1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2012
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
6 @node Killing, Registers, Mark, Top
7 @chapter Killing and Moving Text
9 In Emacs, @dfn{killing} means erasing text and copying it into the
10 @dfn{kill ring}. @dfn{Yanking} means bringing text from the kill ring
11 back into the buffer. (Some applications use the terms ``cutting''
12 and ``pasting'' for similar operations.) The kill ring is so-named
13 because it can be visualized as a set of blocks of text arranged in a
14 ring, which you can access in cyclic order. @xref{Kill Ring}.
16 Killing and yanking are the most common way to move or copy text
17 within Emacs. It is very versatile, because there are commands for
18 killing many different types of syntactic units.
21 * Deletion and Killing:: Commands that remove text.
22 * Yanking:: Commands that insert text.
23 * Cut and Paste:: Clipboard and selections on graphical displays.
24 * Accumulating Text:: Other methods to add text to the buffer.
25 * Rectangles:: Operating on text in rectangular areas.
26 * CUA Bindings:: Using @kbd{C-x}/@kbd{C-c}/@kbd{C-v} to kill and yank.
29 @node Deletion and Killing
30 @section Deletion and Killing
35 Most commands which erase text from the buffer save it in the kill
36 ring. These are known as @dfn{kill} commands, and their names
37 normally contain the word @samp{kill} (e.g. @code{kill-line}). The
38 kill ring stores several recent kills, not just the last one, so
39 killing is a very safe operation: you don't have to worry much about
40 losing text that you previously killed. The kill ring is shared by
41 all buffers, so text that is killed in one buffer can be yanked into
44 When you use @kbd{C-/} (@code{undo}) to undo a kill command
45 (@pxref{Undo}), that brings the killed text back into the buffer, but
46 does not remove it from the kill ring.
48 On graphical displays, killing text also copies it to the system
49 clipboard. @xref{Cut and Paste}.
51 Commands that erase text but do not save it in the kill ring are
52 known as @dfn{delete} commands; their names usually contain the word
53 @samp{delete}. These include @kbd{C-d} (@code{delete-char}) and
54 @key{DEL} (@code{delete-backward-char}), which delete only one
55 character at a time, and those commands that delete only spaces or
56 newlines. Commands that can erase significant amounts of nontrivial
57 data generally do a kill operation instead.
59 You can also use the mouse to kill and yank. @xref{Cut and Paste}.
62 * Deletion:: Commands for deleting small amounts of text and
64 * Killing by Lines:: How to kill entire lines of text at one time.
65 * Other Kill Commands:: Commands to kill large regions of text and
66 syntactic units such as words and sentences.
67 * Kill Options:: Options that affect killing.
72 @findex delete-backward-char
75 Deletion means erasing text and not saving it in the kill ring. For
76 the most part, the Emacs commands that delete text are those that
77 erase just one character or only whitespace.
81 @itemx @key{Backspace}
82 Delete the previous character, or the text in the region if it is
83 active (@code{delete-backward-char}).
86 Delete the next character, or the text in the region if it is active
87 (@code{delete-forward-char}).
90 Delete the next character (@code{delete-char}).
93 Delete spaces and tabs around point (@code{delete-horizontal-space}).
95 Delete spaces and tabs around point, leaving one space
96 (@code{just-one-space}).
98 Delete blank lines around the current line (@code{delete-blank-lines}).
100 Join two lines by deleting the intervening newline, along with any
101 indentation following it (@code{delete-indentation}).
104 We have already described the basic deletion commands @key{DEL}
105 (@code{delete-backward-char}), @key{delete}
106 (@code{delete-forward-char}), and @kbd{C-d} (@code{delete-char}).
107 @xref{Erasing}. With a numeric argument, they delete the specified
108 number of characters. If the numeric argument is omitted or one, they
109 delete all the text in the region if it is active (@pxref{Using
113 @findex delete-horizontal-space
115 @findex just-one-space
116 The other delete commands are those that delete only whitespace
117 characters: spaces, tabs and newlines. @kbd{M-\}
118 (@code{delete-horizontal-space}) deletes all the spaces and tab
119 characters before and after point. With a prefix argument, this only
120 deletes spaces and tab characters before point. @kbd{M-@key{SPC}}
121 (@code{just-one-space}) does likewise but leaves a single space before
122 point, regardless of the number of spaces that existed previously
123 (even if there were none before). With a numeric argument @var{n}, it
124 leaves @var{n} spaces before point if @var{n} is positive; if @var{n}
125 is negative, it deletes newlines in addition to spaces and tabs,
126 leaving a single space before point.
128 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
129 after the current line. If the current line is blank, it deletes all
130 blank lines preceding the current line as well (leaving one blank line,
131 the current line). On a solitary blank line, it deletes that line.
133 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
134 previous line, by deleting a newline and all surrounding spaces, usually
135 leaving a single space. @xref{Indentation,M-^}.
137 @node Killing by Lines
138 @subsection Killing by Lines
142 Kill rest of line or one or more lines (@code{kill-line}).
144 Kill an entire line at once (@code{kill-whole-line})
149 The simplest kill command is @kbd{C-k} (@code{kill-line}). If used
150 at the end of a line, it kills the line-ending newline character,
151 merging the next line into the current one (thus, a blank line is
152 entirely removed). Otherwise, @kbd{C-k} kills all the text from point
153 up to the end of the line; if point was originally at the beginning of
154 the line, this leaves the line blank.
156 Spaces and tabs at the end of the line are ignored when deciding
157 which case applies. As long as point is after the last visible
158 character in the line, you can be sure that @kbd{C-k} will kill the
159 newline. To kill an entire non-blank line, go to the beginning and
160 type @kbd{C-k} twice.
162 In this context, ``line'' means a logical text line, not a screen
163 line (@pxref{Continuation Lines}).
165 When @kbd{C-k} is given a positive argument @var{n}, it kills
166 @var{n} lines and the newlines that follow them (text on the current
167 line before point is not killed). With a negative argument
168 @minus{}@var{n}, it kills @var{n} lines preceding the current line,
169 together with the text on the current line before point. @kbd{C-k}
170 with an argument of zero kills the text before point on the current
173 @vindex kill-whole-line
174 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
175 the very beginning of a line kills the entire line including the
176 following newline. This variable is normally @code{nil}.
178 @kindex C-S-backspace
179 @findex kill-whole-line
180 @kbd{C-S-backspace} (@code{kill-whole-line}) kills a whole line
181 including its newline, regardless of the position of point within the
182 line. Note that many text terminals will prevent you from typing the
183 key sequence @kbd{C-S-backspace}.
185 @node Other Kill Commands
186 @subsection Other Kill Commands
192 Kill the region (@code{kill-region}).
194 Copy the region into the kill ring (@code{kill-ring-save}).
196 Kill the next word (@code{kill-word}). @xref{Words}.
198 Kill one word backwards (@code{backward-kill-word}).
200 Kill back to beginning of sentence (@code{backward-kill-sentence}).
203 Kill to the end of the sentence (@code{kill-sentence}).
205 Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
207 Kill through the next occurrence of @var{char} (@code{zap-to-char}).
213 @findex kill-ring-save
214 One of the commonly-used kill commands is @kbd{C-w}
215 (@code{kill-region}), which kills the text in the region
216 (@pxref{Mark}). Similarly, @kbd{M-w} (@code{kill-ring-save}) copies
217 the text in the region into the kill ring without removing it from the
218 buffer. If the mark is inactive when you type @kbd{C-w} or @kbd{M-w},
219 the command acts on the text between point and where you last set the
220 mark (@pxref{Using Region}).
222 Emacs also provides commands to kill specific syntactic units:
223 words, with @kbd{M-@key{DEL}} and @kbd{M-d} (@pxref{Words}); balanced
224 expressions, with @kbd{C-M-k} (@pxref{Expressions}); and sentences,
225 with @kbd{C-x @key{DEL}} and @kbd{M-k} (@pxref{Sentences}).
229 The command @kbd{M-z} (@code{zap-to-char}) combines killing with
230 searching: it reads a character and kills from point up to (and
231 including) the next occurrence of that character in the buffer. A
232 numeric argument acts as a repeat count; a negative argument means to
233 search backward and kill text before point.
236 @subsection Options for Killing
238 @vindex kill-read-only-ok
239 @cindex read-only text, killing
240 Some specialized buffers contain @dfn{read-only text}, which cannot
241 be modified and therefore cannot be killed. The kill commands work
242 specially in a read-only buffer: they move over text and copy it to
243 the kill ring, without actually deleting it from the buffer.
244 Normally, they also beep and display an error message when this
245 happens. But if you set the variable @code{kill-read-only-ok} to a
246 non-@code{nil} value, they just print a message in the echo area to
247 explain why the text has not been erased.
249 @vindex kill-do-not-save-duplicates
250 If you change the variable @code{kill-do-not-save-duplicates} to a
251 non-@code{nil} value, identical subsequent kills yield a single
252 kill-ring entry, without duplication.
262 @dfn{Yanking} means reinserting text previously killed. The usual
263 way to move or copy text is to kill it and then yank it elsewhere.
267 Yank the last kill into the buffer, at point (@code{yank}).
269 Replace the text just yanked with an earlier batch of killed text
270 (@code{yank-pop}). @xref{Earlier Kills}.
272 Cause the following command, if it is a kill command, to append to the
273 previous kill (@code{append-next-kill}). @xref{Appending Kills}.
278 The basic yanking command is @kbd{C-y} (@code{yank}). It inserts
279 the most recent kill, leaving the cursor at the end of the inserted
280 text. It also sets the mark at the beginning of the inserted text,
281 without activating the mark; this lets you jump easily to that
282 position, if you wish, with @kbd{C-u C-@key{SPC}} (@pxref{Mark Ring}).
284 With a plain prefix argument (@kbd{C-u C-y}), the command instead
285 leaves the cursor in front of the inserted text, and sets the mark at
286 the end. Using any other prefix argument specifies an earlier kill;
287 e.g. @kbd{C-u 4 C-y} reinserts the fourth most recent kill.
288 @xref{Earlier Kills}.
290 On graphical displays, @kbd{C-y} first checks if another application
291 has placed any text in the system clipboard more recently than the
292 last Emacs kill. If so, it inserts the text in the clipboard instead.
293 Thus, Emacs effectively treats ``cut'' or ``copy'' clipboard
294 operations performed in other applications like Emacs kills, except
295 that they are not recorded in the kill ring. @xref{Cut and Paste},
299 * Kill Ring:: Where killed text is stored.
300 * Earlier Kills:: Yanking something killed some time ago.
301 * Appending Kills:: Several kills in a row all yank together.
305 @subsection The Kill Ring
307 The @dfn{kill ring} is a list of blocks of text that were previously
308 killed. There is only one kill ring, shared by all buffers, so you
309 can kill text in one buffer and yank it in another buffer. This is
310 the usual way to move text from one buffer to another. (There are
311 several other methods: for instance, you could store the text in a
312 register; see @ref{Registers}. @xref{Accumulating Text}, for some
313 other ways to move text around.)
315 @vindex kill-ring-max
316 The maximum number of entries in the kill ring is controlled by the
317 variable @code{kill-ring-max}. The default is 60. If you make a new
318 kill when this limit has been reached, Emacs makes room by deleting
319 the oldest entry in the kill ring.
322 The actual contents of the kill ring are stored in a variable named
323 @code{kill-ring}; you can view the entire contents of the kill ring
324 with @kbd{C-h v kill-ring}.
327 @subsection Yanking Earlier Kills
328 @cindex yanking previous kills
330 As explained in @ref{Yanking}, you can use a numeric argument to
331 @kbd{C-y} to yank text that is no longer the most recent kill. This
332 is useful if you remember which kill ring entry you want. If you
333 don't, you can use the @kbd{M-y} (@code{yank-pop}) command to cycle
334 through the possibilities.
338 If the previous command was a yank command, @kbd{M-y} takes the text
339 that was yanked and replaces it with the text from an earlier kill.
340 So, to recover the text of the next-to-the-last kill, first use
341 @kbd{C-y} to yank the last kill, and then use @kbd{M-y} to replace it
342 with the previous kill. @kbd{M-y} is allowed only after a @kbd{C-y}
343 or another @kbd{M-y}.
345 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
346 points at an entry in the kill ring. Each time you kill, the ``last
347 yank'' pointer moves to the newly made entry at the front of the ring.
348 @kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
349 @kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
350 text in the buffer changes to match. Enough @kbd{M-y} commands can move
351 the pointer to any entry in the ring, so you can get any entry into the
352 buffer. Eventually the pointer reaches the end of the ring; the next
353 @kbd{M-y} loops back around to the first entry again.
355 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
356 not change the order of the entries in the ring, which always runs from
357 the most recent kill at the front to the oldest one still remembered.
359 @kbd{M-y} can take a numeric argument, which tells it how many entries
360 to advance the ``last yank'' pointer by. A negative argument moves the
361 pointer toward the front of the ring; from the front of the ring, it
362 moves ``around'' to the last entry and continues forward from there.
364 Once the text you are looking for is brought into the buffer, you can
365 stop doing @kbd{M-y} commands and it will stay there. It's just a copy
366 of the kill ring entry, so editing it in the buffer does not change
367 what's in the ring. As long as no new killing is done, the ``last
368 yank'' pointer remains at the same place in the kill ring, so repeating
369 @kbd{C-y} will yank another copy of the same previous kill.
371 When you call @kbd{C-y} with a numeric argument, that also sets the
372 ``last yank'' pointer to the entry that it yanks.
374 @node Appending Kills
375 @subsection Appending Kills
377 @cindex appending kills in the ring
378 Normally, each kill command pushes a new entry onto the kill ring.
379 However, two or more kill commands in a row combine their text into a
380 single entry, so that a single @kbd{C-y} yanks all the text as a unit,
381 just as it was before it was killed.
383 Thus, if you want to yank text as a unit, you need not kill all of it
384 with one command; you can keep killing line after line, or word after
385 word, until you have killed it all, and you can still get it all back at
388 Commands that kill forward from point add onto the end of the previous
389 killed text. Commands that kill backward from point add text onto the
390 beginning. This way, any sequence of mixed forward and backward kill
391 commands puts all the killed text into one entry without rearrangement.
392 Numeric arguments do not break the sequence of appending kills. For
393 example, suppose the buffer contains this text:
396 This is a line @point{}of sample text.
400 with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
401 M-@key{DEL}}, killing alternately forward and backward, you end up with
402 @samp{a line of sample} as one entry in the kill ring, and @samp{This
403 is@ @ text.} in the buffer. (Note the double space between @samp{is}
404 and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
407 Another way to kill the same text is to move back two words with
408 @kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
409 This produces exactly the same results in the buffer and in the kill
410 ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
411 backward; once again, the result is the same. The text in the kill ring
412 entry always has the same order that it had in the buffer before you
416 @findex append-next-kill
417 If a kill command is separated from the last kill command by other
418 commands (not just numeric arguments), it starts a new entry on the kill
419 ring. But you can force it to append by first typing the command
420 @kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
421 tells the following command, if it is a kill command, to append the text
422 it kills to the last killed text, instead of starting a new entry. With
423 @kbd{C-M-w}, you can kill several separated pieces of text and
424 accumulate them to be yanked back in one place.@refill
426 A kill command following @kbd{M-w} (@code{kill-ring-save}) does not
427 append to the text that @kbd{M-w} copied into the kill ring.
430 @section ``Cut and Paste'' Operations on Graphical Displays
435 In most graphical desktop environments, you can transfer data
436 (usually text) between different applications using a system facility
437 called the @dfn{clipboard}. On X, two other similar facilities are
438 available: the primary selection and the secondary selection. When
439 Emacs is run on a graphical display, its kill and yank commands
440 integrate with these facilities, so that you can easily transfer text
441 between Emacs and other graphical applications.
443 By default, Emacs uses UTF-8 as the coding system for inter-program
444 text transfers. If you find that the pasted text is not what you
445 expected, you can specify another coding system by typing @kbd{C-x
446 @key{RET} x} or @kbd{C-x @key{RET} X}. You can also request a
447 different data type by customizing @code{x-select-request-type}.
448 @xref{Communication Coding}.
451 * Clipboard:: How Emacs uses the system clipboard.
452 * Primary Selection:: The temporarily selected text selection.
453 * Secondary Selection:: Cutting without altering point and mark.
457 @subsection Using the Clipboard
460 The @dfn{clipboard} is the facility that most graphical applications
461 use for ``cutting and pasting''. When the clipboard exists, the kill
462 and yank commands in Emacs make use of it.
464 When you kill some text with a command such as @kbd{C-w}
465 (@code{kill-region}), or copy it to the kill ring with a command such
466 as @kbd{M-w} (@code{kill-ring-save}), that text is also put in the
469 @vindex save-interprogram-paste-before-kill
470 When an Emacs kill command puts text in the clipboard, the existing
471 clipboard contents are normally lost. Optionally, you can change
472 @code{save-interprogram-paste-before-kill} to @code{t}. Then Emacs
473 will first save the clipboard to its kill ring, preventing you from
474 losing the old clipboard data---at the risk of high memory consumption
475 if that data turns out to be large.
477 Yank commands, such as @kbd{C-y} (@code{yank}), also use the
478 clipboard. If another application ``owns'' the clipboard---i.e., if
479 you cut or copied text there more recently than your last kill command
480 in Emacs---then Emacs yanks from the clipboard instead of the kill
483 @vindex yank-pop-change-selection
484 Normally, rotating the kill ring with @kbd{M-y} (@code{yank-pop})
485 does not alter the clipboard. However, if you change
486 @code{yank-pop-change-selection} to @code{t}, then @kbd{M-y} saves the
487 new yank to the clipboard.
489 @vindex x-select-enable-clipboard
490 To prevent kill and yank commands from accessing the clipboard,
491 change the variable @code{x-select-enable-clipboard} to @code{nil}.
493 @cindex clipboard manager
494 @vindex x-select-enable-clipboard-manager
495 Many X desktop environments support a feature called the
496 @dfn{clipboard manager}. If you exit Emacs while it is the current
497 ``owner'' of the clipboard data, and there is a clipboard manager
498 running, Emacs transfers the clipboard data to the clipboard manager
499 so that it is not lost. In some circumstances, this may cause a delay
500 when exiting Emacs; if you wish to prevent Emacs from transferring
501 data to the clipboard manager, change the variable
502 @code{x-select-enable-clipboard-manager} to @code{nil}.
504 @vindex x-select-enable-primary
505 @findex clipboard-kill-region
506 @findex clipboard-kill-ring-save
507 @findex clipboard-yank
508 Prior to Emacs 24, the kill and yank commands used the primary
509 selection (@pxref{Primary Selection}), not the clipboard. If you
510 prefer this behavior, change @code{x-select-enable-clipboard} to
511 @code{nil}, @code{x-select-enable-primary} to @code{t}, and
512 @code{mouse-drag-copy-region} to @code{t}. In this case, you can use
513 the following commands to act explicitly on the clipboard:
514 @code{clipboard-kill-region} kills the region and saves it to the
515 clipboard; @code{clipboard-kill-ring-save} copies the region to the
516 kill ring and saves it to the clipboard; and @code{clipboard-yank}
517 yanks the contents of the clipboard at point.
519 @node Primary Selection
520 @subsection Cut and Paste with Other Window Applications
521 @cindex X cutting and pasting
523 @cindex primary selection
524 @cindex selection, primary
526 Under the X Window System, there exists a @dfn{primary selection}
527 containing the last stretch of text selected in an X application
528 (usually by dragging the mouse). Typically, this text can be inserted
529 into other X applications by @kbd{mouse-2} clicks. The primary
530 selection is separate from the clipboard. Its contents are more
531 ``fragile''; they are overwritten each time you select text with the
532 mouse, whereas the clipboard is only overwritten by explicit ``cut''
533 or ``copy'' commands.
535 Under X, whenever the region is active (@pxref{Mark}), the text in
536 the region is saved in the primary selection. This applies regardless
537 of whether the region was made by dragging or clicking the mouse
538 (@pxref{Mouse Commands}), or by keyboard commands (e.g. by typing
539 @kbd{C-@key{SPC}} and moving point; @pxref{Setting Mark}).
541 @vindex select-active-regions
542 If you change the variable @code{select-active-regions} to
543 @code{only}, Emacs saves only temporarily active regions to the
544 primary selection, i.e. those made with the mouse or with shift
545 selection (@pxref{Shift Selection}). If you change
546 @code{select-active-regions} to @code{nil}, Emacs avoids saving active
547 regions to the primary selection entirely.
549 To insert the primary selection into an Emacs buffer, click
550 @kbd{mouse-2} (@code{mouse-yank-primary}) where you want to insert it.
551 @xref{Mouse Commands}.
553 @cindex MS-Windows, and primary selection
554 MS-Windows provides no primary selection, but Emacs emulates it
555 within a single Emacs session by storing the selected text internally.
556 Therefore, all the features and commands related to the primary
557 selection work on Windows as they do on X, for cutting and pasting
558 within the same session, but not across Emacs sessions or with other
561 @node Secondary Selection
562 @subsection Secondary Selection
563 @cindex secondary selection
565 In addition to the primary selection, the X Window System provides a
566 second similar facility known as the @dfn{secondary selection}.
567 Nowadays, few X applications make use of the secondary selection, but
568 you can access it using the following Emacs commands:
571 @findex mouse-set-secondary
572 @kindex M-Drag-Mouse-1
574 Set the secondary selection, with one end at the place where you press
575 down the button, and the other end at the place where you release it
576 (@code{mouse-set-secondary}). The selected text is highlighted, using
577 the @code{secondary-selection} face, as you drag. The window scrolls
578 automatically if you drag the mouse off the top or bottom of the
579 window, just like @code{mouse-set-region} (@pxref{Mouse Commands}).
581 This command does not alter the kill ring.
583 @findex mouse-start-secondary
586 Set one endpoint for the @dfn{secondary selection}
587 (@code{mouse-start-secondary}).
589 @findex mouse-secondary-save-then-kill
592 Set the secondary selection, with one end at the position clicked and
593 the other at the position specified with @kbd{M-Mouse-1}
594 (@code{mouse-secondary-save-then-kill}). This also puts the selected
595 text in the kill ring. A second @kbd{M-Mouse-3} at the same place
596 kills the secondary selection just made.
598 @findex mouse-yank-secondary
601 Insert the secondary selection where you click, placing point at the
602 end of the yanked text (@code{mouse-yank-secondary}).
605 Double or triple clicking of @kbd{M-Mouse-1} operates on words and
606 lines, much like @kbd{Mouse-1}.
608 If @code{mouse-yank-at-point} is non-@code{nil}, @kbd{M-Mouse-2} yanks
609 at point. Then it does not matter precisely where you click, or even
610 which of the frame's windows you click on. @xref{Mouse Commands}.
612 @node Accumulating Text
613 @section Accumulating Text
614 @findex append-to-buffer
615 @findex prepend-to-buffer
616 @findex copy-to-buffer
617 @findex append-to-file
619 @cindex accumulating scattered text
620 Usually we copy or move text by killing it and yanking it, but there
621 are other convenient methods for copying one block of text in many
622 places, or for copying many scattered blocks of text into one place.
623 Here we describe the commands to accumulate scattered pieces of text
624 into a buffer or into a file.
627 @item M-x append-to-buffer
628 Append region to the contents of a specified buffer.
629 @item M-x prepend-to-buffer
630 Prepend region to the contents of a specified buffer.
631 @item M-x copy-to-buffer
632 Copy region into a specified buffer, deleting that buffer's old contents.
633 @item M-x insert-buffer
634 Insert the contents of a specified buffer into current buffer at point.
635 @item M-x append-to-file
636 Append region to the contents of a specified file, at the end.
639 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
640 This reads a buffer name, then inserts a copy of the region into the
641 buffer specified. If you specify a nonexistent buffer,
642 @code{append-to-buffer} creates the buffer. The text is inserted
643 wherever point is in that buffer. If you have been using the buffer for
644 editing, the copied text goes into the middle of the text of the buffer,
645 starting from wherever point happens to be at that moment.
647 Point in that buffer is left at the end of the copied text, so
648 successive uses of @code{append-to-buffer} accumulate the text in the
649 specified buffer in the same order as they were copied. Strictly
650 speaking, @code{append-to-buffer} does not always append to the text
651 already in the buffer---it appends only if point in that buffer is at
652 the end. However, if @code{append-to-buffer} is the only command you
653 use to alter a buffer, then point is always at the end.
655 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
656 except that point in the other buffer is left before the copied text, so
657 successive prependings add text in reverse order. @kbd{M-x
658 copy-to-buffer} is similar, except that any existing text in the other
659 buffer is deleted, so the buffer is left containing just the text newly
662 The command @kbd{M-x insert-buffer} can be used to retrieve the
663 accumulated text from another buffer. This prompts for the name of a
664 buffer, and inserts a copy of all the text in that buffer into the
665 current buffer at point, leaving point at the beginning of the
666 inserted text. It also adds the position of the end of the inserted
667 text to the mark ring, without activating the mark. @xref{Buffers},
668 for background information on buffers.
670 Instead of accumulating text in a buffer, you can append text
671 directly into a file with @kbd{M-x append-to-file}. This prompts for
672 a filename, and adds the text of the region to the end of the
673 specified file. The file is changed immediately on disk.
675 You should use @code{append-to-file} only with files that are
676 @emph{not} being visited in Emacs. Using it on a file that you are
677 editing in Emacs would change the file behind Emacs's back, which
678 can lead to losing some of your editing.
680 Another way to move text around is to store it in a register.
686 @cindex columns (and rectangles)
687 @cindex killing rectangular areas of text
689 @dfn{Rectangle} commands operate on rectangular areas of the text:
690 all the characters between a certain pair of columns, in a certain
691 range of lines. Emacs has commands to kill rectangles, yank killed
692 rectangles, clear them out, fill them with blanks or text, or delete
693 them. Rectangle commands are useful with text in multicolumn formats,
694 and for changing text into or out of such formats.
696 @cindex mark rectangle
697 To specify a rectangle for a command to work on, set the mark at one
698 corner and point at the opposite corner. The rectangle thus specified
699 is called the @dfn{region-rectangle}. If point and the mark are in
700 the same column, the region-rectangle is empty. If they are in the
701 same line, the region-rectangle is one line high.
703 The region-rectangle is controlled in much the same way as the
704 region is controlled. But remember that a given combination of point
705 and mark values can be interpreted either as a region or as a
706 rectangle, depending on the command that uses them.
710 Kill the text of the region-rectangle, saving its contents as the
711 ``last killed rectangle'' (@code{kill-rectangle}).
713 Delete the text of the region-rectangle (@code{delete-rectangle}).
715 Yank the last killed rectangle with its upper left corner at point
716 (@code{yank-rectangle}).
718 Insert blank space to fill the space of the region-rectangle
719 (@code{open-rectangle}). This pushes the previous contents of the
720 region-rectangle to the right.
722 Insert line numbers along the left edge of the region-rectangle
723 (@code{rectangle-number-lines}). This pushes the previous contents of
724 the region-rectangle to the right.
726 Clear the region-rectangle by replacing all of its contents with spaces
727 (@code{clear-rectangle}).
728 @item M-x delete-whitespace-rectangle
729 Delete whitespace in each of the lines on the specified rectangle,
730 starting from the left edge column of the rectangle.
731 @item C-x r t @var{string} @key{RET}
732 Replace rectangle contents with @var{string} on each line
733 (@code{string-rectangle}).
734 @item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
735 Insert @var{string} on each line of the rectangle.
738 The rectangle operations fall into two classes: commands to erase or
739 insert rectangles, and commands to make blank rectangles.
743 @findex kill-rectangle
744 @findex delete-rectangle
745 There are two ways to erase the text in a rectangle: @kbd{C-x r d}
746 (@code{delete-rectangle}) to delete the text outright, or @kbd{C-x r
747 k} (@code{kill-rectangle}) to remove the text and save it as the
748 @dfn{last killed rectangle}. In both cases, erasing the
749 region-rectangle is like erasing the specified text on each line of
750 the rectangle; if there is any following text on the line, it moves
751 backwards to fill the gap.
753 ``Killing'' a rectangle is not killing in the usual sense; the
754 rectangle is not stored in the kill ring, but in a special place that
755 only records the most recent rectangle killed. This is because
756 yanking a rectangle is so different from yanking linear text that
757 different yank commands have to be used. Yank-popping is not defined
761 @findex yank-rectangle
762 To yank the last killed rectangle, type @kbd{C-x r y}
763 (@code{yank-rectangle}). The rectangle's first line is inserted at
764 point, the rectangle's second line is inserted at the same horizontal
765 position one line vertically below, and so on. The number of lines
766 affected is determined by the height of the saved rectangle.
768 For example, you can convert two single-column lists into a
769 double-column list by killing one of the single-column lists as a
770 rectangle, and then yanking it beside the other list.
772 You can also copy rectangles into and out of registers with @kbd{C-x r
773 r @var{r}} and @kbd{C-x r i @var{r}}. @xref{Rectangle Registers}.
776 @findex open-rectangle
778 @findex clear-rectangle
779 There are two commands you can use for making blank rectangles:
780 @kbd{C-x r c} (@code{clear-rectangle}) blanks out existing text in the
781 region-rectangle, and @kbd{C-x r o} (@code{open-rectangle}) inserts a
784 @findex delete-whitespace-rectangle
785 @kbd{M-x delete-whitespace-rectangle} deletes horizontal whitespace
786 starting from a particular column. This applies to each of the lines
787 in the rectangle, and the column is specified by the left edge of the
788 rectangle. The right edge of the rectangle does not make any
789 difference to this command.
793 The command @kbd{C-x r N} (@code{rectangle-number-lines}) inserts
794 line numbers along the left edge of the region-rectangle. Normally,
795 the numbering begins from 1 (for the first line of the rectangle).
796 With a prefix argument, the command prompts for a number to begin
797 from, and for a format string with which to print the numbers
798 (@pxref{Formatting Strings,,, elisp, The Emacs Lisp Reference
802 @findex string-rectangle
803 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
804 contents of a region-rectangle with a string on each line. The
805 string's width need not be the same as the width of the rectangle. If
806 the string's width is less, the text after the rectangle shifts left;
807 if the string is wider than the rectangle, the text after the
808 rectangle shifts right.
810 @findex string-insert-rectangle
811 The command @kbd{M-x string-insert-rectangle} is similar to
812 @code{string-rectangle}, but inserts the string on each line,
813 shifting the original text to the right.
816 @section CUA Bindings
819 @cindex CUA key bindings
820 @vindex cua-enable-cua-keys
821 The command @kbd{M-x cua-mode} sets up key bindings that are
822 compatible with the Common User Access (CUA) system used in many other
825 When CUA mode is enabled, the keys @kbd{C-x}, @kbd{C-c}, @kbd{C-v},
826 and @kbd{C-z} invoke commands that cut (kill), copy, paste (yank), and
827 undo respectively. The @kbd{C-x} and @kbd{C-c} keys perform cut and
828 copy only if the region is active. Otherwise, they still act as
829 prefix keys, so that standard Emacs commands like @kbd{C-x C-c} still
830 work. Note that this means the variable @code{mark-even-if-inactive}
831 has no effect for @kbd{C-x} and @kbd{C-c} (@pxref{Using Region}).
833 To enter an Emacs command like @kbd{C-x C-f} while the mark is
834 active, use one of the following methods: either hold @kbd{Shift}
835 together with the prefix key, e.g. @kbd{S-C-x C-f}, or quickly type
836 the prefix key twice, e.g. @kbd{C-x C-x C-f}.
838 To disable the overriding of standard Emacs binding by CUA mode,
839 while retaining the other features of CUA mode described below, set
840 the variable @code{cua-enable-cua-keys} to @code{nil}.
842 In CUA mode, typed text replaces the active region as in
843 Delete-Selection mode (@pxref{Mouse Commands}).
845 @cindex rectangle highlighting
846 CUA mode provides enhanced rectangle support with visible
847 rectangle highlighting. Use @kbd{C-RET} to start a rectangle,
848 extend it using the movement commands, and cut or copy it using
849 @kbd{C-x} or @kbd{C-c}. @kbd{RET} moves the cursor to the next
850 (clockwise) corner of the rectangle, so you can easily expand it in
851 any direction. Normal text you type is inserted to the left or right
852 of each line in the rectangle (on the same side as the cursor).
854 With CUA you can easily copy text and rectangles into and out of
855 registers by providing a one-digit numeric prefix to the kill, copy,
856 and yank commands, e.g. @kbd{C-1 C-c} copies the region into register
857 @code{1}, and @kbd{C-2 C-v} yanks the contents of register @code{2}.
860 CUA mode also has a global mark feature which allows easy moving and
861 copying of text between buffers. Use @kbd{C-S-SPC} to toggle the
862 global mark on and off. When the global mark is on, all text that you
863 kill or copy is automatically inserted at the global mark, and text
864 you type is inserted at the global mark rather than at the current
867 For example, to copy words from various buffers into a word list in
868 a given buffer, set the global mark in the target buffer, then
869 navigate to each of the words you want in the list, mark it (e.g. with
870 @kbd{S-M-f}), copy it to the list with @kbd{C-c} or @kbd{M-w}, and
871 insert a newline after the word in the target list by pressing