2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 * Bidirectional Display:: Display of bidirectional scripts, such as
42 @section Refreshing the Screen
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
53 Even more powerful is @code{redraw-display}:
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
64 On text-only terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
87 @defun redisplay &optional force
88 This function tries immediately to redisplay, provided there are no
91 If the optional argument @var{force} is non-@code{nil}, it does all
92 pending redisplay work even if input is available, with no
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been pre-empted by
98 newly arriving terminal input.
101 @code{redisplay} with no argument tries immediately to redisplay,
102 but has no effect on the usual rules for what parts of the screen to
103 redisplay. By contrast, the following function adds certain windows
104 to the pending redisplay work (as if their contents had completely
105 changed), but doesn't immediately try to do any redisplay work.
107 @defun force-window-update &optional object
108 This function forces some or all windows to be updated on next
109 redisplay. If @var{object} is a window, it requires eventual
110 redisplay of that window. If @var{object} is a buffer or buffer name,
111 it requires eventual redisplay of all windows displaying that buffer.
112 If @var{object} is @code{nil} (or omitted), it requires eventual
113 redisplay of all windows.
116 @code{force-window-update} does not do a redisplay immediately.
117 (Emacs will do that when it waits for input.) Rather, its effect is
118 to put more work on the queue to be done by redisplay whenever there
121 Emacs redisplay normally stops if input arrives, and does not happen
122 at all if input is available before it starts. Most of the time, this
123 is exactly what you want. However, you can prevent preemption by
124 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
126 @defvar redisplay-dont-pause
127 If this variable is non-@code{nil}, pending input does not
128 prevent or halt redisplay; redisplay occurs, and finishes,
129 regardless of whether input is available.
132 @defvar redisplay-preemption-period
133 This variable specifies how many seconds Emacs waits between checks
134 for new input during redisplay. (The default is 0.1 seconds.) If
135 input has arrived when Emacs checks, it pre-empts redisplay and
136 processes the available input before trying again to redisplay.
138 If this variable is @code{nil}, Emacs does not check for input during
139 redisplay, and redisplay cannot be preempted by input.
141 This variable is only obeyed on graphical terminals. For
142 text terminals, see @ref{Terminal Output}.
147 @cindex line wrapping
148 @cindex line truncation
149 @cindex continuation lines
150 @cindex @samp{$} in display
151 @cindex @samp{\} in display
153 When a line of text extends beyond the right edge of a window, Emacs
154 can @dfn{continue} the line (make it ``wrap'' to the next screen
155 line), or @dfn{truncate} the line (limit it to one screen line). The
156 additional screen lines used to display a long text line are called
157 @dfn{continuation} lines. Continuation is not the same as filling;
158 continuation happens on the screen only, not in the buffer contents,
159 and it breaks a line precisely at the right margin, not at a word
160 boundary. @xref{Filling}.
162 On a graphical display, tiny arrow images in the window fringes
163 indicate truncated and continued lines (@pxref{Fringes}). On a text
164 terminal, a @samp{$} in the rightmost column of the window indicates
165 truncation; a @samp{\} on the rightmost column indicates a line that
166 ``wraps.'' (The display table can specify alternate characters to use
167 for this; @pxref{Display Tables}).
169 @defopt truncate-lines
170 If this buffer-local variable is non-@code{nil}, lines that extend
171 beyond the right edge of the window are truncated; otherwise, they are
172 continued. As a special exception, the variable
173 @code{truncate-partial-width-windows} takes precedence in
174 @dfn{partial-width} windows (i.e., windows that do not occupy the
178 @defopt truncate-partial-width-windows
179 This variable controls line truncation in @dfn{partial-width} windows.
180 A partial-width window is one that does not occupy the entire frame
181 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
182 truncation is determined by the variable @code{truncate-lines} (see
183 above). If the value is an integer @var{n}, lines are truncated if
184 the partial-width window has fewer than @var{n} columns, regardless of
185 the value of @code{truncate-lines}; if the partial-width window has
186 @var{n} or more columns, line truncation is determined by
187 @code{truncate-lines}. For any other non-@code{nil} value, lines are
188 truncated in every partial-width window, regardless of the value of
189 @code{truncate-lines}.
192 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
193 a window, that forces truncation.
196 If this buffer-local variable is non-@code{nil}, it defines a
197 ``prefix'' that is prepended to every continuation line at
198 display-time. (If lines are truncated, the wrap-prefix is never
199 used.) It may be a string, an image, or a stretch-glyph; the value is
200 interpreted in the same way as a @code{display} text property.
201 @xref{Display Property}.
203 A wrap-prefix may also be specified for regions of text, using the
204 @code{wrap-prefix} text or overlay property. This takes precedence
205 over the @code{wrap-prefix} variable. @xref{Special Properties}.
209 If this buffer-local variable is non-@code{nil}, it defines a
210 ``prefix'' that is prepended to every non-continuation line at
211 display-time. It may be a string, an image, or a stretch-glyph; the
212 value is interpreted in the same way as a @code{display} text
213 property. @xref{Display Property}.
215 A line-prefix may also be specified for regions of text using the
216 @code{line-prefix} text or overlay property. This takes precedence
217 over the @code{line-prefix} variable. @xref{Special Properties}.
220 If your buffer contains @emph{very} long lines, and you use
221 continuation to display them, computing the continuation lines can
222 make Emacs redisplay slow. The column computation and indentation
223 functions also become slow. Then you might find it advisable to set
224 @code{cache-long-line-scans} to @code{t}.
226 @defvar cache-long-line-scans
227 If this variable is non-@code{nil}, various indentation and motion
228 functions, and Emacs redisplay, cache the results of scanning the
229 buffer, and consult the cache to avoid rescanning regions of the buffer
230 unless they are modified.
232 Turning on the cache slows down processing of short lines somewhat.
234 This variable is automatically buffer-local in every buffer.
238 @section The Echo Area
239 @cindex error display
242 The @dfn{echo area} is used for displaying error messages
243 (@pxref{Errors}), for messages made with the @code{message} primitive,
244 and for echoing keystrokes. It is not the same as the minibuffer,
245 despite the fact that the minibuffer appears (when active) in the same
246 place on the screen as the echo area. The @cite{GNU Emacs Manual}
247 specifies the rules for resolving conflicts between the echo area and
248 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
249 Minibuffer, emacs, The GNU Emacs Manual}).
251 You can write output in the echo area by using the Lisp printing
252 functions with @code{t} as the stream (@pxref{Output Functions}), or
256 * Displaying Messages:: Explicitly displaying text in the echo area.
257 * Progress:: Informing user about progress of a long operation.
258 * Logging Messages:: Echo area messages are logged for the user.
259 * Echo Area Customization:: Controlling the echo area.
262 @node Displaying Messages
263 @subsection Displaying Messages in the Echo Area
264 @cindex display message in echo area
266 This section describes the functions for explicitly producing echo
267 area messages. Many other Emacs features display messages there, too.
269 @defun message format-string &rest arguments
270 This function displays a message in the echo area. The argument
271 @var{format-string} is similar to a C language @code{printf} format
272 string. See @code{format} in @ref{Formatting Strings}, for the details
273 on the conversion specifications. @code{message} returns the
276 In batch mode, @code{message} prints the message text on the standard
277 error stream, followed by a newline.
279 If @var{format-string}, or strings among the @var{arguments}, have
280 @code{face} text properties, these affect the way the message is displayed.
283 If @var{format-string} is @code{nil} or the empty string,
284 @code{message} clears the echo area; if the echo area has been
285 expanded automatically, this brings it back to its normal size.
286 If the minibuffer is active, this brings the minibuffer contents back
287 onto the screen immediately.
291 (message "Minibuffer depth is %d."
293 @print{} Minibuffer depth is 0.
294 @result{} "Minibuffer depth is 0."
298 ---------- Echo Area ----------
299 Minibuffer depth is 0.
300 ---------- Echo Area ----------
304 To automatically display a message in the echo area or in a pop-buffer,
305 depending on its size, use @code{display-message-or-buffer} (see below).
308 @defmac with-temp-message message &rest body
309 This construct displays a message in the echo area temporarily, during
310 the execution of @var{body}. It displays @var{message}, executes
311 @var{body}, then returns the value of the last body form while restoring
312 the previous echo area contents.
315 @defun message-or-box format-string &rest arguments
316 This function displays a message like @code{message}, but may display it
317 in a dialog box instead of the echo area. If this function is called in
318 a command that was invoked using the mouse---more precisely, if
319 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320 @code{nil} or a list---then it uses a dialog box or pop-up menu to
321 display the message. Otherwise, it uses the echo area. (This is the
322 same criterion that @code{y-or-n-p} uses to make a similar decision; see
323 @ref{Yes-or-No Queries}.)
325 You can force use of the mouse or of the echo area by binding
326 @code{last-nonmenu-event} to a suitable value around the call.
329 @defun message-box format-string &rest arguments
331 This function displays a message like @code{message}, but uses a dialog
332 box (or a pop-up menu) whenever that is possible. If it is impossible
333 to use a dialog box or pop-up menu, because the terminal does not
334 support them, then @code{message-box} uses the echo area, like
338 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
339 This function displays the message @var{message}, which may be either a
340 string or a buffer. If it is shorter than the maximum height of the
341 echo area, as defined by @code{max-mini-window-height}, it is displayed
342 in the echo area, using @code{message}. Otherwise,
343 @code{display-buffer} is used to show it in a pop-up buffer.
345 Returns either the string shown in the echo area, or when a pop-up
346 buffer is used, the window used to display it.
348 If @var{message} is a string, then the optional argument
349 @var{buffer-name} is the name of the buffer used to display it when a
350 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
351 where @var{message} is a string and displayed in the echo area, it is
352 not specified whether the contents are inserted into the buffer anyway.
354 The optional arguments @var{not-this-window} and @var{frame} are as for
355 @code{display-buffer}, and only used if a buffer is displayed.
358 @defun current-message
359 This function returns the message currently being displayed in the
360 echo area, or @code{nil} if there is none.
364 @subsection Reporting Operation Progress
365 @cindex progress reporting
367 When an operation can take a while to finish, you should inform the
368 user about the progress it makes. This way the user can estimate
369 remaining time and clearly see that Emacs is busy working, not hung.
370 A convenient way to do this is to use a @dfn{progress reporter}.
372 Here is a working example that does nothing useful:
375 (let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
384 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385 This function creates and returns a progress reporter object, which
386 you will use as an argument for the other functions listed below. The
387 idea is to precompute as much data as possible to make progress
390 When this progress reporter is subsequently used, it will display
391 @var{message} in the echo area, followed by progress percentage.
392 @var{message} is treated as a simple string. If you need it to depend
393 on a filename, for instance, use @code{format} before calling this
396 The arguments @var{min-value} and @var{max-value} should be numbers
397 standing for the starting and final states of the operation. For
398 instance, an operation that ``scans'' a buffer should set these to the
399 results of @code{point-min} and @code{point-max} correspondingly.
400 @var{max-value} should be greater than @var{min-value}.
402 Alternatively, you can set @var{min-value} and @var{max-value} to
403 @code{nil}. In that case, the progress reporter does not report
404 process percentages; it instead displays a ``spinner'' that rotates a
405 notch each time you update the progress reporter.
407 If @var{min-value} and @var{max-value} are numbers, you can give the
408 argument @var{current-value} a numerical value specifying the initial
409 progress; if omitted, this defaults to @var{min-value}.
411 The remaining arguments control the rate of echo area updates. The
412 progress reporter will wait for at least @var{min-change} more
413 percents of the operation to be completed before printing next
414 message; the default is one percent. @var{min-time} specifies the
415 minimum time in seconds to pass between successive prints; the default
416 is 0.2 seconds. (On some operating systems, the progress reporter may
417 handle fractions of seconds with varying precision).
419 This function calls @code{progress-reporter-update}, so the first
420 message is printed immediately.
423 @defun progress-reporter-update reporter value
424 This function does the main work of reporting progress of your
425 operation. It displays the message of @var{reporter}, followed by
426 progress percentage determined by @var{value}. If percentage is zero,
427 or close enough according to the @var{min-change} and @var{min-time}
428 arguments, then it is omitted from the output.
430 @var{reporter} must be the result of a call to
431 @code{make-progress-reporter}. @var{value} specifies the current
432 state of your operation and must be between @var{min-value} and
433 @var{max-value} (inclusive) as passed to
434 @code{make-progress-reporter}. For instance, if you scan a buffer,
435 then @var{value} should be the result of a call to @code{point}.
437 This function respects @var{min-change} and @var{min-time} as passed
438 to @code{make-progress-reporter} and so does not output new messages
439 on every invocation. It is thus very fast and normally you should not
440 try to reduce the number of calls to it: resulting overhead will most
441 likely negate your effort.
444 @defun progress-reporter-force-update reporter value &optional new-message
445 This function is similar to @code{progress-reporter-update} except
446 that it prints a message in the echo area unconditionally.
448 The first two arguments have the same meaning as for
449 @code{progress-reporter-update}. Optional @var{new-message} allows
450 you to change the message of the @var{reporter}. Since this functions
451 always updates the echo area, such a change will be immediately
452 presented to the user.
455 @defun progress-reporter-done reporter
456 This function should be called when the operation is finished. It
457 prints the message of @var{reporter} followed by word ``done'' in the
460 You should always call this function and not hope for
461 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
462 never print it, there are many good reasons for this not to happen.
463 Secondly, ``done'' is more explicit.
466 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467 This is a convenience macro that works the same way as @code{dotimes}
468 does, but also reports loop progress using the functions described
469 above. It allows you to save some typing.
471 You can rewrite the example in the beginning of this node using
475 (dotimes-with-progress-reporter
477 "Collecting some mana for Emacs..."
482 @node Logging Messages
483 @subsection Logging Messages in @samp{*Messages*}
484 @cindex logging echo-area messages
486 Almost all the messages displayed in the echo area are also recorded
487 in the @samp{*Messages*} buffer so that the user can refer back to
488 them. This includes all the messages that are output with
491 @defopt message-log-max
492 This variable specifies how many lines to keep in the @samp{*Messages*}
493 buffer. The value @code{t} means there is no limit on how many lines to
494 keep. The value @code{nil} disables message logging entirely. Here's
495 how to display a message and prevent it from being logged:
498 (let (message-log-max)
503 To make @samp{*Messages*} more convenient for the user, the logging
504 facility combines successive identical messages. It also combines
505 successive related messages for the sake of two cases: question
506 followed by answer, and a series of progress messages.
508 A ``question followed by an answer'' means two messages like the
509 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
510 and the second is @samp{@var{question}...@var{answer}}. The first
511 message conveys no additional information beyond what's in the second,
512 so logging the second message discards the first from the log.
514 A ``series of progress messages'' means successive messages like
515 those produced by @code{make-progress-reporter}. They have the form
516 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
517 time, while @var{how-far} varies. Logging each message in the series
518 discards the previous one, provided they are consecutive.
520 The functions @code{make-progress-reporter} and @code{y-or-n-p}
521 don't have to do anything special to activate the message log
522 combination feature. It operates whenever two consecutive messages
523 are logged that share a common prefix ending in @samp{...}.
525 @node Echo Area Customization
526 @subsection Echo Area Customization
528 These variables control details of how the echo area works.
530 @defvar cursor-in-echo-area
531 This variable controls where the cursor appears when a message is
532 displayed in the echo area. If it is non-@code{nil}, then the cursor
533 appears at the end of the message. Otherwise, the cursor appears at
534 point---not in the echo area at all.
536 The value is normally @code{nil}; Lisp programs bind it to @code{t}
537 for brief periods of time.
540 @defvar echo-area-clear-hook
541 This normal hook is run whenever the echo area is cleared---either by
542 @code{(message nil)} or for any other reason.
545 @defopt echo-keystrokes
546 This variable determines how much time should elapse before command
547 characters echo. Its value must be an integer or floating point number,
549 number of seconds to wait before echoing. If the user types a prefix
550 key (such as @kbd{C-x}) and then delays this many seconds before
551 continuing, the prefix key is echoed in the echo area. (Once echoing
552 begins in a key sequence, all subsequent characters in the same key
553 sequence are echoed immediately.)
555 If the value is zero, then command input is not echoed.
558 @defvar message-truncate-lines
559 Normally, displaying a long message resizes the echo area to display
560 the entire message. But if the variable @code{message-truncate-lines}
561 is non-@code{nil}, the echo area does not resize, and the message is
562 truncated to fit it, as in Emacs 20 and before.
565 The variable @code{max-mini-window-height}, which specifies the
566 maximum height for resizing minibuffer windows, also applies to the
567 echo area (which is really a special use of the minibuffer window.
568 @xref{Minibuffer Misc}.).
571 @section Reporting Warnings
574 @dfn{Warnings} are a facility for a program to inform the user of a
575 possible problem, but continue running.
578 * Warning Basics:: Warnings concepts and functions to report them.
579 * Warning Variables:: Variables programs bind to customize their warnings.
580 * Warning Options:: Variables users set to control display of warnings.
584 @subsection Warning Basics
585 @cindex severity level
587 Every warning has a textual message, which explains the problem for
588 the user, and a @dfn{severity level} which is a symbol. Here are the
589 possible severity levels, in order of decreasing severity, and their
594 A problem that will seriously impair Emacs operation soon
595 if you do not attend to it promptly.
597 A report of data or circumstances that are inherently wrong.
599 A report of data or circumstances that are not inherently wrong, but
600 raise suspicion of a possible problem.
602 A report of information that may be useful if you are debugging.
605 When your program encounters invalid input data, it can either
606 signal a Lisp error by calling @code{error} or @code{signal} or report
607 a warning with severity @code{:error}. Signaling a Lisp error is the
608 easiest thing to do, but it means the program cannot continue
609 processing. If you want to take the trouble to implement a way to
610 continue processing despite the bad data, then reporting a warning of
611 severity @code{:error} is the right way to inform the user of the
612 problem. For instance, the Emacs Lisp byte compiler can report an
613 error that way and continue compiling other functions. (If the
614 program signals a Lisp error and then handles it with
615 @code{condition-case}, the user won't see the error message; it could
616 show the message to the user by reporting it as a warning.)
619 Each warning has a @dfn{warning type} to classify it. The type is a
620 list of symbols. The first symbol should be the custom group that you
621 use for the program's user options. For example, byte compiler
622 warnings use the warning type @code{(bytecomp)}. You can also
623 subcategorize the warnings, if you wish, by using more symbols in the
626 @defun display-warning type message &optional level buffer-name
627 This function reports a warning, using @var{message} as the message
628 and @var{type} as the warning type. @var{level} should be the
629 severity level, with @code{:warning} being the default.
631 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
632 for logging the warning. By default, it is @samp{*Warnings*}.
635 @defun lwarn type level message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message. In other respects it is
638 equivalent to @code{display-warning}.
641 @defun warn message &rest args
642 This function reports a warning using the value of @code{(format
643 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
644 type, and @code{:warning} as the severity level. It exists for
645 compatibility only; we recommend not using it, because you should
646 specify a specific warning type.
649 @node Warning Variables
650 @subsection Warning Variables
652 Programs can customize how their warnings appear by binding
653 the variables described in this section.
655 @defvar warning-levels
656 This list defines the meaning and severity order of the warning
657 severity levels. Each element defines one severity level,
658 and they are arranged in order of decreasing severity.
660 Each element has the form @code{(@var{level} @var{string}
661 @var{function})}, where @var{level} is the severity level it defines.
662 @var{string} specifies the textual description of this level.
663 @var{string} should use @samp{%s} to specify where to put the warning
664 type information, or it can omit the @samp{%s} so as not to include
667 The optional @var{function}, if non-@code{nil}, is a function to call
668 with no arguments, to get the user's attention.
670 Normally you should not change the value of this variable.
673 @defvar warning-prefix-function
674 If non-@code{nil}, the value is a function to generate prefix text for
675 warnings. Programs can bind the variable to a suitable function.
676 @code{display-warning} calls this function with the warnings buffer
677 current, and the function can insert text in it. That text becomes
678 the beginning of the warning message.
680 The function is called with two arguments, the severity level and its
681 entry in @code{warning-levels}. It should return a list to use as the
682 entry (this value need not be an actual member of
683 @code{warning-levels}). By constructing this value, the function can
684 change the severity of the warning, or specify different handling for
685 a given severity level.
687 If the variable's value is @code{nil} then there is no function
691 @defvar warning-series
692 Programs can bind this variable to @code{t} to say that the next
693 warning should begin a series. When several warnings form a series,
694 that means to leave point on the first warning of the series, rather
695 than keep moving it for each warning so that it appears on the last one.
696 The series ends when the local binding is unbound and
697 @code{warning-series} becomes @code{nil} again.
699 The value can also be a symbol with a function definition. That is
700 equivalent to @code{t}, except that the next warning will also call
701 the function with no arguments with the warnings buffer current. The
702 function can insert text which will serve as a header for the series
705 Once a series has begun, the value is a marker which points to the
706 buffer position in the warnings buffer of the start of the series.
708 The variable's normal value is @code{nil}, which means to handle
709 each warning separately.
712 @defvar warning-fill-prefix
713 When this variable is non-@code{nil}, it specifies a fill prefix to
714 use for filling each warning's text.
717 @defvar warning-type-format
718 This variable specifies the format for displaying the warning type
719 in the warning message. The result of formatting the type this way
720 gets included in the message under the control of the string in the
721 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
722 If you bind it to @code{""} then the warning type won't appear at
726 @node Warning Options
727 @subsection Warning Options
729 These variables are used by users to control what happens
730 when a Lisp program reports a warning.
732 @defopt warning-minimum-level
733 This user option specifies the minimum severity level that should be
734 shown immediately to the user. The default is @code{:warning}, which
735 means to immediately display all warnings except @code{:debug}
739 @defopt warning-minimum-log-level
740 This user option specifies the minimum severity level that should be
741 logged in the warnings buffer. The default is @code{:warning}, which
742 means to log all warnings except @code{:debug} warnings.
745 @defopt warning-suppress-types
746 This list specifies which warning types should not be displayed
747 immediately for the user. Each element of the list should be a list
748 of symbols. If its elements match the first elements in a warning
749 type, then that warning is not displayed immediately.
752 @defopt warning-suppress-log-types
753 This list specifies which warning types should not be logged in the
754 warnings buffer. Each element of the list should be a list of
755 symbols. If it matches the first few elements in a warning type, then
756 that warning is not logged.
760 @section Invisible Text
762 @cindex invisible text
763 You can make characters @dfn{invisible}, so that they do not appear on
764 the screen, with the @code{invisible} property. This can be either a
765 text property (@pxref{Text Properties}) or a property of an overlay
766 (@pxref{Overlays}). Cursor motion also partly ignores these
767 characters; if the command loop finds point within them, it moves
768 point to the other side of them.
770 In the simplest case, any non-@code{nil} @code{invisible} property makes
771 a character invisible. This is the default case---if you don't alter
772 the default value of @code{buffer-invisibility-spec}, this is how the
773 @code{invisible} property works. You should normally use @code{t}
774 as the value of the @code{invisible} property if you don't plan
775 to set @code{buffer-invisibility-spec} yourself.
777 More generally, you can use the variable @code{buffer-invisibility-spec}
778 to control which values of the @code{invisible} property make text
779 invisible. This permits you to classify the text into different subsets
780 in advance, by giving them different @code{invisible} values, and
781 subsequently make various subsets visible or invisible by changing the
782 value of @code{buffer-invisibility-spec}.
784 Controlling visibility with @code{buffer-invisibility-spec} is
785 especially useful in a program to display the list of entries in a
786 database. It permits the implementation of convenient filtering
787 commands to view just a part of the entries in the database. Setting
788 this variable is very fast, much faster than scanning all the text in
789 the buffer looking for properties to change.
791 @defvar buffer-invisibility-spec
792 This variable specifies which kinds of @code{invisible} properties
793 actually make a character invisible. Setting this variable makes it
798 A character is invisible if its @code{invisible} property is
799 non-@code{nil}. This is the default.
802 Each element of the list specifies a criterion for invisibility; if a
803 character's @code{invisible} property fits any one of these criteria,
804 the character is invisible. The list can have two kinds of elements:
808 A character is invisible if its @code{invisible} property value
809 is @var{atom} or if it is a list with @var{atom} as a member.
811 @item (@var{atom} . t)
812 A character is invisible if its @code{invisible} property value is
813 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
814 a sequence of such characters displays as an ellipsis.
819 Two functions are specifically provided for adding elements to
820 @code{buffer-invisibility-spec} and removing elements from it.
822 @defun add-to-invisibility-spec element
823 This function adds the element @var{element} to
824 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
825 was @code{t}, it changes to a list, @code{(t)}, so that text whose
826 @code{invisible} property is @code{t} remains invisible.
829 @defun remove-from-invisibility-spec element
830 This removes the element @var{element} from
831 @code{buffer-invisibility-spec}. This does nothing if @var{element}
835 A convention for use of @code{buffer-invisibility-spec} is that a
836 major mode should use the mode's own name as an element of
837 @code{buffer-invisibility-spec} and as the value of the
838 @code{invisible} property:
841 ;; @r{If you want to display an ellipsis:}
842 (add-to-invisibility-spec '(my-symbol . t))
843 ;; @r{If you don't want ellipsis:}
844 (add-to-invisibility-spec 'my-symbol)
846 (overlay-put (make-overlay beginning end)
847 'invisible 'my-symbol)
849 ;; @r{When done with the overlays:}
850 (remove-from-invisibility-spec '(my-symbol . t))
851 ;; @r{Or respectively:}
852 (remove-from-invisibility-spec 'my-symbol)
855 You can check for invisibility using the following function:
857 @defun invisible-p pos-or-prop
858 If @var{pos-or-prop} is a marker or number, this function returns a
859 non-@code{nil} value if the text at that position is invisible.
861 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
862 to mean a possible value of the @code{invisible} text or overlay
863 property. In that case, this function returns a non-@code{nil} value
864 if that value would cause text to become invisible, based on the
865 current value of @code{buffer-invisibility-spec}.
868 @vindex line-move-ignore-invisible
869 Ordinarily, functions that operate on text or move point do not care
870 whether the text is invisible. The user-level line motion commands
871 ignore invisible newlines if @code{line-move-ignore-invisible} is
872 non-@code{nil} (the default), but only because they are explicitly
875 However, if a command ends with point inside or immediately before
876 invisible text, the main editing loop moves point further forward or
877 further backward (in the same direction that the command already moved
878 it) until that condition is no longer true. Thus, if the command
879 moved point back into an invisible range, Emacs moves point back to
880 the beginning of that range, and then back one more character. If the
881 command moved point forward into an invisible range, Emacs moves point
882 forward up to the first visible character that follows the invisible
885 Incremental search can make invisible overlays visible temporarily
886 and/or permanently when a match includes invisible text. To enable
887 this, the overlay should have a non-@code{nil}
888 @code{isearch-open-invisible} property. The property value should be a
889 function to be called with the overlay as an argument. This function
890 should make the overlay visible permanently; it is used when the match
891 overlaps the overlay on exit from the search.
893 During the search, such overlays are made temporarily visible by
894 temporarily modifying their invisible and intangible properties. If you
895 want this to be done differently for a certain overlay, give it an
896 @code{isearch-open-invisible-temporary} property which is a function.
897 The function is called with two arguments: the first is the overlay, and
898 the second is @code{nil} to make the overlay visible, or @code{t} to
899 make it invisible again.
901 @node Selective Display
902 @section Selective Display
903 @c @cindex selective display Duplicates selective-display
905 @dfn{Selective display} refers to a pair of related features for
906 hiding certain lines on the screen.
908 The first variant, explicit selective display, is designed for use
909 in a Lisp program: it controls which lines are hidden by altering the
910 text. This kind of hiding in some ways resembles the effect of the
911 @code{invisible} property (@pxref{Invisible Text}), but the two
912 features are different and do not work the same way.
914 In the second variant, the choice of lines to hide is made
915 automatically based on indentation. This variant is designed to be a
918 The way you control explicit selective display is by replacing a
919 newline (control-j) with a carriage return (control-m). The text that
920 was formerly a line following that newline is now hidden. Strictly
921 speaking, it is temporarily no longer a line at all, since only
922 newlines can separate lines; it is now part of the previous line.
924 Selective display does not directly affect editing commands. For
925 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
926 into hidden text. However, the replacement of newline characters with
927 carriage return characters affects some editing commands. For
928 example, @code{next-line} skips hidden lines, since it searches only
929 for newlines. Modes that use selective display can also define
930 commands that take account of the newlines, or that control which
931 parts of the text are hidden.
933 When you write a selectively displayed buffer into a file, all the
934 control-m's are output as newlines. This means that when you next read
935 in the file, it looks OK, with nothing hidden. The selective display
936 effect is seen only within Emacs.
938 @defvar selective-display
939 This buffer-local variable enables selective display. This means that
940 lines, or portions of lines, may be made hidden.
944 If the value of @code{selective-display} is @code{t}, then the character
945 control-m marks the start of hidden text; the control-m, and the rest
946 of the line following it, are not displayed. This is explicit selective
950 If the value of @code{selective-display} is a positive integer, then
951 lines that start with more than that many columns of indentation are not
955 When some portion of a buffer is hidden, the vertical movement
956 commands operate as if that portion did not exist, allowing a single
957 @code{next-line} command to skip any number of hidden lines.
958 However, character movement commands (such as @code{forward-char}) do
959 not skip the hidden portion, and it is possible (if tricky) to insert
960 or delete text in an hidden portion.
962 In the examples below, we show the @emph{display appearance} of the
963 buffer @code{foo}, which changes with the value of
964 @code{selective-display}. The @emph{contents} of the buffer do not
969 (setq selective-display nil)
972 ---------- Buffer: foo ----------
979 ---------- Buffer: foo ----------
983 (setq selective-display 2)
986 ---------- Buffer: foo ----------
991 ---------- Buffer: foo ----------
996 @defopt selective-display-ellipses
997 If this buffer-local variable is non-@code{nil}, then Emacs displays
998 @samp{@dots{}} at the end of a line that is followed by hidden text.
999 This example is a continuation of the previous one.
1003 (setq selective-display-ellipses t)
1006 ---------- Buffer: foo ----------
1011 ---------- Buffer: foo ----------
1015 You can use a display table to substitute other text for the ellipsis
1016 (@samp{@dots{}}). @xref{Display Tables}.
1019 @node Temporary Displays
1020 @section Temporary Displays
1022 Temporary displays are used by Lisp programs to put output into a
1023 buffer and then present it to the user for perusal rather than for
1024 editing. Many help commands use this feature.
1026 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1027 This function executes @var{forms} while arranging to insert any output
1028 they print into the buffer named @var{buffer-name}, which is first
1029 created if necessary, and put into Help mode. Finally, the buffer is
1030 displayed in some window, but not selected.
1032 If the @var{forms} do not change the major mode in the output buffer,
1033 so that it is still Help mode at the end of their execution, then
1034 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1035 end, and also scans it for function and variable names to make them
1036 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1037 for Documentation Strings}, in particular the item on hyperlinks in
1038 documentation strings, for more details.
1040 The string @var{buffer-name} specifies the temporary buffer, which
1041 need not already exist. The argument must be a string, not a buffer.
1042 The buffer is erased initially (with no questions asked), and it is
1043 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1045 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1046 temporary buffer, then it evaluates the forms in @var{forms}. Output
1047 using the Lisp output functions within @var{forms} goes by default to
1048 that buffer (but screen display and messages in the echo area, although
1049 they are ``output'' in the general sense of the word, are not affected).
1050 @xref{Output Functions}.
1052 Several hooks are available for customizing the behavior
1053 of this construct; they are listed below.
1055 The value of the last form in @var{forms} is returned.
1059 ---------- Buffer: foo ----------
1060 This is the contents of foo.
1061 ---------- Buffer: foo ----------
1065 (with-output-to-temp-buffer "foo"
1067 (print standard-output))
1068 @result{} #<buffer foo>
1070 ---------- Buffer: foo ----------
1075 ---------- Buffer: foo ----------
1080 @defopt temp-buffer-show-function
1081 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1082 calls it as a function to do the job of displaying a help buffer. The
1083 function gets one argument, which is the buffer it should display.
1085 It is a good idea for this function to run @code{temp-buffer-show-hook}
1086 just as @code{with-output-to-temp-buffer} normally would, inside of
1087 @code{save-selected-window} and with the chosen window and buffer
1091 @defvar temp-buffer-setup-hook
1092 This normal hook is run by @code{with-output-to-temp-buffer} before
1093 evaluating @var{body}. When the hook runs, the temporary buffer is
1094 current. This hook is normally set up with a function to put the
1095 buffer in Help mode.
1098 @defvar temp-buffer-show-hook
1099 This normal hook is run by @code{with-output-to-temp-buffer} after
1100 displaying the temporary buffer. When the hook runs, the temporary buffer
1101 is current, and the window it was displayed in is selected.
1104 @defun momentary-string-display string position &optional char message
1105 This function momentarily displays @var{string} in the current buffer at
1106 @var{position}. It has no effect on the undo list or on the buffer's
1107 modification status.
1109 The momentary display remains until the next input event. If the next
1110 input event is @var{char}, @code{momentary-string-display} ignores it
1111 and returns. Otherwise, that event remains buffered for subsequent use
1112 as input. Thus, typing @var{char} will simply remove the string from
1113 the display, while typing (say) @kbd{C-f} will remove the string from
1114 the display and later (presumably) move point forward. The argument
1115 @var{char} is a space by default.
1117 The return value of @code{momentary-string-display} is not meaningful.
1119 If the string @var{string} does not contain control characters, you can
1120 do the same job in a more general way by creating (and then subsequently
1121 deleting) an overlay with a @code{before-string} property.
1122 @xref{Overlay Properties}.
1124 If @var{message} is non-@code{nil}, it is displayed in the echo area
1125 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1126 default message says to type @var{char} to continue.
1128 In this example, point is initially located at the beginning of the
1133 ---------- Buffer: foo ----------
1134 This is the contents of foo.
1135 @point{}Second line.
1136 ---------- Buffer: foo ----------
1140 (momentary-string-display
1141 "**** Important Message! ****"
1143 "Type RET when done reading")
1148 ---------- Buffer: foo ----------
1149 This is the contents of foo.
1150 **** Important Message! ****Second line.
1151 ---------- Buffer: foo ----------
1153 ---------- Echo Area ----------
1154 Type RET when done reading
1155 ---------- Echo Area ----------
1164 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1165 the screen, for the sake of presentation features. An overlay is an
1166 object that belongs to a particular buffer, and has a specified
1167 beginning and end. It also has properties that you can examine and set;
1168 these affect the display of the text within the overlay.
1170 @cindex scalability of overlays
1171 The visual effect of an overlay is the same as of the corresponding
1172 text property (@pxref{Text Properties}). However, due to a different
1173 implementation, overlays generally don't scale well (many operations
1174 take a time that is proportional to the number of overlays in the
1175 buffer). If you need to affect the visual appearance of many portions
1176 in the buffer, we recommend using text properties.
1178 An overlay uses markers to record its beginning and end; thus,
1179 editing the text of the buffer adjusts the beginning and end of each
1180 overlay so that it stays with the text. When you create the overlay,
1181 you can specify whether text inserted at the beginning should be
1182 inside the overlay or outside, and likewise for the end of the overlay.
1185 * Managing Overlays:: Creating and moving overlays.
1186 * Overlay Properties:: How to read and set properties.
1187 What properties do to the screen display.
1188 * Finding Overlays:: Searching for overlays.
1191 @node Managing Overlays
1192 @subsection Managing Overlays
1194 This section describes the functions to create, delete and move
1195 overlays, and to examine their contents. Overlay changes are not
1196 recorded in the buffer's undo list, since the overlays are not
1197 part of the buffer's contents.
1199 @defun overlayp object
1200 This function returns @code{t} if @var{object} is an overlay.
1203 @defun make-overlay start end &optional buffer front-advance rear-advance
1204 This function creates and returns an overlay that belongs to
1205 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1206 and @var{end} must specify buffer positions; they may be integers or
1207 markers. If @var{buffer} is omitted, the overlay is created in the
1210 The arguments @var{front-advance} and @var{rear-advance} specify the
1211 marker insertion type for the start of the overlay and for the end of
1212 the overlay, respectively. @xref{Marker Insertion Types}. If they
1213 are both @code{nil}, the default, then the overlay extends to include
1214 any text inserted at the beginning, but not text inserted at the end.
1215 If @var{front-advance} is non-@code{nil}, text inserted at the
1216 beginning of the overlay is excluded from the overlay. If
1217 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1218 overlay is included in the overlay.
1221 @defun overlay-start overlay
1222 This function returns the position at which @var{overlay} starts,
1226 @defun overlay-end overlay
1227 This function returns the position at which @var{overlay} ends,
1231 @defun overlay-buffer overlay
1232 This function returns the buffer that @var{overlay} belongs to. It
1233 returns @code{nil} if @var{overlay} has been deleted.
1236 @defun delete-overlay overlay
1237 This function deletes @var{overlay}. The overlay continues to exist as
1238 a Lisp object, and its property list is unchanged, but it ceases to be
1239 attached to the buffer it belonged to, and ceases to have any effect on
1242 A deleted overlay is not permanently disconnected. You can give it a
1243 position in a buffer again by calling @code{move-overlay}.
1246 @defun move-overlay overlay start end &optional buffer
1247 This function moves @var{overlay} to @var{buffer}, and places its bounds
1248 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1249 must specify buffer positions; they may be integers or markers.
1251 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1252 was already associated with; if @var{overlay} was deleted, it goes into
1255 The return value is @var{overlay}.
1257 This is the only valid way to change the endpoints of an overlay. Do
1258 not try modifying the markers in the overlay by hand, as that fails to
1259 update other vital data structures and can cause some overlays to be
1263 @defun remove-overlays &optional start end name value
1264 This function removes all the overlays between @var{start} and
1265 @var{end} whose property @var{name} has the value @var{value}. It can
1266 move the endpoints of the overlays in the region, or split them.
1268 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1269 the specified region. If @var{start} and/or @var{end} are omitted or
1270 @code{nil}, that means the beginning and end of the buffer respectively.
1271 Therefore, @code{(remove-overlays)} removes all the overlays in the
1275 @defun copy-overlay overlay
1276 This function returns a copy of @var{overlay}. The copy has the same
1277 endpoints and properties as @var{overlay}. However, the marker
1278 insertion type for the start of the overlay and for the end of the
1279 overlay are set to their default values (@pxref{Marker Insertion
1283 Here are some examples:
1286 ;; @r{Create an overlay.}
1287 (setq foo (make-overlay 1 10))
1288 @result{} #<overlay from 1 to 10 in display.texi>
1293 (overlay-buffer foo)
1294 @result{} #<buffer display.texi>
1295 ;; @r{Give it a property we can check later.}
1296 (overlay-put foo 'happy t)
1298 ;; @r{Verify the property is present.}
1299 (overlay-get foo 'happy)
1301 ;; @r{Move the overlay.}
1302 (move-overlay foo 5 20)
1303 @result{} #<overlay from 5 to 20 in display.texi>
1308 ;; @r{Delete the overlay.}
1309 (delete-overlay foo)
1311 ;; @r{Verify it is deleted.}
1313 @result{} #<overlay in no buffer>
1314 ;; @r{A deleted overlay has no position.}
1319 (overlay-buffer foo)
1321 ;; @r{Undelete the overlay.}
1322 (move-overlay foo 1 20)
1323 @result{} #<overlay from 1 to 20 in display.texi>
1324 ;; @r{Verify the results.}
1329 (overlay-buffer foo)
1330 @result{} #<buffer display.texi>
1331 ;; @r{Moving and deleting the overlay does not change its properties.}
1332 (overlay-get foo 'happy)
1336 Emacs stores the overlays of each buffer in two lists, divided
1337 around an arbitrary ``center position.'' One list extends backwards
1338 through the buffer from that center position, and the other extends
1339 forwards from that center position. The center position can be anywhere
1342 @defun overlay-recenter pos
1343 This function recenters the overlays of the current buffer around
1344 position @var{pos}. That makes overlay lookup faster for positions
1345 near @var{pos}, but slower for positions far away from @var{pos}.
1348 A loop that scans the buffer forwards, creating overlays, can run
1349 faster if you do @code{(overlay-recenter (point-max))} first.
1351 @node Overlay Properties
1352 @subsection Overlay Properties
1354 Overlay properties are like text properties in that the properties that
1355 alter how a character is displayed can come from either source. But in
1356 most respects they are different. @xref{Text Properties}, for comparison.
1358 Text properties are considered a part of the text; overlays and
1359 their properties are specifically considered not to be part of the
1360 text. Thus, copying text between various buffers and strings
1361 preserves text properties, but does not try to preserve overlays.
1362 Changing a buffer's text properties marks the buffer as modified,
1363 while moving an overlay or changing its properties does not. Unlike
1364 text property changes, overlay property changes are not recorded in
1365 the buffer's undo list.
1367 Since more than one overlay can specify a property value for the
1368 same character, Emacs lets you specify a priority value of each
1369 overlay. You should not make assumptions about which overlay will
1370 prevail when there is a conflict and they have the same priority.
1372 These functions read and set the properties of an overlay:
1374 @defun overlay-get overlay prop
1375 This function returns the value of property @var{prop} recorded in
1376 @var{overlay}, if any. If @var{overlay} does not record any value for
1377 that property, but it does have a @code{category} property which is a
1378 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1382 @defun overlay-put overlay prop value
1383 This function sets the value of property @var{prop} recorded in
1384 @var{overlay} to @var{value}. It returns @var{value}.
1387 @defun overlay-properties overlay
1388 This returns a copy of the property list of @var{overlay}.
1391 See also the function @code{get-char-property} which checks both
1392 overlay properties and text properties for a given character.
1393 @xref{Examining Properties}.
1395 Many overlay properties have special meanings; here is a table
1400 @kindex priority @r{(overlay property)}
1401 This property's value (which should be a nonnegative integer number)
1402 determines the priority of the overlay. No priority, or @code{nil},
1405 The priority matters when two or more overlays cover the same
1406 character and both specify the same property; the one whose
1407 @code{priority} value is larger overrides the other. For the
1408 @code{face} property, the higher priority overlay's value does not
1409 completely override the other value; instead, its face attributes
1410 override the face attributes of the lower priority @code{face}
1413 Currently, all overlays take priority over text properties. Please
1414 avoid using negative priority values, as we have not yet decided just
1415 what they should mean.
1418 @kindex window @r{(overlay property)}
1419 If the @code{window} property is non-@code{nil}, then the overlay
1420 applies only on that window.
1423 @kindex category @r{(overlay property)}
1424 If an overlay has a @code{category} property, we call it the
1425 @dfn{category} of the overlay. It should be a symbol. The properties
1426 of the symbol serve as defaults for the properties of the overlay.
1429 @kindex face @r{(overlay property)}
1430 This property controls the way text is displayed---for example, which
1431 font and which colors. @xref{Faces}, for more information.
1433 In the simplest case, the value is a face name. It can also be a list;
1434 then each element can be any of these possibilities:
1438 A face name (a symbol or string).
1441 A property list of face attributes. This has the form (@var{keyword}
1442 @var{value} @dots{}), where each @var{keyword} is a face attribute
1443 name and @var{value} is a meaningful value for that attribute. With
1444 this feature, you do not need to create a face each time you want to
1445 specify a particular attribute for certain text. @xref{Face
1449 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1450 or @code{(background-color . @var{color-name})}. These elements
1451 specify just the foreground color or just the background color.
1453 @code{(foreground-color . @var{color-name})} has the same effect as
1454 @code{(:foreground @var{color-name})}; likewise for the background.
1458 @kindex mouse-face @r{(overlay property)}
1459 This property is used instead of @code{face} when the mouse is within
1460 the range of the overlay. However, Emacs ignores all face attributes
1461 from this property that alter the text size (e.g. @code{:height},
1462 @code{:weight}, and @code{:slant}). Those attributes are always the
1463 same as in the unhighlighted text.
1466 @kindex display @r{(overlay property)}
1467 This property activates various features that change the
1468 way text is displayed. For example, it can make text appear taller
1469 or shorter, higher or lower, wider or narrower, or replaced with an image.
1470 @xref{Display Property}.
1473 @kindex help-echo @r{(overlay property)}
1474 If an overlay has a @code{help-echo} property, then when you move the
1475 mouse onto the text in the overlay, Emacs displays a help string in the
1476 echo area, or in the tooltip window. For details see @ref{Text
1479 @item modification-hooks
1480 @kindex modification-hooks @r{(overlay property)}
1481 This property's value is a list of functions to be called if any
1482 character within the overlay is changed or if text is inserted strictly
1485 The hook functions are called both before and after each change.
1486 If the functions save the information they receive, and compare notes
1487 between calls, they can determine exactly what change has been made
1490 When called before a change, each function receives four arguments: the
1491 overlay, @code{nil}, and the beginning and end of the text range to be
1494 When called after a change, each function receives five arguments: the
1495 overlay, @code{t}, the beginning and end of the text range just
1496 modified, and the length of the pre-change text replaced by that range.
1497 (For an insertion, the pre-change length is zero; for a deletion, that
1498 length is the number of characters deleted, and the post-change
1499 beginning and end are equal.)
1501 If these functions modify the buffer, they should bind
1502 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1503 avoid confusing the internal mechanism that calls these hooks.
1505 Text properties also support the @code{modification-hooks} property,
1506 but the details are somewhat different (@pxref{Special Properties}).
1508 @item insert-in-front-hooks
1509 @kindex insert-in-front-hooks @r{(overlay property)}
1510 This property's value is a list of functions to be called before and
1511 after inserting text right at the beginning of the overlay. The calling
1512 conventions are the same as for the @code{modification-hooks} functions.
1514 @item insert-behind-hooks
1515 @kindex insert-behind-hooks @r{(overlay property)}
1516 This property's value is a list of functions to be called before and
1517 after inserting text right at the end of the overlay. The calling
1518 conventions are the same as for the @code{modification-hooks} functions.
1521 @kindex invisible @r{(overlay property)}
1522 The @code{invisible} property can make the text in the overlay
1523 invisible, which means that it does not appear on the screen.
1524 @xref{Invisible Text}, for details.
1527 @kindex intangible @r{(overlay property)}
1528 The @code{intangible} property on an overlay works just like the
1529 @code{intangible} text property. @xref{Special Properties}, for details.
1531 @item isearch-open-invisible
1532 This property tells incremental search how to make an invisible overlay
1533 visible, permanently, if the final match overlaps it. @xref{Invisible
1536 @item isearch-open-invisible-temporary
1537 This property tells incremental search how to make an invisible overlay
1538 visible, temporarily, during the search. @xref{Invisible Text}.
1541 @kindex before-string @r{(overlay property)}
1542 This property's value is a string to add to the display at the beginning
1543 of the overlay. The string does not appear in the buffer in any
1544 sense---only on the screen.
1547 @kindex after-string @r{(overlay property)}
1548 This property's value is a string to add to the display at the end of
1549 the overlay. The string does not appear in the buffer in any
1550 sense---only on the screen.
1553 This property specifies a display spec to prepend to each
1554 non-continuation line at display-time. @xref{Truncation}.
1557 This property specifies a display spec to prepend to each continuation
1558 line at display-time. @xref{Truncation}.
1561 @kindex evaporate @r{(overlay property)}
1562 If this property is non-@code{nil}, the overlay is deleted automatically
1563 if it becomes empty (i.e., if its length becomes zero). If you give
1564 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1568 @cindex keymap of character (and overlays)
1569 @kindex local-map @r{(overlay property)}
1570 If this property is non-@code{nil}, it specifies a keymap for a portion
1571 of the text. The property's value replaces the buffer's local map, when
1572 the character after point is within the overlay. @xref{Active Keymaps}.
1575 @kindex keymap @r{(overlay property)}
1576 The @code{keymap} property is similar to @code{local-map} but overrides the
1577 buffer's local map (and the map specified by the @code{local-map}
1578 property) rather than replacing it.
1581 The @code{local-map} and @code{keymap} properties do not affect a
1582 string displayed by the @code{before-string}, @code{after-string}, or
1583 @code{display} properties. This is only relevant for mouse clicks and
1584 other mouse events that fall on the string, since point is never on
1585 the string. To bind special mouse events for the string, assign it a
1586 @code{local-map} or @code{keymap} text property. @xref{Special
1589 @node Finding Overlays
1590 @subsection Searching for Overlays
1592 @defun overlays-at pos
1593 This function returns a list of all the overlays that cover the
1594 character at position @var{pos} in the current buffer. The list is in
1595 no particular order. An overlay contains position @var{pos} if it
1596 begins at or before @var{pos}, and ends after @var{pos}.
1598 To illustrate usage, here is a Lisp function that returns a list of the
1599 overlays that specify property @var{prop} for the character at point:
1602 (defun find-overlays-specifying (prop)
1603 (let ((overlays (overlays-at (point)))
1606 (let ((overlay (car overlays)))
1607 (if (overlay-get overlay prop)
1608 (setq found (cons overlay found))))
1609 (setq overlays (cdr overlays)))
1614 @defun overlays-in beg end
1615 This function returns a list of the overlays that overlap the region
1616 @var{beg} through @var{end}. ``Overlap'' means that at least one
1617 character is contained within the overlay and also contained within the
1618 specified region; however, empty overlays are included in the result if
1619 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1620 or at @var{end} when @var{end} denotes the position at the end of the
1624 @defun next-overlay-change pos
1625 This function returns the buffer position of the next beginning or end
1626 of an overlay, after @var{pos}. If there is none, it returns
1630 @defun previous-overlay-change pos
1631 This function returns the buffer position of the previous beginning or
1632 end of an overlay, before @var{pos}. If there is none, it returns
1636 As an example, here's a simplified (and inefficient) version of the
1637 primitive function @code{next-single-char-property-change}
1638 (@pxref{Property Search}). It searches forward from position
1639 @var{pos} for the next position where the value of a given property
1640 @code{prop}, as obtained from either overlays or text properties,
1644 (defun next-single-char-property-change (position prop)
1646 (goto-char position)
1647 (let ((propval (get-char-property (point) prop)))
1648 (while (and (not (eobp))
1649 (eq (get-char-property (point) prop) propval))
1650 (goto-char (min (next-overlay-change (point))
1651 (next-single-property-change (point) prop)))))
1658 Since not all characters have the same width, these functions let you
1659 check the width of a character. @xref{Primitive Indent}, and
1660 @ref{Screen Lines}, for related functions.
1662 @defun char-width char
1663 This function returns the width in columns of the character @var{char},
1664 if it were displayed in the current buffer and the selected window.
1667 @defun string-width string
1668 This function returns the width in columns of the string @var{string},
1669 if it were displayed in the current buffer and the selected window.
1672 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1673 This function returns the part of @var{string} that fits within
1674 @var{width} columns, as a new string.
1676 If @var{string} does not reach @var{width}, then the result ends where
1677 @var{string} ends. If one multi-column character in @var{string}
1678 extends across the column @var{width}, that character is not included in
1679 the result. Thus, the result can fall short of @var{width} but cannot
1682 The optional argument @var{start-column} specifies the starting column.
1683 If this is non-@code{nil}, then the first @var{start-column} columns of
1684 the string are omitted from the value. If one multi-column character in
1685 @var{string} extends across the column @var{start-column}, that
1686 character is not included.
1688 The optional argument @var{padding}, if non-@code{nil}, is a padding
1689 character added at the beginning and end of the result string, to extend
1690 it to exactly @var{width} columns. The padding character is used at the
1691 end of the result if it falls short of @var{width}. It is also used at
1692 the beginning of the result if one multi-column character in
1693 @var{string} extends across the column @var{start-column}.
1695 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1696 replace the end of @var{str} (including any padding) if it extends
1697 beyond @var{end-column}, unless the display width of @var{str} is
1698 equal to or less than the display width of @var{ellipsis}. If
1699 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1703 (truncate-string-to-width "\tab\t" 12 4)
1705 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1711 @section Line Height
1714 The total height of each display line consists of the height of the
1715 contents of the line, plus optional additional vertical line spacing
1716 above or below the display line.
1718 The height of the line contents is the maximum height of any
1719 character or image on that display line, including the final newline
1720 if there is one. (A display line that is continued doesn't include a
1721 final newline.) That is the default line height, if you do nothing to
1722 specify a greater height. (In the most common case, this equals the
1723 height of the default frame font.)
1725 There are several ways to explicitly specify a larger line height,
1726 either by specifying an absolute height for the display line, or by
1727 specifying vertical space. However, no matter what you specify, the
1728 actual line height can never be less than the default.
1730 @kindex line-height @r{(text property)}
1731 A newline can have a @code{line-height} text or overlay property
1732 that controls the total height of the display line ending in that
1735 If the property value is @code{t}, the newline character has no
1736 effect on the displayed height of the line---the visible contents
1737 alone determine the height. This is useful for tiling small images
1738 (or image slices) without adding blank areas between the images.
1740 If the property value is a list of the form @code{(@var{height}
1741 @var{total})}, that adds extra space @emph{below} the display line.
1742 First Emacs uses @var{height} as a height spec to control extra space
1743 @emph{above} the line; then it adds enough space @emph{below} the line
1744 to bring the total line height up to @var{total}. In this case, the
1745 other ways to specify the line spacing are ignored.
1747 Any other kind of property value is a height spec, which translates
1748 into a number---the specified line height. There are several ways to
1749 write a height spec; here's how each of them translates into a number:
1753 If the height spec is a positive integer, the height value is that integer.
1755 If the height spec is a float, @var{float}, the numeric height value
1756 is @var{float} times the frame's default line height.
1757 @item (@var{face} . @var{ratio})
1758 If the height spec is a cons of the format shown, the numeric height
1759 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1760 be any type of number, or @code{nil} which means a ratio of 1.
1761 If @var{face} is @code{t}, it refers to the current face.
1762 @item (nil . @var{ratio})
1763 If the height spec is a cons of the format shown, the numeric height
1764 is @var{ratio} times the height of the contents of the line.
1767 Thus, any valid height spec determines the height in pixels, one way
1768 or another. If the line contents' height is less than that, Emacs
1769 adds extra vertical space above the line to achieve the specified
1772 If you don't specify the @code{line-height} property, the line's
1773 height consists of the contents' height plus the line spacing.
1774 There are several ways to specify the line spacing for different
1775 parts of Emacs text.
1777 On graphical terminals, you can specify the line spacing for all
1778 lines in a frame, using the @code{line-spacing} frame parameter
1779 (@pxref{Layout Parameters}). However, if the default value of
1780 @code{line-spacing} is non-@code{nil}, it overrides the
1781 frame's @code{line-spacing} parameter. An integer value specifies the
1782 number of pixels put below lines. A floating point number specifies
1783 the spacing relative to the frame's default line height.
1785 @vindex line-spacing
1786 You can specify the line spacing for all lines in a buffer via the
1787 buffer-local @code{line-spacing} variable. An integer value specifies
1788 the number of pixels put below lines. A floating point number
1789 specifies the spacing relative to the default frame line height. This
1790 overrides line spacings specified for the frame.
1792 @kindex line-spacing @r{(text property)}
1793 Finally, a newline can have a @code{line-spacing} text or overlay
1794 property that overrides the default frame line spacing and the buffer
1795 local @code{line-spacing} variable, for the display line ending in
1798 One way or another, these mechanisms specify a Lisp value for the
1799 spacing of each line. The value is a height spec, and it translates
1800 into a Lisp value as described above. However, in this case the
1801 numeric height value specifies the line spacing, rather than the line
1804 On text-only terminals, the line spacing cannot be altered.
1810 A @dfn{face} is a collection of graphical attributes for displaying
1811 text: font, foreground color, background color, optional underlining,
1812 and so on. Faces control how buffer text is displayed, and how some
1813 parts of the frame, such as the mode-line, are displayed.
1814 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1815 faces Emacs normally comes with.
1818 For most purposes, you refer to a face in Lisp programs using its
1819 @dfn{face name}. This is either a string or (equivalently) a Lisp
1820 symbol whose name is equal to that string.
1823 This function returns a non-@code{nil} value if @var{object} is a Lisp
1824 symbol or string that names a face. Otherwise, it returns @code{nil}.
1827 Each face name is meaningful for all frames, and by default it has
1828 the same meaning in all frames. But you can arrange to give a
1829 particular face name a special meaning in one frame if you wish.
1832 * Defining Faces:: How to define a face with @code{defface}.
1833 * Face Attributes:: What is in a face?
1834 * Attribute Functions:: Functions to examine and set face attributes.
1835 * Displaying Faces:: How Emacs combines the faces specified for a character.
1836 * Face Remapping:: Remapping faces to alternative definitions.
1837 * Face Functions:: How to define and examine faces.
1838 * Auto Faces:: Hook for automatic face assignment.
1839 * Basic Faces:: Faces that are defined by default.
1840 * Font Selection:: Finding the best available font for a face.
1841 * Font Lookup:: Looking up the names of available fonts
1842 and information about them.
1843 * Fontsets:: A fontset is a collection of fonts
1844 that handle a range of character sets.
1845 * Low-Level Font:: Lisp representation for character display fonts.
1848 @node Defining Faces
1849 @subsection Defining Faces
1851 The way to define a new face is with @code{defface}. This creates a
1852 kind of customization item (@pxref{Customization}) which the user can
1853 customize using the Customization buffer (@pxref{Easy Customization,,,
1854 emacs, The GNU Emacs Manual}).
1856 People are sometimes tempted to create variables whose values specify
1857 which faces to use (for example, Font-Lock does this). In the vast
1858 majority of cases, this is not necessary, and simply using faces
1859 directly is preferable.
1861 @defmac defface face spec doc [keyword value]@dots{}
1862 This declares @var{face} as a customizable face whose default
1863 attributes are given by @var{spec}. You should not quote the symbol
1864 @var{face}, and it should not end in @samp{-face} (that would be
1865 redundant). The argument @var{doc} specifies the face documentation.
1866 The keywords you can use in @code{defface} are the same as in
1867 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1869 When @code{defface} executes, it defines the face according to
1870 @var{spec}, then uses any customizations that were read from the
1871 init file (@pxref{Init File}) to override that specification.
1873 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1874 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1875 overrides any customizations of the face. This way, the face reflects
1876 exactly what the @code{defface} says.
1878 The purpose of @var{spec} is to specify how the face should appear on
1879 different kinds of terminals. It should be an alist whose elements
1880 have the form @code{(@var{display} @var{atts})}. Each element's
1881 @sc{car}, @var{display}, specifies a class of terminals. (The first
1882 element, if its @sc{car} is @code{default}, is special---it specifies
1883 defaults for the remaining elements). The element's @sc{cadr},
1884 @var{atts}, is a list of face attributes and their values; it
1885 specifies what the face should look like on that kind of terminal.
1886 The possible attributes are defined in the value of
1887 @code{custom-face-attributes}.
1889 The @var{display} part of an element of @var{spec} determines which
1890 frames the element matches. If more than one element of @var{spec}
1891 matches a given frame, the first element that matches is the one used
1892 for that frame. There are three possibilities for @var{display}:
1895 @item @code{default}
1896 This element of @var{spec} doesn't match any frames; instead, it
1897 specifies defaults that apply to all frames. This kind of element, if
1898 used, must be the first element of @var{spec}. Each of the following
1899 elements can override any or all of these defaults.
1902 This element of @var{spec} matches all frames. Therefore, any
1903 subsequent elements of @var{spec} are never used. Normally
1904 @code{t} is used in the last (or only) element of @var{spec}.
1907 If @var{display} is a list, each element should have the form
1908 @code{(@var{characteristic} @var{value}@dots{})}. Here
1909 @var{characteristic} specifies a way of classifying frames, and the
1910 @var{value}s are possible classifications which @var{display} should
1911 apply to. Here are the possible values of @var{characteristic}:
1915 The kind of window system the frame uses---either @code{graphic} (any
1916 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1917 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1918 (a non-graphics-capable display).
1919 @xref{Window Systems, window-system}.
1922 What kinds of colors the frame supports---either @code{color},
1923 @code{grayscale}, or @code{mono}.
1926 The kind of background---either @code{light} or @code{dark}.
1929 An integer that represents the minimum number of colors the frame
1930 should support. This matches a frame if its
1931 @code{display-color-cells} value is at least the specified integer.
1934 Whether or not the frame can display the face attributes given in
1935 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1936 Attribute Testing}, for more information on exactly how this testing
1940 If an element of @var{display} specifies more than one @var{value} for a
1941 given @var{characteristic}, any of those values is acceptable. If
1942 @var{display} has more than one element, each element should specify a
1943 different @var{characteristic}; then @emph{each} characteristic of the
1944 frame must match one of the @var{value}s specified for it in
1949 Here's how the standard face @code{region} is defined:
1954 '((((class color) (min-colors 88) (background dark))
1955 :background "blue3")
1957 (((class color) (min-colors 88) (background light))
1958 :background "lightgoldenrod2")
1959 (((class color) (min-colors 16) (background dark))
1960 :background "blue3")
1961 (((class color) (min-colors 16) (background light))
1962 :background "lightgoldenrod2")
1963 (((class color) (min-colors 8))
1964 :background "blue" :foreground "white")
1965 (((type tty) (class mono))
1967 (t :background "gray"))
1969 "Basic face for highlighting the region."
1970 :group 'basic-faces)
1974 Internally, @code{defface} uses the symbol property
1975 @code{face-defface-spec} to record the specified face attributes. The
1976 attributes saved by the user with the customization buffer are
1977 recorded in the symbol property @code{saved-face}; the attributes
1978 customized by the user for the current session, but not saved, are
1979 recorded in the symbol property @code{customized-face}. The
1980 documentation string is recorded in the symbol property
1981 @code{face-documentation}.
1983 @defopt frame-background-mode
1984 This option, if non-@code{nil}, specifies the background type to use for
1985 interpreting face definitions. If it is @code{dark}, then Emacs treats
1986 all frames as if they had a dark background, regardless of their actual
1987 background colors. If it is @code{light}, then Emacs treats all frames
1988 as if they had a light background.
1991 @node Face Attributes
1992 @subsection Face Attributes
1993 @cindex face attributes
1995 The effect of using a face is determined by a fixed set of @dfn{face
1996 attributes}. This table lists all the face attributes, their possible
1997 values, and their effects. You can specify more than one face for a
1998 given piece of text; Emacs merges the attributes of all the faces to
1999 determine how to display the text. @xref{Displaying Faces}.
2001 In addition to the values given below, each face attribute can also
2002 have the value @code{unspecified}. This special value means the face
2003 doesn't specify that attribute. In face merging, when the first face
2004 fails to specify a particular attribute, the next face gets a chance.
2005 However, the @code{default} face must specify all attributes.
2007 Some of these font attributes are meaningful only on certain kinds
2008 of displays. If your display cannot handle a certain attribute, the
2009 attribute is ignored.
2013 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2014 Emacs Manual}. If you specify a font family name, the wild-card
2015 characters @samp{*} and @samp{?} are allowed. The function
2016 @code{font-family-list}, described below, returns a list of available
2017 family names. @xref{Fontsets}, for information about fontsets.
2020 The name of the @dfn{font foundry} for the font family specified by
2021 the @code{:family} attribute (a string). The wild-card characters
2022 @samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2026 Relative proportionate character width, also known as the character
2027 set width. This should be one of the symbols @code{ultra-condensed},
2028 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2029 @code{normal}, @code{semi-expanded}, @code{expanded},
2030 @code{extra-expanded}, or @code{ultra-expanded}.
2033 The height of the font. In the simplest case, this is an integer in
2034 units of 1/10 point.
2036 The value can also be a floating point number or a function, which
2037 specifies the height relative to an @dfn{underlying face} (i.e., a
2038 face that has a lower priority in the list described in
2039 @ref{Displaying Faces}). If the value is a floating point number,
2040 that specifies the amount by which to scale the height of the
2041 underlying face. If the value is a function, that function is called
2042 with one argument, the height of the underlying face, and returns the
2043 height of the new face. If the function is passed an integer
2044 argument, it must return an integer.
2046 The height of the default face must be specified using an integer;
2047 floating point and function values are not allowed.
2050 Font weight---one of the symbols (from densest to faintest)
2051 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2052 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2053 @code{ultra-light}. On text-only terminals that support
2054 variable-brightness text, any weight greater than normal is displayed
2055 as extra bright, and any weight less than normal is displayed as
2059 Font slant---one of the symbols @code{italic}, @code{oblique},
2060 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2061 text-only terminals that support variable-brightness text, slanted
2062 text is displayed as half-bright.
2065 Foreground color, a string. The value can be a system-defined color
2066 name, or a hexadecimal color specification. @xref{Color Names}. On
2067 black-and-white displays, certain shades of gray are implemented by
2071 Background color, a string. The value can be a system-defined color
2072 name, or a hexadecimal color specification. @xref{Color Names}.
2075 Whether or not characters should be underlined, and in what color. If
2076 the value is @code{t}, underlining uses the foreground color of the
2077 face. If the value is a string, underlining uses that color. The
2078 value @code{nil} means do not underline.
2081 Whether or not characters should be overlined, and in what color.
2082 The value is used like that of @code{:underline}.
2084 @item :strike-through
2085 Whether or not characters should be strike-through, and in what
2086 color. The value is used like that of @code{:underline}.
2089 Whether or not a box should be drawn around characters, its color, the
2090 width of the box lines, and 3D appearance. Here are the possible
2091 values of the @code{:box} attribute, and what they mean:
2098 Draw a box with lines of width 1, in the foreground color.
2101 Draw a box with lines of width 1, in color @var{color}.
2103 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2104 This way you can explicitly specify all aspects of the box. The value
2105 @var{width} specifies the width of the lines to draw; it defaults to
2106 1. A negative width @var{-n} means to draw a line of width @var{n}
2107 that occupies the space of the underlying text, thus avoiding any
2108 increase in the character height or width.
2110 The value @var{color} specifies the color to draw with. The default is
2111 the foreground color of the face for simple boxes, and the background
2112 color of the face for 3D boxes.
2114 The value @var{style} specifies whether to draw a 3D box. If it is
2115 @code{released-button}, the box looks like a 3D button that is not being
2116 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2117 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2121 @item :inverse-video
2122 Whether or not characters should be displayed in inverse video. The
2123 value should be @code{t} (yes) or @code{nil} (no).
2126 The background stipple, a bitmap.
2128 The value can be a string; that should be the name of a file containing
2129 external-format X bitmap data. The file is found in the directories
2130 listed in the variable @code{x-bitmap-file-path}.
2132 Alternatively, the value can specify the bitmap directly, with a list
2133 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2134 @var{width} and @var{height} specify the size in pixels, and
2135 @var{data} is a string containing the raw bits of the bitmap, row by
2136 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2137 in the string (which should be a unibyte string for best results).
2138 This means that each row always occupies at least one whole byte.
2140 If the value is @code{nil}, that means use no stipple pattern.
2142 Normally you do not need to set the stipple attribute, because it is
2143 used automatically to handle certain shades of gray.
2146 The font used to display the face. Its value should be a font object.
2147 @xref{Font Selection}, for information about font objects.
2149 When specifying this attribute using @code{set-face-attribute}
2150 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2151 entity, or a string. Emacs converts such values to an appropriate
2152 font object, and stores that font object as the actual attribute
2153 value. If you specify a string, the contents of the string should be
2154 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2155 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2156 Emacs chooses the first font matching those wildcards. Specifying
2157 this attribute also changes the values of the @code{:family},
2158 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2159 @code{:slant} attributes.
2162 The name of a face from which to inherit attributes, or a list of face
2163 names. Attributes from inherited faces are merged into the face like
2164 an underlying face would be, with higher priority than underlying
2165 faces (@pxref{Displaying Faces}). If a list of faces is used,
2166 attributes from faces earlier in the list override those from later
2170 For compatibility with Emacs 20, you can also specify values for two
2171 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2172 values must be either @code{t} or @code{nil}; a value of
2173 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2174 is equivalent to setting the @code{:weight} attribute to @code{bold},
2175 and setting it to @code{nil} is equivalent to setting @code{:weight}
2176 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2177 setting the @code{:slant} attribute to @code{italic}, and setting it
2178 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2180 @defun font-family-list &optional frame
2181 This function returns a list of available font family names. The
2182 optional argument @var{frame} specifies the frame on which the text is
2183 to be displayed; if it is @code{nil}, the selected frame is used.
2186 @defopt underline-minimum-offset
2187 This variable specifies the minimum distance between the baseline and
2188 the underline, in pixels, when displaying underlined text.
2191 @defopt x-bitmap-file-path
2192 This variable specifies a list of directories for searching
2193 for bitmap files, for the @code{:stipple} attribute.
2196 @defun bitmap-spec-p object
2197 This returns @code{t} if @var{object} is a valid bitmap specification,
2198 suitable for use with @code{:stipple} (see above). It returns
2199 @code{nil} otherwise.
2202 @node Attribute Functions
2203 @subsection Face Attribute Functions
2205 This section describes the functions for accessing and modifying the
2206 attributes of an existing face.
2208 @defun set-face-attribute face frame &rest arguments
2209 This function sets one or more attributes of @var{face} for
2210 @var{frame}. The attributes you specify this way override whatever
2211 the @code{defface} says.
2213 The extra arguments @var{arguments} specify the attributes to set, and
2214 the values for them. They should consist of alternating attribute names
2215 (such as @code{:family} or @code{:underline}) and corresponding values.
2219 (set-face-attribute 'foo nil
2226 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2227 to the corresponding values.
2229 If @var{frame} is @code{t}, this function sets the default attributes
2230 for new frames. Default attribute values specified this way override
2231 the @code{defface} for newly created frames.
2233 If @var{frame} is @code{nil}, this function sets the attributes for
2234 all existing frames, and the default for new frames.
2237 @defun face-attribute face attribute &optional frame inherit
2238 This returns the value of the @var{attribute} attribute of @var{face}
2239 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2240 frame (@pxref{Input Focus}).
2242 If @var{frame} is @code{t}, this returns whatever new-frames default
2243 value you previously specified with @code{set-face-attribute} for the
2244 @var{attribute} attribute of @var{face}. If you have not specified
2245 one, it returns @code{nil}.
2247 If @var{inherit} is @code{nil}, only attributes directly defined by
2248 @var{face} are considered, so the return value may be
2249 @code{unspecified}, or a relative value. If @var{inherit} is
2250 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2251 with the faces specified by its @code{:inherit} attribute; however the
2252 return value may still be @code{unspecified} or relative. If
2253 @var{inherit} is a face or a list of faces, then the result is further
2254 merged with that face (or faces), until it becomes specified and
2257 To ensure that the return value is always specified and absolute, use
2258 a value of @code{default} for @var{inherit}; this will resolve any
2259 unspecified or relative values by merging with the @code{default} face
2260 (which is always completely specified).
2265 (face-attribute 'bold :weight)
2270 @defun face-attribute-relative-p attribute value
2271 This function returns non-@code{nil} if @var{value}, when used as the
2272 value of the face attribute @var{attribute}, is relative. This means
2273 it would modify, rather than completely override, any value that comes
2274 from a subsequent face in the face list or that is inherited from
2277 @code{unspecified} is a relative value for all attributes. For
2278 @code{:height}, floating point and function values are also relative.
2283 (face-attribute-relative-p :height 2.0)
2288 @defun face-all-attributes face &optional frame
2289 This function returns an alist of attributes of @var{face}. The
2290 elements of the result are name-value pairs of the form
2291 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2292 @var{frame} specifies the frame whose definition of @var{face} to
2293 return; if omitted or @code{nil}, the returned value describes the
2294 default attributes of @var{face} for newly created frames.
2297 @defun merge-face-attribute attribute value1 value2
2298 If @var{value1} is a relative value for the face attribute
2299 @var{attribute}, returns it merged with the underlying value
2300 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2301 face attribute @var{attribute}, returns @var{value1} unchanged.
2304 The following functions provide compatibility with Emacs 20 and
2305 below. They work by calling @code{set-face-attribute}. Values of
2306 @code{t} and @code{nil} for their @var{frame} argument are handled
2307 just like @code{set-face-attribute} and @code{face-attribute}.
2309 @defun set-face-foreground face color &optional frame
2310 @defunx set-face-background face color &optional frame
2311 These functions set the @code{:foreground} attribute (or
2312 @code{:background} attribute, respectively) of @var{face} to
2316 @defun set-face-stipple face pattern &optional frame
2317 This function sets the @code{:stipple} attribute of @var{face} to
2321 @defun set-face-font face font &optional frame
2322 This function sets the @code{:font} attribute of @var{face} to
2326 @defun set-face-bold-p face bold-p &optional frame
2327 This function sets the @code{:weight} attribute of @var{face} to
2328 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2332 @defun set-face-italic-p face italic-p &optional frame
2333 This function sets the @code{:slant} attribute of @var{face} to
2334 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2338 @defun set-face-underline-p face underline &optional frame
2339 This function sets the @code{:underline} attribute of @var{face} to
2343 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2344 This function sets the @code{:inverse-video} attribute of @var{face}
2345 to @var{inverse-video-p}.
2348 @defun invert-face face &optional frame
2349 This function swaps the foreground and background colors of face
2353 The following functions examine the attributes of a face. If you
2354 don't specify @var{frame}, they refer to the selected frame; @code{t}
2355 refers to the default data for new frames. They return the symbol
2356 @code{unspecified} if the face doesn't define any value for that
2359 @defun face-foreground face &optional frame inherit
2360 @defunx face-background face &optional frame inherit
2361 These functions return the foreground color (or background color,
2362 respectively) of face @var{face}, as a string.
2364 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2365 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2366 @code{:inherit} attribute are considered as well, and if @var{inherit}
2367 is a face or a list of faces, then they are also considered, until a
2368 specified color is found. To ensure that the return value is always
2369 specified, use a value of @code{default} for @var{inherit}.
2372 @defun face-stipple face &optional frame inherit
2373 This function returns the name of the background stipple pattern of face
2374 @var{face}, or @code{nil} if it doesn't have one.
2376 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2377 face is returned. If @var{inherit} is non-@code{nil}, any faces
2378 specified by its @code{:inherit} attribute are considered as well, and
2379 if @var{inherit} is a face or a list of faces, then they are also
2380 considered, until a specified stipple is found. To ensure that the
2381 return value is always specified, use a value of @code{default} for
2385 @defun face-font face &optional frame
2386 This function returns the name of the font of face @var{face}.
2389 @defun face-bold-p face &optional frame
2390 This function returns a non-@code{nil} value if the @code{:weight}
2391 attribute of @var{face} is bolder than normal (i.e., one of
2392 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2393 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2396 @defun face-italic-p face &optional frame
2397 This function returns a non-@code{nil} value if the @code{:slant}
2398 attribute of @var{face} is @code{italic} or @code{oblique}, and
2399 @code{nil} otherwise.
2402 @defun face-underline-p face &optional frame
2403 This function returns the @code{:underline} attribute of face @var{face}.
2406 @defun face-inverse-video-p face &optional frame
2407 This function returns the @code{:inverse-video} attribute of face @var{face}.
2410 @node Displaying Faces
2411 @subsection Displaying Faces
2413 Here is how Emacs determines the face to use for displaying any
2414 given piece of text:
2418 If the text consists of a special glyph, the glyph can specify a
2419 particular face. @xref{Glyphs}.
2422 If the text lies within an active region, Emacs highlights it using
2423 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2427 If the text lies within an overlay with a non-@code{nil} @code{face}
2428 property, Emacs applies the face or face attributes specified by that
2429 property. If the overlay has a @code{mouse-face} property and the
2430 mouse is ``near enough'' to the overlay, Emacs applies the face or
2431 face attributes specified by the @code{mouse-face} property instead.
2432 @xref{Overlay Properties}.
2434 When multiple overlays cover one character, an overlay with higher
2435 priority overrides those with lower priority. @xref{Overlays}.
2438 If the text contains a @code{face} or @code{mouse-face} property,
2439 Emacs applies the specified faces and face attributes. @xref{Special
2440 Properties}. (This is how Font Lock mode faces are applied.
2441 @xref{Font Lock Mode}.)
2444 If the text lies within the mode line of the selected window, Emacs
2445 applies the @code{mode-line} face. For the mode line of a
2446 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2447 For a header line, Emacs applies the @code{header-line} face.
2450 If any given attribute has not been specified during the preceding
2451 steps, Emacs applies the attribute of the @code{default} face.
2454 If these various sources together specify more than one face for a
2455 particular character, Emacs merges the attributes of the various faces
2456 specified. For each attribute, Emacs tries using the above order
2457 (i.e., first the face of any special glyph; then the face for region
2458 highlighting, if appropriate; then faces specified by overlays, then
2459 faces specified by text properties, then the @code{mode-line} or
2460 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2461 and finally the @code{default} face).
2463 @node Face Remapping
2464 @subsection Face Remapping
2466 The variable @code{face-remapping-alist} is used for buffer-local or
2467 global changes in the appearance of a face. For instance, it can be
2468 used to make the @code{default} face a variable-pitch face within a
2471 @defvar face-remapping-alist
2472 An alist whose elements have the form @code{(@var{face}
2473 @var{remapping...})}. This causes Emacs to display text using the
2474 face @var{face} using @var{remapping...} instead of @var{face}'s
2475 ordinary definition. @var{remapping...} may be any face specification
2476 suitable for a @code{face} text property: either a face name, or a
2477 property list of attribute/value pairs. @xref{Special Properties}.
2479 If @code{face-remapping-alist} is buffer-local, its local value takes
2480 effect only within that buffer.
2482 Two points bear emphasizing:
2486 The new definition @var{remapping...} is the complete
2487 specification of how to display @var{face}---it entirely replaces,
2488 rather than augmenting or modifying, the normal definition of that
2492 If @var{remapping...} recursively references the same face name
2493 @var{face}, either directly remapping entry, or via the
2494 @code{:inherit} attribute of some other face in @var{remapping...},
2495 then that reference uses the normal definition of @var{face} in the
2496 selected frame, instead of the ``remapped'' definition.
2498 For instance, if the @code{mode-line} face is remapped using this
2499 entry in @code{face-remapping-alist}:
2501 (mode-line italic mode-line)
2504 then the new definition of the @code{mode-line} face inherits from the
2505 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2506 @code{mode-line} face.
2510 A typical use of the @code{face-remapping-alist} is to change a
2511 buffer's @code{default} face; for example, the following changes a
2512 buffer's @code{default} face to use the @code{variable-pitch} face,
2513 with the height doubled:
2516 (set (make-local-variable 'face-remapping-alist)
2517 '((default variable-pitch :height 2.0)))
2520 The following functions implement a higher-level interface to
2521 @code{face-remapping-alist}, making it easier to use
2522 ``cooperatively''. They are mainly intended for buffer-local use, and
2523 so all make @code{face-remapping-alist} variable buffer-local as a
2524 side-effect. They use entries in @code{face-remapping-alist} which
2525 have the general form:
2528 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2531 Everything except @var{face} is a ``face spec'': a list of face names
2532 or face attribute-value pairs. All face specs are merged together,
2533 with earlier values taking precedence.
2535 The @var{relative_specs_}n values are ``relative specs'', and are
2536 added by @code{face-remap-add-relative} (and removed by
2537 @code{face-remap-remove-relative}. These are intended for face
2538 modifications (such as increasing the size). Typical users of these
2539 relative specs would be minor modes.
2541 @var{base_specs} is the lowest-priority value, and by default is just the
2542 face name, which causes the global definition of that face to be used.
2544 A non-default value of @var{base_specs} may also be set using
2545 @code{face-remap-set-base}. Because this @emph{overwrites} the
2546 default base-spec value (which inherits the global face definition),
2547 it is up to the caller of @code{face-remap-set-base} to add such
2548 inheritance if it is desired. A typical use of
2549 @code{face-remap-set-base} would be a major mode adding a face
2550 remappings, e.g., of the default face.
2553 @defun face-remap-add-relative face &rest specs
2554 This functions adds a face remapping entry of @var{face} to @var{specs}
2555 in the current buffer.
2557 It returns a ``cookie'' which can be used to later delete the remapping with
2558 @code{face-remap-remove-relative}.
2560 @var{specs} can be any value suitable for the @code{face} text
2561 property, including a face name, a list of face names, or a
2562 face-attribute property list. The attributes given by @var{specs}
2563 will be merged with any other currently active face remappings of
2564 @var{face}, and with the global definition of @var{face} (by default;
2565 this may be changed using @code{face-remap-set-base}), with the most
2566 recently added relative remapping taking precedence.
2569 @defun face-remap-remove-relative cookie
2570 This function removes a face remapping previously added by
2571 @code{face-remap-add-relative}. @var{cookie} should be a return value
2575 @defun face-remap-set-base face &rest specs
2576 This function sets the ``base remapping'' of @var{face} in the current
2577 buffer to @var{specs}. If @var{specs} is empty, the default base
2578 remapping is restored, which inherits from the global definition of
2579 @var{face}; note that this is different from @var{specs} containing a
2580 single value @code{nil}, which has the opposite result (the global
2581 definition of @var{face} is ignored).
2584 @defun face-remap-reset-base face
2585 This function sets the ``base remapping'' of @var{face} to its default
2586 value, which inherits from @var{face}'s global definition.
2589 @node Face Functions
2590 @subsection Functions for Working with Faces
2592 Here are additional functions for creating and working with faces.
2594 @defun make-face name
2595 This function defines a new face named @var{name}, initially with all
2596 attributes @code{nil}. It does nothing if there is already a face named
2601 This function returns a list of all defined faces.
2604 @defun copy-face old-face new-name &optional frame new-frame
2605 This function defines a face named @var{new-name} as a copy of the existing
2606 face named @var{old-face}. It creates the face @var{new-name} if that
2607 doesn't already exist.
2609 If the optional argument @var{frame} is given, this function applies
2610 only to that frame. Otherwise it applies to each frame individually,
2611 copying attributes from @var{old-face} in each frame to @var{new-face}
2614 If the optional argument @var{new-frame} is given, then @code{copy-face}
2615 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2620 This function returns the @dfn{face number} of face @var{face}. This
2621 is a number that uniquely identifies a face at low levels within
2622 Emacs. It is seldom necessary to refer to a face by its face number.
2625 @defun face-documentation face
2626 This function returns the documentation string of face @var{face}, or
2627 @code{nil} if none was specified for it.
2630 @defun face-equal face1 face2 &optional frame
2631 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2632 same attributes for display.
2635 @defun face-differs-from-default-p face &optional frame
2636 This returns non-@code{nil} if the face @var{face} displays
2637 differently from the default face.
2641 A @dfn{face alias} provides an equivalent name for a face. You can
2642 define a face alias by giving the alias symbol the @code{face-alias}
2643 property, with a value of the target face name. The following example
2644 makes @code{modeline} an alias for the @code{mode-line} face.
2647 (put 'modeline 'face-alias 'mode-line)
2650 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2651 This function defines a face alias and marks it as obsolete, indicating
2652 that it may be removed in future. The optional string @var{when}
2653 indicates when the face was made obsolete (for example, a release number).
2657 @subsection Automatic Face Assignment
2658 @cindex automatic face assignment
2659 @cindex faces, automatic choice
2661 This hook is used for automatically assigning faces to text in the
2662 buffer. It is part of the implementation of Jit-Lock mode, used by
2665 @defvar fontification-functions
2666 This variable holds a list of functions that are called by Emacs
2667 redisplay as needed, just before doing redisplay. They are called even
2668 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2669 variable usually holds just one function, @code{jit-lock-function}.
2671 The functions are called in the order listed, with one argument, a
2672 buffer position @var{pos}. Collectively they should attempt to assign
2673 faces to the text in the current buffer starting at @var{pos}.
2675 The functions should record the faces they assign by setting the
2676 @code{face} property. They should also add a non-@code{nil}
2677 @code{fontified} property to all the text they have assigned faces to.
2678 That property tells redisplay that faces have been assigned to that text
2681 It is probably a good idea for the functions to do nothing if the
2682 character after @var{pos} already has a non-@code{nil} @code{fontified}
2683 property, but this is not required. If one function overrides the
2684 assignments made by a previous one, the properties after the last
2685 function finishes are the ones that really matter.
2687 For efficiency, we recommend writing these functions so that they
2688 usually assign faces to around 400 to 600 characters at each call.
2692 @subsection Basic Faces
2694 If your Emacs Lisp program needs to assign some faces to text, it is
2695 often a good idea to use certain existing faces or inherit from them,
2696 rather than defining entirely new faces. This way, if other users
2697 have customized the basic faces to give Emacs a certain look, your
2698 program will ``fit in'' without additional customization.
2700 Some of the basic faces defined in Emacs are listed below. In
2701 addition to these, you might want to make use of the Font Lock faces
2702 for syntactic highlighting, if highlighting is not already handled by
2703 Font Lock mode, or if some Font Lock faces are not in use.
2704 @xref{Faces for Font Lock}.
2708 The default face, whose attributes are all specified. All other faces
2709 implicitly inherit from it: any unspecified attribute defaults to the
2710 attribute on this face (@pxref{Face Attributes}).
2717 @itemx variable-pitch
2718 These have the attributes indicated by their names (e.g. @code{bold}
2719 has a bold @code{:weight} attribute), with all other attributes
2720 unspecified (and so given by @code{default}).
2723 For ``dimmed out'' text. For example, it is used for the ignored
2724 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2725 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2729 For clickable text buttons that send the user to a different
2730 buffer or ``location''.
2733 For stretches of text that should temporarily stand out. For example,
2734 it is commonly assigned to the @code{mouse-face} property for cursor
2735 highlighting (@pxref{Special Properties}).
2738 For text matching a search command.
2743 For text concerning errors, warnings, or successes. For example,
2744 these are used for messages in @samp{*Compilation*} buffers.
2747 @node Font Selection
2748 @subsection Font Selection
2750 Before Emacs can draw a character on a particular display, it must
2751 select a @dfn{font} for that character@footnote{In this context, the
2752 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2753 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2754 Emacs automatically chooses a font based on the faces assigned to that
2755 character---specifically, the face attributes @code{:family},
2756 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2757 Attributes}). The choice of font also depends on the character to be
2758 displayed; some fonts can only display a limited set of characters.
2759 If no available font exactly fits the requirements, Emacs looks for
2760 the @dfn{closest matching font}. The variables in this section
2761 control how Emacs makes this selection.
2763 @defopt face-font-family-alternatives
2764 If a given family is specified but does not exist, this variable
2765 specifies alternative font families to try. Each element should have
2769 (@var{family} @var{alternate-families}@dots{})
2772 If @var{family} is specified but not available, Emacs will try the other
2773 families given in @var{alternate-families}, one by one, until it finds a
2774 family that does exist.
2777 @defopt face-font-selection-order
2778 If there is no font that exactly matches all desired face attributes
2779 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2780 this variable specifies the order in which these attributes should be
2781 considered when selecting the closest matching font. The value should
2782 be a list containing those four attribute symbols, in order of
2783 decreasing importance. The default is @code{(:width :height :weight
2786 Font selection first finds the best available matches for the first
2787 attribute in the list; then, among the fonts which are best in that
2788 way, it searches for the best matches in the second attribute, and so
2791 The attributes @code{:weight} and @code{:width} have symbolic values in
2792 a range centered around @code{normal}. Matches that are more extreme
2793 (farther from @code{normal}) are somewhat preferred to matches that are
2794 less extreme (closer to @code{normal}); this is designed to ensure that
2795 non-normal faces contrast with normal ones, whenever possible.
2797 One example of a case where this variable makes a difference is when the
2798 default font has no italic equivalent. With the default ordering, the
2799 @code{italic} face will use a non-italic font that is similar to the
2800 default one. But if you put @code{:slant} before @code{:height}, the
2801 @code{italic} face will use an italic font, even if its height is not
2805 @defopt face-font-registry-alternatives
2806 This variable lets you specify alternative font registries to try, if a
2807 given registry is specified and doesn't exist. Each element should have
2811 (@var{registry} @var{alternate-registries}@dots{})
2814 If @var{registry} is specified but not available, Emacs will try the
2815 other registries given in @var{alternate-registries}, one by one,
2816 until it finds a registry that does exist.
2819 Emacs can make use of scalable fonts, but by default it does not use
2822 @defopt scalable-fonts-allowed
2823 This variable controls which scalable fonts to use. A value of
2824 @code{nil}, the default, means do not use scalable fonts. @code{t}
2825 means to use any scalable font that seems appropriate for the text.
2827 Otherwise, the value must be a list of regular expressions. Then a
2828 scalable font is enabled for use if its name matches any regular
2829 expression in the list. For example,
2832 (setq scalable-fonts-allowed '("muleindian-2$"))
2836 allows the use of scalable fonts with registry @code{muleindian-2}.
2839 @defvar face-font-rescale-alist
2840 This variable specifies scaling for certain faces. Its value should
2841 be a list of elements of the form
2844 (@var{fontname-regexp} . @var{scale-factor})
2847 If @var{fontname-regexp} matches the font name that is about to be
2848 used, this says to choose a larger similar font according to the
2849 factor @var{scale-factor}. You would use this feature to normalize
2850 the font size if certain fonts are bigger or smaller than their
2851 nominal heights and widths would suggest.
2855 @subsection Looking Up Fonts
2857 @defun x-list-fonts name &optional reference-face frame maximum width
2858 This function returns a list of available font names that match
2859 @var{name}. @var{name} should be a string containing a font name in
2860 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2861 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2862 string, wildcard characters may be used: the @samp{*} character
2863 matches any substring, and the @samp{?} character matches any single
2864 character. Case is ignored when matching font names.
2866 If the optional arguments @var{reference-face} and @var{frame} are
2867 specified, the returned list includes only fonts that are the same
2868 size as @var{reference-face} (a face name) currently is on the frame
2871 The optional argument @var{maximum} sets a limit on how many fonts to
2872 return. If it is non-@code{nil}, then the return value is truncated
2873 after the first @var{maximum} matching fonts. Specifying a small
2874 value for @var{maximum} can make this function much faster, in cases
2875 where many fonts match the pattern.
2877 The optional argument @var{width} specifies a desired font width. If
2878 it is non-@code{nil}, the function only returns those fonts whose
2879 characters are (on average) @var{width} times as wide as
2880 @var{reference-face}.
2883 @defun x-family-fonts &optional family frame
2884 This function returns a list describing the available fonts for family
2885 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2886 this list applies to all families, and therefore, it contains all
2887 available fonts. Otherwise, @var{family} must be a string; it may
2888 contain the wildcards @samp{?} and @samp{*}.
2890 The list describes the display that @var{frame} is on; if @var{frame} is
2891 omitted or @code{nil}, it applies to the selected frame's display
2892 (@pxref{Input Focus}).
2894 Each element in the list is a vector of the following form:
2897 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2898 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2901 The first five elements correspond to face attributes; if you
2902 specify these attributes for a face, it will use this font.
2904 The last three elements give additional information about the font.
2905 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2906 @var{full} is the full name of the font, and
2907 @var{registry-and-encoding} is a string giving the registry and
2908 encoding of the font.
2911 @defvar font-list-limit
2912 This variable specifies maximum number of fonts to consider in font
2913 matching. The function @code{x-family-fonts} will not return more than
2914 that many fonts, and font selection will consider only that many fonts
2915 when searching a matching font for face attributes. The default is
2920 @subsection Fontsets
2922 A @dfn{fontset} is a list of fonts, each assigned to a range of
2923 character codes. An individual font cannot display the whole range of
2924 characters that Emacs supports, but a fontset can. Fontsets have names,
2925 just as fonts do, and you can use a fontset name in place of a font name
2926 when you specify the ``font'' for a frame or a face. Here is
2927 information about defining a fontset under Lisp program control.
2929 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2930 This function defines a new fontset according to the specification
2931 string @var{fontset-spec}. The string should have this format:
2934 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2938 Whitespace characters before and after the commas are ignored.
2940 The first part of the string, @var{fontpattern}, should have the form of
2941 a standard X font name, except that the last two fields should be
2942 @samp{fontset-@var{alias}}.
2944 The new fontset has two names, one long and one short. The long name is
2945 @var{fontpattern} in its entirety. The short name is
2946 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2947 name. If a fontset with the same name already exists, an error is
2948 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2949 function does nothing.
2951 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2952 to create bold, italic and bold-italic variants of the fontset as well.
2953 These variant fontsets do not have a short name, only a long one, which
2954 is made by altering @var{fontpattern} to indicate the bold or italic
2957 The specification string also says which fonts to use in the fontset.
2958 See below for the details.
2961 The construct @samp{@var{charset}:@var{font}} specifies which font to
2962 use (in this fontset) for one particular character set. Here,
2963 @var{charset} is the name of a character set, and @var{font} is the font
2964 to use for that character set. You can use this construct any number of
2965 times in the specification string.
2967 For the remaining character sets, those that you don't specify
2968 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2969 @samp{fontset-@var{alias}} with a value that names one character set.
2970 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2971 with @samp{ISO8859-1}.
2973 In addition, when several consecutive fields are wildcards, Emacs
2974 collapses them into a single wildcard. This is to prevent use of
2975 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2976 for editing, and scaling a smaller font is not useful because it is
2977 better to use the smaller font in its own size, which Emacs does.
2979 Thus if @var{fontpattern} is this,
2982 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2986 the font specification for @acronym{ASCII} characters would be this:
2989 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2993 and the font specification for Chinese GB2312 characters would be this:
2996 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2999 You may not have any Chinese font matching the above font
3000 specification. Most X distributions include only Chinese fonts that
3001 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3002 such a case, @samp{Fontset-@var{n}} can be specified as below:
3005 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3006 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3010 Then, the font specifications for all but Chinese GB2312 characters have
3011 @samp{fixed} in the @var{family} field, and the font specification for
3012 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3015 @defun set-fontset-font name character font-spec &optional frame add
3016 This function modifies the existing fontset @var{name} to use the font
3017 matching with @var{font-spec} for the character @var{character}.
3019 If @var{name} is @code{nil}, this function modifies the fontset of the
3020 selected frame or that of @var{frame} if @var{frame} is not
3023 If @var{name} is @code{t}, this function modifies the default
3024 fontset, whose short name is @samp{fontset-default}.
3026 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3027 @var{from} and @var{to} are character codepoints. In that case, use
3028 @var{font-spec} for all characters in the range @var{from} and @var{to}
3031 @var{character} may be a charset. In that case, use
3032 @var{font-spec} for all character in the charsets.
3034 @var{character} may be a script name. In that case, use
3035 @var{font-spec} for all character in the charsets.
3037 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3038 where @var{family} is a family name of a font (possibly including a
3039 foundry name at the head), @var{registry} is a registry name of a font
3040 (possibly including an encoding name at the tail).
3042 @var{font-spec} may be a font name string.
3044 The optional argument @var{add}, if non-@code{nil}, specifies how to
3045 add @var{font-spec} to the font specifications previously set. If it
3046 is @code{prepend}, @var{font-spec} is prepended. If it is
3047 @code{append}, @var{font-spec} is appended. By default,
3048 @var{font-spec} overrides the previous settings.
3050 For instance, this changes the default fontset to use a font of which
3051 family name is @samp{Kochi Gothic} for all characters belonging to
3052 the charset @code{japanese-jisx0208}.
3055 (set-fontset-font t 'japanese-jisx0208
3056 (font-spec :family "Kochi Gothic"))
3060 @defun char-displayable-p char
3061 This function returns @code{t} if Emacs ought to be able to display
3062 @var{char}. More precisely, if the selected frame's fontset has a
3063 font to display the character set that @var{char} belongs to.
3065 Fontsets can specify a font on a per-character basis; when the fontset
3066 does that, this function's value may not be accurate.
3069 @node Low-Level Font
3070 @subsection Low-Level Font Representation
3072 Normally, it is not necessary to manipulate fonts directly. In case
3073 you need to do so, this section explains how.
3075 In Emacs Lisp, fonts are represented using three different Lisp
3076 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3079 @defun fontp object &optional type
3080 Return @code{t} if @var{object} is a font object, font spec, or font
3081 entity. Otherwise, return @code{nil}.
3083 The optional argument @var{type}, if non-@code{nil}, determines the
3084 exact type of Lisp object to check for. In that case, @var{type}
3085 should be one of @code{font-object}, @code{font-spec}, or
3089 A font object is a Lisp object that represents a font that Emacs has
3090 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3093 @defun font-at position &optional window string
3094 Return the font object that is being used to display the character at
3095 position @var{position} in the window @var{window}. If @var{window}
3096 is @code{nil}, it defaults to the selected window. If @var{string} is
3097 @code{nil}, @var{position} specifies a position in the current buffer;
3098 otherwise, @var{string} should be a string, and @var{position}
3099 specifies a position in that string.
3102 A font spec is a Lisp object that contains a set of specifications
3103 that can be used to find a font. More than one font may match the
3104 specifications in a font spec.
3106 @defun font-spec &rest arguments
3107 Return a new font spec using the specifications in @var{arguments},
3108 which should come in @code{property}-@code{value} pairs. The possible
3109 specifications are as follows:
3113 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3114 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3122 These have the same meanings as the face attributes of the same name.
3123 @xref{Face Attributes}.
3126 The font size---either a non-negative integer that specifies the pixel
3127 size, or a floating point number that specifies the point size.
3130 Additional typographic style information for the font, such as
3131 @samp{sans}. The value should be a string or a symbol.
3134 The charset registry and encoding of the font, such as
3135 @samp{iso8859-1}. The value should be a string or a symbol.
3138 The script that the font must support (a symbol).
3141 The font must be an OpenType font that supports these OpenType
3142 features, provided Emacs is compiled with support for @samp{libotf} (a
3143 library for performing complex text layout in certain scripts). The
3144 value must be a list of the form
3147 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3150 where @var{script-tag} is the OpenType script tag symbol;
3151 @var{langsys-tag} is the OpenType language system tag symbol, or
3152 @code{nil} to use the default language system; @code{gsub} is a list
3153 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3154 required; and @code{gpos} is a list of OpenType GPOS feature tag
3155 symbols, or @code{nil} if none is required. If @code{gsub} or
3156 @code{gpos} is a list, a @code{nil} element in that list means that
3157 the font must not match any of the remaining tag symbols. The
3158 @code{gpos} element may be omitted.
3162 @defun font-put font-spec property value
3163 Set the font property @var{property} in the font-spec @var{font-spec}
3167 A font entity is a reference to a font that need not be open. Its
3168 properties are intermediate between a font object and a font spec:
3169 like a font object, and unlike a font spec, it refers to a single,
3170 specific font. Unlike a font object, creating a font entity does not
3171 load the contents of that font into computer memory.
3173 @defun find-font font-spec &optional frame
3174 This function returns a font entity that best matches the font spec
3175 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3176 it defaults to the selected frame.
3179 @defun list-fonts font-spec &optional frame num prefer
3180 This function returns a list of all font entities that match the font
3181 spec @var{font-spec}.
3183 The optional argument @var{frame}, if non-@code{nil}, specifies the
3184 frame on which the fonts are to be displayed. The optional argument
3185 @var{num}, if non-@code{nil}, should be an integer that specifies the
3186 maximum length of the returned list. The optional argument
3187 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3188 used to control the order of the returned list; the returned font
3189 entities are sorted in order of decreasing ``closeness'' to that font
3193 If you call @code{set-face-attribute} and pass a font spec, font
3194 entity, or font name string as the value of the @code{:font}
3195 attribute, Emacs opens the best ``matching'' font that is available
3196 for display. It then stores the corresponding font object as the
3197 actual value of the @code{:font} attribute for that face.
3199 The following functions can be used to obtain information about a
3200 font. For these functions, the @var{font} argument can be a font
3201 object, a font entity, or a font spec.
3203 @defun font-get font property
3204 This function returns the value of the font property @var{property}
3207 If @var{font} is a font spec and the font spec does not specify
3208 @var{property}, the return value is @code{nil}. If @var{font} is a
3209 font object or font entity, the value for the @var{:script} property
3210 may be a list of scripts supported by the font.
3213 @defun font-face-attributes font &optional frame
3214 This function returns a list of face attributes corresponding to
3215 @var{font}. The optional argument @var{frame} specifies the frame on
3216 which the font is to be displayed. If it is @code{nil}, the selected
3217 frame is used. The return value has the form
3220 (:family @var{family} :height @var{height} :weight @var{weight}
3221 :slant @var{slant} :width @var{width})
3224 where the values of @var{family}, @var{height}, @var{weight},
3225 @var{slant}, and @var{width} are face attribute values. Some of these
3226 key-attribute pairs may be omitted from the list if they are not
3227 specified by @var{font}.
3230 @defun font-xlfd-name font &optional fold-wildcards
3231 This function returns the XLFD (X Logical Font Descriptor), a string,
3232 matching @var{font}. @xref{Font X,, Font Specification Options,
3233 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3234 name is too long for an XLFD (which can contain at most 255
3235 characters), the function returns @code{nil}.
3237 If the optional argument @var{fold-wildcards} is non-@code{nil},
3238 consecutive wildcards in the XLFD are folded into one.
3245 The @dfn{fringes} of a window are thin vertical strips down the
3246 sides that are used for displaying bitmaps that indicate truncation,
3247 continuation, horizontal scrolling, and the overlay arrow.
3250 * Fringe Size/Pos:: Specifying where to put the window fringes.
3251 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3252 * Fringe Cursors:: Displaying cursors in the right fringe.
3253 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3254 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3255 * Overlay Arrow:: Display of an arrow to indicate position.
3258 @node Fringe Size/Pos
3259 @subsection Fringe Size and Position
3261 The following buffer-local variables control the position and width
3262 of the window fringes.
3264 @defvar fringes-outside-margins
3265 The fringes normally appear between the display margins and the window
3266 text. If the value is non-@code{nil}, they appear outside the display
3267 margins. @xref{Display Margins}.
3270 @defvar left-fringe-width
3271 This variable, if non-@code{nil}, specifies the width of the left
3272 fringe in pixels. A value of @code{nil} means to use the left fringe
3273 width from the window's frame.
3276 @defvar right-fringe-width
3277 This variable, if non-@code{nil}, specifies the width of the right
3278 fringe in pixels. A value of @code{nil} means to use the right fringe
3279 width from the window's frame.
3282 The values of these variables take effect when you display the
3283 buffer in a window. If you change them while the buffer is visible,
3284 you can call @code{set-window-buffer} to display it once again in the
3285 same window, to make the changes take effect. A buffer that does not
3286 specify values for these variables will use the default values
3287 specified for the frame; see @ref{Layout Parameters}.
3289 @defun set-window-fringes window left &optional right outside-margins
3290 This function sets the fringe widths of window @var{window}.
3291 If @var{window} is @code{nil}, the selected window is used.
3293 The argument @var{left} specifies the width in pixels of the left
3294 fringe, and likewise @var{right} for the right fringe. A value of
3295 @code{nil} for either one stands for the default width. If
3296 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3297 should appear outside of the display margins.
3300 @defun window-fringes &optional window
3301 This function returns information about the fringes of a window
3302 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3303 window is used. The value has the form @code{(@var{left-width}
3304 @var{right-width} @var{outside-margins})}.
3308 @node Fringe Indicators
3309 @subsection Fringe Indicators
3310 @cindex fringe indicators
3311 @cindex indicators, fringe
3313 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3314 window fringe (on a graphic display) to indicate truncated or
3315 continued lines, buffer boundaries, overlay arrow, etc.
3317 @defopt indicate-empty-lines
3318 @cindex fringes, and empty line indication
3319 When this is non-@code{nil}, Emacs displays a special glyph in the
3320 fringe of each empty line at the end of the buffer, on graphical
3321 displays. @xref{Fringes}. This variable is automatically
3322 buffer-local in every buffer.
3325 @defopt indicate-buffer-boundaries
3326 This buffer-local variable controls how the buffer boundaries and
3327 window scrolling are indicated in the window fringes.
3329 Emacs can indicate the buffer boundaries---that is, the first and last
3330 line in the buffer---with angle icons when they appear on the screen.
3331 In addition, Emacs can display an up-arrow in the fringe to show
3332 that there is text above the screen, and a down-arrow to show
3333 there is text below the screen.
3335 There are three kinds of basic values:
3339 Don't display any of these fringe icons.
3341 Display the angle icons and arrows in the left fringe.
3343 Display the angle icons and arrows in the right fringe.
3345 Display the angle icons in the left fringe
3346 and don't display the arrows.
3349 Otherwise the value should be an alist that specifies which fringe
3350 indicators to display and where. Each element of the alist should
3351 have the form @code{(@var{indicator} . @var{position})}. Here,
3352 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3353 @code{down}, and @code{t} (which covers all the icons not yet
3354 specified), while @var{position} is one of @code{left}, @code{right}
3357 For example, @code{((top . left) (t . right))} places the top angle
3358 bitmap in left fringe, and the bottom angle bitmap as well as both
3359 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3360 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3363 @defvar fringe-indicator-alist
3364 This buffer-local variable specifies the mapping from logical fringe
3365 indicators to the actual bitmaps displayed in the window fringes.
3367 These symbols identify the logical fringe indicators:
3370 @item Truncation and continuation line indicators:
3371 @code{truncation}, @code{continuation}.
3373 @item Buffer position indicators:
3374 @code{up}, @code{down},
3375 @code{top}, @code{bottom},
3378 @item Empty line indicator:
3381 @item Overlay arrow indicator:
3382 @code{overlay-arrow}.
3384 @item Unknown bitmap indicator:
3388 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3389 specifies the fringe bitmaps used to display a specific logical
3392 Here, @var{indicator} specifies the logical indicator type, and
3393 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3394 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3395 in the left or right fringe for the logical indicator.
3397 The @var{left} and @var{right} symbols specify the bitmaps shown in
3398 the left and/or right fringe for the specific indicator. The
3399 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3400 `top-bottom indicators when the last (only) line in has no final
3401 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3402 used in both left and right fringes.
3404 When @code{fringe-indicator-alist} has a buffer-local value, and there
3405 is no bitmap defined for a logical indicator, or the bitmap is
3406 @code{t}, the corresponding value from the default value of
3407 @code{fringe-indicator-alist} is used.
3409 To completely hide a specific indicator, set the bitmap to @code{nil}.
3412 Standard fringe bitmaps for indicators:
3414 left-arrow right-arrow up-arrow down-arrow
3415 left-curly-arrow right-curly-arrow
3416 left-triangle right-triangle
3417 top-left-angle top-right-angle
3418 bottom-left-angle bottom-right-angle
3419 left-bracket right-bracket
3420 filled-rectangle hollow-rectangle
3421 filled-square hollow-square
3422 vertical-bar horizontal-bar
3423 empty-line question-mark
3426 @node Fringe Cursors
3427 @subsection Fringe Cursors
3428 @cindex fringe cursors
3429 @cindex cursor, fringe
3431 When a line is exactly as wide as the window, Emacs displays the
3432 cursor in the right fringe instead of using two lines. Different
3433 bitmaps are used to represent the cursor in the fringe depending on
3434 the current buffer's cursor type.
3437 @item Logical cursor types:
3438 @code{box} , @code{hollow}, @code{bar},
3439 @code{hbar}, @code{hollow-small}.
3442 The @code{hollow-small} type is used instead of @code{hollow} when the
3443 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3446 @defopt overflow-newline-into-fringe
3447 If this is non-@code{nil}, lines exactly as wide as the window (not
3448 counting the final newline character) are not continued. Instead,
3449 when point is at the end of the line, the cursor appears in the right
3453 @defvar fringe-cursor-alist
3454 This variable specifies the mapping from logical cursor type to the
3455 actual fringe bitmaps displayed in the right fringe. The value is an
3456 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3457 the fringe bitmaps used to display a specific logical cursor type in
3458 the fringe. Here, @var{cursor} specifies the logical cursor type and
3459 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3460 for that logical cursor type.
3462 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3463 no bitmap defined for a cursor type, the corresponding value from the
3464 default value of @code{fringes-indicator-alist} is used.
3467 Standard bitmaps for displaying the cursor in right fringe:
3469 filled-rectangle hollow-rectangle filled-square hollow-square
3470 vertical-bar horizontal-bar
3474 @node Fringe Bitmaps
3475 @subsection Fringe Bitmaps
3476 @cindex fringe bitmaps
3477 @cindex bitmaps, fringe
3479 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3480 logical fringe indicators for truncated or continued lines, buffer
3481 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3482 name space. The fringe bitmaps are shared by all frames and windows.
3483 You can redefine the built-in fringe bitmaps, and you can define new
3486 The way to display a bitmap in the left or right fringes for a given
3487 line in a window is by specifying the @code{display} property for one
3488 of the characters that appears in it. Use a display specification of
3489 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3490 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3491 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3492 want, and @var{face} (which is optional) is the name of the face whose
3493 colors should be used for displaying the bitmap, instead of the
3494 default @code{fringe} face. @var{face} is automatically merged with
3495 the @code{fringe} face, so normally @var{face} need only specify the
3496 foreground color for the bitmap.
3498 @defun fringe-bitmaps-at-pos &optional pos window
3499 This function returns the fringe bitmaps of the display line
3500 containing position @var{pos} in window @var{window}. The return
3501 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3502 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3503 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3504 is non-@code{nil} if there is an overlay arrow in the left fringe.
3506 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3507 If @var{window} is @code{nil}, that stands for the selected window.
3508 If @var{pos} is @code{nil}, that stands for the value of point in
3512 @node Customizing Bitmaps
3513 @subsection Customizing Fringe Bitmaps
3515 @defun define-fringe-bitmap bitmap bits &optional height width align
3516 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3517 or replaces an existing bitmap with that name.
3519 The argument @var{bits} specifies the image to use. It should be
3520 either a string or a vector of integers, where each element (an
3521 integer) corresponds to one row of the bitmap. Each bit of an integer
3522 corresponds to one pixel of the bitmap, where the low bit corresponds
3523 to the rightmost pixel of the bitmap.
3525 The height is normally the length of @var{bits}. However, you
3526 can specify a different height with non-@code{nil} @var{height}. The width
3527 is normally 8, but you can specify a different width with non-@code{nil}
3528 @var{width}. The width must be an integer between 1 and 16.
3530 The argument @var{align} specifies the positioning of the bitmap
3531 relative to the range of rows where it is used; the default is to
3532 center the bitmap. The allowed values are @code{top}, @code{center},
3535 The @var{align} argument may also be a list @code{(@var{align}
3536 @var{periodic})} where @var{align} is interpreted as described above.
3537 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3538 @code{bits} should be repeated enough times to reach the specified
3542 @defun destroy-fringe-bitmap bitmap
3543 This function destroy the fringe bitmap identified by @var{bitmap}.
3544 If @var{bitmap} identifies a standard fringe bitmap, it actually
3545 restores the standard definition of that bitmap, instead of
3546 eliminating it entirely.
3549 @defun set-fringe-bitmap-face bitmap &optional face
3550 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3551 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3552 bitmap's face controls the color to draw it in.
3554 @var{face} is merged with the @code{fringe} face, so normally
3555 @var{face} should specify only the foreground color.
3559 @subsection The Overlay Arrow
3560 @c @cindex overlay arrow Duplicates variable names
3562 The @dfn{overlay arrow} is useful for directing the user's attention
3563 to a particular line in a buffer. For example, in the modes used for
3564 interface to debuggers, the overlay arrow indicates the line of code
3565 about to be executed. This feature has nothing to do with
3566 @dfn{overlays} (@pxref{Overlays}).
3568 @defvar overlay-arrow-string
3569 This variable holds the string to display to call attention to a
3570 particular line, or @code{nil} if the arrow feature is not in use.
3571 On a graphical display the contents of the string are ignored; instead a
3572 glyph is displayed in the fringe area to the left of the display area.
3575 @defvar overlay-arrow-position
3576 This variable holds a marker that indicates where to display the overlay
3577 arrow. It should point at the beginning of a line. On a non-graphical
3578 display the arrow text
3579 appears at the beginning of that line, overlaying any text that would
3580 otherwise appear. Since the arrow is usually short, and the line
3581 usually begins with indentation, normally nothing significant is
3584 The overlay-arrow string is displayed in any given buffer if the value
3585 of @code{overlay-arrow-position} in that buffer points into that
3586 buffer. Thus, it is possible to display multiple overlay arrow strings
3587 by creating buffer-local bindings of @code{overlay-arrow-position}.
3588 However, it is usually cleaner to use
3589 @code{overlay-arrow-variable-list} to achieve this result.
3590 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3591 @c of some other buffer until an update is required. This should be fixed
3595 You can do a similar job by creating an overlay with a
3596 @code{before-string} property. @xref{Overlay Properties}.
3598 You can define multiple overlay arrows via the variable
3599 @code{overlay-arrow-variable-list}.
3601 @defvar overlay-arrow-variable-list
3602 This variable's value is a list of variables, each of which specifies
3603 the position of an overlay arrow. The variable
3604 @code{overlay-arrow-position} has its normal meaning because it is on
3608 Each variable on this list can have properties
3609 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3610 specify an overlay arrow string (for text-only terminals) or fringe
3611 bitmap (for graphical terminals) to display at the corresponding
3612 overlay arrow position. If either property is not set, the default
3613 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3617 @section Scroll Bars
3620 Normally the frame parameter @code{vertical-scroll-bars} controls
3621 whether the windows in the frame have vertical scroll bars, and
3622 whether they are on the left or right. The frame parameter
3623 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3624 meaning the default). @xref{Layout Parameters}.
3626 @defun frame-current-scroll-bars &optional frame
3627 This function reports the scroll bar type settings for frame
3628 @var{frame}. The value is a cons cell
3629 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3630 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3631 (which means no scroll bar.) @var{horizontal-type} is meant to
3632 specify the horizontal scroll bar type, but since they are not
3633 implemented, it is always @code{nil}.
3636 @vindex vertical-scroll-bar
3637 You can enable or disable scroll bars for a particular buffer,
3638 by setting the variable @code{vertical-scroll-bar}. This variable
3639 automatically becomes buffer-local when set. The possible values are
3640 @code{left}, @code{right}, @code{t}, which means to use the
3641 frame's default, and @code{nil} for no scroll bar.
3643 You can also control this for individual windows. Call the function
3644 @code{set-window-scroll-bars} to specify what to do for a specific window:
3646 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3647 This function sets the width and type of scroll bars for window
3650 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3651 use the width specified for the frame). @var{vertical-type} specifies
3652 whether to have a vertical scroll bar and, if so, where. The possible
3653 values are @code{left}, @code{right} and @code{nil}, just like the
3654 values of the @code{vertical-scroll-bars} frame parameter.
3656 The argument @var{horizontal-type} is meant to specify whether and
3657 where to have horizontal scroll bars, but since they are not
3658 implemented, it has no effect. If @var{window} is @code{nil}, the
3659 selected window is used.
3662 @defun window-scroll-bars &optional window
3663 Report the width and type of scroll bars specified for @var{window}.
3664 If @var{window} is omitted or @code{nil}, the selected window is used.
3665 The value is a list of the form @code{(@var{width}
3666 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3667 @var{width} is the value that was specified for the width (which may
3668 be @code{nil}); @var{cols} is the number of columns that the scroll
3669 bar actually occupies.
3671 @var{horizontal-type} is not actually meaningful.
3674 If you don't specify these values for a window with
3675 @code{set-window-scroll-bars}, the buffer-local variables
3676 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3677 displayed control the window's vertical scroll bars. The function
3678 @code{set-window-buffer} examines these variables. If you change them
3679 in a buffer that is already visible in a window, you can make the
3680 window take note of the new values by calling @code{set-window-buffer}
3681 specifying the same buffer that is already displayed.
3683 @defopt scroll-bar-mode
3684 This variable, always local in all buffers, controls whether and where
3685 to put scroll bars in windows displaying the buffer. The possible values
3686 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3687 the left, and @code{right} to put a scroll bar on the right.
3690 @defun window-current-scroll-bars &optional window
3691 This function reports the scroll bar type for window @var{window}.
3692 If @var{window} is omitted or @code{nil}, the selected window is used.
3693 The value is a cons cell
3694 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3695 @code{window-scroll-bars}, this reports the scroll bar type actually
3696 used, once frame defaults and @code{scroll-bar-mode} are taken into
3700 @defvar scroll-bar-width
3701 This variable, always local in all buffers, specifies the width of the
3702 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3703 to use the value specified by the frame.
3706 @node Display Property
3707 @section The @code{display} Property
3708 @cindex display specification
3709 @kindex display @r{(text property)}
3711 The @code{display} text property (or overlay property) is used to
3712 insert images into text, and also control other aspects of how text
3713 displays. The value of the @code{display} property should be a
3714 display specification, or a list or vector containing several display
3715 specifications. Display specifications in the same @code{display}
3716 property value generally apply in parallel to the text they cover.
3718 If several sources (overlays and/or a text property) specify values
3719 for the @code{display} property, only one of the values takes effect,
3720 following the rules of @code{get-char-property}. @xref{Examining
3723 The rest of this section describes several kinds of
3724 display specifications and what they mean.
3727 * Replacing Specs:: Display specs that replace the text.
3728 * Specified Space:: Displaying one space with a specified width.
3729 * Pixel Specification:: Specifying space width or height in pixels.
3730 * Other Display Specs:: Displaying an image; adjusting the height,
3731 spacing, and other properties of text.
3732 * Display Margins:: Displaying text or images to the side of the main text.
3735 @node Replacing Specs
3736 @subsection Display Specs That Replace The Text
3738 Some kinds of @code{display} specifications specify something to
3739 display instead of the text that has the property. These are called
3740 @dfn{replacing} display specifications. Emacs does not allow the user
3741 to interactively move point into the middle of buffer text that is
3742 replaced in this way.
3744 If a list of display specifications includes more than one replacing
3745 display specification, the first overrides the rest. Replacing
3746 display specifications make most other display specifications
3747 irrelevant, since those don't apply to the replacement.
3749 For replacing display specifications, ``the text that has the
3750 property'' means all the consecutive characters that have the same
3751 Lisp object as their @code{display} property; these characters are
3752 replaced as a single unit. By contrast, characters that have similar
3753 but distinct Lisp objects as their @code{display} properties are
3754 handled separately. Here's a function that illustrates this point:
3758 (goto-char (point-min))
3760 (let ((string (concat "A")))
3761 (put-text-property (point) (1+ (point)) 'display string)
3763 (put-text-property (point) (1+ (point)) 'display string)
3768 It gives each of the first ten characters in the buffer string
3769 @code{"A"} as the @code{display} property, but they don't all get the
3770 same string. The first two characters get the same string, so they
3771 together are replaced with one @samp{A}. The next two characters get
3772 a second string, so they together are replaced with one @samp{A}.
3773 Likewise for each following pair of characters. Thus, the ten
3774 characters appear as five A's. This function would have the same
3779 (goto-char (point-min))
3781 (let ((string (concat "A")))
3782 (put-text-property (point) (+ 2 (point)) 'display string)
3783 (put-text-property (point) (1+ (point)) 'display string)
3788 This illustrates that what matters is the property value for
3789 each character. If two consecutive characters have the same
3790 object as the @code{display} property value, it's irrelevant
3791 whether they got this property from a single call to
3792 @code{put-text-property} or from two different calls.
3794 @node Specified Space
3795 @subsection Specified Spaces
3796 @cindex spaces, specified height or width
3797 @cindex variable-width spaces
3799 To display a space of specified width and/or height, use a display
3800 specification of the form @code{(space . @var{props})}, where
3801 @var{props} is a property list (a list of alternating properties and
3802 values). You can put this property on one or more consecutive
3803 characters; a space of the specified height and width is displayed in
3804 place of @emph{all} of those characters. These are the properties you
3805 can use in @var{props} to specify the weight of the space:
3808 @item :width @var{width}
3809 If @var{width} is an integer or floating point number, it specifies
3810 that the space width should be @var{width} times the normal character
3811 width. @var{width} can also be a @dfn{pixel width} specification
3812 (@pxref{Pixel Specification}).
3814 @item :relative-width @var{factor}
3815 Specifies that the width of the stretch should be computed from the
3816 first character in the group of consecutive characters that have the
3817 same @code{display} property. The space width is the width of that
3818 character, multiplied by @var{factor}.
3820 @item :align-to @var{hpos}
3821 Specifies that the space should be wide enough to reach @var{hpos}.
3822 If @var{hpos} is a number, it is measured in units of the normal
3823 character width. @var{hpos} can also be a @dfn{pixel width}
3824 specification (@pxref{Pixel Specification}).
3827 You should use one and only one of the above properties. You can
3828 also specify the height of the space, with these properties:
3831 @item :height @var{height}
3832 Specifies the height of the space.
3833 If @var{height} is an integer or floating point number, it specifies
3834 that the space height should be @var{height} times the normal character
3835 height. The @var{height} may also be a @dfn{pixel height} specification
3836 (@pxref{Pixel Specification}).
3838 @item :relative-height @var{factor}
3839 Specifies the height of the space, multiplying the ordinary height
3840 of the text having this display specification by @var{factor}.
3842 @item :ascent @var{ascent}
3843 If the value of @var{ascent} is a non-negative number no greater than
3844 100, it specifies that @var{ascent} percent of the height of the space
3845 should be considered as the ascent of the space---that is, the part
3846 above the baseline. The ascent may also be specified in pixel units
3847 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3851 Don't use both @code{:height} and @code{:relative-height} together.
3853 The @code{:width} and @code{:align-to} properties are supported on
3854 non-graphic terminals, but the other space properties in this section
3857 Note that space properties are treated as paragraph separators for
3858 the purposes of reordering bidirectional text for display.
3859 @xref{Bidirectional Display}, for the details.
3861 @node Pixel Specification
3862 @subsection Pixel Specification for Spaces
3863 @cindex spaces, pixel specification
3865 The value of the @code{:width}, @code{:align-to}, @code{:height},
3866 and @code{:ascent} properties can be a special kind of expression that
3867 is evaluated during redisplay. The result of the evaluation is used
3868 as an absolute number of pixels.
3870 The following expressions are supported:
3874 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3875 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3876 @var{unit} ::= in | mm | cm | width | height
3879 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3881 @var{pos} ::= left | center | right
3882 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3887 The form @var{num} specifies a fraction of the default frame font
3888 height or width. The form @code{(@var{num})} specifies an absolute
3889 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3890 buffer-local variable binding is used.
3892 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3893 pixels per inch, millimeter, and centimeter, respectively. The
3894 @code{width} and @code{height} units correspond to the default width
3895 and height of the current face. An image specification @code{image}
3896 corresponds to the width or height of the image.
3898 The elements @code{left-fringe}, @code{right-fringe},
3899 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3900 @code{text} specify to the width of the corresponding area of the
3903 The @code{left}, @code{center}, and @code{right} positions can be
3904 used with @code{:align-to} to specify a position relative to the left
3905 edge, center, or right edge of the text area.
3907 Any of the above window elements (except @code{text}) can also be
3908 used with @code{:align-to} to specify that the position is relative to
3909 the left edge of the given area. Once the base offset for a relative
3910 position has been set (by the first occurrence of one of these
3911 symbols), further occurrences of these symbols are interpreted as the
3912 width of the specified area. For example, to align to the center of
3913 the left-margin, use
3916 :align-to (+ left-margin (0.5 . left-margin))
3919 If no specific base offset is set for alignment, it is always relative
3920 to the left edge of the text area. For example, @samp{:align-to 0} in a
3921 header-line aligns with the first text column in the text area.
3923 A value of the form @code{(@var{num} . @var{expr})} stands for the
3924 product of the values of @var{num} and @var{expr}. For example,
3925 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3926 @var{image})} specifies half the width (or height) of the specified
3929 The form @code{(+ @var{expr} ...)} adds up the value of the
3930 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3931 the value of the expressions.
3933 @node Other Display Specs
3934 @subsection Other Display Specifications
3936 Here are the other sorts of display specifications that you can use
3937 in the @code{display} text property.
3941 Display @var{string} instead of the text that has this property.
3943 Recursive display specifications are not supported---@var{string}'s
3944 @code{display} properties, if any, are not used.
3946 @item (image . @var{image-props})
3947 This kind of display specification is an image descriptor (@pxref{Images}).
3948 When used as a display specification, it means to display the image
3949 instead of the text that has the display specification.
3951 @item (slice @var{x} @var{y} @var{width} @var{height})
3952 This specification together with @code{image} specifies a @dfn{slice}
3953 (a partial area) of the image to display. The elements @var{y} and
3954 @var{x} specify the top left corner of the slice, within the image;
3955 @var{width} and @var{height} specify the width and height of the
3956 slice. Integer values are numbers of pixels. A floating point number
3957 in the range 0.0--1.0 stands for that fraction of the width or height
3958 of the entire image.
3960 @item ((margin nil) @var{string})
3961 A display specification of this form means to display @var{string}
3962 instead of the text that has the display specification, at the same
3963 position as that text. It is equivalent to using just @var{string},
3964 but it is done as a special case of marginal display (@pxref{Display
3967 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3968 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3969 This display specification on any character of a line of text causes
3970 the specified @var{bitmap} be displayed in the left or right fringes
3971 for that line, instead of the characters that have the display
3972 specification. The optional @var{face} specifies the colors to be
3973 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3975 @item (space-width @var{factor})
3976 This display specification affects all the space characters within the
3977 text that has the specification. It displays all of these spaces
3978 @var{factor} times as wide as normal. The element @var{factor} should
3979 be an integer or float. Characters other than spaces are not affected
3980 at all; in particular, this has no effect on tab characters.
3982 @item (height @var{height})
3983 This display specification makes the text taller or shorter.
3984 Here are the possibilities for @var{height}:
3987 @item @code{(+ @var{n})}
3988 This means to use a font that is @var{n} steps larger. A ``step'' is
3989 defined by the set of available fonts---specifically, those that match
3990 what was otherwise specified for this text, in all attributes except
3991 height. Each size for which a suitable font is available counts as
3992 another step. @var{n} should be an integer.
3994 @item @code{(- @var{n})}
3995 This means to use a font that is @var{n} steps smaller.
3997 @item a number, @var{factor}
3998 A number, @var{factor}, means to use a font that is @var{factor} times
3999 as tall as the default font.
4001 @item a symbol, @var{function}
4002 A symbol is a function to compute the height. It is called with the
4003 current height as argument, and should return the new height to use.
4005 @item anything else, @var{form}
4006 If the @var{height} value doesn't fit the previous possibilities, it is
4007 a form. Emacs evaluates it to get the new height, with the symbol
4008 @code{height} bound to the current specified font height.
4011 @item (raise @var{factor})
4012 This kind of display specification raises or lowers the text
4013 it applies to, relative to the baseline of the line.
4015 @var{factor} must be a number, which is interpreted as a multiple of the
4016 height of the affected text. If it is positive, that means to display
4017 the characters raised. If it is negative, that means to display them
4020 If the text also has a @code{height} display specification, that does
4021 not affect the amount of raising or lowering, which is based on the
4022 faces used for the text.
4025 @c We put all the `@code{(when ...)}' on one line to encourage
4026 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4027 @c was at eol; the info file ended up w/ two spaces rendered after it.
4028 You can make any display specification conditional. To do that,
4029 package it in another list of the form
4030 @code{(when @var{condition} . @var{spec})}.
4031 Then the specification @var{spec} applies only when
4032 @var{condition} evaluates to a non-@code{nil} value. During the
4033 evaluation, @code{object} is bound to the string or buffer having the
4034 conditional @code{display} property. @code{position} and
4035 @code{buffer-position} are bound to the position within @code{object}
4036 and the buffer position where the @code{display} property was found,
4037 respectively. Both positions can be different when @code{object} is a
4040 @node Display Margins
4041 @subsection Displaying in the Margins
4042 @cindex display margins
4043 @cindex margins, display
4045 A buffer can have blank areas called @dfn{display margins} on the
4046 left and on the right. Ordinary text never appears in these areas,
4047 but you can put things into the display margins using the
4048 @code{display} property. There is currently no way to make text or
4049 images in the margin mouse-sensitive.
4051 The way to display something in the margins is to specify it in a
4052 margin display specification in the @code{display} property of some
4053 text. This is a replacing display specification, meaning that the
4054 text you put it on does not get displayed; the margin display appears,
4055 but that text does not.
4057 A margin display specification looks like @code{((margin
4058 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4059 Here, @var{spec} is another display specification that says what to
4060 display in the margin. Typically it is a string of text to display,
4061 or an image descriptor.
4063 To display something in the margin @emph{in association with}
4064 certain buffer text, without altering or preventing the display of
4065 that text, put a @code{before-string} property on the text and put the
4066 margin display specification on the contents of the before-string.
4068 Before the display margins can display anything, you must give
4069 them a nonzero width. The usual way to do that is to set these
4072 @defvar left-margin-width
4073 This variable specifies the width of the left margin.
4074 It is buffer-local in all buffers.
4077 @defvar right-margin-width
4078 This variable specifies the width of the right margin.
4079 It is buffer-local in all buffers.
4082 Setting these variables does not immediately affect the window. These
4083 variables are checked when a new buffer is displayed in the window.
4084 Thus, you can make changes take effect by calling
4085 @code{set-window-buffer}.
4087 You can also set the margin widths immediately.
4089 @defun set-window-margins window left &optional right
4090 This function specifies the margin widths for window @var{window}.
4091 The argument @var{left} controls the left margin and
4092 @var{right} controls the right margin (default @code{0}).
4095 @defun window-margins &optional window
4096 This function returns the left and right margins of @var{window}
4097 as a cons cell of the form @code{(@var{left} . @var{right})}.
4098 If @var{window} is @code{nil}, the selected window is used.
4103 @cindex images in buffers
4105 To display an image in an Emacs buffer, you must first create an image
4106 descriptor, then use it as a display specifier in the @code{display}
4107 property of text that is displayed (@pxref{Display Property}).
4109 Emacs is usually able to display images when it is run on a
4110 graphical terminal. Images cannot be displayed in a text terminal, on
4111 certain graphical terminals that lack the support for this, or if
4112 Emacs is compiled without image support. You can use the function
4113 @code{display-images-p} to determine if images can in principle be
4114 displayed (@pxref{Display Feature Testing}).
4117 * Image Formats:: Supported image formats.
4118 * Image Descriptors:: How to specify an image for use in @code{:display}.
4119 * XBM Images:: Special features for XBM format.
4120 * XPM Images:: Special features for XPM format.
4121 * GIF Images:: Special features for GIF format.
4122 * TIFF Images:: Special features for TIFF format.
4123 * PostScript Images:: Special features for PostScript format.
4124 * ImageMagick Images:: Special features available through ImageMagick.
4125 * Other Image Types:: Various other formats are supported.
4126 * Defining Images:: Convenient ways to define an image for later use.
4127 * Showing Images:: Convenient ways to display an image once it is defined.
4128 * Image Cache:: Internal mechanisms of image display.
4132 @subsection Image Formats
4133 @cindex image formats
4136 Emacs can display a number of different image formats; some of them
4137 are supported only if particular support libraries are installed on
4138 your machine. In some environments, Emacs can load support libraries
4139 on demand; if so, the variable @code{dynamic-library-alist}
4140 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4141 names for these dynamic libraries (though it is not possible to add
4142 new image formats). Note that image types @code{pbm} and @code{xbm}
4143 do not depend on external libraries and are always available in Emacs.
4145 The supported image formats include XBM, XPM (this requires the
4146 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4147 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4148 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4149 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4150 @code{librsvg} 2.0.0).
4152 You specify one of these formats with an image type symbol. The image
4153 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4154 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4157 This variable contains a list of those image type symbols that are
4158 potentially supported in the current configuration.
4159 @emph{Potentially} here means that Emacs knows about the image types,
4160 not necessarily that they can be loaded (they could depend on
4161 unavailable dynamic libraries, for example).
4163 To know which image types are really available, use
4164 @code{image-type-available-p}.
4167 @defun image-type-available-p type
4168 This function returns non-@code{nil} if image type @var{type} is
4169 available, i.e., if images of this type can be loaded and displayed in
4170 Emacs. @var{type} should be one of the types contained in
4173 For image types whose support libraries are statically linked, this
4174 function always returns @code{t}; for other image types, it returns
4175 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4178 @node Image Descriptors
4179 @subsection Image Descriptors
4180 @cindex image descriptor
4182 An image description is a list of the form @code{(image . @var{props})},
4183 where @var{props} is a property list containing alternating keyword
4184 symbols (symbols whose names start with a colon) and their values.
4185 You can use any Lisp object as a property, but the only properties
4186 that have any special meaning are certain symbols, all of them keywords.
4188 Every image descriptor must contain the property @code{:type
4189 @var{type}} to specify the format of the image. The value of @var{type}
4190 should be an image type symbol; for example, @code{xpm} for an image in
4193 Here is a list of other properties that are meaningful for all image
4197 @item :file @var{file}
4198 The @code{:file} property says to load the image from file
4199 @var{file}. If @var{file} is not an absolute file name, it is expanded
4200 in @code{data-directory}.
4202 @item :data @var{data}
4203 The @code{:data} property says the actual contents of the image.
4204 Each image must use either @code{:data} or @code{:file}, but not both.
4205 For most image types, the value of the @code{:data} property should be a
4206 string containing the image data; we recommend using a unibyte string.
4208 Before using @code{:data}, look for further information in the section
4209 below describing the specific image format. For some image types,
4210 @code{:data} may not be supported; for some, it allows other data types;
4211 for some, @code{:data} alone is not enough, so you need to use other
4212 image properties along with @code{:data}.
4214 @item :margin @var{margin}
4215 The @code{:margin} property specifies how many pixels to add as an
4216 extra margin around the image. The value, @var{margin}, must be a
4217 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4218 numbers. If it is a pair, @var{x} specifies how many pixels to add
4219 horizontally, and @var{y} specifies how many pixels to add vertically.
4220 If @code{:margin} is not specified, the default is zero.
4222 @item :ascent @var{ascent}
4223 The @code{:ascent} property specifies the amount of the image's
4224 height to use for its ascent---that is, the part above the baseline.
4225 The value, @var{ascent}, must be a number in the range 0 to 100, or
4226 the symbol @code{center}.
4228 If @var{ascent} is a number, that percentage of the image's height is
4229 used for its ascent.
4231 If @var{ascent} is @code{center}, the image is vertically centered
4232 around a centerline which would be the vertical centerline of text drawn
4233 at the position of the image, in the manner specified by the text
4234 properties and overlays that apply to the image.
4236 If this property is omitted, it defaults to 50.
4238 @item :relief @var{relief}
4239 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4240 around the image. The value, @var{relief}, specifies the width of the
4241 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4242 so that the image appears as a pressed button; otherwise, it appears as
4243 an unpressed button.
4245 @item :conversion @var{algorithm}
4246 The @code{:conversion} property, if non-@code{nil}, specifies a
4247 conversion algorithm that should be applied to the image before it is
4248 displayed; the value, @var{algorithm}, specifies which algorithm.
4253 Specifies the Laplace edge detection algorithm, which blurs out small
4254 differences in color while highlighting larger differences. People
4255 sometimes consider this useful for displaying the image for a
4256 ``disabled'' button.
4258 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4259 Specifies a general edge-detection algorithm. @var{matrix} must be
4260 either a nine-element list or a nine-element vector of numbers. A pixel
4261 at position @math{x/y} in the transformed image is computed from
4262 original pixels around that position. @var{matrix} specifies, for each
4263 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4264 will influence the transformed pixel; element @math{0} specifies the
4265 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4266 the pixel at @math{x/y-1} etc., as shown below:
4269 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4270 x-1/y & x/y & x+1/y \cr
4271 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4276 (x-1/y-1 x/y-1 x+1/y-1
4278 x-1/y+1 x/y+1 x+1/y+1)
4282 The resulting pixel is computed from the color intensity of the color
4283 resulting from summing up the RGB values of surrounding pixels,
4284 multiplied by the specified factors, and dividing that sum by the sum
4285 of the factors' absolute values.
4287 Laplace edge-detection currently uses a matrix of
4290 $$\pmatrix{1 & 0 & 0 \cr
4303 Emboss edge-detection uses a matrix of
4306 $$\pmatrix{ 2 & -1 & 0 \cr
4320 Specifies transforming the image so that it looks ``disabled.''
4323 @item :mask @var{mask}
4324 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4325 a clipping mask for the image, so that the background of a frame is
4326 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4327 is @code{t}, determine the background color of the image by looking at
4328 the four corners of the image, assuming the most frequently occurring
4329 color from the corners is the background color of the image. Otherwise,
4330 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4331 specifying the color to assume for the background of the image.
4333 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4334 one. Images in some formats include a mask which can be removed by
4335 specifying @code{:mask nil}.
4337 @item :pointer @var{shape}
4338 This specifies the pointer shape when the mouse pointer is over this
4339 image. @xref{Pointer Shape}, for available pointer shapes.
4341 @item :map @var{map}
4342 This associates an image map of @dfn{hot spots} with this image.
4344 An image map is an alist where each element has the format
4345 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4346 as either a rectangle, a circle, or a polygon.
4348 A rectangle is a cons
4349 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4350 which specifies the pixel coordinates of the upper left and bottom right
4351 corners of the rectangle area.
4354 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4355 which specifies the center and the radius of the circle; @var{r} may
4356 be a float or integer.
4359 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4360 where each pair in the vector describes one corner in the polygon.
4362 When the mouse pointer lies on a hot-spot area of an image, the
4363 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4364 property, that defines a tool-tip for the hot-spot, and if it contains
4365 a @code{pointer} property, that defines the shape of the mouse cursor when
4366 it is on the hot-spot.
4367 @xref{Pointer Shape}, for available pointer shapes.
4369 When you click the mouse when the mouse pointer is over a hot-spot, an
4370 event is composed by combining the @var{id} of the hot-spot with the
4371 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4372 @var{id} is @code{area4}.
4375 @defun image-mask-p spec &optional frame
4376 This function returns @code{t} if image @var{spec} has a mask bitmap.
4377 @var{frame} is the frame on which the image will be displayed.
4378 @var{frame} @code{nil} or omitted means to use the selected frame
4379 (@pxref{Input Focus}).
4383 @subsection XBM Images
4386 To use XBM format, specify @code{xbm} as the image type. This image
4387 format doesn't require an external library, so images of this type are
4390 Additional image properties supported for the @code{xbm} image type are:
4393 @item :foreground @var{foreground}
4394 The value, @var{foreground}, should be a string specifying the image
4395 foreground color, or @code{nil} for the default color. This color is
4396 used for each pixel in the XBM that is 1. The default is the frame's
4399 @item :background @var{background}
4400 The value, @var{background}, should be a string specifying the image
4401 background color, or @code{nil} for the default color. This color is
4402 used for each pixel in the XBM that is 0. The default is the frame's
4406 If you specify an XBM image using data within Emacs instead of an
4407 external file, use the following three properties:
4410 @item :data @var{data}
4411 The value, @var{data}, specifies the contents of the image.
4412 There are three formats you can use for @var{data}:
4416 A vector of strings or bool-vectors, each specifying one line of the
4417 image. Do specify @code{:height} and @code{:width}.
4420 A string containing the same byte sequence as an XBM file would contain.
4421 You must not specify @code{:height} and @code{:width} in this case,
4422 because omitting them is what indicates the data has the format of an
4423 XBM file. The file contents specify the height and width of the image.
4426 A string or a bool-vector containing the bits of the image (plus perhaps
4427 some extra bits at the end that will not be used). It should contain at
4428 least @var{width} * @code{height} bits. In this case, you must specify
4429 @code{:height} and @code{:width}, both to indicate that the string
4430 contains just the bits rather than a whole XBM file, and to specify the
4434 @item :width @var{width}
4435 The value, @var{width}, specifies the width of the image, in pixels.
4437 @item :height @var{height}
4438 The value, @var{height}, specifies the height of the image, in pixels.
4442 @subsection XPM Images
4445 To use XPM format, specify @code{xpm} as the image type. The
4446 additional image property @code{:color-symbols} is also meaningful with
4447 the @code{xpm} image type:
4450 @item :color-symbols @var{symbols}
4451 The value, @var{symbols}, should be an alist whose elements have the
4452 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4453 the name of a color as it appears in the image file, and @var{color}
4454 specifies the actual color to use for displaying that name.
4458 @subsection GIF Images
4461 For GIF images, specify image type @code{gif}.
4464 @item :index @var{index}
4465 You can use @code{:index} to specify one image from a GIF file that
4466 contains more than one image. This property specifies use of image
4467 number @var{index} from the file. If the GIF file doesn't contain an
4468 image with index @var{index}, the image displays as a hollow box.
4472 This could be used to implement limited support for animated GIFs.
4473 For example, the following function displays a multi-image GIF file
4474 at point-min in the current buffer, switching between sub-images
4477 (defun show-anim (file max)
4478 "Display multi-image GIF file FILE which contains MAX subimages."
4479 (display-anim (current-buffer) file 0 max t))
4481 (defun display-anim (buffer file idx max first-time)
4484 (let ((img (create-image file nil :image idx)))
4485 (with-current-buffer buffer
4486 (goto-char (point-min))
4487 (unless first-time (delete-char 1))
4489 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4493 @subsection TIFF Images
4496 For TIFF images, specify image type @code{tiff}.
4499 @item :index @var{index}
4500 You can use @code{:index} to specify one image from a TIFF file that
4501 contains more than one image. This property specifies use of image
4502 number @var{index} from the file. If the TIFF file doesn't contain an
4503 image with index @var{index}, the image displays as a hollow box.
4506 @node PostScript Images
4507 @subsection PostScript Images
4508 @cindex postscript images
4510 To use PostScript for an image, specify image type @code{postscript}.
4511 This works only if you have Ghostscript installed. You must always use
4512 these three properties:
4515 @item :pt-width @var{width}
4516 The value, @var{width}, specifies the width of the image measured in
4517 points (1/72 inch). @var{width} must be an integer.
4519 @item :pt-height @var{height}
4520 The value, @var{height}, specifies the height of the image in points
4521 (1/72 inch). @var{height} must be an integer.
4523 @item :bounding-box @var{box}
4524 The value, @var{box}, must be a list or vector of four integers, which
4525 specifying the bounding box of the PostScript image, analogous to the
4526 @samp{BoundingBox} comment found in PostScript files.
4529 %%BoundingBox: 22 171 567 738
4533 @node ImageMagick Images
4534 @subsection ImageMagick Images
4535 @cindex ImageMagick images
4536 @cindex images, support for more formats
4538 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4539 support, you can use the ImageMagick library to load many image formats.
4541 @findex imagemagick-types
4542 The function @code{imagemagick-types} returns a list of image file
4543 extensions that your installation of ImageMagick supports. To enable
4544 support, you must call the function @code{imagemagick-register-types}.
4546 @vindex imagemagick-types-inhibit
4547 The variable @code{imagemagick-types-inhibit} specifies a list of
4548 image types that you do @emph{not} want ImageMagick to handle. There
4549 may be overlap between image loaders in your Emacs installation, and
4550 you may prefer to use a different one for a given image type (which
4551 @c FIXME how is this priority determined?
4552 loader will be used in practice depends on the priority of the loaders).
4553 @c FIXME why are these uppercase when image-types is lower-case?
4554 @c FIXME what are the possibe options? Are these actually file extensions?
4555 For example, if you never want to use the ImageMagick loader to use
4556 JPEG files, add @code{JPG} to this list.
4558 @vindex imagemagick-render-type
4559 You can set the variable @code{imagemagick-render-type} to choose
4560 between screen render methods for the ImageMagick loader. The options
4561 are: @code{0}, a conservative method which works with older
4562 @c FIXME details of this "newer method"?
4563 @c Presumably it is faster but may be less "robust"?
4564 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4565 a newer ImageMagick method.
4567 Images loaded with ImageMagick support a few new display specifications:
4570 @item :width, :height
4571 The @code{:width} and @code{:height} keywords are used for scaling the
4572 image. If only one of them is specified, the other one will be
4573 calculated so as to preserve the aspect ratio. If both are specified,
4574 aspect ratio may not be preserved.
4577 Specifies a rotation angle in degrees.
4580 Specifies which image to view inside an image bundle file format, such
4581 as TIFF or DJVM. You can use the @code{image-metadata} function to
4582 retrieve the total number of images in an image bundle (this is
4583 similar to how GIF files work).
4587 @node Other Image Types
4588 @subsection Other Image Types
4591 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4592 monochromatic images are supported. For mono PBM images, two additional
4593 image properties are supported.
4596 @item :foreground @var{foreground}
4597 The value, @var{foreground}, should be a string specifying the image
4598 foreground color, or @code{nil} for the default color. This color is
4599 used for each pixel in the PBM that is 1. The default is the frame's
4602 @item :background @var{background}
4603 The value, @var{background}, should be a string specifying the image
4604 background color, or @code{nil} for the default color. This color is
4605 used for each pixel in the PBM that is 0. The default is the frame's
4609 For JPEG images, specify image type @code{jpeg}.
4611 For TIFF images, specify image type @code{tiff}.
4613 For PNG images, specify image type @code{png}.
4615 For SVG images, specify image type @code{svg}.
4617 @node Defining Images
4618 @subsection Defining Images
4620 The functions @code{create-image}, @code{defimage} and
4621 @code{find-image} provide convenient ways to create image descriptors.
4623 @defun create-image file-or-data &optional type data-p &rest props
4624 This function creates and returns an image descriptor which uses the
4625 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4626 a string containing the image data; @var{data-p} should be @code{nil}
4627 for the former case, non-@code{nil} for the latter case.
4629 The optional argument @var{type} is a symbol specifying the image type.
4630 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4631 determine the image type from the file's first few bytes, or else
4632 from the file's name.
4634 The remaining arguments, @var{props}, specify additional image
4635 properties---for example,
4638 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4641 The function returns @code{nil} if images of this type are not
4642 supported. Otherwise it returns an image descriptor.
4645 @defmac defimage symbol specs &optional doc
4646 This macro defines @var{symbol} as an image name. The arguments
4647 @var{specs} is a list which specifies how to display the image.
4648 The third argument, @var{doc}, is an optional documentation string.
4650 Each argument in @var{specs} has the form of a property list, and each
4651 one should specify at least the @code{:type} property and either the
4652 @code{:file} or the @code{:data} property. The value of @code{:type}
4653 should be a symbol specifying the image type, the value of
4654 @code{:file} is the file to load the image from, and the value of
4655 @code{:data} is a string containing the actual image data. Here is an
4659 (defimage test-image
4660 ((:type xpm :file "~/test1.xpm")
4661 (:type xbm :file "~/test1.xbm")))
4664 @code{defimage} tests each argument, one by one, to see if it is
4665 usable---that is, if the type is supported and the file exists. The
4666 first usable argument is used to make an image descriptor which is
4667 stored in @var{symbol}.
4669 If none of the alternatives will work, then @var{symbol} is defined
4673 @defun find-image specs
4674 This function provides a convenient way to find an image satisfying one
4675 of a list of image specifications @var{specs}.
4677 Each specification in @var{specs} is a property list with contents
4678 depending on image type. All specifications must at least contain the
4679 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4680 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4681 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4682 image from, and @var{data} is a string containing the actual image data.
4683 The first specification in the list whose @var{type} is supported, and
4684 @var{file} exists, is used to construct the image specification to be
4685 returned. If no specification is satisfied, @code{nil} is returned.
4687 The image is looked for in @code{image-load-path}.
4690 @defvar image-load-path
4691 This variable's value is a list of locations in which to search for
4692 image files. If an element is a string or a variable symbol whose
4693 value is a string, the string is taken to be the name of a directory
4694 to search. If an element is a variable symbol whose value is a list,
4695 that is taken to be a list of directory names to search.
4697 The default is to search in the @file{images} subdirectory of the
4698 directory specified by @code{data-directory}, then the directory
4699 specified by @code{data-directory}, and finally in the directories in
4700 @code{load-path}. Subdirectories are not automatically included in
4701 the search, so if you put an image file in a subdirectory, you have to
4702 supply the subdirectory name explicitly. For example, to find the
4703 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4704 should specify the image as follows:
4707 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4711 @defun image-load-path-for-library library image &optional path no-error
4712 This function returns a suitable search path for images used by the
4713 Lisp package @var{library}.
4715 The function searches for @var{image} first using @code{image-load-path},
4716 excluding @file{@code{data-directory}/images}, and then in
4717 @code{load-path}, followed by a path suitable for @var{library}, which
4718 includes @file{../../etc/images} and @file{../etc/images} relative to
4719 the library file itself, and finally in
4720 @file{@code{data-directory}/images}.
4722 Then this function returns a list of directories which contains first
4723 the directory in which @var{image} was found, followed by the value of
4724 @code{load-path}. If @var{path} is given, it is used instead of
4727 If @var{no-error} is non-@code{nil} and a suitable path can't be
4728 found, don't signal an error. Instead, return a list of directories as
4729 before, except that @code{nil} appears in place of the image directory.
4731 Here is an example of using @code{image-load-path-for-library}:
4734 (defvar image-load-path) ; shush compiler
4735 (let* ((load-path (image-load-path-for-library
4736 "mh-e" "mh-logo.xpm"))
4737 (image-load-path (cons (car load-path)
4739 (mh-tool-bar-folder-buttons-init))
4743 @node Showing Images
4744 @subsection Showing Images
4746 You can use an image descriptor by setting up the @code{display}
4747 property yourself, but it is easier to use the functions in this
4750 @defun insert-image image &optional string area slice
4751 This function inserts @var{image} in the current buffer at point. The
4752 value @var{image} should be an image descriptor; it could be a value
4753 returned by @code{create-image}, or the value of a symbol defined with
4754 @code{defimage}. The argument @var{string} specifies the text to put
4755 in the buffer to hold the image. If it is omitted or @code{nil},
4756 @code{insert-image} uses @code{" "} by default.
4758 The argument @var{area} specifies whether to put the image in a margin.
4759 If it is @code{left-margin}, the image appears in the left margin;
4760 @code{right-margin} specifies the right margin. If @var{area} is
4761 @code{nil} or omitted, the image is displayed at point within the
4764 The argument @var{slice} specifies a slice of the image to insert. If
4765 @var{slice} is @code{nil} or omitted the whole image is inserted.
4766 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4767 @var{height})} which specifies the @var{x} and @var{y} positions and
4768 @var{width} and @var{height} of the image area to insert. Integer
4769 values are in units of pixels. A floating point number in the range
4770 0.0--1.0 stands for that fraction of the width or height of the entire
4773 Internally, this function inserts @var{string} in the buffer, and gives
4774 it a @code{display} property which specifies @var{image}. @xref{Display
4778 @cindex slice, image
4780 @defun insert-sliced-image image &optional string area rows cols
4781 This function inserts @var{image} in the current buffer at point, like
4782 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4783 equally sized slices.
4785 If an image is inserted ``sliced'', then the Emacs display engine will
4786 treat each slice as a separate image, and allow more intuitive
4787 scrolling up/down, instead of jumping up/down the entire image when
4788 paging through a buffer that displays (large) images.
4791 @defun put-image image pos &optional string area
4792 This function puts image @var{image} in front of @var{pos} in the
4793 current buffer. The argument @var{pos} should be an integer or a
4794 marker. It specifies the buffer position where the image should appear.
4795 The argument @var{string} specifies the text that should hold the image
4796 as an alternative to the default.
4798 The argument @var{image} must be an image descriptor, perhaps returned
4799 by @code{create-image} or stored by @code{defimage}.
4801 The argument @var{area} specifies whether to put the image in a margin.
4802 If it is @code{left-margin}, the image appears in the left margin;
4803 @code{right-margin} specifies the right margin. If @var{area} is
4804 @code{nil} or omitted, the image is displayed at point within the
4807 Internally, this function creates an overlay, and gives it a
4808 @code{before-string} property containing text that has a @code{display}
4809 property whose value is the image. (Whew!)
4812 @defun remove-images start end &optional buffer
4813 This function removes images in @var{buffer} between positions
4814 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4815 images are removed from the current buffer.
4817 This removes only images that were put into @var{buffer} the way
4818 @code{put-image} does it, not images that were inserted with
4819 @code{insert-image} or in other ways.
4822 @defun image-size spec &optional pixels frame
4823 This function returns the size of an image as a pair
4824 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4825 specification. @var{pixels} non-@code{nil} means return sizes
4826 measured in pixels, otherwise return sizes measured in canonical
4827 character units (fractions of the width/height of the frame's default
4828 font). @var{frame} is the frame on which the image will be displayed.
4829 @var{frame} null or omitted means use the selected frame (@pxref{Input
4833 @defvar max-image-size
4834 This variable is used to define the maximum size of image that Emacs
4835 will load. Emacs will refuse to load (and display) any image that is
4836 larger than this limit.
4838 If the value is an integer, it directly specifies the maximum
4839 image height and width, measured in pixels. If it is a floating
4840 point number, it specifies the maximum image height and width
4841 as a ratio to the frame height and width. If the value is
4842 non-numeric, there is no explicit limit on the size of images.
4844 The purpose of this variable is to prevent unreasonably large images
4845 from accidentally being loaded into Emacs. It only takes effect the
4846 first time an image is loaded. Once an image is placed in the image
4847 cache, it can always be displayed, even if the value of
4848 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4852 @subsection Image Cache
4855 Emacs caches images so that it can display them again more
4856 efficiently. When Emacs displays an image, it searches the image
4857 cache for an existing image specification @code{equal} to the desired
4858 specification. If a match is found, the image is displayed from the
4859 cache. Otherwise, Emacs loads the image normally.
4861 @defun image-flush spec &optional frame
4862 This function removes the image with specification @var{spec} from the
4863 image cache of frame @var{frame}. Image specifications are compared
4864 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4865 selected frame. If @var{frame} is @code{t}, the image is flushed on
4866 all existing frames.
4868 In Emacs' current implementation, each graphical terminal possesses an
4869 image cache, which is shared by all the frames on that terminal
4870 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4871 also refreshes it in all other frames on the same terminal.
4874 One use for @code{image-flush} is to tell Emacs about a change in an
4875 image file. If an image specification contains a @code{:file}
4876 property, the image is cached based on the file's contents when the
4877 image is first displayed. Even if the file subsequently changes,
4878 Emacs continues displaying the old version of the image. Calling
4879 @code{image-flush} flushes the image from the cache, forcing Emacs to
4880 re-read the file the next time it needs to display that image.
4882 Another use for @code{image-flush} is for memory conservation. If
4883 your Lisp program creates a large number of temporary images over a
4884 period much shorter than @code{image-cache-eviction-delay} (see
4885 below), you can opt to flush unused images yourself, instead of
4886 waiting for Emacs to do it automatically.
4888 @defun clear-image-cache &optional filter
4889 This function clears an image cache, removing all the images stored in
4890 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4891 the selected frame. If @var{filter} is a frame, it clears the cache
4892 for that frame. If @var{filter} is @code{t}, all image caches are
4893 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4894 images associated with that file name are removed from all image
4898 If an image in the image cache has not been displayed for a specified
4899 period of time, Emacs removes it from the cache and frees the
4902 @defvar image-cache-eviction-delay
4903 This variable specifies the number of seconds an image can remain in
4904 the cache without being displayed. When an image is not displayed for
4905 this length of time, Emacs removes it from the image cache.
4907 Under some circumstances, if the number of images in the cache grows
4908 too large, the actual eviction delay may be shorter than this.
4910 If the value is @code{nil}, Emacs does not remove images from the cache
4911 except when you explicitly clear it. This mode can be useful for
4917 @cindex buttons in buffers
4918 @cindex clickable buttons in buffers
4920 The @emph{button} package defines functions for inserting and
4921 manipulating clickable (with the mouse, or via keyboard commands)
4922 buttons in Emacs buffers, such as might be used for help hyper-links,
4923 etc. Emacs uses buttons for the hyper-links in help text and the like.
4925 A button is essentially a set of properties attached (via text
4926 properties or overlays) to a region of text in an Emacs buffer. These
4927 properties are called @dfn{button properties}.
4929 One of these properties (@code{action}) is a function, which will
4930 be called when the user invokes it using the keyboard or the mouse.
4931 The invoked function may then examine the button and use its other
4932 properties as desired.
4934 In some ways the Emacs button package duplicates functionality offered
4935 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4936 Widget Library}), but the button package has the advantage that it is
4937 much faster, much smaller, and much simpler to use (for elisp
4938 programmers---for users, the result is about the same). The extra
4939 speed and space savings are useful mainly if you need to create many
4940 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4941 buttons to make entries clickable, and may contain many thousands of
4945 * Button Properties:: Button properties with special meanings.
4946 * Button Types:: Defining common properties for classes of buttons.
4947 * Making Buttons:: Adding buttons to Emacs buffers.
4948 * Manipulating Buttons:: Getting and setting properties of buttons.
4949 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4952 @node Button Properties
4953 @subsection Button Properties
4954 @cindex button properties
4956 Buttons have an associated list of properties defining their
4957 appearance and behavior, and other arbitrary properties may be used
4958 for application specific purposes. Some properties that have special
4959 meaning to the button package include:
4963 @kindex action @r{(button property)}
4964 The function to call when the user invokes the button, which is passed
4965 the single argument @var{button}. By default this is @code{ignore},
4969 @kindex mouse-action @r{(button property)}
4970 This is similar to @code{action}, and when present, will be used
4971 instead of @code{action} for button invocations resulting from
4972 mouse-clicks (instead of the user hitting @key{RET}). If not
4973 present, mouse-clicks use @code{action} instead.
4976 @kindex face @r{(button property)}
4977 This is an Emacs face controlling how buttons of this type are
4978 displayed; by default this is the @code{button} face.
4981 @kindex mouse-face @r{(button property)}
4982 This is an additional face which controls appearance during
4983 mouse-overs (merged with the usual button face); by default this is
4984 the usual Emacs @code{highlight} face.
4987 @kindex keymap @r{(button property)}
4988 The button's keymap, defining bindings active within the button
4989 region. By default this is the usual button region keymap, stored
4990 in the variable @code{button-map}, which defines @key{RET} and
4991 @key{mouse-2} to invoke the button.
4994 @kindex type @r{(button property)}
4995 The button-type of the button. When creating a button, this is
4996 usually specified using the @code{:type} keyword argument.
4997 @xref{Button Types}.
5000 @kindex help-index @r{(button property)}
5001 A string displayed by the Emacs tool-tip help system; by default,
5002 @code{"mouse-2, RET: Push this button"}.
5005 @kindex follow-link @r{(button property)}
5006 The follow-link property, defining how a @key{Mouse-1} click behaves
5007 on this button, @xref{Clickable Text}.
5010 @kindex button @r{(button property)}
5011 All buttons have a non-@code{nil} @code{button} property, which may be useful
5012 in finding regions of text that comprise buttons (which is what the
5013 standard button functions do).
5016 There are other properties defined for the regions of text in a
5017 button, but these are not generally interesting for typical uses.
5020 @subsection Button Types
5021 @cindex button types
5023 Every button has a button @emph{type}, which defines default values
5024 for the button's properties. Button types are arranged in a
5025 hierarchy, with specialized types inheriting from more general types,
5026 so that it's easy to define special-purpose types of buttons for
5029 @defun define-button-type name &rest properties
5030 Define a `button type' called @var{name} (a symbol).
5031 The remaining arguments
5032 form a sequence of @var{property value} pairs, specifying default
5033 property values for buttons with this type (a button's type may be set
5034 by giving it a @code{type} property when creating the button, using
5035 the @code{:type} keyword argument).
5037 In addition, the keyword argument @code{:supertype} may be used to
5038 specify a button-type from which @var{name} inherits its default
5039 property values. Note that this inheritance happens only when
5040 @var{name} is defined; subsequent changes to a supertype are not
5041 reflected in its subtypes.
5044 Using @code{define-button-type} to define default properties for
5045 buttons is not necessary---buttons without any specified type use the
5046 built-in button-type @code{button}---but it is encouraged, since
5047 doing so usually makes the resulting code clearer and more efficient.
5049 @node Making Buttons
5050 @subsection Making Buttons
5051 @cindex making buttons
5053 Buttons are associated with a region of text, using an overlay or
5054 text properties to hold button-specific information, all of which are
5055 initialized from the button's type (which defaults to the built-in
5056 button type @code{button}). Like all Emacs text, the appearance of
5057 the button is governed by the @code{face} property; by default (via
5058 the @code{face} property inherited from the @code{button} button-type)
5059 this is a simple underline, like a typical web-page link.
5061 For convenience, there are two sorts of button-creation functions,
5062 those that add button properties to an existing region of a buffer,
5063 called @code{make-...button}, and those that also insert the button
5064 text, called @code{insert-...button}.
5066 The button-creation functions all take the @code{&rest} argument
5067 @var{properties}, which should be a sequence of @var{property value}
5068 pairs, specifying properties to add to the button; see @ref{Button
5069 Properties}. In addition, the keyword argument @code{:type} may be
5070 used to specify a button-type from which to inherit other properties;
5071 see @ref{Button Types}. Any properties not explicitly specified
5072 during creation will be inherited from the button's type (if the type
5073 defines such a property).
5075 The following functions add a button using an overlay
5076 (@pxref{Overlays}) to hold the button properties:
5078 @defun make-button beg end &rest properties
5079 This makes a button from @var{beg} to @var{end} in the
5080 current buffer, and returns it.
5083 @defun insert-button label &rest properties
5084 This insert a button with the label @var{label} at point,
5088 The following functions are similar, but use Emacs text properties
5089 (@pxref{Text Properties}) to hold the button properties, making the
5090 button actually part of the text instead of being a property of the
5091 buffer. Buttons using text properties do not create markers into the
5092 buffer, which is important for speed when you use extremely large
5093 numbers of buttons. (However, if there is an existing face text
5094 property at the site of the button, the button face may not be visible.)
5095 Both functions return the position of the start of the new button:
5097 @defun make-text-button beg end &rest properties
5098 This makes a button from @var{beg} to @var{end} in the current buffer, using
5102 @defun insert-text-button label &rest properties
5103 This inserts a button with the label @var{label} at point, using text
5107 @node Manipulating Buttons
5108 @subsection Manipulating Buttons
5109 @cindex manipulating buttons
5111 These are functions for getting and setting properties of buttons.
5112 Often these are used by a button's invocation function to determine
5115 Where a @var{button} parameter is specified, it means an object
5116 referring to a specific button, either an overlay (for overlay
5117 buttons), or a buffer-position or marker (for text property buttons).
5118 Such an object is passed as the first argument to a button's
5119 invocation function when it is invoked.
5121 @defun button-start button
5122 Return the position at which @var{button} starts.
5125 @defun button-end button
5126 Return the position at which @var{button} ends.
5129 @defun button-get button prop
5130 Get the property of button @var{button} named @var{prop}.
5133 @defun button-put button prop val
5134 Set @var{button}'s @var{prop} property to @var{val}.
5137 @defun button-activate button &optional use-mouse-action
5138 Call @var{button}'s @code{action} property (i.e., invoke it). If
5139 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5140 @code{mouse-action} property instead of @code{action}; if the button
5141 has no @code{mouse-action} property, use @code{action} as normal.
5144 @defun button-label button
5145 Return @var{button}'s text label.
5148 @defun button-type button
5149 Return @var{button}'s button-type.
5152 @defun button-has-type-p button type
5153 Return @code{t} if @var{button} has button-type @var{type}, or one of
5154 @var{type}'s subtypes.
5157 @defun button-at pos
5158 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5161 @defun button-type-put type prop val
5162 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5165 @defun button-type-get type prop
5166 Get the property of button-type @var{type} named @var{prop}.
5169 @defun button-type-subtype-p type supertype
5170 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5173 @node Button Buffer Commands
5174 @subsection Button Buffer Commands
5175 @cindex button buffer commands
5177 These are commands and functions for locating and operating on
5178 buttons in an Emacs buffer.
5180 @code{push-button} is the command that a user uses to actually `push'
5181 a button, and is bound by default in the button itself to @key{RET}
5182 and to @key{mouse-2} using a region-specific keymap. Commands
5183 that are useful outside the buttons itself, such as
5184 @code{forward-button} and @code{backward-button} are additionally
5185 available in the keymap stored in @code{button-buffer-map}; a mode
5186 which uses buttons may want to use @code{button-buffer-map} as a
5187 parent keymap for its keymap.
5189 If the button has a non-@code{nil} @code{follow-link} property, and
5190 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5191 will also activate the @code{push-button} command.
5192 @xref{Clickable Text}.
5194 @deffn Command push-button &optional pos use-mouse-action
5195 Perform the action specified by a button at location @var{pos}.
5196 @var{pos} may be either a buffer position or a mouse-event. If
5197 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5198 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5199 @code{mouse-action} property instead of @code{action}; if the button
5200 has no @code{mouse-action} property, use @code{action} as normal.
5201 @var{pos} defaults to point, except when @code{push-button} is invoked
5202 interactively as the result of a mouse-event, in which case, the mouse
5203 event's position is used. If there's no button at @var{pos}, do
5204 nothing and return @code{nil}, otherwise return @code{t}.
5207 @deffn Command forward-button n &optional wrap display-message
5208 Move to the @var{n}th next button, or @var{n}th previous button if
5209 @var{n} is negative. If @var{n} is zero, move to the start of any
5210 button at point. If @var{wrap} is non-@code{nil}, moving past either
5211 end of the buffer continues from the other end. If
5212 @var{display-message} is non-@code{nil}, the button's help-echo string
5213 is displayed. Any button with a non-@code{nil} @code{skip} property
5214 is skipped over. Returns the button found.
5217 @deffn Command backward-button n &optional wrap display-message
5218 Move to the @var{n}th previous button, or @var{n}th next button if
5219 @var{n} is negative. If @var{n} is zero, move to the start of any
5220 button at point. If @var{wrap} is non-@code{nil}, moving past either
5221 end of the buffer continues from the other end. If
5222 @var{display-message} is non-@code{nil}, the button's help-echo string
5223 is displayed. Any button with a non-@code{nil} @code{skip} property
5224 is skipped over. Returns the button found.
5227 @defun next-button pos &optional count-current
5228 @defunx previous-button pos &optional count-current
5229 Return the next button after (for @code{next-button} or before (for
5230 @code{previous-button}) position @var{pos} in the current buffer. If
5231 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5232 in the search, instead of starting at the next button.
5235 @node Abstract Display
5236 @section Abstract Display
5238 @cindex display, abstract
5239 @cindex display, arbitrary objects
5240 @cindex model/view/controller
5241 @cindex view part, model/view/controller
5243 The Ewoc package constructs buffer text that represents a structure
5244 of Lisp objects, and updates the text to follow changes in that
5245 structure. This is like the ``view'' component in the
5246 ``model/view/controller'' design paradigm.
5248 An @dfn{ewoc} is a structure that organizes information required to
5249 construct buffer text that represents certain Lisp data. The buffer
5250 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5251 text; next, textual descriptions of a series of data elements (Lisp
5252 objects that you specify); and last, fixed @dfn{footer} text.
5253 Specifically, an ewoc contains information on:
5257 The buffer which its text is generated in.
5260 The text's start position in the buffer.
5263 The header and footer strings.
5266 A doubly-linked chain of @dfn{nodes}, each of which contains:
5270 A @dfn{data element}, a single Lisp object.
5273 Links to the preceding and following nodes in the chain.
5277 A @dfn{pretty-printer} function which is responsible for
5278 inserting the textual representation of a data
5279 element value into the current buffer.
5282 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5283 the resulting ewoc structure to other functions in the Ewoc package to
5284 build nodes within it, and display it in the buffer. Once it is
5285 displayed in the buffer, other functions determine the correspondence
5286 between buffer positions and nodes, move point from one node's textual
5287 representation to another, and so forth. @xref{Abstract Display
5290 A node @dfn{encapsulates} a data element much the way a variable
5291 holds a value. Normally, encapsulation occurs as a part of adding a
5292 node to the ewoc. You can retrieve the data element value and place a
5293 new value in its place, like so:
5296 (ewoc-data @var{node})
5299 (ewoc-set-data @var{node} @var{new-value})
5300 @result{} @var{new-value}
5304 You can also use, as the data element value, a Lisp object (list or
5305 vector) that is a container for the ``real'' value, or an index into
5306 some other structure. The example (@pxref{Abstract Display Example})
5307 uses the latter approach.
5309 When the data changes, you will want to update the text in the
5310 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5311 just specific nodes using @code{ewoc-invalidate}, or all nodes
5312 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5313 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5314 and add new nodes in their place. Deleting a node from an ewoc deletes
5315 its associated textual description from buffer, as well.
5318 * Abstract Display Functions:: Functions in the Ewoc package.
5319 * Abstract Display Example:: Example of using Ewoc.
5322 @node Abstract Display Functions
5323 @subsection Abstract Display Functions
5325 In this subsection, @var{ewoc} and @var{node} stand for the
5326 structures described above (@pxref{Abstract Display}), while
5327 @var{data} stands for an arbitrary Lisp object used as a data element.
5329 @defun ewoc-create pretty-printer &optional header footer nosep
5330 This constructs and returns a new ewoc, with no nodes (and thus no data
5331 elements). @var{pretty-printer} should be a function that takes one
5332 argument, a data element of the sort you plan to use in this ewoc, and
5333 inserts its textual description at point using @code{insert} (and never
5334 @code{insert-before-markers}, because that would interfere with the
5335 Ewoc package's internal mechanisms).
5337 Normally, a newline is automatically inserted after the header,
5338 the footer and every node's textual description. If @var{nosep}
5339 is non-@code{nil}, no newline is inserted. This may be useful for
5340 displaying an entire ewoc on a single line, for example, or for
5341 making nodes ``invisible'' by arranging for @var{pretty-printer}
5342 to do nothing for those nodes.
5344 An ewoc maintains its text in the buffer that is current when
5345 you create it, so switch to the intended buffer before calling
5349 @defun ewoc-buffer ewoc
5350 This returns the buffer where @var{ewoc} maintains its text.
5353 @defun ewoc-get-hf ewoc
5354 This returns a cons cell @code{(@var{header} . @var{footer})}
5355 made from @var{ewoc}'s header and footer.
5358 @defun ewoc-set-hf ewoc header footer
5359 This sets the header and footer of @var{ewoc} to the strings
5360 @var{header} and @var{footer}, respectively.
5363 @defun ewoc-enter-first ewoc data
5364 @defunx ewoc-enter-last ewoc data
5365 These add a new node encapsulating @var{data}, putting it, respectively,
5366 at the beginning or end of @var{ewoc}'s chain of nodes.
5369 @defun ewoc-enter-before ewoc node data
5370 @defunx ewoc-enter-after ewoc node data
5371 These add a new node encapsulating @var{data}, adding it to
5372 @var{ewoc} before or after @var{node}, respectively.
5375 @defun ewoc-prev ewoc node
5376 @defunx ewoc-next ewoc node
5377 These return, respectively, the previous node and the next node of @var{node}
5381 @defun ewoc-nth ewoc n
5382 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5383 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5384 @code{nil} if @var{n} is out of range.
5387 @defun ewoc-data node
5388 This extracts the data encapsulated by @var{node} and returns it.
5391 @defun ewoc-set-data node data
5392 This sets the data encapsulated by @var{node} to @var{data}.
5395 @defun ewoc-locate ewoc &optional pos guess
5396 This determines the node in @var{ewoc} which contains point (or
5397 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5398 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5399 it returns the first node; if @var{pos} is after the last node, it returns
5400 the last node. The optional third arg @var{guess}
5401 should be a node that is likely to be near @var{pos}; this doesn't
5402 alter the result, but makes the function run faster.
5405 @defun ewoc-location node
5406 This returns the start position of @var{node}.
5409 @defun ewoc-goto-prev ewoc arg
5410 @defunx ewoc-goto-next ewoc arg
5411 These move point to the previous or next, respectively, @var{arg}th node
5412 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5413 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5414 moves past the last node, returning @code{nil}. Excepting this special
5415 case, these functions return the node moved to.
5418 @defun ewoc-goto-node ewoc node
5419 This moves point to the start of @var{node} in @var{ewoc}.
5422 @defun ewoc-refresh ewoc
5423 This function regenerates the text of @var{ewoc}. It works by
5424 deleting the text between the header and the footer, i.e., all the
5425 data elements' representations, and then calling the pretty-printer
5426 function for each node, one by one, in order.
5429 @defun ewoc-invalidate ewoc &rest nodes
5430 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5431 @var{ewoc} are updated instead of the entire set.
5434 @defun ewoc-delete ewoc &rest nodes
5435 This deletes each node in @var{nodes} from @var{ewoc}.
5438 @defun ewoc-filter ewoc predicate &rest args
5439 This calls @var{predicate} for each data element in @var{ewoc} and
5440 deletes those nodes for which @var{predicate} returns @code{nil}.
5441 Any @var{args} are passed to @var{predicate}.
5444 @defun ewoc-collect ewoc predicate &rest args
5445 This calls @var{predicate} for each data element in @var{ewoc}
5446 and returns a list of those elements for which @var{predicate}
5447 returns non-@code{nil}. The elements in the list are ordered
5448 as in the buffer. Any @var{args} are passed to @var{predicate}.
5451 @defun ewoc-map map-function ewoc &rest args
5452 This calls @var{map-function} for each data element in @var{ewoc} and
5453 updates those nodes for which @var{map-function} returns non-@code{nil}.
5454 Any @var{args} are passed to @var{map-function}.
5457 @node Abstract Display Example
5458 @subsection Abstract Display Example
5460 Here is a simple example using functions of the ewoc package to
5461 implement a ``color components display,'' an area in a buffer that
5462 represents a vector of three integers (itself representing a 24-bit RGB
5463 value) in various ways.
5466 (setq colorcomp-ewoc nil
5468 colorcomp-mode-map nil
5469 colorcomp-labels ["Red" "Green" "Blue"])
5471 (defun colorcomp-pp (data)
5473 (let ((comp (aref colorcomp-data data)))
5474 (insert (aref colorcomp-labels data) "\t: #x"
5475 (format "%02X" comp) " "
5476 (make-string (ash comp -2) ?#) "\n"))
5477 (let ((cstr (format "#%02X%02X%02X"
5478 (aref colorcomp-data 0)
5479 (aref colorcomp-data 1)
5480 (aref colorcomp-data 2)))
5481 (samp " (sample text) "))
5483 (propertize samp 'face
5484 `(foreground-color . ,cstr))
5485 (propertize samp 'face
5486 `(background-color . ,cstr))
5489 (defun colorcomp (color)
5490 "Allow fiddling with COLOR in a new buffer.
5491 The buffer is in Color Components mode."
5492 (interactive "sColor (name or #RGB or #RRGGBB): ")
5493 (when (string= "" color)
5494 (setq color "green"))
5495 (unless (color-values color)
5496 (error "No such color: %S" color))
5498 (generate-new-buffer (format "originally: %s" color)))
5499 (kill-all-local-variables)
5500 (setq major-mode 'colorcomp-mode
5501 mode-name "Color Components")
5502 (use-local-map colorcomp-mode-map)
5504 (buffer-disable-undo)
5505 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5506 (color-values color))))
5507 (ewoc (ewoc-create 'colorcomp-pp
5508 "\nColor Components\n\n"
5509 (substitute-command-keys
5510 "\n\\@{colorcomp-mode-map@}"))))
5511 (set (make-local-variable 'colorcomp-data) data)
5512 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5513 (ewoc-enter-last ewoc 0)
5514 (ewoc-enter-last ewoc 1)
5515 (ewoc-enter-last ewoc 2)
5516 (ewoc-enter-last ewoc nil)))
5519 @cindex controller part, model/view/controller
5520 This example can be extended to be a ``color selection widget'' (in
5521 other words, the controller part of the ``model/view/controller''
5522 design paradigm) by defining commands to modify @code{colorcomp-data}
5523 and to ``finish'' the selection process, and a keymap to tie it all
5524 together conveniently.
5527 (defun colorcomp-mod (index limit delta)
5528 (let ((cur (aref colorcomp-data index)))
5529 (unless (= limit cur)
5530 (aset colorcomp-data index (+ cur delta)))
5533 (ewoc-nth colorcomp-ewoc index)
5534 (ewoc-nth colorcomp-ewoc -1))))
5536 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5537 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5538 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5539 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5540 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5541 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5543 (defun colorcomp-copy-as-kill-and-exit ()
5544 "Copy the color components into the kill ring and kill the buffer.
5545 The string is formatted #RRGGBB (hash followed by six hex digits)."
5547 (kill-new (format "#%02X%02X%02X"
5548 (aref colorcomp-data 0)
5549 (aref colorcomp-data 1)
5550 (aref colorcomp-data 2)))
5553 (setq colorcomp-mode-map
5554 (let ((m (make-sparse-keymap)))
5556 (define-key m "i" 'colorcomp-R-less)
5557 (define-key m "o" 'colorcomp-R-more)
5558 (define-key m "k" 'colorcomp-G-less)
5559 (define-key m "l" 'colorcomp-G-more)
5560 (define-key m "," 'colorcomp-B-less)
5561 (define-key m "." 'colorcomp-B-more)
5562 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5566 Note that we never modify the data in each node, which is fixed when the
5567 ewoc is created to be either @code{nil} or an index into the vector
5568 @code{colorcomp-data}, the actual color components.
5571 @section Blinking Parentheses
5572 @cindex parenthesis matching
5573 @cindex blinking parentheses
5574 @cindex balancing parentheses
5576 This section describes the mechanism by which Emacs shows a matching
5577 open parenthesis when the user inserts a close parenthesis.
5579 @defvar blink-paren-function
5580 The value of this variable should be a function (of no arguments) to
5581 be called whenever a character with close parenthesis syntax is inserted.
5582 The value of @code{blink-paren-function} may be @code{nil}, in which
5583 case nothing is done.
5586 @defopt blink-matching-paren
5587 If this variable is @code{nil}, then @code{blink-matching-open} does
5591 @defopt blink-matching-paren-distance
5592 This variable specifies the maximum distance to scan for a matching
5593 parenthesis before giving up.
5596 @defopt blink-matching-delay
5597 This variable specifies the number of seconds for the cursor to remain
5598 at the matching parenthesis. A fraction of a second often gives
5599 good results, but the default is 1, which works on all systems.
5602 @deffn Command blink-matching-open
5603 This function is the default value of @code{blink-paren-function}. It
5604 assumes that point follows a character with close parenthesis syntax and
5605 moves the cursor momentarily to the matching opening character. If that
5606 character is not already on the screen, it displays the character's
5607 context in the echo area. To avoid long delays, this function does not
5608 search farther than @code{blink-matching-paren-distance} characters.
5610 Here is an example of calling this function explicitly.
5614 (defun interactive-blink-matching-open ()
5615 @c Do not break this line! -- rms.
5616 @c The first line of a doc string
5617 @c must stand alone.
5618 "Indicate momentarily the start of sexp before point."
5622 (let ((blink-matching-paren-distance
5624 (blink-matching-paren t))
5625 (blink-matching-open)))
5631 @section Usual Display Conventions
5633 The usual display conventions define how to display each character
5634 code. You can override these conventions by setting up a display table
5635 (@pxref{Display Tables}). Here are the usual display conventions:
5639 Character codes 32 through 126 map to glyph codes 32 through 126.
5640 Normally this means they display as themselves.
5643 Character code 9 is a horizontal tab. It displays as whitespace
5644 up to a position determined by @code{tab-width}.
5647 Character code 10 is a newline.
5650 All other codes in the range 0 through 31, and code 127, display in one
5651 of two ways according to the value of @code{ctl-arrow}. If it is
5652 non-@code{nil}, these codes map to sequences of two glyphs, where the
5653 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5654 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5655 just like the codes in the range 128 to 255.
5657 On MS-DOS terminals, Emacs arranges by default for the character code
5658 127 to be mapped to the glyph code 127, which normally displays as an
5659 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5660 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5661 emacs, The GNU Emacs Manual}.
5664 Character codes 128 through 255 map to sequences of four glyphs, where
5665 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5666 digit characters representing the character code in octal. (A display
5667 table can specify a glyph to use instead of @samp{\}.)
5670 Multibyte character codes above 256 are displayed as themselves, or as
5671 a question mark or a hex code or an empty box if the terminal cannot
5672 display that character.
5675 The usual display conventions apply even when there is a display
5676 table, for any character whose entry in the active display table is
5677 @code{nil}. Thus, when you set up a display table, you need only
5678 specify the characters for which you want special behavior.
5680 These display rules apply to carriage return (character code 13), when
5681 it appears in the buffer. But that character may not appear in the
5682 buffer where you expect it, if it was eliminated as part of end-of-line
5683 conversion (@pxref{Coding System Basics}).
5685 These variables affect the way certain characters are displayed on the
5686 screen. Since they change the number of columns the characters occupy,
5687 they also affect the indentation functions. These variables also affect
5688 how the mode line is displayed; if you want to force redisplay of the
5689 mode line using the new values, call the function
5690 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5693 @cindex control characters in display
5694 This buffer-local variable controls how control characters are
5695 displayed. If it is non-@code{nil}, they are displayed as a caret
5696 followed by the character: @samp{^A}. If it is @code{nil}, they are
5697 displayed as a backslash followed by three octal digits: @samp{\001}.
5701 The value of this buffer-local variable is the spacing between tab
5702 stops used for displaying tab characters in Emacs buffers. The value
5703 is in units of columns, and the default is 8. Note that this feature
5704 is completely independent of the user-settable tab stops used by the
5705 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5708 @node Display Tables
5709 @section Display Tables
5711 @cindex display table
5712 You can use the @dfn{display table} feature to control how all possible
5713 character codes display on the screen. This is useful for displaying
5714 European languages that have letters not in the @acronym{ASCII} character
5717 The display table maps each character code into a sequence of
5718 @dfn{glyphs}, each glyph being a graphic that takes up one character
5719 position on the screen. You can also define how to display each glyph
5720 on your terminal, using the @dfn{glyph table}.
5722 Display tables affect how the mode line is displayed; if you want to
5723 force redisplay of the mode line using a new display table, call
5724 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5727 * Display Table Format:: What a display table consists of.
5728 * Active Display Table:: How Emacs selects a display table to use.
5729 * Glyphs:: How to define a glyph, and what glyphs mean.
5732 @node Display Table Format
5733 @subsection Display Table Format
5735 A display table is actually a char-table (@pxref{Char-Tables}) with
5736 @code{display-table} as its subtype.
5738 @defun make-display-table
5739 This creates and returns a display table. The table initially has
5740 @code{nil} in all elements.
5743 The ordinary elements of the display table are indexed by character
5744 codes; the element at index @var{c} says how to display the character
5745 code @var{c}. The value should be @code{nil} or a vector of the
5746 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5747 character @var{c} according to the usual display conventions
5748 (@pxref{Usual Display}).
5750 @strong{Warning:} if you use the display table to change the display
5751 of newline characters, the whole buffer will be displayed as one long
5754 The display table also has six ``extra slots'' which serve special
5755 purposes. Here is a table of their meanings; @code{nil} in any slot
5756 means to use the default for that slot, as stated below.
5760 The glyph for the end of a truncated screen line (the default for this
5761 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5762 arrows in the fringes to indicate truncation, so the display table has
5766 The glyph for the end of a continued line (the default is @samp{\}).
5767 On graphical terminals, Emacs uses curved arrows in the fringes to
5768 indicate continuation, so the display table has no effect.
5771 The glyph for indicating a character displayed as an octal character
5772 code (the default is @samp{\}).
5775 The glyph for indicating a control character (the default is @samp{^}).
5778 A vector of glyphs for indicating the presence of invisible lines (the
5779 default is @samp{...}). @xref{Selective Display}.
5782 The glyph used to draw the border between side-by-side windows (the
5783 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5784 when there are no scroll bars; if scroll bars are supported and in use,
5785 a scroll bar separates the two windows.
5788 For example, here is how to construct a display table that mimics the
5789 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5792 (setq disptab (make-display-table))
5795 (or (= i ?\t) (= i ?\n)
5796 (aset disptab i (vector ?^ (+ i 64))))
5798 (aset disptab 127 (vector ?^ ??)))
5801 @defun display-table-slot display-table slot
5802 This function returns the value of the extra slot @var{slot} of
5803 @var{display-table}. The argument @var{slot} may be a number from 0 to
5804 5 inclusive, or a slot name (symbol). Valid symbols are
5805 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5806 @code{selective-display}, and @code{vertical-border}.
5809 @defun set-display-table-slot display-table slot value
5810 This function stores @var{value} in the extra slot @var{slot} of
5811 @var{display-table}. The argument @var{slot} may be a number from 0 to
5812 5 inclusive, or a slot name (symbol). Valid symbols are
5813 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5814 @code{selective-display}, and @code{vertical-border}.
5817 @defun describe-display-table display-table
5818 This function displays a description of the display table
5819 @var{display-table} in a help buffer.
5822 @deffn Command describe-current-display-table
5823 This command displays a description of the current display table in a
5827 @node Active Display Table
5828 @subsection Active Display Table
5829 @cindex active display table
5831 Each window can specify a display table, and so can each buffer. When
5832 a buffer @var{b} is displayed in window @var{w}, display uses the
5833 display table for window @var{w} if it has one; otherwise, the display
5834 table for buffer @var{b} if it has one; otherwise, the standard display
5835 table if any. The display table chosen is called the @dfn{active}
5838 @defun window-display-table &optional window
5839 This function returns @var{window}'s display table, or @code{nil}
5840 if @var{window} does not have an assigned display table. The default
5841 for @var{window} is the selected window.
5844 @defun set-window-display-table window table
5845 This function sets the display table of @var{window} to @var{table}.
5846 The argument @var{table} should be either a display table or
5850 @defvar buffer-display-table
5851 This variable is automatically buffer-local in all buffers; its value in
5852 a particular buffer specifies the display table for that buffer. If it
5853 is @code{nil}, that means the buffer does not have an assigned display
5857 @defvar standard-display-table
5858 This variable's value is the default display table, used whenever a
5859 window has no display table and neither does the buffer displayed in
5860 that window. This variable is @code{nil} by default.
5863 If there is no display table to use for a particular window---that is,
5864 if the window specifies none, its buffer specifies none, and
5865 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5866 display conventions for all character codes in that window. @xref{Usual
5869 A number of functions for changing the standard display table
5870 are defined in the library @file{disp-table}.
5876 A @dfn{glyph} is a generalization of a character; it stands for an
5877 image that takes up a single character position on the screen. Normally
5878 glyphs come from vectors in the display table (@pxref{Display Tables}).
5880 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5881 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5882 simple glyph code is just a way of specifying a character and a face
5883 to output it in. @xref{Faces}.
5885 The following functions are used to manipulate simple glyph codes:
5887 @defun make-glyph-code char &optional face
5888 This function returns a simple glyph code representing char @var{char}
5889 with face @var{face}.
5892 @defun glyph-char glyph
5893 This function returns the character of simple glyph code @var{glyph}.
5896 @defun glyph-face glyph
5897 This function returns face of simple glyph code @var{glyph}, or
5898 @code{nil} if @var{glyph} has the default face (face-id 0).
5899 @xref{Face Functions}.
5902 On character terminals, you can set up a @dfn{glyph table} to define
5903 the meaning of glyph codes (represented as small integers).
5906 The value of this variable is the current glyph table. It should be
5907 @code{nil} or a vector whose @var{g}th element defines glyph code
5910 If a glyph code is greater than or equal to the length of the glyph
5911 table, that code is automatically simple. If @code{glyph-table} is
5912 @code{nil} then all glyph codes are simple.
5914 The glyph table is used only on character terminals. On graphical
5915 displays, all glyph codes are simple.
5918 Here are the meaningful types of elements in the glyph table:
5922 Send the characters in @var{string} to the terminal to output
5926 Define this glyph code as an alias for glyph code @var{code} created
5927 by @code{make-glyph-code}. You can use such an alias to define a
5928 small-numbered glyph code which specifies a character with a face.
5931 This glyph code is simple.
5934 @defun create-glyph string
5935 This function returns a newly-allocated glyph code which is set up to
5936 display by sending @var{string} to the terminal.
5941 @c @cindex beeping "beep" is adjacent
5944 This section describes how to make Emacs ring the bell (or blink the
5945 screen) to attract the user's attention. Be conservative about how
5946 often you do this; frequent bells can become irritating. Also be
5947 careful not to use just beeping when signaling an error is more
5948 appropriate. (@xref{Errors}.)
5950 @defun ding &optional do-not-terminate
5951 @cindex keyboard macro termination
5952 This function beeps, or flashes the screen (see @code{visible-bell} below).
5953 It also terminates any keyboard macro currently executing unless
5954 @var{do-not-terminate} is non-@code{nil}.
5957 @defun beep &optional do-not-terminate
5958 This is a synonym for @code{ding}.
5961 @defopt visible-bell
5962 This variable determines whether Emacs should flash the screen to
5963 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5964 is effective on graphical displays, and on text-only terminals
5965 provided the terminal's Termcap entry defines the visible bell
5966 capability (@samp{vb}).
5969 @defvar ring-bell-function
5970 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5971 bell.'' Its value should be a function of no arguments. If this is
5972 non-@code{nil}, it takes precedence over the @code{visible-bell}
5976 @node Window Systems
5977 @section Window Systems
5979 Emacs works with several window systems, most notably the X Window
5980 System. Both Emacs and X use the term ``window,'' but use it
5981 differently. An Emacs frame is a single window as far as X is
5982 concerned; the individual Emacs windows are not known to X at all.
5984 @defvar window-system
5985 This terminal-local variable tells Lisp programs what window system
5986 Emacs is using for displaying the frame. The possible values are
5990 @cindex X Window System
5991 Emacs is displaying the frame using X.
5993 Emacs is displaying the frame using native MS-Windows GUI.
5995 Emacs is displaying the frame using the Nextstep interface (used on
5996 GNUstep and Mac OS X).
5998 Emacs is displaying the frame using MS-DOS direct screen writes.
6000 Emacs is displaying the frame on a character-based terminal.
6004 @defvar initial-window-system
6005 This variable holds the value of @code{window-system} used for the
6006 first frame created by Emacs during startup. (When Emacs is invoked
6007 with the @option{--daemon} option, it does not create any initial
6008 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6009 Options, daemon,, emacs, The GNU Emacs Manual}.)
6012 @defun window-system &optional frame
6013 This function returns a symbol whose name tells what window system is
6014 used for displaying @var{frame} (which defaults to the currently
6015 selected frame). The list of possible symbols it returns is the same
6016 one documented for the variable @code{window-system} above.
6019 Do @emph{not} use @code{window-system} and
6020 @code{initial-window-system} as predicates or boolean flag variables,
6021 if you want to write code that works differently on text terminals and
6022 graphic displays. That is because @code{window-system} is not a good
6023 indicator of Emacs capabilities on a given display type. Instead, use
6024 @code{display-graphic-p} or any of the other @code{display-*-p}
6025 predicates described in @ref{Display Feature Testing}.
6027 @defvar window-setup-hook
6028 This variable is a normal hook which Emacs runs after handling the
6029 initialization files. Emacs runs this hook after it has completed
6030 loading your init file, the default initialization file (if
6031 any), and the terminal-specific Lisp code, and running the hook
6032 @code{term-setup-hook}.
6034 This hook is used for internal purposes: setting up communication with
6035 the window system, and creating the initial window. Users should not
6039 @node Bidirectional Display
6040 @section Bidirectional Display
6041 @cindex bidirectional display
6042 @cindex right-to-left text
6044 Emacs can display text written in scripts, such as Arabic, Farsi,
6045 and Hebrew, whose natural ordering of horizontal text for display is
6046 from right to left. However, digits and Latin text embedded in these
6047 scripts are still displayed left to right. It is also not uncommon to
6048 have small portions of text in Arabic or Hebrew embedded in otherwise
6049 Latin document, e.g., as comments and strings in a program source
6050 file. Likewise, small portions of Latin text can be embedded in an
6051 Arabic or Farsi document. For these reasons, text that uses these
6052 scripts is actually @dfn{bidirectional}: a mixture of runs of
6053 left-to-right and right-to-left characters.
6055 This section describes the facilities and options provided by Emacs
6056 for editing and displaying bidirectional text.
6058 @cindex logical order
6059 @cindex reading order
6060 @cindex visual order
6061 @cindex unicode bidirectional algorithm
6062 Emacs stores right-to-left and bidirectional text in the so-called
6063 @dfn{logical} (or @dfn{reading}) order: the buffer or string position
6064 of the first character you read precedes that of the next character.
6065 Reordering of bidirectional text into the @dfn{visual} order happens
6066 at display time. As result, character positions no longer increase
6067 monotonically with their positions on display. Emacs implements the
6068 Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6069 the Unicode Standard Annex #9, for reordering of bidirectional text
6070 for display. Reordering of bidirectional text for display in Emacs is
6071 a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6073 @defvar bidi-display-reordering
6074 This buffer-local variable controls whether text in the buffer is
6075 reordered for display. If its value is non-@code{nil}, Emacs reorders
6076 characters that have right-to-left directionality when they are
6077 displayed. The default value is @code{t}. Text in overlay strings
6078 (@pxref{Overlay Properties,,before-string}), display strings
6079 (@pxref{Overlay Properties,,display}), and @code{display} text
6080 properties (@pxref{Display Property}) is also reordered for display if
6081 the buffer whose text includes these strings is reordered. Turning
6082 off @code{bidi-display-reordering} for a buffer turns off reordering
6083 of all the overlay and display strings in that buffer.
6085 Reordering of strings that are unrelated to any buffer, such as text
6086 displayed on the mode line (@pxref{Mode Line Format}) or header line
6087 (@pxref{Header Lines}), is controlled by the default value of
6088 @code{bidi-display-reordering}.
6091 @cindex unibyte buffers, and bidi reordering
6092 Emacs does not reorder text in unibyte buffers, even if
6093 @code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6094 This is because unibyte buffers contain raw bytes, not characters, and
6095 thus don't have bidirectional properties defined for them which are
6096 required for correct reordering. Therefore, to test whether text in a
6097 buffer will be reordered for display, it is not enough to test the
6098 value of @code{bidi-display-reordering} alone. The correct test is
6102 (if (and enable-multibyte-characters
6103 bidi-display-reordering)
6104 ;; Buffer is being reordered for display
6108 In contrast to unibyte buffers, unibyte display and overlay strings
6109 @emph{are} reordered, if their parent buffer is reordered. This is
6110 because plain-@sc{ascii} strings are stored by Emacs as unibyte
6111 strings. If a unibyte display or overlay string includes
6112 non-@sc{ascii} characters, these characters are assumed to have
6113 left-to-right direction.
6115 @cindex display properties, and bidi reordering of text
6116 Text covered by @code{display} text properties, by overlays with
6117 @code{display} properties whose value is a string, and by any other
6118 properties that replace buffer text, is treated as a single unit when
6119 it is reordered for display. That is, the entire chunk of text
6120 covered by these properties is reordered together. Moreover, the
6121 bidirectional properties of the characters in this chunk of text are
6122 ignored, and Emacs reorders them as if they were replaced with a
6123 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6124 Character}. This means that placing a display property over a portion
6125 of text may change the way that the surrounding text is reordered for
6126 display. To prevent this unexpected effect, always place such
6127 properties on text whose directionality is identical with text that
6130 @cindex base direction of a paragraph
6131 Each paragraph of bidirectional text can have its own @dfn{base
6132 direction}, either right-to-left or left-to-right. Text in
6133 left-to-right paragraphs is displayed beginning at the left margin of
6134 the window and is truncated or continued when it reaches the right
6135 margin. By contrast, display of text in right-to-left paragraphs
6136 begins at the right margin and is continued or truncated at the left
6139 @defvar bidi-paragraph-direction
6140 By default, Emacs determines the base direction of each paragraph
6141 dynamically, based on the text at the beginning of the paragraph. The
6142 precise method of determining the base direction is specified by the
6143 @acronym{UBA}; in a nutshell, the first character in a paragraph that
6144 has an explicit directionality determines the base direction of the
6145 paragraph. However, sometimes a buffer may need to force a certain
6146 base direction for its paragraphs. For example, a buffer that visits
6147 a source code of a program should force all its paragraphs to be
6148 displayed left to right. The variable
6149 @code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6150 dynamic determination of the base direction, and instead forces all
6151 paragraphs in the buffer to have the direction specified by its
6152 buffer-local value. The value can be either @code{right-to-left} or
6153 @code{left-to-right}. Any other value is interpreted as @code{nil}.
6154 The default is @code{nil}.
6156 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6157 Modes that are meant to display program source code should force a
6158 @code{left-to-right} paragraph direction. The easiest way of doing so
6159 is to derive the mode from Prog Mode, which already sets
6160 @code{bidi-paragraph-direction} to that value.
6163 @defun current-bidi-paragraph-direction &optional buffer
6164 This function returns the paragraph direction at point in the named
6165 @var{buffer}. The returned value is a symbol, either
6166 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6167 omitted or @code{nil}, it defaults to the current buffer. If the
6168 buffer-local value of the variable @code{bidi-paragraph-direction} is
6169 non-@code{nil}, the returned value will be identical to that value;
6170 otherwise, the returned value reflects the paragraph direction
6171 determined dynamically by Emacs. For buffers whose value of
6172 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6173 buffers, this function always returns @code{left-to-right}.
6176 @cindex layout on display, and bidirectional text
6177 @cindex jumbled display of bidirectional text
6178 @cindex concatenating bidirectional strings
6179 Reordering of bidirectional text for display can have surprising and
6180 unpleasant effects when two strings with bidirectional content are
6181 juxtaposed in a buffer, or otherwise programmatically concatenated
6182 into a string of text. A typical example is a buffer whose lines are
6183 actually sequences of items, or fields, separated by whitespace or
6184 punctuation characters. This is used in specialized modes such as
6185 Buffer-menu Mode or various email summary modes, like Rmail Summary
6186 Mode. Because these separator characters are @dfn{weak}, i.e.@: have
6187 no strong directionality, they take on the directionality of
6188 surrounding text. As result, a numeric field that follows a field
6189 with bidirectional content can be displayed @emph{to the left} of the
6190 preceding field, producing a jumbled display and messing up the
6193 To countermand this, we recommend that you use one of the following
6194 techniques for forcing correct order of fields on display:
6198 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6199 @acronym{LRM}, to the end of each field that may have bidirectional
6200 content, or prepend it to the beginning of the following field. The
6201 function @code{bidi-string-mark-left-to-right}, described below, comes
6202 in handy for this purpose. (In a right-to-left paragraph, use
6203 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6204 is one of the solutions recommended by
6205 @uref{http://www.unicode.org/reports/tr9/#Separators, the
6209 Include the tab character in the field separator. The tab character
6210 plays the role of @dfn{segment separator} in the @acronym{UBA}
6211 reordering, whose effect is to make each field a separate segment, and
6212 thus reorder them separately.
6214 @cindex @code{space} display spec, and bidirectional text
6216 Separate fields with a @code{display} property or overlay with the
6217 property value of the form @code{(space . PROPS)} (@pxref{Specified
6218 Space}). This display specification is treated by Emacs as a
6219 @dfn{paragraph separator}; the text before and after the separator is
6220 reordered separately, which avoids the influence of any field on its
6224 @defun bidi-string-mark-left-to-right string
6225 This subroutine returns its argument @var{string}, possibly modified,
6226 such that the result can be safely concatenated with another string,
6227 or juxtaposed with another string in a buffer, without disrupting the
6228 relative layout of this string and the next one on display. If the
6229 string returned by this function is displayed as part of a
6230 left-to-right paragraph, it will always appear on display to the left
6231 of the text that follows it. The function works by examining the
6232 characters of its argument, and if any of those characters could cause
6233 reordering on display, the function appends the @acronym{LRM}
6234 character to the string. The appended @acronym{LRM} character is made
6235 @emph{invisible} (@pxref{Invisible Text}), to hide it on display.
6238 The reordering algorithm uses the bidirectional properties of the
6239 characters stored as their @code{bidi-class} property
6240 (@pxref{Character Properties}). Lisp programs can change these
6241 properties by calling the @code{put-char-code-property} function.
6242 However, doing this requires a thorough understanding of the
6243 @acronym{UBA}, and is therefore not recommended. Any changes to the
6244 bidirectional properties of a character have global effect: they
6245 affect all Emacs frames and windows.
6247 Similarly, the @code{mirroring} property is used to display the
6248 appropriate mirrored character in the reordered text. Lisp programs
6249 can affect the mirrored display by changing this property. Again, any
6250 such changes affect all of Emacs display.