2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29 * Locales:: Interacting with the POSIX locale.
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed.
64 But character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. None of the character codes 128
66 through 255 normally appear in ordinary multibyte text, but they do
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
112 @node Converting Representations
113 @section Converting Text Representations
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise 128 through 159. It converts the non-@sc{ascii}
139 codes 160 through 255 by adding the value @code{nonascii-insert-offset}
140 to each character code. By setting this variable, you specify which
141 character set the unibyte characters correspond to (@pxref{Character
142 Sets}). For example, if @code{nonascii-insert-offset} is 2048, which is
143 @code{(- (make-char 'latin-iso8859-1) 128)}, then the unibyte
144 non-@sc{ascii} characters correspond to Latin 1. If it is 2688, which
145 is @code{(- (make-char 'greek-iso8859-7) 128)}, then they correspond to
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the function
160 @code{insert-char} does not perform this conversion.
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a vector, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
182 @defun string-make-multibyte string
183 This function converts the text of @var{string} to multibyte
184 representation, if it isn't already, and returns the result. If
185 @var{string} is a multibyte string, it is returned unchanged.
188 @node Selecting a Representation
189 @section Selecting a Representation
191 Sometimes it is useful to examine an existing buffer or string as
192 multibyte when it was unibyte, or vice versa.
194 @defun set-buffer-multibyte multibyte
195 Set the representation type of the current buffer. If @var{multibyte}
196 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
197 is @code{nil}, the buffer becomes unibyte.
199 This function leaves the buffer contents unchanged when viewed as a
200 sequence of bytes. As a consequence, it can change the contents viewed
201 as characters; a sequence of two bytes which is treated as one character
202 in multibyte representation will count as two characters in unibyte
205 This function sets @code{enable-multibyte-characters} to record which
206 representation is in use. It also adjusts various data in the buffer
207 (including overlays, text properties and markers) so that they cover the
208 same text as they did before.
210 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
211 because indirect buffers always inherit the representation of the
215 @defun string-as-unibyte string
216 This function returns a string with the same bytes as @var{string} but
217 treating each byte as a character. This means that the value may have
218 more characters than @var{string} has.
220 If @var{string} is already a unibyte string, then the value is
224 @defun string-as-multibyte string
225 This function returns a string with the same bytes as @var{string} but
226 treating each multibyte sequence as one character. This means that the
227 value may have fewer characters than @var{string} has.
229 If @var{string} is already a multibyte string, then the value is
233 @node Character Codes
234 @section Character Codes
235 @cindex character codes
237 The unibyte and multibyte text representations use different character
238 codes. The valid character codes for unibyte representation range from
239 0 to 255---the values that can fit in one byte. The valid character
240 codes for multibyte representation range from 0 to 524287, but not all
241 values in that range are valid. The values 128 through 255 are not
242 really proper in multibyte text, but they can occur if you do explicit
243 encoding and decoding (@pxref{Explicit Encoding}). Some other character
244 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
245 0 through 127 are truly legitimate in both representations.
247 @defun char-valid-p charcode
248 This returns @code{t} if @var{charcode} is valid for either one of the two
249 text representations.
262 @section Character Sets
263 @cindex character sets
265 Emacs classifies characters into various @dfn{character sets}, each of
266 which has a name which is a symbol. Each character belongs to one and
267 only one character set.
269 In general, there is one character set for each distinct script. For
270 example, @code{latin-iso8859-1} is one character set,
271 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
272 Emacs character set can hold at most 9025 characters; therefore, in some
273 cases, characters that would logically be grouped together are split
274 into several character sets. For example, one set of Chinese
275 characters, generally known as Big 5, is divided into two Emacs
276 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
278 @sc{ascii} characters are in character set @code{ascii}. The
279 non-@sc{ascii} characters 128 through 159 are in character set
280 @code{eight-bit-control}, and codes 160 through 255 are in character set
281 @code{eight-bit-graphic}.
283 @defun charsetp object
284 Returns @code{t} if @var{object} is a symbol that names a character set,
285 @code{nil} otherwise.
289 This function returns a list of all defined character set names.
292 @defun char-charset character
293 This function returns the name of the character set that @var{character}
297 @defun charset-plist charset
298 @tindex charset-plist
299 This function returns the charset property list of the character set
300 @var{charset}. Although @var{charset} is a symbol, this is not the same
301 as the property list of that symbol. Charset properties are used for
302 special purposes within Emacs; for example, @code{x-charset-registry}
303 helps determine which fonts to use (@pxref{Font Selection}).
306 @node Chars and Bytes
307 @section Characters and Bytes
308 @cindex bytes and characters
310 @cindex introduction sequence
311 @cindex dimension (of character set)
312 In multibyte representation, each character occupies one or more
313 bytes. Each character set has an @dfn{introduction sequence}, which is
314 normally one or two bytes long. (Exception: the @sc{ascii} character
315 set has a zero-length introduction sequence.) The introduction sequence
316 is the beginning of the byte sequence for any character in the character
317 set. The rest of the character's bytes distinguish it from the other
318 characters in the same character set. Depending on the character set,
319 there are either one or two distinguishing bytes; the number of such
320 bytes is called the @dfn{dimension} of the character set.
322 @defun charset-dimension charset
323 This function returns the dimension of @var{charset}; at present, the
324 dimension is always 1 or 2.
327 @defun charset-bytes charset
328 @tindex charset-bytes
329 This function returns the number of bytes used to represent a character
330 in character set @var{charset}.
333 This is the simplest way to determine the byte length of a character
334 set's introduction sequence:
337 (- (charset-bytes @var{charset})
338 (charset-dimension @var{charset}))
341 @node Splitting Characters
342 @section Splitting Characters
344 The functions in this section convert between characters and the byte
345 values used to represent them. For most purposes, there is no need to
346 be concerned with the sequence of bytes used to represent a character,
347 because Emacs translates automatically when necessary.
349 @defun split-char character
350 Return a list containing the name of the character set of
351 @var{character}, followed by one or two byte values (integers) which
352 identify @var{character} within that character set. The number of byte
353 values is the character set's dimension.
357 @result{} (latin-iso8859-1 72)
362 Unibyte non-@sc{ascii} characters are considered as part of
363 the @code{ascii} character set:
367 @result{} (ascii 192)
371 @defun make-char charset &rest byte-values
372 This function returns the character in character set @var{charset}
373 identified by @var{byte-values}. This is roughly the inverse of
374 @code{split-char}. Normally, you should specify either one or two
375 @var{byte-values}, according to the dimension of @var{charset}. For
379 (make-char 'latin-iso8859-1 72)
384 @cindex generic characters
385 If you call @code{make-char} with no @var{byte-values}, the result is
386 a @dfn{generic character} which stands for @var{charset}. A generic
387 character is an integer, but it is @emph{not} valid for insertion in the
388 buffer as a character. It can be used in @code{char-table-range} to
389 refer to the whole character set (@pxref{Char-Tables}).
390 @code{char-valid-p} returns @code{nil} for generic characters.
394 (make-char 'latin-iso8859-1)
399 @result{} (latin-iso8859-1 0)
402 @node Scanning Charsets
403 @section Scanning for Character Sets
405 Sometimes it is useful to find out which character sets appear in a
406 part of a buffer or a string. One use for this is in determining which
407 coding systems (@pxref{Coding Systems}) are capable of representing all
408 of the text in question.
410 @defun find-charset-region beg end &optional translation
411 This function returns a list of the character sets that appear in the
412 current buffer between positions @var{beg} and @var{end}.
414 The optional argument @var{translation} specifies a translation table to
415 be used in scanning the text (@pxref{Translation of Characters}). If it
416 is non-@code{nil}, then each character in the region is translated
417 through this table, and the value returned describes the translated
418 characters instead of the characters actually in the buffer.
421 @defun find-charset-string string &optional translation
422 This function returns a list of the character sets that appear in the
423 string @var{string}. It is just like @code{find-charset-region}, except
424 that it applies to the contents of @var{string} instead of part of the
428 @node Translation of Characters
429 @section Translation of Characters
430 @cindex character translation tables
431 @cindex translation tables
433 A @dfn{translation table} specifies a mapping of characters
434 into characters. These tables are used in encoding and decoding, and
435 for other purposes. Some coding systems specify their own particular
436 translation tables; there are also default translation tables which
437 apply to all other coding systems.
439 @defun make-translation-table &rest translations
440 This function returns a translation table based on the argument
441 @var{translations}. Each element of
442 @var{translations} should be a list of the form @code{(@var{from}
443 . @var{to})}; this says to translate the character @var{from} into
446 You can also map one whole character set into another character set with
447 the same dimension. To do this, you specify a generic character (which
448 designates a character set) for @var{from} (@pxref{Splitting Characters}).
449 In this case, @var{to} should also be a generic character, for another
450 character set of the same dimension. Then the translation table
451 translates each character of @var{from}'s character set into the
452 corresponding character of @var{to}'s character set.
455 In decoding, the translation table's translations are applied to the
456 characters that result from ordinary decoding. If a coding system has
457 property @code{character-translation-table-for-decode}, that specifies
458 the translation table to use. Otherwise, if
459 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
462 In encoding, the translation table's translations are applied to the
463 characters in the buffer, and the result of translation is actually
464 encoded. If a coding system has property
465 @code{character-translation-table-for-encode}, that specifies the
466 translation table to use. Otherwise the variable
467 @code{standard-translation-table-for-encode} specifies the translation
470 @defvar standard-translation-table-for-decode
471 This is the default translation table for decoding, for
472 coding systems that don't specify any other translation table.
475 @defvar standard-translation-table-for-encode
476 This is the default translation table for encoding, for
477 coding systems that don't specify any other translation table.
481 @section Coding Systems
483 @cindex coding system
484 When Emacs reads or writes a file, and when Emacs sends text to a
485 subprocess or receives text from a subprocess, it normally performs
486 character code conversion and end-of-line conversion as specified
487 by a particular @dfn{coding system}.
489 How to define a coding system is an arcane matter, and is not
493 * Coding System Basics:: Basic concepts.
494 * Encoding and I/O:: How file I/O functions handle coding systems.
495 * Lisp and Coding Systems:: Functions to operate on coding system names.
496 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
497 * Default Coding Systems:: Controlling the default choices.
498 * Specifying Coding Systems:: Requesting a particular coding system
499 for a single file operation.
500 * Explicit Encoding:: Encoding or decoding text without doing I/O.
501 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
502 * MS-DOS File Types:: How DOS "text" and "binary" files
503 relate to coding systems.
506 @node Coding System Basics
507 @subsection Basic Concepts of Coding Systems
509 @cindex character code conversion
510 @dfn{Character code conversion} involves conversion between the encoding
511 used inside Emacs and some other encoding. Emacs supports many
512 different encodings, in that it can convert to and from them. For
513 example, it can convert text to or from encodings such as Latin 1, Latin
514 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
515 cases, Emacs supports several alternative encodings for the same
516 characters; for example, there are three coding systems for the Cyrillic
517 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
519 Most coding systems specify a particular character code for
520 conversion, but some of them leave the choice unspecified---to be chosen
521 heuristically for each file, based on the data.
523 @cindex end of line conversion
524 @dfn{End of line conversion} handles three different conventions used
525 on various systems for representing end of line in files. The Unix
526 convention is to use the linefeed character (also called newline). The
527 DOS convention is to use a carriage-return and a linefeed at the end of
528 a line. The Mac convention is to use just carriage-return.
530 @cindex base coding system
531 @cindex variant coding system
532 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
533 conversion unspecified, to be chosen based on the data. @dfn{Variant
534 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
535 @code{latin-1-mac} specify the end-of-line conversion explicitly as
536 well. Most base coding systems have three corresponding variants whose
537 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
539 The coding system @code{raw-text} is special in that it prevents
540 character code conversion, and causes the buffer visited with that
541 coding system to be a unibyte buffer. It does not specify the
542 end-of-line conversion, allowing that to be determined as usual by the
543 data, and has the usual three variants which specify the end-of-line
544 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
545 it specifies no conversion of either character codes or end-of-line.
547 The coding system @code{emacs-mule} specifies that the data is
548 represented in the internal Emacs encoding. This is like
549 @code{raw-text} in that no code conversion happens, but different in
550 that the result is multibyte data.
552 @defun coding-system-get coding-system property
553 This function returns the specified property of the coding system
554 @var{coding-system}. Most coding system properties exist for internal
555 purposes, but one that you might find useful is @code{mime-charset}.
556 That property's value is the name used in MIME for the character coding
557 which this coding system can read and write. Examples:
560 (coding-system-get 'iso-latin-1 'mime-charset)
562 (coding-system-get 'iso-2022-cn 'mime-charset)
563 @result{} iso-2022-cn
564 (coding-system-get 'cyrillic-koi8 'mime-charset)
568 The value of the @code{mime-charset} property is also defined
569 as an alias for the coding system.
572 @node Encoding and I/O
573 @subsection Encoding and I/O
575 The principal purpose of coding systems is for use in reading and
576 writing files. The function @code{insert-file-contents} uses
577 a coding system for decoding the file data, and @code{write-region}
578 uses one to encode the buffer contents.
580 You can specify the coding system to use either explicitly
581 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
582 mechanism (@pxref{Default Coding Systems}). But these methods may not
583 completely specify what to do. For example, they may choose a coding
584 system such as @code{undefined} which leaves the character code
585 conversion to be determined from the data. In these cases, the I/O
586 operation finishes the job of choosing a coding system. Very often
587 you will want to find out afterwards which coding system was chosen.
589 @defvar buffer-file-coding-system
590 This variable records the coding system that was used for visiting the
591 current buffer. It is used for saving the buffer, and for writing part
592 of the buffer with @code{write-region}. When those operations ask the
593 user to specify a different coding system,
594 @code{buffer-file-coding-system} is updated to the coding system
597 However, @code{buffer-file-coding-system} does not affect sending text
601 @defvar save-buffer-coding-system
602 This variable specifies the coding system for saving the buffer---but it
603 is not used for @code{write-region}.
605 When a command to save the buffer starts out to use
606 @code{save-buffer-coding-system}, and that coding system cannot handle
607 the actual text in the buffer, the command asks the user to choose
608 another coding system. After that happens, the command also updates
609 @code{save-buffer-coding-system} to represent the coding system that the
613 @defvar last-coding-system-used
614 I/O operations for files and subprocesses set this variable to the
615 coding system name that was used. The explicit encoding and decoding
616 functions (@pxref{Explicit Encoding}) set it too.
618 @strong{Warning:} Since receiving subprocess output sets this variable,
619 it can change whenever Emacs waits; therefore, you should copy the
620 value shortly after the function call that stores the value you are
624 The variable @code{selection-coding-system} specifies how to encode
625 selections for the window system. @xref{Window System Selections}.
627 @node Lisp and Coding Systems
628 @subsection Coding Systems in Lisp
630 Here are the Lisp facilities for working with coding systems:
632 @defun coding-system-list &optional base-only
633 This function returns a list of all coding system names (symbols). If
634 @var{base-only} is non-@code{nil}, the value includes only the
635 base coding systems. Otherwise, it includes variant coding systems as well.
638 @defun coding-system-p object
639 This function returns @code{t} if @var{object} is a coding system
643 @defun check-coding-system coding-system
644 This function checks the validity of @var{coding-system}.
645 If that is valid, it returns @var{coding-system}.
646 Otherwise it signals an error with condition @code{coding-system-error}.
649 @defun coding-system-change-eol-conversion coding-system eol-type
650 This function returns a coding system which is like @var{coding-system}
651 except for its eol conversion, which is specified by @code{eol-type}.
652 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
653 @code{nil}. If it is @code{nil}, the returned coding system determines
654 the end-of-line conversion from the data.
657 @defun coding-system-change-text-conversion eol-coding text-coding
658 This function returns a coding system which uses the end-of-line
659 conversion of @var{eol-coding}, and the text conversion of
660 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
661 @code{undecided}, or one of its variants according to @var{eol-coding}.
664 @defun find-coding-systems-region from to
665 This function returns a list of coding systems that could be used to
666 encode a text between @var{from} and @var{to}. All coding systems in
667 the list can safely encode any multibyte characters in that portion of
670 If the text contains no multibyte characters, the function returns the
671 list @code{(undecided)}.
674 @defun find-coding-systems-string string
675 This function returns a list of coding systems that could be used to
676 encode the text of @var{string}. All coding systems in the list can
677 safely encode any multibyte characters in @var{string}. If the text
678 contains no multibyte characters, this returns the list
682 @defun find-coding-systems-for-charsets charsets
683 This function returns a list of coding systems that could be used to
684 encode all the character sets in the list @var{charsets}.
687 @defun detect-coding-region start end &optional highest
688 This function chooses a plausible coding system for decoding the text
689 from @var{start} to @var{end}. This text should be a byte sequence
690 (@pxref{Explicit Encoding}).
692 Normally this function returns a list of coding systems that could
693 handle decoding the text that was scanned. They are listed in order of
694 decreasing priority. But if @var{highest} is non-@code{nil}, then the
695 return value is just one coding system, the one that is highest in
698 If the region contains only @sc{ascii} characters, the value
699 is @code{undecided} or @code{(undecided)}.
702 @defun detect-coding-string string highest
703 This function is like @code{detect-coding-region} except that it
704 operates on the contents of @var{string} instead of bytes in the buffer.
707 @xref{Process Information}, for how to examine or set the coding
708 systems used for I/O to a subprocess.
710 @node User-Chosen Coding Systems
711 @subsection User-Chosen Coding Systems
713 @defun select-safe-coding-system from to &optional preferred-coding-system
714 This function selects a coding system for encoding the text between
715 @var{from} and @var{to}, asking the user to choose if necessary.
717 The optional argument @var{preferred-coding-system} specifies a coding
718 system to try first. If that one can handle the text in the specified
719 region, then it is used. If this argument is omitted, the current
720 buffer's value of @code{buffer-file-coding-system} is tried first.
722 If the region contains some multibyte characters that the preferred
723 coding system cannot encode, this function asks the user to choose from
724 a list of coding systems which can encode the text, and returns the
727 One other kludgy feature: if @var{from} is a string, the string is the
728 target text, and @var{to} is ignored.
731 Here are two functions you can use to let the user specify a coding
732 system, with completion. @xref{Completion}.
734 @defun read-coding-system prompt &optional default
735 This function reads a coding system using the minibuffer, prompting with
736 string @var{prompt}, and returns the coding system name as a symbol. If
737 the user enters null input, @var{default} specifies which coding system
738 to return. It should be a symbol or a string.
741 @defun read-non-nil-coding-system prompt
742 This function reads a coding system using the minibuffer, prompting with
743 string @var{prompt}, and returns the coding system name as a symbol. If
744 the user tries to enter null input, it asks the user to try again.
745 @xref{Coding Systems}.
748 @node Default Coding Systems
749 @subsection Default Coding Systems
751 This section describes variables that specify the default coding
752 system for certain files or when running certain subprograms, and the
753 function that I/O operations use to access them.
755 The idea of these variables is that you set them once and for all to the
756 defaults you want, and then do not change them again. To specify a
757 particular coding system for a particular operation in a Lisp program,
758 don't change these variables; instead, override them using
759 @code{coding-system-for-read} and @code{coding-system-for-write}
760 (@pxref{Specifying Coding Systems}).
762 @defvar file-coding-system-alist
763 This variable is an alist that specifies the coding systems to use for
764 reading and writing particular files. Each element has the form
765 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
766 expression that matches certain file names. The element applies to file
767 names that match @var{pattern}.
769 The @sc{cdr} of the element, @var{coding}, should be either a coding
770 system, a cons cell containing two coding systems, or a function name (a
771 symbol with a function definition). If @var{coding} is a coding system,
772 that coding system is used for both reading the file and writing it. If
773 @var{coding} is a cons cell containing two coding systems, its @sc{car}
774 specifies the coding system for decoding, and its @sc{cdr} specifies the
775 coding system for encoding.
777 If @var{coding} is a function name, the function must return a coding
778 system or a cons cell containing two coding systems. This value is used
782 @defvar process-coding-system-alist
783 This variable is an alist specifying which coding systems to use for a
784 subprocess, depending on which program is running in the subprocess. It
785 works like @code{file-coding-system-alist}, except that @var{pattern} is
786 matched against the program name used to start the subprocess. The coding
787 system or systems specified in this alist are used to initialize the
788 coding systems used for I/O to the subprocess, but you can specify
789 other coding systems later using @code{set-process-coding-system}.
792 @strong{Warning:} Coding systems such as @code{undecided}, which
793 determine the coding system from the data, do not work entirely reliably
794 with asynchronous subprocess output. This is because Emacs handles
795 asynchronous subprocess output in batches, as it arrives. If the coding
796 system leaves the character code conversion unspecified, or leaves the
797 end-of-line conversion unspecified, Emacs must try to detect the proper
798 conversion from one batch at a time, and this does not always work.
800 Therefore, with an asynchronous subprocess, if at all possible, use a
801 coding system which determines both the character code conversion and
802 the end of line conversion---that is, one like @code{latin-1-unix},
803 rather than @code{undecided} or @code{latin-1}.
805 @defvar network-coding-system-alist
806 This variable is an alist that specifies the coding system to use for
807 network streams. It works much like @code{file-coding-system-alist},
808 with the difference that the @var{pattern} in an element may be either a
809 port number or a regular expression. If it is a regular expression, it
810 is matched against the network service name used to open the network
814 @defvar default-process-coding-system
815 This variable specifies the coding systems to use for subprocess (and
816 network stream) input and output, when nothing else specifies what to
819 The value should be a cons cell of the form @code{(@var{input-coding}
820 . @var{output-coding})}. Here @var{input-coding} applies to input from
821 the subprocess, and @var{output-coding} applies to output to it.
824 @defun find-operation-coding-system operation &rest arguments
825 This function returns the coding system to use (by default) for
826 performing @var{operation} with @var{arguments}. The value has this
830 (@var{decoding-system} @var{encoding-system})
833 The first element, @var{decoding-system}, is the coding system to use
834 for decoding (in case @var{operation} does decoding), and
835 @var{encoding-system} is the coding system for encoding (in case
836 @var{operation} does encoding).
838 The argument @var{operation} should be a symbol, one of
839 @code{insert-file-contents}, @code{write-region}, @code{call-process},
840 @code{call-process-region}, @code{start-process}, or
841 @code{open-network-stream}. These are the names of the Emacs I/O primitives
842 that can do coding system conversion.
844 The remaining arguments should be the same arguments that might be given
845 to that I/O primitive. Depending on the primitive, one of those
846 arguments is selected as the @dfn{target}. For example, if
847 @var{operation} does file I/O, whichever argument specifies the file
848 name is the target. For subprocess primitives, the process name is the
849 target. For @code{open-network-stream}, the target is the service name
852 This function looks up the target in @code{file-coding-system-alist},
853 @code{process-coding-system-alist}, or
854 @code{network-coding-system-alist}, depending on @var{operation}.
855 @xref{Default Coding Systems}.
858 @node Specifying Coding Systems
859 @subsection Specifying a Coding System for One Operation
861 You can specify the coding system for a specific operation by binding
862 the variables @code{coding-system-for-read} and/or
863 @code{coding-system-for-write}.
865 @defvar coding-system-for-read
866 If this variable is non-@code{nil}, it specifies the coding system to
867 use for reading a file, or for input from a synchronous subprocess.
869 It also applies to any asynchronous subprocess or network stream, but in
870 a different way: the value of @code{coding-system-for-read} when you
871 start the subprocess or open the network stream specifies the input
872 decoding method for that subprocess or network stream. It remains in
873 use for that subprocess or network stream unless and until overridden.
875 The right way to use this variable is to bind it with @code{let} for a
876 specific I/O operation. Its global value is normally @code{nil}, and
877 you should not globally set it to any other value. Here is an example
878 of the right way to use the variable:
881 ;; @r{Read the file with no character code conversion.}
882 ;; @r{Assume @sc{crlf} represents end-of-line.}
883 (let ((coding-system-for-write 'emacs-mule-dos))
884 (insert-file-contents filename))
887 When its value is non-@code{nil}, @code{coding-system-for-read} takes
888 precedence over all other methods of specifying a coding system to use for
889 input, including @code{file-coding-system-alist},
890 @code{process-coding-system-alist} and
891 @code{network-coding-system-alist}.
894 @defvar coding-system-for-write
895 This works much like @code{coding-system-for-read}, except that it
896 applies to output rather than input. It affects writing to files,
897 as well as sending output to subprocesses and net connections.
899 When a single operation does both input and output, as do
900 @code{call-process-region} and @code{start-process}, both
901 @code{coding-system-for-read} and @code{coding-system-for-write}
905 @defvar inhibit-eol-conversion
906 When this variable is non-@code{nil}, no end-of-line conversion is done,
907 no matter which coding system is specified. This applies to all the
908 Emacs I/O and subprocess primitives, and to the explicit encoding and
909 decoding functions (@pxref{Explicit Encoding}).
912 @node Explicit Encoding
913 @subsection Explicit Encoding and Decoding
914 @cindex encoding text
915 @cindex decoding text
917 All the operations that transfer text in and out of Emacs have the
918 ability to use a coding system to encode or decode the text.
919 You can also explicitly encode and decode text using the functions
922 The result of encoding, and the input to decoding, are not ordinary
923 text. They logically consist of a series of byte values; that is, a
924 series of characters whose codes are in the range 0 through 255. In a
925 multibyte buffer or string, character codes 128 through 159 are
926 represented by multibyte sequences, but this is invisible to Lisp
929 The usual way to read a file into a buffer as a sequence of bytes, so
930 you can decode the contents explicitly, is with
931 @code{insert-file-contents-literally} (@pxref{Reading from Files});
932 alternatively, specify a non-@code{nil} @var{rawfile} argument when
933 visiting a file with @code{find-file-noselect}. These methods result in
936 The usual way to use the byte sequence that results from explicitly
937 encoding text is to copy it to a file or process---for example, to write
938 it with @code{write-region} (@pxref{Writing to Files}), and suppress
939 encoding by binding @code{coding-system-for-write} to
940 @code{no-conversion}.
942 Here are the functions to perform explicit encoding or decoding. The
943 decoding functions produce sequences of bytes; the encoding functions
944 are meant to operate on sequences of bytes. All of these functions
945 discard text properties.
947 @defun encode-coding-region start end coding-system
948 This function encodes the text from @var{start} to @var{end} according
949 to coding system @var{coding-system}. The encoded text replaces the
950 original text in the buffer. The result of encoding is logically a
951 sequence of bytes, but the buffer remains multibyte if it was multibyte
955 @defun encode-coding-string string coding-system
956 This function encodes the text in @var{string} according to coding
957 system @var{coding-system}. It returns a new string containing the
958 encoded text. The result of encoding is a unibyte string.
961 @defun decode-coding-region start end coding-system
962 This function decodes the text from @var{start} to @var{end} according
963 to coding system @var{coding-system}. The decoded text replaces the
964 original text in the buffer. To make explicit decoding useful, the text
965 before decoding ought to be a sequence of byte values, but both
966 multibyte and unibyte buffers are acceptable.
969 @defun decode-coding-string string coding-system
970 This function decodes the text in @var{string} according to coding
971 system @var{coding-system}. It returns a new string containing the
972 decoded text. To make explicit decoding useful, the contents of
973 @var{string} ought to be a sequence of byte values, but a multibyte
974 string is acceptable.
977 @node Terminal I/O Encoding
978 @subsection Terminal I/O Encoding
980 Emacs can decode keyboard input using a coding system, and encode
981 terminal output. This is useful for terminals that transmit or display
982 text using a particular encoding such as Latin-1. Emacs does not set
983 @code{last-coding-system-used} for encoding or decoding for the
986 @defun keyboard-coding-system
987 This function returns the coding system that is in use for decoding
988 keyboard input---or @code{nil} if no coding system is to be used.
991 @defun set-keyboard-coding-system coding-system
992 This function specifies @var{coding-system} as the coding system to
993 use for decoding keyboard input. If @var{coding-system} is @code{nil},
994 that means do not decode keyboard input.
997 @defun terminal-coding-system
998 This function returns the coding system that is in use for encoding
999 terminal output---or @code{nil} for no encoding.
1002 @defun set-terminal-coding-system coding-system
1003 This function specifies @var{coding-system} as the coding system to use
1004 for encoding terminal output. If @var{coding-system} is @code{nil},
1005 that means do not encode terminal output.
1008 @node MS-DOS File Types
1009 @subsection MS-DOS File Types
1010 @cindex DOS file types
1011 @cindex MS-DOS file types
1012 @cindex Windows file types
1013 @cindex file types on MS-DOS and Windows
1014 @cindex text files and binary files
1015 @cindex binary files and text files
1017 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1018 end-of-line conversion for a file by looking at the file's name. This
1019 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1020 ``binary file'' we mean a file of literal byte values that are not
1021 necessarily meant to be characters; Emacs does no end-of-line conversion
1022 and no character code conversion for them. On the other hand, the bytes
1023 in a text file are intended to represent characters; when you create a
1024 new file whose name implies that it is a text file, Emacs uses DOS
1025 end-of-line conversion.
1027 @defvar buffer-file-type
1028 This variable, automatically buffer-local in each buffer, records the
1029 file type of the buffer's visited file. When a buffer does not specify
1030 a coding system with @code{buffer-file-coding-system}, this variable is
1031 used to determine which coding system to use when writing the contents
1032 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1033 If it is @code{t}, the coding system is @code{no-conversion}.
1034 Otherwise, @code{undecided-dos} is used.
1036 Normally this variable is set by visiting a file; it is set to
1037 @code{nil} if the file was visited without any actual conversion.
1040 @defopt file-name-buffer-file-type-alist
1041 This variable holds an alist for recognizing text and binary files.
1042 Each element has the form (@var{regexp} . @var{type}), where
1043 @var{regexp} is matched against the file name, and @var{type} may be
1044 @code{nil} for text, @code{t} for binary, or a function to call to
1045 compute which. If it is a function, then it is called with a single
1046 argument (the file name) and should return @code{t} or @code{nil}.
1048 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1049 which coding system to use when reading a file. For a text file,
1050 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1053 If no element in this alist matches a given file name, then
1054 @code{default-buffer-file-type} says how to treat the file.
1057 @defopt default-buffer-file-type
1058 This variable says how to handle files for which
1059 @code{file-name-buffer-file-type-alist} says nothing about the type.
1061 If this variable is non-@code{nil}, then these files are treated as
1062 binary: the coding system @code{no-conversion} is used. Otherwise,
1063 nothing special is done for them---the coding system is deduced solely
1064 from the file contents, in the usual Emacs fashion.
1068 @section Input Methods
1069 @cindex input methods
1071 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1072 characters from the keyboard. Unlike coding systems, which translate
1073 non-@sc{ascii} characters to and from encodings meant to be read by
1074 programs, input methods provide human-friendly commands. (@xref{Input
1075 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1076 use input methods to enter text.) How to define input methods is not
1077 yet documented in this manual, but here we describe how to use them.
1079 Each input method has a name, which is currently a string;
1080 in the future, symbols may also be usable as input method names.
1082 @defvar current-input-method
1083 This variable holds the name of the input method now active in the
1084 current buffer. (It automatically becomes local in each buffer when set
1085 in any fashion.) It is @code{nil} if no input method is active in the
1089 @defvar default-input-method
1090 This variable holds the default input method for commands that choose an
1091 input method. Unlike @code{current-input-method}, this variable is
1095 @defun set-input-method input-method
1096 This function activates input method @var{input-method} for the current
1097 buffer. It also sets @code{default-input-method} to @var{input-method}.
1098 If @var{input-method} is @code{nil}, this function deactivates any input
1099 method for the current buffer.
1102 @defun read-input-method-name prompt &optional default inhibit-null
1103 This function reads an input method name with the minibuffer, prompting
1104 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1105 by default, if the user enters empty input. However, if
1106 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1108 The returned value is a string.
1111 @defvar input-method-alist
1112 This variable defines all the supported input methods.
1113 Each element defines one input method, and should have the form:
1116 (@var{input-method} @var{language-env} @var{activate-func}
1117 @var{title} @var{description} @var{args}...)
1120 Here @var{input-method} is the input method name, a string;
1121 @var{language-env} is another string, the name of the language
1122 environment this input method is recommended for. (That serves only for
1123 documentation purposes.)
1125 @var{activate-func} is a function to call to activate this method. The
1126 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1127 told, the arguments to @var{activate-func} are @var{input-method} and
1130 @var{title} is a string to display in the mode line while this method is
1131 active. @var{description} is a string describing this method and what
1135 The fundamental interface to input methods is through the
1136 variable @code{input-method-function}. @xref{Reading One Event}.
1142 POSIX defines a concept of ``locales'' which control which language
1143 to use in language-related features. These Emacs variables control
1144 how Emacs interacts with these features.
1146 @defvar locale-coding-system
1147 @tindex locale-coding-system
1148 This variable specifies the coding system to use for decoding system
1149 error messages, for encoding the format argument to
1150 @code{format-time-string}, and for decoding the return value of
1151 @code{format-time-string}.
1154 @defvar system-messages-locale
1155 @tindex system-messages-locale
1156 This variable specifies the locale to use for generating system error
1157 messages. Changing the locale can cause messages to come out in a
1158 different language or in a different orthography. If the variable is
1159 @code{nil}, the locale is specified by environment variables in the
1160 usual POSIX fashion.
1163 @defvar system-time-locale
1164 @tindex system-time-locale
1165 This variable specifies the locale to use for formatting time values.
1166 Changing the locale can cause messages to appear according to the
1167 conventions of a different language. If the variable is @code{nil}, the
1168 locale is specified by environment variables in the usual POSIX fashion.