2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2016 Free Software
5 @c See the file elisp.texi for copying conditions.
11 GNU Emacs supports two numeric data types: @dfn{integers} and
12 @dfn{floating-point numbers}. Integers are whole numbers such as
13 @minus{}3, 0, 7, 13, and 511. Floating-point numbers are numbers with
14 fractional parts, such as @minus{}4.5, 0.0, and 2.71828. They can
15 also be expressed in exponential notation: @samp{1.5e2} is the same as
16 @samp{150.0}; here, @samp{e2} stands for ten to the second power, and
17 that is multiplied by 1.5. Integer computations are exact, though
18 they may overflow. Floating-point computations often involve rounding
19 errors, as the numbers have a fixed amount of precision.
22 * Integer Basics:: Representation and range of integers.
23 * Float Basics:: Representation and range of floating point.
24 * Predicates on Numbers:: Testing for numbers.
25 * Comparison of Numbers:: Equality and inequality predicates.
26 * Numeric Conversions:: Converting float to integer and vice versa.
27 * Arithmetic Operations:: How to add, subtract, multiply and divide.
28 * Rounding Operations:: Explicitly rounding floating-point numbers.
29 * Bitwise Operations:: Logical and, or, not, shifting.
30 * Math Functions:: Trig, exponential and logarithmic functions.
31 * Random Numbers:: Obtaining random integers, predictable or not.
35 @section Integer Basics
37 The range of values for an integer depends on the machine. The
38 minimum range is @minus{}536,870,912 to 536,870,911 (30 bits; i.e.,
52 but many machines provide a wider range. Many examples in this
53 chapter assume the minimum integer width of 30 bits.
56 The Lisp reader reads an integer as a sequence of digits with optional
57 initial sign and optional final period. An integer that is out of the
58 Emacs range is treated as a floating-point number.
61 1 ; @r{The integer 1.}
62 1. ; @r{The integer 1.}
63 +1 ; @r{Also the integer 1.}
64 -1 ; @r{The integer @minus{}1.}
66 ; @r{The floating-point number 9e18.}
67 0 ; @r{The integer 0.}
68 -0 ; @r{The integer 0.}
71 @cindex integers in specific radix
72 @cindex radix for reading an integer
73 @cindex base for reading an integer
76 @cindex reading numbers in hex, octal, and binary
77 The syntax for integers in bases other than 10 uses @samp{#}
78 followed by a letter that specifies the radix: @samp{b} for binary,
79 @samp{o} for octal, @samp{x} for hex, or @samp{@var{radix}r} to
80 specify radix @var{radix}. Case is not significant for the letter
81 that specifies the radix. Thus, @samp{#b@var{integer}} reads
82 @var{integer} in binary, and @samp{#@var{radix}r@var{integer}} reads
83 @var{integer} in radix @var{radix}. Allowed values of @var{radix} run
84 from 2 to 36. For example:
93 To understand how various functions work on integers, especially the
94 bitwise operators (@pxref{Bitwise Operations}), it is often helpful to
95 view the numbers in their binary form.
97 In 30-bit binary, the decimal integer 5 looks like this:
100 0000...000101 (30 bits total)
104 (The @samp{...} stands for enough bits to fill out a 30-bit word; in
105 this case, @samp{...} stands for twenty 0 bits. Later examples also
106 use the @samp{...} notation to make binary integers easier to read.)
108 The integer @minus{}1 looks like this:
111 1111...111111 (30 bits total)
115 @cindex two's complement
116 @minus{}1 is represented as 30 ones. (This is called @dfn{two's
117 complement} notation.)
119 Subtracting 4 from @minus{}1 returns the negative integer @minus{}5.
120 In binary, the decimal integer 4 is 100. Consequently,
121 @minus{}5 looks like this:
124 1111...111011 (30 bits total)
127 In this implementation, the largest 30-bit binary integer is
128 536,870,911 in decimal. In binary, it looks like this:
131 0111...111111 (30 bits total)
134 Since the arithmetic functions do not check whether integers go
135 outside their range, when you add 1 to 536,870,911, the value is the
136 negative integer @minus{}536,870,912:
141 @result{} 1000...000000 (30 bits total)
144 Many of the functions described in this chapter accept markers for
145 arguments in place of numbers. (@xref{Markers}.) Since the actual
146 arguments to such functions may be either numbers or markers, we often
147 give these arguments the name @var{number-or-marker}. When the argument
148 value is a marker, its position value is used and its buffer is ignored.
150 @cindex largest Lisp integer
151 @cindex maximum Lisp integer
152 @defvar most-positive-fixnum
153 The value of this variable is the largest integer that Emacs Lisp can
154 handle. Typical values are
171 @cindex smallest Lisp integer
172 @cindex minimum Lisp integer
173 @defvar most-negative-fixnum
174 The value of this variable is the smallest integer that Emacs Lisp can
175 handle. It is negative. Typical values are
192 In Emacs Lisp, text characters are represented by integers. Any
193 integer between zero and the value of @code{(max-char)}, inclusive, is
194 considered to be valid as a character. @xref{Character Codes}.
197 @section Floating-Point Basics
199 @cindex @acronym{IEEE} floating point
200 Floating-point numbers are useful for representing numbers that are
201 not integral. The range of floating-point numbers is
202 the same as the range of the C data type @code{double} on the machine
203 you are using. On all computers currently supported by Emacs, this is
204 double-precision @acronym{IEEE} floating point.
206 The read syntax for floating-point numbers requires either a decimal
207 point, an exponent, or both. Optional signs (@samp{+} or @samp{-})
208 precede the number and its exponent. For example, @samp{1500.0},
209 @samp{+15e2}, @samp{15.0e+2}, @samp{+1500000e-3}, and @samp{.15e4} are
210 five ways of writing a floating-point number whose value is 1500.
211 They are all equivalent. Like Common Lisp, Emacs Lisp requires at
212 least one digit after any decimal point in a floating-point number;
213 @samp{1500.} is an integer, not a floating-point number.
215 Emacs Lisp treats @code{-0.0} as numerically equal to ordinary zero
216 with respect to @code{equal} and @code{=}. This follows the
217 @acronym{IEEE} floating-point standard, which says @code{-0.0} and
218 @code{0.0} are numerically equal even though other operations can
221 @cindex positive infinity
222 @cindex negative infinity
225 The @acronym{IEEE} floating-point standard supports positive
226 infinity and negative infinity as floating-point values. It also
227 provides for a class of values called NaN, or ``not a number'';
228 numerical functions return such values in cases where there is no
229 correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN@.
230 Although NaN values carry a sign, for practical purposes there is no other
231 significant difference between different NaN values in Emacs Lisp.
233 Here are read syntaxes for these special floating-point values:
237 @samp{1.0e+INF} and @samp{-1.0e+INF}
239 @samp{0.0e+NaN} and @samp{-0.0e+NaN}
242 The following functions are specialized for handling floating-point
246 This predicate returns @code{t} if its floating-point argument is a NaN,
247 @code{nil} otherwise.
251 This function returns a cons cell @code{(@var{s} . @var{e})},
252 where @var{s} and @var{e} are respectively the significand and
253 exponent of the floating-point number @var{x}.
255 If @var{x} is finite, then @var{s} is a floating-point number between 0.5
256 (inclusive) and 1.0 (exclusive), @var{e} is an integer, and
258 @var{x} = @var{s} * 2**@var{e}.
263 If @var{x} is zero or infinity, then @var{s} is the same as @var{x}.
264 If @var{x} is a NaN, then @var{s} is also a NaN@.
265 If @var{x} is zero, then @var{e} is 0.
269 Given a numeric significand @var{s} and an integer exponent @var{e},
270 this function returns the floating point number
272 @var{s} * 2**@var{e}.
279 @defun copysign x1 x2
280 This function copies the sign of @var{x2} to the value of @var{x1},
281 and returns the result. @var{x1} and @var{x2} must be floating point.
285 This function returns the binary exponent of @var{x}. More
286 precisely, the value is the logarithm base 2 of @math{|x|}, rounded
297 @node Predicates on Numbers
298 @section Type Predicates for Numbers
299 @cindex predicates for numbers
301 The functions in this section test for numbers, or for a specific
302 type of number. The functions @code{integerp} and @code{floatp} can
303 take any type of Lisp object as argument (they would not be of much
304 use otherwise), but the @code{zerop} predicate requires a number as
305 its argument. See also @code{integer-or-marker-p} and
306 @code{number-or-marker-p}, in @ref{Predicates on Markers}.
309 This predicate tests whether its argument is floating point
310 and returns @code{t} if so, @code{nil} otherwise.
313 @defun integerp object
314 This predicate tests whether its argument is an integer, and returns
315 @code{t} if so, @code{nil} otherwise.
318 @defun numberp object
319 This predicate tests whether its argument is a number (either integer or
320 floating point), and returns @code{t} if so, @code{nil} otherwise.
323 @defun natnump object
324 @cindex natural numbers
325 This predicate (whose name comes from the phrase ``natural number'')
326 tests to see whether its argument is a nonnegative integer, and
327 returns @code{t} if so, @code{nil} otherwise. 0 is considered
331 @code{wholenump} is a synonym for @code{natnump}.
335 This predicate tests whether its argument is zero, and returns @code{t}
336 if so, @code{nil} otherwise. The argument must be a number.
338 @code{(zerop x)} is equivalent to @code{(= x 0)}.
341 @node Comparison of Numbers
342 @section Comparison of Numbers
343 @cindex number comparison
344 @cindex comparing numbers
346 To test numbers for numerical equality, you should normally use
347 @code{=}, not @code{eq}. There can be many distinct floating-point
348 objects with the same numeric value. If you use @code{eq} to
349 compare them, then you test whether two values are the same
350 @emph{object}. By contrast, @code{=} compares only the numeric values
353 In Emacs Lisp, each integer is a unique Lisp object.
354 Therefore, @code{eq} is equivalent to @code{=} where integers are
355 concerned. It is sometimes convenient to use @code{eq} for comparing
356 an unknown value with an integer, because @code{eq} does not report an
357 error if the unknown value is not a number---it accepts arguments of
358 any type. By contrast, @code{=} signals an error if the arguments are
359 not numbers or markers. However, it is better programming practice to
360 use @code{=} if you can, even for comparing integers.
362 Sometimes it is useful to compare numbers with @code{equal}, which
363 treats two numbers as equal if they have the same data type (both
364 integers, or both floating point) and the same value. By contrast,
365 @code{=} can treat an integer and a floating-point number as equal.
366 @xref{Equality Predicates}.
368 There is another wrinkle: because floating-point arithmetic is not
369 exact, it is often a bad idea to check for equality of floating-point
370 values. Usually it is better to test for approximate equality.
371 Here's a function to do this:
374 (defvar fuzz-factor 1.0e-6)
375 (defun approx-equal (x y)
378 (max (abs x) (abs y)))
382 @cindex CL note---integers vrs @code{eq}
384 @b{Common Lisp note:} Comparing numbers in Common Lisp always requires
385 @code{=} because Common Lisp implements multi-word integers, and two
386 distinct integer objects can have the same numeric value. Emacs Lisp
387 can have just one integer object for any given value because it has a
388 limited range of integers.
391 @defun = number-or-marker &rest number-or-markers
392 This function tests whether all its arguments are numerically equal,
393 and returns @code{t} if so, @code{nil} otherwise.
396 @defun eql value1 value2
397 This function acts like @code{eq} except when both arguments are
398 numbers. It compares numbers by type and numeric value, so that
399 @code{(eql 1.0 1)} returns @code{nil}, but @code{(eql 1.0 1.0)} and
400 @code{(eql 1 1)} both return @code{t}.
403 @defun /= number-or-marker1 number-or-marker2
404 This function tests whether its arguments are numerically equal, and
405 returns @code{t} if they are not, and @code{nil} if they are.
408 @defun < number-or-marker &rest number-or-markers
409 This function tests whether each argument is strictly less than the
410 following argument. It returns @code{t} if so, @code{nil} otherwise.
413 @defun <= number-or-marker &rest number-or-markers
414 This function tests whether each argument is less than or equal to
415 the following argument. It returns @code{t} if so, @code{nil} otherwise.
418 @defun > number-or-marker &rest number-or-markers
419 This function tests whether each argument is strictly greater than
420 the following argument. It returns @code{t} if so, @code{nil} otherwise.
423 @defun >= number-or-marker &rest number-or-markers
424 This function tests whether each argument is greater than or equal to
425 the following argument. It returns @code{t} if so, @code{nil} otherwise.
428 @defun max number-or-marker &rest numbers-or-markers
429 This function returns the largest of its arguments.
430 If any of the arguments is floating point, the value is returned
431 as floating point, even if it was given as an integer.
443 @defun min number-or-marker &rest numbers-or-markers
444 This function returns the smallest of its arguments.
445 If any of the arguments is floating point, the value is returned
446 as floating point, even if it was given as an integer.
455 This function returns the absolute value of @var{number}.
458 @node Numeric Conversions
459 @section Numeric Conversions
460 @cindex rounding in conversions
461 @cindex number conversions
462 @cindex converting numbers
464 To convert an integer to floating point, use the function @code{float}.
467 This returns @var{number} converted to floating point.
468 If @var{number} is already floating point, @code{float} returns
472 There are four functions to convert floating-point numbers to
473 integers; they differ in how they round. All accept an argument
474 @var{number} and an optional argument @var{divisor}. Both arguments
475 may be integers or floating-point numbers. @var{divisor} may also be
476 @code{nil}. If @var{divisor} is @code{nil} or omitted, these
477 functions convert @var{number} to an integer, or return it unchanged
478 if it already is an integer. If @var{divisor} is non-@code{nil}, they
479 divide @var{number} by @var{divisor} and convert the result to an
480 integer. If @var{divisor} is zero (whether integer or
481 floating point), Emacs signals an @code{arith-error} error.
483 @defun truncate number &optional divisor
484 This returns @var{number}, converted to an integer by rounding towards
499 @defun floor number &optional divisor
500 This returns @var{number}, converted to an integer by rounding downward
501 (towards negative infinity).
503 If @var{divisor} is specified, this uses the kind of division
504 operation that corresponds to @code{mod}, rounding downward.
520 @defun ceiling number &optional divisor
521 This returns @var{number}, converted to an integer by rounding upward
522 (towards positive infinity).
536 @defun round number &optional divisor
537 This returns @var{number}, converted to an integer by rounding towards the
538 nearest integer. Rounding a value equidistant between two integers
539 returns the even integer.
553 @node Arithmetic Operations
554 @section Arithmetic Operations
555 @cindex arithmetic operations
557 Emacs Lisp provides the traditional four arithmetic operations
558 (addition, subtraction, multiplication, and division), as well as
559 remainder and modulus functions, and functions to add or subtract 1.
560 Except for @code{%}, each of these functions accepts both integer and
561 floating-point arguments, and returns a floating-point number if any
562 argument is floating point.
564 Emacs Lisp arithmetic functions do not check for integer overflow.
565 Thus @code{(1+ 536870911)} may evaluate to
566 @minus{}536870912, depending on your hardware.
568 @defun 1+ number-or-marker
569 This function returns @var{number-or-marker} plus 1.
579 This function is not analogous to the C operator @code{++}---it does not
580 increment a variable. It just computes a sum. Thus, if we continue,
587 If you want to increment the variable, you must use @code{setq},
596 @defun 1- number-or-marker
597 This function returns @var{number-or-marker} minus 1.
600 @defun + &rest numbers-or-markers
601 This function adds its arguments together. When given no arguments,
614 @defun - &optional number-or-marker &rest more-numbers-or-markers
615 The @code{-} function serves two purposes: negation and subtraction.
616 When @code{-} has a single argument, the value is the negative of the
617 argument. When there are multiple arguments, @code{-} subtracts each of
618 the @var{more-numbers-or-markers} from @var{number-or-marker},
619 cumulatively. If there are no arguments, the result is 0.
631 @defun * &rest numbers-or-markers
632 This function multiplies its arguments together, and returns the
633 product. When given no arguments, @code{*} returns 1.
645 @defun / number &rest divisors
646 With one or more @var{divisors}, this function divides @var{number}
647 by each divisor in @var{divisors} in turn, and returns the quotient.
648 With no @var{divisors}, this function returns 1/@var{number}, i.e.,
649 the multiplicative inverse of @var{number}. Each argument may be a
652 If all the arguments are integers, the result is an integer, obtained
653 by rounding the quotient towards zero after each division.
694 @cindex @code{arith-error} in division
695 If you divide an integer by the integer 0, Emacs signals an
696 @code{arith-error} error (@pxref{Errors}). Floating-point division of
697 a nonzero number by zero yields either positive or negative infinity
698 (@pxref{Float Basics}).
701 @defun % dividend divisor
703 This function returns the integer remainder after division of @var{dividend}
704 by @var{divisor}. The arguments must be integers or markers.
706 For any two integers @var{dividend} and @var{divisor},
710 (+ (% @var{dividend} @var{divisor})
711 (* (/ @var{dividend} @var{divisor}) @var{divisor}))
716 always equals @var{dividend} if @var{divisor} is nonzero.
730 @defun mod dividend divisor
732 This function returns the value of @var{dividend} modulo @var{divisor};
733 in other words, the remainder after division of @var{dividend}
734 by @var{divisor}, but with the same sign as @var{divisor}.
735 The arguments must be numbers or markers.
737 Unlike @code{%}, @code{mod} permits floating-point arguments; it
738 rounds the quotient downward (towards minus infinity) to an integer,
739 and uses that quotient to compute the remainder.
741 If @var{divisor} is zero, @code{mod} signals an @code{arith-error}
742 error if both arguments are integers, and returns a NaN otherwise.
767 For any two numbers @var{dividend} and @var{divisor},
771 (+ (mod @var{dividend} @var{divisor})
772 (* (floor @var{dividend} @var{divisor}) @var{divisor}))
777 always equals @var{dividend}, subject to rounding error if either
778 argument is floating point and to an @code{arith-error} if @var{dividend} is an
779 integer and @var{divisor} is 0. For @code{floor}, see @ref{Numeric
783 @node Rounding Operations
784 @section Rounding Operations
785 @cindex rounding without conversion
787 The functions @code{ffloor}, @code{fceiling}, @code{fround}, and
788 @code{ftruncate} take a floating-point argument and return a floating-point
789 result whose value is a nearby integer. @code{ffloor} returns the
790 nearest integer below; @code{fceiling}, the nearest integer above;
791 @code{ftruncate}, the nearest integer in the direction towards zero;
792 @code{fround}, the nearest integer.
795 This function rounds @var{float} to the next lower integral value, and
796 returns that value as a floating-point number.
799 @defun fceiling float
800 This function rounds @var{float} to the next higher integral value, and
801 returns that value as a floating-point number.
804 @defun ftruncate float
805 This function rounds @var{float} towards zero to an integral value, and
806 returns that value as a floating-point number.
810 This function rounds @var{float} to the nearest integral value,
811 and returns that value as a floating-point number.
812 Rounding a value equidistant between two integers returns the even integer.
815 @node Bitwise Operations
816 @section Bitwise Operations on Integers
817 @cindex bitwise arithmetic
818 @cindex logical arithmetic
820 In a computer, an integer is represented as a binary number, a
821 sequence of @dfn{bits} (digits which are either zero or one). A bitwise
822 operation acts on the individual bits of such a sequence. For example,
823 @dfn{shifting} moves the whole sequence left or right one or more places,
824 reproducing the same pattern moved over.
826 The bitwise operations in Emacs Lisp apply only to integers.
828 @defun lsh integer1 count
829 @cindex logical shift
830 @code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the
831 bits in @var{integer1} to the left @var{count} places, or to the right
832 if @var{count} is negative, bringing zeros into the vacated bits. If
833 @var{count} is negative, @code{lsh} shifts zeros into the leftmost
834 (most-significant) bit, producing a positive result even if
835 @var{integer1} is negative. Contrast this with @code{ash}, below.
837 Here are two examples of @code{lsh}, shifting a pattern of bits one
838 place to the left. We show only the low-order eight bits of the binary
839 pattern; the rest are all zero.
845 ;; @r{Decimal 5 becomes decimal 10.}
846 00000101 @result{} 00001010
850 ;; @r{Decimal 7 becomes decimal 14.}
851 00000111 @result{} 00001110
856 As the examples illustrate, shifting the pattern of bits one place to
857 the left produces a number that is twice the value of the previous
860 Shifting a pattern of bits two places to the left produces results
861 like this (with 8-bit binary numbers):
867 ;; @r{Decimal 3 becomes decimal 12.}
868 00000011 @result{} 00001100
872 On the other hand, shifting one place to the right looks like this:
878 ;; @r{Decimal 6 becomes decimal 3.}
879 00000110 @result{} 00000011
885 ;; @r{Decimal 5 becomes decimal 2.}
886 00000101 @result{} 00000010
891 As the example illustrates, shifting one place to the right divides the
892 value of a positive integer by two, rounding downward.
894 The function @code{lsh}, like all Emacs Lisp arithmetic functions, does
895 not check for overflow, so shifting left can discard significant bits
896 and change the sign of the number. For example, left shifting
897 536,870,911 produces @minus{}2 in the 30-bit implementation:
900 (lsh 536870911 1) ; @r{left shift}
904 In binary, the argument looks like this:
908 ;; @r{Decimal 536,870,911}
909 0111...111111 (30 bits total)
914 which becomes the following when left shifted:
918 ;; @r{Decimal @minus{}2}
919 1111...111110 (30 bits total)
924 @defun ash integer1 count
925 @cindex arithmetic shift
926 @code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1}
927 to the left @var{count} places, or to the right if @var{count}
930 @code{ash} gives the same results as @code{lsh} except when
931 @var{integer1} and @var{count} are both negative. In that case,
932 @code{ash} puts ones in the empty bit positions on the left, while
933 @code{lsh} puts zeros in those bit positions.
935 Thus, with @code{ash}, shifting the pattern of bits one place to the right
940 (ash -6 -1) @result{} -3
941 ;; @r{Decimal @minus{}6 becomes decimal @minus{}3.}
942 1111...111010 (30 bits total)
944 1111...111101 (30 bits total)
948 In contrast, shifting the pattern of bits one place to the right with
949 @code{lsh} looks like this:
953 (lsh -6 -1) @result{} 536870909
954 ;; @r{Decimal @minus{}6 becomes decimal 536,870,909.}
955 1111...111010 (30 bits total)
957 0111...111101 (30 bits total)
961 Here are other examples:
963 @c !!! Check if lined up in smallbook format! XDVI shows problem
964 @c with smallbook but not with regular book! --rjc 16mar92
967 ; @r{ 30-bit binary values}
969 (lsh 5 2) ; 5 = @r{0000...000101}
970 @result{} 20 ; = @r{0000...010100}
975 (lsh -5 2) ; -5 = @r{1111...111011}
976 @result{} -20 ; = @r{1111...101100}
981 (lsh 5 -2) ; 5 = @r{0000...000101}
982 @result{} 1 ; = @r{0000...000001}
989 (lsh -5 -2) ; -5 = @r{1111...111011}
991 ; = @r{0011...111110}
994 (ash -5 -2) ; -5 = @r{1111...111011}
995 @result{} -2 ; = @r{1111...111110}
1000 @defun logand &rest ints-or-markers
1001 This function returns the bitwise AND of the arguments: the @var{n}th
1002 bit is 1 in the result if, and only if, the @var{n}th bit is 1 in all
1005 For example, using 4-bit binary numbers, the bitwise AND of 13 and
1006 12 is 12: 1101 combined with 1100 produces 1100.
1007 In both the binary numbers, the leftmost two bits are both 1
1008 so the leftmost two bits of the returned value are both 1.
1009 However, for the rightmost two bits, each is 0 in at least one of
1010 the arguments, so the rightmost two bits of the returned value are both 0.
1022 If @code{logand} is not passed any argument, it returns a value of
1023 @minus{}1. This number is an identity element for @code{logand}
1024 because its binary representation consists entirely of ones. If
1025 @code{logand} is passed just one argument, it returns that argument.
1029 ; @r{ 30-bit binary values}
1031 (logand 14 13) ; 14 = @r{0000...001110}
1032 ; 13 = @r{0000...001101}
1033 @result{} 12 ; 12 = @r{0000...001100}
1037 (logand 14 13 4) ; 14 = @r{0000...001110}
1038 ; 13 = @r{0000...001101}
1039 ; 4 = @r{0000...000100}
1040 @result{} 4 ; 4 = @r{0000...000100}
1045 @result{} -1 ; -1 = @r{1111...111111}
1050 @defun logior &rest ints-or-markers
1051 This function returns the bitwise inclusive OR of its arguments: the @var{n}th
1052 bit is 1 in the result if, and only if, the @var{n}th bit is 1 in at
1053 least one of the arguments. If there are no arguments, the result is 0,
1054 which is an identity element for this operation. If @code{logior} is
1055 passed just one argument, it returns that argument.
1059 ; @r{ 30-bit binary values}
1061 (logior 12 5) ; 12 = @r{0000...001100}
1062 ; 5 = @r{0000...000101}
1063 @result{} 13 ; 13 = @r{0000...001101}
1067 (logior 12 5 7) ; 12 = @r{0000...001100}
1068 ; 5 = @r{0000...000101}
1069 ; 7 = @r{0000...000111}
1070 @result{} 15 ; 15 = @r{0000...001111}
1075 @defun logxor &rest ints-or-markers
1076 This function returns the bitwise exclusive OR of its arguments: the
1077 @var{n}th bit is 1 in the result if, and only if, the @var{n}th bit is
1078 1 in an odd number of the arguments. If there are no arguments, the
1079 result is 0, which is an identity element for this operation. If
1080 @code{logxor} is passed just one argument, it returns that argument.
1084 ; @r{ 30-bit binary values}
1086 (logxor 12 5) ; 12 = @r{0000...001100}
1087 ; 5 = @r{0000...000101}
1088 @result{} 9 ; 9 = @r{0000...001001}
1092 (logxor 12 5 7) ; 12 = @r{0000...001100}
1093 ; 5 = @r{0000...000101}
1094 ; 7 = @r{0000...000111}
1095 @result{} 14 ; 14 = @r{0000...001110}
1100 @defun lognot integer
1101 This function returns the bitwise complement of its argument: the @var{n}th
1102 bit is one in the result if, and only if, the @var{n}th bit is zero in
1103 @var{integer}, and vice-versa.
1108 ;; 5 = @r{0000...000101} (30 bits total)
1110 ;; -6 = @r{1111...111010} (30 bits total)
1114 @node Math Functions
1115 @section Standard Mathematical Functions
1116 @cindex transcendental functions
1117 @cindex mathematical functions
1118 @cindex floating-point functions
1120 These mathematical functions allow integers as well as floating-point
1121 numbers as arguments.
1126 These are the basic trigonometric functions, with argument @var{arg}
1127 measured in radians.
1131 The value of @code{(asin @var{arg})} is a number between
1145 (inclusive) whose sine is @var{arg}. If @var{arg} is out of range
1146 (outside [@minus{}1, 1]), @code{asin} returns a NaN.
1150 The value of @code{(acos @var{arg})} is a number between 0 and
1157 (inclusive) whose cosine is @var{arg}. If @var{arg} is out of range
1158 (outside [@minus{}1, 1]), @code{acos} returns a NaN.
1161 @defun atan y &optional x
1162 The value of @code{(atan @var{y})} is a number between
1176 (exclusive) whose tangent is @var{y}. If the optional second
1177 argument @var{x} is given, the value of @code{(atan y x)} is the
1178 angle in radians between the vector @code{[@var{x}, @var{y}]} and the
1183 This is the exponential function; it returns @math{e} to the power
1187 @defun log arg &optional base
1188 This function returns the logarithm of @var{arg}, with base
1189 @var{base}. If you don't specify @var{base}, the natural base
1190 @math{e} is used. If @var{arg} or @var{base} is negative, @code{log}
1195 This function returns @var{x} raised to power @var{y}. If both
1196 arguments are integers and @var{y} is positive, the result is an
1197 integer; in this case, overflow causes truncation, so watch out.
1198 If @var{x} is a finite negative number and @var{y} is a finite
1199 non-integer, @code{expt} returns a NaN.
1203 This returns the square root of @var{arg}. If @var{arg} is finite
1204 and less than zero, @code{sqrt} returns a NaN.
1207 In addition, Emacs defines the following common mathematical
1211 The mathematical constant @math{e} (2.71828@dots{}).
1215 The mathematical constant @math{pi} (3.14159@dots{}).
1218 @node Random Numbers
1219 @section Random Numbers
1220 @cindex random numbers
1222 A deterministic computer program cannot generate true random
1223 numbers. For most purposes, @dfn{pseudo-random numbers} suffice. A
1224 series of pseudo-random numbers is generated in a deterministic
1225 fashion. The numbers are not truly random, but they have certain
1226 properties that mimic a random series. For example, all possible
1227 values occur equally often in a pseudo-random series.
1229 @cindex seed, for random number generation
1230 Pseudo-random numbers are generated from a @dfn{seed value}. Starting from
1231 any given seed, the @code{random} function always generates the same
1232 sequence of numbers. By default, Emacs initializes the random seed at
1233 startup, in such a way that the sequence of values of @code{random}
1234 (with overwhelming likelihood) differs in each Emacs run.
1236 Sometimes you want the random number sequence to be repeatable. For
1237 example, when debugging a program whose behavior depends on the random
1238 number sequence, it is helpful to get the same behavior in each
1239 program run. To make the sequence repeat, execute @code{(random "")}.
1240 This sets the seed to a constant value for your particular Emacs
1241 executable (though it may differ for other Emacs builds). You can use
1242 other strings to choose various seed values.
1244 @defun random &optional limit
1245 This function returns a pseudo-random integer. Repeated calls return a
1246 series of pseudo-random integers.
1248 If @var{limit} is a positive integer, the value is chosen to be
1249 nonnegative and less than @var{limit}. Otherwise, the value might be
1250 any integer representable in Lisp, i.e., an integer between
1251 @code{most-negative-fixnum} and @code{most-positive-fixnum}
1252 (@pxref{Integer Basics}).
1254 If @var{limit} is @code{t}, it means to choose a new seed as if Emacs
1255 were restarting, typically from the system entropy. On systems
1256 lacking entropy pools, choose the seed from less-random volatile data
1257 such as the current time.
1259 If @var{limit} is a string, it means to choose a new seed based on the