2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
9 @cindex editor command loop
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
37 @node Command Overview
38 @section Command Loop Overview
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
55 To execute a command requires first reading the arguments for it.
56 This is done by calling @code{command-execute} (@pxref{Interactive
57 Call}). For commands written in Lisp, the @code{interactive}
58 specification says how to read the arguments. This may use the prefix
59 argument (@pxref{Prefix Command Arguments}) or may read with prompting
60 in the minibuffer (@pxref{Minibuffers}). For example, the command
61 @code{find-file} has an @code{interactive} specification which says to
62 read a file name using the minibuffer. The command's function body does
63 not use the minibuffer; if you call this command from Lisp code as a
64 function, you must supply the file name string as an ordinary Lisp
67 If the command is a string or vector (i.e., a keyboard macro) then
68 @code{execute-kbd-macro} is used to execute it. You can call this
69 function yourself (@pxref{Keyboard Macros}).
71 To terminate the execution of a running command, type @kbd{C-g}. This
72 character causes @dfn{quitting} (@pxref{Quitting}).
74 @defvar pre-command-hook
75 The editor command loop runs this normal hook before each command. At
76 that time, @code{this-command} contains the command that is about to
77 run, and @code{last-command} describes the previous command.
78 @xref{Command Loop Info}.
81 @defvar post-command-hook
82 The editor command loop runs this normal hook after each command
83 (including commands terminated prematurely by quitting or by errors),
84 and also when the command loop is first entered. At that time,
85 @code{this-command} refers to the command that just ran, and
86 @code{last-command} refers to the command before that.
89 Quitting is suppressed while running @code{pre-command-hook} and
90 @code{post-command-hook}. If an error happens while executing one of
91 these hooks, it terminates execution of the hook, and clears the hook
92 variable to @code{nil} so as to prevent an infinite loop of errors.
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
98 @node Defining Commands
99 @section Defining Commands
100 @cindex defining commands
101 @cindex commands, defining
102 @cindex functions, making them interactive
103 @cindex interactive function
105 A Lisp function becomes a command when its body contains, at top
106 level, a form that calls the special form @code{interactive}. This
107 form does nothing when actually executed, but its presence serves as a
108 flag to indicate that interactive calling is permitted. Its argument
109 controls the reading of arguments for an interactive call.
112 * Using Interactive:: General rules for @code{interactive}.
113 * Interactive Codes:: The standard letter-codes for reading arguments
115 * Interactive Examples:: Examples of how to read interactive arguments.
118 @node Using Interactive
119 @subsection Using @code{interactive}
120 @cindex arguments, interactive entry
122 This section describes how to write the @code{interactive} form that
123 makes a Lisp function an interactively-callable command, and how to
124 examine a command's @code{interactive} form.
126 @defspec interactive arg-descriptor
127 This special form declares that the function in which it appears is a
128 command, and that it may therefore be called interactively (via
129 @kbd{M-x} or by entering a key sequence bound to it). The argument
130 @var{arg-descriptor} declares how to compute the arguments to the
131 command when the command is called interactively.
133 A command may be called from Lisp programs like any other function, but
134 then the caller supplies the arguments and @var{arg-descriptor} has no
137 The @code{interactive} form has its effect because the command loop
138 (actually, its subroutine @code{call-interactively}) scans through the
139 function definition looking for it, before calling the function. Once
140 the function is called, all its body forms including the
141 @code{interactive} form are executed, but at this time
142 @code{interactive} simply returns @code{nil} without even evaluating its
146 There are three possibilities for the argument @var{arg-descriptor}:
150 It may be omitted or @code{nil}; then the command is called with no
151 arguments. This leads quickly to an error if the command requires one
155 It may be a string; then its contents should consist of a code character
156 followed by a prompt (which some code characters use and some ignore).
157 The prompt ends either with the end of the string or with a newline.
158 Here is a simple example:
161 (interactive "bFrobnicate buffer: ")
165 The code letter @samp{b} says to read the name of an existing buffer,
166 with completion. The buffer name is the sole argument passed to the
167 command. The rest of the string is a prompt.
169 If there is a newline character in the string, it terminates the prompt.
170 If the string does not end there, then the rest of the string should
171 contain another code character and prompt, specifying another argument.
172 You can specify any number of arguments in this way.
175 The prompt string can use @samp{%} to include previous argument values
176 (starting with the first argument) in the prompt. This is done using
177 @code{format} (@pxref{Formatting Strings}). For example, here is how
178 you could read the name of an existing buffer followed by a new name to
183 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
187 @cindex @samp{*} in @code{interactive}
188 @cindex read-only buffers in interactive
189 If the first character in the string is @samp{*}, then an error is
190 signaled if the buffer is read-only.
192 @cindex @samp{@@} in @code{interactive}
194 If the first character in the string is @samp{@@}, and if the key
195 sequence used to invoke the command includes any mouse events, then
196 the window associated with the first of those events is selected
197 before the command is run.
199 You can use @samp{*} and @samp{@@} together; the order does not matter.
200 Actual reading of arguments is controlled by the rest of the prompt
201 string (starting with the first character that is not @samp{*} or
205 It may be a Lisp expression that is not a string; then it should be a
206 form that is evaluated to get a list of arguments to pass to the
207 command. Usually this form will call various functions to read input
208 from the user, most often through the minibuffer (@pxref{Minibuffers})
209 or directly from the keyboard (@pxref{Reading Input}).
211 Providing point or the mark as an argument value is also common, but
212 if you do this @emph{and} read input (whether using the minibuffer or
213 not), be sure to get the integer values of point or the mark after
214 reading. The current buffer may be receiving subprocess output; if
215 subprocess output arrives while the command is waiting for input, it
216 could relocate point and the mark.
218 Here's an example of what @emph{not} to do:
222 (list (region-beginning) (region-end)
223 (read-string "Foo: " nil 'my-history)))
227 Here's how to avoid the problem, by examining point and the mark after
228 reading the keyboard input:
232 (let ((string (read-string "Foo: " nil 'my-history)))
233 (list (region-beginning) (region-end) string)))
236 @strong{Warning:} the argument values should not include any data
237 types that can't be printed and then read. Some facilities save
238 @code{command-history} in a file to be read in the subsequent
239 sessions; if a command's arguments contain a data type that prints
240 using @samp{#<@dots{}>} syntax, those facilities won't work.
242 There are, however, a few exceptions: it is ok to use a limited set of
243 expressions such as @code{(point)}, @code{(mark)},
244 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
245 recognizes them specially and puts the expression (rather than its
246 value) into the command history. To see whether the expression you
247 wrote is one of these exceptions, run the command, then examine
248 @code{(car command-history)}.
251 @cindex examining the @code{interactive} form
252 @defun interactive-form function
253 This function returns the @code{interactive} form of @var{function}.
254 If @var{function} is an interactively callable function
255 (@pxref{Interactive Call}), the value is the command's
256 @code{interactive} form @code{(interactive @var{spec})}, which
257 specifies how to compute its arguments. Otherwise, the value is
258 @code{nil}. If @var{function} is a symbol, its function definition is
262 @node Interactive Codes
263 @comment node-name, next, previous, up
264 @subsection Code Characters for @code{interactive}
265 @cindex interactive code description
266 @cindex description for interactive codes
267 @cindex codes, interactive, description of
268 @cindex characters for interactive codes
270 The code character descriptions below contain a number of key words,
271 defined here as follows:
275 @cindex interactive completion
276 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
277 completion because the argument is read using @code{completing-read}
278 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
281 Require the name of an existing object. An invalid name is not
282 accepted; the commands to exit the minibuffer do not exit if the current
286 @cindex default argument string
287 A default value of some sort is used if the user enters no text in the
288 minibuffer. The default depends on the code character.
291 This code letter computes an argument without reading any input.
292 Therefore, it does not use a prompt string, and any prompt string you
295 Even though the code letter doesn't use a prompt string, you must follow
296 it with a newline if it is not the last code character in the string.
299 A prompt immediately follows the code character. The prompt ends either
300 with the end of the string or with a newline.
303 This code character is meaningful only at the beginning of the
304 interactive string, and it does not look for a prompt or a newline.
305 It is a single, isolated character.
308 @cindex reading interactive arguments
309 Here are the code character descriptions for use with @code{interactive}:
313 Signal an error if the current buffer is read-only. Special.
316 Select the window mentioned in the first mouse event in the key
317 sequence that invoked this command. Special.
320 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
324 The name of an existing buffer. By default, uses the name of the
325 current buffer (@pxref{Buffers}). Existing, Completion, Default,
329 A buffer name. The buffer need not exist. By default, uses the name of
330 a recently used buffer other than the current buffer. Completion,
334 A character. The cursor does not move into the echo area. Prompt.
337 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
341 @cindex position argument
342 The position of point, as an integer (@pxref{Point}). No I/O.
345 A directory name. The default is the current default directory of the
346 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
347 Existing, Completion, Default, Prompt.
350 The first or next mouse event in the key sequence that invoked the command.
351 More precisely, @samp{e} gets events that are lists, so you can look at
352 the data in the lists. @xref{Input Events}. No I/O.
354 You can use @samp{e} more than once in a single command's interactive
355 specification. If the key sequence that invoked the command has
356 @var{n} events that are lists, the @var{n}th @samp{e} provides the
357 @var{n}th such event. Events that are not lists, such as function keys
358 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
361 A file name of an existing file (@pxref{File Names}). The default
362 directory is @code{default-directory}. Existing, Completion, Default,
366 A file name. The file need not exist. Completion, Default, Prompt.
369 A file name. The file need not exist. If the user enters just a
370 directory name, then the value is just that directory name, with no
371 file name within the directory added. Completion, Default, Prompt.
374 An irrelevant argument. This code always supplies @code{nil} as
375 the argument's value. No I/O.
378 A key sequence (@pxref{Key Sequences}). This keeps reading events
379 until a command (or undefined command) is found in the current key
380 maps. The key sequence argument is represented as a string or vector.
381 The cursor does not move into the echo area. Prompt.
383 If @samp{k} reads a key sequence that ends with a down-event, it also
384 reads and discards the following up-event. You can get access to that
385 up-event with the @samp{U} code character.
387 This kind of input is used by commands such as @code{describe-key} and
388 @code{global-set-key}.
391 A key sequence, whose definition you intend to change. This works like
392 @samp{k}, except that it suppresses, for the last input event in the key
393 sequence, the conversions that are normally used (when necessary) to
394 convert an undefined key into a defined one.
397 @cindex marker argument
398 The position of the mark, as an integer. No I/O.
401 Arbitrary text, read in the minibuffer using the current buffer's input
402 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
403 Emacs Manual}). Prompt.
406 A number, read with the minibuffer. If the input is not a number, the
407 user has to try again. @samp{n} never uses the prefix argument.
411 The numeric prefix argument; but if there is no prefix argument, read
412 a number as with @kbd{n}. The value is always a number. @xref{Prefix
413 Command Arguments}. Prompt.
416 @cindex numeric prefix argument usage
417 The numeric prefix argument. (Note that this @samp{p} is lower case.)
421 @cindex raw prefix argument usage
422 The raw prefix argument. (Note that this @samp{P} is upper case.) No
426 @cindex region argument
427 Point and the mark, as two numeric arguments, smallest first. This is
428 the only code letter that specifies two successive arguments rather than
432 Arbitrary text, read in the minibuffer and returned as a string
433 (@pxref{Text from Minibuffer}). Terminate the input with either
434 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
435 these characters in the input.) Prompt.
438 An interned symbol whose name is read in the minibuffer. Any whitespace
439 character terminates the input. (Use @kbd{C-q} to include whitespace in
440 the string.) Other characters that normally terminate a symbol (e.g.,
441 parentheses and brackets) do not do so here. Prompt.
444 A key sequence or @code{nil}. Can be used after a @samp{k} or
445 @samp{K} argument to get the up-event that was discarded (if any)
446 after @samp{k} or @samp{K} read a down-event. If no up-event has been
447 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
450 A variable declared to be a user option (i.e., satisfying the
451 predicate @code{user-variable-p}). This reads the variable using
452 @code{read-variable}. @xref{Definition of read-variable}. Existing,
456 A Lisp object, specified with its read syntax, terminated with a
457 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
461 @cindex evaluated expression argument
462 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
463 the form so that its value becomes the argument for the command.
467 A coding system name (a symbol). If the user enters null input, the
468 argument value is @code{nil}. @xref{Coding Systems}. Completion,
472 A coding system name (a symbol)---but only if this command has a prefix
473 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
474 argument value. Completion, Existing, Prompt.
477 @node Interactive Examples
478 @comment node-name, next, previous, up
479 @subsection Examples of Using @code{interactive}
480 @cindex examples of using @code{interactive}
481 @cindex @code{interactive}, examples of using
483 Here are some examples of @code{interactive}:
487 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
488 (interactive) ; @r{just moves forward two words.}
494 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
495 (interactive "p") ; @r{which is the numeric prefix.}
496 (forward-word (* 2 n)))
501 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
502 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
503 (forward-word (* 2 n)))
508 (defun three-b (b1 b2 b3)
509 "Select three existing buffers.
510 Put them into three windows, selecting the last one."
512 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
513 (delete-other-windows)
514 (split-window (selected-window) 8)
515 (switch-to-buffer b1)
517 (split-window (selected-window) 8)
518 (switch-to-buffer b2)
520 (switch-to-buffer b3))
523 (three-b "*scratch*" "declarations.texi" "*mail*")
528 @node Interactive Call
529 @section Interactive Call
530 @cindex interactive call
532 After the command loop has translated a key sequence into a command it
533 invokes that command using the function @code{command-execute}. If the
534 command is a function, @code{command-execute} calls
535 @code{call-interactively}, which reads the arguments and calls the
536 command. You can also call these functions yourself.
538 @defun commandp object &optional for-call-interactively
539 Returns @code{t} if @var{object} is suitable for calling interactively;
540 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
542 The interactively callable objects include strings and vectors (treated
543 as keyboard macros), lambda expressions that contain a top-level call to
544 @code{interactive}, byte-code function objects made from such lambda
545 expressions, autoload objects that are declared as interactive
546 (non-@code{nil} fourth argument to @code{autoload}), and some of the
549 A symbol satisfies @code{commandp} if its function definition
550 satisfies @code{commandp}. Keys and keymaps are not commands.
551 Rather, they are used to look up commands (@pxref{Keymaps}).
553 If @var{for-call-interactively} is non-@code{nil}, then
554 @code{commandp} returns @code{t} only for objects that
555 @code{call-interactively} could call---thus, not for keyboard macros.
557 See @code{documentation} in @ref{Accessing Documentation}, for a
558 realistic example of using @code{commandp}.
561 @defun call-interactively command &optional record-flag keys
562 This function calls the interactively callable function @var{command},
563 reading arguments according to its interactive calling specifications.
564 It returns whatever @var{command} returns. An error is signaled if
565 @var{command} is not a function or if it cannot be called
566 interactively (i.e., is not a command). Note that keyboard macros
567 (strings and vectors) are not accepted, even though they are
568 considered commands, because they are not functions. If @var{command}
569 is a symbol, then @code{call-interactively} uses its function definition.
571 @cindex record command history
572 If @var{record-flag} is non-@code{nil}, then this command and its
573 arguments are unconditionally added to the list @code{command-history}.
574 Otherwise, the command is added only if it uses the minibuffer to read
575 an argument. @xref{Command History}.
577 The argument @var{keys}, if given, should be a vector which specifies
578 the sequence of events to supply if the command inquires which events
579 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
580 default is the return value of @code{this-command-keys-vector}.
581 @xref{Definition of this-command-keys-vector}.
584 @defun command-execute command &optional record-flag keys special
585 @cindex keyboard macro execution
586 This function executes @var{command}. The argument @var{command} must
587 satisfy the @code{commandp} predicate; i.e., it must be an interactively
588 callable function or a keyboard macro.
590 A string or vector as @var{command} is executed with
591 @code{execute-kbd-macro}. A function is passed to
592 @code{call-interactively}, along with the optional @var{record-flag}
595 A symbol is handled by using its function definition in its place. A
596 symbol with an @code{autoload} definition counts as a command if it was
597 declared to stand for an interactively callable function. Such a
598 definition is handled by loading the specified library and then
599 rechecking the definition of the symbol.
601 The argument @var{special}, if given, means to ignore the prefix
602 argument and not clear it. This is used for executing special events
603 (@pxref{Special Events}).
606 @deffn Command execute-extended-command prefix-argument
607 @cindex read command name
608 This function reads a command name from the minibuffer using
609 @code{completing-read} (@pxref{Completion}). Then it uses
610 @code{command-execute} to call the specified command. Whatever that
611 command returns becomes the value of @code{execute-extended-command}.
613 @cindex execute with prefix argument
614 If the command asks for a prefix argument, it receives the value
615 @var{prefix-argument}. If @code{execute-extended-command} is called
616 interactively, the current raw prefix argument is used for
617 @var{prefix-argument}, and thus passed on to whatever command is run.
619 @c !!! Should this be @kindex?
621 @code{execute-extended-command} is the normal definition of @kbd{M-x},
622 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
623 to take the prompt from the events used to invoke
624 @code{execute-extended-command}, but that is painful to implement.) A
625 description of the value of the prefix argument, if any, also becomes
630 (execute-extended-command 3)
631 ---------- Buffer: Minibuffer ----------
632 3 M-x forward-word RET
633 ---------- Buffer: Minibuffer ----------
639 @node Distinguish Interactive
640 @section Distinguish Interactive Calls
642 Sometimes a command should display additional visual feedback (such
643 as an informative message in the echo area) for interactive calls
644 only. There are three ways to do this. The recommended way to test
645 whether the function was called using @code{call-interactively} is to
646 give it an optional argument @code{print-message} and use the
647 @code{interactive} spec to make it non-@code{nil} in interactive
648 calls. Here's an example:
651 (defun foo (&optional print-message)
658 We use @code{"p"} because the numeric prefix argument is never
659 @code{nil}. Defined in this way, the function does display the
660 message when called from a keyboard macro.
662 The above method with the additional argument is usually best,
663 because it allows callers to say ``treat this call as interactive.''
664 But you can also do the job in a simpler way by testing
665 @code{called-interactively-p}.
667 @defun called-interactively-p
668 This function returns @code{t} when the calling function was called
669 using @code{call-interactively}.
671 If the containing function was called by Lisp evaluation (or with
672 @code{apply} or @code{funcall}), then it was not called interactively.
675 Here's an example of using @code{called-interactively-p}:
681 (when (called-interactively-p)
688 ;; @r{Type @kbd{M-x foo}.}
698 Here is another example that contrasts direct and indirect
699 calls to @code{called-interactively-p}.
705 (setq foobar (list (foo) (called-interactively-p))))
710 ;; @r{Type @kbd{M-x bar}.}
711 ;; @r{This does not display a message.}
720 If you want to treat commands run in keyboard macros just like calls
721 from Lisp programs, test @code{interactive-p} instead of
722 @code{called-interactively-p}.
725 This function returns @code{t} if the containing function (the one
726 whose code includes the call to @code{interactive-p}) was called in
727 direct response to user input. This means that it was called with the
728 function @code{call-interactively}, and that a keyboard macro is
729 not running, and that Emacs is not running in batch mode.
732 @node Command Loop Info
733 @comment node-name, next, previous, up
734 @section Information from the Command Loop
736 The editor command loop sets several Lisp variables to keep status
737 records for itself and for commands that are run. With the exception of
738 @code{this-command} and @code{last-command} it's generally a bad idea to
739 change any of these variables in a Lisp program.
742 This variable records the name of the previous command executed by the
743 command loop (the one before the current command). Normally the value
744 is a symbol with a function definition, but this is not guaranteed.
746 The value is copied from @code{this-command} when a command returns to
747 the command loop, except when the command has specified a prefix
748 argument for the following command.
750 This variable is always local to the current terminal and cannot be
751 buffer-local. @xref{Multiple Displays}.
754 @defvar real-last-command
755 This variable is set up by Emacs just like @code{last-command},
756 but never altered by Lisp programs.
759 @defvar last-repeatable-command
760 This variable stores the most recently executed command that was not
761 part of an input event. This is the command @code{repeat} will try to
762 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
766 @cindex current command
767 This variable records the name of the command now being executed by
768 the editor command loop. Like @code{last-command}, it is normally a symbol
769 with a function definition.
771 The command loop sets this variable just before running a command, and
772 copies its value into @code{last-command} when the command finishes
773 (unless the command specified a prefix argument for the following
776 @cindex kill command repetition
777 Some commands set this variable during their execution, as a flag for
778 whatever command runs next. In particular, the functions for killing text
779 set @code{this-command} to @code{kill-region} so that any kill commands
780 immediately following will know to append the killed text to the
784 If you do not want a particular command to be recognized as the previous
785 command in the case where it got an error, you must code that command to
786 prevent this. One way is to set @code{this-command} to @code{t} at the
787 beginning of the command, and set @code{this-command} back to its proper
788 value at the end, like this:
791 (defun foo (args@dots{})
792 (interactive @dots{})
793 (let ((old-this-command this-command))
794 (setq this-command t)
795 @r{@dots{}do the work@dots{}}
796 (setq this-command old-this-command)))
800 We do not bind @code{this-command} with @code{let} because that would
801 restore the old value in case of error---a feature of @code{let} which
802 in this case does precisely what we want to avoid.
804 @defvar this-original-command
805 This has the same value as @code{this-command} except when command
806 remapping occurs (@pxref{Remapping Commands}). In that case,
807 @code{this-command} gives the command actually run (the result of
808 remapping), and @code{this-original-command} gives the command that
809 was specified to run but remapped into another command.
812 @defun this-command-keys
813 This function returns a string or vector containing the key sequence
814 that invoked the present command, plus any previous commands that
815 generated the prefix argument for this command. Any events read by the
816 command using @code{read-event} without a timeout get tacked on to the end.
818 However, if the command has called @code{read-key-sequence}, it
819 returns the last read key sequence. @xref{Key Sequence Input}. The
820 value is a string if all events in the sequence were characters that
821 fit in a string. @xref{Input Events}.
826 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
832 @defun this-command-keys-vector
833 @anchor{Definition of this-command-keys-vector}
834 Like @code{this-command-keys}, except that it always returns the events
835 in a vector, so you don't need to deal with the complexities of storing
836 input events in a string (@pxref{Strings of Events}).
839 @defun clear-this-command-keys &optional keep-record
840 This function empties out the table of events for
841 @code{this-command-keys} to return. Unless @var{keep-record} is
842 non-@code{nil}, it also empties the records that the function
843 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
844 This is useful after reading a password, to prevent the password from
845 echoing inadvertently as part of the next command in certain cases.
848 @defvar last-nonmenu-event
849 This variable holds the last input event read as part of a key sequence,
850 not counting events resulting from mouse menus.
852 One use of this variable is for telling @code{x-popup-menu} where to pop
853 up a menu. It is also used internally by @code{y-or-n-p}
854 (@pxref{Yes-or-No Queries}).
857 @defvar last-command-event
858 @defvarx last-command-char
859 This variable is set to the last input event that was read by the
860 command loop as part of a command. The principal use of this variable
861 is in @code{self-insert-command}, which uses it to decide which
867 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
873 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
875 The alias @code{last-command-char} exists for compatibility with
880 @defvar last-event-frame
881 This variable records which frame the last input event was directed to.
882 Usually this is the frame that was selected when the event was
883 generated, but if that frame has redirected input focus to another
884 frame, the value is the frame to which the event was redirected.
887 If the last event came from a keyboard macro, the value is @code{macro}.
890 @node Adjusting Point
891 @section Adjusting Point After Commands
892 @cindex adjusting point
893 @cindex invisible/intangible text, and point
894 @cindex @code{display} property, and point display
895 @cindex @code{composition} property, and point display
897 It is not easy to display a value of point in the middle of a
898 sequence of text that has the @code{display}, @code{composition} or
899 @code{intangible} property, or is invisible. Therefore, after a
900 command finishes and returns to the command loop, if point is within
901 such a sequence, the command loop normally moves point to the edge of
904 A command can inhibit this feature by setting the variable
905 @code{disable-point-adjustment}:
907 @defvar disable-point-adjustment
908 If this variable is non-@code{nil} when a command returns to the
909 command loop, then the command loop does not check for those text
910 properties, and does not move point out of sequences that have them.
912 The command loop sets this variable to @code{nil} before each command,
913 so if a command sets it, the effect applies only to that command.
916 @defvar global-disable-point-adjustment
917 If you set this variable to a non-@code{nil} value, the feature of
918 moving point out of these sequences is completely turned off.
922 @section Input Events
926 The Emacs command loop reads a sequence of @dfn{input events} that
927 represent keyboard or mouse activity. The events for keyboard activity
928 are characters or symbols; mouse events are always lists. This section
929 describes the representation and meaning of input events in detail.
932 This function returns non-@code{nil} if @var{object} is an input event
935 Note that any symbol might be used as an event or an event type.
936 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
937 code to be used as an event. Instead, it distinguishes whether the
938 symbol has actually been used in an event that has been read as input in
939 the current Emacs session. If a symbol has not yet been so used,
940 @code{eventp} returns @code{nil}.
944 * Keyboard Events:: Ordinary characters--keys with symbols on them.
945 * Function Keys:: Function keys--keys with names, not symbols.
946 * Mouse Events:: Overview of mouse events.
947 * Click Events:: Pushing and releasing a mouse button.
948 * Drag Events:: Moving the mouse before releasing the button.
949 * Button-Down Events:: A button was pushed and not yet released.
950 * Repeat Events:: Double and triple click (or drag, or down).
951 * Motion Events:: Just moving the mouse, not pushing a button.
952 * Focus Events:: Moving the mouse between frames.
953 * Misc Events:: Other events the system can generate.
954 * Event Examples:: Examples of the lists for mouse events.
955 * Classifying Events:: Finding the modifier keys in an event symbol.
957 * Accessing Mouse:: Functions to extract info from mouse events.
958 * Accessing Scroll:: Functions to get info from scroll bar events.
959 * Strings of Events:: Special considerations for putting
960 keyboard character events in a string.
963 @node Keyboard Events
964 @subsection Keyboard Events
965 @cindex keyboard events
967 There are two kinds of input you can get from the keyboard: ordinary
968 keys, and function keys. Ordinary keys correspond to characters; the
969 events they generate are represented in Lisp as characters. The event
970 type of a character event is the character itself (an integer); see
971 @ref{Classifying Events}.
973 @cindex modifier bits (of input character)
974 @cindex basic code (of input character)
975 An input character event consists of a @dfn{basic code} between 0 and
976 524287, plus any or all of these @dfn{modifier bits}:
987 bit in the character code indicates a character
988 typed with the meta key held down.
998 bit in the character code indicates a non-@acronym{ASCII}
1001 @sc{ascii} control characters such as @kbd{C-a} have special basic
1002 codes of their own, so Emacs needs no special bit to indicate them.
1003 Thus, the code for @kbd{C-a} is just 1.
1005 But if you type a control combination not in @acronym{ASCII}, such as
1006 @kbd{%} with the control key, the numeric value you get is the code
1014 (assuming the terminal supports non-@acronym{ASCII}
1015 control characters).
1025 bit in the character code indicates an @acronym{ASCII} control
1026 character typed with the shift key held down.
1028 For letters, the basic code itself indicates upper versus lower case;
1029 for digits and punctuation, the shift key selects an entirely different
1030 character with a different basic code. In order to keep within the
1031 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1038 bit for those characters.
1040 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1041 @kbd{C-a}, so Emacs uses the
1048 bit in @kbd{C-A} and not in
1059 bit in the character code indicates a character
1060 typed with the hyper key held down.
1070 bit in the character code indicates a character
1071 typed with the super key held down.
1081 bit in the character code indicates a character typed with
1082 the alt key held down. (On some terminals, the key labeled @key{ALT}
1083 is actually the meta key.)
1086 It is best to avoid mentioning specific bit numbers in your program.
1087 To test the modifier bits of a character, use the function
1088 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1089 bindings, you can use the read syntax for characters with modifier bits
1090 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1091 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1092 specify the characters (@pxref{Changing Key Bindings}). The function
1093 @code{event-convert-list} converts such a list into an event type
1094 (@pxref{Classifying Events}).
1097 @subsection Function Keys
1099 @cindex function keys
1100 Most keyboards also have @dfn{function keys}---keys that have names or
1101 symbols that are not characters. Function keys are represented in Emacs
1102 Lisp as symbols; the symbol's name is the function key's label, in lower
1103 case. For example, pressing a key labeled @key{F1} places the symbol
1104 @code{f1} in the input stream.
1106 The event type of a function key event is the event symbol itself.
1107 @xref{Classifying Events}.
1109 Here are a few special cases in the symbol-naming convention for
1113 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1114 These keys correspond to common @acronym{ASCII} control characters that have
1115 special keys on most keyboards.
1117 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1118 terminal can distinguish between them, Emacs conveys the distinction to
1119 Lisp programs by representing the former as the integer 9, and the
1120 latter as the symbol @code{tab}.
1122 Most of the time, it's not useful to distinguish the two. So normally
1123 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1124 @code{tab} into 9. Thus, a key binding for character code 9 (the
1125 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1126 symbols in this group. The function @code{read-char} likewise converts
1127 these events into characters.
1129 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1130 converts into the character code 127 (@key{DEL}), not into code 8
1131 (@key{BS}). This is what most users prefer.
1133 @item @code{left}, @code{up}, @code{right}, @code{down}
1135 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1136 Keypad keys (to the right of the regular keyboard).
1137 @item @code{kp-0}, @code{kp-1}, @dots{}
1138 Keypad keys with digits.
1139 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1141 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1142 Keypad arrow keys. Emacs normally translates these into the
1143 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1144 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1145 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1146 normally translates these into the like-named non-keypad keys.
1149 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1150 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1151 represent them is with prefixes in the symbol name:
1157 The control modifier.
1168 Thus, the symbol for the key @key{F3} with @key{META} held down is
1169 @code{M-f3}. When you use more than one prefix, we recommend you
1170 write them in alphabetical order; but the order does not matter in
1171 arguments to the key-binding lookup and modification functions.
1174 @subsection Mouse Events
1176 Emacs supports four kinds of mouse events: click events, drag events,
1177 button-down events, and motion events. All mouse events are represented
1178 as lists. The @sc{car} of the list is the event type; this says which
1179 mouse button was involved, and which modifier keys were used with it.
1180 The event type can also distinguish double or triple button presses
1181 (@pxref{Repeat Events}). The rest of the list elements give position
1182 and time information.
1184 For key lookup, only the event type matters: two events of the same type
1185 necessarily run the same command. The command can access the full
1186 values of these events using the @samp{e} interactive code.
1187 @xref{Interactive Codes}.
1189 A key sequence that starts with a mouse event is read using the keymaps
1190 of the buffer in the window that the mouse was in, not the current
1191 buffer. This does not imply that clicking in a window selects that
1192 window or its buffer---that is entirely under the control of the command
1193 binding of the key sequence.
1196 @subsection Click Events
1198 @cindex mouse click event
1200 When the user presses a mouse button and releases it at the same
1201 location, that generates a @dfn{click} event. All mouse click event
1202 share the same format:
1205 (@var{event-type} @var{position} @var{click-count})
1209 @item @var{event-type}
1210 This is a symbol that indicates which mouse button was used. It is
1211 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1212 buttons are numbered left to right.
1214 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1215 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1216 and super, just as you would with function keys.
1218 This symbol also serves as the event type of the event. Key bindings
1219 describe events by their types; thus, if there is a key binding for
1220 @code{mouse-1}, that binding would apply to all events whose
1221 @var{event-type} is @code{mouse-1}.
1223 @item @var{position}
1224 This is the position where the mouse click occurred. The actual
1225 format of @var{position} depends on what part of a window was clicked
1228 For mouse click events in the text area, mode line, header line, or in
1229 the marginal areas, @var{position} has this form:
1232 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1233 @var{object} @var{text-pos} (@var{col} . @var{row})
1234 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1239 This is the window in which the click occurred.
1241 @item @var{pos-or-area}
1242 This is the buffer position of the character clicked on in the text
1243 area, or if clicked outside the text area, it is the window area in
1244 which the click occurred. It is one of the symbols @code{mode-line},
1245 @code{header-line}, @code{vertical-line}, @code{left-margin},
1246 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1248 In one special case, @var{pos-or-area} is a list containing a symbol (one
1249 of the symbols listed above) instead of just the symbol. This happens
1250 after the imaginary prefix keys for the event are inserted into the
1251 input stream. @xref{Key Sequence Input}.
1254 @item @var{x}, @var{y}
1255 These are the pixel coordinates of the click, relative to
1256 the top left corner of @var{window}, which is @code{(0 . 0)}.
1257 For the mode or header line, @var{y} does not have meaningful data.
1258 For the vertical line, @var{x} does not have meaningful data.
1260 @item @var{timestamp}
1261 This is the time at which the event occurred, in milliseconds.
1264 This is the object on which the click occurred. It is either
1265 @code{nil} if there is no string property, or it has the form
1266 (@var{string} . @var{string-pos}) when there is a string-type text
1267 property at the click position.
1271 This is the string on which the click occurred, including any
1274 @item @var{string-pos}
1275 This is the position in the string on which the click occurred,
1276 relevant if properties at the click need to be looked up.
1279 @item @var{text-pos}
1280 For clicks on a marginal area or on a fringe, this is the buffer
1281 position of the first visible character in the corresponding line in
1282 the window. For other events, it is the current buffer position in
1285 @item @var{col}, @var{row}
1286 These are the actual coordinates of the glyph under the @var{x},
1287 @var{y} position, possibly padded with default character width
1288 glyphs if @var{x} is beyond the last glyph on the line.
1291 This is the image object on which the click occurred. It is either
1292 @code{nil} if there is no image at the position clicked on, or it is
1293 an image object as returned by @code{find-image} if click was in an image.
1295 @item @var{dx}, @var{dy}
1296 These are the pixel coordinates of the click, relative to
1297 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1298 @var{object} is @code{nil}, the coordinates are relative to the top
1299 left corner of the character glyph clicked on.
1301 @item @var{width}, @var{height}
1302 These are the pixel width and height of @var{object} or, if this is
1303 @code{nil}, those of the character glyph clicked on.
1307 For mouse clicks on a scroll-bar, @var{position} has this form:
1310 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1315 This is the window whose scroll-bar was clicked on.
1318 This is the scroll bar where the click occurred. It is one of the
1319 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1322 This is the distance of the click from the top or left end of
1326 This is the length of the entire scroll bar.
1328 @item @var{timestamp}
1329 This is the time at which the event occurred, in milliseconds.
1332 This is the part of the scroll-bar which was clicked on. It is one
1333 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1334 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1337 @item @var{click-count}
1338 This is the number of rapid repeated presses so far of the same mouse
1339 button. @xref{Repeat Events}.
1343 @subsection Drag Events
1345 @cindex mouse drag event
1347 With Emacs, you can have a drag event without even changing your
1348 clothes. A @dfn{drag event} happens every time the user presses a mouse
1349 button and then moves the mouse to a different character position before
1350 releasing the button. Like all mouse events, drag events are
1351 represented in Lisp as lists. The lists record both the starting mouse
1352 position and the final position, like this:
1356 (@var{window1} START-POSITION)
1357 (@var{window2} END-POSITION))
1360 For a drag event, the name of the symbol @var{event-type} contains the
1361 prefix @samp{drag-}. For example, dragging the mouse with button 2
1362 held down generates a @code{drag-mouse-2} event. The second and third
1363 elements of the event give the starting and ending position of the
1364 drag. They have the same form as @var{position} in a click event
1365 (@pxref{Click Events}) that is not on the scroll bar part of the
1366 window. You can access the second element of any mouse event in the
1367 same way, with no need to distinguish drag events from others.
1369 The @samp{drag-} prefix follows the modifier key prefixes such as
1370 @samp{C-} and @samp{M-}.
1372 If @code{read-key-sequence} receives a drag event that has no key
1373 binding, and the corresponding click event does have a binding, it
1374 changes the drag event into a click event at the drag's starting
1375 position. This means that you don't have to distinguish between click
1376 and drag events unless you want to.
1378 @node Button-Down Events
1379 @subsection Button-Down Events
1380 @cindex button-down event
1382 Click and drag events happen when the user releases a mouse button.
1383 They cannot happen earlier, because there is no way to distinguish a
1384 click from a drag until the button is released.
1386 If you want to take action as soon as a button is pressed, you need to
1387 handle @dfn{button-down} events.@footnote{Button-down is the
1388 conservative antithesis of drag.} These occur as soon as a button is
1389 pressed. They are represented by lists that look exactly like click
1390 events (@pxref{Click Events}), except that the @var{event-type} symbol
1391 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1392 modifier key prefixes such as @samp{C-} and @samp{M-}.
1394 The function @code{read-key-sequence} ignores any button-down events
1395 that don't have command bindings; therefore, the Emacs command loop
1396 ignores them too. This means that you need not worry about defining
1397 button-down events unless you want them to do something. The usual
1398 reason to define a button-down event is so that you can track mouse
1399 motion (by reading motion events) until the button is released.
1400 @xref{Motion Events}.
1403 @subsection Repeat Events
1404 @cindex repeat events
1405 @cindex double-click events
1406 @cindex triple-click events
1407 @cindex mouse events, repeated
1409 If you press the same mouse button more than once in quick succession
1410 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1411 events for the second and subsequent presses.
1413 The most common repeat events are @dfn{double-click} events. Emacs
1414 generates a double-click event when you click a button twice; the event
1415 happens when you release the button (as is normal for all click
1418 The event type of a double-click event contains the prefix
1419 @samp{double-}. Thus, a double click on the second mouse button with
1420 @key{meta} held down comes to the Lisp program as
1421 @code{M-double-mouse-2}. If a double-click event has no binding, the
1422 binding of the corresponding ordinary click event is used to execute
1423 it. Thus, you need not pay attention to the double click feature
1424 unless you really want to.
1426 When the user performs a double click, Emacs generates first an ordinary
1427 click event, and then a double-click event. Therefore, you must design
1428 the command binding of the double click event to assume that the
1429 single-click command has already run. It must produce the desired
1430 results of a double click, starting from the results of a single click.
1432 This is convenient, if the meaning of a double click somehow ``builds
1433 on'' the meaning of a single click---which is recommended user interface
1434 design practice for double clicks.
1436 If you click a button, then press it down again and start moving the
1437 mouse with the button held down, then you get a @dfn{double-drag} event
1438 when you ultimately release the button. Its event type contains
1439 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1440 has no binding, Emacs looks for an alternate binding as if the event
1441 were an ordinary drag.
1443 Before the double-click or double-drag event, Emacs generates a
1444 @dfn{double-down} event when the user presses the button down for the
1445 second time. Its event type contains @samp{double-down} instead of just
1446 @samp{down}. If a double-down event has no binding, Emacs looks for an
1447 alternate binding as if the event were an ordinary button-down event.
1448 If it finds no binding that way either, the double-down event is
1451 To summarize, when you click a button and then press it again right
1452 away, Emacs generates a down event and a click event for the first
1453 click, a double-down event when you press the button again, and finally
1454 either a double-click or a double-drag event.
1456 If you click a button twice and then press it again, all in quick
1457 succession, Emacs generates a @dfn{triple-down} event, followed by
1458 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1459 these events contain @samp{triple} instead of @samp{double}. If any
1460 triple event has no binding, Emacs uses the binding that it would use
1461 for the corresponding double event.
1463 If you click a button three or more times and then press it again, the
1464 events for the presses beyond the third are all triple events. Emacs
1465 does not have separate event types for quadruple, quintuple, etc.@:
1466 events. However, you can look at the event list to find out precisely
1467 how many times the button was pressed.
1469 @defun event-click-count event
1470 This function returns the number of consecutive button presses that led
1471 up to @var{event}. If @var{event} is a double-down, double-click or
1472 double-drag event, the value is 2. If @var{event} is a triple event,
1473 the value is 3 or greater. If @var{event} is an ordinary mouse event
1474 (not a repeat event), the value is 1.
1477 @defopt double-click-fuzz
1478 To generate repeat events, successive mouse button presses must be at
1479 approximately the same screen position. The value of
1480 @code{double-click-fuzz} specifies the maximum number of pixels the
1481 mouse may be moved (horizontally or vertically) between two successive
1482 clicks to make a double-click.
1484 This variable is also the threshold for motion of the mouse to count
1488 @defopt double-click-time
1489 To generate repeat events, the number of milliseconds between
1490 successive button presses must be less than the value of
1491 @code{double-click-time}. Setting @code{double-click-time} to
1492 @code{nil} disables multi-click detection entirely. Setting it to
1493 @code{t} removes the time limit; Emacs then detects multi-clicks by
1498 @subsection Motion Events
1499 @cindex motion event
1500 @cindex mouse motion events
1502 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1503 of the mouse without any button activity. Mouse motion events are
1504 represented by lists that look like this:
1507 (mouse-movement (POSITION))
1510 The second element of the list describes the current position of the
1511 mouse, just as in a click event (@pxref{Click Events}).
1513 The special form @code{track-mouse} enables generation of motion events
1514 within its body. Outside of @code{track-mouse} forms, Emacs does not
1515 generate events for mere motion of the mouse, and these events do not
1516 appear. @xref{Mouse Tracking}.
1519 @subsection Focus Events
1522 Window systems provide general ways for the user to control which window
1523 gets keyboard input. This choice of window is called the @dfn{focus}.
1524 When the user does something to switch between Emacs frames, that
1525 generates a @dfn{focus event}. The normal definition of a focus event,
1526 in the global keymap, is to select a new frame within Emacs, as the user
1527 would expect. @xref{Input Focus}.
1529 Focus events are represented in Lisp as lists that look like this:
1532 (switch-frame @var{new-frame})
1536 where @var{new-frame} is the frame switched to.
1538 Most X window managers are set up so that just moving the mouse into a
1539 window is enough to set the focus there. Emacs appears to do this,
1540 because it changes the cursor to solid in the new frame. However, there
1541 is no need for the Lisp program to know about the focus change until
1542 some other kind of input arrives. So Emacs generates a focus event only
1543 when the user actually types a keyboard key or presses a mouse button in
1544 the new frame; just moving the mouse between frames does not generate a
1547 A focus event in the middle of a key sequence would garble the
1548 sequence. So Emacs never generates a focus event in the middle of a key
1549 sequence. If the user changes focus in the middle of a key
1550 sequence---that is, after a prefix key---then Emacs reorders the events
1551 so that the focus event comes either before or after the multi-event key
1552 sequence, and not within it.
1555 @subsection Miscellaneous System Events
1557 A few other event types represent occurrences within the system.
1560 @cindex @code{delete-frame} event
1561 @item (delete-frame (@var{frame}))
1562 This kind of event indicates that the user gave the window manager
1563 a command to delete a particular window, which happens to be an Emacs frame.
1565 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1567 @cindex @code{iconify-frame} event
1568 @item (iconify-frame (@var{frame}))
1569 This kind of event indicates that the user iconified @var{frame} using
1570 the window manager. Its standard definition is @code{ignore}; since the
1571 frame has already been iconified, Emacs has no work to do. The purpose
1572 of this event type is so that you can keep track of such events if you
1575 @cindex @code{make-frame-visible} event
1576 @item (make-frame-visible (@var{frame}))
1577 This kind of event indicates that the user deiconified @var{frame} using
1578 the window manager. Its standard definition is @code{ignore}; since the
1579 frame has already been made visible, Emacs has no work to do.
1581 @cindex @code{wheel-up} event
1582 @cindex @code{wheel-down} event
1583 @item (wheel-up @var{position})
1584 @item (wheel-down @var{position})
1585 These kinds of event are generated by moving a mouse wheel. Their
1586 usual meaning is a kind of scroll or zoom.
1588 The element @var{position} is a list describing the position of the
1589 event, in the same format as used in a mouse-click event.
1591 This kind of event is generated only on some kinds of systems. On some
1592 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1593 portable code, use the variables @code{mouse-wheel-up-event} and
1594 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1595 what event types to expect for the mouse wheel.
1597 @cindex @code{drag-n-drop} event
1598 @item (drag-n-drop @var{position} @var{files})
1599 This kind of event is generated when a group of files is
1600 selected in an application outside of Emacs, and then dragged and
1601 dropped onto an Emacs frame.
1603 The element @var{position} is a list describing the position of the
1604 event, in the same format as used in a mouse-click event, and
1605 @var{files} is the list of file names that were dragged and dropped.
1606 The usual way to handle this event is by visiting these files.
1608 This kind of event is generated, at present, only on some kinds of
1611 @cindex @code{help-echo} event
1613 This kind of event is generated when a mouse pointer moves onto a
1614 portion of buffer text which has a @code{help-echo} text property.
1615 The generated event has this form:
1618 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1622 The precise meaning of the event parameters and the way these
1623 parameters are used to display the help-echo text are described in
1624 @ref{Text help-echo}.
1626 @cindex @code{sigusr1} event
1627 @cindex @code{sigusr2} event
1628 @cindex user signals
1631 These events are generated when the Emacs process receives
1632 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1633 additional data because signals do not carry additional information.
1635 To catch a user signal, bind the corresponding event to an interactive
1636 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1637 The command is called with no arguments, and the specific signal event is
1638 available in @code{last-input-event}. For example:
1641 (defun sigusr-handler ()
1643 (message "Caught signal %S" last-input-event))
1645 (define-key special-event-map [sigusr1] 'sigusr-handler)
1648 To test the signal handler, you can make Emacs send a signal to itself:
1651 (signal-process (emacs-pid) 'sigusr1)
1655 If one of these events arrives in the middle of a key sequence---that
1656 is, after a prefix key---then Emacs reorders the events so that this
1657 event comes either before or after the multi-event key sequence, not
1660 @node Event Examples
1661 @subsection Event Examples
1663 If the user presses and releases the left mouse button over the same
1664 location, that generates a sequence of events like this:
1667 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1668 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1671 While holding the control key down, the user might hold down the
1672 second mouse button, and drag the mouse from one line to the next.
1673 That produces two events, as shown here:
1676 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1677 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1678 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1681 While holding down the meta and shift keys, the user might press the
1682 second mouse button on the window's mode line, and then drag the mouse
1683 into another window. That produces a pair of events like these:
1686 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1687 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1688 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1692 To handle a SIGUSR1 signal, define an interactive function, and
1693 bind it to the @code{signal usr1} event sequence:
1696 (defun usr1-handler ()
1698 (message "Got USR1 signal"))
1699 (global-set-key [signal usr1] 'usr1-handler)
1702 @node Classifying Events
1703 @subsection Classifying Events
1706 Every event has an @dfn{event type}, which classifies the event for
1707 key binding purposes. For a keyboard event, the event type equals the
1708 event value; thus, the event type for a character is the character, and
1709 the event type for a function key symbol is the symbol itself. For
1710 events that are lists, the event type is the symbol in the @sc{car} of
1711 the list. Thus, the event type is always a symbol or a character.
1713 Two events of the same type are equivalent where key bindings are
1714 concerned; thus, they always run the same command. That does not
1715 necessarily mean they do the same things, however, as some commands look
1716 at the whole event to decide what to do. For example, some commands use
1717 the location of a mouse event to decide where in the buffer to act.
1719 Sometimes broader classifications of events are useful. For example,
1720 you might want to ask whether an event involved the @key{META} key,
1721 regardless of which other key or mouse button was used.
1723 The functions @code{event-modifiers} and @code{event-basic-type} are
1724 provided to get such information conveniently.
1726 @defun event-modifiers event
1727 This function returns a list of the modifiers that @var{event} has. The
1728 modifiers are symbols; they include @code{shift}, @code{control},
1729 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1730 the modifiers list of a mouse event symbol always contains one of
1731 @code{click}, @code{drag}, and @code{down}. For double or triple
1732 events, it also contains @code{double} or @code{triple}.
1734 The argument @var{event} may be an entire event object, or just an
1735 event type. If @var{event} is a symbol that has never been used in an
1736 event that has been read as input in the current Emacs session, then
1737 @code{event-modifiers} can return @code{nil}, even when @var{event}
1738 actually has modifiers.
1740 Here are some examples:
1743 (event-modifiers ?a)
1745 (event-modifiers ?A)
1747 (event-modifiers ?\C-a)
1749 (event-modifiers ?\C-%)
1751 (event-modifiers ?\C-\S-a)
1752 @result{} (control shift)
1753 (event-modifiers 'f5)
1755 (event-modifiers 's-f5)
1757 (event-modifiers 'M-S-f5)
1758 @result{} (meta shift)
1759 (event-modifiers 'mouse-1)
1761 (event-modifiers 'down-mouse-1)
1765 The modifiers list for a click event explicitly contains @code{click},
1766 but the event symbol name itself does not contain @samp{click}.
1769 @defun event-basic-type event
1770 This function returns the key or mouse button that @var{event}
1771 describes, with all modifiers removed. The @var{event} argument is as
1772 in @code{event-modifiers}. For example:
1775 (event-basic-type ?a)
1777 (event-basic-type ?A)
1779 (event-basic-type ?\C-a)
1781 (event-basic-type ?\C-\S-a)
1783 (event-basic-type 'f5)
1785 (event-basic-type 's-f5)
1787 (event-basic-type 'M-S-f5)
1789 (event-basic-type 'down-mouse-1)
1794 @defun mouse-movement-p object
1795 This function returns non-@code{nil} if @var{object} is a mouse movement
1799 @defun event-convert-list list
1800 This function converts a list of modifier names and a basic event type
1801 to an event type which specifies all of them. The basic event type
1802 must be the last element of the list. For example,
1805 (event-convert-list '(control ?a))
1807 (event-convert-list '(control meta ?a))
1808 @result{} -134217727
1809 (event-convert-list '(control super f1))
1814 @node Accessing Mouse
1815 @subsection Accessing Mouse Events
1816 @cindex mouse events, data in
1818 This section describes convenient functions for accessing the data in
1819 a mouse button or motion event.
1821 These two functions return the starting or ending position of a
1822 mouse-button event, as a list of this form:
1825 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1826 @var{object} @var{text-pos} (@var{col} . @var{row})
1827 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1830 @defun event-start event
1831 This returns the starting position of @var{event}.
1833 If @var{event} is a click or button-down event, this returns the
1834 location of the event. If @var{event} is a drag event, this returns the
1835 drag's starting position.
1838 @defun event-end event
1839 This returns the ending position of @var{event}.
1841 If @var{event} is a drag event, this returns the position where the user
1842 released the mouse button. If @var{event} is a click or button-down
1843 event, the value is actually the starting position, which is the only
1844 position such events have.
1847 @cindex mouse position list, accessing
1848 These functions take a position list as described above, and
1849 return various parts of it.
1851 @defun posn-window position
1852 Return the window that @var{position} is in.
1855 @defun posn-area position
1856 Return the window area recorded in @var{position}. It returns @code{nil}
1857 when the event occurred in the text area of the window; otherwise, it
1858 is a symbol identifying the area in which the event occurred.
1861 @defun posn-point position
1862 Return the buffer position in @var{position}. When the event occurred
1863 in the text area of the window, in a marginal area, or on a fringe,
1864 this is an integer specifying a buffer position. Otherwise, the value
1868 @defun posn-x-y position
1869 Return the pixel-based x and y coordinates in @var{position}, as a
1870 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1871 to the window given by @code{posn-window}.
1873 This example shows how to convert these window-relative coordinates
1874 into frame-relative coordinates:
1877 (defun frame-relative-coordinates (position)
1878 "Return frame-relative coordinates from POSITION."
1879 (let* ((x-y (posn-x-y position))
1880 (window (posn-window position))
1881 (edges (window-inside-pixel-edges window)))
1882 (cons (+ (car x-y) (car edges))
1883 (+ (cdr x-y) (cadr edges)))))
1887 @defun posn-col-row position
1888 Return the row and column (in units of the frame's default character
1889 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1890 @var{row})}. These are computed from the @var{x} and @var{y} values
1891 actually found in @var{position}.
1894 @defun posn-actual-col-row position
1895 Return the actual row and column in @var{position}, as a cons cell
1896 @code{(@var{col} . @var{row})}. The values are the actual row number
1897 in the window, and the actual character number in that row. It returns
1898 @code{nil} if @var{position} does not include actual positions values.
1899 You can use @code{posn-col-row} to get approximate values.
1902 @defun posn-string position
1903 Return the string object in @var{position}, either @code{nil}, or a
1904 cons cell @code{(@var{string} . @var{string-pos})}.
1907 @defun posn-image position
1908 Return the image object in @var{position}, either @code{nil}, or an
1909 image @code{(image ...)}.
1912 @defun posn-object position
1913 Return the image or string object in @var{position}, either
1914 @code{nil}, an image @code{(image ...)}, or a cons cell
1915 @code{(@var{string} . @var{string-pos})}.
1918 @defun posn-object-x-y position
1919 Return the pixel-based x and y coordinates relative to the upper left
1920 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1921 . @var{dy})}. If the @var{position} is a buffer position, return the
1922 relative position in the character at that position.
1925 @defun posn-object-width-height position
1926 Return the pixel width and height of the object in @var{position} as a
1927 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1928 is a buffer position, return the size of the character at that position.
1931 @cindex timestamp of a mouse event
1932 @defun posn-timestamp position
1933 Return the timestamp in @var{position}. This is the time at which the
1934 event occurred, in milliseconds.
1937 These functions compute a position list given particular buffer
1938 position or screen position. You can access the data in this position
1939 list with the functions described above.
1941 @defun posn-at-point &optional pos window
1942 This function returns a position list for position @var{pos} in
1943 @var{window}. @var{pos} defaults to point in @var{window};
1944 @var{window} defaults to the selected window.
1946 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1950 @defun posn-at-x-y x y &optional frame-or-window whole
1951 This function returns position information corresponding to pixel
1952 coordinates @var{x} and @var{y} in a specified frame or window,
1953 @var{frame-or-window}, which defaults to the selected window.
1954 The coordinates @var{x} and @var{y} are relative to the
1955 frame or window used.
1956 If @var{whole} is @code{nil}, the coordinates are relative
1957 to the window text area, otherwise they are relative to
1958 the entire window area including scroll bars, margins and fringes.
1961 @node Accessing Scroll
1962 @subsection Accessing Scroll Bar Events
1963 @cindex scroll bar events, data in
1965 These functions are useful for decoding scroll bar events.
1967 @defun scroll-bar-event-ratio event
1968 This function returns the fractional vertical position of a scroll bar
1969 event within the scroll bar. The value is a cons cell
1970 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1971 is the fractional position.
1974 @defun scroll-bar-scale ratio total
1975 This function multiplies (in effect) @var{ratio} by @var{total},
1976 rounding the result to an integer. The argument @var{ratio} is not a
1977 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1978 value returned by @code{scroll-bar-event-ratio}.
1980 This function is handy for scaling a position on a scroll bar into a
1981 buffer position. Here's how to do that:
1986 (posn-x-y (event-start event))
1987 (- (point-max) (point-min))))
1990 Recall that scroll bar events have two integers forming a ratio, in place
1991 of a pair of x and y coordinates.
1994 @node Strings of Events
1995 @subsection Putting Keyboard Events in Strings
1996 @cindex keyboard events in strings
1997 @cindex strings with keyboard events
1999 In most of the places where strings are used, we conceptualize the
2000 string as containing text characters---the same kind of characters found
2001 in buffers or files. Occasionally Lisp programs use strings that
2002 conceptually contain keyboard characters; for example, they may be key
2003 sequences or keyboard macro definitions. However, storing keyboard
2004 characters in a string is a complex matter, for reasons of historical
2005 compatibility, and it is not always possible.
2007 We recommend that new programs avoid dealing with these complexities
2008 by not storing keyboard events in strings. Here is how to do that:
2012 Use vectors instead of strings for key sequences, when you plan to use
2013 them for anything other than as arguments to @code{lookup-key} and
2014 @code{define-key}. For example, you can use
2015 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2016 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2019 Use vectors to write key sequence constants containing meta characters,
2020 even when passing them directly to @code{define-key}.
2023 When you have to look at the contents of a key sequence that might be a
2024 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2025 first, to convert it to a list.
2028 The complexities stem from the modifier bits that keyboard input
2029 characters can include. Aside from the Meta modifier, none of these
2030 modifier bits can be included in a string, and the Meta modifier is
2031 allowed only in special cases.
2033 The earliest GNU Emacs versions represented meta characters as codes
2034 in the range of 128 to 255. At that time, the basic character codes
2035 ranged from 0 to 127, so all keyboard character codes did fit in a
2036 string. Many Lisp programs used @samp{\M-} in string constants to stand
2037 for meta characters, especially in arguments to @code{define-key} and
2038 similar functions, and key sequences and sequences of events were always
2039 represented as strings.
2041 When we added support for larger basic character codes beyond 127, and
2042 additional modifier bits, we had to change the representation of meta
2043 characters. Now the flag that represents the Meta modifier in a
2051 and such numbers cannot be included in a string.
2053 To support programs with @samp{\M-} in string constants, there are
2054 special rules for including certain meta characters in a string.
2055 Here are the rules for interpreting a string as a sequence of input
2060 If the keyboard character value is in the range of 0 to 127, it can go
2061 in the string unchanged.
2064 The meta variants of those characters, with codes in the range of
2073 @math{2^{27} + 127},
2078 can also go in the string, but you must change their
2079 numeric values. You must set the
2093 bit, resulting in a value between 128 and 255. Only a unibyte string
2094 can include these codes.
2097 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2100 Other keyboard character events cannot fit in a string. This includes
2101 keyboard events in the range of 128 to 255.
2104 Functions such as @code{read-key-sequence} that construct strings of
2105 keyboard input characters follow these rules: they construct vectors
2106 instead of strings, when the events won't fit in a string.
2108 When you use the read syntax @samp{\M-} in a string, it produces a
2109 code in the range of 128 to 255---the same code that you get if you
2110 modify the corresponding keyboard event to put it in the string. Thus,
2111 meta events in strings work consistently regardless of how they get into
2114 However, most programs would do well to avoid these issues by
2115 following the recommendations at the beginning of this section.
2118 @section Reading Input
2120 @cindex keyboard input
2122 The editor command loop reads key sequences using the function
2123 @code{read-key-sequence}, which uses @code{read-event}. These and other
2124 functions for event input are also available for use in Lisp programs.
2125 See also @code{momentary-string-display} in @ref{Temporary Displays},
2126 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2127 functions and variables for controlling terminal input modes and
2128 debugging terminal input.
2130 For higher-level input facilities, see @ref{Minibuffers}.
2133 * Key Sequence Input:: How to read one key sequence.
2134 * Reading One Event:: How to read just one event.
2135 * Event Mod:: How Emacs modifies events as they are read.
2136 * Invoking the Input Method:: How reading an event uses the input method.
2137 * Quoted Character Input:: Asking the user to specify a character.
2138 * Event Input Misc:: How to reread or throw away input events.
2141 @node Key Sequence Input
2142 @subsection Key Sequence Input
2143 @cindex key sequence input
2145 The command loop reads input a key sequence at a time, by calling
2146 @code{read-key-sequence}. Lisp programs can also call this function;
2147 for example, @code{describe-key} uses it to read the key to describe.
2149 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2150 This function reads a key sequence and returns it as a string or
2151 vector. It keeps reading events until it has accumulated a complete key
2152 sequence; that is, enough to specify a non-prefix command using the
2153 currently active keymaps. (Remember that a key sequence that starts
2154 with a mouse event is read using the keymaps of the buffer in the
2155 window that the mouse was in, not the current buffer.)
2157 If the events are all characters and all can fit in a string, then
2158 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2159 Otherwise, it returns a vector, since a vector can hold all kinds of
2160 events---characters, symbols, and lists. The elements of the string or
2161 vector are the events in the key sequence.
2163 Reading a key sequence includes translating the events in various
2164 ways. @xref{Translation Keymaps}.
2166 The argument @var{prompt} is either a string to be displayed in the
2167 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2168 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2169 this key as a continuation of the previous key.
2171 Normally any upper case event is converted to lower case if the
2172 original event is undefined and the lower case equivalent is defined.
2173 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2174 convert the last event to lower case. This is appropriate for reading
2175 a key sequence to be defined.
2177 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2178 function should process a @code{switch-frame} event if the user
2179 switches frames before typing anything. If the user switches frames
2180 in the middle of a key sequence, or at the start of the sequence but
2181 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2182 until after the current key sequence.
2184 The argument @var{command-loop}, if non-@code{nil}, means that this
2185 key sequence is being read by something that will read commands one
2186 after another. It should be @code{nil} if the caller will read just
2189 In the following example, Emacs displays the prompt @samp{?} in the
2190 echo area, and then the user types @kbd{C-x C-f}.
2193 (read-key-sequence "?")
2196 ---------- Echo Area ----------
2198 ---------- Echo Area ----------
2204 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2205 typed while reading with this function works like any other character,
2206 and does not set @code{quit-flag}. @xref{Quitting}.
2209 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2210 This is like @code{read-key-sequence} except that it always
2211 returns the key sequence as a vector, never as a string.
2212 @xref{Strings of Events}.
2215 @cindex upper case key sequence
2216 @cindex downcasing in @code{lookup-key}
2217 If an input character is upper-case (or has the shift modifier) and
2218 has no key binding, but its lower-case equivalent has one, then
2219 @code{read-key-sequence} converts the character to lower case. Note
2220 that @code{lookup-key} does not perform case conversion in this way.
2222 The function @code{read-key-sequence} also transforms some mouse events.
2223 It converts unbound drag events into click events, and discards unbound
2224 button-down events entirely. It also reshuffles focus events and
2225 miscellaneous window events so that they never appear in a key sequence
2226 with any other events.
2228 @cindex @code{header-line} prefix key
2229 @cindex @code{mode-line} prefix key
2230 @cindex @code{vertical-line} prefix key
2231 @cindex @code{horizontal-scroll-bar} prefix key
2232 @cindex @code{vertical-scroll-bar} prefix key
2233 @cindex @code{menu-bar} prefix key
2234 @cindex mouse events, in special parts of frame
2235 When mouse events occur in special parts of a window, such as a mode
2236 line or a scroll bar, the event type shows nothing special---it is the
2237 same symbol that would normally represent that combination of mouse
2238 button and modifier keys. The information about the window part is kept
2239 elsewhere in the event---in the coordinates. But
2240 @code{read-key-sequence} translates this information into imaginary
2241 ``prefix keys,'' all of which are symbols: @code{header-line},
2242 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2243 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2244 meanings for mouse clicks in special window parts by defining key
2245 sequences using these imaginary prefix keys.
2247 For example, if you call @code{read-key-sequence} and then click the
2248 mouse on the window's mode line, you get two events, like this:
2251 (read-key-sequence "Click on the mode line: ")
2252 @result{} [mode-line
2254 (#<window 6 on NEWS> mode-line
2255 (40 . 63) 5959987))]
2258 @defvar num-input-keys
2260 This variable's value is the number of key sequences processed so far in
2261 this Emacs session. This includes key sequences read from the terminal
2262 and key sequences read from keyboard macros being executed.
2265 @node Reading One Event
2266 @subsection Reading One Event
2267 @cindex reading a single event
2268 @cindex event, reading only one
2270 The lowest level functions for command input are those that read a
2273 None of the three functions below suppresses quitting.
2275 @defun read-event &optional prompt inherit-input-method seconds
2276 This function reads and returns the next event of command input, waiting
2277 if necessary until an event is available. Events can come directly from
2278 the user or from a keyboard macro.
2280 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2281 string to display in the echo area as a prompt. Otherwise,
2282 @code{read-event} does not display any message to indicate it is waiting
2283 for input; instead, it prompts by echoing: it displays descriptions of
2284 the events that led to or were read by the current command. @xref{The
2287 If @var{inherit-input-method} is non-@code{nil}, then the current input
2288 method (if any) is employed to make it possible to enter a
2289 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2290 for reading this event.
2292 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2293 moves the cursor temporarily to the echo area, to the end of any message
2294 displayed there. Otherwise @code{read-event} does not move the cursor.
2296 If @var{seconds} is non-@code{nil}, it should be a number specifying
2297 the maximum time to wait for input, in seconds. If no input arrives
2298 within that time, @code{read-event} stops waiting and returns
2299 @code{nil}. A floating-point value for @var{seconds} means to wait
2300 for a fractional number of seconds. Some systems support only a whole
2301 number of seconds; on these systems, @var{seconds} is rounded down.
2302 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2303 necessary for input to arrive.
2305 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2306 for user input to arrive. Idle timers---those created with
2307 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2308 period. However, if @var{seconds} is non-@code{nil}, the state of
2309 idleness remains unchanged. If Emacs is non-idle when
2310 @code{read-event} is called, it remains non-idle throughout the
2311 operation of @code{read-event}; if Emacs is idle (which can happen if
2312 the call happens inside an idle timer), it remains idle.
2314 If @code{read-event} gets an event that is defined as a help character,
2315 then in some cases @code{read-event} processes the event directly without
2316 returning. @xref{Help Functions}. Certain other events, called
2317 @dfn{special events}, are also processed directly within
2318 @code{read-event} (@pxref{Special Events}).
2320 Here is what happens if you call @code{read-event} and then press the
2321 right-arrow function key:
2331 @defun read-char &optional prompt inherit-input-method seconds
2332 This function reads and returns a character of command input. If the
2333 user generates an event which is not a character (i.e. a mouse click or
2334 function key event), @code{read-char} signals an error. The arguments
2335 work as in @code{read-event}.
2337 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2338 code 49). The second example shows a keyboard macro definition that
2339 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2340 @code{read-char} reads the keyboard macro's very next character, which
2341 is @kbd{1}. Then @code{eval-expression} displays its return value in
2351 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2352 (symbol-function 'foo)
2353 @result{} "^[:(read-char)^M1"
2356 (execute-kbd-macro 'foo)
2363 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2364 This function reads and returns a character of command input. If the
2365 user generates an event which is not a character,
2366 @code{read-char-exclusive} ignores it and reads another event, until it
2367 gets a character. The arguments work as in @code{read-event}.
2370 @defvar num-nonmacro-input-events
2371 This variable holds the total number of input events received so far
2372 from the terminal---not counting those generated by keyboard macros.
2376 @subsection Modifying and Translating Input Events
2378 Emacs modifies every event it reads according to
2379 @code{extra-keyboard-modifiers}, then translates it through
2380 @code{keyboard-translate-table} (if applicable), before returning it
2381 from @code{read-event}.
2384 @defvar extra-keyboard-modifiers
2385 This variable lets Lisp programs ``press'' the modifier keys on the
2386 keyboard. The value is a character. Only the modifiers of the
2387 character matter. Each time the user types a keyboard key, it is
2388 altered as if those modifier keys were held down. For instance, if
2389 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2390 keyboard input characters typed during the scope of the binding will
2391 have the control and meta modifiers applied to them. The character
2392 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2393 character for this purpose, but as a character with no modifiers.
2394 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2397 When using a window system, the program can ``press'' any of the
2398 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2399 keys can be virtually pressed.
2401 Note that this variable applies only to events that really come from
2402 the keyboard, and has no effect on mouse events or any other events.
2405 @defvar keyboard-translate-table
2406 This variable is the translate table for keyboard characters. It lets
2407 you reshuffle the keys on the keyboard without changing any command
2408 bindings. Its value is normally a char-table, or else @code{nil}.
2409 (It can also be a string or vector, but this is considered obsolete.)
2411 If @code{keyboard-translate-table} is a char-table
2412 (@pxref{Char-Tables}), then each character read from the keyboard is
2413 looked up in this char-table. If the value found there is
2414 non-@code{nil}, then it is used instead of the actual input character.
2416 Note that this translation is the first thing that happens to a
2417 character after it is read from the terminal. Record-keeping features
2418 such as @code{recent-keys} and dribble files record the characters after
2421 Note also that this translation is done before the characters are
2422 supplied to input methods (@pxref{Input Methods}). Use
2423 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2424 if you want to translate characters after input methods operate.
2427 @defun keyboard-translate from to
2428 This function modifies @code{keyboard-translate-table} to translate
2429 character code @var{from} into character code @var{to}. It creates
2430 the keyboard translate table if necessary.
2433 Here's an example of using the @code{keyboard-translate-table} to
2434 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2438 (keyboard-translate ?\C-x 'control-x)
2439 (keyboard-translate ?\C-c 'control-c)
2440 (keyboard-translate ?\C-v 'control-v)
2441 (global-set-key [control-x] 'kill-region)
2442 (global-set-key [control-c] 'kill-ring-save)
2443 (global-set-key [control-v] 'yank)
2447 On a graphical terminal that supports extended @acronym{ASCII} input,
2448 you can still get the standard Emacs meanings of one of those
2449 characters by typing it with the shift key. That makes it a different
2450 character as far as keyboard translation is concerned, but it has the
2453 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2454 at the level of @code{read-key-sequence}.
2456 @node Invoking the Input Method
2457 @subsection Invoking the Input Method
2459 The event-reading functions invoke the current input method, if any
2460 (@pxref{Input Methods}). If the value of @code{input-method-function}
2461 is non-@code{nil}, it should be a function; when @code{read-event} reads
2462 a printing character (including @key{SPC}) with no modifier bits, it
2463 calls that function, passing the character as an argument.
2465 @defvar input-method-function
2466 If this is non-@code{nil}, its value specifies the current input method
2469 @strong{Warning:} don't bind this variable with @code{let}. It is often
2470 buffer-local, and if you bind it around reading input (which is exactly
2471 when you @emph{would} bind it), switching buffers asynchronously while
2472 Emacs is waiting will cause the value to be restored in the wrong
2476 The input method function should return a list of events which should
2477 be used as input. (If the list is @code{nil}, that means there is no
2478 input, so @code{read-event} waits for another event.) These events are
2479 processed before the events in @code{unread-command-events}
2480 (@pxref{Event Input Misc}). Events
2481 returned by the input method function are not passed to the input method
2482 function again, even if they are printing characters with no modifier
2485 If the input method function calls @code{read-event} or
2486 @code{read-key-sequence}, it should bind @code{input-method-function} to
2487 @code{nil} first, to prevent recursion.
2489 The input method function is not called when reading the second and
2490 subsequent events of a key sequence. Thus, these characters are not
2491 subject to input method processing. The input method function should
2492 test the values of @code{overriding-local-map} and
2493 @code{overriding-terminal-local-map}; if either of these variables is
2494 non-@code{nil}, the input method should put its argument into a list and
2495 return that list with no further processing.
2497 @node Quoted Character Input
2498 @subsection Quoted Character Input
2499 @cindex quoted character input
2501 You can use the function @code{read-quoted-char} to ask the user to
2502 specify a character, and allow the user to specify a control or meta
2503 character conveniently, either literally or as an octal character code.
2504 The command @code{quoted-insert} uses this function.
2506 @defun read-quoted-char &optional prompt
2507 @cindex octal character input
2508 @cindex control characters, reading
2509 @cindex nonprinting characters, reading
2510 This function is like @code{read-char}, except that if the first
2511 character read is an octal digit (0-7), it reads any number of octal
2512 digits (but stopping if a non-octal digit is found), and returns the
2513 character represented by that numeric character code. If the
2514 character that terminates the sequence of octal digits is @key{RET},
2515 it is discarded. Any other terminating character is used as input
2516 after this function returns.
2518 Quitting is suppressed when the first character is read, so that the
2519 user can enter a @kbd{C-g}. @xref{Quitting}.
2521 If @var{prompt} is supplied, it specifies a string for prompting the
2522 user. The prompt string is always displayed in the echo area, followed
2523 by a single @samp{-}.
2525 In the following example, the user types in the octal number 177 (which
2529 (read-quoted-char "What character")
2532 ---------- Echo Area ----------
2533 What character @kbd{1 7 7}-
2534 ---------- Echo Area ----------
2542 @node Event Input Misc
2543 @subsection Miscellaneous Event Input Features
2545 This section describes how to ``peek ahead'' at events without using
2546 them up, how to check for pending input, and how to discard pending
2547 input. See also the function @code{read-passwd} (@pxref{Reading a
2550 @defvar unread-command-events
2552 @cindex peeking at input
2553 This variable holds a list of events waiting to be read as command
2554 input. The events are used in the order they appear in the list, and
2555 removed one by one as they are used.
2557 The variable is needed because in some cases a function reads an event
2558 and then decides not to use it. Storing the event in this variable
2559 causes it to be processed normally, by the command loop or by the
2560 functions to read command input.
2562 @cindex prefix argument unreading
2563 For example, the function that implements numeric prefix arguments reads
2564 any number of digits. When it finds a non-digit event, it must unread
2565 the event so that it can be read normally by the command loop.
2566 Likewise, incremental search uses this feature to unread events with no
2567 special meaning in a search, because these events should exit the search
2568 and then execute normally.
2570 The reliable and easy way to extract events from a key sequence so as to
2571 put them in @code{unread-command-events} is to use
2572 @code{listify-key-sequence} (@pxref{Strings of Events}).
2574 Normally you add events to the front of this list, so that the events
2575 most recently unread will be reread first.
2577 Events read from this list are not normally added to the current
2578 command's key sequence (as returned by e.g. @code{this-command-keys}),
2579 as the events will already have been added once as they were read for
2580 the first time. An element of the form @code{(@code{t} . @var{event})}
2581 forces @var{event} to be added to the current command's key sequence.
2584 @defun listify-key-sequence key
2585 This function converts the string or vector @var{key} to a list of
2586 individual events, which you can put in @code{unread-command-events}.
2589 @defvar unread-command-char
2590 This variable holds a character to be read as command input.
2591 A value of -1 means ``empty.''
2593 This variable is mostly obsolete now that you can use
2594 @code{unread-command-events} instead; it exists only to support programs
2595 written for Emacs versions 18 and earlier.
2598 @defun input-pending-p
2599 @cindex waiting for command key input
2600 This function determines whether any command input is currently
2601 available to be read. It returns immediately, with value @code{t} if
2602 there is available input, @code{nil} otherwise. On rare occasions it
2603 may return @code{t} when no input is available.
2606 @defvar last-input-event
2607 @defvarx last-input-char
2608 This variable records the last terminal input event read, whether
2609 as part of a command or explicitly by a Lisp program.
2611 In the example below, the Lisp program reads the character @kbd{1},
2612 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2613 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2614 this expression) remains the value of @code{last-command-event}.
2618 (progn (print (read-char))
2619 (print last-command-event)
2627 The alias @code{last-input-char} exists for compatibility with
2631 @defmac while-no-input body@dots{}
2632 This construct runs the @var{body} forms and returns the value of the
2633 last one---but only if no input arrives. If any input arrives during
2634 the execution of the @var{body} forms, it aborts them (working much
2635 like a quit). The @code{while-no-input} form returns @code{nil} if
2636 aborted by a real quit, and returns @code{t} if aborted by arrival of
2639 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2640 arrival of input during those parts won't cause an abort until
2641 the end of that part.
2643 If you want to be able to distinguish all possible values computed
2644 by @var{body} from both kinds of abort conditions, write the code
2650 (progn . @var{body})))
2654 @defun discard-input
2655 @cindex flushing input
2656 @cindex discarding input
2657 @cindex keyboard macro, terminating
2658 This function discards the contents of the terminal input buffer and
2659 cancels any keyboard macro that might be in the process of definition.
2660 It returns @code{nil}.
2662 In the following example, the user may type a number of characters right
2663 after starting the evaluation of the form. After the @code{sleep-for}
2664 finishes sleeping, @code{discard-input} discards any characters typed
2668 (progn (sleep-for 2)
2674 @node Special Events
2675 @section Special Events
2677 @cindex special events
2678 Special events are handled at a very low level---as soon as they are
2679 read. The @code{read-event} function processes these events itself, and
2680 never returns them. Instead, it keeps waiting for the first event
2681 that is not special and returns that one.
2683 Events that are handled in this way do not echo, they are never grouped
2684 into key sequences, and they never appear in the value of
2685 @code{last-command-event} or @code{(this-command-keys)}. They do not
2686 discard a numeric argument, they cannot be unread with
2687 @code{unread-command-events}, they may not appear in a keyboard macro,
2688 and they are not recorded in a keyboard macro while you are defining
2691 These events do, however, appear in @code{last-input-event} immediately
2692 after they are read, and this is the way for the event's definition to
2693 find the actual event.
2695 The events types @code{iconify-frame}, @code{make-frame-visible},
2696 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2697 @code{sigusr1} are normally handled in this way. The keymap which
2698 defines how to handle special events---and which events are special---is
2699 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2702 @section Waiting for Elapsed Time or Input
2705 The wait functions are designed to wait for a certain amount of time
2706 to pass or until there is input. For example, you may wish to pause in
2707 the middle of a computation to allow the user time to view the display.
2708 @code{sit-for} pauses and updates the screen, and returns immediately if
2709 input comes in, while @code{sleep-for} pauses without updating the
2712 @defun sit-for seconds &optional nodisp
2713 This function performs redisplay (provided there is no pending input
2714 from the user), then waits @var{seconds} seconds, or until input is
2715 available. The usual purpose of @code{sit-for} is to give the user
2716 time to read text that you display. The value is @code{t} if
2717 @code{sit-for} waited the full time with no input arriving
2718 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2720 The argument @var{seconds} need not be an integer. If it is a floating
2721 point number, @code{sit-for} waits for a fractional number of seconds.
2722 Some systems support only a whole number of seconds; on these systems,
2723 @var{seconds} is rounded down.
2725 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2726 i.e. it requests a redisplay, without any delay, if there is no pending input.
2727 @xref{Forcing Redisplay}.
2729 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2730 redisplay, but it still returns as soon as input is available (or when
2731 the timeout elapses).
2733 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2734 interrupted, even by input from the standard input descriptor. It is
2735 thus equivalent to @code{sleep-for}, which is described below.
2737 It is also possible to call @code{sit-for} with three arguments,
2738 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2739 but that is considered obsolete.
2742 @defun sleep-for seconds &optional millisec
2743 This function simply pauses for @var{seconds} seconds without updating
2744 the display. It pays no attention to available input. It returns
2747 The argument @var{seconds} need not be an integer. If it is a floating
2748 point number, @code{sleep-for} waits for a fractional number of seconds.
2749 Some systems support only a whole number of seconds; on these systems,
2750 @var{seconds} is rounded down.
2752 The optional argument @var{millisec} specifies an additional waiting
2753 period measured in milliseconds. This adds to the period specified by
2754 @var{seconds}. If the system doesn't support waiting fractions of a
2755 second, you get an error if you specify nonzero @var{millisec}.
2757 Use @code{sleep-for} when you wish to guarantee a delay.
2760 @xref{Time of Day}, for functions to get the current time.
2766 @cindex interrupt Lisp functions
2768 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2769 @dfn{quit} whatever it is doing. This means that control returns to the
2770 innermost active command loop.
2772 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2773 does not cause a quit; it acts as an ordinary input character. In the
2774 simplest case, you cannot tell the difference, because @kbd{C-g}
2775 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2776 However, when @kbd{C-g} follows a prefix key, they combine to form an
2777 undefined key. The effect is to cancel the prefix key as well as any
2780 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2781 of the minibuffer. This means, in effect, that it exits the minibuffer
2782 and then quits. (Simply quitting would return to the command loop
2783 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2784 directly when the command reader is reading input is so that its meaning
2785 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2786 prefix key is not redefined in the minibuffer, and it has its normal
2787 effect of canceling the prefix key and prefix argument. This too
2788 would not be possible if @kbd{C-g} always quit directly.
2790 When @kbd{C-g} does directly quit, it does so by setting the variable
2791 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2792 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2793 non-@code{nil} in any way thus causes a quit.
2795 At the level of C code, quitting cannot happen just anywhere; only at the
2796 special places that check @code{quit-flag}. The reason for this is
2797 that quitting at other places might leave an inconsistency in Emacs's
2798 internal state. Because quitting is delayed until a safe place, quitting
2799 cannot make Emacs crash.
2801 Certain functions such as @code{read-key-sequence} or
2802 @code{read-quoted-char} prevent quitting entirely even though they wait
2803 for input. Instead of quitting, @kbd{C-g} serves as the requested
2804 input. In the case of @code{read-key-sequence}, this serves to bring
2805 about the special behavior of @kbd{C-g} in the command loop. In the
2806 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2807 to quote a @kbd{C-g}.
2809 @cindex preventing quitting
2810 You can prevent quitting for a portion of a Lisp function by binding
2811 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2812 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2813 usual result of this---a quit---is prevented. Eventually,
2814 @code{inhibit-quit} will become @code{nil} again, such as when its
2815 binding is unwound at the end of a @code{let} form. At that time, if
2816 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2817 immediately. This behavior is ideal when you wish to make sure that
2818 quitting does not happen within a ``critical section'' of the program.
2820 @cindex @code{read-quoted-char} quitting
2821 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2822 handled in a special way that does not involve quitting. This is done
2823 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2824 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2825 becomes @code{nil} again. This excerpt from the definition of
2826 @code{read-quoted-char} shows how this is done; it also shows that
2827 normal quitting is permitted after the first character of input.
2830 (defun read-quoted-char (&optional prompt)
2831 "@dots{}@var{documentation}@dots{}"
2832 (let ((message-log-max nil) done (first t) (code 0) char)
2834 (let ((inhibit-quit first)
2836 (and prompt (message "%s-" prompt))
2837 (setq char (read-event))
2838 (if inhibit-quit (setq quit-flag nil)))
2839 @r{@dots{}set the variable @code{code}@dots{}})
2844 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2845 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2846 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2849 @defvar inhibit-quit
2850 This variable determines whether Emacs should quit when @code{quit-flag}
2851 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2852 non-@code{nil}, then @code{quit-flag} has no special effect.
2855 @defmac with-local-quit body@dots{}
2856 This macro executes @var{body} forms in sequence, but allows quitting, at
2857 least locally, within @var{body} even if @code{inhibit-quit} was
2858 non-@code{nil} outside this construct. It returns the value of the
2859 last form in @var{body}, unless exited by quitting, in which case
2860 it returns @code{nil}.
2862 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2863 it only executes the @var{body}, and setting @code{quit-flag} causes
2864 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2865 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2866 triggers a special kind of local quit. This ends the execution of
2867 @var{body} and exits the @code{with-local-quit} body with
2868 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2869 will happen as soon as that is allowed. If @code{quit-flag} is
2870 already non-@code{nil} at the beginning of @var{body}, the local quit
2871 happens immediately and the body doesn't execute at all.
2873 This macro is mainly useful in functions that can be called from
2874 timers, process filters, process sentinels, @code{pre-command-hook},
2875 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2876 normally bound to @code{t}.
2879 @deffn Command keyboard-quit
2880 This function signals the @code{quit} condition with @code{(signal 'quit
2881 nil)}. This is the same thing that quitting does. (See @code{signal}
2885 You can specify a character other than @kbd{C-g} to use for quitting.
2886 See the function @code{set-input-mode} in @ref{Terminal Input}.
2888 @node Prefix Command Arguments
2889 @section Prefix Command Arguments
2890 @cindex prefix argument
2891 @cindex raw prefix argument
2892 @cindex numeric prefix argument
2894 Most Emacs commands can use a @dfn{prefix argument}, a number
2895 specified before the command itself. (Don't confuse prefix arguments
2896 with prefix keys.) The prefix argument is at all times represented by a
2897 value, which may be @code{nil}, meaning there is currently no prefix
2898 argument. Each command may use the prefix argument or ignore it.
2900 There are two representations of the prefix argument: @dfn{raw} and
2901 @dfn{numeric}. The editor command loop uses the raw representation
2902 internally, and so do the Lisp variables that store the information, but
2903 commands can request either representation.
2905 Here are the possible values of a raw prefix argument:
2909 @code{nil}, meaning there is no prefix argument. Its numeric value is
2910 1, but numerous commands make a distinction between @code{nil} and the
2914 An integer, which stands for itself.
2917 A list of one element, which is an integer. This form of prefix
2918 argument results from one or a succession of @kbd{C-u}'s with no
2919 digits. The numeric value is the integer in the list, but some
2920 commands make a distinction between such a list and an integer alone.
2923 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2924 typed, without following digits. The equivalent numeric value is
2925 @minus{}1, but some commands make a distinction between the integer
2926 @minus{}1 and the symbol @code{-}.
2929 We illustrate these possibilities by calling the following function with
2934 (defun display-prefix (arg)
2935 "Display the value of the raw prefix arg."
2942 Here are the results of calling @code{display-prefix} with various
2943 raw prefix arguments:
2946 M-x display-prefix @print{} nil
2948 C-u M-x display-prefix @print{} (4)
2950 C-u C-u M-x display-prefix @print{} (16)
2952 C-u 3 M-x display-prefix @print{} 3
2954 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2956 C-u - M-x display-prefix @print{} -
2958 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2960 C-u - 7 M-x display-prefix @print{} -7
2962 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2965 Emacs uses two variables to store the prefix argument:
2966 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2967 @code{universal-argument} that set up prefix arguments for other
2968 commands store them in @code{prefix-arg}. In contrast,
2969 @code{current-prefix-arg} conveys the prefix argument to the current
2970 command, so setting it has no effect on the prefix arguments for future
2973 Normally, commands specify which representation to use for the prefix
2974 argument, either numeric or raw, in the @code{interactive} specification.
2975 (@xref{Using Interactive}.) Alternatively, functions may look at the
2976 value of the prefix argument directly in the variable
2977 @code{current-prefix-arg}, but this is less clean.
2979 @defun prefix-numeric-value arg
2980 This function returns the numeric meaning of a valid raw prefix argument
2981 value, @var{arg}. The argument may be a symbol, a number, or a list.
2982 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2983 value @minus{}1 is returned; if it is a number, that number is returned;
2984 if it is a list, the @sc{car} of that list (which should be a number) is
2988 @defvar current-prefix-arg
2989 This variable holds the raw prefix argument for the @emph{current}
2990 command. Commands may examine it directly, but the usual method for
2991 accessing it is with @code{(interactive "P")}.
2995 The value of this variable is the raw prefix argument for the
2996 @emph{next} editing command. Commands such as @code{universal-argument}
2997 that specify prefix arguments for the following command work by setting
3001 @defvar last-prefix-arg
3002 The raw prefix argument value used by the previous command.
3005 The following commands exist to set up prefix arguments for the
3006 following command. Do not call them for any other reason.
3008 @deffn Command universal-argument
3009 This command reads input and specifies a prefix argument for the
3010 following command. Don't call this command yourself unless you know
3014 @deffn Command digit-argument arg
3015 This command adds to the prefix argument for the following command. The
3016 argument @var{arg} is the raw prefix argument as it was before this
3017 command; it is used to compute the updated prefix argument. Don't call
3018 this command yourself unless you know what you are doing.
3021 @deffn Command negative-argument arg
3022 This command adds to the numeric argument for the next command. The
3023 argument @var{arg} is the raw prefix argument as it was before this
3024 command; its value is negated to form the new prefix argument. Don't
3025 call this command yourself unless you know what you are doing.
3028 @node Recursive Editing
3029 @section Recursive Editing
3030 @cindex recursive command loop
3031 @cindex recursive editing level
3032 @cindex command loop, recursive
3034 The Emacs command loop is entered automatically when Emacs starts up.
3035 This top-level invocation of the command loop never exits; it keeps
3036 running as long as Emacs does. Lisp programs can also invoke the
3037 command loop. Since this makes more than one activation of the command
3038 loop, we call it @dfn{recursive editing}. A recursive editing level has
3039 the effect of suspending whatever command invoked it and permitting the
3040 user to do arbitrary editing before resuming that command.
3042 The commands available during recursive editing are the same ones
3043 available in the top-level editing loop and defined in the keymaps.
3044 Only a few special commands exit the recursive editing level; the others
3045 return to the recursive editing level when they finish. (The special
3046 commands for exiting are always available, but they do nothing when
3047 recursive editing is not in progress.)
3049 All command loops, including recursive ones, set up all-purpose error
3050 handlers so that an error in a command run from the command loop will
3053 @cindex minibuffer input
3054 Minibuffer input is a special kind of recursive editing. It has a few
3055 special wrinkles, such as enabling display of the minibuffer and the
3056 minibuffer window, but fewer than you might suppose. Certain keys
3057 behave differently in the minibuffer, but that is only because of the
3058 minibuffer's local map; if you switch windows, you get the usual Emacs
3061 @cindex @code{throw} example
3063 @cindex exit recursive editing
3065 To invoke a recursive editing level, call the function
3066 @code{recursive-edit}. This function contains the command loop; it also
3067 contains a call to @code{catch} with tag @code{exit}, which makes it
3068 possible to exit the recursive editing level by throwing to @code{exit}
3069 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3070 then @code{recursive-edit} returns normally to the function that called
3071 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3072 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3073 control returns to the command loop one level up. This is called
3074 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3076 Most applications should not use recursive editing, except as part of
3077 using the minibuffer. Usually it is more convenient for the user if you
3078 change the major mode of the current buffer temporarily to a special
3079 major mode, which should have a command to go back to the previous mode.
3080 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3081 give the user different text to edit ``recursively,'' create and select
3082 a new buffer in a special mode. In this mode, define a command to
3083 complete the processing and go back to the previous buffer. (The
3084 @kbd{m} command in Rmail does this.)
3086 Recursive edits are useful in debugging. You can insert a call to
3087 @code{debug} into a function definition as a sort of breakpoint, so that
3088 you can look around when the function gets there. @code{debug} invokes
3089 a recursive edit but also provides the other features of the debugger.
3091 Recursive editing levels are also used when you type @kbd{C-r} in
3092 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3094 @defun recursive-edit
3095 @cindex suspend evaluation
3096 This function invokes the editor command loop. It is called
3097 automatically by the initialization of Emacs, to let the user begin
3098 editing. When called from a Lisp program, it enters a recursive editing
3101 If the current buffer is not the same as the selected window's buffer,
3102 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3103 if you switch buffers, the buffer you switched to is current after
3104 @code{recursive-edit} returns.
3106 In the following example, the function @code{simple-rec} first
3107 advances point one word, then enters a recursive edit, printing out a
3108 message in the echo area. The user can then do any editing desired, and
3109 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3112 (defun simple-rec ()
3114 (message "Recursive edit in progress")
3117 @result{} simple-rec
3123 @deffn Command exit-recursive-edit
3124 This function exits from the innermost recursive edit (including
3125 minibuffer input). Its definition is effectively @code{(throw 'exit
3129 @deffn Command abort-recursive-edit
3130 This function aborts the command that requested the innermost recursive
3131 edit (including minibuffer input), by signaling @code{quit}
3132 after exiting the recursive edit. Its definition is effectively
3133 @code{(throw 'exit t)}. @xref{Quitting}.
3136 @deffn Command top-level
3137 This function exits all recursive editing levels; it does not return a
3138 value, as it jumps completely out of any computation directly back to
3139 the main command loop.
3142 @defun recursion-depth
3143 This function returns the current depth of recursive edits. When no
3144 recursive edit is active, it returns 0.
3147 @node Disabling Commands
3148 @section Disabling Commands
3149 @cindex disabled command
3151 @dfn{Disabling a command} marks the command as requiring user
3152 confirmation before it can be executed. Disabling is used for commands
3153 which might be confusing to beginning users, to prevent them from using
3154 the commands by accident.
3157 The low-level mechanism for disabling a command is to put a
3158 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3159 command. These properties are normally set up by the user's
3160 init file (@pxref{Init File}) with Lisp expressions such as this:
3163 (put 'upcase-region 'disabled t)
3167 For a few commands, these properties are present by default (you can
3168 remove them in your init file if you wish).
3170 If the value of the @code{disabled} property is a string, the message
3171 saying the command is disabled includes that string. For example:
3174 (put 'delete-region 'disabled
3175 "Text deleted this way cannot be yanked back!\n")
3178 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3179 what happens when a disabled command is invoked interactively.
3180 Disabling a command has no effect on calling it as a function from Lisp
3183 @deffn Command enable-command command
3184 Allow @var{command} (a symbol) to be executed without special
3185 confirmation from now on, and alter the user's init file (@pxref{Init
3186 File}) so that this will apply to future sessions.
3189 @deffn Command disable-command command
3190 Require special confirmation to execute @var{command} from now on, and
3191 alter the user's init file so that this will apply to future sessions.
3194 @defvar disabled-command-function
3195 The value of this variable should be a function. When the user
3196 invokes a disabled command interactively, this function is called
3197 instead of the disabled command. It can use @code{this-command-keys}
3198 to determine what the user typed to run the command, and thus find the
3201 The value may also be @code{nil}. Then all commands work normally,
3204 By default, the value is a function that asks the user whether to
3208 @node Command History
3209 @section Command History
3210 @cindex command history
3211 @cindex complex command
3212 @cindex history of commands
3214 The command loop keeps a history of the complex commands that have
3215 been executed, to make it convenient to repeat these commands. A
3216 @dfn{complex command} is one for which the interactive argument reading
3217 uses the minibuffer. This includes any @kbd{M-x} command, any
3218 @kbd{M-:} command, and any command whose @code{interactive}
3219 specification reads an argument from the minibuffer. Explicit use of
3220 the minibuffer during the execution of the command itself does not cause
3221 the command to be considered complex.
3223 @defvar command-history
3224 This variable's value is a list of recent complex commands, each
3225 represented as a form to evaluate. It continues to accumulate all
3226 complex commands for the duration of the editing session, but when it
3227 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3228 elements are deleted as new ones are added.
3233 @result{} ((switch-to-buffer "chistory.texi")
3234 (describe-key "^X^[")
3235 (visit-tags-table "~/emacs/src/")
3236 (find-tag "repeat-complex-command"))
3241 This history list is actually a special case of minibuffer history
3242 (@pxref{Minibuffer History}), with one special twist: the elements are
3243 expressions rather than strings.
3245 There are a number of commands devoted to the editing and recall of
3246 previous commands. The commands @code{repeat-complex-command}, and
3247 @code{list-command-history} are described in the user manual
3248 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3249 minibuffer, the usual minibuffer history commands are available.
3251 @node Keyboard Macros
3252 @section Keyboard Macros
3253 @cindex keyboard macros
3255 A @dfn{keyboard macro} is a canned sequence of input events that can
3256 be considered a command and made the definition of a key. The Lisp
3257 representation of a keyboard macro is a string or vector containing the
3258 events. Don't confuse keyboard macros with Lisp macros
3261 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3262 This function executes @var{kbdmacro} as a sequence of events. If
3263 @var{kbdmacro} is a string or vector, then the events in it are executed
3264 exactly as if they had been input by the user. The sequence is
3265 @emph{not} expected to be a single key sequence; normally a keyboard
3266 macro definition consists of several key sequences concatenated.
3268 If @var{kbdmacro} is a symbol, then its function definition is used in
3269 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3270 Eventually the result should be a string or vector. If the result is
3271 not a symbol, string, or vector, an error is signaled.
3273 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3274 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3275 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3276 encounters an error or a failing search.
3278 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3279 without arguments, prior to each iteration of the macro. If
3280 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3282 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3285 @defvar executing-kbd-macro
3286 This variable contains the string or vector that defines the keyboard
3287 macro that is currently executing. It is @code{nil} if no macro is
3288 currently executing. A command can test this variable so as to behave
3289 differently when run from an executing macro. Do not set this variable
3293 @defvar defining-kbd-macro
3294 This variable is non-@code{nil} if and only if a keyboard macro is
3295 being defined. A command can test this variable so as to behave
3296 differently while a macro is being defined. The value is
3297 @code{append} while appending to the definition of an existing macro.
3298 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3299 @code{end-kbd-macro} set this variable---do not set it yourself.
3301 The variable is always local to the current terminal and cannot be
3302 buffer-local. @xref{Multiple Displays}.
3305 @defvar last-kbd-macro
3306 This variable is the definition of the most recently defined keyboard
3307 macro. Its value is a string or vector, or @code{nil}.
3309 The variable is always local to the current terminal and cannot be
3310 buffer-local. @xref{Multiple Displays}.
3313 @defvar kbd-macro-termination-hook
3314 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3315 macro terminates, regardless of what caused it to terminate (reaching
3316 the macro end or an error which ended the macro prematurely).
3320 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1