2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1992-1994, 1998-1999, 2001-2017 Free Software
5 @c See the file elisp.texi for copying conditions.
7 @c This file can also be used by an independent Edebug User
8 @c Manual in which case the Edebug node below should be used
9 @c with the following links to the Bugs section and to the top level:
11 @c , Bugs and Todo List, Top, Top
15 @cindex Edebug debugging facility
17 Edebug is a source-level debugger for Emacs Lisp programs, with which
22 Step through evaluation, stopping before and after each expression.
25 Set conditional or unconditional breakpoints.
28 Stop when a specified condition is true (the global break event).
31 Trace slow or fast, stopping briefly at each stop point, or
35 Display expression results and evaluate expressions as if outside of
39 Automatically re-evaluate a list of expressions and
40 display their results each time Edebug updates the display.
43 Output trace information on function calls and returns.
46 Stop when an error occurs.
49 Display a backtrace, omitting Edebug's own frames.
52 Specify argument evaluation for macros and defining forms.
55 Obtain rudimentary coverage testing and frequency counts.
58 The first three sections below should tell you enough about Edebug to
62 * Using Edebug:: Introduction to use of Edebug.
63 * Instrumenting:: You must instrument your code
64 in order to debug it with Edebug.
65 * Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
66 * Jumping:: Commands to jump to a specified place.
67 * Misc: Edebug Misc. Miscellaneous commands.
68 * Breaks:: Setting breakpoints to make the program stop.
69 * Trapping Errors:: Trapping errors with Edebug.
70 * Views: Edebug Views. Views inside and outside of Edebug.
71 * Eval: Edebug Eval. Evaluating expressions within Edebug.
72 * Eval List:: Expressions whose values are displayed
73 each time you enter Edebug.
74 * Printing in Edebug:: Customization of printing.
75 * Trace Buffer:: How to produce trace output in a buffer.
76 * Coverage Testing:: How to test evaluation coverage.
77 * The Outside Context:: Data that Edebug saves and restores.
78 * Edebug and Macros:: Specifying how to handle macro calls.
79 * Options: Edebug Options. Option variables for customizing Edebug.
83 @subsection Using Edebug
85 To debug a Lisp program with Edebug, you must first @dfn{instrument}
86 the Lisp code that you want to debug. A simple way to do this is to
87 first move point into the definition of a function or macro and then do
88 @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
89 @ref{Instrumenting}, for alternative ways to instrument code.
91 Once a function is instrumented, any call to the function activates
92 Edebug. Depending on which Edebug execution mode you have selected,
93 activating Edebug may stop execution and let you step through the
94 function, or it may update the display and continue execution while
95 checking for debugging commands. The default execution mode is step,
96 which stops execution. @xref{Edebug Execution Modes}.
98 Within Edebug, you normally view an Emacs buffer showing the source of
99 the Lisp code you are debugging. This is referred to as the @dfn{source
100 code buffer}, and it is temporarily read-only.
102 An arrow in the left fringe indicates the line where the function is
103 executing. Point initially shows where within the line the function is
104 executing, but this ceases to be true if you move point yourself.
106 If you instrument the definition of @code{fac} (shown below) and then
107 execute @code{(fac 3)}, here is what you would normally see. Point is
108 at the open-parenthesis before @code{if}.
112 =>@point{}(if (< 0 n)
118 The places within a function where Edebug can stop execution are called
119 @dfn{stop points}. These occur both before and after each subexpression
120 that is a list, and also after each variable reference.
121 Here we use periods to show the stop points in the function
127 .(* n. .(fac .(1- n.).).).
131 The special commands of Edebug are available in the source code buffer
132 in addition to the commands of Emacs Lisp mode. For example, you can
133 type the Edebug command @key{SPC} to execute until the next stop point.
134 If you type @key{SPC} once after entry to @code{fac}, here is the
135 display you will see:
139 =>(if @point{}(< 0 n)
144 When Edebug stops execution after an expression, it displays the
145 expression's value in the echo area.
147 Other frequently used commands are @kbd{b} to set a breakpoint at a stop
148 point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
149 exit Edebug and return to the top-level command loop. Type @kbd{?} to
150 display a list of all Edebug commands.
153 @subsection Instrumenting for Edebug
154 @cindex instrumenting for Edebug
156 In order to use Edebug to debug Lisp code, you must first
157 @dfn{instrument} the code. Instrumenting code inserts additional code
158 into it, to invoke Edebug at the proper places.
161 @findex eval-defun (Edebug)
162 When you invoke command @kbd{C-M-x} (@code{eval-defun}) with a
163 prefix argument on a function definition, it instruments the
164 definition before evaluating it. (This does not modify the source
165 code itself.) If the variable @code{edebug-all-defs} is
166 non-@code{nil}, that inverts the meaning of the prefix argument: in
167 this case, @kbd{C-M-x} instruments the definition @emph{unless} it has
168 a prefix argument. The default value of @code{edebug-all-defs} is
169 @code{nil}. The command @kbd{M-x edebug-all-defs} toggles the value
170 of the variable @code{edebug-all-defs}.
172 @findex eval-region @r{(Edebug)}
173 @findex eval-buffer @r{(Edebug)}
174 @findex eval-current-buffer @r{(Edebug)}
175 If @code{edebug-all-defs} is non-@code{nil}, then the commands
176 @code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
177 also instrument any definitions they evaluate. Similarly,
178 @code{edebug-all-forms} controls whether @code{eval-region} should
179 instrument @emph{any} form, even non-defining forms. This doesn't apply
180 to loading or evaluations in the minibuffer. The command @kbd{M-x
181 edebug-all-forms} toggles this option.
183 @findex edebug-eval-top-level-form
185 Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
186 instrument any top-level form regardless of the values of
187 @code{edebug-all-defs} and @code{edebug-all-forms}.
188 @code{edebug-defun} is an alias for @code{edebug-eval-top-level-form}.
190 While Edebug is active, the command @kbd{I}
191 (@code{edebug-instrument-callee}) instruments the definition of the
192 function or macro called by the list form after point, if it is not already
193 instrumented. This is possible only if Edebug knows where to find the
194 source for that function; for this reason, after loading Edebug,
195 @code{eval-region} records the position of every definition it
196 evaluates, even if not instrumenting it. See also the @kbd{i} command
197 (@pxref{Jumping}), which steps into the call after instrumenting the
200 Edebug knows how to instrument all the standard special forms,
201 @code{interactive} forms with an expression argument, anonymous lambda
202 expressions, and other defining forms. However, Edebug cannot determine
203 on its own what a user-defined macro will do with the arguments of a
204 macro call, so you must provide that information using Edebug
205 specifications; for details, @pxref{Edebug and Macros}.
207 When Edebug is about to instrument code for the first time in a
208 session, it runs the hook @code{edebug-setup-hook}, then sets it to
209 @code{nil}. You can use this to load Edebug specifications
210 associated with a package you are using, but only when you use Edebug.
212 @findex eval-expression @r{(Edebug)}
213 To remove instrumentation from a definition, simply re-evaluate its
214 definition in a way that does not instrument. There are two ways of
215 evaluating forms that never instrument them: from a file with
216 @code{load}, and from the minibuffer with @code{eval-expression}
219 If Edebug detects a syntax error while instrumenting, it leaves point
220 at the erroneous code and signals an @code{invalid-read-syntax} error.
221 @c FIXME? I can't see that it "leaves point at the erroneous code".
223 @xref{Edebug Eval}, for other evaluation functions available
226 @node Edebug Execution Modes
227 @subsection Edebug Execution Modes
229 @cindex Edebug execution modes
230 Edebug supports several execution modes for running the program you are
231 debugging. We call these alternatives @dfn{Edebug execution modes}; do
232 not confuse them with major or minor modes. The current Edebug execution mode
233 determines how far Edebug continues execution before stopping---whether
234 it stops at each stop point, or continues to the next breakpoint, for
235 example---and how much Edebug displays the progress of the evaluation
238 Normally, you specify the Edebug execution mode by typing a command to
239 continue the program in a certain mode. Here is a table of these
240 commands; all except for @kbd{S} resume execution of the program, at
241 least for a certain distance.
245 Stop: don't execute any more of the program, but wait for more
246 Edebug commands (@code{edebug-stop}).
247 @c FIXME Does not work. http://debbugs.gnu.org/9764
250 Step: stop at the next stop point encountered (@code{edebug-step-mode}).
253 Next: stop at the next stop point encountered after an expression
254 (@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
258 Trace: pause (normally one second) at each Edebug stop point
259 (@code{edebug-trace-mode}).
262 Rapid trace: update the display at each stop point, but don't actually
263 pause (@code{edebug-Trace-fast-mode}).
266 Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
269 Continue: pause one second at each breakpoint, and then continue
270 (@code{edebug-continue-mode}).
273 Rapid continue: move point to each breakpoint, but don't pause
274 (@code{edebug-Continue-fast-mode}).
277 Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
278 can still stop the program by typing @kbd{S}, or any editing command.
281 In general, the execution modes earlier in the above list run the
282 program more slowly or stop sooner than the modes later in the list.
284 When you enter a new Edebug level, Edebug will normally stop at the
285 first instrumented function it encounters. If you prefer to stop only
286 at a break point, or not at all (for example, when gathering coverage
287 data), change the value of @code{edebug-initial-mode} from its default
288 @code{step} to @code{go}, or @code{Go-nonstop}, or one of its other
289 values (@pxref{Edebug Options}). You can do this readily with
290 @kbd{C-x C-a C-m} (@code{edebug-set-initial-mode}):
292 @deffn Command edebug-set-initial-mode
294 This command, bound to @kbd{C-x C-a C-m}, sets
295 @code{edebug-initial-mode}. It prompts you for a key to indicate the
296 mode. You should enter one of the eight keys listed above, which sets
297 the corresponding mode.
300 Note that you may reenter the same Edebug level several times if, for
301 example, an instrumented function is called several times from one
304 While executing or tracing, you can interrupt the execution by typing
305 any Edebug command. Edebug stops the program at the next stop point and
306 then executes the command you typed. For example, typing @kbd{t} during
307 execution switches to trace mode at the next stop point. You can use
308 @kbd{S} to stop execution without doing anything else.
310 If your function happens to read input, a character you type intending
311 to interrupt execution may be read by the function instead. You can
312 avoid such unintended results by paying attention to when your program
315 @cindex keyboard macros (Edebug)
316 Keyboard macros containing the commands in this section do not
317 completely work: exiting from Edebug, to resume the program, loses track
318 of the keyboard macro. This is not easy to fix. Also, defining or
319 executing a keyboard macro outside of Edebug does not affect commands
320 inside Edebug. This is usually an advantage. See also the
321 @code{edebug-continue-kbd-macro} option in @ref{Edebug Options}.
323 @defopt edebug-sit-for-seconds
324 This option specifies how many seconds to wait between execution steps
325 in trace mode or continue mode. The default is 1 second.
331 The commands described in this section execute until they reach a
332 specified location. All except @kbd{i} make a temporary breakpoint to
333 establish the place to stop, then switch to go mode. Any other
334 breakpoint reached before the intended stop point will also stop
335 execution. @xref{Breakpoints}, for the details on breakpoints.
337 These commands may fail to work as expected in case of nonlocal exit,
338 as that can bypass the temporary breakpoint where you expected the
343 Proceed to the stop point near where point is (@code{edebug-goto-here}).
346 Run the program for one expression
347 (@code{edebug-forward-sexp}).
350 Run the program until the end of the containing sexp (@code{edebug-step-out}).
353 Step into the function or macro called by the form after point
354 (@code{edebug-step-in}).
357 The @kbd{h} command proceeds to the stop point at or after the current
358 location of point, using a temporary breakpoint.
360 The @kbd{f} command runs the program forward over one expression. More
361 precisely, it sets a temporary breakpoint at the position that
362 @code{forward-sexp} would reach, then executes in go mode so that
363 the program will stop at breakpoints.
365 With a prefix argument @var{n}, the temporary breakpoint is placed
366 @var{n} sexps beyond point. If the containing list ends before @var{n}
367 more elements, then the place to stop is after the containing
370 You must check that the position @code{forward-sexp} finds is a place
371 that the program will really get to. In @code{cond}, for example,
372 this may not be true.
374 For flexibility, the @kbd{f} command does @code{forward-sexp} starting
375 at point, rather than at the stop point. If you want to execute one
376 expression @emph{from the current stop point}, first type @kbd{w}
377 (@code{edebug-where}) to move point there, and then type @kbd{f}.
379 The @kbd{o} command continues out of an expression. It places a
380 temporary breakpoint at the end of the sexp containing point. If the
381 containing sexp is a function definition itself, @kbd{o} continues until
382 just before the last sexp in the definition. If that is where you are
383 now, it returns from the function and then stops. In other words, this
384 command does not exit the currently executing function unless you are
385 positioned after the last sexp.
387 Normally, the @kbd{h}, @kbd{f}, and @kbd{o} commands display ``Break''
388 and pause for @code{edebug-sit-for-seconds} before showing the result
389 of the form just evaluated. You can avoid this pause by setting
390 @code{edebug-sit-on-break} to @code{nil}. @xref{Edebug Options}.
392 The @kbd{i} command steps into the function or macro called by the list
393 form after point, and stops at its first stop point. Note that the form
394 need not be the one about to be evaluated. But if the form is a
395 function call about to be evaluated, remember to use this command before
396 any of the arguments are evaluated, since otherwise it will be too late.
398 The @kbd{i} command instruments the function or macro it's supposed to
399 step into, if it isn't instrumented already. This is convenient, but keep
400 in mind that the function or macro remains instrumented unless you explicitly
401 arrange to deinstrument it.
404 @subsection Miscellaneous Edebug Commands
406 Some miscellaneous Edebug commands are described here.
410 Display the help message for Edebug (@code{edebug-help}).
413 Abort one level back to the previous command level
414 (@code{abort-recursive-edit}).
417 Return to the top level editor command loop (@code{top-level}). This
418 exits all recursive editing levels, including all levels of Edebug
419 activity. However, instrumented code protected with
420 @code{unwind-protect} or @code{condition-case} forms may resume
424 Like @kbd{q}, but don't stop even for protected code
425 (@code{edebug-top-level-nonstop}).
428 Redisplay the most recently known expression result in the echo area
429 (@code{edebug-previous-result}).
432 Display a backtrace, excluding Edebug's own functions for clarity
433 (@code{edebug-backtrace}).
435 You cannot use debugger commands in the backtrace buffer in Edebug as
436 you would in the standard debugger.
438 The backtrace buffer is killed automatically when you continue
442 You can invoke commands from Edebug that activate Edebug again
443 recursively. Whenever Edebug is active, you can quit to the top level
444 with @kbd{q} or abort one recursive edit level with @kbd{C-]}. You can
445 display a backtrace of all the pending evaluations with @kbd{d}.
450 Edebug's step mode stops execution when the next stop point is reached.
451 There are three other ways to stop Edebug execution once it has started:
452 breakpoints, the global break condition, and source breakpoints.
455 * Breakpoints:: Breakpoints at stop points.
456 * Global Break Condition:: Breaking on an event.
457 * Source Breakpoints:: Embedding breakpoints in source code.
461 @subsubsection Edebug Breakpoints
463 @cindex breakpoints (Edebug)
464 While using Edebug, you can specify @dfn{breakpoints} in the program you
465 are testing: these are places where execution should stop. You can set a
466 breakpoint at any stop point, as defined in @ref{Using Edebug}. For
467 setting and unsetting breakpoints, the stop point that is affected is
468 the first one at or after point in the source code buffer. Here are the
469 Edebug commands for breakpoints:
473 Set a breakpoint at the stop point at or after point
474 (@code{edebug-set-breakpoint}). If you use a prefix argument, the
475 breakpoint is temporary---it turns off the first time it stops the
479 Unset the breakpoint (if any) at the stop point at or after
480 point (@code{edebug-unset-breakpoint}).
482 @item x @var{condition} @key{RET}
483 Set a conditional breakpoint which stops the program only if
484 evaluating @var{condition} produces a non-@code{nil} value
485 (@code{edebug-set-conditional-breakpoint}). With a prefix argument,
486 the breakpoint is temporary.
489 Move point to the next breakpoint in the current definition
490 (@code{edebug-next-breakpoint}).
493 While in Edebug, you can set a breakpoint with @kbd{b} and unset one
494 with @kbd{u}. First move point to the Edebug stop point of your choice,
495 then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
496 Unsetting a breakpoint where none has been set has no effect.
498 Re-evaluating or reinstrumenting a definition removes all of its
499 previous breakpoints.
501 A @dfn{conditional breakpoint} tests a condition each time the program
502 gets there. Any errors that occur as a result of evaluating the
503 condition are ignored, as if the result were @code{nil}. To set a
504 conditional breakpoint, use @kbd{x}, and specify the condition
505 expression in the minibuffer. Setting a conditional breakpoint at a
506 stop point that has a previously established conditional breakpoint puts
507 the previous condition expression in the minibuffer so you can edit it.
509 You can make a conditional or unconditional breakpoint
510 @dfn{temporary} by using a prefix argument with the command to set the
511 breakpoint. When a temporary breakpoint stops the program, it is
514 Edebug always stops or pauses at a breakpoint, except when the Edebug
515 mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
517 To find out where your breakpoints are, use the @kbd{B} command, which
518 moves point to the next breakpoint following point, within the same
519 function, or to the first breakpoint if there are no following
520 breakpoints. This command does not continue execution---it just moves
523 @node Global Break Condition
524 @subsubsection Global Break Condition
526 @cindex stopping on events
527 @cindex global break condition
528 A @dfn{global break condition} stops execution when a specified
529 condition is satisfied, no matter where that may occur. Edebug
530 evaluates the global break condition at every stop point; if it
531 evaluates to a non-@code{nil} value, then execution stops or pauses
532 depending on the execution mode, as if a breakpoint had been hit. If
533 evaluating the condition gets an error, execution does not stop.
535 @findex edebug-set-global-break-condition
536 The condition expression is stored in
537 @code{edebug-global-break-condition}. You can specify a new expression
538 using the @kbd{X} command from the source code buffer while Edebug is
539 active, or using @kbd{C-x X X} from any buffer at any time, as long as
540 Edebug is loaded (@code{edebug-set-global-break-condition}).
542 The global break condition is the simplest way to find where in your
543 code some event occurs, but it makes code run much more slowly. So you
544 should reset the condition to @code{nil} when not using it.
546 @node Source Breakpoints
547 @subsubsection Source Breakpoints
550 @cindex source breakpoints
551 All breakpoints in a definition are forgotten each time you
552 reinstrument it. If you wish to make a breakpoint that won't be
553 forgotten, you can write a @dfn{source breakpoint}, which is simply a
554 call to the function @code{edebug} in your source code. You can, of
555 course, make such a call conditional. For example, in the @code{fac}
556 function, you can insert the first line as shown below, to stop when the
557 argument reaches zero:
561 (if (= n 0) (edebug))
567 When the @code{fac} definition is instrumented and the function is
568 called, the call to @code{edebug} acts as a breakpoint. Depending on
569 the execution mode, Edebug stops or pauses there.
571 If no instrumented code is being executed when @code{edebug} is called,
572 that function calls @code{debug}.
573 @c This may not be a good idea anymore.
575 @node Trapping Errors
576 @subsection Trapping Errors
578 Emacs normally displays an error message when an error is signaled and
579 not handled with @code{condition-case}. While Edebug is active and
580 executing instrumented code, it normally responds to all unhandled
581 errors. You can customize this with the options @code{edebug-on-error}
582 and @code{edebug-on-quit}; see @ref{Edebug Options}.
584 When Edebug responds to an error, it shows the last stop point
585 encountered before the error. This may be the location of a call to a
586 function which was not instrumented, and within which the error actually
587 occurred. For an unbound variable error, the last known stop point
588 might be quite distant from the offending variable reference. In that
589 case, you might want to display a full backtrace (@pxref{Edebug Misc}).
591 @c Edebug should be changed for the following: -- dan
592 If you change @code{debug-on-error} or @code{debug-on-quit} while
593 Edebug is active, these changes will be forgotten when Edebug becomes
594 inactive. Furthermore, during Edebug's recursive edit, these variables
595 are bound to the values they had outside of Edebug.
598 @subsection Edebug Views
600 These Edebug commands let you view aspects of the buffer and window
601 status as they were before entry to Edebug. The outside window
602 configuration is the collection of windows and contents that were in
603 effect outside of Edebug.
607 Switch to viewing the outside window configuration
608 (@code{edebug-view-outside}). Type @kbd{C-x X w} to return to Edebug.
611 Temporarily display the outside current buffer with point at its
612 outside position (@code{edebug-bounce-point}), pausing for one second
613 before returning to Edebug. With a prefix argument @var{n}, pause for
614 @var{n} seconds instead.
617 Move point back to the current stop point in the source code buffer
618 (@code{edebug-where}).
620 If you use this command in a different window displaying the same
621 buffer, that window will be used instead to display the current
622 definition in the future.
625 @c Its function is not simply to forget the saved configuration -- dan
626 Toggle whether Edebug saves and restores the outside window
627 configuration (@code{edebug-toggle-save-windows}).
629 With a prefix argument, @code{W} only toggles saving and restoring of
630 the selected window. To specify a window that is not displaying the
631 source code buffer, you must use @kbd{C-x X W} from the global keymap.
634 You can view the outside window configuration with @kbd{v} or just
635 bounce to the point in the current buffer with @kbd{p}, even if
636 it is not normally displayed.
638 After moving point, you may wish to jump back to the stop point.
639 You can do that with @kbd{w} from a source code buffer. You can jump
640 back to the stop point in the source code buffer from any buffer using
643 Each time you use @kbd{W} to turn saving @emph{off}, Edebug forgets the
644 saved outside window configuration---so that even if you turn saving
645 back @emph{on}, the current window configuration remains unchanged when
646 you next exit Edebug (by continuing the program). However, the
647 automatic redisplay of @file{*edebug*} and @file{*edebug-trace*} may
648 conflict with the buffers you wish to see unless you have enough windows
652 @subsection Evaluation
654 While within Edebug, you can evaluate expressions as if Edebug
655 were not running. Edebug tries to be invisible to the expression's
656 evaluation and printing. Evaluation of expressions that cause side
657 effects will work as expected, except for changes to data that Edebug
658 explicitly saves and restores. @xref{The Outside Context}, for details
662 @item e @var{exp} @key{RET}
663 Evaluate expression @var{exp} in the context outside of Edebug
664 (@code{edebug-eval-expression}). That is, Edebug tries to minimize its
665 interference with the evaluation.
667 @item M-: @var{exp} @key{RET}
668 Evaluate expression @var{exp} in the context of Edebug itself
669 (@code{eval-expression}).
672 Evaluate the expression before point, in the context outside of Edebug
673 (@code{edebug-eval-last-sexp}).
676 @cindex lexical binding (Edebug)
677 Edebug supports evaluation of expressions containing references to
678 lexically bound symbols created by the following constructs in
679 @file{cl.el}: @code{lexical-let}, @code{macrolet}, and
680 @code{symbol-macrolet}.
681 @c FIXME? What about lexical-binding = t?
684 @subsection Evaluation List Buffer
686 You can use the @dfn{evaluation list buffer}, called @file{*edebug*}, to
687 evaluate expressions interactively. You can also set up the
688 @dfn{evaluation list} of expressions to be evaluated automatically each
689 time Edebug updates the display.
693 Switch to the evaluation list buffer @file{*edebug*}
694 (@code{edebug-visit-eval-list}).
697 In the @file{*edebug*} buffer you can use the commands of Lisp
698 Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
699 Manual}) as well as these special commands:
703 Evaluate the expression before point, in the outside context, and insert
704 the value in the buffer (@code{edebug-eval-print-last-sexp}).
707 Evaluate the expression before point, in the context outside of Edebug
708 (@code{edebug-eval-last-sexp}).
711 Build a new evaluation list from the contents of the buffer
712 (@code{edebug-update-eval-list}).
715 Delete the evaluation list group that point is in
716 (@code{edebug-delete-eval-item}).
719 Switch back to the source code buffer at the current stop point
720 (@code{edebug-where}).
723 You can evaluate expressions in the evaluation list window with
724 @kbd{C-j} or @kbd{C-x C-e}, just as you would in @file{*scratch*};
725 but they are evaluated in the context outside of Edebug.
727 The expressions you enter interactively (and their results) are lost
728 when you continue execution; but you can set up an @dfn{evaluation list}
729 consisting of expressions to be evaluated each time execution stops.
731 @cindex evaluation list group
732 To do this, write one or more @dfn{evaluation list groups} in the
733 evaluation list buffer. An evaluation list group consists of one or
734 more Lisp expressions. Groups are separated by comment lines.
736 The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
737 evaluation list, scanning the buffer and using the first expression of
738 each group. (The idea is that the second expression of the group is the
739 value previously computed and displayed.)
741 Each entry to Edebug redisplays the evaluation list by inserting each
742 expression in the buffer, followed by its current value. It also
743 inserts comment lines so that each expression becomes its own group.
744 Thus, if you type @kbd{C-c C-u} again without changing the buffer text,
745 the evaluation list is effectively unchanged.
747 If an error occurs during an evaluation from the evaluation list,
748 the error message is displayed in a string as if it were the result.
749 Therefore, expressions using variables that are not currently valid do
750 not interrupt your debugging.
752 Here is an example of what the evaluation list window looks like after
753 several expressions have been added to it:
758 ;---------------------------------------------------------------
760 #<window 16 on *scratch*>
761 ;---------------------------------------------------------------
764 ;---------------------------------------------------------------
766 "Symbol's value as variable is void: bad-var"
767 ;---------------------------------------------------------------
770 ;---------------------------------------------------------------
773 ;---------------------------------------------------------------
776 To delete a group, move point into it and type @kbd{C-c C-d}, or simply
777 delete the text for the group and update the evaluation list with
778 @kbd{C-c C-u}. To add a new expression to the evaluation list, insert
779 the expression at a suitable place, insert a new comment line, then type
780 @kbd{C-c C-u}. You need not insert dashes in the comment line---its
781 contents don't matter.
783 After selecting @file{*edebug*}, you can return to the source code
784 buffer with @kbd{C-c C-w}. The @file{*edebug*} buffer is killed when
785 you continue execution, and recreated next time it is needed.
787 @node Printing in Edebug
788 @subsection Printing in Edebug
790 @cindex printing (Edebug)
791 @cindex printing circular structures
793 If an expression in your program produces a value containing circular
794 list structure, you may get an error when Edebug attempts to print it.
796 One way to cope with circular structure is to set @code{print-length}
797 or @code{print-level} to truncate the printing. Edebug does this for
798 you; it binds @code{print-length} and @code{print-level} to the values
799 of the variables @code{edebug-print-length} and
800 @code{edebug-print-level} (so long as they have non-@code{nil}
801 values). @xref{Output Variables}.
803 @defopt edebug-print-length
804 If non-@code{nil}, Edebug binds @code{print-length} to this value while
805 printing results. The default value is @code{50}.
808 @defopt edebug-print-level
809 If non-@code{nil}, Edebug binds @code{print-level} to this value while
810 printing results. The default value is @code{50}.
813 You can also print circular structures and structures that share
814 elements more informatively by binding @code{print-circle}
815 to a non-@code{nil} value.
817 Here is an example of code that creates a circular structure:
825 Custom printing prints this as @samp{Result: #1=(#1# y)}. The
826 @samp{#1=} notation labels the structure that follows it with the label
827 @samp{1}, and the @samp{#1#} notation references the previously labeled
828 structure. This notation is used for any shared elements of lists or
831 @defopt edebug-print-circle
832 If non-@code{nil}, Edebug binds @code{print-circle} to this value while
833 printing results. The default value is @code{t}.
836 Other programs can also use custom printing; see @file{cust-print.el}
840 @subsection Trace Buffer
843 Edebug can record an execution trace, storing it in a buffer named
844 @file{*edebug-trace*}. This is a log of function calls and returns,
845 showing the function names and their arguments and values. To enable
846 trace recording, set @code{edebug-trace} to a non-@code{nil} value.
848 Making a trace buffer is not the same thing as using trace execution
849 mode (@pxref{Edebug Execution Modes}).
851 When trace recording is enabled, each function entry and exit adds
852 lines to the trace buffer. A function entry record consists of
853 @samp{::::@{}, followed by the function name and argument values. A
854 function exit record consists of @samp{::::@}}, followed by the function
855 name and result of the function.
857 The number of @samp{:}s in an entry shows its recursion depth. You
858 can use the braces in the trace buffer to find the matching beginning or
859 end of function calls.
861 @findex edebug-print-trace-before
862 @findex edebug-print-trace-after
863 You can customize trace recording for function entry and exit by
864 redefining the functions @code{edebug-print-trace-before} and
865 @code{edebug-print-trace-after}.
867 @defmac edebug-tracing string body@dots{}
868 This macro requests additional trace information around the execution
869 of the @var{body} forms. The argument @var{string} specifies text
870 to put in the trace buffer, after the @samp{@{} or @samp{@}}. All
871 the arguments are evaluated, and @code{edebug-tracing} returns the
872 value of the last form in @var{body}.
875 @defun edebug-trace format-string &rest format-args
876 This function inserts text in the trace buffer. It computes the text
877 with @code{(apply 'format @var{format-string} @var{format-args})}.
878 It also appends a newline to separate entries.
881 @code{edebug-tracing} and @code{edebug-trace} insert lines in the
882 trace buffer whenever they are called, even if Edebug is not active.
883 Adding text to the trace buffer also scrolls its window to show the last
886 @node Coverage Testing
887 @subsection Coverage Testing
889 @cindex coverage testing (Edebug)
890 @cindex frequency counts
891 @cindex performance analysis
892 Edebug provides rudimentary coverage testing and display of execution
895 Coverage testing works by comparing the result of each expression with
896 the previous result; each form in the program is considered covered
897 if it has returned two different values since you began testing coverage
898 in the current Emacs session. Thus, to do coverage testing on your
899 program, execute it under various conditions and note whether it behaves
900 correctly; Edebug will tell you when you have tried enough different
901 conditions that each form has returned two different values.
903 Coverage testing makes execution slower, so it is only done if
904 @code{edebug-test-coverage} is non-@code{nil}. Frequency counting is
905 performed for all executions of an instrumented function, even if the
906 execution mode is Go-nonstop, and regardless of whether coverage testing
910 @findex edebug-temp-display-freq-count
911 Use @kbd{C-x X =} (@code{edebug-display-freq-count}) to display both
912 the coverage information and the frequency counts for a definition.
913 Just @kbd{=} (@code{edebug-temp-display-freq-count}) displays the same
914 information temporarily, only until you type another key.
916 @deffn Command edebug-display-freq-count
917 This command displays the frequency count data for each line of the
920 It inserts frequency counts as comment lines after each line of code.
921 You can undo all insertions with one @code{undo} command. The counts
922 appear under the @samp{(} before an expression or the @samp{)} after
923 an expression, or on the last character of a variable. To simplify
924 the display, a count is not shown if it is equal to the count of an
925 earlier expression on the same line.
927 The character @samp{=} following the count for an expression says that
928 the expression has returned the same value each time it was evaluated.
929 In other words, it is not yet covered for coverage testing purposes.
931 To clear the frequency count and coverage data for a definition,
932 simply reinstrument it with @code{eval-defun}.
935 For example, after evaluating @code{(fac 5)} with a source
936 breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
937 the breakpoint is reached, the frequency data looks like this:
941 (if (= n 0) (edebug))
951 The comment lines show that @code{fac} was called 6 times. The
952 first @code{if} statement returned 5 times with the same result each
953 time; the same is true of the condition on the second @code{if}.
954 The recursive call of @code{fac} did not return at all.
957 @node The Outside Context
958 @subsection The Outside Context
960 Edebug tries to be transparent to the program you are debugging, but it
961 does not succeed completely. Edebug also tries to be transparent when
962 you evaluate expressions with @kbd{e} or with the evaluation list
963 buffer, by temporarily restoring the outside context. This section
964 explains precisely what context Edebug restores, and how Edebug fails to
965 be completely transparent.
968 * Checking Whether to Stop:: When Edebug decides what to do.
969 * Edebug Display Update:: When Edebug updates the display.
970 * Edebug Recursive Edit:: When Edebug stops execution.
973 @node Checking Whether to Stop
974 @subsubsection Checking Whether to Stop
976 Whenever Edebug is entered, it needs to save and restore certain data
977 before even deciding whether to make trace information or stop the
982 @vindex edebug-max-depth
983 @code{max-lisp-eval-depth} (@pxref{Eval}) and @code{max-specpdl-size}
984 (@pxref{Local Variables}) are both increased to reduce Edebug's impact
985 on the stack. You could, however, still run out of stack space when
986 using Edebug. You can also enlarge the value of
987 @code{edebug-max-depth} if Edebug reaches the limit of recursion depth
988 instrumenting code that contains very large quoted lists.
991 The state of keyboard macro execution is saved and restored. While
992 Edebug is active, @code{executing-kbd-macro} is bound to @code{nil}
993 unless @code{edebug-continue-kbd-macro} is non-@code{nil}.
997 @node Edebug Display Update
998 @subsubsection Edebug Display Update
1000 @c This paragraph is not filled, because LaLiberte's conversion script
1001 @c needs an xref to be on just one line.
1002 When Edebug needs to display something (e.g., in trace mode), it saves
1003 the current window configuration from outside Edebug
1004 (@pxref{Window Configurations}). When you exit Edebug, it restores
1005 the previous window configuration.
1007 Emacs redisplays only when it pauses. Usually, when you continue
1008 execution, the program re-enters Edebug at a breakpoint or after
1009 stepping, without pausing or reading input in between. In such cases,
1010 Emacs never gets a chance to redisplay the outside configuration.
1011 Consequently, what you see is the same window configuration as the last
1012 time Edebug was active, with no interruption.
1014 Entry to Edebug for displaying something also saves and restores the
1015 following data (though some of them are deliberately not restored if an
1016 error or quit signal occurs).
1020 @cindex current buffer point and mark (Edebug)
1021 Which buffer is current, and the positions of point and the mark in the
1022 current buffer, are saved and restored.
1025 @cindex window configuration (Edebug)
1026 The outside window configuration is saved and restored if
1027 @code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Options}).
1029 The window configuration is not restored on error or quit, but the
1030 outside selected window @emph{is} reselected even on error or quit in
1031 case a @code{save-excursion} is active. If the value of
1032 @code{edebug-save-windows} is a list, only the listed windows are saved
1035 The window start and horizontal scrolling of the source code buffer are
1036 not restored, however, so that the display remains coherent within Edebug.
1039 The value of point in each displayed buffer is saved and restored if
1040 @code{edebug-save-displayed-buffer-points} is non-@code{nil}.
1043 The variables @code{overlay-arrow-position} and
1044 @code{overlay-arrow-string} are saved and restored, so you can safely
1045 invoke Edebug from the recursive edit elsewhere in the same buffer.
1048 @code{cursor-in-echo-area} is locally bound to @code{nil} so that
1049 the cursor shows up in the window.
1052 @node Edebug Recursive Edit
1053 @subsubsection Edebug Recursive Edit
1055 When Edebug is entered and actually reads commands from the user, it
1056 saves (and later restores) these additional data:
1060 The current match data. @xref{Match Data}.
1063 The variables @code{last-command}, @code{this-command},
1064 @code{last-command-event}, @code{last-input-event},
1065 @code{last-event-frame}, @code{last-nonmenu-event}, and
1066 @code{track-mouse}. Commands in Edebug do not affect these variables
1069 Executing commands within Edebug can change the key sequence that
1070 would be returned by @code{this-command-keys}, and there is no way to
1071 reset the key sequence from Lisp.
1073 Edebug cannot save and restore the value of
1074 @code{unread-command-events}. Entering Edebug while this variable has a
1075 nontrivial value can interfere with execution of the program you are
1079 Complex commands executed while in Edebug are added to the variable
1080 @code{command-history}. In rare cases this can alter execution.
1083 Within Edebug, the recursion depth appears one deeper than the recursion
1084 depth outside Edebug. This is not true of the automatically updated
1085 evaluation list window.
1088 @code{standard-output} and @code{standard-input} are bound to @code{nil}
1089 by the @code{recursive-edit}, but Edebug temporarily restores them during
1093 The state of keyboard macro definition is saved and restored. While
1094 Edebug is active, @code{defining-kbd-macro} is bound to
1095 @code{edebug-continue-kbd-macro}.
1098 @node Edebug and Macros
1099 @subsection Edebug and Macros
1101 To make Edebug properly instrument expressions that call macros, some
1102 extra care is needed. This subsection explains the details.
1105 * Instrumenting Macro Calls:: The basic problem.
1106 * Specification List:: How to specify complex patterns of evaluation.
1107 * Backtracking:: What Edebug does when matching fails.
1108 * Specification Examples:: To help understand specifications.
1111 @node Instrumenting Macro Calls
1112 @subsubsection Instrumenting Macro Calls
1114 When Edebug instruments an expression that calls a Lisp macro, it needs
1115 additional information about the macro to do the job properly. This is
1116 because there is no a-priori way to tell which subexpressions of the
1117 macro call are forms to be evaluated. (Evaluation may occur explicitly
1118 in the macro body, or when the resulting expansion is evaluated, or any
1121 Therefore, you must define an Edebug specification for each macro
1122 that Edebug will encounter, to explain the format of calls to that
1123 macro. To do this, add a @code{debug} declaration to the macro
1124 definition. Here is a simple example that shows the specification for
1125 the @code{for} example macro (@pxref{Argument Evaluation}).
1128 (defmacro for (var from init to final do &rest body)
1129 "Execute a simple \"for\" loop.
1130 For example, (for i from 1 to 10 do (print i))."
1131 (declare (debug (symbolp "from" form "to" form "do" &rest form)))
1135 The Edebug specification says which parts of a call to the macro are
1136 forms to be evaluated. For simple macros, the specification
1137 often looks very similar to the formal argument list of the macro
1138 definition, but specifications are much more general than macro
1139 arguments. @xref{Defining Macros}, for more explanation of
1140 the @code{declare} form.
1142 @c See, e.g., http://debbugs.gnu.org/10577
1143 @c FIXME Maybe there should be an Edebug option to get it to
1144 @c automatically load the entire source file containing the function
1145 @c being instrumented. That would avoid this.
1146 Take care to ensure that the specifications are known to Edebug when
1147 you instrument code. If you are instrumenting a function from a file
1148 that uses @code{eval-when-compile} to require another file containing
1149 macro definitions, you may need to explicitly load that file.
1151 You can also define an edebug specification for a macro separately
1152 from the macro definition with @code{def-edebug-spec}. Adding
1153 @code{debug} declarations is preferred, and more convenient, for macro
1154 definitions in Lisp, but @code{def-edebug-spec} makes it possible to
1155 define Edebug specifications for special forms implemented in C.
1157 @defmac def-edebug-spec macro specification
1158 Specify which expressions of a call to macro @var{macro} are forms to be
1159 evaluated. @var{specification} should be the edebug specification.
1160 Neither argument is evaluated.
1162 The @var{macro} argument can actually be any symbol, not just a macro
1166 Here is a table of the possibilities for @var{specification} and how each
1167 directs processing of arguments.
1171 All arguments are instrumented for evaluation.
1174 None of the arguments is instrumented.
1177 The symbol must have an Edebug specification, which is used instead.
1178 This indirection is repeated until another kind of specification is
1179 found. This allows you to inherit the specification from another macro.
1182 The elements of the list describe the types of the arguments of a
1183 calling form. The possible elements of a specification list are
1184 described in the following sections.
1187 If a macro has no Edebug specification, neither through a @code{debug}
1188 declaration nor through a @code{def-edebug-spec} call, the variable
1189 @code{edebug-eval-macro-args} comes into play.
1191 @defopt edebug-eval-macro-args
1192 This controls the way Edebug treats macro arguments with no explicit
1193 Edebug specification. If it is @code{nil} (the default), none of the
1194 arguments is instrumented for evaluation. Otherwise, all arguments
1198 @node Specification List
1199 @subsubsection Specification List
1201 @cindex Edebug specification list
1202 A @dfn{specification list} is required for an Edebug specification if
1203 some arguments of a macro call are evaluated while others are not. Some
1204 elements in a specification list match one or more arguments, but others
1205 modify the processing of all following elements. The latter, called
1206 @dfn{specification keywords}, are symbols beginning with @samp{&} (such
1207 as @code{&optional}).
1209 A specification list may contain sublists, which match arguments that are
1210 themselves lists, or it may contain vectors used for grouping. Sublists
1211 and groups thus subdivide the specification list into a hierarchy of
1212 levels. Specification keywords apply only to the remainder of the
1213 sublist or group they are contained in.
1215 When a specification list involves alternatives or repetition, matching
1216 it against an actual macro call may require backtracking. For more
1217 details, @pxref{Backtracking}.
1219 Edebug specifications provide the power of regular expression matching,
1220 plus some context-free grammar constructs: the matching of sublists with
1221 balanced parentheses, recursive processing of forms, and recursion via
1222 indirect specifications.
1224 Here's a table of the possible elements of a specification list, with
1225 their meanings (see @ref{Specification Examples}, for the referenced
1230 A single unevaluated Lisp object, which is not instrumented.
1231 @c an "expression" is not necessarily intended for evaluation.
1234 A single evaluated expression, which is instrumented.
1237 A generalized variable. @xref{Generalized Variables}.
1240 Short for @code{&rest form}. See @code{&rest} below.
1243 A function form: either a quoted function symbol, a quoted lambda
1244 expression, or a form (that should evaluate to a function symbol or
1245 lambda expression). This is useful when an argument that's a lambda
1246 expression might be quoted with @code{quote} rather than
1247 @code{function}, since it instruments the body of the lambda expression
1251 A lambda expression with no quoting.
1254 @c @kindex &optional @r{(Edebug)}
1255 All following elements in the specification list are optional; as soon
1256 as one does not match, Edebug stops matching at this level.
1258 To make just a few elements optional, followed by non-optional elements,
1259 use @code{[&optional @var{specs}@dots{}]}. To specify that several
1260 elements must all match or none, use @code{&optional
1261 [@var{specs}@dots{}]}. See the @code{defun} example.
1264 @c @kindex &rest @r{(Edebug)}
1265 All following elements in the specification list are repeated zero or
1266 more times. In the last repetition, however, it is not a problem if the
1267 expression runs out before matching all of the elements of the
1270 To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
1271 To specify several elements that must all match on every repetition, use
1272 @code{&rest [@var{specs}@dots{}]}.
1275 @c @kindex &or @r{(Edebug)}
1276 Each of the following elements in the specification list is an
1277 alternative. One of the alternatives must match, or the @code{&or}
1278 specification fails.
1280 Each list element following @code{&or} is a single alternative. To
1281 group two or more list elements as a single alternative, enclose them in
1285 @c @kindex ¬ @r{(Edebug)}
1286 Each of the following elements is matched as alternatives as if by using
1287 @code{&or}, but if any of them match, the specification fails. If none
1288 of them match, nothing is matched, but the @code{¬} specification
1294 @c @kindex &define @r{(Edebug)}
1295 Indicates that the specification is for a defining form. The defining
1296 form itself is not instrumented (that is, Edebug does not stop before and
1297 after the defining form), but forms inside it typically will be
1298 instrumented. The @code{&define} keyword should be the first element in
1299 a list specification.
1302 This is successful when there are no more arguments to match at the
1303 current argument list level; otherwise it fails. See sublist
1304 specifications and the backquote example.
1307 @cindex preventing backtracking
1308 No argument is matched but backtracking through the gate is disabled
1309 while matching the remainder of the specifications at this level. This
1310 is primarily used to generate more specific syntax error messages. See
1311 @ref{Backtracking}, for more details. Also see the @code{let} example.
1313 @item @var{other-symbol}
1314 @cindex indirect specifications
1315 Any other symbol in a specification list may be a predicate or an
1316 indirect specification.
1318 If the symbol has an Edebug specification, this @dfn{indirect
1319 specification} should be either a list specification that is used in
1320 place of the symbol, or a function that is called to process the
1321 arguments. The specification may be defined with @code{def-edebug-spec}
1322 just as for macros. See the @code{defun} example.
1324 Otherwise, the symbol should be a predicate. The predicate is called
1325 with the argument, and if the predicate returns @code{nil}, the
1326 specification fails and the argument is not instrumented.
1328 Some suitable predicates include @code{symbolp}, @code{integerp},
1329 @code{stringp}, @code{vectorp}, and @code{atom}.
1331 @item [@var{elements}@dots{}]
1332 @cindex [@dots{}] (Edebug)
1333 A vector of elements groups the elements into a single @dfn{group
1334 specification}. Its meaning has nothing to do with vectors.
1336 @item "@var{string}"
1337 The argument should be a symbol named @var{string}. This specification
1338 is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
1339 of @var{symbol} is the @var{string}, but the string form is preferred.
1341 @item (vector @var{elements}@dots{})
1342 The argument should be a vector whose elements must match the
1343 @var{elements} in the specification. See the backquote example.
1345 @item (@var{elements}@dots{})
1346 Any other list is a @dfn{sublist specification} and the argument must be
1347 a list whose elements match the specification @var{elements}.
1349 @cindex dotted lists (Edebug)
1350 A sublist specification may be a dotted list and the corresponding list
1351 argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
1352 dotted list specification may be another sublist specification (via a
1353 grouping or an indirect specification, e.g., @code{(spec . [(more
1354 specs@dots{})])}) whose elements match the non-dotted list arguments.
1355 This is useful in recursive specifications such as in the backquote
1356 example. Also see the description of a @code{nil} specification
1357 above for terminating such recursion.
1359 Note that a sublist specification written as @code{(specs . nil)}
1360 is equivalent to @code{(specs)}, and @code{(specs .
1361 (sublist-elements@dots{}))} is equivalent to @code{(specs
1362 sublist-elements@dots{})}.
1365 @c Need to document extensions with &symbol and :symbol
1367 Here is a list of additional specifications that may appear only after
1368 @code{&define}. See the @code{defun} example.
1372 The argument, a symbol, is the name of the defining form.
1374 A defining form is not required to have a name field; and it may have
1375 multiple name fields.
1378 This construct does not actually match an argument. The element
1379 following @code{:name} should be a symbol; it is used as an additional
1380 name component for the definition. You can use this to add a unique,
1381 static component to the name of the definition. It may be used more
1385 The argument, a symbol, is the name of an argument of the defining form.
1386 However, lambda-list keywords (symbols starting with @samp{&})
1390 @cindex lambda-list (Edebug)
1391 This matches a lambda list---the argument list of a lambda expression.
1394 The argument is the body of code in a definition. This is like
1395 @code{body}, described above, but a definition body must be instrumented
1396 with a different Edebug call that looks up information associated with
1397 the definition. Use @code{def-body} for the highest level list of forms
1398 within the definition.
1401 The argument is a single, highest-level form in a definition. This is
1402 like @code{def-body}, except it is used to match a single form rather than
1403 a list of forms. As a special case, @code{def-form} also means that
1404 tracing information is not output when the form is executed. See the
1405 @code{interactive} example.
1409 @subsubsection Backtracking in Specifications
1411 @cindex backtracking
1412 @cindex syntax error (Edebug)
1413 If a specification fails to match at some point, this does not
1414 necessarily mean a syntax error will be signaled; instead,
1415 @dfn{backtracking} will take place until all alternatives have been
1416 exhausted. Eventually every element of the argument list must be
1417 matched by some element in the specification, and every required element
1418 in the specification must match some argument.
1420 When a syntax error is detected, it might not be reported until much
1421 later, after higher-level alternatives have been exhausted, and with the
1422 point positioned further from the real error. But if backtracking is
1423 disabled when an error occurs, it can be reported immediately. Note
1424 that backtracking is also reenabled automatically in several situations;
1425 when a new alternative is established by @code{&optional},
1426 @code{&rest}, or @code{&or}, or at the start of processing a sublist,
1427 group, or indirect specification. The effect of enabling or disabling
1428 backtracking is limited to the remainder of the level currently being
1429 processed and lower levels.
1431 Backtracking is disabled while matching any of the
1432 form specifications (that is, @code{form}, @code{body}, @code{def-form}, and
1433 @code{def-body}). These specifications will match any form so any error
1434 must be in the form itself rather than at a higher level.
1436 Backtracking is also disabled after successfully matching a quoted
1437 symbol or string specification, since this usually indicates a
1438 recognized construct. But if you have a set of alternative constructs that
1439 all begin with the same symbol, you can usually work around this
1440 constraint by factoring the symbol out of the alternatives, e.g.,
1441 @code{["foo" &or [first case] [second case] ...]}.
1443 Most needs are satisfied by these two ways that backtracking is
1444 automatically disabled, but occasionally it is useful to explicitly
1445 disable backtracking by using the @code{gate} specification. This is
1446 useful when you know that no higher alternatives could apply. See the
1447 example of the @code{let} specification.
1449 @node Specification Examples
1450 @subsubsection Specification Examples
1452 It may be easier to understand Edebug specifications by studying
1453 the examples provided here.
1455 A @code{let} special form has a sequence of bindings and a body. Each
1456 of the bindings is either a symbol or a sublist with a symbol and
1457 optional expression. In the specification below, notice the @code{gate}
1458 inside of the sublist to prevent backtracking once a sublist is found.
1461 @c FIXME? The actual definition in edebug.el looks like this (and always
1462 @c has AFAICS). In fact, nothing in edebug.el uses gate. So maybe
1463 @c this is just an example for illustration?
1464 (def-edebug-spec let
1466 &or (symbolp &optional form) symbolp)
1470 (def-edebug-spec let
1472 &or symbolp (gate symbolp &optional form))
1476 Edebug uses the following specifications for @code{defun} and the
1477 associated argument list and @code{interactive} specifications. It is
1478 necessary to handle interactive forms specially since an expression
1479 argument is actually evaluated outside of the function body. (The
1480 specification for @code{defmacro} is very similar to that for
1481 @code{defun}, but allows for the @code{declare} statement.)
1484 (def-edebug-spec defun
1485 (&define name lambda-list
1486 [&optional stringp] ; @r{Match the doc string, if present.}
1487 [&optional ("interactive" interactive)]
1490 (def-edebug-spec lambda-list
1492 [&optional ["&optional" arg &rest arg]]
1493 &optional ["&rest" arg]
1496 (def-edebug-spec interactive
1497 (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
1500 The specification for backquote below illustrates how to match
1501 dotted lists and use @code{nil} to terminate recursion. It also
1502 illustrates how components of a vector may be matched. (The actual
1503 specification defined by Edebug is a little different, and does not
1504 support dotted lists because doing so causes very deep recursion that
1508 (def-edebug-spec \` (backquote-form)) ; @r{Alias just for clarity.}
1510 (def-edebug-spec backquote-form
1511 (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
1512 (backquote-form . [&or nil backquote-form])
1513 (vector &rest backquote-form)
1518 @node Edebug Options
1519 @subsection Edebug Options
1521 These options affect the behavior of Edebug:
1522 @c Previously defopt'd:
1523 @c edebug-sit-for-seconds, edebug-print-length, edebug-print-level
1524 @c edebug-print-circle, edebug-eval-macro-args
1526 @defopt edebug-setup-hook
1527 Functions to call before Edebug is used. Each time it is set to a new
1528 value, Edebug will call those functions once and then
1529 reset @code{edebug-setup-hook} to @code{nil}. You could use this to
1530 load up Edebug specifications associated with a package you are using,
1531 but only when you also use Edebug.
1532 @xref{Instrumenting}.
1535 @defopt edebug-all-defs
1536 If this is non-@code{nil}, normal evaluation of defining forms such as
1537 @code{defun} and @code{defmacro} instruments them for Edebug. This
1538 applies to @code{eval-defun}, @code{eval-region}, @code{eval-buffer},
1539 and @code{eval-current-buffer}.
1541 Use the command @kbd{M-x edebug-all-defs} to toggle the value of this
1542 option. @xref{Instrumenting}.
1545 @defopt edebug-all-forms
1546 If this is non-@code{nil}, the commands @code{eval-defun},
1547 @code{eval-region}, @code{eval-buffer}, and @code{eval-current-buffer}
1548 instrument all forms, even those that don't define anything.
1549 This doesn't apply to loading or evaluations in the minibuffer.
1551 Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
1552 option. @xref{Instrumenting}.
1555 @defopt edebug-eval-macro-args
1556 When this is non-@code{nil}, all macro arguments will be instrumented
1557 in the generated code. For any macro, an @code{edebug-form-spec}
1558 overrides this option. So to specify exceptions for macros that have
1559 some arguments evaluated and some not, use @code{def-edebug-spec} to
1560 specify an @code{edebug-form-spec}.
1563 @defopt edebug-save-windows
1564 If this is non-@code{nil}, Edebug saves and restores the window
1565 configuration. That takes some time, so if your program does not care
1566 what happens to the window configurations, it is better to set this
1567 variable to @code{nil}.
1569 If the value is a list, only the listed windows are saved and
1572 You can use the @kbd{W} command in Edebug to change this variable
1573 interactively. @xref{Edebug Display Update}.
1576 @defopt edebug-save-displayed-buffer-points
1577 If this is non-@code{nil}, Edebug saves and restores point in all
1580 Saving and restoring point in other buffers is necessary if you are
1581 debugging code that changes the point of a buffer that is displayed in
1582 a non-selected window. If Edebug or the user then selects the window,
1583 point in that buffer will move to the window's value of point.
1585 Saving and restoring point in all buffers is expensive, since it
1586 requires selecting each window twice, so enable this only if you need
1587 it. @xref{Edebug Display Update}.
1590 @defopt edebug-initial-mode
1591 If this variable is non-@code{nil}, it specifies the initial execution
1592 mode for Edebug when it is first activated. Possible values are
1593 @code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
1594 @code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
1596 The default value is @code{step}. This variable can be set
1597 interactively with @kbd{C-x C-a C-m} (@code{edebug-set-initial-mode}).
1598 @xref{Edebug Execution Modes}.
1601 @defopt edebug-trace
1602 If this is non-@code{nil}, trace each function entry and exit.
1603 Tracing output is displayed in a buffer named @file{*edebug-trace*}, one
1604 function entry or exit per line, indented by the recursion level.
1606 Also see @code{edebug-tracing}, in @ref{Trace Buffer}.
1609 @defopt edebug-test-coverage
1610 If non-@code{nil}, Edebug tests coverage of all expressions debugged.
1611 @xref{Coverage Testing}.
1614 @defopt edebug-continue-kbd-macro
1615 If non-@code{nil}, continue defining or executing any keyboard macro
1616 that is executing outside of Edebug. Use this with caution since it is not
1618 @xref{Edebug Execution Modes}.
1621 @defopt edebug-print-length
1622 If non-@code{nil}, the default value of @code{print-length} for
1623 printing results in Edebug. @xref{Output Variables}.
1626 @defopt edebug-print-level
1627 If non-@code{nil}, the default value of @code{print-level} for
1628 printing results in Edebug. @xref{Output Variables}.
1631 @defopt edebug-print-circle
1632 If non-@code{nil}, the default value of @code{print-circle} for
1633 printing results in Edebug. @xref{Output Variables}.
1636 @defopt edebug-unwrap-results
1637 If non-@code{nil}, Edebug tries to remove any of its own
1638 instrumentation when showing the results of expressions. This is
1639 relevant when debugging macros where the results of expressions are
1640 themselves instrumented expressions. As a very artificial example,
1641 suppose that the example function @code{fac} has been instrumented,
1642 and consider a macro of the form:
1644 @c FIXME find a less silly example.
1646 (defmacro test () "Edebug example."
1647 (if (symbol-function 'fac)
1651 If you instrument the @code{test} macro and step through it, then by
1652 default the result of the @code{symbol-function} call has numerous
1653 @code{edebug-after} and @code{edebug-before} forms, which can make it
1654 difficult to see the actual result. If
1655 @code{edebug-unwrap-results} is non-@code{nil}, Edebug tries to remove
1656 these forms from the result.
1659 @defopt edebug-on-error
1660 Edebug binds @code{debug-on-error} to this value, if
1661 @code{debug-on-error} was previously @code{nil}. @xref{Trapping
1665 @defopt edebug-on-quit
1666 Edebug binds @code{debug-on-quit} to this value, if
1667 @code{debug-on-quit} was previously @code{nil}. @xref{Trapping
1671 If you change the values of @code{edebug-on-error} or
1672 @code{edebug-on-quit} while Edebug is active, their values won't be used
1673 until the @emph{next} time Edebug is invoked via a new command.
1674 @c Not necessarily a deeper command level.
1675 @c A new command is not precisely true, but that is close enough -- dan
1677 @defopt edebug-global-break-condition
1678 If non-@code{nil}, an expression to test for at every stop point. If
1679 the result is non-@code{nil}, then break. Errors are ignored.
1680 @xref{Global Break Condition}.
1683 @defopt edebug-sit-for-seconds
1684 Number of seconds to pause when a breakpoint is reached and the execution
1685 mode is trace or continue. @xref{Edebug Execution Modes}.
1688 @defopt edebug-sit-on-break
1689 Whether or not to pause for @code{edebug-sit-for-seconds} on reaching
1690 a breakpoint. Set to @code{nil} to prevent the pause, non-@code{nil}