that. If @var{destination} is a buffer,
1646 the encoded text is inserted in that buffer after point (point does
1647 not move); if it is @code{t}, the command returns the encoded text as
1648 a unibyte string without inserting it.
1650 If encoded text is inserted in some buffer, this command returns the
1651 length of the encoded text.
1653 The result of encoding is logically a sequence of bytes, but the
1654 buffer remains multibyte if it was multibyte before, and any 8-bit
1655 bytes are converted to their multibyte representation (@pxref{Text
1658 @cindex @code{undecided} coding-system, when encoding
1659 Do @emph{not} use @code{undecided} for @var{coding-system} when
1660 encoding text, since that may lead to unexpected results. Instead,
1661 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1662 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1663 if there's no obvious pertinent value for @var{coding-system}.
1666 @defun encode-coding-string string coding-system &optional nocopy buffer
1667 This function encodes the text in @var{string} according to coding
1668 system @var{coding-system}. It returns a new string containing the
1669 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1670 case the function may return @var{string} itself if the encoding
1671 operation is trivial. The result of encoding is a unibyte string.
1674 @deffn Command decode-coding-region start end coding-system &optional destination
1675 This command decodes the text from @var{start} to @var{end} according
1676 to coding system @var{coding-system}. To make explicit decoding
1677 useful, the text before decoding ought to be a sequence of byte
1678 values, but both multibyte and unibyte buffers are acceptable (in the
1679 multibyte case, the raw byte values should be represented as eight-bit
1680 characters). Normally, the decoded text replaces the original text in
1681 the buffer, but the optional argument @var{destination} can change
1682 that. If @var{destination} is a buffer, the decoded text is inserted
1683 in that buffer after point (point does not move); if it is @code{t},
1684 the command returns the decoded text as a multibyte string without
1687 If decoded text is inserted in some buffer, this command returns the
1688 length of the decoded text.
1690 This command puts a @code{charset} text property on the decoded text.
1691 The value of the property states the character set used to decode the
1695 @defun decode-coding-string string coding-system &optional nocopy buffer
1696 This function decodes the text in @var{string} according to
1697 @var{coding-system}. It returns a new string containing the decoded
1698 text, except when @var{nocopy} is non-@code{nil}, in which case the
1699 function may return @var{string} itself if the decoding operation is
1700 trivial. To make explicit decoding useful, the contents of
1701 @var{string} ought to be a unibyte string with a sequence of byte
1702 values, but a multibyte string is also acceptable (assuming it
1703 contains 8-bit bytes in their multibyte form).
1705 If optional argument @var{buffer} specifies a buffer, the decoded text
1706 is inserted in that buffer after point (point does not move). In this
1707 case, the return value is the length of the decoded text.
1709 @cindex @code{charset}, text property
1710 This function puts a @code{charset} text property on the decoded text.
1711 The value of the property states the character set used to decode the
1716 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1717 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1722 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1723 This function decodes the text from @var{from} to @var{to} as if
1724 it were being read from file @var{filename} using @code{insert-file-contents}
1725 using the rest of the arguments provided.
1727 The normal way to use this function is after reading text from a file
1728 without decoding, if you decide you would rather have decoded it.
1729 Instead of deleting the text and reading it again, this time with
1730 decoding, you can call this function.
1733 @node Terminal I/O Encoding
1734 @subsection Terminal I/O Encoding
1736 Emacs can decode keyboard input using a coding system, and encode
1737 terminal output. This is useful for terminals that transmit or
1738 display text using a particular encoding such as Latin-1. Emacs does
1739 not set @code{last-coding-system-used} for encoding or decoding of
1742 @defun keyboard-coding-system &optional terminal
1743 This function returns the coding system that is in use for decoding
1744 keyboard input from @var{terminal}---or @code{nil} if no coding system
1745 is to be used for that terminal. If @var{terminal} is omitted or
1746 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1750 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1751 This command specifies @var{coding-system} as the coding system to use
1752 for decoding keyboard input from @var{terminal}. If
1753 @var{coding-system} is @code{nil}, that means do not decode keyboard
1754 input. If @var{terminal} is a frame, it means that frame's terminal;
1755 if it is @code{nil}, that means the currently selected frame's
1756 terminal. @xref{Multiple Terminals}.
1759 @defun terminal-coding-system &optional terminal
1760 This function returns the coding system that is in use for encoding
1761 terminal output from @var{terminal}---or @code{nil} if the output is
1762 not encoded. If @var{terminal} is a frame, it means that frame's
1763 terminal; if it is @code{nil}, that means the currently selected
1767 @deffn Command set-terminal-coding-system coding-system &optional terminal
1768 This command specifies @var{coding-system} as the coding system to use
1769 for encoding terminal output from @var{terminal}. If
1770 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1771 @var{terminal} is a frame, it means that frame's terminal; if it is
1772 @code{nil}, that means the currently selected frame's terminal.
1775 @node MS-DOS File Types
1776 @subsection MS-DOS File Types
1777 @cindex DOS file types
1778 @cindex MS-DOS file types
1779 @cindex Windows file types
1780 @cindex file types on MS-DOS and Windows
1781 @cindex text files and binary files
1782 @cindex binary files and text files
1784 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1785 end-of-line conversion for a file by looking at the file's name. This
1786 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1787 ``binary file'' we mean a file of literal byte values that are not
1788 necessarily meant to be characters; Emacs does no end-of-line conversion
1789 and no character code conversion for them. On the other hand, the bytes
1790 in a text file are intended to represent characters; when you create a
1791 new file whose name implies that it is a text file, Emacs uses DOS
1792 end-of-line conversion.
1794 @defvar buffer-file-type
1795 This variable, automatically buffer-local in each buffer, records the
1796 file type of the buffer's visited file. When a buffer does not specify
1797 a coding system with @code{buffer-file-coding-system}, this variable is
1798 used to determine which coding system to use when writing the contents
1799 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1800 If it is @code{t}, the coding system is @code{no-conversion}.
1801 Otherwise, @code{undecided-dos} is used.
1803 Normally this variable is set by visiting a file; it is set to
1804 @code{nil} if the file was visited without any actual conversion.
1806 Its default value is used to decide how to handle files for which
1807 @code{file-name-buffer-file-type-alist} says nothing about the type:
1808 If the default value is non-@code{nil}, then these files are treated as
1809 binary: the coding system @code{no-conversion} is used. Otherwise,
1810 nothing special is done for them---the coding system is deduced solely
1811 from the file contents, in the usual Emacs fashion.
1814 @defopt file-name-buffer-file-type-alist
1815 This variable holds an alist for recognizing text and binary files.
1816 Each element has the form (@var{regexp} . @var{type}), where
1817 @var{regexp} is matched against the file name, and @var{type} may be
1818 @code{nil} for text, @code{t} for binary, or a function to call to
1819 compute which. If it is a function, then it is called with a single
1820 argument (the file name) and should return @code{t} or @code{nil}.
1822 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1823 which coding system to use when reading a file. For a text file,
1824 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1827 If no element in this alist matches a given file name, then
1828 the default value of @code{buffer-file-type} says how to treat the file.
1832 @section Input Methods
1833 @cindex input methods
1835 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1836 characters from the keyboard. Unlike coding systems, which translate
1837 non-@acronym{ASCII} characters to and from encodings meant to be read by
1838 programs, input methods provide human-friendly commands. (@xref{Input
1839 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1840 use input methods to enter text.) How to define input methods is not
1841 yet documented in this manual, but here we describe how to use them.
1843 Each input method has a name, which is currently a string;
1844 in the future, symbols may also be usable as input method names.
1846 @defvar current-input-method
1847 This variable holds the name of the input method now active in the
1848 current buffer. (It automatically becomes local in each buffer when set
1849 in any fashion.) It is @code{nil} if no input method is active in the
1853 @defopt default-input-method
1854 This variable holds the default input method for commands that choose an
1855 input method. Unlike @code{current-input-method}, this variable is
1859 @deffn Command set-input-method input-method
1860 This command activates input method @var{input-method} for the current
1861 buffer. It also sets @code{default-input-method} to @var{input-method}.
1862 If @var{input-method} is @code{nil}, this command deactivates any input
1863 method for the current buffer.
1866 @defun read-input-method-name prompt &optional default inhibit-null
1867 This function reads an input method name with the minibuffer, prompting
1868 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1869 by default, if the user enters empty input. However, if
1870 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1872 The returned value is a string.
1875 @defvar input-method-alist
1876 This variable defines all the supported input methods.
1877 Each element defines one input method, and should have the form:
1880 (@var{input-method} @var{language-env} @var{activate-func}
1881 @var{title} @var{description} @var{args}...)
1884 Here @var{input-method} is the input method name, a string;
1885 @var{language-env} is another string, the name of the language
1886 environment this input method is recommended for. (That serves only for
1887 documentation purposes.)
1889 @var{activate-func} is a function to call to activate this method. The
1890 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1891 told, the arguments to @var{activate-func} are @var{input-method} and
1894 @var{title} is a string to display in the mode line while this method is
1895 active. @var{description} is a string describing this method and what
1899 The fundamental interface to input methods is through the
1900 variable @code{input-method-function}. @xref{Reading One Event},
1901 and @ref{Invoking the Input Method}.
1907 POSIX defines a concept of ``locales'' which control which language
1908 to use in language-related features. These Emacs variables control
1909 how Emacs interacts with these features.
1911 @defvar locale-coding-system
1912 @cindex keyboard input decoding on X
1913 This variable specifies the coding system to use for decoding system
1914 error messages and---on X Window system only---keyboard input, for
1915 encoding the format argument to @code{format-time-string}, and for
1916 decoding the return value of @code{format-time-string}.
1919 @defvar system-messages-locale
1920 This variable specifies the locale to use for generating system error
1921 messages. Changing the locale can cause messages to come out in a
1922 different language or in a different orthography. If the variable is
1923 @code{nil}, the locale is specified by environment variables in the
1924 usual POSIX fashion.
1927 @defvar system-time-locale
1928 This variable specifies the locale to use for formatting time values.
1929 Changing the locale can cause messages to appear according to the
1930 conventions of a different language. If the variable is @code{nil}, the
1931 locale is specified by environment variables in the usual POSIX fashion.
1934 @defun locale-info item
1935 This function returns locale data @var{item} for the current POSIX
1936 locale, if available. @var{item} should be one of these symbols:
1940 Return the character set as a string (locale item @code{CODESET}).
1943 Return a 7-element vector of day names (locale items
1944 @code{DAY_1} through @code{DAY_7});
1947 Return a 12-element vector of month names (locale items @code{MON_1}
1948 through @code{MON_12}).
1951 Return a list @code{(@var{width} @var{height})} for the default paper
1952 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1953 @code{PAPER_HEIGHT}).
1956 If the system can't provide the requested information, or if
1957 @var{item} is not one of those symbols, the value is @code{nil}. All
1958 strings in the return value are decoded using
1959 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1960 for more information about locales and locale items.