2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
37 @section Refreshing the Screen
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
47 Even more powerful is @code{redraw-display}:
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
94 (let ((redisplay-dont-pause t))
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
114 Note that continuation is different from filling; continuation happens
115 on the screen only, not in the buffer contents, and it breaks a line
116 precisely at the right margin, not at a word boundary. @xref{Filling}.
118 @defopt truncate-lines
119 This buffer-local variable controls how Emacs displays lines that extend
120 beyond the right edge of the window. The default is @code{nil}, which
121 specifies continuation. If the value is non-@code{nil}, then these
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125 then truncation is always used for side-by-side windows (within one
126 frame) regardless of the value of @code{truncate-lines}.
129 @defopt default-truncate-lines
130 This variable is the default value for @code{truncate-lines}, for
131 buffers that do not have buffer-local values for it.
134 @defopt truncate-partial-width-windows
135 This variable controls display of lines that extend beyond the right
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137 If it is non-@code{nil}, these lines are truncated; otherwise,
138 @code{truncate-lines} says what to do with them.
141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142 a window, that forces truncation.
144 You can override the glyphs that indicate continuation or truncation
145 using the display table; see @ref{Display Tables}.
147 If your buffer contains @emph{very} long lines, and you use
148 continuation to display them, just thinking about them can make Emacs
149 redisplay slow. The column computation and indentation functions also
150 become slow. Then you might find it advisable to set
151 @code{cache-long-line-scans} to @code{t}.
153 @defvar cache-long-line-scans
154 If this variable is non-@code{nil}, various indentation and motion
155 functions, and Emacs redisplay, cache the results of scanning the
156 buffer, and consult the cache to avoid rescanning regions of the buffer
157 unless they are modified.
159 Turning on the cache slows down processing of short lines somewhat.
161 This variable is automatically buffer-local in every buffer.
165 @section The Echo Area
166 @cindex error display
169 The @dfn{echo area} is used for displaying messages made with the
170 @code{message} primitive, and for echoing keystrokes. It is not the
171 same as the minibuffer, despite the fact that the minibuffer appears
172 (when active) in the same place on the screen as the echo area. The
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174 between the echo area and the minibuffer for use of that screen space
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176 Error messages appear in the echo area; see @ref{Errors}.
178 You can write output in the echo area by using the Lisp printing
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as
182 @defun message string &rest arguments
183 This function displays a one-line message in the echo area. The
184 argument @var{string} is similar to a C language @code{printf} control
185 string. See @code{format} in @ref{String Conversion}, for the details
186 on the conversion specifications. @code{message} returns the
189 In batch mode, @code{message} prints the message text on the standard
190 error stream, followed by a newline.
192 If @var{string}, or strings among the @var{arguments}, have @code{face}
193 text properties, these affect the way the message is displayed.
196 If @var{string} is @code{nil}, @code{message} clears the echo area; if
197 the echo area has been expanded automatically, this brings it back to
198 its normal size. If the minibuffer is active, this brings the
199 minibuffer contents back onto the screen immediately.
203 (message "Minibuffer depth is %d."
205 @print{} Minibuffer depth is 0.
206 @result{} "Minibuffer depth is 0."
210 ---------- Echo Area ----------
211 Minibuffer depth is 0.
212 ---------- Echo Area ----------
216 To automatically display a message in the echo area or in a pop-buffer,
217 depending on its size, use @code{display-message-or-buffer}.
220 @tindex with-temp-message
221 @defmac with-temp-message message &rest body
222 This construct displays a message in the echo area temporarily, during
223 the execution of @var{body}. It displays @var{message}, executes
224 @var{body}, then returns the value of the last body form while restoring
225 the previous echo area contents.
228 @defun message-or-box string &rest arguments
229 This function displays a message like @code{message}, but may display it
230 in a dialog box instead of the echo area. If this function is called in
231 a command that was invoked using the mouse---more precisely, if
232 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
233 @code{nil} or a list---then it uses a dialog box or pop-up menu to
234 display the message. Otherwise, it uses the echo area. (This is the
235 same criterion that @code{y-or-n-p} uses to make a similar decision; see
236 @ref{Yes-or-No Queries}.)
238 You can force use of the mouse or of the echo area by binding
239 @code{last-nonmenu-event} to a suitable value around the call.
242 @defun message-box string &rest arguments
243 This function displays a message like @code{message}, but uses a dialog
244 box (or a pop-up menu) whenever that is possible. If it is impossible
245 to use a dialog box or pop-up menu, because the terminal does not
246 support them, then @code{message-box} uses the echo area, like
250 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
251 This function displays the message @var{message}, which may be either a
252 string or a buffer. If it is shorter than the maximum height of the
253 echo area, as defined by @code{max-mini-window-height}, it is displayed
254 in the echo area, using @code{message}. Otherwise,
255 @code{display-buffer} is used to show it in a pop-up buffer.
257 Returns either the string shown in the echo area, or when a pop-up
258 buffer is used, the window used to display it.
260 If @var{message} is a string, then the optional argument
261 @var{buffer-name} is the name of the buffer used to display it when a
262 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
263 where @var{message} is a string and displayed in the echo area, it is
264 not specified whether the contents are inserted into the buffer anyway.
266 The optional arguments @var{not-this-window} and @var{frame} are as for
267 @code{display-buffer}, and only used if a buffer is displayed.
270 @defun current-message
271 This function returns the message currently being displayed in the
272 echo area, or @code{nil} if there is none.
275 @defvar cursor-in-echo-area
276 This variable controls where the cursor appears when a message is
277 displayed in the echo area. If it is non-@code{nil}, then the cursor
278 appears at the end of the message. Otherwise, the cursor appears at
279 point---not in the echo area at all.
281 The value is normally @code{nil}; Lisp programs bind it to @code{t}
282 for brief periods of time.
285 @defvar echo-area-clear-hook
286 This normal hook is run whenever the echo area is cleared---either by
287 @code{(message nil)} or for any other reason.
290 Almost all the messages displayed in the echo area are also recorded
291 in the @samp{*Messages*} buffer.
293 @defopt message-log-max
294 This variable specifies how many lines to keep in the @samp{*Messages*}
295 buffer. The value @code{t} means there is no limit on how many lines to
296 keep. The value @code{nil} disables message logging entirely. Here's
297 how to display a message and prevent it from being logged:
300 (let (message-log-max)
305 @defvar echo-keystrokes
306 This variable determines how much time should elapse before command
307 characters echo. Its value must be an integer or floating point number,
309 number of seconds to wait before echoing. If the user types a prefix
310 key (such as @kbd{C-x}) and then delays this many seconds before
311 continuing, the prefix key is echoed in the echo area. (Once echoing
312 begins in a key sequence, all subsequent characters in the same key
313 sequence are echoed immediately.)
315 If the value is zero, then command input is not echoed.
319 @section Invisible Text
321 @cindex invisible text
322 You can make characters @dfn{invisible}, so that they do not appear on
323 the screen, with the @code{invisible} property. This can be either a
324 text property (@pxref{Text Properties}) or a property of an overlay
327 In the simplest case, any non-@code{nil} @code{invisible} property makes
328 a character invisible. This is the default case---if you don't alter
329 the default value of @code{buffer-invisibility-spec}, this is how the
330 @code{invisible} property works.
332 More generally, you can use the variable @code{buffer-invisibility-spec}
333 to control which values of the @code{invisible} property make text
334 invisible. This permits you to classify the text into different subsets
335 in advance, by giving them different @code{invisible} values, and
336 subsequently make various subsets visible or invisible by changing the
337 value of @code{buffer-invisibility-spec}.
339 Controlling visibility with @code{buffer-invisibility-spec} is
340 especially useful in a program to display the list of entries in a
341 database. It permits the implementation of convenient filtering
342 commands to view just a part of the entries in the database. Setting
343 this variable is very fast, much faster than scanning all the text in
344 the buffer looking for properties to change.
346 @defvar buffer-invisibility-spec
347 This variable specifies which kinds of @code{invisible} properties
348 actually make a character invisible.
352 A character is invisible if its @code{invisible} property is
353 non-@code{nil}. This is the default.
356 Each element of the list specifies a criterion for invisibility; if a
357 character's @code{invisible} property fits any one of these criteria,
358 the character is invisible. The list can have two kinds of elements:
362 A character is invisible if its @code{invisible} property value
363 is @var{atom} or if it is a list with @var{atom} as a member.
365 @item (@var{atom} . t)
366 A character is invisible if its @code{invisible} property value
367 is @var{atom} or if it is a list with @var{atom} as a member.
368 Moreover, if this character is at the end of a line and is followed
369 by a visible newline, it displays an ellipsis.
374 Two functions are specifically provided for adding elements to
375 @code{buffer-invisibility-spec} and removing elements from it.
377 @defun add-to-invisibility-spec element
378 Add the element @var{element} to @code{buffer-invisibility-spec}
379 (if it is not already present in that list).
382 @defun remove-from-invisibility-spec element
383 Remove the element @var{element} from @code{buffer-invisibility-spec}.
384 This does nothing if @var{element} is not in the list.
387 One convention about the use of @code{buffer-invisibility-spec} is
388 that a major mode should use the mode's own name as an element of
389 @code{buffer-invisibility-spec} and as the value of the @code{invisible}
393 ;; @r{If you want to display an ellipsis:}
394 (add-to-invisibility-spec '(my-symbol . t))
395 ;; @r{If you don't want ellipsis:}
396 (add-to-invisibility-spec 'my-symbol)
398 (overlay-put (make-overlay beginning end)
399 'invisible 'my-symbol)
401 ;; @r{When done with the overlays:}
402 (remove-from-invisibility-spec '(my-symbol . t))
403 ;; @r{Or respectively:}
404 (remove-from-invisibility-spec 'my-symbol)
407 @vindex line-move-ignore-invisible
408 Ordinarily, commands that operate on text or move point do not care
409 whether the text is invisible. The user-level line motion commands
410 explicitly ignore invisible newlines if
411 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
412 they are explicitly programmed to do so.
414 Incremental search can make invisible overlays visible temporarily
415 and/or permanently when a match includes invisible text. To enable
416 this, the overlay should have a non-@code{nil}
417 @code{isearch-open-invisible} property. The property value should be a
418 function to be called with the overlay as an argument. This function
419 should make the overlay visible permanently; it is used when the match
420 overlaps the overlay on exit from the search.
422 During the search, such overlays are made temporarily visible by
423 temporarily modifying their invisible and intangible properties. If you
424 want this to be done differently for a certain overlay, give it an
425 @code{isearch-open-invisible-temporary} property which is a function.
426 The function is called with two arguments: the first is the overlay, and
427 the second is @code{nil} to make the overlay visible, or @code{t} to
428 make it invisible again.
430 @node Selective Display
431 @section Selective Display
432 @cindex selective display
434 @dfn{Selective display} refers to a pair of related features for
435 hiding certain lines on the screen.
437 The first variant, explicit selective display, is designed for use in
438 a Lisp program: it controls which lines are hidden by altering the text.
439 The invisible text feature (@pxref{Invisible Text}) has partially
440 replaced this feature.
442 In the second variant, the choice of lines to hide is made
443 automatically based on indentation. This variant is designed to be a
446 The way you control explicit selective display is by replacing a
447 newline (control-j) with a carriage return (control-m). The text that
448 was formerly a line following that newline is now invisible. Strictly
449 speaking, it is temporarily no longer a line at all, since only newlines
450 can separate lines; it is now part of the previous line.
452 Selective display does not directly affect editing commands. For
453 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
454 invisible text. However, the replacement of newline characters with
455 carriage return characters affects some editing commands. For example,
456 @code{next-line} skips invisible lines, since it searches only for
457 newlines. Modes that use selective display can also define commands
458 that take account of the newlines, or that make parts of the text
459 visible or invisible.
461 When you write a selectively displayed buffer into a file, all the
462 control-m's are output as newlines. This means that when you next read
463 in the file, it looks OK, with nothing invisible. The selective display
464 effect is seen only within Emacs.
466 @defvar selective-display
467 This buffer-local variable enables selective display. This means that
468 lines, or portions of lines, may be made invisible.
472 If the value of @code{selective-display} is @code{t}, then the character
473 control-m marks the start of invisible text; the control-m, and the rest
474 of the line following it, are not displayed. This is explicit selective
478 If the value of @code{selective-display} is a positive integer, then
479 lines that start with more than that many columns of indentation are not
483 When some portion of a buffer is invisible, the vertical movement
484 commands operate as if that portion did not exist, allowing a single
485 @code{next-line} command to skip any number of invisible lines.
486 However, character movement commands (such as @code{forward-char}) do
487 not skip the invisible portion, and it is possible (if tricky) to insert
488 or delete text in an invisible portion.
490 In the examples below, we show the @emph{display appearance} of the
491 buffer @code{foo}, which changes with the value of
492 @code{selective-display}. The @emph{contents} of the buffer do not
497 (setq selective-display nil)
500 ---------- Buffer: foo ----------
507 ---------- Buffer: foo ----------
511 (setq selective-display 2)
514 ---------- Buffer: foo ----------
519 ---------- Buffer: foo ----------
524 @defvar selective-display-ellipses
525 If this buffer-local variable is non-@code{nil}, then Emacs displays
526 @samp{@dots{}} at the end of a line that is followed by invisible text.
527 This example is a continuation of the previous one.
531 (setq selective-display-ellipses t)
534 ---------- Buffer: foo ----------
539 ---------- Buffer: foo ----------
543 You can use a display table to substitute other text for the ellipsis
544 (@samp{@dots{}}). @xref{Display Tables}.
548 @section The Overlay Arrow
549 @cindex overlay arrow
551 The @dfn{overlay arrow} is useful for directing the user's attention
552 to a particular line in a buffer. For example, in the modes used for
553 interface to debuggers, the overlay arrow indicates the line of code
554 about to be executed.
556 @defvar overlay-arrow-string
557 This variable holds the string to display to call attention to a
558 particular line, or @code{nil} if the arrow feature is not in use.
559 On a graphical display the contents of the string are ignored; instead a
560 glyph is displayed in the fringe area to the left of the display area.
563 @defvar overlay-arrow-position
564 This variable holds a marker that indicates where to display the overlay
565 arrow. It should point at the beginning of a line. On a non-graphical
566 display the arrow text
567 appears at the beginning of that line, overlaying any text that would
568 otherwise appear. Since the arrow is usually short, and the line
569 usually begins with indentation, normally nothing significant is
572 The overlay string is displayed only in the buffer that this marker
573 points into. Thus, only one buffer can have an overlay arrow at any
575 @c !!! overlay-arrow-position: but the overlay string may remain in the display
576 @c of some other buffer until an update is required. This should be fixed
580 You can do a similar job by creating an overlay with a
581 @code{before-string} property. @xref{Overlay Properties}.
583 @node Temporary Displays
584 @section Temporary Displays
586 Temporary displays are used by Lisp programs to put output into a
587 buffer and then present it to the user for perusal rather than for
588 editing. Many help commands use this feature.
590 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
591 This function executes @var{forms} while arranging to insert any output
592 they print into the buffer named @var{buffer-name}, which is first
593 created if necessary, and put into Help mode. Finally, the buffer is
594 displayed in some window, but not selected.
596 If the @var{forms} do not change the major mode in the output buffer, so
597 that it is still Help mode at the end of their execution, then
598 @code{with-output-to-temp-buffer} makes this buffer read-only at the
599 end, and also scans it for function and variable names to make them into
600 clickable cross-references.
602 The string @var{buffer-name} specifies the temporary buffer, which
603 need not already exist. The argument must be a string, not a buffer.
604 The buffer is erased initially (with no questions asked), and it is
605 marked as unmodified after @code{with-output-to-temp-buffer} exits.
607 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
608 temporary buffer, then it evaluates the forms in @var{forms}. Output
609 using the Lisp output functions within @var{forms} goes by default to
610 that buffer (but screen display and messages in the echo area, although
611 they are ``output'' in the general sense of the word, are not affected).
612 @xref{Output Functions}.
614 Several hooks are available for customizing the behavior
615 of this construct; they are listed below.
617 The value of the last form in @var{forms} is returned.
621 ---------- Buffer: foo ----------
622 This is the contents of foo.
623 ---------- Buffer: foo ----------
627 (with-output-to-temp-buffer "foo"
629 (print standard-output))
630 @result{} #<buffer foo>
632 ---------- Buffer: foo ----------
637 ---------- Buffer: foo ----------
642 @defvar temp-buffer-show-function
643 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
644 calls it as a function to do the job of displaying a help buffer. The
645 function gets one argument, which is the buffer it should display.
647 It is a good idea for this function to run @code{temp-buffer-show-hook}
648 just as @code{with-output-to-temp-buffer} normally would, inside of
649 @code{save-selected-window} and with the chosen window and buffer
653 @defvar temp-buffer-setup-hook
654 @tindex temp-buffer-setup-hook
655 This normal hook is run by @code{with-output-to-temp-buffer} before
656 evaluating @var{body}. When the hook runs, the help buffer is current.
657 This hook is normally set up with a function to put the buffer in Help
661 @defvar temp-buffer-show-hook
662 This normal hook is run by @code{with-output-to-temp-buffer} after
663 displaying the help buffer. When the hook runs, the help buffer is
664 current, and the window it was displayed in is selected. This hook is
665 normally set up with a function to make the buffer read only, and find
666 function names and variable names in it, provided the major mode is
670 @defun momentary-string-display string position &optional char message
671 This function momentarily displays @var{string} in the current buffer at
672 @var{position}. It has no effect on the undo list or on the buffer's
675 The momentary display remains until the next input event. If the next
676 input event is @var{char}, @code{momentary-string-display} ignores it
677 and returns. Otherwise, that event remains buffered for subsequent use
678 as input. Thus, typing @var{char} will simply remove the string from
679 the display, while typing (say) @kbd{C-f} will remove the string from
680 the display and later (presumably) move point forward. The argument
681 @var{char} is a space by default.
683 The return value of @code{momentary-string-display} is not meaningful.
685 If the string @var{string} does not contain control characters, you can
686 do the same job in a more general way by creating (and then subsequently
687 deleting) an overlay with a @code{before-string} property.
688 @xref{Overlay Properties}.
690 If @var{message} is non-@code{nil}, it is displayed in the echo area
691 while @var{string} is displayed in the buffer. If it is @code{nil}, a
692 default message says to type @var{char} to continue.
694 In this example, point is initially located at the beginning of the
699 ---------- Buffer: foo ----------
700 This is the contents of foo.
702 ---------- Buffer: foo ----------
706 (momentary-string-display
707 "**** Important Message! ****"
709 "Type RET when done reading")
714 ---------- Buffer: foo ----------
715 This is the contents of foo.
716 **** Important Message! ****Second line.
717 ---------- Buffer: foo ----------
719 ---------- Echo Area ----------
720 Type RET when done reading
721 ---------- Echo Area ----------
730 You can use @dfn{overlays} to alter the appearance of a buffer's text on
731 the screen, for the sake of presentation features. An overlay is an
732 object that belongs to a particular buffer, and has a specified
733 beginning and end. It also has properties that you can examine and set;
734 these affect the display of the text within the overlay.
737 * Overlay Properties:: How to read and set properties.
738 What properties do to the screen display.
739 * Managing Overlays:: Creating and moving overlays.
740 * Finding Overlays:: Searching for overlays.
743 @node Overlay Properties
744 @subsection Overlay Properties
746 Overlay properties are like text properties in that the properties that
747 alter how a character is displayed can come from either source. But in
748 most respects they are different. Text properties are considered a part
749 of the text; overlays are specifically considered not to be part of the
750 text. Thus, copying text between various buffers and strings preserves
751 text properties, but does not try to preserve overlays. Changing a
752 buffer's text properties marks the buffer as modified, while moving an
753 overlay or changing its properties does not. Unlike text property
754 changes, overlay changes are not recorded in the buffer's undo list.
755 @xref{Text Properties}, for comparison.
757 These functions are used for reading and writing the properties of an
760 @defun overlay-get overlay prop
761 This function returns the value of property @var{prop} recorded in
762 @var{overlay}, if any. If @var{overlay} does not record any value for
763 that property, but it does have a @code{category} property which is a
764 symbol, that symbol's @var{prop} property is used. Otherwise, the value
768 @defun overlay-put overlay prop value
769 This function sets the value of property @var{prop} recorded in
770 @var{overlay} to @var{value}. It returns @var{value}.
773 See also the function @code{get-char-property} which checks both
774 overlay properties and text properties for a given character.
775 @xref{Examining Properties}.
777 Many overlay properties have special meanings; here is a table
782 @kindex priority @r{(overlay property)}
783 This property's value (which should be a nonnegative number) determines
784 the priority of the overlay. The priority matters when two or more
785 overlays cover the same character and both specify a face for display;
786 the one whose @code{priority} value is larger takes priority over the
787 other, and its face attributes override the face attributes of the lower
790 Currently, all overlays take priority over text properties. Please
791 avoid using negative priority values, as we have not yet decided just
792 what they should mean.
795 @kindex window @r{(overlay property)}
796 If the @code{window} property is non-@code{nil}, then the overlay
797 applies only on that window.
800 @kindex category @r{(overlay property)}
801 If an overlay has a @code{category} property, we call it the
802 @dfn{category} of the overlay. It should be a symbol. The properties
803 of the symbol serve as defaults for the properties of the overlay.
806 @kindex face @r{(overlay property)}
807 This property controls the way text is displayed---for example, which
808 font and which colors. @xref{Faces}, for more information.
810 In the simplest case, the value is a face name. It can also be a list;
811 then each element can be any of these possibilities:
815 A face name (a symbol or string).
818 Starting in Emacs 21, a property list of face attributes. This has the
819 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
820 face attribute name and @var{value} is a meaningful value for that
821 attribute. With this feature, you do not need to create a face each
822 time you want to specify a particular attribute for certain text.
823 @xref{Face Attributes}.
826 A cons cell of the form @code{(foreground-color . @var{color-name})} or
827 @code{(background-color . @var{color-name})}. These elements specify
828 just the foreground color or just the background color.
830 @code{(foreground-color . @var{color-name})} is equivalent to
831 @code{(:foreground @var{color-name})}, and likewise for the background.
835 @kindex mouse-face @r{(overlay property)}
836 This property is used instead of @code{face} when the mouse is within
837 the range of the overlay.
840 @kindex display @r{(overlay property)}
841 This property activates various features that change the
842 way text is displayed. For example, it can make text appear taller
843 or shorter, higher or lower, wider or narror, or replaced with an image.
844 @xref{Display Property}.
847 @kindex help-echo @r{(text property)}
848 If an overlay has a @code{help-echo} property, then when you move the
849 mouse onto the text in the overlay, Emacs displays a help string in the
850 echo area, or in the tooltip window. For details see @ref{Text
851 help-echo}. This feature is available starting in Emacs 21.
853 @item modification-hooks
854 @kindex modification-hooks @r{(overlay property)}
855 This property's value is a list of functions to be called if any
856 character within the overlay is changed or if text is inserted strictly
859 The hook functions are called both before and after each change.
860 If the functions save the information they receive, and compare notes
861 between calls, they can determine exactly what change has been made
864 When called before a change, each function receives four arguments: the
865 overlay, @code{nil}, and the beginning and end of the text range to be
868 When called after a change, each function receives five arguments: the
869 overlay, @code{t}, the beginning and end of the text range just
870 modified, and the length of the pre-change text replaced by that range.
871 (For an insertion, the pre-change length is zero; for a deletion, that
872 length is the number of characters deleted, and the post-change
873 beginning and end are equal.)
875 @item insert-in-front-hooks
876 @kindex insert-in-front-hooks @r{(overlay property)}
877 This property's value is a list of functions to be called before and
878 after inserting text right at the beginning of the overlay. The calling
879 conventions are the same as for the @code{modification-hooks} functions.
881 @item insert-behind-hooks
882 @kindex insert-behind-hooks @r{(overlay property)}
883 This property's value is a list of functions to be called before and
884 after inserting text right at the end of the overlay. The calling
885 conventions are the same as for the @code{modification-hooks} functions.
888 @kindex invisible @r{(overlay property)}
889 The @code{invisible} property can make the text in the overlay
890 invisible, which means that it does not appear on the screen.
891 @xref{Invisible Text}, for details.
894 @kindex intangible @r{(overlay property)}
895 The @code{intangible} property on an overlay works just like the
896 @code{intangible} text property. @xref{Special Properties}, for details.
898 @item isearch-open-invisible
899 This property tells incremental search how to make an invisible overlay
900 visible, permanently, if the final match overlaps it. @xref{Invisible
903 @item isearch-open-invisible-temporary
904 This property tells incremental search how to make an invisible overlay
905 visible, temporarily, during the search. @xref{Invisible Text}.
908 @kindex before-string @r{(overlay property)}
909 This property's value is a string to add to the display at the beginning
910 of the overlay. The string does not appear in the buffer in any
911 sense---only on the screen.
914 @kindex after-string @r{(overlay property)}
915 This property's value is a string to add to the display at the end of
916 the overlay. The string does not appear in the buffer in any
917 sense---only on the screen.
920 @kindex evaporate @r{(overlay property)}
921 If this property is non-@code{nil}, the overlay is deleted automatically
922 if it ever becomes empty (i.e., if it spans no characters).
925 @cindex keymap of character (and overlays)
926 @kindex local-map @r{(overlay property)}
927 If this property is non-@code{nil}, it specifies a keymap for a portion
928 of the text. The property's value replaces the buffer's local map, when
929 the character after point is within the overlay. @xref{Active Keymaps}.
932 @node Managing Overlays
933 @subsection Managing Overlays
935 This section describes the functions to create, delete and move
936 overlays, and to examine their contents.
938 @defun make-overlay start end &optional buffer front-advance rear-advance
939 This function creates and returns an overlay that belongs to
940 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
941 and @var{end} must specify buffer positions; they may be integers or
942 markers. If @var{buffer} is omitted, the overlay is created in the
945 The arguments @var{front-advance} and @var{rear-advance} specify the
946 insertion type for the start of the overlay and for the end of the
947 overlay, respectively. @xref{Marker Insertion Types}.
950 @defun overlay-start overlay
951 This function returns the position at which @var{overlay} starts,
955 @defun overlay-end overlay
956 This function returns the position at which @var{overlay} ends,
960 @defun overlay-buffer overlay
961 This function returns the buffer that @var{overlay} belongs to.
964 @defun delete-overlay overlay
965 This function deletes @var{overlay}. The overlay continues to exist as
966 a Lisp object, and its property list is unchanged, but it ceases to be
967 attached to the buffer it belonged to, and ceases to have any effect on
970 A deleted overlay is not permanently disconnected. You can give it a
971 position in a buffer again by calling @code{move-overlay}.
974 @defun move-overlay overlay start end &optional buffer
975 This function moves @var{overlay} to @var{buffer}, and places its bounds
976 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
977 must specify buffer positions; they may be integers or markers.
979 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
980 was already associated with; if @var{overlay} was deleted, it goes into
983 The return value is @var{overlay}.
985 This is the only valid way to change the endpoints of an overlay. Do
986 not try modifying the markers in the overlay by hand, as that fails to
987 update other vital data structures and can cause some overlays to be
991 Here are some examples:
994 ;; @r{Create an overlay.}
995 (setq foo (make-overlay 1 10))
996 @result{} #<overlay from 1 to 10 in display.texi>
1001 (overlay-buffer foo)
1002 @result{} #<buffer display.texi>
1003 ;; @r{Give it a property we can check later.}
1004 (overlay-put foo 'happy t)
1006 ;; @r{Verify the property is present.}
1007 (overlay-get foo 'happy)
1009 ;; @r{Move the overlay.}
1010 (move-overlay foo 5 20)
1011 @result{} #<overlay from 5 to 20 in display.texi>
1016 ;; @r{Delete the overlay.}
1017 (delete-overlay foo)
1019 ;; @r{Verify it is deleted.}
1021 @result{} #<overlay in no buffer>
1022 ;; @r{A deleted overlay has no position.}
1027 (overlay-buffer foo)
1029 ;; @r{Undelete the overlay.}
1030 (move-overlay foo 1 20)
1031 @result{} #<overlay from 1 to 20 in display.texi>
1032 ;; @r{Verify the results.}
1037 (overlay-buffer foo)
1038 @result{} #<buffer display.texi>
1039 ;; @r{Moving and deleting the overlay does not change its properties.}
1040 (overlay-get foo 'happy)
1044 @node Finding Overlays
1045 @subsection Searching for Overlays
1047 @defun overlays-at pos
1048 This function returns a list of all the overlays that cover the
1049 character at position @var{pos} in the current buffer. The list is in
1050 no particular order. An overlay contains position @var{pos} if it
1051 begins at or before @var{pos}, and ends after @var{pos}.
1053 To illustrate usage, here is a Lisp function that returns a list of the
1054 overlays that specify property @var{prop} for the character at point:
1057 (defun find-overlays-specifying (prop)
1058 (let ((overlays (overlays-at (point)))
1061 (let ((overlay (cdr overlays)))
1062 (if (overlay-get overlay prop)
1063 (setq found (cons overlay found))))
1064 (setq overlays (cdr overlays)))
1069 @defun overlays-in beg end
1070 This function returns a list of the overlays that overlap the region
1071 @var{beg} through @var{end}. ``Overlap'' means that at least one
1072 character is contained within the overlay and also contained within the
1073 specified region; however, empty overlays are included in the result if
1074 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1077 @defun next-overlay-change pos
1078 This function returns the buffer position of the next beginning or end
1079 of an overlay, after @var{pos}.
1082 @defun previous-overlay-change pos
1083 This function returns the buffer position of the previous beginning or
1084 end of an overlay, before @var{pos}.
1087 Here's an easy way to use @code{next-overlay-change} to search for the
1088 next character which gets a non-@code{nil} @code{happy} property from
1089 either its overlays or its text properties (@pxref{Property Search}):
1092 (defun find-overlay-prop (prop)
1094 (while (and (not (eobp))
1095 (not (get-char-property (point) 'happy)))
1096 (goto-char (min (next-overlay-change (point))
1097 (next-single-property-change (point) 'happy))))
1104 Since not all characters have the same width, these functions let you
1105 check the width of a character. @xref{Primitive Indent}, and
1106 @ref{Screen Lines}, for related functions.
1108 @defun char-width char
1109 This function returns the width in columns of the character @var{char},
1110 if it were displayed in the current buffer and the selected window.
1113 @defun string-width string
1114 This function returns the width in columns of the string @var{string},
1115 if it were displayed in the current buffer and the selected window.
1118 @defun truncate-string-to-width string width &optional start-column padding
1119 This function returns the part of @var{string} that fits within
1120 @var{width} columns, as a new string.
1122 If @var{string} does not reach @var{width}, then the result ends where
1123 @var{string} ends. If one multi-column character in @var{string}
1124 extends across the column @var{width}, that character is not included in
1125 the result. Thus, the result can fall short of @var{width} but cannot
1128 The optional argument @var{start-column} specifies the starting column.
1129 If this is non-@code{nil}, then the first @var{start-column} columns of
1130 the string are omitted from the value. If one multi-column character in
1131 @var{string} extends across the column @var{start-column}, that
1132 character is not included.
1134 The optional argument @var{padding}, if non-@code{nil}, is a padding
1135 character added at the beginning and end of the result string, to extend
1136 it to exactly @var{width} columns. The padding character is used at the
1137 end of the result if it falls short of @var{width}. It is also used at
1138 the beginning of the result if one multi-column character in
1139 @var{string} extends across the column @var{start-column}.
1142 (truncate-string-to-width "\tab\t" 12 4)
1144 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1153 A @dfn{face} is a named collection of graphical attributes: font
1154 family, foreground color, background color, optional underlining, and
1155 many others. Faces are used in Emacs to control the style of display of
1156 particular parts of the text or the frame.
1159 Each face has its own @dfn{face number}, which distinguishes faces at
1160 low levels within Emacs. However, for most purposes, you refer to
1161 faces in Lisp programs by their names.
1164 This function returns @code{t} if @var{object} is a face name symbol (or
1165 if it is a vector of the kind used internally to record face data). It
1166 returns @code{nil} otherwise.
1169 Each face name is meaningful for all frames, and by default it has the
1170 same meaning in all frames. But you can arrange to give a particular
1171 face name a special meaning in one frame if you wish.
1174 * Standard Faces:: The faces Emacs normally comes with.
1175 * Defining Faces:: How to define a face with @code{defface}.
1176 * Face Attributes:: What is in a face?
1177 * Attribute Functions:: Functions to examine and set face attributes.
1178 * Merging Faces:: How Emacs combines the faces specified for a character.
1179 * Font Selection:: Finding the best available font for a face.
1180 * Face Functions:: How to define and examine faces.
1181 * Auto Faces:: Hook for automatic face assignment.
1182 * Font Lookup:: Looking up the names of available fonts
1183 and information about them.
1184 * Fontsets:: A fontset is a collection of fonts
1185 that handle a range of character sets.
1188 @node Standard Faces
1189 @subsection Standard Faces
1191 This table lists all the standard faces and their uses. Most of them
1192 are used for displaying certain parts of the frames or certain kinds of
1193 text; you can control how those places look by customizing these faces.
1197 @kindex default @r{(face name)}
1198 This face is used for ordinary text.
1201 @kindex mode-line @r{(face name)}
1202 This face is used for mode lines, and for menu bars when toolkit menus
1203 are not used---but only if @code{mode-line-inverse-video} is
1207 @kindex modeline @r{(face name)}
1208 This is an alias for the @code{mode-line} face, for compatibility with
1212 @kindex header-line @r{(face name)}
1213 This face is used for the header lines of windows that have them.
1216 This face controls the display of menus, both their colors and their
1217 font. (This works only on certain systems.)
1220 @kindex fringe @r{(face name)}
1221 This face controls the colors of window fringes, the thin areas on
1222 either side that are used to display continuation and truncation glyphs.
1225 @kindex scroll-bar @r{(face name)}
1226 This face controls the colors for display of scroll bars.
1229 @kindex tool-bar @r{(face name)}
1230 This face is used for display of the tool bar, if any.
1233 @kindex region @r{(face name)}
1234 This face is used for highlighting the region in Transient Mark mode.
1236 @item secondary-selection
1237 @kindex secondary-selection @r{(face name)}
1238 This face is used to show any secondary selection you have made.
1241 @kindex highlight @r{(face name)}
1242 This face is meant to be used for highlighting for various purposes.
1244 @item trailing-whitespace
1245 @kindex trailing-whitespace @r{(face name)}
1246 This face is used to display excess whitespace at the end of a line,
1247 if @code{show-trailing-whitespace} is non-@code{nil}.
1250 In contrast, these faces are provided to change the appearance of text
1251 in specific ways. You can use them on specific text, when you want
1252 the effects they produce.
1256 @kindex bold @r{(face name)}
1257 This face uses a bold font, if possible. It uses the bold variant of
1258 the frame's font, if it has one. It's up to you to choose a default
1259 font that has a bold variant, if you want to use one.
1262 @kindex italic @r{(face name)}
1263 This face uses the italic variant of the frame's font, if it has one.
1266 @kindex bold-italic @r{(face name)}
1267 This face uses the bold italic variant of the frame's font, if it has
1271 @kindex underline @r{(face name)}
1272 This face underlines text.
1275 @kindex fixed-patch @r{(face name)}
1276 This face forces use of a particular fixed-width font.
1278 @item variable-patch
1279 @kindex variable-patch @r{(face name)}
1280 This face forces use of a particular variable-width font. It's
1281 reasonable to customize this to use a different variable-width font, if
1282 you like, but you should not make it a fixed-width font.
1285 @defvar show-trailing-whitespace
1286 @tindex show-trailing-whitespace
1287 If this variable is non-@code{nil}, Emacs uses the
1288 @code{trailing-whitespace} face to display any spaces and tabs at the
1292 @node Defining Faces
1293 @subsection Defining Faces
1295 The way to define a new face is with @code{defface}. This creates a
1296 kind of customization item (@pxref{Customization}) which the user can
1297 customize using the Customization buffer (@pxref{Easy Customization,,,
1298 emacs, The GNU Emacs Manual}).
1300 @defmac defface face spec doc [keyword value]...
1301 This declares @var{face} as a customizable face that defaults according
1302 to @var{spec}. You should not quote the symbol @var{face}. The
1303 argument @var{doc} specifies the face documentation. The keywords you
1304 can use in @code{defface} are the same ones that are meaningful in both
1305 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1307 When @code{defface} executes, it defines the face according to
1308 @var{spec}, then uses any customizations that were read from the
1309 init file (@pxref{Init File}) to override that specification.
1311 The purpose of @var{spec} is to specify how the face should appear on
1312 different kinds of terminals. It should be an alist whose elements have
1313 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1314 @var{display}, specifies a class of terminals. The element's second element,
1315 @var{atts}, is a list of face attributes and their values; it specifies
1316 what the face should look like on that kind of terminal. The possible
1317 attributes are defined in the value of @code{custom-face-attributes}.
1319 The @var{display} part of an element of @var{spec} determines which
1320 frames the element applies to. If more than one element of @var{spec}
1321 matches a given frame, the first matching element is the only one used
1322 for that frame. There are two possibilities for @var{display}:
1326 This element of @var{spec} matches all frames. Therefore, any
1327 subsequent elements of @var{spec} are never used. Normally
1328 @code{t} is used in the last (or only) element of @var{spec}.
1331 If @var{display} is a list, each element should have the form
1332 @code{(@var{characteristic} @var{value}@dots{})}. Here
1333 @var{characteristic} specifies a way of classifying frames, and the
1334 @var{value}s are possible classifications which @var{display} should
1335 apply to. Here are the possible values of @var{characteristic}:
1339 The kind of window system the frame uses---either @code{x}, @code{pc}
1340 (for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or
1344 What kinds of colors the frame supports---either @code{color},
1345 @code{grayscale}, or @code{mono}.
1348 The kind of background---either @code{light} or @code{dark}.
1351 If an element of @var{display} specifies more than one @var{value} for a
1352 given @var{characteristic}, any of those values is acceptable. If
1353 @var{display} has more than one element, each element should specify a
1354 different @var{characteristic}; then @emph{each} characteristic of the
1355 frame must match one of the @var{value}s specified for it in
1360 Here's how the standard face @code{region} is defined:
1365 `((((type tty) (class color))
1366 (:background "blue" :foreground "white"))
1368 (((type tty) (class mono))
1370 (((class color) (background dark))
1371 (:background "blue"))
1372 (((class color) (background light))
1373 (:background "lightblue"))
1374 (t (:background "gray")))
1376 "Basic face for highlighting the region."
1377 :group 'basic-faces)
1381 Internally, @code{defface} uses the symbol property
1382 @code{face-defface-spec} to record the face attributes specified in
1383 @code{defface}, @code{saved-face} for the attributes saved by the user
1384 with the customization buffer, and @code{face-documentation} for the
1385 documentation string.
1387 @defopt frame-background-mode
1388 This option, if non-@code{nil}, specifies the background type to use for
1389 interpreting face definitions. If it is @code{dark}, then Emacs treats
1390 all frames as if they had a dark background, regardless of their actual
1391 background colors. If it is @code{light}, then Emacs treats all frames
1392 as if they had a light background.
1395 @node Face Attributes
1396 @subsection Face Attributes
1397 @cindex face attributes
1399 The effect of using a face is determined by a fixed set of @dfn{face
1400 attributes}. This table lists all the face attributes, and what they
1401 mean. Note that in general, more than one face can be specified for a
1402 given piece of text; when that happens, the attributes of all the faces
1403 are merged to specify how to display the text. @xref{Merging Faces}.
1405 In Emacs 21, any attribute in a face can have the value
1406 @code{unspecified}. This means the face doesn't specify that attribute.
1407 In face merging, when the first face fails to specify a particular
1408 attribute, that means the next face gets a chance. However, the
1409 @code{default} face must specify all attributes.
1411 Some of these font attributes are meaningful only on certain kinds of
1412 displays---if your display cannot handle a certain attribute, the
1413 attribute is ignored. (The attributes @code{:family}, @code{:width},
1414 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1415 an X Logical Font Descriptor.)
1419 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1420 font family name, the wild-card characters @samp{*} and @samp{?} are
1424 Relative proportionate width, also known as the character set width or
1425 set width. This should be one of the symbols @code{ultra-condensed},
1426 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1427 @code{normal}, @code{semi-expanded}, @code{expanded},
1428 @code{extra-expanded}, or @code{ultra-expanded}.
1431 Either the font height, an integer in units of 1/10 point, a floating
1432 point number specifying the amount by which to scale the height of any
1433 underlying face, or a function, which is called with the old height
1434 (from the underlying face), and should return the new height.
1437 Font weight---a symbol from this series (from most dense to most faint):
1438 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1439 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1440 or @code{ultra-light}.
1442 On a text-only terminal, any weight greater than normal is displayed as
1443 extra bright, and any weight less than normal is displayed as
1444 half-bright (provided the terminal supports the feature).
1447 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1448 @code{reverse-italic}, or @code{reverse-oblique}.
1450 On a text-only terminal, slanted text is displayed as half-bright, if
1451 the terminal supports the feature.
1454 Foreground color, a string.
1457 Background color, a string.
1459 @item :inverse-video
1460 Whether or not characters should be displayed in inverse video. The
1461 value should be @code{t} (yes) or @code{nil} (no).
1464 The background stipple, a bitmap.
1466 The value can be a string; that should be the name of a file containing
1467 external-format X bitmap data. The file is found in the directories
1468 listed in the variable @code{x-bitmap-file-path}.
1470 Alternatively, the value can specify the bitmap directly, with a list of
1471 the form @code{(@var{width} @var{height} @var{data})}. Here,
1472 @var{width} and @var{height} specify the size in pixels, and @var{data}
1473 is a string containing the raw bits of the bitmap, row by row. Each row
1474 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1475 (which should be a unibyte string for best results).
1477 If the value is @code{nil}, that means use no stipple pattern.
1479 Normally you do not need to set the stipple attribute, because it is
1480 used automatically to handle certain shades of gray.
1483 Whether or not characters should be underlined, and in what color. If
1484 the value is @code{t}, underlining uses the foreground color of the
1485 face. If the value is a string, underlining uses that color. The
1486 value @code{nil} means do not underline.
1489 Whether or not characters should be overlined, and in what color.
1490 The value is used like that of @code{:underline}.
1492 @item :strike-through
1493 Whether or not characters should be strike-through, and in what
1494 color. The value is used like that of @code{:underline}.
1497 The name of a face from which to inherit attributes, or a list of face
1498 names. Attributes from inherited faces are merged into the face like an
1499 underlying face would be, with higher priority than underlying faces.
1502 Whether or not a box should be drawn around characters, its color, the
1503 width of the box lines, and 3D appearance.
1506 Here are the possible values of the @code{:box} attribute, and what
1514 Draw a box with lines of width 1, in the foreground color.
1517 Draw a box with lines of width 1, in color @var{color}.
1519 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1520 This way you can explicitly specify all aspects of the box. The value
1521 @var{width} specifies the width of the lines to draw; it defaults to 1.
1523 The value @var{color} specifies the color to draw with. The default is
1524 the foreground color of the face for simple boxes, and the background
1525 color of the face for 3D boxes.
1527 The value @var{style} specifies whether to draw a 3D box. If it is
1528 @code{released-button}, the box looks like a 3D button that is not being
1529 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1530 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1534 The attributes @code{:overline}, @code{:strike-through} and
1535 @code{:box} are new in Emacs 21. The attributes @code{:family},
1536 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1537 new; previous versions used the following attributes, now semi-obsolete,
1538 to specify some of the same information:
1542 This attribute specifies the font name.
1545 A non-@code{nil} value specifies a bold font.
1548 A non-@code{nil} value specifies an italic font.
1551 For compatibility, you can still set these ``attributes'' in Emacs 21,
1552 even though they are not real face attributes. Here is what that does:
1556 You can specify an X font name as the ``value'' of this ``attribute'';
1557 that sets the @code{:family}, @code{:width}, @code{:height},
1558 @code{:weight}, and @code{:slant} attributes according to the font name.
1560 If the value is a pattern with wildcards, the first font that matches
1561 the pattern is used to set these attributes.
1564 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1565 This actually works by setting the @code{:weight} attribute.
1568 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1569 This actually works by setting the @code{:slant} attribute.
1572 @defvar x-bitmap-file-path
1573 This variable specifies a list of directories for searching
1574 for bitmap files, for the @code{:stipple} attribute.
1577 @defun bitmap-spec-p object
1578 This returns @code{t} if @var{object} is a valid bitmap
1579 specification, suitable for use with @code{:stipple}.
1580 It returns @code{nil} otherwise.
1583 @node Attribute Functions
1584 @subsection Face Attribute Functions
1586 You can modify the attributes of an existing face with the following
1587 functions. If you specify @var{frame}, they affect just that frame;
1588 otherwise, they affect all frames as well as the defaults that apply to
1591 @tindex set-face-attribute
1592 @defun set-face-attribute face frame &rest arguments
1593 This function sets one or more attributes of face @var{face}
1594 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1595 the attribute for all frames, and the defaults for new frames.
1597 The extra arguments @var{arguments} specify the attributes to set, and
1598 the values for them. They should consist of alternating attribute names
1599 (such as @code{:family} or @code{:underline}) and corresponding values.
1603 (set-face-attribute 'foo nil
1610 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1611 to the corresponding values.
1614 @tindex face-attribute
1615 @defun face-attribute face attribute &optional frame
1616 This returns the value of the @var{attribute} attribute of face
1617 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1618 that means the selected frame.
1620 If @var{frame} is @code{t}, the value is the default for
1621 @var{face} for new frames.
1626 (face-attribute 'bold :weight)
1631 The functions above did not exist before Emacs 21. For compatibility
1632 with older Emacs versions, you can use the following functions to set
1633 and examine the face attributes which existed in those versions.
1635 @defun set-face-foreground face color &optional frame
1636 @defunx set-face-background face color &optional frame
1637 These functions set the foreground (or background, respectively) color
1638 of face @var{face} to @var{color}. The argument @var{color} should be a
1639 string, the name of a color.
1641 Certain shades of gray are implemented by stipple patterns on
1642 black-and-white screens.
1645 @defun set-face-stipple face pattern &optional frame
1646 This function sets the background stipple pattern of face @var{face} to
1647 @var{pattern}. The argument @var{pattern} should be the name of a
1648 stipple pattern defined by the X server, or @code{nil} meaning don't use
1651 Normally there is no need to pay attention to stipple patterns, because
1652 they are used automatically to handle certain shades of gray.
1655 @defun set-face-font face font &optional frame
1656 This function sets the font of face @var{face}.
1658 In Emacs 21, this actually sets the attributes @code{:family},
1659 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1660 according to the font name @var{font}.
1662 In Emacs 20, this sets the font attribute. Once you set the font
1663 explicitly, the bold and italic attributes cease to have any effect,
1664 because the precise font that you specified is used.
1667 @defun set-face-bold-p face bold-p &optional frame
1668 This function specifies whether @var{face} should be bold. If
1669 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1671 In Emacs 21, this sets the @code{:weight} attribute.
1672 In Emacs 20, it sets the @code{:bold} attribute.
1675 @defun set-face-italic-p face italic-p &optional frame
1676 This function specifies whether @var{face} should be italic. If
1677 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1679 In Emacs 21, this sets the @code{:slant} attribute.
1680 In Emacs 20, it sets the @code{:italic} attribute.
1683 @defun set-face-underline-p face underline-p &optional frame
1684 This function sets the underline attribute of face @var{face}.
1685 Non-@code{nil} means do underline; @code{nil} means don't.
1688 @defun invert-face face &optional frame
1689 This function inverts the @code{:inverse-video} attribute of face
1690 @var{face}. If the attribute is @code{nil}, this function sets it to
1691 @code{t}, and vice versa.
1694 These functions examine the attributes of a face. If you don't
1695 specify @var{frame}, they refer to the default data for new frames.
1696 They return the symbol @code{unspecified} if the face doesn't define any
1697 value for that attribute.
1699 @defun face-foreground face &optional frame
1700 @defunx face-background face &optional frame
1701 These functions return the foreground color (or background color,
1702 respectively) of face @var{face}, as a string.
1705 @defun face-stipple face &optional frame
1706 This function returns the name of the background stipple pattern of face
1707 @var{face}, or @code{nil} if it doesn't have one.
1710 @defun face-font face &optional frame
1711 This function returns the name of the font of face @var{face}.
1714 @defun face-bold-p face &optional frame
1715 This function returns @code{t} if @var{face} is bold---that is, if it is
1716 bolder than normal. It returns @code{nil} otherwise.
1719 @defun face-italic-p face &optional frame
1720 This function returns @code{t} if @var{face} is italic or oblique,
1721 @code{nil} otherwise.
1724 @defun face-underline-p face &optional frame
1725 This function returns the @code{:underline} attribute of face @var{face}.
1728 @defun face-inverse-video-p face &optional frame
1729 This function returns the @code{:inverse-video} attribute of face @var{face}.
1733 @subsection Merging Faces for Display
1735 Here are the ways to specify which faces to use for display of text:
1739 With defaults. The @code{default} face is used as the ultimate
1740 default for all text. (In Emacs 19 and 20, the @code{default}
1741 face is used only when no other face is specified.)
1743 For a mode line or header line, the face @code{modeline} or
1744 @code{header-line} is used just before @code{default}.
1747 With text properties. A character can have a @code{face} property; if
1748 so, the faces and face attributes specified there apply. @xref{Special
1751 If the character has a @code{mouse-face} property, that is used instead
1752 of the @code{face} property when the mouse is ``near enough'' to the
1756 With overlays. An overlay can have @code{face} and @code{mouse-face}
1757 properties too; they apply to all the text covered by the overlay.
1760 With a region that is active. In Transient Mark mode, the region is
1761 highlighted with the face @code{region} (@pxref{Standard Faces}).
1764 With special glyphs. Each glyph can specify a particular face
1765 number. @xref{Glyphs}.
1768 If these various sources together specify more than one face for a
1769 particular character, Emacs merges the attributes of the various faces
1770 specified. The attributes of the faces of special glyphs come first;
1771 then comes the face for region highlighting, if appropriate;
1772 then come attributes of faces from overlays, followed by those from text
1773 properties, and last the default face.
1775 When multiple overlays cover one character, an overlay with higher
1776 priority overrides those with lower priority. @xref{Overlays}.
1778 In Emacs 20, if an attribute such as the font or a color is not
1779 specified in any of the above ways, the frame's own font or color is
1780 used. In newer Emacs versions, this cannot happen, because the
1781 @code{default} face specifies all attributes---in fact, the frame's own
1782 font and colors are synonymous with those of the default face.
1784 @node Font Selection
1785 @subsection Font Selection
1787 @dfn{Selecting a font} means mapping the specified face attributes for
1788 a character to a font that is available on a particular display. The
1789 face attributes, as determined by face merging, specify most of the
1790 font choice, but not all. Part of the choice depends on what character
1793 For multibyte characters, typically each font covers only one
1794 character set. So each character set (@pxref{Character Sets}) specifies
1795 a registry and encoding to use, with the character set's
1796 @code{x-charset-registry} property. Its value is a string containing
1797 the registry and the encoding, with a dash between them:
1800 (plist-get (charset-plist 'latin-iso8859-1)
1801 'x-charset-registry)
1802 @result{} "ISO8859-1"
1805 Unibyte text does not have character sets, so displaying a unibyte
1806 character takes the registry and encoding from the variable
1807 @code{face-default-registry}.
1809 @defvar face-default-registry
1810 This variable specifies which registry and encoding to use in choosing
1811 fonts for unibyte characters. The value is initialized at Emacs startup
1812 time from the font the user specified for Emacs.
1815 If the face specifies a fontset name, that fontset determines a
1816 pattern for fonts of the given charset. If the face specifies a font
1817 family, a font pattern is constructed.
1819 Emacs tries to find an available font for the given face attributes
1820 and character's registry and encoding. If there is a font that matches
1821 exactly, it is used, of course. The hard case is when no available font
1822 exactly fits the specification. Then Emacs looks for one that is
1823 ``close''---one attribute at a time. You can specify the order to
1824 consider the attributes. In the case where a specified font family is
1825 not available, you can specify a set of mappings for alternatives to
1828 @defvar face-font-selection-order
1829 @tindex face-font-selection-order
1830 This variable specifies the order of importance of the face attributes
1831 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1832 value should be a list containing those four symbols, in order of
1833 decreasing importance.
1835 Font selection first finds the best available matches for the first
1836 attribute listed; then, among the fonts which are best in that way, it
1837 searches for the best matches in the second attribute, and so on.
1839 The attributes @code{:weight} and @code{:width} have symbolic values in
1840 a range centered around @code{normal}. Matches that are more extreme
1841 (farther from @code{normal}) are somewhat preferred to matches that are
1842 less extreme (closer to @code{normal}); this is designed to ensure that
1843 non-normal faces contrast with normal ones, whenever possible.
1845 The default is @code{(:width :height :weight :slant)}, which means first
1846 find the fonts closest to the specified @code{:width}, then---among the
1847 fonts with that width---find a best match for the specified font height,
1850 One example of a case where this variable makes a difference is when the
1851 default font has no italic equivalent. With the default ordering, the
1852 @code{italic} face will use a non-italic font that is similar to the
1853 default one. But if you put @code{:slant} before @code{:height}, the
1854 @code{italic} face will use an italic font, even if its height is not
1858 @defvar face-alternative-font-family-alist
1859 @tindex face-alternative-font-family-alist
1860 This variable lets you specify alternative font families to try, if a
1861 given family is specified and doesn't exist. Each element should have
1865 (@var{family} @var{alternate-families}@dots{})
1868 If @var{family} is specified but not available, Emacs will try the other
1869 families given in @var{alternate-families}, one by one, until it finds a
1870 family that does exist.
1873 Emacs can make use of scalable fonts, but by default it does not use
1874 them, since the use of too many or too big scalable fonts can crash
1877 @defvar scalable-fonts-allowed
1878 @tindex scalable-fonts-allowed
1879 This variable controls which scalable fonts to use. A value of
1880 @code{nil}, the default, means do not use scalable fonts. @code{t}
1881 means to use any scalable font that seems appropriate for the text.
1883 Otherwise, the value must be a list of regular expressions. Then a
1884 scalable font is enabled for use if its name matches any regular
1885 expression in the list. For example,
1888 (setq scalable-fonts-allowed '("muleindian-2$"))
1892 allows the use of scalable fonts with registry @code{muleindian-2}.
1895 @defun clear-face-cache &optional unload-p
1896 @tindex clear-face-cache
1897 This function clears the face cache for all frames.
1898 If @var{unload-p} is non-@code{nil}, that means to unload
1899 all unused fonts as well.
1902 @node Face Functions
1903 @subsection Functions for Working with Faces
1905 Here are additional functions for creating and working with faces.
1907 @defun make-face name
1908 This function defines a new face named @var{name}, initially with all
1909 attributes @code{nil}. It does nothing if there is already a face named
1914 This function returns a list of all defined face names.
1917 @defun copy-face old-face new-name &optional frame new-frame
1918 This function defines the face @var{new-name} as a copy of the existing
1919 face named @var{old-face}. It creates the face @var{new-name} if that
1920 doesn't already exist.
1922 If the optional argument @var{frame} is given, this function applies
1923 only to that frame. Otherwise it applies to each frame individually,
1924 copying attributes from @var{old-face} in each frame to @var{new-face}
1927 If the optional argument @var{new-frame} is given, then @code{copy-face}
1928 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1933 This function returns the face number of face @var{face}.
1936 @defun face-documentation face
1937 This function returns the documentation string of face @var{face}, or
1938 @code{nil} if none was specified for it.
1941 @defun face-equal face1 face2 &optional frame
1942 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1943 same attributes for display.
1946 @defun face-differs-from-default-p face &optional frame
1947 This returns @code{t} if the face @var{face} displays differently from
1948 the default face. A face is considered to be ``the same'' as the
1949 default face if each attribute is either the same as that of the default
1950 face, or unspecified (meaning to inherit from the default).
1954 @subsection Automatic Face Assignment
1955 @cindex automatic face assignment
1956 @cindex faces, automatic choice
1958 @cindex Font-Lock mode
1959 Starting with Emacs 21, a hook is available for automatically
1960 assigning faces to text in the buffer. This hook is used for part of
1961 the implementation of Font-Lock mode.
1963 @tindex fontification-functions
1964 @defvar fontification-functions
1965 This variable holds a list of functions that are called by Emacs
1966 redisplay as needed to assign faces automatically to text in the buffer.
1968 The functions are called in the order listed, with one argument, a
1969 buffer position @var{pos}. Each function should attempt to assign faces
1970 to the text in the current buffer starting at @var{pos}.
1972 Each function should record the faces they assign by setting the
1973 @code{face} property. It should also add a non-@code{nil}
1974 @code{fontified} property for all the text it has assigned faces to.
1975 That property tells redisplay that faces have been assigned to that text
1978 It is probably a good idea for each function to do nothing if the
1979 character after @var{pos} already has a non-@code{nil} @code{fontified}
1980 property, but this is not required. If one function overrides the
1981 assignments made by a previous one, the properties as they are
1982 after the last function finishes are the ones that really matter.
1984 For efficiency, we recommend writing these functions so that they
1985 usually assign faces to around 400 to 600 characters at each call.
1989 @subsection Looking Up Fonts
1991 @defun x-list-fonts pattern &optional face frame maximum
1992 This function returns a list of available font names that match
1993 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
1994 specified, then the list is limited to fonts that are the same size as
1995 @var{face} currently is on @var{frame}.
1997 The argument @var{pattern} should be a string, perhaps with wildcard
1998 characters: the @samp{*} character matches any substring, and the
1999 @samp{?} character matches any single character. Pattern matching
2000 of font names ignores case.
2002 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2003 (a symbol) and @var{frame} should be a frame.
2005 The optional argument @var{maximum} sets a limit on how many fonts to
2006 return. If this is non-@code{nil}, then the return value is truncated
2007 after the first @var{maximum} matching fonts. Specifying a small value
2008 for @var{maximum} can make this function much faster, in cases where
2009 many fonts match the pattern.
2012 These additional functions are available starting in Emacs 21.
2014 @defun x-family-fonts &optional family frame
2015 @tindex x-family-fonts
2016 This function returns a list describing the available fonts for family
2017 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2018 this list applies to all families, and therefore, it contains all
2019 available fonts. Otherwise, @var{family} must be a string; it may
2020 contain the wildcards @samp{?} and @samp{*}.
2022 The list describes the display that @var{frame} is on; if @var{frame} is
2023 omitted or @code{nil}, it applies to the selected frame's display.
2025 The list contains a vector of the following form for each font:
2028 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2029 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2032 The first five elements correspond to face attributes; if you
2033 specify these attributes for a face, it will use this font.
2035 The last three elements give additional information about the font.
2036 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2037 full name of the font, and @var{registry-and-encoding} is a string
2038 giving the registry and encoding of the font.
2040 The result list is sorted according to the current face font sort order.
2043 @defun x-font-family-list &optional frame
2044 @tindex x-font-family-list
2045 This function returns a list of the font families available for
2046 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2047 describes the selected frame's display.
2049 The value is a list of elements of this form:
2052 (@var{family} . @var{fixed-p})
2056 Here @var{family} is a font family, and @var{fixed-p} is
2057 non-@code{nil} if fonts of that family are fixed-pitch.
2060 @defvar font-list-limit
2061 @tindex font-list-limit
2062 This variable specifies maximum number of fonts to consider in font
2063 matching. The function @code{x-family-fonts} will not return more than
2064 that many fonts, and font selection will consider only that many fonts
2065 when searching a matching font for face attributes. The default is
2070 @subsection Fontsets
2072 A @dfn{fontset} is a list of fonts, each assigned to a range of
2073 character codes. An individual font cannot display the whole range of
2074 characters that Emacs supports, but a fontset can. Fontsets have names,
2075 just as fonts do, and you can use a fontset name in place of a font name
2076 when you specify the ``font'' for a frame or a face. Here is
2077 information about defining a fontset under Lisp program control.
2079 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2080 This function defines a new fontset according to the specification
2081 string @var{fontset-spec}. The string should have this format:
2084 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2088 Whitespace characters before and after the commas are ignored.
2090 The first part of the string, @var{fontpattern}, should have the form of
2091 a standard X font name, except that the last two fields should be
2092 @samp{fontset-@var{alias}}.
2094 The new fontset has two names, one long and one short. The long name is
2095 @var{fontpattern} in its entirety. The short name is
2096 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2097 name. If a fontset with the same name already exists, an error is
2098 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2099 function does nothing.
2101 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2102 to create bold, italic and bold-italic variants of the fontset as well.
2103 These variant fontsets do not have a short name, only a long one, which
2104 is made by altering @var{fontpattern} to indicate the bold or italic
2107 The specification string also says which fonts to use in the fontset.
2108 See below for the details.
2111 The construct @samp{@var{charset}:@var{font}} specifies which font to
2112 use (in this fontset) for one particular character set. Here,
2113 @var{charset} is the name of a character set, and @var{font} is the font
2114 to use for that character set. You can use this construct any number of
2115 times in the specification string.
2117 For the remaining character sets, those that you don't specify
2118 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2119 @samp{fontset-@var{alias}} with a value that names one character set.
2120 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2121 with @samp{ISO8859-1}.
2123 In addition, when several consecutive fields are wildcards, Emacs
2124 collapses them into a single wildcard. This is to prevent use of
2125 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2126 for editing, and scaling a smaller font is not useful because it is
2127 better to use the smaller font in its own size, which Emacs does.
2129 Thus if @var{fontpattern} is this,
2132 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2136 the font specification for @sc{ascii} characters would be this:
2139 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2143 and the font specification for Chinese GB2312 characters would be this:
2146 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2149 You may not have any Chinese font matching the above font
2150 specification. Most X distributions include only Chinese fonts that
2151 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2152 such a case, @samp{Fontset-@var{n}} can be specified as below:
2155 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2156 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2160 Then, the font specifications for all but Chinese GB2312 characters have
2161 @samp{fixed} in the @var{family} field, and the font specification for
2162 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2165 @node Display Property
2166 @section The @code{display} Property
2167 @cindex display specification
2168 @kindex display @r{(text property)}
2170 The @code{display} text property (or overlay property) is used to
2171 insert images into text, and also control other aspects of how text
2172 displays. These features are available starting in Emacs 21. The value
2173 of the @code{display} property should be a display specification, or a
2174 list or vector containing several display specifications. The rest of
2175 this section describes several kinds of display specifications and what
2179 * Specified Space:: Displaying one space with a specified width.
2180 * Other Display Specs:: Displaying an image; magnifying text; moving it
2181 up or down on the page; adjusting the width
2182 of spaces within text.
2183 * Display Margins:: Displaying text or images to the side of the main text.
2184 * Conditional Display:: Making any of the above features conditional
2185 depending on some Lisp expression.
2188 @node Specified Space
2189 @subsection Specified Spaces
2190 @cindex spaces, specified height or width
2191 @cindex specified spaces
2192 @cindex variable-width spaces
2194 To display a space of specified width and/or height, use a display
2195 specification of the form @code{(space . @var{props})}, where
2196 @var{props} is a property list (a list of alternating properties and
2197 values). You can put this property on one or more consecutive
2198 characters; a space of the specified height and width is displayed in
2199 place of @emph{all} of those characters. These are the properties you
2200 can use to specify the weight of the space:
2203 @item :width @var{width}
2204 Specifies that the space width should be @var{width} times the normal
2205 character width. @var{width} can be an integer or floating point
2208 @item :relative-width @var{factor}
2209 Specifies that the width of the stretch should be computed from the
2210 first character in the group of consecutive characters that have the
2211 same @code{display} property. The space width is the width of that
2212 character, multiplied by @var{factor}.
2214 @item :align-to @var{hpos}
2215 Specifies that the space should be wide enough to reach @var{hpos}. The
2216 value @var{hpos} is measured in units of the normal character width. It
2217 may be an interer or a floating point number.
2220 Exactly one of the above properties should be used. You can also
2221 specify the height of the space, with other properties:
2224 @item :height @var{height}
2225 Specifies the height of the space, as @var{height},
2226 measured in terms of the normal line height.
2228 @item :relative-height @var{factor}
2229 Specifies the height of the space, multiplying the ordinary height
2230 of the text having this display specification by @var{factor}.
2232 @item :ascent @var{ascent}
2233 Specifies that @var{ascent} percent of the height of the space should be
2234 considered as the ascent of the space---that is, the part above the
2235 baseline. The value of @var{ascent} must be a non-negative number no
2239 You should not use both @code{:height} and @code{:relative-height}
2242 @node Other Display Specs
2243 @subsection Other Display Specifications
2246 @item (image . @var{image-props})
2247 This is in fact an image descriptor (@pxref{Images}). When used as a
2248 display specification, it means to display the image instead of the text
2249 that has the display specification.
2251 @item ((margin nil) @var{string})
2253 A display specification of this form means to display @var{string}
2254 instead of the text that has the display specification, at the same
2255 position as that text. This is a special case of marginal display
2256 (@pxref{Display Margins}).
2258 @item (space-width @var{factor})
2259 This display specification affects all the space characters within the
2260 text that has the specification. It displays all of these spaces
2261 @var{factor} times as wide as normal. The element @var{factor} should
2262 be an integer or float. Characters other than spaces are not affected
2263 at all; in particular, this has no effect on tab characters.
2265 @item (height @var{height})
2266 This display specification makes the text taller or shorter.
2267 Here are the possibilities for @var{height}:
2270 @item @code{(+ @var{n})}
2271 This means to use a font that is @var{n} steps larger. A ``step'' is
2272 defined by the set of available fonts---specifically, those that match
2273 what was otherwise specified for this text, in all attributes except
2274 height. Each size for which a suitable font is available counts as
2275 another step. @var{n} should be an integer.
2277 @item @code{(- @var{n})}
2278 This means to use a font that is @var{n} steps smaller.
2280 @item a number, @var{factor}
2281 A number, @var{factor}, means to use a font that is @var{factor} times
2282 as tall as the default font.
2284 @item a symbol, @var{function}
2285 A symbol is a function to compute the height. It is called with the
2286 current height as argument, and should return the new height to use.
2288 @item anything else, @var{form}
2289 If the @var{height} value doesn't fit the previous possibilities, it is
2290 a form. Emacs evaluates it to get the new height, with the symbol
2291 @code{height} bound to the current specified font height.
2294 @item (raise @var{factor})
2295 This kind of display specification raises or lowers the text
2296 it applies to, relative to the baseline of the line.
2298 @var{factor} must be a number, which is interpreted as a multiple of the
2299 height of the affected text. If it is positive, that means to display
2300 the characters raised. If it is negative, that means to display them
2303 If the text also has a @code{height} display specification, that does
2304 not affect the amount of raising or lowering, which is based on the
2305 faces used for the text.
2308 @node Display Margins
2309 @subsection Displaying in the Margins
2310 @cindex display margins
2311 @cindex margins, display
2313 A buffer can have blank areas called @dfn{display margins} on the left
2314 and on the right. Ordinary text never appears in these areas, but you
2315 can put things into the display margins using the @code{display}
2318 To put text in the left or right display margin of the window, use a
2319 display specification of the form @code{(margin right-margin)} or
2320 @code{(margin left-margin)} on it. To put an image in a display margin,
2321 use that display specification along with the display specification for
2324 Before the display margins can display anything, you must give
2325 them a nonzero width. The usual way to do that is to set these
2328 @defvar left-margin-width
2329 @tindex left-margin-width
2330 This variable specifies the width of the left margin.
2331 It is buffer-local in all buffers.
2334 @defvar right-margin-width
2335 @tindex right-margin-width
2336 This variable specifies the width of the right margin.
2337 It is buffer-local in all buffers.
2340 Setting these variables does not immediately affect the window. These
2341 variables are checked when a new buffer is displayed in the window.
2342 Thus, you can make changes take effect by calling
2343 @code{set-window-buffer}.
2345 You can also set the margin widths immediately.
2347 @defun set-window-margins window left right
2348 @tindex set-window-margins
2349 This function specifies the margin widths for window @var{window}.
2350 The argument @var{left} controls the left margin and
2351 @var{right} controls the right margin.
2354 @defun window-margins &optional window
2355 @tindex window-margins
2356 This function returns the left and right margins of @var{window}
2357 as a cons cell of the form @code{(@var{left} . @var{right})}.
2358 If @var{window} is @code{nil}, the selected window is used.
2361 @node Conditional Display
2362 @subsection Conditional Display Specifications
2363 @cindex conditional display specifications
2365 You can make any display specification conditional. To do that,
2366 package it in another list of the form @code{(when @var{condition} .
2367 @var{spec})}. Then the specification @var{spec} applies only when
2368 @var{condition} evaluates to a non-@code{nil} value. During the
2369 evaluation, point is temporarily set at the end position of the text
2370 having this conditional display specification.
2374 @cindex images in buffers
2376 To display an image in an Emacs buffer, you must first create an image
2377 descriptor, then use it as a display specifier in the @code{display}
2378 property of text that is displayed (@pxref{Display Property}). Like the
2379 @code{display} property, this feature is available starting in Emacs 21.
2381 Emacs can display a number of different image formats; some of them
2382 are supported only if particular support libraries are installed on your
2383 machine. The supported image formats include XBM, XPM (needing the
2384 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2385 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2386 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2387 and PNG (needing @code{libpng} 1.0.2).
2389 You specify one of these formats with an image type symbol. The image
2390 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2391 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2394 This variable contains a list of those image type symbols that are
2395 supported in the current configuration.
2399 * Image Descriptors:: How to specify an image for use in @code{:display}.
2400 * XBM Images:: Special features for XBM format.
2401 * XPM Images:: Special features for XPM format.
2402 * GIF Images:: Special features for GIF format.
2403 * Postscript Images:: Special features for Postscript format.
2404 * Other Image Types:: Various other formats are supported.
2405 * Defining Images:: Convenient ways to define an image for later use.
2406 * Showing Images:: Convenient ways to display an image once it is defined.
2407 * Image Cache:: Internal mechanisms of image display.
2410 @node Image Descriptors
2411 @subsection Image Descriptors
2412 @cindex image descriptor
2414 An image description is a list of the form @code{(image
2415 . @var{props})}, where @var{props} is a property list containing
2416 alternating keyword symbols (symbols whose names start with a colon) and
2417 their values. You can use any Lisp object as a property, but the only
2418 properties that have any special meaning are certain symbols, all of
2421 Every image descriptor must contain the property @code{:type
2422 @var{type}} to specify the format of the image. The value of @var{type}
2423 should be an image type symbol; for example, @code{xpm} for an image in
2426 Here is a list of other properties that are meaningful for all image
2430 @item :ascent @var{ascent}
2431 The @code{:ascent} property specifies the amount of the image's
2432 height to use for its ascent---that is, the part above the baseline.
2433 The value, @var{ascent}, must be a number in the range 0 to 100, or
2434 the symbol @code{center}.
2436 If @var{ascent} is a number, that percentage of the image's height is
2437 used for its ascent.
2439 If @var{ascent} is @code{center}, the image is vertically centered
2440 around a centerline which would be the vertical centerline of text drawn
2441 at the position of the image, in the manner specified by the text
2442 properties and overlays that apply to the image.
2444 If this property is omitted, it defaults to 50.
2446 @item :margin @var{margin}
2447 The @code{:margin} property specifies how many pixels to add as an extra
2448 margin around the image. The value, @var{margin}, must be a
2449 non-negative number; if it is not specified, the default is zero.
2451 @item :relief @var{relief}
2452 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2453 around the image. The value, @var{relief}, specifies the width of the
2454 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2455 so that the image appears as a pressed button; otherwise, it appears as
2456 an unpressed button.
2458 @item :algorithm @var{algorithm}
2459 The @code{:algorithm} property, if non-@code{nil}, specifies a
2460 conversion algorithm that should be applied to the image before it is
2461 displayed; the value, @var{algorithm}, specifies which algorithm.
2463 Currently, the only meaningful value for @var{algorithm} (aside from
2464 @code{nil}) is @code{laplace}; this applies the Laplace edge detection
2465 algorithm, which blurs out small differences in color while highlighting
2466 larger differences. People sometimes consider this useful for
2467 displaying the image for a ``disabled'' button.
2469 @item :heuristic-mask @var{transparent-color}
2470 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a
2471 certain color in the image should be transparent. Each pixel where this
2472 color appears will actually allow the frame's background to show
2475 If @var{transparent-color} is @code{t}, then determine the transparent
2476 color by looking at the four corners of the image. This uses the color
2477 that occurs most frequently near the corners as the transparent color.
2479 Otherwise, @var{heuristic-mask} should specify the transparent color
2480 directly, as a list of three integers in the form @code{(@var{red}
2481 @var{green} @var{blue})}.
2483 @item :file @var{file}
2484 The @code{:file} property specifies to load the image from file
2485 @var{file}. If @var{file} is not an absolute file name, it is expanded
2486 in @code{data-directory}.
2488 @item :data @var{data}
2489 The @code{:data} property specifies the actual contents of the image.
2490 Each image must use either @code{:data} or @code{:file}, but not both.
2491 For most image types, the value of the @code{:data} property should be a
2492 string containing the image data; we recommend using a unibyte string.
2494 Before using @code{:data}, look for further information in the section
2495 below describing the specific image format. For some image types,
2496 @code{:data} may not be supported; for some, it allows other data types;
2497 for some, @code{:data} alone is not enough, so you need to use other
2498 image properties along with @code{:data}.
2502 @subsection XBM Images
2505 To use XBM format, specify @code{xbm} as the image type. This image
2506 format doesn't require an external library, so images of this type are
2509 Additional image properties supported for the @code{xbm} image type are:
2512 @item :foreground @var{foreground}
2513 The value, @var{foreground}, should be a string specifying the image
2514 foreground color. This color is used for each pixel in the XBM that is
2515 1. The default is the frame's foreground color.
2517 @item :background @var{background}
2518 The value, @var{background}, should be a string specifying the image
2519 background color. This color is used for each pixel in the XBM that is
2520 0. The default is the frame's background color.
2523 If you specify an XBM image using data within Emacs instead of an
2524 external file, use the following three properties:
2527 @item :data @var{data}
2528 The value, @var{data}, specifies the contents of the image.
2529 There are three formats you can use for @var{data}:
2533 A vector of strings or bool-vectors, each specifying one line of the
2534 image. Do specify @code{:height} and @code{:width}.
2537 A string containing the same byte sequence as an XBM file would contain.
2538 You must not specify @code{:height} and @code{:width} in this case,
2539 because omitting them is what indicates the data has the format of an
2540 XBM file. The file contents specify the height and width of the image.
2543 A string or a bool-vector containing the bits of the image (plus perhaps
2544 some extra bits at the end that will not be used). It should contain at
2545 least @var{width} * @code{height} bits. In this case, you must specify
2546 @code{:height} and @code{:width}, both to indicate that the string
2547 contains just the bits rather than a whole XBM file, and to specify the
2551 @item :width @var{width}
2552 The value, @var{width}, specifies the width of the image, in pixels.
2554 @item :height @var{height}
2555 The value, @var{height}, specifies the height of the image, in pixels.
2559 @subsection XPM Images
2562 To use XPM format, specify @code{xpm} as the image type. The
2563 additional image property @code{:color-symbols} is also meaningful with
2564 the @code{xpm} image type:
2567 @item :color-symbols @var{symbols}
2568 The value, @var{symbols}, should be an alist whose elements have the
2569 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2570 the name of a color as it appears in the image file, and @var{color}
2571 specifies the actual color to use for displaying that name.
2575 @subsection GIF Images
2578 For GIF images, specify image type @code{gif}. Because of the patents
2579 in the US covering the LZW algorithm, the continued use of GIF format is
2580 a problem for the whole Internet; to end this problem, it is a good idea
2581 for everyone, even outside the US, to stop using GIFS right away
2582 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2583 them, Emacs can display them.
2586 @item :index @var{index}
2587 You can use @code{:index} to specify one image from a GIF file that
2588 contains more than one image. This property specifies use of image
2589 number @var{index} from the file. An error is signaled if the GIF file
2590 doesn't contain an image with index @var{index}.
2594 This could be used to implement limited support for animated GIFs.
2595 For example, the following function displays a multi-image GIF file
2596 at point-min in the current buffer, switching between sub-images
2599 (defun show-anim (file max)
2600 "Display multi-image GIF file FILE which contains MAX subimages."
2601 (display-anim (current-buffer) file 0 max t))
2603 (defun display-anim (buffer file idx max first-time)
2606 (let ((img (create-image file nil :image idx)))
2609 (goto-char (point-min))
2610 (unless first-time (delete-char 1))
2612 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2615 @node Postscript Images
2616 @subsection Postscript Images
2617 @cindex Postscript images
2619 To use Postscript for an image, specify image type @code{postscript}.
2620 This works only if you have Ghostscript installed. You must always use
2621 these three properties:
2624 @item :pt-width @var{width}
2625 The value, @var{width}, specifies the width of the image measured in
2626 points (1/72 inch). @var{width} must be an integer.
2628 @item :pt-height @var{height}
2629 The value, @var{height}, specifies the height of the image in points
2630 (1/72 inch). @var{height} must be an integer.
2632 @item :bounding-box @var{box}
2633 The value, @var{box}, must be a list or vector of four integers, which
2634 specifying the bounding box of the Postscript image, analogous to the
2635 @samp{BoundingBox} comment found in Postscript files.
2638 %%BoundingBox: 22 171 567 738
2642 Displaying Postscript images from Lisp data is not currently
2643 implemented, but it may be implemented by the time you read this.
2644 See the @file{etc/NEWS} file to make sure.
2646 @node Other Image Types
2647 @subsection Other Image Types
2650 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2651 monochromatic images are supported.
2653 For JPEG images, specify image type @code{jpeg}.
2655 For TIFF images, specify image type @code{tiff}.
2657 For PNG images, specify image type @code{png}.
2659 @node Defining Images
2660 @subsection Defining Images
2662 The functions @code{create-image}, @code{defimage} and
2663 @code{find-image} provide convenient ways to create image descriptors.
2665 @defun create-image file &optional type &rest props
2666 @tindex create-image
2667 This function creates and returns an image descriptor which uses the
2670 The optional argument @var{type} is a symbol specifying the image type.
2671 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2672 determine the image type from the file's first few bytes, or else
2673 from the file's name.
2675 The remaining arguments, @var{props}, specify additional image
2676 properties---for example,
2679 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2682 The function returns @code{nil} if images of this type are not
2683 supported. Otherwise it returns an image descriptor.
2686 @defmac defimage variable doc &rest specs
2688 This macro defines @var{variable} as an image name. The second argument,
2689 @var{doc}, is an optional documentation string. The remaining
2690 arguments, @var{specs}, specify alternative ways to display the image.
2692 Each argument in @var{specs} has the form of a property list, and each
2693 one should specify at least the @code{:type} property and the
2694 @code{:file} property. Here is an example:
2697 (defimage test-image
2698 '((:type xpm :file "~/test1.xpm")
2699 (:type xbm :file "~/test1.xbm")))
2702 @code{defimage} tests each argument, one by one, to see if it is
2703 usable---that is, if the type is supported and the file exists. The
2704 first usable argument is used to make an image descriptor which is
2705 stored in the variable @var{variable}.
2707 If none of the alternatives will work, then @var{variable} is defined
2711 @defun find-image specs
2713 This function provides a convenient way to find an image satisfying one
2714 of a list of image specifications @var{specs}.
2716 Each specification in @var{specs} is a property list with contents
2717 depending on image type. All specifications must at least contain the
2718 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2719 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2720 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2721 image from, and @var{data} is a string containing the actual image data.
2722 The first specification in the list whose @var{type} is supported, and
2723 @var{file} exists, is used to construct the image specification to be
2724 returned. If no specification is satisfied, @code{nil} is returned.
2726 The image is looked for first on @code{load-path} and then in
2727 @code{data-directory}.
2730 @node Showing Images
2731 @subsection Showing Images
2733 You can use an image descriptor by setting up the @code{display}
2734 property yourself, but it is easier to use the functions in this
2737 @defun insert-image image &optional string area
2738 This function inserts @var{image} in the current buffer at point. The
2739 value @var{image} should be an image descriptor; it could be a value
2740 returned by @code{create-image}, or the value of a symbol defined with
2741 @code{defimage}. The argument @var{string} specifies the text to put in
2742 the buffer to hold the image.
2744 The argument @var{area} specifies whether to put the image in a margin.
2745 If it is @code{left-margin}, the image appears in the left margin;
2746 @code{right-margin} specifies the right margin. If @var{area} is
2747 @code{nil} or omitted, the image is displayed at point within the
2750 Internally, this function inserts @var{string} in the buffer, and gives
2751 it a @code{display} property which specifies @var{image}. @xref{Display
2755 @defun put-image image pos &optional string area
2756 This function puts image @var{image} in front of @var{pos} in the
2757 current buffer. The argument @var{pos} should be an integer or a
2758 marker. It specifies the buffer position where the image should appear.
2759 The argument @var{string} specifies the text that should hold the image
2760 as an alternative to the default.
2762 The argument @var{image} must be an image descriptor, perhaps returned
2763 by @code{create-image} or stored by @code{defimage}.
2765 The argument @var{area} specifies whether to put the image in a margin.
2766 If it is @code{left-margin}, the image appears in the left margin;
2767 @code{right-margin} specifies the right margin. If @var{area} is
2768 @code{nil} or omitted, the image is displayed at point within the
2771 Internally, this function creates an overlay, and gives it a
2772 @code{before-string} property containing text that has a @code{display}
2773 property whose value is the image. (Whew!)
2776 @defun remove-images start end &optional buffer
2777 This function removes images in @var{buffer} between positions
2778 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2779 images are removed from the current buffer.
2781 This removes only images that were put into @var{buffer} the way
2782 @code{put-image} does it, not images that were inserted with
2783 @code{insert-image} or in other ways.
2786 @defun image-size spec &optional pixels frame
2788 This function returns the size of an image as a pair
2789 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2790 specification. @var{pixels} non-nil means return sizes measured in
2791 pixels, otherwise return sizes measured in canonical character units
2792 (fractions of the width/height of the frame's default font).
2793 @var{frame} is the frame on which the image will be displayed.
2794 @var{frame} null or omitted means use the selected frame.
2798 @subsection Image Cache
2800 Emacs stores images in an image cache when it displays them, so it can
2801 display them again more efficiently. It removes an image from the cache
2802 when it hasn't been displayed for a specified period of time.
2804 When an image is looked up in the cache, its specification is compared
2805 with cached image specifications using @code{equal}. This means that
2806 all images with equal specifications share the same image in the cache.
2808 @defvar image-cache-eviction-delay
2809 @tindex image-cache-eviction-delay
2810 This variable specifies the number of seconds an image can remain in the
2811 cache without being displayed. When an image is not displayed for this
2812 length of time, Emacs removes it from the image cache.
2814 If the value is @code{nil}, Emacs does not remove images from the cache
2815 except when you explicitly clear it. This mode can be useful for
2819 @defun clear-image-cache &optional frame
2820 @tindex clear-image-cache
2821 This function clears the image cache. If @var{frame} is non-@code{nil},
2822 only the cache for that frame is cleared. Otherwise all frames' caches
2827 @section Blinking Parentheses
2828 @cindex parenthesis matching
2830 @cindex balancing parentheses
2831 @cindex close parenthesis
2833 This section describes the mechanism by which Emacs shows a matching
2834 open parenthesis when the user inserts a close parenthesis.
2836 @defvar blink-paren-function
2837 The value of this variable should be a function (of no arguments) to
2838 be called whenever a character with close parenthesis syntax is inserted.
2839 The value of @code{blink-paren-function} may be @code{nil}, in which
2840 case nothing is done.
2843 @defopt blink-matching-paren
2844 If this variable is @code{nil}, then @code{blink-matching-open} does
2848 @defopt blink-matching-paren-distance
2849 This variable specifies the maximum distance to scan for a matching
2850 parenthesis before giving up.
2853 @defopt blink-matching-delay
2854 This variable specifies the number of seconds for the cursor to remain
2855 at the matching parenthesis. A fraction of a second often gives
2856 good results, but the default is 1, which works on all systems.
2859 @deffn Command blink-matching-open
2860 This function is the default value of @code{blink-paren-function}. It
2861 assumes that point follows a character with close parenthesis syntax and
2862 moves the cursor momentarily to the matching opening character. If that
2863 character is not already on the screen, it displays the character's
2864 context in the echo area. To avoid long delays, this function does not
2865 search farther than @code{blink-matching-paren-distance} characters.
2867 Here is an example of calling this function explicitly.
2871 (defun interactive-blink-matching-open ()
2872 @c Do not break this line! -- rms.
2873 @c The first line of a doc string
2874 @c must stand alone.
2875 "Indicate momentarily the start of sexp before point."
2879 (let ((blink-matching-paren-distance
2881 (blink-matching-paren t))
2882 (blink-matching-open)))
2888 @section Inverse Video
2889 @cindex Inverse Video
2891 @defopt inverse-video
2892 @cindex highlighting
2893 This variable controls whether Emacs uses inverse video for all text
2894 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
2895 default is @code{nil}.
2898 @defopt mode-line-inverse-video
2899 This variable controls the use of inverse video for mode lines and menu
2900 bars. If it is non-@code{nil}, then these lines are displayed in
2901 inverse video. Otherwise, these lines are displayed normally, just like
2902 other text. The default is @code{t}.
2904 For window frames, this feature actually applies the face named
2905 @code{mode-line}; that face is normally set up as the inverse of the
2906 default face, unless you change it.
2910 @section Usual Display Conventions
2912 The usual display conventions define how to display each character
2913 code. You can override these conventions by setting up a display table
2914 (@pxref{Display Tables}). Here are the usual display conventions:
2918 Character codes 32 through 126 map to glyph codes 32 through 126.
2919 Normally this means they display as themselves.
2922 Character code 9 is a horizontal tab. It displays as whitespace
2923 up to a position determined by @code{tab-width}.
2926 Character code 10 is a newline.
2929 All other codes in the range 0 through 31, and code 127, display in one
2930 of two ways according to the value of @code{ctl-arrow}. If it is
2931 non-@code{nil}, these codes map to sequences of two glyphs, where the
2932 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
2933 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
2934 just like the codes in the range 128 to 255.
2936 On MS-DOS terminals, Emacs arranges by default for the character code
2937 127 to be mapped to the glyph code 127, which normally displays as an
2938 empty polygon. This glyph is used to display non-@sc{ascii} characters
2939 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
2940 emacs, The GNU Emacs Manual}.
2943 Character codes 128 through 255 map to sequences of four glyphs, where
2944 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
2945 digit characters representing the character code in octal. (A display
2946 table can specify a glyph to use instead of @samp{\}.)
2949 Multibyte character codes above 256 are displayed as themselves, or as a
2950 question mark or empty box if the terminal cannot display that
2954 The usual display conventions apply even when there is a display
2955 table, for any character whose entry in the active display table is
2956 @code{nil}. Thus, when you set up a display table, you need only
2957 specify the characters for which you want special behavior.
2959 These display rules apply to carriage return (character code 13), when
2960 it appears in the buffer. But that character may not appear in the
2961 buffer where you expect it, if it was eliminated as part of end-of-line
2962 conversion (@pxref{Coding System Basics}).
2964 These variables affect the way certain characters are displayed on the
2965 screen. Since they change the number of columns the characters occupy,
2966 they also affect the indentation functions. These variables also affect
2967 how the mode line is displayed; if you want to force redisplay of the
2968 mode line using the new values, call the function
2969 @code{force-mode-line-update} (@pxref{Mode Line Format}).
2972 @cindex control characters in display
2973 This buffer-local variable controls how control characters are
2974 displayed. If it is non-@code{nil}, they are displayed as a caret
2975 followed by the character: @samp{^A}. If it is @code{nil}, they are
2976 displayed as a backslash followed by three octal digits: @samp{\001}.
2979 @c Following may have overfull hbox.
2980 @defvar default-ctl-arrow
2981 The value of this variable is the default value for @code{ctl-arrow} in
2982 buffers that do not override it. @xref{Default Value}.
2985 @defopt indicate-empty-lines
2986 @tindex indicate-empty-lines
2987 When this is non-@code{nil}, Emacs displays a special glyph in
2988 each empty line at the end of the buffer, on terminals that
2989 support it (window systems).
2993 The value of this variable is the spacing between tab stops used for
2994 displaying tab characters in Emacs buffers. The value is in units of
2995 columns, and the default is 8. Note that this feature is completely
2996 independent of the user-settable tab stops used by the command
2997 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3000 @node Display Tables
3001 @section Display Tables
3003 @cindex display table
3004 You can use the @dfn{display table} feature to control how all possible
3005 character codes display on the screen. This is useful for displaying
3006 European languages that have letters not in the @sc{ascii} character
3009 The display table maps each character code into a sequence of
3010 @dfn{glyphs}, each glyph being a graphic that takes up one character
3011 position on the screen. You can also define how to display each glyph
3012 on your terminal, using the @dfn{glyph table}.
3014 Display tables affect how the mode line is displayed; if you want to
3015 force redisplay of the mode line using a new display table, call
3016 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3019 * Display Table Format:: What a display table consists of.
3020 * Active Display Table:: How Emacs selects a display table to use.
3021 * Glyphs:: How to define a glyph, and what glyphs mean.
3024 @node Display Table Format
3025 @subsection Display Table Format
3027 A display table is actually a char-table (@pxref{Char-Tables}) with
3028 @code{display-table} as its subtype.
3030 @defun make-display-table
3031 This creates and returns a display table. The table initially has
3032 @code{nil} in all elements.
3035 The ordinary elements of the display table are indexed by character
3036 codes; the element at index @var{c} says how to display the character
3037 code @var{c}. The value should be @code{nil} or a vector of glyph
3038 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3039 display that character according to the usual display conventions
3040 (@pxref{Usual Display}).
3042 If you use the display table to change the display of newline
3043 characters, the whole buffer will be displayed as one long ``line.''
3045 The display table also has six ``extra slots'' which serve special
3046 purposes. Here is a table of their meanings; @code{nil} in any slot
3047 means to use the default for that slot, as stated below.
3051 The glyph for the end of a truncated screen line (the default for this
3052 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3053 display arrows to indicate truncation---the display table has no effect
3054 in these situations.
3056 The glyph for the end of a continued line (the default is @samp{\}).
3057 Newer Emacs versions, on some platforms, display curved arrows to
3058 indicate truncation---the display table has no effect in these
3061 The glyph for indicating a character displayed as an octal character
3062 code (the default is @samp{\}).
3064 The glyph for indicating a control character (the default is @samp{^}).
3066 A vector of glyphs for indicating the presence of invisible lines (the
3067 default is @samp{...}). @xref{Selective Display}.
3069 The glyph used to draw the border between side-by-side windows (the
3070 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3071 when there are no scroll bars; if scroll bars are supported and in use,
3072 a scroll bar separates the two windows.
3075 For example, here is how to construct a display table that mimics the
3076 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3079 (setq disptab (make-display-table))
3082 (or (= i ?\t) (= i ?\n)
3083 (aset disptab i (vector ?^ (+ i 64))))
3085 (aset disptab 127 (vector ?^ ??)))
3088 @defun display-table-slot display-table slot
3089 This function returns the value of the extra slot @var{slot} of
3090 @var{display-table}. The argument @var{slot} may be a number from 0 to
3091 5 inclusive, or a slot name (symbol). Valid symbols are
3092 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3093 @code{selective-display}, and @code{vertical-border}.
3096 @defun set-display-table-slot display-table slot value
3097 This function stores @var{value} in the extra slot @var{slot} of
3098 @var{display-table}. The argument @var{slot} may be a number from 0 to
3099 5 inclusive, or a slot name (symbol). Valid symbols are
3100 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3101 @code{selective-display}, and @code{vertical-border}.
3104 @defun describe-display-table display-table
3105 @tindex describe-display-table
3106 This function displays a description of the display table
3107 @var{display-table} in a help buffer.
3110 @deffn Command describe-current-display-table
3111 @tindex describe-current-display-table
3112 This command displays a description of the current display table in a
3116 @node Active Display Table
3117 @subsection Active Display Table
3118 @cindex active display table
3120 Each window can specify a display table, and so can each buffer. When
3121 a buffer @var{b} is displayed in window @var{w}, display uses the
3122 display table for window @var{w} if it has one; otherwise, the display
3123 table for buffer @var{b} if it has one; otherwise, the standard display
3124 table if any. The display table chosen is called the @dfn{active}
3127 @defun window-display-table window
3128 This function returns @var{window}'s display table, or @code{nil}
3129 if @var{window} does not have an assigned display table.
3132 @defun set-window-display-table window table
3133 This function sets the display table of @var{window} to @var{table}.
3134 The argument @var{table} should be either a display table or
3138 @defvar buffer-display-table
3139 This variable is automatically buffer-local in all buffers; its value in
3140 a particular buffer specifies the display table for that buffer. If it
3141 is @code{nil}, that means the buffer does not have an assigned display
3145 @defvar standard-display-table
3146 This variable's value is the default display table, used whenever a
3147 window has no display table and neither does the buffer displayed in
3148 that window. This variable is @code{nil} by default.
3151 If there is no display table to use for a particular window---that is,
3152 if the window specifies none, its buffer specifies none, and
3153 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3154 display conventions for all character codes in that window. @xref{Usual
3157 A number of functions for changing the standard display table
3158 are defined in the library @file{disp-table}.
3164 A @dfn{glyph} is a generalization of a character; it stands for an
3165 image that takes up a single character position on the screen. Glyphs
3166 are represented in Lisp as integers, just as characters are.
3169 The meaning of each integer, as a glyph, is defined by the glyph
3170 table, which is the value of the variable @code{glyph-table}.
3173 The value of this variable is the current glyph table. It should be a
3174 vector; the @var{g}th element defines glyph code @var{g}. If the value
3175 is @code{nil} instead of a vector, then all glyphs are simple (see
3179 Here are the possible types of elements in the glyph table:
3183 Send the characters in @var{string} to the terminal to output
3184 this glyph. This alternative is available on character terminals,
3185 but not under a window system.
3188 Define this glyph code as an alias for glyph code @var{integer}. You
3189 can use an alias to specify a face code for the glyph; see below.
3192 This glyph is simple. On an ordinary terminal, the glyph code mod
3193 524288 is the character to output. In a window system, the glyph code
3194 mod 524288 is the character to output, and the glyph code divided by
3195 524288 specifies the face number (@pxref{Face Functions}) to use while
3196 outputting it. (524288 is
3206 If a glyph code is greater than or equal to the length of the glyph
3207 table, that code is automatically simple.
3209 @defun create-glyph string
3210 @tindex create-glyph
3211 This function returns a newly-allocated glyph code which is set up to
3212 display by sending @var{string} to the terminal.
3220 This section describes how to make Emacs ring the bell (or blink the
3221 screen) to attract the user's attention. Be conservative about how
3222 often you do this; frequent bells can become irritating. Also be
3223 careful not to use just beeping when signaling an error is more
3224 appropriate. (@xref{Errors}.)
3226 @defun ding &optional do-not-terminate
3227 @cindex keyboard macro termination
3228 This function beeps, or flashes the screen (see @code{visible-bell} below).
3229 It also terminates any keyboard macro currently executing unless
3230 @var{do-not-terminate} is non-@code{nil}.
3233 @defun beep &optional do-not-terminate
3234 This is a synonym for @code{ding}.
3237 @defopt visible-bell
3238 This variable determines whether Emacs should flash the screen to
3239 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3240 is effective on a window system, and on a character-only terminal
3241 provided the terminal's Termcap entry defines the visible bell
3242 capability (@samp{vb}).
3245 @defvar ring-bell-function
3246 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3247 bell.'' Its value should be a function of no arguments. If this is
3248 non-@code{nil}, it takes precedence over the @code{visible-bell}
3252 @node Window Systems
3253 @section Window Systems
3255 Emacs works with several window systems, most notably the X Window
3256 System. Both Emacs and X use the term ``window'', but use it
3257 differently. An Emacs frame is a single window as far as X is
3258 concerned; the individual Emacs windows are not known to X at all.
3260 @defvar window-system
3261 This variable tells Lisp programs what window system Emacs is running
3262 under. The possible values are
3266 @cindex X Window System
3267 Emacs is displaying using X.
3269 Emacs is displaying using MS-DOS.
3271 Emacs is displaying using Windows.
3273 Emacs is displaying using a Macintosh.
3275 Emacs is using a character-based terminal.
3279 @defvar window-setup-hook
3280 This variable is a normal hook which Emacs runs after handling the
3281 initialization files. Emacs runs this hook after it has completed
3282 loading your init file, the default initialization file (if
3283 any), and the terminal-specific Lisp code, and running the hook
3284 @code{term-setup-hook}.
3286 This hook is used for internal purposes: setting up communication with
3287 the window system, and creating the initial window. Users should not