2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
7 @cindex editor command loop
10 When you run Emacs, it enters the @dfn{editor command loop} almost
11 immediately. This loop reads key sequences, executes their definitions,
12 and displays the results. In this chapter, we describe how these things
13 are done, and the subroutines that allow Lisp programs to do them.
16 * Command Overview:: How the command loop reads commands.
17 * Defining Commands:: Specifying how a function should read arguments.
18 * Interactive Call:: Calling a command, so that it will read arguments.
19 * Distinguish Interactive:: Making a command distinguish interactive calls.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Adjusting Point:: Adjustment of point after a command.
22 * Input Events:: What input looks like when you read it.
23 * Reading Input:: How to read input events from the keyboard or mouse.
24 * Special Events:: Events processed immediately and individually.
25 * Waiting:: Waiting for user input or elapsed time.
26 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27 * Prefix Command Arguments:: How the commands to set prefix args work.
28 * Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30 * Disabling Commands:: How the command loop handles disabled commands.
31 * Command History:: How the command history is set up, and how accessed.
32 * Keyboard Macros:: How keyboard macros are implemented.
35 @node Command Overview
36 @section Command Loop Overview
38 The first thing the command loop must do is read a key sequence,
39 which is a sequence of input events that translates into a command.
40 It does this by calling the function @code{read-key-sequence}. Lisp
41 programs can also call this function (@pxref{Key Sequence Input}).
42 They can also read input at a lower level with @code{read-key} or
43 @code{read-event} (@pxref{Reading One Event}), or discard pending
44 input with @code{discard-input} (@pxref{Event Input Misc}).
46 The key sequence is translated into a command through the currently
47 active keymaps. @xref{Key Lookup}, for information on how this is done.
48 The result should be a keyboard macro or an interactively callable
49 function. If the key is @kbd{M-x}, then it reads the name of another
50 command, which it then calls. This is done by the command
51 @code{execute-extended-command} (@pxref{Interactive Call}).
53 Prior to executing the command, Emacs runs @code{undo-boundary} to
54 create an undo boundary. @xref{Maintaining Undo}.
56 To execute a command, Emacs first reads its arguments by calling
57 @code{command-execute} (@pxref{Interactive Call}). For commands
58 written in Lisp, the @code{interactive} specification says how to read
59 the arguments. This may use the prefix argument (@pxref{Prefix
60 Command Arguments}) or may read with prompting in the minibuffer
61 (@pxref{Minibuffers}). For example, the command @code{find-file} has
62 an @code{interactive} specification which says to read a file name
63 using the minibuffer. The function body of @code{find-file} does not
64 use the minibuffer, so if you call @code{find-file} as a function from
65 Lisp code, you must supply the file name string as an ordinary Lisp
68 If the command is a keyboard macro (i.e.@: a string or vector),
69 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
72 @defvar pre-command-hook
73 This normal hook is run by the editor command loop before it executes
74 each command. At that time, @code{this-command} contains the command
75 that is about to run, and @code{last-command} describes the previous
76 command. @xref{Command Loop Info}.
79 @defvar post-command-hook
80 This normal hook is run by the editor command loop after it executes
81 each command (including commands terminated prematurely by quitting or
82 by errors). At that time, @code{this-command} refers to the command
83 that just ran, and @code{last-command} refers to the command before
86 This hook is also run when Emacs first enters the command loop (at
87 which point @code{this-command} and @code{last-command} are both
91 Quitting is suppressed while running @code{pre-command-hook} and
92 @code{post-command-hook}. If an error happens while executing one of
93 these hooks, it does not terminate execution of the hook; instead
94 the error is silenced and the function in which the error occurred
95 is removed from the hook.
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
101 @node Defining Commands
102 @section Defining Commands
103 @cindex defining commands
104 @cindex commands, defining
105 @cindex functions, making them interactive
106 @cindex interactive function
108 The special form @code{interactive} turns a Lisp function into a
109 command. The @code{interactive} form must be located at top-level in
110 the function body (usually as the first form in the body), or in the
111 @code{interactive-form} property of the function symbol. When the
112 @code{interactive} form is located in the function body, it does
113 nothing when actually executed. Its presence serves as a flag, which
114 tells the Emacs command loop that the function can be called
115 interactively. The argument of the @code{interactive} form controls
116 the reading of arguments for an interactive call.
119 * Using Interactive:: General rules for @code{interactive}.
120 * Interactive Codes:: The standard letter-codes for reading arguments
122 * Interactive Examples:: Examples of how to read interactive arguments.
125 @node Using Interactive
126 @subsection Using @code{interactive}
127 @cindex arguments, interactive entry
129 This section describes how to write the @code{interactive} form that
130 makes a Lisp function an interactively-callable command, and how to
131 examine a command's @code{interactive} form.
133 @defspec interactive arg-descriptor
134 This special form declares that a function is a command, and that it
135 may therefore be called interactively (via @kbd{M-x} or by entering a
136 key sequence bound to it). The argument @var{arg-descriptor} declares
137 how to compute the arguments to the command when the command is called
140 A command may be called from Lisp programs like any other function, but
141 then the caller supplies the arguments and @var{arg-descriptor} has no
144 @cindex @code{interactive-form}, function property
145 The @code{interactive} form must be located at top-level in the
146 function body, or in the function symbol's @code{interactive-form}
147 property (@pxref{Symbol Plists}). It has its effect because the
148 command loop looks for it before calling the function
149 (@pxref{Interactive Call}). Once the function is called, all its body
150 forms are executed; at this time, if the @code{interactive} form
151 occurs within the body, the form simply returns @code{nil} without
152 even evaluating its argument.
154 By convention, you should put the @code{interactive} form in the
155 function body, as the first top-level form. If there is an
156 @code{interactive} form in both the @code{interactive-form} symbol
157 property and the function body, the former takes precedence. The
158 @code{interactive-form} symbol property can be used to add an
159 interactive form to an existing function, or change how its arguments
160 are processed interactively, without redefining the function.
163 There are three possibilities for the argument @var{arg-descriptor}:
167 It may be omitted or @code{nil}; then the command is called with no
168 arguments. This leads quickly to an error if the command requires one
172 It may be a string; its contents are a sequence of elements separated
173 by newlines, one for each argument@footnote{Some elements actually
174 supply two arguments.}. Each element consists of a code character
175 (@pxref{Interactive Codes}) optionally followed by a prompt (which
176 some code characters use and some ignore). Here is an example:
179 (interactive "P\nbFrobnicate buffer: ")
183 The code letter @samp{P} sets the command's first argument to the raw
184 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186 the name of an existing buffer, which becomes the second and final
190 The prompt string can use @samp{%} to include previous argument values
191 (starting with the first argument) in the prompt. This is done using
192 @code{format} (@pxref{Formatting Strings}). For example, here is how
193 you could read the name of an existing buffer followed by a new name to
198 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
202 @cindex @samp{*} in @code{interactive}
203 @cindex read-only buffers in interactive
204 If @samp{*} appears at the beginning of the string, then an error is
205 signaled if the buffer is read-only.
207 @cindex @samp{@@} in @code{interactive}
209 If @samp{@@} appears at the beginning of the string, and if the key
210 sequence used to invoke the command includes any mouse events, then
211 the window associated with the first of those events is selected
212 before the command is run.
214 @cindex @samp{^} in @code{interactive}
215 @cindex shift-selection, and @code{interactive} spec
216 If @samp{^} appears at the beginning of the string, and if the command
217 was invoked through @dfn{shift-translation}, set the mark and activate
218 the region temporarily, or extend an already active region, before the
219 command is run. If the command was invoked without shift-translation,
220 and the region is temporarily active, deactivate the region before the
221 command is run. Shift-translation is controlled on the user level by
222 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
225 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
226 not matter. Actual reading of arguments is controlled by the rest of
227 the prompt string (starting with the first character that is not
228 @samp{*}, @samp{@@}, or @samp{^}).
231 It may be a Lisp expression that is not a string; then it should be a
232 form that is evaluated to get a list of arguments to pass to the
233 command. Usually this form will call various functions to read input
234 from the user, most often through the minibuffer (@pxref{Minibuffers})
235 or directly from the keyboard (@pxref{Reading Input}).
237 Providing point or the mark as an argument value is also common, but
238 if you do this @emph{and} read input (whether using the minibuffer or
239 not), be sure to get the integer values of point or the mark after
240 reading. The current buffer may be receiving subprocess output; if
241 subprocess output arrives while the command is waiting for input, it
242 could relocate point and the mark.
244 Here's an example of what @emph{not} to do:
248 (list (region-beginning) (region-end)
249 (read-string "Foo: " nil 'my-history)))
253 Here's how to avoid the problem, by examining point and the mark after
254 reading the keyboard input:
258 (let ((string (read-string "Foo: " nil 'my-history)))
259 (list (region-beginning) (region-end) string)))
262 @strong{Warning:} the argument values should not include any data
263 types that can't be printed and then read. Some facilities save
264 @code{command-history} in a file to be read in the subsequent
265 sessions; if a command's arguments contain a data type that prints
266 using @samp{#<@dots{}>} syntax, those facilities won't work.
268 There are, however, a few exceptions: it is ok to use a limited set of
269 expressions such as @code{(point)}, @code{(mark)},
270 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
271 recognizes them specially and puts the expression (rather than its
272 value) into the command history. To see whether the expression you
273 wrote is one of these exceptions, run the command, then examine
274 @code{(car command-history)}.
277 @cindex examining the @code{interactive} form
278 @defun interactive-form function
279 This function returns the @code{interactive} form of @var{function}.
280 If @var{function} is an interactively callable function
281 (@pxref{Interactive Call}), the value is the command's
282 @code{interactive} form @code{(interactive @var{spec})}, which
283 specifies how to compute its arguments. Otherwise, the value is
284 @code{nil}. If @var{function} is a symbol, its function definition is
288 @node Interactive Codes
289 @subsection Code Characters for @code{interactive}
290 @cindex interactive code description
291 @cindex description for interactive codes
292 @cindex codes, interactive, description of
293 @cindex characters for interactive codes
295 The code character descriptions below contain a number of key words,
296 defined here as follows:
300 @cindex interactive completion
301 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
302 completion because the argument is read using @code{completing-read}
303 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
306 Require the name of an existing object. An invalid name is not
307 accepted; the commands to exit the minibuffer do not exit if the current
311 @cindex default argument string
312 A default value of some sort is used if the user enters no text in the
313 minibuffer. The default depends on the code character.
316 This code letter computes an argument without reading any input.
317 Therefore, it does not use a prompt string, and any prompt string you
320 Even though the code letter doesn't use a prompt string, you must follow
321 it with a newline if it is not the last code character in the string.
324 A prompt immediately follows the code character. The prompt ends either
325 with the end of the string or with a newline.
328 This code character is meaningful only at the beginning of the
329 interactive string, and it does not look for a prompt or a newline.
330 It is a single, isolated character.
333 @cindex reading interactive arguments
334 Here are the code character descriptions for use with @code{interactive}:
338 Signal an error if the current buffer is read-only. Special.
341 Select the window mentioned in the first mouse event in the key
342 sequence that invoked this command. Special.
345 If the command was invoked through shift-translation, set the mark and
346 activate the region temporarily, or extend an already active region,
347 before the command is run. If the command was invoked without
348 shift-translation, and the region is temporarily active, deactivate
349 the region before the command is run. Special.
352 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
356 The name of an existing buffer. By default, uses the name of the
357 current buffer (@pxref{Buffers}). Existing, Completion, Default,
361 A buffer name. The buffer need not exist. By default, uses the name of
362 a recently used buffer other than the current buffer. Completion,
366 A character. The cursor does not move into the echo area. Prompt.
369 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
373 @cindex position argument
374 The position of point, as an integer (@pxref{Point}). No I/O.
377 A directory name. The default is the current default directory of the
378 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
379 Existing, Completion, Default, Prompt.
382 The first or next non-keyboard event in the key sequence that invoked
383 the command. More precisely, @samp{e} gets events that are lists, so
384 you can look at the data in the lists. @xref{Input Events}. No I/O.
386 You use @samp{e} for mouse events and for special system events
387 (@pxref{Misc Events}). The event list that the command receives
388 depends on the event. @xref{Input Events}, which describes the forms
389 of the list for each event in the corresponding subsections.
391 You can use @samp{e} more than once in a single command's interactive
392 specification. If the key sequence that invoked the command has
393 @var{n} events that are lists, the @var{n}th @samp{e} provides the
394 @var{n}th such event. Events that are not lists, such as function keys
395 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
398 A file name of an existing file (@pxref{File Names}). The default
399 directory is @code{default-directory}. Existing, Completion, Default,
403 A file name. The file need not exist. Completion, Default, Prompt.
406 A file name. The file need not exist. If the user enters just a
407 directory name, then the value is just that directory name, with no
408 file name within the directory added. Completion, Default, Prompt.
411 An irrelevant argument. This code always supplies @code{nil} as
412 the argument's value. No I/O.
415 A key sequence (@pxref{Key Sequences}). This keeps reading events
416 until a command (or undefined command) is found in the current key
417 maps. The key sequence argument is represented as a string or vector.
418 The cursor does not move into the echo area. Prompt.
420 If @samp{k} reads a key sequence that ends with a down-event, it also
421 reads and discards the following up-event. You can get access to that
422 up-event with the @samp{U} code character.
424 This kind of input is used by commands such as @code{describe-key} and
425 @code{global-set-key}.
428 A key sequence, whose definition you intend to change. This works like
429 @samp{k}, except that it suppresses, for the last input event in the key
430 sequence, the conversions that are normally used (when necessary) to
431 convert an undefined key into a defined one.
434 @cindex marker argument
435 The position of the mark, as an integer. No I/O.
438 Arbitrary text, read in the minibuffer using the current buffer's input
439 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
440 Emacs Manual}). Prompt.
443 A number, read with the minibuffer. If the input is not a number, the
444 user has to try again. @samp{n} never uses the prefix argument.
448 The numeric prefix argument; but if there is no prefix argument, read
449 a number as with @kbd{n}. The value is always a number. @xref{Prefix
450 Command Arguments}. Prompt.
453 @cindex numeric prefix argument usage
454 The numeric prefix argument. (Note that this @samp{p} is lower case.)
458 @cindex raw prefix argument usage
459 The raw prefix argument. (Note that this @samp{P} is upper case.) No
463 @cindex region argument
464 Point and the mark, as two numeric arguments, smallest first. This is
465 the only code letter that specifies two successive arguments rather than
469 Arbitrary text, read in the minibuffer and returned as a string
470 (@pxref{Text from Minibuffer}). Terminate the input with either
471 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
472 these characters in the input.) Prompt.
475 An interned symbol whose name is read in the minibuffer. Any whitespace
476 character terminates the input. (Use @kbd{C-q} to include whitespace in
477 the string.) Other characters that normally terminate a symbol (e.g.,
478 parentheses and brackets) do not do so here. Prompt.
481 A key sequence or @code{nil}. Can be used after a @samp{k} or
482 @samp{K} argument to get the up-event that was discarded (if any)
483 after @samp{k} or @samp{K} read a down-event. If no up-event has been
484 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
487 A variable declared to be a user option (i.e., satisfying the
488 predicate @code{custom-variable-p}). This reads the variable using
489 @code{read-variable}. @xref{Definition of read-variable}. Existing,
493 A Lisp object, specified with its read syntax, terminated with a
494 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
498 @cindex evaluated expression argument
499 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
500 the form so that its value becomes the argument for the command.
504 A coding system name (a symbol). If the user enters null input, the
505 argument value is @code{nil}. @xref{Coding Systems}. Completion,
509 A coding system name (a symbol)---but only if this command has a prefix
510 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
511 argument value. Completion, Existing, Prompt.
514 @node Interactive Examples
515 @subsection Examples of Using @code{interactive}
516 @cindex examples of using @code{interactive}
517 @cindex @code{interactive}, examples of using
519 Here are some examples of @code{interactive}:
523 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
524 (interactive) ; @r{just moves forward two words.}
530 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
531 (interactive "^p") ; @r{which is the numeric prefix.}
532 ; @r{under @code{shift-select-mode},}
533 ; @r{will activate or extend region.}
534 (forward-word (* 2 n)))
539 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
540 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
541 (forward-word (* 2 n)))
546 (defun three-b (b1 b2 b3)
547 "Select three existing buffers.
548 Put them into three windows, selecting the last one."
550 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
551 (delete-other-windows)
552 (split-window (selected-window) 8)
553 (switch-to-buffer b1)
555 (split-window (selected-window) 8)
556 (switch-to-buffer b2)
558 (switch-to-buffer b3))
561 (three-b "*scratch*" "declarations.texi" "*mail*")
566 @node Interactive Call
567 @section Interactive Call
568 @cindex interactive call
570 After the command loop has translated a key sequence into a command,
571 it invokes that command using the function @code{command-execute}. If
572 the command is a function, @code{command-execute} calls
573 @code{call-interactively}, which reads the arguments and calls the
574 command. You can also call these functions yourself.
576 Note that the term ``command'', in this context, refers to an
577 interactively callable function (or function-like object), or a
578 keyboard macro. It does not refer to the key sequence used to invoke
579 a command (@pxref{Keymaps}).
581 @defun commandp object &optional for-call-interactively
582 This function returns @code{t} if @var{object} is a command.
583 Otherwise, it returns @code{nil}.
585 Commands include strings and vectors (which are treated as keyboard
586 macros), lambda expressions that contain a top-level
587 @code{interactive} form (@pxref{Using Interactive}), byte-code
588 function objects made from such lambda expressions, autoload objects
589 that are declared as interactive (non-@code{nil} fourth argument to
590 @code{autoload}), and some primitive functions. Also, a symbol is
591 considered a command if it has a non-@code{nil}
592 @code{interactive-form} property, or if its function definition
593 satisfies @code{commandp}.
595 If @var{for-call-interactively} is non-@code{nil}, then
596 @code{commandp} returns @code{t} only for objects that
597 @code{call-interactively} could call---thus, not for keyboard macros.
599 See @code{documentation} in @ref{Accessing Documentation}, for a
600 realistic example of using @code{commandp}.
603 @defun call-interactively command &optional record-flag keys
604 This function calls the interactively callable function @var{command},
605 providing arguments according to its interactive calling specifications.
606 It returns whatever @var{command} returns.
608 If, for instance, you have a function with the following signature:
611 (defun foo (begin end)
619 (call-interactively 'foo)
622 will call @code{foo} with the region (@code{point} and @code{mark}) as
625 An error is signaled if @var{command} is not a function or if it
626 cannot be called interactively (i.e., is not a command). Note that
627 keyboard macros (strings and vectors) are not accepted, even though
628 they are considered commands, because they are not functions. If
629 @var{command} is a symbol, then @code{call-interactively} uses its
632 @cindex record command history
633 If @var{record-flag} is non-@code{nil}, then this command and its
634 arguments are unconditionally added to the list @code{command-history}.
635 Otherwise, the command is added only if it uses the minibuffer to read
636 an argument. @xref{Command History}.
638 The argument @var{keys}, if given, should be a vector which specifies
639 the sequence of events to supply if the command inquires which events
640 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
641 default is the return value of @code{this-command-keys-vector}.
642 @xref{Definition of this-command-keys-vector}.
645 @defun command-execute command &optional record-flag keys special
646 @cindex keyboard macro execution
647 This function executes @var{command}. The argument @var{command} must
648 satisfy the @code{commandp} predicate; i.e., it must be an interactively
649 callable function or a keyboard macro.
651 A string or vector as @var{command} is executed with
652 @code{execute-kbd-macro}. A function is passed to
653 @code{call-interactively} (see above), along with the
654 @var{record-flag} and @var{keys} arguments.
656 If @var{command} is a symbol, its function definition is used in its
657 place. A symbol with an @code{autoload} definition counts as a
658 command if it was declared to stand for an interactively callable
659 function. Such a definition is handled by loading the specified
660 library and then rechecking the definition of the symbol.
662 The argument @var{special}, if given, means to ignore the prefix
663 argument and not clear it. This is used for executing special events
664 (@pxref{Special Events}).
667 @deffn Command execute-extended-command prefix-argument
668 @cindex read command name
669 This function reads a command name from the minibuffer using
670 @code{completing-read} (@pxref{Completion}). Then it uses
671 @code{command-execute} to call the specified command. Whatever that
672 command returns becomes the value of @code{execute-extended-command}.
674 @cindex execute with prefix argument
675 If the command asks for a prefix argument, it receives the value
676 @var{prefix-argument}. If @code{execute-extended-command} is called
677 interactively, the current raw prefix argument is used for
678 @var{prefix-argument}, and thus passed on to whatever command is run.
680 @c !!! Should this be @kindex?
682 @code{execute-extended-command} is the normal definition of @kbd{M-x},
683 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
684 to take the prompt from the events used to invoke
685 @code{execute-extended-command}, but that is painful to implement.) A
686 description of the value of the prefix argument, if any, also becomes
691 (execute-extended-command 3)
692 ---------- Buffer: Minibuffer ----------
693 3 M-x forward-word RET
694 ---------- Buffer: Minibuffer ----------
700 @node Distinguish Interactive
701 @section Distinguish Interactive Calls
703 Sometimes a command should display additional visual feedback (such
704 as an informative message in the echo area) for interactive calls
705 only. There are three ways to do this. The recommended way to test
706 whether the function was called using @code{call-interactively} is to
707 give it an optional argument @code{print-message} and use the
708 @code{interactive} spec to make it non-@code{nil} in interactive
709 calls. Here's an example:
712 (defun foo (&optional print-message)
719 We use @code{"p"} because the numeric prefix argument is never
720 @code{nil}. Defined in this way, the function does display the
721 message when called from a keyboard macro.
723 The above method with the additional argument is usually best,
724 because it allows callers to say ``treat this call as interactive''.
725 But you can also do the job by testing @code{called-interactively-p}.
727 @defun called-interactively-p kind
728 This function returns @code{t} when the calling function was called
729 using @code{call-interactively}.
731 The argument @var{kind} should be either the symbol @code{interactive}
732 or the symbol @code{any}. If it is @code{interactive}, then
733 @code{called-interactively-p} returns @code{t} only if the call was
734 made directly by the user---e.g., if the user typed a key sequence
735 bound to the calling function, but @emph{not} if the user ran a
736 keyboard macro that called the function (@pxref{Keyboard Macros}). If
737 @var{kind} is @code{any}, @code{called-interactively-p} returns
738 @code{t} for any kind of interactive call, including keyboard macros.
740 If in doubt, use @code{any}; the only known proper use of
741 @code{interactive} is if you need to decide whether to display a
742 helpful message while a function is running.
744 A function is never considered to be called interactively if it was
745 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
749 Here is an example of using @code{called-interactively-p}:
755 (when (called-interactively-p 'any)
756 (message "Interactive!")
757 'foo-called-interactively))
761 ;; @r{Type @kbd{M-x foo}.}
762 @print{} Interactive!
772 Here is another example that contrasts direct and indirect calls to
773 @code{called-interactively-p}.
779 (message "%s" (list (foo) (called-interactively-p 'any))))
783 ;; @r{Type @kbd{M-x bar}.}
788 @node Command Loop Info
789 @section Information from the Command Loop
791 The editor command loop sets several Lisp variables to keep status
792 records for itself and for commands that are run. With the exception of
793 @code{this-command} and @code{last-command} it's generally a bad idea to
794 change any of these variables in a Lisp program.
797 This variable records the name of the previous command executed by the
798 command loop (the one before the current command). Normally the value
799 is a symbol with a function definition, but this is not guaranteed.
801 The value is copied from @code{this-command} when a command returns to
802 the command loop, except when the command has specified a prefix
803 argument for the following command.
805 This variable is always local to the current terminal and cannot be
806 buffer-local. @xref{Multiple Terminals}.
809 @defvar real-last-command
810 This variable is set up by Emacs just like @code{last-command},
811 but never altered by Lisp programs.
814 @defvar last-repeatable-command
815 This variable stores the most recently executed command that was not
816 part of an input event. This is the command @code{repeat} will try to
817 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
821 @cindex current command
822 This variable records the name of the command now being executed by
823 the editor command loop. Like @code{last-command}, it is normally a symbol
824 with a function definition.
826 The command loop sets this variable just before running a command, and
827 copies its value into @code{last-command} when the command finishes
828 (unless the command specified a prefix argument for the following
831 @cindex kill command repetition
832 Some commands set this variable during their execution, as a flag for
833 whatever command runs next. In particular, the functions for killing text
834 set @code{this-command} to @code{kill-region} so that any kill commands
835 immediately following will know to append the killed text to the
839 If you do not want a particular command to be recognized as the previous
840 command in the case where it got an error, you must code that command to
841 prevent this. One way is to set @code{this-command} to @code{t} at the
842 beginning of the command, and set @code{this-command} back to its proper
843 value at the end, like this:
846 (defun foo (args@dots{})
847 (interactive @dots{})
848 (let ((old-this-command this-command))
849 (setq this-command t)
850 @r{@dots{}do the work@dots{}}
851 (setq this-command old-this-command)))
855 We do not bind @code{this-command} with @code{let} because that would
856 restore the old value in case of error---a feature of @code{let} which
857 in this case does precisely what we want to avoid.
859 @defvar this-original-command
860 This has the same value as @code{this-command} except when command
861 remapping occurs (@pxref{Remapping Commands}). In that case,
862 @code{this-command} gives the command actually run (the result of
863 remapping), and @code{this-original-command} gives the command that
864 was specified to run but remapped into another command.
867 @defun this-command-keys
868 This function returns a string or vector containing the key sequence
869 that invoked the present command, plus any previous commands that
870 generated the prefix argument for this command. Any events read by the
871 command using @code{read-event} without a timeout get tacked on to the end.
873 However, if the command has called @code{read-key-sequence}, it
874 returns the last read key sequence. @xref{Key Sequence Input}. The
875 value is a string if all events in the sequence were characters that
876 fit in a string. @xref{Input Events}.
881 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
887 @defun this-command-keys-vector
888 @anchor{Definition of this-command-keys-vector}
889 Like @code{this-command-keys}, except that it always returns the events
890 in a vector, so you don't need to deal with the complexities of storing
891 input events in a string (@pxref{Strings of Events}).
894 @defun clear-this-command-keys &optional keep-record
895 This function empties out the table of events for
896 @code{this-command-keys} to return. Unless @var{keep-record} is
897 non-@code{nil}, it also empties the records that the function
898 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
899 This is useful after reading a password, to prevent the password from
900 echoing inadvertently as part of the next command in certain cases.
903 @defvar last-nonmenu-event
904 This variable holds the last input event read as part of a key sequence,
905 not counting events resulting from mouse menus.
907 One use of this variable is for telling @code{x-popup-menu} where to pop
908 up a menu. It is also used internally by @code{y-or-n-p}
909 (@pxref{Yes-or-No Queries}).
912 @defvar last-command-event
913 @defvarx last-command-char
914 This variable is set to the last input event that was read by the
915 command loop as part of a command. The principal use of this variable
916 is in @code{self-insert-command}, which uses it to decide which
922 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
928 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
930 The alias @code{last-command-char} is obsolete.
934 @defvar last-event-frame
935 This variable records which frame the last input event was directed to.
936 Usually this is the frame that was selected when the event was
937 generated, but if that frame has redirected input focus to another
938 frame, the value is the frame to which the event was redirected.
941 If the last event came from a keyboard macro, the value is @code{macro}.
944 @node Adjusting Point
945 @section Adjusting Point After Commands
946 @cindex adjusting point
947 @cindex invisible/intangible text, and point
948 @cindex @code{display} property, and point display
949 @cindex @code{composition} property, and point display
951 It is not easy to display a value of point in the middle of a
952 sequence of text that has the @code{display}, @code{composition} or
953 is invisible. Therefore, after a command finishes and returns to the
954 command loop, if point is within such a sequence, the command loop
955 normally moves point to the edge of the sequence.
957 A command can inhibit this feature by setting the variable
958 @code{disable-point-adjustment}:
960 @defvar disable-point-adjustment
961 If this variable is non-@code{nil} when a command returns to the
962 command loop, then the command loop does not check for those text
963 properties, and does not move point out of sequences that have them.
965 The command loop sets this variable to @code{nil} before each command,
966 so if a command sets it, the effect applies only to that command.
969 @defvar global-disable-point-adjustment
970 If you set this variable to a non-@code{nil} value, the feature of
971 moving point out of these sequences is completely turned off.
975 @section Input Events
979 The Emacs command loop reads a sequence of @dfn{input events} that
980 represent keyboard or mouse activity, or system events sent to Emacs.
981 The events for keyboard activity are characters or symbols; other
982 events are always lists. This section describes the representation
983 and meaning of input events in detail.
986 This function returns non-@code{nil} if @var{object} is an input event
989 Note that any symbol might be used as an event or an event type.
990 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
991 code to be used as an event. Instead, it distinguishes whether the
992 symbol has actually been used in an event that has been read as input in
993 the current Emacs session. If a symbol has not yet been so used,
994 @code{eventp} returns @code{nil}.
998 * Keyboard Events:: Ordinary characters--keys with symbols on them.
999 * Function Keys:: Function keys--keys with names, not symbols.
1000 * Mouse Events:: Overview of mouse events.
1001 * Click Events:: Pushing and releasing a mouse button.
1002 * Drag Events:: Moving the mouse before releasing the button.
1003 * Button-Down Events:: A button was pushed and not yet released.
1004 * Repeat Events:: Double and triple click (or drag, or down).
1005 * Motion Events:: Just moving the mouse, not pushing a button.
1006 * Focus Events:: Moving the mouse between frames.
1007 * Misc Events:: Other events the system can generate.
1008 * Event Examples:: Examples of the lists for mouse events.
1009 * Classifying Events:: Finding the modifier keys in an event symbol.
1011 * Accessing Mouse:: Functions to extract info from mouse events.
1012 * Accessing Scroll:: Functions to get info from scroll bar events.
1013 * Strings of Events:: Special considerations for putting
1014 keyboard character events in a string.
1017 @node Keyboard Events
1018 @subsection Keyboard Events
1019 @cindex keyboard events
1021 There are two kinds of input you can get from the keyboard: ordinary
1022 keys, and function keys. Ordinary keys correspond to characters; the
1023 events they generate are represented in Lisp as characters. The event
1024 type of a character event is the character itself (an integer); see
1025 @ref{Classifying Events}.
1027 @cindex modifier bits (of input character)
1028 @cindex basic code (of input character)
1029 An input character event consists of a @dfn{basic code} between 0 and
1030 524287, plus any or all of these @dfn{modifier bits}:
1041 bit in the character code indicates a character
1042 typed with the meta key held down.
1052 bit in the character code indicates a non-@acronym{ASCII}
1055 @sc{ascii} control characters such as @kbd{C-a} have special basic
1056 codes of their own, so Emacs needs no special bit to indicate them.
1057 Thus, the code for @kbd{C-a} is just 1.
1059 But if you type a control combination not in @acronym{ASCII}, such as
1060 @kbd{%} with the control key, the numeric value you get is the code
1068 (assuming the terminal supports non-@acronym{ASCII}
1069 control characters).
1079 bit in the character code indicates an @acronym{ASCII} control
1080 character typed with the shift key held down.
1082 For letters, the basic code itself indicates upper versus lower case;
1083 for digits and punctuation, the shift key selects an entirely different
1084 character with a different basic code. In order to keep within the
1085 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1092 bit for those characters.
1094 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1095 @kbd{C-a}, so Emacs uses the
1102 bit in @kbd{C-A} and not in
1113 bit in the character code indicates a character
1114 typed with the hyper key held down.
1124 bit in the character code indicates a character
1125 typed with the super key held down.
1135 bit in the character code indicates a character typed with the alt key
1136 held down. (The key labeled @key{Alt} on most keyboards is actually
1137 treated as the meta key, not this.)
1140 It is best to avoid mentioning specific bit numbers in your program.
1141 To test the modifier bits of a character, use the function
1142 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1143 bindings, you can use the read syntax for characters with modifier bits
1144 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1145 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1146 specify the characters (@pxref{Changing Key Bindings}). The function
1147 @code{event-convert-list} converts such a list into an event type
1148 (@pxref{Classifying Events}).
1151 @subsection Function Keys
1153 @cindex function keys
1154 Most keyboards also have @dfn{function keys}---keys that have names or
1155 symbols that are not characters. Function keys are represented in
1156 Emacs Lisp as symbols; the symbol's name is the function key's label,
1157 in lower case. For example, pressing a key labeled @key{F1} generates
1158 an input event represented by the symbol @code{f1}.
1160 The event type of a function key event is the event symbol itself.
1161 @xref{Classifying Events}.
1163 Here are a few special cases in the symbol-naming convention for
1167 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1168 These keys correspond to common @acronym{ASCII} control characters that have
1169 special keys on most keyboards.
1171 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1172 terminal can distinguish between them, Emacs conveys the distinction to
1173 Lisp programs by representing the former as the integer 9, and the
1174 latter as the symbol @code{tab}.
1176 Most of the time, it's not useful to distinguish the two. So normally
1177 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1178 to map @code{tab} into 9. Thus, a key binding for character code 9
1179 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1180 the other symbols in this group. The function @code{read-char}
1181 likewise converts these events into characters.
1183 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1184 converts into the character code 127 (@key{DEL}), not into code 8
1185 (@key{BS}). This is what most users prefer.
1187 @item @code{left}, @code{up}, @code{right}, @code{down}
1189 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1190 Keypad keys (to the right of the regular keyboard).
1191 @item @code{kp-0}, @code{kp-1}, @dots{}
1192 Keypad keys with digits.
1193 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1195 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1196 Keypad arrow keys. Emacs normally translates these into the
1197 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1198 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1199 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1200 normally translates these into the like-named non-keypad keys.
1203 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1204 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1205 represent them is with prefixes in the symbol name:
1211 The control modifier.
1222 Thus, the symbol for the key @key{F3} with @key{META} held down is
1223 @code{M-f3}. When you use more than one prefix, we recommend you
1224 write them in alphabetical order; but the order does not matter in
1225 arguments to the key-binding lookup and modification functions.
1228 @subsection Mouse Events
1230 Emacs supports four kinds of mouse events: click events, drag events,
1231 button-down events, and motion events. All mouse events are represented
1232 as lists. The @sc{car} of the list is the event type; this says which
1233 mouse button was involved, and which modifier keys were used with it.
1234 The event type can also distinguish double or triple button presses
1235 (@pxref{Repeat Events}). The rest of the list elements give position
1236 and time information.
1238 For key lookup, only the event type matters: two events of the same type
1239 necessarily run the same command. The command can access the full
1240 values of these events using the @samp{e} interactive code.
1241 @xref{Interactive Codes}.
1243 A key sequence that starts with a mouse event is read using the keymaps
1244 of the buffer in the window that the mouse was in, not the current
1245 buffer. This does not imply that clicking in a window selects that
1246 window or its buffer---that is entirely under the control of the command
1247 binding of the key sequence.
1250 @subsection Click Events
1252 @cindex mouse click event
1254 When the user presses a mouse button and releases it at the same
1255 location, that generates a @dfn{click} event. All mouse click event
1256 share the same format:
1259 (@var{event-type} @var{position} @var{click-count})
1263 @item @var{event-type}
1264 This is a symbol that indicates which mouse button was used. It is
1265 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1266 buttons are numbered left to right.
1268 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1269 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1270 and super, just as you would with function keys.
1272 This symbol also serves as the event type of the event. Key bindings
1273 describe events by their types; thus, if there is a key binding for
1274 @code{mouse-1}, that binding would apply to all events whose
1275 @var{event-type} is @code{mouse-1}.
1277 @item @var{position}
1278 @cindex mouse position list
1279 This is a @dfn{mouse position list} specifying where the mouse click
1280 occurred; see below for details.
1282 @item @var{click-count}
1283 This is the number of rapid repeated presses so far of the same mouse
1284 button. @xref{Repeat Events}.
1287 To access the contents of a mouse position list in the
1288 @var{position} slot of a click event, you should typically use the
1289 functions documented in @ref{Accessing Mouse}. The explicit format of
1290 the list depends on where the click occurred. For clicks in the text
1291 area, mode line, header line, or in the fringe or marginal areas, the
1292 mouse position list has the form
1295 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1296 @var{object} @var{text-pos} (@var{col} . @var{row})
1297 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1301 The meanings of these list elements are as follows:
1305 The window in which the click occurred.
1307 @item @var{pos-or-area}
1308 The buffer position of the character clicked on in the text area; or,
1309 if the click was outside the text area, the window area where it
1310 occurred. It is one of the symbols @code{mode-line},
1311 @code{header-line}, @code{vertical-line}, @code{left-margin},
1312 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1314 In one special case, @var{pos-or-area} is a list containing a symbol
1315 (one of the symbols listed above) instead of just the symbol. This
1316 happens after the imaginary prefix keys for the event are registered
1317 by Emacs. @xref{Key Sequence Input}.
1319 @item @var{x}, @var{y}
1320 The relative pixel coordinates of the click. For clicks in the text
1321 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1322 the top left corner of the text area. @xref{Window Sizes}. For
1323 clicks in a mode line or header line, the coordinate origin is the top
1324 left corner of the window itself. For fringes, margins, and the
1325 vertical border, @var{x} does not have meaningful data. For fringes
1326 and margins, @var{y} is relative to the bottom edge of the header
1327 line. In all cases, the @var{x} and @var{y} coordinates increase
1328 rightward and downward respectively.
1330 @item @var{timestamp}
1331 The time at which the event occurred, as an integer number of
1332 milliseconds since a system-dependent initial time.
1335 Either @code{nil} if there is no string-type text property at the
1336 click position, or a cons cell of the form (@var{string}
1337 . @var{string-pos}) if there is one:
1341 The string which was clicked on, including any properties.
1343 @item @var{string-pos}
1344 The position in the string where the click occurred.
1347 @item @var{text-pos}
1348 For clicks on a marginal area or on a fringe, this is the buffer
1349 position of the first visible character in the corresponding line in
1350 the window. For other events, it is the current buffer position in
1353 @item @var{col}, @var{row}
1354 These are the actual column and row coordinate numbers of the glyph
1355 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1356 column of actual text on its line, @var{col} is reported by adding
1357 fictional extra columns that have the default character width. Row 0
1358 is taken to be the header line if the window has one, or the topmost
1359 row of the text area otherwise. Column 0 is taken to be the leftmost
1360 column of the text area for clicks on a window text area, or the
1361 leftmost mode line or header line column for clicks there. For clicks
1362 on fringes or vertical borders, these have no meaningful data. For
1363 clicks on margins, @var{col} is measured from the left edge of the
1364 margin area and @var{row} is measured from the top of the margin area.
1367 This is the image object on which the click occurred. It is either
1368 @code{nil} if there is no image at the position clicked on, or it is
1369 an image object as returned by @code{find-image} if click was in an image.
1371 @item @var{dx}, @var{dy}
1372 These are the pixel coordinates of the click, relative to
1373 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1374 @var{object} is @code{nil}, the coordinates are relative to the top
1375 left corner of the character glyph clicked on.
1377 @item @var{width}, @var{height}
1378 These are the pixel width and height of @var{object} or, if this is
1379 @code{nil}, those of the character glyph clicked on.
1382 For clicks on a scroll bar, @var{position} has this form:
1385 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1390 The window whose scroll bar was clicked on.
1393 This is the symbol @code{vertical-scroll-bar}.
1396 The number of pixels from the top of the scroll bar to the click
1397 position. On some toolkits, including GTK+, Emacs cannot extract this
1398 data, so the value is always @code{0}.
1401 The total length, in pixels, of the scroll bar. On some toolkits,
1402 including GTK+, Emacs cannot extract this data, so the value is always
1405 @item @var{timestamp}
1406 The time at which the event occurred, in milliseconds. On some
1407 toolkits, including GTK+, Emacs cannot extract this data, so the value
1411 The part of the scroll bar on which the click occurred. It is one of
1412 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1413 (the area above the handle), @code{below-handle} (the area below the
1414 handle), @code{up} (the up arrow at one end of the scroll bar), or
1415 @code{down} (the down arrow at one end of the scroll bar).
1416 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1421 @subsection Drag Events
1423 @cindex mouse drag event
1425 With Emacs, you can have a drag event without even changing your
1426 clothes. A @dfn{drag event} happens every time the user presses a mouse
1427 button and then moves the mouse to a different character position before
1428 releasing the button. Like all mouse events, drag events are
1429 represented in Lisp as lists. The lists record both the starting mouse
1430 position and the final position, like this:
1434 (@var{window1} START-POSITION)
1435 (@var{window2} END-POSITION))
1438 For a drag event, the name of the symbol @var{event-type} contains the
1439 prefix @samp{drag-}. For example, dragging the mouse with button 2
1440 held down generates a @code{drag-mouse-2} event. The second and third
1441 elements of the event give the starting and ending position of the
1442 drag, as mouse position lists (@pxref{Click Events}). You can access
1443 the second element of any mouse event in the same way, with no need to
1444 distinguish drag events from others.
1446 The @samp{drag-} prefix follows the modifier key prefixes such as
1447 @samp{C-} and @samp{M-}.
1449 If @code{read-key-sequence} receives a drag event that has no key
1450 binding, and the corresponding click event does have a binding, it
1451 changes the drag event into a click event at the drag's starting
1452 position. This means that you don't have to distinguish between click
1453 and drag events unless you want to.
1455 @node Button-Down Events
1456 @subsection Button-Down Events
1457 @cindex button-down event
1459 Click and drag events happen when the user releases a mouse button.
1460 They cannot happen earlier, because there is no way to distinguish a
1461 click from a drag until the button is released.
1463 If you want to take action as soon as a button is pressed, you need to
1464 handle @dfn{button-down} events.@footnote{Button-down is the
1465 conservative antithesis of drag.} These occur as soon as a button is
1466 pressed. They are represented by lists that look exactly like click
1467 events (@pxref{Click Events}), except that the @var{event-type} symbol
1468 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1469 modifier key prefixes such as @samp{C-} and @samp{M-}.
1471 The function @code{read-key-sequence} ignores any button-down events
1472 that don't have command bindings; therefore, the Emacs command loop
1473 ignores them too. This means that you need not worry about defining
1474 button-down events unless you want them to do something. The usual
1475 reason to define a button-down event is so that you can track mouse
1476 motion (by reading motion events) until the button is released.
1477 @xref{Motion Events}.
1480 @subsection Repeat Events
1481 @cindex repeat events
1482 @cindex double-click events
1483 @cindex triple-click events
1484 @cindex mouse events, repeated
1486 If you press the same mouse button more than once in quick succession
1487 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1488 events for the second and subsequent presses.
1490 The most common repeat events are @dfn{double-click} events. Emacs
1491 generates a double-click event when you click a button twice; the event
1492 happens when you release the button (as is normal for all click
1495 The event type of a double-click event contains the prefix
1496 @samp{double-}. Thus, a double click on the second mouse button with
1497 @key{meta} held down comes to the Lisp program as
1498 @code{M-double-mouse-2}. If a double-click event has no binding, the
1499 binding of the corresponding ordinary click event is used to execute
1500 it. Thus, you need not pay attention to the double click feature
1501 unless you really want to.
1503 When the user performs a double click, Emacs generates first an ordinary
1504 click event, and then a double-click event. Therefore, you must design
1505 the command binding of the double click event to assume that the
1506 single-click command has already run. It must produce the desired
1507 results of a double click, starting from the results of a single click.
1509 This is convenient, if the meaning of a double click somehow ``builds
1510 on'' the meaning of a single click---which is recommended user interface
1511 design practice for double clicks.
1513 If you click a button, then press it down again and start moving the
1514 mouse with the button held down, then you get a @dfn{double-drag} event
1515 when you ultimately release the button. Its event type contains
1516 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1517 has no binding, Emacs looks for an alternate binding as if the event
1518 were an ordinary drag.
1520 Before the double-click or double-drag event, Emacs generates a
1521 @dfn{double-down} event when the user presses the button down for the
1522 second time. Its event type contains @samp{double-down} instead of just
1523 @samp{down}. If a double-down event has no binding, Emacs looks for an
1524 alternate binding as if the event were an ordinary button-down event.
1525 If it finds no binding that way either, the double-down event is
1528 To summarize, when you click a button and then press it again right
1529 away, Emacs generates a down event and a click event for the first
1530 click, a double-down event when you press the button again, and finally
1531 either a double-click or a double-drag event.
1533 If you click a button twice and then press it again, all in quick
1534 succession, Emacs generates a @dfn{triple-down} event, followed by
1535 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1536 these events contain @samp{triple} instead of @samp{double}. If any
1537 triple event has no binding, Emacs uses the binding that it would use
1538 for the corresponding double event.
1540 If you click a button three or more times and then press it again, the
1541 events for the presses beyond the third are all triple events. Emacs
1542 does not have separate event types for quadruple, quintuple, etc.@:
1543 events. However, you can look at the event list to find out precisely
1544 how many times the button was pressed.
1546 @defun event-click-count event
1547 This function returns the number of consecutive button presses that led
1548 up to @var{event}. If @var{event} is a double-down, double-click or
1549 double-drag event, the value is 2. If @var{event} is a triple event,
1550 the value is 3 or greater. If @var{event} is an ordinary mouse event
1551 (not a repeat event), the value is 1.
1554 @defopt double-click-fuzz
1555 To generate repeat events, successive mouse button presses must be at
1556 approximately the same screen position. The value of
1557 @code{double-click-fuzz} specifies the maximum number of pixels the
1558 mouse may be moved (horizontally or vertically) between two successive
1559 clicks to make a double-click.
1561 This variable is also the threshold for motion of the mouse to count
1565 @defopt double-click-time
1566 To generate repeat events, the number of milliseconds between
1567 successive button presses must be less than the value of
1568 @code{double-click-time}. Setting @code{double-click-time} to
1569 @code{nil} disables multi-click detection entirely. Setting it to
1570 @code{t} removes the time limit; Emacs then detects multi-clicks by
1575 @subsection Motion Events
1576 @cindex motion event
1577 @cindex mouse motion events
1579 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1580 of the mouse without any button activity. Mouse motion events are
1581 represented by lists that look like this:
1584 (mouse-movement POSITION)
1588 @var{position} is a mouse position list (@pxref{Click Events}),
1589 specifying the current position of the mouse cursor.
1591 The special form @code{track-mouse} enables generation of motion
1592 events within its body. Outside of @code{track-mouse} forms, Emacs
1593 does not generate events for mere motion of the mouse, and these
1594 events do not appear. @xref{Mouse Tracking}.
1597 @subsection Focus Events
1600 Window systems provide general ways for the user to control which window
1601 gets keyboard input. This choice of window is called the @dfn{focus}.
1602 When the user does something to switch between Emacs frames, that
1603 generates a @dfn{focus event}. The normal definition of a focus event,
1604 in the global keymap, is to select a new frame within Emacs, as the user
1605 would expect. @xref{Input Focus}.
1607 Focus events are represented in Lisp as lists that look like this:
1610 (switch-frame @var{new-frame})
1614 where @var{new-frame} is the frame switched to.
1616 Some X window managers are set up so that just moving the mouse into a
1617 window is enough to set the focus there. Usually, there is no need
1618 for a Lisp program to know about the focus change until some other
1619 kind of input arrives. Emacs generates a focus event only when the
1620 user actually types a keyboard key or presses a mouse button in the
1621 new frame; just moving the mouse between frames does not generate a
1624 A focus event in the middle of a key sequence would garble the
1625 sequence. So Emacs never generates a focus event in the middle of a key
1626 sequence. If the user changes focus in the middle of a key
1627 sequence---that is, after a prefix key---then Emacs reorders the events
1628 so that the focus event comes either before or after the multi-event key
1629 sequence, and not within it.
1632 @subsection Miscellaneous System Events
1634 A few other event types represent occurrences within the system.
1637 @cindex @code{delete-frame} event
1638 @item (delete-frame (@var{frame}))
1639 This kind of event indicates that the user gave the window manager
1640 a command to delete a particular window, which happens to be an Emacs frame.
1642 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1644 @cindex @code{iconify-frame} event
1645 @item (iconify-frame (@var{frame}))
1646 This kind of event indicates that the user iconified @var{frame} using
1647 the window manager. Its standard definition is @code{ignore}; since the
1648 frame has already been iconified, Emacs has no work to do. The purpose
1649 of this event type is so that you can keep track of such events if you
1652 @cindex @code{make-frame-visible} event
1653 @item (make-frame-visible (@var{frame}))
1654 This kind of event indicates that the user deiconified @var{frame} using
1655 the window manager. Its standard definition is @code{ignore}; since the
1656 frame has already been made visible, Emacs has no work to do.
1658 @cindex @code{wheel-up} event
1659 @cindex @code{wheel-down} event
1660 @item (wheel-up @var{position})
1661 @itemx (wheel-down @var{position})
1662 These kinds of event are generated by moving a mouse wheel. The
1663 @var{position} element is a mouse position list (@pxref{Click
1664 Events}), specifying the position of the mouse cursor when the event
1667 @vindex mouse-wheel-up-event
1668 @vindex mouse-wheel-down-event
1669 This kind of event is generated only on some kinds of systems. On some
1670 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1671 portable code, use the variables @code{mouse-wheel-up-event} and
1672 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1673 what event types to expect for the mouse wheel.
1675 @cindex @code{drag-n-drop} event
1676 @item (drag-n-drop @var{position} @var{files})
1677 This kind of event is generated when a group of files is
1678 selected in an application outside of Emacs, and then dragged and
1679 dropped onto an Emacs frame.
1681 The element @var{position} is a list describing the position of the
1682 event, in the same format as used in a mouse-click event (@pxref{Click
1683 Events}), and @var{files} is the list of file names that were dragged
1684 and dropped. The usual way to handle this event is by visiting these
1687 This kind of event is generated, at present, only on some kinds of
1690 @cindex @code{help-echo} event
1692 This kind of event is generated when a mouse pointer moves onto a
1693 portion of buffer text which has a @code{help-echo} text property.
1694 The generated event has this form:
1697 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1701 The precise meaning of the event parameters and the way these
1702 parameters are used to display the help-echo text are described in
1703 @ref{Text help-echo}.
1705 @cindex @code{sigusr1} event
1706 @cindex @code{sigusr2} event
1707 @cindex user signals
1710 These events are generated when the Emacs process receives
1711 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1712 additional data because signals do not carry additional information.
1713 They can be useful for debugging (@pxref{Error Debugging}).
1715 To catch a user signal, bind the corresponding event to an interactive
1716 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1717 The command is called with no arguments, and the specific signal event is
1718 available in @code{last-input-event}. For example:
1721 (defun sigusr-handler ()
1723 (message "Caught signal %S" last-input-event))
1725 (define-key special-event-map [sigusr1] 'sigusr-handler)
1728 To test the signal handler, you can make Emacs send a signal to itself:
1731 (signal-process (emacs-pid) 'sigusr1)
1734 @cindex @code{language-change} event
1735 @item language-change
1736 This kind of event is generated on MS-Windows when the input language
1737 has changed. This typically means that the keyboard keys will send to
1738 Emacs characters from a different language. The generated event has
1742 (language-change @var{frame} @var{codepage} @var{language-id})
1746 Here @var{frame} is the frame which was current when the input
1747 language changed; @var{codepage} is the new codepage number; and
1748 @var{language-id} is the numerical ID of the new input language. The
1749 coding-system (@pxref{Coding Systems}) that corresponds to
1750 @var{codepage} is @code{cp@var{codepage}} or
1751 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1752 string (e.g., to use it for various language-dependent features, such
1753 as @code{set-language-environment}), use the
1754 @code{w32-get-locale-info} function, like this:
1757 ;; Get the abbreviated language name, such as "ENU" for English
1758 (w32-get-locale-info language-id)
1759 ;; Get the full English name of the language,
1760 ;; such as "English (United States)"
1761 (w32-get-locale-info language-id 4097)
1762 ;; Get the full localized name of the language
1763 (w32-get-locale-info language-id t)
1767 If one of these events arrives in the middle of a key sequence---that
1768 is, after a prefix key---then Emacs reorders the events so that this
1769 event comes either before or after the multi-event key sequence, not
1772 @node Event Examples
1773 @subsection Event Examples
1775 If the user presses and releases the left mouse button over the same
1776 location, that generates a sequence of events like this:
1779 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1780 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1783 While holding the control key down, the user might hold down the
1784 second mouse button, and drag the mouse from one line to the next.
1785 That produces two events, as shown here:
1788 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1789 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1790 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1793 While holding down the meta and shift keys, the user might press the
1794 second mouse button on the window's mode line, and then drag the mouse
1795 into another window. That produces a pair of events like these:
1798 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1799 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1800 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1804 To handle a SIGUSR1 signal, define an interactive function, and
1805 bind it to the @code{signal usr1} event sequence:
1808 (defun usr1-handler ()
1810 (message "Got USR1 signal"))
1811 (global-set-key [signal usr1] 'usr1-handler)
1814 @node Classifying Events
1815 @subsection Classifying Events
1818 Every event has an @dfn{event type}, which classifies the event for
1819 key binding purposes. For a keyboard event, the event type equals the
1820 event value; thus, the event type for a character is the character, and
1821 the event type for a function key symbol is the symbol itself. For
1822 events that are lists, the event type is the symbol in the @sc{car} of
1823 the list. Thus, the event type is always a symbol or a character.
1825 Two events of the same type are equivalent where key bindings are
1826 concerned; thus, they always run the same command. That does not
1827 necessarily mean they do the same things, however, as some commands look
1828 at the whole event to decide what to do. For example, some commands use
1829 the location of a mouse event to decide where in the buffer to act.
1831 Sometimes broader classifications of events are useful. For example,
1832 you might want to ask whether an event involved the @key{META} key,
1833 regardless of which other key or mouse button was used.
1835 The functions @code{event-modifiers} and @code{event-basic-type} are
1836 provided to get such information conveniently.
1838 @defun event-modifiers event
1839 This function returns a list of the modifiers that @var{event} has. The
1840 modifiers are symbols; they include @code{shift}, @code{control},
1841 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1842 the modifiers list of a mouse event symbol always contains one of
1843 @code{click}, @code{drag}, and @code{down}. For double or triple
1844 events, it also contains @code{double} or @code{triple}.
1846 The argument @var{event} may be an entire event object, or just an
1847 event type. If @var{event} is a symbol that has never been used in an
1848 event that has been read as input in the current Emacs session, then
1849 @code{event-modifiers} can return @code{nil}, even when @var{event}
1850 actually has modifiers.
1852 Here are some examples:
1855 (event-modifiers ?a)
1857 (event-modifiers ?A)
1859 (event-modifiers ?\C-a)
1861 (event-modifiers ?\C-%)
1863 (event-modifiers ?\C-\S-a)
1864 @result{} (control shift)
1865 (event-modifiers 'f5)
1867 (event-modifiers 's-f5)
1869 (event-modifiers 'M-S-f5)
1870 @result{} (meta shift)
1871 (event-modifiers 'mouse-1)
1873 (event-modifiers 'down-mouse-1)
1877 The modifiers list for a click event explicitly contains @code{click},
1878 but the event symbol name itself does not contain @samp{click}.
1881 @defun event-basic-type event
1882 This function returns the key or mouse button that @var{event}
1883 describes, with all modifiers removed. The @var{event} argument is as
1884 in @code{event-modifiers}. For example:
1887 (event-basic-type ?a)
1889 (event-basic-type ?A)
1891 (event-basic-type ?\C-a)
1893 (event-basic-type ?\C-\S-a)
1895 (event-basic-type 'f5)
1897 (event-basic-type 's-f5)
1899 (event-basic-type 'M-S-f5)
1901 (event-basic-type 'down-mouse-1)
1906 @defun mouse-movement-p object
1907 This function returns non-@code{nil} if @var{object} is a mouse movement
1911 @defun event-convert-list list
1912 This function converts a list of modifier names and a basic event type
1913 to an event type which specifies all of them. The basic event type
1914 must be the last element of the list. For example,
1917 (event-convert-list '(control ?a))
1919 (event-convert-list '(control meta ?a))
1920 @result{} -134217727
1921 (event-convert-list '(control super f1))
1926 @node Accessing Mouse
1927 @subsection Accessing Mouse Events
1928 @cindex mouse events, data in
1930 This section describes convenient functions for accessing the data in
1931 a mouse button or motion event.
1933 The following two functions return a mouse position list
1934 (@pxref{Click Events}), specifying the position of a mouse event.
1936 @defun event-start event
1937 This returns the starting position of @var{event}.
1939 If @var{event} is a click or button-down event, this returns the
1940 location of the event. If @var{event} is a drag event, this returns the
1941 drag's starting position.
1944 @defun event-end event
1945 This returns the ending position of @var{event}.
1947 If @var{event} is a drag event, this returns the position where the user
1948 released the mouse button. If @var{event} is a click or button-down
1949 event, the value is actually the starting position, which is the only
1950 position such events have.
1954 This function returns non-@code{nil} if @var{object} is a mouse
1955 position list, in either of the formats documented in @ref{Click
1956 Events}); and @code{nil} otherwise.
1959 @cindex mouse position list, accessing
1960 These functions take a mouse position list as argument, and return
1961 various parts of it:
1963 @defun posn-window position
1964 Return the window that @var{position} is in.
1967 @defun posn-area position
1968 Return the window area recorded in @var{position}. It returns @code{nil}
1969 when the event occurred in the text area of the window; otherwise, it
1970 is a symbol identifying the area in which the event occurred.
1973 @defun posn-point position
1974 Return the buffer position in @var{position}. When the event occurred
1975 in the text area of the window, in a marginal area, or on a fringe,
1976 this is an integer specifying a buffer position. Otherwise, the value
1980 @defun posn-x-y position
1981 Return the pixel-based x and y coordinates in @var{position}, as a
1982 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1983 to the window given by @code{posn-window}.
1985 This example shows how to convert the window-relative coordinates in
1986 the text area of a window into frame-relative coordinates:
1989 (defun frame-relative-coordinates (position)
1990 "Return frame-relative coordinates from POSITION.
1991 POSITION is assumed to lie in a window text area."
1992 (let* ((x-y (posn-x-y position))
1993 (window (posn-window position))
1994 (edges (window-inside-pixel-edges window)))
1995 (cons (+ (car x-y) (car edges))
1996 (+ (cdr x-y) (cadr edges)))))
2000 @defun posn-col-row position
2001 This function returns a cons cell @code{(@var{col} . @var{row})},
2002 containing the estimated column and row corresponding to buffer
2003 position @var{position}. The return value is given in units of the
2004 frame's default character width and height, as computed from the
2005 @var{x} and @var{y} values corresponding to @var{position}. (So, if
2006 the actual characters have non-default sizes, the actual row and
2007 column may differ from these computed values.)
2009 Note that @var{row} is counted from the top of the text area. If the
2010 window possesses a header line (@pxref{Header Lines}), it is
2011 @emph{not} counted as the first line.
2014 @defun posn-actual-col-row position
2015 Return the actual row and column in @var{position}, as a cons cell
2016 @code{(@var{col} . @var{row})}. The values are the actual row and
2017 column numbers in the window. @xref{Click Events}, for details. It
2018 returns @code{nil} if @var{position} does not include actual positions
2022 @defun posn-string position
2023 Return the string object in @var{position}, either @code{nil}, or a
2024 cons cell @code{(@var{string} . @var{string-pos})}.
2027 @defun posn-image position
2028 Return the image object in @var{position}, either @code{nil}, or an
2029 image @code{(image ...)}.
2032 @defun posn-object position
2033 Return the image or string object in @var{position}, either
2034 @code{nil}, an image @code{(image ...)}, or a cons cell
2035 @code{(@var{string} . @var{string-pos})}.
2038 @defun posn-object-x-y position
2039 Return the pixel-based x and y coordinates relative to the upper left
2040 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2041 . @var{dy})}. If the @var{position} is a buffer position, return the
2042 relative position in the character at that position.
2045 @defun posn-object-width-height position
2046 Return the pixel width and height of the object in @var{position} as a
2047 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2048 is a buffer position, return the size of the character at that position.
2051 @cindex timestamp of a mouse event
2052 @defun posn-timestamp position
2053 Return the timestamp in @var{position}. This is the time at which the
2054 event occurred, in milliseconds.
2057 These functions compute a position list given particular buffer
2058 position or screen position. You can access the data in this position
2059 list with the functions described above.
2061 @defun posn-at-point &optional pos window
2062 This function returns a position list for position @var{pos} in
2063 @var{window}. @var{pos} defaults to point in @var{window};
2064 @var{window} defaults to the selected window.
2066 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2070 @defun posn-at-x-y x y &optional frame-or-window whole
2071 This function returns position information corresponding to pixel
2072 coordinates @var{x} and @var{y} in a specified frame or window,
2073 @var{frame-or-window}, which defaults to the selected window.
2074 The coordinates @var{x} and @var{y} are relative to the
2075 frame or window used.
2076 If @var{whole} is @code{nil}, the coordinates are relative
2077 to the window text area, otherwise they are relative to
2078 the entire window area including scroll bars, margins and fringes.
2081 @node Accessing Scroll
2082 @subsection Accessing Scroll Bar Events
2083 @cindex scroll bar events, data in
2085 These functions are useful for decoding scroll bar events.
2087 @defun scroll-bar-event-ratio event
2088 This function returns the fractional vertical position of a scroll bar
2089 event within the scroll bar. The value is a cons cell
2090 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2091 is the fractional position.
2094 @defun scroll-bar-scale ratio total
2095 This function multiplies (in effect) @var{ratio} by @var{total},
2096 rounding the result to an integer. The argument @var{ratio} is not a
2097 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2098 value returned by @code{scroll-bar-event-ratio}.
2100 This function is handy for scaling a position on a scroll bar into a
2101 buffer position. Here's how to do that:
2106 (posn-x-y (event-start event))
2107 (- (point-max) (point-min))))
2110 Recall that scroll bar events have two integers forming a ratio, in place
2111 of a pair of x and y coordinates.
2114 @node Strings of Events
2115 @subsection Putting Keyboard Events in Strings
2116 @cindex keyboard events in strings
2117 @cindex strings with keyboard events
2119 In most of the places where strings are used, we conceptualize the
2120 string as containing text characters---the same kind of characters found
2121 in buffers or files. Occasionally Lisp programs use strings that
2122 conceptually contain keyboard characters; for example, they may be key
2123 sequences or keyboard macro definitions. However, storing keyboard
2124 characters in a string is a complex matter, for reasons of historical
2125 compatibility, and it is not always possible.
2127 We recommend that new programs avoid dealing with these complexities
2128 by not storing keyboard events in strings. Here is how to do that:
2132 Use vectors instead of strings for key sequences, when you plan to use
2133 them for anything other than as arguments to @code{lookup-key} and
2134 @code{define-key}. For example, you can use
2135 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2136 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2139 Use vectors to write key sequence constants containing meta characters,
2140 even when passing them directly to @code{define-key}.
2143 When you have to look at the contents of a key sequence that might be a
2144 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2145 first, to convert it to a list.
2148 The complexities stem from the modifier bits that keyboard input
2149 characters can include. Aside from the Meta modifier, none of these
2150 modifier bits can be included in a string, and the Meta modifier is
2151 allowed only in special cases.
2153 The earliest GNU Emacs versions represented meta characters as codes
2154 in the range of 128 to 255. At that time, the basic character codes
2155 ranged from 0 to 127, so all keyboard character codes did fit in a
2156 string. Many Lisp programs used @samp{\M-} in string constants to stand
2157 for meta characters, especially in arguments to @code{define-key} and
2158 similar functions, and key sequences and sequences of events were always
2159 represented as strings.
2161 When we added support for larger basic character codes beyond 127, and
2162 additional modifier bits, we had to change the representation of meta
2163 characters. Now the flag that represents the Meta modifier in a
2171 and such numbers cannot be included in a string.
2173 To support programs with @samp{\M-} in string constants, there are
2174 special rules for including certain meta characters in a string.
2175 Here are the rules for interpreting a string as a sequence of input
2180 If the keyboard character value is in the range of 0 to 127, it can go
2181 in the string unchanged.
2184 The meta variants of those characters, with codes in the range of
2193 @math{2^{27} + 127},
2198 can also go in the string, but you must change their
2199 numeric values. You must set the
2213 bit, resulting in a value between 128 and 255. Only a unibyte string
2214 can include these codes.
2217 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2220 Other keyboard character events cannot fit in a string. This includes
2221 keyboard events in the range of 128 to 255.
2224 Functions such as @code{read-key-sequence} that construct strings of
2225 keyboard input characters follow these rules: they construct vectors
2226 instead of strings, when the events won't fit in a string.
2228 When you use the read syntax @samp{\M-} in a string, it produces a
2229 code in the range of 128 to 255---the same code that you get if you
2230 modify the corresponding keyboard event to put it in the string. Thus,
2231 meta events in strings work consistently regardless of how they get into
2234 However, most programs would do well to avoid these issues by
2235 following the recommendations at the beginning of this section.
2238 @section Reading Input
2240 @cindex keyboard input
2242 The editor command loop reads key sequences using the function
2243 @code{read-key-sequence}, which uses @code{read-event}. These and other
2244 functions for event input are also available for use in Lisp programs.
2245 See also @code{momentary-string-display} in @ref{Temporary Displays},
2246 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2247 functions and variables for controlling terminal input modes and
2248 debugging terminal input.
2250 For higher-level input facilities, see @ref{Minibuffers}.
2253 * Key Sequence Input:: How to read one key sequence.
2254 * Reading One Event:: How to read just one event.
2255 * Event Mod:: How Emacs modifies events as they are read.
2256 * Invoking the Input Method:: How reading an event uses the input method.
2257 * Quoted Character Input:: Asking the user to specify a character.
2258 * Event Input Misc:: How to reread or throw away input events.
2261 @node Key Sequence Input
2262 @subsection Key Sequence Input
2263 @cindex key sequence input
2265 The command loop reads input a key sequence at a time, by calling
2266 @code{read-key-sequence}. Lisp programs can also call this function;
2267 for example, @code{describe-key} uses it to read the key to describe.
2269 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2270 This function reads a key sequence and returns it as a string or
2271 vector. It keeps reading events until it has accumulated a complete key
2272 sequence; that is, enough to specify a non-prefix command using the
2273 currently active keymaps. (Remember that a key sequence that starts
2274 with a mouse event is read using the keymaps of the buffer in the
2275 window that the mouse was in, not the current buffer.)
2277 If the events are all characters and all can fit in a string, then
2278 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2279 Otherwise, it returns a vector, since a vector can hold all kinds of
2280 events---characters, symbols, and lists. The elements of the string or
2281 vector are the events in the key sequence.
2283 Reading a key sequence includes translating the events in various
2284 ways. @xref{Translation Keymaps}.
2286 The argument @var{prompt} is either a string to be displayed in the
2287 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2288 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2289 this key as a continuation of the previous key.
2291 Normally any upper case event is converted to lower case if the
2292 original event is undefined and the lower case equivalent is defined.
2293 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2294 convert the last event to lower case. This is appropriate for reading
2295 a key sequence to be defined.
2297 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2298 function should process a @code{switch-frame} event if the user
2299 switches frames before typing anything. If the user switches frames
2300 in the middle of a key sequence, or at the start of the sequence but
2301 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2302 until after the current key sequence.
2304 The argument @var{command-loop}, if non-@code{nil}, means that this
2305 key sequence is being read by something that will read commands one
2306 after another. It should be @code{nil} if the caller will read just
2309 In the following example, Emacs displays the prompt @samp{?} in the
2310 echo area, and then the user types @kbd{C-x C-f}.
2313 (read-key-sequence "?")
2316 ---------- Echo Area ----------
2318 ---------- Echo Area ----------
2324 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2325 typed while reading with this function works like any other character,
2326 and does not set @code{quit-flag}. @xref{Quitting}.
2329 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2330 This is like @code{read-key-sequence} except that it always
2331 returns the key sequence as a vector, never as a string.
2332 @xref{Strings of Events}.
2335 @cindex upper case key sequence
2336 @cindex downcasing in @code{lookup-key}
2337 @cindex shift-translation
2338 If an input character is upper-case (or has the shift modifier) and
2339 has no key binding, but its lower-case equivalent has one, then
2340 @code{read-key-sequence} converts the character to lower case. Note
2341 that @code{lookup-key} does not perform case conversion in this way.
2343 @vindex this-command-keys-shift-translated
2344 When reading input results in such a @dfn{shift-translation}, Emacs
2345 sets the variable @code{this-command-keys-shift-translated} to a
2346 non-@code{nil} value. Lisp programs can examine this variable if they
2347 need to modify their behavior when invoked by shift-translated keys.
2348 For example, the function @code{handle-shift-selection} examines the
2349 value of this variable to determine how to activate or deactivate the
2350 region (@pxref{The Mark, handle-shift-selection}).
2352 The function @code{read-key-sequence} also transforms some mouse events.
2353 It converts unbound drag events into click events, and discards unbound
2354 button-down events entirely. It also reshuffles focus events and
2355 miscellaneous window events so that they never appear in a key sequence
2356 with any other events.
2358 @cindex @code{header-line} prefix key
2359 @cindex @code{mode-line} prefix key
2360 @cindex @code{vertical-line} prefix key
2361 @cindex @code{horizontal-scroll-bar} prefix key
2362 @cindex @code{vertical-scroll-bar} prefix key
2363 @cindex @code{menu-bar} prefix key
2364 @cindex mouse events, in special parts of frame
2365 When mouse events occur in special parts of a window, such as a mode
2366 line or a scroll bar, the event type shows nothing special---it is the
2367 same symbol that would normally represent that combination of mouse
2368 button and modifier keys. The information about the window part is kept
2369 elsewhere in the event---in the coordinates. But
2370 @code{read-key-sequence} translates this information into imaginary
2371 ``prefix keys'', all of which are symbols: @code{header-line},
2372 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2373 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2374 meanings for mouse clicks in special window parts by defining key
2375 sequences using these imaginary prefix keys.
2377 For example, if you call @code{read-key-sequence} and then click the
2378 mouse on the window's mode line, you get two events, like this:
2381 (read-key-sequence "Click on the mode line: ")
2382 @result{} [mode-line
2384 (#<window 6 on NEWS> mode-line
2385 (40 . 63) 5959987))]
2388 @defvar num-input-keys
2390 This variable's value is the number of key sequences processed so far in
2391 this Emacs session. This includes key sequences read from the terminal
2392 and key sequences read from keyboard macros being executed.
2395 @node Reading One Event
2396 @subsection Reading One Event
2397 @cindex reading a single event
2398 @cindex event, reading only one
2400 The lowest level functions for command input are @code{read-event},
2401 @code{read-char}, and @code{read-char-exclusive}.
2403 @defun read-event &optional prompt inherit-input-method seconds
2404 This function reads and returns the next event of command input, waiting
2405 if necessary until an event is available. Events can come directly from
2406 the user or from a keyboard macro.
2408 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2409 string to display in the echo area as a prompt. Otherwise,
2410 @code{read-event} does not display any message to indicate it is waiting
2411 for input; instead, it prompts by echoing: it displays descriptions of
2412 the events that led to or were read by the current command. @xref{The
2415 If @var{inherit-input-method} is non-@code{nil}, then the current input
2416 method (if any) is employed to make it possible to enter a
2417 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2418 for reading this event.
2420 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2421 moves the cursor temporarily to the echo area, to the end of any message
2422 displayed there. Otherwise @code{read-event} does not move the cursor.
2424 If @var{seconds} is non-@code{nil}, it should be a number specifying
2425 the maximum time to wait for input, in seconds. If no input arrives
2426 within that time, @code{read-event} stops waiting and returns
2427 @code{nil}. A floating-point value for @var{seconds} means to wait
2428 for a fractional number of seconds. Some systems support only a whole
2429 number of seconds; on these systems, @var{seconds} is rounded down.
2430 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2431 necessary for input to arrive.
2433 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2434 for user input to arrive. Idle timers---those created with
2435 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2436 period. However, if @var{seconds} is non-@code{nil}, the state of
2437 idleness remains unchanged. If Emacs is non-idle when
2438 @code{read-event} is called, it remains non-idle throughout the
2439 operation of @code{read-event}; if Emacs is idle (which can happen if
2440 the call happens inside an idle timer), it remains idle.
2442 If @code{read-event} gets an event that is defined as a help character,
2443 then in some cases @code{read-event} processes the event directly without
2444 returning. @xref{Help Functions}. Certain other events, called
2445 @dfn{special events}, are also processed directly within
2446 @code{read-event} (@pxref{Special Events}).
2448 Here is what happens if you call @code{read-event} and then press the
2449 right-arrow function key:
2459 @defun read-char &optional prompt inherit-input-method seconds
2460 This function reads and returns a character of command input. If the
2461 user generates an event which is not a character (i.e. a mouse click or
2462 function key event), @code{read-char} signals an error. The arguments
2463 work as in @code{read-event}.
2465 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2466 code 49). The second example shows a keyboard macro definition that
2467 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2468 @code{read-char} reads the keyboard macro's very next character, which
2469 is @kbd{1}. Then @code{eval-expression} displays its return value in
2479 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2480 (symbol-function 'foo)
2481 @result{} "^[:(read-char)^M1"
2484 (execute-kbd-macro 'foo)
2491 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2492 This function reads and returns a character of command input. If the
2493 user generates an event which is not a character,
2494 @code{read-char-exclusive} ignores it and reads another event, until it
2495 gets a character. The arguments work as in @code{read-event}.
2498 None of the above functions suppress quitting.
2500 @defvar num-nonmacro-input-events
2501 This variable holds the total number of input events received so far
2502 from the terminal---not counting those generated by keyboard macros.
2505 We emphasize that, unlike @code{read-key-sequence}, the functions
2506 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2507 not perform the translations described in @ref{Translation Keymaps}.
2508 If you wish to read a single key taking these translations into
2509 account, use the function @code{read-key}:
2511 @defun read-key &optional prompt
2512 This function reads a single key. It is ``intermediate'' between
2513 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2514 reads a single key, not a key sequence. Unlike the latter, it does
2515 not return a raw event, but decodes and translates the user input
2516 according to @code{input-decode-map}, @code{local-function-key-map},
2517 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2519 The argument @var{prompt} is either a string to be displayed in the
2520 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2523 @defun read-char-choice prompt chars &optional inhibit-quit
2524 This function uses @code{read-key} to read and return a single
2525 character. It ignores any input that is not a member of @var{chars},
2526 a list of accepted characters. Optionally, it will also ignore
2527 keyboard-quit events while it is waiting for valid input. If you bind
2528 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2529 while calling @code{read-char-choice}, then pressing @code{help-char}
2530 causes it to evaluate @code{help-form} and display the result. It
2531 then continues to wait for a valid input character, or keyboard-quit.
2535 @subsection Modifying and Translating Input Events
2537 Emacs modifies every event it reads according to
2538 @code{extra-keyboard-modifiers}, then translates it through
2539 @code{keyboard-translate-table} (if applicable), before returning it
2540 from @code{read-event}.
2543 @defvar extra-keyboard-modifiers
2544 This variable lets Lisp programs ``press'' the modifier keys on the
2545 keyboard. The value is a character. Only the modifiers of the
2546 character matter. Each time the user types a keyboard key, it is
2547 altered as if those modifier keys were held down. For instance, if
2548 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2549 keyboard input characters typed during the scope of the binding will
2550 have the control and meta modifiers applied to them. The character
2551 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2552 character for this purpose, but as a character with no modifiers.
2553 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2556 When using a window system, the program can ``press'' any of the
2557 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2558 keys can be virtually pressed.
2560 Note that this variable applies only to events that really come from
2561 the keyboard, and has no effect on mouse events or any other events.
2564 @defvar keyboard-translate-table
2565 This terminal-local variable is the translate table for keyboard
2566 characters. It lets you reshuffle the keys on the keyboard without
2567 changing any command bindings. Its value is normally a char-table, or
2568 else @code{nil}. (It can also be a string or vector, but this is
2569 considered obsolete.)
2571 If @code{keyboard-translate-table} is a char-table
2572 (@pxref{Char-Tables}), then each character read from the keyboard is
2573 looked up in this char-table. If the value found there is
2574 non-@code{nil}, then it is used instead of the actual input character.
2576 Note that this translation is the first thing that happens to a
2577 character after it is read from the terminal. Record-keeping features
2578 such as @code{recent-keys} and dribble files record the characters after
2581 Note also that this translation is done before the characters are
2582 supplied to input methods (@pxref{Input Methods}). Use
2583 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2584 if you want to translate characters after input methods operate.
2587 @defun keyboard-translate from to
2588 This function modifies @code{keyboard-translate-table} to translate
2589 character code @var{from} into character code @var{to}. It creates
2590 the keyboard translate table if necessary.
2593 Here's an example of using the @code{keyboard-translate-table} to
2594 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2598 (keyboard-translate ?\C-x 'control-x)
2599 (keyboard-translate ?\C-c 'control-c)
2600 (keyboard-translate ?\C-v 'control-v)
2601 (global-set-key [control-x] 'kill-region)
2602 (global-set-key [control-c] 'kill-ring-save)
2603 (global-set-key [control-v] 'yank)
2607 On a graphical terminal that supports extended @acronym{ASCII} input,
2608 you can still get the standard Emacs meanings of one of those
2609 characters by typing it with the shift key. That makes it a different
2610 character as far as keyboard translation is concerned, but it has the
2613 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2614 at the level of @code{read-key-sequence}.
2616 @node Invoking the Input Method
2617 @subsection Invoking the Input Method
2619 The event-reading functions invoke the current input method, if any
2620 (@pxref{Input Methods}). If the value of @code{input-method-function}
2621 is non-@code{nil}, it should be a function; when @code{read-event} reads
2622 a printing character (including @key{SPC}) with no modifier bits, it
2623 calls that function, passing the character as an argument.
2625 @defvar input-method-function
2626 If this is non-@code{nil}, its value specifies the current input method
2629 @strong{Warning:} don't bind this variable with @code{let}. It is often
2630 buffer-local, and if you bind it around reading input (which is exactly
2631 when you @emph{would} bind it), switching buffers asynchronously while
2632 Emacs is waiting will cause the value to be restored in the wrong
2636 The input method function should return a list of events which should
2637 be used as input. (If the list is @code{nil}, that means there is no
2638 input, so @code{read-event} waits for another event.) These events are
2639 processed before the events in @code{unread-command-events}
2640 (@pxref{Event Input Misc}). Events
2641 returned by the input method function are not passed to the input method
2642 function again, even if they are printing characters with no modifier
2645 If the input method function calls @code{read-event} or
2646 @code{read-key-sequence}, it should bind @code{input-method-function} to
2647 @code{nil} first, to prevent recursion.
2649 The input method function is not called when reading the second and
2650 subsequent events of a key sequence. Thus, these characters are not
2651 subject to input method processing. The input method function should
2652 test the values of @code{overriding-local-map} and
2653 @code{overriding-terminal-local-map}; if either of these variables is
2654 non-@code{nil}, the input method should put its argument into a list and
2655 return that list with no further processing.
2657 @node Quoted Character Input
2658 @subsection Quoted Character Input
2659 @cindex quoted character input
2661 You can use the function @code{read-quoted-char} to ask the user to
2662 specify a character, and allow the user to specify a control or meta
2663 character conveniently, either literally or as an octal character code.
2664 The command @code{quoted-insert} uses this function.
2666 @defun read-quoted-char &optional prompt
2667 @cindex octal character input
2668 @cindex control characters, reading
2669 @cindex nonprinting characters, reading
2670 This function is like @code{read-char}, except that if the first
2671 character read is an octal digit (0-7), it reads any number of octal
2672 digits (but stopping if a non-octal digit is found), and returns the
2673 character represented by that numeric character code. If the
2674 character that terminates the sequence of octal digits is @key{RET},
2675 it is discarded. Any other terminating character is used as input
2676 after this function returns.
2678 Quitting is suppressed when the first character is read, so that the
2679 user can enter a @kbd{C-g}. @xref{Quitting}.
2681 If @var{prompt} is supplied, it specifies a string for prompting the
2682 user. The prompt string is always displayed in the echo area, followed
2683 by a single @samp{-}.
2685 In the following example, the user types in the octal number 177 (which
2689 (read-quoted-char "What character")
2692 ---------- Echo Area ----------
2693 What character @kbd{1 7 7}-
2694 ---------- Echo Area ----------
2702 @node Event Input Misc
2703 @subsection Miscellaneous Event Input Features
2705 This section describes how to ``peek ahead'' at events without using
2706 them up, how to check for pending input, and how to discard pending
2707 input. See also the function @code{read-passwd} (@pxref{Reading a
2710 @defvar unread-command-events
2712 @cindex peeking at input
2713 This variable holds a list of events waiting to be read as command
2714 input. The events are used in the order they appear in the list, and
2715 removed one by one as they are used.
2717 The variable is needed because in some cases a function reads an event
2718 and then decides not to use it. Storing the event in this variable
2719 causes it to be processed normally, by the command loop or by the
2720 functions to read command input.
2722 @cindex prefix argument unreading
2723 For example, the function that implements numeric prefix arguments reads
2724 any number of digits. When it finds a non-digit event, it must unread
2725 the event so that it can be read normally by the command loop.
2726 Likewise, incremental search uses this feature to unread events with no
2727 special meaning in a search, because these events should exit the search
2728 and then execute normally.
2730 The reliable and easy way to extract events from a key sequence so as
2731 to put them in @code{unread-command-events} is to use
2732 @code{listify-key-sequence} (see below).
2734 Normally you add events to the front of this list, so that the events
2735 most recently unread will be reread first.
2737 Events read from this list are not normally added to the current
2738 command's key sequence (as returned by e.g. @code{this-command-keys}),
2739 as the events will already have been added once as they were read for
2740 the first time. An element of the form @code{(@code{t} . @var{event})}
2741 forces @var{event} to be added to the current command's key sequence.
2744 @defun listify-key-sequence key
2745 This function converts the string or vector @var{key} to a list of
2746 individual events, which you can put in @code{unread-command-events}.
2749 @defun input-pending-p
2750 @cindex waiting for command key input
2751 This function determines whether any command input is currently
2752 available to be read. It returns immediately, with value @code{t} if
2753 there is available input, @code{nil} otherwise. On rare occasions it
2754 may return @code{t} when no input is available.
2757 @defvar last-input-event
2758 @defvarx last-input-char
2759 This variable records the last terminal input event read, whether
2760 as part of a command or explicitly by a Lisp program.
2762 In the example below, the Lisp program reads the character @kbd{1},
2763 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2764 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2765 this expression) remains the value of @code{last-command-event}.
2769 (progn (print (read-char))
2770 (print last-command-event)
2778 The alias @code{last-input-char} is obsolete.
2781 @defmac while-no-input body@dots{}
2782 This construct runs the @var{body} forms and returns the value of the
2783 last one---but only if no input arrives. If any input arrives during
2784 the execution of the @var{body} forms, it aborts them (working much
2785 like a quit). The @code{while-no-input} form returns @code{nil} if
2786 aborted by a real quit, and returns @code{t} if aborted by arrival of
2789 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2790 arrival of input during those parts won't cause an abort until
2791 the end of that part.
2793 If you want to be able to distinguish all possible values computed
2794 by @var{body} from both kinds of abort conditions, write the code
2800 (progn . @var{body})))
2804 @defun discard-input
2805 @cindex flushing input
2806 @cindex discarding input
2807 @cindex keyboard macro, terminating
2808 This function discards the contents of the terminal input buffer and
2809 cancels any keyboard macro that might be in the process of definition.
2810 It returns @code{nil}.
2812 In the following example, the user may type a number of characters right
2813 after starting the evaluation of the form. After the @code{sleep-for}
2814 finishes sleeping, @code{discard-input} discards any characters typed
2818 (progn (sleep-for 2)
2824 @node Special Events
2825 @section Special Events
2827 @cindex special events
2828 Certain @dfn{special events} are handled at a very low level---as soon
2829 as they are read. The @code{read-event} function processes these
2830 events itself, and never returns them. Instead, it keeps waiting for
2831 the first event that is not special and returns that one.
2833 Special events do not echo, they are never grouped into key
2834 sequences, and they never appear in the value of
2835 @code{last-command-event} or @code{(this-command-keys)}. They do not
2836 discard a numeric argument, they cannot be unread with
2837 @code{unread-command-events}, they may not appear in a keyboard macro,
2838 and they are not recorded in a keyboard macro while you are defining
2841 Special events do, however, appear in @code{last-input-event}
2842 immediately after they are read, and this is the way for the event's
2843 definition to find the actual event.
2845 The events types @code{iconify-frame}, @code{make-frame-visible},
2846 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2847 user signals like @code{sigusr1} are normally handled in this way.
2848 The keymap which defines how to handle special events---and which
2849 events are special---is in the variable @code{special-event-map}
2850 (@pxref{Active Keymaps}).
2853 @section Waiting for Elapsed Time or Input
2856 The wait functions are designed to wait for a certain amount of time
2857 to pass or until there is input. For example, you may wish to pause in
2858 the middle of a computation to allow the user time to view the display.
2859 @code{sit-for} pauses and updates the screen, and returns immediately if
2860 input comes in, while @code{sleep-for} pauses without updating the
2863 @defun sit-for seconds &optional nodisp
2864 This function performs redisplay (provided there is no pending input
2865 from the user), then waits @var{seconds} seconds, or until input is
2866 available. The usual purpose of @code{sit-for} is to give the user
2867 time to read text that you display. The value is @code{t} if
2868 @code{sit-for} waited the full time with no input arriving
2869 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2871 The argument @var{seconds} need not be an integer. If it is a floating
2872 point number, @code{sit-for} waits for a fractional number of seconds.
2873 Some systems support only a whole number of seconds; on these systems,
2874 @var{seconds} is rounded down.
2876 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2877 i.e. it requests a redisplay, without any delay, if there is no pending input.
2878 @xref{Forcing Redisplay}.
2880 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2881 redisplay, but it still returns as soon as input is available (or when
2882 the timeout elapses).
2884 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2885 interrupted, even by input from the standard input descriptor. It is
2886 thus equivalent to @code{sleep-for}, which is described below.
2888 It is also possible to call @code{sit-for} with three arguments,
2889 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2890 but that is considered obsolete.
2893 @defun sleep-for seconds &optional millisec
2894 This function simply pauses for @var{seconds} seconds without updating
2895 the display. It pays no attention to available input. It returns
2898 The argument @var{seconds} need not be an integer. If it is a floating
2899 point number, @code{sleep-for} waits for a fractional number of seconds.
2900 Some systems support only a whole number of seconds; on these systems,
2901 @var{seconds} is rounded down.
2903 The optional argument @var{millisec} specifies an additional waiting
2904 period measured in milliseconds. This adds to the period specified by
2905 @var{seconds}. If the system doesn't support waiting fractions of a
2906 second, you get an error if you specify nonzero @var{millisec}.
2908 Use @code{sleep-for} when you wish to guarantee a delay.
2911 @xref{Time of Day}, for functions to get the current time.
2917 @cindex interrupt Lisp functions
2919 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2920 @dfn{quit} whatever it is doing. This means that control returns to the
2921 innermost active command loop.
2923 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2924 does not cause a quit; it acts as an ordinary input character. In the
2925 simplest case, you cannot tell the difference, because @kbd{C-g}
2926 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2927 However, when @kbd{C-g} follows a prefix key, they combine to form an
2928 undefined key. The effect is to cancel the prefix key as well as any
2931 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2932 of the minibuffer. This means, in effect, that it exits the minibuffer
2933 and then quits. (Simply quitting would return to the command loop
2934 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2935 directly when the command reader is reading input is so that its meaning
2936 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2937 prefix key is not redefined in the minibuffer, and it has its normal
2938 effect of canceling the prefix key and prefix argument. This too
2939 would not be possible if @kbd{C-g} always quit directly.
2941 When @kbd{C-g} does directly quit, it does so by setting the variable
2942 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2943 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2944 non-@code{nil} in any way thus causes a quit.
2946 At the level of C code, quitting cannot happen just anywhere; only at the
2947 special places that check @code{quit-flag}. The reason for this is
2948 that quitting at other places might leave an inconsistency in Emacs's
2949 internal state. Because quitting is delayed until a safe place, quitting
2950 cannot make Emacs crash.
2952 Certain functions such as @code{read-key-sequence} or
2953 @code{read-quoted-char} prevent quitting entirely even though they wait
2954 for input. Instead of quitting, @kbd{C-g} serves as the requested
2955 input. In the case of @code{read-key-sequence}, this serves to bring
2956 about the special behavior of @kbd{C-g} in the command loop. In the
2957 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2958 to quote a @kbd{C-g}.
2960 @cindex preventing quitting
2961 You can prevent quitting for a portion of a Lisp function by binding
2962 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2963 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2964 usual result of this---a quit---is prevented. Eventually,
2965 @code{inhibit-quit} will become @code{nil} again, such as when its
2966 binding is unwound at the end of a @code{let} form. At that time, if
2967 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2968 immediately. This behavior is ideal when you wish to make sure that
2969 quitting does not happen within a ``critical section'' of the program.
2971 @cindex @code{read-quoted-char} quitting
2972 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2973 handled in a special way that does not involve quitting. This is done
2974 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2975 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2976 becomes @code{nil} again. This excerpt from the definition of
2977 @code{read-quoted-char} shows how this is done; it also shows that
2978 normal quitting is permitted after the first character of input.
2981 (defun read-quoted-char (&optional prompt)
2982 "@dots{}@var{documentation}@dots{}"
2983 (let ((message-log-max nil) done (first t) (code 0) char)
2985 (let ((inhibit-quit first)
2987 (and prompt (message "%s-" prompt))
2988 (setq char (read-event))
2989 (if inhibit-quit (setq quit-flag nil)))
2990 @r{@dots{}set the variable @code{code}@dots{}})
2995 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2996 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2997 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3000 @defvar inhibit-quit
3001 This variable determines whether Emacs should quit when @code{quit-flag}
3002 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3003 non-@code{nil}, then @code{quit-flag} has no special effect.
3006 @defmac with-local-quit body@dots{}
3007 This macro executes @var{body} forms in sequence, but allows quitting, at
3008 least locally, within @var{body} even if @code{inhibit-quit} was
3009 non-@code{nil} outside this construct. It returns the value of the
3010 last form in @var{body}, unless exited by quitting, in which case
3011 it returns @code{nil}.
3013 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3014 it only executes the @var{body}, and setting @code{quit-flag} causes
3015 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3016 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3017 triggers a special kind of local quit. This ends the execution of
3018 @var{body} and exits the @code{with-local-quit} body with
3019 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3020 will happen as soon as that is allowed. If @code{quit-flag} is
3021 already non-@code{nil} at the beginning of @var{body}, the local quit
3022 happens immediately and the body doesn't execute at all.
3024 This macro is mainly useful in functions that can be called from
3025 timers, process filters, process sentinels, @code{pre-command-hook},
3026 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3027 normally bound to @code{t}.
3030 @deffn Command keyboard-quit
3031 This function signals the @code{quit} condition with @code{(signal 'quit
3032 nil)}. This is the same thing that quitting does. (See @code{signal}
3036 You can specify a character other than @kbd{C-g} to use for quitting.
3037 See the function @code{set-input-mode} in @ref{Terminal Input}.
3039 @node Prefix Command Arguments
3040 @section Prefix Command Arguments
3041 @cindex prefix argument
3042 @cindex raw prefix argument
3043 @cindex numeric prefix argument
3045 Most Emacs commands can use a @dfn{prefix argument}, a number
3046 specified before the command itself. (Don't confuse prefix arguments
3047 with prefix keys.) The prefix argument is at all times represented by a
3048 value, which may be @code{nil}, meaning there is currently no prefix
3049 argument. Each command may use the prefix argument or ignore it.
3051 There are two representations of the prefix argument: @dfn{raw} and
3052 @dfn{numeric}. The editor command loop uses the raw representation
3053 internally, and so do the Lisp variables that store the information, but
3054 commands can request either representation.
3056 Here are the possible values of a raw prefix argument:
3060 @code{nil}, meaning there is no prefix argument. Its numeric value is
3061 1, but numerous commands make a distinction between @code{nil} and the
3065 An integer, which stands for itself.
3068 A list of one element, which is an integer. This form of prefix
3069 argument results from one or a succession of @kbd{C-u}s with no
3070 digits. The numeric value is the integer in the list, but some
3071 commands make a distinction between such a list and an integer alone.
3074 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3075 typed, without following digits. The equivalent numeric value is
3076 @minus{}1, but some commands make a distinction between the integer
3077 @minus{}1 and the symbol @code{-}.
3080 We illustrate these possibilities by calling the following function with
3085 (defun display-prefix (arg)
3086 "Display the value of the raw prefix arg."
3093 Here are the results of calling @code{display-prefix} with various
3094 raw prefix arguments:
3097 M-x display-prefix @print{} nil
3099 C-u M-x display-prefix @print{} (4)
3101 C-u C-u M-x display-prefix @print{} (16)
3103 C-u 3 M-x display-prefix @print{} 3
3105 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3107 C-u - M-x display-prefix @print{} -
3109 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3111 C-u - 7 M-x display-prefix @print{} -7
3113 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3116 Emacs uses two variables to store the prefix argument:
3117 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3118 @code{universal-argument} that set up prefix arguments for other
3119 commands store them in @code{prefix-arg}. In contrast,
3120 @code{current-prefix-arg} conveys the prefix argument to the current
3121 command, so setting it has no effect on the prefix arguments for future
3124 Normally, commands specify which representation to use for the prefix
3125 argument, either numeric or raw, in the @code{interactive} specification.
3126 (@xref{Using Interactive}.) Alternatively, functions may look at the
3127 value of the prefix argument directly in the variable
3128 @code{current-prefix-arg}, but this is less clean.
3130 @defun prefix-numeric-value arg
3131 This function returns the numeric meaning of a valid raw prefix argument
3132 value, @var{arg}. The argument may be a symbol, a number, or a list.
3133 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3134 value @minus{}1 is returned; if it is a number, that number is returned;
3135 if it is a list, the @sc{car} of that list (which should be a number) is
3139 @defvar current-prefix-arg
3140 This variable holds the raw prefix argument for the @emph{current}
3141 command. Commands may examine it directly, but the usual method for
3142 accessing it is with @code{(interactive "P")}.
3146 The value of this variable is the raw prefix argument for the
3147 @emph{next} editing command. Commands such as @code{universal-argument}
3148 that specify prefix arguments for the following command work by setting
3152 @defvar last-prefix-arg
3153 The raw prefix argument value used by the previous command.
3156 The following commands exist to set up prefix arguments for the
3157 following command. Do not call them for any other reason.
3159 @deffn Command universal-argument
3160 This command reads input and specifies a prefix argument for the
3161 following command. Don't call this command yourself unless you know
3165 @deffn Command digit-argument arg
3166 This command adds to the prefix argument for the following command. The
3167 argument @var{arg} is the raw prefix argument as it was before this
3168 command; it is used to compute the updated prefix argument. Don't call
3169 this command yourself unless you know what you are doing.
3172 @deffn Command negative-argument arg
3173 This command adds to the numeric argument for the next command. The
3174 argument @var{arg} is the raw prefix argument as it was before this
3175 command; its value is negated to form the new prefix argument. Don't
3176 call this command yourself unless you know what you are doing.
3179 @node Recursive Editing
3180 @section Recursive Editing
3181 @cindex recursive command loop
3182 @cindex recursive editing level
3183 @cindex command loop, recursive
3185 The Emacs command loop is entered automatically when Emacs starts up.
3186 This top-level invocation of the command loop never exits; it keeps
3187 running as long as Emacs does. Lisp programs can also invoke the
3188 command loop. Since this makes more than one activation of the command
3189 loop, we call it @dfn{recursive editing}. A recursive editing level has
3190 the effect of suspending whatever command invoked it and permitting the
3191 user to do arbitrary editing before resuming that command.
3193 The commands available during recursive editing are the same ones
3194 available in the top-level editing loop and defined in the keymaps.
3195 Only a few special commands exit the recursive editing level; the others
3196 return to the recursive editing level when they finish. (The special
3197 commands for exiting are always available, but they do nothing when
3198 recursive editing is not in progress.)
3200 All command loops, including recursive ones, set up all-purpose error
3201 handlers so that an error in a command run from the command loop will
3204 @cindex minibuffer input
3205 Minibuffer input is a special kind of recursive editing. It has a few
3206 special wrinkles, such as enabling display of the minibuffer and the
3207 minibuffer window, but fewer than you might suppose. Certain keys
3208 behave differently in the minibuffer, but that is only because of the
3209 minibuffer's local map; if you switch windows, you get the usual Emacs
3212 @cindex @code{throw} example
3214 @cindex exit recursive editing
3216 To invoke a recursive editing level, call the function
3217 @code{recursive-edit}. This function contains the command loop; it also
3218 contains a call to @code{catch} with tag @code{exit}, which makes it
3219 possible to exit the recursive editing level by throwing to @code{exit}
3220 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3221 then @code{recursive-edit} returns normally to the function that called
3222 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3223 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3224 control returns to the command loop one level up. This is called
3225 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3227 Most applications should not use recursive editing, except as part of
3228 using the minibuffer. Usually it is more convenient for the user if you
3229 change the major mode of the current buffer temporarily to a special
3230 major mode, which should have a command to go back to the previous mode.
3231 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3232 give the user different text to edit ``recursively'', create and select
3233 a new buffer in a special mode. In this mode, define a command to
3234 complete the processing and go back to the previous buffer. (The
3235 @kbd{m} command in Rmail does this.)
3237 Recursive edits are useful in debugging. You can insert a call to
3238 @code{debug} into a function definition as a sort of breakpoint, so that
3239 you can look around when the function gets there. @code{debug} invokes
3240 a recursive edit but also provides the other features of the debugger.
3242 Recursive editing levels are also used when you type @kbd{C-r} in
3243 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3245 @deffn Command recursive-edit
3246 @cindex suspend evaluation
3247 This function invokes the editor command loop. It is called
3248 automatically by the initialization of Emacs, to let the user begin
3249 editing. When called from a Lisp program, it enters a recursive editing
3252 If the current buffer is not the same as the selected window's buffer,
3253 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3254 if you switch buffers, the buffer you switched to is current after
3255 @code{recursive-edit} returns.
3257 In the following example, the function @code{simple-rec} first
3258 advances point one word, then enters a recursive edit, printing out a
3259 message in the echo area. The user can then do any editing desired, and
3260 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3263 (defun simple-rec ()
3265 (message "Recursive edit in progress")
3268 @result{} simple-rec
3274 @deffn Command exit-recursive-edit
3275 This function exits from the innermost recursive edit (including
3276 minibuffer input). Its definition is effectively @code{(throw 'exit
3280 @deffn Command abort-recursive-edit
3281 This function aborts the command that requested the innermost recursive
3282 edit (including minibuffer input), by signaling @code{quit}
3283 after exiting the recursive edit. Its definition is effectively
3284 @code{(throw 'exit t)}. @xref{Quitting}.
3287 @deffn Command top-level
3288 This function exits all recursive editing levels; it does not return a
3289 value, as it jumps completely out of any computation directly back to
3290 the main command loop.
3293 @defun recursion-depth
3294 This function returns the current depth of recursive edits. When no
3295 recursive edit is active, it returns 0.
3298 @node Disabling Commands
3299 @section Disabling Commands
3300 @cindex disabled command
3302 @dfn{Disabling a command} marks the command as requiring user
3303 confirmation before it can be executed. Disabling is used for commands
3304 which might be confusing to beginning users, to prevent them from using
3305 the commands by accident.
3308 The low-level mechanism for disabling a command is to put a
3309 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3310 command. These properties are normally set up by the user's
3311 init file (@pxref{Init File}) with Lisp expressions such as this:
3314 (put 'upcase-region 'disabled t)
3318 For a few commands, these properties are present by default (you can
3319 remove them in your init file if you wish).
3321 If the value of the @code{disabled} property is a string, the message
3322 saying the command is disabled includes that string. For example:
3325 (put 'delete-region 'disabled
3326 "Text deleted this way cannot be yanked back!\n")
3329 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3330 what happens when a disabled command is invoked interactively.
3331 Disabling a command has no effect on calling it as a function from Lisp
3334 @deffn Command enable-command command
3335 Allow @var{command} (a symbol) to be executed without special
3336 confirmation from now on, and alter the user's init file (@pxref{Init
3337 File}) so that this will apply to future sessions.
3340 @deffn Command disable-command command
3341 Require special confirmation to execute @var{command} from now on, and
3342 alter the user's init file so that this will apply to future sessions.
3345 @defvar disabled-command-function
3346 The value of this variable should be a function. When the user
3347 invokes a disabled command interactively, this function is called
3348 instead of the disabled command. It can use @code{this-command-keys}
3349 to determine what the user typed to run the command, and thus find the
3352 The value may also be @code{nil}. Then all commands work normally,
3355 By default, the value is a function that asks the user whether to
3359 @node Command History
3360 @section Command History
3361 @cindex command history
3362 @cindex complex command
3363 @cindex history of commands
3365 The command loop keeps a history of the complex commands that have
3366 been executed, to make it convenient to repeat these commands. A
3367 @dfn{complex command} is one for which the interactive argument reading
3368 uses the minibuffer. This includes any @kbd{M-x} command, any
3369 @kbd{M-:} command, and any command whose @code{interactive}
3370 specification reads an argument from the minibuffer. Explicit use of
3371 the minibuffer during the execution of the command itself does not cause
3372 the command to be considered complex.
3374 @defvar command-history
3375 This variable's value is a list of recent complex commands, each
3376 represented as a form to evaluate. It continues to accumulate all
3377 complex commands for the duration of the editing session, but when it
3378 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3379 elements are deleted as new ones are added.
3384 @result{} ((switch-to-buffer "chistory.texi")
3385 (describe-key "^X^[")
3386 (visit-tags-table "~/emacs/src/")
3387 (find-tag "repeat-complex-command"))
3392 This history list is actually a special case of minibuffer history
3393 (@pxref{Minibuffer History}), with one special twist: the elements are
3394 expressions rather than strings.
3396 There are a number of commands devoted to the editing and recall of
3397 previous commands. The commands @code{repeat-complex-command}, and
3398 @code{list-command-history} are described in the user manual
3399 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3400 minibuffer, the usual minibuffer history commands are available.
3402 @node Keyboard Macros
3403 @section Keyboard Macros
3404 @cindex keyboard macros
3406 A @dfn{keyboard macro} is a canned sequence of input events that can
3407 be considered a command and made the definition of a key. The Lisp
3408 representation of a keyboard macro is a string or vector containing the
3409 events. Don't confuse keyboard macros with Lisp macros
3412 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3413 This function executes @var{kbdmacro} as a sequence of events. If
3414 @var{kbdmacro} is a string or vector, then the events in it are executed
3415 exactly as if they had been input by the user. The sequence is
3416 @emph{not} expected to be a single key sequence; normally a keyboard
3417 macro definition consists of several key sequences concatenated.
3419 If @var{kbdmacro} is a symbol, then its function definition is used in
3420 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3421 Eventually the result should be a string or vector. If the result is
3422 not a symbol, string, or vector, an error is signaled.
3424 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3425 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3426 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3427 encounters an error or a failing search.
3429 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3430 without arguments, prior to each iteration of the macro. If
3431 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3433 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3436 @defvar executing-kbd-macro
3437 This variable contains the string or vector that defines the keyboard
3438 macro that is currently executing. It is @code{nil} if no macro is
3439 currently executing. A command can test this variable so as to behave
3440 differently when run from an executing macro. Do not set this variable
3444 @defvar defining-kbd-macro
3445 This variable is non-@code{nil} if and only if a keyboard macro is
3446 being defined. A command can test this variable so as to behave
3447 differently while a macro is being defined. The value is
3448 @code{append} while appending to the definition of an existing macro.
3449 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3450 @code{end-kbd-macro} set this variable---do not set it yourself.
3452 The variable is always local to the current terminal and cannot be
3453 buffer-local. @xref{Multiple Terminals}.
3456 @defvar last-kbd-macro
3457 This variable is the definition of the most recently defined keyboard
3458 macro. Its value is a string or vector, or @code{nil}.
3460 The variable is always local to the current terminal and cannot be
3461 buffer-local. @xref{Multiple Terminals}.
3464 @defvar kbd-macro-termination-hook
3465 This normal hook is run when a keyboard macro terminates, regardless
3466 of what caused it to terminate (reaching the macro end or an error
3467 which ended the macro prematurely).