1 ;;; button.el --- clickable buttons
3 ;; Copyright (C) 2001-2013 Free Software Foundation, Inc.
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
9 ;; This file is part of GNU Emacs.
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
26 ;; This package defines functions for inserting and manipulating
27 ;; clickable buttons in Emacs buffers, such as might be used for help
30 ;; In some ways it duplicates functionality also offered by the
31 ;; `widget' package, but the button package has the advantage that it
32 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33 ;; (the code, that is, not the interface).
35 ;; Buttons can either use overlays, in which case the button is
36 ;; represented by the overlay itself, or text-properties, in which case
37 ;; the button is represented by a marker or buffer-position pointing
38 ;; somewhere in the button. In the latter case, no markers into the
39 ;; buffer are retained, which is important for speed if there are are
40 ;; extremely large numbers of buttons. Note however that if there is
41 ;; an existing face text-property at the site of the button, the
42 ;; button face may not be visible. Using overlays avoids this.
44 ;; Using `define-button-type' to define default properties for buttons
45 ;; is not necessary, but it is encouraged, since doing so makes the
46 ;; resulting code clearer and more efficient.
54 ;; Use color for the MS-DOS port because it doesn't support underline.
55 ;; FIXME if MS-DOS correctly answers the (supports) question, it need
56 ;; no longer be a special case.
57 (defface button
'((t :inherit link
))
58 "Default face used for buttons."
62 (let ((map (make-sparse-keymap)))
63 ;; The following definition needs to avoid using escape sequences that
64 ;; might get converted to ^M when building loaddefs.el
65 (define-key map
[(control ?m
)] 'push-button
)
66 (define-key map
[mouse-2
] 'push-button
)
67 ;; FIXME: You'd think that for keymaps coming from text-properties on the
68 ;; mode-line or header-line, the `mode-line' or `header-line' prefix
69 ;; shouldn't be necessary!
70 (define-key map
[mode-line mouse-2
] 'push-button
)
71 (define-key map
[header-line mouse-2
] 'push-button
)
73 "Keymap used by buttons.")
75 (defvar button-buffer-map
76 (let ((map (make-sparse-keymap)))
77 (define-key map
[?
\t] 'forward-button
)
78 (define-key map
"\e\t" 'backward-button
)
79 (define-key map
[backtab] 'backward-button)
81 "Keymap useful for buffers containing buttons.
82 Mode-specific keymaps may want to use this as their parent keymap.")
84 ;; Default properties for buttons
85 (put 'default-button 'face 'button)
86 (put 'default-button 'mouse-face 'highlight)
87 (put 'default-button 'keymap button-map)
88 (put 'default-button 'type 'button)
89 ;; action may be either a function to call, or a marker to go to
90 (put 'default-button 'action 'ignore)
91 (put 'default-button 'help-echo (purecopy "mouse-2, RET: Push this button"))
92 ;; Make overlay buttons go away if their underlying text is deleted.
93 (put 'default-button 'evaporate t)
94 ;; Prevent insertions adjacent to the text-property buttons from
95 ;; inheriting its properties.
96 (put 'default-button 'rear-nonsticky t)
98 ;; A `category-symbol' property for the default button type
99 (put 'button 'button-category-symbol 'default-button)
102 ;; Button types (which can be used to hold default properties for buttons)
104 ;; Because button-type properties are inherited by buttons using the
105 ;; special `category' property (implemented by both overlays and
106 ;; text-properties), we need to store them on a symbol to which the
107 ;; `category' properties can point. Instead of using the symbol that's
108 ;; the name of each button-type, however, we use a separate symbol (with
109 ;; `-button' appended, and uninterned) to store the properties. This is
110 ;; to avoid name clashes.
112 ;; [this is an internal function]
113 (defsubst button-category-symbol (type)
114 "Return the symbol used by button-type TYPE to store properties.
115 Buttons inherit them by setting their `category' property to that symbol."
116 (or (get type 'button-category-symbol)
117 (error "Unknown button type `%s'" type)))
119 (defun define-button-type (name &rest properties)
120 "Define a `button type' called NAME (a symbol).
121 The remaining arguments form a sequence of PROPERTY VALUE pairs,
122 specifying properties to use as defaults for buttons with this type
123 \(a button's type may be set by giving it a `type' property when
124 creating the button, using the :type keyword argument).
126 In addition, the keyword argument :supertype may be used to specify a
127 button-type from which NAME inherits its default property values
128 \(however, the inheritance happens only when NAME is defined; subsequent
129 changes to a supertype are not reflected in its subtypes)."
130 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
132 (button-category-symbol
133 (or (plist-get properties 'supertype)
134 (plist-get properties :supertype)
136 ;; Provide a link so that it's easy to find the real symbol.
137 (put name 'button-category-symbol catsym)
138 ;; Initialize NAME's properties using the global defaults.
139 (let ((default-props (symbol-plist super-catsym)))
141 (put catsym (pop default-props) (pop default-props))))
142 ;; Add NAME as the `type' property, which will then be returned as
143 ;; the type property of individual buttons.
144 (put catsym 'type name)
145 ;; Add the properties in PROPERTIES to the real symbol.
147 (let ((prop (pop properties)))
148 (when (eq prop :supertype)
149 (setq prop 'supertype))
150 (put catsym prop (pop properties))))
151 ;; Make sure there's a `supertype' property
152 (unless (get catsym 'supertype)
153 (put catsym 'supertype 'button))
156 (defun button-type-put (type prop val)
157 "Set the button-type TYPE's PROP property to VAL."
158 (put (button-category-symbol type) prop val))
160 (defun button-type-get (type prop)
161 "Get the property of button-type TYPE named PROP."
162 (get (button-category-symbol type) prop))
164 (defun button-type-subtype-p (type supertype)
165 "Return t if button-type TYPE is a subtype of SUPERTYPE."
166 (or (eq type supertype)
168 (button-type-subtype-p (button-type-get type 'supertype)
172 ;; Button properties and other attributes
174 (defun button-start (button)
175 "Return the position at which BUTTON starts."
176 (if (overlayp button)
177 (overlay-start button)
178 ;; Must be a text-property button.
179 (or (previous-single-property-change (1+ button) 'button)
182 (defun button-end (button)
183 "Return the position at which BUTTON ends."
184 (if (overlayp button)
186 ;; Must be a text-property button.
187 (or (next-single-property-change button 'button)
190 (defun button-get (button prop)
191 "Get the property of button BUTTON named PROP."
192 (cond ((overlayp button)
193 (overlay-get button prop))
194 ((button--area-button-p button)
195 (get-text-property (cdr button)
196 prop (button--area-button-string button)))
197 (t ; Must be a text-property button.
198 (get-text-property button prop))))
200 (defun button-put (button prop val)
201 "Set BUTTON's PROP property to VAL."
202 ;; Treat some properties specially.
203 (cond ((memq prop '(type :type))
204 ;; We translate a `type' property a `category' property, since
205 ;; that's what's actually used by overlays/text-properties for
206 ;; inheriting properties.
207 (setq prop 'category)
208 (setq val (button-category-symbol val)))
210 ;; Disallow updating the `category' property directly.
211 (error "Button `category' property may not be set directly")))
213 (cond ((overlayp button)
214 (overlay-put button prop val))
215 ((button--area-button-p button)
216 (setq button (button--area-button-string button))
217 (put-text-property 0 (length button) prop val button))
218 (t ; Must be a text-property button.
220 (or (previous-single-property-change (1+ button) 'button)
222 (or (next-single-property-change button 'button)
226 (defun button-activate (button &optional use-mouse-action)
227 "Call BUTTON's action property.
228 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
229 instead of its normal action; if the button has no mouse-action,
230 the normal action is used instead.
232 The action can either be a marker or a function. If it's a
233 marker then goto it. Otherwise it it is a function then it is
234 called with BUTTON as only argument. BUTTON is either an
235 overlay, a buffer position, or (for buttons in the mode-line or
236 header-line) a string."
237 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
238 (button-get button 'action))))
240 (save-selected-window
241 (select-window (display-buffer (marker-buffer action)))
244 (funcall action button))))
246 (defun button-label (button)
247 "Return BUTTON's text label."
248 (if (button--area-button-p button)
249 (substring-no-properties (button--area-button-string button))
250 (buffer-substring-no-properties (button-start button)
251 (button-end button))))
253 (defsubst button-type (button)
254 "Return BUTTON's button-type."
255 (button-get button 'type))
257 (defun button-has-type-p (button type)
258 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
259 (button-type-subtype-p (button-get button 'type) type))
261 (defun button--area-button-p (b)
262 "Return non-nil if BUTTON is an area button.
263 Such area buttons are used for buttons in the mode-line and header-line."
264 (stringp (car-safe b)))
266 (defalias 'button--area-button-string #'car
267 "Return area button BUTTON's button-string.")
269 ;; Creating overlay buttons
271 (defun make-button (beg end &rest properties)
272 "Make a button from BEG to END in the current buffer.
273 The remaining arguments form a sequence of PROPERTY VALUE pairs,
274 specifying properties to add to the button.
275 In addition, the keyword argument :type may be used to specify a
276 button-type from which to inherit other properties; see
277 `define-button-type'.
279 Also see `make-text-button', `insert-button'."
280 (let ((overlay (make-overlay beg end nil t nil)))
282 (button-put overlay (pop properties) (pop properties)))
283 ;; Put a pointer to the button in the overlay, so it's easy to get
284 ;; when we don't actually have a reference to the overlay.
285 (overlay-put overlay 'button overlay)
286 ;; If the user didn't specify a type, use the default.
287 (unless (overlay-get overlay 'category)
288 (overlay-put overlay 'category 'default-button))
289 ;; OVERLAY is the button, so return it
292 (defun insert-button (label &rest properties)
293 "Insert a button with the label LABEL.
294 The remaining arguments form a sequence of PROPERTY VALUE pairs,
295 specifying properties to add to the button.
296 In addition, the keyword argument :type may be used to specify a
297 button-type from which to inherit other properties; see
298 `define-button-type'.
300 Also see `insert-text-button', `make-button'."
302 (prog1 (point) (insert label))
307 ;; Creating text-property buttons
309 (defun make-text-button (beg end &rest properties)
310 "Make a button from BEG to END in the current buffer.
311 The remaining arguments form a sequence of PROPERTY VALUE pairs,
312 specifying properties to add to the button.
313 In addition, the keyword argument :type may be used to specify a
314 button-type from which to inherit other properties; see
315 `define-button-type'.
317 This function is like `make-button', except that the button is actually
318 part of the text instead of being a property of the buffer. That is,
319 this function uses text properties, the other uses overlays.
320 Creating large numbers of buttons can also be somewhat faster
321 using `make-text-button'. Note, however, that if there is an existing
322 face property at the site of the button, the button face may not be visible.
323 You may want to use `make-button' in that case.
325 BEG can also be a string, in which case it is made into a button.
327 Also see `insert-text-button'."
330 (or (plist-member properties 'type)
331 (plist-member properties :type))))
333 (setq object beg beg 0 end (length object)))
334 ;; Disallow setting the `category' property directly.
335 (when (plist-get properties 'category)
336 (error "Button `category' property may not be set directly"))
337 (if (null type-entry)
338 ;; The user didn't specify a `type' property, use the default.
339 (setq properties (cons 'category (cons 'default-button properties)))
340 ;; The user did specify a `type' property. Translate it into a
341 ;; `category' property, which is what's actually used by
342 ;; text-properties for inheritance.
343 (setcar type-entry 'category)
344 (setcar (cdr type-entry)
345 (button-category-symbol (car (cdr type-entry)))))
346 ;; Now add all the text properties at once
347 (add-text-properties beg end
348 ;; Each button should have a non-eq `button'
349 ;; property so that next-single-property-change can
350 ;; detect boundaries reliably.
351 (cons 'button (cons (list t) properties))
353 ;; Return something that can be used to get at the button.
356 (defun insert-text-button (label &rest properties)
357 "Insert a button with the label LABEL.
358 The remaining arguments form a sequence of PROPERTY VALUE pairs,
359 specifying properties to add to the button.
360 In addition, the keyword argument :type may be used to specify a
361 button-type from which to inherit other properties; see
362 `define-button-type'.
364 This function is like `insert-button', except that the button is
365 actually part of the text instead of being a property of the buffer.
366 Creating large numbers of buttons can also be somewhat faster using
367 `insert-text-button'.
369 Also see `make-text-button'."
370 (apply #'make-text-button
371 (prog1 (point) (insert label))
376 ;; Finding buttons in a buffer
378 (defun button-at (pos)
379 "Return the button at position POS in the current buffer, or nil.
380 If the button at POS is a text property button, the return value
381 is a marker pointing to POS."
382 (let ((button (get-char-property pos 'button)))
383 (if (or (overlayp button) (null button))
385 ;; Must be a text-property button; return a marker pointing to it.
386 (copy-marker pos t))))
388 (defun next-button (pos &optional count-current)
389 "Return the next button after position POS in the current buffer.
390 If COUNT-CURRENT is non-nil, count any button at POS in the search,
391 instead of starting at the next button."
392 (unless count-current
393 ;; Search for the next button boundary.
394 (setq pos (next-single-char-property-change pos 'button)))
395 (and (< pos (point-max))
397 ;; We must have originally been on a button, and are now in
398 ;; the inter-button space. Recurse to find a button.
401 (defun previous-button (pos &optional count-current)
402 "Return the previous button before position POS in the current buffer.
403 If COUNT-CURRENT is non-nil, count any button at POS in the search,
404 instead of starting at the next button."
405 (let ((button (button-at pos)))
409 ;; We started out on a button, so move to its start and look
410 ;; for the previous button boundary.
411 (setq pos (previous-single-char-property-change
412 (button-start button) 'button))
413 (let ((new-button (button-at pos)))
415 ;; We are in a button again; this can happen if there
416 ;; are adjacent buttons (or at bob).
417 (unless (= pos (button-start button)) new-button)
418 ;; We are now in the space between buttons.
419 (previous-button pos))))
420 ;; We started out in the space between buttons.
421 (setq pos (previous-single-char-property-change pos 'button))
423 (and (> pos (point-min))
424 (button-at (1- pos)))))))
429 (defun push-button (&optional pos use-mouse-action)
430 "Perform the action specified by a button at location POS.
431 POS may be either a buffer position or a mouse-event. If
432 USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
433 instead of its normal action; if the button has no mouse-action,
434 the normal action is used instead. The action may be either a
435 function to call or a marker to display and is invoked using
436 `button-activate' (which see).
438 POS defaults to point, except when `push-button' is invoked
439 interactively as the result of a mouse-event, in which case, the
441 If there's no button at POS, do nothing and return nil, otherwise
444 (list (if (integerp last-command-event) (point) last-command-event)))
445 (if (and (not (integerp pos)) (eventp pos))
446 ;; POS is a mouse event; switch to the proper window/buffer
447 (let ((posn (event-start pos)))
448 (with-current-buffer (window-buffer (posn-window posn))
449 (if (posn-string posn)
450 ;; mode-line, header-line, or display string event.
451 (button-activate (posn-string posn) t)
452 (push-button (posn-point posn)) t)))
453 ;; POS is just normal position
454 (let ((button (button-at (or pos (point)))))
456 (button-activate button use-mouse-action)
459 (defun forward-button (n &optional wrap display-message)
460 "Move to the Nth next button, or Nth previous button if N is negative.
461 If N is 0, move to the start of any button at point.
462 If WRAP is non-nil, moving past either end of the buffer continues from the
464 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
465 Any button with a non-nil `skip' property is skipped over.
466 Returns the button found."
467 (interactive "p\nd\nd")
470 ;; Move to start of current button
471 (if (setq button (button-at (point)))
472 (goto-char (button-start button)))
473 ;; Move to Nth next button
474 (let ((iterator (if (> n 0) #'next-button #'previous-button))
475 (wrap-start (if (> n 0) (point-min) (point-max)))
478 (setq button t) ; just to start the loop
479 (while (and (null fail) (> n 0) button)
480 (setq button (funcall iterator (point)))
481 (when (and (not button) wrap)
482 (setq button (funcall iterator wrap-start t)))
484 (goto-char (button-start button))
485 ;; Avoid looping forever (e.g., if all the buttons have
486 ;; the `skip' property).
488 (setq opoint (point)))
491 (unless (button-get button 'skip)
494 (error (if wrap "No buttons!" "No more buttons"))
495 (let ((msg (and display-message (button-get button 'help-echo))))
500 (defun backward-button (n &optional wrap display-message)
501 "Move to the Nth previous button, or Nth next button if N is negative.
502 If N is 0, move to the start of any button at point.
503 If WRAP is non-nil, moving past either end of the buffer continues from the
505 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
506 Any button with a non-nil `skip' property is skipped over.
507 Returns the button found."
508 (interactive "p\nd\nd")
509 (forward-button (- n) wrap display-message))
514 ;;; button.el ends here