1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
5 ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
8 ;; This file is part of GNU Emacs.
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
27 ;; For those who are annoyed by the mouse pointer obscuring text,
28 ;; this mode moves the mouse pointer - either just a little out of
29 ;; the way, or all the way to the corner of the frame.
30 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
31 ;; To set up permanently, put the following in your .emacs:
33 ;; (if window-system (mouse-avoidance-mode 'animate))
35 ;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
36 ;; See the documentation for function `mouse-avoidance-mode' for
37 ;; details of the different modes.
39 ;; For added silliness, make the animatee animate...
40 ;; put something similar to the following into your .emacs:
43 ;; (mouse-avoidance-set-pointer-shape
44 ;; (eval (nth (random 4)
45 ;; '(x-pointer-man x-pointer-spider
46 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;; For completely random pointer shape, replace the setq above with:
49 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;; Bugs / Warnings / To-Do:
53 ;; - Using this code does slow emacs down. "banish" mode shouldn't
54 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;; - It ought to find out where any overlapping frames are and avoid them,
57 ;; rather than always raising the frame.
60 ;; This code was helped by all those who contributed suggestions,
61 ;; fixes, and additions
62 ;; Joe Harrington (and his advisor), for the original inspiration.
63 ;; Ken Manheimer, for dreaming up the Protean mode.
64 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
65 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
66 ;; Simon Marshall, and M.S. Ashton, for their feedback.
72 (defvar mouse-avoidance-mode nil
73 "Value is t or a symbol if the mouse pointer should avoid the cursor.
74 See function `mouse-avoidance-mode' for possible values. Changing this
75 variable is NOT the recommended way to change modes; use that function
78 (defvar mouse-avoidance-nudge-dist
15
79 "*Average distance that mouse will be moved when approached by cursor.
80 Only applies in mouse-avoidance-mode `jump' and its derivatives.
81 For best results make this larger than `mouse-avoidance-threshold'.")
83 (defvar mouse-avoidance-nudge-var
10
84 "*Variability of `mouse-avoidance-nudge-dist' (which see).")
86 (defvar mouse-avoidance-animation-delay
.01
87 "Delay between animation steps, in seconds.")
89 (defvar mouse-avoidance-threshold
5
90 "*Mouse-pointer's flight distance.
91 If the cursor gets closer than this, the mouse pointer will move away.
92 Only applies in mouse-avoidance-modes `animate' and `jump'.")
95 (defvar mouse-avoidance-state nil
)
96 (defvar mouse-avoidance-pointer-shapes nil
)
97 (defvar mouse-avoidance-n-pointer-shapes
0)
98 (defvar mouse-avoidance-old-pointer-shape nil
)
102 (defsubst mouse-avoidance-set-pointer-shape
(shape)
103 "Set the shape of the mouse pointer to SHAPE."
104 (setq x-pointer-shape shape
)
105 (set-mouse-color nil
))
107 (defun mouse-avoidance-point-position ()
108 "Return the position of point as (FRAME X . Y).
109 Analogous to mouse-position."
110 (let* ((w (selected-window))
111 (edges (window-edges w
))
113 (compute-motion (max (window-start w
) (point-min)) ; start pos
114 ;; window-start can be < point-min if the
115 ;; latter has changed since the last redisplay
118 (cons (window-width) (window-height)); stop XY: none
119 (1- (window-width)) ; width
120 (cons (window-hscroll w
) 0) ; 0 may not be right?
122 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
123 ;; we want: (frame hpos . vpos)
124 (cons (selected-frame)
125 (cons (+ (car edges
) (car (cdr list
)))
126 (+ (car (cdr edges
)) (car (cdr (cdr list
))))))))
128 ;(defun mouse-avoidance-point-position-test ()
130 ; (message (format "point=%s mouse=%s"
131 ; (cdr (mouse-avoidance-point-position))
132 ; (cdr (mouse-position)))))
134 (defun mouse-avoidance-set-mouse-position (pos)
135 ;; Carefully set mouse position to given position (X . Y)
136 ;; Ideally, should check if X,Y is in the current frame, and if not,
137 ;; leave the mouse where it was. However, this is currently
138 ;; difficult to do, so we just raise the frame to avoid frame switches.
139 ;; Returns t if it moved the mouse.
140 (let ((f (selected-frame)))
142 (set-mouse-position f
(car pos
) (cdr pos
))
145 (defun mouse-avoidance-too-close-p (mouse)
146 ;; Return t if mouse pointer and point cursor are too close.
147 ;; Acceptable distance is defined by mouse-avoidance-threshold.
148 (let ((point (mouse-avoidance-point-position)))
149 (and (eq (car mouse
) (car point
))
151 (< (abs (- (car (cdr mouse
)) (car (cdr point
))))
152 mouse-avoidance-threshold
)
153 (< (abs (- (cdr (cdr mouse
)) (cdr (cdr point
))))
154 mouse-avoidance-threshold
))))
156 (defun mouse-avoidance-banish-destination ()
157 "The position to which mouse-avoidance-mode `banish' moves the mouse.
158 You can redefine this if you want the mouse banished to a different corner."
159 (cons (1- (frame-width))
162 (defun mouse-avoidance-banish-mouse ()
163 ;; Put the mouse pointer in the upper-right corner of the current frame.
164 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
166 (defsubst mouse-avoidance-delta
(cur delta dist var min max
)
167 ;; Decide how far to move in either dimension.
168 ;; Args are the CURRENT location, the desired DELTA for
169 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
170 ;; in distance allowed, and the MIN and MAX possible window positions.
171 ;; Returns something as close to DELTA as possible within the constraints.
172 (let ((L1 (max (- min cur
) (+ (- dist
) (- var
))))
173 (R1 (+ (- dist
) var
))
174 (L2 (+ dist
(- var
)))
175 (R2 (min (- max cur
) (+ dist var
))))
176 (if (< R1
(- min cur
)) (setq L1 nil R1 nil
))
177 (if (> L2
(- max cur
)) (setq L2 nil R2 nil
))
178 (cond ((and L1
(< delta L1
)) L1
)
179 ((and R1
(< delta R1
)) delta
)
180 ((and R1
(< delta
0)) R1
)
181 ((and L2
(< delta L2
)) L2
)
182 ((and R2
(< delta R2
)) delta
)
187 (defun mouse-avoidance-nudge-mouse ()
188 ;; Push the mouse a little way away, possibly animating the move
189 ;; For these modes, state keeps track of the total offset that we've
190 ;; accumulated, and tries to keep it close to zero.
191 (let* ((cur (mouse-position))
192 (cur-frame (car cur
))
194 (deltax (mouse-avoidance-delta
195 (car cur-pos
) (- (random mouse-avoidance-nudge-var
)
196 (car mouse-avoidance-state
))
197 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
199 (deltay (mouse-avoidance-delta
200 (cdr cur-pos
) (- (random mouse-avoidance-nudge-var
)
201 (cdr mouse-avoidance-state
))
202 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
204 (setq mouse-avoidance-state
205 (cons (+ (car mouse-avoidance-state
) deltax
)
206 (+ (cdr mouse-avoidance-state
) deltay
)))
207 (if (or (eq mouse-avoidance-mode
'animate
)
208 (eq mouse-avoidance-mode
'proteus
))
211 (mouse-avoidance-set-mouse-position
212 (cons (+ (car cur-pos
) (round (* i deltax
)))
213 (+ (cdr cur-pos
) (round (* i deltay
)))))
214 (setq i
(+ i
(max .1 (/ 1.0 mouse-avoidance-nudge-dist
))))
215 (if (eq mouse-avoidance-mode
'proteus
)
216 (mouse-avoidance-set-pointer-shape
217 (mouse-avoidance-random-shape)))
218 (sit-for mouse-avoidance-animation-delay
)))
219 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur
)) deltax
)
220 (+ (cdr (cdr cur
)) deltay
))))))
222 (defun mouse-avoidance-random-shape ()
223 "Return a random cursor shape.
224 This assumes that any variable whose name begins with x-pointer- and
225 has an integer value is a valid cursor shape. You might want to
226 redefine this function to suit your own tastes."
227 (if (null mouse-avoidance-pointer-shapes
)
229 (setq mouse-avoidance-pointer-shapes
230 (mapcar '(lambda (x) (symbol-value (intern x
)))
231 (all-completions "x-pointer-" obarray
234 (integerp (symbol-value x
)))))))
235 (setq mouse-avoidance-n-pointer-shapes
236 (length mouse-avoidance-pointer-shapes
))))
237 (nth (random mouse-avoidance-n-pointer-shapes
)
238 mouse-avoidance-pointer-shapes
))
240 (defun mouse-avoidance-banish-hook ()
241 (if (and (not executing-kbd-macro
) ; don't check inside macro
242 (mouse-avoidance-kbd-command (this-command-keys)))
243 (mouse-avoidance-banish-mouse)))
245 (defun mouse-avoidance-exile-hook ()
246 ;; For exile mode, the state is nil when the mouse is in its normal
247 ;; position, and set to the old mouse-position when the mouse is in exile.
248 (if (and (not executing-kbd-macro
)
249 (mouse-avoidance-kbd-command (this-command-keys)))
250 (let ((mp (mouse-position)))
251 (cond ((and (not mouse-avoidance-state
)
252 (mouse-avoidance-too-close-p mp
))
253 (setq mouse-avoidance-state mp
)
254 (mouse-avoidance-banish-mouse))
255 ((and mouse-avoidance-state
256 (not (mouse-avoidance-too-close-p mouse-avoidance-state
)))
257 (if (and (eq (car mp
) (selected-frame))
258 (equal (cdr mp
) (mouse-avoidance-banish-destination)))
259 (mouse-avoidance-set-mouse-position
260 ;; move back only if user has not moved mouse
261 (cdr mouse-avoidance-state
)))
262 ;; but clear state anyway, to be ready for another move
263 (setq mouse-avoidance-state nil
))))))
265 (defun mouse-avoidance-fancy-hook ()
266 ;; Used for the "fancy" modes, ie jump et al.
267 (if (and (not executing-kbd-macro
) ; don't check inside macro
268 (mouse-avoidance-kbd-command (this-command-keys))
269 (mouse-avoidance-too-close-p (mouse-position)))
270 (let ((old-pos (mouse-position)))
271 (mouse-avoidance-nudge-mouse)
272 (if (not (eq (selected-frame) (car old-pos
)))
273 ;; This should never happen.
274 (apply 'set-mouse-position old-pos
)))))
276 (defun mouse-avoidance-kbd-command (key)
277 "Return t if the KEYSEQENCE is composed of keyboard events only.
278 Return nil if there are any lists in the key sequence."
279 (cond ((null key
) nil
) ; Null event seems to be
280 ; returned occasionally.
281 ((not (vectorp key
)) t
) ; Strings are keyboard events.
286 (if (listp (aref key i
))
292 (defun mouse-avoidance-mode (&optional mode
)
293 "Set cursor avoidance mode to MODE.
294 MODE should be one of the symbols `banish', `exile', `jump', `animate',
295 `cat-and-mouse', `proteus', or `none'.
297 If MODE is nil, toggle mouse avoidance between `none` and `banish'
298 modes. Positive numbers and symbols other than the above are treated
299 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
301 Effects of the different modes:
302 * banish: Move the mouse to the upper-right corner on any keypress.
303 * exile: Move the mouse to the corner only if the cursor gets too close,
304 and allow it to return once the cursor is out of the way.
305 * jump: If the cursor gets too close to the mouse, displace the mouse
306 a random distance & direction.
307 * animate: As `jump', but shows steps along the way for illusion of motion.
308 * cat-and-mouse: Same as `animate'.
309 * proteus: As `animate', but changes the shape of the mouse pointer too.
311 Whenever the mouse is moved, the frame is also raised.
313 \(see `mouse-avoidance-threshold' for definition of \"too close\",
314 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
315 definition of \"random distance\".)"
317 (list (intern (completing-read
318 "Select cursor avoidance technique (SPACE for list): "
319 '(("banish") ("exile") ("jump") ("animate")
320 ("cat-and-mouse") ("proteus") ("none"))
322 (if (eq mode
'cat-and-mouse
)
323 (setq mode
'animate
))
324 (remove-hook 'post-command-idle-hook
'mouse-avoidance-banish-hook
)
325 (remove-hook 'post-command-idle-hook
'mouse-avoidance-exile-hook
)
326 (remove-hook 'post-command-idle-hook
'mouse-avoidance-fancy-hook
)
328 ;; Restore pointer shape if necessary
329 (if (eq mouse-avoidance-mode
'proteus
)
330 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape
))
332 ;; Do additional setup depending on version of mode requested
333 (cond ((eq mode
'none
)
334 (setq mouse-avoidance-mode nil
))
338 (add-hook 'post-command-idle-hook
'mouse-avoidance-fancy-hook
)
339 (setq mouse-avoidance-mode mode
340 mouse-avoidance-state
(cons 0 0)
341 mouse-avoidance-old-pointer-shape x-pointer-shape
))
343 (add-hook 'post-command-idle-hook
'mouse-avoidance-exile-hook
)
344 (setq mouse-avoidance-mode mode
345 mouse-avoidance-state nil
))
346 ((or (eq mode
'banish
)
348 (and (null mode
) (null mouse-avoidance-mode
))
349 (and mode
(> (prefix-numeric-value mode
) 0)))
350 (add-hook 'post-command-idle-hook
'mouse-avoidance-banish-hook
)
351 (setq mouse-avoidance-mode
'banish
))
352 (t (setq mouse-avoidance-mode nil
)))
353 (force-mode-line-update))
355 (or (assq 'mouse-avoidance-mode minor-mode-alist
)
356 (setq minor-mode-alist
(cons '(mouse-avoidance-mode " Avoid")