2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@acronym{ASCII} Characters
8 @cindex multibyte characters
9 @cindex characters, multi-byte
10 @cindex non-@acronym{ASCII} characters
12 This chapter covers the special issues relating to characters and
13 how they are stored in strings and buffers.
16 * Text Representations:: How Emacs represents text.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
41 @cindex character codepoint
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
131 @defun string-bytes string
132 @cindex string, number of bytes
133 This function returns the number of bytes in @var{string}.
134 If @var{string} is a multibyte string, this can be greater than
135 @code{(length @var{string})}.
138 @defun unibyte-string &rest bytes
139 This function concatenates all its argument @var{bytes} and makes the
140 result a unibyte string.
143 @node Converting Representations
144 @section Converting Text Representations
146 Emacs can convert unibyte text to multibyte; it can also convert
147 multibyte text to unibyte, provided that the multibyte text contains
148 only @acronym{ASCII} and 8-bit raw bytes. In general, these
149 conversions happen when inserting text into a buffer, or when putting
150 text from several strings together in one string. You can also
151 explicitly convert a string's contents to either representation.
153 Emacs chooses the representation for a string based on the text from
154 which it is constructed. The general rule is to convert unibyte text
155 to multibyte text when combining it with other multibyte text, because
156 the multibyte representation is more general and can hold whatever
157 characters the unibyte text has.
159 When inserting text into a buffer, Emacs converts the text to the
160 buffer's representation, as specified by
161 @code{enable-multibyte-characters} in that buffer. In particular, when
162 you insert multibyte text into a unibyte buffer, Emacs converts the text
163 to unibyte, even though this conversion cannot in general preserve all
164 the characters that might be in the multibyte text. The other natural
165 alternative, to convert the buffer contents to multibyte, is not
166 acceptable because the buffer's representation is a choice made by the
167 user that cannot be overridden automatically.
169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
170 characters unchanged, and converts bytes with codes 128 through 255 to
171 the multibyte representation of raw eight-bit bytes.
173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174 and eight-bit characters to their single-byte form, but loses
175 information for non-@acronym{ASCII} characters by discarding all but
176 the low 8 bits of each character's codepoint. Converting unibyte text
177 to multibyte and back to unibyte reproduces the original unibyte text.
179 The next two functions either return the argument @var{string}, or a
180 newly created string with no text properties.
182 @defun string-to-multibyte string
183 This function returns a multibyte string containing the same sequence
184 of characters as @var{string}. If @var{string} is a multibyte string,
185 it is returned unchanged. The function assumes that @var{string}
186 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187 latter are converted to their multibyte representation corresponding
188 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189 (@pxref{Text Representations, codepoints}).
192 @defun string-to-unibyte string
193 This function returns a unibyte string containing the same sequence of
194 characters as @var{string}. It signals an error if @var{string}
195 contains a non-@acronym{ASCII} character. If @var{string} is a
196 unibyte string, it is returned unchanged. Use this function for
197 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
201 @defun byte-to-string byte
202 @cindex byte to string
203 This function returns a unibyte string containing a single byte of
204 character data, @var{character}. It signals an error if
205 @var{character} is not an integer between 0 and 255.
208 @defun multibyte-char-to-unibyte char
209 This converts the multibyte character @var{char} to a unibyte
210 character, and returns that character. If @var{char} is neither
211 @acronym{ASCII} nor eight-bit, the function returns -1.
214 @defun unibyte-char-to-multibyte char
215 This convert the unibyte character @var{char} to a multibyte
216 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
220 @node Selecting a Representation
221 @section Selecting a Representation
223 Sometimes it is useful to examine an existing buffer or string as
224 multibyte when it was unibyte, or vice versa.
226 @defun set-buffer-multibyte multibyte
227 Set the representation type of the current buffer. If @var{multibyte}
228 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229 is @code{nil}, the buffer becomes unibyte.
231 This function leaves the buffer contents unchanged when viewed as a
232 sequence of bytes. As a consequence, it can change the contents
233 viewed as characters; for instance, a sequence of three bytes which is
234 treated as one character in multibyte representation will count as
235 three characters in unibyte representation. Eight-bit characters
236 representing raw bytes are an exception. They are represented by one
237 byte in a unibyte buffer, but when the buffer is set to multibyte,
238 they are converted to two-byte sequences, and vice versa.
240 This function sets @code{enable-multibyte-characters} to record which
241 representation is in use. It also adjusts various data in the buffer
242 (including overlays, text properties and markers) so that they cover the
243 same text as they did before.
245 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246 because indirect buffers always inherit the representation of the
250 @defun string-as-unibyte string
251 If @var{string} is already a unibyte string, this function returns
252 @var{string} itself. Otherwise, it returns a new string with the same
253 bytes as @var{string}, but treating each byte as a separate character
254 (so that the value may have more characters than @var{string}); as an
255 exception, each eight-bit character representing a raw byte is
256 converted into a single byte. The newly-created string contains no
260 @defun string-as-multibyte string
261 If @var{string} is a multibyte string, this function returns
262 @var{string} itself. Otherwise, it returns a new string with the same
263 bytes as @var{string}, but treating each multibyte sequence as one
264 character. This means that the value may have fewer characters than
265 @var{string} has. If a byte sequence in @var{string} is invalid as a
266 multibyte representation of a single character, each byte in the
267 sequence is treated as a raw 8-bit byte. The newly-created string
268 contains no text properties.
271 @node Character Codes
272 @section Character Codes
273 @cindex character codes
275 The unibyte and multibyte text representations use different
276 character codes. The valid character codes for unibyte representation
277 range from 0 to @code{#xFF} (255)---the values that can fit in one
278 byte. The valid character codes for multibyte representation range
279 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
281 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282 non-@acronym{ASCII} characters.
284 Emacs character codes are a superset of the Unicode standard.
285 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286 characters of the same codepoint; values @code{#x110000} (1114112)
287 through @code{#x3FFF7F} (4194175) represent characters that are not
288 unified with Unicode; and values @code{#x3FFF80} (4194176) through
289 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
291 @defun characterp charcode
292 This returns @code{t} if @var{charcode} is a valid character, and
293 @code{nil} otherwise.
311 @cindex maximum value of character codepoint
312 @cindex codepoint, largest value
314 This function returns the largest value that a valid character
319 (characterp (max-char))
323 (characterp (1+ (max-char)))
329 @defun get-byte &optional pos string
330 This function returns the byte at character position @var{pos} in the
331 current buffer. If the current buffer is unibyte, this is literally
332 the byte at that position. If the buffer is multibyte, byte values of
333 @acronym{ASCII} characters are the same as character codepoints,
334 whereas eight-bit raw bytes are converted to their 8-bit codes. The
335 function signals an error if the character at @var{pos} is
338 The optional argument @var{string} means to get a byte value from that
339 string instead of the current buffer.
342 @node Character Properties
343 @section Character Properties
344 @cindex character properties
345 A @dfn{character property} is a named attribute of a character that
346 specifies how the character behaves and how it should be handled
347 during text processing and display. Thus, character properties are an
348 important part of specifying the character's semantics.
350 On the whole, Emacs follows the Unicode Standard in its implementation
351 of character properties. In particular, Emacs supports the
352 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353 Model}, and the Emacs character property database is derived from the
354 Unicode Character Database (@acronym{UCD}). See the
355 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
356 Properties chapter of the Unicode Standard}, for a detailed
357 description of Unicode character properties and their meaning. This
358 section assumes you are already familiar with that chapter of the
359 Unicode Standard, and want to apply that knowledge to Emacs Lisp
362 In Emacs, each property has a name, which is a symbol, and a set of
363 possible values, whose types depend on the property; if a character
364 does not have a certain property, the value is @code{nil}. As a
365 general rule, the names of character properties in Emacs are produced
366 from the corresponding Unicode properties by downcasing them and
367 replacing each @samp{_} character with a dash @samp{-}. For example,
368 @code{Canonical_Combining_Class} becomes
369 @code{canonical-combining-class}. However, sometimes we shorten the
370 names to make their use easier.
372 Here is the full list of value types for all the character
373 properties that Emacs knows about:
377 Corresponds to the @code{Name} Unicode property. The value is a
378 string consisting of upper-case Latin letters A to Z, digits, spaces,
379 and hyphen @samp{-} characters.
381 @cindex unicode general category
382 @item general-category
383 Corresponds to the @code{General_Category} Unicode property. The
384 value is a symbol whose name is a 2-letter abbreviation of the
385 character's classification.
387 @item canonical-combining-class
388 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
389 The value is an integer number.
392 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
393 symbol whose name is the Unicode @dfn{directional type} of the
397 Corresponds to the Unicode @code{Decomposition_Type} and
398 @code{Decomposition_Value} properties. The value is a list, whose
399 first element may be a symbol representing a compatibility formatting
400 tag, such as @code{small}@footnote{
401 Note that the Unicode spec writes these tag names inside
402 @samp{<..>} brackets. The tag names in Emacs do not include the
403 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
405 }; the other elements are characters that give the compatibility
406 decomposition sequence of this character.
408 @item decimal-digit-value
409 Corresponds to the Unicode @code{Numeric_Value} property for
410 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
414 Corresponds to the Unicode @code{Numeric_Value} property for
415 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
416 an integer number. Examples of such characters include compatibility
417 subscript and superscript digits, for which the value is the
418 corresponding number.
421 Corresponds to the Unicode @code{Numeric_Value} property for
422 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
423 this property is an integer or a floating-point number. Examples of
424 characters that have this property include fractions, subscripts,
425 superscripts, Roman numerals, currency numerators, and encircled
426 numbers. For example, the value of this property for the character
427 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
430 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
431 of this property is a symbol, either @code{Y} or @code{N}.
434 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
437 @item iso-10646-comment
438 Corresponds to the Unicode @code{ISO_Comment} property. The value is
442 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
443 The value of this property is a single character.
446 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
447 The value of this property is a single character.
450 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
451 @dfn{Title case} is a special form of a character used when the first
452 character of a word needs to be capitalized. The value of this
453 property is a single character.
456 @defun get-char-code-property char propname
457 This function returns the value of @var{char}'s @var{propname} property.
461 (get-char-code-property ? 'general-category)
465 (get-char-code-property ?1 'general-category)
470 (get-char-code-property ?\u2084 'digit-value)
475 (get-char-code-property ?\u2155 'numeric-value)
480 (get-char-code-property ?\u2163 'numeric-value)
486 @defun char-code-property-description prop value
487 This function returns the description string of property @var{prop}'s
488 @var{value}, or @code{nil} if @var{value} has no description.
492 (char-code-property-description 'general-category 'Zs)
493 @result{} "Separator, Space"
496 (char-code-property-description 'general-category 'Nd)
497 @result{} "Number, Decimal Digit"
500 (char-code-property-description 'numeric-value '1/5)
506 @defun put-char-code-property char propname value
507 This function stores @var{value} as the value of the property
508 @var{propname} for the character @var{char}.
511 @defvar unicode-category-table
512 The value of this variable is a char-table (@pxref{Char-Tables}) that
513 specifies, for each character, its Unicode @code{General_Category}
514 property as a symbol.
517 @defvar char-script-table
518 The value of this variable is a char-table that specifies, for each
519 character, a symbol whose name is the script to which the character
520 belongs, according to the Unicode Standard classification of the
521 Unicode code space into script-specific blocks. This char-table has a
522 single extra slot whose value is the list of all script symbols.
525 @defvar char-width-table
526 The value of this variable is a char-table that specifies the width of
527 each character in columns that it will occupy on the screen.
530 @defvar printable-chars
531 The value of this variable is a char-table that specifies, for each
532 character, whether it is printable or not. That is, if evaluating
533 @code{(aref printable-chars char)} results in @code{t}, the character
534 is printable, and if it results in @code{nil}, it is not.
538 @section Character Sets
539 @cindex character sets
542 @cindex coded character set
543 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
544 in which each character is assigned a numeric code point. (The
545 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
546 charset has a name which is a symbol. A single character can belong
547 to any number of different character sets, but it will generally have
548 a different code point in each charset. Examples of character sets
549 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
550 @code{windows-1255}. The code point assigned to a character in a
551 charset is usually different from its code point used in Emacs buffers
554 @cindex @code{emacs}, a charset
555 @cindex @code{unicode}, a charset
556 @cindex @code{eight-bit}, a charset
557 Emacs defines several special character sets. The character set
558 @code{unicode} includes all the characters whose Emacs code points are
559 in the range @code{0..#x10FFFF}. The character set @code{emacs}
560 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
561 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
562 Emacs uses it to represent raw bytes encountered in text.
564 @defun charsetp object
565 Returns @code{t} if @var{object} is a symbol that names a character set,
566 @code{nil} otherwise.
570 The value is a list of all defined character set names.
573 @defun charset-priority-list &optional highestp
574 This functions returns a list of all defined character sets ordered by
575 their priority. If @var{highestp} is non-@code{nil}, the function
576 returns a single character set of the highest priority.
579 @defun set-charset-priority &rest charsets
580 This function makes @var{charsets} the highest priority character sets.
583 @defun char-charset character &optional restriction
584 This function returns the name of the character set of highest
585 priority that @var{character} belongs to. @acronym{ASCII} characters
586 are an exception: for them, this function always returns @code{ascii}.
588 If @var{restriction} is non-@code{nil}, it should be a list of
589 charsets to search. Alternatively, it can be a coding system, in
590 which case the returned charset must be supported by that coding
591 system (@pxref{Coding Systems}).
594 @defun charset-plist charset
595 This function returns the property list of the character set
596 @var{charset}. Although @var{charset} is a symbol, this is not the
597 same as the property list of that symbol. Charset properties include
598 important information about the charset, such as its documentation
599 string, short name, etc.
602 @defun put-charset-property charset propname value
603 This function sets the @var{propname} property of @var{charset} to the
607 @defun get-charset-property charset propname
608 This function returns the value of @var{charset}s property
612 @deffn Command list-charset-chars charset
613 This command displays a list of characters in the character set
617 Emacs can convert between its internal representation of a character
618 and the character's codepoint in a specific charset. The following
619 two functions support these conversions.
621 @c FIXME: decode-char and encode-char accept and ignore an additional
622 @c argument @var{restriction}. When that argument actually makes a
623 @c difference, it should be documented here.
624 @defun decode-char charset code-point
625 This function decodes a character that is assigned a @var{code-point}
626 in @var{charset}, to the corresponding Emacs character, and returns
627 it. If @var{charset} doesn't contain a character of that code point,
628 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
629 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
630 specified as a cons cell @code{(@var{high} . @var{low})}, where
631 @var{low} are the lower 16 bits of the value and @var{high} are the
635 @defun encode-char char charset
636 This function returns the code point assigned to the character
637 @var{char} in @var{charset}. If the result does not fit in a Lisp
638 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
639 that fits the second argument of @code{decode-char} above. If
640 @var{charset} doesn't have a codepoint for @var{char}, the value is
644 The following function comes in handy for applying a certain
645 function to all or part of the characters in a charset:
647 @defun map-charset-chars function charset &optional arg from-code to-code
648 Call @var{function} for characters in @var{charset}. @var{function}
649 is called with two arguments. The first one is a cons cell
650 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
651 indicate a range of characters contained in charset. The second
652 argument passed to @var{function} is @var{arg}.
654 By default, the range of codepoints passed to @var{function} includes
655 all the characters in @var{charset}, but optional arguments
656 @var{from-code} and @var{to-code} limit that to the range of
657 characters between these two codepoints of @var{charset}. If either
658 of them is @code{nil}, it defaults to the first or last codepoint of
659 @var{charset}, respectively.
662 @node Scanning Charsets
663 @section Scanning for Character Sets
665 Sometimes it is useful to find out which character set a particular
666 character belongs to. One use for this is in determining which coding
667 systems (@pxref{Coding Systems}) are capable of representing all of
668 the text in question; another is to determine the font(s) for
669 displaying that text.
671 @defun charset-after &optional pos
672 This function returns the charset of highest priority containing the
673 character at position @var{pos} in the current buffer. If @var{pos}
674 is omitted or @code{nil}, it defaults to the current value of point.
675 If @var{pos} is out of range, the value is @code{nil}.
678 @defun find-charset-region beg end &optional translation
679 This function returns a list of the character sets of highest priority
680 that contain characters in the current buffer between positions
681 @var{beg} and @var{end}.
683 The optional argument @var{translation} specifies a translation table
684 to use for scanning the text (@pxref{Translation of Characters}). If
685 it is non-@code{nil}, then each character in the region is translated
686 through this table, and the value returned describes the translated
687 characters instead of the characters actually in the buffer.
690 @defun find-charset-string string &optional translation
691 This function returns a list of character sets of highest priority
692 that contain characters in @var{string}. It is just like
693 @code{find-charset-region}, except that it applies to the contents of
694 @var{string} instead of part of the current buffer.
697 @node Translation of Characters
698 @section Translation of Characters
699 @cindex character translation tables
700 @cindex translation tables
702 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
703 specifies a mapping of characters into characters. These tables are
704 used in encoding and decoding, and for other purposes. Some coding
705 systems specify their own particular translation tables; there are
706 also default translation tables which apply to all other coding
709 A translation table has two extra slots. The first is either
710 @code{nil} or a translation table that performs the reverse
711 translation; the second is the maximum number of characters to look up
712 for translating sequences of characters (see the description of
713 @code{make-translation-table-from-alist} below).
715 @defun make-translation-table &rest translations
716 This function returns a translation table based on the argument
717 @var{translations}. Each element of @var{translations} should be a
718 list of elements of the form @code{(@var{from} . @var{to})}; this says
719 to translate the character @var{from} into @var{to}.
721 The arguments and the forms in each argument are processed in order,
722 and if a previous form already translates @var{to} to some other
723 character, say @var{to-alt}, @var{from} is also translated to
727 During decoding, the translation table's translations are applied to
728 the characters that result from ordinary decoding. If a coding system
729 has the property @code{:decode-translation-table}, that specifies the
730 translation table to use, or a list of translation tables to apply in
731 sequence. (This is a property of the coding system, as returned by
732 @code{coding-system-get}, not a property of the symbol that is the
733 coding system's name. @xref{Coding System Basics,, Basic Concepts of
734 Coding Systems}.) Finally, if
735 @code{standard-translation-table-for-decode} is non-@code{nil}, the
736 resulting characters are translated by that table.
738 During encoding, the translation table's translations are applied to
739 the characters in the buffer, and the result of translation is
740 actually encoded. If a coding system has property
741 @code{:encode-translation-table}, that specifies the translation table
742 to use, or a list of translation tables to apply in sequence. In
743 addition, if the variable @code{standard-translation-table-for-encode}
744 is non-@code{nil}, it specifies the translation table to use for
745 translating the result.
747 @defvar standard-translation-table-for-decode
748 This is the default translation table for decoding. If a coding
749 systems specifies its own translation tables, the table that is the
750 value of this variable, if non-@code{nil}, is applied after them.
753 @defvar standard-translation-table-for-encode
754 This is the default translation table for encoding. If a coding
755 systems specifies its own translation tables, the table that is the
756 value of this variable, if non-@code{nil}, is applied after them.
759 @defvar translation-table-for-input
760 Self-inserting characters are translated through this translation
761 table before they are inserted. Search commands also translate their
762 input through this table, so they can compare more reliably with
763 what's in the buffer.
765 This variable automatically becomes buffer-local when set.
768 @defun make-translation-table-from-vector vec
769 This function returns a translation table made from @var{vec} that is
770 an array of 256 elements to map bytes (values 0 through #xFF) to
771 characters. Elements may be @code{nil} for untranslated bytes. The
772 returned table has a translation table for reverse mapping in the
773 first extra slot, and the value @code{1} in the second extra slot.
775 This function provides an easy way to make a private coding system
776 that maps each byte to a specific character. You can specify the
777 returned table and the reverse translation table using the properties
778 @code{:decode-translation-table} and @code{:encode-translation-table}
779 respectively in the @var{props} argument to
780 @code{define-coding-system}.
783 @defun make-translation-table-from-alist alist
784 This function is similar to @code{make-translation-table} but returns
785 a complex translation table rather than a simple one-to-one mapping.
786 Each element of @var{alist} is of the form @code{(@var{from}
787 . @var{to})}, where @var{from} and @var{to} are either characters or
788 vectors specifying a sequence of characters. If @var{from} is a
789 character, that character is translated to @var{to} (i.e.@: to a
790 character or a character sequence). If @var{from} is a vector of
791 characters, that sequence is translated to @var{to}. The returned
792 table has a translation table for reverse mapping in the first extra
793 slot, and the maximum length of all the @var{from} character sequences
794 in the second extra slot.
798 @section Coding Systems
800 @cindex coding system
801 When Emacs reads or writes a file, and when Emacs sends text to a
802 subprocess or receives text from a subprocess, it normally performs
803 character code conversion and end-of-line conversion as specified
804 by a particular @dfn{coding system}.
806 How to define a coding system is an arcane matter, and is not
810 * Coding System Basics:: Basic concepts.
811 * Encoding and I/O:: How file I/O functions handle coding systems.
812 * Lisp and Coding Systems:: Functions to operate on coding system names.
813 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
814 * Default Coding Systems:: Controlling the default choices.
815 * Specifying Coding Systems:: Requesting a particular coding system
816 for a single file operation.
817 * Explicit Encoding:: Encoding or decoding text without doing I/O.
818 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
819 * MS-DOS File Types:: How DOS "text" and "binary" files
820 relate to coding systems.
823 @node Coding System Basics
824 @subsection Basic Concepts of Coding Systems
826 @cindex character code conversion
827 @dfn{Character code conversion} involves conversion between the
828 internal representation of characters used inside Emacs and some other
829 encoding. Emacs supports many different encodings, in that it can
830 convert to and from them. For example, it can convert text to or from
831 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
832 several variants of ISO 2022. In some cases, Emacs supports several
833 alternative encodings for the same characters; for example, there are
834 three coding systems for the Cyrillic (Russian) alphabet: ISO,
835 Alternativnyj, and KOI8.
837 Every coding system specifies a particular set of character code
838 conversions, but the coding system @code{undecided} is special: it
839 leaves the choice unspecified, to be chosen heuristically for each
840 file, based on the file's data.
842 In general, a coding system doesn't guarantee roundtrip identity:
843 decoding a byte sequence using coding system, then encoding the
844 resulting text in the same coding system, can produce a different byte
845 sequence. But some coding systems do guarantee that the byte sequence
846 will be the same as what you originally decoded. Here are a few
850 iso-8859-1, utf-8, big5, shift_jis, euc-jp
853 Encoding buffer text and then decoding the result can also fail to
854 reproduce the original text. For instance, if you encode a character
855 with a coding system which does not support that character, the result
856 is unpredictable, and thus decoding it using the same coding system
857 may produce a different text. Currently, Emacs can't report errors
858 that result from encoding unsupported characters.
860 @cindex EOL conversion
861 @cindex end-of-line conversion
862 @cindex line end conversion
863 @dfn{End of line conversion} handles three different conventions
864 used on various systems for representing end of line in files. The
865 Unix convention, used on GNU and Unix systems, is to use the linefeed
866 character (also called newline). The DOS convention, used on
867 MS-Windows and MS-DOS systems, is to use a carriage-return and a
868 linefeed at the end of a line. The Mac convention is to use just
871 @cindex base coding system
872 @cindex variant coding system
873 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
874 conversion unspecified, to be chosen based on the data. @dfn{Variant
875 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
876 @code{latin-1-mac} specify the end-of-line conversion explicitly as
877 well. Most base coding systems have three corresponding variants whose
878 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
880 @vindex raw-text@r{ coding system}
881 The coding system @code{raw-text} is special in that it prevents
882 character code conversion, and causes the buffer visited with this
883 coding system to be a unibyte buffer. For historical reasons, you can
884 save both unibyte and multibyte text with this coding system. When
885 you use @code{raw-text} to encode multibyte text, it does perform one
886 character code conversion: it converts eight-bit characters to their
887 single-byte external representation. @code{raw-text} does not specify
888 the end-of-line conversion, allowing that to be determined as usual by
889 the data, and has the usual three variants which specify the
890 end-of-line conversion.
892 @vindex no-conversion@r{ coding system}
893 @vindex binary@r{ coding system}
894 @code{no-conversion} (and its alias @code{binary}) is equivalent to
895 @code{raw-text-unix}: it specifies no conversion of either character
896 codes or end-of-line.
898 @vindex emacs-internal@r{ coding system}
899 @vindex utf-8-emacs@r{ coding system}
900 The coding system @code{utf-8-emacs} specifies that the data is
901 represented in the internal Emacs encoding (@pxref{Text
902 Representations}). This is like @code{raw-text} in that no code
903 conversion happens, but different in that the result is multibyte
904 data. The name @code{emacs-internal} is an alias for
907 @defun coding-system-get coding-system property
908 This function returns the specified property of the coding system
909 @var{coding-system}. Most coding system properties exist for internal
910 purposes, but one that you might find useful is @code{:mime-charset}.
911 That property's value is the name used in MIME for the character coding
912 which this coding system can read and write. Examples:
915 (coding-system-get 'iso-latin-1 :mime-charset)
917 (coding-system-get 'iso-2022-cn :mime-charset)
918 @result{} iso-2022-cn
919 (coding-system-get 'cyrillic-koi8 :mime-charset)
923 The value of the @code{:mime-charset} property is also defined
924 as an alias for the coding system.
927 @defun coding-system-aliases coding-system
928 This function returns the list of aliases of @var{coding-system}.
931 @node Encoding and I/O
932 @subsection Encoding and I/O
934 The principal purpose of coding systems is for use in reading and
935 writing files. The function @code{insert-file-contents} uses a coding
936 system to decode the file data, and @code{write-region} uses one to
937 encode the buffer contents.
939 You can specify the coding system to use either explicitly
940 (@pxref{Specifying Coding Systems}), or implicitly using a default
941 mechanism (@pxref{Default Coding Systems}). But these methods may not
942 completely specify what to do. For example, they may choose a coding
943 system such as @code{undefined} which leaves the character code
944 conversion to be determined from the data. In these cases, the I/O
945 operation finishes the job of choosing a coding system. Very often
946 you will want to find out afterwards which coding system was chosen.
948 @defvar buffer-file-coding-system
949 This buffer-local variable records the coding system used for saving the
950 buffer and for writing part of the buffer with @code{write-region}. If
951 the text to be written cannot be safely encoded using the coding system
952 specified by this variable, these operations select an alternative
953 encoding by calling the function @code{select-safe-coding-system}
954 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
955 requires to ask the user to specify a coding system,
956 @code{buffer-file-coding-system} is updated to the newly selected coding
959 @code{buffer-file-coding-system} does @emph{not} affect sending text
963 @defvar save-buffer-coding-system
964 This variable specifies the coding system for saving the buffer (by
965 overriding @code{buffer-file-coding-system}). Note that it is not used
966 for @code{write-region}.
968 When a command to save the buffer starts out to use
969 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
970 and that coding system cannot handle
971 the actual text in the buffer, the command asks the user to choose
972 another coding system (by calling @code{select-safe-coding-system}).
973 After that happens, the command also updates
974 @code{buffer-file-coding-system} to represent the coding system that
978 @defvar last-coding-system-used
979 I/O operations for files and subprocesses set this variable to the
980 coding system name that was used. The explicit encoding and decoding
981 functions (@pxref{Explicit Encoding}) set it too.
983 @strong{Warning:} Since receiving subprocess output sets this variable,
984 it can change whenever Emacs waits; therefore, you should copy the
985 value shortly after the function call that stores the value you are
989 The variable @code{selection-coding-system} specifies how to encode
990 selections for the window system. @xref{Window System Selections}.
992 @defvar file-name-coding-system
993 The variable @code{file-name-coding-system} specifies the coding
994 system to use for encoding file names. Emacs encodes file names using
995 that coding system for all file operations. If
996 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
997 coding system determined by the selected language environment. In the
998 default language environment, any non-@acronym{ASCII} characters in
999 file names are not encoded specially; they appear in the file system
1000 using the internal Emacs representation.
1003 @strong{Warning:} if you change @code{file-name-coding-system} (or
1004 the language environment) in the middle of an Emacs session, problems
1005 can result if you have already visited files whose names were encoded
1006 using the earlier coding system and are handled differently under the
1007 new coding system. If you try to save one of these buffers under the
1008 visited file name, saving may use the wrong file name, or it may get
1009 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1010 new file name for that buffer.
1012 @node Lisp and Coding Systems
1013 @subsection Coding Systems in Lisp
1015 Here are the Lisp facilities for working with coding systems:
1017 @cindex list all coding systems
1018 @defun coding-system-list &optional base-only
1019 This function returns a list of all coding system names (symbols). If
1020 @var{base-only} is non-@code{nil}, the value includes only the
1021 base coding systems. Otherwise, it includes alias and variant coding
1025 @defun coding-system-p object
1026 This function returns @code{t} if @var{object} is a coding system
1030 @cindex validity of coding system
1031 @cindex coding system, validity check
1032 @defun check-coding-system coding-system
1033 This function checks the validity of @var{coding-system}. If that is
1034 valid, it returns @var{coding-system}. If @var{coding-system} is
1035 @code{nil}, the function return @code{nil}. For any other values, it
1036 signals an error whose @code{error-symbol} is @code{coding-system-error}
1037 (@pxref{Signaling Errors, signal}).
1040 @cindex eol type of coding system
1041 @defun coding-system-eol-type coding-system
1042 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1043 conversion used by @var{coding-system}. If @var{coding-system}
1044 specifies a certain eol conversion, the return value is an integer 0,
1045 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1046 respectively. If @var{coding-system} doesn't specify eol conversion
1047 explicitly, the return value is a vector of coding systems, each one
1048 with one of the possible eol conversion types, like this:
1051 (coding-system-eol-type 'latin-1)
1052 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1056 If this function returns a vector, Emacs will decide, as part of the
1057 text encoding or decoding process, what eol conversion to use. For
1058 decoding, the end-of-line format of the text is auto-detected, and the
1059 eol conversion is set to match it (e.g., DOS-style CRLF format will
1060 imply @code{dos} eol conversion). For encoding, the eol conversion is
1061 taken from the appropriate default coding system (e.g.,
1062 default value of @code{buffer-file-coding-system} for
1063 @code{buffer-file-coding-system}), or from the default eol conversion
1064 appropriate for the underlying platform.
1067 @cindex eol conversion of coding system
1068 @defun coding-system-change-eol-conversion coding-system eol-type
1069 This function returns a coding system which is like @var{coding-system}
1070 except for its eol conversion, which is specified by @code{eol-type}.
1071 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1072 @code{nil}. If it is @code{nil}, the returned coding system determines
1073 the end-of-line conversion from the data.
1075 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1076 @code{dos} and @code{mac}, respectively.
1079 @cindex text conversion of coding system
1080 @defun coding-system-change-text-conversion eol-coding text-coding
1081 This function returns a coding system which uses the end-of-line
1082 conversion of @var{eol-coding}, and the text conversion of
1083 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1084 @code{undecided}, or one of its variants according to @var{eol-coding}.
1087 @cindex safely encode region
1088 @cindex coding systems for encoding region
1089 @defun find-coding-systems-region from to
1090 This function returns a list of coding systems that could be used to
1091 encode a text between @var{from} and @var{to}. All coding systems in
1092 the list can safely encode any multibyte characters in that portion of
1095 If the text contains no multibyte characters, the function returns the
1096 list @code{(undecided)}.
1099 @cindex safely encode a string
1100 @cindex coding systems for encoding a string
1101 @defun find-coding-systems-string string
1102 This function returns a list of coding systems that could be used to
1103 encode the text of @var{string}. All coding systems in the list can
1104 safely encode any multibyte characters in @var{string}. If the text
1105 contains no multibyte characters, this returns the list
1109 @cindex charset, coding systems to encode
1110 @cindex safely encode characters in a charset
1111 @defun find-coding-systems-for-charsets charsets
1112 This function returns a list of coding systems that could be used to
1113 encode all the character sets in the list @var{charsets}.
1116 @defun check-coding-systems-region start end coding-system-list
1117 This function checks whether coding systems in the list
1118 @code{coding-system-list} can encode all the characters in the region
1119 between @var{start} and @var{end}. If all of the coding systems in
1120 the list can encode the specified text, the function returns
1121 @code{nil}. If some coding systems cannot encode some of the
1122 characters, the value is an alist, each element of which has the form
1123 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1124 that @var{coding-system1} cannot encode characters at buffer positions
1125 @var{pos1}, @var{pos2}, @enddots{}.
1127 @var{start} may be a string, in which case @var{end} is ignored and
1128 the returned value references string indices instead of buffer
1132 @defun detect-coding-region start end &optional highest
1133 This function chooses a plausible coding system for decoding the text
1134 from @var{start} to @var{end}. This text should be a byte sequence,
1135 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1136 eight-bit characters (@pxref{Explicit Encoding}).
1138 Normally this function returns a list of coding systems that could
1139 handle decoding the text that was scanned. They are listed in order of
1140 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1141 return value is just one coding system, the one that is highest in
1144 If the region contains only @acronym{ASCII} characters except for such
1145 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1146 @code{undecided} or @code{(undecided)}, or a variant specifying
1147 end-of-line conversion, if that can be deduced from the text.
1149 If the region contains null bytes, the value is @code{no-conversion},
1150 even if the region contains text encoded in some coding system.
1153 @defun detect-coding-string string &optional highest
1154 This function is like @code{detect-coding-region} except that it
1155 operates on the contents of @var{string} instead of bytes in the buffer.
1158 @cindex null bytes, and decoding text
1159 @defvar inhibit-null-byte-detection
1160 If this variable has a non-@code{nil} value, null bytes are ignored
1161 when detecting the encoding of a region or a string. This allows to
1162 correctly detect the encoding of text that contains null bytes, such
1163 as Info files with Index nodes.
1166 @defvar inhibit-iso-escape-detection
1167 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1168 are ignored when detecting the encoding of a region or a string. The
1169 result is that no text is ever detected as encoded in some ISO-2022
1170 encoding, and all escape sequences become visible in a buffer.
1171 @strong{Warning:} @emph{Use this variable with extreme caution,
1172 because many files in the Emacs distribution use ISO-2022 encoding.}
1175 @cindex charsets supported by a coding system
1176 @defun coding-system-charset-list coding-system
1177 This function returns the list of character sets (@pxref{Character
1178 Sets}) supported by @var{coding-system}. Some coding systems that
1179 support too many character sets to list them all yield special values:
1182 If @var{coding-system} supports all the ISO-2022 charsets, the value
1185 If @var{coding-system} supports all Emacs characters, the value is
1188 If @var{coding-system} supports all emacs-mule characters, the value
1189 is @code{emacs-mule}.
1191 If @var{coding-system} supports all Unicode characters, the value is
1196 @xref{Coding systems for a subprocess,, Process Information}, in
1197 particular the description of the functions
1198 @code{process-coding-system} and @code{set-process-coding-system}, for
1199 how to examine or set the coding systems used for I/O to a subprocess.
1201 @node User-Chosen Coding Systems
1202 @subsection User-Chosen Coding Systems
1204 @cindex select safe coding system
1205 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1206 This function selects a coding system for encoding specified text,
1207 asking the user to choose if necessary. Normally the specified text
1208 is the text in the current buffer between @var{from} and @var{to}. If
1209 @var{from} is a string, the string specifies the text to encode, and
1210 @var{to} is ignored.
1212 If the specified text includes raw bytes (@pxref{Text
1213 Representations}), @code{select-safe-coding-system} suggests
1214 @code{raw-text} for its encoding.
1216 If @var{default-coding-system} is non-@code{nil}, that is the first
1217 coding system to try; if that can handle the text,
1218 @code{select-safe-coding-system} returns that coding system. It can
1219 also be a list of coding systems; then the function tries each of them
1220 one by one. After trying all of them, it next tries the current
1221 buffer's value of @code{buffer-file-coding-system} (if it is not
1222 @code{undecided}), then the default value of
1223 @code{buffer-file-coding-system} and finally the user's most
1224 preferred coding system, which the user can set using the command
1225 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1226 Coding Systems, emacs, The GNU Emacs Manual}).
1228 If one of those coding systems can safely encode all the specified
1229 text, @code{select-safe-coding-system} chooses it and returns it.
1230 Otherwise, it asks the user to choose from a list of coding systems
1231 which can encode all the text, and returns the user's choice.
1233 @var{default-coding-system} can also be a list whose first element is
1234 t and whose other elements are coding systems. Then, if no coding
1235 system in the list can handle the text, @code{select-safe-coding-system}
1236 queries the user immediately, without trying any of the three
1237 alternatives described above.
1239 The optional argument @var{accept-default-p}, if non-@code{nil},
1240 should be a function to determine whether a coding system selected
1241 without user interaction is acceptable. @code{select-safe-coding-system}
1242 calls this function with one argument, the base coding system of the
1243 selected coding system. If @var{accept-default-p} returns @code{nil},
1244 @code{select-safe-coding-system} rejects the silently selected coding
1245 system, and asks the user to select a coding system from a list of
1246 possible candidates.
1248 @vindex select-safe-coding-system-accept-default-p
1249 If the variable @code{select-safe-coding-system-accept-default-p} is
1250 non-@code{nil}, it should be a function taking a single argument.
1251 It is used in place of @var{accept-default-p}, overriding any
1252 value supplied for this argument.
1254 As a final step, before returning the chosen coding system,
1255 @code{select-safe-coding-system} checks whether that coding system is
1256 consistent with what would be selected if the contents of the region
1257 were read from a file. (If not, this could lead to data corruption in
1258 a file subsequently re-visited and edited.) Normally,
1259 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1260 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1261 that file instead (this can be relevant for @code{write-region} and
1262 similar functions). If it detects an apparent inconsistency,
1263 @code{select-safe-coding-system} queries the user before selecting the
1267 Here are two functions you can use to let the user specify a coding
1268 system, with completion. @xref{Completion}.
1270 @defun read-coding-system prompt &optional default
1271 This function reads a coding system using the minibuffer, prompting with
1272 string @var{prompt}, and returns the coding system name as a symbol. If
1273 the user enters null input, @var{default} specifies which coding system
1274 to return. It should be a symbol or a string.
1277 @defun read-non-nil-coding-system prompt
1278 This function reads a coding system using the minibuffer, prompting with
1279 string @var{prompt}, and returns the coding system name as a symbol. If
1280 the user tries to enter null input, it asks the user to try again.
1281 @xref{Coding Systems}.
1284 @node Default Coding Systems
1285 @subsection Default Coding Systems
1286 @cindex default coding system
1287 @cindex coding system, automatically determined
1289 This section describes variables that specify the default coding
1290 system for certain files or when running certain subprograms, and the
1291 function that I/O operations use to access them.
1293 The idea of these variables is that you set them once and for all to the
1294 defaults you want, and then do not change them again. To specify a
1295 particular coding system for a particular operation in a Lisp program,
1296 don't change these variables; instead, override them using
1297 @code{coding-system-for-read} and @code{coding-system-for-write}
1298 (@pxref{Specifying Coding Systems}).
1300 @cindex file contents, and default coding system
1301 @defopt auto-coding-regexp-alist
1302 This variable is an alist of text patterns and corresponding coding
1303 systems. Each element has the form @code{(@var{regexp}
1304 . @var{coding-system})}; a file whose first few kilobytes match
1305 @var{regexp} is decoded with @var{coding-system} when its contents are
1306 read into a buffer. The settings in this alist take priority over
1307 @code{coding:} tags in the files and the contents of
1308 @code{file-coding-system-alist} (see below). The default value is set
1309 so that Emacs automatically recognizes mail files in Babyl format and
1310 reads them with no code conversions.
1313 @cindex file name, and default coding system
1314 @defopt file-coding-system-alist
1315 This variable is an alist that specifies the coding systems to use for
1316 reading and writing particular files. Each element has the form
1317 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1318 expression that matches certain file names. The element applies to file
1319 names that match @var{pattern}.
1321 The @sc{cdr} of the element, @var{coding}, should be either a coding
1322 system, a cons cell containing two coding systems, or a function name (a
1323 symbol with a function definition). If @var{coding} is a coding system,
1324 that coding system is used for both reading the file and writing it. If
1325 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1326 specifies the coding system for decoding, and its @sc{cdr} specifies the
1327 coding system for encoding.
1329 If @var{coding} is a function name, the function should take one
1330 argument, a list of all arguments passed to
1331 @code{find-operation-coding-system}. It must return a coding system
1332 or a cons cell containing two coding systems. This value has the same
1333 meaning as described above.
1335 If @var{coding} (or what returned by the above function) is
1336 @code{undecided}, the normal code-detection is performed.
1339 @defopt auto-coding-alist
1340 This variable is an alist that specifies the coding systems to use for
1341 reading and writing particular files. Its form is like that of
1342 @code{file-coding-system-alist}, but, unlike the latter, this variable
1343 takes priority over any @code{coding:} tags in the file.
1346 @cindex program name, and default coding system
1347 @defvar process-coding-system-alist
1348 This variable is an alist specifying which coding systems to use for a
1349 subprocess, depending on which program is running in the subprocess. It
1350 works like @code{file-coding-system-alist}, except that @var{pattern} is
1351 matched against the program name used to start the subprocess. The coding
1352 system or systems specified in this alist are used to initialize the
1353 coding systems used for I/O to the subprocess, but you can specify
1354 other coding systems later using @code{set-process-coding-system}.
1357 @strong{Warning:} Coding systems such as @code{undecided}, which
1358 determine the coding system from the data, do not work entirely reliably
1359 with asynchronous subprocess output. This is because Emacs handles
1360 asynchronous subprocess output in batches, as it arrives. If the coding
1361 system leaves the character code conversion unspecified, or leaves the
1362 end-of-line conversion unspecified, Emacs must try to detect the proper
1363 conversion from one batch at a time, and this does not always work.
1365 Therefore, with an asynchronous subprocess, if at all possible, use a
1366 coding system which determines both the character code conversion and
1367 the end of line conversion---that is, one like @code{latin-1-unix},
1368 rather than @code{undecided} or @code{latin-1}.
1370 @cindex port number, and default coding system
1371 @cindex network service name, and default coding system
1372 @defvar network-coding-system-alist
1373 This variable is an alist that specifies the coding system to use for
1374 network streams. It works much like @code{file-coding-system-alist},
1375 with the difference that the @var{pattern} in an element may be either a
1376 port number or a regular expression. If it is a regular expression, it
1377 is matched against the network service name used to open the network
1381 @defvar default-process-coding-system
1382 This variable specifies the coding systems to use for subprocess (and
1383 network stream) input and output, when nothing else specifies what to
1386 The value should be a cons cell of the form @code{(@var{input-coding}
1387 . @var{output-coding})}. Here @var{input-coding} applies to input from
1388 the subprocess, and @var{output-coding} applies to output to it.
1391 @cindex default coding system, functions to determine
1392 @defopt auto-coding-functions
1393 This variable holds a list of functions that try to determine a
1394 coding system for a file based on its undecoded contents.
1396 Each function in this list should be written to look at text in the
1397 current buffer, but should not modify it in any way. The buffer will
1398 contain undecoded text of parts of the file. Each function should
1399 take one argument, @var{size}, which tells it how many characters to
1400 look at, starting from point. If the function succeeds in determining
1401 a coding system for the file, it should return that coding system.
1402 Otherwise, it should return @code{nil}.
1404 If a file has a @samp{coding:} tag, that takes precedence, so these
1405 functions won't be called.
1408 @defun find-auto-coding filename size
1409 This function tries to determine a suitable coding system for
1410 @var{filename}. It examines the buffer visiting the named file, using
1411 the variables documented above in sequence, until it finds a match for
1412 one of the rules specified by these variables. It then returns a cons
1413 cell of the form @code{(@var{coding} . @var{source})}, where
1414 @var{coding} is the coding system to use and @var{source} is a symbol,
1415 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1416 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1417 supplied the matching rule. The value @code{:coding} means the coding
1418 system was specified by the @code{coding:} tag in the file
1419 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1420 The order of looking for a matching rule is @code{auto-coding-alist}
1421 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1422 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1423 found, the function returns @code{nil}.
1425 The second argument @var{size} is the size of text, in characters,
1426 following point. The function examines text only within @var{size}
1427 characters after point. Normally, the buffer should be positioned at
1428 the beginning when this function is called, because one of the places
1429 for the @code{coding:} tag is the first one or two lines of the file;
1430 in that case, @var{size} should be the size of the buffer.
1433 @defun set-auto-coding filename size
1434 This function returns a suitable coding system for file
1435 @var{filename}. It uses @code{find-auto-coding} to find the coding
1436 system. If no coding system could be determined, the function returns
1437 @code{nil}. The meaning of the argument @var{size} is like in
1438 @code{find-auto-coding}.
1441 @defun find-operation-coding-system operation &rest arguments
1442 This function returns the coding system to use (by default) for
1443 performing @var{operation} with @var{arguments}. The value has this
1447 (@var{decoding-system} . @var{encoding-system})
1450 The first element, @var{decoding-system}, is the coding system to use
1451 for decoding (in case @var{operation} does decoding), and
1452 @var{encoding-system} is the coding system for encoding (in case
1453 @var{operation} does encoding).
1455 The argument @var{operation} is a symbol; it should be one of
1456 @code{write-region}, @code{start-process}, @code{call-process},
1457 @code{call-process-region}, @code{insert-file-contents}, or
1458 @code{open-network-stream}. These are the names of the Emacs I/O
1459 primitives that can do character code and eol conversion.
1461 The remaining arguments should be the same arguments that might be given
1462 to the corresponding I/O primitive. Depending on the primitive, one
1463 of those arguments is selected as the @dfn{target}. For example, if
1464 @var{operation} does file I/O, whichever argument specifies the file
1465 name is the target. For subprocess primitives, the process name is the
1466 target. For @code{open-network-stream}, the target is the service name
1469 Depending on @var{operation}, this function looks up the target in
1470 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1471 or @code{network-coding-system-alist}. If the target is found in the
1472 alist, @code{find-operation-coding-system} returns its association in
1473 the alist; otherwise it returns @code{nil}.
1475 If @var{operation} is @code{insert-file-contents}, the argument
1476 corresponding to the target may be a cons cell of the form
1477 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1478 is a file name to look up in @code{file-coding-system-alist}, and
1479 @var{buffer} is a buffer that contains the file's contents (not yet
1480 decoded). If @code{file-coding-system-alist} specifies a function to
1481 call for this file, and that function needs to examine the file's
1482 contents (as it usually does), it should examine the contents of
1483 @var{buffer} instead of reading the file.
1486 @node Specifying Coding Systems
1487 @subsection Specifying a Coding System for One Operation
1489 You can specify the coding system for a specific operation by binding
1490 the variables @code{coding-system-for-read} and/or
1491 @code{coding-system-for-write}.
1493 @defvar coding-system-for-read
1494 If this variable is non-@code{nil}, it specifies the coding system to
1495 use for reading a file, or for input from a synchronous subprocess.
1497 It also applies to any asynchronous subprocess or network stream, but in
1498 a different way: the value of @code{coding-system-for-read} when you
1499 start the subprocess or open the network stream specifies the input
1500 decoding method for that subprocess or network stream. It remains in
1501 use for that subprocess or network stream unless and until overridden.
1503 The right way to use this variable is to bind it with @code{let} for a
1504 specific I/O operation. Its global value is normally @code{nil}, and
1505 you should not globally set it to any other value. Here is an example
1506 of the right way to use the variable:
1509 ;; @r{Read the file with no character code conversion.}
1510 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1511 (let ((coding-system-for-read 'emacs-mule-dos))
1512 (insert-file-contents filename))
1515 When its value is non-@code{nil}, this variable takes precedence over
1516 all other methods of specifying a coding system to use for input,
1517 including @code{file-coding-system-alist},
1518 @code{process-coding-system-alist} and
1519 @code{network-coding-system-alist}.
1522 @defvar coding-system-for-write
1523 This works much like @code{coding-system-for-read}, except that it
1524 applies to output rather than input. It affects writing to files,
1525 as well as sending output to subprocesses and net connections.
1527 When a single operation does both input and output, as do
1528 @code{call-process-region} and @code{start-process}, both
1529 @code{coding-system-for-read} and @code{coding-system-for-write}
1533 @defopt inhibit-eol-conversion
1534 When this variable is non-@code{nil}, no end-of-line conversion is done,
1535 no matter which coding system is specified. This applies to all the
1536 Emacs I/O and subprocess primitives, and to the explicit encoding and
1537 decoding functions (@pxref{Explicit Encoding}).
1540 @cindex priority order of coding systems
1541 @cindex coding systems, priority
1542 Sometimes, you need to prefer several coding systems for some
1543 operation, rather than fix a single one. Emacs lets you specify a
1544 priority order for using coding systems. This ordering affects the
1545 sorting of lists of coding sysems returned by functions such as
1546 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1548 @defun coding-system-priority-list &optional highestp
1549 This function returns the list of coding systems in the order of their
1550 current priorities. Optional argument @var{highestp}, if
1551 non-@code{nil}, means return only the highest priority coding system.
1554 @defun set-coding-system-priority &rest coding-systems
1555 This function puts @var{coding-systems} at the beginning of the
1556 priority list for coding systems, thus making their priority higher
1560 @defmac with-coding-priority coding-systems &rest body@dots{}
1561 This macro execute @var{body}, like @code{progn} does
1562 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1563 the priority list for coding systems. @var{coding-systems} should be
1564 a list of coding systems to prefer during execution of @var{body}.
1567 @node Explicit Encoding
1568 @subsection Explicit Encoding and Decoding
1569 @cindex encoding in coding systems
1570 @cindex decoding in coding systems
1572 All the operations that transfer text in and out of Emacs have the
1573 ability to use a coding system to encode or decode the text.
1574 You can also explicitly encode and decode text using the functions
1577 The result of encoding, and the input to decoding, are not ordinary
1578 text. They logically consist of a series of byte values; that is, a
1579 series of @acronym{ASCII} and eight-bit characters. In unibyte
1580 buffers and strings, these characters have codes in the range 0
1581 through #xFF (255). In a multibyte buffer or string, eight-bit
1582 characters have character codes higher than #xFF (@pxref{Text
1583 Representations}), but Emacs transparently converts them to their
1584 single-byte values when you encode or decode such text.
1586 The usual way to read a file into a buffer as a sequence of bytes, so
1587 you can decode the contents explicitly, is with
1588 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1589 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1590 visiting a file with @code{find-file-noselect}. These methods result in
1593 The usual way to use the byte sequence that results from explicitly
1594 encoding text is to copy it to a file or process---for example, to write
1595 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1596 encoding by binding @code{coding-system-for-write} to
1597 @code{no-conversion}.
1599 Here are the functions to perform explicit encoding or decoding. The
1600 encoding functions produce sequences of bytes; the decoding functions
1601 are meant to operate on sequences of bytes. All of these functions
1602 discard text properties. They also set @code{last-coding-system-used}
1603 to the precise coding system they used.
1605 @deffn Command encode-coding-region start end coding-system &optional destination
1606 This command encodes the text from @var{start} to @var{end} according
1607 to coding system @var{coding-system}. Normally, the encoded text
1608 replaces the original text in the buffer, but the optional argument
1609 @var{destination} can change that. If @var{destination} is a buffer,
1610 the encoded text is inserted in that buffer after point (point does
1611 not move); if it is @code{t}, the command returns the encoded text as
1612 a unibyte string without inserting it.
1614 If encoded text is inserted in some buffer, this command returns the
1615 length of the encoded text.
1617 The result of encoding is logically a sequence of bytes, but the
1618 buffer remains multibyte if it was multibyte before, and any 8-bit
1619 bytes are converted to their multibyte representation (@pxref{Text
1622 @cindex @code{undecided} coding-system, when encoding
1623 Do @emph{not} use @code{undecided} for @var{coding-system} when
1624 encoding text, since that may lead to unexpected results. Instead,
1625 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1626 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1627 if there's no obvious pertinent value for @var{coding-system}.
1630 @defun encode-coding-string string coding-system &optional nocopy buffer
1631 This function encodes the text in @var{string} according to coding
1632 system @var{coding-system}. It returns a new string containing the
1633 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1634 case the function may return @var{string} itself if the encoding
1635 operation is trivial. The result of encoding is a unibyte string.
1638 @deffn Command decode-coding-region start end coding-system &optional destination
1639 This command decodes the text from @var{start} to @var{end} according
1640 to coding system @var{coding-system}. To make explicit decoding
1641 useful, the text before decoding ought to be a sequence of byte
1642 values, but both multibyte and unibyte buffers are acceptable (in the
1643 multibyte case, the raw byte values should be represented as eight-bit
1644 characters). Normally, the decoded text replaces the original text in
1645 the buffer, but the optional argument @var{destination} can change
1646 that. If @var{destination} is a buffer, the decoded text is inserted
1647 in that buffer after point (point does not move); if it is @code{t},
1648 the command returns the decoded text as a multibyte string without
1651 If decoded text is inserted in some buffer, this command returns the
1652 length of the decoded text.
1654 This command puts a @code{charset} text property on the decoded text.
1655 The value of the property states the character set used to decode the
1659 @defun decode-coding-string string coding-system &optional nocopy buffer
1660 This function decodes the text in @var{string} according to
1661 @var{coding-system}. It returns a new string containing the decoded
1662 text, except when @var{nocopy} is non-@code{nil}, in which case the
1663 function may return @var{string} itself if the decoding operation is
1664 trivial. To make explicit decoding useful, the contents of
1665 @var{string} ought to be a unibyte string with a sequence of byte
1666 values, but a multibyte string is also acceptable (assuming it
1667 contains 8-bit bytes in their multibyte form).
1669 If optional argument @var{buffer} specifies a buffer, the decoded text
1670 is inserted in that buffer after point (point does not move). In this
1671 case, the return value is the length of the decoded text.
1673 @cindex @code{charset}, text property
1674 This function puts a @code{charset} text property on the decoded text.
1675 The value of the property states the character set used to decode the
1680 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1681 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1686 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1687 This function decodes the text from @var{from} to @var{to} as if
1688 it were being read from file @var{filename} using @code{insert-file-contents}
1689 using the rest of the arguments provided.
1691 The normal way to use this function is after reading text from a file
1692 without decoding, if you decide you would rather have decoded it.
1693 Instead of deleting the text and reading it again, this time with
1694 decoding, you can call this function.
1697 @node Terminal I/O Encoding
1698 @subsection Terminal I/O Encoding
1700 Emacs can decode keyboard input using a coding system, and encode
1701 terminal output. This is useful for terminals that transmit or
1702 display text using a particular encoding such as Latin-1. Emacs does
1703 not set @code{last-coding-system-used} for encoding or decoding of
1706 @defun keyboard-coding-system &optional terminal
1707 This function returns the coding system that is in use for decoding
1708 keyboard input from @var{terminal}---or @code{nil} if no coding system
1709 is to be used for that terminal. If @var{terminal} is omitted or
1710 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1714 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1715 This command specifies @var{coding-system} as the coding system to use
1716 for decoding keyboard input from @var{terminal}. If
1717 @var{coding-system} is @code{nil}, that means do not decode keyboard
1718 input. If @var{terminal} is a frame, it means that frame's terminal;
1719 if it is @code{nil}, that means the currently selected frame's
1720 terminal. @xref{Multiple Terminals}.
1723 @defun terminal-coding-system &optional terminal
1724 This function returns the coding system that is in use for encoding
1725 terminal output from @var{terminal}---or @code{nil} if the output is
1726 not encoded. If @var{terminal} is a frame, it means that frame's
1727 terminal; if it is @code{nil}, that means the currently selected
1731 @deffn Command set-terminal-coding-system coding-system &optional terminal
1732 This command specifies @var{coding-system} as the coding system to use
1733 for encoding terminal output from @var{terminal}. If
1734 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1735 @var{terminal} is a frame, it means that frame's terminal; if it is
1736 @code{nil}, that means the currently selected frame's terminal.
1739 @node MS-DOS File Types
1740 @subsection MS-DOS File Types
1741 @cindex DOS file types
1742 @cindex MS-DOS file types
1743 @cindex Windows file types
1744 @cindex file types on MS-DOS and Windows
1745 @cindex text files and binary files
1746 @cindex binary files and text files
1748 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1749 end-of-line conversion for a file by looking at the file's name. This
1750 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1751 ``binary file'' we mean a file of literal byte values that are not
1752 necessarily meant to be characters; Emacs does no end-of-line conversion
1753 and no character code conversion for them. On the other hand, the bytes
1754 in a text file are intended to represent characters; when you create a
1755 new file whose name implies that it is a text file, Emacs uses DOS
1756 end-of-line conversion.
1758 @defvar buffer-file-type
1759 This variable, automatically buffer-local in each buffer, records the
1760 file type of the buffer's visited file. When a buffer does not specify
1761 a coding system with @code{buffer-file-coding-system}, this variable is
1762 used to determine which coding system to use when writing the contents
1763 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1764 If it is @code{t}, the coding system is @code{no-conversion}.
1765 Otherwise, @code{undecided-dos} is used.
1767 Normally this variable is set by visiting a file; it is set to
1768 @code{nil} if the file was visited without any actual conversion.
1770 Its default value is used to decide how to handle files for which
1771 @code{file-name-buffer-file-type-alist} says nothing about the type:
1772 If the default value is non-@code{nil}, then these files are treated as
1773 binary: the coding system @code{no-conversion} is used. Otherwise,
1774 nothing special is done for them---the coding system is deduced solely
1775 from the file contents, in the usual Emacs fashion.
1778 @defopt file-name-buffer-file-type-alist
1779 This variable holds an alist for recognizing text and binary files.
1780 Each element has the form (@var{regexp} . @var{type}), where
1781 @var{regexp} is matched against the file name, and @var{type} may be
1782 @code{nil} for text, @code{t} for binary, or a function to call to
1783 compute which. If it is a function, then it is called with a single
1784 argument (the file name) and should return @code{t} or @code{nil}.
1786 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1787 which coding system to use when reading a file. For a text file,
1788 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1791 If no element in this alist matches a given file name, then
1792 the default value of @code{buffer-file-type} says how to treat the file.
1796 @section Input Methods
1797 @cindex input methods
1799 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1800 characters from the keyboard. Unlike coding systems, which translate
1801 non-@acronym{ASCII} characters to and from encodings meant to be read by
1802 programs, input methods provide human-friendly commands. (@xref{Input
1803 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1804 use input methods to enter text.) How to define input methods is not
1805 yet documented in this manual, but here we describe how to use them.
1807 Each input method has a name, which is currently a string;
1808 in the future, symbols may also be usable as input method names.
1810 @defvar current-input-method
1811 This variable holds the name of the input method now active in the
1812 current buffer. (It automatically becomes local in each buffer when set
1813 in any fashion.) It is @code{nil} if no input method is active in the
1817 @defopt default-input-method
1818 This variable holds the default input method for commands that choose an
1819 input method. Unlike @code{current-input-method}, this variable is
1823 @deffn Command set-input-method input-method
1824 This command activates input method @var{input-method} for the current
1825 buffer. It also sets @code{default-input-method} to @var{input-method}.
1826 If @var{input-method} is @code{nil}, this command deactivates any input
1827 method for the current buffer.
1830 @defun read-input-method-name prompt &optional default inhibit-null
1831 This function reads an input method name with the minibuffer, prompting
1832 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1833 by default, if the user enters empty input. However, if
1834 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1836 The returned value is a string.
1839 @defvar input-method-alist
1840 This variable defines all the supported input methods.
1841 Each element defines one input method, and should have the form:
1844 (@var{input-method} @var{language-env} @var{activate-func}
1845 @var{title} @var{description} @var{args}...)
1848 Here @var{input-method} is the input method name, a string;
1849 @var{language-env} is another string, the name of the language
1850 environment this input method is recommended for. (That serves only for
1851 documentation purposes.)
1853 @var{activate-func} is a function to call to activate this method. The
1854 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1855 told, the arguments to @var{activate-func} are @var{input-method} and
1858 @var{title} is a string to display in the mode line while this method is
1859 active. @var{description} is a string describing this method and what
1863 The fundamental interface to input methods is through the
1864 variable @code{input-method-function}. @xref{Reading One Event},
1865 and @ref{Invoking the Input Method}.
1871 POSIX defines a concept of ``locales'' which control which language
1872 to use in language-related features. These Emacs variables control
1873 how Emacs interacts with these features.
1875 @defvar locale-coding-system
1876 @cindex keyboard input decoding on X
1877 This variable specifies the coding system to use for decoding system
1878 error messages and---on X Window system only---keyboard input, for
1879 encoding the format argument to @code{format-time-string}, and for
1880 decoding the return value of @code{format-time-string}.
1883 @defvar system-messages-locale
1884 This variable specifies the locale to use for generating system error
1885 messages. Changing the locale can cause messages to come out in a
1886 different language or in a different orthography. If the variable is
1887 @code{nil}, the locale is specified by environment variables in the
1888 usual POSIX fashion.
1891 @defvar system-time-locale
1892 This variable specifies the locale to use for formatting time values.
1893 Changing the locale can cause messages to appear according to the
1894 conventions of a different language. If the variable is @code{nil}, the
1895 locale is specified by environment variables in the usual POSIX fashion.
1898 @defun locale-info item
1899 This function returns locale data @var{item} for the current POSIX
1900 locale, if available. @var{item} should be one of these symbols:
1904 Return the character set as a string (locale item @code{CODESET}).
1907 Return a 7-element vector of day names (locale items
1908 @code{DAY_1} through @code{DAY_7});
1911 Return a 12-element vector of month names (locale items @code{MON_1}
1912 through @code{MON_12}).
1915 Return a list @code{(@var{width} @var{height})} for the default paper
1916 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1917 @code{PAPER_HEIGHT}).
1920 If the system can't provide the requested information, or if
1921 @var{item} is not one of those symbols, the value is @code{nil}. All
1922 strings in the return value are decoded using
1923 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1924 for more information about locales and locale items.