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1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
3 ;; Copyright (C) 1994, 2001-2012 Free Software Foundation, Inc.
5 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
6 ;; Created: Fri afternoon, Jun 3, 1994
7 ;; Keywords: games
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;; Commentary:
26 ;; This mode is for playing a well-known game of solitaire
27 ;; in which you jump pegs across other pegs.
29 ;; The game itself is somehow self-explanatory. Read the help text to
30 ;; solitaire, and try it.
32 ;;; Code:
34 (defgroup solitaire nil
35 "Game of Solitaire."
36 :prefix "solitaire-"
37 :group 'games)
39 (defcustom solitaire-mode-hook nil
40 "Hook to run upon entry to Solitaire."
41 :type 'hook
42 :group 'solitaire)
44 (defvar solitaire-mode-map
45 (let ((map (make-sparse-keymap)))
46 (set-keymap-parent map special-mode-map)
48 (define-key map "\C-f" 'solitaire-right)
49 (define-key map "\C-b" 'solitaire-left)
50 (define-key map "\C-p" 'solitaire-up)
51 (define-key map "\C-n" 'solitaire-down)
52 (define-key map "\r" 'solitaire-move)
53 (define-key map [remap undo] 'solitaire-undo)
54 (define-key map " " 'solitaire-do-check)
56 (define-key map [right] 'solitaire-right)
57 (define-key map [left] 'solitaire-left)
58 (define-key map [up] 'solitaire-up)
59 (define-key map [down] 'solitaire-down)
61 (define-key map [S-right] 'solitaire-move-right)
62 (define-key map [S-left] 'solitaire-move-left)
63 (define-key map [S-up] 'solitaire-move-up)
64 (define-key map [S-down] 'solitaire-move-down)
66 (define-key map [kp-6] 'solitaire-right)
67 (define-key map [kp-4] 'solitaire-left)
68 (define-key map [kp-8] 'solitaire-up)
69 (define-key map [kp-2] 'solitaire-down)
70 (define-key map [kp-5] 'solitaire-center-point)
72 (define-key map [S-kp-6] 'solitaire-move-right)
73 (define-key map [S-kp-4] 'solitaire-move-left)
74 (define-key map [S-kp-8] 'solitaire-move-up)
75 (define-key map [S-kp-2] 'solitaire-move-down)
77 (define-key map [kp-enter] 'solitaire-move)
78 (define-key map [kp-0] 'solitaire-undo)
80 ;; spoil it with s ;)
81 (define-key map [?s] 'solitaire-solve)
83 ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;)
84 map)
85 "Keymap for playing Solitaire.")
87 ;; Solitaire mode is suitable only for specially formatted data.
88 (put 'solitaire-mode 'mode-class 'special)
90 (define-derived-mode solitaire-mode special-mode "Solitaire"
91 "Major mode for playing Solitaire.
92 To learn how to play Solitaire, see the documentation for function
93 `solitaire'.
94 \\<solitaire-mode-map>
95 The usual mnemonic keys move the cursor around the board; in addition,
96 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
97 (setq truncate-lines t)
98 (setq show-trailing-whitespace nil))
100 (defvar solitaire-stones 0
101 "Counter for the stones that are still there.")
103 (defvar solitaire-center nil
104 "Center of the board.")
106 (defvar solitaire-start nil
107 "Upper left corner of the board.")
109 (defvar solitaire-start-x nil)
110 (defvar solitaire-start-y nil)
112 (defvar solitaire-end nil
113 "Lower right corner of the board.")
115 (defvar solitaire-end-x nil)
116 (defvar solitaire-end-y nil)
118 (defcustom solitaire-auto-eval t
119 "Non-nil means check for possible moves after each major change.
120 This takes a while, so switch this on if you like to be informed when
121 the game is over, or off, if you are working on a slow machine."
122 :type 'boolean
123 :group 'solitaire)
125 (defconst solitaire-valid-directions
126 '(solitaire-left solitaire-right solitaire-up solitaire-down))
128 ;;;###autoload
129 (defun solitaire (_arg)
130 "Play Solitaire.
132 To play Solitaire, type \\[solitaire].
133 \\<solitaire-mode-map>
134 Move around the board using the cursor keys.
135 Move stones using \\[solitaire-move] followed by a direction key.
136 Undo moves using \\[solitaire-undo].
137 Check for possible moves using \\[solitaire-do-check].
138 \(The variable `solitaire-auto-eval' controls whether to automatically
139 check after each move or undo.)
141 What is Solitaire?
143 I don't know who invented this game, but it seems to be rather old and
144 its origin seems to be northern Africa. Here's how to play:
145 Initially, the board will look similar to this:
147 Le Solitaire
148 ============
150 o o o
152 o o o
154 o o o o o o o
156 o o o . o o o
158 o o o o o o o
160 o o o
162 o o o
164 Let's call the o's stones and the .'s holes. One stone fits into one
165 hole. As you can see, all holes but one are occupied by stones. The
166 aim of the game is to get rid of all but one stone, leaving that last
167 one in the middle of the board if you're cool.
169 A stone can be moved if there is another stone next to it, and a hole
170 after that one. Thus there must be three fields in a row, either
171 horizontally or vertically, up, down, left or right, which look like
172 this: o o .
174 Then the first stone is moved to the hole, jumping over the second,
175 which therefore is taken away. The above thus `evaluates' to: . . o
177 That's all. Here's the board after two moves:
179 o o o
181 . o o
183 o o . o o o o
185 o . o o o o o
187 o o o o o o o
189 o o o
191 o o o
193 Pick your favorite shortcuts:
195 \\{solitaire-mode-map}"
197 (interactive "P")
198 (switch-to-buffer "*Solitaire*")
199 (let ((inhibit-read-only t))
200 (solitaire-mode)
201 (setq buffer-read-only t)
202 (setq solitaire-stones 32)
203 (solitaire-insert-board)
204 (solitaire-build-modeline)
205 (goto-char (point-max))
206 (setq solitaire-center (search-backward "."))
207 (setq buffer-undo-list (list (point)))))
209 (defun solitaire-build-modeline ()
210 (setq mode-line-format
211 (list "" "---" 'mode-line-buffer-identification
212 (if (< 1 solitaire-stones)
213 (format "--> There are %d stones left <--" solitaire-stones)
214 "------")
215 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
216 ")%]-%-"))
217 (force-mode-line-update))
219 (defun solitaire-insert-board ()
220 (let* ((buffer-read-only nil)
221 (w (window-width))
222 (h (window-height))
223 (hsep (cond ((> w 26) " ")
224 ((> w 20) " ")
225 (t "")))
226 (vsep (cond ((> h 17) "\n\n")
227 (t "\n")))
228 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s)))
229 (erase-buffer)
230 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
231 (* 6 (1- (length vsep)))) 2) ?\n))
232 (when (or (string= vsep "\n\n") (> h 12))
233 (insert (format "%sLe Solitaire\n" indent))
234 (insert (format "%s============\n\n" indent)))
235 (insert indent)
236 (setq solitaire-start (point))
237 (setq solitaire-start-x (current-column))
238 (setq solitaire-start-y (solitaire-current-line))
239 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
240 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
241 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
242 (insert (format "%so%so%so%s" indent hsep hsep hsep))
243 (setq solitaire-center (point))
244 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
245 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
246 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
247 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
248 (setq solitaire-end (point))
249 (setq solitaire-end-x (current-column))
250 (setq solitaire-end-y (solitaire-current-line))))
252 (defun solitaire-right ()
253 (interactive)
254 (let ((start (point)))
255 (forward-char)
256 (while (= ?\s (following-char))
257 (forward-char))
258 (when (or (= 0 (following-char))
259 (= ?\s (following-char))
260 (= ?\n (following-char)))
261 (goto-char start))))
263 (defun solitaire-left ()
264 (interactive)
265 (let ((start (point)))
266 (backward-char)
267 (while (= ?\s (following-char))
268 (backward-char))
269 (when (or (= 0 (preceding-char))
270 (= ?\s (following-char))
271 (= ?\n (following-char)))
272 (goto-char start))))
274 (defun solitaire-up ()
275 (interactive)
276 (let ((start (point))
277 (c (current-column)))
278 (forward-line -1)
279 (move-to-column c)
280 (while (and (= ?\n (following-char))
281 (forward-line -1)
282 (move-to-column c)
283 (not (bolp))))
284 (when (or (= 0 (preceding-char))
285 (= ?\s (following-char))
286 (= ?\= (following-char))
287 (= ?\n (following-char)))
288 (goto-char start))))
290 (defun solitaire-down ()
291 (interactive)
292 (let ((start (point))
293 (c (current-column)))
294 (forward-line 1)
295 (move-to-column c)
296 (while (and (= ?\n (following-char))
297 (forward-line 1)
298 (move-to-column c)
299 (not (eolp))))
300 (when (or (= 0 (following-char))
301 (= ?\s (following-char))
302 (= ?\n (following-char)))
303 (goto-char start))))
305 (defun solitaire-center-point ()
306 (interactive)
307 (goto-char solitaire-center))
309 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
310 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
311 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
312 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
314 (defun solitaire-possible-move (movesymbol)
315 "Check if a move is possible from current point in the specified direction.
316 MOVESYMBOL specifies the direction.
317 Returns either a string, indicating cause of contraindication, or a
318 list containing three numbers: starting field, skipped field (from
319 which a stone will be taken away) and target."
321 (save-excursion
322 (if (memq movesymbol solitaire-valid-directions)
323 (let ((start (point))
324 (skip (progn (funcall movesymbol) (point)))
325 (target (progn (funcall movesymbol) (point))))
326 (if (= skip target)
327 "Off Board!"
328 (if (or (/= ?o (char-after start))
329 (/= ?o (char-after skip))
330 (/= ?. (char-after target)))
331 "Wrong move!"
332 (list start skip target))))
333 "Not a valid direction")))
335 (defun solitaire-move (dir)
336 "Pseudo-prefix command to move a stone in Solitaire."
337 (interactive "kMove where? ")
338 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
339 (buffer-read-only nil))
340 (if (stringp class)
341 (error class)
342 (let ((start (car class))
343 (skip (car (cdr class)))
344 (target (car (cdr (cdr class)))))
345 (goto-char start)
346 (delete-char 1)
347 (insert ?.)
348 (goto-char skip)
349 (delete-char 1)
350 (insert ?.)
351 (goto-char target)
352 (delete-char 1)
353 (insert ?o)
354 (goto-char target)
355 (setq solitaire-stones (1- solitaire-stones))
356 (solitaire-build-modeline)
357 (if solitaire-auto-eval (solitaire-do-check))))))
359 (defun solitaire-undo (arg)
360 "Undo a move in Solitaire."
361 (interactive "P")
362 (let ((buffer-read-only nil))
363 (undo arg))
364 (save-excursion
365 (setq solitaire-stones
366 (let ((count 0))
367 (goto-char solitaire-end)
368 (while (search-backward "o" solitaire-start 'done)
369 (and (>= (current-column) solitaire-start-x)
370 (<= (current-column) solitaire-end-x)
371 (>= (solitaire-current-line) solitaire-start-y)
372 (<= (solitaire-current-line) solitaire-end-y)
373 (setq count (1+ count))))
374 count)))
375 (solitaire-build-modeline)
376 (when solitaire-auto-eval (solitaire-do-check)))
378 (defun solitaire-check ()
379 (save-excursion
380 (if (= 1 solitaire-stones)
382 (goto-char solitaire-end)
383 (let ((count 0))
384 (while (search-backward "o" solitaire-start 'done)
385 (and (>= (current-column) solitaire-start-x)
386 (<= (current-column) solitaire-end-x)
387 (>= (solitaire-current-line) solitaire-start-y)
388 (<= (solitaire-current-line) solitaire-end-y)
389 (mapc
390 (lambda (movesymbol)
391 (when (listp (solitaire-possible-move movesymbol))
392 (setq count (1+ count))))
393 solitaire-valid-directions)))
394 count))))
396 (defun solitaire-do-check (&optional _arg)
397 "Check for any possible moves in Solitaire."
398 (interactive "P")
399 (let ((moves (solitaire-check)))
400 (cond ((= 1 solitaire-stones)
401 (message "Yeah! You made it! Only the King is left!"))
402 ((zerop moves)
403 (message "Sorry, no more possible moves."))
404 ((= 1 moves)
405 (message "There is one possible move."))
406 (t (message "There are %d possible moves." moves)))))
408 (defun solitaire-current-line ()
409 "Return the vertical position of point.
410 Seen in info on text lines."
411 (+ (count-lines (point-min) (point))
412 (if (= (current-column) 0) 1 0)
413 -1))
415 ;; And here's the spoiler:)
416 (defun solitaire-solve ()
417 "Spoil Solitaire by solving the game for you - nearly ...
418 ... stops with five stones left ;)"
419 (interactive)
420 (when (< solitaire-stones 32)
421 (error "Cannot solve game in progress"))
422 (let ((allmoves [up up S-down up left left S-right up up left S-down
423 up up right right S-left down down down S-up up
424 S-down down down down S-up left left down
425 S-right left left up up S-down right right right
426 S-left left S-right right right right S-left
427 right down down S-up down down left left S-right
428 up up up S-down down S-up up up up S-down up
429 right right S-left down right right down S-up
430 left left left S-right right S-left down down
431 left S-right S-up S-left S-left S-down S-right
432 up S-right left left])
433 ;; down down S-up left S-right
434 ;; right S-left
435 (solitaire-auto-eval nil))
436 (solitaire-center-point)
437 (mapc (lambda (op)
438 (when (memq op '(S-left S-right S-up S-down))
439 (sit-for 0.2))
440 (execute-kbd-macro (vector op))
441 (when (memq op '(S-left S-right S-up S-down))
442 (sit-for 0.4)))
443 allmoves))
444 (solitaire-do-check))
446 (provide 'solitaire)
448 ;;; solitaire.el ends here