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[emacs.git] / lisp / button.el
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1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
4 ;; 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
5 ;;
6 ;; Author: Miles Bader <miles@gnu.org>
7 ;; Keywords: extensions
8 ;; Package: emacs
9 ;;
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
25 ;;; Commentary:
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
29 ;; hyperlinks, etc.
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
48 ;;; Code:
51 ;; Globals
53 ;; Use color for the MS-DOS port because it doesn't support underline.
54 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
55 ;; no longer be a special case.
56 (defface button '((((type pc) (class color))
57 (:foreground "lightblue"))
58 (((supports :underline t)) :underline t)
59 (t (:foreground "lightblue")))
60 "Default face used for buttons."
61 :group 'basic-faces)
63 (defvar button-map
64 (let ((map (make-sparse-keymap)))
65 ;; The following definition needs to avoid using escape sequences that
66 ;; might get converted to ^M when building loaddefs.el
67 (define-key map [(control ?m)] 'push-button)
68 (define-key map [mouse-2] 'push-button)
69 map)
70 "Keymap used by buttons.")
72 (defvar button-buffer-map
73 (let ((map (make-sparse-keymap)))
74 (define-key map [?\t] 'forward-button)
75 (define-key map "\e\t" 'backward-button)
76 (define-key map [backtab] 'backward-button)
77 map)
78 "Keymap useful for buffers containing buttons.
79 Mode-specific keymaps may want to use this as their parent keymap.")
81 ;; Default properties for buttons
82 (put 'default-button 'face 'button)
83 (put 'default-button 'mouse-face 'highlight)
84 (put 'default-button 'keymap button-map)
85 (put 'default-button 'type 'button)
86 ;; action may be either a function to call, or a marker to go to
87 (put 'default-button 'action 'ignore)
88 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
89 ;; Make overlay buttons go away if their underlying text is deleted.
90 (put 'default-button 'evaporate t)
91 ;; Prevent insertions adjacent to the text-property buttons from
92 ;; inheriting its properties.
93 (put 'default-button 'rear-nonsticky t)
95 ;; A `category-symbol' property for the default button type
96 (put 'button 'button-category-symbol 'default-button)
99 ;; Button types (which can be used to hold default properties for buttons)
101 ;; Because button-type properties are inherited by buttons using the
102 ;; special `category' property (implemented by both overlays and
103 ;; text-properties), we need to store them on a symbol to which the
104 ;; `category' properties can point. Instead of using the symbol that's
105 ;; the name of each button-type, however, we use a separate symbol (with
106 ;; `-button' appended, and uninterned) to store the properties. This is
107 ;; to avoid name clashes.
109 ;; [this is an internal function]
110 (defsubst button-category-symbol (type)
111 "Return the symbol used by button-type TYPE to store properties.
112 Buttons inherit them by setting their `category' property to that symbol."
113 (or (get type 'button-category-symbol)
114 (error "Unknown button type `%s'" type)))
116 (defun define-button-type (name &rest properties)
117 "Define a `button type' called NAME (a symbol).
118 The remaining arguments form a sequence of PROPERTY VALUE pairs,
119 specifying properties to use as defaults for buttons with this type
120 \(a button's type may be set by giving it a `type' property when
121 creating the button, using the :type keyword argument).
123 In addition, the keyword argument :supertype may be used to specify a
124 button-type from which NAME inherits its default property values
125 \(however, the inheritance happens only when NAME is defined; subsequent
126 changes to a supertype are not reflected in its subtypes)."
127 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
128 (super-catsym
129 (button-category-symbol
130 (or (plist-get properties 'supertype)
131 (plist-get properties :supertype)
132 'button))))
133 ;; Provide a link so that it's easy to find the real symbol.
134 (put name 'button-category-symbol catsym)
135 ;; Initialize NAME's properties using the global defaults.
136 (let ((default-props (symbol-plist super-catsym)))
137 (while default-props
138 (put catsym (pop default-props) (pop default-props))))
139 ;; Add NAME as the `type' property, which will then be returned as
140 ;; the type property of individual buttons.
141 (put catsym 'type name)
142 ;; Add the properties in PROPERTIES to the real symbol.
143 (while properties
144 (let ((prop (pop properties)))
145 (when (eq prop :supertype)
146 (setq prop 'supertype))
147 (put catsym prop (pop properties))))
148 ;; Make sure there's a `supertype' property
149 (unless (get catsym 'supertype)
150 (put catsym 'supertype 'button))
151 name))
153 (defun button-type-put (type prop val)
154 "Set the button-type TYPE's PROP property to VAL."
155 (put (button-category-symbol type) prop val))
157 (defun button-type-get (type prop)
158 "Get the property of button-type TYPE named PROP."
159 (get (button-category-symbol type) prop))
161 (defun button-type-subtype-p (type supertype)
162 "Return t if button-type TYPE is a subtype of SUPERTYPE."
163 (or (eq type supertype)
164 (and type
165 (button-type-subtype-p (button-type-get type 'supertype)
166 supertype))))
169 ;; Button properties and other attributes
171 (defun button-start (button)
172 "Return the position at which BUTTON starts."
173 (if (overlayp button)
174 (overlay-start button)
175 ;; Must be a text-property button.
176 (or (previous-single-property-change (1+ button) 'button)
177 (point-min))))
179 (defun button-end (button)
180 "Return the position at which BUTTON ends."
181 (if (overlayp button)
182 (overlay-end button)
183 ;; Must be a text-property button.
184 (or (next-single-property-change button 'button)
185 (point-max))))
187 (defun button-get (button prop)
188 "Get the property of button BUTTON named PROP."
189 (if (overlayp button)
190 (overlay-get button prop)
191 ;; Must be a text-property button.
192 (get-text-property button prop)))
194 (defun button-put (button prop val)
195 "Set BUTTON's PROP property to VAL."
196 ;; Treat some properties specially.
197 (cond ((memq prop '(type :type))
198 ;; We translate a `type' property a `category' property, since
199 ;; that's what's actually used by overlays/text-properties for
200 ;; inheriting properties.
201 (setq prop 'category)
202 (setq val (button-category-symbol val)))
203 ((eq prop 'category)
204 ;; Disallow updating the `category' property directly.
205 (error "Button `category' property may not be set directly")))
206 ;; Add the property.
207 (if (overlayp button)
208 (overlay-put button prop val)
209 ;; Must be a text-property button.
210 (put-text-property
211 (or (previous-single-property-change (1+ button) 'button)
212 (point-min))
213 (or (next-single-property-change button 'button)
214 (point-max))
215 prop val)))
217 (defsubst button-activate (button &optional use-mouse-action)
218 "Call BUTTON's action property.
219 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
220 instead of its normal action; if the button has no mouse-action,
221 the normal action is used instead."
222 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
223 (button-get button 'action))))
224 (if (markerp action)
225 (save-selected-window
226 (select-window (display-buffer (marker-buffer action)))
227 (goto-char action)
228 (recenter 0))
229 (funcall action button))))
231 (defun button-label (button)
232 "Return BUTTON's text label."
233 (buffer-substring-no-properties (button-start button) (button-end button)))
235 (defsubst button-type (button)
236 "Return BUTTON's button-type."
237 (button-get button 'type))
239 (defun button-has-type-p (button type)
240 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
241 (button-type-subtype-p (button-get button 'type) type))
244 ;; Creating overlay buttons
246 (defun make-button (beg end &rest properties)
247 "Make a button from BEG to END in the current buffer.
248 The remaining arguments form a sequence of PROPERTY VALUE pairs,
249 specifying properties to add to the button.
250 In addition, the keyword argument :type may be used to specify a
251 button-type from which to inherit other properties; see
252 `define-button-type'.
254 Also see `make-text-button', `insert-button'."
255 (let ((overlay (make-overlay beg end nil t nil)))
256 (while properties
257 (button-put overlay (pop properties) (pop properties)))
258 ;; Put a pointer to the button in the overlay, so it's easy to get
259 ;; when we don't actually have a reference to the overlay.
260 (overlay-put overlay 'button overlay)
261 ;; If the user didn't specify a type, use the default.
262 (unless (overlay-get overlay 'category)
263 (overlay-put overlay 'category 'default-button))
264 ;; OVERLAY is the button, so return it
265 overlay))
267 (defun insert-button (label &rest properties)
268 "Insert a button with the label LABEL.
269 The remaining arguments form a sequence of PROPERTY VALUE pairs,
270 specifying properties to add to the button.
271 In addition, the keyword argument :type may be used to specify a
272 button-type from which to inherit other properties; see
273 `define-button-type'.
275 Also see `insert-text-button', `make-button'."
276 (apply #'make-button
277 (prog1 (point) (insert label))
278 (point)
279 properties))
282 ;; Creating text-property buttons
284 (defun make-text-button (beg end &rest properties)
285 "Make a button from BEG to END in the current buffer.
286 The remaining arguments form a sequence of PROPERTY VALUE pairs,
287 specifying properties to add to the button.
288 In addition, the keyword argument :type may be used to specify a
289 button-type from which to inherit other properties; see
290 `define-button-type'.
292 This function is like `make-button', except that the button is actually
293 part of the text instead of being a property of the buffer. Creating
294 large numbers of buttons can also be somewhat faster using
295 `make-text-button'.
297 BEG can also be a string, in which case it is made into a button.
299 Also see `insert-text-button'."
300 (let ((object nil)
301 (type-entry
302 (or (plist-member properties 'type)
303 (plist-member properties :type))))
304 (when (stringp beg)
305 (setq object beg beg 0 end (length object)))
306 ;; Disallow setting the `category' property directly.
307 (when (plist-get properties 'category)
308 (error "Button `category' property may not be set directly"))
309 (if (null type-entry)
310 ;; The user didn't specify a `type' property, use the default.
311 (setq properties (cons 'category (cons 'default-button properties)))
312 ;; The user did specify a `type' property. Translate it into a
313 ;; `category' property, which is what's actually used by
314 ;; text-properties for inheritance.
315 (setcar type-entry 'category)
316 (setcar (cdr type-entry)
317 (button-category-symbol (car (cdr type-entry)))))
318 ;; Now add all the text properties at once
319 (add-text-properties beg end
320 ;; Each button should have a non-eq `button'
321 ;; property so that next-single-property-change can
322 ;; detect boundaries reliably.
323 (cons 'button (cons (list t) properties))
324 object)
325 ;; Return something that can be used to get at the button.
326 beg))
328 (defun insert-text-button (label &rest properties)
329 "Insert a button with the label LABEL.
330 The remaining arguments form a sequence of PROPERTY VALUE pairs,
331 specifying properties to add to the button.
332 In addition, the keyword argument :type may be used to specify a
333 button-type from which to inherit other properties; see
334 `define-button-type'.
336 This function is like `insert-button', except that the button is
337 actually part of the text instead of being a property of the buffer.
338 Creating large numbers of buttons can also be somewhat faster using
339 `insert-text-button'.
341 Also see `make-text-button'."
342 (apply #'make-text-button
343 (prog1 (point) (insert label))
344 (point)
345 properties))
348 ;; Finding buttons in a buffer
350 (defun button-at (pos)
351 "Return the button at position POS in the current buffer, or nil."
352 (let ((button (get-char-property pos 'button)))
353 (if (or (overlayp button) (null button))
354 button
355 ;; Must be a text-property button; return a marker pointing to it.
356 (copy-marker pos t))))
358 (defun next-button (pos &optional count-current)
359 "Return the next button after position POS in the current buffer.
360 If COUNT-CURRENT is non-nil, count any button at POS in the search,
361 instead of starting at the next button."
362 (unless count-current
363 ;; Search for the next button boundary.
364 (setq pos (next-single-char-property-change pos 'button)))
365 (and (< pos (point-max))
366 (or (button-at pos)
367 ;; We must have originally been on a button, and are now in
368 ;; the inter-button space. Recurse to find a button.
369 (next-button pos))))
371 (defun previous-button (pos &optional count-current)
372 "Return the previous button before position POS in the current buffer.
373 If COUNT-CURRENT is non-nil, count any button at POS in the search,
374 instead of starting at the next button."
375 (let ((button (button-at pos)))
376 (if button
377 (if count-current
378 button
379 ;; We started out on a button, so move to its start and look
380 ;; for the previous button boundary.
381 (setq pos (previous-single-char-property-change
382 (button-start button) 'button))
383 (let ((new-button (button-at pos)))
384 (if new-button
385 ;; We are in a button again; this can happen if there
386 ;; are adjacent buttons (or at bob).
387 (unless (= pos (button-start button)) new-button)
388 ;; We are now in the space between buttons.
389 (previous-button pos))))
390 ;; We started out in the space between buttons.
391 (setq pos (previous-single-char-property-change pos 'button))
392 (or (button-at pos)
393 (and (> pos (point-min))
394 (button-at (1- pos)))))))
397 ;; User commands
399 (defun push-button (&optional pos use-mouse-action)
400 "Perform the action specified by a button at location POS.
401 POS may be either a buffer position or a mouse-event. If
402 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
403 instead of its normal action; if the button has no mouse-action,
404 the normal action is used instead. The action may be either a
405 function to call or a marker to display.
406 POS defaults to point, except when `push-button' is invoked
407 interactively as the result of a mouse-event, in which case, the
408 mouse event is used.
409 If there's no button at POS, do nothing and return nil, otherwise
410 return t."
411 (interactive
412 (list (if (integerp last-command-event) (point) last-command-event)))
413 (if (and (not (integerp pos)) (eventp pos))
414 ;; POS is a mouse event; switch to the proper window/buffer
415 (let ((posn (event-start pos)))
416 (with-current-buffer (window-buffer (posn-window posn))
417 (push-button (posn-point posn) t)))
418 ;; POS is just normal position
419 (let ((button (button-at (or pos (point)))))
420 (if (not button)
422 (button-activate button use-mouse-action)
423 t))))
425 (defun forward-button (n &optional wrap display-message)
426 "Move to the Nth next button, or Nth previous button if N is negative.
427 If N is 0, move to the start of any button at point.
428 If WRAP is non-nil, moving past either end of the buffer continues from the
429 other end.
430 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
431 Any button with a non-nil `skip' property is skipped over.
432 Returns the button found."
433 (interactive "p\nd\nd")
434 (let (button)
435 (if (zerop n)
436 ;; Move to start of current button
437 (if (setq button (button-at (point)))
438 (goto-char (button-start button)))
439 ;; Move to Nth next button
440 (let ((iterator (if (> n 0) #'next-button #'previous-button))
441 (wrap-start (if (> n 0) (point-min) (point-max)))
442 opoint fail)
443 (setq n (abs n))
444 (setq button t) ; just to start the loop
445 (while (and (null fail) (> n 0) button)
446 (setq button (funcall iterator (point)))
447 (when (and (not button) wrap)
448 (setq button (funcall iterator wrap-start t)))
449 (when button
450 (goto-char (button-start button))
451 ;; Avoid looping forever (e.g., if all the buttons have
452 ;; the `skip' property).
453 (cond ((null opoint)
454 (setq opoint (point)))
455 ((= opoint (point))
456 (setq fail t)))
457 (unless (button-get button 'skip)
458 (setq n (1- n)))))))
459 (if (null button)
460 (error (if wrap "No buttons!" "No more buttons"))
461 (let ((msg (and display-message (button-get button 'help-echo))))
462 (when msg
463 (message "%s" msg)))
464 button)))
466 (defun backward-button (n &optional wrap display-message)
467 "Move to the Nth previous button, or Nth next button if N is negative.
468 If N is 0, move to the start of any button at point.
469 If WRAP is non-nil, moving past either end of the buffer continues from the
470 other end.
471 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
472 Any button with a non-nil `skip' property is skipped over.
473 Returns the button found."
474 (interactive "p\nd\nd")
475 (forward-button (- n) wrap display-message))
478 (provide 'button)
480 ;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
481 ;;; button.el ends here