2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/objects
8 @node Lisp Data Types, Numbers, Introduction, Top
9 @chapter Lisp Data Types
15 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
16 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
19 Every object belongs to at least one type. Objects of the same type
20 have similar structures and may usually be used in the same contexts.
21 Types can overlap, and objects can belong to two or more types.
22 Consequently, we can ask whether an object belongs to a particular type,
23 but not for ``the'' type of an object.
25 @cindex primitive type
26 A few fundamental object types are built into Emacs. These, from
27 which all other types are constructed, are called @dfn{primitive types}.
28 Each object belongs to one and only one primitive type. These types
29 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
30 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
31 @dfn{byte-code function}, plus several special types, such as
32 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
34 Each primitive type has a corresponding Lisp function that checks
35 whether an object is a member of that type.
37 Lisp is unlike many other languages in that its objects are
38 @dfn{self-typing}: the primitive type of each object is implicit in
39 the object itself. For example, if an object is a vector, nothing can
40 treat it as a number; Lisp knows it is a vector, not a number.
42 In most languages, the programmer must declare the data type of each
43 variable, and the type is known by the compiler but not represented in
44 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
45 variable can have any type of value, and it remembers whatever value
46 you store in it, type and all. (Actually, a small number of Emacs
47 Lisp variables can only take on values of a certain type.
48 @xref{Variables with Restricted Values}.)
50 This chapter describes the purpose, printed representation, and read
51 syntax of each of the standard types in GNU Emacs Lisp. Details on how
52 to use these types can be found in later chapters.
55 * Printed Representation:: How Lisp objects are represented as text.
56 * Comments:: Comments and their formatting conventions.
57 * Programming Types:: Types found in all Lisp systems.
58 * Editing Types:: Types specific to Emacs.
59 * Circular Objects:: Read syntax for circular structure.
60 * Type Predicates:: Tests related to types.
61 * Equality Predicates:: Tests of equality between any two objects.
64 @node Printed Representation
65 @comment node-name, next, previous, up
66 @section Printed Representation and Read Syntax
67 @cindex printed representation
70 The @dfn{printed representation} of an object is the format of the
71 output generated by the Lisp printer (the function @code{prin1}) for
72 that object. Every data type has a unique printed representation.
73 The @dfn{read syntax} of an object is the format of the input accepted
74 by the Lisp reader (the function @code{read}) for that object. This
75 is not necessarily unique; many kinds of object have more than one
76 syntax. @xref{Read and Print}.
79 In most cases, an object's printed representation is also a read
80 syntax for the object. However, some types have no read syntax, since
81 it does not make sense to enter objects of these types as constants in
82 a Lisp program. These objects are printed in @dfn{hash notation},
83 which consists of the characters @samp{#<}, a descriptive string
84 (typically the type name followed by the name of the object), and a
85 closing @samp{>}. For example:
89 @result{} #<buffer objects.texi>
93 Hash notation cannot be read at all, so the Lisp reader signals the
94 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
95 @kindex invalid-read-syntax
97 In other languages, an expression is text; it has no other form. In
98 Lisp, an expression is primarily a Lisp object and only secondarily the
99 text that is the object's read syntax. Often there is no need to
100 emphasize this distinction, but you must keep it in the back of your
101 mind, or you will occasionally be very confused.
103 When you evaluate an expression interactively, the Lisp interpreter
104 first reads the textual representation of it, producing a Lisp object,
105 and then evaluates that object (@pxref{Evaluation}). However,
106 evaluation and reading are separate activities. Reading returns the
107 Lisp object represented by the text that is read; the object may or may
108 not be evaluated later. @xref{Input Functions}, for a description of
109 @code{read}, the basic function for reading objects.
112 @comment node-name, next, previous, up
115 @cindex @samp{;} in comment
117 A @dfn{comment} is text that is written in a program only for the sake
118 of humans that read the program, and that has no effect on the meaning
119 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
120 is not within a string or character constant. The comment continues to
121 the end of line. The Lisp reader discards comments; they do not become
122 part of the Lisp objects which represent the program within the Lisp
125 The @samp{#@@@var{count}} construct, which skips the next @var{count}
126 characters, is useful for program-generated comments containing binary
127 data. The Emacs Lisp byte compiler uses this in its output files
128 (@pxref{Byte Compilation}). It isn't meant for source files, however.
130 @xref{Comment Tips}, for conventions for formatting comments.
132 @node Programming Types
133 @section Programming Types
134 @cindex programming types
136 There are two general categories of types in Emacs Lisp: those having
137 to do with Lisp programming, and those having to do with editing. The
138 former exist in many Lisp implementations, in one form or another. The
139 latter are unique to Emacs Lisp.
142 * Integer Type:: Numbers without fractional parts.
143 * Floating Point Type:: Numbers with fractional parts and with a large range.
144 * Character Type:: The representation of letters, numbers and
146 * Symbol Type:: A multi-use object that refers to a function,
147 variable, or property list, and has a unique identity.
148 * Sequence Type:: Both lists and arrays are classified as sequences.
149 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
150 * Array Type:: Arrays include strings and vectors.
151 * String Type:: An (efficient) array of characters.
152 * Vector Type:: One-dimensional arrays.
153 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
154 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
155 * Hash Table Type:: Super-fast lookup tables.
156 * Function Type:: A piece of executable code you can call from elsewhere.
157 * Macro Type:: A method of expanding an expression into another
158 expression, more fundamental but less pretty.
159 * Primitive Function Type:: A function written in C, callable from Lisp.
160 * Byte-Code Type:: A function written in Lisp, then compiled.
161 * Autoload Type:: A type used for automatically loading seldom-used
166 @subsection Integer Type
168 The range of values for integers in Emacs Lisp is @minus{}536870912 to
169 536870911 (30 bits; i.e.,
183 on most machines. (Some machines may provide a wider range.) It is
184 important to note that the Emacs Lisp arithmetic functions do not check
185 for overflow. Thus @code{(1+ 536870911)} is @minus{}536870912 on most
188 The read syntax for integers is a sequence of (base ten) digits with an
189 optional sign at the beginning and an optional period at the end. The
190 printed representation produced by the Lisp interpreter never has a
191 leading @samp{+} or a final @samp{.}.
195 -1 ; @r{The integer -1.}
196 1 ; @r{The integer 1.}
197 1. ; @r{Also the integer 1.}
198 +1 ; @r{Also the integer 1.}
199 1073741825 ; @r{Also the integer 1 on a 30-bit implementation.}
204 As a special exception, if a sequence of digits specifies an integer
205 too large or too small to be a valid integer object, the Lisp reader
206 reads it as a floating-point number (@pxref{Floating Point Type}).
207 For instance, on most machines @code{536870912} is read as the
208 floating-point number @code{536870912.0}.
210 @xref{Numbers}, for more information.
212 @node Floating Point Type
213 @subsection Floating Point Type
215 Floating point numbers are the computer equivalent of scientific
216 notation; you can think of a floating point number as a fraction
217 together with a power of ten. The precise number of significant
218 figures and the range of possible exponents is machine-specific; Emacs
219 uses the C data type @code{double} to store the value, and internally
220 this records a power of 2 rather than a power of 10.
222 The printed representation for floating point numbers requires either
223 a decimal point (with at least one digit following), an exponent, or
224 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
225 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
226 number whose value is 1500. They are all equivalent.
228 @xref{Numbers}, for more information.
231 @subsection Character Type
232 @cindex @acronym{ASCII} character codes
234 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
235 other words, characters are represented by their character codes. For
236 example, the character @kbd{A} is represented as the @w{integer 65}.
238 Individual characters are used occasionally in programs, but it is
239 more common to work with @emph{strings}, which are sequences composed
240 of characters. @xref{String Type}.
242 Characters in strings and buffers are currently limited to the range
243 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
244 through 127 are @acronym{ASCII} codes; the rest are
245 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
246 represent keyboard input have a much wider range, to encode modifier
247 keys such as Control, Meta and Shift.
249 There are special functions for producing a human-readable textual
250 description of a character for the sake of messages. @xref{Describing
254 * Basic Char Syntax:: Syntax for regular characters.
255 * General Escape Syntax:: How to specify characters by their codes.
256 * Ctl-Char Syntax:: Syntax for control characters.
257 * Meta-Char Syntax:: Syntax for meta-characters.
258 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
261 @node Basic Char Syntax
262 @subsubsection Basic Char Syntax
263 @cindex read syntax for characters
264 @cindex printed representation for characters
265 @cindex syntax for characters
266 @cindex @samp{?} in character constant
267 @cindex question mark in character constant
269 Since characters are really integers, the printed representation of
270 a character is a decimal number. This is also a possible read syntax
271 for a character, but writing characters that way in Lisp programs is
272 not clear programming. You should @emph{always} use the special read
273 syntax formats that Emacs Lisp provides for characters. These syntax
274 formats start with a question mark.
276 The usual read syntax for alphanumeric characters is a question mark
277 followed by the character; thus, @samp{?A} for the character
278 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
284 ?Q @result{} 81 ?q @result{} 113
287 You can use the same syntax for punctuation characters, but it is
288 often a good idea to add a @samp{\} so that the Emacs commands for
289 editing Lisp code don't get confused. For example, @samp{?\(} is the
290 way to write the open-paren character. If the character is @samp{\},
291 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
294 @cindex bell character
298 @cindex tab (ASCII character)
306 @cindex return (ASCII character)
308 @cindex escape (ASCII character)
310 @cindex space (ASCII character)
312 You can express the characters control-g, backspace, tab, newline,
313 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
314 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
315 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
316 (@samp{?\s} followed by a dash has a different meaning---it applies
317 the ``super'' modifier to the following character.) Thus,
320 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
321 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
322 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
323 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
324 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
325 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
326 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
327 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
328 ?\s @result{} 32 ; @r{space character, @key{SPC}}
329 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
330 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
333 @cindex escape sequence
334 These sequences which start with backslash are also known as
335 @dfn{escape sequences}, because backslash plays the role of an
336 ``escape character''; this terminology has nothing to do with the
337 character @key{ESC}. @samp{\s} is meant for use in character
338 constants; in string constants, just write the space.
340 A backslash is allowed, and harmless, preceding any character without
341 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
342 There is no reason to add a backslash before most characters. However,
343 you should add a backslash before any of the characters
344 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
345 Lisp code. You can also add a backslash before whitespace characters such as
346 space, tab, newline and formfeed. However, it is cleaner to use one of
347 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
348 instead of an actual whitespace character such as a tab or a space.
349 (If you do write backslash followed by a space, you should write
350 an extra space after the character constant to separate it from the
353 @node General Escape Syntax
354 @subsubsection General Escape Syntax
356 In addition to the specific escape sequences for special important
357 control characters, Emacs provides several types of escape syntax that
358 you can use to specify non-ASCII text characters.
360 @cindex unicode character escape
361 You can specify characters by their Unicode values.
362 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
363 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
364 given in hexadecimal). There is a slightly different syntax for
365 specifying characters with code points higher than
366 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
367 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
368 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
369 code point higher than that, Emacs signals an error.
371 This peculiar and inconvenient syntax was adopted for compatibility
372 with other programming languages. Unlike some other languages, Emacs
373 Lisp supports this syntax only in character literals and strings.
375 @cindex @samp{\} in character constant
376 @cindex backslash in character constant
377 @cindex octal character code
378 The most general read syntax for a character represents the
379 character code in either octal or hex. To use octal, write a question
380 mark followed by a backslash and the octal character code (up to three
381 octal digits); thus, @samp{?\101} for the character @kbd{A},
382 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
383 character @kbd{C-b}. Although this syntax can represent any
384 @acronym{ASCII} character, it is preferred only when the precise octal
385 value is more important than the @acronym{ASCII} representation.
389 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
390 ?\101 @result{} 65 ?A @result{} 65
394 To use hex, write a question mark followed by a backslash, @samp{x},
395 and the hexadecimal character code. You can use any number of hex
396 digits, so you can represent any character code in this way.
397 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
398 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
403 @samp{a} with grave accent.
406 @node Ctl-Char Syntax
407 @subsubsection Control-Character Syntax
409 @cindex control characters
410 Control characters can be represented using yet another read syntax.
411 This consists of a question mark followed by a backslash, caret, and the
412 corresponding non-control character, in either upper or lower case. For
413 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
414 character @kbd{C-i}, the character whose value is 9.
416 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
417 equivalent to @samp{?\^I} and to @samp{?\^i}:
420 ?\^I @result{} 9 ?\C-I @result{} 9
423 In strings and buffers, the only control characters allowed are those
424 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
425 any character into a control character with @samp{C-}. The character
426 codes for these non-@acronym{ASCII} control characters include the
433 bit as well as the code for the corresponding non-control
434 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
435 control characters, but you can generate them straightforwardly using X
436 and other window systems.
438 For historical reasons, Emacs treats the @key{DEL} character as
439 the control equivalent of @kbd{?}:
442 ?\^? @result{} 127 ?\C-? @result{} 127
446 As a result, it is currently not possible to represent the character
447 @kbd{Control-?}, which is a meaningful input character under X, using
448 @samp{\C-}. It is not easy to change this, as various Lisp files refer
449 to @key{DEL} in this way.
451 For representing control characters to be found in files or strings,
452 we recommend the @samp{^} syntax; for control characters in keyboard
453 input, we prefer the @samp{C-} syntax. Which one you use does not
454 affect the meaning of the program, but may guide the understanding of
457 @node Meta-Char Syntax
458 @subsubsection Meta-Character Syntax
460 @cindex meta characters
461 A @dfn{meta character} is a character typed with the @key{META}
462 modifier key. The integer that represents such a character has the
469 bit set. We use high bits for this and other modifiers to make
470 possible a wide range of basic character codes.
479 bit attached to an @acronym{ASCII} character indicates a meta
480 character; thus, the meta characters that can fit in a string have
481 codes in the range from 128 to 255, and are the meta versions of the
482 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
483 details about @key{META}-handling in strings.
485 The read syntax for meta characters uses @samp{\M-}. For example,
486 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
487 octal character codes (see below), with @samp{\C-}, or with any other
488 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
489 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
490 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
492 @node Other Char Bits
493 @subsubsection Other Character Modifier Bits
495 The case of a graphic character is indicated by its character code;
496 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
497 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
498 character is upper case or lower case. Emacs uses the
505 bit to indicate that the shift key was used in typing a control
506 character. This distinction is possible only when you use X terminals
507 or other special terminals; ordinary terminals do not report the
508 distinction to the computer in any way. The Lisp syntax for
509 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
510 represents the shifted-control-o character.
512 @cindex hyper characters
513 @cindex super characters
514 @cindex alt characters
515 The X Window System defines three other
516 @anchor{modifier bits}modifier bits that can be set
517 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
518 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
519 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
520 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
521 represents the space character.)
523 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
524 for super and @math{2^{24}} for hyper.
528 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
532 @subsection Symbol Type
534 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
535 symbol name serves as the printed representation of the symbol. In
536 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
537 a symbol's name is unique---no two symbols have the same name.
539 A symbol can serve as a variable, as a function name, or to hold a
540 property list. Or it may serve only to be distinct from all other Lisp
541 objects, so that its presence in a data structure may be recognized
542 reliably. In a given context, usually only one of these uses is
543 intended. But you can use one symbol in all of these ways,
546 A symbol whose name starts with a colon (@samp{:}) is called a
547 @dfn{keyword symbol}. These symbols automatically act as constants, and
548 are normally used only by comparing an unknown symbol with a few
549 specific alternatives.
551 @cindex @samp{\} in symbols
552 @cindex backslash in symbols
553 A symbol name can contain any characters whatever. Most symbol names
554 are written with letters, digits, and the punctuation characters
555 @samp{-+=*/}. Such names require no special punctuation; the characters
556 of the name suffice as long as the name does not look like a number.
557 (If it does, write a @samp{\} at the beginning of the name to force
558 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
559 less often used but also require no special punctuation. Any other
560 characters may be included in a symbol's name by escaping them with a
561 backslash. In contrast to its use in strings, however, a backslash in
562 the name of a symbol simply quotes the single character that follows the
563 backslash. For example, in a string, @samp{\t} represents a tab
564 character; in the name of a symbol, however, @samp{\t} merely quotes the
565 letter @samp{t}. To have a symbol with a tab character in its name, you
566 must actually use a tab (preceded with a backslash). But it's rare to
569 @cindex CL note---case of letters
571 @b{Common Lisp note:} In Common Lisp, lower case letters are always
572 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
573 Lisp, upper case and lower case letters are distinct.
576 Here are several examples of symbol names. Note that the @samp{+} in
577 the fifth example is escaped to prevent it from being read as a number.
578 This is not necessary in the fourth example because the rest of the name
579 makes it invalid as a number.
583 foo ; @r{A symbol named @samp{foo}.}
584 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
587 1+ ; @r{A symbol named @samp{1+}}
588 ; @r{(not @samp{+1}, which is an integer).}
591 \+1 ; @r{A symbol named @samp{+1}}
592 ; @r{(not a very readable name).}
595 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
596 @c the @'s in this next line use up three characters, hence the
597 @c apparent misalignment of the comment.
598 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
599 ; @r{These characters need not be escaped.}
604 @c This uses ``colon'' instead of a literal `:' because Info cannot
605 @c cope with a `:' in a menu
606 @cindex @samp{#@var{colon}} read syntax
609 @cindex @samp{#:} read syntax
611 Normally the Lisp reader interns all symbols (@pxref{Creating
612 Symbols}). To prevent interning, you can write @samp{#:} before the
616 @subsection Sequence Types
618 A @dfn{sequence} is a Lisp object that represents an ordered set of
619 elements. There are two kinds of sequence in Emacs Lisp, lists and
620 arrays. Thus, an object of type list or of type array is also
621 considered a sequence.
623 Arrays are further subdivided into strings, vectors, char-tables and
624 bool-vectors. Vectors can hold elements of any type, but string
625 elements must be characters, and bool-vector elements must be @code{t}
626 or @code{nil}. Char-tables are like vectors except that they are
627 indexed by any valid character code. The characters in a string can
628 have text properties like characters in a buffer (@pxref{Text
629 Properties}), but vectors do not support text properties, even when
630 their elements happen to be characters.
632 Lists, strings and the other array types are different, but they have
633 important similarities. For example, all have a length @var{l}, and all
634 have elements which can be indexed from zero to @var{l} minus one.
635 Several functions, called sequence functions, accept any kind of
636 sequence. For example, the function @code{elt} can be used to extract
637 an element of a sequence, given its index. @xref{Sequences Arrays
640 It is generally impossible to read the same sequence twice, since
641 sequences are always created anew upon reading. If you read the read
642 syntax for a sequence twice, you get two sequences with equal contents.
643 There is one exception: the empty list @code{()} always stands for the
644 same object, @code{nil}.
647 @subsection Cons Cell and List Types
648 @cindex address field of register
649 @cindex decrement field of register
652 A @dfn{cons cell} is an object that consists of two slots, called the
653 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
654 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
655 this cons cell is'' whatever object its @sc{car} slot currently holds,
656 and likewise for the @sc{cdr}.
659 A note to C programmers: in Lisp, we do not distinguish between
660 ``holding'' a value and ``pointing to'' the value, because pointers in
664 A @dfn{list} is a series of cons cells, linked together so that the
665 @sc{cdr} slot of each cons cell holds either the next cons cell or the
666 empty list. The empty list is actually the symbol @code{nil}.
667 @xref{Lists}, for functions that work on lists. Because most cons
668 cells are used as part of lists, the phrase @dfn{list structure} has
669 come to refer to any structure made out of cons cells.
672 Because cons cells are so central to Lisp, we also have a word for
673 ``an object which is not a cons cell.'' These objects are called
677 @cindex @samp{(@dots{})} in lists
678 The read syntax and printed representation for lists are identical, and
679 consist of a left parenthesis, an arbitrary number of elements, and a
680 right parenthesis. Here are examples of lists:
683 (A 2 "A") ; @r{A list of three elements.}
684 () ; @r{A list of no elements (the empty list).}
685 nil ; @r{A list of no elements (the empty list).}
686 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
687 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
688 (A nil) ; @r{Equivalent to the previous.}
689 ((A B C)) ; @r{A list of one element}
690 ; @r{(which is a list of three elements).}
693 Upon reading, each object inside the parentheses becomes an element
694 of the list. That is, a cons cell is made for each element. The
695 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
696 slot refers to the next cons cell of the list, which holds the next
697 element in the list. The @sc{cdr} slot of the last cons cell is set to
700 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
701 original Lisp implementation ran on an @w{IBM 704} computer which
702 divided words into two parts, called the ``address'' part and the
703 ``decrement''; @sc{car} was an instruction to extract the contents of
704 the address part of a register, and @sc{cdr} an instruction to extract
705 the contents of the decrement. By contrast, ``cons cells'' are named
706 for the function @code{cons} that creates them, which in turn was named
707 for its purpose, the construction of cells.
710 * Box Diagrams:: Drawing pictures of lists.
711 * Dotted Pair Notation:: A general syntax for cons cells.
712 * Association List Type:: A specially constructed list.
716 @subsubsection Drawing Lists as Box Diagrams
717 @cindex box diagrams, for lists
718 @cindex diagrams, boxed, for lists
720 A list can be illustrated by a diagram in which the cons cells are
721 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
722 such an illustration; unlike the textual notation, which can be
723 understood by both humans and computers, the box illustrations can be
724 understood only by humans.) This picture represents the three-element
725 list @code{(rose violet buttercup)}:
729 --- --- --- --- --- ---
730 | | |--> | | |--> | | |--> nil
731 --- --- --- --- --- ---
734 --> rose --> violet --> buttercup
738 In this diagram, each box represents a slot that can hold or refer to
739 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
740 represents a reference to a Lisp object, either an atom or another cons
743 In this example, the first box, which holds the @sc{car} of the first
744 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
745 box, holding the @sc{cdr} of the first cons cell, refers to the next
746 pair of boxes, the second cons cell. The @sc{car} of the second cons
747 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
748 @sc{cdr} of the third (and last) cons cell is @code{nil}.
750 Here is another diagram of the same list, @code{(rose violet
751 buttercup)}, sketched in a different manner:
755 --------------- ---------------- -------------------
756 | car | cdr | | car | cdr | | car | cdr |
757 | rose | o-------->| violet | o-------->| buttercup | nil |
759 --------------- ---------------- -------------------
763 @cindex @code{nil} as a list
765 A list with no elements in it is the @dfn{empty list}; it is identical
766 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
769 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
770 depicted with boxes and arrows:
775 | | |--> | | |--> nil
783 Here is a more complex illustration, showing the three-element list,
784 @code{((pine needles) oak maple)}, the first element of which is a
789 --- --- --- --- --- ---
790 | | |--> | | |--> | | |--> nil
791 --- --- --- --- --- ---
797 --> | | |--> | | |--> nil
805 The same list represented in the second box notation looks like this:
809 -------------- -------------- --------------
810 | car | cdr | | car | cdr | | car | cdr |
811 | o | o------->| oak | o------->| maple | nil |
813 -- | --------- -------------- --------------
816 | -------------- ----------------
817 | | car | cdr | | car | cdr |
818 ------>| pine | o------->| needles | nil |
820 -------------- ----------------
824 @node Dotted Pair Notation
825 @subsubsection Dotted Pair Notation
826 @cindex dotted pair notation
827 @cindex @samp{.} in lists
829 @dfn{Dotted pair notation} is a general syntax for cons cells that
830 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
831 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
832 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
833 pair notation is more general than list syntax because the @sc{cdr}
834 does not have to be a list. However, it is more cumbersome in cases
835 where list syntax would work. In dotted pair notation, the list
836 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
837 @code{nil}-terminated lists, you can use either notation, but list
838 notation is usually clearer and more convenient. When printing a
839 list, the dotted pair notation is only used if the @sc{cdr} of a cons
842 Here's an example using boxes to illustrate dotted pair notation.
843 This example shows the pair @code{(rose . violet)}:
856 You can combine dotted pair notation with list notation to represent
857 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
858 You write a dot after the last element of the list, followed by the
859 @sc{cdr} of the final cons cell. For example, @code{(rose violet
860 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
861 The object looks like this:
866 | | |--> | | |--> buttercup
874 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
875 there is nothing that it could mean. If anything, it would say to put
876 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
877 used for @code{violet}.
879 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
885 | | |--> | | |--> nil
893 Similarly, the three-element list @code{(rose violet buttercup)}
894 is equivalent to @code{(rose . (violet . (buttercup)))}.
900 --- --- --- --- --- ---
901 | | |--> | | |--> | | |--> nil
902 --- --- --- --- --- ---
905 --> rose --> violet --> buttercup
910 @node Association List Type
911 @comment node-name, next, previous, up
912 @subsubsection Association List Type
914 An @dfn{association list} or @dfn{alist} is a specially-constructed
915 list whose elements are cons cells. In each element, the @sc{car} is
916 considered a @dfn{key}, and the @sc{cdr} is considered an
917 @dfn{associated value}. (In some cases, the associated value is stored
918 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
919 stacks, since it is easy to add or remove associations at the front of
925 (setq alist-of-colors
926 '((rose . red) (lily . white) (buttercup . yellow)))
930 sets the variable @code{alist-of-colors} to an alist of three elements. In the
931 first element, @code{rose} is the key and @code{red} is the value.
933 @xref{Association Lists}, for a further explanation of alists and for
934 functions that work on alists. @xref{Hash Tables}, for another kind of
935 lookup table, which is much faster for handling a large number of keys.
938 @subsection Array Type
940 An @dfn{array} is composed of an arbitrary number of slots for
941 holding or referring to other Lisp objects, arranged in a contiguous block of
942 memory. Accessing any element of an array takes approximately the same
943 amount of time. In contrast, accessing an element of a list requires
944 time proportional to the position of the element in the list. (Elements
945 at the end of a list take longer to access than elements at the
946 beginning of a list.)
948 Emacs defines four types of array: strings, vectors, bool-vectors, and
951 A string is an array of characters and a vector is an array of
952 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
953 These kinds of array may have any length up to the largest integer.
954 Char-tables are sparse arrays indexed by any valid character code; they
955 can hold arbitrary objects.
957 The first element of an array has index zero, the second element has
958 index 1, and so on. This is called @dfn{zero-origin} indexing. For
959 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
960 largest possible index value is one less than the length of the array.
961 Once an array is created, its length is fixed.
963 All Emacs Lisp arrays are one-dimensional. (Most other programming
964 languages support multidimensional arrays, but they are not essential;
965 you can get the same effect with nested one-dimensional arrays.) Each
966 type of array has its own read syntax; see the following sections for
969 The array type is a subset of the sequence type, and contains the
970 string type, the vector type, the bool-vector type, and the char-table
974 @subsection String Type
976 A @dfn{string} is an array of characters. Strings are used for many
977 purposes in Emacs, as can be expected in a text editor; for example, as
978 the names of Lisp symbols, as messages for the user, and to represent
979 text extracted from buffers. Strings in Lisp are constants: evaluation
980 of a string returns the same string.
982 @xref{Strings and Characters}, for functions that operate on strings.
985 * Syntax for Strings:: How to specify Lisp strings.
986 * Non-ASCII in Strings:: International characters in strings.
987 * Nonprinting Characters:: Literal unprintable characters in strings.
988 * Text Props and Strings:: Strings with text properties.
991 @node Syntax for Strings
992 @subsubsection Syntax for Strings
994 @cindex @samp{"} in strings
995 @cindex double-quote in strings
996 @cindex @samp{\} in strings
997 @cindex backslash in strings
998 The read syntax for a string is a double-quote, an arbitrary number
999 of characters, and another double-quote, @code{"like this"}. To
1000 include a double-quote in a string, precede it with a backslash; thus,
1001 @code{"\""} is a string containing just a single double-quote
1002 character. Likewise, you can include a backslash by preceding it with
1003 another backslash, like this: @code{"this \\ is a single embedded
1006 @cindex newline in strings
1007 The newline character is not special in the read syntax for strings;
1008 if you write a new line between the double-quotes, it becomes a
1009 character in the string. But an escaped newline---one that is preceded
1010 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1011 ignores an escaped newline while reading a string. An escaped space
1012 @w{@samp{\ }} is likewise ignored.
1015 "It is useful to include newlines
1016 in documentation strings,
1017 but the newline is \
1018 ignored if escaped."
1019 @result{} "It is useful to include newlines
1020 in documentation strings,
1021 but the newline is ignored if escaped."
1024 @node Non-ASCII in Strings
1025 @subsubsection Non-@acronym{ASCII} Characters in Strings
1027 You can include a non-@acronym{ASCII} international character in a string
1028 constant by writing it literally. There are two text representations
1029 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1030 and multibyte. If the string constant is read from a multibyte source,
1031 such as a multibyte buffer or string, or a file that would be visited as
1032 multibyte, then the character is read as a multibyte character, and that
1033 makes the string multibyte. If the string constant is read from a
1034 unibyte source, then the character is read as unibyte and that makes the
1037 You can also represent a multibyte non-@acronym{ASCII} character with its
1038 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1039 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1040 greater than 256.) Any character which is not a valid hex digit
1041 terminates this construct. If the next character in the string could be
1042 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1043 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1044 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1045 constant is just like backslash-newline; it does not contribute any
1046 character to the string, but it does terminate the preceding hex escape.
1048 You can represent a unibyte non-@acronym{ASCII} character with its
1049 character code, which must be in the range from 128 (0200 octal) to
1050 255 (0377 octal). If you write all such character codes in octal and
1051 the string contains no other characters forcing it to be multibyte,
1052 this produces a unibyte string. However, using any hex escape in a
1053 string (even for an @acronym{ASCII} character) forces the string to be
1056 You can also specify characters in a string by their numeric values
1057 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1059 @xref{Text Representations}, for more information about the two
1060 text representations.
1062 @node Nonprinting Characters
1063 @subsubsection Nonprinting Characters in Strings
1065 You can use the same backslash escape-sequences in a string constant
1066 as in character literals (but do not use the question mark that begins a
1067 character constant). For example, you can write a string containing the
1068 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1069 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1070 description of the read syntax for characters.
1072 However, not all of the characters you can write with backslash
1073 escape-sequences are valid in strings. The only control characters that
1074 a string can hold are the @acronym{ASCII} control characters. Strings do not
1075 distinguish case in @acronym{ASCII} control characters.
1077 Properly speaking, strings cannot hold meta characters; but when a
1078 string is to be used as a key sequence, there is a special convention
1079 that provides a way to represent meta versions of @acronym{ASCII}
1080 characters in a string. If you use the @samp{\M-} syntax to indicate
1081 a meta character in a string constant, this sets the
1088 bit of the character in the string. If the string is used in
1089 @code{define-key} or @code{lookup-key}, this numeric code is translated
1090 into the equivalent meta character. @xref{Character Type}.
1092 Strings cannot hold characters that have the hyper, super, or alt
1095 @node Text Props and Strings
1096 @subsubsection Text Properties in Strings
1098 @cindex @samp{#(} read syntax
1099 @cindex text properties, read syntax
1100 A string can hold properties for the characters it contains, in
1101 addition to the characters themselves. This enables programs that copy
1102 text between strings and buffers to copy the text's properties with no
1103 special effort. @xref{Text Properties}, for an explanation of what text
1104 properties mean. Strings with text properties use a special read and
1108 #("@var{characters}" @var{property-data}...)
1112 where @var{property-data} consists of zero or more elements, in groups
1113 of three as follows:
1116 @var{beg} @var{end} @var{plist}
1120 The elements @var{beg} and @var{end} are integers, and together specify
1121 a range of indices in the string; @var{plist} is the property list for
1122 that range. For example,
1125 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1129 represents a string whose textual contents are @samp{foo bar}, in which
1130 the first three characters have a @code{face} property with value
1131 @code{bold}, and the last three have a @code{face} property with value
1132 @code{italic}. (The fourth character has no text properties, so its
1133 property list is @code{nil}. It is not actually necessary to mention
1134 ranges with @code{nil} as the property list, since any characters not
1135 mentioned in any range will default to having no properties.)
1138 @subsection Vector Type
1140 A @dfn{vector} is a one-dimensional array of elements of any type. It
1141 takes a constant amount of time to access any element of a vector. (In
1142 a list, the access time of an element is proportional to the distance of
1143 the element from the beginning of the list.)
1145 The printed representation of a vector consists of a left square
1146 bracket, the elements, and a right square bracket. This is also the
1147 read syntax. Like numbers and strings, vectors are considered constants
1151 [1 "two" (three)] ; @r{A vector of three elements.}
1152 @result{} [1 "two" (three)]
1155 @xref{Vectors}, for functions that work with vectors.
1157 @node Char-Table Type
1158 @subsection Char-Table Type
1160 A @dfn{char-table} is a one-dimensional array of elements of any type,
1161 indexed by character codes. Char-tables have certain extra features to
1162 make them more useful for many jobs that involve assigning information
1163 to character codes---for example, a char-table can have a parent to
1164 inherit from, a default value, and a small number of extra slots to use for
1165 special purposes. A char-table can also specify a single value for
1166 a whole character set.
1168 The printed representation of a char-table is like a vector
1169 except that there is an extra @samp{#^} at the beginning.
1171 @xref{Char-Tables}, for special functions to operate on char-tables.
1172 Uses of char-tables include:
1176 Case tables (@pxref{Case Tables}).
1179 Character category tables (@pxref{Categories}).
1182 Display tables (@pxref{Display Tables}).
1185 Syntax tables (@pxref{Syntax Tables}).
1188 @node Bool-Vector Type
1189 @subsection Bool-Vector Type
1191 A @dfn{bool-vector} is a one-dimensional array whose elements must
1192 be @code{t} or @code{nil}.
1194 The printed representation of a bool-vector is like a string, except
1195 that it begins with @samp{#&} followed by the length. The string
1196 constant that follows actually specifies the contents of the bool-vector
1197 as a bitmap---each ``character'' in the string contains 8 bits, which
1198 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1199 and 0 for @code{nil}). The least significant bits of the character
1200 correspond to the lowest indices in the bool-vector.
1203 (make-bool-vector 3 t)
1205 (make-bool-vector 3 nil)
1210 These results make sense, because the binary code for @samp{C-g} is
1211 111 and @samp{C-@@} is the character with code 0.
1213 If the length is not a multiple of 8, the printed representation
1214 shows extra elements, but these extras really make no difference. For
1215 instance, in the next example, the two bool-vectors are equal, because
1216 only the first 3 bits are used:
1219 (equal #&3"\377" #&3"\007")
1223 @node Hash Table Type
1224 @subsection Hash Table Type
1226 A hash table is a very fast kind of lookup table, somewhat like an
1227 alist in that it maps keys to corresponding values, but much faster.
1228 The printed representation of a hash table specifies its properties
1229 and contents, like this:
1233 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1234 rehash-threshold 0.8 data ())
1238 @xref{Hash Tables}, for more information about hash tables.
1241 @subsection Function Type
1243 Lisp functions are executable code, just like functions in other
1244 programming languages. In Lisp, unlike most languages, functions are
1245 also Lisp objects. A non-compiled function in Lisp is a lambda
1246 expression: that is, a list whose first element is the symbol
1247 @code{lambda} (@pxref{Lambda Expressions}).
1249 In most programming languages, it is impossible to have a function
1250 without a name. In Lisp, a function has no intrinsic name. A lambda
1251 expression can be called as a function even though it has no name; to
1252 emphasize this, we also call it an @dfn{anonymous function}
1253 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1254 symbol with a valid function in its function cell (@pxref{Defining
1257 Most of the time, functions are called when their names are written in
1258 Lisp expressions in Lisp programs. However, you can construct or obtain
1259 a function object at run time and then call it with the primitive
1260 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1263 @subsection Macro Type
1265 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1266 language. It is represented as an object much like a function, but with
1267 different argument-passing semantics. A Lisp macro has the form of a
1268 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1269 is a Lisp function object, including the @code{lambda} symbol.
1271 Lisp macro objects are usually defined with the built-in
1272 @code{defmacro} function, but any list that begins with @code{macro} is
1273 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1274 of how to write a macro.
1276 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1277 Macros}) are entirely different things. When we use the word ``macro''
1278 without qualification, we mean a Lisp macro, not a keyboard macro.
1280 @node Primitive Function Type
1281 @subsection Primitive Function Type
1282 @cindex primitive function
1284 A @dfn{primitive function} is a function callable from Lisp but
1285 written in the C programming language. Primitive functions are also
1286 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1287 derived from ``subroutine.'') Most primitive functions evaluate all
1288 their arguments when they are called. A primitive function that does
1289 not evaluate all its arguments is called a @dfn{special form}
1290 (@pxref{Special Forms}).@refill
1292 It does not matter to the caller of a function whether the function is
1293 primitive. However, this does matter if you try to redefine a primitive
1294 with a function written in Lisp. The reason is that the primitive
1295 function may be called directly from C code. Calls to the redefined
1296 function from Lisp will use the new definition, but calls from C code
1297 may still use the built-in definition. Therefore, @strong{we discourage
1298 redefinition of primitive functions}.
1300 The term @dfn{function} refers to all Emacs functions, whether written
1301 in Lisp or C. @xref{Function Type}, for information about the
1302 functions written in Lisp.
1304 Primitive functions have no read syntax and print in hash notation
1305 with the name of the subroutine.
1309 (symbol-function 'car) ; @r{Access the function cell}
1310 ; @r{of the symbol.}
1311 @result{} #<subr car>
1312 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1313 @result{} t ; @r{Yes.}
1317 @node Byte-Code Type
1318 @subsection Byte-Code Function Type
1320 The byte compiler produces @dfn{byte-code function objects}.
1321 Internally, a byte-code function object is much like a vector; however,
1322 the evaluator handles this data type specially when it appears as a
1323 function to be called. @xref{Byte Compilation}, for information about
1326 The printed representation and read syntax for a byte-code function
1327 object is like that for a vector, with an additional @samp{#} before the
1331 @subsection Autoload Type
1333 An @dfn{autoload object} is a list whose first element is the symbol
1334 @code{autoload}. It is stored as the function definition of a symbol,
1335 where it serves as a placeholder for the real definition. The autoload
1336 object says that the real definition is found in a file of Lisp code
1337 that should be loaded when necessary. It contains the name of the file,
1338 plus some other information about the real definition.
1340 After the file has been loaded, the symbol should have a new function
1341 definition that is not an autoload object. The new definition is then
1342 called as if it had been there to begin with. From the user's point of
1343 view, the function call works as expected, using the function definition
1346 An autoload object is usually created with the function
1347 @code{autoload}, which stores the object in the function cell of a
1348 symbol. @xref{Autoload}, for more details.
1351 @section Editing Types
1352 @cindex editing types
1354 The types in the previous section are used for general programming
1355 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1356 provides several additional data types for purposes connected with
1360 * Buffer Type:: The basic object of editing.
1361 * Marker Type:: A position in a buffer.
1362 * Window Type:: Buffers are displayed in windows.
1363 * Frame Type:: Windows subdivide frames.
1364 * Terminal Type:: A terminal device displays frames.
1365 * Window Configuration Type:: Recording the way a frame is subdivided.
1366 * Frame Configuration Type:: Recording the status of all frames.
1367 * Process Type:: A subprocess of Emacs running on the underlying OS.
1368 * Stream Type:: Receive or send characters.
1369 * Keymap Type:: What function a keystroke invokes.
1370 * Overlay Type:: How an overlay is represented.
1371 * Font Type:: Fonts for displaying text.
1375 @subsection Buffer Type
1377 A @dfn{buffer} is an object that holds text that can be edited
1378 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1379 (@pxref{Files}) so they can be edited, but some are used for other
1380 purposes. Most buffers are also meant to be seen by the user, and
1381 therefore displayed, at some time, in a window (@pxref{Windows}). But
1382 a buffer need not be displayed in any window. Each buffer has a
1383 designated position called @dfn{point} (@pxref{Positions}); most
1384 editing commands act on the contents of the current buffer in the
1385 neighborhood of point. At any time, one buffer is the @dfn{current
1388 The contents of a buffer are much like a string, but buffers are not
1389 used like strings in Emacs Lisp, and the available operations are
1390 different. For example, you can insert text efficiently into an
1391 existing buffer, altering the buffer's contents, whereas ``inserting''
1392 text into a string requires concatenating substrings, and the result
1393 is an entirely new string object.
1395 Many of the standard Emacs functions manipulate or test the
1396 characters in the current buffer; a whole chapter in this manual is
1397 devoted to describing these functions (@pxref{Text}).
1399 Several other data structures are associated with each buffer:
1403 a local syntax table (@pxref{Syntax Tables});
1406 a local keymap (@pxref{Keymaps}); and,
1409 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1412 overlays (@pxref{Overlays}).
1415 text properties for the text in the buffer (@pxref{Text Properties}).
1419 The local keymap and variable list contain entries that individually
1420 override global bindings or values. These are used to customize the
1421 behavior of programs in different buffers, without actually changing the
1424 A buffer may be @dfn{indirect}, which means it shares the text
1425 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1427 Buffers have no read syntax. They print in hash notation, showing the
1433 @result{} #<buffer objects.texi>
1438 @subsection Marker Type
1440 A @dfn{marker} denotes a position in a specific buffer. Markers
1441 therefore have two components: one for the buffer, and one for the
1442 position. Changes in the buffer's text automatically relocate the
1443 position value as necessary to ensure that the marker always points
1444 between the same two characters in the buffer.
1446 Markers have no read syntax. They print in hash notation, giving the
1447 current character position and the name of the buffer.
1452 @result{} #<marker at 10779 in objects.texi>
1456 @xref{Markers}, for information on how to test, create, copy, and move
1460 @subsection Window Type
1462 A @dfn{window} describes the portion of the terminal screen that Emacs
1463 uses to display a buffer. Every window has one associated buffer, whose
1464 contents appear in the window. By contrast, a given buffer may appear
1465 in one window, no window, or several windows.
1467 Though many windows may exist simultaneously, at any time one window
1468 is designated the @dfn{selected window}. This is the window where the
1469 cursor is (usually) displayed when Emacs is ready for a command. The
1470 selected window usually displays the current buffer, but this is not
1471 necessarily the case.
1473 Windows are grouped on the screen into frames; each window belongs to
1474 one and only one frame. @xref{Frame Type}.
1476 Windows have no read syntax. They print in hash notation, giving the
1477 window number and the name of the buffer being displayed. The window
1478 numbers exist to identify windows uniquely, since the buffer displayed
1479 in any given window can change frequently.
1484 @result{} #<window 1 on objects.texi>
1488 @xref{Windows}, for a description of the functions that work on windows.
1491 @subsection Frame Type
1493 A @dfn{frame} is a screen area that contains one or more Emacs
1494 windows; we also use the term ``frame'' to refer to the Lisp object
1495 that Emacs uses to refer to the screen area.
1497 Frames have no read syntax. They print in hash notation, giving the
1498 frame's title, plus its address in core (useful to identify the frame
1504 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1508 @xref{Frames}, for a description of the functions that work on frames.
1511 @subsection Terminal Type
1512 @cindex terminal type
1514 A @dfn{terminal} is a device capable of displaying one or more
1515 Emacs frames (@pxref{Frame Type}).
1517 Terminals have no read syntax. They print in hash notation giving
1518 the terminal's ordinal number and its TTY device file name.
1522 (get-device-terminal nil)
1523 @result{} #<terminal 1 on /dev/tty>
1527 @c FIXME: add an xref to where terminal-related primitives are described.
1529 @node Window Configuration Type
1530 @subsection Window Configuration Type
1531 @cindex window layout in a frame
1533 A @dfn{window configuration} stores information about the positions,
1534 sizes, and contents of the windows in a frame, so you can recreate the
1535 same arrangement of windows later.
1537 Window configurations do not have a read syntax; their print syntax
1538 looks like @samp{#<window-configuration>}. @xref{Window
1539 Configurations}, for a description of several functions related to
1540 window configurations.
1542 @node Frame Configuration Type
1543 @subsection Frame Configuration Type
1544 @cindex screen layout
1545 @cindex window layout, all frames
1547 A @dfn{frame configuration} stores information about the positions,
1548 sizes, and contents of the windows in all frames. It is not a
1549 primitive type---it is actually a list whose @sc{car} is
1550 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1551 element describes one frame, which appears as the @sc{car} of that
1554 @xref{Frame Configurations}, for a description of several functions
1555 related to frame configurations.
1558 @subsection Process Type
1560 The word @dfn{process} usually means a running program. Emacs itself
1561 runs in a process of this sort. However, in Emacs Lisp, a process is a
1562 Lisp object that designates a subprocess created by the Emacs process.
1563 Programs such as shells, GDB, ftp, and compilers, running in
1564 subprocesses of Emacs, extend the capabilities of Emacs.
1566 An Emacs subprocess takes textual input from Emacs and returns textual
1567 output to Emacs for further manipulation. Emacs can also send signals
1570 Process objects have no read syntax. They print in hash notation,
1571 giving the name of the process:
1576 @result{} (#<process shell>)
1580 @xref{Processes}, for information about functions that create, delete,
1581 return information about, send input or signals to, and receive output
1585 @subsection Stream Type
1587 A @dfn{stream} is an object that can be used as a source or sink for
1588 characters---either to supply characters for input or to accept them as
1589 output. Many different types can be used this way: markers, buffers,
1590 strings, and functions. Most often, input streams (character sources)
1591 obtain characters from the keyboard, a buffer, or a file, and output
1592 streams (character sinks) send characters to a buffer, such as a
1593 @file{*Help*} buffer, or to the echo area.
1595 The object @code{nil}, in addition to its other meanings, may be used
1596 as a stream. It stands for the value of the variable
1597 @code{standard-input} or @code{standard-output}. Also, the object
1598 @code{t} as a stream specifies input using the minibuffer
1599 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1602 Streams have no special printed representation or read syntax, and
1603 print as whatever primitive type they are.
1605 @xref{Read and Print}, for a description of functions
1606 related to streams, including parsing and printing functions.
1609 @subsection Keymap Type
1611 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1612 controls how the user's command input is executed. A keymap is actually
1613 a list whose @sc{car} is the symbol @code{keymap}.
1615 @xref{Keymaps}, for information about creating keymaps, handling prefix
1616 keys, local as well as global keymaps, and changing key bindings.
1619 @subsection Overlay Type
1621 An @dfn{overlay} specifies properties that apply to a part of a
1622 buffer. Each overlay applies to a specified range of the buffer, and
1623 contains a property list (a list whose elements are alternating property
1624 names and values). Overlay properties are used to present parts of the
1625 buffer temporarily in a different display style. Overlays have no read
1626 syntax, and print in hash notation, giving the buffer name and range of
1629 @xref{Overlays}, for how to create and use overlays.
1632 @subsection Font Type
1634 A @dfn{font} specifies how to display text on a graphical terminal.
1635 There are actually three separate font types---@dfn{font objects},
1636 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1637 different properties. None of them have a read syntax; their print
1638 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1639 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1640 description of these Lisp objects.
1642 @node Circular Objects
1643 @section Read Syntax for Circular Objects
1644 @cindex circular structure, read syntax
1645 @cindex shared structure, read syntax
1646 @cindex @samp{#@var{n}=} read syntax
1647 @cindex @samp{#@var{n}#} read syntax
1649 To represent shared or circular structures within a complex of Lisp
1650 objects, you can use the reader constructs @samp{#@var{n}=} and
1653 Use @code{#@var{n}=} before an object to label it for later reference;
1654 subsequently, you can use @code{#@var{n}#} to refer the same object in
1655 another place. Here, @var{n} is some integer. For example, here is how
1656 to make a list in which the first element recurs as the third element:
1663 This differs from ordinary syntax such as this
1670 which would result in a list whose first and third elements
1671 look alike but are not the same Lisp object. This shows the difference:
1675 (setq x '(#1=(a) b #1#)))
1676 (eq (nth 0 x) (nth 2 x))
1678 (setq x '((a) b (a)))
1679 (eq (nth 0 x) (nth 2 x))
1683 You can also use the same syntax to make a circular structure, which
1684 appears as an ``element'' within itself. Here is an example:
1691 This makes a list whose second element is the list itself.
1692 Here's how you can see that it really works:
1696 (setq x '#1=(a #1#)))
1701 The Lisp printer can produce this syntax to record circular and shared
1702 structure in a Lisp object, if you bind the variable @code{print-circle}
1703 to a non-@code{nil} value. @xref{Output Variables}.
1705 @node Type Predicates
1706 @section Type Predicates
1707 @cindex type checking
1708 @kindex wrong-type-argument
1710 The Emacs Lisp interpreter itself does not perform type checking on
1711 the actual arguments passed to functions when they are called. It could
1712 not do so, since function arguments in Lisp do not have declared data
1713 types, as they do in other programming languages. It is therefore up to
1714 the individual function to test whether each actual argument belongs to
1715 a type that the function can use.
1717 All built-in functions do check the types of their actual arguments
1718 when appropriate, and signal a @code{wrong-type-argument} error if an
1719 argument is of the wrong type. For example, here is what happens if you
1720 pass an argument to @code{+} that it cannot handle:
1725 @error{} Wrong type argument: number-or-marker-p, a
1729 @cindex type predicates
1730 @cindex testing types
1731 If you want your program to handle different types differently, you
1732 must do explicit type checking. The most common way to check the type
1733 of an object is to call a @dfn{type predicate} function. Emacs has a
1734 type predicate for each type, as well as some predicates for
1735 combinations of types.
1737 A type predicate function takes one argument; it returns @code{t} if
1738 the argument belongs to the appropriate type, and @code{nil} otherwise.
1739 Following a general Lisp convention for predicate functions, most type
1740 predicates' names end with @samp{p}.
1742 Here is an example which uses the predicates @code{listp} to check for
1743 a list and @code{symbolp} to check for a symbol.
1748 ;; If X is a symbol, put it on LIST.
1749 (setq list (cons x list)))
1751 ;; If X is a list, add its elements to LIST.
1752 (setq list (append x list)))
1754 ;; We handle only symbols and lists.
1755 (error "Invalid argument %s in add-on" x))))
1758 Here is a table of predefined type predicates, in alphabetical order,
1759 with references to further information.
1763 @xref{List-related Predicates, atom}.
1766 @xref{Array Functions, arrayp}.
1769 @xref{Bool-Vectors, bool-vector-p}.
1772 @xref{Buffer Basics, bufferp}.
1774 @item byte-code-function-p
1775 @xref{Byte-Code Type, byte-code-function-p}.
1778 @xref{Case Tables, case-table-p}.
1780 @item char-or-string-p
1781 @xref{Predicates for Strings, char-or-string-p}.
1784 @xref{Char-Tables, char-table-p}.
1787 @xref{Interactive Call, commandp}.
1790 @xref{List-related Predicates, consp}.
1792 @item display-table-p
1793 @xref{Display Tables, display-table-p}.
1796 @xref{Predicates on Numbers, floatp}.
1799 @xref{Low-Level Font}.
1801 @item frame-configuration-p
1802 @xref{Frame Configurations, frame-configuration-p}.
1805 @xref{Deleting Frames, frame-live-p}.
1808 @xref{Frames, framep}.
1811 @xref{Functions, functionp}.
1814 @xref{Other Hash, hash-table-p}.
1816 @item integer-or-marker-p
1817 @xref{Predicates on Markers, integer-or-marker-p}.
1820 @xref{Predicates on Numbers, integerp}.
1823 @xref{Creating Keymaps, keymapp}.
1826 @xref{Constant Variables}.
1829 @xref{List-related Predicates, listp}.
1832 @xref{Predicates on Markers, markerp}.
1835 @xref{Predicates on Numbers, wholenump}.
1838 @xref{List-related Predicates, nlistp}.
1841 @xref{Predicates on Numbers, numberp}.
1843 @item number-or-marker-p
1844 @xref{Predicates on Markers, number-or-marker-p}.
1847 @xref{Overlays, overlayp}.
1850 @xref{Processes, processp}.
1853 @xref{Sequence Functions, sequencep}.
1856 @xref{Predicates for Strings, stringp}.
1859 @xref{Function Cells, subrp}.
1862 @xref{Symbols, symbolp}.
1864 @item syntax-table-p
1865 @xref{Syntax Tables, syntax-table-p}.
1867 @item user-variable-p
1868 @xref{Defining Variables, user-variable-p}.
1871 @xref{Vectors, vectorp}.
1873 @item window-configuration-p
1874 @xref{Window Configurations, window-configuration-p}.
1877 @xref{Deleting Windows, window-live-p}.
1880 @xref{Basic Windows, windowp}.
1883 @xref{nil and t, booleanp}.
1885 @item string-or-null-p
1886 @xref{Predicates for Strings, string-or-null-p}.
1889 The most general way to check the type of an object is to call the
1890 function @code{type-of}. Recall that each object belongs to one and
1891 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1892 Data Types}). But @code{type-of} knows nothing about non-primitive
1893 types. In most cases, it is more convenient to use type predicates than
1896 @defun type-of object
1897 This function returns a symbol naming the primitive type of
1898 @var{object}. The value is one of the symbols @code{bool-vector},
1899 @code{buffer}, @code{char-table}, @code{compiled-function},
1900 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1901 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1902 @code{marker}, @code{overlay}, @code{process}, @code{string},
1903 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1904 @code{window-configuration}.
1912 (type-of '()) ; @r{@code{()} is @code{nil}.}
1920 @node Equality Predicates
1921 @section Equality Predicates
1924 Here we describe functions that test for equality between any two
1925 objects. Other functions test equality of contents between objects of specific
1926 types, e.g., strings. For these predicates, see the appropriate chapter
1927 describing the data type.
1929 @defun eq object1 object2
1930 This function returns @code{t} if @var{object1} and @var{object2} are
1931 the same object, @code{nil} otherwise.
1933 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1934 integers with the same value. Also, since symbol names are normally
1935 unique, if the arguments are symbols with the same name, they are
1936 @code{eq}. For other types (e.g., lists, vectors, strings), two
1937 arguments with the same contents or elements are not necessarily
1938 @code{eq} to each other: they are @code{eq} only if they are the same
1939 object, meaning that a change in the contents of one will be reflected
1940 by the same change in the contents of the other.
1961 ;; @r{This exception occurs because Emacs Lisp}
1962 ;; @r{makes just one multibyte empty string, to save space.}
1966 (eq '(1 (2 (3))) '(1 (2 (3))))
1971 (setq foo '(1 (2 (3))))
1972 @result{} (1 (2 (3)))
1975 (eq foo '(1 (2 (3))))
1980 (eq [(1 2) 3] [(1 2) 3])
1985 (eq (point-marker) (point-marker))
1990 The @code{make-symbol} function returns an uninterned symbol, distinct
1991 from the symbol that is used if you write the name in a Lisp expression.
1992 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1997 (eq (make-symbol "foo") 'foo)
2003 @defun equal object1 object2
2004 This function returns @code{t} if @var{object1} and @var{object2} have
2005 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
2006 arguments are the same object, @code{equal} looks inside nonidentical
2007 arguments to see if their elements or contents are the same. So, if two
2008 objects are @code{eq}, they are @code{equal}, but the converse is not
2023 (equal "asdf" "asdf")
2032 (equal '(1 (2 (3))) '(1 (2 (3))))
2036 (eq '(1 (2 (3))) '(1 (2 (3))))
2041 (equal [(1 2) 3] [(1 2) 3])
2045 (eq [(1 2) 3] [(1 2) 3])
2050 (equal (point-marker) (point-marker))
2055 (eq (point-marker) (point-marker))
2060 Comparison of strings is case-sensitive, but does not take account of
2061 text properties---it compares only the characters in the strings. Use
2062 @code{equal-including-properties} to also compare text properties. For
2063 technical reasons, a unibyte string and a multibyte string are
2064 @code{equal} if and only if they contain the same sequence of
2065 character codes and all these codes are either in the range 0 through
2066 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2067 (@pxref{Text Representations}).
2071 (equal "asdf" "ASDF")
2076 However, two distinct buffers are never considered @code{equal}, even if
2077 their textual contents are the same.
2080 The test for equality is implemented recursively; for example, given
2081 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2082 returns @code{t} if and only if both the expressions below return
2086 (equal (car @var{x}) (car @var{y}))
2087 (equal (cdr @var{x}) (cdr @var{y}))
2090 Because of this recursive method, circular lists may therefore cause
2091 infinite recursion (leading to an error).
2093 @defun equal-including-properties object1 object2
2094 This function behaves like @code{equal} in all cases but also requires
2095 that for two strings to be equal, they have the same text properties.
2099 (equal "asdf" (propertize "asdf" '(asdf t)))
2103 (equal-including-properties "asdf"
2104 (propertize "asdf" '(asdf t)))
2111 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096