2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
41 @section Refreshing the Screen
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
52 Even more powerful is @code{redraw-display}:
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
128 @cindex line wrapping
129 @cindex continuation lines
130 @cindex @samp{$} in display
131 @cindex @samp{\} in display
133 When a line of text extends beyond the right edge of a window, Emacs
134 can @dfn{continue} the line (make it ``wrap'' to the next screen
135 line), or @dfn{truncate} the line (limit it to one screen line). The
136 additional screen lines used to display a long text line are called
137 @dfn{continuation} lines. Continuation is not the same as filling;
138 continuation happens on the screen only, not in the buffer contents,
139 and it breaks a line precisely at the right margin, not at a word
140 boundary. @xref{Filling}.
142 On a graphical display, tiny arrow images in the window fringes
143 indicate truncated and continued lines (@pxref{Fringes}). On a text
144 terminal, a @samp{$} in the rightmost column of the window indicates
145 truncation; a @samp{\} on the rightmost column indicates a line that
146 ``wraps.'' (The display table can specify alternate characters to use
147 for this; @pxref{Display Tables}).
149 @defopt truncate-lines
150 This buffer-local variable controls how Emacs displays lines that extend
151 beyond the right edge of the window. The default is @code{nil}, which
152 specifies continuation. If the value is non-@code{nil}, then these
155 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
156 then truncation is always used for side-by-side windows (within one
157 frame) regardless of the value of @code{truncate-lines}.
160 @defopt default-truncate-lines
161 This variable is the default value for @code{truncate-lines}, for
162 buffers that do not have buffer-local values for it.
165 @defopt truncate-partial-width-windows
166 This variable controls display of lines that extend beyond the right
167 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
168 If it is non-@code{nil}, these lines are truncated; otherwise,
169 @code{truncate-lines} says what to do with them.
172 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
173 a window, that forces truncation.
175 If your buffer contains @emph{very} long lines, and you use
176 continuation to display them, just thinking about them can make Emacs
177 redisplay slow. The column computation and indentation functions also
178 become slow. Then you might find it advisable to set
179 @code{cache-long-line-scans} to @code{t}.
181 @defvar cache-long-line-scans
182 If this variable is non-@code{nil}, various indentation and motion
183 functions, and Emacs redisplay, cache the results of scanning the
184 buffer, and consult the cache to avoid rescanning regions of the buffer
185 unless they are modified.
187 Turning on the cache slows down processing of short lines somewhat.
189 This variable is automatically buffer-local in every buffer.
193 @section The Echo Area
194 @cindex error display
197 The @dfn{echo area} is used for displaying error messages
198 (@pxref{Errors}), for messages made with the @code{message} primitive,
199 and for echoing keystrokes. It is not the same as the minibuffer,
200 despite the fact that the minibuffer appears (when active) in the same
201 place on the screen as the echo area. The @cite{GNU Emacs Manual}
202 specifies the rules for resolving conflicts between the echo area and
203 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
204 Minibuffer, emacs, The GNU Emacs Manual}).
206 You can write output in the echo area by using the Lisp printing
207 functions with @code{t} as the stream (@pxref{Output Functions}), or
211 * Displaying Messages:: Explicitly displaying text in the echo area.
212 * Progress:: Informing user about progress of a long operation.
213 * Logging Messages:: Echo area messages are logged for the user.
214 * Echo Area Customization:: Controlling the echo area.
217 @node Displaying Messages
218 @subsection Displaying Messages in the Echo Area
220 This section describes the functions for explicitly producing echo
221 area messages. Many other Emacs features display messages there, too.
223 @defun message format-string &rest arguments
224 This function displays a message in the echo area. The argument
225 @var{format-string} is similar to a C language @code{printf} format
226 string. See @code{format} in @ref{Formatting Strings}, for the details
227 on the conversion specifications. @code{message} returns the
230 In batch mode, @code{message} prints the message text on the standard
231 error stream, followed by a newline.
233 If @var{format-string}, or strings among the @var{arguments}, have
234 @code{face} text properties, these affect the way the message is displayed.
237 If @var{format-string} is @code{nil} or the empty string,
238 @code{message} clears the echo area; if the echo area has been
239 expanded automatically, this brings it back to its normal size.
240 If the minibuffer is active, this brings the minibuffer contents back
241 onto the screen immediately.
245 (message "Minibuffer depth is %d."
247 @print{} Minibuffer depth is 0.
248 @result{} "Minibuffer depth is 0."
252 ---------- Echo Area ----------
253 Minibuffer depth is 0.
254 ---------- Echo Area ----------
258 To automatically display a message in the echo area or in a pop-buffer,
259 depending on its size, use @code{display-message-or-buffer} (see below).
262 @defmac with-temp-message message &rest body
263 This construct displays a message in the echo area temporarily, during
264 the execution of @var{body}. It displays @var{message}, executes
265 @var{body}, then returns the value of the last body form while restoring
266 the previous echo area contents.
269 @defun message-or-box format-string &rest arguments
270 This function displays a message like @code{message}, but may display it
271 in a dialog box instead of the echo area. If this function is called in
272 a command that was invoked using the mouse---more precisely, if
273 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
274 @code{nil} or a list---then it uses a dialog box or pop-up menu to
275 display the message. Otherwise, it uses the echo area. (This is the
276 same criterion that @code{y-or-n-p} uses to make a similar decision; see
277 @ref{Yes-or-No Queries}.)
279 You can force use of the mouse or of the echo area by binding
280 @code{last-nonmenu-event} to a suitable value around the call.
283 @defun message-box format-string &rest arguments
285 This function displays a message like @code{message}, but uses a dialog
286 box (or a pop-up menu) whenever that is possible. If it is impossible
287 to use a dialog box or pop-up menu, because the terminal does not
288 support them, then @code{message-box} uses the echo area, like
292 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
293 This function displays the message @var{message}, which may be either a
294 string or a buffer. If it is shorter than the maximum height of the
295 echo area, as defined by @code{max-mini-window-height}, it is displayed
296 in the echo area, using @code{message}. Otherwise,
297 @code{display-buffer} is used to show it in a pop-up buffer.
299 Returns either the string shown in the echo area, or when a pop-up
300 buffer is used, the window used to display it.
302 If @var{message} is a string, then the optional argument
303 @var{buffer-name} is the name of the buffer used to display it when a
304 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
305 where @var{message} is a string and displayed in the echo area, it is
306 not specified whether the contents are inserted into the buffer anyway.
308 The optional arguments @var{not-this-window} and @var{frame} are as for
309 @code{display-buffer}, and only used if a buffer is displayed.
312 @defun current-message
313 This function returns the message currently being displayed in the
314 echo area, or @code{nil} if there is none.
318 @subsection Reporting Operation Progress
319 @cindex progress reporting
321 When an operation can take a while to finish, you should inform the
322 user about the progress it makes. This way the user can estimate
323 remaining time and clearly see that Emacs is busy working, not hung.
325 Functions listed in this section provide simple and efficient way of
326 reporting operation progress. Here is a working example that does
330 (let ((progress-reporter
331 (make-progress-reporter "Collecting mana for Emacs..."
335 (progress-reporter-update progress-reporter k))
336 (progress-reporter-done progress-reporter))
339 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
340 This function creates and returns a @dfn{progress reporter}---an
341 object you will use as an argument for all other functions listed
342 here. The idea is to precompute as much data as possible to make
343 progress reporting very fast.
345 When this progress reporter is subsequently used, it will display
346 @var{message} in the echo area, followed by progress percentage.
347 @var{message} is treated as a simple string. If you need it to depend
348 on a filename, for instance, use @code{format} before calling this
351 @var{min-value} and @var{max-value} arguments stand for starting and
352 final states of your operation. For instance, if you scan a buffer,
353 they should be the results of @code{point-min} and @code{point-max}
354 correspondingly. It is required that @var{max-value} is greater than
355 @var{min-value}. If you create progress reporter when some part of
356 the operation has already been completed, then specify
357 @var{current-value} argument. But normally you should omit it or set
358 it to @code{nil}---it will default to @var{min-value} then.
360 Remaining arguments control the rate of echo area updates. Progress
361 reporter will wait for at least @var{min-change} more percents of the
362 operation to be completed before printing next message.
363 @var{min-time} specifies the minimum time in seconds to pass between
364 successive prints. It can be fractional. Depending on Emacs and
365 system capabilities, progress reporter may or may not respect this
366 last argument or do it with varying precision. Default value for
367 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
370 This function calls @code{progress-reporter-update}, so the first
371 message is printed immediately.
374 @defun progress-reporter-update reporter value
375 This function does the main work of reporting progress of your
376 operation. It displays the message of @var{reporter}, followed by
377 progress percentage determined by @var{value}. If percentage is zero,
378 or close enough according to the @var{min-change} and @var{min-time}
379 arguments, then it is omitted from the output.
381 @var{reporter} must be the result of a call to
382 @code{make-progress-reporter}. @var{value} specifies the current
383 state of your operation and must be between @var{min-value} and
384 @var{max-value} (inclusive) as passed to
385 @code{make-progress-reporter}. For instance, if you scan a buffer,
386 then @var{value} should be the result of a call to @code{point}.
388 This function respects @var{min-change} and @var{min-time} as passed
389 to @code{make-progress-reporter} and so does not output new messages
390 on every invocation. It is thus very fast and normally you should not
391 try to reduce the number of calls to it: resulting overhead will most
392 likely negate your effort.
395 @defun progress-reporter-force-update reporter value &optional new-message
396 This function is similar to @code{progress-reporter-update} except
397 that it prints a message in the echo area unconditionally.
399 The first two arguments have the same meaning as for
400 @code{progress-reporter-update}. Optional @var{new-message} allows
401 you to change the message of the @var{reporter}. Since this functions
402 always updates the echo area, such a change will be immediately
403 presented to the user.
406 @defun progress-reporter-done reporter
407 This function should be called when the operation is finished. It
408 prints the message of @var{reporter} followed by word ``done'' in the
411 You should always call this function and not hope for
412 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
413 never print it, there are many good reasons for this not to happen.
414 Secondly, ``done'' is more explicit.
417 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
418 This is a convenience macro that works the same way as @code{dotimes}
419 does, but also reports loop progress using the functions described
420 above. It allows you to save some typing.
422 You can rewrite the example in the beginning of this node using
426 (dotimes-with-progress-reporter
428 "Collecting some mana for Emacs..."
433 @node Logging Messages
434 @subsection Logging Messages in @samp{*Messages*}
435 @cindex logging echo-area messages
437 Almost all the messages displayed in the echo area are also recorded
438 in the @samp{*Messages*} buffer so that the user can refer back to
439 them. This includes all the messages that are output with
442 @defopt message-log-max
443 This variable specifies how many lines to keep in the @samp{*Messages*}
444 buffer. The value @code{t} means there is no limit on how many lines to
445 keep. The value @code{nil} disables message logging entirely. Here's
446 how to display a message and prevent it from being logged:
449 (let (message-log-max)
454 To make @samp{*Messages*} more convenient for the user, the logging
455 facility combines successive identical messages. It also combines
456 successive related messages for the sake of two cases: question
457 followed by answer, and a series of progress messages.
459 A ``question followed by an answer'' means two messages like the
460 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
461 and the second is @samp{@var{question}...@var{answer}}. The first
462 message conveys no additional information beyond what's in the second,
463 so logging the second message discards the first from the log.
465 A ``series of progress messages'' means successive messages like
466 those produced by @code{make-progress-reporter}. They have the form
467 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
468 time, while @var{how-far} varies. Logging each message in the series
469 discards the previous one, provided they are consecutive.
471 The functions @code{make-progress-reporter} and @code{y-or-n-p}
472 don't have to do anything special to activate the message log
473 combination feature. It operates whenever two consecutive messages
474 are logged that share a common prefix ending in @samp{...}.
476 @node Echo Area Customization
477 @subsection Echo Area Customization
479 These variables control details of how the echo area works.
481 @defvar cursor-in-echo-area
482 This variable controls where the cursor appears when a message is
483 displayed in the echo area. If it is non-@code{nil}, then the cursor
484 appears at the end of the message. Otherwise, the cursor appears at
485 point---not in the echo area at all.
487 The value is normally @code{nil}; Lisp programs bind it to @code{t}
488 for brief periods of time.
491 @defvar echo-area-clear-hook
492 This normal hook is run whenever the echo area is cleared---either by
493 @code{(message nil)} or for any other reason.
496 @defvar echo-keystrokes
497 This variable determines how much time should elapse before command
498 characters echo. Its value must be an integer or floating point number,
500 number of seconds to wait before echoing. If the user types a prefix
501 key (such as @kbd{C-x}) and then delays this many seconds before
502 continuing, the prefix key is echoed in the echo area. (Once echoing
503 begins in a key sequence, all subsequent characters in the same key
504 sequence are echoed immediately.)
506 If the value is zero, then command input is not echoed.
509 @defvar message-truncate-lines
510 Normally, displaying a long message resizes the echo area to display
511 the entire message. But if the variable @code{message-truncate-lines}
512 is non-@code{nil}, the echo area does not resize, and the message is
513 truncated to fit it, as in Emacs 20 and before.
516 The variable @code{max-mini-window-height}, which specifies the
517 maximum height for resizing minibuffer windows, also applies to the
518 echo area (which is really a special use of the minibuffer window.
519 @xref{Minibuffer Misc}.
522 @section Reporting Warnings
525 @dfn{Warnings} are a facility for a program to inform the user of a
526 possible problem, but continue running.
529 * Warning Basics:: Warnings concepts and functions to report them.
530 * Warning Variables:: Variables programs bind to customize their warnings.
531 * Warning Options:: Variables users set to control display of warnings.
535 @subsection Warning Basics
536 @cindex severity level
538 Every warning has a textual message, which explains the problem for
539 the user, and a @dfn{severity level} which is a symbol. Here are the
540 possible severity levels, in order of decreasing severity, and their
545 A problem that will seriously impair Emacs operation soon
546 if you do not attend to it promptly.
548 A report of data or circumstances that are inherently wrong.
550 A report of data or circumstances that are not inherently wrong, but
551 raise suspicion of a possible problem.
553 A report of information that may be useful if you are debugging.
556 When your program encounters invalid input data, it can either
557 signal a Lisp error by calling @code{error} or @code{signal} or report
558 a warning with severity @code{:error}. Signaling a Lisp error is the
559 easiest thing to do, but it means the program cannot continue
560 processing. If you want to take the trouble to implement a way to
561 continue processing despite the bad data, then reporting a warning of
562 severity @code{:error} is the right way to inform the user of the
563 problem. For instance, the Emacs Lisp byte compiler can report an
564 error that way and continue compiling other functions. (If the
565 program signals a Lisp error and then handles it with
566 @code{condition-case}, the user won't see the error message; it could
567 show the message to the user by reporting it as a warning.)
570 Each warning has a @dfn{warning type} to classify it. The type is a
571 list of symbols. The first symbol should be the custom group that you
572 use for the program's user options. For example, byte compiler
573 warnings use the warning type @code{(bytecomp)}. You can also
574 subcategorize the warnings, if you wish, by using more symbols in the
577 @defun display-warning type message &optional level buffer-name
578 This function reports a warning, using @var{message} as the message
579 and @var{type} as the warning type. @var{level} should be the
580 severity level, with @code{:warning} being the default.
582 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
583 for logging the warning. By default, it is @samp{*Warnings*}.
586 @defun lwarn type level message &rest args
587 This function reports a warning using the value of @code{(format
588 @var{message} @var{args}...)} as the message. In other respects it is
589 equivalent to @code{display-warning}.
592 @defun warn message &rest args
593 This function reports a warning using the value of @code{(format
594 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
595 type, and @code{:warning} as the severity level. It exists for
596 compatibility only; we recommend not using it, because you should
597 specify a specific warning type.
600 @node Warning Variables
601 @subsection Warning Variables
603 Programs can customize how their warnings appear by binding
604 the variables described in this section.
606 @defvar warning-levels
607 This list defines the meaning and severity order of the warning
608 severity levels. Each element defines one severity level,
609 and they are arranged in order of decreasing severity.
611 Each element has the form @code{(@var{level} @var{string}
612 @var{function})}, where @var{level} is the severity level it defines.
613 @var{string} specifies the textual description of this level.
614 @var{string} should use @samp{%s} to specify where to put the warning
615 type information, or it can omit the @samp{%s} so as not to include
618 The optional @var{function}, if non-@code{nil}, is a function to call
619 with no arguments, to get the user's attention.
621 Normally you should not change the value of this variable.
624 @defvar warning-prefix-function
625 If non-@code{nil}, the value is a function to generate prefix text for
626 warnings. Programs can bind the variable to a suitable function.
627 @code{display-warning} calls this function with the warnings buffer
628 current, and the function can insert text in it. That text becomes
629 the beginning of the warning message.
631 The function is called with two arguments, the severity level and its
632 entry in @code{warning-levels}. It should return a list to use as the
633 entry (this value need not be an actual member of
634 @code{warning-levels}). By constructing this value, the function can
635 change the severity of the warning, or specify different handling for
636 a given severity level.
638 If the variable's value is @code{nil} then there is no function
642 @defvar warning-series
643 Programs can bind this variable to @code{t} to say that the next
644 warning should begin a series. When several warnings form a series,
645 that means to leave point on the first warning of the series, rather
646 than keep moving it for each warning so that it appears on the last one.
647 The series ends when the local binding is unbound and
648 @code{warning-series} becomes @code{nil} again.
650 The value can also be a symbol with a function definition. That is
651 equivalent to @code{t}, except that the next warning will also call
652 the function with no arguments with the warnings buffer current. The
653 function can insert text which will serve as a header for the series
656 Once a series has begun, the value is a marker which points to the
657 buffer position in the warnings buffer of the start of the series.
659 The variable's normal value is @code{nil}, which means to handle
660 each warning separately.
663 @defvar warning-fill-prefix
664 When this variable is non-@code{nil}, it specifies a fill prefix to
665 use for filling each warning's text.
668 @defvar warning-type-format
669 This variable specifies the format for displaying the warning type
670 in the warning message. The result of formatting the type this way
671 gets included in the message under the control of the string in the
672 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
673 If you bind it to @code{""} then the warning type won't appear at
677 @node Warning Options
678 @subsection Warning Options
680 These variables are used by users to control what happens
681 when a Lisp program reports a warning.
683 @defopt warning-minimum-level
684 This user option specifies the minimum severity level that should be
685 shown immediately to the user. The default is @code{:warning}, which
686 means to immediately display all warnings except @code{:debug}
690 @defopt warning-minimum-log-level
691 This user option specifies the minimum severity level that should be
692 logged in the warnings buffer. The default is @code{:warning}, which
693 means to log all warnings except @code{:debug} warnings.
696 @defopt warning-suppress-types
697 This list specifies which warning types should not be displayed
698 immediately for the user. Each element of the list should be a list
699 of symbols. If its elements match the first elements in a warning
700 type, then that warning is not displayed immediately.
703 @defopt warning-suppress-log-types
704 This list specifies which warning types should not be logged in the
705 warnings buffer. Each element of the list should be a list of
706 symbols. If it matches the first few elements in a warning type, then
707 that warning is not logged.
711 @section Invisible Text
713 @cindex invisible text
714 You can make characters @dfn{invisible}, so that they do not appear on
715 the screen, with the @code{invisible} property. This can be either a
716 text property (@pxref{Text Properties}) or a property of an overlay
717 (@pxref{Overlays}). Cursor motion also partly ignores these
718 characters; if the command loop finds point within them, it moves
719 point to the other side of them.
721 In the simplest case, any non-@code{nil} @code{invisible} property makes
722 a character invisible. This is the default case---if you don't alter
723 the default value of @code{buffer-invisibility-spec}, this is how the
724 @code{invisible} property works. You should normally use @code{t}
725 as the value of the @code{invisible} property if you don't plan
726 to set @code{buffer-invisibility-spec} yourself.
728 More generally, you can use the variable @code{buffer-invisibility-spec}
729 to control which values of the @code{invisible} property make text
730 invisible. This permits you to classify the text into different subsets
731 in advance, by giving them different @code{invisible} values, and
732 subsequently make various subsets visible or invisible by changing the
733 value of @code{buffer-invisibility-spec}.
735 Controlling visibility with @code{buffer-invisibility-spec} is
736 especially useful in a program to display the list of entries in a
737 database. It permits the implementation of convenient filtering
738 commands to view just a part of the entries in the database. Setting
739 this variable is very fast, much faster than scanning all the text in
740 the buffer looking for properties to change.
742 @defvar buffer-invisibility-spec
743 This variable specifies which kinds of @code{invisible} properties
744 actually make a character invisible. Setting this variable makes it
749 A character is invisible if its @code{invisible} property is
750 non-@code{nil}. This is the default.
753 Each element of the list specifies a criterion for invisibility; if a
754 character's @code{invisible} property fits any one of these criteria,
755 the character is invisible. The list can have two kinds of elements:
759 A character is invisible if its @code{invisible} property value
760 is @var{atom} or if it is a list with @var{atom} as a member.
762 @item (@var{atom} . t)
763 A character is invisible if its @code{invisible} property value
764 is @var{atom} or if it is a list with @var{atom} as a member.
765 Moreover, if this character is at the end of a line and is followed
766 by a visible newline, it displays an ellipsis.
771 Two functions are specifically provided for adding elements to
772 @code{buffer-invisibility-spec} and removing elements from it.
774 @defun add-to-invisibility-spec element
775 This function adds the element @var{element} to
776 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
777 was @code{t}, it changes to a list, @code{(t)}, so that text whose
778 @code{invisible} property is @code{t} remains invisible.
781 @defun remove-from-invisibility-spec element
782 This removes the element @var{element} from
783 @code{buffer-invisibility-spec}. This does nothing if @var{element}
787 A convention for use of @code{buffer-invisibility-spec} is that a
788 major mode should use the mode's own name as an element of
789 @code{buffer-invisibility-spec} and as the value of the
790 @code{invisible} property:
793 ;; @r{If you want to display an ellipsis:}
794 (add-to-invisibility-spec '(my-symbol . t))
795 ;; @r{If you don't want ellipsis:}
796 (add-to-invisibility-spec 'my-symbol)
798 (overlay-put (make-overlay beginning end)
799 'invisible 'my-symbol)
801 ;; @r{When done with the overlays:}
802 (remove-from-invisibility-spec '(my-symbol . t))
803 ;; @r{Or respectively:}
804 (remove-from-invisibility-spec 'my-symbol)
807 @vindex line-move-ignore-invisible
808 Ordinarily, functions that operate on text or move point do not care
809 whether the text is invisible. The user-level line motion commands
810 explicitly ignore invisible newlines if
811 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
812 only because they are explicitly programmed to do so.
814 However, if a command ends with point inside or immediately before
815 invisible text, the main editing loop moves point further forward or
816 further backward (in the same direction that the command already moved
817 it) until that condition is no longer true. Thus, if the command
818 moved point back into an invisible range, Emacs moves point back to
819 the beginning of that range, and then back one more character. If the
820 command moved point forward into an invisible range, Emacs moves point
821 forward up to the first visible character that follows the invisible
824 Incremental search can make invisible overlays visible temporarily
825 and/or permanently when a match includes invisible text. To enable
826 this, the overlay should have a non-@code{nil}
827 @code{isearch-open-invisible} property. The property value should be a
828 function to be called with the overlay as an argument. This function
829 should make the overlay visible permanently; it is used when the match
830 overlaps the overlay on exit from the search.
832 During the search, such overlays are made temporarily visible by
833 temporarily modifying their invisible and intangible properties. If you
834 want this to be done differently for a certain overlay, give it an
835 @code{isearch-open-invisible-temporary} property which is a function.
836 The function is called with two arguments: the first is the overlay, and
837 the second is @code{nil} to make the overlay visible, or @code{t} to
838 make it invisible again.
840 @node Selective Display
841 @section Selective Display
842 @cindex selective display
844 @dfn{Selective display} refers to a pair of related features for
845 hiding certain lines on the screen.
847 The first variant, explicit selective display, is designed for use
848 in a Lisp program: it controls which lines are hidden by altering the
849 text. This kind of hiding in some ways resembles the effect of the
850 @code{invisible} property (@pxref{Invisible Text}), but the two
851 features are different and do not work the same way.
853 In the second variant, the choice of lines to hide is made
854 automatically based on indentation. This variant is designed to be a
857 The way you control explicit selective display is by replacing a
858 newline (control-j) with a carriage return (control-m). The text that
859 was formerly a line following that newline is now hidden. Strictly
860 speaking, it is temporarily no longer a line at all, since only
861 newlines can separate lines; it is now part of the previous line.
863 Selective display does not directly affect editing commands. For
864 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
865 into hidden text. However, the replacement of newline characters with
866 carriage return characters affects some editing commands. For
867 example, @code{next-line} skips hidden lines, since it searches only
868 for newlines. Modes that use selective display can also define
869 commands that take account of the newlines, or that control which
870 parts of the text are hidden.
872 When you write a selectively displayed buffer into a file, all the
873 control-m's are output as newlines. This means that when you next read
874 in the file, it looks OK, with nothing hidden. The selective display
875 effect is seen only within Emacs.
877 @defvar selective-display
878 This buffer-local variable enables selective display. This means that
879 lines, or portions of lines, may be made hidden.
883 If the value of @code{selective-display} is @code{t}, then the character
884 control-m marks the start of hidden text; the control-m, and the rest
885 of the line following it, are not displayed. This is explicit selective
889 If the value of @code{selective-display} is a positive integer, then
890 lines that start with more than that many columns of indentation are not
894 When some portion of a buffer is hidden, the vertical movement
895 commands operate as if that portion did not exist, allowing a single
896 @code{next-line} command to skip any number of hidden lines.
897 However, character movement commands (such as @code{forward-char}) do
898 not skip the hidden portion, and it is possible (if tricky) to insert
899 or delete text in an hidden portion.
901 In the examples below, we show the @emph{display appearance} of the
902 buffer @code{foo}, which changes with the value of
903 @code{selective-display}. The @emph{contents} of the buffer do not
908 (setq selective-display nil)
911 ---------- Buffer: foo ----------
918 ---------- Buffer: foo ----------
922 (setq selective-display 2)
925 ---------- Buffer: foo ----------
930 ---------- Buffer: foo ----------
935 @defvar selective-display-ellipses
936 If this buffer-local variable is non-@code{nil}, then Emacs displays
937 @samp{@dots{}} at the end of a line that is followed by hidden text.
938 This example is a continuation of the previous one.
942 (setq selective-display-ellipses t)
945 ---------- Buffer: foo ----------
950 ---------- Buffer: foo ----------
954 You can use a display table to substitute other text for the ellipsis
955 (@samp{@dots{}}). @xref{Display Tables}.
958 @node Temporary Displays
959 @section Temporary Displays
961 Temporary displays are used by Lisp programs to put output into a
962 buffer and then present it to the user for perusal rather than for
963 editing. Many help commands use this feature.
965 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
966 This function executes @var{forms} while arranging to insert any output
967 they print into the buffer named @var{buffer-name}, which is first
968 created if necessary, and put into Help mode. Finally, the buffer is
969 displayed in some window, but not selected.
971 If the @var{forms} do not change the major mode in the output buffer,
972 so that it is still Help mode at the end of their execution, then
973 @code{with-output-to-temp-buffer} makes this buffer read-only at the
974 end, and also scans it for function and variable names to make them
975 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
976 for Documentation Strings}, in particular the item on hyperlinks in
977 documentation strings, for more details.
979 The string @var{buffer-name} specifies the temporary buffer, which
980 need not already exist. The argument must be a string, not a buffer.
981 The buffer is erased initially (with no questions asked), and it is
982 marked as unmodified after @code{with-output-to-temp-buffer} exits.
984 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
985 temporary buffer, then it evaluates the forms in @var{forms}. Output
986 using the Lisp output functions within @var{forms} goes by default to
987 that buffer (but screen display and messages in the echo area, although
988 they are ``output'' in the general sense of the word, are not affected).
989 @xref{Output Functions}.
991 Several hooks are available for customizing the behavior
992 of this construct; they are listed below.
994 The value of the last form in @var{forms} is returned.
998 ---------- Buffer: foo ----------
999 This is the contents of foo.
1000 ---------- Buffer: foo ----------
1004 (with-output-to-temp-buffer "foo"
1006 (print standard-output))
1007 @result{} #<buffer foo>
1009 ---------- Buffer: foo ----------
1014 ---------- Buffer: foo ----------
1019 @defvar temp-buffer-show-function
1020 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1021 calls it as a function to do the job of displaying a help buffer. The
1022 function gets one argument, which is the buffer it should display.
1024 It is a good idea for this function to run @code{temp-buffer-show-hook}
1025 just as @code{with-output-to-temp-buffer} normally would, inside of
1026 @code{save-selected-window} and with the chosen window and buffer
1030 @defvar temp-buffer-setup-hook
1031 This normal hook is run by @code{with-output-to-temp-buffer} before
1032 evaluating @var{body}. When the hook runs, the temporary buffer is
1033 current. This hook is normally set up with a function to put the
1034 buffer in Help mode.
1037 @defvar temp-buffer-show-hook
1038 This normal hook is run by @code{with-output-to-temp-buffer} after
1039 displaying the temporary buffer. When the hook runs, the temporary buffer
1040 is current, and the window it was displayed in is selected. This hook
1041 is normally set up with a function to make the buffer read only, and
1042 find function names and variable names in it, provided the major mode
1046 @defun momentary-string-display string position &optional char message
1047 This function momentarily displays @var{string} in the current buffer at
1048 @var{position}. It has no effect on the undo list or on the buffer's
1049 modification status.
1051 The momentary display remains until the next input event. If the next
1052 input event is @var{char}, @code{momentary-string-display} ignores it
1053 and returns. Otherwise, that event remains buffered for subsequent use
1054 as input. Thus, typing @var{char} will simply remove the string from
1055 the display, while typing (say) @kbd{C-f} will remove the string from
1056 the display and later (presumably) move point forward. The argument
1057 @var{char} is a space by default.
1059 The return value of @code{momentary-string-display} is not meaningful.
1061 If the string @var{string} does not contain control characters, you can
1062 do the same job in a more general way by creating (and then subsequently
1063 deleting) an overlay with a @code{before-string} property.
1064 @xref{Overlay Properties}.
1066 If @var{message} is non-@code{nil}, it is displayed in the echo area
1067 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1068 default message says to type @var{char} to continue.
1070 In this example, point is initially located at the beginning of the
1075 ---------- Buffer: foo ----------
1076 This is the contents of foo.
1077 @point{}Second line.
1078 ---------- Buffer: foo ----------
1082 (momentary-string-display
1083 "**** Important Message! ****"
1085 "Type RET when done reading")
1090 ---------- Buffer: foo ----------
1091 This is the contents of foo.
1092 **** Important Message! ****Second line.
1093 ---------- Buffer: foo ----------
1095 ---------- Echo Area ----------
1096 Type RET when done reading
1097 ---------- Echo Area ----------
1106 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1107 the screen, for the sake of presentation features. An overlay is an
1108 object that belongs to a particular buffer, and has a specified
1109 beginning and end. It also has properties that you can examine and set;
1110 these affect the display of the text within the overlay.
1112 An overlay uses markers to record its beginning and end; thus,
1113 editing the text of the buffer adjusts the beginning and end of each
1114 overlay so that it stays with the text. When you create the overlay,
1115 you can specify whether text inserted at the beginning should be
1116 inside the overlay or outside, and likewise for the end of the overlay.
1119 * Managing Overlays:: Creating and moving overlays.
1120 * Overlay Properties:: How to read and set properties.
1121 What properties do to the screen display.
1122 * Finding Overlays:: Searching for overlays.
1125 @node Managing Overlays
1126 @subsection Managing Overlays
1128 This section describes the functions to create, delete and move
1129 overlays, and to examine their contents. Overlay changes are not
1130 recorded in the buffer's undo list, since the overlays are not
1131 part of the buffer's contents.
1133 @defun overlayp object
1134 This function returns @code{t} if @var{object} is an overlay.
1137 @defun make-overlay start end &optional buffer front-advance rear-advance
1138 This function creates and returns an overlay that belongs to
1139 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1140 and @var{end} must specify buffer positions; they may be integers or
1141 markers. If @var{buffer} is omitted, the overlay is created in the
1144 The arguments @var{front-advance} and @var{rear-advance} specify the
1145 marker insertion type for the start of the overlay and for the end of
1146 the overlay, respectively. @xref{Marker Insertion Types}. If they
1147 are both @code{nil}, the default, then the overlay extends to include
1148 any text inserted at the beginning, but not text inserted at the end.
1149 If @var{front-advance} is non-@code{nil}, text inserted at the
1150 beginning of the overlay is excluded from the overlay. If
1151 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1152 overlay is included in the overlay.
1155 @defun overlay-start overlay
1156 This function returns the position at which @var{overlay} starts,
1160 @defun overlay-end overlay
1161 This function returns the position at which @var{overlay} ends,
1165 @defun overlay-buffer overlay
1166 This function returns the buffer that @var{overlay} belongs to. It
1167 returns @code{nil} if @var{overlay} has been deleted.
1170 @defun delete-overlay overlay
1171 This function deletes @var{overlay}. The overlay continues to exist as
1172 a Lisp object, and its property list is unchanged, but it ceases to be
1173 attached to the buffer it belonged to, and ceases to have any effect on
1176 A deleted overlay is not permanently disconnected. You can give it a
1177 position in a buffer again by calling @code{move-overlay}.
1180 @defun move-overlay overlay start end &optional buffer
1181 This function moves @var{overlay} to @var{buffer}, and places its bounds
1182 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1183 must specify buffer positions; they may be integers or markers.
1185 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1186 was already associated with; if @var{overlay} was deleted, it goes into
1189 The return value is @var{overlay}.
1191 This is the only valid way to change the endpoints of an overlay. Do
1192 not try modifying the markers in the overlay by hand, as that fails to
1193 update other vital data structures and can cause some overlays to be
1197 @defun remove-overlays &optional start end name value
1198 This function removes all the overlays between @var{start} and
1199 @var{end} whose property @var{name} has the value @var{value}. It can
1200 move the endpoints of the overlays in the region, or split them.
1202 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1203 the specified region. If @var{start} and/or @var{end} are omitted or
1204 @code{nil}, that means the beginning and end of the buffer respectively.
1205 Therefore, @code{(remove-overlays)} removes all the overlays in the
1209 Here are some examples:
1212 ;; @r{Create an overlay.}
1213 (setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1219 (overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221 ;; @r{Give it a property we can check later.}
1222 (overlay-put foo 'happy t)
1224 ;; @r{Verify the property is present.}
1225 (overlay-get foo 'happy)
1227 ;; @r{Move the overlay.}
1228 (move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1234 ;; @r{Delete the overlay.}
1235 (delete-overlay foo)
1237 ;; @r{Verify it is deleted.}
1239 @result{} #<overlay in no buffer>
1240 ;; @r{A deleted overlay has no position.}
1245 (overlay-buffer foo)
1247 ;; @r{Undelete the overlay.}
1248 (move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250 ;; @r{Verify the results.}
1255 (overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257 ;; @r{Moving and deleting the overlay does not change its properties.}
1258 (overlay-get foo 'happy)
1262 Emacs stores the overlays of each buffer in two lists, divided
1263 around an arbitrary ``center position.'' One list extends backwards
1264 through the buffer from that center position, and the other extends
1265 forwards from that center position. The center position can be anywhere
1268 @defun overlay-recenter pos
1269 This function recenters the overlays of the current buffer around
1270 position @var{pos}. That makes overlay lookup faster for positions
1271 near @var{pos}, but slower for positions far away from @var{pos}.
1274 A loop that scans the buffer forwards, creating overlays, can run
1275 faster if you do @code{(overlay-recenter (point-max))} first.
1277 @node Overlay Properties
1278 @subsection Overlay Properties
1280 Overlay properties are like text properties in that the properties that
1281 alter how a character is displayed can come from either source. But in
1282 most respects they are different. @xref{Text Properties}, for comparison.
1284 Text properties are considered a part of the text; overlays and
1285 their properties are specifically considered not to be part of the
1286 text. Thus, copying text between various buffers and strings
1287 preserves text properties, but does not try to preserve overlays.
1288 Changing a buffer's text properties marks the buffer as modified,
1289 while moving an overlay or changing its properties does not. Unlike
1290 text property changes, overlay property changes are not recorded in
1291 the buffer's undo list.
1293 These functions read and set the properties of an overlay:
1295 @defun overlay-get overlay prop
1296 This function returns the value of property @var{prop} recorded in
1297 @var{overlay}, if any. If @var{overlay} does not record any value for
1298 that property, but it does have a @code{category} property which is a
1299 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1303 @defun overlay-put overlay prop value
1304 This function sets the value of property @var{prop} recorded in
1305 @var{overlay} to @var{value}. It returns @var{value}.
1308 @defun overlay-properties overlay
1309 This returns a copy of the property list of @var{overlay}.
1312 See also the function @code{get-char-property} which checks both
1313 overlay properties and text properties for a given character.
1314 @xref{Examining Properties}.
1316 Many overlay properties have special meanings; here is a table
1321 @kindex priority @r{(overlay property)}
1322 This property's value (which should be a nonnegative integer number)
1323 determines the priority of the overlay. The priority matters when two
1324 or more overlays cover the same character and both specify the same
1325 property; the one whose @code{priority} value is larger takes priority
1326 over the other. For the @code{face} property, the higher priority
1327 value does not completely replace the other; instead, its face
1328 attributes override the face attributes of the lower priority
1329 @code{face} property.
1331 Currently, all overlays take priority over text properties. Please
1332 avoid using negative priority values, as we have not yet decided just
1333 what they should mean.
1336 @kindex window @r{(overlay property)}
1337 If the @code{window} property is non-@code{nil}, then the overlay
1338 applies only on that window.
1341 @kindex category @r{(overlay property)}
1342 If an overlay has a @code{category} property, we call it the
1343 @dfn{category} of the overlay. It should be a symbol. The properties
1344 of the symbol serve as defaults for the properties of the overlay.
1347 @kindex face @r{(overlay property)}
1348 This property controls the way text is displayed---for example, which
1349 font and which colors. @xref{Faces}, for more information.
1351 In the simplest case, the value is a face name. It can also be a list;
1352 then each element can be any of these possibilities:
1356 A face name (a symbol or string).
1359 A property list of face attributes. This has the form (@var{keyword}
1360 @var{value} @dots{}), where each @var{keyword} is a face attribute
1361 name and @var{value} is a meaningful value for that attribute. With
1362 this feature, you do not need to create a face each time you want to
1363 specify a particular attribute for certain text. @xref{Face
1367 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1368 @code{(background-color . @var{color-name})}. These elements specify
1369 just the foreground color or just the background color.
1371 @code{(foreground-color . @var{color-name})} has the same effect as
1372 @code{(:foreground @var{color-name})}; likewise for the background.
1376 @kindex mouse-face @r{(overlay property)}
1377 This property is used instead of @code{face} when the mouse is within
1378 the range of the overlay.
1381 @kindex display @r{(overlay property)}
1382 This property activates various features that change the
1383 way text is displayed. For example, it can make text appear taller
1384 or shorter, higher or lower, wider or narrower, or replaced with an image.
1385 @xref{Display Property}.
1388 @kindex help-echo @r{(overlay property)}
1389 If an overlay has a @code{help-echo} property, then when you move the
1390 mouse onto the text in the overlay, Emacs displays a help string in the
1391 echo area, or in the tooltip window. For details see @ref{Text
1394 @item modification-hooks
1395 @kindex modification-hooks @r{(overlay property)}
1396 This property's value is a list of functions to be called if any
1397 character within the overlay is changed or if text is inserted strictly
1400 The hook functions are called both before and after each change.
1401 If the functions save the information they receive, and compare notes
1402 between calls, they can determine exactly what change has been made
1405 When called before a change, each function receives four arguments: the
1406 overlay, @code{nil}, and the beginning and end of the text range to be
1409 When called after a change, each function receives five arguments: the
1410 overlay, @code{t}, the beginning and end of the text range just
1411 modified, and the length of the pre-change text replaced by that range.
1412 (For an insertion, the pre-change length is zero; for a deletion, that
1413 length is the number of characters deleted, and the post-change
1414 beginning and end are equal.)
1416 If these functions modify the buffer, they should bind
1417 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1418 avoid confusing the internal mechanism that calls these hooks.
1420 @item insert-in-front-hooks
1421 @kindex insert-in-front-hooks @r{(overlay property)}
1422 This property's value is a list of functions to be called before and
1423 after inserting text right at the beginning of the overlay. The calling
1424 conventions are the same as for the @code{modification-hooks} functions.
1426 @item insert-behind-hooks
1427 @kindex insert-behind-hooks @r{(overlay property)}
1428 This property's value is a list of functions to be called before and
1429 after inserting text right at the end of the overlay. The calling
1430 conventions are the same as for the @code{modification-hooks} functions.
1433 @kindex invisible @r{(overlay property)}
1434 The @code{invisible} property can make the text in the overlay
1435 invisible, which means that it does not appear on the screen.
1436 @xref{Invisible Text}, for details.
1439 @kindex intangible @r{(overlay property)}
1440 The @code{intangible} property on an overlay works just like the
1441 @code{intangible} text property. @xref{Special Properties}, for details.
1443 @item isearch-open-invisible
1444 This property tells incremental search how to make an invisible overlay
1445 visible, permanently, if the final match overlaps it. @xref{Invisible
1448 @item isearch-open-invisible-temporary
1449 This property tells incremental search how to make an invisible overlay
1450 visible, temporarily, during the search. @xref{Invisible Text}.
1453 @kindex before-string @r{(overlay property)}
1454 This property's value is a string to add to the display at the beginning
1455 of the overlay. The string does not appear in the buffer in any
1456 sense---only on the screen.
1459 @kindex after-string @r{(overlay property)}
1460 This property's value is a string to add to the display at the end of
1461 the overlay. The string does not appear in the buffer in any
1462 sense---only on the screen.
1465 @kindex evaporate @r{(overlay property)}
1466 If this property is non-@code{nil}, the overlay is deleted automatically
1467 if it becomes empty (i.e., if its length becomes zero). If you give
1468 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1472 @cindex keymap of character (and overlays)
1473 @kindex local-map @r{(overlay property)}
1474 If this property is non-@code{nil}, it specifies a keymap for a portion
1475 of the text. The property's value replaces the buffer's local map, when
1476 the character after point is within the overlay. @xref{Active Keymaps}.
1479 @kindex keymap @r{(overlay property)}
1480 The @code{keymap} property is similar to @code{local-map} but overrides the
1481 buffer's local map (and the map specified by the @code{local-map}
1482 property) rather than replacing it.
1485 @node Finding Overlays
1486 @subsection Searching for Overlays
1488 @defun overlays-at pos
1489 This function returns a list of all the overlays that cover the
1490 character at position @var{pos} in the current buffer. The list is in
1491 no particular order. An overlay contains position @var{pos} if it
1492 begins at or before @var{pos}, and ends after @var{pos}.
1494 To illustrate usage, here is a Lisp function that returns a list of the
1495 overlays that specify property @var{prop} for the character at point:
1498 (defun find-overlays-specifying (prop)
1499 (let ((overlays (overlays-at (point)))
1502 (let ((overlay (car overlays)))
1503 (if (overlay-get overlay prop)
1504 (setq found (cons overlay found))))
1505 (setq overlays (cdr overlays)))
1510 @defun overlays-in beg end
1511 This function returns a list of the overlays that overlap the region
1512 @var{beg} through @var{end}. ``Overlap'' means that at least one
1513 character is contained within the overlay and also contained within the
1514 specified region; however, empty overlays are included in the result if
1515 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1518 @defun next-overlay-change pos
1519 This function returns the buffer position of the next beginning or end
1520 of an overlay, after @var{pos}. If there is none, it returns
1524 @defun previous-overlay-change pos
1525 This function returns the buffer position of the previous beginning or
1526 end of an overlay, before @var{pos}. If there is none, it returns
1530 Here's a function which uses @code{next-overlay-change} to search
1531 for the next character which gets a given property @code{prop} from
1532 either its overlays or its text properties (@pxref{Property Search}):
1535 (defun find-overlay-prop (prop)
1537 (while (and (not (eobp))
1538 (not (get-char-property (point) prop)))
1539 (goto-char (min (next-overlay-change (point))
1540 (next-single-property-change (point) prop))))
1544 Now you can search for a @code{happy} property like this:
1547 (find-overlay-prop 'happy)
1553 Since not all characters have the same width, these functions let you
1554 check the width of a character. @xref{Primitive Indent}, and
1555 @ref{Screen Lines}, for related functions.
1557 @defun char-width char
1558 This function returns the width in columns of the character @var{char},
1559 if it were displayed in the current buffer and the selected window.
1562 @defun string-width string
1563 This function returns the width in columns of the string @var{string},
1564 if it were displayed in the current buffer and the selected window.
1567 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1568 This function returns the part of @var{string} that fits within
1569 @var{width} columns, as a new string.
1571 If @var{string} does not reach @var{width}, then the result ends where
1572 @var{string} ends. If one multi-column character in @var{string}
1573 extends across the column @var{width}, that character is not included in
1574 the result. Thus, the result can fall short of @var{width} but cannot
1577 The optional argument @var{start-column} specifies the starting column.
1578 If this is non-@code{nil}, then the first @var{start-column} columns of
1579 the string are omitted from the value. If one multi-column character in
1580 @var{string} extends across the column @var{start-column}, that
1581 character is not included.
1583 The optional argument @var{padding}, if non-@code{nil}, is a padding
1584 character added at the beginning and end of the result string, to extend
1585 it to exactly @var{width} columns. The padding character is used at the
1586 end of the result if it falls short of @var{width}. It is also used at
1587 the beginning of the result if one multi-column character in
1588 @var{string} extends across the column @var{start-column}.
1590 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1591 replace the end of @var{str} (including any padding) if it extends
1592 beyond @var{end-column}, unless the display width of @var{str} is
1593 equal to or less than the display width of @var{ellipsis}. If
1594 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1598 (truncate-string-to-width "\tab\t" 12 4)
1600 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1606 @section Line Height
1609 The total height of each display line consists of the height of the
1610 contents of the line, plus optional additional vertical line spacing
1611 above or below the display line.
1613 The height of the line contents is the maximum height of any
1614 character or image on that display line, including the final newline
1615 if there is one. (A display line that is continued doesn't include a
1616 final newline.) That is the default line height, if you do nothing to
1617 specify a greater height. (In the most common case, this equals the
1618 height of the default frame font.)
1620 There are several ways to explicitly specify a larger line height,
1621 either by specifying an absolute height for the display line, or by
1622 specifying vertical space. However, no matter what you specify, the
1623 actual line height can never be less than the default.
1625 @kindex line-height @r{(text property)}
1626 A newline can have a @code{line-height} text or overlay property
1627 that controls the total height of the display line ending in that
1630 If the property value is @code{t}, the newline character has no
1631 effect on the displayed height of the line---the visible contents
1632 alone determine the height. This is useful for tiling small images
1633 (or image slices) without adding blank areas between the images.
1635 If the property value is a list of the form @code{(@var{height}
1636 @var{total})}, that adds extra space @emph{below} the display line.
1637 First Emacs uses @var{height} as a height spec to control extra space
1638 @emph{above} the line; then it adds enough space @emph{below} the line
1639 to bring the total line height up to @var{total}. In this case, the
1640 other ways to specify the line spacing are ignored.
1642 Any other kind of property value is a height spec, which translates
1643 into a number---the specified line height. There are several ways to
1644 write a height spec; here's how each of them translates into a number:
1648 If the height spec is a positive integer, the height value is that integer.
1650 If the height spec is a float, @var{float}, the numeric height value
1651 is @var{float} times the frame's default line height.
1652 @item (@var{face} . @var{ratio})
1653 If the height spec is a cons of the format shown, the numeric height
1654 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1655 be any type of number, or @code{nil} which means a ratio of 1.
1656 If @var{face} is @code{t}, it refers to the current face.
1657 @item (nil . @var{ratio})
1658 If the height spec is a cons of the format shown, the numeric height
1659 is @var{ratio} times the height of the contents of the line.
1662 Thus, any valid height spec determines the height in pixels, one way
1663 or another. If the line contents' height is less than that, Emacs
1664 adds extra vertical space above the line to achieve the specified
1667 If you don't specify the @code{line-height} property, the line's
1668 height consists of the contents' height plus the line spacing.
1669 There are several ways to specify the line spacing for different
1670 parts of Emacs text.
1672 @vindex default-line-spacing
1673 You can specify the line spacing for all lines in a frame with the
1674 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1675 However, if the variable @code{default-line-spacing} is
1676 non-@code{nil}, it overrides the frame's @code{line-spacing}
1677 parameter. An integer value specifies the number of pixels put below
1678 lines on graphical displays. A floating point number specifies the
1679 spacing relative to the frame's default line height.
1681 @vindex line-spacing
1682 You can specify the line spacing for all lines in a buffer via the
1683 buffer-local @code{line-spacing} variable. An integer value specifies
1684 the number of pixels put below lines on graphical displays. A floating
1685 point number specifies the spacing relative to the default frame line
1686 height. This overrides line spacings specified for the frame.
1688 @kindex line-spacing @r{(text property)}
1689 Finally, a newline can have a @code{line-spacing} text or overlay
1690 property that overrides the default frame line spacing and the buffer
1691 local @code{line-spacing} variable, for the display line ending in
1694 One way or another, these mechanisms specify a Lisp value for the
1695 spacing of each line. The value is a height spec, and it translates
1696 into a Lisp value as described above. However, in this case the
1697 numeric height value specifies the line spacing, rather than the line
1704 A @dfn{face} is a named collection of graphical attributes: font
1705 family, foreground color, background color, optional underlining, and
1706 many others. Faces are used in Emacs to control the style of display of
1707 particular parts of the text or the frame. @xref{Standard Faces,,,
1708 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1712 Each face has its own @dfn{face number}, which distinguishes faces at
1713 low levels within Emacs. However, for most purposes, you refer to
1714 faces in Lisp programs by the symbols that name them.
1717 This function returns @code{t} if @var{object} is a face name string
1718 or symbol (or if it is a vector of the kind used internally to record
1719 face data). It returns @code{nil} otherwise.
1722 Each face name is meaningful for all frames, and by default it has the
1723 same meaning in all frames. But you can arrange to give a particular
1724 face name a special meaning in one frame if you wish.
1727 * Defining Faces:: How to define a face with @code{defface}.
1728 * Face Attributes:: What is in a face?
1729 * Attribute Functions:: Functions to examine and set face attributes.
1730 * Displaying Faces:: How Emacs combines the faces specified for a character.
1731 * Font Selection:: Finding the best available font for a face.
1732 * Face Functions:: How to define and examine faces.
1733 * Auto Faces:: Hook for automatic face assignment.
1734 * Font Lookup:: Looking up the names of available fonts
1735 and information about them.
1736 * Fontsets:: A fontset is a collection of fonts
1737 that handle a range of character sets.
1740 @node Defining Faces
1741 @subsection Defining Faces
1743 The way to define a new face is with @code{defface}. This creates a
1744 kind of customization item (@pxref{Customization}) which the user can
1745 customize using the Customization buffer (@pxref{Easy Customization,,,
1746 emacs, The GNU Emacs Manual}).
1748 @defmac defface face spec doc [keyword value]@dots{}
1749 This declares @var{face} as a customizable face that defaults
1750 according to @var{spec}. You should not quote the symbol @var{face},
1751 and it should not end in @samp{-face} (that would be redundant). The
1752 argument @var{doc} specifies the face documentation. The keywords you
1753 can use in @code{defface} are the same as in @code{defgroup} and
1754 @code{defcustom} (@pxref{Common Keywords}).
1756 When @code{defface} executes, it defines the face according to
1757 @var{spec}, then uses any customizations that were read from the
1758 init file (@pxref{Init File}) to override that specification.
1760 The purpose of @var{spec} is to specify how the face should appear on
1761 different kinds of terminals. It should be an alist whose elements
1762 have the form @code{(@var{display} @var{atts})}. Each element's
1763 @sc{car}, @var{display}, specifies a class of terminals. (The first
1764 element, if its @sc{car} is @code{default}, is special---it specifies
1765 defaults for the remaining elements). The element's @sc{cadr},
1766 @var{atts}, is a list of face attributes and their values; it
1767 specifies what the face should look like on that kind of terminal.
1768 The possible attributes are defined in the value of
1769 @code{custom-face-attributes}.
1771 The @var{display} part of an element of @var{spec} determines which
1772 frames the element matches. If more than one element of @var{spec}
1773 matches a given frame, the first element that matches is the one used
1774 for that frame. There are three possibilities for @var{display}:
1777 @item @code{default}
1778 This element of @var{spec} doesn't match any frames; instead, it
1779 specifies defaults that apply to all frames. This kind of element, if
1780 used, must be the first element of @var{spec}. Each of the following
1781 elements can override any or all of these defaults.
1784 This element of @var{spec} matches all frames. Therefore, any
1785 subsequent elements of @var{spec} are never used. Normally
1786 @code{t} is used in the last (or only) element of @var{spec}.
1789 If @var{display} is a list, each element should have the form
1790 @code{(@var{characteristic} @var{value}@dots{})}. Here
1791 @var{characteristic} specifies a way of classifying frames, and the
1792 @var{value}s are possible classifications which @var{display} should
1793 apply to. Here are the possible values of @var{characteristic}:
1797 The kind of window system the frame uses---either @code{graphic} (any
1798 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1799 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1800 display), or @code{tty} (a non-graphics-capable display).
1801 @xref{Window Systems, window-system}.
1804 What kinds of colors the frame supports---either @code{color},
1805 @code{grayscale}, or @code{mono}.
1808 The kind of background---either @code{light} or @code{dark}.
1811 An integer that represents the minimum number of colors the frame
1812 should support. This matches a frame if its
1813 @code{display-color-cells} value is at least the specified integer.
1816 Whether or not the frame can display the face attributes given in
1817 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1818 for the function @code{display-supports-face-attributes-p} for more
1819 information on exactly how this testing is done. @xref{Display Face
1823 If an element of @var{display} specifies more than one @var{value} for a
1824 given @var{characteristic}, any of those values is acceptable. If
1825 @var{display} has more than one element, each element should specify a
1826 different @var{characteristic}; then @emph{each} characteristic of the
1827 frame must match one of the @var{value}s specified for it in
1832 Here's how the standard face @code{region} is defined:
1836 '((((class color) (min-colors 88) (background dark))
1837 :background "blue3")
1839 (((class color) (min-colors 88) (background light))
1840 :background "lightgoldenrod2")
1841 (((class color) (min-colors 16) (background dark))
1842 :background "blue3")
1843 (((class color) (min-colors 16) (background light))
1844 :background "lightgoldenrod2")
1845 (((class color) (min-colors 8))
1846 :background "blue" :foreground "white")
1847 (((type tty) (class mono))
1849 (t :background "gray"))
1851 "Basic face for highlighting the region."
1852 :group 'basic-faces)
1856 Internally, @code{defface} uses the symbol property
1857 @code{face-defface-spec} to record the face attributes specified in
1858 @code{defface}, @code{saved-face} for the attributes saved by the user
1859 with the customization buffer, @code{customized-face} for the
1860 attributes customized by the user for the current session, but not
1861 saved, and @code{face-documentation} for the documentation string.
1863 @defopt frame-background-mode
1864 This option, if non-@code{nil}, specifies the background type to use for
1865 interpreting face definitions. If it is @code{dark}, then Emacs treats
1866 all frames as if they had a dark background, regardless of their actual
1867 background colors. If it is @code{light}, then Emacs treats all frames
1868 as if they had a light background.
1871 @node Face Attributes
1872 @subsection Face Attributes
1873 @cindex face attributes
1875 The effect of using a face is determined by a fixed set of @dfn{face
1876 attributes}. This table lists all the face attributes, and what they
1877 mean. You can specify more than one face for a given piece of text;
1878 Emacs merges the attributes of all the faces to determine how to
1879 display the text. @xref{Displaying Faces}.
1881 Any attribute in a face can have the value @code{unspecified}. This
1882 means the face doesn't specify that attribute. In face merging, when
1883 the first face fails to specify a particular attribute, that means the
1884 next face gets a chance. However, the @code{default} face must
1885 specify all attributes.
1887 Some of these font attributes are meaningful only on certain kinds of
1888 displays---if your display cannot handle a certain attribute, the
1889 attribute is ignored. (The attributes @code{:family}, @code{:width},
1890 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1891 an X Logical Font Descriptor.)
1895 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1896 font family name, the wild-card characters @samp{*} and @samp{?} are
1900 Relative proportionate width, also known as the character set width or
1901 set width. This should be one of the symbols @code{ultra-condensed},
1902 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1903 @code{normal}, @code{semi-expanded}, @code{expanded},
1904 @code{extra-expanded}, or @code{ultra-expanded}.
1907 Either the font height, an integer in units of 1/10 point, a floating
1908 point number specifying the amount by which to scale the height of any
1909 underlying face, or a function, which is called with the old height
1910 (from the underlying face), and should return the new height.
1913 Font weight---a symbol from this series (from most dense to most faint):
1914 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1915 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1916 or @code{ultra-light}.
1918 On a text-only terminal, any weight greater than normal is displayed as
1919 extra bright, and any weight less than normal is displayed as
1920 half-bright (provided the terminal supports the feature).
1923 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1924 @code{reverse-italic}, or @code{reverse-oblique}.
1926 On a text-only terminal, slanted text is displayed as half-bright, if
1927 the terminal supports the feature.
1930 Foreground color, a string. The value can be a system-defined color
1931 name, or a hexadecimal color specification of the form
1932 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1933 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1934 blue, and @samp{#ffffff} is white.)
1937 Background color, a string, like the foreground color.
1939 @item :inverse-video
1940 Whether or not characters should be displayed in inverse video. The
1941 value should be @code{t} (yes) or @code{nil} (no).
1944 The background stipple, a bitmap.
1946 The value can be a string; that should be the name of a file containing
1947 external-format X bitmap data. The file is found in the directories
1948 listed in the variable @code{x-bitmap-file-path}.
1950 Alternatively, the value can specify the bitmap directly, with a list
1951 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1952 @var{width} and @var{height} specify the size in pixels, and
1953 @var{data} is a string containing the raw bits of the bitmap, row by
1954 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1955 in the string (which should be a unibyte string for best results).
1956 This means that each row always occupies at least one whole byte.
1958 If the value is @code{nil}, that means use no stipple pattern.
1960 Normally you do not need to set the stipple attribute, because it is
1961 used automatically to handle certain shades of gray.
1964 Whether or not characters should be underlined, and in what color. If
1965 the value is @code{t}, underlining uses the foreground color of the
1966 face. If the value is a string, underlining uses that color. The
1967 value @code{nil} means do not underline.
1970 Whether or not characters should be overlined, and in what color.
1971 The value is used like that of @code{:underline}.
1973 @item :strike-through
1974 Whether or not characters should be strike-through, and in what
1975 color. The value is used like that of @code{:underline}.
1978 The name of a face from which to inherit attributes, or a list of face
1979 names. Attributes from inherited faces are merged into the face like an
1980 underlying face would be, with higher priority than underlying faces.
1981 If a list of faces is used, attributes from faces earlier in the list
1982 override those from later faces.
1985 Whether or not a box should be drawn around characters, its color, the
1986 width of the box lines, and 3D appearance.
1989 Here are the possible values of the @code{:box} attribute, and what
1997 Draw a box with lines of width 1, in the foreground color.
2000 Draw a box with lines of width 1, in color @var{color}.
2002 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2003 This way you can explicitly specify all aspects of the box. The value
2004 @var{width} specifies the width of the lines to draw; it defaults to 1.
2006 The value @var{color} specifies the color to draw with. The default is
2007 the foreground color of the face for simple boxes, and the background
2008 color of the face for 3D boxes.
2010 The value @var{style} specifies whether to draw a 3D box. If it is
2011 @code{released-button}, the box looks like a 3D button that is not being
2012 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2013 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2017 In older versions of Emacs, before @code{:family}, @code{:height},
2018 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2019 attributes were used to specify the type face. They are now
2020 semi-obsolete, but they still work:
2024 This attribute specifies the font name.
2027 A non-@code{nil} value specifies a bold font.
2030 A non-@code{nil} value specifies an italic font.
2033 For compatibility, you can still set these ``attributes,'' even
2034 though they are not real face attributes. Here is what that does:
2038 You can specify an X font name as the ``value'' of this ``attribute'';
2039 that sets the @code{:family}, @code{:width}, @code{:height},
2040 @code{:weight}, and @code{:slant} attributes according to the font name.
2042 If the value is a pattern with wildcards, the first font that matches
2043 the pattern is used to set these attributes.
2046 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2047 This actually works by setting the @code{:weight} attribute.
2050 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2051 This actually works by setting the @code{:slant} attribute.
2054 @defvar x-bitmap-file-path
2055 This variable specifies a list of directories for searching
2056 for bitmap files, for the @code{:stipple} attribute.
2059 @defun bitmap-spec-p object
2060 This returns @code{t} if @var{object} is a valid bitmap specification,
2061 suitable for use with @code{:stipple} (see above). It returns
2062 @code{nil} otherwise.
2065 @node Attribute Functions
2066 @subsection Face Attribute Functions
2068 This section describes the functions for accessing and modifying the
2069 attributes of an existing face.
2071 @defun set-face-attribute face frame &rest arguments
2072 This function sets one or more attributes of face @var{face} for frame
2073 @var{frame}. The attributes you specify this way override whatever
2074 the @code{defface} says.
2076 The extra arguments @var{arguments} specify the attributes to set, and
2077 the values for them. They should consist of alternating attribute names
2078 (such as @code{:family} or @code{:underline}) and corresponding values.
2082 (set-face-attribute 'foo nil
2089 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2090 to the corresponding values.
2092 If @var{frame} is @code{t}, this function sets the default attributes
2093 for new frames. Default attribute values specified this way override
2094 the @code{defface} for newly created frames.
2096 If @var{frame} is @code{nil}, this function sets the attributes for
2097 all existing frames, and the default for new frames.
2100 @defun face-attribute face attribute &optional frame inherit
2101 This returns the value of the @var{attribute} attribute of face
2102 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2103 that means the selected frame (@pxref{Input Focus}).
2105 If @var{frame} is @code{t}, this returns whatever new-frames default
2106 value you previously specified with @code{set-face-attribute} for the
2107 @var{attribute} attribute of @var{face}. If you have not specified
2108 one, it returns @code{nil}.
2110 If @var{inherit} is @code{nil}, only attributes directly defined by
2111 @var{face} are considered, so the return value may be
2112 @code{unspecified}, or a relative value. If @var{inherit} is
2113 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2114 with the faces specified by its @code{:inherit} attribute; however the
2115 return value may still be @code{unspecified} or relative. If
2116 @var{inherit} is a face or a list of faces, then the result is further
2117 merged with that face (or faces), until it becomes specified and
2120 To ensure that the return value is always specified and absolute, use
2121 a value of @code{default} for @var{inherit}; this will resolve any
2122 unspecified or relative values by merging with the @code{default} face
2123 (which is always completely specified).
2128 (face-attribute 'bold :weight)
2133 @defun face-attribute-relative-p attribute value
2134 This function returns non-@code{nil} if @var{value}, when used as the
2135 value of the face attribute @var{attribute}, is relative. This means
2136 it would modify, rather than completely override, any value that comes
2137 from a subsequent face in the face list or that is inherited from
2140 @code{unspecified} is a relative value for all attributes.
2141 For @code{:height}, floating point values are also relative.
2146 (read-face-name "Describe face" "= `default' face" t)
2149 prompts with @samp{Describe face (default = `default' face): }.
2152 @defun merge-face-attribute attribute value1 value2
2153 If @var{value1} is a relative value for the face attribute
2154 @var{attribute}, returns it merged with the underlying value
2155 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2156 face attribute @var{attribute}, returns @var{value1} unchanged.
2159 The functions above did not exist before Emacs 21. For compatibility
2160 with older Emacs versions, you can use the following functions to set
2161 and examine the face attributes which existed in those versions.
2162 They use values of @code{t} and @code{nil} for @var{frame}
2163 just like @code{set-face-attribute} and @code{face-attribute}.
2165 @defun set-face-foreground face color &optional frame
2166 @defunx set-face-background face color &optional frame
2167 These functions set the foreground (or background, respectively) color
2168 of face @var{face} to @var{color}. The argument @var{color} should be a
2169 string, the name of a color.
2171 Certain shades of gray are implemented by stipple patterns on
2172 black-and-white screens.
2175 @defun set-face-stipple face pattern &optional frame
2176 This function sets the background stipple pattern of face @var{face}
2177 to @var{pattern}. The argument @var{pattern} should be the name of a
2178 stipple pattern defined by the X server, or actual bitmap data
2179 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2181 Normally there is no need to pay attention to stipple patterns, because
2182 they are used automatically to handle certain shades of gray.
2185 @defun set-face-font face font &optional frame
2186 This function sets the font of face @var{face}. This actually sets
2187 the attributes @code{:family}, @code{:width}, @code{:height},
2188 @code{:weight}, and @code{:slant} according to the font name
2192 @defun set-face-bold-p face bold-p &optional frame
2193 This function specifies whether @var{face} should be bold. If
2194 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2195 This actually sets the @code{:weight} attribute.
2198 @defun set-face-italic-p face italic-p &optional frame
2199 This function specifies whether @var{face} should be italic. If
2200 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2201 This actually sets the @code{:slant} attribute.
2204 @defun set-face-underline-p face underline &optional frame
2205 This function sets the underline attribute of face @var{face}.
2206 Non-@code{nil} means do underline; @code{nil} means don't.
2207 If @var{underline} is a string, underline with that color.
2210 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2211 This function sets the @code{:inverse-video} attribute of face
2215 @defun invert-face face &optional frame
2216 This function swaps the foreground and background colors of face
2220 These functions examine the attributes of a face. If you don't
2221 specify @var{frame}, they refer to the selected frame; @code{t} refers
2222 to the default data for new frames. They return the symbol
2223 @code{unspecified} if the face doesn't define any value for that
2226 @defun face-foreground face &optional frame inherit
2227 @defunx face-background face &optional frame inherit
2228 These functions return the foreground color (or background color,
2229 respectively) of face @var{face}, as a string.
2231 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2232 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2233 @code{:inherit} attribute are considered as well, and if @var{inherit}
2234 is a face or a list of faces, then they are also considered, until a
2235 specified color is found. To ensure that the return value is always
2236 specified, use a value of @code{default} for @var{inherit}.
2239 @defun face-stipple face &optional frame inherit
2240 This function returns the name of the background stipple pattern of face
2241 @var{face}, or @code{nil} if it doesn't have one.
2243 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2244 face is returned. If @var{inherit} is non-@code{nil}, any faces
2245 specified by its @code{:inherit} attribute are considered as well, and
2246 if @var{inherit} is a face or a list of faces, then they are also
2247 considered, until a specified stipple is found. To ensure that the
2248 return value is always specified, use a value of @code{default} for
2252 @defun face-font face &optional frame
2253 This function returns the name of the font of face @var{face}.
2256 @defun face-bold-p face &optional frame
2257 This function returns @code{t} if @var{face} is bold---that is, if it is
2258 bolder than normal. It returns @code{nil} otherwise.
2261 @defun face-italic-p face &optional frame
2262 This function returns @code{t} if @var{face} is italic or oblique,
2263 @code{nil} otherwise.
2266 @defun face-underline-p face &optional frame
2267 This function returns the @code{:underline} attribute of face @var{face}.
2270 @defun face-inverse-video-p face &optional frame
2271 This function returns the @code{:inverse-video} attribute of face @var{face}.
2274 @node Displaying Faces
2275 @subsection Displaying Faces
2277 Here are the ways to specify which faces to use for display of text:
2281 With defaults. The @code{default} face is used as the ultimate
2282 default for all text. (In Emacs 19 and 20, the @code{default}
2283 face is used only when no other face is specified.)
2286 For a mode line or header line, the face @code{mode-line} or
2287 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2288 before @code{default}.
2291 With text properties. A character can have a @code{face} property; if
2292 so, the faces and face attributes specified there apply. @xref{Special
2295 If the character has a @code{mouse-face} property, that is used instead
2296 of the @code{face} property when the mouse is ``near enough'' to the
2300 With overlays. An overlay can have @code{face} and @code{mouse-face}
2301 properties too; they apply to all the text covered by the overlay.
2304 With a region that is active. In Transient Mark mode, the region is
2305 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2306 emacs, The GNU Emacs Manual}).
2309 With special glyphs. Each glyph can specify a particular face
2310 number. @xref{Glyphs}.
2313 If these various sources together specify more than one face for a
2314 particular character, Emacs merges the attributes of the various faces
2315 specified. For each attribute, Emacs tries first the face of any
2316 special glyph; then the face for region highlighting, if appropriate;
2317 then the faces specified by overlays, followed by those specified by
2318 text properties, then the @code{mode-line} or
2319 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2320 line or a header line), and last the @code{default} face.
2322 When multiple overlays cover one character, an overlay with higher
2323 priority overrides those with lower priority. @xref{Overlays}.
2325 @node Font Selection
2326 @subsection Font Selection
2328 @dfn{Selecting a font} means mapping the specified face attributes for
2329 a character to a font that is available on a particular display. The
2330 face attributes, as determined by face merging, specify most of the
2331 font choice, but not all. Part of the choice depends on what character
2334 If the face specifies a fontset name, that fontset determines a
2335 pattern for fonts of the given charset. If the face specifies a font
2336 family, a font pattern is constructed.
2338 Emacs tries to find an available font for the given face attributes
2339 and character's registry and encoding. If there is a font that matches
2340 exactly, it is used, of course. The hard case is when no available font
2341 exactly fits the specification. Then Emacs looks for one that is
2342 ``close''---one attribute at a time. You can specify the order to
2343 consider the attributes. In the case where a specified font family is
2344 not available, you can specify a set of mappings for alternatives to
2347 @defvar face-font-selection-order
2348 This variable specifies the order of importance of the face attributes
2349 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2350 value should be a list containing those four symbols, in order of
2351 decreasing importance.
2353 Font selection first finds the best available matches for the first
2354 attribute listed; then, among the fonts which are best in that way, it
2355 searches for the best matches in the second attribute, and so on.
2357 The attributes @code{:weight} and @code{:width} have symbolic values in
2358 a range centered around @code{normal}. Matches that are more extreme
2359 (farther from @code{normal}) are somewhat preferred to matches that are
2360 less extreme (closer to @code{normal}); this is designed to ensure that
2361 non-normal faces contrast with normal ones, whenever possible.
2363 The default is @code{(:width :height :weight :slant)}, which means first
2364 find the fonts closest to the specified @code{:width}, then---among the
2365 fonts with that width---find a best match for the specified font height,
2368 One example of a case where this variable makes a difference is when the
2369 default font has no italic equivalent. With the default ordering, the
2370 @code{italic} face will use a non-italic font that is similar to the
2371 default one. But if you put @code{:slant} before @code{:height}, the
2372 @code{italic} face will use an italic font, even if its height is not
2376 @defvar face-font-family-alternatives
2377 This variable lets you specify alternative font families to try, if a
2378 given family is specified and doesn't exist. Each element should have
2382 (@var{family} @var{alternate-families}@dots{})
2385 If @var{family} is specified but not available, Emacs will try the other
2386 families given in @var{alternate-families}, one by one, until it finds a
2387 family that does exist.
2390 @defvar face-font-registry-alternatives
2391 This variable lets you specify alternative font registries to try, if a
2392 given registry is specified and doesn't exist. Each element should have
2396 (@var{registry} @var{alternate-registries}@dots{})
2399 If @var{registry} is specified but not available, Emacs will try the
2400 other registries given in @var{alternate-registries}, one by one,
2401 until it finds a registry that does exist.
2404 Emacs can make use of scalable fonts, but by default it does not use
2405 them, since the use of too many or too big scalable fonts can crash
2408 @defvar scalable-fonts-allowed
2409 This variable controls which scalable fonts to use. A value of
2410 @code{nil}, the default, means do not use scalable fonts. @code{t}
2411 means to use any scalable font that seems appropriate for the text.
2413 Otherwise, the value must be a list of regular expressions. Then a
2414 scalable font is enabled for use if its name matches any regular
2415 expression in the list. For example,
2418 (setq scalable-fonts-allowed '("muleindian-2$"))
2422 allows the use of scalable fonts with registry @code{muleindian-2}.
2425 @defvar face-font-rescale-alist
2426 This variable specifies scaling for certain faces. Its value should
2427 be a list of elements of the form
2430 (@var{fontname-regexp} . @var{scale-factor})
2433 If @var{fontname-regexp} matches the font name that is about to be
2434 used, this says to choose a larger similar font according to the
2435 factor @var{scale-factor}. You would use this feature to normalize
2436 the font size if certain fonts are bigger or smaller than their
2437 nominal heights and widths would suggest.
2440 @node Face Functions
2441 @subsection Functions for Working with Faces
2443 Here are additional functions for creating and working with faces.
2445 @defun make-face name
2446 This function defines a new face named @var{name}, initially with all
2447 attributes @code{nil}. It does nothing if there is already a face named
2452 This function returns a list of all defined face names.
2455 @defun copy-face old-face new-name &optional frame new-frame
2456 This function defines a face named @var{new-name} as a copy of the existing
2457 face named @var{old-face}. It creates the face @var{new-name} if that
2458 doesn't already exist.
2460 If the optional argument @var{frame} is given, this function applies
2461 only to that frame. Otherwise it applies to each frame individually,
2462 copying attributes from @var{old-face} in each frame to @var{new-face}
2465 If the optional argument @var{new-frame} is given, then @code{copy-face}
2466 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2471 This function returns the face number of face @var{face}.
2474 @defun face-documentation face
2475 This function returns the documentation string of face @var{face}, or
2476 @code{nil} if none was specified for it.
2479 @defun face-equal face1 face2 &optional frame
2480 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2481 same attributes for display.
2484 @defun face-differs-from-default-p face &optional frame
2485 This returns non-@code{nil} if the face @var{face} displays
2486 differently from the default face.
2490 A @dfn{face alias} provides an equivalent name for a face. You can
2491 define a face alias by giving the alias symbol the @code{face-alias}
2492 property, with a value of the target face name. The following example
2493 makes @code{modeline} an alias for the @code{mode-line} face.
2496 (put 'modeline 'face-alias 'mode-line)
2501 @subsection Automatic Face Assignment
2502 @cindex automatic face assignment
2503 @cindex faces, automatic choice
2505 @cindex Font-Lock mode
2506 This hook is used for automatically assigning faces to text in the
2507 buffer. It is part of the implementation of Font-Lock mode.
2509 @defvar fontification-functions
2510 This variable holds a list of functions that are called by Emacs
2511 redisplay as needed to assign faces automatically to text in the buffer.
2513 The functions are called in the order listed, with one argument, a
2514 buffer position @var{pos}. Each function should attempt to assign faces
2515 to the text in the current buffer starting at @var{pos}.
2517 Each function should record the faces they assign by setting the
2518 @code{face} property. It should also add a non-@code{nil}
2519 @code{fontified} property for all the text it has assigned faces to.
2520 That property tells redisplay that faces have been assigned to that text
2523 It is probably a good idea for each function to do nothing if the
2524 character after @var{pos} already has a non-@code{nil} @code{fontified}
2525 property, but this is not required. If one function overrides the
2526 assignments made by a previous one, the properties as they are
2527 after the last function finishes are the ones that really matter.
2529 For efficiency, we recommend writing these functions so that they
2530 usually assign faces to around 400 to 600 characters at each call.
2534 @subsection Looking Up Fonts
2536 @defun x-list-fonts pattern &optional face frame maximum
2537 This function returns a list of available font names that match
2538 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2539 specified, then the list is limited to fonts that are the same size as
2540 @var{face} currently is on @var{frame}.
2542 The argument @var{pattern} should be a string, perhaps with wildcard
2543 characters: the @samp{*} character matches any substring, and the
2544 @samp{?} character matches any single character. Pattern matching
2545 of font names ignores case.
2547 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2548 (a symbol) and @var{frame} should be a frame.
2550 The optional argument @var{maximum} sets a limit on how many fonts to
2551 return. If this is non-@code{nil}, then the return value is truncated
2552 after the first @var{maximum} matching fonts. Specifying a small value
2553 for @var{maximum} can make this function much faster, in cases where
2554 many fonts match the pattern.
2557 @defun x-family-fonts &optional family frame
2558 This function returns a list describing the available fonts for family
2559 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2560 this list applies to all families, and therefore, it contains all
2561 available fonts. Otherwise, @var{family} must be a string; it may
2562 contain the wildcards @samp{?} and @samp{*}.
2564 The list describes the display that @var{frame} is on; if @var{frame} is
2565 omitted or @code{nil}, it applies to the selected frame's display
2566 (@pxref{Input Focus}).
2568 The list contains a vector of the following form for each font:
2571 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2572 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2575 The first five elements correspond to face attributes; if you
2576 specify these attributes for a face, it will use this font.
2578 The last three elements give additional information about the font.
2579 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2580 @var{full} is the full name of the font, and
2581 @var{registry-and-encoding} is a string giving the registry and
2582 encoding of the font.
2584 The result list is sorted according to the current face font sort order.
2587 @defun x-font-family-list &optional frame
2588 This function returns a list of the font families available for
2589 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2590 describes the selected frame's display (@pxref{Input Focus}).
2592 The value is a list of elements of this form:
2595 (@var{family} . @var{fixed-p})
2599 Here @var{family} is a font family, and @var{fixed-p} is
2600 non-@code{nil} if fonts of that family are fixed-pitch.
2603 @defvar font-list-limit
2604 This variable specifies maximum number of fonts to consider in font
2605 matching. The function @code{x-family-fonts} will not return more than
2606 that many fonts, and font selection will consider only that many fonts
2607 when searching a matching font for face attributes. The default is
2612 @subsection Fontsets
2614 A @dfn{fontset} is a list of fonts, each assigned to a range of
2615 character codes. An individual font cannot display the whole range of
2616 characters that Emacs supports, but a fontset can. Fontsets have names,
2617 just as fonts do, and you can use a fontset name in place of a font name
2618 when you specify the ``font'' for a frame or a face. Here is
2619 information about defining a fontset under Lisp program control.
2621 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2622 This function defines a new fontset according to the specification
2623 string @var{fontset-spec}. The string should have this format:
2626 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2630 Whitespace characters before and after the commas are ignored.
2632 The first part of the string, @var{fontpattern}, should have the form of
2633 a standard X font name, except that the last two fields should be
2634 @samp{fontset-@var{alias}}.
2636 The new fontset has two names, one long and one short. The long name is
2637 @var{fontpattern} in its entirety. The short name is
2638 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2639 name. If a fontset with the same name already exists, an error is
2640 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2641 function does nothing.
2643 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2644 to create bold, italic and bold-italic variants of the fontset as well.
2645 These variant fontsets do not have a short name, only a long one, which
2646 is made by altering @var{fontpattern} to indicate the bold or italic
2649 The specification string also says which fonts to use in the fontset.
2650 See below for the details.
2653 The construct @samp{@var{charset}:@var{font}} specifies which font to
2654 use (in this fontset) for one particular character set. Here,
2655 @var{charset} is the name of a character set, and @var{font} is the font
2656 to use for that character set. You can use this construct any number of
2657 times in the specification string.
2659 For the remaining character sets, those that you don't specify
2660 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2661 @samp{fontset-@var{alias}} with a value that names one character set.
2662 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2663 with @samp{ISO8859-1}.
2665 In addition, when several consecutive fields are wildcards, Emacs
2666 collapses them into a single wildcard. This is to prevent use of
2667 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2668 for editing, and scaling a smaller font is not useful because it is
2669 better to use the smaller font in its own size, which Emacs does.
2671 Thus if @var{fontpattern} is this,
2674 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2678 the font specification for @acronym{ASCII} characters would be this:
2681 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2685 and the font specification for Chinese GB2312 characters would be this:
2688 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2691 You may not have any Chinese font matching the above font
2692 specification. Most X distributions include only Chinese fonts that
2693 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2694 such a case, @samp{Fontset-@var{n}} can be specified as below:
2697 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2698 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2702 Then, the font specifications for all but Chinese GB2312 characters have
2703 @samp{fixed} in the @var{family} field, and the font specification for
2704 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2707 @defun set-fontset-font name character fontname &optional frame
2708 This function modifies the existing fontset @var{name} to
2709 use the font name @var{fontname} for the character @var{character}.
2711 If @var{name} is @code{nil}, this function modifies the default
2712 fontset, whose short name is @samp{fontset-default}.
2714 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2715 @var{from} and @var{to} are non-generic characters. In that case, use
2716 @var{fontname} for all characters in the range @var{from} and @var{to}
2719 @var{character} may be a charset. In that case, use
2720 @var{fontname} for all character in the charsets.
2722 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2723 where @var{family} is a family name of a font (possibly including a
2724 foundry name at the head), @var{registry} is a registry name of a font
2725 (possibly including an encoding name at the tail).
2727 For instance, this changes the default fontset to use a font of which
2728 registry name is @samp{JISX0208.1983} for all characters belonging to
2729 the charset @code{japanese-jisx0208}.
2732 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2736 @defun char-displayable-p char
2737 This function returns @code{t} if Emacs ought to be able to display
2738 @var{char}. More precisely, if the selected frame's fontset has a
2739 font to display the character set that @var{char} belongs to.
2741 Fontsets can specify a font on a per-character basis; when the fontset
2742 does that, this function's value may not be accurate.
2749 The @dfn{fringes} of a window are thin vertical strips down the
2750 sides that are used for displaying bitmaps that indicate truncation,
2751 continuation, horizontal scrolling, and the overlay arrow.
2754 * Fringe Size/Pos:: Specifying where to put the window fringes.
2755 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2756 * Fringe Cursors:: Displaying cursors in the right fringe.
2757 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2758 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2759 * Overlay Arrow:: Display of an arrow to indicate position.
2762 @node Fringe Size/Pos
2763 @subsection Fringe Size and Position
2765 The following buffer-local variables control the position and width
2766 of the window fringes.
2768 @defvar fringes-outside-margins
2769 The fringes normally appear between the display margins and the window
2770 text. If the value is non-@code{nil}, they appear outside the display
2771 margins. @xref{Display Margins}.
2774 @defvar left-fringe-width
2775 This variable, if non-@code{nil}, specifies the width of the left
2776 fringe in pixels. A value of @code{nil} means to use the left fringe
2777 width from the window's frame.
2780 @defvar right-fringe-width
2781 This variable, if non-@code{nil}, specifies the width of the right
2782 fringe in pixels. A value of @code{nil} means to use the right fringe
2783 width from the window's frame.
2786 The values of these variables take effect when you display the
2787 buffer in a window. If you change them while the buffer is visible,
2788 you can call @code{set-window-buffer} to display it once again in the
2789 same window, to make the changes take effect.
2791 @defun set-window-fringes window left &optional right outside-margins
2792 This function sets the fringe widths of window @var{window}.
2793 If @var{window} is @code{nil}, the selected window is used.
2795 The argument @var{left} specifies the width in pixels of the left
2796 fringe, and likewise @var{right} for the right fringe. A value of
2797 @code{nil} for either one stands for the default width. If
2798 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2799 should appear outside of the display margins.
2802 @defun window-fringes &optional window
2803 This function returns information about the fringes of a window
2804 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2805 window is used. The value has the form @code{(@var{left-width}
2806 @var{right-width} @var{outside-margins})}.
2810 @node Fringe Indicators
2811 @subsection Fringe Indicators
2812 @cindex fringe indicators
2813 @cindex indicators, fringe
2815 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2816 window fringe (on a graphic display) to indicate truncated or
2817 continued lines, buffer boundaries, overlay arrow, etc.
2819 @defopt indicate-empty-lines
2820 @cindex fringes, and empty line indication
2821 When this is non-@code{nil}, Emacs displays a special glyph in the
2822 fringe of each empty line at the end of the buffer, on graphical
2823 displays. @xref{Fringes}. This variable is automatically
2824 buffer-local in every buffer.
2827 @defvar indicate-buffer-boundaries
2828 This buffer-local variable controls how the buffer boundaries and
2829 window scrolling are indicated in the window fringes.
2831 Emacs can indicate the buffer boundaries---that is, the first and last
2832 line in the buffer---with angle icons when they appear on the screen.
2833 In addition, Emacs can display an up-arrow in the fringe to show
2834 that there is text above the screen, and a down-arrow to show
2835 there is text below the screen.
2837 There are three kinds of basic values:
2841 Don't display any of these fringe icons.
2843 Display the angle icons and arrows in the left fringe.
2845 Display the angle icons and arrows in the right fringe.
2847 Display the angle icons in the left fringe
2848 and don't display the arrows.
2851 Otherwise the value should be an alist that specifies which fringe
2852 indicators to display and where. Each element of the alist should
2853 have the form @code{(@var{indicator} . @var{position})}. Here,
2854 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2855 @code{down}, and @code{t} (which covers all the icons not yet
2856 specified), while @var{position} is one of @code{left}, @code{right}
2859 For example, @code{((top . left) (t . right))} places the top angle
2860 bitmap in left fringe, and the bottom angle bitmap as well as both
2861 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2862 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2865 @defvar default-indicate-buffer-boundaries
2866 The value of this variable is the default value for
2867 @code{indicate-buffer-boundaries} in buffers that do not override it.
2870 @defvar fringe-indicator-alist
2871 This buffer-local variable specifies the mapping from logical fringe
2872 indicators to the actual bitmaps displayed in the window fringes.
2874 These symbols identify the logical fringe indicators:
2877 @item Truncation and continuation line indicators:
2878 @code{truncation}, @code{continuation}.
2880 @item Buffer position indicators:
2881 @code{up}, @code{down},
2882 @code{top}, @code{bottom},
2885 @item Empty line indicator:
2888 @item Overlay arrow indicator:
2889 @code{overlay-arrow}.
2891 @item Unknown bitmap indicator:
2895 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2896 specifies the fringe bitmaps used to display a specific logical
2899 Here, @var{indicator} specifies the logical indicator type, and
2900 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2901 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2902 in the left or right fringe for the logical indicator.
2904 The @var{left} and @var{right} symbols specify the bitmaps shown in
2905 the left and/or right fringe for the specific indicator. The
2906 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2907 `top-bottom indicators when the last (only) line in has no final
2908 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2909 used in both left and right fringes.
2911 When @code{fringe-indicator-alist} has a buffer-local value, and there
2912 is no bitmap defined for a logical indicator, or the bitmap is
2913 @code{t}, the corresponding value from the (non-local)
2914 @code{default-fringe-indicator-alist} is used.
2916 To completely hide a specific indicator, set the bitmap to @code{nil}.
2919 @defvar default-fringe-indicator-alist
2920 The value of this variable is the default value for
2921 @code{fringe-indicator-alist} in buffers that do not override it.
2924 Standard fringe bitmaps for indicators:
2926 left-arrow right-arrow up-arrow down-arrow
2927 left-curly-arrow right-curly-arrow
2928 left-triangle right-triangle
2929 top-left-angle top-right-angle
2930 bottom-left-angle bottom-right-angle
2931 left-bracket right-bracket
2932 filled-rectangle hollow-rectangle
2933 filled-square hollow-square
2934 vertical-bar horizontal-bar
2935 empty-line question-mark
2938 @node Fringe Cursors
2939 @subsection Fringe Cursors
2940 @cindex fringe cursors
2941 @cindex cursor, fringe
2943 When a line is exactly as wide as the window, Emacs displays the
2944 cursor in the right fringe instead of using two lines. Different
2945 bitmaps are used to represent the cursor in the fringe depending on
2946 the current buffer's cursor type.
2949 @item Logical cursor types:
2950 @code{box} , @code{hollow}, @code{bar},
2951 @code{hbar}, @code{hollow-small}.
2954 The @code{hollow-small} type is used instead of @code{hollow} when the
2955 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2958 @defvar overflow-newline-into-fringe
2959 If this is non-@code{nil}, lines exactly as wide as the window (not
2960 counting the final newline character) are not continued. Instead,
2961 when point is at the end of the line, the cursor appears in the right
2965 @defvar fringe-cursor-alist
2966 This variable specifies the mapping from logical cursor type to the
2967 actual fringe bitmaps displayed in the right fringe. The value is an
2968 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2969 the fringe bitmaps used to display a specific logical cursor type in
2970 the fringe. Here, @var{cursor} specifies the logical cursor type and
2971 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2972 for that logical cursor type.
2974 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2975 no bitmap defined for a cursor type, the corresponding value from the
2976 (non-local) @code{default-fringes-indicator-alist} is used.
2979 @defvar default-fringes-cursor-alist
2980 The value of this variable is the default value for
2981 @code{fringe-cursor-alist} in buffers that do not override it.
2984 Standard bitmaps for displaying the cursor in right fringe:
2986 filled-rectangle hollow-rectangle filled-square hollow-square
2987 vertical-bar horizontal-bar
2991 @node Fringe Bitmaps
2992 @subsection Fringe Bitmaps
2993 @cindex fringe bitmaps
2994 @cindex bitmaps, fringe
2996 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2997 logical fringe indicators for truncated or continued lines, buffer
2998 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2999 name space. The fringe bitmaps are shared by all frames and windows.
3000 You can redefine the built-in fringe bitmaps, and you can define new
3003 The way to display a bitmap in the left or right fringes for a given
3004 line in a window is by specifying the @code{display} property for one
3005 of the characters that appears in it. Use a display specification of
3006 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3007 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3008 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3009 want, and @var{face} (which is optional) is the name of the face whose
3010 colors should be used for displaying the bitmap, instead of the
3011 default @code{fringe} face. @var{face} is automatically merged with
3012 the @code{fringe} face, so normally @var{face} need only specify the
3013 foreground color for the bitmap.
3015 @defun fringe-bitmaps-at-pos &optional pos window
3016 This function returns the fringe bitmaps of the display line
3017 containing position @var{pos} in window @var{window}. The return
3018 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3019 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3020 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3021 is non-@code{nil} if there is an overlay arrow in the left fringe.
3023 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3024 If @var{window} is @code{nil}, that stands for the selected window.
3025 If @var{pos} is @code{nil}, that stands for the value of point in
3029 @node Customizing Bitmaps
3030 @subsection Customizing Fringe Bitmaps
3032 @defun define-fringe-bitmap bitmap bits &optional height width align
3033 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3034 or replaces an existing bitmap with that name.
3036 The argument @var{bits} specifies the image to use. It should be
3037 either a string or a vector of integers, where each element (an
3038 integer) corresponds to one row of the bitmap. Each bit of an integer
3039 corresponds to one pixel of the bitmap, where the low bit corresponds
3040 to the rightmost pixel of the bitmap.
3042 The height is normally the length of @var{bits}. However, you
3043 can specify a different height with non-@code{nil} @var{height}. The width
3044 is normally 8, but you can specify a different width with non-@code{nil}
3045 @var{width}. The width must be an integer between 1 and 16.
3047 The argument @var{align} specifies the positioning of the bitmap
3048 relative to the range of rows where it is used; the default is to
3049 center the bitmap. The allowed values are @code{top}, @code{center},
3052 The @var{align} argument may also be a list @code{(@var{align}
3053 @var{periodic})} where @var{align} is interpreted as described above.
3054 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3055 @code{bits} should be repeated enough times to reach the specified
3059 @defun destroy-fringe-bitmap bitmap
3060 This function destroy the fringe bitmap identified by @var{bitmap}.
3061 If @var{bitmap} identifies a standard fringe bitmap, it actually
3062 restores the standard definition of that bitmap, instead of
3063 eliminating it entirely.
3066 @defun set-fringe-bitmap-face bitmap &optional face
3067 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3068 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3069 bitmap's face controls the color to draw it in.
3071 @var{face} is merged with the @code{fringe} face, so normally
3072 @var{face} should specify only the foreground color.
3076 @subsection The Overlay Arrow
3077 @cindex overlay arrow
3079 The @dfn{overlay arrow} is useful for directing the user's attention
3080 to a particular line in a buffer. For example, in the modes used for
3081 interface to debuggers, the overlay arrow indicates the line of code
3082 about to be executed. This feature has nothing to do with
3083 @dfn{overlays} (@pxref{Overlays}).
3085 @defvar overlay-arrow-string
3086 This variable holds the string to display to call attention to a
3087 particular line, or @code{nil} if the arrow feature is not in use.
3088 On a graphical display the contents of the string are ignored; instead a
3089 glyph is displayed in the fringe area to the left of the display area.
3092 @defvar overlay-arrow-position
3093 This variable holds a marker that indicates where to display the overlay
3094 arrow. It should point at the beginning of a line. On a non-graphical
3095 display the arrow text
3096 appears at the beginning of that line, overlaying any text that would
3097 otherwise appear. Since the arrow is usually short, and the line
3098 usually begins with indentation, normally nothing significant is
3101 The overlay-arrow string is displayed in any given buffer if the value
3102 of @code{overlay-arrow-position} in that buffer points into that
3103 buffer. Thus, it works to can display multiple overlay arrow strings
3104 by creating buffer-local bindings of @code{overlay-arrow-position}.
3105 However, it is usually cleaner to use
3106 @code{overlay-arrow-variable-list} to achieve this result.
3107 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3108 @c of some other buffer until an update is required. This should be fixed
3112 You can do a similar job by creating an overlay with a
3113 @code{before-string} property. @xref{Overlay Properties}.
3115 You can define multiple overlay arrows via the variable
3116 @code{overlay-arrow-variable-list}.
3118 @defvar overlay-arrow-variable-list
3119 This variable's value is a list of variables, each of which specifies
3120 the position of an overlay arrow. The variable
3121 @code{overlay-arrow-position} has its normal meaning because it is on
3125 Each variable on this list can have properties
3126 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3127 specify an overlay arrow string (for text-only terminals) or fringe
3128 bitmap (for graphical terminals) to display at the corresponding
3129 overlay arrow position. If either property is not set, the default
3130 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3134 @section Scroll Bars
3136 Normally the frame parameter @code{vertical-scroll-bars} controls
3137 whether the windows in the frame have vertical scroll bars, and
3138 whether they are on the left or right. The frame parameter
3139 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3140 meaning the default). @xref{Layout Parameters}.
3142 @defun frame-current-scroll-bars &optional frame
3143 This function reports the scroll bar type settings for frame
3144 @var{frame}. The value is a cons cell
3145 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3146 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3147 (which means no scroll bar.) @var{horizontal-type} is meant to
3148 specify the horizontal scroll bar type, but since they are not
3149 implemented, it is always @code{nil}.
3152 @vindex vertical-scroll-bar
3153 You can enable or disable scroll bars for a particular buffer,
3154 by setting the variable @code{vertical-scroll-bar}. This variable
3155 automatically becomes buffer-local when set. The possible values are
3156 @code{left}, @code{right}, @code{t}, which means to use the
3157 frame's default, and @code{nil} for no scroll bar.
3159 You can also control this for individual windows. Call the function
3160 @code{set-window-scroll-bars} to specify what to do for a specific window:
3162 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3163 This function sets the width and type of scroll bars for window
3166 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3167 use the width specified for the frame). @var{vertical-type} specifies
3168 whether to have a vertical scroll bar and, if so, where. The possible
3169 values are @code{left}, @code{right} and @code{nil}, just like the
3170 values of the @code{vertical-scroll-bars} frame parameter.
3172 The argument @var{horizontal-type} is meant to specify whether and
3173 where to have horizontal scroll bars, but since they are not
3174 implemented, it has no effect. If @var{window} is @code{nil}, the
3175 selected window is used.
3178 @defun window-scroll-bars &optional window
3179 Report the width and type of scroll bars specified for @var{window}.
3180 If @var{window} is omitted or @code{nil}, the selected window is used.
3181 The value is a list of the form @code{(@var{width}
3182 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3183 @var{width} is the value that was specified for the width (which may
3184 be @code{nil}); @var{cols} is the number of columns that the scroll
3185 bar actually occupies.
3187 @var{horizontal-type} is not actually meaningful.
3190 If you don't specify these values for a window with
3191 @code{set-window-scroll-bars}, the buffer-local variables
3192 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3193 displayed control the window's vertical scroll bars. The function
3194 @code{set-window-buffer} examines these variables. If you change them
3195 in a buffer that is already visible in a window, you can make the
3196 window take note of the new values by calling @code{set-window-buffer}
3197 specifying the same buffer that is already displayed.
3199 @defvar scroll-bar-mode
3200 This variable, always local in all buffers, controls whether and where
3201 to put scroll bars in windows displaying the buffer. The possible values
3202 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3203 the left, and @code{right} to put a scroll bar on the right.
3206 @defun window-current-scroll-bars &optional window
3207 This function reports the scroll bar type for window @var{window}.
3208 If @var{window} is omitted or @code{nil}, the selected window is used.
3209 The value is a cons cell
3210 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3211 @code{window-scroll-bars}, this reports the scroll bar type actually
3212 used, once frame defaults and @code{scroll-bar-mode} are taken into
3216 @defvar scroll-bar-width
3217 This variable, always local in all buffers, specifies the width of the
3218 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3219 to use the value specified by the frame.
3222 @node Display Property
3223 @section The @code{display} Property
3224 @cindex display specification
3225 @kindex display @r{(text property)}
3227 The @code{display} text property (or overlay property) is used to
3228 insert images into text, and also control other aspects of how text
3229 displays. The value of the @code{display} property should be a
3230 display specification, or a list or vector containing several display
3233 Some kinds of @code{display} properties specify something to display
3234 instead of the text that has the property. In this case, ``the text''
3235 means all the consecutive characters that have the same Lisp object as
3236 their @code{display} property; these characters are replaced as a
3237 single unit. By contrast, characters that have similar but distinct
3238 Lisp objects as their @code{display} properties are handled
3239 separately. Here's a function that illustrates this point:
3243 (goto-char (point-min))
3245 (let ((string (concat "A")))
3246 (put-text-property (point) (1+ (point)) 'display string)
3248 (put-text-property (point) (1+ (point)) 'display string)
3253 It gives each of the first ten characters in the buffer string
3254 @code{"A"} as the @code{display} property, but they don't all get the
3255 same string. The first two characters get the same string, so they
3256 together are replaced with one @samp{A}. The next two characters get
3257 a second string, so they together are replaced with one @samp{A}.
3258 Likewise for each following pair of characters. Thus, the ten
3259 characters appear as five A's. This function would have the same
3264 (goto-char (point-min))
3266 (let ((string (concat "A")))
3267 (put-text-property (point) (2+ (point)) 'display string)
3268 (put-text-property (point) (1+ (point)) 'display string)
3273 This illustrates that what matters is the property value for
3274 each character. If two consecutive characters have the same
3275 object as the @code{display} property value, it's irrelevant
3276 whether they got this property from a single call to
3277 @code{put-text-property} or from two different calls.
3279 The rest of this section describes several kinds of
3280 display specifications and what they mean.
3283 * Specified Space:: Displaying one space with a specified width.
3284 * Pixel Specification:: Specifying space width or height in pixels.
3285 * Other Display Specs:: Displaying an image; magnifying text; moving it
3286 up or down on the page; adjusting the width
3287 of spaces within text.
3288 * Display Margins:: Displaying text or images to the side of the main text.
3291 @node Specified Space
3292 @subsection Specified Spaces
3293 @cindex spaces, specified height or width
3294 @cindex specified spaces
3295 @cindex variable-width spaces
3297 To display a space of specified width and/or height, use a display
3298 specification of the form @code{(space . @var{props})}, where
3299 @var{props} is a property list (a list of alternating properties and
3300 values). You can put this property on one or more consecutive
3301 characters; a space of the specified height and width is displayed in
3302 place of @emph{all} of those characters. These are the properties you
3303 can use in @var{props} to specify the weight of the space:
3306 @item :width @var{width}
3307 If @var{width} is an integer or floating point number, it specifies
3308 that the space width should be @var{width} times the normal character
3309 width. @var{width} can also be a @dfn{pixel width} specification
3310 (@pxref{Pixel Specification}).
3312 @item :relative-width @var{factor}
3313 Specifies that the width of the stretch should be computed from the
3314 first character in the group of consecutive characters that have the
3315 same @code{display} property. The space width is the width of that
3316 character, multiplied by @var{factor}.
3318 @item :align-to @var{hpos}
3319 Specifies that the space should be wide enough to reach @var{hpos}.
3320 If @var{hpos} is a number, it is measured in units of the normal
3321 character width. @var{hpos} can also be a @dfn{pixel width}
3322 specification (@pxref{Pixel Specification}).
3325 You should use one and only one of the above properties. You can
3326 also specify the height of the space, with these properties:
3329 @item :height @var{height}
3330 Specifies the height of the space.
3331 If @var{height} is an integer or floating point number, it specifies
3332 that the space height should be @var{height} times the normal character
3333 height. The @var{height} may also be a @dfn{pixel height} specification
3334 (@pxref{Pixel Specification}).
3336 @item :relative-height @var{factor}
3337 Specifies the height of the space, multiplying the ordinary height
3338 of the text having this display specification by @var{factor}.
3340 @item :ascent @var{ascent}
3341 If the value of @var{ascent} is a non-negative number no greater than
3342 100, it specifies that @var{ascent} percent of the height of the space
3343 should be considered as the ascent of the space---that is, the part
3344 above the baseline. The ascent may also be specified in pixel units
3345 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3349 Don't use both @code{:height} and @code{:relative-height} together.
3351 The @code{:width} and @code{:align-to} properties are supported on
3352 non-graphic terminals, but the other space properties in this section
3355 @node Pixel Specification
3356 @subsection Pixel Specification for Spaces
3357 @cindex spaces, pixel specification
3359 The value of the @code{:width}, @code{:align-to}, @code{:height},
3360 and @code{:ascent} properties can be a special kind of expression that
3361 is evaluated during redisplay. The result of the evaluation is used
3362 as an absolute number of pixels.
3364 The following expressions are supported:
3368 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3369 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3370 @var{unit} ::= in | mm | cm | width | height
3373 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3375 @var{pos} ::= left | center | right
3376 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3381 The form @var{num} specifies a fraction of the default frame font
3382 height or width. The form @code{(@var{num})} specifies an absolute
3383 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3384 buffer-local variable binding is used.
3386 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3387 pixels per inch, millimeter, and centimeter, respectively. The
3388 @code{width} and @code{height} units correspond to the default width
3389 and height of the current face. An image specification @code{image}
3390 corresponds to the width or height of the image.
3392 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3393 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3394 specify to the width of the corresponding area of the window.
3396 The @code{left}, @code{center}, and @code{right} positions can be
3397 used with @code{:align-to} to specify a position relative to the left
3398 edge, center, or right edge of the text area.
3400 Any of the above window elements (except @code{text}) can also be
3401 used with @code{:align-to} to specify that the position is relative to
3402 the left edge of the given area. Once the base offset for a relative
3403 position has been set (by the first occurrence of one of these
3404 symbols), further occurrences of these symbols are interpreted as the
3405 width of the specified area. For example, to align to the center of
3406 the left-margin, use
3409 :align-to (+ left-margin (0.5 . left-margin))
3412 If no specific base offset is set for alignment, it is always relative
3413 to the left edge of the text area. For example, @samp{:align-to 0} in a
3414 header-line aligns with the first text column in the text area.
3416 A value of the form @code{(@var{num} . @var{expr})} stands for the
3417 product of the values of @var{num} and @var{expr}. For example,
3418 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3419 @var{image})} specifies half the width (or height) of the specified
3422 The form @code{(+ @var{expr} ...)} adds up the value of the
3423 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3424 the value of the expressions.
3426 @node Other Display Specs
3427 @subsection Other Display Specifications
3429 Here are the other sorts of display specifications that you can use
3430 in the @code{display} text property.
3434 Display @var{string} instead of the text that has this property.
3436 Recursive display specifications are not supported---@var{string}'s
3437 @code{display} properties, if any, are not used.
3439 @item (image . @var{image-props})
3440 This kind of display specification is an image descriptor (@pxref{Images}).
3441 When used as a display specification, it means to display the image
3442 instead of the text that has the display specification.
3444 @item (slice @var{x} @var{y} @var{width} @var{height})
3445 This specification together with @code{image} specifies a @dfn{slice}
3446 (a partial area) of the image to display. The elements @var{y} and
3447 @var{x} specify the top left corner of the slice, within the image;
3448 @var{width} and @var{height} specify the width and height of the
3449 slice. Integer values are numbers of pixels. A floating point number
3450 in the range 0.0--1.0 stands for that fraction of the width or height
3451 of the entire image.
3453 @item ((margin nil) @var{string})
3454 A display specification of this form means to display @var{string}
3455 instead of the text that has the display specification, at the same
3456 position as that text. It is equivalent to using just @var{string},
3457 but it is done as a special case of marginal display (@pxref{Display
3460 @item (space-width @var{factor})
3461 This display specification affects all the space characters within the
3462 text that has the specification. It displays all of these spaces
3463 @var{factor} times as wide as normal. The element @var{factor} should
3464 be an integer or float. Characters other than spaces are not affected
3465 at all; in particular, this has no effect on tab characters.
3467 @item (height @var{height})
3468 This display specification makes the text taller or shorter.
3469 Here are the possibilities for @var{height}:
3472 @item @code{(+ @var{n})}
3473 This means to use a font that is @var{n} steps larger. A ``step'' is
3474 defined by the set of available fonts---specifically, those that match
3475 what was otherwise specified for this text, in all attributes except
3476 height. Each size for which a suitable font is available counts as
3477 another step. @var{n} should be an integer.
3479 @item @code{(- @var{n})}
3480 This means to use a font that is @var{n} steps smaller.
3482 @item a number, @var{factor}
3483 A number, @var{factor}, means to use a font that is @var{factor} times
3484 as tall as the default font.
3486 @item a symbol, @var{function}
3487 A symbol is a function to compute the height. It is called with the
3488 current height as argument, and should return the new height to use.
3490 @item anything else, @var{form}
3491 If the @var{height} value doesn't fit the previous possibilities, it is
3492 a form. Emacs evaluates it to get the new height, with the symbol
3493 @code{height} bound to the current specified font height.
3496 @item (raise @var{factor})
3497 This kind of display specification raises or lowers the text
3498 it applies to, relative to the baseline of the line.
3500 @var{factor} must be a number, which is interpreted as a multiple of the
3501 height of the affected text. If it is positive, that means to display
3502 the characters raised. If it is negative, that means to display them
3505 If the text also has a @code{height} display specification, that does
3506 not affect the amount of raising or lowering, which is based on the
3507 faces used for the text.
3510 @c We put all the `@code{(when ...)}' on one line to encourage
3511 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3512 @c was at eol; the info file ended up w/ two spaces rendered after it.
3513 You can make any display specification conditional. To do that,
3514 package it in another list of the form
3515 @code{(when @var{condition} . @var{spec})}.
3516 Then the specification @var{spec} applies only when
3517 @var{condition} evaluates to a non-@code{nil} value. During the
3518 evaluation, @code{object} is bound to the string or buffer having the
3519 conditional @code{display} property. @code{position} and
3520 @code{buffer-position} are bound to the position within @code{object}
3521 and the buffer position where the @code{display} property was found,
3522 respectively. Both positions can be different when @code{object} is a
3525 @node Display Margins
3526 @subsection Displaying in the Margins
3527 @cindex display margins
3528 @cindex margins, display
3530 A buffer can have blank areas called @dfn{display margins} on the left
3531 and on the right. Ordinary text never appears in these areas, but you
3532 can put things into the display margins using the @code{display}
3535 To put text in the left or right display margin of the window, use a
3536 display specification of the form @code{(margin right-margin)} or
3537 @code{(margin left-margin)} on it. To put an image in a display margin,
3538 use that display specification along with the display specification for
3539 the image. Unfortunately, there is currently no way to make
3540 text or images in the margin mouse-sensitive.
3542 If you put such a display specification directly on text in the
3543 buffer, the specified margin display appears @emph{instead of} that
3544 buffer text itself. To put something in the margin @emph{in
3545 association with} certain buffer text without preventing or altering
3546 the display of that text, put a @code{before-string} property on the
3547 text and put the display specification on the contents of the
3550 Before the display margins can display anything, you must give
3551 them a nonzero width. The usual way to do that is to set these
3554 @defvar left-margin-width
3555 This variable specifies the width of the left margin.
3556 It is buffer-local in all buffers.
3559 @defvar right-margin-width
3560 This variable specifies the width of the right margin.
3561 It is buffer-local in all buffers.
3564 Setting these variables does not immediately affect the window. These
3565 variables are checked when a new buffer is displayed in the window.
3566 Thus, you can make changes take effect by calling
3567 @code{set-window-buffer}.
3569 You can also set the margin widths immediately.
3571 @defun set-window-margins window left &optional right
3572 This function specifies the margin widths for window @var{window}.
3573 The argument @var{left} controls the left margin and
3574 @var{right} controls the right margin (default @code{0}).
3577 @defun window-margins &optional window
3578 This function returns the left and right margins of @var{window}
3579 as a cons cell of the form @code{(@var{left} . @var{right})}.
3580 If @var{window} is @code{nil}, the selected window is used.
3585 @cindex images in buffers
3587 To display an image in an Emacs buffer, you must first create an image
3588 descriptor, then use it as a display specifier in the @code{display}
3589 property of text that is displayed (@pxref{Display Property}).
3591 Emacs is usually able to display images when it is run on a
3592 graphical terminal. Images cannot be displayed in a text terminal, on
3593 certain graphical terminals that lack the support for this, or if
3594 Emacs is compiled without image support. You can use the function
3595 @code{display-images-p} to determine if images can in principle be
3596 displayed (@pxref{Display Feature Testing}).
3598 Emacs can display a number of different image formats; some of them
3599 are supported only if particular support libraries are installed on
3600 your machine. In some environments, Emacs can load image
3601 libraries on demand; if so, the variable @code{image-library-alist}
3602 can be used to modify the set of known names for these dynamic
3603 libraries (though it is not possible to add new image formats).
3605 The supported image formats include XBM, XPM (this requires the
3606 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3607 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3608 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3609 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3611 You specify one of these formats with an image type symbol. The image
3612 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3613 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3616 This variable contains a list of those image type symbols that are
3617 potentially supported in the current configuration.
3618 @emph{Potentially} here means that Emacs knows about the image types,
3619 not necessarily that they can be loaded (they could depend on
3620 unavailable dynamic libraries, for example).
3622 To know which image types are really available, use
3623 @code{image-type-available-p}.
3626 @defvar image-library-alist
3627 This in an alist of image types vs external libraries needed to
3630 Each element is a list @code{(@var{image-type} @var{library}...)},
3631 where the car is a supported image format from @code{image-types}, and
3632 the rest are strings giving alternate filenames for the corresponding
3633 external libraries to load.
3635 Emacs tries to load the libraries in the order they appear on the
3636 list; if none is loaded, the running session of Emacs won't support
3637 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3638 they're always supported.
3640 This variable is ignored if the image libraries are statically linked
3644 @defun image-type-available-p type
3645 @findex image-type-available-p
3647 This function returns non-@code{nil} if image type @var{type} is
3648 available, i.e., if images of this type can be loaded and displayed in
3649 Emacs. @var{type} should be one of the types contained in
3652 For image types whose support libraries are statically linked, this
3653 function always returns @code{t}; for other image types, it returns
3654 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3658 * Image Descriptors:: How to specify an image for use in @code{:display}.
3659 * XBM Images:: Special features for XBM format.
3660 * XPM Images:: Special features for XPM format.
3661 * GIF Images:: Special features for GIF format.
3662 * Postscript Images:: Special features for Postscript format.
3663 * Other Image Types:: Various other formats are supported.
3664 * Defining Images:: Convenient ways to define an image for later use.
3665 * Showing Images:: Convenient ways to display an image once it is defined.
3666 * Image Cache:: Internal mechanisms of image display.
3669 @node Image Descriptors
3670 @subsection Image Descriptors
3671 @cindex image descriptor
3673 An image description is a list of the form @code{(image . @var{props})},
3674 where @var{props} is a property list containing alternating keyword
3675 symbols (symbols whose names start with a colon) and their values.
3676 You can use any Lisp object as a property, but the only properties
3677 that have any special meaning are certain symbols, all of them keywords.
3679 Every image descriptor must contain the property @code{:type
3680 @var{type}} to specify the format of the image. The value of @var{type}
3681 should be an image type symbol; for example, @code{xpm} for an image in
3684 Here is a list of other properties that are meaningful for all image
3688 @item :file @var{file}
3689 The @code{:file} property says to load the image from file
3690 @var{file}. If @var{file} is not an absolute file name, it is expanded
3691 in @code{data-directory}.
3693 @item :data @var{data}
3694 The @code{:data} property says the actual contents of the image.
3695 Each image must use either @code{:data} or @code{:file}, but not both.
3696 For most image types, the value of the @code{:data} property should be a
3697 string containing the image data; we recommend using a unibyte string.
3699 Before using @code{:data}, look for further information in the section
3700 below describing the specific image format. For some image types,
3701 @code{:data} may not be supported; for some, it allows other data types;
3702 for some, @code{:data} alone is not enough, so you need to use other
3703 image properties along with @code{:data}.
3705 @item :margin @var{margin}
3706 The @code{:margin} property specifies how many pixels to add as an
3707 extra margin around the image. The value, @var{margin}, must be a
3708 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3709 numbers. If it is a pair, @var{x} specifies how many pixels to add
3710 horizontally, and @var{y} specifies how many pixels to add vertically.
3711 If @code{:margin} is not specified, the default is zero.
3713 @item :ascent @var{ascent}
3714 The @code{:ascent} property specifies the amount of the image's
3715 height to use for its ascent---that is, the part above the baseline.
3716 The value, @var{ascent}, must be a number in the range 0 to 100, or
3717 the symbol @code{center}.
3719 If @var{ascent} is a number, that percentage of the image's height is
3720 used for its ascent.
3722 If @var{ascent} is @code{center}, the image is vertically centered
3723 around a centerline which would be the vertical centerline of text drawn
3724 at the position of the image, in the manner specified by the text
3725 properties and overlays that apply to the image.
3727 If this property is omitted, it defaults to 50.
3729 @item :relief @var{relief}
3730 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3731 around the image. The value, @var{relief}, specifies the width of the
3732 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3733 so that the image appears as a pressed button; otherwise, it appears as
3734 an unpressed button.
3736 @item :conversion @var{algorithm}
3737 The @code{:conversion} property, if non-@code{nil}, specifies a
3738 conversion algorithm that should be applied to the image before it is
3739 displayed; the value, @var{algorithm}, specifies which algorithm.
3744 Specifies the Laplace edge detection algorithm, which blurs out small
3745 differences in color while highlighting larger differences. People
3746 sometimes consider this useful for displaying the image for a
3747 ``disabled'' button.
3749 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3750 Specifies a general edge-detection algorithm. @var{matrix} must be
3751 either a nine-element list or a nine-element vector of numbers. A pixel
3752 at position @math{x/y} in the transformed image is computed from
3753 original pixels around that position. @var{matrix} specifies, for each
3754 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3755 will influence the transformed pixel; element @math{0} specifies the
3756 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3757 the pixel at @math{x/y-1} etc., as shown below:
3760 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3761 x-1/y & x/y & x+1/y \cr
3762 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3767 (x-1/y-1 x/y-1 x+1/y-1
3769 x-1/y+1 x/y+1 x+1/y+1)
3773 The resulting pixel is computed from the color intensity of the color
3774 resulting from summing up the RGB values of surrounding pixels,
3775 multiplied by the specified factors, and dividing that sum by the sum
3776 of the factors' absolute values.
3778 Laplace edge-detection currently uses a matrix of
3781 $$\pmatrix{1 & 0 & 0 \cr
3794 Emboss edge-detection uses a matrix of
3797 $$\pmatrix{ 2 & -1 & 0 \cr
3811 Specifies transforming the image so that it looks ``disabled.''
3814 @item :mask @var{mask}
3815 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3816 a clipping mask for the image, so that the background of a frame is
3817 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3818 is @code{t}, determine the background color of the image by looking at
3819 the four corners of the image, assuming the most frequently occurring
3820 color from the corners is the background color of the image. Otherwise,
3821 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3822 specifying the color to assume for the background of the image.
3824 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3825 one. Images in some formats include a mask which can be removed by
3826 specifying @code{:mask nil}.
3828 @item :pointer @var{shape}
3829 This specifies the pointer shape when the mouse pointer is over this
3830 image. @xref{Pointer Shape}, for available pointer shapes.
3832 @item :map @var{map}
3833 This associates an image map of @dfn{hot spots} with this image.
3835 An image map is an alist where each element has the format
3836 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3837 as either a rectangle, a circle, or a polygon.
3839 A rectangle is a cons
3840 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3841 which specifies the pixel coordinates of the upper left and bottom right
3842 corners of the rectangle area.
3845 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3846 which specifies the center and the radius of the circle; @var{r} may
3847 be a float or integer.
3850 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3851 where each pair in the vector describes one corner in the polygon.
3853 When the mouse pointer lies on a hot-spot area of an image, the
3854 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3855 property, that defines a tool-tip for the hot-spot, and if it contains
3856 a @code{pointer} property, that defines the shape of the mouse cursor when
3857 it is on the hot-spot.
3858 @xref{Pointer Shape}, for available pointer shapes.
3860 When you click the mouse when the mouse pointer is over a hot-spot, an
3861 event is composed by combining the @var{id} of the hot-spot with the
3862 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3863 @var{id} is @code{area4}.
3866 @defun image-mask-p spec &optional frame
3867 This function returns @code{t} if image @var{spec} has a mask bitmap.
3868 @var{frame} is the frame on which the image will be displayed.
3869 @var{frame} @code{nil} or omitted means to use the selected frame
3870 (@pxref{Input Focus}).
3874 @subsection XBM Images
3877 To use XBM format, specify @code{xbm} as the image type. This image
3878 format doesn't require an external library, so images of this type are
3881 Additional image properties supported for the @code{xbm} image type are:
3884 @item :foreground @var{foreground}
3885 The value, @var{foreground}, should be a string specifying the image
3886 foreground color, or @code{nil} for the default color. This color is
3887 used for each pixel in the XBM that is 1. The default is the frame's
3890 @item :background @var{background}
3891 The value, @var{background}, should be a string specifying the image
3892 background color, or @code{nil} for the default color. This color is
3893 used for each pixel in the XBM that is 0. The default is the frame's
3897 If you specify an XBM image using data within Emacs instead of an
3898 external file, use the following three properties:
3901 @item :data @var{data}
3902 The value, @var{data}, specifies the contents of the image.
3903 There are three formats you can use for @var{data}:
3907 A vector of strings or bool-vectors, each specifying one line of the
3908 image. Do specify @code{:height} and @code{:width}.
3911 A string containing the same byte sequence as an XBM file would contain.
3912 You must not specify @code{:height} and @code{:width} in this case,
3913 because omitting them is what indicates the data has the format of an
3914 XBM file. The file contents specify the height and width of the image.
3917 A string or a bool-vector containing the bits of the image (plus perhaps
3918 some extra bits at the end that will not be used). It should contain at
3919 least @var{width} * @code{height} bits. In this case, you must specify
3920 @code{:height} and @code{:width}, both to indicate that the string
3921 contains just the bits rather than a whole XBM file, and to specify the
3925 @item :width @var{width}
3926 The value, @var{width}, specifies the width of the image, in pixels.
3928 @item :height @var{height}
3929 The value, @var{height}, specifies the height of the image, in pixels.
3933 @subsection XPM Images
3936 To use XPM format, specify @code{xpm} as the image type. The
3937 additional image property @code{:color-symbols} is also meaningful with
3938 the @code{xpm} image type:
3941 @item :color-symbols @var{symbols}
3942 The value, @var{symbols}, should be an alist whose elements have the
3943 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3944 the name of a color as it appears in the image file, and @var{color}
3945 specifies the actual color to use for displaying that name.
3949 @subsection GIF Images
3952 For GIF images, specify image type @code{gif}.
3955 @item :index @var{index}
3956 You can use @code{:index} to specify one image from a GIF file that
3957 contains more than one image. This property specifies use of image
3958 number @var{index} from the file. If the GIF file doesn't contain an
3959 image with index @var{index}, the image displays as a hollow box.
3963 This could be used to implement limited support for animated GIFs.
3964 For example, the following function displays a multi-image GIF file
3965 at point-min in the current buffer, switching between sub-images
3968 (defun show-anim (file max)
3969 "Display multi-image GIF file FILE which contains MAX subimages."
3970 (display-anim (current-buffer) file 0 max t))
3972 (defun display-anim (buffer file idx max first-time)
3975 (let ((img (create-image file nil :image idx)))
3978 (goto-char (point-min))
3979 (unless first-time (delete-char 1))
3981 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3984 @node Postscript Images
3985 @subsection Postscript Images
3986 @cindex Postscript images
3988 To use Postscript for an image, specify image type @code{postscript}.
3989 This works only if you have Ghostscript installed. You must always use
3990 these three properties:
3993 @item :pt-width @var{width}
3994 The value, @var{width}, specifies the width of the image measured in
3995 points (1/72 inch). @var{width} must be an integer.
3997 @item :pt-height @var{height}
3998 The value, @var{height}, specifies the height of the image in points
3999 (1/72 inch). @var{height} must be an integer.
4001 @item :bounding-box @var{box}
4002 The value, @var{box}, must be a list or vector of four integers, which
4003 specifying the bounding box of the Postscript image, analogous to the
4004 @samp{BoundingBox} comment found in Postscript files.
4007 %%BoundingBox: 22 171 567 738
4011 Displaying Postscript images from Lisp data is not currently
4012 implemented, but it may be implemented by the time you read this.
4013 See the @file{etc/NEWS} file to make sure.
4015 @node Other Image Types
4016 @subsection Other Image Types
4019 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4020 monochromatic images are supported. For mono PBM images, two additional
4021 image properties are supported.
4024 @item :foreground @var{foreground}
4025 The value, @var{foreground}, should be a string specifying the image
4026 foreground color, or @code{nil} for the default color. This color is
4027 used for each pixel in the XBM that is 1. The default is the frame's
4030 @item :background @var{background}
4031 The value, @var{background}, should be a string specifying the image
4032 background color, or @code{nil} for the default color. This color is
4033 used for each pixel in the XBM that is 0. The default is the frame's
4037 For JPEG images, specify image type @code{jpeg}.
4039 For TIFF images, specify image type @code{tiff}.
4041 For PNG images, specify image type @code{png}.
4043 @node Defining Images
4044 @subsection Defining Images
4046 The functions @code{create-image}, @code{defimage} and
4047 @code{find-image} provide convenient ways to create image descriptors.
4049 @defun create-image file-or-data &optional type data-p &rest props
4050 This function creates and returns an image descriptor which uses the
4051 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4052 a string containing the image data; @var{data-p} should be @code{nil}
4053 for the former case, non-@code{nil} for the latter case.
4055 The optional argument @var{type} is a symbol specifying the image type.
4056 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4057 determine the image type from the file's first few bytes, or else
4058 from the file's name.
4060 The remaining arguments, @var{props}, specify additional image
4061 properties---for example,
4064 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4067 The function returns @code{nil} if images of this type are not
4068 supported. Otherwise it returns an image descriptor.
4071 @defmac defimage symbol specs &optional doc
4072 This macro defines @var{symbol} as an image name. The arguments
4073 @var{specs} is a list which specifies how to display the image.
4074 The third argument, @var{doc}, is an optional documentation string.
4076 Each argument in @var{specs} has the form of a property list, and each
4077 one should specify at least the @code{:type} property and either the
4078 @code{:file} or the @code{:data} property. The value of @code{:type}
4079 should be a symbol specifying the image type, the value of
4080 @code{:file} is the file to load the image from, and the value of
4081 @code{:data} is a string containing the actual image data. Here is an
4085 (defimage test-image
4086 ((:type xpm :file "~/test1.xpm")
4087 (:type xbm :file "~/test1.xbm")))
4090 @code{defimage} tests each argument, one by one, to see if it is
4091 usable---that is, if the type is supported and the file exists. The
4092 first usable argument is used to make an image descriptor which is
4093 stored in @var{symbol}.
4095 If none of the alternatives will work, then @var{symbol} is defined
4099 @defun find-image specs
4100 This function provides a convenient way to find an image satisfying one
4101 of a list of image specifications @var{specs}.
4103 Each specification in @var{specs} is a property list with contents
4104 depending on image type. All specifications must at least contain the
4105 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4106 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4107 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4108 image from, and @var{data} is a string containing the actual image data.
4109 The first specification in the list whose @var{type} is supported, and
4110 @var{file} exists, is used to construct the image specification to be
4111 returned. If no specification is satisfied, @code{nil} is returned.
4113 The image is looked for in @code{image-load-path}.
4116 @defvar image-load-path
4117 This variable's value is a list of locations in which to search for
4118 image files. If an element is a string or a variable symbol whose
4119 value is a string, the string is taken to be the name of a directory
4120 to search. If an element is a variable symbol whose value is a list,
4121 that is taken to be a list of directory names to search.
4123 The default is to search in the @file{images} subdirectory of the
4124 directory specified by @code{data-directory}, then the directory
4125 specified by @code{data-directory}, and finally in the directories in
4126 @code{load-path}. Subdirectories are not automatically included in
4127 the search, so if you put an image file in a subdirectory, you have to
4128 supply the subdirectory name explicitly. For example, to find the
4129 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4130 should specify the image as follows:
4133 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4137 @defun image-load-path-for-library library image &optional path no-error
4138 This function returns a suitable search path for images used by the
4139 Lisp package @var{library}.
4141 The function searches for @var{image} first in @code{image-load-path}
4142 (excluding @file{@code{data-directory}/images}) and then in
4143 @code{load-path}, followed by a path suitable for @var{library}, which
4144 includes @file{../../etc/images} and @file{../etc/images} relative to
4145 the library file itself, and finally in
4146 @file{@code{data-directory}/images}.
4148 Then this function returns a list of directories which contains first
4149 the directory in which @var{image} was found, followed by the value of
4150 @code{load-path}. If @var{path} is given, it is used instead of
4153 If @var{no-error} is non-@code{nil} and a suitable path can't be
4154 found, don't signal an error. Instead, return a list of directories as
4155 before, except that @code{nil} appears in place of the image directory.
4157 Here is an example that uses a common idiom to provide compatibility
4158 with versions of Emacs that lack the variable @code{image-load-path}:
4161 (defvar image-load-path) ; shush compiler
4162 (let* ((load-path (image-load-path-for-library
4163 "mh-e" "mh-logo.xpm"))
4164 (image-load-path (cons (car load-path)
4165 (when (boundp 'image-load-path)
4167 (mh-tool-bar-folder-buttons-init))
4171 @node Showing Images
4172 @subsection Showing Images
4174 You can use an image descriptor by setting up the @code{display}
4175 property yourself, but it is easier to use the functions in this
4178 @defun insert-image image &optional string area slice
4179 This function inserts @var{image} in the current buffer at point. The
4180 value @var{image} should be an image descriptor; it could be a value
4181 returned by @code{create-image}, or the value of a symbol defined with
4182 @code{defimage}. The argument @var{string} specifies the text to put
4183 in the buffer to hold the image. If it is omitted or @code{nil},
4184 @code{insert-image} uses @code{" "} by default.
4186 The argument @var{area} specifies whether to put the image in a margin.
4187 If it is @code{left-margin}, the image appears in the left margin;
4188 @code{right-margin} specifies the right margin. If @var{area} is
4189 @code{nil} or omitted, the image is displayed at point within the
4192 The argument @var{slice} specifies a slice of the image to insert. If
4193 @var{slice} is @code{nil} or omitted the whole image is inserted.
4194 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4195 @var{height})} which specifies the @var{x} and @var{y} positions and
4196 @var{width} and @var{height} of the image area to insert. Integer
4197 values are in units of pixels. A floating point number in the range
4198 0.0--1.0 stands for that fraction of the width or height of the entire
4201 Internally, this function inserts @var{string} in the buffer, and gives
4202 it a @code{display} property which specifies @var{image}. @xref{Display
4206 @defun insert-sliced-image image &optional string area rows cols
4207 This function inserts @var{image} in the current buffer at point, like
4208 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4209 equally sized slices.
4212 @defun put-image image pos &optional string area
4213 This function puts image @var{image} in front of @var{pos} in the
4214 current buffer. The argument @var{pos} should be an integer or a
4215 marker. It specifies the buffer position where the image should appear.
4216 The argument @var{string} specifies the text that should hold the image
4217 as an alternative to the default.
4219 The argument @var{image} must be an image descriptor, perhaps returned
4220 by @code{create-image} or stored by @code{defimage}.
4222 The argument @var{area} specifies whether to put the image in a margin.
4223 If it is @code{left-margin}, the image appears in the left margin;
4224 @code{right-margin} specifies the right margin. If @var{area} is
4225 @code{nil} or omitted, the image is displayed at point within the
4228 Internally, this function creates an overlay, and gives it a
4229 @code{before-string} property containing text that has a @code{display}
4230 property whose value is the image. (Whew!)
4233 @defun remove-images start end &optional buffer
4234 This function removes images in @var{buffer} between positions
4235 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4236 images are removed from the current buffer.
4238 This removes only images that were put into @var{buffer} the way
4239 @code{put-image} does it, not images that were inserted with
4240 @code{insert-image} or in other ways.
4243 @defun image-size spec &optional pixels frame
4244 This function returns the size of an image as a pair
4245 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4246 specification. @var{pixels} non-@code{nil} means return sizes
4247 measured in pixels, otherwise return sizes measured in canonical
4248 character units (fractions of the width/height of the frame's default
4249 font). @var{frame} is the frame on which the image will be displayed.
4250 @var{frame} null or omitted means use the selected frame (@pxref{Input
4254 @defvar max-image-size
4255 This variable is used to define the maximum size of image that Emacs
4256 will load. Emacs will refuse to load (and display) any image that is
4257 larger than this limit.
4259 If the value is an integer, it directly specifies the maximum
4260 image height and width, measured in pixels. If it is a floating
4261 point number, it specifies the maximum image height and width
4262 as a ratio to the frame height and width. If the value is
4263 non-numeric, there is no explicit limit on the size of images.
4265 The purpose of this variable is to prevent unreasonably large images
4266 from accidentally being loaded into Emacs. It only takes effect the
4267 first time an image is loaded. Once an image is placed in the image
4268 cache, it can always be displayed, even if the value of
4269 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4273 @subsection Image Cache
4275 Emacs stores images in an image cache when it displays them, so it can
4276 display them again more efficiently. It removes an image from the cache
4277 when it hasn't been displayed for a specified period of time.
4279 When an image is looked up in the cache, its specification is compared
4280 with cached image specifications using @code{equal}. This means that
4281 all images with equal specifications share the same image in the cache.
4283 @defvar image-cache-eviction-delay
4284 This variable specifies the number of seconds an image can remain in the
4285 cache without being displayed. When an image is not displayed for this
4286 length of time, Emacs removes it from the image cache.
4288 If the value is @code{nil}, Emacs does not remove images from the cache
4289 except when you explicitly clear it. This mode can be useful for
4293 @defun clear-image-cache &optional frame
4294 This function clears the image cache. If @var{frame} is non-@code{nil},
4295 only the cache for that frame is cleared. Otherwise all frames' caches
4302 @cindex buttons in buffers
4303 @cindex clickable buttons in buffers
4305 The @emph{button} package defines functions for inserting and
4306 manipulating clickable (with the mouse, or via keyboard commands)
4307 buttons in Emacs buffers, such as might be used for help hyper-links,
4308 etc. Emacs uses buttons for the hyper-links in help text and the like.
4310 A button is essentially a set of properties attached (via text
4311 properties or overlays) to a region of text in an Emacs buffer. These
4312 properties are called @dfn{button properties}.
4314 One of these properties (@code{action}) is a function, which will
4315 be called when the user invokes it using the keyboard or the mouse.
4316 The invoked function may then examine the button and use its other
4317 properties as desired.
4319 In some ways the Emacs button package duplicates functionality offered
4320 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4321 Widget Library}), but the button package has the advantage that it is
4322 much faster, much smaller, and much simpler to use (for elisp
4323 programmers---for users, the result is about the same). The extra
4324 speed and space savings are useful mainly if you need to create many
4325 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4326 buttons to make entries clickable, and may contain many thousands of
4330 * Button Properties:: Button properties with special meanings.
4331 * Button Types:: Defining common properties for classes of buttons.
4332 * Making Buttons:: Adding buttons to Emacs buffers.
4333 * Manipulating Buttons:: Getting and setting properties of buttons.
4334 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4337 @node Button Properties
4338 @subsection Button Properties
4339 @cindex button properties
4341 Buttons have an associated list of properties defining their
4342 appearance and behavior, and other arbitrary properties may be used
4343 for application specific purposes. Some properties that have special
4344 meaning to the button package include:
4348 @kindex action @r{(button property)}
4349 The function to call when the user invokes the button, which is passed
4350 the single argument @var{button}. By default this is @code{ignore},
4354 @kindex mouse-action @r{(button property)}
4355 This is similar to @code{action}, and when present, will be used
4356 instead of @code{action} for button invocations resulting from
4357 mouse-clicks (instead of the user hitting @key{RET}). If not
4358 present, mouse-clicks use @code{action} instead.
4361 @kindex face @r{(button property)}
4362 This is an Emacs face controlling how buttons of this type are
4363 displayed; by default this is the @code{button} face.
4366 @kindex mouse-face @r{(button property)}
4367 This is an additional face which controls appearance during
4368 mouse-overs (merged with the usual button face); by default this is
4369 the usual Emacs @code{highlight} face.
4372 @kindex keymap @r{(button property)}
4373 The button's keymap, defining bindings active within the button
4374 region. By default this is the usual button region keymap, stored
4375 in the variable @code{button-map}, which defines @key{RET} and
4376 @key{mouse-2} to invoke the button.
4379 @kindex type @r{(button property)}
4380 The button-type of the button. When creating a button, this is
4381 usually specified using the @code{:type} keyword argument.
4382 @xref{Button Types}.
4385 @kindex help-index @r{(button property)}
4386 A string displayed by the Emacs tool-tip help system; by default,
4387 @code{"mouse-2, RET: Push this button"}.
4390 @kindex follow-link @r{(button property)}
4391 The follow-link property, defining how a @key{Mouse-1} click behaves
4392 on this button, @xref{Links and Mouse-1}.
4395 @kindex button @r{(button property)}
4396 All buttons have a non-@code{nil} @code{button} property, which may be useful
4397 in finding regions of text that comprise buttons (which is what the
4398 standard button functions do).
4401 There are other properties defined for the regions of text in a
4402 button, but these are not generally interesting for typical uses.
4405 @subsection Button Types
4406 @cindex button types
4408 Every button has a button @emph{type}, which defines default values
4409 for the button's properties. Button types are arranged in a
4410 hierarchy, with specialized types inheriting from more general types,
4411 so that it's easy to define special-purpose types of buttons for
4414 @defun define-button-type name &rest properties
4415 Define a `button type' called @var{name}. The remaining arguments
4416 form a sequence of @var{property value} pairs, specifying default
4417 property values for buttons with this type (a button's type may be set
4418 by giving it a @code{type} property when creating the button, using
4419 the @code{:type} keyword argument).
4421 In addition, the keyword argument @code{:supertype} may be used to
4422 specify a button-type from which @var{name} inherits its default
4423 property values. Note that this inheritance happens only when
4424 @var{name} is defined; subsequent changes to a supertype are not
4425 reflected in its subtypes.
4428 Using @code{define-button-type} to define default properties for
4429 buttons is not necessary---buttons without any specified type use the
4430 built-in button-type @code{button}---but it is encouraged, since
4431 doing so usually makes the resulting code clearer and more efficient.
4433 @node Making Buttons
4434 @subsection Making Buttons
4435 @cindex making buttons
4437 Buttons are associated with a region of text, using an overlay or
4438 text properties to hold button-specific information, all of which are
4439 initialized from the button's type (which defaults to the built-in
4440 button type @code{button}). Like all Emacs text, the appearance of
4441 the button is governed by the @code{face} property; by default (via
4442 the @code{face} property inherited from the @code{button} button-type)
4443 this is a simple underline, like a typical web-page link.
4445 For convenience, there are two sorts of button-creation functions,
4446 those that add button properties to an existing region of a buffer,
4447 called @code{make-...button}, and those that also insert the button
4448 text, called @code{insert-...button}.
4450 The button-creation functions all take the @code{&rest} argument
4451 @var{properties}, which should be a sequence of @var{property value}
4452 pairs, specifying properties to add to the button; see @ref{Button
4453 Properties}. In addition, the keyword argument @code{:type} may be
4454 used to specify a button-type from which to inherit other properties;
4455 see @ref{Button Types}. Any properties not explicitly specified
4456 during creation will be inherited from the button's type (if the type
4457 defines such a property).
4459 The following functions add a button using an overlay
4460 (@pxref{Overlays}) to hold the button properties:
4462 @defun make-button beg end &rest properties
4463 This makes a button from @var{beg} to @var{end} in the
4464 current buffer, and returns it.
4467 @defun insert-button label &rest properties
4468 This insert a button with the label @var{label} at point,
4472 The following functions are similar, but use Emacs text properties
4473 (@pxref{Text Properties}) to hold the button properties, making the
4474 button actually part of the text instead of being a property of the
4475 buffer. Buttons using text properties do not create markers into the
4476 buffer, which is important for speed when you use extremely large
4477 numbers of buttons. Both functions return the position of the start
4480 @defun make-text-button beg end &rest properties
4481 This makes a button from @var{beg} to @var{end} in the current buffer, using
4485 @defun insert-text-button label &rest properties
4486 This inserts a button with the label @var{label} at point, using text
4490 @node Manipulating Buttons
4491 @subsection Manipulating Buttons
4492 @cindex manipulating buttons
4494 These are functions for getting and setting properties of buttons.
4495 Often these are used by a button's invocation function to determine
4498 Where a @var{button} parameter is specified, it means an object
4499 referring to a specific button, either an overlay (for overlay
4500 buttons), or a buffer-position or marker (for text property buttons).
4501 Such an object is passed as the first argument to a button's
4502 invocation function when it is invoked.
4504 @defun button-start button
4505 Return the position at which @var{button} starts.
4508 @defun button-end button
4509 Return the position at which @var{button} ends.
4512 @defun button-get button prop
4513 Get the property of button @var{button} named @var{prop}.
4516 @defun button-put button prop val
4517 Set @var{button}'s @var{prop} property to @var{val}.
4520 @defun button-activate button &optional use-mouse-action
4521 Call @var{button}'s @code{action} property (i.e., invoke it). If
4522 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4523 @code{mouse-action} property instead of @code{action}; if the button
4524 has no @code{mouse-action} property, use @code{action} as normal.
4527 @defun button-label button
4528 Return @var{button}'s text label.
4531 @defun button-type button
4532 Return @var{button}'s button-type.
4535 @defun button-has-type-p button type
4536 Return @code{t} if @var{button} has button-type @var{type}, or one of
4537 @var{type}'s subtypes.
4540 @defun button-at pos
4541 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4544 @defun button-type-put type prop val
4545 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4548 @defun button-type-get type prop
4549 Get the property of button-type @var{type} named @var{prop}.
4552 @defun button-type-subtype-p type supertype
4553 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4556 @node Button Buffer Commands
4557 @subsection Button Buffer Commands
4558 @cindex button buffer commands
4560 These are commands and functions for locating and operating on
4561 buttons in an Emacs buffer.
4563 @code{push-button} is the command that a user uses to actually `push'
4564 a button, and is bound by default in the button itself to @key{RET}
4565 and to @key{mouse-2} using a region-specific keymap. Commands
4566 that are useful outside the buttons itself, such as
4567 @code{forward-button} and @code{backward-button} are additionally
4568 available in the keymap stored in @code{button-buffer-map}; a mode
4569 which uses buttons may want to use @code{button-buffer-map} as a
4570 parent keymap for its keymap.
4572 If the button has a non-@code{nil} @code{follow-link} property, and
4573 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4574 will also activate the @code{push-button} command.
4575 @xref{Links and Mouse-1}.
4577 @deffn Command push-button &optional pos use-mouse-action
4578 Perform the action specified by a button at location @var{pos}.
4579 @var{pos} may be either a buffer position or a mouse-event. If
4580 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4581 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4582 @code{mouse-action} property instead of @code{action}; if the button
4583 has no @code{mouse-action} property, use @code{action} as normal.
4584 @var{pos} defaults to point, except when @code{push-button} is invoked
4585 interactively as the result of a mouse-event, in which case, the mouse
4586 event's position is used. If there's no button at @var{pos}, do
4587 nothing and return @code{nil}, otherwise return @code{t}.
4590 @deffn Command forward-button n &optional wrap display-message
4591 Move to the @var{n}th next button, or @var{n}th previous button if
4592 @var{n} is negative. If @var{n} is zero, move to the start of any
4593 button at point. If @var{wrap} is non-@code{nil}, moving past either
4594 end of the buffer continues from the other end. If
4595 @var{display-message} is non-@code{nil}, the button's help-echo string
4596 is displayed. Any button with a non-@code{nil} @code{skip} property
4597 is skipped over. Returns the button found.
4600 @deffn Command backward-button n &optional wrap display-message
4601 Move to the @var{n}th previous button, or @var{n}th next button if
4602 @var{n} is negative. If @var{n} is zero, move to the start of any
4603 button at point. If @var{wrap} is non-@code{nil}, moving past either
4604 end of the buffer continues from the other end. If
4605 @var{display-message} is non-@code{nil}, the button's help-echo string
4606 is displayed. Any button with a non-@code{nil} @code{skip} property
4607 is skipped over. Returns the button found.
4610 @defun next-button pos &optional count-current
4611 Return the next button after position @var{pos} in the current buffer.
4612 If @var{count-current} is non-@code{nil}, count any button at
4613 @var{pos} in the search, instead of starting at the next button.
4616 @defun previous-button pos &optional count-current
4617 Return the @var{n}th button before position @var{pos} in the current
4618 buffer. If @var{count-current} is non-@code{nil}, count any button at
4619 @var{pos} in the search, instead of starting at the next button.
4622 @node Abstract Display
4623 @section Abstract Display
4625 @cindex display, abstract
4626 @cindex display, arbitrary objects
4627 @cindex model/view/controller
4628 @cindex view part, model/view/controller
4630 The Ewoc package constructs buffer text that represents a structure
4631 of Lisp objects, and updates the text to follow changes in that
4632 structure. This is like the ``view'' component in the
4633 ``model/view/controller'' design paradigm.
4635 An @dfn{ewoc} is a structure that organizes information required to
4636 construct buffer text that represents certain Lisp data. The buffer
4637 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4638 text; next, textual descriptions of a series of data elements (Lisp
4639 objects that you specify); and last, fixed @dfn{footer} text.
4640 Specifically, an ewoc contains information on:
4644 The buffer which its text is generated in.
4647 The text's start position in the buffer.
4650 The header and footer strings.
4653 A doubly-linked chain of @dfn{nodes}, each of which contains:
4657 A @dfn{data element}, a single Lisp object.
4660 Links to the preceding and following nodes in the chain.
4664 A @dfn{pretty-printer} function which is responsible for
4665 inserting the textual representation of a data
4666 element value into the current buffer.
4669 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4670 the resulting ewoc structure to other functions in the Ewoc package to
4671 build nodes within it, and display it in the buffer. Once it is
4672 displayed in the buffer, other functions determine the correspondance
4673 between buffer positions and nodes, move point from one node's textual
4674 representation to another, and so forth. @xref{Abstract Display
4677 A node @dfn{encapsulates} a data element much the way a variable
4678 holds a value. Normally, encapsulation occurs as a part of adding a
4679 node to the ewoc. You can retrieve the data element value and place a
4680 new value in its place, like so:
4683 (ewoc-data @var{node})
4686 (ewoc-set-data @var{node} @var{new-value})
4687 @result{} @var{new-value}
4691 You can also use, as the data element value, a Lisp object (list or
4692 vector) that is a container for the ``real'' value, or an index into
4693 some other structure. The example (@pxref{Abstract Display Example})
4694 uses the latter approach.
4696 When the data changes, you will want to update the text in the
4697 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4698 just specific nodes using @code{ewoc-invalidate}, or all nodes
4699 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4700 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4701 and add new nodes in their place. Deleting a node from an ewoc deletes
4702 its associated textual description from buffer, as well.
4705 * Abstract Display Functions::
4706 * Abstract Display Example::
4709 @node Abstract Display Functions
4710 @subsection Abstract Display Functions
4712 In this subsection, @var{ewoc} and @var{node} stand for the
4713 structures described above (@pxref{Abstract Display}), while
4714 @var{data} stands for an arbitrary Lisp object used as a data element.
4716 @defun ewoc-create pretty-printer &optional header footer nosep
4717 This constructs and returns a new ewoc, with no nodes (and thus no data
4718 elements). @var{pretty-printer} should be a function that takes one
4719 argument, a data element of the sort you plan to use in this ewoc, and
4720 inserts its textual description at point using @code{insert} (and never
4721 @code{insert-before-markers}, because that would interfere with the
4722 Ewoc package's internal mechanisms).
4724 Normally, a newline is automatically inserted after the header,
4725 the footer and every node's textual description. If @var{nosep}
4726 is non-@code{nil}, no newline is inserted. This may be useful for
4727 displaying an entire ewoc on a single line, for example, or for
4728 making nodes ``invisible'' by arranging for @var{pretty-printer}
4729 to do nothing for those nodes.
4731 An ewoc maintains its text in the buffer that is current when
4732 you create it, so switch to the intended buffer before calling
4736 @defun ewoc-buffer ewoc
4737 This returns the buffer where @var{ewoc} maintains its text.
4740 @defun ewoc-get-hf ewoc
4741 This returns a cons cell @code{(@var{header} . @var{footer})}
4742 made from @var{ewoc}'s header and footer.
4745 @defun ewoc-set-hf ewoc header footer
4746 This sets the header and footer of @var{ewoc} to the strings
4747 @var{header} and @var{footer}, respectively.
4750 @defun ewoc-enter-first ewoc data
4751 @defunx ewoc-enter-last ewoc data
4752 These add a new node encapsulating @var{data}, putting it, respectively,
4753 at the beginning or end of @var{ewoc}'s chain of nodes.
4756 @defun ewoc-enter-before ewoc node data
4757 @defunx ewoc-enter-after ewoc node data
4758 These add a new node encapsulating @var{data}, adding it to
4759 @var{ewoc} before or after @var{node}, respectively.
4762 @defun ewoc-prev ewoc node
4763 @defunx ewoc-next ewoc node
4764 These return, respectively, the previous node and the next node of @var{node}
4768 @defun ewoc-nth ewoc n
4769 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4770 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4771 @code{nil} if @var{n} is out of range.
4774 @defun ewoc-data node
4775 This extracts the data encapsulated by @var{node} and returns it.
4778 @defun ewoc-set-data node data
4779 This sets the data encapsulated by @var{node} to @var{data}.
4782 @defun ewoc-locate ewoc &optional pos guess
4783 This determines the node in @var{ewoc} which contains point (or
4784 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4785 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4786 it returns the first node; if @var{pos} is after the last node, it returns
4787 the last node. The optional third arg @var{guess}
4788 should be a node that is likely to be near @var{pos}; this doesn't
4789 alter the result, but makes the function run faster.
4792 @defun ewoc-location node
4793 This returns the start position of @var{node}.
4796 @defun ewoc-goto-prev ewoc arg
4797 @defunx ewoc-goto-next ewoc arg
4798 These move point to the previous or next, respectively, @var{arg}th node
4799 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4800 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4801 moves past the last node, returning @code{nil}. Excepting this special
4802 case, these functions return the node moved to.
4805 @defun ewoc-goto-node ewoc node
4806 This moves point to the start of @var{node} in @var{ewoc}.
4809 @defun ewoc-refresh ewoc
4810 This function regenerates the text of @var{ewoc}. It works by
4811 deleting the text between the header and the footer, i.e., all the
4812 data elements' representations, and then calling the pretty-printer
4813 function for each node, one by one, in order.
4816 @defun ewoc-invalidate ewoc &rest nodes
4817 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4818 @var{ewoc} are updated instead of the entire set.
4821 @defun ewoc-delete ewoc &rest nodes
4822 This deletes each node in @var{nodes} from @var{ewoc}.
4825 @defun ewoc-filter ewoc predicate &rest args
4826 This calls @var{predicate} for each data element in @var{ewoc} and
4827 deletes those nodes for which @var{predicate} returns @code{nil}.
4828 Any @var{args} are passed to @var{predicate}.
4831 @defun ewoc-collect ewoc predicate &rest args
4832 This calls @var{predicate} for each data element in @var{ewoc}
4833 and returns a list of those elements for which @var{predicate}
4834 returns non-@code{nil}. The elements in the list are ordered
4835 as in the buffer. Any @var{args} are passed to @var{predicate}.
4838 @defun ewoc-map map-function ewoc &rest args
4839 This calls @var{map-function} for each data element in @var{ewoc} and
4840 updates those nodes for which @var{map-function} returns non-@code{nil}.
4841 Any @var{args} are passed to @var{map-function}.
4844 @node Abstract Display Example
4845 @subsection Abstract Display Example
4847 Here is a simple example using functions of the ewoc package to
4848 implement a ``color components display,'' an area in a buffer that
4849 represents a vector of three integers (itself representing a 24-bit RGB
4850 value) in various ways.
4853 (setq colorcomp-ewoc nil
4855 colorcomp-mode-map nil
4856 colorcomp-labels ["Red" "Green" "Blue"])
4858 (defun colorcomp-pp (data)
4860 (let ((comp (aref colorcomp-data data)))
4861 (insert (aref colorcomp-labels data) "\t: #x"
4862 (format "%02X" comp) " "
4863 (make-string (ash comp -2) ?#) "\n"))
4864 (let ((cstr (format "#%02X%02X%02X"
4865 (aref colorcomp-data 0)
4866 (aref colorcomp-data 1)
4867 (aref colorcomp-data 2)))
4868 (samp " (sample text) "))
4870 (propertize samp 'face `(foreground-color . ,cstr))
4871 (propertize samp 'face `(background-color . ,cstr))
4874 (defun colorcomp (color)
4875 "Allow fiddling with COLOR in a new buffer.
4876 The buffer is in Color Components mode."
4877 (interactive "sColor (name or #RGB or #RRGGBB): ")
4878 (when (string= "" color)
4879 (setq color "green"))
4880 (unless (color-values color)
4881 (error "No such color: %S" color))
4883 (generate-new-buffer (format "originally: %s" color)))
4884 (kill-all-local-variables)
4885 (setq major-mode 'colorcomp-mode
4886 mode-name "Color Components")
4887 (use-local-map colorcomp-mode-map)
4889 (buffer-disable-undo)
4890 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4891 (color-values color))))
4892 (ewoc (ewoc-create 'colorcomp-pp
4893 "\nColor Components\n\n"
4894 (substitute-command-keys
4895 "\n\\@{colorcomp-mode-map@}"))))
4896 (set (make-local-variable 'colorcomp-data) data)
4897 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4898 (ewoc-enter-last ewoc 0)
4899 (ewoc-enter-last ewoc 1)
4900 (ewoc-enter-last ewoc 2)
4901 (ewoc-enter-last ewoc nil)))
4904 @cindex controller part, model/view/controller
4905 This example can be extended to be a ``color selection widget'' (in
4906 other words, the controller part of the ``model/view/controller''
4907 design paradigm) by defining commands to modify @code{colorcomp-data}
4908 and to ``finish'' the selection process, and a keymap to tie it all
4909 together conveniently.
4912 (defun colorcomp-mod (index limit delta)
4913 (let ((cur (aref colorcomp-data index)))
4914 (unless (= limit cur)
4915 (aset colorcomp-data index (+ cur delta)))
4918 (ewoc-nth colorcomp-ewoc index)
4919 (ewoc-nth colorcomp-ewoc -1))))
4921 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4922 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4923 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4924 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4925 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4926 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4928 (defun colorcomp-copy-as-kill-and-exit ()
4929 "Copy the color components into the kill ring and kill the buffer.
4930 The string is formatted #RRGGBB (hash followed by six hex digits)."
4932 (kill-new (format "#%02X%02X%02X"
4933 (aref colorcomp-data 0)
4934 (aref colorcomp-data 1)
4935 (aref colorcomp-data 2)))
4938 (setq colorcomp-mode-map
4939 (let ((m (make-sparse-keymap)))
4941 (define-key m "i" 'colorcomp-R-less)
4942 (define-key m "o" 'colorcomp-R-more)
4943 (define-key m "k" 'colorcomp-G-less)
4944 (define-key m "l" 'colorcomp-G-more)
4945 (define-key m "," 'colorcomp-B-less)
4946 (define-key m "." 'colorcomp-B-more)
4947 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4951 Note that we never modify the data in each node, which is fixed when the
4952 ewoc is created to be either @code{nil} or an index into the vector
4953 @code{colorcomp-data}, the actual color components.
4956 @section Blinking Parentheses
4957 @cindex parenthesis matching
4959 @cindex balancing parentheses
4960 @cindex close parenthesis
4962 This section describes the mechanism by which Emacs shows a matching
4963 open parenthesis when the user inserts a close parenthesis.
4965 @defvar blink-paren-function
4966 The value of this variable should be a function (of no arguments) to
4967 be called whenever a character with close parenthesis syntax is inserted.
4968 The value of @code{blink-paren-function} may be @code{nil}, in which
4969 case nothing is done.
4972 @defopt blink-matching-paren
4973 If this variable is @code{nil}, then @code{blink-matching-open} does
4977 @defopt blink-matching-paren-distance
4978 This variable specifies the maximum distance to scan for a matching
4979 parenthesis before giving up.
4982 @defopt blink-matching-delay
4983 This variable specifies the number of seconds for the cursor to remain
4984 at the matching parenthesis. A fraction of a second often gives
4985 good results, but the default is 1, which works on all systems.
4988 @deffn Command blink-matching-open
4989 This function is the default value of @code{blink-paren-function}. It
4990 assumes that point follows a character with close parenthesis syntax and
4991 moves the cursor momentarily to the matching opening character. If that
4992 character is not already on the screen, it displays the character's
4993 context in the echo area. To avoid long delays, this function does not
4994 search farther than @code{blink-matching-paren-distance} characters.
4996 Here is an example of calling this function explicitly.
5000 (defun interactive-blink-matching-open ()
5001 @c Do not break this line! -- rms.
5002 @c The first line of a doc string
5003 @c must stand alone.
5004 "Indicate momentarily the start of sexp before point."
5008 (let ((blink-matching-paren-distance
5010 (blink-matching-paren t))
5011 (blink-matching-open)))
5017 @section Usual Display Conventions
5019 The usual display conventions define how to display each character
5020 code. You can override these conventions by setting up a display table
5021 (@pxref{Display Tables}). Here are the usual display conventions:
5025 Character codes 32 through 126 map to glyph codes 32 through 126.
5026 Normally this means they display as themselves.
5029 Character code 9 is a horizontal tab. It displays as whitespace
5030 up to a position determined by @code{tab-width}.
5033 Character code 10 is a newline.
5036 All other codes in the range 0 through 31, and code 127, display in one
5037 of two ways according to the value of @code{ctl-arrow}. If it is
5038 non-@code{nil}, these codes map to sequences of two glyphs, where the
5039 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5040 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5041 just like the codes in the range 128 to 255.
5043 On MS-DOS terminals, Emacs arranges by default for the character code
5044 127 to be mapped to the glyph code 127, which normally displays as an
5045 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5046 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5047 emacs, The GNU Emacs Manual}.
5050 Character codes 128 through 255 map to sequences of four glyphs, where
5051 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5052 digit characters representing the character code in octal. (A display
5053 table can specify a glyph to use instead of @samp{\}.)
5056 Multibyte character codes above 256 are displayed as themselves, or as a
5057 question mark or empty box if the terminal cannot display that
5061 The usual display conventions apply even when there is a display
5062 table, for any character whose entry in the active display table is
5063 @code{nil}. Thus, when you set up a display table, you need only
5064 specify the characters for which you want special behavior.
5066 These display rules apply to carriage return (character code 13), when
5067 it appears in the buffer. But that character may not appear in the
5068 buffer where you expect it, if it was eliminated as part of end-of-line
5069 conversion (@pxref{Coding System Basics}).
5071 These variables affect the way certain characters are displayed on the
5072 screen. Since they change the number of columns the characters occupy,
5073 they also affect the indentation functions. These variables also affect
5074 how the mode line is displayed; if you want to force redisplay of the
5075 mode line using the new values, call the function
5076 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5079 @cindex control characters in display
5080 This buffer-local variable controls how control characters are
5081 displayed. If it is non-@code{nil}, they are displayed as a caret
5082 followed by the character: @samp{^A}. If it is @code{nil}, they are
5083 displayed as a backslash followed by three octal digits: @samp{\001}.
5086 @c Following may have overfull hbox.
5087 @defvar default-ctl-arrow
5088 The value of this variable is the default value for @code{ctl-arrow} in
5089 buffers that do not override it. @xref{Default Value}.
5093 The value of this buffer-local variable is the spacing between tab
5094 stops used for displaying tab characters in Emacs buffers. The value
5095 is in units of columns, and the default is 8. Note that this feature
5096 is completely independent of the user-settable tab stops used by the
5097 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5100 @node Display Tables
5101 @section Display Tables
5103 @cindex display table
5104 You can use the @dfn{display table} feature to control how all possible
5105 character codes display on the screen. This is useful for displaying
5106 European languages that have letters not in the @acronym{ASCII} character
5109 The display table maps each character code into a sequence of
5110 @dfn{glyphs}, each glyph being a graphic that takes up one character
5111 position on the screen. You can also define how to display each glyph
5112 on your terminal, using the @dfn{glyph table}.
5114 Display tables affect how the mode line is displayed; if you want to
5115 force redisplay of the mode line using a new display table, call
5116 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5119 * Display Table Format:: What a display table consists of.
5120 * Active Display Table:: How Emacs selects a display table to use.
5121 * Glyphs:: How to define a glyph, and what glyphs mean.
5124 @node Display Table Format
5125 @subsection Display Table Format
5127 A display table is actually a char-table (@pxref{Char-Tables}) with
5128 @code{display-table} as its subtype.
5130 @defun make-display-table
5131 This creates and returns a display table. The table initially has
5132 @code{nil} in all elements.
5135 The ordinary elements of the display table are indexed by character
5136 codes; the element at index @var{c} says how to display the character
5137 code @var{c}. The value should be @code{nil} or a vector of the
5138 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5139 character @var{c} according to the usual display conventions
5140 (@pxref{Usual Display}).
5142 @strong{Warning:} if you use the display table to change the display
5143 of newline characters, the whole buffer will be displayed as one long
5146 The display table also has six ``extra slots'' which serve special
5147 purposes. Here is a table of their meanings; @code{nil} in any slot
5148 means to use the default for that slot, as stated below.
5152 The glyph for the end of a truncated screen line (the default for this
5153 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5154 arrows in the fringes to indicate truncation, so the display table has
5158 The glyph for the end of a continued line (the default is @samp{\}).
5159 On graphical terminals, Emacs uses curved arrows in the fringes to
5160 indicate continuation, so the display table has no effect.
5163 The glyph for indicating a character displayed as an octal character
5164 code (the default is @samp{\}).
5167 The glyph for indicating a control character (the default is @samp{^}).
5170 A vector of glyphs for indicating the presence of invisible lines (the
5171 default is @samp{...}). @xref{Selective Display}.
5174 The glyph used to draw the border between side-by-side windows (the
5175 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5176 when there are no scroll bars; if scroll bars are supported and in use,
5177 a scroll bar separates the two windows.
5180 For example, here is how to construct a display table that mimics the
5181 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5184 (setq disptab (make-display-table))
5187 (or (= i ?\t) (= i ?\n)
5188 (aset disptab i (vector ?^ (+ i 64))))
5190 (aset disptab 127 (vector ?^ ??)))
5193 @defun display-table-slot display-table slot
5194 This function returns the value of the extra slot @var{slot} of
5195 @var{display-table}. The argument @var{slot} may be a number from 0 to
5196 5 inclusive, or a slot name (symbol). Valid symbols are
5197 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5198 @code{selective-display}, and @code{vertical-border}.
5201 @defun set-display-table-slot display-table slot value
5202 This function stores @var{value} in the extra slot @var{slot} of
5203 @var{display-table}. The argument @var{slot} may be a number from 0 to
5204 5 inclusive, or a slot name (symbol). Valid symbols are
5205 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5206 @code{selective-display}, and @code{vertical-border}.
5209 @defun describe-display-table display-table
5210 This function displays a description of the display table
5211 @var{display-table} in a help buffer.
5214 @deffn Command describe-current-display-table
5215 This command displays a description of the current display table in a
5219 @node Active Display Table
5220 @subsection Active Display Table
5221 @cindex active display table
5223 Each window can specify a display table, and so can each buffer. When
5224 a buffer @var{b} is displayed in window @var{w}, display uses the
5225 display table for window @var{w} if it has one; otherwise, the display
5226 table for buffer @var{b} if it has one; otherwise, the standard display
5227 table if any. The display table chosen is called the @dfn{active}
5230 @defun window-display-table &optional window
5231 This function returns @var{window}'s display table, or @code{nil}
5232 if @var{window} does not have an assigned display table. The default
5233 for @var{window} is the selected window.
5236 @defun set-window-display-table window table
5237 This function sets the display table of @var{window} to @var{table}.
5238 The argument @var{table} should be either a display table or
5242 @defvar buffer-display-table
5243 This variable is automatically buffer-local in all buffers; its value in
5244 a particular buffer specifies the display table for that buffer. If it
5245 is @code{nil}, that means the buffer does not have an assigned display
5249 @defvar standard-display-table
5250 This variable's value is the default display table, used whenever a
5251 window has no display table and neither does the buffer displayed in
5252 that window. This variable is @code{nil} by default.
5255 If there is no display table to use for a particular window---that is,
5256 if the window specifies none, its buffer specifies none, and
5257 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5258 display conventions for all character codes in that window. @xref{Usual
5261 A number of functions for changing the standard display table
5262 are defined in the library @file{disp-table}.
5268 A @dfn{glyph} is a generalization of a character; it stands for an
5269 image that takes up a single character position on the screen. Glyphs
5270 are represented in Lisp as integers, just as characters are. Normally
5271 glyphs come from vectors in the display table (@pxref{Display Tables}).
5273 A glyph code can be @dfn{simple} or it can be defined by the
5274 @dfn{glyph table}. A simple glyph code is just a way of specifying a
5275 character and a face to output it in. When a glyph code is simple,
5276 the code, mod 524288, is the character to output, and the code divided
5277 by 524288 specifies the face number (@pxref{Face Functions}) to use
5278 while outputting it. (524288 is
5287 On character terminals, you can set up a @dfn{glyph table} to define
5288 the meaning of glyph codes.
5291 The value of this variable is the current glyph table. It should be
5292 @code{nil} or a vector whose @var{g}th element defines glyph code
5295 If a glyph code is greater than or equal to the length of the glyph
5296 table, that code is automatically simple. If @code{glyph-table} is
5297 @code{nil} then all glyph codes are simple.
5299 The glyph table is used only on character terminals. On graphical
5300 displays, all glyph codes are simple.
5303 Here are the meaningful types of elements in the glyph table:
5307 Send the characters in @var{string} to the terminal to output
5311 Define this glyph code as an alias for glyph code @var{integer}. You
5312 can use such an alias to define a small-numbered glyph code which
5316 This glyph code is simple.
5319 @defun create-glyph string
5320 This function returns a newly-allocated glyph code which is set up to
5321 display by sending @var{string} to the terminal.
5329 This section describes how to make Emacs ring the bell (or blink the
5330 screen) to attract the user's attention. Be conservative about how
5331 often you do this; frequent bells can become irritating. Also be
5332 careful not to use just beeping when signaling an error is more
5333 appropriate. (@xref{Errors}.)
5335 @defun ding &optional do-not-terminate
5336 @cindex keyboard macro termination
5337 This function beeps, or flashes the screen (see @code{visible-bell} below).
5338 It also terminates any keyboard macro currently executing unless
5339 @var{do-not-terminate} is non-@code{nil}.
5342 @defun beep &optional do-not-terminate
5343 This is a synonym for @code{ding}.
5346 @defopt visible-bell
5347 This variable determines whether Emacs should flash the screen to
5348 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5349 is effective on graphical displays, and on text-only terminals
5350 provided the terminal's Termcap entry defines the visible bell
5351 capability (@samp{vb}).
5354 @defvar ring-bell-function
5355 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5356 bell.'' Its value should be a function of no arguments. If this is
5357 non-@code{nil}, it takes precedence over the @code{visible-bell}
5361 @node Window Systems
5362 @section Window Systems
5364 Emacs works with several window systems, most notably the X Window
5365 System. Both Emacs and X use the term ``window,'' but use it
5366 differently. An Emacs frame is a single window as far as X is
5367 concerned; the individual Emacs windows are not known to X at all.
5369 @defvar window-system
5370 This variable tells Lisp programs what window system Emacs is running
5371 under. The possible values are
5375 @cindex X Window System
5376 Emacs is displaying using X.
5378 Emacs is displaying using MS-DOS.
5380 Emacs is displaying using Windows.
5382 Emacs is displaying using a Macintosh.
5384 Emacs is using a character-based terminal.
5388 @defvar window-setup-hook
5389 This variable is a normal hook which Emacs runs after handling the
5390 initialization files. Emacs runs this hook after it has completed
5391 loading your init file, the default initialization file (if
5392 any), and the terminal-specific Lisp code, and running the hook
5393 @code{term-setup-hook}.
5395 This hook is used for internal purposes: setting up communication with
5396 the window system, and creating the initial window. Users should not
5401 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6