(server-create-tty-frame, server-create-window-system-frame):
[emacs.git] / lisp / windmove.el
blobf462c353694ac76291ba03c122ebdc3a58ec7de1
1 ;;; windmove.el --- directional window-selection routines
2 ;;
3 ;; Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004,
4 ;; 2005, 2006, 2007 Free Software Foundation, Inc.
5 ;;
6 ;; Author: Hovav Shacham (hovav@cs.stanford.edu)
7 ;; Created: 17 October 1998
8 ;; Keywords: window, movement, convenience
9 ;;
10 ;; This file is part of GNU Emacs.
12 ;; GNU Emacs is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 3, or (at your option)
15 ;; any later version.
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
24 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
25 ;; Boston, MA 02110-1301, USA.
27 ;; --------------------------------------------------------------------
29 ;;; Commentary:
31 ;; This package defines a set of routines, windmove-{left,up,right,
32 ;; down}, for selection of windows in a frame geometrically. For
33 ;; example, `windmove-right' selects the window immediately to the
34 ;; right of the currently-selected one. This functionality is similar
35 ;; to the window-selection controls of the BRIEF editor of yore.
37 ;; One subtle point is what happens when the window to the right has
38 ;; been split vertically; for example, consider a call to
39 ;; `windmove-right' in this setup:
41 ;; -------------
42 ;; | | A |
43 ;; | | |
44 ;; | |-----
45 ;; | * | | (* is point in the currently
46 ;; | | B | selected window)
47 ;; | | |
48 ;; -------------
50 ;; There are (at least) three reasonable things to do:
51 ;; (1) Always move to the window to the right of the top edge of the
52 ;; selected window; in this case, this policy selects A.
53 ;; (2) Always move to the window to the right of the bottom edge of
54 ;; the selected window; in this case, this policy selects B.
55 ;; (3) Move to the window to the right of point in the selected
56 ;; window. This may select either A or B, depending on the
57 ;; position of point; in the illustrated example, it would select
58 ;; B.
60 ;; Similar issues arise for all the movement functions. Windmove
61 ;; resolves this problem by allowing the user to specify behavior
62 ;; through a prefix argument. The cases are thus:
63 ;; * if no argument is given to the movement functions, or the
64 ;; argument given is zero, movement is relative to point;
65 ;; * if a positive argument is given, movement is relative to the top
66 ;; or left edge of the selected window, depending on whether the
67 ;; movement is to be horizontal or vertical;
68 ;; * if a negative argument is given, movement is relative to the
69 ;; bottom or right edge of the selected window, depending on whether
70 ;; the movement is to be horizontal or vertical.
73 ;; Another feature enables wrap-around mode when the variable
74 ;; `windmove-wrap-around' is set to a non-nil value. In this mode,
75 ;; movement that falls off the edge of the frame will wrap around to
76 ;; find the window on the opposite side of the frame. Windmove does
77 ;; the Right Thing about the minibuffer; for example, consider:
79 ;; -------------
80 ;; | * |
81 ;; |-----------|
82 ;; | A |
83 ;; |-----------| (* is point in the currently
84 ;; | B | C | selected window)
85 ;; | | |
86 ;; -------------
88 ;; With wraparound enabled, windmove-down will move to A, while
89 ;; windmove-up will move to the minibuffer if it is active, or to
90 ;; either B or C depending on the prefix argument.
93 ;; A set of default keybindings is supplied: shift-{left,up,right,down}
94 ;; invoke the corresponding Windmove function. See the installation
95 ;; section if you wish to use these keybindings.
98 ;; Installation:
100 ;; Put the following line in your `.emacs' file:
102 ;; (windmove-default-keybindings) ; shifted arrow keys
104 ;; or
106 ;; (windmove-default-keybindings 'hyper) ; etc.
108 ;; to use another modifier key.
111 ;; If you wish to enable wrap-around, also add a line like:
113 ;; (setq windmove-wrap-around t)
116 ;; Note: If you have an Emacs that manifests a bug that sometimes
117 ;; causes the occasional creation of a "lost column" between windows,
118 ;; so that two adjacent windows do not actually touch, you may want to
119 ;; increase the value of `windmove-window-distance-delta' to 2 or 3:
121 ;; (setq windmove-window-distance-delta 2)
124 ;; Acknowledgements:
126 ;; Special thanks to Julian Assange (proff@iq.org), whose
127 ;; change-windows-intuitively.el predates Windmove, and provided the
128 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
129 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
130 ;; (gerd@gnu.org) for his comments and suggestions.
132 ;;; Code:
135 ;; User configurable variables:
137 ;; For customize ...
138 (defgroup windmove nil
139 "Directional selection of windows in a frame."
140 :prefix "windmove-"
141 :version "21.1"
142 :group 'windows
143 :group 'convenience)
146 (defcustom windmove-wrap-around nil
147 "Whether movement off the edge of the frame wraps around.
148 If this variable is set to t, moving left from the leftmost window in
149 a frame will find the rightmost one, and similarly for the other
150 directions. The minibuffer is skipped over in up/down movements if it
151 is inactive."
152 :type 'boolean
153 :group 'windmove)
155 ;; If your Emacs sometimes places an empty column between two adjacent
156 ;; windows, you may wish to set this delta to 2.
157 (defcustom windmove-window-distance-delta 1
158 "How far away from the current window to look for an adjacent window.
159 Measured in characters either horizontally or vertically; setting this
160 to a value larger than 1 may be useful in getting around window-
161 placement bugs in old versions of Emacs."
162 :type 'number
163 :group 'windmove)
167 ;; Implementation overview:
169 ;; The conceptual framework behind this code is all fairly simple. We
170 ;; are on one window; we wish to move to another. The correct window
171 ;; to move to is determined by the position of point in the current
172 ;; window as well as the overall window setup.
174 ;; Early on, I made the decision to base my implementation around the
175 ;; built-in function `window-at'. This function takes a frame-based
176 ;; coordinate, and returns the window that contains it. Using this
177 ;; function, the job of the various top-level windmove functions can
178 ;; be decomposed: first, find the current frame-based location of
179 ;; point; second, manipulate it in some way to give a new location,
180 ;; that hopefully falls in the window immediately at left (or right,
181 ;; etc.); third, use `window-at' and `select-window' to select the
182 ;; window at that new location.
184 ;; This is probably not the only possible architecture, and it turns
185 ;; out to have some inherent cruftiness. (Well, okay, the third step
186 ;; is pretty clean....) We will consider each step in turn.
188 ;; A quick digression about coordinate frames: most of the functions
189 ;; in the windmove package deal with screen coordinates in one way or
190 ;; another. These coordinates are always relative to some reference
191 ;; points. Window-based coordinates have their reference point in the
192 ;; upper-left-hand corner of whatever window is being talked about;
193 ;; frame-based coordinates have their reference point in the
194 ;; upper-left-hand corner of the entire frame (of which the current
195 ;; window is a component).
197 ;; All coordinates are zero-based, which simply means that the
198 ;; reference point (whatever it is) is assigned the value (x=0, y=0).
199 ;; X-coordinates grow down the screen, and Y-coordinates grow towards
200 ;; the right of the screen.
202 ;; Okay, back to work. The first step is to gather information about
203 ;; the frame-based coordinates of point, or rather, the reference
204 ;; location. The reference location can be point, or the upper-left,
205 ;; or the lower-right corner of the window; the particular one used is
206 ;; controlled by the prefix argument to `windmove-left' and all the
207 ;; rest.
209 ;; This work is done by `windmove-reference-loc'. It can figure out
210 ;; the locations of the corners by calling `window-edges' combined
211 ;; with the result of `posn-at-point'.
213 ;; The second step is more messy. Conceptually, it is fairly simple:
214 ;; if we know the reference location, and the coordinates of the
215 ;; current window, we can "throw" our reference point just over the
216 ;; appropriate edge of the window, and see what other window is
217 ;; there. More explicitly, consider this example from the user
218 ;; documentation above.
220 ;; -------------
221 ;; | | A |
222 ;; | | |
223 ;; | |-----
224 ;; | * | | (* is point in the currently
225 ;; | | B | selected window)
226 ;; | | |
227 ;; -------------
229 ;; The asterisk marks the reference point; we wish to move right.
230 ;; Since we are moving horizontally, the Y coordinate of the new
231 ;; location will be the same. The X coordinate can be such that it is
232 ;; just past the edge of the present window. Obviously, the new point
233 ;; will be inside window B. This in itself is fairly simple: using
234 ;; the result of `windmove-reference-loc' and `window-edges', all the
235 ;; necessary math can be performed. (Having said that, there is a
236 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
237 ;; sometimes manifests a bug where two windows don't actually touch,
238 ;; so a larger skip is required.) The actual math here is done by
239 ;; `windmove-other-window-loc'.
241 ;; But we can't just pass the result of `windmove-other-window-loc' to
242 ;; `window-at' directly. Why not? Suppose a move would take us off
243 ;; the edge of the screen, say to the left. We want to give a
244 ;; descriptive error message to the user. Or, suppose that a move
245 ;; would place us in the minibuffer. What if the minibuffer is
246 ;; inactive?
248 ;; Actually, the whole subject of the minibuffer edge of the frame is
249 ;; rather messy. It turns out that with a sufficiently large delta,
250 ;; we can fly off the bottom edge of the frame and miss the minibuffer
251 ;; altogther. This, I think, is never right: if there's a minibuffer
252 ;; and you're not in it, and you move down, the minibuffer should be
253 ;; in your way.
255 ;; (By the way, I'm not totally sure that the code does the right
256 ;; thing in really weird cases, like a frame with no minibuffer.)
258 ;; So, what we need is some ways to do constraining and such. The
259 ;; early versions of windmove took a fairly simplistic approach to all
260 ;; this. When I added the wrap-around option, those internals had to
261 ;; be rewritten. After a *lot* of futzing around, I came up with a
262 ;; two-step process that I think is general enough to cover the
263 ;; relevant cases. (I'm not totally happy with having to pass the
264 ;; window variable as deep as I do, but we can't have everything.)
266 ;; In the first phase, we make sure that the new location is sane.
267 ;; "Sane" means that we can only fall of the edge of the frame in the
268 ;; direction we're moving in, and that we don't miss the minibuffer if
269 ;; we're moving down and not already in the minibuffer. The function
270 ;; `windmove-constrain-loc-for-movement' takes care of all this.
272 ;; Then, we handle the wraparound, if it's enabled. The function
273 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
274 ;; and Y) that fall off the edge of the frame, and replaces them with
275 ;; values on the other side of the frame. It also has special
276 ;; minibuffer-handling code again, because we want to wrap through the
277 ;; minibuffer if it's not enabled.
279 ;; So, that's it. Seems to work. All of this work is done by the fun
280 ;; function `windmove-find-other-window'.
282 ;; So, now we have a window to move to (or nil if something's gone
283 ;; wrong). The function `windmove-do-window-select' is the main
284 ;; driver function: it actually does the `select-window'. It is
285 ;; called by four little convenience wrappers, `windmove-left',
286 ;; `windmove-up', `windmove-right', and `windmove-down', which make
287 ;; for convenient keybinding.
290 ;; Quick & dirty utility function to add two (x . y) coords.
291 (defun windmove-coord-add (coord1 coord2)
292 "Add the two coordinates.
293 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
294 result is another coordinate cons pair."
295 (cons (+ (car coord1) (car coord2))
296 (+ (cdr coord1) (cdr coord2))))
299 (defun windmove-constrain-to-range (n min-n max-n)
300 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
301 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
302 MAX-N."
303 (max min-n (min n max-n)))
305 (defun windmove-constrain-around-range (n min-n max-n)
306 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
307 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
308 MIN-N."
309 (cond
310 ((< n min-n) max-n)
311 ((> n max-n) min-n)
312 (t n)))
314 (defun windmove-frame-edges (window)
315 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
316 If WINDOW is nil, return the edges for the selected frame.
317 \(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
318 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
319 bottom-right corner of the frame.
320 For example, if a frame has 76 rows and 181 columns, the return value
321 from `windmove-frame-edges' will be the list (0 0 180 75)."
322 (let* ((frame (if window
323 (window-frame window)
324 (selected-frame)))
325 (top-left (window-edges (frame-first-window frame)))
326 (x-min (nth 0 top-left))
327 (y-min (nth 1 top-left))
328 (x-max (1- (frame-width frame))) ; 1- for last row & col
329 (y-max (1- (frame-height frame))))
330 (list x-min y-min x-max y-max)))
332 ;; it turns out that constraining is always a good thing, even when
333 ;; wrapping is going to happen. this is because:
334 ;; first, since we disallow exotic diagonal-around-a-corner type
335 ;; movements, so we can always fix the unimportant direction (the one
336 ;; we're not moving in).
337 ;; second, if we're moving down and we're not in the minibuffer, then
338 ;; constraining the y coordinate to max-y is okay, because if that
339 ;; falls in the minibuffer and the minibuffer isn't active, that y
340 ;; coordinate will still be off the bottom of the frame as the
341 ;; wrapping function sees it and so will get wrapped around anyway.
342 (defun windmove-constrain-loc-for-movement (coord window dir)
343 "Constrain COORD so that it is reasonable for the given movement.
344 This involves two things: first, make sure that the \"off\" coordinate
345 -- the one not being moved on, e.g., y for horizontal movement -- is
346 within frame boundaries; second, if the movement is down and we're not
347 moving from the minibuffer, make sure that the y coordinate does not
348 exceed the frame max-y, so that we don't overshoot the minibuffer
349 accidentally. WINDOW is the window that movement is relative to; DIR
350 is the direction of the movement, one of `left', `up', `right',
351 or `down'.
352 Returns the constrained coordinate."
353 (let ((frame-edges (windmove-frame-edges window))
354 (in-minibuffer (window-minibuffer-p window)))
355 (let ((min-x (nth 0 frame-edges))
356 (min-y (nth 1 frame-edges))
357 (max-x (nth 2 frame-edges))
358 (max-y (nth 3 frame-edges)))
359 (let ((new-x
360 (if (memq dir '(up down)) ; vertical movement
361 (windmove-constrain-to-range (car coord) min-x max-x)
362 (car coord)))
363 (new-y
364 (if (or (memq dir '(left right)) ; horizontal movement
365 (and (eq dir 'down)
366 (not in-minibuffer))) ; don't miss minibuffer
367 ;; (technically, we shouldn't constrain on min-y in the
368 ;; second case, but this shouldn't do any harm on a
369 ;; down movement.)
370 (windmove-constrain-to-range (cdr coord) min-y max-y)
371 (cdr coord))))
372 (cons new-x new-y)))))
374 ;; having constrained in the limited sense of windmove-constrain-loc-
375 ;; for-movement, the wrapping code is actually much simpler than it
376 ;; otherwise would be. the only complication is that we need to check
377 ;; if the minibuffer is active, and, if not, pretend that it's not
378 ;; even part of the frame.
379 (defun windmove-wrap-loc-for-movement (coord window dir)
380 "Takes the constrained COORD and wraps it around for the movement.
381 This makes an out-of-range x or y coordinate and wraps it around the
382 frame, giving a coordinate (hopefully) in the window on the other edge
383 of the frame. WINDOW is the window that movement is relative to (nil
384 means the currently selected window); DIR is the direction of the
385 movement, one of `left', `up', `right',or `down'.
386 Returns the wrapped coordinate."
387 (let* ((frame-edges (windmove-frame-edges window))
388 (frame-minibuffer (minibuffer-window (if window
389 (window-frame window)
390 (selected-frame))))
391 (minibuffer-active (minibuffer-window-active-p
392 frame-minibuffer)))
393 (let ((min-x (nth 0 frame-edges))
394 (min-y (nth 1 frame-edges))
395 (max-x (nth 2 frame-edges))
396 (max-y (if (not minibuffer-active)
397 (- (nth 3 frame-edges)
398 (window-height frame-minibuffer))
399 (nth 3 frame-edges))))
400 (cons
401 (windmove-constrain-around-range (car coord) min-x max-x)
402 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
405 ;; This calculates the reference location in the current window: the
406 ;; frame-based (x . y) of either point, the top-left, or the
407 ;; bottom-right of the window, depending on ARG.
408 (defun windmove-reference-loc (&optional arg window)
409 "Return the reference location for directional window selection.
410 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
411 or not supplied, the reference point is the buffer's point in the
412 currently-selected window, or WINDOW if supplied; otherwise, it is the
413 top-left or bottom-right corner of the selected window, or WINDOW if
414 supplied, if ARG is greater or smaller than zero, respectively."
415 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
416 (edges (window-inside-edges window)))
417 (let ((top-left (cons (nth 0 edges)
418 (nth 1 edges)))
419 ;; Subtracting 1 converts the edge to the last column or line
420 ;; within the window.
421 (bottom-right (cons (- (nth 2 edges) 1)
422 (- (nth 3 edges) 1))))
423 (cond
424 ((> effective-arg 0)
425 top-left)
426 ((< effective-arg 0)
427 bottom-right)
428 ((= effective-arg 0)
429 (windmove-coord-add
430 top-left
431 (let ((col-row
432 (posn-col-row
433 (posn-at-point (window-point window) window))))
434 (cons (- (car col-row) (window-hscroll window))
435 (cdr col-row)))))))))
437 ;; This uses the reference location in the current window (calculated
438 ;; by `windmove-reference-loc' above) to find a reference location
439 ;; that will hopefully be in the window we want to move to.
440 (defun windmove-other-window-loc (dir &optional arg window)
441 "Return a location in the window to be moved to.
442 Return value is a frame-based (HPOS . VPOS) value that should be moved
443 to. DIR is one of `left', `up', `right', or `down'; an optional ARG
444 is handled as by `windmove-reference-loc'; WINDOW is the window that
445 movement is relative to."
446 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
447 (refpoint (windmove-reference-loc arg window))) ; (x . y)
448 (cond
449 ((eq dir 'left)
450 (cons (- (nth 0 edges)
451 windmove-window-distance-delta)
452 (cdr refpoint))) ; (x0-d, y)
453 ((eq dir 'up)
454 (cons (car refpoint)
455 (- (nth 1 edges)
456 windmove-window-distance-delta))) ; (x, y0-d)
457 ((eq dir 'right)
458 (cons (+ (1- (nth 2 edges)) ; -1 to get actual max x
459 windmove-window-distance-delta)
460 (cdr refpoint))) ; (x1+d-1, y)
461 ((eq dir 'down) ; -1 to get actual max y
462 (cons (car refpoint)
463 (+ (1- (nth 3 edges))
464 windmove-window-distance-delta))) ; (x, y1+d-1)
465 (t (error "Invalid direction of movement: %s" dir)))))
467 (defun windmove-find-other-window (dir &optional arg window)
468 "Return the window object in direction DIR.
469 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
470 (let* ((actual-current-window (or window (selected-window)))
471 (raw-other-window-loc
472 (windmove-other-window-loc dir arg actual-current-window))
473 (constrained-other-window-loc
474 (windmove-constrain-loc-for-movement raw-other-window-loc
475 actual-current-window
476 dir))
477 (other-window-loc
478 (if windmove-wrap-around
479 (windmove-wrap-loc-for-movement constrained-other-window-loc
480 actual-current-window
481 dir)
482 constrained-other-window-loc)))
483 (window-at (car other-window-loc)
484 (cdr other-window-loc))))
487 ;; Selects the window that's hopefully at the location returned by
488 ;; `windmove-other-window-loc', or screams if there's no window there.
489 (defun windmove-do-window-select (dir &optional arg window)
490 "Move to the window at direction DIR.
491 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
492 If no window is at direction DIR, an error is signaled."
493 (let ((other-window (windmove-find-other-window dir arg window)))
494 (cond ((null other-window)
495 (error "No window %s from selected window" dir))
496 ((and (window-minibuffer-p other-window)
497 (not (minibuffer-window-active-p other-window)))
498 (error "Minibuffer is inactive"))
500 (select-window other-window)))))
503 ;;; end-user functions
504 ;; these are all simple interactive wrappers to `windmove-do-
505 ;; window-select', meant to be bound to keys.
507 ;;;###autoload
508 (defun windmove-left (&optional arg)
509 "Select the window to the left of the current one.
510 With no prefix argument, or with prefix argument equal to zero,
511 \"left\" is relative to the position of point in the window; otherwise
512 it is relative to the top edge (for positive ARG) or the bottom edge
513 \(for negative ARG) of the current window.
514 If no window is at the desired location, an error is signaled."
515 (interactive "P")
516 (windmove-do-window-select 'left arg))
518 ;;;###autoload
519 (defun windmove-up (&optional arg)
520 "Select the window above the current one.
521 With no prefix argument, or with prefix argument equal to zero, \"up\"
522 is relative to the position of point in the window; otherwise it is
523 relative to the left edge (for positive ARG) or the right edge (for
524 negative ARG) of the current window.
525 If no window is at the desired location, an error is signaled."
526 (interactive "P")
527 (windmove-do-window-select 'up arg))
529 ;;;###autoload
530 (defun windmove-right (&optional arg)
531 "Select the window to the right of the current one.
532 With no prefix argument, or with prefix argument equal to zero,
533 \"right\" is relative to the position of point in the window;
534 otherwise it is relative to the top edge (for positive ARG) or the
535 bottom edge (for negative ARG) of the current window.
536 If no window is at the desired location, an error is signaled."
537 (interactive "P")
538 (windmove-do-window-select 'right arg))
540 ;;;###autoload
541 (defun windmove-down (&optional arg)
542 "Select the window below the current one.
543 With no prefix argument, or with prefix argument equal to zero,
544 \"down\" is relative to the position of point in the window; otherwise
545 it is relative to the left edge (for positive ARG) or the right edge
546 \(for negative ARG) of the current window.
547 If no window is at the desired location, an error is signaled."
548 (interactive "P")
549 (windmove-do-window-select 'down arg))
552 ;;; set up keybindings
553 ;; Idea for this function is from iswitchb.el, by Stephen Eglen
554 ;; (stephen@cns.ed.ac.uk).
555 ;; I don't think these bindings will work on non-X terminals; you
556 ;; probably want to use different bindings in that case.
558 ;;;###autoload
559 (defun windmove-default-keybindings (&optional modifier)
560 "Set up keybindings for `windmove'.
561 Keybindings are of the form MODIFIER-{left,right,up,down}.
562 Default MODIFIER is 'shift."
563 (interactive)
564 (unless modifier (setq modifier 'shift))
565 (global-set-key (vector (list modifier 'left)) 'windmove-left)
566 (global-set-key (vector (list modifier 'right)) 'windmove-right)
567 (global-set-key (vector (list modifier 'up)) 'windmove-up)
568 (global-set-key (vector (list modifier 'down)) 'windmove-down))
571 (provide 'windmove)
573 ;;; arch-tag: 56267432-bf1a-4296-a9a0-85c6bd9f2375
574 ;;; windmove.el ends here