2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
40 @section Refreshing the Screen
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
50 Even more powerful is @code{redraw-display}:
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
105 The default value is @code{t}, which means that pending input does not
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
228 Turning on the cache slows down processing of short lines somewhat.
230 This variable is automatically buffer-local in every buffer.
234 @section The Echo Area
235 @cindex error display
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
260 This section describes the standard functions for displaying
261 messages in the echo area.
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
284 (message "Minibuffer depth is %d."
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
322 @defun message-box format-string &rest arguments
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
365 Here is a working example that does nothing useful:
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
464 You can rewrite the example in the beginning of this node using
468 (dotimes-with-progress-reporter
470 "Collecting some mana for Emacs..."
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
491 (let (message-log-max)
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
518 @node Echo Area Customization
519 @subsection Echo Area Customization
521 These variables control details of how the echo area works.
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
548 If the value is zero, then command input is not echoed.
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
564 @section Reporting Warnings
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
578 @subsection Warning Basics
579 @cindex severity level
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
591 A report of data or circumstances that are inherently wrong.
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
596 A report of information that may be useful if you are debugging.
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
643 @node Warning Variables
644 @subsection Warning Variables
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
664 Normally you should not change the value of this variable.
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
681 If the variable's value is @code{nil} then there is no function
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
720 @node Warning Options
721 @subsection Warning Options
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
753 @node Delayed Warnings
754 @subsection Delayed Warnings
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
784 Its default value is a list of two functions:
787 (collapse-delayed-warnings display-delayed-warnings)
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
801 @section Invisible Text
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
899 You can check for invisibility using the following function:
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1020 (setq selective-display nil)
1023 ---------- Buffer: foo ----------
1030 ---------- Buffer: foo ----------
1034 (setq selective-display 2)
1037 ---------- Buffer: foo ----------
1042 ---------- Buffer: foo ----------
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1054 (setq selective-display-ellipses t)
1057 ---------- Buffer: foo ----------
1062 ---------- Buffer: foo ----------
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1070 @node Temporary Displays
1071 @section Temporary Displays
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected. (See the similar
1082 form @code{with-temp-buffer-window} below.)
1084 If the @var{forms} do not change the major mode in the output buffer,
1085 so that it is still Help mode at the end of their execution, then
1086 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1087 end, and also scans it for function and variable names to make them
1088 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089 for Documentation Strings}, in particular the item on hyperlinks in
1090 documentation strings, for more details.
1092 The string @var{buffer-name} specifies the temporary buffer, which
1093 need not already exist. The argument must be a string, not a buffer.
1094 The buffer is erased initially (with no questions asked), and it is
1095 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1097 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098 temporary buffer, then it evaluates the forms in @var{forms}. Output
1099 using the Lisp output functions within @var{forms} goes by default to
1100 that buffer (but screen display and messages in the echo area, although
1101 they are ``output'' in the general sense of the word, are not affected).
1102 @xref{Output Functions}.
1104 Several hooks are available for customizing the behavior
1105 of this construct; they are listed below.
1107 The value of the last form in @var{forms} is returned.
1111 ---------- Buffer: foo ----------
1112 This is the contents of foo.
1113 ---------- Buffer: foo ----------
1117 (with-output-to-temp-buffer "foo"
1119 (print standard-output))
1120 @result{} #<buffer foo>
1122 ---------- Buffer: foo ----------
1127 ---------- Buffer: foo ----------
1132 @defopt temp-buffer-show-function
1133 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134 calls it as a function to do the job of displaying a help buffer. The
1135 function gets one argument, which is the buffer it should display.
1137 It is a good idea for this function to run @code{temp-buffer-show-hook}
1138 just as @code{with-output-to-temp-buffer} normally would, inside of
1139 @code{save-selected-window} and with the chosen window and buffer
1143 @defvar temp-buffer-setup-hook
1144 This normal hook is run by @code{with-output-to-temp-buffer} before
1145 evaluating @var{body}. When the hook runs, the temporary buffer is
1146 current. This hook is normally set up with a function to put the
1147 buffer in Help mode.
1150 @defvar temp-buffer-show-hook
1151 This normal hook is run by @code{with-output-to-temp-buffer} after
1152 displaying the temporary buffer. When the hook runs, the temporary buffer
1153 is current, and the window it was displayed in is selected.
1156 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1157 This macro is similar to @code{with-output-to-temp-buffer}.
1158 Like that construct, it executes @var{forms} while arranging to insert
1159 any output they print into the buffer named @var{buffer-or-name}.
1160 Finally, the buffer is displayed in some window, but not selected.
1161 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1164 The argument @var{buffer-or-name} specifies the temporary buffer.
1165 It can be either a buffer, which must already exist, or a string,
1166 in which case a buffer of that name is created if necessary.
1167 The buffer is marked as unmodified and read-only when
1168 @code{with-temp-buffer-window} exits.
1170 This macro does not call @code{temp-buffer-show-function}. Rather, it
1171 passes the @var{action} argument to @code{display-buffer} in order to
1174 The value of the last form in @var{forms} is returned, unless the
1175 argument @var{quit-function} is specified. In that case,
1176 it is called with two arguments: the window showing the buffer
1177 and the result of @var{forms}. The final return value is then
1178 whatever @var{quit-function} returns.
1180 @vindex temp-buffer-window-setup-hook
1181 @vindex temp-buffer-window-show-hook
1182 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1183 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1184 run by @code{with-output-to-temp-buffer}.
1187 @defun momentary-string-display string position &optional char message
1188 This function momentarily displays @var{string} in the current buffer at
1189 @var{position}. It has no effect on the undo list or on the buffer's
1190 modification status.
1192 The momentary display remains until the next input event. If the next
1193 input event is @var{char}, @code{momentary-string-display} ignores it
1194 and returns. Otherwise, that event remains buffered for subsequent use
1195 as input. Thus, typing @var{char} will simply remove the string from
1196 the display, while typing (say) @kbd{C-f} will remove the string from
1197 the display and later (presumably) move point forward. The argument
1198 @var{char} is a space by default.
1200 The return value of @code{momentary-string-display} is not meaningful.
1202 If the string @var{string} does not contain control characters, you can
1203 do the same job in a more general way by creating (and then subsequently
1204 deleting) an overlay with a @code{before-string} property.
1205 @xref{Overlay Properties}.
1207 If @var{message} is non-@code{nil}, it is displayed in the echo area
1208 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1209 default message says to type @var{char} to continue.
1211 In this example, point is initially located at the beginning of the
1216 ---------- Buffer: foo ----------
1217 This is the contents of foo.
1218 @point{}Second line.
1219 ---------- Buffer: foo ----------
1223 (momentary-string-display
1224 "**** Important Message! ****"
1226 "Type RET when done reading")
1231 ---------- Buffer: foo ----------
1232 This is the contents of foo.
1233 **** Important Message! ****Second line.
1234 ---------- Buffer: foo ----------
1236 ---------- Echo Area ----------
1237 Type RET when done reading
1238 ---------- Echo Area ----------
1247 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1248 the screen, for the sake of presentation features. An overlay is an
1249 object that belongs to a particular buffer, and has a specified
1250 beginning and end. It also has properties that you can examine and set;
1251 these affect the display of the text within the overlay.
1253 @cindex scalability of overlays
1254 The visual effect of an overlay is the same as of the corresponding
1255 text property (@pxref{Text Properties}). However, due to a different
1256 implementation, overlays generally don't scale well (many operations
1257 take a time that is proportional to the number of overlays in the
1258 buffer). If you need to affect the visual appearance of many portions
1259 in the buffer, we recommend using text properties.
1261 An overlay uses markers to record its beginning and end; thus,
1262 editing the text of the buffer adjusts the beginning and end of each
1263 overlay so that it stays with the text. When you create the overlay,
1264 you can specify whether text inserted at the beginning should be
1265 inside the overlay or outside, and likewise for the end of the overlay.
1268 * Managing Overlays:: Creating and moving overlays.
1269 * Overlay Properties:: How to read and set properties.
1270 What properties do to the screen display.
1271 * Finding Overlays:: Searching for overlays.
1274 @node Managing Overlays
1275 @subsection Managing Overlays
1277 This section describes the functions to create, delete and move
1278 overlays, and to examine their contents. Overlay changes are not
1279 recorded in the buffer's undo list, since the overlays are not
1280 part of the buffer's contents.
1282 @defun overlayp object
1283 This function returns @code{t} if @var{object} is an overlay.
1286 @defun make-overlay start end &optional buffer front-advance rear-advance
1287 This function creates and returns an overlay that belongs to
1288 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1289 and @var{end} must specify buffer positions; they may be integers or
1290 markers. If @var{buffer} is omitted, the overlay is created in the
1293 The arguments @var{front-advance} and @var{rear-advance} specify the
1294 marker insertion type for the start of the overlay and for the end of
1295 the overlay, respectively. @xref{Marker Insertion Types}. If they
1296 are both @code{nil}, the default, then the overlay extends to include
1297 any text inserted at the beginning, but not text inserted at the end.
1298 If @var{front-advance} is non-@code{nil}, text inserted at the
1299 beginning of the overlay is excluded from the overlay. If
1300 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1301 overlay is included in the overlay.
1304 @defun overlay-start overlay
1305 This function returns the position at which @var{overlay} starts,
1309 @defun overlay-end overlay
1310 This function returns the position at which @var{overlay} ends,
1314 @defun overlay-buffer overlay
1315 This function returns the buffer that @var{overlay} belongs to. It
1316 returns @code{nil} if @var{overlay} has been deleted.
1319 @defun delete-overlay overlay
1320 This function deletes @var{overlay}. The overlay continues to exist as
1321 a Lisp object, and its property list is unchanged, but it ceases to be
1322 attached to the buffer it belonged to, and ceases to have any effect on
1325 A deleted overlay is not permanently disconnected. You can give it a
1326 position in a buffer again by calling @code{move-overlay}.
1329 @defun move-overlay overlay start end &optional buffer
1330 This function moves @var{overlay} to @var{buffer}, and places its bounds
1331 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1332 must specify buffer positions; they may be integers or markers.
1334 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1335 was already associated with; if @var{overlay} was deleted, it goes into
1338 The return value is @var{overlay}.
1340 This is the only valid way to change the endpoints of an overlay. Do
1341 not try modifying the markers in the overlay by hand, as that fails to
1342 update other vital data structures and can cause some overlays to be
1346 @defun remove-overlays &optional start end name value
1347 This function removes all the overlays between @var{start} and
1348 @var{end} whose property @var{name} has the value @var{value}. It can
1349 move the endpoints of the overlays in the region, or split them.
1351 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1352 the specified region. If @var{start} and/or @var{end} are omitted or
1353 @code{nil}, that means the beginning and end of the buffer respectively.
1354 Therefore, @code{(remove-overlays)} removes all the overlays in the
1358 @defun copy-overlay overlay
1359 This function returns a copy of @var{overlay}. The copy has the same
1360 endpoints and properties as @var{overlay}. However, the marker
1361 insertion type for the start of the overlay and for the end of the
1362 overlay are set to their default values (@pxref{Marker Insertion
1366 Here are some examples:
1369 ;; @r{Create an overlay.}
1370 (setq foo (make-overlay 1 10))
1371 @result{} #<overlay from 1 to 10 in display.texi>
1376 (overlay-buffer foo)
1377 @result{} #<buffer display.texi>
1378 ;; @r{Give it a property we can check later.}
1379 (overlay-put foo 'happy t)
1381 ;; @r{Verify the property is present.}
1382 (overlay-get foo 'happy)
1384 ;; @r{Move the overlay.}
1385 (move-overlay foo 5 20)
1386 @result{} #<overlay from 5 to 20 in display.texi>
1391 ;; @r{Delete the overlay.}
1392 (delete-overlay foo)
1394 ;; @r{Verify it is deleted.}
1396 @result{} #<overlay in no buffer>
1397 ;; @r{A deleted overlay has no position.}
1402 (overlay-buffer foo)
1404 ;; @r{Undelete the overlay.}
1405 (move-overlay foo 1 20)
1406 @result{} #<overlay from 1 to 20 in display.texi>
1407 ;; @r{Verify the results.}
1412 (overlay-buffer foo)
1413 @result{} #<buffer display.texi>
1414 ;; @r{Moving and deleting the overlay does not change its properties.}
1415 (overlay-get foo 'happy)
1419 Emacs stores the overlays of each buffer in two lists, divided
1420 around an arbitrary ``center position''. One list extends backwards
1421 through the buffer from that center position, and the other extends
1422 forwards from that center position. The center position can be anywhere
1425 @defun overlay-recenter pos
1426 This function recenters the overlays of the current buffer around
1427 position @var{pos}. That makes overlay lookup faster for positions
1428 near @var{pos}, but slower for positions far away from @var{pos}.
1431 A loop that scans the buffer forwards, creating overlays, can run
1432 faster if you do @code{(overlay-recenter (point-max))} first.
1434 @node Overlay Properties
1435 @subsection Overlay Properties
1437 Overlay properties are like text properties in that the properties that
1438 alter how a character is displayed can come from either source. But in
1439 most respects they are different. @xref{Text Properties}, for comparison.
1441 Text properties are considered a part of the text; overlays and
1442 their properties are specifically considered not to be part of the
1443 text. Thus, copying text between various buffers and strings
1444 preserves text properties, but does not try to preserve overlays.
1445 Changing a buffer's text properties marks the buffer as modified,
1446 while moving an overlay or changing its properties does not. Unlike
1447 text property changes, overlay property changes are not recorded in
1448 the buffer's undo list.
1450 Since more than one overlay can specify a property value for the
1451 same character, Emacs lets you specify a priority value of each
1452 overlay. You should not make assumptions about which overlay will
1453 prevail when there is a conflict and they have the same priority.
1455 These functions read and set the properties of an overlay:
1457 @defun overlay-get overlay prop
1458 This function returns the value of property @var{prop} recorded in
1459 @var{overlay}, if any. If @var{overlay} does not record any value for
1460 that property, but it does have a @code{category} property which is a
1461 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1465 @defun overlay-put overlay prop value
1466 This function sets the value of property @var{prop} recorded in
1467 @var{overlay} to @var{value}. It returns @var{value}.
1470 @defun overlay-properties overlay
1471 This returns a copy of the property list of @var{overlay}.
1474 See also the function @code{get-char-property} which checks both
1475 overlay properties and text properties for a given character.
1476 @xref{Examining Properties}.
1478 Many overlay properties have special meanings; here is a table
1483 @kindex priority @r{(overlay property)}
1484 This property's value (which should be a non-negative integer number)
1485 determines the priority of the overlay. No priority, or @code{nil},
1488 The priority matters when two or more overlays cover the same
1489 character and both specify the same property; the one whose
1490 @code{priority} value is larger overrides the other. For the
1491 @code{face} property, the higher priority overlay's value does not
1492 completely override the other value; instead, its face attributes
1493 override the face attributes of the lower priority @code{face}
1496 Currently, all overlays take priority over text properties. Please
1497 avoid using negative priority values, as we have not yet decided just
1498 what they should mean.
1501 @kindex window @r{(overlay property)}
1502 If the @code{window} property is non-@code{nil}, then the overlay
1503 applies only on that window.
1506 @kindex category @r{(overlay property)}
1507 If an overlay has a @code{category} property, we call it the
1508 @dfn{category} of the overlay. It should be a symbol. The properties
1509 of the symbol serve as defaults for the properties of the overlay.
1512 @kindex face @r{(overlay property)}
1513 This property controls the appearance of the text (@pxref{Faces}).
1514 The value of the property can be the following:
1518 A face name (a symbol or string).
1521 An anonymous face: a property list of the form @code{(@var{keyword}
1522 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1523 name and @var{value} is a value for that attribute.
1526 A list of faces. Each list element should be either a face name or an
1527 anonymous face. This specifies a face which is an aggregate of the
1528 attributes of each of the listed faces. Faces occurring earlier in
1529 the list have higher priority.
1532 A cons cell of the form @code{(foreground-color . @var{color-name})}
1533 or @code{(background-color . @var{color-name})}. This specifies the
1534 foreground or background color, similar to @code{(:foreground
1535 @var{color-name})} or @code{(:background @var{color-name})}. This
1536 form is supported for backward compatibility only, and should be
1541 @kindex mouse-face @r{(overlay property)}
1542 This property is used instead of @code{face} when the mouse is within
1543 the range of the overlay. However, Emacs ignores all face attributes
1544 from this property that alter the text size (e.g., @code{:height},
1545 @code{:weight}, and @code{:slant}). Those attributes are always the
1546 same as in the unhighlighted text.
1549 @kindex display @r{(overlay property)}
1550 This property activates various features that change the
1551 way text is displayed. For example, it can make text appear taller
1552 or shorter, higher or lower, wider or narrower, or replaced with an image.
1553 @xref{Display Property}.
1556 @kindex help-echo @r{(overlay property)}
1557 If an overlay has a @code{help-echo} property, then when you move the
1558 mouse onto the text in the overlay, Emacs displays a help string in the
1559 echo area, or in the tooltip window. For details see @ref{Text
1563 @kindex field @r{(overlay property)}
1564 @c Copied from Special Properties.
1565 Consecutive characters with the same @code{field} property constitute a
1566 @emph{field}. Some motion functions including @code{forward-word} and
1567 @code{beginning-of-line} stop moving at a field boundary.
1570 @item modification-hooks
1571 @kindex modification-hooks @r{(overlay property)}
1572 This property's value is a list of functions to be called if any
1573 character within the overlay is changed or if text is inserted strictly
1576 The hook functions are called both before and after each change.
1577 If the functions save the information they receive, and compare notes
1578 between calls, they can determine exactly what change has been made
1581 When called before a change, each function receives four arguments: the
1582 overlay, @code{nil}, and the beginning and end of the text range to be
1585 When called after a change, each function receives five arguments: the
1586 overlay, @code{t}, the beginning and end of the text range just
1587 modified, and the length of the pre-change text replaced by that range.
1588 (For an insertion, the pre-change length is zero; for a deletion, that
1589 length is the number of characters deleted, and the post-change
1590 beginning and end are equal.)
1592 If these functions modify the buffer, they should bind
1593 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1594 avoid confusing the internal mechanism that calls these hooks.
1596 Text properties also support the @code{modification-hooks} property,
1597 but the details are somewhat different (@pxref{Special Properties}).
1599 @item insert-in-front-hooks
1600 @kindex insert-in-front-hooks @r{(overlay property)}
1601 This property's value is a list of functions to be called before and
1602 after inserting text right at the beginning of the overlay. The calling
1603 conventions are the same as for the @code{modification-hooks} functions.
1605 @item insert-behind-hooks
1606 @kindex insert-behind-hooks @r{(overlay property)}
1607 This property's value is a list of functions to be called before and
1608 after inserting text right at the end of the overlay. The calling
1609 conventions are the same as for the @code{modification-hooks} functions.
1612 @kindex invisible @r{(overlay property)}
1613 The @code{invisible} property can make the text in the overlay
1614 invisible, which means that it does not appear on the screen.
1615 @xref{Invisible Text}, for details.
1618 @kindex intangible @r{(overlay property)}
1619 The @code{intangible} property on an overlay works just like the
1620 @code{intangible} text property. @xref{Special Properties}, for details.
1622 @item isearch-open-invisible
1623 This property tells incremental search how to make an invisible overlay
1624 visible, permanently, if the final match overlaps it. @xref{Invisible
1627 @item isearch-open-invisible-temporary
1628 This property tells incremental search how to make an invisible overlay
1629 visible, temporarily, during the search. @xref{Invisible Text}.
1632 @kindex before-string @r{(overlay property)}
1633 This property's value is a string to add to the display at the beginning
1634 of the overlay. The string does not appear in the buffer in any
1635 sense---only on the screen.
1638 @kindex after-string @r{(overlay property)}
1639 This property's value is a string to add to the display at the end of
1640 the overlay. The string does not appear in the buffer in any
1641 sense---only on the screen.
1644 This property specifies a display spec to prepend to each
1645 non-continuation line at display-time. @xref{Truncation}.
1648 This property specifies a display spec to prepend to each continuation
1649 line at display-time. @xref{Truncation}.
1652 @kindex evaporate @r{(overlay property)}
1653 If this property is non-@code{nil}, the overlay is deleted automatically
1654 if it becomes empty (i.e., if its length becomes zero). If you give
1655 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1659 @cindex keymap of character (and overlays)
1660 @kindex local-map @r{(overlay property)}
1661 If this property is non-@code{nil}, it specifies a keymap for a portion
1662 of the text. The property's value replaces the buffer's local map, when
1663 the character after point is within the overlay. @xref{Active Keymaps}.
1666 @kindex keymap @r{(overlay property)}
1667 The @code{keymap} property is similar to @code{local-map} but overrides the
1668 buffer's local map (and the map specified by the @code{local-map}
1669 property) rather than replacing it.
1672 The @code{local-map} and @code{keymap} properties do not affect a
1673 string displayed by the @code{before-string}, @code{after-string}, or
1674 @code{display} properties. This is only relevant for mouse clicks and
1675 other mouse events that fall on the string, since point is never on
1676 the string. To bind special mouse events for the string, assign it a
1677 @code{local-map} or @code{keymap} text property. @xref{Special
1680 @node Finding Overlays
1681 @subsection Searching for Overlays
1683 @defun overlays-at pos
1684 This function returns a list of all the overlays that cover the
1685 character at position @var{pos} in the current buffer. The list is in
1686 no particular order. An overlay contains position @var{pos} if it
1687 begins at or before @var{pos}, and ends after @var{pos}.
1689 To illustrate usage, here is a Lisp function that returns a list of the
1690 overlays that specify property @var{prop} for the character at point:
1693 (defun find-overlays-specifying (prop)
1694 (let ((overlays (overlays-at (point)))
1697 (let ((overlay (car overlays)))
1698 (if (overlay-get overlay prop)
1699 (setq found (cons overlay found))))
1700 (setq overlays (cdr overlays)))
1705 @defun overlays-in beg end
1706 This function returns a list of the overlays that overlap the region
1707 @var{beg} through @var{end}. ``Overlap'' means that at least one
1708 character is contained within the overlay and also contained within the
1709 specified region; however, empty overlays are included in the result if
1710 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1711 or at @var{end} when @var{end} denotes the position at the end of the
1715 @defun next-overlay-change pos
1716 This function returns the buffer position of the next beginning or end
1717 of an overlay, after @var{pos}. If there is none, it returns
1721 @defun previous-overlay-change pos
1722 This function returns the buffer position of the previous beginning or
1723 end of an overlay, before @var{pos}. If there is none, it returns
1727 As an example, here's a simplified (and inefficient) version of the
1728 primitive function @code{next-single-char-property-change}
1729 (@pxref{Property Search}). It searches forward from position
1730 @var{pos} for the next position where the value of a given property
1731 @code{prop}, as obtained from either overlays or text properties,
1735 (defun next-single-char-property-change (position prop)
1737 (goto-char position)
1738 (let ((propval (get-char-property (point) prop)))
1739 (while (and (not (eobp))
1740 (eq (get-char-property (point) prop) propval))
1741 (goto-char (min (next-overlay-change (point))
1742 (next-single-property-change (point) prop)))))
1749 Since not all characters have the same width, these functions let you
1750 check the width of a character. @xref{Primitive Indent}, and
1751 @ref{Screen Lines}, for related functions.
1753 @defun char-width char
1754 This function returns the width in columns of the character
1755 @var{char}, if it were displayed in the current buffer (i.e., taking
1756 into account the buffer's display table, if any; @pxref{Display
1757 Tables}). The width of a tab character is usually @code{tab-width}
1758 (@pxref{Usual Display}).
1761 @defun string-width string
1762 This function returns the width in columns of the string @var{string},
1763 if it were displayed in the current buffer and the selected window.
1766 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1767 This function returns the part of @var{string} that fits within
1768 @var{width} columns, as a new string.
1770 If @var{string} does not reach @var{width}, then the result ends where
1771 @var{string} ends. If one multi-column character in @var{string}
1772 extends across the column @var{width}, that character is not included in
1773 the result. Thus, the result can fall short of @var{width} but cannot
1776 The optional argument @var{start-column} specifies the starting column.
1777 If this is non-@code{nil}, then the first @var{start-column} columns of
1778 the string are omitted from the value. If one multi-column character in
1779 @var{string} extends across the column @var{start-column}, that
1780 character is not included.
1782 The optional argument @var{padding}, if non-@code{nil}, is a padding
1783 character added at the beginning and end of the result string, to extend
1784 it to exactly @var{width} columns. The padding character is used at the
1785 end of the result if it falls short of @var{width}. It is also used at
1786 the beginning of the result if one multi-column character in
1787 @var{string} extends across the column @var{start-column}.
1789 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1790 replace the end of @var{str} (including any padding) if it extends
1791 beyond @var{end-column}, unless the display width of @var{str} is
1792 equal to or less than the display width of @var{ellipsis}. If
1793 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1797 (truncate-string-to-width "\tab\t" 12 4)
1799 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1805 @section Line Height
1808 The total height of each display line consists of the height of the
1809 contents of the line, plus optional additional vertical line spacing
1810 above or below the display line.
1812 The height of the line contents is the maximum height of any
1813 character or image on that display line, including the final newline
1814 if there is one. (A display line that is continued doesn't include a
1815 final newline.) That is the default line height, if you do nothing to
1816 specify a greater height. (In the most common case, this equals the
1817 height of the default frame font.)
1819 There are several ways to explicitly specify a larger line height,
1820 either by specifying an absolute height for the display line, or by
1821 specifying vertical space. However, no matter what you specify, the
1822 actual line height can never be less than the default.
1824 @kindex line-height @r{(text property)}
1825 A newline can have a @code{line-height} text or overlay property
1826 that controls the total height of the display line ending in that
1829 If the property value is @code{t}, the newline character has no
1830 effect on the displayed height of the line---the visible contents
1831 alone determine the height. This is useful for tiling small images
1832 (or image slices) without adding blank areas between the images.
1834 If the property value is a list of the form @code{(@var{height}
1835 @var{total})}, that adds extra space @emph{below} the display line.
1836 First Emacs uses @var{height} as a height spec to control extra space
1837 @emph{above} the line; then it adds enough space @emph{below} the line
1838 to bring the total line height up to @var{total}. In this case, the
1839 other ways to specify the line spacing are ignored.
1841 Any other kind of property value is a height spec, which translates
1842 into a number---the specified line height. There are several ways to
1843 write a height spec; here's how each of them translates into a number:
1847 If the height spec is a positive integer, the height value is that integer.
1849 If the height spec is a float, @var{float}, the numeric height value
1850 is @var{float} times the frame's default line height.
1851 @item (@var{face} . @var{ratio})
1852 If the height spec is a cons of the format shown, the numeric height
1853 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1854 be any type of number, or @code{nil} which means a ratio of 1.
1855 If @var{face} is @code{t}, it refers to the current face.
1856 @item (nil . @var{ratio})
1857 If the height spec is a cons of the format shown, the numeric height
1858 is @var{ratio} times the height of the contents of the line.
1861 Thus, any valid height spec determines the height in pixels, one way
1862 or another. If the line contents' height is less than that, Emacs
1863 adds extra vertical space above the line to achieve the specified
1866 If you don't specify the @code{line-height} property, the line's
1867 height consists of the contents' height plus the line spacing.
1868 There are several ways to specify the line spacing for different
1869 parts of Emacs text.
1871 On graphical terminals, you can specify the line spacing for all
1872 lines in a frame, using the @code{line-spacing} frame parameter
1873 (@pxref{Layout Parameters}). However, if the default value of
1874 @code{line-spacing} is non-@code{nil}, it overrides the
1875 frame's @code{line-spacing} parameter. An integer value specifies the
1876 number of pixels put below lines. A floating point number specifies
1877 the spacing relative to the frame's default line height.
1879 @vindex line-spacing
1880 You can specify the line spacing for all lines in a buffer via the
1881 buffer-local @code{line-spacing} variable. An integer value specifies
1882 the number of pixels put below lines. A floating point number
1883 specifies the spacing relative to the default frame line height. This
1884 overrides line spacings specified for the frame.
1886 @kindex line-spacing @r{(text property)}
1887 Finally, a newline can have a @code{line-spacing} text or overlay
1888 property that overrides the default frame line spacing and the buffer
1889 local @code{line-spacing} variable, for the display line ending in
1892 One way or another, these mechanisms specify a Lisp value for the
1893 spacing of each line. The value is a height spec, and it translates
1894 into a Lisp value as described above. However, in this case the
1895 numeric height value specifies the line spacing, rather than the line
1898 On text terminals, the line spacing cannot be altered.
1904 A @dfn{face} is a collection of graphical attributes for displaying
1905 text: font, foreground color, background color, optional underlining,
1906 etc. Faces control how Emacs displays text in buffers, as well as
1907 other parts of the frame such as the mode line.
1909 @cindex anonymous face
1910 One way to represent a face is as a property list of attributes,
1911 like @code{(:foreground "red" :weight bold)}. Such a list is called
1912 an @dfn{anonymous face}. For example, you can assign an anonymous
1913 face as the value of the @code{face} text property, and Emacs will
1914 display the underlying text with the specified attributes.
1915 @xref{Special Properties}.
1918 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1919 symbol associated with a set of face attributes@footnote{For backward
1920 compatibility, you can also use a string to specify a face name; that
1921 is equivalent to a Lisp symbol with the same name.}. Named faces are
1922 defined using the @code{defface} macro (@pxref{Defining Faces}).
1923 Emacs comes with several standard named faces (@pxref{Basic Faces}).
1925 Many parts of Emacs required named faces, and do not accept
1926 anonymous faces. These include the functions documented in
1927 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
1928 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1929 will use the term @dfn{face} to refer only to named faces.
1932 This function returns a non-@code{nil} value if @var{object} is a
1933 named face: a Lisp symbol or string which serves as a face name.
1934 Otherwise, it returns @code{nil}.
1938 * Face Attributes:: What is in a face?
1939 * Defining Faces:: How to define a face.
1940 * Attribute Functions:: Functions to examine and set face attributes.
1941 * Displaying Faces:: How Emacs combines the faces specified for a character.
1942 * Face Remapping:: Remapping faces to alternative definitions.
1943 * Face Functions:: How to define and examine faces.
1944 * Auto Faces:: Hook for automatic face assignment.
1945 * Basic Faces:: Faces that are defined by default.
1946 * Font Selection:: Finding the best available font for a face.
1947 * Font Lookup:: Looking up the names of available fonts
1948 and information about them.
1949 * Fontsets:: A fontset is a collection of fonts
1950 that handle a range of character sets.
1951 * Low-Level Font:: Lisp representation for character display fonts.
1954 @node Face Attributes
1955 @subsection Face Attributes
1956 @cindex face attributes
1958 @dfn{Face attributes} determine the visual appearance of a face.
1959 The following table lists all the face attributes, their possible
1960 values, and their effects.
1962 Apart from the values given below, each face attribute can have the
1963 value @code{unspecified}. This special value means that the face
1964 doesn't specify that attribute directly. An @code{unspecified}
1965 attribute tells Emacs to refer instead to a parent face (see the
1966 description @code{:inherit} attribute below); or, failing that, to an
1967 underlying face (@pxref{Displaying Faces}). The @code{default} face
1968 must specify all attributes.
1970 Some of these attributes are meaningful only on certain kinds of
1971 displays. If your display cannot handle a certain attribute, the
1972 attribute is ignored.
1976 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1977 Emacs Manual}, for more information about font families. The function
1978 @code{font-family-list} (see below) returns a list of available family
1979 names. @xref{Fontsets}, for information about fontsets.
1982 The name of the @dfn{font foundry} for the font family specified by
1983 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1987 Relative character width. This should be one of the symbols
1988 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1989 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1990 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1993 The height of the font. In the simplest case, this is an integer in
1994 units of 1/10 point.
1996 The value can also be a floating point number or a function, which
1997 specifies the height relative to an @dfn{underlying face}
1998 (@pxref{Displaying Faces}). If the value is a floating point number,
1999 that specifies the amount by which to scale the height of the
2000 underlying face. If the value is a function, that function is called
2001 with one argument, the height of the underlying face, and returns the
2002 height of the new face. If the function is passed an integer
2003 argument, it must return an integer.
2005 The height of the default face must be specified using an integer;
2006 floating point and function values are not allowed.
2009 Font weight---one of the symbols (from densest to faintest)
2010 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2011 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2012 @code{ultra-light}. On text terminals which support
2013 variable-brightness text, any weight greater than normal is displayed
2014 as extra bright, and any weight less than normal is displayed as
2019 Font slant---one of the symbols @code{italic}, @code{oblique},
2020 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2021 text terminals that support variable-brightness text, slanted text is
2022 displayed as half-bright.
2025 Foreground color, a string. The value can be a system-defined color
2026 name, or a hexadecimal color specification. @xref{Color Names}. On
2027 black-and-white displays, certain shades of gray are implemented by
2031 Background color, a string. The value can be a system-defined color
2032 name, or a hexadecimal color specification. @xref{Color Names}.
2034 @cindex underlined text
2036 Whether or not characters should be underlined, and in what
2037 way. The possible values of the @code{:underline} attribute are:
2044 Underline with the foreground color of the face.
2047 Underline in color @var{color}, a string specifying a color.
2049 @item @code{(:color @var{color} :style @var{style})}
2050 @var{color} is either a string, or the symbol @code{foreground-color},
2051 meaning the foreground color of the face. Omitting the attribute
2052 @code{:color} means to use the foreground color of the face.
2053 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2054 use a straight or wavy line. Omitting the attribute @code{:style}
2055 means to use a straight line.
2058 @cindex overlined text
2060 Whether or not characters should be overlined, and in what color.
2061 If the value is @code{t}, overlining uses the foreground color of the
2062 face. If the value is a string, overlining uses that color. The
2063 value @code{nil} means do not overline.
2065 @cindex strike-through text
2066 @item :strike-through
2067 Whether or not characters should be strike-through, and in what
2068 color. The value is used like that of @code{:overline}.
2071 Whether or not a box should be drawn around characters, its color, the
2072 width of the box lines, and 3D appearance. Here are the possible
2073 values of the @code{:box} attribute, and what they mean:
2080 Draw a box with lines of width 1, in the foreground color.
2083 Draw a box with lines of width 1, in color @var{color}.
2085 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2086 This way you can explicitly specify all aspects of the box. The value
2087 @var{width} specifies the width of the lines to draw; it defaults to
2088 1. A negative width @var{-n} means to draw a line of width @var{n}
2089 that occupies the space of the underlying text, thus avoiding any
2090 increase in the character height or width.
2092 The value @var{color} specifies the color to draw with. The default is
2093 the foreground color of the face for simple boxes, and the background
2094 color of the face for 3D boxes.
2096 The value @var{style} specifies whether to draw a 3D box. If it is
2097 @code{released-button}, the box looks like a 3D button that is not being
2098 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2099 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2103 @item :inverse-video
2104 Whether or not characters should be displayed in inverse video. The
2105 value should be @code{t} (yes) or @code{nil} (no).
2108 The background stipple, a bitmap.
2110 The value can be a string; that should be the name of a file containing
2111 external-format X bitmap data. The file is found in the directories
2112 listed in the variable @code{x-bitmap-file-path}.
2114 Alternatively, the value can specify the bitmap directly, with a list
2115 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2116 @var{width} and @var{height} specify the size in pixels, and
2117 @var{data} is a string containing the raw bits of the bitmap, row by
2118 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2119 in the string (which should be a unibyte string for best results).
2120 This means that each row always occupies at least one whole byte.
2122 If the value is @code{nil}, that means use no stipple pattern.
2124 Normally you do not need to set the stipple attribute, because it is
2125 used automatically to handle certain shades of gray.
2128 The font used to display the face. Its value should be a font object.
2129 @xref{Font Selection}, for information about font objects.
2131 When specifying this attribute using @code{set-face-attribute}
2132 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2133 entity, or a string. Emacs converts such values to an appropriate
2134 font object, and stores that font object as the actual attribute
2135 value. If you specify a string, the contents of the string should be
2136 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2137 font name is an XLFD containing wildcards, Emacs chooses the first
2138 font matching those wildcards. Specifying this attribute also changes
2139 the values of the @code{:family}, @code{:foundry}, @code{:width},
2140 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2143 The name of a face from which to inherit attributes, or a list of face
2144 names. Attributes from inherited faces are merged into the face like
2145 an underlying face would be, with higher priority than underlying
2146 faces (@pxref{Displaying Faces}). If a list of faces is used,
2147 attributes from faces earlier in the list override those from later
2151 @defun font-family-list &optional frame
2152 This function returns a list of available font family names. The
2153 optional argument @var{frame} specifies the frame on which the text is
2154 to be displayed; if it is @code{nil}, the selected frame is used.
2157 @defopt underline-minimum-offset
2158 This variable specifies the minimum distance between the baseline and
2159 the underline, in pixels, when displaying underlined text.
2162 @defopt x-bitmap-file-path
2163 This variable specifies a list of directories for searching
2164 for bitmap files, for the @code{:stipple} attribute.
2167 @defun bitmap-spec-p object
2168 This returns @code{t} if @var{object} is a valid bitmap specification,
2169 suitable for use with @code{:stipple} (see above). It returns
2170 @code{nil} otherwise.
2173 @node Defining Faces
2174 @subsection Defining Faces
2177 The usual way to define a face is through the @code{defface} macro.
2178 This macro associates a face name (a symbol) with a default @dfn{face
2179 spec}. A face spec is a construct which specifies what attributes a
2180 face should have on any given terminal; for example, a face spec might
2181 specify one foreground color on high-color terminals, and a different
2182 foreground color on low-color terminals.
2184 People are sometimes tempted to create a variable whose value is a
2185 face name. In the vast majority of cases, this is not necessary; the
2186 usual procedure is to define a face with @code{defface}, and then use
2189 @defmac defface face spec doc [keyword value]@dots{}
2190 This macro declares @var{face} as a named face whose default face spec
2191 is given by @var{spec}. You should not quote the symbol @var{face},
2192 and it should not end in @samp{-face} (that would be redundant). The
2193 argument @var{doc} is a documentation string for the face. The
2194 additional @var{keyword} arguments have the same meanings as in
2195 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2197 If @var{face} already has a default face spec, this macro does
2200 The default face spec determines @var{face}'s appearance when no
2201 customizations are in effect (@pxref{Customization}). If @var{face}
2202 has already been customized (via Custom themes or via customizations
2203 read from the init file), its appearance is determined by the custom
2204 face spec(s), which override the default face spec @var{spec}.
2205 However, if the customizations are subsequently removed, the
2206 appearance of @var{face} will again be determined by its default face
2209 As an exception, if you evaluate a @code{defface} form with
2210 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2211 of @code{eval-defun} overrides any custom face specs on the face,
2212 causing the face to reflect exactly what the @code{defface} says.
2214 The @var{spec} argument is a @dfn{face spec}, which states how the
2215 face should appear on different kinds of terminals. It should be an
2216 alist whose elements each have the form
2219 (@var{display} . @var{plist})
2223 @var{display} specifies a class of terminals (see below). @var{plist}
2224 is a property list of face attributes and their values, specifying how
2225 the face appears on such terminals. For backward compatibility, you
2226 can also write an element as @code{(@var{display} @var{plist})}.
2228 The @var{display} part of an element of @var{spec} determines which
2229 terminals the element matches. If more than one element of @var{spec}
2230 matches a given terminal, the first element that matches is the one
2231 used for that terminal. There are three possibilities for
2235 @item @code{default}
2236 This element of @var{spec} doesn't match any terminal; instead, it
2237 specifies defaults that apply to all terminals. This element, if
2238 used, must be the first element of @var{spec}. Each of the following
2239 elements can override any or all of these defaults.
2242 This element of @var{spec} matches all terminals. Therefore, any
2243 subsequent elements of @var{spec} are never used. Normally @code{t}
2244 is used in the last (or only) element of @var{spec}.
2247 If @var{display} is a list, each element should have the form
2248 @code{(@var{characteristic} @var{value}@dots{})}. Here
2249 @var{characteristic} specifies a way of classifying terminals, and the
2250 @var{value}s are possible classifications which @var{display} should
2251 apply to. Here are the possible values of @var{characteristic}:
2255 The kind of window system the terminal uses---either @code{graphic}
2256 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2257 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2258 non-graphics-capable display). @xref{Window Systems, window-system}.
2261 What kinds of colors the terminal supports---either @code{color},
2262 @code{grayscale}, or @code{mono}.
2265 The kind of background---either @code{light} or @code{dark}.
2268 An integer that represents the minimum number of colors the terminal
2269 should support. This matches a terminal if its
2270 @code{display-color-cells} value is at least the specified integer.
2273 Whether or not the terminal can display the face attributes given in
2274 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2275 Attribute Testing}, for more information on exactly how this testing
2279 If an element of @var{display} specifies more than one @var{value} for
2280 a given @var{characteristic}, any of those values is acceptable. If
2281 @var{display} has more than one element, each element should specify a
2282 different @var{characteristic}; then @emph{each} characteristic of the
2283 terminal must match one of the @var{value}s specified for it in
2288 For example, here's the definition of the standard face
2293 '((((class color) (min-colors 88) (background light))
2294 :background "darkseagreen2")
2295 (((class color) (min-colors 88) (background dark))
2296 :background "darkolivegreen")
2297 (((class color) (min-colors 16) (background light))
2298 :background "darkseagreen2")
2299 (((class color) (min-colors 16) (background dark))
2300 :background "darkolivegreen")
2301 (((class color) (min-colors 8))
2302 :background "green" :foreground "black")
2303 (t :inverse-video t))
2304 "Basic face for highlighting."
2305 :group 'basic-faces)
2308 Internally, Emacs stores each face's default spec in its
2309 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2310 The @code{saved-face} property stores any face spec saved by the user
2311 using the customization buffer; the @code{customized-face} property
2312 stores the face spec customized for the current session, but not
2313 saved; and the @code{theme-face} property stores an alist associating
2314 the active customization settings and Custom themes with the face
2315 specs for that face. The face's documentation string is stored in the
2316 @code{face-documentation} property.
2318 Normally, a face is declared just once, using @code{defface}, and
2319 any further changes to its appearance are applied using the Customize
2320 framework (e.g., via the Customize user interface or via the
2321 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2322 by face remapping (@pxref{Face Remapping}). In the rare event that
2323 you need to change a face spec directly from Lisp, you can use the
2324 @code{face-spec-set} function.
2326 @defun face-spec-set face spec &optional spec-type
2327 This function applies @var{spec} as a face spec for @code{face}.
2328 @var{spec} should be a face spec, as described in the above
2329 documentation for @code{defface}.
2331 @cindex override spec @r{(for a face)}
2332 The argument @var{spec-type} determines which spec to set. If it is
2333 @code{nil} or @code{face-override-spec}, this function sets the
2334 @dfn{override spec}, which overrides over all other face specs on
2335 @var{face}. If it is @code{face-defface-spec}, this function sets the
2336 default face spec (the same one set by @code{defface}). If it is
2337 @code{reset}, this function clears out all customization specs and
2338 override specs from @var{face} (in this case, the value of @var{spec}
2339 is ignored). Any other value of @var{spec-type} is reserved for
2343 @node Attribute Functions
2344 @subsection Face Attribute Functions
2346 This section describes functions for directly accessing and
2347 modifying the attributes of a named face.
2349 @defun face-attribute face attribute &optional frame inherit
2350 This function returns the value of the @var{attribute} attribute for
2351 @var{face} on @var{frame}.
2353 If @var{frame} is @code{nil}, that means the selected frame
2354 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2355 returns the value of the specified attribute for newly-created frames
2356 (this is normally @code{unspecified}, unless you have specified some
2357 value using @code{set-face-attribute}; see below).
2359 If @var{inherit} is @code{nil}, only attributes directly defined by
2360 @var{face} are considered, so the return value may be
2361 @code{unspecified}, or a relative value. If @var{inherit} is
2362 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2363 with the faces specified by its @code{:inherit} attribute; however the
2364 return value may still be @code{unspecified} or relative. If
2365 @var{inherit} is a face or a list of faces, then the result is further
2366 merged with that face (or faces), until it becomes specified and
2369 To ensure that the return value is always specified and absolute, use
2370 a value of @code{default} for @var{inherit}; this will resolve any
2371 unspecified or relative values by merging with the @code{default} face
2372 (which is always completely specified).
2377 (face-attribute 'bold :weight)
2382 @defun face-attribute-relative-p attribute value
2383 This function returns non-@code{nil} if @var{value}, when used as the
2384 value of the face attribute @var{attribute}, is relative. This means
2385 it would modify, rather than completely override, any value that comes
2386 from a subsequent face in the face list or that is inherited from
2389 @code{unspecified} is a relative value for all attributes. For
2390 @code{:height}, floating point and function values are also relative.
2395 (face-attribute-relative-p :height 2.0)
2400 @defun face-all-attributes face &optional frame
2401 This function returns an alist of attributes of @var{face}. The
2402 elements of the result are name-value pairs of the form
2403 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2404 @var{frame} specifies the frame whose definition of @var{face} to
2405 return; if omitted or @code{nil}, the returned value describes the
2406 default attributes of @var{face} for newly created frames.
2409 @defun merge-face-attribute attribute value1 value2
2410 If @var{value1} is a relative value for the face attribute
2411 @var{attribute}, returns it merged with the underlying value
2412 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2413 face attribute @var{attribute}, returns @var{value1} unchanged.
2416 Normally, Emacs uses the face specs of each face to automatically
2417 calculate its attributes on each frame (@pxref{Defining Faces}). The
2418 function @code{set-face-attribute} can override this calculation by
2419 directly assigning attributes to a face, either on a specific frame or
2420 for all frames. This function is mostly intended for internal usage.
2422 @defun set-face-attribute face frame &rest arguments
2423 This function sets one or more attributes of @var{face} for
2424 @var{frame}. The attributes specifies in this way override the face
2425 spec(s) belonging to @var{face}.
2427 The extra arguments @var{arguments} specify the attributes to set, and
2428 the values for them. They should consist of alternating attribute
2429 names (such as @code{:family} or @code{:underline}) and values. Thus,
2432 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2436 sets the attribute @code{:weight} to @code{bold} and the attribute
2437 @code{:slant} to @code{italic}.
2440 If @var{frame} is @code{t}, this function sets the default attributes
2441 for newly created frames. If @var{frame} is @code{nil}, this function
2442 sets the attributes for all existing frames, as well as for newly
2446 The following commands and functions mostly provide compatibility
2447 with old versions of Emacs. They work by calling
2448 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2449 their @var{frame} argument are handled just like
2450 @code{set-face-attribute} and @code{face-attribute}. The commands
2451 read their arguments using the minibuffer, if called interactively.
2453 @deffn Command set-face-foreground face color &optional frame
2454 @deffnx Command set-face-background face color &optional frame
2455 These set the @code{:foreground} attribute (or @code{:background}
2456 attribute, respectively) of @var{face} to @var{color}.
2459 @deffn Command set-face-stipple face pattern &optional frame
2460 This sets the @code{:stipple} attribute of @var{face} to
2464 @deffn Command set-face-font face font &optional frame
2465 This sets the @code{:font} attribute of @var{face} to @var{font}.
2468 @defun set-face-bold face bold-p &optional frame
2469 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2470 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2473 @defun set-face-italic face italic-p &optional frame
2474 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2475 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2478 @defun set-face-underline face underline &optional frame
2479 This sets the @code{:underline} attribute of @var{face} to
2483 @defun set-face-inverse-video face inverse-video-p &optional frame
2484 This sets the @code{:inverse-video} attribute of @var{face} to
2485 @var{inverse-video-p}.
2488 @deffn Command invert-face face &optional frame
2489 This swaps the foreground and background colors of face @var{face}.
2492 The following functions examine the attributes of a face. They
2493 mostly provide compatibility with old versions of Emacs. If you don't
2494 specify @var{frame}, they refer to the selected frame; @code{t} refers
2495 to the default data for new frames. They return @code{unspecified} if
2496 the face doesn't define any value for that attribute. If
2497 @var{inherit} is @code{nil}, only an attribute directly defined by the
2498 face is returned. If @var{inherit} is non-@code{nil}, any faces
2499 specified by its @code{:inherit} attribute are considered as well, and
2500 if @var{inherit} is a face or a list of faces, then they are also
2501 considered, until a specified attribute is found. To ensure that the
2502 return value is always specified, use a value of @code{default} for
2505 @defun face-font face &optional frame
2506 This function returns the name of the font of face @var{face}.
2509 @defun face-foreground face &optional frame inherit
2510 @defunx face-background face &optional frame inherit
2511 These functions return the foreground color (or background color,
2512 respectively) of face @var{face}, as a string.
2515 @defun face-stipple face &optional frame inherit
2516 This function returns the name of the background stipple pattern of face
2517 @var{face}, or @code{nil} if it doesn't have one.
2520 @defun face-bold-p face &optional frame inherit
2521 This function returns a non-@code{nil} value if the @code{:weight}
2522 attribute of @var{face} is bolder than normal (i.e., one of
2523 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2524 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2527 @defun face-italic-p face &optional frame inherit
2528 This function returns a non-@code{nil} value if the @code{:slant}
2529 attribute of @var{face} is @code{italic} or @code{oblique}, and
2530 @code{nil} otherwise.
2533 @defun face-underline-p face &optional frame inherit
2534 This function returns non-@code{nil} if face @var{face} specifies
2535 a non-@code{nil} @code{:underline} attribute.
2538 @defun face-inverse-video-p face &optional frame inherit
2539 This function returns non-@code{nil} if face @var{face} specifies
2540 a non-@code{nil} @code{:inverse-video} attribute.
2543 @node Displaying Faces
2544 @subsection Displaying Faces
2546 When Emacs displays a given piece of text, the visual appearance of
2547 the text may be determined by faces drawn from different sources. If
2548 these various sources together specify more than one face for a
2549 particular character, Emacs merges the attributes of the various
2550 faces. Here is the order in which Emacs merges the faces, from
2551 highest to lowest priority:
2555 If the text consists of a special glyph, the glyph can specify a
2556 particular face. @xref{Glyphs}.
2559 If the text lies within an active region, Emacs highlights it using
2560 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2564 If the text lies within an overlay with a non-@code{nil} @code{face}
2565 property, Emacs applies the face(s) specified by that property. If
2566 the overlay has a @code{mouse-face} property and the mouse is ``near
2567 enough'' to the overlay, Emacs applies the face or face attributes
2568 specified by the @code{mouse-face} property instead. @xref{Overlay
2571 When multiple overlays cover one character, an overlay with higher
2572 priority overrides those with lower priority. @xref{Overlays}.
2575 If the text contains a @code{face} or @code{mouse-face} property,
2576 Emacs applies the specified faces and face attributes. @xref{Special
2577 Properties}. (This is how Font Lock mode faces are applied.
2578 @xref{Font Lock Mode}.)
2581 If the text lies within the mode line of the selected window, Emacs
2582 applies the @code{mode-line} face. For the mode line of a
2583 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2584 For a header line, Emacs applies the @code{header-line} face.
2587 If any given attribute has not been specified during the preceding
2588 steps, Emacs applies the attribute of the @code{default} face.
2591 At each stage, if a face has a valid @code{:inherit} attribute,
2592 Emacs treats any attribute with an @code{unspecified} value as having
2593 the corresponding value drawn from the parent face(s). @pxref{Face
2594 Attributes}. Note that the parent face(s) may also leave the
2595 attribute unspecified; in that case, the attribute remains unspecified
2596 at the next level of face merging.
2598 @node Face Remapping
2599 @subsection Face Remapping
2601 The variable @code{face-remapping-alist} is used for buffer-local or
2602 global changes in the appearance of a face. For instance, it is used
2603 to implement the @code{text-scale-adjust} command (@pxref{Text
2604 Scale,,, emacs, The GNU Emacs Manual}).
2606 @defvar face-remapping-alist
2607 The value of this variable is an alist whose elements have the form
2608 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2609 any text having the face @var{face} with @var{remapping}, rather than
2610 the ordinary definition of @var{face}.
2612 @var{remapping} may be any face spec suitable for a @code{face} text
2613 property: either a face (i.e., a face name or a property list of
2614 attribute/value pairs), or a list of faces. For details, see the
2615 description of the @code{face} text property in @ref{Special
2616 Properties}. @var{remapping} serves as the complete specification for
2617 the remapped face---it replaces the normal definition of @var{face},
2618 instead of modifying it.
2620 If @code{face-remapping-alist} is buffer-local, its local value takes
2621 effect only within that buffer.
2623 Note: face remapping is non-recursive. If @var{remapping} references
2624 the same face name @var{face}, either directly or via the
2625 @code{:inherit} attribute of some other face in @var{remapping}, that
2626 reference uses the normal definition of @var{face}. For instance, if
2627 the @code{mode-line} face is remapped using this entry in
2628 @code{face-remapping-alist}:
2631 (mode-line italic mode-line)
2635 then the new definition of the @code{mode-line} face inherits from the
2636 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2637 @code{mode-line} face.
2640 The following functions implement a higher-level interface to
2641 @code{face-remapping-alist}. Most Lisp code should use these
2642 functions instead of setting @code{face-remapping-alist} directly, to
2643 avoid trampling on remappings applied elsewhere. These functions are
2644 intended for buffer-local remappings, so they all make
2645 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2646 @code{face-remapping-alist} entries of the form
2649 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2653 where, as explained above, each of the @var{relative-spec-N} and
2654 @var{base-spec} is either a face name, or a property list of
2655 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2656 @var{relative-spec-N}, is managed by the
2657 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2658 functions; these are intended for simple modifications like changing
2659 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2660 the lowest priority and is managed by the @code{face-remap-set-base}
2661 and @code{face-remap-reset-base} functions; it is intended for major
2662 modes to remap faces in the buffers they control.
2664 @defun face-remap-add-relative face &rest specs
2665 This functions adds the face spec in @var{specs} as relative
2666 remappings for face @var{face} in the current buffer. The remaining
2667 arguments, @var{specs}, should form either a list of face names, or a
2668 property list of attribute/value pairs.
2670 The return value is a Lisp object that serves as a ``cookie''; you can
2671 pass this object as an argument to @code{face-remap-remove-relative}
2672 if you need to remove the remapping later.
2675 ;; Remap the `escape-glyph' face into a combination
2676 ;; of the `highlight' and `italic' faces:
2677 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2679 ;; Increase the size of the `default' face by 50%:
2680 (face-remap-add-relative 'default :height 1.5)
2684 @defun face-remap-remove-relative cookie
2685 This function removes a relative remapping previously added by
2686 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2687 object returned by @code{face-remap-add-relative} when the remapping
2691 @defun face-remap-set-base face &rest specs
2692 This function sets the base remapping of @var{face} in the current
2693 buffer to @var{specs}. If @var{specs} is empty, the default base
2694 remapping is restored, similar to calling @code{face-remap-reset-base}
2695 (see below); note that this is different from @var{specs} containing a
2696 single value @code{nil}, which has the opposite result (the global
2697 definition of @var{face} is ignored).
2699 This overwrites the default @var{base-spec}, which inherits the global
2700 face definition, so it is up to the caller to add such inheritance if
2704 @defun face-remap-reset-base face
2705 This function sets the base remapping of @var{face} to its default
2706 value, which inherits from @var{face}'s global definition.
2709 @node Face Functions
2710 @subsection Functions for Working with Faces
2712 Here are additional functions for creating and working with faces.
2715 This function returns a list of all defined face names.
2719 This function returns the @dfn{face number} of face @var{face}. This
2720 is a number that uniquely identifies a face at low levels within
2721 Emacs. It is seldom necessary to refer to a face by its face number.
2724 @defun face-documentation face
2725 This function returns the documentation string of face @var{face}, or
2726 @code{nil} if none was specified for it.
2729 @defun face-equal face1 face2 &optional frame
2730 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2731 same attributes for display.
2734 @defun face-differs-from-default-p face &optional frame
2735 This returns non-@code{nil} if the face @var{face} displays
2736 differently from the default face.
2740 A @dfn{face alias} provides an equivalent name for a face. You can
2741 define a face alias by giving the alias symbol the @code{face-alias}
2742 property, with a value of the target face name. The following example
2743 makes @code{modeline} an alias for the @code{mode-line} face.
2746 (put 'modeline 'face-alias 'mode-line)
2749 @defmac define-obsolete-face-alias obsolete-face current-face when
2750 This macro defines @code{obsolete-face} as an alias for
2751 @var{current-face}, and also marks it as obsolete, indicating that it
2752 may be removed in future. @var{when} should be a string indicating
2753 when @code{obsolete-face} was made obsolete (usually a version number
2758 @subsection Automatic Face Assignment
2759 @cindex automatic face assignment
2760 @cindex faces, automatic choice
2762 This hook is used for automatically assigning faces to text in the
2763 buffer. It is part of the implementation of Jit-Lock mode, used by
2766 @defvar fontification-functions
2767 This variable holds a list of functions that are called by Emacs
2768 redisplay as needed, just before doing redisplay. They are called even
2769 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2770 variable usually holds just one function, @code{jit-lock-function}.
2772 The functions are called in the order listed, with one argument, a
2773 buffer position @var{pos}. Collectively they should attempt to assign
2774 faces to the text in the current buffer starting at @var{pos}.
2776 The functions should record the faces they assign by setting the
2777 @code{face} property. They should also add a non-@code{nil}
2778 @code{fontified} property to all the text they have assigned faces to.
2779 That property tells redisplay that faces have been assigned to that text
2782 It is probably a good idea for the functions to do nothing if the
2783 character after @var{pos} already has a non-@code{nil} @code{fontified}
2784 property, but this is not required. If one function overrides the
2785 assignments made by a previous one, the properties after the last
2786 function finishes are the ones that really matter.
2788 For efficiency, we recommend writing these functions so that they
2789 usually assign faces to around 400 to 600 characters at each call.
2793 @subsection Basic Faces
2795 If your Emacs Lisp program needs to assign some faces to text, it is
2796 often a good idea to use certain existing faces or inherit from them,
2797 rather than defining entirely new faces. This way, if other users
2798 have customized the basic faces to give Emacs a certain look, your
2799 program will ``fit in'' without additional customization.
2801 Some of the basic faces defined in Emacs are listed below. In
2802 addition to these, you might want to make use of the Font Lock faces
2803 for syntactic highlighting, if highlighting is not already handled by
2804 Font Lock mode, or if some Font Lock faces are not in use.
2805 @xref{Faces for Font Lock}.
2809 The default face, whose attributes are all specified. All other faces
2810 implicitly inherit from it: any unspecified attribute defaults to the
2811 attribute on this face (@pxref{Face Attributes}).
2818 @itemx variable-pitch
2819 These have the attributes indicated by their names (e.g., @code{bold}
2820 has a bold @code{:weight} attribute), with all other attributes
2821 unspecified (and so given by @code{default}).
2824 For ``dimmed out'' text. For example, it is used for the ignored
2825 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2826 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2830 For clickable text buttons that send the user to a different
2831 buffer or ``location''.
2834 For stretches of text that should temporarily stand out. For example,
2835 it is commonly assigned to the @code{mouse-face} property for cursor
2836 highlighting (@pxref{Special Properties}).
2839 For text matching a search command.
2844 For text concerning errors, warnings, or successes. For example,
2845 these are used for messages in @file{*Compilation*} buffers.
2848 @node Font Selection
2849 @subsection Font Selection
2851 Before Emacs can draw a character on a graphical display, it must
2852 select a @dfn{font} for that character@footnote{In this context, the
2853 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2854 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2855 Emacs automatically chooses a font based on the faces assigned to that
2856 character---specifically, the face attributes @code{:family},
2857 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2858 Attributes}). The choice of font also depends on the character to be
2859 displayed; some fonts can only display a limited set of characters.
2860 If no available font exactly fits the requirements, Emacs looks for
2861 the @dfn{closest matching font}. The variables in this section
2862 control how Emacs makes this selection.
2864 @defopt face-font-family-alternatives
2865 If a given family is specified but does not exist, this variable
2866 specifies alternative font families to try. Each element should have
2870 (@var{family} @var{alternate-families}@dots{})
2873 If @var{family} is specified but not available, Emacs will try the other
2874 families given in @var{alternate-families}, one by one, until it finds a
2875 family that does exist.
2878 @defopt face-font-selection-order
2879 If there is no font that exactly matches all desired face attributes
2880 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2881 this variable specifies the order in which these attributes should be
2882 considered when selecting the closest matching font. The value should
2883 be a list containing those four attribute symbols, in order of
2884 decreasing importance. The default is @code{(:width :height :weight
2887 Font selection first finds the best available matches for the first
2888 attribute in the list; then, among the fonts which are best in that
2889 way, it searches for the best matches in the second attribute, and so
2892 The attributes @code{:weight} and @code{:width} have symbolic values in
2893 a range centered around @code{normal}. Matches that are more extreme
2894 (farther from @code{normal}) are somewhat preferred to matches that are
2895 less extreme (closer to @code{normal}); this is designed to ensure that
2896 non-normal faces contrast with normal ones, whenever possible.
2898 One example of a case where this variable makes a difference is when the
2899 default font has no italic equivalent. With the default ordering, the
2900 @code{italic} face will use a non-italic font that is similar to the
2901 default one. But if you put @code{:slant} before @code{:height}, the
2902 @code{italic} face will use an italic font, even if its height is not
2906 @defopt face-font-registry-alternatives
2907 This variable lets you specify alternative font registries to try, if a
2908 given registry is specified and doesn't exist. Each element should have
2912 (@var{registry} @var{alternate-registries}@dots{})
2915 If @var{registry} is specified but not available, Emacs will try the
2916 other registries given in @var{alternate-registries}, one by one,
2917 until it finds a registry that does exist.
2920 Emacs can make use of scalable fonts, but by default it does not use
2923 @defopt scalable-fonts-allowed
2924 This variable controls which scalable fonts to use. A value of
2925 @code{nil}, the default, means do not use scalable fonts. @code{t}
2926 means to use any scalable font that seems appropriate for the text.
2928 Otherwise, the value must be a list of regular expressions. Then a
2929 scalable font is enabled for use if its name matches any regular
2930 expression in the list. For example,
2933 (setq scalable-fonts-allowed '("muleindian-2$"))
2937 allows the use of scalable fonts with registry @code{muleindian-2}.
2940 @defvar face-font-rescale-alist
2941 This variable specifies scaling for certain faces. Its value should
2942 be a list of elements of the form
2945 (@var{fontname-regexp} . @var{scale-factor})
2948 If @var{fontname-regexp} matches the font name that is about to be
2949 used, this says to choose a larger similar font according to the
2950 factor @var{scale-factor}. You would use this feature to normalize
2951 the font size if certain fonts are bigger or smaller than their
2952 nominal heights and widths would suggest.
2956 @subsection Looking Up Fonts
2958 @defun x-list-fonts name &optional reference-face frame maximum width
2959 This function returns a list of available font names that match
2960 @var{name}. @var{name} should be a string containing a font name in
2961 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2962 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2963 used: the @samp{*} character matches any substring, and the @samp{?}
2964 character matches any single character. Case is ignored when matching
2967 If the optional arguments @var{reference-face} and @var{frame} are
2968 specified, the returned list includes only fonts that are the same
2969 size as @var{reference-face} (a face name) currently is on the frame
2972 The optional argument @var{maximum} sets a limit on how many fonts to
2973 return. If it is non-@code{nil}, then the return value is truncated
2974 after the first @var{maximum} matching fonts. Specifying a small
2975 value for @var{maximum} can make this function much faster, in cases
2976 where many fonts match the pattern.
2978 The optional argument @var{width} specifies a desired font width. If
2979 it is non-@code{nil}, the function only returns those fonts whose
2980 characters are (on average) @var{width} times as wide as
2981 @var{reference-face}.
2984 @defun x-family-fonts &optional family frame
2985 This function returns a list describing the available fonts for family
2986 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2987 this list applies to all families, and therefore, it contains all
2988 available fonts. Otherwise, @var{family} must be a string; it may
2989 contain the wildcards @samp{?} and @samp{*}.
2991 The list describes the display that @var{frame} is on; if @var{frame} is
2992 omitted or @code{nil}, it applies to the selected frame's display
2993 (@pxref{Input Focus}).
2995 Each element in the list is a vector of the following form:
2998 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2999 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3002 The first five elements correspond to face attributes; if you
3003 specify these attributes for a face, it will use this font.
3005 The last three elements give additional information about the font.
3006 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3007 @var{full} is the full name of the font, and
3008 @var{registry-and-encoding} is a string giving the registry and
3009 encoding of the font.
3013 @subsection Fontsets
3015 A @dfn{fontset} is a list of fonts, each assigned to a range of
3016 character codes. An individual font cannot display the whole range of
3017 characters that Emacs supports, but a fontset can. Fontsets have names,
3018 just as fonts do, and you can use a fontset name in place of a font name
3019 when you specify the ``font'' for a frame or a face. Here is
3020 information about defining a fontset under Lisp program control.
3022 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3023 This function defines a new fontset according to the specification
3024 string @var{fontset-spec}. The string should have this format:
3027 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3031 Whitespace characters before and after the commas are ignored.
3033 The first part of the string, @var{fontpattern}, should have the form of
3034 a standard X font name, except that the last two fields should be
3035 @samp{fontset-@var{alias}}.
3037 The new fontset has two names, one long and one short. The long name is
3038 @var{fontpattern} in its entirety. The short name is
3039 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3040 name. If a fontset with the same name already exists, an error is
3041 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3042 function does nothing.
3044 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3045 to create bold, italic and bold-italic variants of the fontset as well.
3046 These variant fontsets do not have a short name, only a long one, which
3047 is made by altering @var{fontpattern} to indicate the bold or italic
3050 The specification string also says which fonts to use in the fontset.
3051 See below for the details.
3054 The construct @samp{@var{charset}:@var{font}} specifies which font to
3055 use (in this fontset) for one particular character set. Here,
3056 @var{charset} is the name of a character set, and @var{font} is the font
3057 to use for that character set. You can use this construct any number of
3058 times in the specification string.
3060 For the remaining character sets, those that you don't specify
3061 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3062 @samp{fontset-@var{alias}} with a value that names one character set.
3063 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3064 with @samp{ISO8859-1}.
3066 In addition, when several consecutive fields are wildcards, Emacs
3067 collapses them into a single wildcard. This is to prevent use of
3068 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3069 for editing, and scaling a smaller font is not useful because it is
3070 better to use the smaller font in its own size, which Emacs does.
3072 Thus if @var{fontpattern} is this,
3075 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3079 the font specification for @acronym{ASCII} characters would be this:
3082 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3086 and the font specification for Chinese GB2312 characters would be this:
3089 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3092 You may not have any Chinese font matching the above font
3093 specification. Most X distributions include only Chinese fonts that
3094 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3095 such a case, @samp{Fontset-@var{n}} can be specified as below:
3098 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3099 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3103 Then, the font specifications for all but Chinese GB2312 characters have
3104 @samp{fixed} in the @var{family} field, and the font specification for
3105 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3108 @defun set-fontset-font name character font-spec &optional frame add
3109 This function modifies the existing fontset @var{name} to use the font
3110 matching with @var{font-spec} for the character @var{character}.
3112 If @var{name} is @code{nil}, this function modifies the fontset of the
3113 selected frame or that of @var{frame} if @var{frame} is not
3116 If @var{name} is @code{t}, this function modifies the default
3117 fontset, whose short name is @samp{fontset-default}.
3119 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3120 @var{from} and @var{to} are character codepoints. In that case, use
3121 @var{font-spec} for all characters in the range @var{from} and @var{to}
3124 @var{character} may be a charset. In that case, use
3125 @var{font-spec} for all character in the charsets.
3127 @var{character} may be a script name. In that case, use
3128 @var{font-spec} for all character in the charsets.
3130 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3131 where @var{family} is a family name of a font (possibly including a
3132 foundry name at the head), @var{registry} is a registry name of a font
3133 (possibly including an encoding name at the tail).
3135 @var{font-spec} may be a font name string.
3137 The optional argument @var{add}, if non-@code{nil}, specifies how to
3138 add @var{font-spec} to the font specifications previously set. If it
3139 is @code{prepend}, @var{font-spec} is prepended. If it is
3140 @code{append}, @var{font-spec} is appended. By default,
3141 @var{font-spec} overrides the previous settings.
3143 For instance, this changes the default fontset to use a font of which
3144 family name is @samp{Kochi Gothic} for all characters belonging to
3145 the charset @code{japanese-jisx0208}.
3148 (set-fontset-font t 'japanese-jisx0208
3149 (font-spec :family "Kochi Gothic"))
3153 @defun char-displayable-p char
3154 This function returns @code{t} if Emacs ought to be able to display
3155 @var{char}. More precisely, if the selected frame's fontset has a
3156 font to display the character set that @var{char} belongs to.
3158 Fontsets can specify a font on a per-character basis; when the fontset
3159 does that, this function's value may not be accurate.
3162 @node Low-Level Font
3163 @subsection Low-Level Font Representation
3165 Normally, it is not necessary to manipulate fonts directly. In case
3166 you need to do so, this section explains how.
3168 In Emacs Lisp, fonts are represented using three different Lisp
3169 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3172 @defun fontp object &optional type
3173 Return @code{t} if @var{object} is a font object, font spec, or font
3174 entity. Otherwise, return @code{nil}.
3176 The optional argument @var{type}, if non-@code{nil}, determines the
3177 exact type of Lisp object to check for. In that case, @var{type}
3178 should be one of @code{font-object}, @code{font-spec}, or
3182 A font object is a Lisp object that represents a font that Emacs has
3183 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3186 @defun font-at position &optional window string
3187 Return the font object that is being used to display the character at
3188 position @var{position} in the window @var{window}. If @var{window}
3189 is @code{nil}, it defaults to the selected window. If @var{string} is
3190 @code{nil}, @var{position} specifies a position in the current buffer;
3191 otherwise, @var{string} should be a string, and @var{position}
3192 specifies a position in that string.
3195 A font spec is a Lisp object that contains a set of specifications
3196 that can be used to find a font. More than one font may match the
3197 specifications in a font spec.
3199 @defun font-spec &rest arguments
3200 Return a new font spec using the specifications in @var{arguments},
3201 which should come in @code{property}-@code{value} pairs. The possible
3202 specifications are as follows:
3206 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3207 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3214 These have the same meanings as the face attributes of the same name.
3215 @xref{Face Attributes}.
3218 The font size---either a non-negative integer that specifies the pixel
3219 size, or a floating point number that specifies the point size.
3222 Additional typographic style information for the font, such as
3223 @samp{sans}. The value should be a string or a symbol.
3226 The charset registry and encoding of the font, such as
3227 @samp{iso8859-1}. The value should be a string or a symbol.
3230 The script that the font must support (a symbol).
3233 The font must be an OpenType font that supports these OpenType
3234 features, provided Emacs is compiled with support for @samp{libotf} (a
3235 library for performing complex text layout in certain scripts). The
3236 value must be a list of the form
3239 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3242 where @var{script-tag} is the OpenType script tag symbol;
3243 @var{langsys-tag} is the OpenType language system tag symbol, or
3244 @code{nil} to use the default language system; @code{gsub} is a list
3245 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3246 required; and @code{gpos} is a list of OpenType GPOS feature tag
3247 symbols, or @code{nil} if none is required. If @code{gsub} or
3248 @code{gpos} is a list, a @code{nil} element in that list means that
3249 the font must not match any of the remaining tag symbols. The
3250 @code{gpos} element may be omitted.
3254 @defun font-put font-spec property value
3255 Set the font property @var{property} in the font-spec @var{font-spec}
3259 A font entity is a reference to a font that need not be open. Its
3260 properties are intermediate between a font object and a font spec:
3261 like a font object, and unlike a font spec, it refers to a single,
3262 specific font. Unlike a font object, creating a font entity does not
3263 load the contents of that font into computer memory.
3265 @defun find-font font-spec &optional frame
3266 This function returns a font entity that best matches the font spec
3267 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3268 it defaults to the selected frame.
3271 @defun list-fonts font-spec &optional frame num prefer
3272 This function returns a list of all font entities that match the font
3273 spec @var{font-spec}.
3275 The optional argument @var{frame}, if non-@code{nil}, specifies the
3276 frame on which the fonts are to be displayed. The optional argument
3277 @var{num}, if non-@code{nil}, should be an integer that specifies the
3278 maximum length of the returned list. The optional argument
3279 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3280 used to control the order of the returned list; the returned font
3281 entities are sorted in order of decreasing ``closeness'' to that font
3285 If you call @code{set-face-attribute} and pass a font spec, font
3286 entity, or font name string as the value of the @code{:font}
3287 attribute, Emacs opens the best ``matching'' font that is available
3288 for display. It then stores the corresponding font object as the
3289 actual value of the @code{:font} attribute for that face.
3291 The following functions can be used to obtain information about a
3292 font. For these functions, the @var{font} argument can be a font
3293 object, a font entity, or a font spec.
3295 @defun font-get font property
3296 This function returns the value of the font property @var{property}
3299 If @var{font} is a font spec and the font spec does not specify
3300 @var{property}, the return value is @code{nil}. If @var{font} is a
3301 font object or font entity, the value for the @var{:script} property
3302 may be a list of scripts supported by the font.
3305 @defun font-face-attributes font &optional frame
3306 This function returns a list of face attributes corresponding to
3307 @var{font}. The optional argument @var{frame} specifies the frame on
3308 which the font is to be displayed. If it is @code{nil}, the selected
3309 frame is used. The return value has the form
3312 (:family @var{family} :height @var{height} :weight @var{weight}
3313 :slant @var{slant} :width @var{width})
3316 where the values of @var{family}, @var{height}, @var{weight},
3317 @var{slant}, and @var{width} are face attribute values. Some of these
3318 key-attribute pairs may be omitted from the list if they are not
3319 specified by @var{font}.
3322 @defun font-xlfd-name font &optional fold-wildcards
3323 This function returns the XLFD (X Logical Font Descriptor), a string,
3324 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3325 information about XLFDs. If the name is too long for an XLFD (which
3326 can contain at most 255 characters), the function returns @code{nil}.
3328 If the optional argument @var{fold-wildcards} is non-@code{nil},
3329 consecutive wildcards in the XLFD are folded into one.
3336 On graphical displays, Emacs draws @dfn{fringes} next to each
3337 window: thin vertical strips down the sides which can display bitmaps
3338 indicating truncation, continuation, horizontal scrolling, and so on.
3341 * Fringe Size/Pos:: Specifying where to put the window fringes.
3342 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3343 * Fringe Cursors:: Displaying cursors in the right fringe.
3344 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3345 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3346 * Overlay Arrow:: Display of an arrow to indicate position.
3349 @node Fringe Size/Pos
3350 @subsection Fringe Size and Position
3352 The following buffer-local variables control the position and width
3353 of fringes in windows showing that buffer.
3355 @defvar fringes-outside-margins
3356 The fringes normally appear between the display margins and the window
3357 text. If the value is non-@code{nil}, they appear outside the display
3358 margins. @xref{Display Margins}.
3361 @defvar left-fringe-width
3362 This variable, if non-@code{nil}, specifies the width of the left
3363 fringe in pixels. A value of @code{nil} means to use the left fringe
3364 width from the window's frame.
3367 @defvar right-fringe-width
3368 This variable, if non-@code{nil}, specifies the width of the right
3369 fringe in pixels. A value of @code{nil} means to use the right fringe
3370 width from the window's frame.
3373 Any buffer which does not specify values for these variables uses
3374 the values specified by the @code{left-fringe} and @code{right-fringe}
3375 frame parameters (@pxref{Layout Parameters}).
3377 The above variables actually take effect via the function
3378 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3379 @code{set-window-fringes} as a subroutine. If you change one of these
3380 variables, the fringe display is not updated in existing windows
3381 showing the buffer, unless you call @code{set-window-buffer} again in
3382 each affected window. You can also use @code{set-window-fringes} to
3383 control the fringe display in individual windows.
3385 @defun set-window-fringes window left &optional right outside-margins
3386 This function sets the fringe widths of window @var{window}.
3387 If @var{window} is @code{nil}, the selected window is used.
3389 The argument @var{left} specifies the width in pixels of the left
3390 fringe, and likewise @var{right} for the right fringe. A value of
3391 @code{nil} for either one stands for the default width. If
3392 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3393 should appear outside of the display margins.
3396 @defun window-fringes &optional window
3397 This function returns information about the fringes of a window
3398 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3399 window is used. The value has the form @code{(@var{left-width}
3400 @var{right-width} @var{outside-margins})}.
3404 @node Fringe Indicators
3405 @subsection Fringe Indicators
3406 @cindex fringe indicators
3407 @cindex indicators, fringe
3409 @dfn{Fringe indicators} are tiny icons displayed in the window
3410 fringe to indicate truncated or continued lines, buffer boundaries,
3413 @defopt indicate-empty-lines
3414 @cindex fringes, and empty line indication
3415 When this is non-@code{nil}, Emacs displays a special glyph in the
3416 fringe of each empty line at the end of the buffer, on graphical
3417 displays. @xref{Fringes}. This variable is automatically
3418 buffer-local in every buffer.
3421 @defopt indicate-buffer-boundaries
3422 This buffer-local variable controls how the buffer boundaries and
3423 window scrolling are indicated in the window fringes.
3425 Emacs can indicate the buffer boundaries---that is, the first and last
3426 line in the buffer---with angle icons when they appear on the screen.
3427 In addition, Emacs can display an up-arrow in the fringe to show
3428 that there is text above the screen, and a down-arrow to show
3429 there is text below the screen.
3431 There are three kinds of basic values:
3435 Don't display any of these fringe icons.
3437 Display the angle icons and arrows in the left fringe.
3439 Display the angle icons and arrows in the right fringe.
3441 Display the angle icons in the left fringe
3442 and don't display the arrows.
3445 Otherwise the value should be an alist that specifies which fringe
3446 indicators to display and where. Each element of the alist should
3447 have the form @code{(@var{indicator} . @var{position})}. Here,
3448 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3449 @code{down}, and @code{t} (which covers all the icons not yet
3450 specified), while @var{position} is one of @code{left}, @code{right}
3453 For example, @code{((top . left) (t . right))} places the top angle
3454 bitmap in left fringe, and the bottom angle bitmap as well as both
3455 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3456 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3459 @defvar fringe-indicator-alist
3460 This buffer-local variable specifies the mapping from logical fringe
3461 indicators to the actual bitmaps displayed in the window fringes. The
3462 value is an alist of elements @code{(@var{indicator}
3463 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3464 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3467 Each @var{indicator} should be one of the following symbols:
3470 @item @code{truncation}, @code{continuation}.
3471 Used for truncation and continuation lines.
3473 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3474 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3475 @code{up} and @code{down} indicate a buffer boundary lying above or
3476 below the window edge; @code{top} and @code{bottom} indicate the
3477 topmost and bottommost buffer text line; and @code{top-bottom}
3478 indicates where there is just one line of text in the buffer.
3480 @item @code{empty-line}
3481 Used to indicate empty lines when @code{indicate-empty-lines} is
3484 @item @code{overlay-arrow}
3485 Used for overlay arrows (@pxref{Overlay Arrow}).
3486 @c Is this used anywhere?
3487 @c @item Unknown bitmap indicator:
3491 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3492 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3493 @var{right} symbols specify the bitmaps shown in the left and/or right
3494 fringe, for the specific indicator. @var{left1} and @var{right1} are
3495 specific to the @code{bottom} and @code{top-bottom} indicators, and
3496 are used to indicate that the last text line has no final newline.
3497 Alternatively, @var{bitmaps} may be a single symbol which is used in
3498 both left and right fringes.
3500 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3501 to define your own. In addition, @code{nil} represents the empty
3502 bitmap (i.e., an indicator that is not shown).
3504 When @code{fringe-indicator-alist} has a buffer-local value, and
3505 there is no bitmap defined for a logical indicator, or the bitmap is
3506 @code{t}, the corresponding value from the default value of
3507 @code{fringe-indicator-alist} is used.
3510 @node Fringe Cursors
3511 @subsection Fringe Cursors
3512 @cindex fringe cursors
3513 @cindex cursor, fringe
3515 When a line is exactly as wide as the window, Emacs displays the
3516 cursor in the right fringe instead of using two lines. Different
3517 bitmaps are used to represent the cursor in the fringe depending on
3518 the current buffer's cursor type.
3520 @defopt overflow-newline-into-fringe
3521 If this is non-@code{nil}, lines exactly as wide as the window (not
3522 counting the final newline character) are not continued. Instead,
3523 when point is at the end of the line, the cursor appears in the right
3527 @defvar fringe-cursor-alist
3528 This variable specifies the mapping from logical cursor type to the
3529 actual fringe bitmaps displayed in the right fringe. The value is an
3530 alist where each element has the form @code{(@var{cursor-type}
3531 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3532 display cursors of type @var{cursor-type}.
3534 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3535 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3536 the same meanings as in the @code{cursor-type} frame parameter
3537 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3538 instead of @code{hollow} when the normal @code{hollow-rectangle}
3539 bitmap is too tall to fit on a specific display line.
3541 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3542 be displayed for that logical cursor type.
3544 See the next subsection for details.
3547 @xref{Fringe Bitmaps}.
3550 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3551 no bitmap defined for a cursor type, the corresponding value from the
3552 default value of @code{fringes-indicator-alist} is used.
3555 @node Fringe Bitmaps
3556 @subsection Fringe Bitmaps
3557 @cindex fringe bitmaps
3558 @cindex bitmaps, fringe
3560 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3561 logical fringe indicators for truncated or continued lines, buffer
3562 boundaries, overlay arrows, etc. Each bitmap is represented by a
3565 These symbols are referred to by the variables
3566 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3567 described in the previous subsections.
3570 These symbols are referred to by the variable
3571 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3572 (@pxref{Fringe Indicators}), and the variable
3573 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3574 (@pxref{Fringe Cursors}).
3577 Lisp programs can also directly display a bitmap in the left or
3578 right fringe, by using a @code{display} property for one of the
3579 characters appearing in the line (@pxref{Other Display Specs}). Such
3580 a display specification has the form
3583 (@var{fringe} @var{bitmap} [@var{face}])
3587 @var{fringe} is either the symbol @code{left-fringe} or
3588 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3589 to display. The optional @var{face} names a face whose foreground
3590 color is used to display the bitmap; this face is automatically merged
3591 with the @code{fringe} face.
3593 Here is a list of the standard fringe bitmaps defined in Emacs, and
3594 how they are currently used in Emacs (via
3595 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3598 @item @code{left-arrow}, @code{right-arrow}
3599 Used to indicate truncated lines.
3601 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3602 Used to indicate continued lines.
3604 @item @code{right-triangle}, @code{left-triangle}
3605 The former is used by overlay arrows. The latter is unused.
3607 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3608 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3609 @itemx @code{top-right-angle}, @code{top-left-angle}
3610 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3611 Used to indicate buffer boundaries.
3613 @item @code{filled-rectangle}, @code{hollow-rectangle}
3614 @itemx @code{filled-square}, @code{hollow-square}
3615 @itemx @code{vertical-bar}, @code{horizontal-bar}
3616 Used for different types of fringe cursors.
3618 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3619 Not used by core Emacs features.
3623 The next subsection describes how to define your own fringe bitmaps.
3625 @defun fringe-bitmaps-at-pos &optional pos window
3626 This function returns the fringe bitmaps of the display line
3627 containing position @var{pos} in window @var{window}. The return
3628 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3629 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3630 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3631 is non-@code{nil} if there is an overlay arrow in the left fringe.
3633 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3634 If @var{window} is @code{nil}, that stands for the selected window.
3635 If @var{pos} is @code{nil}, that stands for the value of point in
3639 @node Customizing Bitmaps
3640 @subsection Customizing Fringe Bitmaps
3642 @defun define-fringe-bitmap bitmap bits &optional height width align
3643 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3644 or replaces an existing bitmap with that name.
3646 The argument @var{bits} specifies the image to use. It should be
3647 either a string or a vector of integers, where each element (an
3648 integer) corresponds to one row of the bitmap. Each bit of an integer
3649 corresponds to one pixel of the bitmap, where the low bit corresponds
3650 to the rightmost pixel of the bitmap.
3652 The height is normally the length of @var{bits}. However, you
3653 can specify a different height with non-@code{nil} @var{height}. The width
3654 is normally 8, but you can specify a different width with non-@code{nil}
3655 @var{width}. The width must be an integer between 1 and 16.
3657 The argument @var{align} specifies the positioning of the bitmap
3658 relative to the range of rows where it is used; the default is to
3659 center the bitmap. The allowed values are @code{top}, @code{center},
3662 The @var{align} argument may also be a list @code{(@var{align}
3663 @var{periodic})} where @var{align} is interpreted as described above.
3664 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3665 @code{bits} should be repeated enough times to reach the specified
3669 @defun destroy-fringe-bitmap bitmap
3670 This function destroy the fringe bitmap identified by @var{bitmap}.
3671 If @var{bitmap} identifies a standard fringe bitmap, it actually
3672 restores the standard definition of that bitmap, instead of
3673 eliminating it entirely.
3676 @defun set-fringe-bitmap-face bitmap &optional face
3677 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3678 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3679 bitmap's face controls the color to draw it in.
3681 @var{face} is merged with the @code{fringe} face, so normally
3682 @var{face} should specify only the foreground color.
3686 @subsection The Overlay Arrow
3687 @c @cindex overlay arrow Duplicates variable names
3689 The @dfn{overlay arrow} is useful for directing the user's attention
3690 to a particular line in a buffer. For example, in the modes used for
3691 interface to debuggers, the overlay arrow indicates the line of code
3692 about to be executed. This feature has nothing to do with
3693 @dfn{overlays} (@pxref{Overlays}).
3695 @defvar overlay-arrow-string
3696 This variable holds the string to display to call attention to a
3697 particular line, or @code{nil} if the arrow feature is not in use.
3698 On a graphical display the contents of the string are ignored; instead a
3699 glyph is displayed in the fringe area to the left of the display area.
3702 @defvar overlay-arrow-position
3703 This variable holds a marker that indicates where to display the overlay
3704 arrow. It should point at the beginning of a line. On a non-graphical
3705 display the arrow text
3706 appears at the beginning of that line, overlaying any text that would
3707 otherwise appear. Since the arrow is usually short, and the line
3708 usually begins with indentation, normally nothing significant is
3711 The overlay-arrow string is displayed in any given buffer if the value
3712 of @code{overlay-arrow-position} in that buffer points into that
3713 buffer. Thus, it is possible to display multiple overlay arrow strings
3714 by creating buffer-local bindings of @code{overlay-arrow-position}.
3715 However, it is usually cleaner to use
3716 @code{overlay-arrow-variable-list} to achieve this result.
3717 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3718 @c of some other buffer until an update is required. This should be fixed
3722 You can do a similar job by creating an overlay with a
3723 @code{before-string} property. @xref{Overlay Properties}.
3725 You can define multiple overlay arrows via the variable
3726 @code{overlay-arrow-variable-list}.
3728 @defvar overlay-arrow-variable-list
3729 This variable's value is a list of variables, each of which specifies
3730 the position of an overlay arrow. The variable
3731 @code{overlay-arrow-position} has its normal meaning because it is on
3735 Each variable on this list can have properties
3736 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3737 specify an overlay arrow string (for text terminals) or fringe bitmap
3738 (for graphical terminals) to display at the corresponding overlay
3739 arrow position. If either property is not set, the default
3740 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3744 @section Scroll Bars
3747 Normally the frame parameter @code{vertical-scroll-bars} controls
3748 whether the windows in the frame have vertical scroll bars, and
3749 whether they are on the left or right. The frame parameter
3750 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3751 meaning the default). @xref{Layout Parameters}.
3753 @defun frame-current-scroll-bars &optional frame
3754 This function reports the scroll bar type settings for frame
3755 @var{frame}. The value is a cons cell
3756 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3757 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3758 (which means no scroll bar.) @var{horizontal-type} is meant to
3759 specify the horizontal scroll bar type, but since they are not
3760 implemented, it is always @code{nil}.
3763 @vindex vertical-scroll-bar
3764 You can enable or disable scroll bars for a particular buffer,
3765 by setting the variable @code{vertical-scroll-bar}. This variable
3766 automatically becomes buffer-local when set. The possible values are
3767 @code{left}, @code{right}, @code{t}, which means to use the
3768 frame's default, and @code{nil} for no scroll bar.
3770 You can also control this for individual windows. Call the function
3771 @code{set-window-scroll-bars} to specify what to do for a specific window:
3773 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3774 This function sets the width and type of scroll bars for window
3777 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3778 use the width specified for the frame). @var{vertical-type} specifies
3779 whether to have a vertical scroll bar and, if so, where. The possible
3780 values are @code{left}, @code{right} and @code{nil}, just like the
3781 values of the @code{vertical-scroll-bars} frame parameter.
3783 The argument @var{horizontal-type} is meant to specify whether and
3784 where to have horizontal scroll bars, but since they are not
3785 implemented, it has no effect. If @var{window} is @code{nil}, the
3786 selected window is used.
3789 @defun window-scroll-bars &optional window
3790 Report the width and type of scroll bars specified for @var{window}.
3791 If @var{window} is omitted or @code{nil}, the selected window is used.
3792 The value is a list of the form @code{(@var{width}
3793 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3794 @var{width} is the value that was specified for the width (which may
3795 be @code{nil}); @var{cols} is the number of columns that the scroll
3796 bar actually occupies.
3798 @var{horizontal-type} is not actually meaningful.
3801 If you don't specify these values for a window with
3802 @code{set-window-scroll-bars}, the buffer-local variables
3803 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3804 displayed control the window's vertical scroll bars. The function
3805 @code{set-window-buffer} examines these variables. If you change them
3806 in a buffer that is already visible in a window, you can make the
3807 window take note of the new values by calling @code{set-window-buffer}
3808 specifying the same buffer that is already displayed.
3810 @defopt scroll-bar-mode
3811 This variable, always local in all buffers, controls whether and where
3812 to put scroll bars in windows displaying the buffer. The possible values
3813 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3814 the left, and @code{right} to put a scroll bar on the right.
3817 @defun window-current-scroll-bars &optional window
3818 This function reports the scroll bar type for window @var{window}.
3819 If @var{window} is omitted or @code{nil}, the selected window is used.
3820 The value is a cons cell
3821 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3822 @code{window-scroll-bars}, this reports the scroll bar type actually
3823 used, once frame defaults and @code{scroll-bar-mode} are taken into
3827 @defvar scroll-bar-width
3828 This variable, always local in all buffers, specifies the width of the
3829 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3830 to use the value specified by the frame.
3833 @node Display Property
3834 @section The @code{display} Property
3835 @cindex display specification
3836 @kindex display @r{(text property)}
3838 The @code{display} text property (or overlay property) is used to
3839 insert images into text, and to control other aspects of how text
3840 displays. The value of the @code{display} property should be a
3841 display specification, or a list or vector containing several display
3842 specifications. Display specifications in the same @code{display}
3843 property value generally apply in parallel to the text they cover.
3845 If several sources (overlays and/or a text property) specify values
3846 for the @code{display} property, only one of the values takes effect,
3847 following the rules of @code{get-char-property}. @xref{Examining
3850 The rest of this section describes several kinds of
3851 display specifications and what they mean.
3854 * Replacing Specs:: Display specs that replace the text.
3855 * Specified Space:: Displaying one space with a specified width.
3856 * Pixel Specification:: Specifying space width or height in pixels.
3857 * Other Display Specs:: Displaying an image; adjusting the height,
3858 spacing, and other properties of text.
3859 * Display Margins:: Displaying text or images to the side of the main text.
3862 @node Replacing Specs
3863 @subsection Display Specs That Replace The Text
3865 Some kinds of display specifications specify something to display
3866 instead of the text that has the property. These are called
3867 @dfn{replacing} display specifications. Emacs does not allow the user
3868 to interactively move point into the middle of buffer text that is
3869 replaced in this way.
3871 If a list of display specifications includes more than one replacing
3872 display specification, the first overrides the rest. Replacing
3873 display specifications make most other display specifications
3874 irrelevant, since those don't apply to the replacement.
3876 For replacing display specifications, ``the text that has the
3877 property'' means all the consecutive characters that have the same
3878 Lisp object as their @code{display} property; these characters are
3879 replaced as a single unit. If two characters have different Lisp
3880 objects as their @code{display} properties (i.e., objects which are
3881 not @code{eq}), they are handled separately.
3883 Here is an example which illustrates this point. A string serves as
3884 a replacing display specification, which replaces the text that has
3885 the property with the specified string (@pxref{Other Display Specs}).
3886 Consider the following function:
3891 (let ((string (concat "A"))
3892 (start (+ i i (point-min))))
3893 (put-text-property start (1+ start) 'display string)
3894 (put-text-property start (+ 2 start) 'display string))))
3898 This function gives each of the first ten characters in the buffer a
3899 @code{display} property which is a string @code{"A"}, but they don't
3900 all get the same string object. The first two characters get the same
3901 string object, so they are replaced with one @samp{A}; the fact that
3902 the display property was assigned in two separate calls to
3903 @code{put-text-property} is irrelevant. Similarly, the next two
3904 characters get a second string (@code{concat} creates a new string
3905 object), so they are replaced with one @samp{A}; and so on. Thus, the
3906 ten characters appear as five A's.
3908 @node Specified Space
3909 @subsection Specified Spaces
3910 @cindex spaces, specified height or width
3911 @cindex variable-width spaces
3913 To display a space of specified width and/or height, use a display
3914 specification of the form @code{(space . @var{props})}, where
3915 @var{props} is a property list (a list of alternating properties and
3916 values). You can put this property on one or more consecutive
3917 characters; a space of the specified height and width is displayed in
3918 place of @emph{all} of those characters. These are the properties you
3919 can use in @var{props} to specify the weight of the space:
3922 @item :width @var{width}
3923 If @var{width} is an integer or floating point number, it specifies
3924 that the space width should be @var{width} times the normal character
3925 width. @var{width} can also be a @dfn{pixel width} specification
3926 (@pxref{Pixel Specification}).
3928 @item :relative-width @var{factor}
3929 Specifies that the width of the stretch should be computed from the
3930 first character in the group of consecutive characters that have the
3931 same @code{display} property. The space width is the width of that
3932 character, multiplied by @var{factor}.
3934 @item :align-to @var{hpos}
3935 Specifies that the space should be wide enough to reach @var{hpos}.
3936 If @var{hpos} is a number, it is measured in units of the normal
3937 character width. @var{hpos} can also be a @dfn{pixel width}
3938 specification (@pxref{Pixel Specification}).
3941 You should use one and only one of the above properties. You can
3942 also specify the height of the space, with these properties:
3945 @item :height @var{height}
3946 Specifies the height of the space.
3947 If @var{height} is an integer or floating point number, it specifies
3948 that the space height should be @var{height} times the normal character
3949 height. The @var{height} may also be a @dfn{pixel height} specification
3950 (@pxref{Pixel Specification}).
3952 @item :relative-height @var{factor}
3953 Specifies the height of the space, multiplying the ordinary height
3954 of the text having this display specification by @var{factor}.
3956 @item :ascent @var{ascent}
3957 If the value of @var{ascent} is a non-negative number no greater than
3958 100, it specifies that @var{ascent} percent of the height of the space
3959 should be considered as the ascent of the space---that is, the part
3960 above the baseline. The ascent may also be specified in pixel units
3961 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3965 Don't use both @code{:height} and @code{:relative-height} together.
3967 The @code{:width} and @code{:align-to} properties are supported on
3968 non-graphic terminals, but the other space properties in this section
3971 Note that space properties are treated as paragraph separators for
3972 the purposes of reordering bidirectional text for display.
3973 @xref{Bidirectional Display}, for the details.
3975 @node Pixel Specification
3976 @subsection Pixel Specification for Spaces
3977 @cindex spaces, pixel specification
3979 The value of the @code{:width}, @code{:align-to}, @code{:height},
3980 and @code{:ascent} properties can be a special kind of expression that
3981 is evaluated during redisplay. The result of the evaluation is used
3982 as an absolute number of pixels.
3984 The following expressions are supported:
3988 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3989 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3990 @var{unit} ::= in | mm | cm | width | height
3993 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3995 @var{pos} ::= left | center | right
3996 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4001 The form @var{num} specifies a fraction of the default frame font
4002 height or width. The form @code{(@var{num})} specifies an absolute
4003 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4004 buffer-local variable binding is used.
4006 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4007 pixels per inch, millimeter, and centimeter, respectively. The
4008 @code{width} and @code{height} units correspond to the default width
4009 and height of the current face. An image specification @code{image}
4010 corresponds to the width or height of the image.
4012 The elements @code{left-fringe}, @code{right-fringe},
4013 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4014 @code{text} specify to the width of the corresponding area of the
4017 The @code{left}, @code{center}, and @code{right} positions can be
4018 used with @code{:align-to} to specify a position relative to the left
4019 edge, center, or right edge of the text area.
4021 Any of the above window elements (except @code{text}) can also be
4022 used with @code{:align-to} to specify that the position is relative to
4023 the left edge of the given area. Once the base offset for a relative
4024 position has been set (by the first occurrence of one of these
4025 symbols), further occurrences of these symbols are interpreted as the
4026 width of the specified area. For example, to align to the center of
4027 the left-margin, use
4030 :align-to (+ left-margin (0.5 . left-margin))
4033 If no specific base offset is set for alignment, it is always relative
4034 to the left edge of the text area. For example, @samp{:align-to 0} in a
4035 header-line aligns with the first text column in the text area.
4037 A value of the form @code{(@var{num} . @var{expr})} stands for the
4038 product of the values of @var{num} and @var{expr}. For example,
4039 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4040 @var{image})} specifies half the width (or height) of the specified
4043 The form @code{(+ @var{expr} ...)} adds up the value of the
4044 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4045 the value of the expressions.
4047 @node Other Display Specs
4048 @subsection Other Display Specifications
4050 Here are the other sorts of display specifications that you can use
4051 in the @code{display} text property.
4055 Display @var{string} instead of the text that has this property.
4057 Recursive display specifications are not supported---@var{string}'s
4058 @code{display} properties, if any, are not used.
4060 @item (image . @var{image-props})
4061 This kind of display specification is an image descriptor (@pxref{Images}).
4062 When used as a display specification, it means to display the image
4063 instead of the text that has the display specification.
4065 @item (slice @var{x} @var{y} @var{width} @var{height})
4066 This specification together with @code{image} specifies a @dfn{slice}
4067 (a partial area) of the image to display. The elements @var{y} and
4068 @var{x} specify the top left corner of the slice, within the image;
4069 @var{width} and @var{height} specify the width and height of the
4070 slice. Integer values are numbers of pixels. A floating point number
4071 in the range 0.0--1.0 stands for that fraction of the width or height
4072 of the entire image.
4074 @item ((margin nil) @var{string})
4075 A display specification of this form means to display @var{string}
4076 instead of the text that has the display specification, at the same
4077 position as that text. It is equivalent to using just @var{string},
4078 but it is done as a special case of marginal display (@pxref{Display
4081 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4082 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4083 This display specification on any character of a line of text causes
4084 the specified @var{bitmap} be displayed in the left or right fringes
4085 for that line, instead of the characters that have the display
4086 specification. The optional @var{face} specifies the colors to be
4087 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4089 @item (space-width @var{factor})
4090 This display specification affects all the space characters within the
4091 text that has the specification. It displays all of these spaces
4092 @var{factor} times as wide as normal. The element @var{factor} should
4093 be an integer or float. Characters other than spaces are not affected
4094 at all; in particular, this has no effect on tab characters.
4096 @item (height @var{height})
4097 This display specification makes the text taller or shorter.
4098 Here are the possibilities for @var{height}:
4101 @item @code{(+ @var{n})}
4102 This means to use a font that is @var{n} steps larger. A ``step'' is
4103 defined by the set of available fonts---specifically, those that match
4104 what was otherwise specified for this text, in all attributes except
4105 height. Each size for which a suitable font is available counts as
4106 another step. @var{n} should be an integer.
4108 @item @code{(- @var{n})}
4109 This means to use a font that is @var{n} steps smaller.
4111 @item a number, @var{factor}
4112 A number, @var{factor}, means to use a font that is @var{factor} times
4113 as tall as the default font.
4115 @item a symbol, @var{function}
4116 A symbol is a function to compute the height. It is called with the
4117 current height as argument, and should return the new height to use.
4119 @item anything else, @var{form}
4120 If the @var{height} value doesn't fit the previous possibilities, it is
4121 a form. Emacs evaluates it to get the new height, with the symbol
4122 @code{height} bound to the current specified font height.
4125 @item (raise @var{factor})
4126 This kind of display specification raises or lowers the text
4127 it applies to, relative to the baseline of the line.
4129 @var{factor} must be a number, which is interpreted as a multiple of the
4130 height of the affected text. If it is positive, that means to display
4131 the characters raised. If it is negative, that means to display them
4134 If the text also has a @code{height} display specification, that does
4135 not affect the amount of raising or lowering, which is based on the
4136 faces used for the text.
4139 @c We put all the `@code{(when ...)}' on one line to encourage
4140 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4141 @c was at eol; the info file ended up w/ two spaces rendered after it.
4142 You can make any display specification conditional. To do that,
4143 package it in another list of the form
4144 @code{(when @var{condition} . @var{spec})}.
4145 Then the specification @var{spec} applies only when
4146 @var{condition} evaluates to a non-@code{nil} value. During the
4147 evaluation, @code{object} is bound to the string or buffer having the
4148 conditional @code{display} property. @code{position} and
4149 @code{buffer-position} are bound to the position within @code{object}
4150 and the buffer position where the @code{display} property was found,
4151 respectively. Both positions can be different when @code{object} is a
4154 @node Display Margins
4155 @subsection Displaying in the Margins
4156 @cindex display margins
4157 @cindex margins, display
4159 A buffer can have blank areas called @dfn{display margins} on the
4160 left and on the right. Ordinary text never appears in these areas,
4161 but you can put things into the display margins using the
4162 @code{display} property. There is currently no way to make text or
4163 images in the margin mouse-sensitive.
4165 The way to display something in the margins is to specify it in a
4166 margin display specification in the @code{display} property of some
4167 text. This is a replacing display specification, meaning that the
4168 text you put it on does not get displayed; the margin display appears,
4169 but that text does not.
4171 A margin display specification looks like @code{((margin
4172 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4173 Here, @var{spec} is another display specification that says what to
4174 display in the margin. Typically it is a string of text to display,
4175 or an image descriptor.
4177 To display something in the margin @emph{in association with}
4178 certain buffer text, without altering or preventing the display of
4179 that text, put a @code{before-string} property on the text and put the
4180 margin display specification on the contents of the before-string.
4182 Before the display margins can display anything, you must give
4183 them a nonzero width. The usual way to do that is to set these
4186 @defvar left-margin-width
4187 This variable specifies the width of the left margin.
4188 It is buffer-local in all buffers.
4191 @defvar right-margin-width
4192 This variable specifies the width of the right margin.
4193 It is buffer-local in all buffers.
4196 Setting these variables does not immediately affect the window. These
4197 variables are checked when a new buffer is displayed in the window.
4198 Thus, you can make changes take effect by calling
4199 @code{set-window-buffer}.
4201 You can also set the margin widths immediately.
4203 @defun set-window-margins window left &optional right
4204 This function specifies the margin widths for window @var{window}.
4205 The argument @var{left} controls the left margin and
4206 @var{right} controls the right margin (default @code{0}).
4209 @defun window-margins &optional window
4210 This function returns the left and right margins of @var{window}
4211 as a cons cell of the form @code{(@var{left} . @var{right})}.
4212 If @var{window} is @code{nil}, the selected window is used.
4217 @cindex images in buffers
4219 To display an image in an Emacs buffer, you must first create an image
4220 descriptor, then use it as a display specifier in the @code{display}
4221 property of text that is displayed (@pxref{Display Property}).
4223 Emacs is usually able to display images when it is run on a
4224 graphical terminal. Images cannot be displayed in a text terminal, on
4225 certain graphical terminals that lack the support for this, or if
4226 Emacs is compiled without image support. You can use the function
4227 @code{display-images-p} to determine if images can in principle be
4228 displayed (@pxref{Display Feature Testing}).
4231 * Image Formats:: Supported image formats.
4232 * Image Descriptors:: How to specify an image for use in @code{:display}.
4233 * XBM Images:: Special features for XBM format.
4234 * XPM Images:: Special features for XPM format.
4235 * PostScript Images:: Special features for PostScript format.
4236 * ImageMagick Images:: Special features available through ImageMagick.
4237 * Other Image Types:: Various other formats are supported.
4238 * Defining Images:: Convenient ways to define an image for later use.
4239 * Showing Images:: Convenient ways to display an image once it is defined.
4240 * Multi-Frame Images:: Some images contain more than one frame.
4241 * Image Cache:: Internal mechanisms of image display.
4245 @subsection Image Formats
4246 @cindex image formats
4249 Emacs can display a number of different image formats. Some of
4250 these image formats are supported only if particular support libraries
4251 are installed. On some platforms, Emacs can load support libraries on
4252 demand; if so, the variable @code{dynamic-library-alist} can be used
4253 to modify the set of known names for these dynamic libraries.
4254 @xref{Dynamic Libraries}.
4256 Supported image formats (and the required support libraries) include
4257 PBM and XBM (which do not depend on support libraries and are always
4258 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4259 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4260 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4262 Each of these image formats is associated with an @dfn{image type
4263 symbol}. The symbols for the above formats are, respectively,
4264 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4265 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4267 Furthermore, if you build Emacs with ImageMagick
4268 (@code{libMagickWand}) support, Emacs can display any image format
4269 that ImageMagick can. @xref{ImageMagick Images}. All images
4270 displayed via ImageMagick have type symbol @code{imagemagick}.
4273 This variable contains a list of type symbols for image formats which
4274 are potentially supported in the current configuration.
4276 ``Potentially'' means that Emacs knows about the image types, not
4277 necessarily that they can be used (for example, they could depend on
4278 unavailable dynamic libraries). To know which image types are really
4279 available, use @code{image-type-available-p}.
4282 @defun image-type-available-p type
4283 This function returns non-@code{nil} if images of type @var{type} can
4284 be loaded and displayed. @var{type} must be an image type symbol.
4286 For image types whose support libraries are statically linked, this
4287 function always returns @code{t}. For image types whose support
4288 libraries are dynamically loaded, it returns @code{t} if the library
4289 could be loaded and @code{nil} otherwise.
4292 @node Image Descriptors
4293 @subsection Image Descriptors
4294 @cindex image descriptor
4296 An @dfn{image descriptor} is a list which specifies the underlying
4297 data for an image, and how to display it. It is typically used as the
4298 value of a @code{display} overlay or text property (@pxref{Other
4299 Display Specs}); but @xref{Showing Images}, for convenient helper
4300 functions to insert images into buffers.
4302 Each image descriptor has the form @code{(image . @var{props})},
4303 where @var{props} is a property list of alternating keyword symbols
4304 and values, including at least the pair @code{:type @var{TYPE}} which
4305 specifies the image type.
4307 The following is a list of properties that are meaningful for all
4308 image types (there are also properties which are meaningful only for
4309 certain image types, as documented in the following subsections):
4312 @item :type @var{type}
4315 @xref{Image Formats}.
4317 Every image descriptor must include this property.
4319 @item :file @var{file}
4320 This says to load the image from file @var{file}. If @var{file} is
4321 not an absolute file name, it is expanded in @code{data-directory}.
4323 @item :data @var{data}
4324 This specifies the raw image data. Each image descriptor must have
4325 either @code{:data} or @code{:file}, but not both.
4327 For most image types, the value of a @code{:data} property should be a
4328 string containing the image data. Some image types do not support
4329 @code{:data}; for some others, @code{:data} alone is not enough, so
4330 you need to use other image properties along with @code{:data}. See
4331 the following subsections for details.
4333 @item :margin @var{margin}
4334 This specifies how many pixels to add as an extra margin around the
4335 image. The value, @var{margin}, must be a non-negative number, or a
4336 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4337 @var{x} specifies how many pixels to add horizontally, and @var{y}
4338 specifies how many pixels to add vertically. If @code{:margin} is not
4339 specified, the default is zero.
4341 @item :ascent @var{ascent}
4342 This specifies the amount of the image's height to use for its
4343 ascent---that is, the part above the baseline. The value,
4344 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4347 If @var{ascent} is a number, that percentage of the image's height is
4348 used for its ascent.
4350 If @var{ascent} is @code{center}, the image is vertically centered
4351 around a centerline which would be the vertical centerline of text drawn
4352 at the position of the image, in the manner specified by the text
4353 properties and overlays that apply to the image.
4355 If this property is omitted, it defaults to 50.
4357 @item :relief @var{relief}
4358 This adds a shadow rectangle around the image. The value,
4359 @var{relief}, specifies the width of the shadow lines, in pixels. If
4360 @var{relief} is negative, shadows are drawn so that the image appears
4361 as a pressed button; otherwise, it appears as an unpressed button.
4363 @item :conversion @var{algorithm}
4364 This specifies a conversion algorithm that should be applied to the
4365 image before it is displayed; the value, @var{algorithm}, specifies
4371 Specifies the Laplace edge detection algorithm, which blurs out small
4372 differences in color while highlighting larger differences. People
4373 sometimes consider this useful for displaying the image for a
4374 ``disabled'' button.
4376 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4377 Specifies a general edge-detection algorithm. @var{matrix} must be
4378 either a nine-element list or a nine-element vector of numbers. A pixel
4379 at position @math{x/y} in the transformed image is computed from
4380 original pixels around that position. @var{matrix} specifies, for each
4381 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4382 will influence the transformed pixel; element @math{0} specifies the
4383 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4384 the pixel at @math{x/y-1} etc., as shown below:
4387 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4388 x-1/y & x/y & x+1/y \cr
4389 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4394 (x-1/y-1 x/y-1 x+1/y-1
4396 x-1/y+1 x/y+1 x+1/y+1)
4400 The resulting pixel is computed from the color intensity of the color
4401 resulting from summing up the RGB values of surrounding pixels,
4402 multiplied by the specified factors, and dividing that sum by the sum
4403 of the factors' absolute values.
4405 Laplace edge-detection currently uses a matrix of
4408 $$\pmatrix{1 & 0 & 0 \cr
4421 Emboss edge-detection uses a matrix of
4424 $$\pmatrix{ 2 & -1 & 0 \cr
4438 Specifies transforming the image so that it looks ``disabled''.
4441 @item :mask @var{mask}
4442 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4443 a clipping mask for the image, so that the background of a frame is
4444 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4445 is @code{t}, determine the background color of the image by looking at
4446 the four corners of the image, assuming the most frequently occurring
4447 color from the corners is the background color of the image. Otherwise,
4448 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4449 specifying the color to assume for the background of the image.
4451 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4452 one. Images in some formats include a mask which can be removed by
4453 specifying @code{:mask nil}.
4455 @item :pointer @var{shape}
4456 This specifies the pointer shape when the mouse pointer is over this
4457 image. @xref{Pointer Shape}, for available pointer shapes.
4459 @item :map @var{map}
4460 This associates an image map of @dfn{hot spots} with this image.
4462 An image map is an alist where each element has the format
4463 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4464 as either a rectangle, a circle, or a polygon.
4466 A rectangle is a cons
4467 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4468 which specifies the pixel coordinates of the upper left and bottom right
4469 corners of the rectangle area.
4472 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4473 which specifies the center and the radius of the circle; @var{r} may
4474 be a float or integer.
4477 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4478 where each pair in the vector describes one corner in the polygon.
4480 When the mouse pointer lies on a hot-spot area of an image, the
4481 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4482 property, that defines a tool-tip for the hot-spot, and if it contains
4483 a @code{pointer} property, that defines the shape of the mouse cursor when
4484 it is on the hot-spot.
4485 @xref{Pointer Shape}, for available pointer shapes.
4487 When you click the mouse when the mouse pointer is over a hot-spot, an
4488 event is composed by combining the @var{id} of the hot-spot with the
4489 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4490 @var{id} is @code{area4}.
4493 @defun image-mask-p spec &optional frame
4494 This function returns @code{t} if image @var{spec} has a mask bitmap.
4495 @var{frame} is the frame on which the image will be displayed.
4496 @var{frame} @code{nil} or omitted means to use the selected frame
4497 (@pxref{Input Focus}).
4501 @subsection XBM Images
4504 To use XBM format, specify @code{xbm} as the image type. This image
4505 format doesn't require an external library, so images of this type are
4508 Additional image properties supported for the @code{xbm} image type are:
4511 @item :foreground @var{foreground}
4512 The value, @var{foreground}, should be a string specifying the image
4513 foreground color, or @code{nil} for the default color. This color is
4514 used for each pixel in the XBM that is 1. The default is the frame's
4517 @item :background @var{background}
4518 The value, @var{background}, should be a string specifying the image
4519 background color, or @code{nil} for the default color. This color is
4520 used for each pixel in the XBM that is 0. The default is the frame's
4524 If you specify an XBM image using data within Emacs instead of an
4525 external file, use the following three properties:
4528 @item :data @var{data}
4529 The value, @var{data}, specifies the contents of the image.
4530 There are three formats you can use for @var{data}:
4534 A vector of strings or bool-vectors, each specifying one line of the
4535 image. Do specify @code{:height} and @code{:width}.
4538 A string containing the same byte sequence as an XBM file would contain.
4539 You must not specify @code{:height} and @code{:width} in this case,
4540 because omitting them is what indicates the data has the format of an
4541 XBM file. The file contents specify the height and width of the image.
4544 A string or a bool-vector containing the bits of the image (plus perhaps
4545 some extra bits at the end that will not be used). It should contain at
4546 least @var{width} * @code{height} bits. In this case, you must specify
4547 @code{:height} and @code{:width}, both to indicate that the string
4548 contains just the bits rather than a whole XBM file, and to specify the
4552 @item :width @var{width}
4553 The value, @var{width}, specifies the width of the image, in pixels.
4555 @item :height @var{height}
4556 The value, @var{height}, specifies the height of the image, in pixels.
4560 @subsection XPM Images
4563 To use XPM format, specify @code{xpm} as the image type. The
4564 additional image property @code{:color-symbols} is also meaningful with
4565 the @code{xpm} image type:
4568 @item :color-symbols @var{symbols}
4569 The value, @var{symbols}, should be an alist whose elements have the
4570 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4571 the name of a color as it appears in the image file, and @var{color}
4572 specifies the actual color to use for displaying that name.
4575 @node PostScript Images
4576 @subsection PostScript Images
4577 @cindex postscript images
4579 To use PostScript for an image, specify image type @code{postscript}.
4580 This works only if you have Ghostscript installed. You must always use
4581 these three properties:
4584 @item :pt-width @var{width}
4585 The value, @var{width}, specifies the width of the image measured in
4586 points (1/72 inch). @var{width} must be an integer.
4588 @item :pt-height @var{height}
4589 The value, @var{height}, specifies the height of the image in points
4590 (1/72 inch). @var{height} must be an integer.
4592 @item :bounding-box @var{box}
4593 The value, @var{box}, must be a list or vector of four integers, which
4594 specifying the bounding box of the PostScript image, analogous to the
4595 @samp{BoundingBox} comment found in PostScript files.
4598 %%BoundingBox: 22 171 567 738
4602 @node ImageMagick Images
4603 @subsection ImageMagick Images
4604 @cindex ImageMagick images
4605 @cindex images, support for more formats
4607 If you build Emacs with ImageMagick support, you can use the
4608 ImageMagick library to load many image formats (@pxref{File
4609 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4610 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4611 the actual underlying image format.
4613 @defun imagemagick-types
4614 This function returns a list of image file extensions supported by the
4615 current ImageMagick installation. Each list element is a symbol
4616 representing an internal ImageMagick name for an image type, such as
4617 @code{BMP} for @file{.bmp} images.
4620 @defopt imagemagick-enabled-types
4621 The value of this variable is a list of ImageMagick image types which
4622 Emacs may attempt to render using ImageMagick. Each list element
4623 should be one of the symbols in the list returned by
4624 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4625 value of @code{t} enables ImageMagick for all possible image types.
4626 Regardless of the value of this variable,
4627 @code{imagemagick-types-inhibit} (see below) takes precedence.
4630 @defopt imagemagick-types-inhibit
4631 The value of this variable lists the ImageMagick image types which
4632 should never be rendered using ImageMagick, regardless of the value of
4633 @code{imagemagick-enabled-types}. A value of @code{t} disables
4634 ImageMagick entirely.
4637 Images loaded with ImageMagick support the following additional
4638 image descriptor properties:
4641 @item :background @var{background}
4642 @var{background}, if non-@code{nil}, should be a string specifying a
4643 color, which is used as the image's background color if the image
4644 supports transparency. If the value is @code{nil}, it defaults to the
4645 frame's background color.
4647 @item :width, :height
4648 The @code{:width} and @code{:height} keywords are used for scaling the
4649 image. If only one of them is specified, the other one will be
4650 calculated so as to preserve the aspect ratio. If both are specified,
4651 aspect ratio may not be preserved.
4654 Specifies a rotation angle in degrees.
4657 @c Doesn't work: http://debbugs.gnu.org/7978
4658 @xref{Multi-Frame Images}.
4661 @node Other Image Types
4662 @subsection Other Image Types
4665 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4666 monochromatic images are supported. For mono PBM images, two additional
4667 image properties are supported.
4670 @item :foreground @var{foreground}
4671 The value, @var{foreground}, should be a string specifying the image
4672 foreground color, or @code{nil} for the default color. This color is
4673 used for each pixel in the PBM that is 1. The default is the frame's
4676 @item :background @var{background}
4677 The value, @var{background}, should be a string specifying the image
4678 background color, or @code{nil} for the default color. This color is
4679 used for each pixel in the PBM that is 0. The default is the frame's
4684 The remaining image types that Emacs can support are:
4688 Image type @code{gif}.
4689 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4692 Image type @code{jpeg}.
4695 Image type @code{png}.
4698 Image type @code{svg}.
4701 Image type @code{tiff}.
4702 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4705 @node Defining Images
4706 @subsection Defining Images
4708 The functions @code{create-image}, @code{defimage} and
4709 @code{find-image} provide convenient ways to create image descriptors.
4711 @defun create-image file-or-data &optional type data-p &rest props
4712 This function creates and returns an image descriptor which uses the
4713 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4714 a string containing the image data; @var{data-p} should be @code{nil}
4715 for the former case, non-@code{nil} for the latter case.
4717 The optional argument @var{type} is a symbol specifying the image type.
4718 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4719 determine the image type from the file's first few bytes, or else
4720 from the file's name.
4722 The remaining arguments, @var{props}, specify additional image
4723 properties---for example,
4726 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4729 The function returns @code{nil} if images of this type are not
4730 supported. Otherwise it returns an image descriptor.
4733 @defmac defimage symbol specs &optional doc
4734 This macro defines @var{symbol} as an image name. The arguments
4735 @var{specs} is a list which specifies how to display the image.
4736 The third argument, @var{doc}, is an optional documentation string.
4738 Each argument in @var{specs} has the form of a property list, and each
4739 one should specify at least the @code{:type} property and either the
4740 @code{:file} or the @code{:data} property. The value of @code{:type}
4741 should be a symbol specifying the image type, the value of
4742 @code{:file} is the file to load the image from, and the value of
4743 @code{:data} is a string containing the actual image data. Here is an
4747 (defimage test-image
4748 ((:type xpm :file "~/test1.xpm")
4749 (:type xbm :file "~/test1.xbm")))
4752 @code{defimage} tests each argument, one by one, to see if it is
4753 usable---that is, if the type is supported and the file exists. The
4754 first usable argument is used to make an image descriptor which is
4755 stored in @var{symbol}.
4757 If none of the alternatives will work, then @var{symbol} is defined
4761 @defun find-image specs
4762 This function provides a convenient way to find an image satisfying one
4763 of a list of image specifications @var{specs}.
4765 Each specification in @var{specs} is a property list with contents
4766 depending on image type. All specifications must at least contain the
4767 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4768 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4769 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4770 image from, and @var{data} is a string containing the actual image data.
4771 The first specification in the list whose @var{type} is supported, and
4772 @var{file} exists, is used to construct the image specification to be
4773 returned. If no specification is satisfied, @code{nil} is returned.
4775 The image is looked for in @code{image-load-path}.
4778 @defvar image-load-path
4779 This variable's value is a list of locations in which to search for
4780 image files. If an element is a string or a variable symbol whose
4781 value is a string, the string is taken to be the name of a directory
4782 to search. If an element is a variable symbol whose value is a list,
4783 that is taken to be a list of directory names to search.
4785 The default is to search in the @file{images} subdirectory of the
4786 directory specified by @code{data-directory}, then the directory
4787 specified by @code{data-directory}, and finally in the directories in
4788 @code{load-path}. Subdirectories are not automatically included in
4789 the search, so if you put an image file in a subdirectory, you have to
4790 supply the subdirectory name explicitly. For example, to find the
4791 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4792 should specify the image as follows:
4795 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4799 @defun image-load-path-for-library library image &optional path no-error
4800 This function returns a suitable search path for images used by the
4801 Lisp package @var{library}.
4803 The function searches for @var{image} first using @code{image-load-path},
4804 excluding @file{@code{data-directory}/images}, and then in
4805 @code{load-path}, followed by a path suitable for @var{library}, which
4806 includes @file{../../etc/images} and @file{../etc/images} relative to
4807 the library file itself, and finally in
4808 @file{@code{data-directory}/images}.
4810 Then this function returns a list of directories which contains first
4811 the directory in which @var{image} was found, followed by the value of
4812 @code{load-path}. If @var{path} is given, it is used instead of
4815 If @var{no-error} is non-@code{nil} and a suitable path can't be
4816 found, don't signal an error. Instead, return a list of directories as
4817 before, except that @code{nil} appears in place of the image directory.
4819 Here is an example of using @code{image-load-path-for-library}:
4822 (defvar image-load-path) ; shush compiler
4823 (let* ((load-path (image-load-path-for-library
4824 "mh-e" "mh-logo.xpm"))
4825 (image-load-path (cons (car load-path)
4827 (mh-tool-bar-folder-buttons-init))
4831 @node Showing Images
4832 @subsection Showing Images
4834 You can use an image descriptor by setting up the @code{display}
4835 property yourself, but it is easier to use the functions in this
4838 @defun insert-image image &optional string area slice
4839 This function inserts @var{image} in the current buffer at point. The
4840 value @var{image} should be an image descriptor; it could be a value
4841 returned by @code{create-image}, or the value of a symbol defined with
4842 @code{defimage}. The argument @var{string} specifies the text to put
4843 in the buffer to hold the image. If it is omitted or @code{nil},
4844 @code{insert-image} uses @code{" "} by default.
4846 The argument @var{area} specifies whether to put the image in a margin.
4847 If it is @code{left-margin}, the image appears in the left margin;
4848 @code{right-margin} specifies the right margin. If @var{area} is
4849 @code{nil} or omitted, the image is displayed at point within the
4852 The argument @var{slice} specifies a slice of the image to insert. If
4853 @var{slice} is @code{nil} or omitted the whole image is inserted.
4854 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4855 @var{height})} which specifies the @var{x} and @var{y} positions and
4856 @var{width} and @var{height} of the image area to insert. Integer
4857 values are in units of pixels. A floating point number in the range
4858 0.0--1.0 stands for that fraction of the width or height of the entire
4861 Internally, this function inserts @var{string} in the buffer, and gives
4862 it a @code{display} property which specifies @var{image}. @xref{Display
4866 @cindex slice, image
4868 @defun insert-sliced-image image &optional string area rows cols
4869 This function inserts @var{image} in the current buffer at point, like
4870 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4871 equally sized slices.
4873 If an image is inserted ``sliced'', Emacs displays each slice as a
4874 separate image, and allow more intuitive scrolling up/down, instead of
4875 jumping up/down the entire image when paging through a buffer that
4876 displays (large) images.
4879 @defun put-image image pos &optional string area
4880 This function puts image @var{image} in front of @var{pos} in the
4881 current buffer. The argument @var{pos} should be an integer or a
4882 marker. It specifies the buffer position where the image should appear.
4883 The argument @var{string} specifies the text that should hold the image
4884 as an alternative to the default.
4886 The argument @var{image} must be an image descriptor, perhaps returned
4887 by @code{create-image} or stored by @code{defimage}.
4889 The argument @var{area} specifies whether to put the image in a margin.
4890 If it is @code{left-margin}, the image appears in the left margin;
4891 @code{right-margin} specifies the right margin. If @var{area} is
4892 @code{nil} or omitted, the image is displayed at point within the
4895 Internally, this function creates an overlay, and gives it a
4896 @code{before-string} property containing text that has a @code{display}
4897 property whose value is the image. (Whew!)
4900 @defun remove-images start end &optional buffer
4901 This function removes images in @var{buffer} between positions
4902 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4903 images are removed from the current buffer.
4905 This removes only images that were put into @var{buffer} the way
4906 @code{put-image} does it, not images that were inserted with
4907 @code{insert-image} or in other ways.
4910 @defun image-size spec &optional pixels frame
4911 This function returns the size of an image as a pair
4912 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4913 specification. @var{pixels} non-@code{nil} means return sizes
4914 measured in pixels, otherwise return sizes measured in canonical
4915 character units (fractions of the width/height of the frame's default
4916 font). @var{frame} is the frame on which the image will be displayed.
4917 @var{frame} null or omitted means use the selected frame (@pxref{Input
4921 @defvar max-image-size
4922 This variable is used to define the maximum size of image that Emacs
4923 will load. Emacs will refuse to load (and display) any image that is
4924 larger than this limit.
4926 If the value is an integer, it directly specifies the maximum
4927 image height and width, measured in pixels. If it is a floating
4928 point number, it specifies the maximum image height and width
4929 as a ratio to the frame height and width. If the value is
4930 non-numeric, there is no explicit limit on the size of images.
4932 The purpose of this variable is to prevent unreasonably large images
4933 from accidentally being loaded into Emacs. It only takes effect the
4934 first time an image is loaded. Once an image is placed in the image
4935 cache, it can always be displayed, even if the value of
4936 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4939 @node Multi-Frame Images
4940 @subsection Multi-Frame Images
4943 @cindex image animation
4944 @cindex image frames
4945 Some image files can contain more than one image. We say that there
4946 are multiple ``frames'' in the image. At present, Emacs supports
4947 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
4950 The frames can be used either to represent multiple ``pages'' (this is
4951 usually the case with multi-frame TIFF files, for example), or to
4952 create animation (usually the case with multi-frame GIF files).
4954 A multi-frame image has a property @code{:index}, whose value is an
4955 integer (counting from 0) that specifies which frame is being displayed.
4957 @defun image-multi-frame-p image
4958 This function returns non-@code{nil} if @var{image} contains more than
4959 one frame. The actual return value is a cons @code{(@var{nimages}
4960 . @var{delay})}, where @var{nimages} is the number of frames and
4961 @var{delay} is the delay in seconds between them, or @code{nil}
4962 if the image does not specify a delay. Images that are intended to be
4963 animated usually specify a frame delay, whereas ones that are intended
4964 to be treated as multiple pages do not.
4967 @defun image-current-frame image
4968 This function returns the index of the current frame number for
4969 @var{image}, counting from 0.
4972 @defun image-show-frame image n &optional nocheck
4973 This function switches @var{image} to frame number @var{n}. It
4974 replaces a frame number outside the valid range with that of the end
4975 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
4976 does not contain a frame with the specified number, the image displays
4980 @defun image-animate image &optional index limit
4981 This function animates @var{image}. The optional integer @var{index}
4982 specifies the frame from which to start (default 0). The optional
4983 argument @var{limit} controls the length of the animation. If omitted
4984 or @code{nil}, the image animates once only; if @code{t} it loops
4985 forever; if a number animation stops after that many seconds.
4988 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4989 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
4990 If the image itself does not specify a delay, Emacs uses
4991 @code{image-default-frame-delay}.
4993 @defun image-animate-timer image
4994 This function returns the timer responsible for animating @var{image},
5000 @subsection Image Cache
5003 Emacs caches images so that it can display them again more
5004 efficiently. When Emacs displays an image, it searches the image
5005 cache for an existing image specification @code{equal} to the desired
5006 specification. If a match is found, the image is displayed from the
5007 cache. Otherwise, Emacs loads the image normally.
5009 @defun image-flush spec &optional frame
5010 This function removes the image with specification @var{spec} from the
5011 image cache of frame @var{frame}. Image specifications are compared
5012 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5013 selected frame. If @var{frame} is @code{t}, the image is flushed on
5014 all existing frames.
5016 In Emacs's current implementation, each graphical terminal possesses an
5017 image cache, which is shared by all the frames on that terminal
5018 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5019 also refreshes it in all other frames on the same terminal.
5022 One use for @code{image-flush} is to tell Emacs about a change in an
5023 image file. If an image specification contains a @code{:file}
5024 property, the image is cached based on the file's contents when the
5025 image is first displayed. Even if the file subsequently changes,
5026 Emacs continues displaying the old version of the image. Calling
5027 @code{image-flush} flushes the image from the cache, forcing Emacs to
5028 re-read the file the next time it needs to display that image.
5030 Another use for @code{image-flush} is for memory conservation. If
5031 your Lisp program creates a large number of temporary images over a
5032 period much shorter than @code{image-cache-eviction-delay} (see
5033 below), you can opt to flush unused images yourself, instead of
5034 waiting for Emacs to do it automatically.
5036 @defun clear-image-cache &optional filter
5037 This function clears an image cache, removing all the images stored in
5038 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5039 the selected frame. If @var{filter} is a frame, it clears the cache
5040 for that frame. If @var{filter} is @code{t}, all image caches are
5041 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5042 images associated with that file name are removed from all image
5046 If an image in the image cache has not been displayed for a specified
5047 period of time, Emacs removes it from the cache and frees the
5050 @defvar image-cache-eviction-delay
5051 This variable specifies the number of seconds an image can remain in
5052 the cache without being displayed. When an image is not displayed for
5053 this length of time, Emacs removes it from the image cache.
5055 Under some circumstances, if the number of images in the cache grows
5056 too large, the actual eviction delay may be shorter than this.
5058 If the value is @code{nil}, Emacs does not remove images from the cache
5059 except when you explicitly clear it. This mode can be useful for
5065 @cindex buttons in buffers
5066 @cindex clickable buttons in buffers
5068 The Button package defines functions for inserting and manipulating
5069 @dfn{buttons} that can be activated with the mouse or via keyboard
5070 commands. These buttons are typically used for various kinds of
5073 A button is essentially a set of text or overlay properties,
5074 attached to a stretch of text in a buffer. These properties are
5075 called @dfn{button properties}. One of these properties, the
5076 @dfn{action property}, specifies a function which is called when the
5077 user invokes the button using the keyboard or the mouse. The action
5078 function may examine the button and use its other properties as
5081 In some ways, the Button package duplicates the functionality in the
5082 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5083 Library}. The advantage of the Button package is that it is faster,
5084 smaller, and simpler to program. From the point of view of the user,
5085 the interfaces produced by the two packages are very similar.
5088 * Button Properties:: Button properties with special meanings.
5089 * Button Types:: Defining common properties for classes of buttons.
5090 * Making Buttons:: Adding buttons to Emacs buffers.
5091 * Manipulating Buttons:: Getting and setting properties of buttons.
5092 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5095 @node Button Properties
5096 @subsection Button Properties
5097 @cindex button properties
5099 Each button has an associated list of properties defining its
5100 appearance and behavior, and other arbitrary properties may be used
5101 for application specific purposes. The following properties have
5102 special meaning to the Button package:
5106 @kindex action @r{(button property)}
5107 The function to call when the user invokes the button, which is passed
5108 the single argument @var{button}. By default this is @code{ignore},
5112 @kindex mouse-action @r{(button property)}
5113 This is similar to @code{action}, and when present, will be used
5114 instead of @code{action} for button invocations resulting from
5115 mouse-clicks (instead of the user hitting @key{RET}). If not
5116 present, mouse-clicks use @code{action} instead.
5119 @kindex face @r{(button property)}
5120 This is an Emacs face controlling how buttons of this type are
5121 displayed; by default this is the @code{button} face.
5124 @kindex mouse-face @r{(button property)}
5125 This is an additional face which controls appearance during
5126 mouse-overs (merged with the usual button face); by default this is
5127 the usual Emacs @code{highlight} face.
5130 @kindex keymap @r{(button property)}
5131 The button's keymap, defining bindings active within the button
5132 region. By default this is the usual button region keymap, stored
5133 in the variable @code{button-map}, which defines @key{RET} and
5134 @key{mouse-2} to invoke the button.
5137 @kindex type @r{(button property)}
5138 The button type. @xref{Button Types}.
5141 @kindex help-index @r{(button property)}
5142 A string displayed by the Emacs tool-tip help system; by default,
5143 @code{"mouse-2, RET: Push this button"}.
5146 @kindex follow-link @r{(button property)}
5147 The follow-link property, defining how a @key{Mouse-1} click behaves
5148 on this button, @xref{Clickable Text}.
5151 @kindex button @r{(button property)}
5152 All buttons have a non-@code{nil} @code{button} property, which may be useful
5153 in finding regions of text that comprise buttons (which is what the
5154 standard button functions do).
5157 There are other properties defined for the regions of text in a
5158 button, but these are not generally interesting for typical uses.
5161 @subsection Button Types
5162 @cindex button types
5164 Every button has a @dfn{button type}, which defines default values
5165 for the button's properties. Button types are arranged in a
5166 hierarchy, with specialized types inheriting from more general types,
5167 so that it's easy to define special-purpose types of buttons for
5170 @defun define-button-type name &rest properties
5171 Define a `button type' called @var{name} (a symbol).
5172 The remaining arguments
5173 form a sequence of @var{property value} pairs, specifying default
5174 property values for buttons with this type (a button's type may be set
5175 by giving it a @code{type} property when creating the button, using
5176 the @code{:type} keyword argument).
5178 In addition, the keyword argument @code{:supertype} may be used to
5179 specify a button-type from which @var{name} inherits its default
5180 property values. Note that this inheritance happens only when
5181 @var{name} is defined; subsequent changes to a supertype are not
5182 reflected in its subtypes.
5185 Using @code{define-button-type} to define default properties for
5186 buttons is not necessary---buttons without any specified type use the
5187 built-in button-type @code{button}---but it is encouraged, since
5188 doing so usually makes the resulting code clearer and more efficient.
5190 @node Making Buttons
5191 @subsection Making Buttons
5192 @cindex making buttons
5194 Buttons are associated with a region of text, using an overlay or
5195 text properties to hold button-specific information, all of which are
5196 initialized from the button's type (which defaults to the built-in
5197 button type @code{button}). Like all Emacs text, the appearance of
5198 the button is governed by the @code{face} property; by default (via
5199 the @code{face} property inherited from the @code{button} button-type)
5200 this is a simple underline, like a typical web-page link.
5202 For convenience, there are two sorts of button-creation functions,
5203 those that add button properties to an existing region of a buffer,
5204 called @code{make-...button}, and those that also insert the button
5205 text, called @code{insert-...button}.
5207 The button-creation functions all take the @code{&rest} argument
5208 @var{properties}, which should be a sequence of @var{property value}
5209 pairs, specifying properties to add to the button; see @ref{Button
5210 Properties}. In addition, the keyword argument @code{:type} may be
5211 used to specify a button-type from which to inherit other properties;
5212 see @ref{Button Types}. Any properties not explicitly specified
5213 during creation will be inherited from the button's type (if the type
5214 defines such a property).
5216 The following functions add a button using an overlay
5217 (@pxref{Overlays}) to hold the button properties:
5219 @defun make-button beg end &rest properties
5220 This makes a button from @var{beg} to @var{end} in the
5221 current buffer, and returns it.
5224 @defun insert-button label &rest properties
5225 This insert a button with the label @var{label} at point,
5229 The following functions are similar, but using text properties
5230 (@pxref{Text Properties}) to hold the button properties. Such buttons
5231 do not add markers to the buffer, so editing in the buffer does not
5232 slow down if there is an extremely large numbers of buttons. However,
5233 if there is an existing face text property on the text (e.g., a face
5234 assigned by Font Lock mode), the button face may not be visible. Both
5235 of these functions return the starting position of the new button.
5237 @defun make-text-button beg end &rest properties
5238 This makes a button from @var{beg} to @var{end} in the current buffer,
5239 using text properties.
5242 @defun insert-text-button label &rest properties
5243 This inserts a button with the label @var{label} at point, using text
5247 @node Manipulating Buttons
5248 @subsection Manipulating Buttons
5249 @cindex manipulating buttons
5251 These are functions for getting and setting properties of buttons.
5252 Often these are used by a button's invocation function to determine
5255 Where a @var{button} parameter is specified, it means an object
5256 referring to a specific button, either an overlay (for overlay
5257 buttons), or a buffer-position or marker (for text property buttons).
5258 Such an object is passed as the first argument to a button's
5259 invocation function when it is invoked.
5261 @defun button-start button
5262 Return the position at which @var{button} starts.
5265 @defun button-end button
5266 Return the position at which @var{button} ends.
5269 @defun button-get button prop
5270 Get the property of button @var{button} named @var{prop}.
5273 @defun button-put button prop val
5274 Set @var{button}'s @var{prop} property to @var{val}.
5277 @defun button-activate button &optional use-mouse-action
5278 Call @var{button}'s @code{action} property (i.e., invoke it). If
5279 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5280 @code{mouse-action} property instead of @code{action}; if the button
5281 has no @code{mouse-action} property, use @code{action} as normal.
5284 @defun button-label button
5285 Return @var{button}'s text label.
5288 @defun button-type button
5289 Return @var{button}'s button-type.
5292 @defun button-has-type-p button type
5293 Return @code{t} if @var{button} has button-type @var{type}, or one of
5294 @var{type}'s subtypes.
5297 @defun button-at pos
5298 Return the button at position @var{pos} in the current buffer, or
5299 @code{nil}. If the button at @var{pos} is a text property button, the
5300 return value is a marker pointing to @var{pos}.
5303 @defun button-type-put type prop val
5304 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5307 @defun button-type-get type prop
5308 Get the property of button-type @var{type} named @var{prop}.
5311 @defun button-type-subtype-p type supertype
5312 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5315 @node Button Buffer Commands
5316 @subsection Button Buffer Commands
5317 @cindex button buffer commands
5319 These are commands and functions for locating and operating on
5320 buttons in an Emacs buffer.
5322 @code{push-button} is the command that a user uses to actually `push'
5323 a button, and is bound by default in the button itself to @key{RET}
5324 and to @key{mouse-2} using a local keymap in the button's overlay or
5325 text properties. Commands that are useful outside the buttons itself,
5326 such as @code{forward-button} and @code{backward-button} are
5327 additionally available in the keymap stored in
5328 @code{button-buffer-map}; a mode which uses buttons may want to use
5329 @code{button-buffer-map} as a parent keymap for its keymap.
5331 If the button has a non-@code{nil} @code{follow-link} property, and
5332 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5333 will also activate the @code{push-button} command.
5334 @xref{Clickable Text}.
5336 @deffn Command push-button &optional pos use-mouse-action
5337 Perform the action specified by a button at location @var{pos}.
5338 @var{pos} may be either a buffer position or a mouse-event. If
5339 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5340 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5341 @code{mouse-action} property instead of @code{action}; if the button
5342 has no @code{mouse-action} property, use @code{action} as normal.
5343 @var{pos} defaults to point, except when @code{push-button} is invoked
5344 interactively as the result of a mouse-event, in which case, the mouse
5345 event's position is used. If there's no button at @var{pos}, do
5346 nothing and return @code{nil}, otherwise return @code{t}.
5349 @deffn Command forward-button n &optional wrap display-message
5350 Move to the @var{n}th next button, or @var{n}th previous button if
5351 @var{n} is negative. If @var{n} is zero, move to the start of any
5352 button at point. If @var{wrap} is non-@code{nil}, moving past either
5353 end of the buffer continues from the other end. If
5354 @var{display-message} is non-@code{nil}, the button's help-echo string
5355 is displayed. Any button with a non-@code{nil} @code{skip} property
5356 is skipped over. Returns the button found.
5359 @deffn Command backward-button n &optional wrap display-message
5360 Move to the @var{n}th previous button, or @var{n}th next button if
5361 @var{n} is negative. If @var{n} is zero, move to the start of any
5362 button at point. If @var{wrap} is non-@code{nil}, moving past either
5363 end of the buffer continues from the other end. If
5364 @var{display-message} is non-@code{nil}, the button's help-echo string
5365 is displayed. Any button with a non-@code{nil} @code{skip} property
5366 is skipped over. Returns the button found.
5369 @defun next-button pos &optional count-current
5370 @defunx previous-button pos &optional count-current
5371 Return the next button after (for @code{next-button} or before (for
5372 @code{previous-button}) position @var{pos} in the current buffer. If
5373 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5374 in the search, instead of starting at the next button.
5377 @node Abstract Display
5378 @section Abstract Display
5380 @cindex display, abstract
5381 @cindex display, arbitrary objects
5382 @cindex model/view/controller
5383 @cindex view part, model/view/controller
5385 The Ewoc package constructs buffer text that represents a structure
5386 of Lisp objects, and updates the text to follow changes in that
5387 structure. This is like the ``view'' component in the
5388 ``model/view/controller'' design paradigm.
5390 An @dfn{ewoc} is a structure that organizes information required to
5391 construct buffer text that represents certain Lisp data. The buffer
5392 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5393 text; next, textual descriptions of a series of data elements (Lisp
5394 objects that you specify); and last, fixed @dfn{footer} text.
5395 Specifically, an ewoc contains information on:
5399 The buffer which its text is generated in.
5402 The text's start position in the buffer.
5405 The header and footer strings.
5408 A doubly-linked chain of @dfn{nodes}, each of which contains:
5412 A @dfn{data element}, a single Lisp object.
5415 Links to the preceding and following nodes in the chain.
5419 A @dfn{pretty-printer} function which is responsible for
5420 inserting the textual representation of a data
5421 element value into the current buffer.
5424 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5425 the resulting ewoc structure to other functions in the Ewoc package to
5426 build nodes within it, and display it in the buffer. Once it is
5427 displayed in the buffer, other functions determine the correspondence
5428 between buffer positions and nodes, move point from one node's textual
5429 representation to another, and so forth. @xref{Abstract Display
5432 A node @dfn{encapsulates} a data element much the way a variable
5433 holds a value. Normally, encapsulation occurs as a part of adding a
5434 node to the ewoc. You can retrieve the data element value and place a
5435 new value in its place, like so:
5438 (ewoc-data @var{node})
5441 (ewoc-set-data @var{node} @var{new-value})
5442 @result{} @var{new-value}
5446 You can also use, as the data element value, a Lisp object (list or
5447 vector) that is a container for the ``real'' value, or an index into
5448 some other structure. The example (@pxref{Abstract Display Example})
5449 uses the latter approach.
5451 When the data changes, you will want to update the text in the
5452 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5453 just specific nodes using @code{ewoc-invalidate}, or all nodes
5454 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5455 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5456 and add new nodes in their place. Deleting a node from an ewoc deletes
5457 its associated textual description from buffer, as well.
5460 * Abstract Display Functions:: Functions in the Ewoc package.
5461 * Abstract Display Example:: Example of using Ewoc.
5464 @node Abstract Display Functions
5465 @subsection Abstract Display Functions
5467 In this subsection, @var{ewoc} and @var{node} stand for the
5468 structures described above (@pxref{Abstract Display}), while
5469 @var{data} stands for an arbitrary Lisp object used as a data element.
5471 @defun ewoc-create pretty-printer &optional header footer nosep
5472 This constructs and returns a new ewoc, with no nodes (and thus no data
5473 elements). @var{pretty-printer} should be a function that takes one
5474 argument, a data element of the sort you plan to use in this ewoc, and
5475 inserts its textual description at point using @code{insert} (and never
5476 @code{insert-before-markers}, because that would interfere with the
5477 Ewoc package's internal mechanisms).
5479 Normally, a newline is automatically inserted after the header,
5480 the footer and every node's textual description. If @var{nosep}
5481 is non-@code{nil}, no newline is inserted. This may be useful for
5482 displaying an entire ewoc on a single line, for example, or for
5483 making nodes ``invisible'' by arranging for @var{pretty-printer}
5484 to do nothing for those nodes.
5486 An ewoc maintains its text in the buffer that is current when
5487 you create it, so switch to the intended buffer before calling
5491 @defun ewoc-buffer ewoc
5492 This returns the buffer where @var{ewoc} maintains its text.
5495 @defun ewoc-get-hf ewoc
5496 This returns a cons cell @code{(@var{header} . @var{footer})}
5497 made from @var{ewoc}'s header and footer.
5500 @defun ewoc-set-hf ewoc header footer
5501 This sets the header and footer of @var{ewoc} to the strings
5502 @var{header} and @var{footer}, respectively.
5505 @defun ewoc-enter-first ewoc data
5506 @defunx ewoc-enter-last ewoc data
5507 These add a new node encapsulating @var{data}, putting it, respectively,
5508 at the beginning or end of @var{ewoc}'s chain of nodes.
5511 @defun ewoc-enter-before ewoc node data
5512 @defunx ewoc-enter-after ewoc node data
5513 These add a new node encapsulating @var{data}, adding it to
5514 @var{ewoc} before or after @var{node}, respectively.
5517 @defun ewoc-prev ewoc node
5518 @defunx ewoc-next ewoc node
5519 These return, respectively, the previous node and the next node of @var{node}
5523 @defun ewoc-nth ewoc n
5524 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5525 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5526 @code{nil} if @var{n} is out of range.
5529 @defun ewoc-data node
5530 This extracts the data encapsulated by @var{node} and returns it.
5533 @defun ewoc-set-data node data
5534 This sets the data encapsulated by @var{node} to @var{data}.
5537 @defun ewoc-locate ewoc &optional pos guess
5538 This determines the node in @var{ewoc} which contains point (or
5539 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5540 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5541 it returns the first node; if @var{pos} is after the last node, it returns
5542 the last node. The optional third arg @var{guess}
5543 should be a node that is likely to be near @var{pos}; this doesn't
5544 alter the result, but makes the function run faster.
5547 @defun ewoc-location node
5548 This returns the start position of @var{node}.
5551 @defun ewoc-goto-prev ewoc arg
5552 @defunx ewoc-goto-next ewoc arg
5553 These move point to the previous or next, respectively, @var{arg}th node
5554 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5555 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5556 moves past the last node, returning @code{nil}. Excepting this special
5557 case, these functions return the node moved to.
5560 @defun ewoc-goto-node ewoc node
5561 This moves point to the start of @var{node} in @var{ewoc}.
5564 @defun ewoc-refresh ewoc
5565 This function regenerates the text of @var{ewoc}. It works by
5566 deleting the text between the header and the footer, i.e., all the
5567 data elements' representations, and then calling the pretty-printer
5568 function for each node, one by one, in order.
5571 @defun ewoc-invalidate ewoc &rest nodes
5572 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5573 @var{ewoc} are updated instead of the entire set.
5576 @defun ewoc-delete ewoc &rest nodes
5577 This deletes each node in @var{nodes} from @var{ewoc}.
5580 @defun ewoc-filter ewoc predicate &rest args
5581 This calls @var{predicate} for each data element in @var{ewoc} and
5582 deletes those nodes for which @var{predicate} returns @code{nil}.
5583 Any @var{args} are passed to @var{predicate}.
5586 @defun ewoc-collect ewoc predicate &rest args
5587 This calls @var{predicate} for each data element in @var{ewoc}
5588 and returns a list of those elements for which @var{predicate}
5589 returns non-@code{nil}. The elements in the list are ordered
5590 as in the buffer. Any @var{args} are passed to @var{predicate}.
5593 @defun ewoc-map map-function ewoc &rest args
5594 This calls @var{map-function} for each data element in @var{ewoc} and
5595 updates those nodes for which @var{map-function} returns non-@code{nil}.
5596 Any @var{args} are passed to @var{map-function}.
5599 @node Abstract Display Example
5600 @subsection Abstract Display Example
5602 Here is a simple example using functions of the ewoc package to
5603 implement a ``color components display'', an area in a buffer that
5604 represents a vector of three integers (itself representing a 24-bit RGB
5605 value) in various ways.
5608 (setq colorcomp-ewoc nil
5610 colorcomp-mode-map nil
5611 colorcomp-labels ["Red" "Green" "Blue"])
5613 (defun colorcomp-pp (data)
5615 (let ((comp (aref colorcomp-data data)))
5616 (insert (aref colorcomp-labels data) "\t: #x"
5617 (format "%02X" comp) " "
5618 (make-string (ash comp -2) ?#) "\n"))
5619 (let ((cstr (format "#%02X%02X%02X"
5620 (aref colorcomp-data 0)
5621 (aref colorcomp-data 1)
5622 (aref colorcomp-data 2)))
5623 (samp " (sample text) "))
5625 (propertize samp 'face
5626 `(foreground-color . ,cstr))
5627 (propertize samp 'face
5628 `(background-color . ,cstr))
5631 (defun colorcomp (color)
5632 "Allow fiddling with COLOR in a new buffer.
5633 The buffer is in Color Components mode."
5634 (interactive "sColor (name or #RGB or #RRGGBB): ")
5635 (when (string= "" color)
5636 (setq color "green"))
5637 (unless (color-values color)
5638 (error "No such color: %S" color))
5640 (generate-new-buffer (format "originally: %s" color)))
5641 (kill-all-local-variables)
5642 (setq major-mode 'colorcomp-mode
5643 mode-name "Color Components")
5644 (use-local-map colorcomp-mode-map)
5646 (buffer-disable-undo)
5647 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5648 (color-values color))))
5649 (ewoc (ewoc-create 'colorcomp-pp
5650 "\nColor Components\n\n"
5651 (substitute-command-keys
5652 "\n\\@{colorcomp-mode-map@}"))))
5653 (set (make-local-variable 'colorcomp-data) data)
5654 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5655 (ewoc-enter-last ewoc 0)
5656 (ewoc-enter-last ewoc 1)
5657 (ewoc-enter-last ewoc 2)
5658 (ewoc-enter-last ewoc nil)))
5661 @cindex controller part, model/view/controller
5662 This example can be extended to be a ``color selection widget'' (in
5663 other words, the controller part of the ``model/view/controller''
5664 design paradigm) by defining commands to modify @code{colorcomp-data}
5665 and to ``finish'' the selection process, and a keymap to tie it all
5666 together conveniently.
5669 (defun colorcomp-mod (index limit delta)
5670 (let ((cur (aref colorcomp-data index)))
5671 (unless (= limit cur)
5672 (aset colorcomp-data index (+ cur delta)))
5675 (ewoc-nth colorcomp-ewoc index)
5676 (ewoc-nth colorcomp-ewoc -1))))
5678 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5679 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5680 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5681 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5682 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5683 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5685 (defun colorcomp-copy-as-kill-and-exit ()
5686 "Copy the color components into the kill ring and kill the buffer.
5687 The string is formatted #RRGGBB (hash followed by six hex digits)."
5689 (kill-new (format "#%02X%02X%02X"
5690 (aref colorcomp-data 0)
5691 (aref colorcomp-data 1)
5692 (aref colorcomp-data 2)))
5695 (setq colorcomp-mode-map
5696 (let ((m (make-sparse-keymap)))
5698 (define-key m "i" 'colorcomp-R-less)
5699 (define-key m "o" 'colorcomp-R-more)
5700 (define-key m "k" 'colorcomp-G-less)
5701 (define-key m "l" 'colorcomp-G-more)
5702 (define-key m "," 'colorcomp-B-less)
5703 (define-key m "." 'colorcomp-B-more)
5704 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5708 Note that we never modify the data in each node, which is fixed when the
5709 ewoc is created to be either @code{nil} or an index into the vector
5710 @code{colorcomp-data}, the actual color components.
5713 @section Blinking Parentheses
5714 @cindex parenthesis matching
5715 @cindex blinking parentheses
5716 @cindex balancing parentheses
5718 This section describes the mechanism by which Emacs shows a matching
5719 open parenthesis when the user inserts a close parenthesis.
5721 @defvar blink-paren-function
5722 The value of this variable should be a function (of no arguments) to
5723 be called whenever a character with close parenthesis syntax is inserted.
5724 The value of @code{blink-paren-function} may be @code{nil}, in which
5725 case nothing is done.
5728 @defopt blink-matching-paren
5729 If this variable is @code{nil}, then @code{blink-matching-open} does
5733 @defopt blink-matching-paren-distance
5734 This variable specifies the maximum distance to scan for a matching
5735 parenthesis before giving up.
5738 @defopt blink-matching-delay
5739 This variable specifies the number of seconds for the cursor to remain
5740 at the matching parenthesis. A fraction of a second often gives
5741 good results, but the default is 1, which works on all systems.
5744 @deffn Command blink-matching-open
5745 This function is the default value of @code{blink-paren-function}. It
5746 assumes that point follows a character with close parenthesis syntax and
5747 moves the cursor momentarily to the matching opening character. If that
5748 character is not already on the screen, it displays the character's
5749 context in the echo area. To avoid long delays, this function does not
5750 search farther than @code{blink-matching-paren-distance} characters.
5752 Here is an example of calling this function explicitly.
5756 (defun interactive-blink-matching-open ()
5757 "Indicate momentarily the start of sexp before point."
5761 (let ((blink-matching-paren-distance
5763 (blink-matching-paren t))
5764 (blink-matching-open)))
5769 @node Character Display
5770 @section Character Display
5772 This section describes how characters are actually displayed by
5773 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5774 graphical symbol which occupies one character position on the screen),
5775 whose appearance corresponds to the character itself. For example,
5776 the character @samp{a} (character code 97) is displayed as @samp{a}.
5777 Some characters, however, are displayed specially. For example, the
5778 formfeed character (character code 12) is usually displayed as a
5779 sequence of two glyphs, @samp{^L}, while the newline character
5780 (character code 10) starts a new screen line.
5782 You can modify how each character is displayed by defining a
5783 @dfn{display table}, which maps each character code into a sequence of
5784 glyphs. @xref{Display Tables}.
5787 * Usual Display:: The usual conventions for displaying characters.
5788 * Display Tables:: What a display table consists of.
5789 * Active Display Table:: How Emacs selects a display table to use.
5790 * Glyphs:: How to define a glyph, and what glyphs mean.
5791 * Glyphless Chars:: How glyphless characters are drawn.
5795 @subsection Usual Display Conventions
5797 Here are the conventions for displaying each character code (in the
5798 absence of a display table, which can override these
5803 conventions; @pxref{Display Tables}).
5806 @cindex printable ASCII characters
5809 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5810 through 126 (consisting of numerals, English letters, and symbols like
5811 @samp{#}) are displayed literally.
5814 The tab character (character code 9) displays as whitespace stretching
5815 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5816 Emacs Manual}. The variable @code{tab-width} controls the number of
5817 spaces per tab stop (see below).
5820 The newline character (character code 10) has a special effect: it
5821 ends the preceding line and starts a new line.
5823 @cindex ASCII control characters
5825 The non-printable @dfn{@acronym{ASCII} control characters}---character
5826 codes 0 through 31, as well as the @key{DEL} character (character code
5827 127)---display in one of two ways according to the variable
5828 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5829 these characters are displayed as sequences of two glyphs, where the
5830 first glyph is @samp{^} (a display table can specify a glyph to use
5831 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5834 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5835 octal escapes (see below).
5837 This rule also applies to carriage return (character code 13), if that
5838 character appears in the buffer. But carriage returns usually do not
5839 appear in buffer text; they are eliminated as part of end-of-line
5840 conversion (@pxref{Coding System Basics}).
5842 @cindex octal escapes
5844 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5845 through 255 (@pxref{Text Representations}). These characters display
5846 as @dfn{octal escapes}: sequences of four glyphs, where the first
5847 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5848 digit characters representing the character code in octal. (A display
5849 table can specify a glyph to use instead of @samp{\}.)
5852 Each non-@acronym{ASCII} character with code above 255 is displayed
5853 literally, if the terminal supports it. If the terminal does not
5854 support it, the character is said to be @dfn{glyphless}, and it is
5855 usually displayed using a placeholder glyph. For example, if a
5856 graphical terminal has no font for a character, Emacs usually displays
5857 a box containing the character code in hexadecimal. @xref{Glyphless
5861 The above display conventions apply even when there is a display
5862 table, for any character whose entry in the active display table is
5863 @code{nil}. Thus, when you set up a display table, you need only
5864 specify the characters for which you want special behavior.
5866 The following variables affect how certain characters are displayed
5867 on the screen. Since they change the number of columns the characters
5868 occupy, they also affect the indentation functions. They also affect
5869 how the mode line is displayed; if you want to force redisplay of the
5870 mode line using the new values, call the function
5871 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5874 @cindex control characters in display
5875 This buffer-local variable controls how control characters are
5876 displayed. If it is non-@code{nil}, they are displayed as a caret
5877 followed by the character: @samp{^A}. If it is @code{nil}, they are
5878 displayed as octal escapes: a backslash followed by three octal
5879 digits, as in @samp{\001}.
5883 The value of this buffer-local variable is the spacing between tab
5884 stops used for displaying tab characters in Emacs buffers. The value
5885 is in units of columns, and the default is 8. Note that this feature
5886 is completely independent of the user-settable tab stops used by the
5887 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5890 @node Display Tables
5891 @subsection Display Tables
5893 @cindex display table
5894 A display table is a special-purpose char-table
5895 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5896 is used to override the usual character display conventions. This
5897 section describes how to make, inspect, and assign elements to a
5898 display table object.
5900 @defun make-display-table
5901 This creates and returns a display table. The table initially has
5902 @code{nil} in all elements.
5905 The ordinary elements of the display table are indexed by character
5906 codes; the element at index @var{c} says how to display the character
5907 code @var{c}. The value should be @code{nil} (which means to display
5908 the character @var{c} according to the usual display conventions;
5909 @pxref{Usual Display}), or a vector of glyph codes (which means to
5910 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5912 @strong{Warning:} if you use the display table to change the display
5913 of newline characters, the whole buffer will be displayed as one long
5916 The display table also has six ``extra slots'' which serve special
5917 purposes. Here is a table of their meanings; @code{nil} in any slot
5918 means to use the default for that slot, as stated below.
5922 The glyph for the end of a truncated screen line (the default for this
5923 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5924 arrows in the fringes to indicate truncation, so the display table has
5928 The glyph for the end of a continued line (the default is @samp{\}).
5929 On graphical terminals, Emacs uses curved arrows in the fringes to
5930 indicate continuation, so the display table has no effect.
5933 The glyph for indicating a character displayed as an octal character
5934 code (the default is @samp{\}).
5937 The glyph for indicating a control character (the default is @samp{^}).
5940 A vector of glyphs for indicating the presence of invisible lines (the
5941 default is @samp{...}). @xref{Selective Display}.
5944 The glyph used to draw the border between side-by-side windows (the
5945 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5946 when there are no scroll bars; if scroll bars are supported and in use,
5947 a scroll bar separates the two windows.
5950 For example, here is how to construct a display table that mimics
5951 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5952 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5955 (setq disptab (make-display-table))
5960 (vector (make-glyph-code ?^ 'escape-glyph)
5961 (make-glyph-code (+ i 64) 'escape-glyph)))))
5963 (vector (make-glyph-code ?^ 'escape-glyph)
5964 (make-glyph-code ?? 'escape-glyph)))))
5967 @defun display-table-slot display-table slot
5968 This function returns the value of the extra slot @var{slot} of
5969 @var{display-table}. The argument @var{slot} may be a number from 0 to
5970 5 inclusive, or a slot name (symbol). Valid symbols are
5971 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5972 @code{selective-display}, and @code{vertical-border}.
5975 @defun set-display-table-slot display-table slot value
5976 This function stores @var{value} in the extra slot @var{slot} of
5977 @var{display-table}. The argument @var{slot} may be a number from 0 to
5978 5 inclusive, or a slot name (symbol). Valid symbols are
5979 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5980 @code{selective-display}, and @code{vertical-border}.
5983 @defun describe-display-table display-table
5984 This function displays a description of the display table
5985 @var{display-table} in a help buffer.
5988 @deffn Command describe-current-display-table
5989 This command displays a description of the current display table in a
5993 @node Active Display Table
5994 @subsection Active Display Table
5995 @cindex active display table
5997 Each window can specify a display table, and so can each buffer.
5998 The window's display table, if there is one, takes precedence over the
5999 buffer's display table. If neither exists, Emacs tries to use the
6000 standard display table; if that is @code{nil}, Emacs uses the usual
6001 character display conventions (@pxref{Usual Display}).
6003 Note that display tables affect how the mode line is displayed, so
6004 if you want to force redisplay of the mode line using a new display
6005 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6007 @defun window-display-table &optional window
6008 This function returns @var{window}'s display table, or @code{nil} if
6009 there is none. The default for @var{window} is the selected window.
6012 @defun set-window-display-table window table
6013 This function sets the display table of @var{window} to @var{table}.
6014 The argument @var{table} should be either a display table or
6018 @defvar buffer-display-table
6019 This variable is automatically buffer-local in all buffers; its value
6020 specifies the buffer's display table. If it is @code{nil}, there is
6021 no buffer display table.
6024 @defvar standard-display-table
6025 The value of this variable is the standard display table, which is
6026 used when Emacs is displaying a buffer in a window with neither a
6027 window display table nor a buffer display table defined. Its default
6031 The @file{disp-table} library defines several functions for changing
6032 the standard display table.
6038 A @dfn{glyph} is a graphical symbol which occupies a single
6039 character position on the screen. Each glyph is represented in Lisp
6040 as a @dfn{glyph code}, which specifies a character and optionally a
6041 face to display it in (@pxref{Faces}). The main use of glyph codes is
6042 as the entries of display tables (@pxref{Display Tables}). The
6043 following functions are used to manipulate glyph codes:
6045 @defun make-glyph-code char &optional face
6046 This function returns a glyph code representing char @var{char} with
6047 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6048 uses the default face; in that case, the glyph code is an integer. If
6049 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6053 @defun glyph-char glyph
6054 This function returns the character of glyph code @var{glyph}.
6057 @defun glyph-face glyph
6058 This function returns face of glyph code @var{glyph}, or @code{nil} if
6059 @var{glyph} uses the default face.
6063 You can set up a @dfn{glyph table} to change how glyph codes are
6064 actually displayed on text terminals. This feature is semi-obsolete;
6065 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6068 The value of this variable, if non-@code{nil}, is the current glyph
6069 table. It takes effect only on character terminals; on graphical
6070 displays, all glyphs are displayed literally. The glyph table should
6071 be a vector whose @var{g}th element specifies how to display glyph
6072 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6073 is unspecified. Each element should be one of the following:
6077 Display this glyph literally.
6080 Display this glyph by sending the specified string to the terminal.
6083 Display the specified glyph code instead.
6086 Any integer glyph code greater than or equal to the length of the
6087 glyph table is displayed literally.
6091 @node Glyphless Chars
6092 @subsection Glyphless Character Display
6093 @cindex glyphless characters
6095 @dfn{Glyphless characters} are characters which are displayed in a
6096 special way, e.g., as a box containing a hexadecimal code, instead of
6097 being displayed literally. These include characters which are
6098 explicitly defined to be glyphless, as well as characters for which
6099 there is no available font (on a graphical display), and characters
6100 which cannot be encoded by the terminal's coding system (on a text
6103 @defvar glyphless-char-display
6104 The value of this variable is a char-table which defines glyphless
6105 characters and how they are displayed. Each entry must be one of the
6106 following display methods:
6110 Display the character in the usual way.
6112 @item @code{zero-width}
6113 Don't display the character.
6115 @item @code{thin-space}
6116 Display a thin space, 1-pixel wide on graphical displays, or
6117 1-character wide on text terminals.
6119 @item @code{empty-box}
6120 Display an empty box.
6122 @item @code{hex-code}
6123 Display a box containing the Unicode codepoint of the character, in
6124 hexadecimal notation.
6126 @item an @acronym{ASCII} string
6127 Display a box containing that string.
6129 @item a cons cell @code{(@var{graphical} . @var{text})}
6130 Display with @var{graphical} on graphical displays, and with
6131 @var{text} on text terminals. Both @var{graphical} and @var{text}
6132 must be one of the display methods described above.
6136 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6137 @acronym{ASCII} string display methods are drawn with the
6138 @code{glyphless-char} face.
6140 The char-table has one extra slot, which determines how to display any
6141 character that cannot be displayed with any available font, or cannot
6142 be encoded by the terminal's coding system. Its value should be one
6143 of the above display methods, except @code{zero-width} or a cons cell.
6145 If a character has a non-@code{nil} entry in an active display table,
6146 the display table takes effect; in this case, Emacs does not consult
6147 @code{glyphless-char-display} at all.
6150 @defopt glyphless-char-display-control
6151 This user option provides a convenient way to set
6152 @code{glyphless-char-display} for groups of similar characters. Do
6153 not set its value directly from Lisp code; the value takes effect only
6154 via a custom @code{:set} function (@pxref{Variable Definitions}),
6155 which updates @code{glyphless-char-display}.
6157 Its value should be an alist of elements @code{(@var{group}
6158 . @var{method})}, where @var{group} is a symbol specifying a group of
6159 characters, and @var{method} is a symbol specifying how to display
6162 @var{group} should be one of the following:
6166 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6167 excluding the newline and tab characters (normally displayed as escape
6168 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6169 emacs, The GNU Emacs Manual}).
6172 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6173 @code{U+009F} (normally displayed as octal escape sequences like
6176 @item format-control
6177 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6178 (Left-to-Right Mark), but excluding characters that have graphic
6179 images, such as @samp{U+00AD} (Soft Hyphen).
6182 Characters for there is no suitable font, or which cannot be encoded
6183 by the terminal's coding system.
6186 @c FIXME: this can also be `acronym', but that's not currently
6187 @c completely implemented; it applies only to the format-control
6188 @c group, and only works if the acronym is in `char-acronym-table'.
6189 The @var{method} symbol should be one of @code{zero-width},
6190 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6191 the same meanings as in @code{glyphless-char-display}, above.
6198 This section describes how to make Emacs ring the bell (or blink the
6199 screen) to attract the user's attention. Be conservative about how
6200 often you do this; frequent bells can become irritating. Also be
6201 careful not to use just beeping when signaling an error is more
6202 appropriate (@pxref{Errors}).
6204 @defun ding &optional do-not-terminate
6205 @cindex keyboard macro termination
6206 This function beeps, or flashes the screen (see @code{visible-bell} below).
6207 It also terminates any keyboard macro currently executing unless
6208 @var{do-not-terminate} is non-@code{nil}.
6211 @defun beep &optional do-not-terminate
6212 This is a synonym for @code{ding}.
6215 @defopt visible-bell
6216 This variable determines whether Emacs should flash the screen to
6217 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6218 This is effective on graphical displays, and on text terminals
6219 provided the terminal's Termcap entry defines the visible bell
6220 capability (@samp{vb}).
6223 @defvar ring-bell-function
6224 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6225 bell''. Its value should be a function of no arguments. If this is
6226 non-@code{nil}, it takes precedence over the @code{visible-bell}
6230 @node Window Systems
6231 @section Window Systems
6233 Emacs works with several window systems, most notably the X Window
6234 System. Both Emacs and X use the term ``window'', but use it
6235 differently. An Emacs frame is a single window as far as X is
6236 concerned; the individual Emacs windows are not known to X at all.
6238 @defvar window-system
6239 This terminal-local variable tells Lisp programs what window system
6240 Emacs is using for displaying the frame. The possible values are
6244 @cindex X Window System
6245 Emacs is displaying the frame using X.
6247 Emacs is displaying the frame using native MS-Windows GUI.
6249 Emacs is displaying the frame using the Nextstep interface (used on
6250 GNUstep and Mac OS X).
6252 Emacs is displaying the frame using MS-DOS direct screen writes.
6254 Emacs is displaying the frame on a character-based terminal.
6258 @defvar initial-window-system
6259 This variable holds the value of @code{window-system} used for the
6260 first frame created by Emacs during startup. (When Emacs is invoked
6261 with the @option{--daemon} option, it does not create any initial
6262 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6263 Options, daemon,, emacs, The GNU Emacs Manual}.)
6266 @defun window-system &optional frame
6267 This function returns a symbol whose name tells what window system is
6268 used for displaying @var{frame} (which defaults to the currently
6269 selected frame). The list of possible symbols it returns is the same
6270 one documented for the variable @code{window-system} above.
6273 Do @emph{not} use @code{window-system} and
6274 @code{initial-window-system} as predicates or boolean flag variables,
6275 if you want to write code that works differently on text terminals and
6276 graphic displays. That is because @code{window-system} is not a good
6277 indicator of Emacs capabilities on a given display type. Instead, use
6278 @code{display-graphic-p} or any of the other @code{display-*-p}
6279 predicates described in @ref{Display Feature Testing}.
6281 @defvar window-setup-hook
6282 This variable is a normal hook which Emacs runs after handling the
6283 initialization files. Emacs runs this hook after it has completed
6284 loading your init file, the default initialization file (if
6285 any), and the terminal-specific Lisp code, and running the hook
6286 @code{term-setup-hook}.
6288 This hook is used for internal purposes: setting up communication with
6289 the window system, and creating the initial window. Users should not
6293 @node Bidirectional Display
6294 @section Bidirectional Display
6295 @cindex bidirectional display
6296 @cindex right-to-left text
6298 Emacs can display text written in scripts, such as Arabic, Farsi,
6299 and Hebrew, whose natural ordering for horizontal text display runs
6300 from right to left. Furthermore, segments of Latin script and digits
6301 embedded in right-to-left text are displayed left-to-right, while
6302 segments of right-to-left script embedded in left-to-right text
6303 (e.g., Arabic or Hebrew text in comments or strings in a program
6304 source file) are appropriately displayed right-to-left. We call such
6305 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6306 text}. This section describes the facilities and options for editing
6307 and displaying bidirectional text.
6309 @cindex logical order
6310 @cindex reading order
6311 @cindex visual order
6312 @cindex unicode bidirectional algorithm
6313 @cindex bidirectional reordering
6314 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6315 @dfn{reading}) order, i.e., the order in which a human would read
6316 each character. In right-to-left and bidirectional text, the order in
6317 which characters are displayed on the screen (called @dfn{visual
6318 order}) is not the same as logical order; the characters' screen
6319 positions do not increase monotonically with string or buffer
6320 position. In performing this @dfn{bidirectional reordering}, Emacs
6321 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6322 which is described in Annex #9 of the Unicode standard
6323 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6324 Bidirectionality'' class implementation of the @acronym{UBA}.
6326 @defvar bidi-display-reordering
6327 If the value of this buffer-local variable is non-@code{nil} (the
6328 default), Emacs performs bidirectional reordering for display. The
6329 reordering affects buffer text, as well as display strings and overlay
6330 strings from text and overlay properties in the buffer (@pxref{Overlay
6331 Properties}, and @pxref{Display Property}). If the value is
6332 @code{nil}, Emacs does not perform bidirectional reordering in the
6335 The default value of @code{bidi-display-reordering} controls the
6336 reordering of strings which are not directly supplied by a buffer,
6337 including the text displayed in mode lines (@pxref{Mode Line Format})
6338 and header lines (@pxref{Header Lines}).
6341 @cindex unibyte buffers, and bidi reordering
6342 Emacs never reorders the text of a unibyte buffer, even if
6343 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6344 is because unibyte buffers contain raw bytes, not characters, and thus
6345 lack the directionality properties required for reordering.
6346 Therefore, to test whether text in a buffer will be reordered for
6347 display, it is not enough to test the value of
6348 @code{bidi-display-reordering} alone. The correct test is this:
6351 (if (and enable-multibyte-characters
6352 bidi-display-reordering)
6353 ;; Buffer is being reordered for display
6357 However, unibyte display and overlay strings @emph{are} reordered if
6358 their parent buffer is reordered. This is because plain-@sc{ascii}
6359 strings are stored by Emacs as unibyte strings. If a unibyte display
6360 or overlay string includes non-@sc{ascii} characters, these characters
6361 are assumed to have left-to-right direction.
6363 @cindex display properties, and bidi reordering of text
6364 Text covered by @code{display} text properties, by overlays with
6365 @code{display} properties whose value is a string, and by any other
6366 properties that replace buffer text, is treated as a single unit when
6367 it is reordered for display. That is, the entire chunk of text
6368 covered by these properties is reordered together. Moreover, the
6369 bidirectional properties of the characters in such a chunk of text are
6370 ignored, and Emacs reorders them as if they were replaced with a
6371 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6372 Character}. This means that placing a display property over a portion
6373 of text may change the way that the surrounding text is reordered for
6374 display. To prevent this unexpected effect, always place such
6375 properties on text whose directionality is identical with text that
6378 @cindex base direction of a paragraph
6379 Each paragraph of bidirectional text has a @dfn{base direction},
6380 either right-to-left or left-to-right. Left-to-right paragraphs are
6381 displayed beginning at the left margin of the window, and are
6382 truncated or continued when the text reaches the right margin.
6383 Right-to-left paragraphs are displayed beginning at the right margin,
6384 and are continued or truncated at the left margin.
6386 By default, Emacs determines the base direction of each paragraph by
6387 looking at the text at its beginning. The precise method of
6388 determining the base direction is specified by the @acronym{UBA}; in a
6389 nutshell, the first character in a paragraph that has an explicit
6390 directionality determines the base direction of the paragraph.
6391 However, sometimes a buffer may need to force a certain base direction
6392 for its paragraphs. For example, buffers containing program source
6393 code should force all paragraphs to be displayed left-to-right. You
6394 can use following variable to do this:
6396 @defvar bidi-paragraph-direction
6397 If the value of this buffer-local variable is the symbol
6398 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6399 buffer are assumed to have that specified direction. Any other value
6400 is equivalent to @code{nil} (the default), which means to determine
6401 the base direction of each paragraph from its contents.
6403 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6404 Modes for program source code should set this to @code{left-to-right}.
6405 Prog mode does this by default, so modes derived from Prog mode do not
6406 need to set this explicitly (@pxref{Basic Major Modes}).
6409 @defun current-bidi-paragraph-direction &optional buffer
6410 This function returns the paragraph direction at point in the named
6411 @var{buffer}. The returned value is a symbol, either
6412 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6413 omitted or @code{nil}, it defaults to the current buffer. If the
6414 buffer-local value of the variable @code{bidi-paragraph-direction} is
6415 non-@code{nil}, the returned value will be identical to that value;
6416 otherwise, the returned value reflects the paragraph direction
6417 determined dynamically by Emacs. For buffers whose value of
6418 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6419 buffers, this function always returns @code{left-to-right}.
6422 @cindex layout on display, and bidirectional text
6423 @cindex jumbled display of bidirectional text
6424 @cindex concatenating bidirectional strings
6425 Bidirectional reordering can have surprising and unpleasant effects
6426 when two strings with bidirectional content are juxtaposed in a
6427 buffer, or otherwise programmatically concatenated into a string of
6428 text. A typical problematic case is when a buffer consists of
6429 sequences of text ``fields'' separated by whitespace or punctuation
6430 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6431 punctuation characters used as separators have @dfn{weak
6432 directionality}, they take on the directionality of surrounding text.
6433 As result, a numeric field that follows a field with bidirectional
6434 content can be displayed @emph{to the left} of the preceding field,
6435 messing up the expected layout. There are several ways to avoid this
6440 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6441 @acronym{LRM}, to the end of each field that may have bidirectional
6442 content, or prepend it to the beginning of the following field. The
6443 function @code{bidi-string-mark-left-to-right}, described below, comes
6444 in handy for this purpose. (In a right-to-left paragraph, use
6445 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6446 is one of the solutions recommended by the UBA.
6449 Include the tab character in the field separator. The tab character
6450 plays the role of @dfn{segment separator} in bidirectional reordering,
6451 causing the text on either side to be reordered separately.
6453 @cindex @code{space} display spec, and bidirectional text
6455 Separate fields with a @code{display} property or overlay with a
6456 property value of the form @code{(space . PROPS)} (@pxref{Specified
6457 Space}). Emacs treats this display specification as a @dfn{paragraph
6458 separator}, and reorders the text on either side separately.
6461 @defun bidi-string-mark-left-to-right string
6462 This function returns its argument @var{string}, possibly modified,
6463 such that the result can be safely concatenated with another string,
6464 or juxtaposed with another string in a buffer, without disrupting the
6465 relative layout of this string and the next one on display. If the
6466 string returned by this function is displayed as part of a
6467 left-to-right paragraph, it will always appear on display to the left
6468 of the text that follows it. The function works by examining the
6469 characters of its argument, and if any of those characters could cause
6470 reordering on display, the function appends the @acronym{LRM}
6471 character to the string. The appended @acronym{LRM} character is made
6472 invisible by giving it an @code{invisible} text property of @code{t}
6473 (@pxref{Invisible Text}).
6476 The reordering algorithm uses the bidirectional properties of the
6477 characters stored as their @code{bidi-class} property
6478 (@pxref{Character Properties}). Lisp programs can change these
6479 properties by calling the @code{put-char-code-property} function.
6480 However, doing this requires a thorough understanding of the
6481 @acronym{UBA}, and is therefore not recommended. Any changes to the
6482 bidirectional properties of a character have global effect: they
6483 affect all Emacs frames and windows.
6485 Similarly, the @code{mirroring} property is used to display the
6486 appropriate mirrored character in the reordered text. Lisp programs
6487 can affect the mirrored display by changing this property. Again, any
6488 such changes affect all of Emacs display.